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The Elder Kings is updated for one month because the next DLC is coming soon
Now you too can adventure the world of Tamriel as if it were some sort of RPG.
>>
legendary mod this
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>>1994726
The AI doesn't know how to deal with equal succession, I keep seeing the AI marrying their first daughter off and getting replaced by random dynasties
Also elves get way too powerful if they focus on the martial skill and there's not much you can do to stop it, especially if it's a tribal elf
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Did they do right in giving all the daedra faiths their own categories?
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>>1994726
Dragonborn mechanics fucking when
The CK2 mod had them
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Was the conqueror and especially the scourge mechanic the right move with CK3? I don't remember this existing in CK2
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>Join us tomorrow at 2PM CET for our next dev diary covering the new mechanics for Dominance, migration, seasons, and more coming in Khans of the Steppe!
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Remember to buy Skyrim.
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>>1995226
Doesn't sound very Imperial, they should have made him a Breton or maybe even a Nord. Have Ken Rolston or Michael Kirkbride made it in?
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what mods have a GOOD magic system?
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>>1995316
none
>tfw can't be an immortal wandering wizard causing nothing by problems for the world
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>>1994751
Well that's what game rules are fo- oh right
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>>1994726
>YIKES thats a ZOINKS from me
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>>1995361
oh no no no no no no
my le hecking homosexerinooos
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>>1995361
just make adultery illegal if you care that much, dumbass
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>>1995364
>w-why do you c-care anon!
>*actively writes multiple lines to remove the option*
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>>1995234
>Doesn't sound very Imperial, they should have made him a Breton or maybe even a Nord
Next you’re going to say you want Tiber Septim to be a Breton or maybe even a Nord too.
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>>1995185
Dominance sounds dumb, like prestige or at this point maybe legitimacy with a new coat of paint
>>
>Pink Tranzer is now officially a CK3 dev
sis moving up the world...they grow up so fast
>>
glad I can finally order vassals to culture convert provinces, even if it apparently won't tell me which province it is they're working on
now if only there was some way they could break whatever system it is that causes freshly landed characters to insta-marry a lowborn courtier
>>
>>1995171
There were Great Conquers as a mechanic for the start of new world history generations. For the normal game the closest is probably the Child of Destiny that can happen or the Heir to Alexander event line but that one you need to EARN and both only happen once, though they impact descendants too with bloodlines. The game had some historical forces invasions though like the Seljuks and of course the Mongols and Aztecs.
>>
Will All Under Heaven break ck3?
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>>1995389
Probably for a while
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>>1995371
Don't be ridiculous, everybody knows Tiber Septim was an orc.
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>>1995376
Fucks sake
>Hire the modders!
>>
I just want to steal dunmer/nord/breton clothes and put them onto khajiit rather than be stuck with the Indian garbs that 9/10 look silly outside of Elsweyr
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>>1995413
>I just want to steal
No wonder you play khajit
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>>1995415
I would take on their holy sites while preserving my own too, if the laws of this game would let me
>>
>try godherja again as an adventurer after hearing about monster hunting coming back
>it's just the same old copy pasted vanilla events with [insert monster name here] and some minor flavour text instead of [insert animal name here]
>slayer contracts are just the same [wait x days for scheme to progress until meter maxes out]
I know the devs can't polish a turd, but somehow I'm still disappointed.
>>
Where are the mods for cross breeding
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>>1995536
Like Irish and Asians
>>
>>1995548
royal court dlc
>>
>>1995553
I know that I was asking if that is what he meant
It is funny that the way they handled hair colors with Europe means most European cultures will consume others If hybridized
>>
>>1995536
Sorry, I meant for elder kangs
>>
Quite impressed by the Sinews of War mod. It works with the latest patch. If everything breaks again in a months time I'm going back to CK2 for good.
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>>1995389
Obviously
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>>1995571
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>>1995571
>the way they handled hair colors with Europe means most European cultures will consume others If hybridized
explain
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>>1995750
Saar redeemed...
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>>1995757
The way the ethnicity and culture hybridization systems work means that any hybrid culture formed between European and non-European cultures will be overwhelming of Caucasian ethnicity as seen in >>1995750
>>
Finally got around to doing a landless viking playthrough and there's no way it's this shit.
Can't raid, can't abduct peasants, can't sell anyone into slavery. What the fuck is landless even for?
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>>1995859
I find the idea of having to play whack-a-mole for anywhere from 25 to 200 adventurers bee-lining straight to raiding my well-dev'd capital with little to no warning unless I zoom in really close to the map all game to see any upcoming armies like it's CK2 again very unappealing desu
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this is some insane lifespan what the fuck
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>>1995946
Stacked the holy shrine special buildings?
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>>1995961
I've only got one legendary shrine
he's just that fit from doing half a dozen pilgrimages I think
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>>1995964
...and there he croaks at the prime age of 212
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>>1995972
That is a mean obituary
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>>1995972
>no heir
You had 200 years to set it up
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>>1995990
I got confused with like half a dozen generations mixup, savescummed into ultimogeniture and now I'm playing as a 0 year old child
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https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-166-on-the-move.1733004/
Khans of the Steppe release date: Apr 28, 2025
Dev Diary 166 - Nomadic mechanics
>Dominance
Like tier level; Dom 1 = Count, Dom 2 = Duke, etc.
Can use Dominate War to create their own de jure title/upgrade in tier, since no real de jure titles on the steppe
More dominance equals higher Fertility Equilibrium, and can stay longer in the steppe.
2+ also required to stop being a nomad
3+ can migrate to a kingdom and de jure shift lands
4+ are emperors, and don't tend to migrate. Can establish paizas to extract wealth and herd, if not through tributaries already. Can also Overrun a kingdom to stop becoming nomadic
5 is the Gurkhan, who can become the Khan of Khans
>Fertility Equilibrium
Where Fertility Growth and Consumption meet, affected by Dominance (since more land means more grazing options)
Control affects Fertility, and so Settlement Issues used to affect this, mostly after migrating
>Steppe Seasons
Western, Central, and Easter regions, affecting Fertility and people; all are represented on the map
Abundant Grazing, Everlasting Summer, and Blessing of the Blue Sky are good times
Severe Drought, Zud, and Cold Zud are bad times, increasingly bad
Havsaran Zud is the worst of times
Good seasons are more likely to take place after he Mongol invasion events
Stargazers are Court Chaplains and can guess the next season, as well as affects for what that season might be
>Kuraltai Succession
2 eldest children and 4 members impact succession; if loyal, will all pass onto heir, while disobedient will produce a Chaotic Succession, with affects scaling on Dominance/size
Havsarsan Zud always produces Chaotic Succession
>Other changes
Lifestyles updated for Nomads
Legitimacy updated for Nomads
The steppe does not have peasant or populist factions, but a Nomadic faction, which disrupts settled rulers expanding into steppe
Belligerent Vassal stance who want feats of strength
>>
>>1995946
Believable worlds
>>1996016
>3+ can migrate to a kingdom and de jure shift lands
Nomads probably shouldn't be able to do it and instead just ignore de jure. But besides that, it sounds like pretty good DLC, way more interesting than CK2 Horselords, although I'm a little bit worried about possible power creep.
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>>1995682
They’re bringing in Nomads next so obviously a massive number of things will break.
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But WHO here is going to Heaven?
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>>1995412
>>1995376
The gamedev version of child soldiers!
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>>1996036
>spawn of Cain
>going to Heaven
But if I had to bet, I'm going to bet on Via Dolorosa, based on the name alone.
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>>1996036
What's the deal with the nonsensical culture spread in this mod? Visigoths shouldn't be a thing and galicians shouldn't be practically extinct
>>
is ck2 a better game than ck3?
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>>1996114
What are you talking about, what is it that you see?
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>>1996114
It's a WoD mod. The rulers, cultures and religions aren't the ones actually occupying that territory, you're looking at the sikrit vampire squabbles behind the scenes.
>>
>>1996124
I thought the culture spread was supposed to reflect the irl human population not the vamp underworld
Everywhere is mostly fine in this mod but only iberia has this weird stuff with galicians extinct
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>>1996126
I mean I'm not seeing any visigoths at the 1200s start unless you're talking about characters in which case we've got myceneans roaming about, clashing with ancient egyptians in lithuania and shit. These are vampires, they're ancient rootless cosmopolitans. The culture fits the people, just like the town fits the population, but the buildings clearly indicate subversive influences and the faith can't be a popular public affair either. The idea though that they can secretly have these wars of 70k levies and MAAs once the inquisitors come though is kinda ridiculous, and when they get really big it becomes a world war level affair
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>>1996130
No, I'm talking about county cultures not individual character but I guess they have fixed it if spain doesn't have visigoths anymore
I haven't played the latest update yet
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>>1996126
hell here they are
>>1996134
maybe they fixed it!
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>>1996137
Lol they just swapped visigoths with asturleonense
Not sure what they have against galicians being in galicia but ok
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>>1996130
>The idea though that they can secretly have these wars of 70k levies and MAAs once the inquisitors come though is kinda ridiculous, and when they get really big it becomes a world war level affair
From what the devs said, they've actually tried to cut down the numbers. But making them that small caused AI to completely shit itself even more, so they ended up forced to stick with this.
>>
>ek2
>deleted a Barseibica (new empire in black marsh for Barseibic Ayylmaods) save after losing interest in it
>feel like reforming Saliach culture
>realize I could have made one of the nobodies in the realm from a lesser house into a landless adventurer and had a nice fat "homeland" to the southeast to soak up all the argonian raiders once the knahaten flu finished up
FUCK
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>>1996124
nta
I get it that the map is the secret governments but niggle me this, friend
What's the headcanon behind massive armies wandering around butchering each other?
>what was that midnight battle all about we've been at peace for 33 years
>just 3k idiots fucking around
>there's hundreds of bodies all over my crops
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Are there any mods that make legitimacy an actual game mechanic? It's so easy to max and forget about it
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>>1996172
You can handcanon it as an abstraction or something.
They did explain that it was basically a necessary concession for CK3's AI, see picrel.
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>>1996172
not him but from an external view IIRC levies are hardwired into the game currently and not easy if at all possible to mod out or shrink or whatever
at least with the vampires they'd burst into treats the moment they die or sunlight hits them, idk what happens to ghouls but I assume they get disposed of as a matter of course by whoever's concerned for the masquerade
I don't know how one would explain away the underlings of Hunters in the Shadow Inquisition, but I assume even those guys would have some means to either already have all the nearby peasants "in on it" or to otherwise keep onlookers the fuck out
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>>1996185
>>1996189
Wasn't expecting it to be a technical/AI issue. I get it though, it's a really minor thing and with a bit of imagination you can get your head around it.
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>>1996185
I wonder if that is still true with the changes that have been made to AI judgment regarding military strength. Probably, I don’t think it can judge and calculate strength when modifiers get involved compared to just looking at base unit strength.
People do sometimes underestimate the importance of Levies on realm stability. You should almost never use them in combat but having them (and your vassals not via obligations) goes a long way toward making you scary to the AI and keeps their factions weak. Lowering levy obligations as feudal to raise taxes directly or with things like Scutage contracts can have some major downsides.
On the other hand having too high a levy draw from your direct vassals can make them look weak in the eyes of their own vassals for the same reason. This can keep vassals busy with their own problems but also have bigger negatives if you want to keep your realm static.
All in all levies are a stupid system as done in CK3 but still a valuable one as it stands
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>>1996227
No More Levies goes to show the AI collapses a lot of the time because vassals don't contribute any allied support during a civil war
https://steamcommunity.com/sharedfiles/filedetails/?id=2810220558
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Should I kill him and finish the war by sieges? I hate this guys guts he is OP as fuck. Plus he was a hypocrite in The Last Kingdom.
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>>1996306
Kill him
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>>1996180
The devs intended legitimacy to be just another bonus you get. There are good levels than bad levels. The design is always to coddle the player. Same thing with only one AI character being able to plot to kill the player at a time.
>>
>>1996340
*more
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>>1994726
Made a ck3 mod that fixes the medieval feminism crap. Sets the default succession to male only instead of male preference like in vanilla. Faiths and cultures that have equal inheritance still get that. Also sets commanders to male only. Create a mod from the launcher then put the common folder into the mod base folder.
https://mega.nz/file/RD1FWBKT#X38kGS7wiXoqLq4xO1xJLo2f8FqCaw3PrfHPW50Oyug
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>>1996016
>Good seasons are more likely to take place after he Mongol invasion events
That isn’t what was said. The Mega Good and Mega Bad seasons increase after that, and increase in odds over time every 100 years but each of those seasons can only happen once. So if the mega good one occurs the nomads should become much stronger from the bonus and the mega bad one will make all the nomads start leaving the steppe and invading the world instead. That was what saw in the diary anyway
>>
>>1996340
>The devs intended legitimacy to be just another bonus you get.
I think it was to discourage the then prevalent strategy of not having any legitimate children, only bastards, and then making the one you like most the only one you legitimaize resulting in heir selection and single heir inheritance hundreds of years earlier in the game than intended.
>>
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Some stuff from the comments new tradition and MaA. More about that in next weeks dev diary.
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>>1996517
>>1996016
>>
>>1996517
Nice Damage and incredible Pursuit but I see what is meant about the Dead on those MAA with that defense.
>All Culture characters
>+4 Prowess
>Small boost to health
That's fanatastic there alone, I wonder if it will get nerfed before release.
>>
>They hardcoded vassal administrative realms not having a royal court
But why
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>>1996530
No clue but I wish they didn't. Perhaps concern over royal court and domiciles? As it is there is really no reason to have king level vassals as admin because you have enough vassal slots to control an entire map worth of duchy vassals as it currently stands. Perhaps the map expansion with change that.
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>>1996372
Thanks for sharing your dolphin folder
>>
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>want to do a poland playtrhough where i unite the slavs, reform to an administrative realm and then just play it out with politics without conquering anything
>get the event where Silesian culture forms and it made RP sense to pick it
>gives me 3 martial traditions and a bellicose ethos
>double down on martial traditions because there is nothing else to hybridize with
>refom to warmongering since it fits the theme, divine marriage for breeding program and preachers since conversion is an issue
Absolutely cursed.

I' going on an adventure as soon as I have slavia formed.
Reform pagans in Africa? Indian-nu Poland? Go to the eastern edge and get myself an asian waifu? Try to become the Byzantine emperor?
You choose.
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>>1996717
Form the Empire of Tartaria and make it the most developed civilisation on the planet. It's ok to nut in asian waifus but the royal bloodline must have fair hair.
>>
>>1995793
Why don't they just normalize the ethnicities?
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>>1996185
They could just rework the independence faction logic.
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>>1994726
>>1995361
>gets turned bisexual randomly
I thought being gay or bisexual was genetic?
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>>1996742
>bisexuals make for better poets
>doesn't give an increased chance for bisexuals to become poets
>makes poets become bisexual
From what it seems to be is that poets make for better bisexuals.
>>
>>1996737
You mean change the 10 = indian to 100 = indian? Too much work for paradox.
>>
>>1996742
Reddit, the dev team
>>
Isn't it a bit fucked in princes of darkness how the characters with the dead cultures never really get to innovate and advance them, thus they just stay behind forever? This seems like an oversight
>>
>>1996810
It's probably intentional. As I understand it, older vampires are usually extremely conservative and traditional
>>
Can you play as the Emperor in the Sengoku mod?
>>
>>1996741
It isn’t only that faction, every faction uses it for military might calculation and the AI of other realms do too when comparing mights to see who is weak and who is strong and if they are strong enough to attack.
Which is dumb because levies are usually an outright detriment if you use them in battles because of battle width but that is how it goes.
>>
>>1996717
>monogamous divine marriage
Your breeding program needs some work
I don’t think Divine Marriage is very good. The +10 vassal opinion is rather slim pickings and you can control your breeding without it via the consanguinity doctrine alone. If you get and can maintain Pure Blood it might be worth it because then you’ll get +10 opinion from the marriage and +10 from the virtue which is rather nice, but I am not sure it is worth one of the three valuable slots
Or does it impact the AI marriage decision making by encouraging them to inbreed too, where consanguinity doesn’t alone? In that case I can understand it, that could lead to a more stable realm, weaker vassals and an encouragement of them inbreeding to generate pure blood for you.
>>
>>1996860
I RP in my games and stayed monogamous for the special interaction it has with divine marriage.
>>
>>1996864
The little piety boost?
>I RP in my games
Saying divine marriage for breeding program didn’t feel like it was an RP choice but I do see the RP from other things you said so fair enough
>>
>>1996889
>The little piety boost?
Yes.
>Saying divine marriage for breeding program didn’t feel like it was an RP choice but I do see the RP from other things you said so fair enough
It's a mix of RP and gameplan. I already took the bood legacy, want to go for the strenghten bloodline, want to make the piast dynasty into gigachads etc.
It fits the theme even if it isn't optimal. And there are plenty of cultures that are non-monogamous by default. Not every playthrough has to be the same.
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>>1996372
So instead of fixing it you made it worse and more ahistorical.
Male prefference is the correct one historicaly. Because while generally in most cases the succession went from father to son. You had women inheriting land if there was no other heir. That is how you got Eleanor being the heiress of the largest Duchy in the western europe and both the french and english king yearned to marry her for it. Or Maud becoming the Queen-Empress of England.
>>
>>1997064
>Maud becoming the Queen-Empress of England.
Who?
>>
>>1997067
>https://en.wikipedia.org/wiki/Empress_Matilda
Historylet, please
>>
>>1997064
Male preference doesn't pick uncles over female heirs only brothers if there are no male children. So male only is better than what paracucks did.
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>>1997086
This.
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>>1997086
It is not though. Instead of making it male only, which is ahistorical. You should make male prefference to take uncles into account.
>>
>>1997090
It's hardcoded.
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>>1997090
It is the lesser of two evils.
Male only may be ahistorical but stuff like Matilda is such a rare historical event that it is inconsequential. I would prefer the male only mod to Paradox's idea of history.
>>
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All this talk of Matilda has me reading about Henry I on wikipedia. I don't feel so bad now about all my characters getting killed by stags lads
Also plantagenet bloodline history is pure kino. CK3 can't do anything to emulate the shenanigans and adventures they had
>>
>>1997095
>rare
Please, stop outing yourself as historylet.
>>1997101
It really is. And not just Plantagenets. PDX will never be able to even come close to how insane and interesting actual families and people were in middle ages.
>>
>>1997074
>Empress Matilda (c.7 February 1102 – 10 September 1167), also known as Empress Maud,[nb 1]
>[nb 1]Maud is a vernacular form of Matilda derived from the Anglo-Norman Mehaut, and was used to differentiate her from other Matildas in historical literature.[3]
>[3]Hanley 2019, p. 8
>Hanley, Catherine (2019), Matilda, Yale University Press, ISBN 978-0-300-22725-3
>Let us begin with the basic question of our protagonist’s name, which will remain ‘Matilda’ throughout. She has often been referred to, especially in earlier works, as ‘Maud’, but this diminutive only serves to highlight the first of many double standards to which she was – and continues to be – subjected. Ostensibly the reasoning behind it is to differentiate her from all the other Matildas who were around at the time, and it is true that there were a large number of them. However, although Matilda spent her life surrounded by men called William and Henry, who outnumber the Matildas, suggestions that they be referred to as Bill or Harry to avoid confusion are conspicuously lacking
Calling her Maud is literally made up lol
>>
>>1997112
>2019
>>
>Want to play the game
>A conquerer spawns next to me
Hmm
>>
>>1997150
Become an adventurer and gtfo
Alternatively if he just spawned and you don’t have scourge of god mode on take him out before he can gain power.
>>
>>1997150
>become his vassal
>watch as he conquers a chunk of the world
>plot and scheme to usurp him or his heirs and take his gains for your own
>>
I can see various vassals of mine in an administrative empire convert their vassals to administrative as well, but their barons stay republics, feudal and such, is that an oversight?
>>
>>1997343
Baron-tier vassals might as well not exist in this game, utterly useless
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>>1997615
Please explain that whole conundrum to me, they don't revolt or scheme or just contribute in some way? I can see them marry, get appointed, I mean they exist, they're available, how much of a hidden tiger are they, if at all?
>>
>>1997619
Nta but they don't do anything really. You get some taxes and levies but you can otherwise ignore them. Unlike CK2 you can even freely take away their titles without getting tyranny so you can kick out someone you don't like and appoint someone you do, if you wanted to.

I treat baron-tier vassals as my own personal administrators of settlements I can't own right now, and a convenient source of possible council members and knights.
>>
The thing that bothers me above all in this game is the amount of pop ups
It's like I'm using my grandfather PC back in the 2000s
>>
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Feels good man.
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>introduce mongols into my bloodline
>every generation looks a bit off
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>>1997706
>a bit
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>>1997728
He has the beautiful trait.
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>>1997728
Take that back dude.
The medieval world has spoken.
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>>1997668
>Unlike CK2 you can even freely take away their titles without getting tyranny so you can kick out someone you don't like and appoint someone you do, if you wanted to.
Careful, with vassal stances now they all have the minor landholder stance and all will gain negative opinion of you for revoking any of their titles.
>>
>>1997706
>That squint
He sees you talking shit
>>
>>1997343
Maybe they don’t bother to convert barons, I believe newly placed baron in admin realms get Admin government themselves instead of feudal/republic because admin can hold castles and towns (and temples with lay clergy) which might be a shame for republic being replaced because you can get some awesome bonuses to republic contribution.
Having feudal under them would suck though because Admin government gets a -50% modifier on tax and levy contribution from feudals.
>>
The Sinews of War fork is going to die with the Asia dlc. It's going to require too much change in the code to patch it and the guy could barely get it to work with 1.14. Luckily we still have Weight of Crown.
>>
>>1997706
>>introduce mongols into my bloodline
>>every generation looks a bit off
Russian moment
>>
>>1997988
It might not take that long with all the big changes coming next month with Nomads
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>>1997988
Is weight of crown better than Sinews? Feels like just a bunch of extra numbers that don't do anything in Sinews. Plus the population numbers are immersion breaking.
>>
>Atmoran is now considered migratory in ek2
haha yes
time to invade Alinor
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>>1997825
>>
>>1994751
there are mods to fix it but they have un or maybe intended consequence of a lot more female rulers in europe and in the world. Called better marriage or something
>>
Will dlc fix khazarian blob and make them nomadic as they supposed to be?
>>
>>1994726
Someone explain why is war score system so shit?
Why does every war has to be 100% war score?
>>
>>1998421
You can have a 90% if you go down the right martial tree. A white peace is also an option.
>>
>>1998258
It can add up if you rack up like -200 with every one of them and have dozens of them
>>
>>1998400
>Will dlc fix khazarian blob and make them nomadic as they supposed to be?
They'll probably blob more but I think that they will be nomads again.
>>
>>1998400
Khazaria wasn't as big as ck3 portrays it. They had lots of tributaries.
>>
>>1998432
>revoke all baron titles
>reappoint all baron titles
>now you have all grateful barons
Also, upon further testing it doesn't appear that minor landholder vassals actually get any opinion change from revoking other baron-tier vassals. I just revoked baron titles left and right and none of the others got an opinion malus.
>>
>>1998421
It makes sense that it has to be 100% since there are only three outcomes to war. If they set it to only need 75% then there would be no point in going above 75%. So it may as well be 100%.
But I wish there was more to war. Like maybe once you hit 100% you can reset to 0% but upgrade the war goal from a county to duchy, or duchy to kingdom. And the other way around too, if you defend a war to 100% you can switch it to be an offensive war.
Maybe that's dumb but I think there should be something that rewards the victor of a war more than just getting the war goal.
>>
>>1998484
>there should be something that rewards the victor of a war more than just getting the war goal.
I should clarify that's only if you're really dominating in the war. If you just barely make it to 100% then the war goal is your reward.
Maybe it could be a system like dread, where crushing your enemies in war gives you an intimidating reputation.
>>
>>1998484
>If they set it to only need 75% then there would be no point in going above 75%. So it may as well be 100%.
Could have it be a scaling requirement based on the war goal. Going above the requirement then gets you the option to press extra demands when you force them to surrender.
At the very least, the AI should consider the merits of surrendering early to avoid getting stackwiped and opened up for further invasions/having their territory fully occupied killing their economy/potentially getting captured or killed in battle MUCH sooner than they do.
>>
>>1998483
I'm dumb as hell so I gotta ask, did you also check minority vassal opinions from count-and-ups?
>>
>>1998504
>At the very least, the AI should consider the merits of surrendering early
Yeah I would appreciate that. After a stackwipe, it's usually pretty obvious who's going to win. If they can't hire mercenaries or call in allies, they should probably surrender then instead of forcing the winner to siege down their holdings, sack their capital, and possibly kill/capture more of their people.
>>
>>1998518
Checked again. No change to anyone's opinion of me. The other minor landholders don't care, the minority vassals don't care, no one apart from baron whose title I revoked cares.
>>
>>1994726
Which DLCs are worth getting?
>>
>>1994726
I can’t run elder kings, it runs so fucking slow on my pc where speed 4 runs like speed 2 or 1 on the base game. Anyone have a fix?
>>
>>1998576
Roads to Power if you want to play landless or Byzantine.
Tours and Tournaments if you want feasts, funerals, tournaments to be big social events with a million events. (So only get it if you like events).
Royal Court if you want more events, artefacts, and modifiers every 5 years.

Legends of the Dead if you want some specific plagues and also legends.
Northern Lords, Legacy of Persia, Fate of Iberia if you want to play in those regions.

Friends and Foes, Wards and Wardens, Wandering Nobles if you really like those parts of the game and want more events.

Cosmetics if you want them.

If you're paying for them I would only recommend Roads to Power and Tours and Tournaments, but only if you think you'd actually make use of them.
If you're not paying for them then get everything, but you might want to leave out Tours and Tournaments and Royal Court. They both add or change things that force you to interact with them.
>>
>>1998594
turn off character animations
>>
>>1994726
Can anyone help me with an issue I’m having?

I installed a mod ages ago that changed country names, for example khazaria is HAZARIJA, and I uninstalled the mod a long ass time ago and don’t even remember what it’s called, but the names persist in my game.

I verified integrity of cache, and fucking looked in the English localization folder for all titles and the titles are as they should be like “k_khazaria khazaria” but in my game it still has the stupid fucking localization from the mod.

HOW is this possible even after verifying integrity AND the localization folder saying something else ?!?!?!?!
>>
>>1998656
Delte your game folder
>>
>>1998606
Royal Court also adds the diverge/hybridize cultures
>>
Does the skill gain from having Audacious Cadets and Swords For Hire double up in any way or is it pointless to have both?
>>
>>1998483
Well I know about the classic complete revoke and replace since that has always been an option but I didn't realize it didn't even effect other barons, how useless.
>>
>>1998656
Are you sure it was only that mod? If you disable all mods does it change back?
>>
>>1998657
What the actual fuck, this didn’t work
>>1998729
I could try that later but I’m lazy because the game takes a literal 10 minutes to start up. I’m 99% sure I downloaded a mod called slavic culture expanded or some shit, and it’s only the Russian region effected by this.
>>
>>1998823
>I could try that later but I’m lazy because the game takes a literal 10 minutes to start up
Mods slow it down, a quick test with uninstalling them all is faster because of that
>>
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WU WUZETH BARDZ AND SHIIIIIETETH
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>>1996742
>>1995361
>>1994726
Is anyone taking up the mantle of the fan fork that removes all the gay shit from the tranny devs in this mod? There was someone doing it early on but I think he died in Ukraine.
>>
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>>1995536
There is one for gobbos. The rest can crossbreed by default, except for the lizards and cats which is a bit too far.
The Warcraft mod also has insane crossbreeding you can do.
>>
Thoughts on ultimate elder kings and the AGOT submods?
>>
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>>1995964
Countering penalties is fucking hilarious. Behold, the greatest fighter in the world.
>>
>>1999000
It's all muscle memory
>>
>>1998997
I fear AGoT will never feel quite right. Playing Beyond the Wall was always my favorite, building myself up. In CK3 you get pigeonholed into the gay clan system if you do manage to reform, and you can't build yourself up to be able to raid because everyone gets to just walk on water.
>>
>>1999006
May I ask why the clan system sucks? For me it's the struggle thing, feels like a slog
>>
am i remembering this wrong or can you not edit the files to make characters appear younger for longer but not change the actual values at which they are considered adult
>>
>>1999054
You can do both
>>
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>>1999054
found it
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>>1999006
>>1999038
I like playing the clan government more that feudal and am annoyed the game locks it away behind certain religions and cultural heritages. You can temporarily swap for it then swap back but it is still a chore.
I’m also amazed how different clans are now compared to the start, basically a completely different government and 100% did away with their old primary gimmick of payment based on opinion like ck2 had
>>
>>1999081
I don’t get why they didn’t do a hybrid system where you get levies and taxes from opinion like before but to a lesser degree, and then let the tax collectors be something you can layer on top for more levies taxes and modifiers on a select few of your vassals. It would help so that barons you have don’t waste tax slots to get anything from them and probably help the AI keep up too since ad the recent patch dev blog said they struggle with the tax collector system.
>>
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Vgh, it doesn't look as good as it would have been if it had Numenor proper resurfacing.
>>
>>1999093
Longmenor
What's up with far south? Modders fanficton? Looks like there are some dwarves, evil kingdom and a jungle(?)
>>
>>1999161
OC donut steel
>>
>>1999161
Yeah, it's fanfiction.
>>
>>1999161
Fanfic rubbish along the lines of
>What if we had Umbar, but as good guys?
I started in Arnor anyway.
>>
Are there any mods that unlock the seduction and marriage age?
>>
>>1999287
They aren't allowed on the workshop.
>>
>>1999302
Gay
Any on the forums or some other site?
>>
the Molag Bal faith is monogamous, divorce must be approved, deviancy shunned and all that sort of shit...I mean does that make sense? This is the king of fucking rape isn't it?
>>
>>1999306
Sorry anon, we only care about lore when it concerns OUR fetishes.
>>
>>1999304
There's a setting in the defines. Just ctrl-f it. But events are scripted for the default age so will probably break.
>>
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>>1999306
Canonically accurate. Biggest worshipper of Molag Bal in Skyrim had only one child and never remarried after his wife disappeared
>>
>>1999287
>>1999304
ATF
>>
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I just want to vent a little.
I got made incapable by a wolf and had to sit there RPing a vegetable from the age of 30 to 55. It was the first character of the playthrough and now I not only cba playing that dynasty I cba playing CK3 especially with a big update only a few weeks away.
Should I give World of Darkness or Gojheira a try. I used to play tabletop Vampire and Mage so I know the lore really well. On the other hand not sure if Gojheira is worth investing time to learn the lore.
>>
>>1999330
World of Darkness is good apparently so try that if you already know the setting.
Were you not able to commit suicide?
>>
>>1999080
but can i make males and females age differently? If i want to make one gender live significantly longer than another
>>
>>1999347
>If i want to make one gender live significantly longer than another
There is already that via a base health modifier on sexes. Women get a slightly higher one then males so they tend to live longer in the base game if they don’t die of childbirth
>>
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Seems its actually quite easy to alter a mod. Here I unlocked the homosexuality doctrine (so that you can change it when you create a new faith) and also made every religion start out with it being a crime (except the Daedric ones; not including Azura, Boethiah, and Mephala)

Got banned for asking with some help on this on their discord but seems I didn't need it anyways.
>>
>>1999362
It's such an easy change it honestly astounds me no one did so before and uploaded it to the workshop. Might do it myself.
>>
>>1999360
i dont know if this is true, i made one of the genders live longer through a trait that adds health
but their portrait still ages normally, which is a problem, how do i make one gender appear younger than the other
>>
>>1999364
I thought someone did but it was reported and taken down. Maybe I'm thinking of a mod for some other game.
>>
>>1999362
>Seems its actually quite easy to alter a mod
Very easy usually, I do it all the time to tweak mods to my liking or to make them compatible with each other or to fix bugs I find.
>>
>>1998484
I mean, why not introduce conditions under which accept surrender sooner?
There is already modifiers that will make them accept white peace eventually. So, why not do the same thing with surrender?
Like if they are losing multiple wars, maybe they should just accept a loss of single county to make fewer enemies.
>>
>>1999392
The conditions that make them accept is the war score. There are things to add it or lower the threshold like hostages
>>
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>>1999372
Whatever the case, I uploaded mine and seems to have passed whatever checks they did.
>>
>>1999362
>Got banned for asking with some help on this on their discord but seems I didn't need it anyways.
you probably just looked like another nerd trying to cause a fuss, they get those fairly often
though I'd find it baffling if you honestly expected any other reaction
>>
>>1999429
I was literally just asking how to change it in the files.
>>
>>1999431
debatable
>>
>>1998996
Yea I'm playing as a goblin rn and got a couple of waifus from Morrowind. Travelling to Skyrim, lol
>>
>>1999437
Okay
>>
>>1999395
Yeah, but there should be other factors, like exhaustion
>>
I think my number one gripe with ck3 remains not being able to copy the clothing of locals without hyberdrizing and possibly taking their shitty hair
>>
>>1999038
It just feels like another trash unreformed inheritance type. It is a huge pain in the ass reaching the point where you reform and its almost exactly the same.
>>
>>1999456
Warscore can start ticking over time too if you control the war goal but there is a thing to that
>>
>>1999489
>It just feels like another trash unreformed inheritance type. It is a huge pain in the ass reaching the point where you reform and its almost exactly the same.
Not true, it lets you get something better than high partition a hundred years early. It does block you from using feudal elective laws to manipulate everything but it is simpler and has some other nice bonuses
>>
>>1999582
>Not true, it lets you get something better than high partition a hundred years early
Are you talking about vanilla? This is a fantasy universe where the dominant inheritance type is agnatic-cognatic primogeniture. I don't want to reform from one shitty partition inheritance to another shitty partition inheritance.
>>
>>1999584
sorry I was thinking about vanilla yes.
>>
Can anyone help me? Is there any way to switch the nedic and ayleid male and female clothes around? i think its ridiculous to have the men wearing thong bikinis. They look like gimps, cant take them seriously.
>>
>>1999370
You can use life_expectancy = (whatever number you want), if you make it life_expectancy = 1000 for example then the character will age to 30 and then will age slower after that.
>>
>>1999581
yeah I know, but it's bullshit.
>>
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save editing another culture's clothes went about as well as I expected, but I'm glad it's available anyway
I can ignore some of the errors rather than feeling compelled to redress vassals en masse
>>
>>1999623
though looking at their unique units replacing all their retinue, they get absolutely assfucked by Nords in Skyrim
might be a fun challenge I guess but it seems like a bit of an exercise in misery without say building a retinue as an adventurer ahead of time
though I guess that also means any uppity vassals will have a harder time snagging neighboring counties
>>
>>1999362
It's not enough to unlock the option. The mod has several built in events that reset homosexuality to accepted regardless. You'd have to alter all those events. That's how woke they are.
>>
>>1999372
They steam workshop jannies do ban politically incorrect mods. You aren't allowed to post a mod on the workshop that lowers the rate of homosexuality to realistic amounts or they ban it.
>>
>>1999598
yea i need to test how this stat affect them compare to just health boost
>>
>>1999933
You should do it in a smart way, like this Rimworld mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2888567451&searchtext=lovin+age+minimum+
Name your mod "Increase Homosexuality Rates", plaster the mod page with the Pride Flags, and then mention in the description "This mod allows you to increase or decrease homosexuality rates to your liking"
>>
>>1999955
Yeah but it's a setting in the defines. You can't alter it mid game. The only thing you can do is tell people they can change the defines value to whatever they want.
>>
>you can seduce your bastard daughter earlier than 21 because she is technically not your child
>>
>>1999958
Just make it a game rule, with both higher and lower options.This would work, no?
>>
>>1999340
Yeah I failed 2 suicide attempts and then just let it hammer on at speed 5 to see what happened really.
>>
>>1999929
Surely you're not serious?
>>
>>1999961
No I don't think so for the defines.
>>
>>2000074
I am. I ran into them when I tried to bring back the doctrines for my own mod. They kept resetting to accepted then I looked in the files and saw they had several places that set it back that were a pain in the ass to rewrite.
>>
>>2000093
Extremely gay if true, will see if I stumble upon that.
>>
>>2000094
Looked through the files now. They seemed to have removed the checks. They might've had them to mess with Unbound when it was active.
>>
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So is Rurik related to the af Sigurdr dynasty? I always thought he was an independent adventurer.
>>
>>2000106
Ignore that, it's his wife I'm just being a retard.
>>
>>2000106
We know next to nothing about him before he enters Slavic history.
>>
>>2000104
Hell yeah. The doctrines are still criminal on my end after 20 years.

In the meantime I added a game rule that changes the default doctrine for most religions. So it's not as if it being criminal is forced while using the mod.
>>
>>2000034
Damn that sucks.
>>
>>1999960
Working as intended
>>
Parajew broke the game and it’s still crashing even with vulkan mode. Shitty fucking Swede bastards.
>>
>>2000169
Play with klingon mode instead
>>
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Asatru virtues
>wrathful
Because of those heckin cool and awesome Bersekers.
>brave
>vengeful
>poet
Because the Norsemen were like those ebin Hollywood vikings.
>one-eyed
Because Odin plucked out his eye to gain wisdom that means all Norsemen plucked out one eye to and drank from random wells to gain wisdom, am I right?
>>
>>2000221
are you just posting buzzwords?
>>
>>2000221
One-eyed seems fine to me. Maybe it shouldn't give a bonus but it would make sense that they would be more accepting of it than other cultures/religions because of the story of Odin.
>>
>>2000268
They're all fine.
>but the sagas warn against revenge
The bible exemplifies revenge but it's not one of the seven cardinal virtues
>>
anyone happen to know if save editing in ek2 allows adding nativity regions to diverged cultures?
>>
Clan cannot adopt bureaucratic government through a suzerain? so if you are a tribal kingdom you cannot cheese it at all until later date
>>
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How do these people function
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>>2000377
I'd stay away from any CK3 mod discord if you want to keep your sanity
>>
>>2000396
What is it about ck3 that brings out all these people? I don't remember ck2 having such an issue.
>>
There we go boys, got 2 Emperors now and a chinky waifu
>>2000421
CK3 has more mass market appeal. CK2 forces more imagination. If you have the mind for it CK2 is probably the best RPG there is.
>>
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>>2000439
so excited with my collection I forgot the screen
>>
Any settings you'd like to see adapted to ck3 over time? The "saudi princeling, hear me out" sort of ordeal?
>>
>>2000377
I think they're very tightly strung years after planting the big fat juicy "kick me" sign on their back with the sexuality shit, along with all the other typical shit you could expect a modder to have to put up with when any joe shmoe and his nephew can pop a message at them asking why they lazy ass ain't updated the elf fucking skinlizardwizard simulator yet
from some recent anons I've seen over on /vg/, I can at least understand wanting to give das boot to some whiny cunts hopping in with nothing in mind but stirring shit. But they need to have sex. With each other.
>>
>>2000452
I want to see an isekai setting where I can either play as the isekai adventurer, a demon lord, a holy kingdom and so on. I am surprised nobody had done it yet.
>>
>>2000452
I think Legend of the 5 Rings would be pretty neat
stupid as hell, and it'd immediately get flamed to fuck for being disrespectful or something along those lines, but I'd have a blast with it personally
>>
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another project
eventually im gonna create enough profiles to plop them everywhere at the start and have a proper freak show
>>
its so cozy to micro manage a small tribal county, especially when its completely busted scandinavian culture that starts with longships, 47/30 troops and mustering grounds for +2 size of men-at-arms. I feel guilty playing them.
>>
wait did they revert back the military perk tiers like siege and raiding and stuff? its back to a single tier now
>>
>>2000439
>CK2 forces more imagination. If you have the mind for it CK2 is probably the best RPG there is.
Same reason Dwarf Fortress had so many great stories from the ACSII days. When the game forces you to imagine it's easier to fill in the details and smooth over the issues. When the game adds details it reduces the possibilities for stories.
It's why I prefer CK2 events. They were usually less verbose and less specific, so it was easier for them to fit into whatever you're imagining. And they had artwork that gave a vague feeling instead of 3D characters miming their reactions.
Maybe I'm just getting old but I feel like I had better stories in CK2 than CK3.
>>
>>2000396
I got banned from the game of thrones one for saying Lyanna raped Rhaegar.
>>
>>2000528
I still remember my Norse Nestorian ruler of Persia being one-eyed, one armed, and one legged, with a pet parrot. Then I got an event where the children were playing with stones
>Not the other eye!
>>
>>2000644
lol
>>
thinking about how fucked genetics tend to get with falmer in ek2 makes me wish paradox stuck with 2d portraits
hell I'd be overjoyed with Fire Emblem combat sprite abstractions paired with ye olde ck2 portraits
>>
>>1999598
tested +1000, they look 30 at 100 and dont die from the normal health lose, only by stacking negative modifiers, the longest ive seen had 4,6 health at 120 before i stopped watching, i think i will be fine with +200/300
>>
>>2000528
>>2000646
>Maybe I'm just getting old but I feel like I had better stories in CK2 than CK3.
>I still remember my Norse Nestorian ruler of Persia being one-eyed, one armed, and one legged, with a pet parrot. Then I got an event where the children were playing with stones
Pretty crazy how that works now that you mention it. Never wrote anything down but can still remember CK2 campaigns from 2015 and 16 like it was yesterday.
>>
>>2000528
Same, the UI is atrocious compared to CK 3 but the stories are unbeatable. I still remember the first time i managed to form an empire starting from Verona, having no idea how the game works and learning bit by bit. Or that crazy fighting lodge quest chain where you end up killing or getting killed by a bear at the emperor's palace. Fun times.
>>
>>2000706
You know you can just use the age command in the console to manually set the age to whatever you want. Just type age 300 and it will make your character 300 years older so you can test health modifiers.
>>
I truly do not understand how I've put 480 hours into this game. I'll enjoy the initial part of a playthrough, where there's promise and a driving force of some kind of immersive and fun experience, but then the same events start happening and all enthusiasm dies. Stacking modifiers, modifiers in general, how overbearing the events are compared to CK2, the entire plague system, the fucking acclaimed knights UI, I have so many issues with this god damn game.
>>
>figure I'll give EK a shot
>it's 2e only
the 1 era nobody gives a shit about wtf
>>
>>1995682
>It works with the latest patch
1.14? I don't see a version updated to 1.15 anywhere. I've always wanted to try that mod out. And Dynamic Trade Routes. Unfortunately they do so much to unfuck Paradox's shit that they're hopelessly broken by new patches.
>>
>>2000832
>1.14?
Yeah, that version works fine with 1.15. I don't think the guy keeping it up to date is going to put solid hours into keeping up with Paradox though, as you say. Sinews is ok in that it solidly nerfs the player I'm too much of a brainlet to understand the pop systems though. They are just numbers that go down or up for whatever reason (plagues, mainly).
>>
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>>2000727
>Same, the UI is atrocious compared to CK 3
>>
So there's a rule for no levies in PoD now
I thought this was impossible before but it seems the AI works just fine
>>
>>2000874
>>
>>2000727
>the UI is atrocious compared to CK 3
Where did this meme come from? The only issue is that it doesn't properly scale to 1440p.
>>
>>1995536
"No Beastfolk Limiters" is the basic one that unlocks it globally and "Beastfolk Game Rules: marriage and children" is supposed to let you keep the AI from engaging in it. Don't think the game rules really work though.
>>
>>2000940
What?
>>
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>>2000727
>the UI is atrocious compared to CK 3
honestly ill give you the benefit of the doubt and say that maybe the reason I find CK2's UI so intuitive is because im pushing 3000 hours
>>
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>>2000727
>ck2 ui
>atrocious
I'd understand getting confused for a few minutes jumping between CK2/CK3 and having to mentally readjust, though
>>2001482
>3k hours
casul
>>
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>>2001494
pathetic
>>
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aint the first time I've seen the pedo AI doing this
>>
>>2001592
Who you playing as?
>>
>>2001614
Rurik of Novgorod
>>
Any mod that has "pregnancy" console command as a button?
>>
>>2001622
this one
https://steamcommunity.com/sharedfiles/filedetails/?id=2464258117
once console is opened you get a lot of buttons from right clicking on a character
>>
>>2001620
How did you manage to reform the faith?
>>
>>2001627
im trying to get immersed, god powers really break it
>>
>>2001633
but you want immaculate conception god powers
>>
>>2001645
no im trying to fuck lotr elves
>>
>>2000827
It's because it's the most open ended one era. They figured it would be boring playing with province sized countries since there would be little room for interesting plays.
>>
Did you know the default rate of homosexuality in ck3 is 10%; which is higher than contemporary California's (4.9%)
>>
>>2001655
america is a fascist nation, people used to be more tolerant in the 9th century
>>
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>>2001655
Anyways
>>
homorate was the reason for me to learn how to change the game's values for the first time, compare to actual modding like scripting its very easy to do.
>>
do any of you actually really like any of the dlcs they shat out for this game? all of it that i've experienced has been so shallow and shitty. I tried out roads to power and was so surprised by how boring repetitive and grindy it was. updates for this game really suck
>>
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>>2001630
I use a mod where player or AI only needs 1 holy site. Can get a lot of heresies and prevents the need to take arbitrary provinces all over the map
>>
>>2001721
>do any of you actually really like any of the dlcs they shat out for this game?
No. Pirating them all has just reinforced that I must pirate all paradox DLCs
>>
>>2001725
i thought all heresies are scripted. Does AI actually create new faiths if he owns the holy sites?
>>
>>1999330
I enjoy Godherja, even though the politics are extremely cringe and the game is heavily railroaded. It's a pretty unique fantasy setting.
>>
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>>2001738
>Does AI actually create new faiths if he owns the holy sites?
Yeah. The only thing slowing them down is piety requirements. About 100 or so years into the game a lot of the paganisms reform and then not long after that they start splintering. In my last game sub-saharan africa turned asatru then started forming their own branches of it. All my vassals also started breeding with them so I just shitcanned the playthrough. I don't even know why they turned to that religion
>>
>>2001932
very interesting, can you show one of these new faiths? i dont think i ever saw AI creating a new one, most they do is reform it once.
>>
>>2001895
Does the magic system work properly yet? Last I tried it was janky as shit and half the spells didn't seem to work.
>>
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>>2002083
>can you show one of these new faiths?
no because apparently I'm wrong. I loaded up that old save and there are no heresies south of the sahara. Maybe I got mixed up with an african religion reforming
>>
>>2001932
>>2001725
>>2002291
Last I heard the AI will reform the base pagan religions but won't change any of the doctrines or tenets when they do it. They won't make wholey new religions out of existing ones otherwise.
>>
>>2001650
yeah I'm just pissed off because I don't know anything about the 2e except in game lorebooks which are pretty dry compared to playing through something like oblivion or skyrim
>>
>>2001895
>>2002119
What's up with colonization there? The underground never gets settled, and that shit is like ten times the size of Moria, I remember the mages trying to assemble their levies to fight some tribe...three years!
>>
>>2002929
Underground is extremely difficult to colonize and largely not worth it, and also completely undeveloped as of right now
You can look at the barony names and see that nearly every single one is a placeholder
>>
>>2000827
>>2002831
I think it went something like this
>EK is really ambitious, they have something like 14 bookmarks planned, from Interregnum through Septims to Stormcloaks Rebellion
>start with the second era bookmark
>implement few other minor bookmarks
>development stalls
>add few more ESO-based bookmarks
>never reach Tiber Septim
>CK3 comes out
>EK2 team holds a poll
>Redditors say they play almost exclusively first bookmark
>EK gets abandoned
>EK2 comes out with the same starting bookmark EK had
>>
>>2002831
It's worse still, most of the lore comes from ESO
>>
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>>2003004
And the stuff that isn't is tranny fanfiction.
>>
>>2003010
Kek, of course
>>
>>2003010
>most we know about lilmothiit is that they existed
>UNIQUE AMONG TAMRIELIC LANGUAGES THE LILMOTHIIT TONGUE HAS NO DISTINCTIONS BETWEEN THE SEXES
>>
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>>2003010
'member when the trannies were kept in line?
>>
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>>2003010
Written almost entirely by this guy btw
>>
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>>2003030
>trans youth
>abortion
>>
Wish devs would focus on more bookmarks. Only reason I'm playing Gambo's super compatch instead of my own big mod list is because I need More Bookmarks+
>>
>>2003451
I just want an iron century start date
>>
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>Join us tomorrow at 2PM CEST for our next dev diary detailing the Nomadic flavor coming to CK3 with Khans of the Steppe; we'll be covering new decisions, casus bellis, cultural traditions, men-at-arms types, and more!
>>
>>2003451
They fucked up by balancing economy and tech around 1066 and 867. Last time I played the new start date, every building slot was already filled, dukes were walking around with 10k stacks, and you got gold way too fast for it to matter right at the start of the game
>>
>>2001895
I watched a video last night about interesting starts in that mod. Some of the Crusader States and the Merchant Republic guy who just wants to be a big jew look good.
Does anyone know if the Anbennar mod is done or close to being done?
>>
>>2003010
>lack of gender dimorphism
THAT CAT LITERALLY HAS TITS
>>
>>2003490
it also has a penis
>>
>>2003490
But not enough; it needs 6 more
>>
>I'm into feet
>ew weiiird
>whatever
.
>I'm into bdsm
>ew weiiird
>whatever
.
>I'm into pretending I'm a woman
>ew weiiird
>I will now ruin your hobby and attempt to get you banned everywhere

What causes this?
>>
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>>2003010
These people are so batshit it's amazing. When wokeness has swallowed everything I will off myself.
>>
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>>2003010
so it's the 2e so they can add their own OC and corrupt stuff that has little or disputed official lore
> In the Second Era, the Lilmothiit were scarcely seen.
>>
Where can I find out the lore of the elder king's bookmark? I feel so disconnected when playing. I recognise Skyrim, daggerfall, cryodill and Morrowind but nothing else.
>>
>>2003931
https://en.uesp.net/wiki/Lore:Second_Era#Fifth_Century
>>
I miss Geheimnisnacht.
Are there any good fantasy mods besides Godherja and Elder Kings?
>>
>>2004361
Game of Thrones and Princes of Darkness. That's about it.
>>
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oh we're back
dev diary from earlier today
https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-167-the-greatest-of-them-all.1733816/
>>
>>2004368
>Great are the plump princes in their southern fortresses, great are the chieftains of the grass sea… but great-EST? Only one is greatest. CHINGGIS KHAAN, Universal Ruler, Khan of Khans, biggest and baddest boi… well, actually, Genghis is only the greatest and the baddest baddie sometimes. In some other playthroughs, the Greatest of Khans will arise organically. Heck, the Greatest one could even be you.
Behead all redditors
Besides that, DLC looks good, although I suspect nomads in players's hand will be extremely overpowered, moreso than anything before them
>>
>>2004361
Futanari mod
>>
>>2004378
>although I suspect nomads in players's hand will be extremely overpowered, moreso than anything before them
That would be true how they were in CK2 anyway
>>
>>2004564
Yeah
I've been thinking, have they said anything about how cultures will work on the steppe? With the nomadic government, horde camps and herders? Will it be the same as in CK2, where empty provinces automatically adopt culture and religion of the nomadic conqueror?
>>
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Damn, you stole my thunder
>>1996016
Khans of the Steppe release date: Apr 28, 2025
Dev Diary 167 - The Greatest of Them All
>Greatest of Khans
Dominance Level 5 and Gurkhan (largest herd on the Steppe) can declare themselves the Greatest of Khans, starting a War of Defiance against most of the rest of the steppe
If won, removes the Mongol Invasion event
Can demand Submission in addition to vassalization
Can reform into settled, de jure empire
Can build a pleasure palace, allowing to summon fair courtiers
>Yurts
An estate with all kinds of buildings/upgrades
>Obedience
Can negotiate obedience (for kuraltai elections), with an Obedience Intent for events
Nomadic Nerge hunt and Tagaan Sar feast
>Court
Unique/renamed court positions
Council is spouse, spymaster, and 4 Kuraltai members, who can choose from two Diplomacy, Stewardship, Martial, and Learning tasks
>Other
Can expand Steppe mechanics over conquered regions
Adventurers can adopt Nomadic ways
Nomadic Humilitian War CB against characters of a higher dominance
Can scheme to steal herd
>Traditions and MAA
Mangudai for Mongols, Cataphract Archers for Turkmen and Oghuz, Maturkan archers for Siberians, who now have a own Sibeian Permafrost malus
New nomadic bonuses for Traditions
Nomadic Dynasty Legacy can unlock the Keshig

Turks receive no content and are eternally butthurt
>>
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>>2004628
Your summaries are always nice but it feels like you get some things wrong from what I see in the articles. Like your 1st part
>Greatest of Khans
>Dominance Level 5 and Gurkhan (largest herd on the Steppe) can declare themselves the Greatest of Khans, starting a War of Defiance against most of the rest of the steppe
>If won, removes the Mongol Invasion event
From what I saw you actually need to win that war to get the trait and features of the greatest khan entirely not just the submission part.
>Can reform into settled, de jure empire
And is on a 75 year timer to do all the conquering then settling or committing to being nomadic after which some of the super CBs go away.
>Can build a pleasure palace, allowing to summon fair courtiers
This one is unrelated to being the greatest khan, just something every nomad emperor on the step can build 1 of, although I might be might be misreading some things too. From what was said it sounds like if there are multiple empires there could be more than 1 which sounds all kinds of OP but there will likely be more restrictions.
The idea is dumb anyway how I read it because it is based on a famous unfinished poem an Englishman started while in an opium dream, a meme thing that proudly admit in the diary. I love me some Xanadu but it doesn’t sound historical.
>>
>>2004645
>build boondoggle palace full of comically extreme luxuries
>it generates money
bravo Pair o' Ducks
>>
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Haraldr II of Fika-Bornu protecting his niece-concubine to be.
>>
What is your favorite overhaul mod?
>>
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>>2004722
The only mutt worth saving in this line.
>>
>>2004734
Turns out my eldest son has a mutual crush on her. Maybe she's better suited to be his concubine when he grows up, don't feel like cucking him.
>>
>>2004734
What hybridized cultures?
>>
>>2004750
None, doing the Fika achievement so I just converted to the local culture, that being Sao. Ethnically they are Norse-Chadic
>>
>>1996742
Not really, you are bisexual by default, anything beside it is mental trauma/conditioning
>>
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I can't get the raiding.0001 event to fire by console
raiding.0002 fires ok
Does anyone know why this could be? Just trying to get a bit of dev in my capital my people are literal retards
>>
>>2004794
>fire by console
At that point why not use the console stop add development manually?
>>
>>2004847
Yeah I did that, put the development up by 3 (100% increase on culture development) and nothing happened research-wise. My own fault for trying to cheat.
>>
>>2004881
>nothing happened research-wise. My own fault for trying to cheat.
It takes a month to update and it depends on how widespread the culture is because it is the average development of the culture, so a culture with lots of counties won’t see a big difference in research rate if 1 gets a little development.
>>
>>2004891
Yeah I only had 1 province with that culture and nothing happened when I changed the dev from 3 to 6
>>
>>2004898
Even after waiting a month?
Are you also the culture?
>>
>>2003807
>picrel says fantasy is boundless
>NO NO NOT LIKE THAT
>>
>>2004910
Alright I put the dev back down and after 3 days (20/01 to 23/01) the years went way up so it is working. When I put it back up the update to reserach time was 21/02.
>>
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>>2003807
>>2004912
What would his CK3 total overhaul mod be like?
>>
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Is there any culture trait that increases research speed or cultural fascination?
>>
>>2004935
You can do everything he would do in vanilla ck3 already. Besides rape .
>>
>>2003807
I wish there was an actual Never Ending Story mod. Those books would be so fun in CK. But alas the world is Iron.
>>
>>2004912
So like the unbound mod?
>>
>>2004945
Yes, 2 of them.
>Beacon of Learning: requires the culture to be Iranian heritage to adopt it
>philosopher culture: culture can’t be bellicose or have warrior culture tradition
Both give sims learning per level of devotion or game, both give +5% cultural fascination progress for the head per level of the learning education he has (so rank 4 is +20%)
Both make the scholar trait give +10% to the cultural fascination rare for the cultural head
Both make kids 3x as likely to be pensive and 1/3 as likely to be rowdy
As an extra bonus Beacon of Learning makes guardians of the culture better educators.
There are some cultures that can give a bonus to development growth in certain situations which also greatly increases the rate of innovation gain.
>>
>>2004946
You can force people into concubinage already
>>
>>2004378
Chungus Khan.
>>
>>2004997
>>2004945
Beacon of Learning also unlocks the Court Scholar court position that gives even more cultural fascination speed along with some other things like learning and can be financed every now and then to start projects on things for you.
>>
>>2004997
>>2005014
Ah I can't get either. I wanted to get horse lords from the khazars but in the meantime I might have to go with garden architects or industrious and see if I can get tech speed from development.
>>
>>2005021
I presume coastal warriors, as an alternative warrior culture tradition, blocks philosopher culture?
>>
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this chevo was such aids
fuck the kingdom of bavaria and fuck kaisers dying everytime i fabricate a strong hook
>>
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>>2005038
I was looking in the wrong place. Got philosopher culture ok now to headcanon why the culture is going in that direction.
>>
>>2005082
There are some other traditions and religious tenets that synergize well with a focus on Learning Education since you basically need to be for your own controlled character to see much of any bonus from the tradition.
However Pensive is pretty great, it gives a bonus to learning and stewardship education which are two of the best ones for vassals and a negative to intrigue education which you don’t want to see too many of. It also cuts down rowdy which boosts martial and intrigue.
>>
1 of the 1st perks you can get in a learning lifestyle gives +20% cultural fascination growth, that is as much as rank 4 of learning education with philosopher culture tradition.
You can stack ‘’em though and probably will since if you want to grab scholar for fully Maximizing the tradition you will need to pick up the other perk first.
>>
>>2004935
>N'Kari
Elder Kings
>>
>>2004945
as a vikang you supposed to get new traditions through hybridization, also you supposed to abandon your original land for someone who is richer and smarter than you
>>
>>2005241
>as a vikang you supposed to get new traditions through hybridization
He's already doing that from what he said, he is going for Horse Lords.
>>
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>>2005273
Yeah also Russians and Estonians are even more retarded than Norse kek. Game achevement is to get the Rurik achievement. RP objective is to control the silk road from Azerbaijan to the east.
>>2005101
>>2005241
Got house traditions running and all my characters are Just and Generous so it's almost like a Lawful Good playthrough. It's not even worth scheming due to the stress that comes with it. Learning focus seems much better in 3 than in 2 so I don't mind sticking to that.

Also found this guy and gave him the realm of the chuds.
>>
>have to spam tournaments/feasts/hunts/funerals off-cooldown in Falmeris/Skyrim or nearly every vassal is guaranteed to become a flagellant drunk worshiper of hermaeus mora
fucking mer
>>
im so fucking annoyed by the lotr mod's religious and cultural laws for the evil races. Goblins that hate cannibals and murderers and have close kin taboo, sauron taking his vassals land for adultery. Would i have to make my own fork to play this shit.
>>
>>2005302
>sauron taking his vassals land for adultery
lmao
It would be hard to create. Sauron should have an infinite demesne to show that he has total control over his vassals. Even the king of Angmar is utterly bound to him
>>
>>2005300
>nearly every vassal is guaranteed to become a flagellant drunk worshiper of hermaeus mora
Why?
>>
>>2005302
>Goblins that hate cannibals
But LoTR Goblins don't eat other goblins in the books, that was a movie only thing. Or do you get cannibalism for eating other races in the LoTR mod?
>>
>>2005328
no, they get it only from eating eachother in the mod.
my issue is that they view it exactly the same as humans or elves, negative 30 opinion. When there are multiple specific goblin events to become a cannibal.
Goblins are vile degenerates, they shouldnt be morally aligned with the good races.

And about murderer i think it should give an opinion bonus for them, as a proof of toughness.
Also im 80% sure you get it from assassinating non goblins which has 0 sense.
>>
>>2005345
my actual issue is not that however, its the fact they have close kin taboo. Goblins, that live in the caves deep inside the mountains.
>>
>>2005302
similar thing happens in EK2, being a follower of Molag Bal but losings piety because of torture and adultery
>>
>>2005314
not only sauron hates when someone cheats on their spouse there are also no distinction in the mod between male and female cheating in any religion.
Its sad but not surprising, expecting a modern person to understand that medieval implications of these things are not nearly the same would be silly. They probably saw it as a sign of oppression that they violently didnt put in their mod.
>>
>>2005345
>Goblins are vile degenerates, they shouldnt be morally aligned with the good races.
They should just be morally set up how they are in the books
>>2005348
>my actual issue is not that however, its the fact they have close kin taboo. Goblins, that live in the caves deep inside the mountains.
I don't know my simillarion super well but is there any scenarios of close kin incest referenced in that way as a normal thing? They're evil corrupted twisted beings so it isn't like it couldn't be something referenced as an example of that but I can't recall any. Elves tended to fuck cousins and uncles and things because of their weird lifespans (Aragorn married his 1st cousin 69 times removed or something like that as a particularly funny example of how immortality can impact that) but the only ones with direct brother/sister incest has magic involved as a cruel trick.
>>
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>>2005323
Before I type any shit, I booted up a save and looked at vassals to double check my great agitation at stressed mer. I might be more full of shit than I realized, and bitcheth too much.
not every single vassal was a daedra worshiping flagellant drunk, though there are quite a few flagellants and drunks among them, surprisingly only four having the traits at the same time. They actually had pretty fucked up lives in fairness. This guy stood out and he only has a 5% stress loss penalty from lifespan 1 trait. For whatever reason his memories snap the dates off at the corner, works normal for other characters. Calm is, naturally, almost entirely useless for autopilot stress mitigation.
I think the stress thing with mer is a mixture of
>stress loss penalty around 15% depending on m*n blood
>above compounding rapidly losing close relatives to shenanigans when stress loss can't keep up
>any mer with ambitious, shy traits tend to stress like hell (surprisingly not many bad stress traits in diligents, paranoids)
>diligent is a valued trait, AI might favor selecting for it and on paper it should make it harder for them to cope over the decades
>daedra worship sometimes just kind of happens and also shows up occasionally as a stress option
>may or may not ask their court mage to use Calm spell on them, to lower stress
>they simply live much longer on average and would need children events to even possibly fire and possibly remove a stress trait... at the cost of a large chunk of stress.
I can't actually remember what else might be affecting them, but I assume me tending to land vassals with "good" traits may also incline them to snap when shenanigans eventually happen. Need more callous, arbitrary buggers. Arbitrary in particular would be huge since -50% stress gain. But it's a Sin.
It'd be neat if it was possible to cast an available "Calm" spell as a stress event if available, but I'm guessing coding that would be a massive pile of shit to deal with.
>>
>>2005363
most things inside ck3 are not mentioned in the books. Orc women for example, how do orcs reproduce? I think all implications that Tolkien gave assume that they reproduce by raping human women. Cant have that. So there should be orc women. What is their position inside the group? Can they hold titles, court positions? Its all guestimates and i have issues with some of them.
>>
>>2005382
>Orc women for example, how do orcs reproduce? I think all implications that Tolkien gave assume that they reproduce by raping human women.
Tolkein wrote about that, he said Orc women must exist.
>>
>>2005384
did he also write on the laws regarding their status in orcish society? Or is it have to be guessed?
>>
>>2005394
>did he also write on the laws regarding their status in orcish society?
Some yeah, they didn't serve in military or controlling roles which is why they didn't feature much in the stories themselves.
>>
>>2005395
but could they serve as stewards or diplomats? what law of succession did orcs have, were women included in that? Did orcs have marriage tradition, what kind of marriage, polygamy, concubinage?
>>
>>2005397
You're really angry about orcs not being incestuous huh.
>>
>>2005398
what gave you that idea
>>
>>2005401
That you've been raging about it for 2 hours now.
>>
>>2005402
im just trying to figure out if my understanding of lore is factually correct
>>
>>2005403
Doesn't look like it.
>>
>>2005405
oh well
>>
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How realistic would it be for Franks to choose to migrate to India in the 500s.
>>
>>2005440
Who can tell? There's a 5mile by 2 mile city just south and west a little bit off your lands. 2k year old welsh skeletons found in new zealand.
>>
>>2005440
100% possible. It could have happened, they would only need a reason and resources.
>>
Chapter 4 Q&A video
https://www.youtube.com/watch?v=-3hVLtTO3yA
>Africa is also getting expanded with the update to Zanzibar
>Natural disaster mechanic
>>
>>2005943
Also sounds like an Innovation rework is in the pipeline (I'm suspecting something like tech groups)
>>
>>2005948
Innovations need a rework so that is good, hopefully it isn’t worse than it is now somehow
>>
>>2005943
that is a woman? lol
>>
>>2006008
speaking about dykes
>>
>>2005440
What does realism mean to you? It's would have been physically possible but I can't imagine what justification there would be.
>>
>>2005440
>>2005471
>>2006032
Clearly they are going home to unite all the Aryan brethren once more. Empire from shores of Britain all the way to shores of Burma. A true Aryan Empire.
>>
have anyone ever thought about why there are inheritable traits like intelligence and strength in the game and the fact the devs are swedish and that sweden had a secret eugenics program throughout all of 20th century. Just a random thing to consider.
>>
>>2006059
>he thinks it is just sweden
Why do you think beauty standards and education and work success are being pushed so much in the modern world?
>>
>>2006070
there is difference between education and inheritable intelligence which is an idea of 19th century science, a perversion of Darwin's theory
>>
>>2006083
Please don't be retarded. This is a no retard zone.
>>
>>2006092
what are talking about
>>
I'm really liking the Dark Ages mod. It's stressing me out.
>>
>>2006083
Especially if you go into the 19th century then these two are the same. Read Pygmalion.
>>
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>>2005453
>>2005471
>>2006032
>>2006056
if anyone is interested I played this save for 200 years expanded the realm slowly because I didn't check nestorian tenets. I had no holy wars but I could marry with Hindus the main problem I faced was the large amount of alliances they had because of their grand number of alliances. Eventually when I developed my realm Rashiduns arrived with 150k troops and I had to accept Islam. I then reconverted to Nestorianism and got myself a religious protection and I began expanding within the empire slowly expanding into India. I also finally unlocked Elephants and got involved in the struggle mod provides. Then the game crashed because PDX released the crowns update and they screwed my save over.
>>
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>>2006127
>>
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>>2006127
I avoided marrying Indians with my main trying to only marry Persian and Armenians lol
>>
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>>2006127
I do hope they make Rashiduns weaker because as of right now they can summon 30k troops which includes 15k light infantry and around 7.5k light cavalry out of thin air. So unless you're Byzantium or another great power you cannot stop them.
>>
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>>1994726
Why should player control over armies?
Isn't the whole point of grand in grand strategy that you are deleting things rather being this omnipresent entity that controls every battle
>>
>>2006148
The real issue is that they whole combat system is reduced to a simple diceroll with some buffs here and there. 'Member ck2's flanks, tactics, and commanders? How glorious that was
>>
Tribals are just way too strong in this game
>>
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Post maps
>>
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>>2006172
Conquered England as West Slavic pirates from MB+.
>>
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>>2006172
That's a strong ass Britannia
>>
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>>2006172
This run was cool too. I saved Pannonian Slavs and made their are the most developed and most powerful in Europe.
>>
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>>2006172
>>
>>2006185
Mod?
>>
>>2006193
More bookmarks+ More Bookmarks More cultural names.
>>
I'm guessing Valenwood income got nerfed in ek2, alinor consistently manages to invade it and I'm honestly shocked the eastern kingdoms aren't smacking the high elves with dozens of mercenaries the instant they pop up on their doorstep
>>
>>2006161
Tactics SUCKED and didn’t work right, I am very very happy those are gone.
>>
>>2006162
>Tribals are just way too strong in this game
Only at the start in 867. They fall behind hard.
>>
>>2006218
>Tactics SUCKED
How
>>
>>2006227
The bonuses were massive and overshadowed just about all others, they encouraged specific odd minmaxing because of cultural tactics but worst of all they didn’t work properly for many types of troop compositions because of what certain troops count as for the math that determines the odds on what tactics trigger but NOT the benefits of said tactics.
For example horse archers count as horse archers but also light cavalry so having them in your army increases the odds of light cavalry tactics firing even if you have NO light cavalry and those tactics cripple horse archers when they fire. Similarly the Elephants count as heavy cavalry and have the exact same problem. And much like many systems in both games the AI wasn’t very good at taking advantage of the tactics system other than avoiding specific terrible choices.
>>
>>2006161
The game still has flanking though, doesn't it?
>>
>>2006161
Personally, I don't think there is enough randomness.
Like you literally can't recreate Agincourt, even if you +30 commander and buffed longbowmen.
Battles are too deterministic.

When you read about battles, it is wild how many of them ended in disaster because of luck.
Take Stamford Bridge for example, Harald Hardrada had elite army and was himself a great commander. But he got completed wiped out, because Godwinson happened attack in the worst possible time. Resulting in a freeby for Godwinson. It was like rolled 12 against 1.
The current system doesn't simulate anything like that even Godwinson would roll well against Halrada, Godwinson might still lose.
>>
>>2006288
>Like you literally can't recreate Agincourt,
You can't in CK2 either of course, because having that high a percentage of archers will trigger the "charge undefended flank" tactic from the enemy where you will be cut to ribbons.
>>
>>2006259
no
>>
>>2006301
Thing with Agincourt it was combination of overconfidence, lack of discipline, and luck.

>English army was trapped between two French armies
>French army was commander by king's constable
>Constable told his troops to wait for other half the army arrive, so they could attack English from rear and front
>Henry V ordered his archer to starting shooting French
>Constanble ordered his troops to withdraw so they could avoid arrows
>But he instead lost control and French charged at the English
>They stuck in mud and got slaughtered by the arrow

So, the issue was just lack of control
>>
>>2005943
>no warfare changes
China will grow larger and blob
>>
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paracucks have given up making the game have any sort of difficulty
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>>2006178
kek that's pretty neat actually. Makes sense too considering bongland is invader-bait
>>2006182
yeah Ivar the Boneless got Conqueror which I suppose is a bit like EU4s lucky nations
>>
>>2006390
Try some mods.
>>
Not ever touched that Godherja mod, it's the only one I've yet to really try so I suppose I'll look into it after spending hundreds of hours on both the Princes of Darkness and EK2 mod. Princes of Darkness is brilliant and full of content but it still can't escape the fate of being bound to CK3's mechanics. CK3 has lost all appeal to me as of late, as a roleplaying game I find it to be really dull and the samey, domineering events are so much more obnoxious compared to the snappier ones in CK2. CK2 benefited a lot from having your own imagination fill in a lot of the blanks.
>>
https://old.reddit.com/r/CrusaderKings/comments/1jqji8m/natural_disasters_confirmed/
So they're going to add natural disasters. They're obviously going to nerf them into oblivion like the harm events after they add it. Can't have redditors being inconvenienced a little bit.
>>
>>2006424
Go back
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>>2006419
>CK3 has lost all appeal to me as of late
Just take a break. It's easy to burnout on stuff like this.
>>
>finished Hassan storyline
>abuse Conqueror game rule to help AI Sabbah Dynasty paint the map
>retake everything in huge Empire vs Empire war with sanctioned loophole
>30s per day speed after WC

Never has so much fun with CK3, but the lag is impossible to deal with.
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>>2006390
They added further reply related to this.
>Why even makes games harder when people will just master them?
Jesus christ.
>>
>>2006481
https://old.reddit.com/r/CrusaderKings/comments/1jqnj12/new_information_revealed_at_the_recent_qa/
>>
>>2006481
That's why they should make kingdoms and especially empires harder to manage. Give new players messages about how it's best to stay small, that ck3 is a challenging game and how it's character based and there's no win condition so you can still have fun even if you're not constantly expanding your realm. Then new players can start as a count and feel proud as they expand their realm county by county, eventually reaching the achievement of forming a duchy.
Then when they learn the game more they can expand into a kingdom, where they'll face a significantly greater challenge. They probably won't have a liege to protect them, and they should have to deal with more challenges. New players might start to lose at this point, but they will have already made a big achievement so they'll hopefully stick with the game. Eventually they'll learn and improve until they can handle the challenge of ruling a kingdom. Then this all repeats for empires.
But instead they would rather have the entire game be easy and accessible to beginners.
I think that's just so stupid. Why can't we have parts of the game that are more difficult? Why do I have to artificially kneecap myself to make sure I can still have some challenge?
>>
>>2006501
>That's why they should make kingdoms and especially empires harder to manage.
It's too easy to get everyone to 100 opinion (something that was really difficult to maintain in ck2). Cut opinion boosts by 80% and a large Empire will be very difficult to maintain.
>>
you know, if ck3 didn't have 3d women, 3d genetics and a culture system - i wouldn't play it
>>
>>2005943
>2025
>Can't make an engine advanced enough to have rivers change position
>>
>>2001494
>>2001482
>>2001292
>>2000856
He's right though.
>>
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>>2006639
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>>2001664
I understand what you are trying to tell me but I can't find this mod anywhere
>>
>>2005943
>Africa is also getting expanded with the update to Zanzibar
She said all of the Horn of Africa, Zanzibar is like 500 miles further south of that.
>>
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>>2006672
>>
>>2006755
I wonder if it will have any interior since then the map would include the Kongo, or if it would all just be wasteland.
>>
>>2006008
that's a wh*te woman
>>
>>2006755
If they ever include all of Africa they have no excuse not to include another Charlemagne start date since African rulers that far south aren't documented from that era.
>>
>>2006755
>>2006791
>>2006759
GIVE US THE CONGO
>>
>>2006915
Bingo bango bongo I’d be so happy in the Congo
>>
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>>2006923
>>2006923
>>2006915
I'm at a point right now where I want to see the whole Umbra Spherae deal all over again, Rajas of Asia already almost reaches Hawaii, this takes us down to Zanzibaar, if it was up to me dawg...we'd be going from chukotka to patagonia
>>
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>>2006926
I would be up to that, so that I can recreate the Land if Ice and Mice.
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>>2007017
>>
Why are the best characters in learning, stewardship and diplomacy in europe are all jews in ck3?
>>
>>2006668
Took it offline
>>
Why is Aquitaine, that is bigger than ireland, is 1 kingdom and ireland has 5 kingdoms
>>
>>2007135
Irish Kingdoms are not Kingdoms but Petty Kingdoms, first. And even that name is wrong. And second, the size has nothing to do with it. Burgundy for once was just Grand Duchy despite being more powerful than France during 14th - 15th century.
>>
>>2007143
yea yea but in terms of game mechanics it matters, they get their own court and court positions that are unavailable for smaller titles
>>
feudal election is such an OP thing. It allows smaller rulers to freely choose their successor completely ignoring the law
>>
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who tf are these people asking for papa new guinea and australia ffs
there is a longer gap between ck2 > ck3 than ck3 > republics
no naval combat
no trade
no pops
no politics
bare bones religion in a crusader game
Niggers are asking for Australia which is a Victorian era cunt
I am despair.
>>
>>2007135
It's wonky, like how Cyprus and Crete are kingdoms too
>>
>>2007181
I wish Cyprus had actual content so I can properly larp as the Lusignan dynasty in exile.
>>
>>2007176
you don't understand, we need to either have a gigachad superAustralia Abbo tribe that converted to european feudalism and "reformed their faith" all before 1066 AD
or spend time developing a unique system to model their society, along with unique clothing and ethnicity
China is probably going to conquer them, and form a hybrid culture with them, with Aboriginal heritage.
>>
>>2007200
>China is probably going to conquer them
Admrial Zheng He do it again
>>
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i love the colors mod
>>
>>2007135
>>2007146
Ireland is one kingdom tier title wtf are you on about
>>
>>2007286
He's confusing the petty kingdom name for duchies with actual kingdom sized titles.
>>
>>2007286
>>2007291
mod issue
>>
>>1994726
I'm reading the wiki and trying to understand how the combat works in detail, it is more complicated than I though.
They don't even explain it fully, so most of it is just speculation.
You'd the devs would bother.
>>
>>2007342
stacking bonuses and countering their men at arms?
>>
did anyone else experienced constant never ending spam of courtiers plotting to kill eachother as of late?
>>
>>2007372
Games of Thrones and its consequences...
>>
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CK3 can be quite fun when you solely focus on doing dumb shit like maintaining a pvre white bloodline in the middle of Africa
>>
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>>2007430
First time I created a custom religion as well.
>>
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Does my son having this beard automatically assigned to him mean he has non-white dna?
>>
>>2007453
yoinking someone else's culture aesthetics gives you their hair
>>
>>2007432
Do religions in general just feel like puddy in this game?
>>
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>>1994726
Been reading the forum.
They make good points about Stewardship being ridiculously overpowered.
Wort thing is, there is no way to fix it. And devs are just doubling down on it. They are adding natural disaster and the only way to overcome them is by having a big pile of money.
>>
>>2006134
This is from the islam update right? How much has been added?
>>
Im starting to think that maybe a limit on children in vanilla is a good thing
>>
>>2007496
iz he be saying that intrigue is no good?
what is he smoking, its the best lifestyle there is, learn how to play maybe
>>
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>me over here starting every save with 1mil gold while people complain about game being too easy
>>
>>2007658
People on the same thread are saying intrigue doesn't really matter.
And they are true, intrique is only good for murdering, and you don't have to murder. Murdering people doesn't even fix anything, unless you are their or something.
Like if a Byzantine Empire invades you with overwhelming numbers, even if you murder the emperor, it won't end the wall.
>>
>>1996185
There's a mod to fix this issue. It basically makes war a call to arms system where vassals decide whether or not to join and you don't get any direct levies.
>>
>>2007691
my goy, if you kidnap your invader you insta win the war.
>>
>>2007697
intrigue and kidnapping literally solves every problem in the game.
Not enough gold - find some mayor, kidnap him, recruit, imprison and expel, boom now you own all his gold.
Not enough renown - marry your child to a 2nd or further inheritor of a kingdom or an empire, then murder all who are above them (preferably when your child already has a bunch of daughters they can marry off for alliances).
Win any war by kidnapping your enemy within the first month or two, and so on.
People whining about balance dont even know how to play.
>>
>>2007701
>find some mayor
it would have to be your mayor because you would need to take his title first before recruiting which is probably counter productive, its better to just kidnap rich foreign rulers or their wives and sell them back.
>>
>>2007697
to kidnap you need ot unlock skill tree it's like 3 or 4th perk so unlocking it takes long
And the scheme itself takes +1 year to execute
>>
>>2007723
Set agents for speed and it's 50 days.
Trying to kidnap enemies in a war has a massive malus but you can kidnap an heir before starting the war for free war score.
>>
>>2007727
good spy master set on helping the scheme is a big boost too
there are other bonuses too like special buildings and artifacts
intrigue is the most fun lifestyle i very much hope paradox wont listen to the noobs
>>
>>2007731
good wife aswell
court positions
etc.
>>
>dicking around trying to play peaceful in my little cranny in EK up in Winterhold
>get conqueror trait randomly, ok whatever I don't have any good casus belli and wanted to sit on my ass
>lose track of time, get popup losing the conqueror trait in what feels like under 5 years when I thought I had 5 years, was literally bout to chuck a county conquest out just to maintain it
>"OK" button mentions I lose the scourge of the gods modifier
I forgot to check if he actually had the modifier before reloading an autosave but jesus fucking christ I thought that was impossible for players to get that modifier and now I'm stuck in the "dude trust me bro" zone
>>
>>2007814
I think it's 3 years at peace to lose that trait in vanilla. Game's better without it though.
>>
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Hrolfr's son became the Emperor of Khazaria. Not sure how that happened - if it is because France does not exist or Normandy is British. If he flips from old to new asatru it's going to be a bummer.
>>
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King Annarr's two sons (that matter) and their wives.

He's probably just about to croak; it was with him that I finally feudalized Fika-Hausaland
>>
>>2008503
chad genes 2nd from the left
>>
>>2008781
That's the primary heir, he's married to the 2nd from the right, who is, to be honest, the more well-formed of the two. The other seems to be feeling the effects of constant inbreeding. There's also another, the eldest daughter, who is the most dysgenic of them all, her skin being covered by scales like that of a reptile. Wherever she goes, you'll find her with a veil covering her head, and on public occasions it is not uncommon that she'll be wearing a bronze mask. Naturally, she is married to the youngest brother, who also isn't pictured. Had circumstances been different, she would have gone her whole life unmarried, but the late and unexpected arrival of that youngest brother meant there was no other bride for him but her; there is but one thing more shameful than marrying a freak, and that is marrying a local.
>>
Very nice stuff on the AGOT update
>>
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Look at these baronies
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Now yeah this is old stuff, but isn't this just infinite economic potential?
>>
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>>2005370
What if "Punished Dumac" returned in the second age to avenge the Dwemer?
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>>2003895
Even without shit like that I think they should have done a third era start date.
They say 3rd era Tamriel would be boring since is boring since its united under a big empire but I think there are many ways to make it interesting.
My idea would be to start the game during Morrowind and the rise of the Sixth House and if you are playing the Emperor you can kinda influence who the Nerevarine is and which house he joins with the possibility that he will go rogue or die.
You then have a few years before the Oblivion Crisis starts and event chains with alternate ways on how the Empire falls apart.
It could range on how much it fragments. Maybe the Empire completely collapses into duchies or maybe just a few provinces become independent. Maybe the Aldmeri Dominion forms as the Empire collapses or there is a possibility an alternative version of the Dominion forms, maybe the Velothi Hegemony forms instead?
Titus Mede spawns later as a minor crisis located in Cyrodiil and with the condition that two Empires that own at least two provinces exist there will be a great war and later dragon crisis and Miraak as end game threats.
>>
>>2009572
I think it might be more tenable once the hegemony shit drops, especially if Paradox goes out of their way to make giga-realms more interesting to play inside of on top of less laggy
maybe even moreso if Bethesda announces or releases any ES content between now and then to stir up a hornet's nest of interest in the franchise, since maybe that'd steer a few more modders their way
>>
>>2009793
I just wish that the guys from AGOT or Godherja were in charge of this mod instead.
Seems like this TES mod lacks manpower but its their own fault for alienating modders.
I think the guys who made Unbound and Trials of Vivec submod both were driven off.
>>
*eats up 30% of your cpu and gpu on a fucking still screen*
*uses up 10gb of ram on the character select screen, sends 400mb of it into your disk per sec absolutely raping the shit out of it while making the game agonizingly slow*
*manages to drop to a reasonable level of ram usage but goes back up to 10+ gb within two hours due to the sheer leak*
Nothing personnel, bro.
The first time in my life that I've encountered a game that requires more than 16gb of RAM to run properly. Also, even when doing fuck all it keeps accessing the disk moving shit around for god knows what. If it's going to rape my shit either way I'd at least like the option to tell it which of my drives I want raped.
>>
>>2009882
>accessing the disk moving shit around for god knows what
Probably writing massive log files.
>>
>>2009891
Took a look and it's not. I do remember being troubled with a big fat 30gb error file a few years ago though, while playing one of the mods that adds east asia.
>>
>>2009891
>>2009882
The disk usage might be virtual memory. I don't know if task manager shows it as the process's disk usage or system disk usage, but windows definitely tracks page file writes by process, so it could go either way.
And if that's the case then it makes sense, CK3 would be loading your saves into memory so it can display them for you to select from and that could easily require more memory than you have available.
>>
>>2009878
>I think the guys who made Unbound and Trials of Vivec submod both were driven off.
I'm under the impression both of them simply burned out after clowning around a bit and running into the usual modding hurdles people run into
>godherja
I'm not sure how I'd feel about ultra gigachad fullturboautocock "facefucking the psuedoJapanese Snakemen into this hillock so hard I am Cyrodiil Come all over the place" Attrebus but otherwise I think that "crossover" in particular would be pretty interesting to see. I'd love to see their proposals for a Pyandonea/Maormer in particular.
>>
>>1999362
yeah that's what I thought when I got into paradox modding. I'm retarded when it comes to numbers and calculations so syntax code is perfect for retards like me
>>
>>1999933
I find that hard to believe. There's a good handful of chuddy mods I found on the workshop like (albeit simple) slavery mods and stuff like that
>>
Be honest, bros. Do you think we're going to be getting a genocide update to ek2 like how there was in ek1 with the "population displacement" mechanic?
>>
>>2009476
that would be incredibly based but I like to think that the Dwemer collectively fucked off to their own dimension where they became the new Divines. Maybe even a future kalpa cycle
>>
>>2010278
Why even play EK2? Elder Scrolls is a tranny series. Kirkbride is a massive faggot and degenerate.
>>
>>2010278
I don't think there's much of a point in it, given that vassal directives exist
if you wanted to make a submod it probably wouldn't be *too* difficult to implement a councilor task that simultaneously converted culture&faith, and insert a vassal directive telling them to do just that task.
>>
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Frankish bastards stole my idea
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>>2007814
>I forgot to check if he actually had the modifier before reloading an autosave but jesus fucking christ I thought that was impossible for players to get that modifier and now I'm stuck in the "dude trust me bro" zone
I think it is vanilla, a mod might change that. The checks for it in the event exclude the player normally.
>>
>>2003030
not really related but I always thought coda was kinda lame. At least the premise. I never actually got around to reading much of coda but the idea of "what if we went to space" just was a big turn off to me.
>>
>>2007457
There are some differences and restrictions based on the base religion family, religion and faith so even when you inevitably make your own super religion instead of using one of the base ones which one you start with has an impact. No religion on the Abrahamic family can have human sacrifice added for example (it’s right there in the name for why, Abraham).
The families also determine how the religion looks at others in its family and religion. Abrahamics see most other faiths as evil by default and have that modified by things like Ecumenicism for Christians or Sunni for Muslims.
Then there are bonus doctrines or other bonuses. Most Muslims get Jizya as a doctrine so they get the religious tax tenet for free without using a slot, they also have the haji pilgrimage option and a bonus court position is the chief Qadi or whatever which has good bonuses. Catholics have free brewhouses for their temples unlocking another court position, Gnostic religions get you the gnostic tenet as a free doctrine etc.
Artifacts, Holy sites and Sins/Virtues also get inherited from the base faith so which one you start with can make a difference. Some decisions are faith/religion or religious family locked too.
>>
>>2007432
>polyamory
You weren’t kidding about doing weird meme choices
Was that to make keeping the bloodline pure harder because everyone will be fucking everyone else?
>>
>>2010456
go somewhere else f you don't like Elder Scrolls. Also don't reply to thinks that make you unhappy. Hope that helps
>>
>>2010638
>go somewhere else f you don't like Elder Scrolls
This is a ck3 thread not only elder kings you realize
>>
>>2007060
The Jewish culture gets a bonus to learning and stewardship and has them gain more bonuses in it while wandering. It might also be a matter of how the game generates them with templates but I would need to look at the files for that part.
Still less egregious than CK2 where the Sons of Abraham DLC gave Jews super powers if you made them your councilors or physician with unique bonus beneficial events. The closest Jews get to that in ck3 is the Iberian struggle Jewish sciences thing.
>>
https://www.vice.com/en/article/crusaders-kings-3-has-an-adult-mod-so-immersive-that-im-literally-blown-away/
>>
>>2010791
Scrotal Lingerie is a pretty good tag
>>
>>2010791
>not posting an archived version of this shit instead of the clickbait trash itself
>>
>>2010614
I read somewhere that the polyamory tenet ensures women are always honest about the real father of the child, which is obviously quite important for this. Also quite funny to see your sons cucking half the kingdom without anyone batting an eye. Also, miraculously, no one has cucked me so far.
>>
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Someone tell the ATE people to add in South Georgia under the Falklands, so that my conquest of the Americas can finally be COMPLETE
>>
>>2010948
>I read somewhere that the polyamory tenet ensures women are always honest about the real father of the child, which is obviously quite important for this.
Ah, I’ve read that as well so that makes sense but I figured you would be able to tell normally with that much difference.
The real trouble is events that run numbers to decide on who is likely to cheat when assigning characters and things like having the polyamory tenet is a factor, but I could be misremembering.
>>
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>>2011148
>you would be able to tell normally with that much difference
The way ck3 genetics work is that sometimes you get a kid that has an African mother but who looks just as white as any other kid, or it's quite hard to tell. Picrel isn't the best example but it's the one I've got on hand. Still, even if you as a player can tell, your character can't, so you'd still have to cough up renown, prestige, and legitimacy to disinherit them.
>The real trouble is events that run numbers to decide on who is likely to cheat when assigning characters and things like having the polyamory tenet is a factor
I wouldn't know since its hard to tell whether there are more people cheating or whether its just that everyone is open about it.
>>
It's soon 5 years since release, yet the is so buggy, and AGOT is even more bugged, and bare bones at that. It's so over.
>>
Anybody can enlighten me on how the flavour for the Franks goes? I united the Franks, took over the Soissons and Aquitaine, destroyed Aquitaine and incorporated it into Francia. I now have a decision to form the HRE but nothing else. Will I be getting any more decisions or events afterwards? I'm a bit worried because the two events I've gotten so far came out of nowhere and had me warring without any option to refuse or postpone, I'm also pretty sure that I wasn't supposed to get them as early as I did(3-5 years into the game) but was supposed to play for a few decades with my original character before Clovis ascended to the throne, instead my character just fucking tripped and died right after the game start.
>>
>>1994726
So, in CK2 unraised levies actually counted towards the garrison, so keeping unraised could actually prolong sieges.
But in CK3 they don't count towards the garrison?
>>
>>2011510
The fucked up part is that assault doesn't deplete garrison though. I would understand if it was like zombies dogpiling kike walls in wwz, but you can assault only if there is a breach in the walls.
Like wtf?
>>
>>2011577
Yeah, I do not understand the game design idea.
Assaults are already expensive, like even if you outnumber garrison 1:3 you might fail the assault and lose most of your army.

Only benefit assaults have is they have a chance of speeding up the siege. However, the fact you can only assault after a wall-breach, meang you will never use assault. Because by the time you get a wall breach the siege is already 80% done, so you might as well wait for 2 remainings months, rather sacrificing most of your army.

What were they unironically thinking?
>>
>>2009411
>>2009412
This will sound like a newbie question but how the fuck will those dragonstone island fellows compete with their 1-2 barony tosspot islands, against the 10-12 barony north gigacounts? The potential seems limitless
>>
>>2011593
The north has like a +50% extrq cost to building and a -45% malus to building speed.
>>
>>2011586
The assault system (and war in general) is unrefined. But I do make use of assaults.
Once you have enough levies that you're not worried about factions or other rulers declaring war on you then you may as well kill levies to end the war faster. It saves you time, money, and popular opinion. And they replenish so quickly you won't notice they're gone.
Just make sure to do it when the siege will win you the war, if you assault at the beginning then have to fight some battles it could get difficult. And if you lose too many levies while your realm is weak you'll get swarmed by factions and declarations of war.
But the whole war system needs an update. This is just one part that needs changes.
>>
I notice that something keeps happening much to my micro-hating chagrin, administrative government vassals just keep reverting back to me at random times, sometimes not even after a death, I appoint a guy to let's say Athens, eventually Athens comes back to my domain, or I grant the appointee as a vassal to a theme, but the tourma reverts back to me anyways! It's not even a hundred percent chance either, like the guy that owns strymon at the 869 start just keeps his three duchies hell or high water, why is that?
>>
>>2011742
What happens to the vassals after they lose their theme or tourma? Are they inheriting a higher tier title out of the realm and losing their land in the realm when they take the higher title because admins can’t lose land through inheritance? Or are they blocked from inheriting non-realm labs entirely.
>>
>>2011608
Assaults are the only thing levies are good for in wars but you don’t want to do that until you are at the point where the game is already won for the reasons you say.
Levies are probably the biggest issue with warfare in CK3 due to how worthless they are at fighting but how crucial they are in the AI calculations of things so a change to how they work would need to change a lot of other things in the game. Probably for the better but that is expecting more than I would expect from paradox. As is they are only good for making the AI think you are strong to keep factions in line and prevent them from declaring wars on you, as pinata enemies for you to kill for prestige, piety and sometime even gold, and rarely for things like assaulting holdings. I suppose if you get the communal lands tradition so you get inheritable peasant leader traits they can be okay for sieging as a bonus but I doubt they would be worth the supply and cash unless you throw them around to siege down multiply places at once, but then defending all those sieges can get tricky.
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>>2011822
>Levies are probably the biggest issue with warfare in CK3
Don't let the unwashed masses hear you say that unless you want to be bombarded with assertions that levies are actually a genius design decision somehow.
>>
>>2011955
CK2 did have some issues with its levy system (mostly because of the way it combined units together and the fucking STUPID tactics systems impacts from that) but I still think levies here could be done better than this. The title man at arms system is an interesting step in the right direction and might pave the way for something better for nonadmin too.
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>>2011822
>levies
>combat width
>sieges
>peace options
>war score
>shonen knights that can singlehandedly kill hundreds of men
>limited casus belli
>little connection between war and economy/population
>basically non-existent naval mechanics
>lack of character involvement in war in a supposedly character based game
>useless AI
>lack of in-battle tactics
>wars ending due to title transfers and shit
>very few events in war (variety and frequency) despite event spam outside of it
They need to do a warfare overhaul. So many small issues with warfare that would take big changes to fix.
>>
>>2012061
>very few events in war (variety and frequency) despite event spam outside of it
there was a dev post on the forums that said this one is pretty much the only war-related thing they'll be fixing and you shouldn't expect much more
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>>2012063
Of course. At least they're doing something, and if they add impactful events it could improve other issues from my list so hopefully they're good. I just feel like the events will mostly be giving martial xp or prestige or minor buffs.
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Anybody know what's going on here? One tab says I'm supposed to have 13k levies, the other says 4k. Considering my size I think I'm supposed to get 13k like the other cunts do, but the amount of levies I can actually muster always matches the number shown on the top right. I can't tell if this is a bug or a feature of one of the mods I use, I've tried tagging over to other cunts to see if there's something restricting player levies but their levies match properly in both tabs even if I wait a while.
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>>2011277
>and AGOT is even more bugged, and bare bones at that.
yeah what the fuck?
>check AGOT workshop page if they released AGOT bookmark
>MORE useless fucking meme bookmarks
what the fuck are they waiting for? they have dragons, youd think they would rush to make the proper AGOT bookmark but they keep doing other non-important shit instead of the one bookmark everyone wants to play
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>>2012280
they're probably waiting on vanilla mechanics for hordes to be in place so that they don't bust their asses for months just to get a lot of work invalidated and modder(s) burned out severely for it
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>>2012300
>they're probably waiting on vanilla mechanics for hordes
are hordes not implemented yet?
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>>2012353
nope
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>>2011742
>after a death
pdx fucked up something to where certain admin titles will just NEVER actually get a title succession contender (either skipping calculations, or some sort of idk prominence minimum threshold before successors exist?). I noticed I could appoint random old dying courtiers to titles I wanted to pass on to family because the courtiers would never calculate a successor besides me and typically not end up having kids either...so I just had to do bare minimum promote and title was my family members
>sometimes NOT after a death
no idea on that one blood.

I gave up on admin despite liking that I could actually have my subvassals borders be how I wanted them to be easily, because my family would just win every title succession even if I didn't help them at all, and I don't want the entire HRE to be my blood.
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>>2011092
I wish someone would make Fallout in CK3. I know OWB is a thing and it's pretty good but I prefer playing people rather than armies.
>>
CK3 has no immersion. No UI sounds and shit generic music. They didn't even bother selling music pack dlcs this time.
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>>2012353
Literally three more weeks
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>>2012074
Are your levies reduced by being at war with someone that pays them? By them being dead and restocking?
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>>2012061
>levies
Problem, the biggest fucking problem
>combat width
Sucked before and now but mostly because the game hides it despite it being insane important. Having the ui tell you the expected combat width would solve a lot of this issue. A fix to levies would solve the rest.
>sieges
What about them? I think they are pretty good overall but the change to the chief architect might change that.
>war score
Seems fine
>shonen knights
They refluffed them as the knight and his personal retinue so it isn’t technically one guy. But I don’t see an issue with this one mechanically. I rather like the mechanic and it adds another way for players to invest for warfare.
>limited casua belli
They are too limited and not limited enough. Ck2 had dozens of different casus belli with minor differences and many broken up by DOC and religions while CK3 is much broader about handing out the conquest and invasion CBs which are all the same but instead if almost the same like ck2. There are some unique ones that have been building up over time but that is mostly for specific events, kingdoms or modifiers. Unless you mean an innovation issue where done cb types on claims is time locked which is rather shitty feeling.
>little connection between war and economy/population
I don’t see it, Money pays for wars. Development gives more money and more innovations, bigger holdings with more buildings can support stronger MAA bonuses too. The part that isn’t working is that dev gives levies but levies are useless in war which goes back to the levy problem
>basically non-existent naval mechanics
Ships would be nice yeah for making islands, river and sea shortcuts a more complex strategic issue. I don’t care about naval combat but ships would’ve been good. On the other hand we have siege weapons instead now which looking back would’ve been cool in ck2
>lack of character involvement in war in a supposedly character based game
Not sure what you mean by this other than knight/command?
>>
>>2012061
>useless AI
Didn’t the recent patch help with this?
>lack of in-battle tactics
I hated the tactics system in ck2 where it didn’t work properly and yet at the same time could be minmaxed by the player with stupid micromanagement but not the ai. Some new tactics could be cool but I don’t miss it, the bonuses from that are now represented by unit counters. The building part of the micromanage has returned a bit with MAA stationing but I’ll take that over nonsense of needing to carefully build each holding so you don’t get the wrong levy mix
>wars ending due to title transfers and shit
That has always been an annoying problem but I’ve seen wars inherited as well
>very few events in war (variety and frequency) despite event spam outside of it
More would be nice but apparently that is getting addressed says the other anon?

I still think levies are the biggest mechanical problem with the current system.
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>>2013030
No to both. The real number of levies that I get follows the number to the top right, so 3579 at the time of that screenshot. They never stock up to above the number written there.
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>>2013100
Bizarre, a mod perhaps? I see you are using some.
>>
There was a new dev diary yesterday did someone post it? https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-168-code-of-khans.1734805/
>>
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4 sons in a row, absolutely ridiculous. At this rate, my run might as well be over
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>>2013270
What a terrifying set of traits
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>>2013399
How so?
>>
>wife dies, domain limit drops since i cant live off her stewardship anymore
>decide to get a new wife, pick a young one with high stewardship so she can double as eye candy and a stewardship cow, i'm sure she cant birth any children since my character is 75 years old
>births two sons a single year after marriage
JUST
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>>2013467
Lustful, Zealous and Paranoid? That sounds like something that can get herself up to some trouble.
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>>2013476
I think Men never become infertile from age just less fertile, unlike women where it drops over time and dies at 45.
Also some events override to set pregnancy.
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>>2013497
If only...
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>>2013476
>>2013505
Men never completely lose fertility it caps out at a 50% modifier by 70, women start losing fertility at age 26 and completely lose it by age 46. The fecund trait increases the limits by 5 years for both genders.
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>>2013509
That is what I was thinking
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>>2011277
>>2012280
>>2012300
>play as a wildling
>unite them, end struggle, become king beyond the wall
>and that's it.
>no option to feudalize
>no events
This is so disappointing.
>>
RICE is a great mod. The dev has a bad rap for an earlier version of another mod for CK2 but RICE adds so much shit to make more areas of the map unique and interesting
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>>1997101
Paradox needs to focus more on the dynasty building part of the series. Losing is too hard. An experienced player will just blob without issue.

A series of poor kings led to England losing half of France in a few decades, that wouldn't happen in CK3.

Rather than fleshing out bring a crusader king, they're adding more pointless samey content with new types of mana to spend.
>>
I wish there was a way to make the AI follow some naming scheme. For example, my sons have the following names, in order from eldest to youngest: Haraldr (founder of the dynasty), Annarr (second in old Norse), Thridhi (third), Fjorir (fourth) etc. And all my daughters are named Iorhildr (wife of Haraldr I)

The issue is that members of the dynasty, the Annarrs and the Thridhis, do not follow that rule. It would be neat if Paradox allowed us to define some simple naming rules that members of the house would follow; just for fun.
>>
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>>2014580
Finally got the achievement
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>>2014589
Took you a while. Was it fun?
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>>2012280
Aren't you excited to play as Aegon the... 4th?? Imagine what interesting stories you can tell during the reign of Viserys the Second..
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>>2014589
The hard way too from the look of it
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>>2014589
233 years after the game started, in 1100, picrel is how the world looks like. Not sure what to think of the 3 main empires in 867 being so expansive, which is probably mainly a result of the More Interactive Vassals mod.

The Carolingian Empire only recently managed to conquer France, which was an independent realm for most of its existence until falling to the muslims, who had a kingdom spanning from Flanders to Algeria until its partition and subsequent conquest by its neighbours. Before all that, Europe was rife with heresy, most notably Catharism, which occupied the courts of Asturias and France all the way until their fall to the Moorish hordes.
The Byzantines spent half the game conquering Russia, which used to have its own empire until 1051.
The (Shia!) Abbasid empire was quite dormant until suddenly expanding into Nubia and beyond, starting around 1031.
Western Africa was conquered and unified by Berbers until being partitioned, then unified, and then partitioned again. As a result of this,West Africa west of the Gold Coast is converted to either Ash'arism or Ibadism, and the ruling class is all Berber. From the Gold Coast until the Niger river, the Orisa faith remains dominant, and east of the river, the reformed Tsafi faith of the Fika civilization.managed to spread its wing.
>>2014605
The achievement itself wasn't. My disregard for Central African history and the subsequent sandboxy nature of my playthrough was however.
>>2014617
What is the easy way?
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>>2014624
Also, apparently, one of my wives did cuck me, since I didn't get the perfect circle achievement.
>>
>>2014629
That sucks, maybe they weren’t in your religion at the time, were already knocked up or hit one of the cheating event?
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>>2014624
The Persian empire existing is a big surprise, must’ve been from de jure drift shrinking it until it could be formed.
How many of those empires are Administrative? Byzantines obviously but did others convert? Admin empires can be very blobby and hard to break up.
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>>2014659
Checked via debug, wasn't cucked. Achievement just bugged out I guess.
>>2014674
Persian Empire formed from the Seljukesque Turkic conqueror event. No one is admin except the Byzantines
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>>2014688
>Persian Empire formed from the Seljukesque Turkic conqueror event. No one is admin except the Byzantines
I forgot about that one, I was used to it having a different name. And I guess I should’ve known the others weren’t admin from what you said about the strife in Africa
>>
Does the AI not form legends for anyone else in the current patch? I even set the legends to the cheapest in the game rules.
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>>2015783
I’m still on the old patch because I didn’t feel like updating all the mods
>>
was eagerly anticipating Hsien being more integrated into Princes of Darkness but I get the feeling they won't bother updating them much if at all until the map gets extended to China/Japan
my sympathies out to the poor souls that were in the middle of working them into the map based in Khotan when All Under Heaven was announced



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