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/vst/ themed nextfest, recommend some good demos or deals
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Sim City 3000
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>>1995312
Songs of Sex
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>>1995312
I wish surviving mars was actually good...
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>>1995312
>City builder fest
>There are actually only a handful of proper city builders
I fucking hate the survival, colony sim, base building, resource management slop so much.
Is there anything worth of note besides Ostriv and W&R? Is the city builder genre really being carried by slavs now?
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>>1995845
>HOW COME THE CITY BUILDER & COLONY SIM FEST HAS COLONY SIMS INSTEAD OF ONLY CITY BUILDERS REEEE
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>>1995846
come one now yourself. It's clear how lopsided the genre is nowadays. (Pure) City builders are a rarity nowadays.
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>>1995845
>>1995855
I hate this shit too, from the other side.
Dwarf Fortress is a colony sim. Rimworld. But now shitty Banished clothes flooded the market to the point "colony sim" is a synonym with "shallow city builder with resources", you can't search for real games of that genre anymore
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>Rimworld is only 20% off
lol, lmao
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I was interested in a couple titles but neither of them are in their historical lows (Constructor Plus and Farlanders btw)
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Are there any good co-op city builders? I have a friend who's itching for more games to play with me but my library is lacking
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>>1996064
Cities: Skylines is pretty fun to play with friends
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Tempted by New Cycle, but I'll probably wait until the 1.0. Don't to play an other early access game.
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>>1995312
Buy Captain of Industry.
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Thinking I'll pick up ixion finally
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>>1996024
It's 100% off on gog games and I still got bored of it after 2 hours. The map is tiny and the graphics are ugly. How on earth did it make hundreds of millions of dollars in revenue.
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>>1996581
Never underestimate autism people and their ability to call the lack of gameplay a chance to build backstories.
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>>1996581
When rimworld happened the only other games in the space were dwarf fortress or banished
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A friend got me Laysara: Summit Kingdom over the spring sale, and I've been enjoying it so far. Very similar to Pharaoh/Caesar 3 from what I understand, although I've never played those myself. It does mix things up a bit by having 3 castes of citizens with their own housing and needs rather than upgrading basic housing to get nobles, and different mountain zones affecting some things like agriculture.

>15 minute post timer
thanks hiro
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>>1996623
>yak utopia
take me there
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>>1996545
looks like it has way more content than it started with
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>me patiently waiting for the city builder that is halfway between cities:skylines and W&R
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>everything is a shittier banished or a shittier rimworld
banished has been out for 10 years now
what are the actual worthy successors?
farthest frontier, foundation, and the beaver game.
everything else is ass
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Thoughts?
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>>1996739
>dinopark tycoon graphics
>buildings construct instantly
>made by 2.5 people
it looks to be theotown-tier. If you're going to buy a resort painter, why not just buy planet coaster or something worth your money?
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>>1996545
is this a 2008 game? It's all brown.
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is infection free zone any good? i played the demo a little while back and it was kind of jank but promising, if it was balanced better for the late game.
also i thought it was already out since the demo seemed pretty feature complete, but the steam page still says early access. what can we expect in the future and what state is it in now? seemed like there was some narrative in there, is that at least finished?
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>>1996633
Workers and Resources with the difficulty turned down?
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>>1996725
As far as less shitty rimworlds doing something new and interesting, I had hope for Norland but based on what I've heard the devs are even dumber than tynan. I guess there's also Clanfolk but the setting is pretty boring to me
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>>1996581
There is not just one map. I found arctic climate pretty wicked back in the day.
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>>1996768
They just added elevation into the world
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>>1996633
For me it's Workers & Resources with Songs of Syx's agent system. Not having to deliver workers back home is just retarded and I cannot accept it, just give up on having a real-world-ish time scale (because you ALWAYS have to make sacrifices, so just sacrifice it all) like Songs of Syx did and you can let people have full lives.
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For W&R is the complete bundle needed or is the base game good on its own?
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>>1997302
the base game is fine, all the DLC is cosmetic shit like maps or extra vehicles.
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Will I like Dawn of Man if I didn't like Banished?
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>>1996966
Norland has vanilla sex mechanics. So this is good.
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>>1996739
It looks like I've already played it 30 years ago back when it was called Holiday Island
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Farthest Frontier or Manor Lords?
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>>1997353
ok grandpa
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>>1997373
Manor lords is still pretty limited.
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sintopia is shockingly good
made me stay up all night optimizing my purgatory
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>>1995845
ancient cities is kino of the highest order
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>>1996545
lazy frostpunk-likes is my new biggest hate in this genre
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>>1997583
Just play Afterlife.
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>>1997589
that's just a shitty sim city clone
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>>1997161
that's cool i guess, assuming it's implemented well. what about the plot you could follow in the demo? is it completed in the full game?
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>>1997200
>>1996633
>refusing to play exactly what you want for more than 10 years because of memes about bugs that were fixed in less than 2 weeks
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>>1995312
I be thinking of getting Oxygen Not Included.
Is it worth the buy?
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>>1997609
Does Sim City 2013 require you to build a construction industry and to move construction materials around? If it's just a city painter, I'd rather play CS1.
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>>1997683
To me ONI is less a colony sim and more an engineering game. You're building a factory, you just have to also care for the dudes running it.
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>>1997583
Played the demo for a while. It's got so many mechanics but it's unclear what I'm actually supposed to be doing other than building conveyor belts in heck. What even makes for a good ruler? What do I do about raids? Should I let them breed or not? Can I hire more than one grunt per building to cover each others breaktimes? Hell is really cramped but there's no money to rebuild. You can give up and restart a new challenge but then you're going from scratch again, which is what killed Mindustry for me. Eh, skill issue on my part I guess. The real thing that's going to filter me (like ONI) is the sheer hideousness of the NPCs other than the tutorial succubus.
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>>1997919
you get full refunds for paths and you can move buildings for free, the only thing that really costs money to delete is motivations

the challenge mode gives you objectives, I picked the one to get a lot of hearoes, which is hard, there's also ones to purposefully raise demons to kill, or just to kill as many people as possible
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>>1997692
not quite like W&R, it is capitalist not communist
but there is a deep simulated economy unlike CS
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>>1996623
Sounds like anno in the mountain. Cool
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>>1997589
NTA but I played it as a kid and bought it a couple years ago to revisit it. It's really bad, don't waste your time.
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>>1997583
I did not need to see the maintenance guy dancing on the stripper pole.
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>>1997609
QRD on the game being underrated/actually good? I never gave it a shot, but I did go back and give SimCity Societies a try and was floored by the uniqueness and genuine soul of the game
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>>1997583
theme hospital/god game hybrid? this actually does look good if they can pull it off
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>>1998052
hold on I have an old copypasta from simtropolis
>>
In SC4, areas hit an equilibrium at high density. As long as you had the right density of schools, police, fire stations, etc., each area of your city would be "done" and you'd move on to the next. At that point, the completed area only served to add income to your overall city, and required no input on your part. This was the fundamental weakness of the circular coverage model used by the various services; no matter what you did outside the circle, the part inside never changed. Whereas, in SC2013, it's much more complicated; you might be better off with two half-developed clinics instead of one super-clinic simply because of the reduced ambulance travel time, and areas will constantly develop through various wealth/density stages. So it looks like in this new game, you'll never hit that point where a region can be safely ignored as being "done", which means more stuff for the player to micromanage.

The people who complain about the game only look at the outside and not the inside. They do not see that the engine will always be a more fundamental part to game play then the space between cities. The people who complain about simicty are the people who spend hours building a city but do not enjoy the actual city and only like looking at it.

Simcity 2013 put the Simulation back into Simcity.
>>
Simcity 4 on the other hand focused to hard being a builder while neglecting the core simulation which ran the game. This where most of the problems come from that affect Simcity 4.

Must admit of all SimCity games, the SC2013 is by far the one I played the most. Why? Because simply is a simulator. It could have been better true, but thats what we have.

Is the only game of it's "general genre of building a city", where the city/town/you name it, is not "draw plop and forget". It needs constant attention or you fail to pick that small traffic issue on one corner, that destroys the whole economy.

Also people tend to forget that the first 3 Simcities required you to fine tune your city or face problems like in real life.

Simcity 1 (SNES) had Dr. Wright take over the screen with whatever the new problem is as your zones near it would level down (Top was the highest level while abandoned/undeveloped was the lowest). You'd end up watching you R-C-I meter become unstable, while your population would start to fluctuate massively. Then you all realized it was all caused by a massive traffic issue!

Simcity 2000 was the most difficult of the Simcitys because every slight issue would cause something negative to happen. Then there was that stupid city council that would regularly enact or repeal ordiances in the Sega Saturn version (best version of the game) behind your back. Also there was the City Credit Rating that would effect your borrowing power, interest rate on bonds, and the repayment.

There was also weather that would impact your city and economy. DAMN those Blizzards, cold snaps, and hurricanes!! The weather could cause your income to go negative if you were barely getting by!! It would really hurt commerical...!
>>
Simcity 3000/3000U was a very forgiving game, so it ended up being quite easy to make very profitable city. Simcity 4 simulation wasn't fleshed out and didn't really impact the game much. I'd get bored playing the cities in SC4 because of this. The bugs and regular crashing also put me off (yes it still has bugs when I play).

Simcity 2013 as Panos said was very interactive simulator. It brought back weather and it's impact on the city and economy. It brought many of the small issues what would impact your city forcing it to fine tune your city and constantly redevelop to keep it running smoothly. Traffic hurting a zone, weather disrupting commercial or causing a drought or a flood (or both in the same year). The change in traffic and/or visitors hurting your tourism.

The simulation aspect is the most important part to me in City simulators.
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>>1997954
>but there is a deep simulated economy
you're funny
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>>1997583
>using rl demons
Oh hell no!
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>>1995845
Sorry buddy, you're going to get yet another base builder where you can only control a dozen people max. Oh, and get ready to micromanage them because they can't do anything on their own.
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Stario: haven tower demo is pretty nice, its chinese or korean or maybe a jap game. The logistic using pipes can be buggy and kinda weird with just 1 item per pipe system.

Edge Island, its going medieval like graphic where you get to build a town and go dungeon diving. Getting crash to desktop a lot, you should get into the debug branch of the demo. It will still ctd when applying water zone for some reason.
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>>1997200
>with Songs of Syx's agent system
Qrd?
>>
Buy Tlatoani

t. Mesoamerican history nerd who has helped out with the game a bit
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>>1999775
Also I say "buy" but I believe it has a demo, so try that

If any anons have feedback or questions I can also pass them along to the dev, I can also answer stuff myself but moreso historical/cultural insight

To give a starting overview, while it's been a while since I played builds:

It's specifically an Aztec citybuilder, it doesn't mix things from different cultures, and it gets the aesthetic right: Geometric palaces with courtyards and columns, murals and painted frescos on structures, pyramids have trapezoidal roof, and so on. You've got chinampas, ball courts, plazas, and other common structures. There's even neat details like the economy icon having axe monies (though it's hard to notice in the new more minimalistic UI from what I have seen vs old builds, sadly), etc

The only notable critiques I did have in earlier builds was Tezcatlipoca's temple having military bonuses was kinda eh (it's not wrong, but not ideal) and that the game didn't really encourage city layouts matching how mesoamerican cities usually were (in terms of having an urban core with structures laid out for communal gathering and ritual alignment, and less dense suburbs radiating out around that) and used a fort as your starting central city structure rather then a central plaza, but now there's a symmetry mechanic that kinda replicas the ritual alignment thing (tho "symmetry" isn't inherently how that worked IRL) and it doesn't seem like forts are your mandatory city center anymore? I need to make time to play the current build to check. It's also not like your classic Greek, Roman, Egypt, etc citybuilders encouraged you to conform to their typical urban layouts, so this is just me being obsessive.
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>>1999775
>>1999781
>paradox
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>>1998052
>QRD on the game being underrated/actually good?
It had some good concepts but it is still a terrible game and the creators should be shot for their crimes.
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>>1999799
The dev is litterally a single guy and a few people who have given him historical input and have contributed a few pieces of artwork, Paradox is just a hands off publisher
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>>1999775
It's on my radar but I'm waiting until it comes out of early access which should be like in this year.
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Anyone knows how's TheoTown? It looks cool.
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>>1999799
A paradox is a statement that appears to contradict itself but is actually true
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>>1999775
Ok but I have to see how it runs with proton first
I liked the beta builds
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>>1997585
Is it still unplayable garbage?
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>>1995845
see
>>1999775
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>>1997585
What the hell. Did they used the Ghibli AI filter on the titlecard?
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>>2000078
SteamDB still had the old titlecard. They have to changed it recently, right?
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Recommending Tropico 4 through 6. Fun but somewhat light city builders, traffic can be a real pain in the ass if you blob residential buildings which you might be motivated to do to reduce the number of support shit. All the DLC is pretty good but probably unnecessary for the campaigns
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>>2000078
>>2000079
Kek.
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>>1999803
well at least the failure of simcity gave us cities skylines

how about surviving mars? i mean ive got it in my library and literally never touched it
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>>2000079
big improvement
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>>2001680
cities skylines is incredibly shit
it's an extremely poor copy of sim city
it only ever got traction because of anti-EA memes
you'd know this if you ever played sim city
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>>2002266
Shitty forced meme, you can stop now.
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>>2002277
the only forced meme is the one about bugs that were fixed over ten years ago
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I haven't seen the sc2013 shill in a long time
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all you need to know about skylines is that services can run without employees
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>>2002305
sounds lame
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>>2002266
so sorry I wasnt born in the 70s gramps lmao!
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What's the most anno like game that's not anno (I hate ubisoft)?
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>>2002560
...tropico?

or laysera I guess
https://store.steampowered.com/app/1823950/Laysara_Summit_Kingdom/
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>>2002560
Before We Leave if you like space hippies and no warfare.
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Last few hours
Anything actually fuckin worth it
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>>2002777
captain of industry
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>>2002777
I'm reasonably impressed with solargene so far.



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