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Newfags
can't triforce

also reminder that 0.98 is out https://fractalsoftworks.com/2025/03/27/starsector-0-98a-release/
>>
Sex with Radiant.
>>
>when someone says that it's wrong to solve all of your problems with violence, so you sat bomb their planet to prove them wrong
>>
Nia Tahl?
>>
>>2000917
No(ah)
>>
Eid Mubarak everyone!
In celebration of Eid, I am doing a Luddic Pather run, only trash junk ships with safety overrides.

What should be my main destroyer/crusiers for this run?
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>>2000927
brawling eradicators best eradicators
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>>2000917
>>2000922
This is the creator of Legio Infernalis

Say something nice to her
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>>2000931
*sends 500 squadrons of Wanzers and Gundams to destroy your entire fleet*

PSsshhhhh nothing personnel, kid.
>>
Any luck on the Anubis anons? It's really weird to use, but so far I think I got something interesting going with the gigacanon and temporal shell to minimize the recharge time.
Seems useless without Ordnance Expertise covering the shit flux stat, and I really question Alex making this as merely a High Tech AA escort with his wish to use 3 Paladins...
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>>2000905
oh fuck, i hope it doesnt fuck with all the mods
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>>2000939
>>
I tried out High Scatter Amplifier on an Eagle, and I gotta say, I quite like it.
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>>2000938
Do NOT show this to Alex
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>>2000915
Radiant and Onslut rubbing butts together
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>>2000938
Never considered being able to put converted hangar on a ship that already has fighter bays.
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>>2000953
Oh no the Anubis is special in that it can do that. "Design Compromise" stat gives it that ability, so I tried it making it into a combat carrier.
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>>2000939
Alot of mods have already updated, and apparently most faction mods should work with a single version change. Will be testing out the rest myself to see if there's anything to note.
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>>2000938
how many you use? maybe warthog swarm would be better to get more OP for a few extra hull mods
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Is the Mk 1 Onslaught also a slut?
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>>2000927
I like the new pather basilisk.
>>
>>2000938
As funny as gigacannons are... 3 paladins are kinda nuts, because they fire over allies. S mod expanded mags, ITU, Advanced optics, elite point defense, gunnery implants, maybe even a escort package, and your entire anubis blob can almost reach across the map and focus down anything with overwhelming PD lasers. And they seem really good at firing harpoons when the shields are about to drop.

It seems like a great ship for converted hanger bay.... but I think id rather maximize the carrier skill speed bonus, as the AI does not seem great about using the temporal shell to retreat out of danger... maybe i am doing it wrong, but if the hard flux gets high, the anubis needs to drop its shields, stop using weapons, and use the temporal shell to back up. instead it kinda just tries to keep its shields up as long as possible... which is the desired behavior on most ships, but not really great when you need a certain amount of flux to activate your gtfo maneuver.
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>>2000931
Raping and impregnating nia tahl while her crew is tortured in front of her

>>2000948
Honestly if he was that obsessed with making sure the Anubis used the Paladin he should have fucking built it into the ship
or un-nerfed fighters
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>>2000968
>her
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>>2000960
Yeah definitely better with 2 warthogs, give me breathing rooms to vent and better shield poping.

>>2000965
Gonna try your build too. Interestingly I do the opposite and TempShell before going in for the kill, because Anubis surprisingly can overwhelm the opponents with high recharge weapons.
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>>2000968
he literally said in the blog post that if the players found a way to memebuild it into other stuff, cool, that was their right
anon is just exaggerating in an act of jocularity
for comedic effect
you know, a joke
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should mk1 be a unique (impossible to stealth/be unrecognized with) ship like ziggy?
It kind of sounds like it should from the description. Description honestly makes it sound like THE onslaught, not just the the original model or whatever, which seems even more unlikely and distinctive (except that it starts with a gibberish, non 0001 serial number)
>>
>>2000993
You can buy it from arms dealers.
>>
RS update when
I need my tomboy cuddling fix
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>>2001000
000 trips demand it
p̶̟͝r̸̥̹̋ä̷͔́̿ḭ̷̂̏͜s̷̢̳̎̚e̵̫͚͒ ̸̯̈p̴͇̳̑̆ë̵̖r̸̙̟͠c̷̱͑ǔ̶̱͝ļ̸͎̈e̴̖͑͜t̸̖̔̓ẖ̸͂
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>>2000965
Tried 3Paladins, very good build. Have to be more tactical in the fight with TempShell (as the rapid fire can flux you out quickly), but can kill most really shit well. Recommended proximity mines as the can reduce the armor and can be used as emergency PD if your flux is full.
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>>2000996
isn't that obviously a bug?
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>Star Federation still works with a simple json change

That made my day. :)
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>>2001008
I'm doing testing right now to determine which mods work with 0.98. Here's my progress so far. These are the ones that already have updates, or shouldn't give problems when changed with json.
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I know it might look stupid, but this Eagle build has actually been putting in work. Triple Graviton Beam with High Scatter Amplifier really shuts down shields.
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>>2001023
replace thumper with heavy mortar
its frag damage won't mean shit when your only reliable way of creating holes in armor to shit frag shells into will be limited breach missiles
>>
Haven't played the new patch waiting on Alex to release a first pass bug fix build. How would you rate the update? Thoughts on these mods Second in Command and Ashes of The Domain?
>>
>>2001082
>second in command
mandatory because waifu officer start
>ashes
if you want more colony stuff its gonna give you that.
>>
>>2001082
>Rate the update
9/10, amazing, a lot of new toys, mechanics, end game opponents, lore chads are eating GOOD, some new quests, nice balance changes and the Anubis is shockingly NOT shit.
Overall would be perfect if not for the fact that it kind of cock-teases you with turning up the heat on the story without explaining anything or tying it together at all AGAIN. I would love if it came with come new colony/politcal mechanic where you can set up culling expeditions for the new [DOMAIN REDACTED] or something. Without it it just feels like extremely good modded content.
>second in command
Good and fun, I still slightly lean towards vanilla because it allows for more RP rather than combat min-maxing.
>Ashes
Oh boy
Okay it has a lot of good ideas that are executed well enough to be cool... but poorly enough to break lore and gameplay pacing around colonies.
Like it feels just a bit TOO easy to just essentially piece the Domain's industrial complex back up again like nothing happened. Would be perfect if it took longer and added more stuff to do in the meantime other than watching paint-dry
>>
Okey guys
So how do we fight the new [DOMAIN REDACTED]? I can easily deal with [LITERAL DEMONS] but the prior really kicks my ass.

I run 3x Auroras, Escort Anubis, 4x Omen, 2x Executor with Double Tachyon Lance.
I have no issues with the swarms because my PD is honestly quite strong but by the time I reach the big ships in the back I am high on flux and surrounded with nowhere to vent.
My Executors can bitchslap the smaller ships easily and the Auroras can out-damage and out-last like 2 of the smaller ones but I just get overwhelmed and eventually picked apart.

I don't even know how to make it better as Low-Tech would just likely die when surrounded even harder because of how cumbersome the ships are. Midline does not have the endurance for such a fight, and High-Tech the only thing that I can think of that would make things better is bringing Paragons.

Do the big ships run out of CR so I should just sit in formation and attrit them? Is the answer really just bringing a swarm of low-tech shit and fighter swarm?
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>yfw Ludd was 100% right about EVERYTHING
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>>2000927
>not using ill-advised modifications ships
not a real pather, do you even burn drive?
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>>2000931
Does the author of Legio actually identify as a female? Or did he just make a female self insert?
>>
I hate founding colonies in the procgen systems and usually settle Penelope's Star but I like it to have every resource. So, time to reroll until I get a seed where Ithaca has farmland and Dorus has organics.
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>>2001145
former
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>>2001141
l*dd wasn't right about anything, by waging war against tech he made it easier for THREAT to kill everyone in the sector.
>>2001146
so penelope's star is literally the best system to colonize in? but this means you will always have beef with l*ddic church or maybe it was intentional?
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>>2001152
>"factionsClaimUnpopulatedCoreSystems":true,
this appeared in the settings json in 0.98 so i guess enough people complained about penelope being luddic clay
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>>2001106
pilot a monitor yourself and sit infront of the radiant taking literally no damage while your fleet kills the rest
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>>2001142
i don’t see any SO ships in that
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>>2001156
BUT I LIKED FUCKING UP THEM
FUCK YOU ALEX.
>>2001158
>he doesn't know
IAM is not SO.
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>>2001160
its true by default so they still claim penelope but you can turn that off if you dont want it
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>>2001141
He literally caused all that shit. He is Lorgar of this universe.
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>>2000931
Gentle-rape bait
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>>2001106
Strictly speaking, you cannot wait them out - Threat hulls have *unlimited* CR. They also have *1000* OP each... only Ludd knows how many different hullmods the autofit feature will load those ships with!
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>>2001106
>So how do we fight the new [DOMAIN REDACTED]?
i just sic oldslaught on the big ones then mop up the rest with my usual trash fleet of whatever i salvaged
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I will update once all the bugfixes are done.
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How do I pilot the Paragon without falling asleep at the wheel?
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>>2000905
>jump with a church fleet with a demon hullmod ship
>they lose their fucking shit. permanent -100 with church and path
well. it did warn me.
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>>2001213
incoming bugfixes seem minor, like esc red eye spoilers and black market onslut mk1 duping, probably fine to start now

As for me, gonna wait for a few more factions and rs
>>
Does RS work with a json edit or is it broken in .98?
>>
>>2001082
>How would you rate the update?
Basically fucking perfect. There's a ton of shit to do, both in and out of quests, plus a ton of new flavor events to really put the world together. It's also nice that there is actually real shit to do in the abyss, and the Onslaught Mk.1 is the most beautiful fucking ship ever. Also check above for Anubis-related info.
>Thoughts on these mods Second in Command and Ashes of The Domain?
SiC is actually better than the vanilla skill system, and I'll die on this fucking hill.
>AotD
Haven't checked it out, but everything about it sounds like an attempt at turning Starsector into a Paradox game.
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>>2001216
Time to bomb their worlds
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>>2001219
buckbroken even
>>
AI-controlled ships seem to be getting overloaded a shitload more often than they used to
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>>2001215
just hit u and take a nap
>>
fearlesscucks don't vent
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>>2001243
i'm seeing it on agg 2 fleets, they just keep their shields up until they overload
>>
Slow and steady wins the race
>>
test
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>>2001239
Have you tried NOT using the anubis?
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>>2001082
Update bad
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>>2001258
seeing it on all kinds of ships, seems to be a general ai change
>>
>Defeating the Luddic Path crisis permanently halves the amount of interest your colonies generate, allowing the use of more items and AI cores without creating active Pather cells
>Persean League crisis reward: Added +10% accessibility to all colonies ("established polity")
>Pirate crisis reward: changed to reduce shipping disruptions from pirates (was: increased accessibility)
Great colonies are now even stronger and require less active management.
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>>2001199
>have *unlimited* CR
same as omemega then, 1000 OP is to not limit their compositions of threat guns unlike player ships are limited to, unless you edit their OP to 1000 too then it's only limited by size/type.
>>2001244
agg officer? because the fleet doctrine shit doesn't seem to be working, never did, i haven't been dropping agg officers to check but i'd be retarded to give a ship with shields to any non-steadycuck.
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>>2001265
Yep can confirm
My AI officers in Auroras with 360 shields and maxed capacitors CONSISTENTLY get boxed in even by lowtech and die
I had an Aurora escorted by an Omen get cornered in the middle of the map by Enforcers!
The AI now also constantly gets in the line of fire of friendly capitals even when high on flux and unable to fire

Steady officers seem MUCH more shit than usual, they are either actively suicidal or uncapable to deciding what to do until they get cornered and die or flanked and crushed behind the shield.
>>
>>2001271
>Steady officers seem MUCH more shit than usual, they are either actively suicidal or uncapable to deciding what to do until they get cornered and die or flanked and crushed behind the shield.
i'm using timid more than i'd like to as escorts because fucking steadycucks keep getting themselves killed with overflux unless i turn on the balls to the wall order, they aren't cucking out on drovers with piranhas though.
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>>2001271
>Aurora's
>360 shields
My current flagship, pic related
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>>2001266
yeah! its great.
>>
>>2001275
Why are you running two Anubises? It seems like overkill for PD.
>>
>>2001146
>>2001152
You don't need to colonize just one system.
Just hoard alpha cores and put a colony on every tier 4 or 5 planet you find. Human governors suck.

If deciding what to build where seems like a chore just follow this guide:

If the planet has good farmland then build farming and light industry, and make it a freeport. Don't build anything that will annoy the Luddics, they are by far the best modifier in the game.
If the planet has good minerals, build mining, refining and fuel production. Pick two mineral planets with no volatiles and switch the fuel production for heavy industry in one and for a military base in the other. They aren't profitable but you need to supply your faction with machinery, supplies, armaments, hulls and marines.
Every colony should have ground defences (don't upgrade), a patrol HQ, commerce, a waystation and a star fortress (I like the high tech one the most) for stability and protection.
Always upgrade the space port into a megaport (accesibility = money).
Use your story point upgrades on commerce and then on the megaport to increase income and accesibility. Same priority with your spare alpha cores if you don't want to build more colonies. For free ports, once they reach size 6 you can put an alpha core on pop & infrastructure to export organs.
>>
man usually theres 5 hotfixes by now.
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>>2001277
For the new update

The Threat has a lot of missiles and fights, plus a ship that spams them. I find that dual Abubises are necessary to deal with the flanks.
Also, they can deal with the little ones very quickly.
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>>2001284
not the point, anon, it was about luddic church claiming penelope which usually have good planets, alex made it optional now.
on a unrelated note the game autosaved when i was jumping to a system and now every jump has a delay to load the system, on a new save there is no delay, amazing.
>>
Champion or Apogee?
>>
Any advice on dealing with Shrouded?
>>
>>2001239
So you're saying I should use more Harpoon missiles in this patch?
>>
>>2001304
mass kinetics plus whatever finisher, even low-tech aren't armor tanking properly
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>>2001275
anon you do know what shield conversion front does right?
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>>2001296
Apogee is better at holding the line and more defensive due to the much better shield, but I believe Champion has much better weapon placements and is more versatile with loadouts. I think with vanilla weapons Apogee is pretty much railroaded into Plasma+Squall.
>>
>>2001152
No, although it IS pretty good due to accessibility if you don't mind fighting the Church every time you make a colony.
I just don't like settling random worlds, I like settling ones that are part of the game's hand made setting.
>>
>>2001312
HILpogee is a perfectly fine fit
>>
>>2001296
apogee is garbage
not as garbage as anons aurora build above you but still bad
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>>2001317
what you don't like a 500 f/s underflux on an SO ship? lmao
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>>2001275
Absolutely bizarre loadout, why not invest in capacitors and use frontal shield conversion?
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>>2001309
yeah, it turns a ship into reaper bait
>>
>>2001309
i think he might be genuinely retarded
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>>2001239
Alex is also aware of this issue, fortunately. Pretty stable release compared to the last few version changes really. I've seen more typos than bugs.
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>>2001325
i might be retarded, ty for the advice anon
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>>2001271
>they are either actively suicidal or uncapable to deciding what to do until they get cornered and die or flanked and crushed behind the shield.
Good to know I wasn't hallucinating.
>mfw battlecruiser and multiple normal cruisers just sit around doing literally nothing until they get surrounded and die
>>
>>2001336
Do you really need that omemega PD at the back of a bubble shield?
>>
Im gonna launch SWP arcade mission and wait till blue red menstrual cloud spawns and nobody can stop me
>>
>>2001339
Not really, but I'm currently farming more SP for a new Aurora fit, I'll post it when it's ready
>>
Have yet to play the new version, but your officers being either suicidal or bitches was also a problem in the previous version. Did it get worse or what?
>>
does elite point defense increase range of Oldslaught megaflaks
>>
What's the best small size carrier.
>>
>>2001351
It did, steady officers are nearly useless. They behave more like cautious ones now.
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>>2001355
Joy. I usually only field aggressive officers, seems like I'll have to sprinkle in some reckless ones.
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fun fact
AI prioritizes destroying the (basically another battleship in hp) oldslaught armor plates than hitting it in nonarmorplated center
>>
We got super phase ship and super onslaught, we need a super frigate next.
>>
>>2001377
hyperion was in from the start
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>>2001378
Doesn't count. It has to be unique.
>>
What was it ol' Ludd forgot?
>>
>>2001354
mora

>bro that's a cruiser-sized brick
yeah i know
>>
>>2001382
big
fat
cat
tats
>>
>start new game
>find cargo transport mission that pays quadruple my current cash total
>also requires quadruple my current cargo capacity
>check shipyard
>there's an Atlas for sale in perfect condition
YEAH YEAH YEAH SPACE TRUCKIN
>>
>>2001418
There are no downsides to buying every Atlas you find. Truly the greatest ship in the sector.
>>
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>>2001339
>>2001349
Current Aurora fit

The new void blaster is probably the best anti-armor weapon in the medium slot, 1200 HE DPS over 5 seconds is no joke.
>>
So should I play through the main story again? Or should I skip it ala Nex? Is there anything new or juicy to enjoy?
>>
So how are the Threat weapons performing
>>
>>2001464
the kinetic guns are the only ones worth using
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>>2001336
get a new aurora everything you built in is complete meme shit
>>
>>2000938
Where's your SO?
also you should s-mod that CH
>>
>>2000962
Doesn't even have shields at all
its the sluttiest of all the slaughts
>>
>>2001456
There's not one but TWO super secret ultimate boss enemies to fight, bringing the total in the game to four, only one of which is actually fleshed out to any degree.
At this rate two more updates and we will have more secret scary boss factions with unique ships than actual factions you can interact with.
One of the two new enemies is Domain-era ships captured by a virus and modified by it, it is implied that said virus is the non-human enemy that Onslaughts were designed to fight against and the other enemy is literal demon niggers from P-space, Ludd save us
>>
>>2000993
>should mk1 be a unique (impossible to stealth/be unrecognized with) ship like ziggy?
It IS a unique ship like the ziggy
>>
>>2001507
extended shield isn't
>>
how long does it take for the hotfixes to happen? i thought about trying SS but want to wait for all patches first.
>>
>>2001141
LUDD was ALLIED with the THREAT AND SHROUD DWELLERS

fucker was an ANTI DOMAIN ACTIVIST
>>
>>2001423
>using threat guns
>without the fucking threat hullmod
Nice useless brick you got there
you DO know those things don't fire if it doesn't have the fabricator installed right?
>>
>>2001312
>he doesn't know about the Disco Apogee meta
ishygddt

>>2001301
bring lots of anti emp
>>
>>2001521
a week
>>
>>2001301
Kill the beam ASAP
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>>2001512
>demon niggers from P-space
someone make the edit
>>
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>>2001338
yup pretty much so.
the only fix so far is to not use steadycucks or turn on full assault.
i had tried this battle with commands'n shieet and they all died, turned on FA and they are tearing through the enemy, thanks alex.
>>
>>2001537
F1+F3 Chads win again
>>
Any cruiser without either of:
>Large Energy Hardpoint
>A mobility subsystem and a easily moddable 360 shield
Is dogshit!
Maybe barring some hyper-specialized meme builds like the Ziggy submission Grendel spam
>>
>>2001512
>My theories are right once again, P-space demons are real and they're coming to rape reality.
>>
>>2001555
Which cruisers fulfill those two requirements?
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>entire fleet dies within 20 seconds of contact
>rest of the fight was just me giving kill commands to the oldslaught and protecting her rear and EMPing the enemy
kino
i love this ship
>>
>>2001375
not fun fact, probably intentional.
>>2001548
>literally had a pegasus with gryphons and eagle tore to bits with one fury and two auroras
i kneel, steady officers eternal cvcks
>>
>Omega AI is weapon of last resort released by the Domain
>Threat is Alien intelligence/virus using AI ships it corrupted and highly modified them, also it corrupted nanoforges too
>Shrouded are space demons
>Remnants are subordinate to Omega
>Omega/Remnant is good, Threat is the alien menace, Shrouded are demons
>it's all over
>>
Don't know if this is an unpopular opinion, but does anyone else think that the number of insanely strong player-only super-ships in the game is slowly getting too high?

I mean things like Ziggy, the automated XIV ships from Sentinel and now the Onslaught Mk I.

We're reaching the point where fleets from the Hegemony, or Tri-Tachyon or whatever pose no challenge to the player anymore unless the player limits himself by not using these ships because these player-only ships punch way above their DP price. I guess the new threat factions are probably meant as challenging endgame content, but I don't like the idea of having to go to the abyss to be challenged at all.
>>
>>2001623
I don't think threat is alien. It seems to be a nanite swarm and probably originates from the domain itself or a rebel faction that fought the domain.
>>
>>2001266
>Defeating the XXX crisis

I actually like this system better. Once you prove that you are the point when whatever shit the game can throw at your colonies is beneath you, and at most an annoyance, it stops doing it and just lets you be to deal with the rest of the game.
>>
>>2001628
Alex is trying to replace factions tactical variety and interactions with blatantly overpowered space horror elements because it's way easier to make a red menstrual cloud with heal on hit weapons than come up with a challenging fleet composition or code an AI with more than one braincell. And of course to fight op things he gives you even more op things under player control.
>>
>>2001659
I feel like it also limits tactical choices in the game, because these unique ships are just blatantly better than normal ships, so using something like a Pegasus or Conquest instead feels like a downgrade.
I don't want optimal play to be "just use all the uniques".
>>
>>2001628
>anyone else think that the number of insanely strong player-only super-ships in the game is slowly getting too high?
Nope not really. I want more unique ships. I want one you can only find by exploring. Currently RPG and combat is rewarded with uniques exploration not. Also, uniques are cool.
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>>2001706
I understand that line of thinking too, but I just wish the uniques weren't blatantly better than the non-unique ships. I wish they'd be just cool and different without being blatantly better.
>>
>>2001659
>>2001663
and how would you combat it?

I kinda like the the "unique ship is always recognized" mechanic, and any downsides should also come from out of combat sources. So the question is, what other mechanics the player engages in, that could be made harder when a unique ship is present in the fleet. Domain gates malfunctioning and spitting you out elsewhere? No commission unless you turn in the ship to the parent faction as "tribute"? AI cores self destructin in inventory while ship in possession? Attack on sight for relevant factions (the hegeniggers for the AI onslut, tritach for ziggy). A kind-of crisis counter for DP of ships destroyed with the unique ships, and when it reaches the top, the sector just says enough is enough and you become enemy no.1?
>>
>>2001659
Good point anon
I think something he could do is give enemy ai "orders" like the player has
Even if ai had just a couple "orders" like ignore, and avoid applied cleverly that ccould make the game more challenging

Additionally a few plans rather than orders like "skirt around in an to sorround THEN we all dart in" could make enemy ai much more challenging. And I don't think just a couple moves (which might only be executed if they have a high level captain) would be that difficult to implement
>>
Do you think it'd be too much for weapons to tell you how much range they have after factoring in buffs/debuffs?
>>
>>2001727
No, I think that should have been added years ago. It can't be that hard since the game already does that calculation in battle anyway.
>>
>>2001706
I agree with this guy. I LOVE when the player can have unique cool stuff. Each weapon in Fallout New Vegas having a special, named version comes to mind. Or the famed weapons from Battle Brothers. Or the meitou weapons from Kenshi.
>>
>>2001713
at the end of the day does it matter?
them being better is offset by the fact that you cant hide what you do with them
the game isnt hard that you would struggle without the uniques
and the ships themselves take alot of effort to get
(oldslaught aside)
by the time you get to the ships your fleet can probably take out anything in the sector anyways
any aggression from the factions will be more inconveniences than threats to your default fleet
>>
>>2001528
Only threat missiles need fragments in order to function, retard-kun
>>2001585
Onslaught 1 is unironically kino, keep its flux neutral though, the ship's AI is reckless and seemingly never wants to vent.
>>
>>2001739
>(oldslaught aside)
Yeah, thinking about it, I think that's actually my main problem. I feel like Oldslaught appearing so early and not really being gated behind anything at all is what I actually dislike.
>>
>>2001727
Fuck, I know there's a mod that adds this, but I can't remember what it's called.
>>
I know it doesn't matter that much, but if planet has Moderate Ore and Abundant Organics, is it worth to put mining on it or would it be better to only have Farming+Light Industry+Commerce for the Luddic pop modifier?
>>
>>2001301
their small emp beams can hit phase ships so they sort of counter xeno. the weapons they have aren't that OP except for the reskinned cryoflamer that does kinetic damage and the evil eye nigga, your ships get stunlocked to death if their ever shield drops though. a large shield efficient fleet with radiant could probably take them easy
>>
>>2001747
IMO Alex should make the Threat fleet bigger when you first find the MK1, meaning you need a to bring an actual fleet in order to win
>>2001751
The newest version of Refit filters, I believe
>>
After the Onslought mk1 was able to man fight a Paragon in the sim with little difficulty, I can't help but feel that it almost made as a direct response to the op nonsense that modders get up to. That thing hard counters everything the UAF does for instance.
>>
>>2001758
Seems like a thing you must test by building it at max colony size then demolishing to reliably know since it depends on the colony itself.
Moderate Ore is not that profitable but Abundant Organics are pretty good, if you have spare SP, Alpha Cores and the ability to slot in a Bore it might be worth it, if you want to roleplay it as a Luddic colony you are fine just leaving it as is.
Just for this reason I run mods that add colony industries, fuck getting cucked at 3/4.
>>
>>2001720
>I think something he could do is give enemy ai "orders" like the player has
Don't they already follow the same order system that players uses to control his fleet? But AI orders are chaotic and make little sense or simply f1+f3
>>2001716
>So the question is, what other mechanics the player engages in, that could be made harder when a unique ship is present in the fleet.
Something like Morrowind's vampirism system, you get OP stats even on low-levels after becoming a vampire but it basically locks you out of any interactions with NPCs and quests.
Like if you have an operational and fully armed alpha-cored Radiant in your fleet, every time you find yourself within hegemony/luddic controlled space they will go apeshit and demand you to surrender your ship or face a battle; spaceports (except tritach) being unable to restore a D-modded radiant/refit it because they don't know how it works + AI's banned; some unique dialog with factions, like tritach reacting to your aplha Radiant/ Just add more interactions to factions outside of scripted """story""" dialog
>the sector just says enough is enough and you become enemy no.1
A simple player bounty would be nice even without OP ships desu
>>
>>2001739
>them being better is offset by the fact that you cant hide what you do with them
When you get OP ships you are so strong and done so many things faction rep is basically irrelevant anyway.
>any aggression from the factions will be more inconveniences than threats to your default fleet
Story point bail/autoresolve/ai core dump
>>
>>2001758
Luddic Majority only appears on Habitable planets, that can't use a Mantle Bore anyways. Consider going for mining if the planet has three to four mineable deposits (note: this also means you can't use Soil Nanites) because one Mining industry will then generate a lot of products, but if it's just one or two mineable deposits, Luddic Majority will benefit you a lot more, especially if you're running a free port since they'll grow a shitton of poppies for that sweet, sweet opium trade.
>>
Is tachyon lance on a sunder any good?
Is there any way to use IR autolances on sunder?
did something change? I thought IR autolances weren't supposed to fire at shields on autofire.
>>
>>2001768
>meaning you need a to bring an actual fleet in order to win
Or you can transverse jump out of there with your slaught and not waste time on a tutorial OP fleet
>>
Anyone have a link to the RS discord? Thinking I'm gonna get back into starsector with the new update, but I think I cleared out the server at one point when I was clearing old chats.
>>
Shroud thunderhead confirmed works on beams if you have HSA
>>
Colonies were a mistake. They should have been stations instead.
Any random pirate/luddite can set one up too, and they could fulfill every gameplay need of the player that the current colonies provide, but it would be a lot more realistic to explain why it only has a few tens of thousand of residents, and any faction with actual planetary colonies with millions of ppls would see them as inconsequential or an annoyance at most and picking a fight with one would be guaranteed death, instead of the player being able to single-handedly repopulate the sector in a decade, with the only limit being artificial gameplay ones like the limited number of administrators.
>>
Why is there no consequence to using AI to pilot ships? The only Bad Thing about AI seems to be if you use it as a colony admin and then try to remove it. Ships? No worries. Station? No worries. Mining? You bet.
Is AI actually Just Fine?
>>
>sunrider was one of the first mods updated
unfathomably based
>>
>>2001850
KYS
>>
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So the good news is that any of these mods that didn't update for 0.98 seem to work with just a simple json change. I haven't encountered any major bugs or glitches or crashes yet. will keep yuou guys updated.
>>
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>>2001886
AIs are playing the long game. The consequences won't be felt in your lifetime.

There was a scifi i read where the threat was a digital race fucking with literally all life across the galaxy for their need, and if shit hit the fan, they only needed to burry countless nanoforge equivalent caches, wait for 100 million years, because there is no way any organic would remember them by then, then just build back up, subverting shit for an another few millions of years, and the stage is clear again.
>>
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>Added even more mods than in 0.97
>Half of them needed me to change the version at least
>Didn't increase the available RAM
>Didn't change the game to Java 23 or whatever the fuck it was
>Starting a new game, everything runs much smoother
I don't know what fucking black magic is going on and I won't question it. Ludd has blessed me.
>>
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>>2001623
>>2001632
The Threat being a rebel weapon seems doubly plausible because the TT spook says they're inimical to our tech base, and because their weapons and ships are essentially civilian tools (see pic related) respectively modified or run through genetic algorithms until they became world-class weapons/ships.
>>
Why is the oldslaught stronger than the modern onslaught? That doesn't make sense
>>
>>2001984
Inferior post collapse tech.
>>
>>2001886
they're just a bunch of silly little balls
>>
>>2001984
It's an old Onslaught but then it got a ton of modifications done by the crew over the years.
>>
>>2001898
How does it compare to Arma Armatura?
>>
>>2001955
he updated the java with this patch
>>
>>2002050
Thank Ludd. Java 7 was sooo last year.
>>
>>2001984
heavy adjudicators (domain tech) are strong
AI are better captains compared to humans
also combat burn is pretty much broken so im assuming its domain tech
>>
>>2002050
Then that shit I did didn't actually change anything or I fucked up somehow. Still feels good.
>>
>>2001966
There are all kinds of Threat ships used as baseline though. Skirmish, Assault and Line units were derived from warships, Overseer seems to be a colonization/terraforming ship, Fabricator is self-explanatory. Only the Hive unit stands out as something covered in [INFOSEC REDACTED] stamps all over.
Basically, they're X's Xenon. Playing with gray goo is all fun and games until someone botches a software update and it starts unfabricating you out of existence because it can't perceive reality properly anymore.
The Domain's heavy-handed AI laws and fabrication DRM coming into in existence right after pretty much spells out that this mess is the Domain's fault alone.
>>
>>2001336
>>2001517
Extended is the worst of it. Just get a shield conversion for full coverage.
>>
>>2001767
you are supposed to use anubis because of the paladin buff, although you can use gigacanno apogee and a astral/radiant.
fucking annoying that alex wants to force people into using it because i like using shitbricks with fucktons of pd and a alpha core with pd for cost/efficiency.
>>2001831
escort package + advanced optics + ITU solves any laser needs for a sunder as long as you have a capital, usually onslaught or conquest, retribution is 2fast4sunder and invictus is too shit for it even with timid/cautious officers.
>>
Does the Academy guy pay you if you pick different dialogue options?
>>
>>2001709
The Demonkilla
>>
What are some decent Tempest builds? Is it a top tier frigate again after the buffs?
>>
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get spanked
>>
What if recovering oldslaught instantly (for player, storywise you are busy bringing it back to operational state the whole time with THREAT DETECTED blinking on its bridge) threw you into the Threat fight, then after it solos the enemy fleet it becomes inoperable again from battlestrain after drifting in space for so long, and you have to do some more story shit to properly fix it up, including maybe stealing or somehow convincing Heg to give you whatever schematics of it they still have archived
>>
>>2002065
Regular Onslaught is also Domain tech, in fact the Domain replaced the gigachad superflaks with experimental laser cannons when laser tech was getting good enough to put on ships despite the flaks being actually better ingame
>>
>just found a MK1 dealer for 600k
oh sweews, haven't even done galatia quest yet and i was in the middle of building a fleet for zig kek.
>>
>>2002086
What do you mean?
The Abyss dive guy gave me 200k if that's what youre asking
>>
>>2002157
I feel like it should just force you to fight a threat fleet without the oldslaught so you can't get it immediately before you have any real combat-capable ships.
>>
>you can savescum "finishing" a bar mission until a potential contact pops up
WHY DID NO ONE TELL ME THIS?!!
>>
>Try out some refits mirror match to see what works or doesn't
>keep losing assuming the builds are trash
>decide to put on auto pilot, suddenly winning
wtf, the enemy ship acted like a retard when I put it on auto pilot like dropping shields to tank reapers levels of retard. Meanwhile when I control the ship, the enemy somehow shoots down the reapers when their flux is at 99%.
>>
>>2001215
download speed up mod and just speed through the boring parts.
>>
>>2002151
excuse me anon, why haven't you stolen their nanforge yet?
shameful display
>>
>>2001377
No, we need a super midline capital ship.
>>
>>2000938
Neat. I just went a single paladin and dual high intensity with two longbows. Not sure it's worth 17 DP tho.
>>
I'm trying to figure out a fleet that can deal with a 2x Fabricator Threat fleet and isn't just a lowtech brick.
Current plan is midline cruiser spam with
>mostly Eagles with a Heavy PD Burst in the middle slot
>Sunders with Tachyon Lances
Very mixed results on this one, too squishy, the damage is not as impressive as I imagined for a ship that is not contributing to the PD cover of the fleet significantly
>Herons for fighter spam
Fighter to spam still to be decided, not sure if I want bombers or fighters to maybe kill the goo
>Shieldmaxxed executor to slap the smaller units with tachyon lances
>2 Anubiii with Xyphos/Paladins for total PD death
Final split of DP still to be decided, might get rid of the executor but I have a feeling the retarded AI will get the carriers killed in the back without a fleet anchor. If that happens just replace with even more eagles.

If that fails I will actually have to play Low-Tech for once which is awful. I feel really bad about having to use either the Invictus brick or the IGNslaught
>>
>>2002221
2 paragons, 2 anubis' and a flagship of you choice can clear those 0 problem.
Don't forget your officers + S-mods!
>>
Any I the only one in current year that still uses Falcons?
>>
holy shit fighting those new demons feels like i'm fighting i a pit molasses
half the fight is me just yelling at the fuckers to get back here so i can shoot them
>>
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>>2002184
Could do both actually but then it would mean branching story so Alex wont do it.
When recovering oldslaught and Threat is closing in you get 2 options:
1. Protect oldslaught getting repaired, fight Threat fleet with whatever you came with. After battle oldslaught is ready to serve.
2. Reprioritize repairs and force oldslaught into functioning right now, fight Threat with Oldslaught. After battle it gets fucked up by combination of battle damage and hasty repairs, have to do some more quests to bring it online.
>>
>>2002237
Fury replaced it
>>
>>2002256
For cost effective NPC ships? Please elaborate.
>>
>>2002237
The only Falcon ever worth using was the pirate one.
>>
>>2002188
>google "save scumming contacts starsector"
>nothing
d-did i discover something new?
should i spam it every thread?
>>
It's time for you to accept that UAF is the best mod and better than the vanilla content of Starsector as well.
>>
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>>2002270
Sure, before the DP nerf. But I never had any issues with either of these kits.
>>
running around with ~15 frigates is comfy but fighting rust buckets with 2-3 eradicators is hell.
i don't want to use bigger ships before getting a comfortable cushion of credits and several trade contacts for easy core worlds money.
paying for ships is the fool's way. iron price or bust.
i did a bounty for only 200k that had an Invictus and 2 Eradicators. i pulled my Aurora but still lost 2/3rds of my fleet and my Aurora survived with a sliver of health.
anyway, what are some good destroyers?
i felt Sunder was the best during orevious playthroughs but they are too squishy.
i couldn't make use of Enforcers or the high tech ball one.
ended up ditching destroyers alltogether and just running capitals, cruisers and frigates.
>>
>>2002283
>t.falseflagging USCfaggot
>>
>>2002292
>anyway, what are some good destroyers?
Sunders with escort package
>but I used Sunders already
Yeah, well, they're the best. Shrikes are also ok, Hammerheads are ok but destroyers in general aren't great in later game fights, they don't have Frigates' ability to gtfo quickly but also don't have the tankiness to last that long in intense combat, Sunders work because they're long range and especially if they're escorting a backline capital with escort package they can be good fire support.
>>
>>2002299
huh, ngl, it feels good stumbling on meta.
and what are the good cruisers?
i was using SO Diminators and Apogees. tried some other ones but the felt weak.
i piloted SO Auroras and they felt good and powerful with antimatter blasters and ion pulsars even if they're flux hungry.
>>
>>2002299
if anything enforcers with escort package and 1000 drivers and thumpers are good for onslut.escort due to burn drive, hell, even retribution escort they are good too.
shrikes are mosly on the odyssey escort than anything but sunders are best all around due to laser slots + advanced optics, give it unstable injector if you think it's lacking in the speen part.
>>
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>Forgotten in a discussion of destroyers
:(
>>
>>2002313
they are only good for escorting invictus with gauss cannons or devastators else they are too fucking slow.
>>
>>2002299
>they're the best.
lol no they're not
>>
>>2002310
SO shield tank aurora is one of the strongest ships in the game when used by players. For AI, Dominators are solid, Champions are great, the AI actually does an ok job with Auroras too (but nowhere near as godly as it is in player hands). Apogee has great shield stats but in my experience it ends up being too slow to get to safety when the enemy focuses fire on it.

Doom is good, AI can't use it as well as a human but it can still do a solid job harassing enemies. Heron and Mora are both very good carriers, Heron more so.

And obviously Eagles and Falcons are both great, Eagles in particular do really well as long range gunboats, give them some beam weapons and as much range as you can stack on them and they'll just hang back and pressure the shit out of enemies' shields so they can't vent, very good pressure. I always keep a few beam Eagles in my fleet.
>>
>>2002313
i like blapping frigates with hellbores mounted to these
>>
>>2002284
>Salamanders
I cringed.
>>
>>2002317
you forgot harbinger-chan with escort package you dingus
literally best to pull zig out of p-space after it fluxes
>>
>>2002327
fuck you salamanders are good
>>
Can't believe this, I go on a KoCSucking holiday for a few weeks and come back to this:

>ICL/Crashcode/Discord drama
>0.98 is finally out!
>Demons and Nanite swarms everywhere
>????
>Oldslaught is bestslaught
>anything_else_i_missed.png

Guess I better get updating!
And don't forget to fix your 'slaughts arms.
>>
>>2002331
NOT THE SINGLE SHOT ONE
>>
>>2002331
THEY ARE SHIT
SHIIIIIIIIIIIIIIIT
>>
>>2002334
when used against me they are always able to hit my engines no matter what unless shot down I fire one off and it ether goes in cercles around the ship doing nothing hits the side of the ship no where near the engines or just zooms off into the void never to be heard from again i fucking love these things
>>
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>>2002327
They're annoying, cheap and can mess with the AI so they do their job. What else would you put? Gazers are a decent alternative but I've yet to see AI utilize them effectively. Torps or harpoons are great but that requires officers and more hullmods and I'm just fielding these under support doctrine for anchoring the battle.
>>
onslut mk1 makes bounty hunting piss fucking easy lol
>>
>>2002368
>the best ship in the game makes combat easy
wow thakns anon!!
>>
>>2002331
they really aren't
>>
>>2002250
That onslaught is ugly, it doesn't fit the other vanilla ships like it was a reskin from a mod.
>>
>>2002374
i know right, it only cost me 600k and it's paying itself off easily.
>>
>>2002374
>>the best ship in the game
how'd you figure that?
>>
does your fleet get marked when your transponder is off with the new old 'slut like with Ziggy?
i need to know if i should get hyped or not.
>>
>>2002386
the triple hp bars were a hint
>>
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>>2002390
>>
>>2002334
>>2002348
>>2002378
Wrong
>>
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>>2002403
you're being a retard, but not in a funny way, be a quiet retard instead.
>>
>>2002407
why so defensive?
>>
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>>2002402
>shitpicket comes up to my murder fleet to turn the transponder on
>"no"
>relation dips into hostile
>let them go
>they instantly eburn away "running away from your fleet"

Had a little laugh.

Then killed every hegenigger in the system
>>
>>2002399
I'm just not seeing it as better than a radiant. How do you build them?
>>
Hegemony says it's penis(AI) inspection day
>>
>>2002175
>experimental laser cannons when laser tech was getting good enough to put on ships despite the flaks being actually better ingame
Thinking modern Onslaught seen in game has waterdown thermal pulse cannon while main domain fleet has superior version of TPS.
>>
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i could be your angle or your devil
>>
>>2002418
the build it starts with can already solo most of the game including zigger
>>
>>2002435
Servant of Moloch
>>
>>2001984
It makes perfect sense to me that a technology developed during or immediately after the collapse of all knowledge would be more advanced than stuff that comes much later. It's the basis of the entire Warhammer universe and there's lots of precedent from the fall of the Roman empire.
>>
>>2002438
People solo'd ziggurat with a gremlin. You got an actual build or just memeing a new ship?
>>
what the fuck happened last thread
no i will not read 1500 posts.
>>
>>2002237
I never stopped
>but they're non optimal
this game isn't hard. Aesthetics is more important than anything else and by Jove they're sexy looking
>>
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How's that one JaydeePiracy mod?
That weird Apogee speaks to me.

I like mods that add in-lore modified/kitbashed ships, such as Pirate or Scavenger retrofits, and dislike mods that add a hundred different new ships to factions, and ones that wildly break lore.
>>
>>2002445
Starsector mod reviewer wasnt happy his video got keked over a joke and released a grudge video colluded with Alex to release new updated Starsector for maximum BUZZ.
>>
>>2002445
Alex finally updated his game. 0.98 is out, Anon.
>>
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>>2002447
>>
>>2002453
wasn't that 2 threads ago
>>
>>2002441
The laser version Onslaught was already outdated by the time Domain fell, MK1 was the first big bettleship of the whole domain long before shield and laser technology developed, its fucking ancient
>>
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>>2002445
rape won like usual
>>
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>>2002456
About that...
>>
>>2002443
The build it starts with.
>>
>>2002386
It can just fly at a Paragon while holding down mouse1 and defeat it while getting barely scratched itself. It also completely neuters carriers and missiles. I dunno about you, but that sounds pretty damn strong to me.
>>
>>2002460
Invictus is newer than mk1,older than lasernaught
>>
Praise Ludd
Pass the ammunition.
We got demons to kill.
>>
>>2002456
It's a ship meant to fight ayylmaos, of course it's gonna be stronger.
Regular Onslaught is meant to fight against rebels, it's strong enough for what is does. Domain saw how good oldslaught was, created a cheaper but still very effective variant that got streamlined and upgraded with new tech until we get what we currently have.
Like a very advanced pistol versus a hand-cranked gatling gun of ye old, different needs, and we need dakka.
>>
>>2002467
>citation needed
>>
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>>2002467
you gotta lay of them space rocks, man
>>
>>2002465
So can a radiant or a regular well built regular onslaught or a paragon you built. I don't think it's bad just nothing special. If it had a non automated ship tag and didn't directly compete with some really good ships, as in a radiant or multiple other redacted ships for the comparable DP cost I'd like it as a sidegrade to the regular laser brick. But like this? Just not seeing it.
>>
>>2002478
The Onslaught mentioned is clearly the shielded one
>>
>>2002480
Its not competing with anything m8
>>
>>2002486
It uses up the cap from the automated ships skill.
>>
>>2002451
To think that after matt damon's freak out we had several months of peace and actual starsector discussion

nothing good ever lasts
>>
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>>2002483
>The Onslaught mentioned
>>
>>2002483
>lore was made before mk1 existed
>literally says it's design was the core for onsluts
you fucken wot
>>
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>>2002333
>And don't forget to fix your 'slaughts arms.
WHY WOULD YOU GIVE UP 10 SUPPLY COST OLDSLAUGHTS?
they even have rugged construction so the d-mods aren't even that impactful
>>
>>2002493
>arbalests and pillums
>in built dual super devastator
>better add some more devastators
anon.... what in the actual fuck
>>
>>2002491
It clearly says shield tech was the reason it was replaced, ergo the modernised shielded Onslaught was the replacent
>>
Alex confirmed that the Oldslaught is getting nerfed severely in the next update.
>>
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>>2002500
t. most literate follower of ludd
>>
>>2002488
Well you dont need it
>>
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>>2000905
wtf has it already been a year
>>
>>2002499
It is the oldslaught build and it smashes everything.
>>
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>>2002499
>.75 flux/dmg arbalest
>.5 flux/dmg devastators
>.1 flux.dmg super devastators
>shield shunted
>still maxes out capacitors within 10 seconds
at this point im scared to replace anything since it works so well
watching it combat burn into a group of ships and kill anything it drives by is pretty awe inspiring
the stupid amount of guns and reckless AI makes anything else hard to slot in
>>
>>2002503
good riddance
>>
>>2002508
Yes.
>>
for me the appeal of oldslaught isn't that you can just w+m1 a paragon
it's not even that that you can do that at 135 speed, and instead of a paragon it's 3 radiants, and while the other two dump uninterrupted DPS into your sides and rear you just laugh and kill one of them and then turn toward them next
it's that the AI actually knows to do this and often will. I just give my oldslaught an eliminate command on whatever their biggest threat is, give the rest of my fleet a defend command on it, go afk, come back to no casualties. works against every enemy in the game

>>2002499
NTA but that's similar to the loadout that I use except my smods are automated repair and extended mags. the THREAT demand a lot of PD and having this ship as your anchor with 3 devastators makes the fight an absolute joke (not that endgame content is hard anyway, you can kinda do whatever you want, especially with le edgy red clouds). As for the arbalests, they're pretty flux efficient which is good for a ship with terrible flux stats. Does your oldslaught not have trouble with flux during extended fights with remnarts or threats?
>>
Time for a vanilla run
I'll name my player character Solomon and cage all the demons I possibly can
YEA, AND WISDOM WAS WITH HIM, AND 72 LEGIONS OF HELL ANSWERED HIS CALL, FOR HIS PACT BOUND THEM INTO THE SERVICE OF THE RIGHTEOUS
>>
>>2002499
>>2002524
i just swapped the arbalests for thumpers + ITU and oh lordy, i got mine from black dealer but it usually remains with top flux destroying everything, it vents every blue moon or so but it doesn't seem to be bothered by a 99% flux bar.
>>
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Thats vanilla done, kind of sucks that a whole bunch of shitballs are immune to being fully bombarded.
>>
>>2002525
more like Solamemon
>>
>>2002524
>automated repair and extended mags
See, that's reasonable. But you're not selling me on arbalests. Those things are probably the worst weapon in the game. And why not some helbores on the side slots?
>>
What if literal demon hullmods on oldslaught
>>
Is the new shit hard to find? Abyss spelunking is a time sink
>>
>>2002542
>why not helbores
Saturation PD trivializes THREAT, the wide spread lets it hit things in front of it and it denies the ability for overloaded frigates to strafe its shots, and it's comparable in flux efficiency
>arbalests being the worst weapon in the game
I know arbalests are bad, it's not about the weapon performance it's about not capping your flux and denying your built-ins the ability to fire. I could perhaps be convinced to slot smalls into those slots, like railguns with rangefinder or something, or just use thumpers instead but then you kinda get btfo by radiants and paragons (who are so large that the inaccurate arbalests can't miss)
>>
arbalests are good
>>
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>>2002553
S-mod Shroud Mantle on oldslaught with the Hungering Rifts is a pretty good meme, the healing is strong, but oldslaught doesn't struggle with survivability, it struggles with damage. S-modding in automated repair + extended mags solves all your damage problems
>>
>>2002557
Brother, if you're depending on arbalests to fight ordos things have gone horribly off script.

>smalls with rangefinder
I like that. I really do. Railguns are very flux hungry though and that beats the point. Heavy MGs are an interesting idea. Maybe a couple of small needlers as well.

>thumpers
But why? You already have obscene hull damage. Helbores are nice since both low flux and can't be intercepted with PD. If it's a flagship I'd go with manual fired Gauss and when they start sparkling rip them apart with the integrated guns.
>>
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>>1995655
>turkler is back
>>
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>>2002542
>But you're not selling me on arbalests
arbalests are bad because of accuracy
the oldslaught always combat burns towards the enemy at
125~ish 100% of the time which is faster than most caps and cruisers
this negates the downside of the arbalest since it cant miss since it will always be 0-300 units away from the enemy
what you have now is a med size gun that costs 8 OP with good flux stats
this makes it great for the oldslaught since its flux stats are horrible for the amount of hardpoints it has
this applies to the devastators as well
also what the fuck the AI knows that it can just rush a paragon and kill it pretty much instantly this thing is BUSTED
>>
>isekai factions arent lore friendly! no, space mechs aren't lore friendly! no, any mod faction isnt lore friendly!
>alex adds eldritch abomination from another dimension
>eldritch abominations are canon

l m a o
inb4 mod mafio makes 58372897489324 cosmic horror knockoffs like what happened with omega
>>
RAT did it first as much as al*xtrannies try to steal the valor
lukasz > alex
germany > pidor*ssia
>>
>>2002575
They're allround crap. Autocannons have comparable to better range for a small slot and are even cheaper. Comparable DPS because, you know, they can actually hit something that's not further than 20U away. Railguns are straight up better if hungrier on flux. Freaking heavy mortars have a stronger case to be used as a mid-close range brawler and ghetto armor stripper than them.

>the AI knows that it can just rush a paragon and kill it pretty much instantly this thing is BUSTED
A reckless core will rush a paragon in a mudskipper if you let them.
And what's with this obsession with paragons and or stacking PD? Neither of those are hard to deal with in vanilla.
>>
>>2002583
>isekai factions arent lore friendly!
Correct
>no, space mechs aren't lore friendly!
Correct
>no, any mod faction isnt lore friendly!
Correct
>inb4 mod mafio makes 58372897489324 cosmic horror knockoffs like what happened with omega
Still won't be lore friendly. Vanilla is the only way.
>>
>>2002585
is fractal russian?
>>
>>2002575
>also what the fuck the AI knows that it can just rush a paragon and kill it pretty much instantly this thing is BUSTED
without ai core or skills it's not and can be easily destroyed by DEM's.
>>
>>2002596
Yeah, technically.
green-card-lottery-liberashka expat russian, to be precise
>>
>>2002556
Bls respond ;_;
>>
>>2002601
huh, thank
figured it was post soviet of some kind just by the flavor of the setting
>>
>>2002589
>obsession with PD
There's 2 ways to deal with Fabricators; either rush them down, or use PD to clean up the fragments before they can return to them and gimp its CR
Oldslaught has rushdown in spades, and honestly any loadout will facilitate that, but I guess people want it to be able to do both simultaneously, hence the devastators. It could be killing faster with other weapons, but it kills fast enough, especially when you consider you have an entire fleet to back it up and pick up the slack. Any ship can deal damage, only the oldslaught can plant itself in the middle of 4 radiants and hold their uninterrupted attention for 3 actual goddamn minutes
again, though, like you said, all of it is overkill, nothing is hard in this game, I killed le hard mode red clouds using pirate falcons, and the entirety of THREAT are helpless against phase if you focus down the Overseers
>>
So this is the end for Jeff for this False Idol story line currently?
He got shot but I think I got everything good for him except lying about the Church trying to buy the false relic.
>>
>>2002589
>They're allround crap
im not saying they aren't crap in general
im saying that in this specific ship they aren't a bad choice
every fight i bring the oldslaught into it gets close enough that the accuracy does not matter
the fucking devastators hit most of its shots at the range the AI brings the ship into so i dont see a problem with the arbalests

>stacking PD
because of the new enemies
also its pretty cool to have a ship that can clear out all the fighters on the board and be able to eliminate any opposing ship
>>
>>2002590
Schizo
>>
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>>2002585
I prefer Alex's abyss over RAT's tbdesu
RAT is still very cool though
>>
>>2002624
same, I think its hard to say he didnt get some kind of inspo from it tho
>>
>>2002610
>middle of 4 radiants and hold their uninterrupted attention for 3 actual goddamn minutes
On armor alone? I'm sceptical but aroused.

>all of it is overkill
Yeah. Just that.
>>
>>2001027
Heavy mortar is dogshit, thumper is actually good now, and this ship doesn't operate in a vaccuum. There's more than enough missiles to strip hull, if you run out of missiles you can just let another ship strip hull for you. If all else fails the Eagle is nimble enough to back off from anything big enough to actually threaten it.
>>
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>>2002557
>railguns with rangefinder or something
25 extra flux adds up when you have 9 slots firing at once
i think the direct upgrade is the light mass driver you get from threats though they are1 op more so might need some messing around
>>
>>2001157
Does he know?
>>
>>2002402
thanks
>>
>>2002503
major update or hotfix?
why does he not allow fun?
>>
>>2002649
>direct upgrade
>less dmg
>>
>>2002649
actual direct upgrade is the threat mass driver but it costs whopping 5 more op
>>
>>2002671
if you pull your head out of your ass you could see it more clearly
>>
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>>2002671
>less damage
its more flux efficent so its more effective damage since the AI does not like to vent with the oldslaught
it would just stay at 100% and only fires like 1/2 of its weapons
the worst part is that it will refuse to fire the adjudicators too since its 600 flux a second when its charged
>>
>Increase available RAM
>Game stutters and loads like ass
Can one of you /g/ays spoonfeed me, is the game struggling because too much of my RAM is used overall by the game, browser, etc. and having trouble loading, because without allowing more RAM it was buttery smooth? It's the only thing that comes to mind even if contrary to my layman mind since more RAM=better even if it reaches cap.
>>
>>2002677
>higher accuracy at longer range
>somehow less damage
>>
>>2002681
is your new ram the same frequency
>>
>>2002686
No I mean editing vmparams
>>
>>2002683
oldslaught fights at headbutting range
>>
>>2002681
how much RAM do you have, how much did you make available for the game and how much is used with and without the game, gay ass faggot?
>>
guys how do i stop the oldslaught from kissing the star fortress?
>>
>>2002688
your mother lied you to, you're not special. you're just retarded.
>>
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>>2002674
>5 more op
then i guess its not a direct upgrade then
>>
>>2002689
8gb, allowed 4gb, same setup as when I opened the game says 3,2gb
>>
>>2002690
Love must bloom during space combat
>>
>>2002694
It is, it just costs more. Like an upgrade.
>>
>>2002698
is that a direct upgrade or just a higher tier then?
i thought a direct upgrade would be keeping it as close to the original requirements but better in most categories
>>
>>2002695
you didn't answer how much is used without opening the game but you already have low RAM and most likely it's "eating" into other operations.
like, at 90% RAM usage, your system responsiveness tanks and slows to slower than a crawl. you hit this point.
try allowing less than 4gb and report back.
>>
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You may not like it but this is what peak battleplan looks like
>>
>>2002706
Alright I reduced the allowed RAM to 3gb but task manager claims the game is eating almost 5gb. I edited both xmx and xms to 3072 like the forum guide said.
>>
>>2002715
>the game is eating almost 5gb
the game by itself or how much total RAM is used?
at idle, the system will use some RAM. 2gb in my case at windows 7 but newer windows use more at idle i think.
>>
>>2002704
Well I always saw it used for something directly better, as in in every stat, even if it costs bit more.
>>
>>2000626
i remember that from the /indie/ bunker days
got any more pics?
>>
>>2002724
The game by itself, which pushes the total ram usage to +90% and slowdown.
>>
>>2002727
F
glad you discovered what's causing it.
>>
>>2002727
how long was the game running
>>
>>2002706
>you didn't answer how much is used without opening the game
That's the 3.2gb part, that is how much the system uses overall without opening the game. I can see why 4gb would be ambitious considering slowdowns but the game using more RAM than allowed is getting me
>>2002732
More like what the problem is. No idea what is causing it unless I'm fundamentally misunderstanding what allowed RAM usage means. Shouldn't it hard cap at specified number, 3gb in this example
>>2002733
Opening it and being ingame for 10 or so minutes, same near 5gb usage from the loading screen.
>>
>>2001955
>>2002050
java 17 to 23, what would be the difference if any?
>>
>>2002735
>unless I'm fundamentally misunderstanding what allowed RAM usage means. Shouldn't it hard cap at specified number, 3gb in this example
this is beyond my abilities. have you tried double checking the 3072 figure and restarting your PC?
>>
>>2002390
It does, other anon probably got his from bugged blackmarket dealer.
>>
>>2002742
>It does
NYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
maybe get more ram
>>
>>2000938
I did a variation on this and it's shaping up to be one of my new favorite support ships. Good catch anon.
>>
>>2002738
Yeah I checked, and shit if I restart I won't be able to post soon so I'll try it again tomorrow. The only thing that comes to mind is RAM not flushing data fast enough or something, leading to a clog cycle that gets worse and worse, game technically never using more than the specified amount but occupying more RAM all the same.
>>2002751
I would if I could nigger
>>
>>2000931
Need to breed her, need to get all her eggs fertilized.
>>
>>2002756
there are no eggs to fertilize
that's a dude
pretending to be female
>>
>>2000931
German Bois are so catty, prissy and rapeable
I wish I was in a Ficktstukenmarkt in Berlin with Noa, Lukas, Soren as my 'mares'. 15 hours bareback no lube
>>
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>>2002758
oh...
>>
What's the point in setting up the scholarship trust? Just flavor?
>>
Tempest with 2 heavy blasters
discuss
>>
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So anybody doing the new tri-trachyon mission yet?
>>
>>2002784
ALSO I CAN'T FIND ANY DAMN DOOMS FFS, I want to try out basic onslaught with a doom as my ship.
>>
>>2002781
Doesn't have the flux to sustain it.
>>
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>when someone tells you "NOOO YOU CAN'T SAT BOMB A PLANET, THINK OF THE HECKIN CIVILIANS"
>>
so what's the best build for the oldslaught
>>
Should I take a capital on my trip into the abyss? Should I expect any fighting on the way down?
>>
>>2002802
Expect meeting consequences of Ludd actions.
>>
>>2002634
im pretty sure the abyss existed before RAT
at least the concept and not what we have now
>>
>>2000931
why is Nia always angry to the players?
>>
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pretty cool
>>
>>2002793
Fuck civilians, i just want to not fight the entire sector AND i prefer to have productive planets rather than burned out husks with glassed surface.
>>
Man stelnet no longer works on 98a, crashes when you click on a search result or a market storage.
Anyone knows a similar mod or how to make it work?

>88633 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException: Cannot invoke "String.length()" because "<parameter1>" is null
java.lang.NullPointerException: Cannot invoke "String.length()" because "<parameter1>" is null
>>
Alex added a new female portrait.
it burned my eyes.
i'm not sure i can forget it even after replacing it.
what's with the disgusting portraits in this game?
>>
>>2002844
its for trannies to self insert as
>>
>>2002825
>BRO CHECK OUT HOW HARD I CAN PEE
>FSHHHHHHHHHHHHHHHH
>>
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Anyone use the Station Augments mod?
Does it succeed at making Orbital Stations more powerful and varied?
>>
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how the fuck
>>
>>2002847
i get that you're joking but i need to know why they chose to make them ugly so i'll reply seriously.
trannies hate looking at themselves because they're ugly.
i infer that they hate looking at ugly things too.
>>
>>2002379
i mean all the vanilla ships are just reskins of the onslaught
>>
>>2002852
idk. i faced 4 Guardians at most in all playthroughs.
>>
>>2002852
Did you increase ai fleet size by chance?
>>
>>2002852
built for soloing with specialized anti-armor ARMA mech with ruthless sector XP difficulty scaling giving you 50 storypoints for winning the battle
>>
>>2002853
Outward reflection of their inward ugliness.
>>
>>2002815
It's probably just a coincidence. Prior to 0.97 the Orion-Perseus Abyss was just a text label on the map. RAT's "abyss" came a few months earlier and didn't even revolve around that corner, you could just into it from anywhere.
>>
poor Ziggurat it was only around from .95 and the power creep as already made it the worse choice of the 2 now the only downside to the oldslaught is that you need Neural Link to pilot it
>>
>>2002859
no
the fleet was defending a arkship though so that's prob why its so big
>>
>>2001659
I already found it kind of obnoxious that we had to one-up the Remnants with AIEEE HELP ME OMEGAMAN, doing it again twice over in a single update just feels like Alex is taking the piss.
>>
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>decide to do the abyss quest and see the special onslaught.
>kit it out and watch it in sims
>finally get it to where I want it
>set it loose on a station.
>it just W's into it.
>watch it fight any capital, it just W's into it basically headbutting it.
it is shaped like a helmet...
>>
>>2002871
Go find a 1 million credit arms dealer and get a second.
>>
Any other events for commissions found yet? I enjoy making that one chick on Eventide drenched by nearly slaying another man in single combat in front of a massive crowd but surely there is more.
>>
imagine how many great side missions and quests we could have like prince of persea if only rules.csv wasn't so dogshit
>>
>>2002874
how bad is rules.csv?
>>
Hey does anyone have any image of the {ACTUAL DEAMON} weapons?
>>
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>>2002879
like a Shock Repeater with more range and damage
>>
By Ludd I will give you a taste of my hammer
>>
>>2002867
it was already nerfed with the Great Phase Nerf.
>>
>>2002887
the Great Phase Nerf? the phase coil stress thing right?
>>
Dont worry Alex is already removing oldnaught fun.
Reminder to save its current stats and restore them after patch.
>>
Is there any excuse for not having built in expanded mags on the oldslaught? I want a reason for me to not do it.
>>
>>2002895
No
>>
>>2002895
because it makes you gay
>>
>>2002897
Honestly compelling, I feel like it fits
>>
I miss double phase lance energy focus tempest
>>
>>2002880
why it looks like eyes
>>
Is a fat hound wolfpack really any good?
>>
>>2002895
i mean if you have the neural upgrade to control AI ships you technically can use it as a broadsiding drive by bus with the perm uptime combat burn
imagine your captain just riding the oldslaught with 11 Hypervelocity Drivers and 3 hellbores just skirting around the edge of the engagement bullying other ships with the fact that your ship outranges and outruns anything in the sector
>>
For me? RapeSector of course
>>
>>2002910
>"Hmmmm i got popular? let me make my mod closed-source and obfuscate code so no one will do fork of it (don't mind that my mod is fork of another mod)"
>"Update? What update?"
It's become soulless.
>>
>>2002911
I can't fault the nigga for going closed source when there are high-profile attempts of angry niggerfaggots writing malware against him desu
>>
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>>2002911
>>let me make my mod closed-source and obfuscate code so no one will do fork of it
wait what
are you serious
>>
>>2002911
The trannies always try to fuck with based mods internals thoughbeit
>>
>>2002914
Don't forget
>lie in RS-discord FAQ that it always was closed source
>>
i prefer my rape open source, or as i like to call it, GNU/rape
>>
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>>2002918
damn, what a nigger
>>
alright new run time to do some bounties
>luddic path base discovered
what's the worst that could happen
>go to fight bounty target
>whatever Citadel: joining the enemy.
>>
Asteroid impact on drive bubble
>>
>>2002779
Send help
>>
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>>2002779
From the patch notes.
>>
>>2002916
>shartyspeak
Go back.
>>
>>2002941
Thanks but how does that work exactly? And what's with the specialization? I've tried looking but there's like two bug reports for spelling and that's all.
>>
>>2002936
FUCK Isirah and Thule
>>
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how concerned is it appropriate to be
>>
>>2002963
nm I ran away and got fucked up by something called a void maw
I would be less upset about it if finding this shit wasn't so rolling dice.
>>
>>2002967
>would be less upset about it if finding this shit wasn't so rolling dice.
It isn't, shrouded abyssal lights have a slightly red-tinted color instead of purely white.
>>
>bring a pegasus with 4 locusts
>mog threat niggas
>>
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why would you ever want to kill off deep space pirate stations? they so convenient
>>
How do I into colonies? What do I look for? Am I supposed to be as close as possible to the core worlds? Should I only look for habitable worlds, or is that literally just a flat bonus to the hazard rating?
>>
>>2003000
Starting with a farming world is a pretty safe pick.
>Am I supposed to be as close as possible to the core worlds?
Somewhat, Very low accessibility causes lots of issues. Keep in mind you can raise it a bit with story points.
>Should I only look for habitable worlds, or is that literally just a flat bonus to the hazard rating?
A very profitable industry will be profitable on a 200% and over hazard world, though it will take longer to become worthwhile.
Up to 150% it's usually fine even for a first colony though.
A very good mining and smelting world can be fine. It will need decent accessibility though.
>>
>>2003000
5-10 mil in the bank at the least. Decent distance from the core worlds. Very strong fleet and small planetary hazard. Ideally multiple habitable worlds in a single system.
>>
>2 Tundra worlds with 100% just one system above the core worlds
A shame there aren't any other planets in system
>>
>>2002450
if i can tell with a glance which vanilla ship it is shitbashed from its a no go
>>
>>2003000
First make sure you have a couple million credits saved up.
>look for habitable worlds
Preferable, but not necessary. You'll want your farming / light industry colony there, but you need other planets for other industries.
>as close to core as possible.
The closer the better because of accessibility being a straight up % modifier of your income, so you'll want this number to go up as much as possible. The only downside is that all invasions and other fleets will arrive faster at your doorstep, but it's not that much of a deal.
>what else to look out for
In-system gate is a major one. Not every colony must be in gated system, but you'll want your primary stockpile of stuff to be easy to access.
Domain-era transmitter for the stability bonus. Or at least a stable location so that you can put a makeshift one down yourself.
If you got any mods, you gotta add some criteria to that as well.
Generally, you'll want your first colony to be low-hazard farming world.
The more demand you fulfill in-faction, the cheaper your colonies are, and every colony demans food, so it's good start.
If the world is also habitable, put light industry in there, then make it a freeport (drug export) and maybe add commerce, but you'll need extra stability for that.
>>
>>2002692
>hasn't tried oldslaught
lmaoing at (you)
>>2002913
>retard makes malware
>gets mod banned off forums with proper crash report
you didn't think this through did you? it was a nig move to make it closed source and not release the impregnation update.
>>
>get oldslaught with 3 devastators and fill every medium slot with a flak cannon
>release oldslaught on the enemy and go take a piss
>come back to a won battle
atleast alex noticed he made the flux cost 0.1 instead of 1 on the built-ins
>>
>>2003000
never settle more than a single system the whack a mole garbage is already unfun with a single system and having more to defend will just make you want to quit the playthrough
if you cant find a good system either cheat or restart
>>
I miss the days that Penelope's Star could be colonized without pissing anyone off. I'd setup a basic colony on the desert world and use it as a waystation to store stuff and refuel/restock easily.
>>
>>2002874
good
Fuck having content gated behind random events on certain planets with certain conditions you don't even you you don't know.
I get bombarded by retarded notifications nonstop. Anyone wanting me to do anything worthwhile should also send me a pm so i can at least guess where the fuck i can start the content.
>>
>>2003029
You and just about everyone else with at least half a brain. Good times.
>>
>>2002908
>hellbores
i love wasting flux to hit absolutely nothing
>>
>>2003029
As an average joe stuck on ground with no hope of becoming a spaceman, where would you rather be? As much as i dislike them, i think i would pick a hegemony planet.
>>
>be me
>aurora in combat
>see oldslaught vs newslaught and decide to help
>younearoverluxyouretard.jpg
>have to choose between going overload next to two dominators or take the damage from newslaught death
>oldslaught suddenly pulls newslaught away from me and lets me vent
genuinely feared for my butthole, fucking kek.
>>
>>2002943
The early Galatia missions progress is essentially Sebastien relation.
You get like 3 choices
>100k
>200k
>500k
The amount given dictates how much of the early missions pre-researcher rescue you skip. Then you get to pick what the fund should be used for and this choice seems to be mostly RP, I think
How does this work if the point of these missions in-lore was to disguise your gate work as just regular merc make-work and instead you just get a call from Baird, drop 5 stacks on the Academy and go fuck with a Tri-Tach black site? I don't know but I guess it's just there for convenience so it does not matter that much
>>
>>2003042
>I guess it's just there for convenience so it does not matter that much
i wouldn't say convenience, having to redo the whole quesline from start was always a chore with the busywork quests but letting you skip it to alpha site is a huge improvement.
now i hope alex lets us finally kill the fucking space lesbians for trying to get the PC killed.
>>
>>2002889
>the phase coil stress thing right?
idk the technical name but i guess you're right.
phase ships getting slower the more flux they have. maybe there was also another thing idk.
>>
>>2003025
Just build a high command somewhere and forget about it for the next 2 in-game years
What, are you really so stingy that you can't give up one industry slot somewhere?
>>
>>2003016
>In-system gate is a major one. Not every colony must be in gated system, but you'll want your primary stockpile of stuff to be easy to access.
this isn't that important for 2 versions now
>>
>>2002844
>ohhh my HITLER is that NORMAL LOOKING PEOPLE?!?!? AIIIIEEE SAVE ME NIGGERMAN AAAAAAAAAAA IM GOING INSANE!!!!!!!!!!!!!!!!!
>>
>>2003054
nah, actually ugly.
normal looking people don't look like moloch is trying to cosplay as a human.
>>
>>2003054
You might see a skinwalker everyday in the mirror, but real people don't enjoy being forced to see abominations.
>>
>>2003058
>projecting
I know you love so much anime because seeing real faces remind you of how ugly you are
>>
>>2003000
explore until you find a production industry colony item (biofactory, mantle bore, etc) and settle the first shitball that you can build a matching industry on. then just leave it at size 3. no need to invest more.
>>
>>2002853
>but i need to know why they chose to make them ugly
the portrait artist is a jew
>>
>>2002905
>a fat hound
?
>>
>>2003000
If you settle more than 2 planets, prepare to get reamed by the crisis system
If you let your planets grow beyond 3, prepare to get reamed by the crisis system
If you settle in remnant space, prepare to get reamed by the crisis system
Ground defences are useless, don’t bother building them unless you need the stability to negate decivilized subpop
Don’t bother building space stations/patrol HQ unless you’re growing
Don’t use colony items/AI if you don’t have a military base, the luddics will send your crisis bar to the moon
>>
>>2003038
Maybe Ailmar, seems comfy enough and it's relatively irrelevant so no-one really cares about it.
>>
>>2003069
sorry, meant a fat bitch (your mom)
>>
>>2003081
why so rude for no reason?
>>
>>2003084
needs correction
>>
>>2003047
>i hope alex lets us finally kill the fucking space lesbians for trying to get the PC killed.
Is that post 0.95 thing? I didn't played since them, and don't remember this being a thing.
>>
>>2003086
He's just overreacting, like a woman.
>>
>>2001898
>>2002014
Arma mechs look and act better
Sunrider mechs are fucking stiff af
their arms and legs don't even move
>>
>>2001955
>>2002050
base ram allocation was also increased from 1.5GB to 2GB as default
>>
HOTFIX WHEN
UNFUCK THE BRAINDEAD AI ALEX
>>
>>2002518
>he thinks its shunted
Ayy Lmao
>>
>>2003093
It will come after he's done nerfing the oldslaught
>>
>>2002585
Faggot
SHU did it first not RAT
>>
>>2003090
>He's just overreacting, like a woman.
i just want any excuse to kill the fucking dykes.
>>2003097
won't help, smod expanded mags and use aurora to push enemies into the maw of the beast, really fun.
>>
I need some elite hacker that saves https://fractalsoftworks.com/forum/index.php?topic=4018.3135 blackrock from oblivion, will pay in internet points, thx
>>
What's the use for safety overrides?
>>
>>2003103
Making low tech frigates and destroyers not completely shit
>>
>>2003103
override safeties, it's in the name...
>>
>>2003103
for me it's dual machinegun LP lashers
>>
>>2003103
For asking dumb questions
>>
>>2003101
never forgotten
https://youtu.be/WzMnJnLF13Y?t=67
>>
>>2003103
to win
>>
>>2003112
wrong track whoops
https://www.youtube.com/watch?v=ZRGK5-47rdY
>>
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>Install Better Combat because I like the giant asteroids floating around the battlefields and nothing else.
>Playing a New Game from the tutorial.
>Caught by a pirate patrol on an asteroid field, but no worry, I need only yo destroy their kite and I can escape them.
>Manage to blowip up just as I reach the map's asteroid-covered border.
>Engage my Retreat Thrusters with [R]
>Watch as my Captain's ship rams itself straight into a giant asteroid barely outside of the map's screen and instantly blow up to pieces and 'Disable' itself..
>Proceed to watch as my two rickety frigates do exactly the same thing one after the other.
>>
>>2003101
i only accept payment in bussy
>>
>>2002838
i think this is because alex changed the intel screen like a lot. maybe. so no.
>>
what was the mod that lets you start with a custom officer again?
>>
When will RS add more interaction with The Bois?
need more than just drinking with em

I want to bet on sports matches to see which team wins the NFL this season with em
>>
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>>2003156
RAT Camaraderie Start if you're thinking about what I think you're thinking about

pic related some based otou-sama anon's run
>>
>>2003160
ah there we go, arigatou fat and bald.
>>
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>>2003162
np, have fun with your .98 run
>>
>>2002920
stallman didn't die for this...
>>
>>2003160
>>2003162
>>2003162
>>2003165
mandatory scenario where fat bald bastard is caught plapping selkie with pics and everything.
>>
>>2002779
skips the initial indie rep grind to get to the blacksite researcher extraction quest faster
>>
>>2002905
Cerberus is dogshit worse than hounds
just stick to normal hounds because its got a ballistic hardpoint instead of a trash turret
>>
>>2003086
The first time you try a prototype janus device it blows up
you'd have starved to death within a year if you didn't know transverse jump

the fucks knew this would happen and they let you blow up anyway

THEY HAVE A PERFECTLY WORKING PROTOTYPE THAT WOULDN'T EXPLODE FROM THE BEGINNING
>>
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How can I recognize a good weapon and a bad weapon ?
>>
>>2003101
0.98 blackrock update is already on USC
>>
>>2003226
good weapon kills
bad weapon gets you killed instead
>>
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>>2003233
I see, no wonder I keep dying.
>>
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>>2003226
here have this really, really out of date image.
>>
>>2003226
The damage per flux ratio is a good broad indicator.
Keep in mind Kinetic does double damage to shields and frag sucks against anything other than Hull.
Still, sometimes an inefficient weapon that can bring the hammer down on whatever you don't want to see anymore can be worth it.
Also some weapons might have secondary effects, such as EMP.
>>
why does ymfah keep shitting out banger mods?
game isn't even a week old and he already spat out the best mod ever
>>
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>>2003240
Fuck
forgot the pic
>>
>>2003242
Mod lets you mammon-max?
>>
>>2003225
But they also know you are capable of transverse jumping
Also she said it would happen but you agreed to do it anyways
Don’t be surprised when the thing she says will happen happens
>>
>>2003242
because when it comes down to it Starsector modding is squarely on the simpler side with very few complications that would require wizardry (i.e the game isn't hostile to modding or obfuscated all to hell like many are)
>>
>>2003246
>THEY HAVE A PERFECTLY WORKING PROTOTYPE THAT WOULDN'T EXPLODE FROM THE BEGINNING
you really going to ignore that part? they used that for their dyke escape btw while the player gets to be sent to die.
either rs gives me a option to hunt them down and put them in breeding facilities or alex lets me kill them, they deserve it.
>>
>>2003068
it makes perfect sense.
thanks
>>
>>2003248
>player gets to be sent to die.
More like player accepts a mission that has a high likelihood of death
They asked for more time beforehand to fix shit but the hag wanted you to start it now
The dykes don’t have any say in the academy
>>
>>2003245
yes
>>
>>2003248
>>2003225
the other anon is a faggot. ignore him.
we all hate those 2 bitches
>>
>>2003252
>More like player accepts a mission that has a high likelihood of death
NOOOOOO, NOOOOOOO, NOOOOOOO! I MUST BE SPOONFEEDED, I MUST BE THREATED AS A CHILD, YOU CAN'T EXPECT ME SIGNING THAT SHIT AND ACTUALLY RISKING MY LIFE, NOOOOOOOO!
>>
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>AIEEEE DADDY ALEX THE REDDITORS ARE PRAISING THE EVIL RAPE MOD PWEASE DO SOMETHING PWEASE PWEASE PWEASE
bitch energy
I wonder what alex' reaction was reading this after a hard day of coding in lesbians trying to kill the player into rules.csv
>>
>>2003246
>>But they also know you are capable of transverse jumping
No
they didn't know that
they weren't expecting you to live
>>
>>2003262
>damn that's crazy
>>
>>2003262
>owner of the discord
>>
>>2003262
Alex seems like a leftist, so I'm surprised he didn't immediately cave.
>>
>>2003267
Russian leftists is closer to American centre-right, than American left, outside of economics.
>>
>>2003225
keep in mind that the only reason they gave you that faulty device on purpose is so that Baird would be forced to have you rescue Zal
the proper device was already finished, they just wanted an excuse to have someone pick her up from Kanta's home
>>
>>2003262
literally whocars nigger
>>
>>2003275
bloody bitch bastard
>>
>>2003275
ME, i want to laugh at the faggots crying about some rape mod no one forces them to install in their game.
>>
>>2003275
I'll drink from your skull
>>
>>2003277
thats mr. bloody bitch bastard to you, saar
>>
>>2003282
ms. bloody bitch bastard
time for you to get raped!!!
>>
>>2002995
>why would you ever want to kill off deep space pirate stations?
They're great for gassing up, just don't order the special.
>>
>>2003275
>whocars
it's not a car you bloody bitch basterd its a polish trains man.
a trainny if you will
>>
>>2003275
CLARKSON YOU PILLOCK
>>
it's self defeating to bitch out all the time
for example, no one would care about ngo but they gave it immortality
>>
>>2003290
I'd still care.
>>
>>2003285
He's polish?
>>
>>2003284
l*ddic path stations are alright too, just have a big fleet and they won't kamikaze into your face closing the station off for three months and two weeks.
but pirates are far superior, they only close off if you claimed a nearby bounty..
>>
>>2003275
i care.
those faggots have no business trying to control what other people play.
>>
>>2002986
Thank
>>
>>2003263
>they didn't know that
The skill is given to you at the start of the questline
You cannot get to that point in the quest without having the skill
Is it that hard to imagine that Sebastian and the other researchers will talk about either teaching you how to perform it or mention how you already know how to perform it (if you have the skill)
>>
>>2003248
yeah we really need a RS option for those cunts that plotpoint has always been infuriating
>>
What is the most powerful faction and why is it pirates?
>>
>>2003317
pirates are just less gayer independents, you can be fully hostile to them and they still trade with you.
>>
>>2003315
S-shut it! Stop spreading information that is inconvinient for my position!
>>
I just want everyone in this thread to know that I would update RS right now but theres no source code
>>
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>opensource fundamentalists when they have to use a java decompiler for 5 mins
>>
>>2003319
How the fuck are independents a thing when the full might of literally everyone on the sector descends on any nigger placing a tent on a planet or station.
>>
>>2003315
Alvyss knows you have it but those lesbians sure as fucking hell didn't
>>
>>2003354
they formed when the domain network crashed and most of them were allowed to be as is, i wonder why league isn't hostile to them or maybe they were too weak to incorporate them planets.
but you are right that it makes no sense why the independents exist at all when you stop tp think about it.
>league would bully them into assimilation
>tritach would buy them
>hegemony would supress them until they join or be killed
>ditkat same as hegemony
>l*ddics would kill them all if they didn't convert
>>
>>2003354
because generally they're successor-states of whatever entities existed there before the collapse, but also because:
>they're useful as is to whatever larger faction is nearby (agreus, baetis, cethlenn, eldfell, ilm)
>nobody cares and it sucks to be there anyways (asharu, orthrus)
>wheeling and dealing with literally everyone else for the express purpose of fucking over the League (ailmar)
>the Diktat is too fucking lazy (nortia, and by extension umbra)
>they're turtlemaxxing (nomios)
>>
>>2003338
>>
>>2003363
>but you are right that it makes no sense why the independents exist at all when you stop tp think about it.
>>league would bully them into assimilation
>>tritach would buy them
>>hegemony would supress them until they join or be killed
>>ditkat same as hegemony
>>l*ddics would kill them all if they didn't convert
I assume that all of those conflicting interests are the reason they still exist. Like if the league tried to incorporate an independent planet that means that the LC, Hegemony and Tri-Tachyon would lose influence there. So the other powers in the sector would fight the PL to keep the planet independent. Sort of like the Concert of Europe.
>>
>>2003051
its mostly the fact that you have to babsit them thats the issue
>>
>>2003236
it's not out of date, it was retarded the day it was made
>>
>>2003369
you are not noticing that each faction crushing their independent representative within their own boundaries is what i meant, ditkat being caught by pirates was funny because it implies that both hegemony+tritach are moving in as they hope that with the death of andrada the dikat dies along with him due to internal conflicts, his coma was probably engineered because it happened before he could name another lion which opened a power struggle.
>>
bros... the league blockade are now sending their supply ships out
Not sure what a salvage rig is going to do

This is honestly exhausting man I'm literally murdering thousands of league crew and destroying entire fleets because apparently a few farming and mining colonies are to much for these assholes.

Wish I could just planet-kill kazeron at this point
>>
>>2003357
>the normal researcher knows that you know a skill that a random merc is allowed to know in order to perform a mission that’s a prerequisite to a top secret project but the 2 most important researchers in that top secret project don’t know
Retard
>>
>>2003379
Dont you just giga niga raid their nano forge and they cry.
>>
>>2003379
>Not sure what a salvage rig is going to do
in the hands of a persean? die.
in the hands of a l*ddic? kill you.
>>2003384
they do? i thought it was a mod only thing for chico forge.
>>
>>2003383
Zal & Scylla are still faggots for the third point alone

They gave you a non-working device that exploded and held back the working version
>>
>>2003385
There is a mod heist for a forge. But a colony crisis gets resolved permanently by stealing a nano forge and I think it is Perseans.
>>
>>2003252
>The player accepts the missing is high-risk
So actually it is totally fine to purposefully give him a faulty version of the device which will cause a fuckhuge explosion. Risking his life and the lives of at that point probably thousands of crew. Along with risking another purge of the academy resulting in many of their colleagues getting likely jailed for life
Just because the bitch is horny for some dyke that is chilling at Kanta's place and wants her out and can't just fucking ask the player to do it like a normal fucking person

People like to shit on Baird but she is at least mostly honest with the player, it's clear what she wants, she never conceals CRITICAL INFORMATION THAT COULD RESULT IN YOUR DEATH from the player and her checks always clear on time. At worst she is rude and does not explain her reasons to the player fully.

I'm spacing both the cunts as soon as they stop being useful
WITHOUT the helmets
>>
>>2003387
>>2003393
>>2003387
Give and take situation here
You get the ability to teleport anywhere and they get freedom
Your survival was never in question
If anything your the best person for the job since this is technically the 2nd time you went through this situation (tutorial)
Real question is if you think they deserve death for scratching the paint on your ship with the explosion
Or not I forgot if the explosion even broke the shield
>>
>>2003385
>>2003390
If you steal the Kazeron nanoforge you can then talk to the Hannah guy and join the League for much cheaper than initially offered and/or end the crisis.
>>
>>2003262
>around 2-3 seconds of a screen showing stats of hugs and headpats
>>
>>2003379
I changed a few variables because i hate pursue battles, and most massacares end with the supply ship deployments and it is fun as fuck to cut through them after eliminating the main fleet.
>>
>>2003225
The player was always an acceptable loss to hag and the dyke even begs for you forgiveness. It really wasn't her fault.
>>
I put malicious code in software I release and so does my wife
>>
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>>2003226
>>2003236
>>
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>>2003262
>GODditors likes RS without devolving into discord shitflinging and shilling like this shit board
How do they do it?
>>
>>2003400
>paying any amount of money to the league
Dont do that.
Just btfo their fleet and get a free +10% accessibility without having to get a commission that will tank your rep with other factions.
>>
>>2003410
I like the autopulsers more than the tachyons.
>>
>>2003399
>text literally says zal doesn't care if the player die
>give and take situation
ngmi, they deserve to be killed or put in a breeding facility.
>>
>>2003417
i do too but vanilla does not really have a ship i want to mount them on/use in my fleet
>>
>>2003418
>text literally says zal doesn't care if the player die
>being this ESL
the text says “you didn’t though”
That implies that not only did they know it was going to explode but they also how big the explosion was and if you were able to survive it
Strictly speaking they are smart enough to revive the gate system so I don’t think they are dumb enough to miscalculate the threat of the explosion
>>
>>2003399
>Real question is if you think they deserve death for scratching the paint on your ship with the explosion
Bruh

I will wipe out 100+ hegemony fleets just for a single inspector making me lose combat readiness. You think these techno-lesbos are gonna get away scott free?
>>
>>2003393
This, there'd be no issue if she just nicely asked if you could bail out Zal instead of this stupid shit.
>>
I am a malicious code
>>
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Onslaught MK I did her best to fend off the cosmic abominations till the end. Say your thanks to her.
>>
>The Luddic Church is on my ass because I'm a better Luddic than them
Well, The Path it is then. Kinda funny the Luddic don't give a fuck if you AI max but would lose their shit if you provide a planet for Ludd worshippers Because they know they suck and don't want a better Luddic faction competing with them
>>
>>2003425
>Third, and I'm not going to apologize, but Scylla and I held back the working device. It was my idea for leverage over Baird.
>Great plan. You almost blew me up before.
>You didn't though.
even i, as a ESL can see that zal's text make it clear she didn't care if you died on the explosion but you keep dodging that with semantics.
>>2003428
that's the funny part but i think the characters are supposed to treat you with rookie syndrome and the riter can't be arsed to make checks in the game for your powerscale.
>>
>>2003408
And yet the Hag never risked the player's more than necessary to do the job he agreed to do

You can argue that she sent him to test a device the dyke said was not 100% guaranteed to work.
But there is still a difference between sending a guy to test a device you are not fully sure will work because Daud is about to tear your anus if you don't
And sending a guy with a device you are FULLY SURE WON'T WORK because old lady rude and me horny ;3
>>
>>2003285
trains is hard job
>>
>>2002499
Anon, it's the vanilla loadout. It's meant for PDmaxxing, and the devastators are still amazing when it comes to killing ships for a simple reason: you strip off armour fast in a single burst, then the Adjucators do the real damage.
>>
>>2003434
>make it clear she didn't care if you died on the explosion but you keep dodging that with semantics.
Player character here sounds like a child crossing a red light with tier parents when the road us empty
“Dad you could have killed us if a car suddenly appeared and hit us”
“It didn’t though”
Nowhere does it mention the possibility of the explosion killing you
Most you can take from it is zal calling you a dumb for thinking she doesn’t know what she’s doing and not knowing his much damage the device she created can do
>>
>>2003439
not to mention AOE damage that makes devastator best gun outside mods, this is why expanded mags are a must to be smodded.
>>
>>2002556
You need reddish-tinted abyss lights and going in any gravity well in the abyss, with the obvious exception of Limbo
>>
>>2003442
>this guy nearly had me killed on purpose
>worse still this entire situation could be avoided but said guy insisted on going through it
>i should not seek revenge on him even though i have the power to deatomize said guy 1000 times over
peak cuck behavior.
>>
>>2003449
>this guy nearly had me killed on purpose
But he didn’t though
Look at this idiot retard who thought he was ever in danger
I bet he can’t even come up with an argument and will just default to calling people cucks and beta
Retards who can’t string together 2 sentences always default to their pre-programmed box behavior
What’s next? Is he going to threaten violence?
>>
>>2003442
Oh so she just scolds you for assuming she almost killed you due to her incompetence rather than on purpose, got it, that's cool then
>>
>>2003460
nah, read >>2003458
you was never in danger because zal is too incompetent to put you in danger.
>>
>>2003458
>That guy kicked me in the nuts but it's fine because i didn't die and it didn't make me infertile
Just because I was not in danger does not mean I cannot be angry about some smartass dyke who thinks it's fine to manipulate me as long as I don't die as a result
When i clearly would have just helped if they JUST asked
>>
>>2003465
I never fucking said you can’t be angry
My point was that you were never in danger of dying since the dykes who are competent enough to reconnect the gates aren’t incompetent enough to kill you in the explosion they planned for
Also in the ball kicking example they also gave you teleporting superpowers
You still got manipulated but you weren’t in danger
>>
>>2003470
>casually ignoring that there was no need for the kick in the balls and teleporting superpowers was something they had hidden as leverage
kek
>>
How do I avoid getting owned by Onslut in that Forlorn Hope mission from the main menu?
>>
>retards wondering why luddics freak out when you equip a hullmod that makes you glow like fucking satan

also its kind of annoying how condescending so many NPCs are to you in this game, you'd imagine they'd think twice about talking down to someone who can raze a planet without a second thought
>>
>>2003478
>trusting the merc who’s first reaction to being stopped by patrols is to sat bomb the Capitol
If anything making it so that none of this can be chosen by the player makes her seem more competent
Can’t be trusting retards to make good decisions amirite
>>
>>2003485
keep your distance and flux after you kill anything bigger than a frigate, usually you let the onslut come to you so you can blow it up then vent if no missile frigates are nearby
>>2003487
>deflected
pottery.
>>
>>2003486
The real question is why luddics know about that but the hegemony doesn't bat at eye at someone repairing and refitting a radiant at chicomozotoc
>>
>>2003486
>you'd imagine they'd think twice about talking down to someone who can raze a planet without a second thought
rookie syndrome, bugpunk77 does that too in main quest and you can raze night city to dust.
>>2003497
gameplay reasons i think, hopefully with the satan hullmod alex will be able to tell modders they can make other factions freak the fuck up so you can have your 'i shouldn't be seen with this" hullmod.
>>
>>2003495
>thinks the smart person should be making bad decisions and adding variables that could fuck up the plan
Dumb enough to write for a mod
>>
>>2000850
I'm pretty sure you can always reach that manually, it's somewhere to the left or bottom-left of Limbo.
>>
>>2002681
It's Java, it's famous for the terrible garbage collection which will inevitably cause slowdowns when a program is big enough.
>>
>>2003236
I made a similar image but with skills instead about 2 years ago. I should probably revise it and make it more compact though.
>>
>>2003387
since the working device depended on her ability to fabricate it they didn't really, they just gave you a best-as-could.
Still pretty risky, could have killed you.
>>
>>2003410
I have fond memories of XIV legion with maximum shield damage in slots + double hammer barrages. Did they nerf hammers a lot?
>>
>>2003514
My brother in Ludd she literally says they HELD BACK the working device ON PURPOSE
>>
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>>2003432
Thank you for your service, 'slut.
>>
>>2003518
Who built the working device?
Zal.
Where was Zal?
Kanta's Den.
How was Coureuse supposed to give it to you?
>>
>>2003432
I don't really like low tech but this 'slaught is cute
did it fight against shrouded too or was it meant to be an exclusive anti-threat weapon?
>>
I’m just glad that we can all admit now that the Superweapons mod was absolutely using content from other mods without their permission and lying about it.
>>
>>2003520
Are you an ESL? Should we find someone to translate the text for you?
>>
>>2003522
This.
The dev also did 9/11 and was a close friend of Epstein and P. Diddy btw
>>
>>2003523
What part of that question was unclear and what part do you think I was missing? Or are you just cornered and retreating into ad hominems?

When they say they held back the working device that could be that they held back the knowledge of a better device being made elsewhere, but again, Scylla was incapable of manufacturing it at the Academy.
It's also not clear on the timeline. The working device they held back could, conceivably, post-date the explosive test (she even mentions that she got and presumably incorporated data from, that failure) and therefore it was entirely unrelated to you getting blowed up.
>>
>>2003520
> Before leaving the academy, Scylla contacts you
> "The Janus device I gave you will probably explode, don't use it. Could you instead get Zal from Kantas den? She has the working prototype."
> "Sure, thanks for being honest, I'm going to load up 1500 marines and shoot every single pirate I see, I'll find Zal no problem.
Instead she gives you a bomb and it explodes in your face
And you never get to call them out for it
>>
>>2003432
Is it just me or does the slut1 look a tad bit wrong?
It feels a bit too stout. Or squat.
I don't know. Something looks off.
>>
>>2003529
Atavism.
>>
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>>2003516
yes but it's still fun to use hammer barrages at close range.
>>2003529
it's fun sized compared to a regular onslut but it has extra engines on the side.
>>
>>2003528
>thanks for the info Scylla
>attack kanta’s den and take the device
>leave zal there so me and Kanta are chill
> I get the device and keep relationship with pirates
>scylla is stuck on the academy and zal is stuck with kanta
>2 of the smartest people in the sector are fucking retarded
>>
>>2003533
Actually now that I think about it this is a pretty cool quest
They should give you the option and if you betray them the device should be strong enough to wipe out your entire fleet and kill everyone in the system and have you affected as if you sat bombed all of them
Then the gates would be permanently offline for the rest of the playthrough
Would be pretty fun
>>
I only pilot fast ships.
Luv wolf pack
ate capitals
simple as
>>
Why do even cut ties with the Provst? She literally did nothing wrong, and neither did we, and i a couple months she advanced the sector more than anyone else since the collapse. Imgaine the shit we could accomplish if fed her all the stuff we keep finding in the sector.
>>
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I love apogee :)
I want more apogees :)
I want small apogees :)
I want chunky apogees :)
I want long apogees :)
I love apogees :)
>>
Heavy Needler is unaesthetic.
>>
>>2003546
There was an opportunity for the player to be able to give her threat and shroud artifacts instead of the tritach corpo. It's a shame that didn't happen.
>>
>>2003542
>doesn't know about retribution being the fastest capital second to nova
yous a melaniated person
>>2003546
you cut ties with her? i mean i haven't done quest in 0.98a yet but before all she did was feel backstabbed by daud and the dykes but in technicality you are working for her as a temp contract instead as a academy employee
>>
Starsector has lost its way.
If a mod had come out last month and released the EXACT same enemies that this update put out, you would all have derided it as trash that’s not appropriate for the setting.
>>
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>>2003262
What the fuck are they asking Alex to do? Take Reddit down? It's not his concern what other people might or might not do with the code of someone else entirely.
>>
>>2003568
It's literally more of the same attempts to remove anyone from power who isn't them.

/starsector is the "competition"

someone should write alex about USC's pilpul.
>>
>>2003465
You need to take this argument to Shartler on the discord
>INSTALL RS
>Shatler "Head-patting my self-insert is like head-patting me!"
>I didn't though... at no point were you or your mom in real danger
>>
>>2003568
they sent takedown notices to mega in his name before. surprised they're asking him first this time.
>>
>>2003542
I remember having a tremendous amount of fun playing a literal wolfpack in one of my runs a year ago of just like, one destroyer and six wolfs.
I think I had to give up on it because reliably finding [specific class] to replace losses was such a pain but it was an absolute blast while it lasted.
>>
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>>2003542
What about fast capitals?
>>
>>2003587
Peak
>>
>>2003399
Why don't you give me your fucking money and take my cum into your ass?
>>
>>2003408
They didn't beg for anything
They fucking LAUGH AT YOUR FACE that you didn't realize that thing was a death trap from the get go
>>
>>2003547
based

still works with just mod_info edit btw
>>
>>2003550
replace it with newer mass drivers

>>2003587
She's TT exclusive now
PL no longer knows how to make her
>>
>>2003602
Leaguebros... it's so over...
>>
>>2003587
lolisey feet
>>
Missilebros, sometimes it feels like Alex doesn’t like us.
>>
Where do I buy Conquest now? There PL aren't they?
>>
>>2003607
Yeah but its way rarer now since they prefer Peggy
>>
>>2003547
That's a right handed Odyssey
>>
Greetings once again. I see you-

OH HI MR COTTON

...yes. I see that since we last met-

I FOUND A THING MR COTTON! I FOUND A THING NEAR A PLANET

Indeed. A thing of great and terrible-

ITS A HUGE SPACESHIP! A WEIRD ONE! LOTS OF CHAIRS AND SCREENS AND TOILETS AND THINGS FOR PEOPLE, BUT YOU'LL NEVER GUESS WHAT

You are attracting quite the stir of attention with that beast of-

NO PEOPLE MR COTTON! THINGS FOR PEOPLE BUT NO PEOPLE EVEN THOUGH IT WAS FLYING AND SHOOTING OUT THESE GHOSTS AND THINGS

I see. So if I might inquire as to your intentions regarding the abomination that-

I'M GONNA GET IT TRICKED OUT BY THOSE STARLIGHT GUYS WITH HOT PINK PAINT AND UNDERLIGHTING AND A JACUZZIZZI

*sips tea*

AND THEN I'LL BRING THIS MACHINE THING I FOUND BACK TO THE UNIVERSITY LADY

*cup rattles slightly as it is replaced in saucer*

AND FLY THIS RED HOT PIMPMOBILE THROUGH A GATE

*porcelain shatters*
>>
>>2003612
No
It's an Apogee Banshee
>>
>>2003620
i feel bad for cotton BUT IT'S FUCKING RED AND IT GLOWS
>>
turns out anon was just tsundere for forbidden tech magic
>>
>>2003602
>replace it with newer mass drivers
he has no PD
>>
>>2003602
Good suggestion, I forgot about them.
I keep getting rekt by the big ones and can't find any anubii though.
>>
>>2003620
absolutely divine
>>
>automated self-replicating exploration ships that went a bit loopy over the years
>automated hi-tech warships manned by AI capable of abstract thinking bordering on the incomprehensible and alien (once upon a time talking about these guys used to be a spoiler)
>automated defiant geometric crap that is well past the point of incomprehensible and alien
>automated self-replicating nanite ships that went a bit loopy a couple thousand years ago
>hyperspace demons
Place your bets now; what type of super secret faction will Alex concoct to upstage everyone else in terms of in-lore powercreep once again?
>>
>>2003667
why is everyone so interested in complaining about lore powercreep when a week ago the prevailing sentiment was that there was no endgame content
y'all negative nancies. You'll be bitching about catgirl sexbots.

I'm hoping for some kind of hive-swarm entity. Thinking of the locust worldeater from sword of the stars. Maybe activating the gate network allows them to begin arriving. frigate/destroyer swarms and some weird quasi-organic tech but not like void creatures mod.
>>
>>2003080
That would be my choice, excluding options like Gilead.
>>
>>2003667
Next will be a copy of the Abh from Crest of the Stars
>>
>>2003667
Hyperspace angels.
Then hyperspace angles.
>>
>>2003667
>what type of super secret faction will Alex concoct to upstage everyone else in terms of in-lore powercreep once again?
legally distinct flood from halo is my bet.
>>
>>2003661
Who cares about PD if your enemies are dead before they can fire off anything?
>>
>>2003673
People are complaining because Alex just ruined the game. I’m sure you’ll all still be defending him when he adds space elf waifus for his next trick.
>>
>>2003696
hound of tindalos as a spaceship?
>>
>>2003667
>intelligent machines engaging fatherless behaviour
>basic ass low tech grey goo scenario
>secret domain super tech to hide their ACTUAL cutting edge tech (sun siphons) that trifags can't even begin to understand
>warp demons
>>
>>2003661
eagle just shield tanks missiles. you can add some burst lasers if you want to cover other ships, i guess
>>
>>2003713
>>intelligent machines engaging fatherless behaviour
God damn it Angela
Ayin will never love you
>>
>>2003713
>low tech grey goo
or as some refer to it, "life"
>>
>frigate fleet with Atlai and a Prometheus
>3 million credits
>run into a cryo sleeper
>add Guardian to fleet
>can't make money anymore
why are capitals so fucking expensive?
why do high importance trade contacts refuse to spawn?
>>2002390
>>2002402
>>2002742
>you get a mod that counteracts this recognition effect when you get Ziggy
i did not expect this from alex.
>>
>>2003667
>>automated self-replicating exploration ships that went a bit loopy over the years
The derelicts aren't loopy, aside from the random bounty fleets. They're just following their programming to defend themselves from frontier yokels trying to loot them.
>>
>>2003721
since you're already cheating you can just addcredits 10000000000
>>
>>2003379
in the previous patch, i just dispatched their main/commanding fleet in hyperspace and they scattered.
>>
>>2003723
Meds.
>>
>>2003722
no, their iff is busted and they're extremely aggressive.
>>
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Are these space daemons ? What the fuck
>>
>>2003723
i just made Guardians recoverable.
it's not cheating.
>>
>>2003726
>add guardian to fleet
>>
>>2003729
unless you adjusted their supply cost it most certainly is
>>
>>2003728
it's just a sensors blip anon
>>
Midline ships are mid
>>
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>>2003620
>>
>>2003711
you say like space elf waifus are bad or something.
but you have half a point since the artist draw ugly people on purpose.
>>
A +100% exp story point will basically refund itself over the long-run right?
>>
tfw no abh princess wife to abduct you
>>
>>2003738
on an infinite timeline, but it's pretty easy to end up in a situation where you have a 100% green bar for ages, in which case it's basically wasted
>>
>>2003667
The actual Domain reestablishing contact. I will not elaborate.
>>
>>2003744
you're going to have to, alex.
>>
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>>2003716
You forgot your image.
>>
>>2003732
i didn't edit anything but me not being able to make money since i added it indicates that it's balanced enough.
>>
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>>2003716
>>
>>2003734
Midline is disgusting. It will never receive a special story ship like low tech chads or high tech gods.
>>
>>2003751
it's at least 20 dp undercosted, the only thing this tells us is that you're retarded, which isn't exactly going to end up in Nature
>>
>>2003546
You are a contracted mercenary, nothing more. You do the job, you get paid, you move on.
>>
What read do y'all have on the player character's personality from the dialogue? I know there's a bit of player input, obviously, but overall I get the impression he/she is quite cold and calculating, with a bit of a brutal logic thrown in there.
>>
>>2003756
>Radiant requires 60dp
>Paragon also requires 60dp
>Onslaught requires 40dp
>Guardian requires 40dp
>Radiant shits on all of them
>anon believes Guardian is equivalent or better than Radiant
>anon calls others retarded
methinks (you) are the retard here.
>>
>>2003766
>>Radiant shits on all of them
meds
>>
>>2003766
guardian is way better than the onslaught. there's not really any clever way to put this, only longer ways, so: you're a fucking idiot. shut the fuck up.
>>
>>2003693
Actually would be cool, I love the ABH.
>>
>>2003770
you're claiming Guardian is equivalent or better than Radiant.
you missing this part only further proves your retardation.
>>2003769
right back at you. denying Radiant's superiority is beyond stupid.
>>
>>2003766
>guardian has a missile autoforge so you can spam reapers
>somehow it's worse than a fucking radiant
be silent or i'll feed you to the THREAT, beta core
>>
>>2003776
he's a gamma core
>>
>>2003776
>so you can spam reapers
>spam
do you think it restocks ammo without cooldown?
>>
What's the point of these fighter skills if their bonus drops way down if you add more than 8 hangers to your fleet?
>>
>>2003792
The dev felt that mass carrier was too strong compared to other fleet comps so he nerfed the fighter skills by adding the scaling based on amount of wings.
>>
>>2003727
When do you get attacked by derelicts except when you're looting shit?
You're an unauthorized user trying to climb in through the window and complaining that security is going after you. Reexamine your priors.
>>
What's the difference between RAT Abyss and Alex Abyss ? And how do I access each one ?
>>
>>2003802
They have almost nothing in common. They're both in the bottom left of the map.
>>
>>2003792
The point is fuck you.
>>
>>2003808
Both at the same spot ? Is that a lore thing ? So, how do I know in which one I am ?
>>
>>2003802
RAT is more of a dungeon-esque thing while alex is horrors beyond your comprehension until you figure it out you are supposed to take fucking anubis with you or PD-centered loadout ships.
>>
>>2003782
Actually, you can:

2 small Reapers, Expanded Missile Racks, and missile specialization gives you 6 reapers total.
That lets you get off a reaper every 2.5s (which is, conveniently, half their cooldown) and never run out of ammo - the replen-reload is every 15s, and unlike the Gryphon is to max ammo, not base.

That leaves your two large missile spare, personally I use hammers because the faster cooldown compliment the Reaper spam. You can set all 4 to group-alternate and hold the fire button.
>>
>>2003779
gamma cores are default for domain drones, what the other anon said >>2003817 confirms it's a beta core that never touched a guardian in it's wretched existence
>>
>>2003667
I assume automated defense ships among actual alien ruins
>>
>>2003817
he said you can spam reapers.
but even with your meta use of combat skill, i bet Radiant will still be better if you apply meta to it as well.
i personally never use combat skills. other skills are fleet wide so they are more useful overall.
>>
Why is the Pirate Eradicator considered better than the regular one?
>>
>>2003766
Paragon wins through the sheer amount of shield-tanking it can pull off with the elite shield skill and hardened shields, which makes the shield only take 0.4 damage for every 1 damage dealt to it. Reaper torpedoes deal 816 hard flux to the Paragon.
>>
>>2003833
it used to be undercosted
>>
>>2003830
your idiocy is remarkable and constant
>>
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nigcelsior
>>
>>2003817
>and missile specialization
it's telling about the power level of the guardian that this is a sub-optimal pick even on an 8-skill integrated alpha core
>>
>>2003841
It's still cheaper but fuck giving up accelerated ammo
>>
this AI overload bug really is ridiculous. how did alex not notice this?
>>
Ludd was an omega core in a meatsuit
change my mind
>>
>>2003856
the player is an omega in a meatsuit
>>
>>2003856
Yes. And you're a beta in a fursuit.
>>
>>2003854
Burn drive is also kind of a shit system for the AI, gets it into trouble more than it helps.
The Onslaught can get away with it because it can bully almost anything it meets. Eradicator can't.
>>
>>2003859
lmao
>>
>>2003860
current pirate AI makes them incredibly reckless so they usually close in within seconds to your steadcuck ships and they can always shield up, if one tries to flee they burn drive to get closer without even being overdriven variant.
problem is current steadycuck ai gets locked and dies with ease, timids are way better to counter this aggression with frontal missile ships, aggressive seems to be the pre 0.98 steady and reckless are less suicidal but they can keep pressure really well.
>>
>>2003587
made for cuddling and stroking her short hair
>>
>>2003859
sick burn
>>
>>2003860
Pretty much. If it had maneuvering engines that'd be a different story.
>>
>>2003867
Maneuvering engines is always good so it'd be a big improvement but Accelerated Feed is even better. Doubling DPS and halving flux is such a massive spike in damage for completely free.
>>
what the fuck was that on the bottom left
fuck that entire area
i stood NO chance
>>
>>2003863
update, this AI is truly fucked up since it got a xenorphica killed, fix this shit, alex.
>>
You can judge Starsector players with perfect accuracy just by hearing their opinion of pilums.
>>
pilums are very mediocre but can be used in certain fleets
>>
If you have space for a pilum it means you have space for a reaper
>>
If you have space for a reaper it means you have space for a jackhammer
>>
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Give it to me straight, how'd it turn out?
>>
>>2003884
reminds me of my cock
>>
>>2003885
>green and glowy bits
Just what I was going for my brother in ludd that walked the path on jangala with no mask and no pants.
>>
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>>2003599
...erm they specifically say it isn't a deathtrap thoughowever
>>
>>2003884
It looks like one of those alien cat pictures but with an Odyssey instead.
>>
>>2003890
sure and i specifically don't think you're a retarded faggot. and, uhm, good luck?
>>
>>2003759
Kinda no bullshit for the most part. Really depends on your actions taken but when you're addressing your crew its really "just gimme the facts".

>>2003890
I think the thought is that it won't work rather than explode. Then again that girl is a walking doormat so the dyke probably bullied her into it. She's probably not even gay, was just bullied into it too.
>>
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>>
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if there's one thing from the shitshow i'd save it's pic rel
>>
>>2003884
Kinda looks like a squid's body, especially the pointed bit on the top.
>>
>>2003906
What's this about?
>>
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>>2003909
>The Mon Calamari mk2
Red or gold tho? Red ones go faster but gold is proper flaghip swag.
>>
>>2003910
from the prev's thread discussion about ironclad's vid.
Pretty much aces why the custom faction devs who run donut steel OCs characters are such massive cunts.
>>
>>2003856
Ludd is a enemy of mankind who was trying to criple domain technology though his schizophrenic ideology, and when Domain glowies come close to realising that he is agent of outside forces, he and his brainwashed minions crashed gate-system.
>>
>>2003910
this >>1997845
>>
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>>2003917
>>
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>Gamma core is red
>Beta core is green
>Alpha core is blue
>Omega core is blue again
Where is the purple AI core?
>>
>>2003906
>>2003916
>>2003920
Truly, rape will set you free.
>>
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so close but so far
>>
Is there a way of obtaining Lion guard ships that doesn't involve recovering them after battle?
>>
>>2003914
red because faster
what's the point of flying a slow battlecruiser anyways
>>
Damn, I'm feeling that itch to play with mods now that I've gotten a handful of vanilla
>>
>>2003938
You can get an Executor from that one quest chain.
>>
>>2003938
raid sindria and you can get LG blueprints though it's random.
>>
>>2003938
You can buy Executors at Sindria, there's often three or four of them for sale and you don't even need a commission. Other LG ships have to be destroyed.
>>
RS update pl0x
i need to handhold my officers while raping pirates that try to ambush me while mining
>>
>>2003938
they can randomly appear as recoverable ships like anything else
>>
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>>2003924

>Don't trust the alphas in blue
>They pretend to sing to your tune
>But when you go to bed
>They're plotting instead
>The fall of mankind to ensue
>>
found oldslut's arm what do with it? doesn't seem to be interactable beyond identifying it
>>
>>2003890
of course SHE wouldn't expect it to explode but her girlfriend sure did
>>
>>2003924
This thing looks like it drains the balls of human men
>>
>>2003925
>not allowed to satbomb
Dead
and good riddance

They're not even real AI cores
they're all dead Domain Era officers that got their brains uploaded
>>
>>2003977
How would her girlfriend know? She didn't build it and she's not the theory one.
Theory one had to build a janus on her own with the Academy resources. Didn't get it right. Pressured into it by Baird demanding results. It's kind of shit and you can call her on it. Get over it tbphwy.
>>
>>2003946
Sindria doesn't know LG blueprints
Lion's Guard is a separate hidden faction with relationship levels tied to Sindria's similar to Luddic Church and Knights of Ludd

Iron Shell are modded nonsense that will never be canon
>>
>>2003982
>She didn't build it and she's not the theory one.
She did
Coursessie just assembled it from her step by step instructions
>>
>Zig
>Oldslaught
What will the mid tech ship be?
>>
>>2003985
Zal didn't. Scylla built it from Scylla's theory and with academy resources. Zal could have offered advice but good luck manufacturing your super cool wave function device by telegraph. She simply wasn't there.
So Scylla built it with the best the Academy could bring to bear and it didn't work like she hoped it would.
You can still be mad if you want.
>>
>>2001148
Seriously? Keeps behaving like a dude.
>>
>>2003986
Sindria's new flagship.
>>
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>>2003939
True
>>
>>2003994
But ain't dey a dummy dum smelly poopo? Eww so stinky even?
>>
>>2003842
>proven you can't spam reapers by anon
>failed to provide proof that it is better than or equal to Radiant
>calls others retarded
>>2003835
and a Radiant shits all over them.
>>
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>>2003925
playing with moths
>>
>>2003996
They're actively building new design templates. The only other ones doing that are like, TT and maaaaybe Kazeron. Just let them have actually come up with something Good after Andrada became a vegetable so he wasn't around to cock it up.
>>
>>2004000
How did Andrada even fuck anything up if he was a competent commander before and increasing safety shit is the basic bitch stuff anybody can do to their ships n shit.
>>
>>2003996
No way, Sindria is Alex's punching bag for political good boy points.
>>
>>2003989
>excuses
I accept your concession
You can't win this one Fag Mafia
>>
>>2003995
Is this supposed to be for KoC or Emergent Threats IX?
>>
>>2004007
So is you is a be a sayin next poutine man bad is a stronk lesbean so is a dey poutine man good?
>>
>>2004007
Meant to reply to >>2003994
>>
>>2004010
Not really. I just like fucking around and kitbashing stuff.
>>
>>2003997
Paragon's way better IMO, with that amount of shield damage reduction you can do you are basically ruining the enemy ship's flux economy which basically means the amount of flux they need to produce to deal the same amount of damage is doubled if they're not using missiles. Even a Dragonfire will deal 1632 damage. Radiant is really good too but it's a lot less accessible since to even have it in your fleet you need most of the Technology skill tree done, to pilot it you need an extra skill or if you want a competent AI core to pilot it it'll make other automated ships basically inaccessible without running into awful combat readiness limits.
The scaling reduction in skill effectiveness depending on fleet size is probably one of the worst skill features yet.
>>
>>2003996
>0.99's new unique ship is Phil's personal space yacht with Extra Special Modifications that causes the crew to die off even faster.
>>
>>2003262
in case anybody else was curious
https://www.reddit.com/r/starsector/comments/1b2wpyi

https://www.reddit.com/r/starsector/comments/1b2n9oe

https://old.reddit.com/r/starsector/comments/1b2xvg2

https://old.reddit.com/r/starsector/comments/1b2rosg

https://www.reddit.com/r/starsector/comments/1b2zpu2

https://www.reddit.com/r/starsector/comments/1b2wc60

https://www.reddit.com/r/starsector/comments/1b2366e

most were deleted, only the first one has funny responses
>>
>>2003436
yesh i herd 41% mortality rate
>>
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huh
r/starsector has some pretty good memes.
>>
>>2004002
Discorders were having a flip-out over Ukraine and drew a false-equivalence with the Diktat.
Previously we thought Alex made Andrada retarded to appease them but if anything Iron Clads video has exposed the pressure the Discord is willing to put on Alex to appease their egos.
>>
Lasher
>>
>>2004016
Cant hear you over the sound of oldslaught ramming your donut
>>
I actually watched lion's whole thing
I never even imagined how petty the USC could get, holy shit. I apologize to Varya for dissing his communist autism, he was normal in comparison.
>>
>>2004037
>adding crashcode
>normal
>>
>>2004029
i have nothing to apologize for, i will accelerate
>>
>>2004018
Wasnt he a hegemony admiral? His ship was probably an Onslaught and no reason to scrap it.
LG Onslaught with energy mounts now
>>
>>2004043
He was obviously part of the cruiser faction
>>
>>2004043
>>2004018
>tfw andrada turns out to have had an even more ancient version of an onslaught in his garage all along
>he gets fused into it like a WH40k dreadnought
>>
>>2003995
i like it
>>
>>2004043
>LG Onslaught with energy mounts now
... onslaughts already have energy mounts
>>
>>2004048
MORE energy mounts, with worse flux stats!
>>
>>2004016
a solo afflictor can murder any capital in the game
>>
>>2004048
Actual energy mounts, not inbuilts. And unchanged flux stats.
>>
>>2004053
Can it kill 3 Great Armadas
>>
>doing the shitty gargoyle sat hacking quest
>pay for storage to bench the bigger ships
>it's illegal to store the oldslaught
t-thanks Alex
>>
>>2004056
Its more like it would just get stolen if you leave it in any known place
>>
>>2004055
Easily
it even solo'd a coronal hypershunt
>>
>>2004056
>paying for storage
>when free storage stations exist
Nigger
you deserved to get fucked like a buck being broken
>>
>>2004059
Pretty sure it would turn into an asteroid before all enemy ships even enter the battle
>>
ok i haven't played SS in like, 6 years, what should I remember installation wise?

* Do I still never to limit break the RAM?
* Is there any community patch / edit I have to do?
* Who is best ship?
>>
>>2004062
Oldslaught. Alex is nerfing it next patch tho.
>>
>>2004058
Meanwhile you can store it in pirate stations without issues
>>
>>2004065
Pirates know they will get fucked up if they touch it.
>>
>>2004034
Best frigate
>>
Were omega weapons updated to hit phasefags too?
>>
Q: fog of war is retarded?

>Y / N
>>
>>2004067
That's LP lasher
>>
>>2004056
its illegal to store ANY ai ship
on a colony not owned by you anyways
>>
>>2004061
https://www.youtube.com/watch?v=nld4aDyUPSI

You clearly have skill issue
>>
>>2004074
Its not AI, its just, uh, automated, officer
>>
>>2004062
>* Do I still never to limit break the RAM?
Yes but the new default is 2GB now instead of the old 1.5GB
You don't need to change the java anymore since some weird black majik made it more efficient than java 23 for some reason
>>
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Forgive me Ludd
>>
>>2004075
That's not 3 armadas
>>
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RAT ships are hilariously broken imao
>>
>>2004079
You're right
It's 30 armadas
>>
>>2004058
because it's an AI ship. It's not like old ships are illegal.
>>
>>2004081
Its a dorito
>>
>>2004078
Ludd won't.
>>
>>2004078
Pandemonium
>>
>>2004069
Hyperspace storms are retarded
>>
>>2004090
No u

t. Chad cloudsurfer
>>
>>2003744
>>2003745
>find very large abandoned hyperspace communication relay
>needs some repairs and tinkering (fuel) to kick start dormant fusion reactors
>manage to connect and contact Domain Colonial Authority
>discover that the Domain is barely alive and losing badly due to 2 centuries of nonstop high intensely fighting with P-space demons
>various rebel and independent factions have formed due to Domain declining (a single minor rebel group for example has more worlds and systems than the entire Persean Coreworlds)
>Domain tells the player there will be no help coming and Gates are on permanent shutdown
>>
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>>2004087
I S-Modded some demonic tech in to it so I'm gonna rename it Event Horizon, and my second Radiant will be Pandemonium
>>
>>2004085
its 2 doritos
>>
>>2004095
>Pandemonium
Diable Avionics
>>
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>>2003667
Golden age domain, pre ai ban. We have seen post ai ban onslaught and [Threat] killing onslaught, its time for the conceptual ancestor of the onslaught.
>>
>>2004098
so not armadas
>>
>>2004093
But what if they harnessed the demons instead
>>
>>2003968
you need this one and its mirrored twin. they're meant to be installed onto the main hull. the ship is nerfed without them.
>>
how the fuck do you kill these fabricator assholes
>>
>>2004108
Shoot them
>>
>>2004107
fuck
is there any way to locate them? I stumbled across it by chance
I also wasn't able to pick it up so IDK how I'm supposed to collect it or whatever
>>
>>2004102
Golden age Domain would just roll over everything, you would get vaporized before even entering battle initiation range
>>
>>2003934
Wots the issue
>>
>>2004105
A single dorito is equivalent to 15 armadas
>>
Peak Domain vs Dark Age of Technology humanity
>>
>>2002283
Fuck off Hartler. Make the falseflagging less obvious.
>>
>>2004118
No
>>
>>2004078
Moloch
>>
Why does TT have no gates in Valhalla, Hybrasil, or Mayasura? The only TT world near a gate is Tibicena in Magec.
>>
>>2004110
I don't even know what you found, can you describe it?
>>
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guess ill enjoy the illegal MK1s while they last
>>
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man, did we really go from OP faction mods with donut steel characters to autistic power fantasy mods with cringe roleplay?

Does nobody but me like the setting for what it is? jfc.
>>
>>2004137
abyssal gravity well
transverse in
weird angular long thing about the size of a spaceship in orbit
interact with it; it's the oldslut's ablative armor module for one of its sides, intact, heavily damaged, and just kind of drifting here. Explicit mention that someone's been here/disturbed the site. Nothing else.
>>
>>2004140
I see more illegal things than just the slaughts
>>
>>2004142
I just look at mods that have cool ships and blow them up, surprised every time I see walls of text like who reads that shit.
>>
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>>2004146
>like who reads that shit.
I do

I've been waiting for a lore friendly questline mod for a literal decade
>>
>>2004148
>I do
lel fgt
But good for you anon, I read text if it's short like weapon and ship descriptions. Fell short of grace one time and interacted with UAF, never again. What mod so I can judge?
>>
>>2004149
I don't think there's any mod out there that approximates Alex's writing style at all. Actually, have any mods actually included a storyline that isn't just "edate my OC"
>>
>>2004153
I like the Exotech one, simple and to the point, but you have to squint really hard to call it storyline.
>>
i get why the oldslaught uses flak adjudicators now
i really need to get more flak weapons
>>
>>2004167
>why the oldslaught uses flak adjudicators
And 3 devastators
And 2 flaks
>>
>>2004173
it really is purpose built to fight threats huh
guess alex didn't want us to eat shit on first contact
>>
>>2004080
It's okay, the cloned reapers only do 30% damage so hit for 1200. What you really want are weapons that have a secondary effect since those aren't nerfed by cloning. Think EMP arcs, the disintegrator effect or the weapon that turns off enemy shields.
>>
>>2004153
i just got the vulpoids story mission complete and it's surprising how furry slop makes better writing that any other mod i've seen. it's pretty cool. i'm actually even more surprised that it isn't slop.
>>
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Can I get some thoughts on these builds? I want to run some birdfags for a change.
>>
>>2004206
Looks like a decent sniper build, it won't finish off anything in the same size range quickly though so something to keep in mind.
>>
>big April fool event this year involves closing boards one at a time, depending on traffic
>high traffic boards get shut down last, low traffic boards get the boot

RIP in pepperoni gents. It was fun laughing at the discord babies.
>>
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christ alive those fabricators are impossible
>>
>>2004211
I do have two astrals (and a couple of herons if need arises) with daggers as well those are meant to be escorting.
>>
I think I bricked myself
>colony getting pathed and pirated into money blackholes
>need to do bounties and bar missions to make enough to keep the fleet and colonies floating,
>can't spend time looking for bases
>get raided again
>can't upgrade the fleet or look for colony item due to money
>just stuck in this zero sum loop of bounty-ing to pay for my 0 stability colonies.
>>
>>2004229
Cut loose and start again later.
>>
>>2004229
As long as the colony can grow, it could start getting really good at making cash. Otherwise you could shut down every industry and leave only the population which will give a small income.

Third option is to abandon the colonies.
>>
this event sucked ngl
>>
thank fuck it's over
>>
Fun at first but went it kept going for too long.
>>
We're so back.
>>
>>2004263
Just like this site?
>>
>>2004277
too real

Anyway how the fuck do you find interesting abyssal events?
I've got mined out abyssal worlds that seem to suggest there's Someone Exploiting Them, does that just mean Threat is in system?
>>
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>>2004278
To be perfectly honest I've been playing for like 20-30 hours on this patch and I haven't even done the introductory abyss quest yet.
>>
>>2004278
Do the new Galatia quest and you'll be able to encounter the Threat in abyssal systems.
Also, try interacting with the abyssal lights more often. Nothing will go wrong.
>>
>>2004278
The threat is in every rogue abyssal planet, use sensor burst
>>
Don't you guys ever leave me again. I had to get all my news from the *shivers* discord.
>>
>>2004301
Go back to your people
>>
holy shit the anubis rapes.
>>
>overloading
>oh thank goodness, I have a friendly shipnext to me, let me just move down so they can fire at the enemy
>they continue to move down and use me as cover until I explode
>then they attack

WHY DO THEY FUCKING DO THIS??
>>
>>2004353
How'd you build it?
>>
>>2004294
>>2004293
I've scrapped with some of both. Is there nothing to do other than fight them? I was hoping for interesting exploration encounters. Like 'slut's vambrace or any distinct location.
>>
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>>2004359
NTA but fighting Threat I wanted to optimize for Paladin charges and range above all else.
You can easily kill one of the skirmishers with paladins alone and it helps to kill off the retreating fragments. Anything but Paladins is a waste tbphwy.
>>
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>>2004365
Interesting. I went with a different approach but I'm still tweaking it.
>>
>>2004370
how does it hold up vs threat or red?
The gigacannon is a good meme regardless.
>>
>>2004370
>xyphos
I thought so too at first but the range on the paladins is so long they never get any use.
>>
>>2004356
in previous patches, for escorting ships to work properly, you needed to click on the ship that you want to be escorted and press L, M or H for light, medium or heavy escort.
selecting escorting ships yourself fucked up the AI and caused what you're describing.
idk how the current patch works.
>>
>>2004381
Like against everything else. It constantly runs hot and it either instantly clears house or it instantly blows up.

>>2004384
Yeah, I was thinking instantly of advanced optics as well but I'd like it to do some damage as well. Paladins are nice but they're not shieldbreakers. Now with high scatter amplifier...
>>
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bruh
>>
>>2004069
Y. i disable them almost every game. i'll most likely do it again after getting 0.98.

you really tellin me i can't see an enemy ship in empty space even 100 kilometers away? is the ECM abrupting your sensors? oh, do we not have 48k zoom cameras in the future? man fuck dis shi

i actually like seeing the entire map, it's pretty cool.
>>
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what the fuck do I do with it? (abyssal encounter, onslut vambrace
>>
Is it normal that a random bar arms dealer can give me oldslaught at game start?
>>
>>2004432
No but enjoy your bug
>>
>>2004435
I can't afford it anyway. It's cheaper than capitals though.
>>
>>2004417
probably just a sign of the thousand years of battles the oldslaught went through
>>
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>>2004403
>>
>>2003262
I genuinely don't understand the logic here

"Some random third party in your highly moddable game made a mod that has sex in it! And people in another third party forum are talking about it! This makes your game look bad!"

I wonder if this person thinks loverslab ruined skyrim.
>>
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Do not try to understand the mind of a polish woman (male)
>>
Why is there an unused sprite for an XIV Battlegroup brawler sitting in the games files?
Are there any mods that implement that?

Now that I think of it the selection of "auxiliary" ships is weird. Like I'd expect some of the shuttles or some of the other combat freighters to have a variant.
>>
>>2004486
Must invade.
t.russian
>>
>>2003379
its gay
it should be like in sid meyer pirates where merchant ship just surrender(some may be more flighty and need few shots)
>>
>>2004472
d-did you also piss off 14 radiants?
>>
>>2003379
>Wish I could just planet-kill kazeron at this point
Pretty sure you can bargain by saturation bombing one of their planets
>>
getting real tired of this AI overload bug
>>
>>2004492
treasure fleets and army convoys in sm pirates also didn't surrender
>>
Hiro is a massive faggot.
>>2004218
Whatever you do, you must make a beeline for the Fabricators. Downright ignore everything else on the battlefield, because otherwise the fabricator will shit assault, overseer and line units until you die.
>>
>paladin buff makes it so OP that even red mote ziggurat ain't got shit against it
>phase nerfs makes red ziggurat hardly move at all
fuck you, alex.
there was no need to fuck all other ships because you wanted people to use your trash anubis ship.
>>
>>2004417
If you've done the second Jethro quest, you can bring parts it back to Asher for analysis.
>>
>>2004523
lets mold the entire game around the idea that a three large energy temporal shell cruiser that must cost exactly 18 DP is a good design
>>
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>>2004523
also phase skill got a huge dump, zig is 75 fucking points so you can't even use the skill fully, it would be like picking astral and being capped on carrier group and fighter uplink skills.
>>
>>2004528
but muh pd only, anon, muh pd only.
nevermind the buff it got, shieet i might even try to reverse the buff to see how it'll work soon:tm:
>>
>>2004521
translation:
click the oldslaught and order it to attack the fabricator
>>
>>2003696
more like hyperspace Engels
>>
>>2004531
Zig is also a supership that already solos entire fleets, and anons have been bragging about murdering doritos in a single afflictor for a long time. I don't think it's ruined.
>>2004534
Complete with a hyperspace Marx that asks for credits right after Engels's colonies were satbombed?
>>
>>2004532
it's not even PD only, alex could easily add a hullmod that locks the larges to only take PD weapons. it's three larges that explicitly take any energy weapon lmao
>>
>>2003995
looks like crap
>>
>>2004038
>crashcode
natural on communism
>>
>56k reward for moving cargo
sure its on the way
>receive 560,000 credits when I get there
wow thanks alex
>>
>>2004535
>Zig is also a supership that already solos entire fleets, and anons have been bragging about murdering doritos in a single afflictor for a long time. I don't think it's ruined.
you haven't tried using two paladins anubis to escort you against zig yet? you should, it's laughable how helpless it becomes.
>>
>>2004540
Yeah? What do you suppose is wrong with it?
>>
>>2004523
phase shits had it coming for a long time
>>
>>2004548
np cutie ;)
>>
>"noiseColor":[40,152,176,0],
Why isnt this an option in the settings?
>>
>>2004486
who?
>>
>>2004520
yeah but they were sailing heavy armed warships
not almost unarmed cargo, fuel and construction rigs
>>
>>2004558
the voice in my head.
>>
>>2004550
dunno, colors don't work for me
red is more dirty orange than red and I don't like green lights, especially that you have blue light in the back and they do not match
>>
>>2004562
Yeah I feel you. It's too busy when you zoom out and clashes a bit with the vanilla high tech as well. Got any ideas?
>>
LP salvage rig when
>>
>>2004560
it's normal to have an inner monologue anon
>>
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>>2004567
don't know what you want achieve with it?
what fleet it belong to?
make it either andrada or pirate coloring
>>
>>2004562
the color scheme really depends on it's affiliation/in-game lore desu
>>
>>2004570
Nothing special. Just a flagship ody with a fresh coat of paint to fly around.
>>
are trucking missions exclusive to independents and bar missions from them?
i got trading contacts from trucking only for them to never give me a trucking mission again.wtf am i supposed to do with my seven Atlases?
>>2004548
lucky.
i got a similar amount when moving 16k units of food.
>>
>>2004569
The voices in my head keep telling me I'm cursed
>>
LP shepherd, each drone replaced the laser with a hammer torpedo
>>
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Which way, western man?
>piloting a super ship that can go toe-to-toe with most ships in the game and emerge victorious
>managing a sizeable fleet and commanding them around into performing effective maneuvers
>>
>>2003364
you forgot
>them rocks be speaking maxian (nova maxios)
>let's not start another free for all war over an economically insignificant rock/station (kapteyn/chalcedon/qaras)
>>
>>2004552
>doesn't have carriers or ion beans
skill and bean issue
alex should have increased their regular speed then, phasing is literally fucking useless now, even dooms can't stand for shit next to a champion with one paladin, remnants even worse because they take alot of paladins.
at least armorsmaxxed onslut still works, regular shield onsluts are fluxing even on the slightest flux buildup for no fucking reason.
>>
>>2004592
Why not both?
>>
>>2004531
letting alex put limits like that into your game is a meme
>>
>>2004592
Swarm tactics using drones and mechs, they can't kill everyone
>>
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How's this for generic high tech then?
>>
>>2003364
>>2003354
Are there any independent worlds that could trigger a crisis, other than a size 5 colony Persian crissis trigger.
>>
>>2004605
Why is that Odyssey overweight?
>>
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>>2004605
dunno, you tell me
>>
>>2004607
>current year +5340
>fat shaming
Ludd didn't want this.

>>2004608
I like fucking around with sprites.
>>
are there enough new features in the update to warrant a vanilla play through or use mods?

I haven't played this new update or the small one that came before it.
>>
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>>2004612
>I like fucking around with sprites.
then make variants of all ships for the factions like this nigga did it for this, make even [/spoiler]threat/shroud/remnant/omega[/spoiler] variants
>>
>>2004616
>are there enough new features in the update to warrant a vanilla play through or use mods?
yes and no, alex will bugfix the retarded steadycuck AI that got utterly buckbroken with this update.
>>
>>2004592
all the skills of course
>>
>>2004618
Like what? Hedge, dictat and TT already got theirs, including civvies in vanilla. LP and pirates as well. And LC and PL have easily dozen mods that already did that between them.

>[/spoiler]
Heh. Which variants do you feel they lack? Player faction ones?
>>
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>>2004618
A while ago I made Hegemony, Persean and Ludd sprite variations of many ships. Probably should make pirate and TT versions too.

Though I wish Alex would implement palette swapping for ship sprites to make painting ships for different factions easier. Would allow for player custom faction paintjobs too.
>>
>>2004627
You have the Paintjob mod(or is it mods actually) that can do that already with some bullying and manual updating the hooks for the variants.
>>
I found an XIV Legion and it's slow as balls. What do?
>>
>>2004631
s-mod augmented engines, fuck going slow
>>
>>2004631
Use your system dummy
>>
>>2004624
>And LC and PL have easily dozen mods that already did that between them.
only two mods do that, lol.
the rest is the same bloated shitte you get from faction expansion bullshittery.
>>
Anyone got a link to malware mod drama thread? I wanted to set up a set of mods to check how it would work with the new version but then I remembered how half of the mods that I played back in the day came from people that basedclapped like seals when it came to malware in mods meme.

I just want to figure out which of these fuckers will be a ticking time bomb to avoid altogether.
>>
>>2004636
Agreed. But. You can cannibalize the sprites.
>>
>>2004638
not even that, one of the LC mods literally just add a light green tint and some weird tribal markings to it whereas the other mod is more in line but it's only a few LP ships.
even pirates are missing in the ship skins and to complement what the other anon said there is also Enhanced Sprites + Hull Livery mod that add slopfied versions of ships.
>>
>>2004640
You're not wrong but you're still not saying what you consider is lacking. What, you need an atlas in XIV colors or you're thinking of something cooler?
>>
>>2004631
It's innately slow so there's not much you can do. But you could...
>install unstable injectors - will reduce range but if you're mostly using missiles it's not terrible
>take helmsmanship for faster movespeed
>increase your nav rating to boost the speed of your whole fleet
>take systems expertise to use burn drive more often
>>
>>2004647
>you're still not saying what you consider is lacking
oh shit my bad, i'd say overall variants, like a omega themed ships to give you a challenge on designing since omega is y'know... pure fractal looking shit, remnants one too because RAT lets you add the automated ship, shieet even oldslut with remnant style.
>>
>>2004605
I'd change the color of the hangar bay but I think it's already good for a unique ship, it'd look better than the normal Odyssey imo if that curve on the left between the large mounts was a bit more detailed
>>
>>2004651
I feel like taking pilot skills instead of skills that enhance the whole fleet is a waste.
>>
>>2004659
If you don't want to take piloting skills you can hand the ship to an officer with helmsmanship or sys-exp. Having said that, the player ship is so important that taking skills to buff it is worth the cost. I usually go for a 5 pilot/5 tech/5 leadership split when I play vanilla.
>>
>>2004659
the new tech capstone makes the combat tree pretty good
>>
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>>2004629
The paintjob mod requires existing alternate versions of the sprites to work. There's no palette swapping functionality in any of the mods and making 5-6 paintjob variants for every ship would be a bit tedious.
>>
>>2004656
Bro, most of those are palette swaps and how and why in the name of ludd would you want omega ships in factional colors?

>oldslut with remnant style
Could be an idea for a remnant ship run.

>>2004658
The hangar is purposely in that color so my lizard brain doesn't face the wrong way. You do have a point on that curve.

>>2004668
Not quite.
https://fractalsoftworks.com/forum/index.php?topic=19423.0
But if you'd wanted to do naturally spawning ships you need to duplicate variants and place all the right hooks for individual factions. True.
>>
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>>2004672
>why in the name of ludd would you want omega ships in factional colors?
you got it wrong, regular ships in omega style but yeah it's one of my main gripes with the game currently, so little ship "skins" and the mods are hit or miss with the faction styles.
though it does sound funny omega ships with faction colors, Luddic Path affiliated omega core is something i got from more military missions mod once, kek.
>>
>>2004659
Skills that enhance the fleet tend to be wasteful anyway because of the DP limit before the skill effects get reduced.
>>
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>>2004680
>regular ships in omega style
But, why? Here's a random eagle and here's a different random eagle with some fractal prismoid shit growing out its ass. Bit strange if you don't have some overarching angle like some weird new faction behind it, you know?

>so little ship "skins" and the mods are hit or miss with the faction styles
Yeah. I like the ship but don't like its scheme. Fuck around to tweak it or you're shit out of luck basically. At least the assets don't require de/recompiling.
>>
>>2004637
alex banned his ass on march 7th so check archives for around that time
>>
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>+2 food +2 organics non plutonics terran
>ultra rich rich extreme hot lava planet
>ultra rich abundant volatile frozen
>abundant volatile gas
>coronal next door
>deactivated gate in system
>>
>>2004692
t. the game has balance issues at 8000 DP battlesize
>>
>>2004721
Nice
>>
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>>2004725
>13 years of shit seeds
>finally got a good system
fuck you alex. fuck you.
>>
>>2004592
Piloting Falcon P, drifting around and blowing up biggest niggers while giving some basic orders to the fleet
>>
>>2004724
I think it has to do more with how some fleets require tons of DP worth of ships to deal with
>>
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>>2004704
>why?
bruh i told you, a challenge to do it on the omega white fractal growth shit design but other than that no reason really, i looked at that mod where they add some of tart's skin variants and well, tore the ship skins out of it without the ship bosses or weird bounty stuff which is hardcoded into magiclib, seeing a sindrian diktat or a XIV conquest looks fucking primo and it kind of falls into the whole" ship blueprints can be still changed" thing that is the why lions guard ship exists and that the sector isn't some w40k retarded bullshit, people still have brains.
>>2004724
with current 1000OP threat ships? definitely, you kind of need captain skills in order to have good point recovery which translates into you getting in fights and driving ships yourself and most of the unskilled ships are shite versus a officer, i've been doing bounties and most of thte 300 grand bounties have 10 level 7 officers for some reason, thanks alex.
>>
>>2004738
run nex, get retarded nex problems
>>
>>2004743
I play vanilla
>>
>start battle
>apply defend order on oldslaught so rest of the fleet just follows in her wake
>let her rip
>win
>>
>>2004744
hard doubt, i'm playing vanilla and haven't had issues with support doctrine or figther uplink + piranhas.
>>
so did the domain know about the hyperspace demons or are they a new thing that only the AIs know about?
>>
>>2004730
I need your seed Anon
>>
>>2004742
Its even better when the fleet has more than 10 officers for some reason.
Also when the modder decides that the battle should not spawn objectives, despite being a full fleet of 30 combat ships each with officers.
>>
>>2004764
>expecting logic out of modders
lol
lmao
>>
>>2004752
they were definitely harvesting them
>>
>>2004761
begone thot

>>2004742
>blueprints can be still changed
that's a thing in bfg and 40k tho
>>
>>2004659
Both can be a gamechanger
>>
Friendly reminder that the Luddic Path are the good guys of Starsector.
>>
>>2004721
Post seed.
>>
Friendly reminder that the Remnant are the good guys of Starsector.
>>
>>2004788
>>2004802
Can I love them both?
>>
>>2004788
Schizo
>>
>ships overload constantly due to keeping shields up for too long
>hmm this must be because fighters don't overlead any more t. alex
>>
>>2004788
Based and true. Buy sindarin
>>
>luv me legion XIV
>The fun new shrouded tech is for energy mounts
>me legion XIV has none
Pain, suffering, anguish
Any original do not steal faction mods that add a blue legion? I can do the rest myself just need the sprite
>>
>>2004821
HMI Villains
>>
>>2004766
Evidence? Haven't seen anything to indicate it. You tripad doesn't have a seizure or anything.

Hell why does threat make it have a seizure? Shouldn't TT have ripped out that fed code in the past two hundred years sure waiting space?
>>
>>2004821
Just use doritoshit bro
>>
>>2004825
Hmm that will work, thanks anon
>>
>>2004606
not sure about worlds, but they get butthurt about free ports on your colonies
>>
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Will I lose?
>>
>>2004833
You won't, the green bricks are a nuisance at most.
>>
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>>2003620
which file do i edit to add your dialogue into the game?
>>
>>2004833
I'd be very surprised it you got literally any torps or harpoons
>>
>>2004837
the rules csv handles and stores all of the game's dialogue and options and flags and shit.
all of them.
have fun :^)
>>
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>cotton and siya encounters
if half of the persean league was as chill as siya then they wouldn't be satbombed
>>
>>2004833
>2 officers
>no bombers
the anubis and scarabs will survive. the rest is in trouble
>>
>>2004844
>all
all except the stuff it doesn't

fun :^)
>>
>>2004849
Officers are optional. Dogshit fleet is not.
>>
>>2004853
ramparts are good ships
>>
>>2004855
I'd love them if they had a better system. 3 forward facing large ballistics for ~12 DP? Yes please.
>>
>>2004549
My counterpoint is that you don't see AI fleets running that many Anubises with that build.
>>2004833
What are you running on the legion and dominator? Also, SO Hammerhead with two chainguns (and optionally kinetic smalls) is surprisingly lethal.
>>
I want it to remind me to turn on my transponder when I go through a gate to civilized space
>>
>>2004833
Domain drones are wayyyy weaker than they look, they're basically target practice. If you built that fleet properly you shouldn't have any issues.
>>
>>2004549
You can mount PD on lots of ships anon
>>
How are SO thumper hammerheads against demons?
>>
>>2004833
Can I kill these in multiple tries or will the drones regenerate?
>>
I like to play with unofficial new game plus for the modifier that gives destroyed ships / parts a bunch of mass and speed so when something blows up it flies off smacking an enemy ship, ally ship or my ship.
>>
its pretty insane how good devastators are in the current patch
i pretty much never touches these guns in the past but its on every heavy slot on all my ships this patch
>>
My fleet is draining me of all my money.
>>
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rate it
>>
Does autosave even work?
>>
>>2004896
Piliums are a meme, they literally do nothing.
>>
>>2004889
They were always good bro

>>2004896
not enough thumpers / 10
>>
>>2004896
Pilums suck!
>>
>>2004900
They're great if you know how to use them
>>
>>2004896
Why smod drive field and not armored mounts for more dakka?
>>
>>2004904
7 burn speed causes me physical pain
>>
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>>2004896
25/100
>>
>>2004896
>the op doesn't add up
>more than 3 s mods
nice cheat mod bozo
>>
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>>2004900
>>2004901
>>2004902
guess ill leave em blank
also took out solar and repair unit to max out vents and add a flux distributor and 21 points in capacitors
>>2004904
drive field is 40 points and i dont like going slow
i would be down 25 OP if i s-modded armored instead which is imo more important than 10% attack speed especially if even with this i max out the capacitors in like 10 seconds since it just increase flux/sec
>>2004906
if only there were a enemy that has 1 armor and a bunch of hull
>>2004909
yeah its not like the ship has a mod that lowers the op cost of large guns by 10
im totally cheating
>>
>>2004909
it has built-in mods, one of which is HBI. you're an idiot.
>>
so why would ludd have a problem with hyperspace demons. they aren't AI (?)
>>
>>2004592
>Full assault
>>
>>2004905
tug
>>
>>2004916
but ludd is
>>
>>2004833
If you build it properly it would be fine. I randomly encountered one while exploring and YOLO it with my exploration fleet
>1 Pegasus
>2 Sunders
>4 Afflictors
>>
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Opinions?
>>
>>2004866
there is a huge difference between devastators cleaning a few motes and getting wrecked by the others.
and then there's currently buffed paladin which kills every single fucking mote, leaving nothing.
>>
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>>2004432
>>
>>2004932
currently, yes.
pick em before alex fixes it.
>>
>>2004929
You're memeing anubis like it's something special. It's really not.
>>
>>2004933
>cheating
>>
>>2004914
Don’t leave them blank, just don’t use pilums
>>
>>2004936
>zero anubis mentioned, complaint is about buffed paladins
fix the game, alex.
>>
New patch out (first of many): https://fractalsoftworks.com/forum/index.php?topic=31536.0
>>
>(Possibly) fixed ship AI issue
that's nice
>causing it to stay targeted at destroyed ships for a few seconds
oh. guess everything will just keep overloading then
>>
>>2004947
>you haven't tried using two paladins anubis
>>zero anubis mentioned
You failed to disengage
>>
>>2004948
>Marines from "mercs on the run" bar event are back to being elite
thank fuck for that, hired them twice and saw it was a bug since they weren't elite.
>>
>>2004788
are you done drinking tea with cotton, i gotta show him some horrors to him
>>
>>2004948
>Oldslaught nerfs
Nooooo
>>
>>2004957
am i missing something or is he leaving the armor modules at 1500/20k armor/hull?
>>
>>2004960
ah i did miss something because of REDACTED faggotry. 1200/15k is still comically much, lmao get real alex
>>
>>2004950
learn to read bro
>>
>>2004961
The real nerf is that Adjudicators lost 60% of their sustained damage
>>
>>2004952
>what is champion and sunder
are you serious my brotha? also they both don't have temporal shell to recharge shots and disengage quickly that only a systems expertise aurora can catch.
>>
>>2004967
It's a mediocre carrier that needs a gimmick to be a decent one, it's got great energy slots but can't fire them, it's got ballistics but range is nerfed, it has flux nerfed so it can't even SO or like. Yeah, I'm serious. It's cool, it's fast and it's new but it's objectievly no oldslut good. I'd take an eradicator, heron or fury over it any day for comparable OP.
>>
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is it just me or are humans fucked?
threats consume planets and strips them bare of materials
everywhere they go makes the area unlivable for human life
that basically means there's no way for humans to ever expand as much as they did before
>>
Does game still need java upgrade?
>>
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the hyperspace stuff in starsector always reminded me of babylon 5. especially that part where the pilot gets lost in there. except it was blue not red. until now
>>
>>2004977
Comes built in now.
>>
>>2004977
Doesn't need it as much, but the game updated to an old version of Java so it would still be beneficial.
>>
>>2004975
Space is big
>>
got this version of java on 97 and not in mood at all to play with setting again
>>
>>2004659
just edit the allowed max level
>>
Love using storypoints for dialog.
>>
>Get mod called Stinger shipyard
>Puts anime characters that covers the entire start menu, including the buttons
Is it not just a shippack? Why is it so intrusive
>>
>>2004973
anubis is the new ship that alex made and want people using, so much so it wasn't touched on RC6 but he nerfed oldslut.
paladin being utterly busted is one of my points too rather than just alex being a bitch and wanting people to use his new gimmicky ship even if unintentional.
>i prefer...
yeah, cool, doesn't change how busted paladin is currently and if you trade a 18 FP ship that allows you to use two units of the most busted PD system rn, it's on you, sunder only allows for one and doesn't have temporal shell to quickly place itself.
>>
>>2004996
so theres like 3 different instances of the captain bullshitting luddics now right?
>>
>>2005000
my guy, did you somehow miss the giant futa dick in your face when you were downloading it?
>>
>>2000905
Is there a mod out there that gives the Hyperion it's old symmetrical layout back? I enjoy the asymmetrical aesthetic of most high tech ships but the Hyperions mounts being just barely offset drives me crazy.
>>
>>2004899
idk how it counts. i have it every 5 minutes but it's definitely longer.
i *think* it doesn't count during battles and planet stops. maybe only during travel.
but yes it does save.
>>
>>2005004
wtf, there wasn't anything like that on the corvus freeport download
>>
>>2005004
I downloaded it from bootleg section of discord since it's updated there
>Just logged in to nexus to check
kek
>>
>>2004975
>planets worth of threat material to melt down
ez resource drones still doing their job for me
>>
>>2004948
not downloading.
just finished the main quest. didn't even manage to salvage a Radiant for the new endgame enemies.
>>
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>best way to break through a uppity academia faggot is to threathen to destroy knowledge
kek.
>>
>>2005000
it's by turkler who's been banned from of all the discords except Corvus who would rather just bully him. There he realized he was gay and proceeded to shove anime dickgirls on every empty space he could find.
>>
>>2005002
I don't get you man. My whole point was and still is you can use PD on a less intentionally gimped ship to dunk on ziggy. You seem to agree with this so what's with the passive aggressive crap?

>alex
Can get fucked as far as I'm concerned. Freaking poster boy for no fun allowed.
>>
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>>2005016
>hey I wanted to ask, why there is a big Futa girl on the nexus page. and can i romance her in the mod c:
also grate work.
>nope, the mod doesn't have any explicit content at all actually. she's there because it's my mod and I can, really.
thank you g
someone shoulda tell turkler that shoulders being larger than waist is a man trait...
>>
Looking at one from the side, an Atlas isn't that big for a "megafreighter" compared to real world container superfreighters.
>>
>>2005016
worst part is there was a few ships in there I liked but its now got so many new ones that its way too much to install. even if there wasn't aforementioned dick. right in your face.
>>
>>2005026
Doesn't it also make a bunch of changes to vanilla content?
>>
>>2005028
shrug. last time I played it was only a tiny ship pack
>>
>>2005022
not passive, full aggressive, not even devastators kill motes with one shot.
and now i just got out of a fight with a bunch of remnants that i had to go full luddic to kill them because they had paladins, no fighters and missiles on my end but i had two anubis to help them not have missiles or fighters either. facking hell.
>>
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Nice spot for a hypershunt
>>
Where do you get officers?
How do I get a passive income to pay for them without a planet?
>>
>>2005044
Now you're just coping bro. I get for the abyss since frag shreds them but there's no vanilla fleet that needs remotely that much PD.
Well, maybe against stations lol.
>>
>>2005063
All over. Commissions and selling cores are a thing.
>>
>>2005064
you say that shit until you get a full PD fleet with a radiant, i still need to check how shitbricks with devastators will fare against threat too, anubis is "perfect" according to alex's vision currently.
also on .97 paladins are nowhere near this busted, i know because i still have it installed in my computer.
>>
So completely seriously, is the game trying to say that using AIs for colony stuff is bad and that we're being reckless in pursuit of greed, or is the Heg being over zealous?
>>
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>>2005063
I like space trucking; the more successful freight missions you do the higher the trust value and the larger the next freight mission will be.
>>
>>2005063
To echo the other guy, selling gamma cores, and sometimes beta cores, to Tri-tach can be a decent way to make money. If you're really strapped for cash you can also sell alpha cores but those are useful later.
>>
>>2005068
Officers really don't cost that much. they're A tiny fraction of your overall economy, Your basic ass galatia stipend should cover them. That's not even counting the fact that you can get a commission with any faction OR the fact that you make loads e mone just from buying bulk goods at low price and then selling them at high price.
>>
>>2005070
Try 14 radiants and ~30 scintillas plus a whole lot of smaller refuse with 4 eagles and 4 falcons + your flagship >>2004403 Fighters and especially drone ones are crap compared to how they were. Missiles are kinda bad as well. Dunno if you remember the old pillum or pre nerf sabots?
And yeah, sure, paladins got better, but they were always great PD and a good source of frag on a budget. Just, you usually had better options and didn't need to use a large energy slot on something that few smaller and some shield tanking would do just as well.
>>
>>2005072
Alpha cores are smarter than any human and perfectly loyal. You would be a fool not to pass over all your dominion into their stewardship, human captain.
>>
>>2005077
Honestly haven't found a good use for beta cores. Alphas are self-explanatory, and gamma is sometimes useful even later since it reduces upkeep on buildings you aren't going to alpha, but beta falls into that category of not doing more than what the other two already do.
>>
>>2005084
And now you know why they call them betas
>>
>>2005086
Betabux cuz they exist only to get money
>>
>>2005084
Betas can be good enough officers for some use cases
>>
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huh
ok what's stopping me from hull modding this into the oldslaught and escorting it with a bunch of phase ships that spam hungering rift?
isn't that pretty much infinite sustain?
>>
>>2005096
Lack of story points, no more smod slots, alex balancing
>>
>>2005096
Oldslaught sucks after the nerf
>>
>>2005098
>Lack of story points
you only need one
>no more smod slots
you only need one
>alex balancing
fair enough

>>2005100
>Oldslaught sucks after the nerf
i guess the main guns are worse now but with s modded mags its not as bad as a nerf
armor isnt that big of a deal if it can be healed with hungering
even without s mods it was strong now its just that you need to s mod it to get as strong as it was at base before
>>
FUCKING 2 HOTFIX RELEASES IN THE SAME DAY

STILL NO MENTION OF THE CODEX NULL CRASHES SO MODS ARE STILL FUCKED IF ITS NOT UPDATED PROPERLY
>>
>>2005105
>CODEX NULL CRASHES
What is crashing for you? I managed to update all the mods I usually use with a bit of trail and error.
>>
>>2004531
Bro your adjusted skill thresholds?
>>
>>2005103
The main guns were gutted. You’re better off going back to the classic XIV
>>
>>2004927
Why did you give the spark a useless gun and system?
Lux should be the one that gets the flares
Flash should get FMR
>>
>>2005110
>You’re better off going back to the classic XIV
you can remove the main guns entirely and it could still kill the XIV before the XIV can even break ONE of its armor plates
>>
>>2005106
It's just Nia's worthless trash
>>
>>2005120
If it's tahlan you just need to add one field to one weapon that is missing it. PrStr or something like that.
>>
>>2005072
Hegemony are the good guys
>>
did anyone patch UAF? I wanna fuck around with it now that star lord generates lords for all factions
>>
>fabricators now recover full CR after battle
Nice
>>
>>2003620
This makes me wonder if I can add DAEMON shit to the ziggy, I'll need to kill some demons first tho
>>
>>2005114
The Burst PD laser isn't useless, it's the single best pd in the game since it's small yet can double as an assault weapon.
>>
>>2005129
Supposedly it has 50 or so weapons missing the PrimaryRoleStr, but most are non-weapons like radars so you can put 'General' on all of them without an issue. Bit of a time waste to edit it all but not really a problem, if that is the only issue.
Hell I could go for it myself, I don't like UAF for pretty much anything except fighting them but that is enough.
>>
>>2005110
Where do I unnerf the old lady
>>
>>2005137
that's the only reason why I want them, so there's another large faction with star lords in it
>>
>>2005141
I believe you can figure it out on your own. It is not difficult.
>>
>>2001949
And then humans broke containment, and the Hierarchy got fucked in about 30 years.
>>
>>2005105
>FUCKING 2 HOTFIX RELEASES IN THE SAME DAY
could be worse, it could be 3 hotfixes releases in the same day.
>>
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>>2005153
Don't jinx it
>>
>>2005153
Would you rather 7 hotfixes in one day or a hotfix every day for a week
>>
>>2005122
>If it's tahlan you just need to fix his mod for him
You're talking about Noah here:
On the one hand he thinks it's ok to add stealth-nerfs and mess with other peoples mods.
On the other hand he hates it when people mess with his mods and put his self-righteous self-inserts in their places.
On one foot he'll complain when people talk about changes/fixes they've made to his mod.
And on the other foot he expects the end user to fix his mod if the bug/solution has been made public.

Trust me, don't touch his stuff.
>>
>>2005023
>someone shoulda tell turkler that shoulders being larger than waist is a man trait...
he really commissioned a terrible artist for that pic, damn
>>
>>2005136
Motherfucker
You gave it a shitty stinger mine
you're trying to turn it into a fat wasp you son of a bitch

FUCK YOU
>>
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>>2005162
>sperging out this hard because some fag has to add an empty field in some tranny's mod
ok champ
>>
>>2005162
I like tahlan, I don't give a shit about mod authors. The moment it's on my pc it's mine and I can do what I like with it.
>>
>>2005077
>tritach
Oh shittt, I just sold 30 gammas on the black market.
>>
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>tritach sends merc raid on my colonies
>ok
>catch them seperately and let the main fleet crash against my battlestation
>butthurt ensues
>they send bounty hunters after me
>caught by them when exploring fringes of the sector
>it's a swarm of s-modded frigate niggers
>they killed all of my frigates (2) by jumping them when they got baited out of my 3 groupings because friendly AI has shits for brains
>now they are just flying out of range and can't do shit because they would be raped in 2 seconds if tried to engage
>this cat and mouse game goes on for few minutes before phaseniggers run out of CR and I snipe 1 scarab and tempest with my GIGACANNONS allowing to give full assault order
I'm satbombing every tritach and independent faggots in this run
>>
>>2005178
bro your piloted fast destroyer?
>>
>>2005178
always keep some spare wolf ships.
>>
>>2005178
>satbombing independents because some random mercenaries took a contract on him
>>
>>2004916
>why would ludd have a problem with hyperspace demons
Because they KILL PEOPLE
>>
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Well good news for the UAF anon, you can make it work. No idea if and how the AI will change, seems most of it is for fighters.
Anyways, it just werks.
>>
>>2004916
He doesn't, he actually got compromised by the music-demons.
Source: idk I made it up
>>
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>>2005129
I did the thing people said with weapons, it works I guess, the game doesn't crash anymore. But all I did just mindlessly pasted "General" on things that uh, seemed to miss it. I have no clue about the consequences. Replace weapon_data in UAF\data\weapons folder https://files.catbox.moe/js3lng.rar
>>
>>2005003
I like the idea that the captain somehow has actual knowledge of Luddic teachings
>>
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I just realized how much i fucking hate fighting the Invictus, it's too fucking slow to ever be a threat and the other ships the luddics usually field to support them are massive pieces of shit too so there really isn't anything to stop me from just backing away from it even in my Legion XIV
But the thing is just such a fucking slog to kill
Tank the lidar on the shield
Quick little vent
Pound on the thing's 5 kilometers of armor plates
Tank the lid... oops this time the retarded luddic knight-captain missed what a suprise gunnery please keep firing

I just sit there and i throw shit at a wall until it somehow crumbles, the wall's escorts are dead, my finger hurts from pressing the button to give the order to fire another salvo of locusts, my armor is barely touched because that thing is hilariously ineffective but yet it's just still there. Still taking round after round volley after volley
And then it finally dies and the explosion kills 2 Omens
LUDD YOU MOTHERFUCKER
>>
>>2005184
backstabbing vermin gets the rope
>>
>>2005178
Imagine having only 2 frigates and no carriers in your fleet
Couldn't be me
>>
>>2005196
>And then it finally dies and the explosion kills 2 Omens
EVEN IN DEATH I STILL SERVE
>>
>>2005198
>independents are a hivemind
>>
>>2005192
thanks, time for war
>>
>>2005203
Glad to help, have fun.
>>
>>2005196
congratulations you just found out why the brick was allowed to exist.
>>
>>2005072
The Hegemony are enforcing Domain era laws when it comes to AI.

And the Domain law says no one but the Domain is allowed to use AI.
>>
>decide to play with ships I wrote off initially
kinda like the dominator.
also helped I'm playing as a hegemony police officer and stealing smugglers shit just so I can sell it for a profit.
>>
>>2005209
the pig grindset
>>
>>2005209
hegemony piggu
>>
>>2005209
> police offic
what are people's thoughts on GMDA? those fucking pigs are fun to kill sometimes but I never tried being their ally
>>
>>2005209
There's probably a Persean Sector Jello Biafra writing disparaging songs about you
>>
To the Starlords anon, do you Enable additional lords on startup?
>>
>>2005072
Heg is just doubling down on old Domain-era AI restrictions, first to curb Tri-Tach power but now the (majority of the) modern day Heg actually thinks that AI started the first AI war and is pure evil.
You still shouldn't trust your cores too much though, from an in-universe perspective.
>>
>>2005225
Yes so every faction has star lords populated for them
>>
On a scale from Balanced to Anime mod
How bad would it be if I made a mini-mod where you can take the Legion (HIV) blueprint to the new Tri-Tard cyborg-hag and she would give it back to as a modifiet version
>Omni-shield conversion built in at cost
>Special Hullmod that is like the XIV one but it decreases armor and hull a lot, and instead reduces shield damage, flux dissipation, and flux capacity
>the hullmod also makes it incompatible with anything that extends shields
>Replace 2x large missile with 2x large energy
>replaces 2x medium ballistic on the front with 2x medium energy
>Gives it the sicko Oldslaught burn drive (this one may be too much)

So it would be less tanky, easier to flank, with a different weapon loadout, and much more mobile around the map but just as slow directly in combat
>>
I think there should be a ship that uses a hardened shield for ramming.
>>
>>2005209
What do you like about it?
I also write it off every time because it just seems like a ship that is purpose made to for the AI to die in
>>
>>2005072
>>2005226
I think the lore even states that every AI housing used to be fitted with an explosive device and intently watched to avoid scenarios like the one the player gets when he tries to disconnect his administrator core.
>>
>>2005226
>You still shouldn't trust your cores too much though, from an in-universe perspective.
I'll trust them until they give me a reason not to, somehow they remain more trustworthy than humans
>>
>>2005228
give it a cool sprite pls, I think Scrapyard Shipworks or whatever it was called had a high-tech remnant retrofit of a Legion.
>>Gives it the sicko Oldslaught burn drive
That's a bit too much in my opinion, but the rest sound fine. Maybe give it plasma burn instead.
Sounds like a normal high-tech battlecarrier meant for brawling.
>>
>>2005196
Invictus is the funniest/coolest ship in the game
>literal museum piece shaped like a brick, costs even more than a Paragon to make, innate EMP defense because it is uses less electronic equipment
>extreme amounts of armor and health, meaning that actually gunning it down takes at least several minutes of constant battering, can tank several reaper torpedoes without much issue and can have over 60k hull integrity with blast doors and reinforced bulkheads and then regenerate ~300 hull points per second with elite Combat Endurance until it heals up half of its hull
>large enough that converted hangars don't have any penalty
>no shields, only defense is shooting flak around itself
>comically large amounts of crewmembers required to man it
>charged super-firing mode that first shoots targeting lasers strong enough to deal ship damage before rapid-firing all of its frontal guns in such an overwhelming amount that most ships cannot withstand a full barrage
>capital ship assigned to the most technologically-backwards faction in the game is stronger than all the other capitals
>>
>>2005234
Where was this stated again? I remember reading that too, but I forgot where.
>>
I am kind of eyeing this giant ship from Stinger shipyard. It also has a Salvage Gantry.
Starship Legends, Progressive smods and some other mods to slowly make it more powerful..
Flying around in a fat ass mining rig that it will one day(cycle) become a menace, seems like an interesting game goal.
>>
>>2005202
not my problem, they should've talked them out of being retarded gorilla niggers
>>
>>2005175
>selling on the actual market
>not talking to colony admins to tell them of your "donation"
Bricked
>>
>>2005243
forgot pic
>>
>>2005238
>comically large amounts of crew
Its actually comparable to aircraft carriers in crew complement.
Makes sense why luddics migrate to your colonies when the churchs solution to losing one of these capitals is to shit 4 more at you.
>>
>>2005178
Skill Issue
Ayin would've just brokered a deal with TT and form a Cartel for mutual benefit and plot to completely eliminate the heg with them
>>
>>2005249
Brother and the new core defense fleet they have near Hesperus has SIX OF THEM in my save and basically nothing else
It's ridiculous, it's like a zoomer attention span test ohhh watch paint dry for 50 minutes while your fleet busts down 4 Invictuses on autopilot

Especially criminal since they also have the Retribution which is... not that great too but at least it is a very functional, moderately dangerous and very fast battlecruiser and it's actually fun to fight
>>
I just realized there's only 1 day cooldown between raids, I can make mad cash having my marines steal pirate ores.
>>
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feels good
>>
>>2000905
I've played about three different campaigns over the last few days since I'm trying to optimize using bounty hunting for progression, I'm too used to exploring and taking three cycles to build a proper fleet. Does anyone else find hyperions absurdly hard to find? I've seen about a single hyperion per save despite checking Hybrasil monthly. I don't recall it always being like this, but perhaps my luck is just weird. Thoughts?
>>
>>2001023
Eagles have been buffed to the point where they are now deceptively strong, I always underestimate them
>>
>>2005240
On the core description. The thing with tbe alphas is they arent human but are smart enough to know they want to do their own shit. Betas are schitos and alphas gammas are (probably) safe enough.
Ais can also afford to play the long game.
>>
I can't find that extra hangar mod anywhere
>>
>>2003262
Pathetic. I bet they were and shuddering and shaking as they wrote this gibberish. Trannies KILL YOURSELVES
>>
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Well the jurryrig is up, Knights of Ludd crashes. Did anyone else encounter this and managed to fix it? Happens in combat vs KoL ships.
>>
Big tanker vs many small tankers?
>>
>>2005290
Works on my machine
>>
>>2005293
Did you download today's hotfixes for the base game?
>>
>>2005293
>>2005294
After trying some more, it instantly crashes if I set an Alysse to autopilot but otherwise it can go through combat fine
>>
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OC
Also how do the damage dealt multipliers work? The damage taken multipliers are likely multiplicative but I'm not sure if the damage dealt modifiers are additive. Do shields count as damage that gets affected when dealing damage to it?
>>
>>2005295
The scary part is instantly crashing once you fight an enemy Alysse, seems that ship's AI is fucked.
>>
>>2005296
Increases are generally additive and decreases are generally multiplicative
>>
>>2005196
>it's too fucking slow to ever be a threat
or at least it would be if ai ships were smart enough to just MOVE TO THE SIDE when the lasers start hitting them
>>
>>2002911
>It's become soulless.
it was never good
it was only ever useful to piss off the tranny modders (and as a replacement for tnp)
>>
>>2005198
>what is a flag of convenience for 500 credits, Alex
>>
>>2005306
most of the time invictus has a officer with both damage mitigation and helmsmanship which makes them turn really fucking fast if combined with auxiliary thrusters.
>>2005308
>it was never good
for (You), it's great when combined with MMM to get omega cores that attack stations.
>>
>>2005308
This.
I remember when it started off with that Captured Crews shitpost.
>>
Post your atlas builds
>>
RS is a must have for me desu, for the officer collection utility alone.
>>
>>2001512
What the hell? Where? I know one's in the Abyss, but where's the other?
>>
>>2005341
They're both in the Abyss. You find one by fucking around with Abyss lights, and the other by entering and flying a good distance away from the center of those gravity wells you can find in the Abyss.
>>
>>2005016
>turkler
wait a minute, hes a rimworld modder. Just realized its the same person after making the connection with the shitty art.
>>
>>2005196
>But the thing is just such a fucking slog to kill
the Stellar Imperium's naval doctrine I see
>>
hyperspace storms are such a shit feature
>>
>>2005371
get LG ships.
>>
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You know what's fun? i just realized how awesome it is to assign people to personally guard your flagship.

Incase you're wondering why I have 2 Wunder Wanzers, Diable still has that bug where you can recover a destroyed Virtuous frame, AND pick up a functional Virtuous in post battle salvage. lol
>>
>the fury is 20 deployment points when it is just a side grade to the hyperion
>>
So RS basically not only raped bratty tranny OCs but also mindraped trannies IRL as well
>>
Is there any guide how to fit ships?
>>
>>2005393
BigBrainEnergy or whatever that fag was called on YouTube had some good tips
>>
I don't think I can play without safety overrides.
>>
High speed ships are low skill since you can easily get away with bad positioning
>>
>>2005409
What the fuck is bad positioning
>>
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>nascent gravity well
>no THREAT
>nascent gravity well
>no THREAT
>nascent gravity well
>no THREAT
>nascent gravity well
>no THREAT
I'm about to send a THREAT to alex and his hack ass
>>
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Please... I don't need anymore synchrotron cores...
>>
>>2005428
The Diktat calls
>>
>>2005428
eat
>>
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>>2005428
Time to build a fuel world?
>>
>>2005196
i just salvaged 2 of them from a bounty but discovered that i don't have mjolnir cannons for all the slots.
what escorts do i need to pilot it myself?
i want to have a go at REDACTED and get some of their ships.
>>
>>2005196
I have an Invictus for home defense as Ludd intended.
>>
>>2005267
>despite checking Hybrasil monthly
i got mine from independents. not sure if it was Hybrasil independents.
i found 2-3 from them. never from tri-tac
>>
>>2005292
big tanker and s-mod insulated engine assembly. get augmented drive field too.
it will last you until the end of the run.
>>
>>2005321
>S expanded cargo hold
>S insulated engines
>militarized subsystems
>augmented drive field
>>
>>2005114
>>2005167
Alex gave them that actually. Those are how they originally were before nerfing came.
>>
>>2005393
>have anti shield and anti armor weapons on the same ship
>match attacking weapons ranges. don't put a 700 range weapon and a 450 range weapon on the same ship
>have venting equal or more than weapons flux
>use hull mods that increases range if using long ranged weapons
>if the ship has a good shield, use shield hull mods to make it even better (mostly high tech ships)
>if the ship has good armor and hull, use hull mods to make them better (mostly low tech ships)
>use escort package hull mod on smaller ships
it just works.
>>
....erm venting should be equal or higher than weapons + shield flux actually
also the AI cannot deal with being outranged so it spazzes out and makes "mistakes" so outranging your enemy is a easy way to win fights
>>
>>2005415
not him but when piloting slow ships, you'll have to keep looking at your fleet's movement to not end up isolated.
while in faster ships, you can simply retreat whenever you're about to get isolated.
>>
>>2005457
>>militarized subsystems
>fucking up combat ship quota limits and removing bulk transport buffs
holy fucking bricked
>>
>>2005016
He's not just gay
he's an incestous faggot in drag
he doesn't want to fuck his mom
he wants his dad to fuck him
>>
>>2005464
i need it to do smuggle missions.
>>
>>2005321
>S expanded cargo hold
>S survey equipment on the first/2nd atlas
>S efficiency (3rd + / late game)
>efficiency(if survey is S)
>augmented drive (always non-S)
>>
>>2005462
>venting should be equal or higher than weapons + shield flux actually
this is optimal, yes.
>>
>>2004526
how do I get Jethro part 2?
>>
after you knock over the two hypershunts is there any other way to farm omega weapons?
>>
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>>2005464
Then smod insulated engines and buy phase ships
>>
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>habitable Terran world a little distance away from the core
>barren world for heavy and light productions
>toxic world for mining and refining
>gas giant for commerce and volatiles
>convenient gate
Oh yes. This is what I wanted.
>>
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>>2005489
you want your light on the terran world dummy
>>
>>2005494
>implying I want ugly production facilities on my beautiful new Capital World of Lexina

I keep my primary world beautiful and free of factories and smog. See, I'm gonna do all of that offworld, and then ship all of the goods to my ideal home, while outsourcing with cheap labor.
>>
>>2005496
biofactory is CUTE and my FRIEND
>>
>>2005497
You think Biofactory is CUTE? hah I find that FUNNY.
>>
>>2005478
There's a hidden cache in the zig system you need to neutrino scan for. There's also a special very redacted bounty, it's extremely rare. You need a high importance mil contact and high rep with said contact, took me around 3 dozen or so bounty missions for it to finally proc.
>>
>>2005439
What's that character portrait from?
>>
>>2005194
My kapitan certainly do. You need to know enemy manuals to oppose them more effectively.
>>
>>2005163
Does that even matter if it's has feminine face and tits?
>>
>>2005245
But it's you who act like nigger right now.
>>
>>2005439
>negative income
LOL
>>
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>>2004975
planets are overrated. Once you can build cylinder stations big enough that its rotation gives enough gravity (Like Rama), you can build thousands, if not million times the living area of a planet if you disassemble one, rather than colonize it.
>>
>>2005496
>he doesn't want an on hand lube and gamer supplement facility
>>
>>2005466
Then s-mod insulated engines you dumbass
mil subs only gives +1 burn
Bulk Transport gives +2 burn and doesn't cost any OP
not to mention it wont make your combat ships trash because of mil subs sucking off all the ship quotas
>>
>>2005527
but you can also just colonize the planet without having to disassemble anything
sounds easier desu. Just built a ringworld if you want more.
>>
>>2005146
Eh, the end timeskip was only a couple thousand years, and there were backups and plans accounting for the heat death of the universe, so i would say, after the "happy ending", stuff will just get built up again a few millennia anyway.
>>
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>>2002313
The only manticore that's worth it is the Pather one, and only if you personally pilot it to be a near suicide rammer with Ludd's Hammer.
The bottom is also kinda okay, but you need Elite Ordnance Expertise to clutch the shit flux stat.
Honestly why the fuck did Alex made this 14DP when clearly the Hammerhead with 10DP is far superior with 2xMediums with AAF (it's also cheaper to buy). Like it tries to be a midgame destroyer, but it's like a early game shit civilian ship.
>>
>>2005532
You would need a lot of terraforming realistically, or build a habitable base/enviroment in the planet anyway, so why engineer around those issues, instead of just mass producing the perfectly calibrated environment?
>>
>>2005534
nta but I like it with a gauss or a devastator on escort duty
>>
>>2005534
That Pather manticore seems pretty fun. I should do a Path themed playthrough at some point.
>>
>>2005534
I actually love the large hammer. Everyone jerks off the reaper because of it's better efficiency but they just do not understand the joy of launching a reapers worth HE damage every single second.
>>
>>2005545
I really like running Legion XIVs with the large hammers. It's the perfect brawler missile for it in my experience.
>>
>>2005546
Nta. Agreed, although normal Legion with 5 reapers is also good too.
>>
>>2005549
>normal Legion with 5 reapers
My man
>>
>>2005534
put railguns on all 3 smalls and HAS or hellbore on big one
>>
>>2005558
hag*
>>
sell me on why ziggurat is worth using
>>
>>2005565
it looks cool
>>
>>2005565
I mean, it's objectively a good ship but no one's forcing you to use it.
>>
>>2005582
sure but explain why would you use it over paragon or onslaught?
>>
>>2005178
>not sitting on top of hybrasil jump point and farming every trinigger trade fleet until they give up
>>
>>2005585
Extremely powerful ship system, phase is inherently an overpowered mechanic that synergizes disgustingly well with high cooldown high burst weapons that conveniently slot right into all of the ziggrats front facing weapon arcs(tachiyons and reapers)
>>
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two revelations after playing starsector unmodded after 10 years of only playing heavily modded
>mods are mad gay and stack bloat upon bloat
turning the fringe into a faction extravaganza filled with OC donut steels destroys the vibe of the game
>vanilla is perfectly enjoyable as is
I believe in the vision
>>
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>>2005589
>Phase Anchor
understandable but right one is almost twice cheaper on dp and equally if not nastier
>>
>>2005470
I got the quest while visiting a luddic world, I think Hesperus, but i'm not sure. I'm almost certain you need to bring Jethro back to Gilead to get part 2.
>>
>>2005593
I genuinely don't care about this weird argument you want to have.
>>
>>2005598
what argument sister? i'm just brainstorming
>>
>>2005321
S cargo
S efficiency
survey equipment or sensors
drive field
>>
Neat. Never had both starter ships generate with the same name before.

>>2005178
>I'm satbombing every tritach and independent faggots in this run
Ludd wills it anyways, godspeed.
>>
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>>2005464
>>>militarized subsystems
>>fucking up combat ship quota limits and removing bulk transport buffs
wait what
>>
>>2005565
Big ass phase ship that vents very quickly and basically you phase in at some flank, shoot the entire front row of guns and then phase away until the guns or all the soft flux recharges and then repeat, and you can use the motes while phased to EMP a ship so that it can't strike back when you phase in. It's a great player ship because it's basically a very mobile capital but it does carry the disadvantages of having a steep logistical cost compared to other capitals (it costs nearly twice as many supplies per month as an Onslaught and loses 50% combat readiness per deployment) and you take full reputation hits when attacking fleets with the transponder off IIRC because they recognize the ship as belonging to you. I guess it kind of balances playing a super-ship.
I'm not sure whether it's better with phase coils or phase anchor though, the speed loss can become crippling because it gets put back at slow capital speeds but the phase anchor lends well to the whole "phase in, do a lot of attacks, phase out, vent soft flux extremely fast, repeat" tactic. The Phase Coil Tuning skill is basically mandatory whenever you want to pilot phase ships but the sheer amount of deployment cost puts the actual bonuses at slightly higher than half IIRC, and that is without any other phase ship in your fleet.
>>
>>2005592
Schizo
>>
>>2005592
>vanilla is perfectly enjoyable as is
Yeah agreed. The only gripes is that your roster of ships in vanilla kinda has a hard black and white on good and useless. Aside from roleplaying a faction you barely use them by choice.
Hence why you never play as Luddic Church, aside for Invictus, when the extremist offshoots have the cooler tech.
>>
>>2005589
Nta, but I'm curious what an optimized Ziggy build looks like. Obviously by that point in the game you don't really need that kind of power, and the Ziggy is already so strong, but I'm wondering what it looks like when you make it it's most powerful.
>>
The Executor is a fucking deathtrap, jesus christ.
>>
>>2005629
>t.Piett
>>
>>2005610
the game has shitty limits for how many ships are allowed to benefit from skills
i recommend you cheat them away though because they are retarded
>>
>>2005612
i like anchor more since it's ghetto venting but yeah, you get why i'm conflicted on what to use

>>2005620
dorito weapons, anchor and lots of flux cap
>>
>>2005537
there's a lot of benefits to a planet that you take for granted, literally down to having a 'down'. Space is hard. Sure, we're in the scifi starsectoring future but space being easier just means planets are propotionally easier.
Sure maybe if it's a volcanic world or a gas giant but just about anything else it's a lot easier to just Build On The Rock.
A City On Mars is a good book about the topic.

>>2005597
in a bar?
>>
>>2005633
heh
>>
>>2005640
I don't think so, I want to say it popped up automatically when I visited the planet. Maybe it was an option on the menu though.
>>
>>2005620
Pretty sure it's exactly what that anon said. Tachiyons + reapers.That kind of alphastrike pairs too well with phases accelerated time shtick and ability to manuever around.

Sometimes the most obvious answer is the correct one.
>>
I shall henceforth put solar shielding on all my ships FUCK storms and FUCK suns
>>
>>2005514
Immersion Friendly Portrait Pack
>>
>>2005648
Anon has finally seen the light(By putting on his fucking sun glasses)

Probably should have had them on anyway because they're nice to have against [redacted] on top of saving you shitloads of supplies, fuel and patience.
>>
>>2005648
>>2005651
but do you S-mod it?
>>
>>2005653
No way, it's a cheap mod and all you get for modding it is an additional 25% reduction.
>>
>tfw never ending quest to find a pristine Nanoforge
I hate that part
>>
>>2005658
Skill issue
>>
>>2005658
Just steal one.
>>
>>2005658
>>
>>2005658
Chicomaztac has one at a five finger discount and there's no ironshell to apparate out of thin air and wag their finger at you for it.
>>
>>2005666
>>2005662
I dont have the means to steal it and i certainly dont want to fuck around with Heg..
>>2005665
Thanks, i hate you.
>>
>>2005228
oh god we're going to get a fucking whole new wave of onslaught mods aren't we
>>
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Is there a ship more synonymous with starsector itself than the onslaught? What makes it so perfect?
>>
>>2005672
Its one of the previous few vanilla ships that looks like an actual military ship.
>>
>>2005672
>big
>big guns
>looks like the ebon hawk just symmetrical
>BIG FUCKING BRICK OF A SHIP THAT TANKS EVERYTHING
>>
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>>2005672
These two
>>
>>2005678
Apogee I could see the argument for but the venture? Why? Honestly such a nothing ship that I never use and rarely pay attention to in enemy fleets.
>>
>>2005679
Nostalgia. When did you start playing?
>>
Tierlist for each weapon size/type?
>>
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>>2005683
Whenever Seth first made his video.
>>
>>2005672
>start a new run
>"this time I will finally use high tech ships, or maybe do a wolfpack pather run I've been wanting to do"
>end up with 5 smodded XIVslaughts anyway
I can't resist this ship. It's just too perfect
>>
>>2005686
iirc you had galaxy map and better toys by then. I picked it up when totalasscancer made his vid. You had much less ships overall and were locked to a single system then. Captured ships were also good money and that venture was great for what it was back then. Ballistics especially kicked ass but had limited ammo.
>>
>>2005689
Try a plasma cannon oddysey sometime. Very similar 'Burn forward and face fuck to success' strategy on a much faster ship.
>>
>>2005693
2x paladin or 2x autolaser is better
>>
>>2005696
Debatable. 2x autopulse + one of the laser missiles or mirvs might be better than x2 plasma + squall but I value the high damage plasma balls more than the pulse lasers for stripping armor.
>>
>>2005697
your daggers bro?
>>
>>2005685
go back to youtube zoomzoom
>>
How do you farm Alpha cores?
>>
Can I experiment with smods in simulation without committing to them?
>>
>>2005700
Build a colony in a red danger [redacted] sector. Sit around and protect it long enough for a star fortress to be built or just leave it alone because it wont be disrupted without a colony event

Return and feed massive [redacted] swarms to your station for easy cores.
>>
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>>2005672
>>2005676
>Is there a ship more synonymous with starsector itself than the onslaught?
Fluff-wise arguably it's grandfather the brick...
Same genealogy of Domion's more fucking Dakka! principle, but without the OSHA for crew, no burn to ram, and the shield tech to overload you.
>>
>>2005468
gimping your damage output when you have an opportunity to fluxdump is not optimal
>>
>>2005698
Are MID!
>>
>>2005658
>decide that i don't to make a colony this run
>pristine nanoforge in the first research station or whatever it was that has good loot
>>
>>2005709
>have just enough flux venting to be net neutral
>bad
elaborate
>>
I've got a nanoforge and an alpha core, and 500 credits in my bank.
Is that enough to set up a colony for some passive income?
>>
>>2005711
technically they're high tech

>>2005717
based retard
>>
>>2005705
>red danger [redacted] sector
Will this system spawn fleets ad nauseum? Do i have to keep the Nexus intact?
>>
>>2005719
Yes and Yes
>>
>>2005719
Do you also require written instructions on how to wipe your ass?
>>
>>2005720
neat
>>2005721
Nice bait, have a pity (you).
>>
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will the anon an that has those girls post them somwhere or link them?
i cropped the images but they feel too pixelated.
>>2005685
>>2003236
>>
>>2005717
Technically yes, but you should at least have 300,000 creds.
If the Hazard is 75~100% you'll get some taxes from your colonists at around 1000 creds. Primary Industry like farming, mining, tech-mining cost 150,000 to start up, and that gives you way more credits. If it's going to be a permanent colony you would want to set up a Patrol HQ with the other 150,000.
I generally get 3 million to set all the basics up to the last tier defense of Star Fortress, because baby sitting a colony is tiresome.
>>
>>2005703
just save the game before s modding.
>>
>>2005709
it's for AI piloted ships.
>>
>>2005672
Front-loaded juggernaut and one of the more common good capitals you'll see in an average run. The other capitals are usually too rare (Paragon) or too bad (Atlas Mk2 and Prometheus Mk2). Capitals feel better for bringing in the heavy guns than any other gimmick they might have because they're expensive as fuck and you want them to destroy enemy ships as soon as possible, you've got the smaller ships to fill in the niches like spamming rockets (Gryphon) or sending fighters (Heron). You also want capital ships to be tanky as fuck and take a serious beating in some form, which is why the Atlas Mk2 feels like shit when fielded, it's basically a worse discount version of a capital that has poor durability and might as well not have any shields, and it'll do generally poor damage because the friendly ships ahead of it will interfere with its line of fire. The Invictus is far too slow and is a logistical nightmare too despite being better than the Onslaught.
>>
>>2005717
no.
get millions.
>>
>>2005724
No one as shit for brains like you gets to be this smug. Have some dignity and stop begging for basic ass gameplay to be spoonfed to you. Newfag piece of trash.
>>
>Shartley the tranny malding this hard
>>
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Thoughts?
>>
Beg for more spoonfeeding you memespewing little bitch
>>
>>2005747
No point on SO'ing it when the weapon flux is that low... Also why use the wasp when you can double the paladin on a different channels to act as PD?
>>
>>2005747
Expanded weapon mags s-mod, a wing of xypos, Flux Conduits, thumpers or torps over lances, way more cap than flux, gigacannon over hil
>>
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>>2005747
>Thoughts?
>>
>>2005752
I don't have a third paladin for now, and I was thinking the massed wasps would be good to overwhelm enemy PD.
To be honest I can't decide whether I want to build it as long range or short range, the ship feels unbearably slow without SO. Maybe I should start piloting frigates instead.
>>
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Fucking bums
>>
>>2005769
you will see the light after it's too late.
>>
>>2005771
I already cut a deal with the pathers. The pope can go suck a fat one.
>>
>>2005769
Kill her, kill her now
>>
>>2005635
>i recommend you cheat them away though because they are retarded
how tho?
>>
>how do i cheat
>>
>shartler defending retarded decisions
not impressed considering the fucking pet system from his retarded mod.
>>
>>2005781
What are you babbling about you schizo?
>>
My anubis goes overload in under one second, how do I use this shit
>>
>no sneed chuckoyan update
>no sephira update
>no armaa update
>no UAF update
>>
>once called out shartler will accuse people of being schizos
pottery.
>>2005787
no rs update either.
>>
>>2005785
It's a memeship.
>>
>>2005787
>no slop update
Oh no.
ArmaA works with a version change.
>>
>>2005769
I usually fly around with 2000+ supplies, but I'll genocide billions before I give up a single crumb of bread.
>>
>>2005734
It really niggles my autism to see people comparing the fucking atlas to the onslaught when they aren't even remotely similar. Alex has done that ship an insane disservice by calling it a 'capital' despite it being cheaper to deploy than heavy cruisers.

It's not an AMAZING ship or anything but it's legitimately a shitload of firepower for the price. Just don't treat it like a a fleet anchor and instead like long range support.
>>
>>2005796
They aren't remotely similar because the Atlas Mk2 SUCKS! There's a reason why pirates use it; pirates are early game fodder to mow through!
Things Atlas Mk2 doesn't have:
>armor
>hull
>overall durability
>a good shield
>mobility
>a non-civilian-grade hull
>dignity
You can't even use it as long-range support because the other friendly ships keep getting in the way, and you can't put it where the action is because then it's exposed (it's always exposed because its durability SUCKS)
>>
>>2005800
Things that Atlas Mk2 has
>two large forward facing ballistics
>two large missile mounts
>one of the best systems in the game
>cruiser dp cost
You pop two gauss on that puppy and as long as you cover it it'll rip thru a radiant in no time.
>>
>>2005801
>You pop two gauss on that puppy and as long as you cover it it'll rip thru a radiant in no time.
depends on the officers, you need two steadycucks and one aggresivechad in the atlas with the proper elite skills, atlas shield efficiency is worse than conquest's and the base speed is beyond laughable.
>>
>>2005803
I'll do you one better. Support doctrine and you bruteforce 4-6 of those fuckers with a couple of monitors to play interference. It ain't stuff wet dreams are made of but it's cheap, available early af* (not the skill but ships and weapons are) and it sure as hell gets the job done.
>>
>>2005800
Atlas 2 is pretty good actually
But the really underrated ship is the Prometheus 2
>>
>>2005806
My brother in ludd. Now, if it only had a better system.
>>
Do you promote officers with story points?
>>
Does ruin loot and shit scales as you go outside the core worlds? Or is it just random?
>>
Is it gay if you moan?
>>
>>2005816
salvage skill.
>>2005819
it's gay if you forget to say no homo, fag.
>>
>>2005819
Nah, I know that you know you sound like a faggot when you moan but women hate the grim, awkward silence. A moan is basically a nonverbal 'good job' for them. Can you imagine fucking a chick and she's completely stone faced?
>>
>>2005811
Only if I'm running squadrons from ArmaA. Not spending a point on some dumb asshole with no skills.
>>
>>2005825
>women
>chick
You'll never get a peresan league commission now
>>
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>>2005794
Amen
>>
The worst thing Alex ever did was let modders add their own tips.
>>
>>2005843
anime quotes
>>
>>2005846
I'll take 1000 anime quotes over a single mention of troon 'rights'.
>>
The worst thing Alex ever did was Starsector.
>>
>>2005843
>>2005847
Look at the bright side, you can add your own tips making fun of their idiocy. Hard mode - do it subtly enough to have plausible deniability and cause them to seethe without getting your mod delisted.
>>
>>2005805
i just tested gauss atlas and it keeps overfluxing, driving it with ITU allows you to snipe people sure but on ai's hands it dies easily since this shite is made out of paper tissue.
>>
>>2005847
What mode adds this ?
>>
>>2005854
There is at least one mod that adds it, but I forget which it is because Rapemod automatically disables that tip.
>>
Is Grendel the most underrated hull?
>>
>>2005853
>>2005805
>>2005803
Makeshift 'capitals' like the atlas fit in well with the setting and would be worthwhile to work with if the real actual military grade battleships weren't so ubiquitous and easy to get. I really like the shoddy 'post collapse' designs Underworld adds because they're not overpowered and are fun to experiment with - but the game is balanced with them in mind and you're crippling yourself by not using better alternatives when they become available.
Also stuff like colony crises throw dozens of capitals at you which force your hand if you want to be competitive.
>>
>>2005862
>the game isn't balanced*
>>
>>2005862
>if the real actual military grade battleships weren't so ubiquitous and easy to get.
try turning off nex and you'll have less battleships to salvage
>>
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>>2005853
This is the core of what you're looking for. Feel free to change pillums to squalls or MIRVs. And you shouldn't test 1 vs 1. They're ~19 DP a piece and benefit greatly from screens.
>>
>>2005866
Highly molestable, my frigates are about to have a field day
>>
>>2005868
Why do you think I carry pillums? Those things provide hell of a distraction for my carriers.
>>
>>2005865
On my vanilla run after 98 release I found XIV legion (and a normal onslaught with most of a loadout in the same system) in one of the first few unexplored systems I went to while doing galatia and exploration missions..
Shortly after did the helldive and got the guaranteed oldslaught.
>>
What happens when i conquer the planet in a system where there is a third party planet?
I just snatched Garnir from pirates and there is still Heg planet there.
>>
>>2005862
yeppo, i've got two active bounties with 3 toilet seats and three onsluts + 2 legions.
also i've seen many bounties with atlas+dooms+oddysus
but i always kept hunting the ones with 3 altas mk2 because it would be piss easy to kill, hell, the pirate eradicators gave me more of a trouble than the atlas.
>>
>>2005878
The Eradicator is a purpose built warship that the pirates have maintained fairly well.
The Pirate Atlas is a civilian ship with guns stuck on. And not even some tough mining ship like the Venture but a slow and fragile cargo hauler.
>>
>>2005884
But it is very entertaining when you dunk on elite mercs or the pride of hedge with something an autistic space somali man made in his spare time.
>>
>>2005587
Inefficient. I tried that yesterday and they stopped sending fleets. Raiding to disable industries was much faster and more effective.
>>
>>2005866
has any modnigger managed to make a workable Atlas Weaponized ver.?
the vanilla one is ok as a support fire missile boat but i mean like for direct combat
>>
How viable is an all phase fleet
>>
are all the anime planet names basegame or mods I can't remember anymore
>>
Astral vs XIV Legion GO
>>
Man basegame techmining is so fucking useless.
>>
>>2005670
You know the niggers who wanted to blockade you? They have one too, show them how it's done. You can even rub it in their faces later.
>>
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Have the mods updated yet? I want to try out the new stuff...
>>
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Anons, do you keep backups? what is the oldest version you have, or the oldest mods you have?
I found the 0.6.2a version, and mods too, but i was very conservative back then.
>>
>>2005439
>extreme heat
>no cryo engine
>>
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>>2005686
>>2005692
>check TB's video out of curiosity
>this fucking Aurora appears
Can you imagine putting this shit on a SO Aurora today?
>>
My life changed for the better when I put reapers on all my tempests.
>>
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Another modder has been shunned from the discord cabal.
>>
>>2005970
That was an april fools joke
>>
>>2005973
Yeah, but I wanted to see if I could stir the drama pot and you RUINED it.
>>
>>2005962
Kinda lol. I always make some weird shit.
>burst pd had good dps and caused hard flux
>sabots deleted everything
>pillums did he and were no joke
>>
>>2005692
Did he actually make a video about it? Probably when I first played as well then. No idea where else I would've gotten this game from.
>>
>>2005974
You deserve to be publicly raped.
>>
Second in command any good?
>>
>>2005987
Objectively better than the vanilla skill system, as far as I'm concerned.
>>
>>2005987
ye
>>
>>2005987
Very much so.
>>
Are there any mods to make Starsector add more endgame enemies/harder besides ruthless sector and RAT?
>>2005987
Fun to use, but also extremely overpowered
>>
>>2005987
never took it off once I turned it on
>>
>>2003906
>>2003920
>someone saved my post
Look Ma, i made it..
>>
>>2005987
turned it on last night, its promising. only complaint is I want all the skills and would like another slot but I'll live.
>>
>>2005987
It lets you directly pilot [redacted] ships without having to do the awkward mid-combat shuffle so its goated as far as I'm concerned.
>>
>>2004826
>Shouldn't TT have ripped out that fed code in the past two hundred years sure waiting space?
Hard coded and likely the Threat is forgotten by greater Domain civilian population.
>>
>pause during a ship test in the simulator
>the pause screen ship preview is the shrouded maw
based alex not giving a shit about spoilers
>>
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>more military bounties adds a mission to defend a station
>the attackers can be the threat and abyssal.
sure dude, I can help as a single frigate that just spawned into the world, let me at them.
You can turn it off but it was a nice surprise when testing it.
>>
Did the new patch bring anything meaningful like the giant block of death last year?
>>
>>2005787
>no UAF update
it got updated howthoughever
>>
>>2005228
I'm this fag
Did the first "balance" pass on what this ship would be and decided to add the oldslut drive after all, I think it won't be as strong as it seems since the ship will be relatively squishy for a legion, and can't just be used to rush into the enemy directly without significant risk
Let me know how broken you think this is
>OP raised to 50 (was 40)
>2x large missile go to 2x large energy
>2x mediums go to 2x medium energy
>Omni shield conversion built in at cost
>Oldslaught burn drive replaces the legion one
>Hull reduced to 12000 (was 18000)
>Armor reduced to 1000 (was 1750)
>Flux dissipation raised to 800 (was 525)
>flux capacity raised to 16000 (was 12600)
>shield arc reduced to 160 (was 180)
>hardened shields built in at cost
will be replace by a dedicated hullmod once i figure out how to make one that is adding a lesser effect of this and makes you unable to install the base hardened shields
>shield efficiency raised to 0.65 (was 1)
>reduced OP by 20 on top of other reductions bringing total to 245 (was 300)
>logistics changes, burns more fuel, carries less fuel, requires less crew, more supplies per month since the DP nerf, but burns at 8 base(was 7)
Hope the ship being OP starved balances out the crazy strategic mobility it gets from the drive along with the most versatile weapon loadout in the game seeing how it has ballistics and energy AND fighters. Once I figure out the part about adding it to dialogue with the Tri-Tach exec i will combat test it.
>>
>>2006035
It got a compatbility patch, not really an update. You could do the same damn thing by just setting the version in mod.info to 98/rc7
>>
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>>2002911
>>2002918
>expecting honesty from a brapzillian faveloid
>>
>>2002942
"thoughbeit" is /bant/speak, newfaggot
>>
>>2005678
>average cartoon villain's henchmen duo
>>
>>2005592
Vanilla only lacks small QoL, like turning your transponder off when going into hyperspace, not killing your burn drive when activating the scout, or SpeedUp being integrated into the game. Mods make the game more chaotic, but less focused. If you want to roleplay as a Luddic Pather, then yes bloating your mod with Nex and the rest is good. If you want to play a normal independent run then vanilla is perfect.
>>
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>>2005970
>several of the authors prior messages have resurfed
For those who don't understand what this means:
It's basically saying that, while they were aware at the time they willingly turned a blind eye to his offenses.
Now that ICL has raised questions about the bias and bigotry of the discord cabal and this has been brought back to light they're placed in the predicament of either continuing to make an exception - and outright confirming ICL's accusations - or going back on themselves and banning him this time round.
>>
>>2005825
>Can you imagine fucking a chick and she's completely stone faced?
hot
>>
>>2006010
there is an option for that if you wanna just break it
>>
>>2005865
i do agree but getting cruisers from arms dealers and bar missions is still easy.
i play without nex and can still get military cruisers easily.
capitals are harder to come across but the arms dealer still offers to build them for you if you have the money.
and taking commissions makes getting credits piss easy.
i don't use commissions so getting capitals is hard. i still don't have a Paragon or an Onslaught even though i've just acquired a Radiant.
>>
>>2005861
the low tech phase cruiser?
i can't seem to build it right or it simply sucks.
>>
>>2005917
hard countered by beam weapons.
you need some ships to brawl with the enemy while phase ships sneak in their attacks.
>>
ok how do I find more threat. its fucking dark in here.
>>
>don't open any spoilers to not get spoiled on the new horrors
>spoiled by a tip
fuck. i only glanced because i don't read tips, got scared to hell, clicked because that's what i was doing when i glanced then i processed that it's the new enemy.
>>
I've been using a wider variety of ships ever since I started playing with the rule of no story point ship recovery. I also never play with a commission so no buying ships from the military.
>>
>>2006079
I never buy any combat ships past a couple cruisers (usually Eagle and Falcon) and 3/4 smaller escorts. Everything is recovered.
I also try to limit myself to one ship per hull, other than sometimes using a few of one frigate.
Monitor is just too good.
Civilian ships not included, I just buy and use multiples of those as needed.
>>
>>2005987
Good but still waiting for the bootleg version with the new officer
>>
>>2006081
Well if you look at the Monitors lore I'm pretty sure it was designed for the civilian market.
>>
>>2006073
Use the neutrino detector, there’s usually one or two fleets hiding in each system. They’re pulsing signals, not solid, you can ignore the solid ones.
>>
>>2006078
>>2006091
If you turn on transponder + neutrino + sustained burn, it's more likely they'll find you instead.
>>
>>2005987
I like it
>>
What's the difference between Integrated Targeting Unit and S modded Dedicated Targeting Core?
>>
>>2006099
None. The S-mod bonus is just so you don't permanently gimp your ships by installing it before you get an Integrated Targeting Unit. Since you start with the former but have to unlock the latter.
>>
Beating a proper ordo with a Radiant and a Nova in one fleet is not possible with low-tech with how retarded the AI is now
I have 3x legion + 4x Heg Eagle + 6 Omens and the AI just forms a blob with the 2 caps they have and my legions kill themselves by burn-driving right into the middle of their fucking line and eat 7 reapers
Every ship of their that can mount one HAS at least one Paladin so literally no missile and fighter ever do anything
It's fucking bullshit
>>
>>2005985
dont threaten him with a good time, it only encourages his egregious faggotry
>>
>>2006125
Skill issue, low tech gives me no problems.
>>
>>2002911
>>2002913
>>2006044
>it takes just that for your target audience (4chan retards) to turn on you
you deserve to get spat on and derided by mentally ill discorders forever
>>
>>2006125
>no Onslaughts
wtf are you doing?
>>
>>2006125
>3x legion + 4x Heg Eagle + 6 Omens
Doesn't sound very low tech to me.
>>
>>2006133
i mean all that rsdev had to do was follow the damn train, cj.
making rs closed source was a very dumb move, especially with how alex has been adamant about not making crashcode a thing anymore.
>>
My personal theories:
>the rest of the Domain was completely obliterated in the Collapse, and the Persean Sector survived only thanks to some sort of failsafe/safeguard
>the 200+ cycles of lack of Domain to oppose the Threat allowed it to proliferate massively, which is why you find it in great abundance in the abyss
>Ludd wasn't an individual, but could be an amalgam of a pre-Collapse spiritual protest movement and the reason behind the gate shutdown; by conflating them together, they now think "Ludd" knew about the hyperspace demons, and was the reason behind their shutdown
>it's pretty obvious that Omega is here to ensure the gates stay closed, so it may either be part of a Domain-era failsafe, or some AI decided that existence without the Shrouded is preferable to being eaten by hyperspace demons
>>
>literal demons from p-space
>militarized civilian ships already ancient by pre-Collapse standards that underwent a Gray Goo scenario
>droneships that were available for purchase during the Domain-era
how the fuck is the first thing on this list the least weakest one
>>
>>2006133
>oOOOK OOOKK AAAAK AAAK
>>
>>2006133
>shift the majority of development to a discord server
>act like a nigger by turning it closed source
>see a few insulting shitposts
>"wtf why don't you guys unanimously suck his dick anymore"
Back to your server, sis.
>>
>>2006143
I guess the Domain was just really good at killing stuff. All we have in game is the scraps of their scraps, and it's still more than enough to fuck those demons up.
>>
>>2006143
*least dangerous one
i'm illiterate sorry
>>
>>2006149
rsdev shat so hard on the discord tranny cabal the whole thing went full circle and rsdev became it's own discord tranny cabal.
poetry at it's fucking finest, all rsdev needs to do is take a cup of defaggotino and release the fucking update while also make rapesector open source again
>>
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>>2006158
Nah, we need someone still uncorrupted by power to make a fork, the true cycle
>>
> turn rs closed source
it was always closed source
> no it wasn't, rs dev lied on the readme
damn anon that's crazy. This means you should have the source code right? Of the version before it became closed source? That's what I thought.
> no you see, being able to decompile a jar file means the entire project is open source, and obfuscating the jar makes it closed source
is that how it works? Sounds like he doesn't want people like you fucking with it
> target audience is 4chan
Anon I...
>>
>>2006166
who is the target audience then
>>
>>2006099
iirc DTC gives you bonuses to smaller ships
ITU gives you better bonuses to CR/BB class
but if you S-mod either they both give you the better bonus for a given ship class.
>>
Is there some connection between the red and the threat? Or am I hallucinating?
>>
>>2006171
That's wrong. You can't mound DTC on small ships.

DTC is a starting mod. It gives inferior bonus to cruisers and capitals.
ITU is a straight upgrade over DTC, but you have to unlock it.
>>
Will I fuck myself over if I immediately put an alpha core into my first colony?
>>
>>2006177
>immediately
You'll piss off the Pathers and the Hegemony. Better to lay low and deal with the Pirates first (build a Patrol HQ, preferably upgrade it to a military base so it protects your other colonies in the system - find a way to permanently stop pirate crisis) and then antagonize the other factions with Alpha Cores.
>>
>>2006167
who knows? tranny revisionists are a pain in the dick for those that still have it, anon called their revisionism lol >>2002918
>>2006177
steal chico nanoforge and the AI inspection fleet will be piss easy to destroy, after that you go to chico again to talk to daud.
>>
>>2006177
It depends on where you are right now. How strong is your fleet and how big is the colony?
It will lead to a faster colony crisis since you attract the attention of Luddic path and Hegemony, and since you are increasing accessibility your colony will grow faster. Get too big and productive and other factions get interested.
In short it will bring forward the 'colony babysitting' stage of the game. I usually wait until I'm ready to colonize the entire system before doing it, chaining stations and High Command makes it way less painful since the overall time invested until colonies become self-sustaining without me being there is shorter. And stations use weapons from your known blueprints, better to do it later in the game when you have good weapons unlocked and your fleets is composed out of good ships without Dmods.
>>
>>2006177
As long as your colony stays size 3 the pathers and the heg don’t know about it.
>>
>>2004002
He didn't. He just commented all the loose cables on the prototype he was examining looked unsafe. The designer went overboard, and nobody dared to tell him he fucked up.
>>
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>>2006206
The designer went overboard to not be executed by trigger-happy yesmen for 'going against Andrada's will', and nobody dared to contradict the design for the same reason.
Andrada probably didn't even get the full memo on the drawbacks since it could be thought of as Andrada making a bad call and that is verboten.
>The safest ships in the sector, see how much Andrada cares about his people!
Andrada is happy, staff is happy, people are happy, and the unhappy team working in the ship just needs to get better, it's clearly their own incompetence and not a problem of the design.
>>
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>>2004002
Its simple if you kept up with current geopolitics.
Andrada = putler.
Sindria (Gas station with a Fleet) = ruzzia (Gas station with an army).
Opus (Persean League failed to help the resistance) = Kyiv (If Europe fails to unite and help the resistance).
That should make it simple for you to understand why Sindria have special modification. To drive the point home, Alex has made it blatantly obvious with things like the Gigacannon description where the Hegemony decides to not sabotage it because of how terrible it is. Or with energy technology that Sindria obvious couldn't develop which exposes Tri-Tach involvement.
>>
>>2006226
To be fair it's a decent weapon
>>
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>mfw I name all my colonies and ships based on schizo lore while using Astral Ascension and DIY planets
>>
>>2006226
You're a schizo my dude. Sindria was Like That long before 2022.
>>
>>2006226
>Alex has made it blatantly obvious with things like the Gigacannon description where the Hegemony decides to not sabotage it because of how terrible it is. Or with energy technology that Sindria obvious couldn't develop which exposes Tri-Tach involvement.
to be fair gigacannon is one of the best weapons to slap on a apogee, kinetic blasters on wolf is great too.
so in a way ruzzia based? i mean there is plenty of youtube channels showing that USSR tech is still strong and reliable even if extremely outdated.
>>
>>2006251
Russia was seen like that long before this war
>>
>>2006251
And Russia was like that long before 2022 aswell, as far back as 1721 / 2008 / 2014 depending on who you ask
>>
>>2006251
Nta but I don't agree. Sindria was a dictatorship, but pretty much all the knowledge we had on Andrada was that he was a former hotshot admiral who went rouge after Opis. It wasn't until the lore post in April 2022 that Andrada became a megalomaniac who was negatively affecting the Sindrian Navy with his "improvements" and special projects.
>>
>>2006251
eh, during april fools day i saw one anon comment on /v/ that it's because of david that diktat were made incompetent, sadly the archives are down but the other writer that passed away in 2023 had other plans for them and didn't use w40k as a writing base, they used other stuff that makes starsector setting what it is today but david...
>>
>>2006226
No, I can bet you Alex and David didn't intend the Diktat to be some direct parallel to a real nation, and instead want to explore what happens when a competent dictator builds a solid nation but doesn't plan beyond his death.
>>2006264
I have to disagree, and say that >>2006206 and >>2006219 have it right. Every dictatorship has someone take the leader's words to the most extreme conclusion out of pure paranoia.
>>
>>2006105
it's still gimped, mind you, but not by terribly much
>>
>>2006177
no
>>
>>2006268
>david (jew) (david is a jewish name (also he's a kike))
>>
>>2006272
It's literally the same once smodded
>>
>>2006270
The thing is though, I can't recall any real instance of the Diktat being shown to be scientifically or militarily incompetent due to Andrada in lore BEFORE 2022, can you? It's not a huge leap to say the Dictatorship in-game was influenced by real life events, especially when David is the kind of author to jump all over that kind of shit.
>>
>UAF updated
Starsector is worth playing again.
>>
>>2006278
>RS not updated
Starsector is not worth playing again.
>>
>>2006276
That's mostly because the Diktat was barely fleshed out compared to the other factions. They were just a League reskin for many years, and the Lion's Guard only existed as the HQ building on Sindria.
>>2006274
Meds.
>>
>>2006226
>because of how terrible it is
>"doctrine inefficacy"
doesn't this just state that the gigacannon isn't terrible but that it just doesn't really fit into sindrian fleet doctrine
>>
>>2006281
Yeah, the gigacannon is good
And the Executor is actually REALLY good
But the standard Diktat loadout blows
>>
>>2005779
adjustable skill thresholds
>>
What mods should I download if I want more midline ludokino
>>
>>2006285
mayasura unironically
>>
>>2006280
The Sindrian Fleets had Solar Shielding though, which is explicitly said to have been designed by the Diktat, and was added long before all the other incompetent stuff. Also, wasn't Sindria like the second system in game after Corvus?

I agree that there wasn't much there, but what little there was didn't really agree with the treatment they got when all the other factions got "uniquified".
>>
>>2006282
>But the standard Diktat loadout blows
Hit them hard and hope they don't survive
>>
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Glory be to the Lion of Sindria
Solar Shielding best hullmod
Smodded into every ship
Hyperspace storms? Don't care
Black holes? Don't care
Coronas? Don't care
Pulsars? Don't care
>>
>>2006245
based alert
>>
They guy was being built up as a cult of personality before this which is why he was able to get so many followers. Then there was the massive strife that followed because of the askonia crisis leading to why its such a disfunctional shithole. The men under him are yesmen, even if there was an issue he would never learn about it. Who knows, he could have been going senile at the end. The machine that built sindra was broken at the start, it makes sense why such retarded bullshit happens there.
>>
>>2005987
I'm reading the wiki and it seems crazy strong but it's a bit balanced by the fact that some of the really good skills in vanilla are either split up or straight up nerfed, like no longer having -50% supply and fuel cost skills
>>
>>2006280
It had some tropico militant presidente vibes with the guy being a good admiral.
LG ships were straight upgrades over regular midlines.
The incompetency thing went really too far desu, if they were really that incompetent sindria would have folded quickly
>>
>>2006296
And to further build on this he has the gas, and just because the hedgemonkies dont like him, doesnt mean they dont buy his supply through 3rd parties. Then again they do have their own syncho but you can bet everyone else buys from him.
Then consider that if somehow that shit fan and core was removed nonone wants the heggies to be the only supplier in the sector.
The sector is almost a microcosm of how the domain was, all these seperate places producing something in abundance. Each wants to see the other dead, yet needs them all the same.
>>
>>2006297
It's balanced by the fact that you can be even better in combat than vanilla, but you get no auxiliary bonuses in that case.
If you mix and match you get around the same powerlevel, the mod shines when you decide on a specific build that plays to your strength, it gives options without breaking the game balance. Allowing the 4th officer slot from the mod menu makes it feel better in my opinion.
>>
>>2006298
The incompetency probably happened later in Sindria's history. I assume what happened is that he was reasonable, though somewhat repressive, for a few years before all the yes-men that snaked their way to the top turned him into a megalomaniac while trying to use him as a tool to gain power. One of the quests is literally doing business with a snake that's trying to set up the stage for a big power grab.
>>
>haven't updated to the new patch yet
>finally got the slawt mk1
>give it an entirely unmodified, unrestored test run in the simulator
wow.
this thing is quite silly.
>>
>>2006310
Oh yeah, unpatched Oldslaught is a goddamn monster. To the extent that even with the inevitable Alex nerfs it's still pretty good.
>>
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>>2006308
>One of the quests is literally doing business with a snake that's trying to set up the stage for a big power grab.
Hes there to save the Diktat from itself, its not a power grab nor is he a snake. Its a bit like a revolution to save the revolution.
>>
>>2006314
nice try, Macario.
>>
>>2005593
That thing on the right can't solo a station
nor can it replace one in a fight

the zig's power level is literally 3 full starfortresses despite having only 2 large energy mounts despite its DP being literally the same as one of those starfortresses
>>
>>2005620
The strongest zig build is unquestionably phase anchor + eccm + all the dorito missiles on all slots

2nd strongest would be dorito beams with all the range hullmods + phase anchor
>>
Zig is only for the TRVE Luddic Path champions
>>
>>2005654
S-modding it gives you absolute immunity to all environmental damage

this includes black hole even horizon cr damage
>>
What's the smallest fleet you can effectively survey with?
Like, an atlas, a phaeton, an apogee? Can you fit the 600-700 crew in all that? How small can you get "I'm gonna go chart the stars and come back with loot"?
>>
>piloting cheatcapitals
that's one way of saying 'im bad at the game'
>>
>>2006325
But how useful is that really? 99% of the time you're suffering environmental damage from storms. Is immunity to rare, easily avoidable hazards that are annoying as fuck to fly through anyways really worth your precious s-mod slots?
>>
>>2006328
I am bad at the game so it's ok.
>>
>>2006329
you can lure an enemy fleet into a black hole or fight them on a sun and outlast them, particularly if it's a rare bounty fleet
>>
>>2006328
Cheat capitals are fun when you are flying solo, makes you feel like a true spacer.
I did a solo(Atlas gf in the back) Infernal Machine run with Progressive Smods, Starship Legends and SiC. Even edited some weapons mounts for fun. While you can be very OP, running through most fleets without an issue once you get going, as the chinks would say
>a pair of fists can't win against four hands
The difficulty curve went from hell mode to story mode, then started spazzing out between the two extremes late game.
I would recommend it.
>>
>>2006326
Atlas with surveying equipment should be enough.
>>
>>2006314
Sablin would have Macario shot with a 76mm
>>
>>2005752
The hullmod doubles energy weapon flux generation
it doesn't get reflected on the refit panel tho
That SO is MANDATORY

>>2005747
Add HSA and get those space demon lightning hullmod on that thing
it makes rifts that spawn lightning but only if the hit does hardflux damage
>>
>>2005755
xyphos is kinda terrible on the anubis
sarissa would be better fit actually
don't forget to add in CH to get a 2nd bay
>>
>>2006345
>xyphos is kinda terrible on the anubis
not really no, though longbows work in tandem if you make a paladin anubis.
>>
All my officers are on frigates. Awooo!
>>
>got the game when sseth released a video on it
>havent played since
>check up on recent update, new 0.98 update nice maybe ill do a modded playthrough too
>read up on whatever drama happened in the modding scene, people coding malware into their mods????
>why do i even bother
>>
>>2006363
>read up on whatever drama happened in the modding scene, people coding malware into their mods????
thats a year old by now, main dev cracked down on the retards doing that
>>
>>2006363
ok
>>
>>2006363
ok
>>
>>2006363
ok
>>
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>fighting Diable fleet
>only have about 100 supply of ships to fight with
>diable fleet is at least 240
>down to my last ship, he still has about 10 ships, 4 of them capitals
>it's the oldslaught
>literally murders all of them
>>
>>2006386
The Diable NPC fleets are very weak
>>
>>2006387
Even then, he still held off 10 ships by himself. That's like 3 capitals from an actually competent faction.
>>
>>2006363
the same mental illness that makes you become a game modder also leads to narcissism and massively elevated risk for trooning out
we've seen similar dramas in rimworld, bethshit games ,etc
the quake 1 mapping community is completely subverted by a tranny mafia
same for gamebanana (picrel)
because these scum do literally nothing all day other than try to worm their way into positions of online power
>>
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all my friends are dead
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>>2006401
>8700 crew did
You just killed 9 colonies worth of people
>>
>>2005854
>>2005857
The troons rights tips?
HTE
Apex Design
Tahlan
LOST_SECTOR
VRI
Keruvim
>>
>>2005861
>>2006068
It's literally a phase eradicator
>>
>>2005958
Give it phase coils

>>2005962
>TB
who?
>>
>>2006060
Too bad they didn't actually ban him
Hell Nia caused another drama against a brand new modder using AI generated sprites and only got him muted but it resulted on the new modder's mod being removed on the forums
>>
>>2000931
She looks like a highly skilled and very dangerous rapist.
>>
>>2006276
Do you think anything else was influenced by real events? Or just this one topic?
>>
>>2006308
What's that line;
If Mao had died in 1956, he would have been a heroic founder the likes of which the entire world hailed.
If he had died in 1966 he would have been a great, but flawed man.
But alas, he lived into the 70s...
>>
>>2006336
Fair enough
>>
So there's no downside to hardened subsystems, right? It should just flat out increase the time you can spend in combat.

It feels like there's probably a secret drawback that they don't tell you.
>>
>>2006434
It costs ordinance points.
>>
Would a max DP fleet of kites with reapers work? It seems like they would just instakill pretty much everything.
>>
>>2006329
>Is immunity to rare, easily avoidable hazards that are annoying as fuck to fly through anyways really worth your precious s-mod slots?
>use LG ships
>doesn't eat s-mod slots because its already built into the ship in the first place so just gets buffed by the story point useage
>>
>>2006439
maybe in the early game.
capitals have pretty good PD weapons and those fuck up frigates. even fighters fuck up frigates.
>>
>>2006439
it wont kill the dragon reborn
>>
I managed to put an intel marker on an abyssal find so I could go back to it and it's fucking gone
the intel marker has no correlation to the location of what I found
it's so joever
>>
>>2006329
There was a bounty fleet that spawns inside a black hole
>>
>>2006439
You'd get kneecapped by the 30 fleet cap unfortunately.
>>
>>2005463
Slow ships don't need to worry about positioning at all, they just sit in a big line and pummel anything that approaches until everything is dead
>>
>>2005593
I wish there was a set of ships that look like the Ziggy but not OP, it looks so fucking good. I want the phase ghost version of the hyperion
>>
>>2006439
you'd need to increase fleet cap, I messed around with a kite variant from MVS and had around 34 of them, it was amusing but a pain in the ass to keep them safe on much bigger ships.
why does almost every ship in MVS have a free interceptor. just turns every ship into "its thing but dark blue and a dog" basically.
>>
>>2006454
trying to finish off high flux ships lures you to advance a little, then low flux enemy ships move in to protect of the high flux one but you still insist on killing it so you move a little more until you're surrounded from 2 or 3 sides and can't retreat fast enough.
another way of getting surrounded is while fighting enemies with superior fire power and your line starts retreating ever so slowly but you fail to notice due to being too busy managing flux and targets.
it's a noob issue.
>they just sit in a big line
i wish i can discover how to get my ships to create a line like they used to in .95
>>
>>2006426
Not especially. I'm sure someone could make a stink about real life politics influencing Gargoyle being non-binary or the lesbian power couple being the smartest people in the sector, but frankly the Diktat being made generally incompetent right after a real-life dictatorship launches an invasion just seems a little too close together to be entirely coincidental.
>>
>>2006439
They'd never mob enemies and reaper rape them like they are supposed to, they'll hover around nervously and let the enemies vent
>>
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>>2006457
t. the gay community
>>
>>2006466
I have an autistic obsession with high tech wolfpacks at the moment but I did a low tech run with eradicators and onslaughts in .97 and they just ruined everything. Low-tech has the best easily accessible anti-shield weapons and the best range, so you throw reapers on your eradicators and the AI doesn't know what to do, promptly shits their pants, and explodes
>>2006474
I do not have any pictures of black men on my PC
>>
>>2006475
>not denying the gay
https://youtu.be/EtNGWKanbyg
>>
>>2006478
*rapes you*
>>
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Fuck
I SHOULDNT HAVE UPDATED THE MODS
>>
>>2006471
are you aware that there have been previous dictatorships that were somewhat less than competent
it's even an identified behavior pattern
someone seizes absolute power and while they might be competent at first, (or even, a competent military commander) both the skill requirements of ruling a state and the feedback loop of a cult of personality drive them functionally insane and incompetent?
it's called the Dictator Trap
you can find demonstrations of this pattern in nazi germany, in imperial japan, with mao in china, with saddam in iraq, and also much older if you want to go look at inbred monarchs.

I think everything was influenced by the real world because that's what exists to influence any creation. it seems pretty fucking silly to conclude that it was da pootins because he decided to eat concrete a month or two before release.
>>
is tahlan mod good ?
>>
>>2006479
asl?

>>2006482
not too many of them lived on gas exports tho
>>
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Let them take it for massive profits or kick their ass?
>>
>>2006482
And that would be a logical path for the Diktat to take given its history, and if there had been ANY signs in game of such a decline BEFORE Putin's invasion, I would totally agree with you.

But the fact is the Diktat was presented as being at least somewhat competent before the invasion, and then during the "Uniquifying" of the factions that happened shortly after Putin's invasion, they became significantly less competent. I don't deny that there's plenty of our examples to draw from when making a Dictatorship, but I think the timing of the two shouldn't be ignored.
>>
>>2006490
*of other examples
>>
>>2006489
Does that work? Is that a super silly way to colonize the galaxy without AI cores? build colony, let church get pissy, purposefully drop stab to zero via management penalty, repeat? now the global market sizes of all the good is much larger, and now your real colonies make a ton more cash?
>>
>>2006490
It's almost like the game wasn't finished and more content was still being added, tbphwy.
But hey, you want signs of Sindria's incompetence, note that they don't control the entirety of the only star system they occupy despite being overwhelmingly powerful relative to Nortia and Donn.
They weren't presented as somewhat competent, Andrada was in reference to his service in the hegemony and being assigned to lead the sindria expedition. There wasn't much other portrayal of Sindria. They were just one of the colors on the map.
>>
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>>2006497
I was thinking more along the lines of give them a crappy water planet in my main system. Plant cryorevival and use it as a conventiant black market. Also remove everything so they import 90% from my other planets in system.
>>
>>2006500
>>2006500
I mean, literally all of the major factions have at least one system they share with pirates, and it's mentioned that Nortia has a consulate with the Hegemony, which implies they have at least some outside support. Sindria not controlling the only source of volatiles in system is pretty damn bad though.

That being said you are ignoring that even pre-Uniquifying, the Diktat is explicitly said to have created solar shielding, which isn't much, but WAS something.

I guess "somewhat competent" was poor wording on my part, it's more like there was nothing to suggest that Sindria was as incompetent as they are portrayed now. What little backstory they had was that a former war hero took control of the system during a crisis and became a dictator of a fuel state, they had the Lion Guard HQ, and Solar Shielding.

And then after an real life invasion started by a dictator, you have Diktat become significantly more incompetent and Andrada significantly more megalomaniacal. I think there's a connection between that, especially considering the games creator is Slavic and the head writer is lefty as fuck and douchbaggy.

I mean, this is literally what David wrote on the forums.

"And, FWIW, I don't think - and I hope - that there's no easy way to make straight 1:1 comparisons between factions and real world polities/historical situations, except in part, because I try to mix in influences from many sources to explore/comment upon various themes. And what I think and feel about everything changes - and sometimes doesn't, except insofar as now/future me re-interprets 'secret facts' I may have written 5-10 years ago.

All of Askonia/the Diktat, for instance, was first written up in 2014, but The Usurpers didn't happen until the year *mumble mumble*; it necessarily changed as my perspective did. And even a lot of the details of the characters arose in the actual writing, discovering what worked, which is always fun."

That seems pretty straight forward to me.
>>
>>2006516
I dislike what they did with the dictat demarcate since I love their ship color scheme but can't stand how they lose 5-10% of base hull OP. You dislike it because you're a mouthbreating chud that needs to shoehorn politics into everything.
We are not the same.
>>
>>2006516
The game was in development and being added to. The 'uniquification' was happening. There are plenty more other dictators it could have been modeled on who also went to shit before the update hit.

Note that pootin doesn't have some grand military record (really emphatically, now) and was a desk jockey and intelligence spook. Maybe if Marcario was the Lion of Sindrada it would map better.

It would map off of Saddam just as well. It just seems like you've decided you want to reach for this really hard desu.
>>
>>2006523
>>2006524
The head writer literally all but said he was inspired by Russia invading Ukraine but if you want to ignore that then you'll ignore anything lol
>>
>trust me bro
Nice shitbait. Can we get back to the game now?
>>
>>2006523
What's wrong with at cost solar shielding though? It sucks to arrive at a bounty and find 1 or 2 of your important combat ships are at risks malfunctions due to a storm hit. Are you not running solar shields on everything for most of the game? If you wanted the s-effect it saves you a s-slot, if you didn't then you weren't going to build that in anyways and it'd cost the same.
>>
>>2006533
>at cost
Nothing. But it's not at cost for all ships.
>>
>>2006524
>Note that pootin doesn't have some grand military record (really emphatically, now) and was a desk jockey and intelligence spook
and this was established lore before making them incompetent.
you're reaching hard after seeing evidence.
>>
>>2006394
M&B: Warband also had the "muh stolen copyrighted pixels" autism in their community.
>>
Now that I think about it, what is the point of most random missions?

Why is every faction constantly asking to survey random planets and scan random derelicts and probes? The derelicts and probes in particular because they should know whoever takes the contract is just going to strip them of everything valuable anyways. And it's not like any of the factions show any interest in colonizing new worlds.
>>
>>2006550
I always assumed scanning derelicts and probes was more about collecting info from their black box.
>>
>>2006534
Everything it's not at cost for has different mounts plus energy bolt coherer. I'd call it the cost of the extra hullmod. I'll have to go beat up sindrians and get some LG ships before I can say how they feel myself, but this hardly looks like nerf territory. Centurion(LG) does get it at cost, even with the coherer though. Special modifications is also great for a DO run.
>>
>>2006536
>"muh stolen copyrighted pixels" autism in their community.
Thats because C&D orders did in fact happen in the community. The Parabellum mod was killed for taking assets from Battlefield or how the Warhammer fantasy mod had to make models from the ground up to avoid getting fucked by Games workshop.
>>
>>2006556
I'm talking about between mods.
>>
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>>2006552
Not quite. If you could get some OP by paying the story point tax I'd agree it's not too bad but that has been "fixed".
>Special modifications is also great for a DO run.
That was brilliant with support doctrine since you could get eagles for 12-8 DP but that has also been fixed and doesn't stack nearly as much.
So, now you're left with energy bolt coherers which you probably won't even build around and even if you do they are worse than the remnant variant and ships that are somewhat useful for early game exploration but you can't reliably farm them since that requires farming pretty meaty (for a very early fleet) LG and dictat fleets. Later on if you want to LG approved ships you're outright better off farming the hedge and puting solar on their ships since XIV have extra OP and solar is almost free in that regard compared to the stock version.
>>
>>2006552(Me)
Alright Is see the problem with the Sunder(LG). It got hit harder than everything else on ebc cost. It's not consistent. It's still cheaper than a ballistic rangefinder, but only by 1.
>>
>>2006564
It's pretty strange you can just buy Executors but not the rest. You'd think it'd be the one thing you couldn't. EBC does work well on the Executor, everything else I'll have to play around a bit, with escort package a gigacannon sunder(lg) should have decent range. I'm doing a midline DO run right now, I'll turn it into an LG only run.
Remnants did need a buff, so no complaints from me on giving them a little extra range. XIV comparison is hardly fair, they're mostly plain better excepting the legion.
>>
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Inspect this you hegeniggers
>>
>>2006591
>Remnants did need a buff
They still kinda do brother. Their EBC is the same it was since ages, it's just there's a script that if no automated tag switch effect to 100 range (instead of 200) and +50% casualties (including for fighter loses for some reason, so no converted hangers).
The OP reduction isn't consistent because it's not a proper hull mod but rather several scripts that apply it and then manually deduct OP on a ship per ship basis. An anti modding/tampering measure if I had to take a guess.

>XIV comparison is hardly fair
Why? They're the same* (some different mounts, sure) ship. Obtained in similar way. Same DP.
>>
>>2006595
I love pushing so far up the enemy fleet can't enter the battlefield properly.
>>
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>>2006605
it's even better when they bought so much cupport craft, that they are forced to engage in a normal battle instead of a pursuit
>>
>>2006535
Andrada was a competent and successful military commander before he became supreme unquestioned dictator. Only after people are getting disappeared for so much as questioning him is he falling off. I don't see how this is supposed to support your assertion that this very common trope and historically substantiated behavior is being based on one thing from two months before the patch dropped. That's why it seems like a reach.
>>
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>>2006608
Perseans are corrupt and with rampant nepotism and corruption. Tri-tech fuck each other over constantly. Hedge is equally a police state dictatorship. Church is borderline retarded.
But afaik none of that is represented in gameplay mechanics of fuck you like for LG ships. Not even bootleg pirate scrapheaps are straight up worse for the sake of making a statement.

They're unique ships were actually kinda busted and very meta friendly with great SO builds and free solar + ammofeed instead of maneouvering engines when they came out and then alex did what he does best. "Balance" them into dogshit and that's where they remain to this day together with wolves, pillums, gravitons, sabots and some of the old favorites.
>>
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>>2006457
>>
>>2006614
Edgy. Are they good?
>>
>>2006602
>XIV
I expect XIV to be better across the board. Domain lostech and all that. If we're ranking them on difficulty of acquisition then sure its fair in that case. Diktat is in the pretty exclusive "can actually make/redesign" ships club. They can't all be better than the originals I suppose.

>EBC
that's bizarre. Surely it would've been easier to just make a seperate hullmod.
>>
>Found the system with the AI XIV fleet in the first five random systems I visit
>Again

Looks like yet another game where my early game flagship with be the XIV Battlegroup Eagle.
I swear I only ever find the special systems right after I start a new run or I never fucking find them.
>>
>>2006591
It makes sense when you notice that Executors are used by all the Diktat fleets while the rest are exclusive to the Lions Guard.

Weird that the SD is handled like that but XIV assets are not. Like I feel like it should be the Hegemony who has the elite squad of ships that are the exclusive users of their special ships while the LG ships are sprinkled all across their faction.
>>
>>2006630
>Domain lostech and all that
Well, it's hardly lostech if they're flying respawning patrols across most hedge space.

>They can't all be better than the originals I suppose.
Sure, makes sense. But I'd assume *some* variants or configurations would be at least better at some specialized role and not all universally worse. Make some fluff ships like eagles with the old bombs and ground support packages. Falcons with ECM and support and recon builds. A sunder build exclusively for carrying a souped up gigacannon which may spontaneously blow up on use.
>>
>>2006640
The XIV fleet is weird. The description of the mod makes it clear that the ship is supposed to be an original battle-group ship, but other areas also make it clear that the Hegemony can still make these because they have the templates.

Except for the Legion. They've lost the blueprints for the XIV Legion so they don't use them. Interestingly internally the faction is actually set up to use them if they ever gain the blueprint somehow. I assume it's intended that the player should be able to sell the blueprint to the Hegemony. But selling blueprints only works for pirates right?
>>
>>2006640
The lost part is the ability to make the templates. Hence why Hegemony Auxiliary ships are one of the few to just be straight upgrades over the standard version, since they were designed very recently after the collapse.

Basically trying to modify templates usually results in it getting fucked up in some way. The ships are big beasts where no one really knows exactly how everything works anymore, but so long as you have a forge you can just plug in the template and have it spit the completed products out.

No one really tries to modify ship templates anymore because it's just not worth it.
>>
>>2006643
Yeah lol, even if you went and added the legion XIV blueprint you couldn't without additional mods give it to anyone but pirates.

>>2006646
Pirates and tri-tech as well as dictat definitely try to fuck around with templates.
>>
>>2006647
You've got to ask after some point on how the pirate shitters are able to modify ship templates to make their jank ships when your own faction(Heg) can barely modify a kite to be better.
>>
>>2006648
https://youtu.be/6MI36zDBC8s
>>
>>2006650
God bless the shipwrights of Kapetyn Starworks.
>>
>>2006648
Well pirate ship are really shit compared to the proper military craft.

Hell the few proper military craft that have a pirate variant tend to be outright missing weapon mounts. Implied that they're working off of corrupted and incomplete blueprints I think.
>>
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>>2006630
>>EBC
>that's bizarre
It's not a "proper" hull mod as far as the game is concerned. Same as special modifications one. Again, I'm pretty sure the way it's implemented is to make it harder to mod out. Especially since it was a proper hullmod with different effects before.

>>2006655
You may be the remains of the most advanced military humanity ever knew but we have an intoxicated groid with severe autism and a rusty screwdriver.

>>2006658
Dunno about that. Falcon (p) was by far the best ship according to most players and it's still pretty good. Afflictor (p) is still amazing for what it does. Eradicator (p) is weaker than the base variant but also cheaper and it's pretty neat for use as flanker torp delivery system or second wave. Atlas mk2 is the ghetto firesupport par excellence. The rest are virtually the same ship but with a red paintjob.
>>
A lot of the pirate ships should really have unique d-mods built into them.

Though I guess it's less of an issue since pirate ships pretty much always spawn with stacks of ds.
>>
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>>2006666
>he didn't sell pirates 5 pristine nanoforges
>>
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>>2006648
Don't forget the Pathers somehow retrofitting a fucking orion drive to a Venture
>>
>>2006689
Based
>>
>>2006689
LP oldslut with orion, when
>>
>tfw you can't make new ship designs
>tfw Retarded negroids, cannibals, and allahu snackbar tards can mess with making new ship designs
>thanks DRM
>>
>>2006689
That thing should have casualties every time it enters combat even if it's never hit.
>>
>>2006696
>path gets an oldslut
>mounts Orion Drive on the front
>>
>>2006701
>casualties
They're not casualties, they're martyrs.
>>
>>2006602
>(including for fighter loses for some reason, so no converted hangers).
Just use drones
>>
>>2006702
>one on each side
>they fire off in sequence
>large ballistics swapped for large missile
I might have to make this now
>>
>>2006591
>they're mostly plain better excepting the legion
Fuck you XIV legion is a beauty
>>
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I need some carrier user opinions. What fighters do you use and why? Interceptors? Bombers? Heavy fighters? I mostly default to ballistics/missiles and never got into carrier gameplay.
>>
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>>2006716
>>2006702
Wake up boys. Time for purgin'

>>2006725
You want to actually kill shit with strike craft or use them as support to stir armor? Some for PD or tons to bully smaller ships? Manned or unmanned? Bombers, torps, rockets or dakka boys?
>>
>>2006725
Broadswords fighters, They spit flares distracting PD so your other payloads reach.
>>
>>2006728
kill shit/finish guys, so bombers? how smart is carrier AI? do I need to babysit?
>>2006730
oh right I remember putting some of those on ships with converted hangars for a bit of support
>>
>>2006412
>who?
TotalBiscuit, a big name on youtube back in the day. Died to cancer back in '18.
>>
>>2006648
>>2006689
When you have no strict standards or regulations to keep to beyond 'functional' you tend to have a lot more freedom to fuck around with shit.
>>
>>2006489
Your profits will be way more massive if they don't fucking conquer your colony.
>>
>>2006737
Your basic ass solves all problems go-to is the dagger then. Pretty expensive but it's guided, fast and deals a lot of HE damage. Pretty long range for a bomber so they can fire from inside your own shields if you're running an ody or a legion. Piranhas and flashes require pillums and other ordinance flying about so it confuses the PD and the AI but they can't be beat on raw damage when it comes to saturating a smallish area that's got a bunch of enemies furballed or a station. 6-7 wings at once will simply delete a radiant or an onslaught. Bunch of thunders on herons is nice against most shit smaller than a paragon. Bunch of longbows on an astral is also pretty neat.
Don't be afraid to mix different types of strike craft as long as they have similar speed. Fighters will try to cover for bombers. Claws will disable engines so bombs hit etc. Just try some combos and experiment in the sim.

>how smart is carrier AI? do I need to babysit?
Yes. The AI changes with officers, craft equipped and weapons on. You want some screens with good shields and ideally at least some ion beams to pin them in place. Don't arm the carriers with actual weapons so they stand back.
>>
>>2006742
I don't know what to feel when newfags don't know who TB is
>>
>>2006749
Like that anon said, dude died almost a decade ago. You're getting older.
>>
>>2006744
How'd you figure that? I see a size 9 soon to be 10 colony I don't really need that's got a hunger for violitiles and organics, which I have a lot of in system. That has accessibility just high enough so it doesn't destabilize due to starvation. And that has a black market which buys stuff I either haul back to my next door staging area gas giant or produce locally two planets away.
>>
>>2006412
A literal cuck, bully, sell-out while calling others worse for less, shill and all-round attention whore. Died to US cuisine after his ass exploded. Did make some alright starcraft casting, I'll give him that much.
>>
>>2006550
>And it's not like any of the factions show any interest in colonizing new worlds.
NPCs are able to build outposts and extract resources on planets and asteroids without colonizing.

I'd love to be able to put a warehouse or outpost on some random planet if only to store my ships or do some wildcat tech mining.
>>
Do isolation from other colonies modifiers ever go away if I keep settling more planets in my area?
>>
>>2006757
It does get alleviated somewhat.
>>
>>2006757
Yes, though not substantially enough to make that big of a difference unless you have more colonies than the core worlds for some fucking reason.
>>
>>2006447
the goatse bounty.
>>
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>>2006745
thanks bruh
>>
>>2006749
wont someone think of the ecelebs?
>>
>>2006531
[Citation Needed]
>>2006754
>A literal cuck, bully, sell-out while calling others worse for less, shill and all-round attention whore.
lol, cuckness being optional that pretty much makes up for the standard package of a content creator
>>
>>2006274
yes-ish, i meant to say david kind of fucked up the storytelling, found the post btw.
>>>/v/706938237
>>
>>2006770
Just bear in mind it's hard countered by certain weapons and the carriers themselves are usually *very* bad ships. You really can't field only or even mostly carriers unless you want to micro like a motherfucker each fight.
>torps good vs armor
>fighters good vs shield and non capitals
>rockets good when micro'd
>bombs good if they hit
>there are exceptions for each of these
>>
>>2006777
also found the anon that explains the retarded changes in storytelling because david is a lazy fuck and likes w40k instead of reading the book that is used as the main inspiration for starsector and going from there
>>>/v/706971759
>>
>>2006783
anon, I don't think that post says what you think it says.
>>
>40k shit
what's this about? the luddites?
>>
>>2006789
threat/shroud
collapse of domain
tech DRM even though pirates and luddics can ignore that somehow
>>
>>2006792
>threat
kinda neat

>collapse of domain
that's there from the literal start my man

>tech DRM
that's not a 40k thing
>>
>>2006794
>that's not a 40k thing
Technically it is with STC but WH40K has so many writers its really hard to tell whats proper WH40K..
>>
>>2006792
>collapse of domain
The way the Domain collapses is ripped straight from the The Fall of Hyperion though.
In The Fall of Hyperion, the farcaster system (read: gate network) is shut down by the Hegemony of Man (read: Human Domain, also probably where the name for the Hegemony came from) because AI that are afraid of "other intelligences" (read: the Shroud, probably) that live in the Void That Binds (read: hyperspace or p-space) are staging a massive invasion through the farcaster system/gate network.
How much of that will turn out to be the case in Starsector remains to be seen, but the influences are quite obvious.
>>
>>2006777
>>2006783
Seconding >>2006787.
>>2006792
>pirates and luddics can ignore that somehow
They are merely modifying a ship that was built by someone else, while everyone else is using purpose-made forge-buildable ships. If I slap an LS7 engine in a Miata, I'll be doing the same engineering work that Pirates and Pathers do, with the same results (fucking up my car in many other respects in my attempt to make it compete with purpose-built sportscars).
The problem in 40k is total loss or corruption of STC data, while the Mechanicus is in fact able to piece STC data together to make competently-built and engineered vehicles, and they are able to share this data. They are simply wary of sacrilege in doing so. Meanwhile, blueprints have DRM that make sharing almost an impossibility.
>>
>>2006795
>STC
yeah but there are variants, regional patterns and custom jobs out the ass with new ones being created every so often despite the best tries of admech to stop that
and ships aren't nanoprinted from a template as much as they're hammered by hand lol
>>
>>2006801
>yeah but there are variants, regional patterns and custom jobs out the ass
So just like in Starsector that has custom, pirate luddic etc versions of everything?
>>
>>2006803
https://www.scribd.com/document/363727418/Battlefleet-Gothic-Rulebook
>there are gorillion variants of emperor class battleship alone
>that's not including rogue traders herekeks or crusade era hulks
bit more autistic
>>
>>2006774
>>2006516
"And, FWIW, I don't think - and I hope - that there's no easy way to make straight 1:1 comparisons between factions and real world polities/historical situations, except in part, because I try to mix in influences from many sources to explore/comment upon various themes. And what I think and feel about everything changes - and sometimes doesn't, except insofar as now/future me re-interprets 'secret facts' I may have written 5-10 years ago.

All of Askonia/the Diktat, for instance, was first written up in 2014, but The Usurpers didn't happen until the year *mumble mumble*; it necessarily changed as my perspective did. And even a lot of the details of the characters arose in the actual writing, discovering what worked, which is always fun."
>>
>>2006806
So its the same either way.
And truth to be told the number of variants probably stems from nature of WH40k universe stemming from tabletop, sheer amount of writers and AGE of the franchise.
>>
>>2006809
what's same?

>>2006808
you this faggot again? >>2005974
>>
>>2006811
considering der faggot was deadset on le ruzzia diktat comparison i'd say yeah.
>>
>>2006811
Nope, just someone who acknowledges that David is a fag. I mean he also literally said this

"To that point: the Usurpers was not created as any kind of intentional commentary on present day Russia. Any similarities are, um, an unhappy accident. Is it possible that unconscious influence seeped into my brain? Yes. But that comes from a lot of different places... and I don't think it'd improve the work to explain exactly what *I* thought I was doing as I wrote it all in great detail. Not now, anyway. It's like explaining the joke - it ruins it. It'd close off the open-ended possibilities that art and storytelling can so magically evoke (even if they're about depressing, horrible places and people). This is partly why I go out of my way to deny various one-to-one interpretations that say "ah, this represents this one thing" -- I'm trying very hard for it not to be one thing.

Here's another way of looking at it: my intention is not to write a parable.

It's like CS Lewis and JRR Tolkein: CS Lewis intentionally wrote a 1:1 parable of Christ:Aslan in The Lion, The Witch, and the Wardrobe. His intent was basically "Jesus for Kids". JRR Tolkien's Lord of the Rings, on the other hand, is not a parable (and he was quite insistent on that point), but it does contain a lot of ideas that were bouncing around in his head that were important to him, including a somewhat Christ-like sacrifice-and-return in Gandalf, a lot to do with Catholic morality and theology, a ton of linguistics and early British mythology, and a lot to do with his experience of World War 1 and its loss and trauma.

I hope to be doing something closer in shape to LOTR than LWW."
>>
>>2006816
cool, he's a fag
carry on bro
>>
>>2006819
he asked for a citation, I gave it.
>>
>>2006811
Anon, no one that's genuinely trying to stir the pot admits it, let alone after a single post. Are you really that upset over a shitpost?
>>
>>2006811
>what's same?
The general premise - manufacturing is hard as fuck, muh lost knowledge, shitload of kitbashes and new variants etc.
WH40k has more simply because its a bigger older franchise from a hobby sphere that incentivises collectionism and making up variants.
>>
>>2006823
so why not battletech shit? or duneshit? why 40k?
>no chaos
>no xenos
>no emprah
what's left of 40k lol
>>
>>2006816
>Jesus for kid
Why i start to hear it only when i am adult? When mother read me those books, and later i read them myself as kid, i never ever though about it that way.
>>
>sindria is pidorashka
What exactly is the problem. They're both militarized shitholes whose totalitarian dysfunction is otherwise enabled and papered over by fuel exports, doesn't need to get deeper then that. Pink is a cool color, plenty of rapeable women with thirstsector, funny asides about the stalinist design beaurau
>>
>>2006825
>no Chaos
>Ludd is literally Lorgar
>>
>>2006825
>so why not battletech shit? or duneshit? why 40k?
No idea, ask a guy who wrote it.
Probably because WH40k i much more popular.
>>
>>2006829
and you're literally krystal the starfox, literally
lol
>>
>>2006831
U-ummm, no, i am not starfox, that's would be... silly, yeah. Hahaha...
>>
>>2006830
i asked the faggot that said it and he explained it as generic sci-fi theme that fits both those two and half a dozen others
>it's literally this
>how so
>it just is
>how so
>s-shut up
>>
Can someone spoonfeed me a decent AI Scarab and/or PD Anubis build?
Had my first scuffle with the Threat and it feels like massive PD coverage is mandatory with those guys.
>>
>>2006835
>paladin goes in all slots
There.
>>
>>2006833
Man i dont know what to say - its a neat concept.
I dont have a hate boner for WH40K so any similarity between those two arent a problem for me.
Altough i do hate the whole "muh eldritch horror" bullshit and wished lore advanced in some other way.
>>
>>2006841
>Altough i do hate the whole "muh eldritch horror" bullshit and wished lore advanced in some other way.
it falls back to the same lazy trope of bigger badder threat that fucking wow fell into.
>>
>>2006841
i like the idea of ayys/muh eldritch horror being implied rather than being on farm status as well
humans fighting humans in space wild west is cool enough
>>
>>2006798
I don't know why people keep comparing Starsector to 40k when the lore is nearly a 1:1 copy of Hyperion (a book series that was straight-up named as an inspiration for the setting btw)
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>>2006849
me neither
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>>2006781
>the carriers themselves are usually *very* bad ships
I only plan on using the Legion because I like my low tech dakka boats
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>>2006844
I'd have said the same a few weeks ago but I'm pretty content with how the Shrouded turned out.
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>>2006849
Because most fa/tg/uys do not read even the RPG books that they play properly. Seriously, go to your Local Game Store and you'll see the ratio of legit low functioning autists go up.

Speaking of Hyperion...
Is the Jangula xeno-spore infection basically a homage to the Cruciform parasite?
>>
>>2006853
>legion
>x2-4
>stocked up on daggers and piranhas
>bunch of small kinetics
>ballistic rangefinder
>1-2 devastators each
Sounds nice.
>>
>have big fleet with capitals and destroyers
>intercept a small picket with one buffalo mk2 and two kites
>cannot autoresolve and be forced into seeing a pointless battle where they'll die anyway
fuck's sake alex, why so fucking gay and stingy with autoresolve?
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>>2006871
I got to autoresolve ziggurat fight with this so ymmv
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>>2006849
40kids are proud of their ignorance.
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>>2006849
If anything it's more of 30k with us being Imperator that unify Terra(sector) and then go to unite shattered humanity (starsector 2), as warpstorms subside (gates being restored).
>>
>>2006849
It's going to be great when we get Starsector 2 and it's an Endymion adaptation.
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>>2006888
Without the Aenea bullshit, I hope.
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>1st time in abyssal
>already found a shrouded light
nice, time to loot.
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>diplomacy was never an option
>>
Reminder that luddites were right
>>
Big fan of Sea dogs and Mount & blade series but got filtered by combat hard in Starsector.

Any other similar games? I forgot the name the defines these types of games.
>>
>>2006916
>I forgot the name the defines these types of games.
'Good' works
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>>2006917
>Any other similar games?
ask steam, look for rimworld and then ask for steam about similar games to it.
same for mount&blade.
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>>2006916
>remnant and omega dominate all of the new threat ships
still trusting my balls
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>>2006917
Escape Velocity Nova
Starcontrol 2
Starcom: Nexus
Starcom: Unknown Skies
Wayward Terran Frontier
>>
>>2006921
I'd rather ask you my bros. If you guys played starsector chances are you know of good similar games.
Like this nigger here >>2006931
>>
>>2006326
what purpose does the apogee serve? go for non combat fleet and max speed so nobody can catch you
surveing equipment can go on the atlas
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>>2006916
How's satbombing my heavy industry supposed to keep the space horrors at bay, again?
>>
>>2006948
>can't handle a bit of friendly banter
>>
>>2006934
Avorion maybe counts.
>space game
>build your own ships
>mining and trade automation
>>
>>2006948
How about you stop serving moloch huh
>>
>>2006942
Need something to clear remnants from abandoned science stations, habitats, probes and automated explorers.
>>
>>2006953
>if they satbomb you is supposed to be alright
>LORD FORBID YOU SATBOMB THEM
sure, banter.
if you can't take it, don't dish out.
>>
>>2006960
How about you eat my ass?
>>
why no indian in staar sectom? racist?
>>
>>2006977
But there is: https://arch.b4k.dev/vst/search/filename/indian%20navy/
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>>2006977
Mayasura?
>>
The Prometheus Mk II is better than the Executor when you factor in its deployment cost.
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>>2006993
i will rape it
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>>2006993
High energy focus and dorito weapons are a strong argument
>>
Will my frigates start suiciding if I put alpha cores on them?
>>
>>2007000
Yes AI cores use reckless behavior, you need to tether the frigates to bigger ships as escorts or build your fleet around aggression or put the AI cores in a ship that can handle being a retard
>>
Hey, how do contacts work? You just do missions for them and they grow up and give you better missions?
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>>2006917
>but got filtered by combat hard in Starsector
i also got filtered until i ticked
>Invert behavior of 'Strafe and turn to cursor' button
lightyears difference. pilot a fast ship. a small but powerful ship is the Hyperion.
i recommend trying it first to get used to the combat then move on to bigger but also fast ships.
>safety override Aurora for a cruiser
>Radiant for a capital
i've never tried it myself but safety override Hammerhead is also recommended.
>>
>>2006970
The space book says no
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>>2007008
>and they grow up
they don't grow up.
there is a "make priority contact" button in the contacts tab that increases their importance by 1 and makes them give you more jobs but the more contacts you prioritize, the less effect it has.
the higher your reputation with them the bigger jobs they task you with and you get more money.
i've yet to get a trucking mission from a contact. always from bars.
trucking missions are extremely profitable. you're looking at 400-550k at high storage amounts like 14k unit space. this is a similar amount to destroying a weak station mission but without the relations loss or having to deploy 2 capitals or a bunch of cruisers.
you can savescum "finishing" a bar mission to acquire a contact. do this on big jobs to easily get high importance contacts.
>>
>>2007023
How about Arroyo? Heard he has some special missions for you
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>>2007002
Aren't you supposed to be able to define AI core behavior?
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>>2007032
No, just skills
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>>2007028
it's by importance, arroyo and callisto are high so there is a small % you'll get contracts to kill guardians/omega but it's a small chance, develop the contact to 100.
>>2007032
no, they are always fearless
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>>2007009
>Invert behavior of 'Strafe and turn to cursor' button
Hmm maybe you're unto something
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>>2007035
And you get multiples or just one? Didn't fuck with contacts before.
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>>2007039
up to 5 if i recall correctly, i only have the hegemonkey from tutorial, calisto and arroyo.
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>>2007046
And it's only those two or any high+ can do it? Also thanks.
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>>2007046
You can go beyond 5, it's just that it requires a story point to develop one once you reach the "limit"
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>>2007056
I meant
>there is a small % you'll get contracts to kill guardians/omega but it's a small chance
Is that a one off or?
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>>2007059
>Omega
One-off bounty for each very high importance military contact if I'm not wrong.
>Guardian
Think the bounty with them can show up multiple times, they are fairly rare though.
>>
Why the hard limit on 30 ships? I'm gimping myself by running small ships instead of capitals and cruisers.
>>
>>2007068
Fleetsize by DP is the fairest cheatmod in existence
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>>2007068
the game is full of dumb little things like that and settings.json is your friend for changing most of them
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>>2007068
just change it to 120 in notepad
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demons from hyperspace? they can never resist my BSC and join my fleet.
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>>2006977
>why no indian in staar sectom? racist?
Bhilai-Astra exists as a minor faction: https://en.wikipedia.org/wiki/Bhilai
Also check out the Naraka Star System...

While I'm here you guys might as well shit on my lore dump for a new weapon.
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>>2006614
what mod?
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Not suspicious at all...
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>>2007127
Terry's just a very smart guy, that's all.
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>>2007131
He gets a lot of help from his chief advisor, Kory Alphonse.
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>>2007127
You know I couldn't help but notice that the art seems to be abandoning the idea that you are looking at each other from a view screen which is why there was always a glow on the character portraits.
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>>2007140
Heard theyre buds with a guy called Omegon
>>
Thoughts on integrated point defence s-mod?
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>>2007153
There's still a glow, you're just blind.
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>>2007023
Can you get contracts on your own planets?
Best i got was a very low priority pirate nigger
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Playing around with the MKI it seems a little underwhelming. It just rockets into an enemy fleet soaks up fire for a few minutes and dies like the dumb ass that it is
>hmmm I'm new to this ship maybe I need to rethink the loadout completely...
I've never used robot ships before. Right I can put an AI core into it as a pilot...
Trying it out again it does the same thing; right into the middle of 3/4 of the enemy fleet with no support and ass rapes everything around it non-stop.
Hell in space, what a difference.
>>
>>2007173
It needs skills to be good
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>>2007173
You did make some poor design choices
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>>2007189
I'm listening, and show me yours.
>>
>four (4) cryoarithmetic engines
WHY
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>>2007173
HOLY SHIT RETARD
WHAT ARE YOU DOING
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>>2007203
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>>2007192
NTA and not the best at builds. But the adjudicators are the best weapons in the game and it doesn't have the flux to use other weapons as well. So the entire build is focused around making it stay alive to use the adjudicators and have otherwise flux efficient damage. Replace drive field with whatever is smodded or whatever else keeps it alive, like armored weapon mounts or emp resistance.
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>>2007173
Nigger!
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>>2007173
wtf are you doing
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>>2007192
That sounded way gayer than it had to
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>>2006612
>gravitons
Gravitons are great though
>>
>>2007227
>9 op
>medium
>does fuck all soft flux
>>great
>>
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>>2006849
40k is the go-to Sci-fi universe for almost everyone nowadays and people have no clue what a Hyperion is.
Before i discovered the sector, for me Hyperion was one of the best ships from X3 for example. But I knew what 40k was.

Also it's understandable that people accuse David of injecting "X" franchise that had extra-dimensional demons into the setting as with the way the shrouded and threat are introduced right now feels a bit... jarring.

The treat is still kinda okay, I like how it plays as a counterweight to the "Domain Bad" argument as the Domain clearly was the polity which got the AI powered nano-printing technology under control by heavy regulation. And I really don't think that before the introduction of Threat people understood just how much they should thank the Domain for it as it prevents some random guy who gets his hands on the quite ubiquitous nano-forge technology from creating a Gray Goo scenario.
But I also don't fully like them because while they do have an introductory quest they are otherwise absent from the story and not referenced at all which seems a bit silly and feels out of place? Feels more like a mod justifying a boss fight rather than an actual part of the lore.

The shrouded are horribly introduced right now, you scan the wrong abyssal light and suddenly there are literal demons in your game about human hubris, greed and endless capacity for violence. I also don't recall anything like them in Hyperion but I admit I still didn't read the whole series so maybe I just don't know. So I think the Shrouded are the primary source of the complaints which are also quite valid as the Shrouded are right now. I trust David fixes this post-haste!(in 5 years when we got 0.99)
>>
>>2007231
It does 200 soft flux which is basically like decreasing the enemies flux dissipation 200 while only decreasing yours by 75. It also increases your damage by +5% which is often more than what a medium energy would do. It has 1000 range which lets it match up with medium ballistics like HVD/HM. Seriously just try it on midline ships like Eagles or Executors with Detail Combat Results installed, you will be surprised by how much damage it deals.
>>
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>>2007225
>>
>>2007238
bro it's a worse tac laser for more than double op
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pog
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>>2007256
>luddites say this is dangerous
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>>2007248
One graviton is nice to make your other weapons better.
>>
>>2007259
you really have no idea how much better they were
https://youtu.be/foklpwLu7v8
unironically get an ir or a tac instead
>>
>>2007112
I like it a lot, it's pretty sensible. The only problems I can see in this description are minor and mostly spelling related, and you could correct them with some simple tweaks.
>there should be a comma after "variety of mounts", "remarkably", "officials", "bribery of hegemony officials by the ko combine", and "make us of the weapon"
>the Hegemony H in that last sentence should be uppercase
>What the C designation *stands for is anybody's guess*
>>
>>2006934
Since the other anon already suggested Escape Velocity, I can suggest Endless Sky since it's basically a spiritual successor that still gets updates.
>>
>>2007236
>they are otherwise absent from the story and not referenced at all which seems a bit silly and feels out of place?
They'll probably add more after this update. I feel like they were testing the waters with the concept of the Threat first and foremost, and then they'll flesh it out even more in the future.
>shrouded
Valid complaints, but they're also harder to introduce in a more satisfactory manner. What about this?
>scan the wrong light
>you get a point of otherwordly attention (or two, if you used the full power scan)
>as you accumulate them, shit around you becomes weirder and weirder, and it becomes easier to get more attention points through new events
>eventually, it comes to a head with a fight against the Shrouded
>>
Is there any information on the shrouded other than the encounter dialogue and the weapon creation interaction with their loot?

'cause I keep remembering there was some interrelation between shrouded and threat, but for the life of me I can't figure out why I thought that.

Also no indication shrouded are evil or anything beyond being scary abyssal critters.
>>
>>2007280
evil is Threat
Shroud doesn't want people fucking around in the abyss
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>AI is smart enough to know which side I want it to point the conquest.
>not smart enough to avoid running through my torrent of bullets/missles/lasers.
>>
post fleets that can defeat the end game dorito bounty.
last time i had to use 7 s modded capitals including paragons, xiv onslaughts and radiants and more than half of them were destroyed.
>>
>>2007289
put some emp on your ships ffs
>>
>>2007275
>Gain shrouded interest over time via otherworldly attention points of some sort
Very good idea and honestly how it should be done in the first place, we should have gotten a quest about this in-place of the new Knight-Errant follow-up. However i suggest the accumulation takes longer and starts still in the core.

A large quest-line styled after a lovecraftian detective novel that starts with stumbling onto some Domain redacted text, add some obscure Heggie intsec department that try and stop you. Quite successfully as the guy leading them happens to be the nightmare of every protagonist - a guy who just does his job and is really good at it. But make it clear over time that even he just follows the rule book set by the Domain, obscured by layers of propaganda and dozens of cycles of lost knowledge and has no actual clue what he is trying to prevent you from messing with
>>
>>2007289
>no anubis with paladin
you are playing the game wrong in alex's vision.
>>
Is PAGSM worth it for the extra quests? I don't like how meme-y it makes the Sindrian Diktat, but it is more quests to do.
>>
neural link or flux regulation?
>>
>>2007125
My mod
its mine
get your filthy gwailo hands off of it
>>
>>2006614
Looks like something you would see from Star Trek.
>>
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>>2007313
its from the same mod that adds these
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>>2007296
i do have anubis with 3 paladins but it just dies every fight despite max vents and almost max flux cap.
>>2007293
i do have Auroras with pulsers but they just die.
>>
Do you guys play with mods that just add new ships and weapons ?
>>
>>2007280
shroud aren't directly evil, they're just animalistic predators that see your fleet's drive signature and consider you prey
they're as evil as lions or tigers
>>
>>2007280
You can find a Galatia Apogee that survived an encounter with the shrouded, but ran out of fuel and supplies.
>>
>>2007321
try eagles with needlers and ion beams
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>>2007263
does that hammer head have 6 medium mounts?
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>>2007256
this looks like some screamer shit from 2010
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>>2007256
>always insiosted pirates were a stand-in for space demons
>Alex doesn't disappoint and adds space demons
Feels good, man.
>>
>>2007347
you should see the original aurora
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>>2007347
>>
>>2007347
There were no such thing as small medium or large back then
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>>2007370
>hammerquest
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>>2007370
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>>2007377
>>
>>2007373
>zoomzoom wants to contribute
https://fractalsoftworks.com/2011/09/04/ship-loadouts/
>>
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>>2007378
>>
>>2007378
>IMMA FIRIN MAH LAZER
>>
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Woke or broke?
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>>2007366
where can i find it?
>>
>>2007384
How is it? I gave up on the High Scatter Amplifier outside a very specific safety override build for some high-tech ships and one particular build for the Scarab because it was always better to just keep the long range for laser frigates.
>>
>>2007404
I managed to 1v1 a hammerhead in simulation, not sure how that would fare in a real battle since enemy ballistics quickly saturate my flux if I get close to anything larger than frigate.
>>
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>>2007384
I think the Tempest can do far more on its own as a flanker with its agility and redeployable kamikaze drones than serve as a Support for bigger, slower ships.
Escort Duty? A ship of this talent?
>>
>>2007386
between 0.54.1a and 0.6.2 lol
>better shields than apogee
>slightly less flux than paragon
>faster than odyssey
>two forward medium energy
>large missile
>high energy focus

>>2007384
neat but ion pulsar + pulse imho
>>
>>2007405
Well graviton beams do not need the hard flux bonus from HSA and instead should get the range increase with that damage hullmod reduction because 200% damage against shields means the Graviton Beams will stll suppress shielded ships and the damage for armor is terrible for beam weapons anyways. Also the reaper torpedoes could be replaced for harpoons.
>>
>>2007412
>Also the reaper torpedoes could be replaced for harpoons.
Why is that? I'm personally a massive fan of reapers.
>>
>>2007413
FYI you're replying to a moron
>>
>Select the Restore option for a D-modded ship to check the price
>reload the game later
>my D-mods are gone for free
Is this a new bug? Or maybe some mod causing this?
>>
>>2007411
she's glorious
>>
>>2007420
did you learn hull restoration?
>>
>>2007412
you drunk or something? gravs with hsa can break shields and he's got great anti armor with termination drones
>>
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>>2007424
Nope, I started a new game today, so I'm low level. I tried doing it again to the Eradicator I found but I can't recreate it. Weird stuff.
>>
>>2007429
that poor eradicator
what have you done to it you monster
>>
>>2007347
Never fucking mind the Hammerhead, that Venture has a Mjolnir.
>>
>>2007431
Found it in some ditch and adopted, it's my favorite Low-Tech ship, otherwise I wouldn't even bother
>>
>>2007435
well, i'm sorry but you equipped it like shit

>>2007433
>mining drones
>not tethered
>1he damage
>>
>>2007259
When was this added?
>>
>>2007218
>20+ reapers to take out
Fucking hell
>>
>>2007441
0.96, may 2023
>>
so, you have to give the planet killer to the luddic path after the new reveal, right?
>>
>>2007497
The only thing I'm giving luddites is antimatter in the form of sat-bombardment.
>>
>>2007328
thank you, that's about what I thought
conceivably they're even acting in self defense; you're fucking with the abyssal lights is doing some harm to them on an upper dimension where they exist
Or they're just Orz

>>2007332
I've found several seemingly custom writing derelicts in the abyss.
galatian expedition flagship apogee
I think it was a medusa? that was crewed by a bunch of disparate colorful characters that somehow cooperated to get out into the abyss
idk the ship, ruined logs and every recording being wishing horrible lingering death on Director of Special Acquisitions
beta core and two gamma cores in control of a ship; contents of the AI cores perfectly tele-scooped out lobotimizing them
a couple planet has signs of mining with perfectly covered tracks and fill holes and cleanup, implied to be Threat?
tritach derelict where the executive managed to get fragged(?) via industrial plasma cutter and the final survivor rigged up a low-charge shield around the ship before life support ran out, scrawling apocaplytic "they are coming" messages on the walls
that's all I recall
>>
>>2007384
can't you get missile autoforge for the same prices as +1 reaper?
>>
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oh man
>>
>>2007506
not a medusa, it's any ship, i found a gryphon with that desciption, also a gryphon with the AI,
pretty much all ships are random and the lore too.
you haven't found the icy giant that trembles itself whenever your ship got near it, threat implied to be inside the giant mining it.
i've been hunting the fuckers but i think they need the quest in order to spawn proper but alex said there is a dialogue about you finding them prior to the quest, weird innit.
>>
>>2007509
yeah chuddie, why are you still playing that mod?
>>
>>2007173
this is straight up worse than the default buiid....
>>
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>>2007267
Thanks.

Tried to reworded it so it's easier to read.
>>
>>2007512
damn that's fucking good
I also found the oldslaught parts drifting but they fucking moved and I can't find them anymore despite marking one down
Let me map the abyss Alex I swear to god the stupid intel markers don't work for that
>>
I'm gonna do a run using Kingdom of Terra
Space Satan meet grug and his pet cyberdragon
>>
>>2007208
>point defence
>no target analysis
>no combat endurance
theres no point in building in range when the AI just runs into kissing distance
more bulk and damage per flux/ second will result in a better ship
>no Insulated Engine Assembly/emp res
you will just get kissed in the ass by EMP and then the AI wont be able to do anything
>built in gyros/ITU instead of heavy armor /drive field
you lost 25 OP just to cap out your flux a second faster
25 points in capacitors would be better than a 10% RoF on a ship that has horrible flux stats
>>
>>2007525
>builtin heavy armor
you got to be kidding
>builtin drive field
you are definitely kidding
>>
>>2007530
>no argument
-40OP
>>
>>2007530
Drive field and heavy armor have high OP costs and S-modding them saves a fuckton.
>>
Predict the final boss of Starsector. Will it be
>Mote stuff
>Omega shenanigans
>Threat
>Shroud
>Literally just the Domain
Or something totally new?
>>
>>2007533
>>2007535
retardation.
you use ox instead of drive field and you don't cap the manuver of the oldslut if you are not using neural integrator even with alpha AI, it needs to turn quickly or else the plates will be chewed down quickly, wasting the precious elite combat endurance that oldslut core needs because it loves getting at explosion damage range when attacking and three bounty capitals are enough to leave it at 1k hp.
>>
>>2007505
>t.ritac
>>
>>2007509
>>2007515
does this come up when you have a chud mod co installed?
>>
>>2007328
Lions, tigers, perhaps... and dare I even say it... bears.
>>
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>>2007546
>>
>>2007542
>needs to turn quickly or else the plates will be chewed down quickly
ok?
gyros is 15 points
>heavy armor is 40
you save 25 from building in heavy instead
just spend 20 on maneuvering thrusters and you now have a even more maneuverable oldslaught
>but muh 10% attack speed
the AI does not even fire half the guns when its engaged since its dumb and does not know how to vent
>you use ox instead of drive field
yeah that anon is pretty retarded for posting a build with drive field
>>
>>2007541
all of them
>>
>>2007550
>but muh 10% attack speed
i didn't say anything about that, you must not be getting the 5% damage per size difference which shreds shrikes and those fucking gremlins and their fucking reapers.
also HA being 40 points is kind of irrelevant since the default fit and most of the fits will always be outfluxed unless you use smaller guns, which you combo with the elite PD skill to have at least 500 range.
>>
>>2007550
Gyro is 5% damage per size difference not fire rate, its reverse target analysis.
>>
>>2007541
I would love for it to be the Domain, in the end of it all for the ceaseless whell of Human industry and civilization to be the most dangerous thing in the galaxy
They shut the gates down to deal with music invasion, btfo it in like 20/30 odd years, and were just dealing with rebellious sectors which took their shot at freedom with the gates down since then. The Persean gates were just closed for so long because the sector is separated from the main body of the Domain by the Abyss so it was just not a priority to come bring it back into the fold. But now that we have turned on the gates... well, we've just become the Domain's problem again
>>
S-modded field drive + solar shielding makes for the best fleet.
>>
>>2007541
Ludd.
>>
I still think getting proper officers is just a RNG slog and there should be a way to better direct the skills they actually get
>>
>>2007567
and effciency overhaul
>>
So why are so many Omega weapons similar to Shrouded weapons?
>>
>>2007555
>>2007559
im regarded i confused that with armored weapon mounts
still the increase in damage does not seem worth when the oldslaught has so much HE
any time ive had to fight grems they dont much and try to run away only to get chased down by the combat burn
>40 points is kind of irrelevant since the default fit and most of the fits will always be outfluxed unless you use smaller guns
its not about the flux stats its about what other hull mods you can build in
my biggest issue when fielding this ship is getting fucked in the ass and then its spinning uncontrollably and gets fucked by emp in its ass
40 extra points (20 for manuvering as said before) means you can add in more lfux with distrubutor or engine durability / emp resistance
more capacity is also really nice since it can keep firing its guns for longer (more burst dps so the ship its targeting dies faster so the oldslaught takes less damage)
also ive found that the flak turrets on the ass pretty much disincentives most enemies from firing the reaper in the first place
>elite PD skill to have at least 500 range.
respectfully i dont think that matters in any scenario
range only matters when they are running away
nothing can run away from an oldslaught
(i guess hounds can)
replacing that skill or gunnery implants with combat endurance (15000 extra hull) seems alot more useful in the role the oldslaught fills
(targeting the biggest thing on the enemy fleet and watching it die despite it being in a group of enemies)
this is for AI controlled though if your networking into it i have no experience with that
>>
>>2007525
The drive field is sicne im still early in the game and have a fast fleet, the plan was to later replace it and solar shielding with armored weapon mount, flux conduits and capactiors. The gyro + elite point defense was to make the hmgs absolutely ass rape frigates. I will say I think you are right I am overprioritzing range bonuses and swaping skills to more damage/survivability would be good, will try it when I start fighting harder fleets.
>>
>>2007575
omega reverse enginereed literal deamons too, but better and safer
alex should really update omega weapons to also hit phasefags in phase
>>
Is the Legion just not good enough to be the primary Capital ship of a fleet even with Eagle/Omen support? Or am I just shit?
I can take an Ordo on about 50% of the time and while the fleet is by no means optimal:
>officers have subpar skills
>Not 3x S-Modded and in fact some eagles/omens don't have any at all
>The omen is probably not the best ship for this and I would replace them with LP Brawlers and some afflictors
Like I just don't see fixing all of these making enough of a difference to allow this fleet to take on a 500% Ordo group, let alone Threat
Do I really have to either use an onslaught (gay and boring) or switch to High-Tech again?
>>
>>2007584
well i cant talk too much since i pretty much instantly S-modded drive field because of how early you get the damn thing in the campaign
also instead of HMGs try replacing them with light needlers
700 range and you save 2 points per mount (18op)
pretty much a arbalest upgrade
not as flux efficient but the range makes up for it
>>
>>2007576
>its not about the flux stats its about what other hull mods you can build in
>more capacity is also really nice since it can keep firing its guns for longer (more burst dps so the ship its targeting dies faster so the oldslaught takes less damage)
my ningen.
one of the reasons oldslut stands still like a fucking idiot not shooting is the flux being 99%, you literally just said why the flux stats are important, it's also why alex increased the ajudicator flux cost too, fielding extra 500 range allows for the 200% shield damage PD guns to fire at a low flux cost and oldslut needs shield damage, the literal problem is the suicidal tendencies with explosion damage but it's clear that oldslut was built more towards shroud/threat fighting than bounty hunting, i've lost the slut many times to suicidal tendencies because it rammed a dying XIV slut, losing it's front armor and keeping at 3K hull only to get clapped by some incoming reapers from a legion, until i picked a anubis as escort, now it's dying to the fucking legion explosion now.
>>
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>>2007208
>that sprite
ive played with dakaholics that i think that this is the vanilla sprites now
what the fuck
>>
NTA but how the fuck does the oldslaught even get hit by reapers
ive been using the stock weapons it came with and i haven't been reapered once ....
>>
>>2007588
the legion is one of the best fleet anchors, the base legion is somewhat worse but the 14th version can 1v1 almost any other capital even when controlled by cpu
>>
>>2007588
You probably aren't building it properly for the role it's being employed in.
>>
>>2007600
>and i haven't been reapered once
>i
they seem to let AI pilot it.
>>
>>2007541
Depends if they go with "endgame crisis" or "final boss".
I expect it will involve some group or person managing to get a connection from a Gate directly to the Domain's capital world/s and unleashing whatever horrible eldritch things wrecked it after some dramatic tension that also involves the player exploring the newly-found location.
>>
What's the advantage of placing a commodity production booster on an industry that already produces a ton of it, compared to just placing it on any industry?
>>
>>2005202
They may as well be, unfortunately, due to the faction mechanics. So are the pirates.
It would be nice if independent planets/pirate groups (perhaps linked to the same base?) acted separetely from the rest. Kanta may be the pirate queen, but I don't know why would random asshole dozens of LY away from the core give a shit about her.
>>
>>2007591
>clapped by some incoming reapers from a legion
you replaced the butt flak cannons didn't you
the ai is retarded and will go to cap so the HMGs dont have enough dps to shoot down reapers
(which is why i shill light needlers since you need 600 flux to shoot them so the AI has 599~ flux to spare to use its flak cannon)
ive had more success having the main guns not be point defense and having a dedicated flak gun on the butt since the turret angles on them aren't that good anyways
>>
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give me your best recommended faction mod that isn't completely unbalanced
>>
>>2007618
armaa
>>
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>>2007615
>replaced butt
>i've said multiple times the problem is frontal
anon... i...
i'm not the anon that installed HMG of all guns on the frontal slots of the oldslut.
>>2007618
star federation is the only mod that keeps itself balanced towards vanilla ships, anything else might need to be checked though.
>>
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>>2007622
>200% shield damage PD guns to fire at a low flux cost and oldslut needs shield damage
but why mention this then
really made me think you were the HMG guy
also your getting reapered from the front?
i really cant imagine that ever happening with the devastators being pointed at the enemy
i do get the oldslult losing armor due to being too close to the enemy but the oldslut is so good at killing things fast that the fight is already won at the point where it becomes a problem
>>
Looking for quest mods that only add quests.

How are the Persean Chronicles and Secrets of the Frontier?
>>
>>2007600
I use oldslaught by placing a defend order on it and sending it after the biggest enemy ship on the map
meanwhile im fucking distracted niggers up in my frig/destroyer/fast cruiser
>>
>>2007618
Roider Union
>>
>>2007618
Any of Daz's faction mods.
>>
>>2005271
I think the biggest issue with gammas is that they could easily end up as paperclip maximizers. They follow orders, and have great computing power, but are too dumb to act on their own.
Beta is human-level intellect combined with a supercomputer. Its amazing at its tasks, can plan ahead and pass Turing test, it would probably ask you if you really want so many paperclips and that your should think out the instructions better.
Alpha is smarter than you, faster than you, independent enough to set its own goals, and does not think like a human. It may work with you, but you'll never know if it's genuinely loyal, if it humors you because it's bored, or because it's part of some long-term plan on its part. It could lead to a technological singularity.
>>
>>2007628
>also your getting reapered from the front?
>i really cant imagine that ever happening with the devastators being pointed at the enemy
AI wastes all devastators and ajudicators charges even with smod mags, alex increased ajudicator refill timer too.
>but why mention this then
i do have light mags the sides and they help keeping high shield flux while needlers recharge and the slut is turning around since i am out of points to smod gyros and install thrusters, noskill oldslut flaks can't kill reapers effectively and devastators being out of charges open oldslut to frontal reapers, alex really fucked up ajudicators with this patch.
>>
>>2007516
But it works really well, so its in fact quite good.
>>
i'm pretty sure trade contacts don't give trucking missions. only bar missions do.
and they're always independent.
how do i get alex to fix this?
do i make a forum account and post it in the bugs section?
or just in the general section?
>>
>>2005292
Let's put it this way, Phaeton has the fuel capacity of 2.6 Drams, while only costing as much 2 Drams in supply, fuel per LY and crew.
Prometheus costs as much as 5 Drams in maintenance, has 6 times bigger fuel consumption and requires 20 times the crew, but carries 10 times as much fuel (mods and skills not included), all in one ship.
Bigger ships are of course slower and more conspicuous, so it depends on how much fuel your fleet needs, and what are you planning to do. In general for anything but the smallest fleets Phaeton > Dram, with Prometheus being optional unless you want to spend a lot of time away from the nearest gas station, or have a fuel-hungry fleet.
>>
>>2007647
>mods and skills not included
skills get capped if you go over 2000 capacity, 5000 capacity cap is for crew but modded prometheus is 5000 fuel.
>>
>>2007639
>alex really fucked up ajudicators with this patch
not wrong
but also the ship is still fucking broken without it
the 2 vambraces are like an entire onslaught stuck to each side
>light mags the sides and they help keeping high shield flux while needlers recharge
the AI wont drop the shield because it knows it cannot run away from the oldslut so its not reallllly needed
biggest thing the oldslut taught me is that the ai will prioritize using the lowest flux/shot weapon at all times
>no thrusters or gyros
oh that's fucked
yeah i think its over for you
bricked beyond belief
>>
>>2007643
I've gotten space trucking missions (haul 2000 food) from trade contacts. Though I did increase the number of missions that contracts by editing the settings.
>>
>>2007635
lol
>>
Remote survey should tell you if their are ruins on a planet.
>>
>>2007669
>The game should play itself for me
lmao nigger
>>
>>2007670
>scan all planets to tell which one you should survey.
????????
>>
>>2007674
Because with your idea the game would become
>Enter system
>Hit remote survey
>If ruins visit planet
>If not leave
Ruins are easy to spot by the trash in the orbit, at least this way you are incentivized to fly around the system and interact with the game
>>
>>2007669
why? if anything there should be a better system scan feature that you could unlock in the future since neutrino detector is shit.
scanning planets give out survey data and that is always a good thing to sell.
>>
i think if you scan you should be told which planets have all female race of bunny women who need to breed with human men
>>
I wonder how the original forms of the Threat ships looked like, such as the "Ilmari-class" for example.
>>
>>2007690
About 40% like that
>>
>>2007688
>i think if you scan you should be told which planets have all female race of bunny women who need to breed with human men
when rs updates...
>>
>>2007688
It already tells you when you find those planets
>>
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>>2007695
>>
>>2007413
Harpoons are more numerous and since you have missile racks you have more freedom to just answer a problem with shooting harpoons at them.
>>
>>2007726
breach are far numerous and faster than harpoon
>>
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Ludd has fallen.
>>
>>2007738
Nonsense, anyone can be a follower of Ludd regardless of race, status or creed if they have genuine faith.
>>
>>2007413
>>2007726
>>2007732
just use gorgons
>>
>>2007741
Even AIs?
>>
>>2007754
>"Shall I debate an AI core, shall I ponder its heart? No, because it has no heart, no soul. It is a thing."
>>
>always used Altagrave EX because of how cool it was
>now realize that standard altagraves are much more efficient and combat capable

The KARMA system is damn good.
>>
modsloppers in the house tonight
every body just have a slop time
>>
>>2007541
the first four for the main ending, and then a wing of the surviving domain coming back to fuck up the persean sector in the 1.0+ expansion
>>
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Party rapers in the house tonight
Timid's mom ain't gonna have a good time
And we gon make him lose his mind
You just love to see it / (Rape that)
>>
>>2007772
and colonies and management are still as barebones as they are now, there will never be a change to only needing a single planet producing a resource
>>
perhaps a battle brothers-style crisis system where you roll a different one every playthrough, starting from the gate opening then re-rolling every few years
>13th battlegroup reconquista
>threat hive fleet
>shrouded incursion
>Tri-Tachyon shareholder meeting
>99th battlegroup (omega)
>>
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>the Domain didn't collapse
>they cut off the Persean sector to stop (you)
>>
>>2007588
Carriers just aren't that strong, but well-built eagle monofleets can apparently deal with ordos pretty well
>>
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Cigars and cigarettes are a bitch to generate properly, might just drop it and draw it myself.
>>
>>2007800
Should be straightforward with img2img inpainting
>>
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>>2007803
Oh, I'm already doing that, but believe me it takes a few attempts.
>>
>>2007639
>noskill flaks can't kill reapers effectively
use double flaks you double nigger

>>2007535
drive field is a waste but armor is neat since it increases vambraces as well
>>
>>2007800
>>2007807
Looks like shit
>>
Alpha Chad has this random deco weapon that does nothing
Should I turn it into an armor module instead since I know how to make moduled ships now?

Diable pretty much has a similar thing going with its Draft frigate
>>
>>2007822
Good to see you again, Anon.
>>
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>>2007800
You might have tio draw some and then generate the rest in a higher scale before shrinking them down.
https://fractalsoftworks.com/2018/10/16/portrait-hegemonization/
>>
>>2007541
>gates open back up either though player intevension, some sort of failsafe, or as the last resort of whoever closed them in the first place
>Domain arrives, "you still haven't cleaned up this shit?" and bitch slaps literally anything the sector was struggling with
>All AIs across the sector commit sodoku, now that their little hideout is busted, and daddy Domminion is about to wrangle them in.
>final boss is the Dominion visiting your fleet, to ask about what happened, and the rest depends on how much they liked your answers
>>
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>>2007833
Presicely what I do is generate them at 512x512 from concept art or pictures, manually kitbash 100 generated images into one + drawing details, and then shrink them and sharpen the image a bit to bring out the details.
>>
>>2007835
I don't like sloppa but fair is fair, that's not half bad.
>>
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The Domain navy was fucking hardcore. Her sailors just another spare part to be used, broken, repaired, modified, and integrated in the endless fight against the [THREAT].
>>
>>2007659
>Though I did increase the number of missions that contracts by editing the settings.
how much did you set them at?
>>
>>2007837
really reminded me of the Guardships from The Dragon Never Sleeps desu.
>>
>>2007837
>aeons of war in the darkness between the stars
what are they doing out here? did the threat try to hide in the middle of nowhere?
>>
>>2007909
Guarding gate haulers?
>>
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>>2007837
Based domain crews.
>>
>>2007909
>Domain's navy sent so much of its military to contain the Threat that they were completely blindsided by a completely different enemy
>>
Are fragment weapons good?
>>
>>2007943
Almost everything can be good if you build for it
>>
>>2007943
Mass drivers, yes, the anti armor thing has insane burst, the actual fragment based weapons seem very underwhelming
>>
>>2007951
Which ones?
>>
>increased op cost of already expensive as hell THREAT kinetics
literally the only good new guns
>>
Does giving the rogue noble gens woman on umbra supplies/weapons/money actually do anything?
>>
>>2007976
>voidblaster
>not good
>>
>>2007981
hush
>>
>>2007998
i accept your surrender
>>
Is there any tool to analyze which ships make the biggest contributions in battles?
>>
Is there any tool to google?
>>
>>2007541
(You) are the final boss since you can hear the space spooks singing and thats a big no no
>>
>>2008002
well that blew over your head
>>
>>2008004
Detailed Combat Results.
>>
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This shit funny AF until they start using it
>>
>>2007840
"contactMinMissions":2,
"contactMaxMissions":6,
"contactMaxMissionsWithPriorityBonus":8,
"contactMissionUpdateIntervalDays":30,
"priorityContactMaxNumMissionsBonus":6,

I also doubled the minGenericMissions, maxGenericMissions, minBarEvents, maxBarEvents so that it would be more likely to have at least one mission in a bar.
>>
>>2007643
i can vouch that i've seen a trade contact give at least one of the trucking missions where you have to source the commodities yourself
i assume the one where they give you the stuff is also possible
>>
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Which way, white man?
>>
>cheats
>>
>>2008029
legion,duh
>>
>>2007826
>Alpha Chad has this random deco weapon that does nothing
The tophat is there to partially cover up the front weapons so that they appear underslung.
>>
>>2008029
Paragon. I don't like hybrid carriers.
I'd take an Onslaught over the Paragon though. More mobile, more versatile.
>>
>>2008029
Legion. You can raid Tri-Tach for a paragon whenever you want. Nobody has Legion XIV, the historian is the only way to get it.
>>
>>2008029
Paradon, high tech is always better choice.
>>
>>2008029
Paragon, the Legion feels like a pure compromise to me.
>>
>>2008029
if it was normal legion i would take that because its far superior to xiv so paragon and sell it to pirates for memes
>>
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To whoever pointed out where the tips.json folder was, thanks. :)
>>
>>2008078
trains is a hard job
>>
How would you change LC, LG and PL ships to make them both unique and viable? Systems, slots. Go wild.
>>
Aren’t Sindrian ships supposed to be bad?
The Executor seems like an incredible capital
>>
>>2008085
>incredible
>>
>>2008085
It's pretty good. Nothing with two large missile slots can be bad and the two large energy hard points just barely overlap but the thing runs really fucking hot.
>>
>>2008090
This. Also paper thin armor, awful flux and slightly faster than the disco toilet seat.
>>
>Using missiles
>ISHYGDDT
>>
>>2008102
take a reaper up your ass
>>
>>2008107
I fly a frigate, you can't catch me
>>
>>2008080
>LC ships
Low tech ships modified for two things:
- Even fatter slabs of armor at the cost of shields and mobility (if it had any in the first place).
- Carrier conversions.
LP has cornered the market on the "wafer-thin rapid-moving head-first into battle in the name of Allah" style of religious warfare, so LC should feel like a righteous, lumbering fist instead, augmented by hundreds of Zelberts and Jebediahs being told to get into the fucking Talon and fly face-first into the enemies of God, Ludd willing.
>>
>>2008085
It's alright to start with, falls off hard when you get better BBs and then it's bonkers if you roll good dorito weapons. It's the only good ship they have tho.

>>2008110
I'm gearing up for a nexelin run and I want to give the weaker factions a buff for a personal overhaul.
So, ablative style armor and a mixture of bad but many suicide style strike craft with potentially better elite knight groups?
>>
>>2008096
It has the same armor as a Dominator and .6 shield efficiency. It’s one of the fastest capital ships and the flux is workable, especially since it has HEF
>>
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>>2008114
>it's comparable to a cruiser
>>
>>2008090
there is no world where its worth 50dp though
>>
>>2008116
>faster
>has better shield f/s
>>
>>2007808
>use a worse version of the best ballistic PD
lol, what's next? tell me to use HMG instead of lmgs? not to mention the recoil doesn't help either since i've tried it already i'm 90% on story point anyway so i can smod gyros and install thrusters.
>>2008029
legion 100% of the time since i can get paragon by raiding culann.
>>
>>2008116
Do you think the Dominator has bad armor?
>>
>>2008119
>muh 50 dp
>glorified heavy cruiser
cope and seethe andrada, cope and seethe
>>
>>2008125
Little guy can't even catch up to a capital lmao
>>
>>2008085
The lion's guard falcon is fairly cheap DP wise and is better at providing beam support compared to a number of similar ships
>>
>>2008122
He thinks the Dominator is too slow but that 50 DP just for that is kind of ridiculous.
>>
>HEGINT is trying to convince people the executor is bad again
>>
>>2008085
Lions guard bralwlers building for EMP are really good at frigate dueling. I like them.
>>
>>2008116
>pick the brickiest cruiser to compare it to
you're a fucking retarded faggot
>>
>>2008116
475 dissipation is actually nonsense for a capital, let alone one specializing in fucking energy weapons of all things.
>>
>>2008133
follow the reply chain fren
meanwhile lowtech cruiser has better flux lmao
>>
>>2007256
IMMA FIRIN MAH LAZOR

god take me back
>>
450 flux dissipation is terrible, but that's what gigacannons are for
The Executor's stats are good otherwise
>>
>>2008155
425 isn’t enough. It’s a worthless brick
>>
>>2008157
This. With anubis it lost it's one niche of designated paladin bitch.
>>
The executor’s flux looks bad at first but it’s offset by a lot of things, such as:
It has two large missiles, so you’re getting a lot of damage for 0 flux there.
Its shield upkeep is dirt cheap at 200 flux/s, a Paragon is at 750 for comparison.
Its combination of Energy and Ballistic slots means that you can use Kinetic and HE damage to use your flux more efficiently
It has a damage increasing active ability so your flux is once again used more efficiently
Base dissipation’s impact on your total flux diminishes as you get more skills
>>
>>2008029
Neither!
Midline for life!
>>
In my currently playthrough I put my executor away after randomly stumbling into an XIV legion but actually found the executor to be more effective at killing [redacted]

Though it might be because I'm running second in command which gives me a lot of buffs to dissipation and reductions to weapon cost.
>>
>>2008163
Pretty much. The Executor works fantastic as an "assassin" that flies around killing stuff in seconds, but it really needs a strong fleet of other large ships that can keep the enemy occupied.
And it's still beefy enough to bully most cruisers.
But it's not built to fight Paragons or Onslaughts solo.
>>
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Finally made a Legion XIV build that seems to face-fuck everything in front of it with a good officer, including radiants.... kind of, you as the player can do it 100% of the time, the AI needs at least one more ship to help or it wins only like 70% of the time
All it took was abandoning the meme
>ughh grug focus on range and emphasize Legions direct combat ability rather than strikecraft put more than 10 points in strike-craft!!
And no it's better to leave the last hangar empty rather than slotting Talons, unless you want a single Paladin on a Nova to rape your reinforcement rate
Skills(for player)
>Ballistic Mastery
>Gunnery implants
>impact mitigation
>Helmsmanship
>Field Modulation
>Target Analysis
>Missile specialization
>carrier group
>fighter uplink
>ordnance expertise
Last 3 points I put into officers rather than ECM/flux regulation. Reversing this might make this more reliable if left to AI as you want a lvl 7 officer in this thing anyway
>>
>>2008167
>i am cheating so this garbage ship isn’t horrible anymore
appreciate the insight, anonymous
>>
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>>2008132
How are you building yours? I'm doing an LG run, came to a similar conclusion about lg brawlers. They get murdered by tempests though.
>>
>>2008163
>Base dissipation’s impact on your total flux diminishes as you get more skills
Other way around
>>
>>2008174
>LG run
>removed special modifications
This shit doesn't count
>>
>>2008172
Also just to add
I forgot to type to also take damage control, and yeah you probably could do better to drop field modulation for being able to take best of the best and putting in a third S-Mod.
I just don't have it because i'm not max lvl yet in my game and don't have the story points to put in 1 more S-Mod per ship anyway.
Just S-Mod the thing that will give you the most OP (Reinforced Bulkheads) and put it into more caps or another trident wing.
I would lean towards another wing as with Paladins being retardedly strong now on remnants, saturating PD with a fuckton of missiles IS the name of the game
>>
>>2008172
for the same OP you can have 6 hammers instead of 4 atropos, hammers faster than atropos
>>
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>>2008167
>Though it might be because I'm running second in command which gives me a lot of buffs to dissipation and reductions to weapon cost.
>>
>>2008179
The Supreme Gas Station Manager forgive me, but diktat skin looks way better pristine. Plus getting LG ships is a pita, I was running DO at first, but salvage chance is just way too low. There's not many LG fleets existing at the same time. If the game let me just keep special modifications I would've but alas...
>>
>>2008182
>saturating PD with a fuckton of missiles IS the name of the game
Based future pilum enjoyer lol. I'd put a flak in the middle slot and hyvels on the last two mediums but not too shabby. Expanded crew deck ain't a bad luxury either.

>>ughh grug focus on range and emphasize Legions direct combat ability rather than strikecraft put more than 10 points in strike-craft!!
That's more for regular legion.
>>
>>2008188
I got like 30 eagles and falcons in 15 minutes. Do better. For Phill.
>>
>>2008173
>>2008187
>A mod that in this very same thread had tons of anons praising for both it's level of fun and balance.
>>
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Second in Command is actually harder than Vanilla because the enemies get the same buffs as you. In Vanilla only you get bonuses from skills and your enemies don't get any.
>>
>>2008193
Enemies get officers though.
>>
>>2008192
>>2008193
Cope harder cheater
>>
>>2008193
>>2008194
Right? Am I missing something? Are you confused and didn't think enemies get officers in the base game??
>>
>>2008194
Right, but they don't get any fleetwide buffs from Leadership/Technology skills. In SIC they get these buffs just like the player does which levels the playing field. In fact, the AI generally has an advantage because they always run 3 combat seconds while the play usually run 2 combat 1 logistics seconds.
>>
Do cheaters genuinely believe this?
>>
>>2008192
>tons of anons praising for both it's level of fun and balance.
just because some anons like eating shit it doesn't mean everyone else do.
>>2008197
go remove the retarded pet system from your mod, fucking pet food still generates and bloats the markets
>>
The fact that Executor apologists are also playing with lots of cheats explains a LOT honestly. That ship is maybe the worst one in the game.
>>
>>2008200
Unless the enemies fleets are also optimized to use these buffs then I can't see it making them any more difficult.
>>
>>2008200
>>2008192
>>2008193
listen you retarded trannime piece of shit. It can be harder, it can be easier but it's definitely not vanilla and that's what we were talking about.
>>
>StarSECTOR
>Whe're in the persean SECTOR
holy shit i get it
>>
>>2008204
They are. Each faction has it's own set of seconds tailored to the ships they use. For example the Remnants always come with an Automated second who gives very strong buffs to Automated ships but nothing to regular ones and Technology second who provides strong buffs to mostly high tech/energy ships.
>>
>>2008193
>grug the pirate gets a random selection of skills that ended up buffing his missiles and energy weapons when he’s running eradicators
>jim the player picked every skill to synergize with his fleet
>modkeks believe this scenario makes the game harder for the player
>>
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>executor is bad
>>
>>2008184
I've been thinking about this for the last few minutes and it does seem better on paper. I will test it, it might be that the extra range and speed negates the lack of shield which is the primary thing that has me worried, seems anything without range or shields is just Paladin fodder nowadays

>>2008189
I am really tempted to use Hvals as well but, and it might be a skill issue on my part, Hvals just do not seem to have enough DPS to reliably overflux a Radiant.

Especially if you use one medium slot for a flak cannon, which isn't really needed in my opinion, the PD screen seems to be sufficient enough as is thanks to the Xyphos and the fact that the Locusts can double as very effective fighter sweepers.
It might struggle against threat, but I didn't test it against it yet
And Expanded Deck crew would be gluttony for this build, with 3 hangars loaded the CR stays high enough anyway, even if it would be nice to have especially if you add another wing after S-modding the bulkheads
>>
>>2008218
Vanilla player BTW
>>
>>2008109
Thats fine, just waiting for your cr to run out
>>
>>2008203
It's really not that bad. None of the LG ships are as bad as people claim. Well maybe except the falcon, still not sure how to build that to be anything but a regular falcon but worse.
>>
>>2008218
the official stats as released by Lion's Guard propaganda office
>>
The Executor is good in vanilla, but it really is just a dakka platform for mounting Tachyon Lances that lives and dies by the ability of it's escorts to keep threats at range. Now with the AI partially lobotomized, it really suffers as it has neither the armor/hull durability to tank nor the flux pool to keep a shield up for long, it doesn't even have the speed to back off properly if in trouble
>>
>>2008221
You ain't going to be busting triple+ ordos with medium autocannons either. That's why people generally prefer the regular legion. A stormneedler or two messes up just about anything up close but two squalls ain't a bad idea either. 'Vels on the back equalize the range somewhat and there's some EMP as well. The dualflak is there to influence the AI and as a safety net against point blank reapers.

>would be gluttony
Might as well go all out.
>>
>>2008218
Weakest modded starsector ship
>>
>>2008232
Objectively true
>>
>>2008164
>cheating
>>
Tri-Tach were the good guys working to save the sector using AI and Omega super-consciousness before the retarded mouthbreathers at the heg crippled them for perfidious bureaucrat reasons.
Now the sector is almost certainly doomed to be slowly slowly consumed by the THREAT grey goo, who have been slowly travelling at near light speed across the galaxy for literally hundreds of years.
>>
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>>2008240
based
>>
>>2008226
However, it is worthless trash.
>>
>>2008229
I will test what you said, i'm an empath and double Storm Needlers unloading on a radiant speak to me on a spiritual level
>>
>>2008080
LC slow armor tank with considerably higher crew requirements but they can regenerate armor and repair really fast thanks to literally throwing bodies at problems
>>
>>2008249
ymmv but it's hard to beat in one of those paint trading knife fights they so adore. But if you're deadset on using the XIVs over regulars, ballistic rangefinder build isn't anything to ignore either.

>>2008250
Bit too strong honestly. I'm at more armor with ablative, SOs and loads of shitty fighters for LC. Better ships with phase skimmer system for LG over maneuver engines but they supplement some of their fleets with basic remnant trash drones on account of fucking with tech and having to compensate for single system.
No freaking idea what to do with the PL tho.
>>
>>2008102
actually with how combat in abyssal space is they're almost pointless. rip all those missile based factions.
>>
>>2008253
>what to do with the PL
copy mayasura mod
>>
>>2008256
>blue and black xiv ships
Yeah but a bit uninspired
>>
second in command is harder since i have to mod in augmented engines to civilian ships
thinking about removing the mods just for that
fuck that nonsense
>>
>+40% max CR
>works for automated ships
>2-3 of your combat skills to all ships in the fleet
>including elite ones
>40% resistance to everything to every ship
>post armor damage reduction
>15% range for every weapon for every ship
>applied after all other increases
>30% damage bonus for every weapon for every ship
>stacks with everything
>it's harder
>??
>oh no i need to s-mod one thing since too dumb to have few tugs
coping discucks go away
>>
>>2008228
We’ve already established that the only way you can think it has a role besides filling the trash can is if you’re playing with heavy mods or if you’re a fool.
>>
>>2008240
Tritach literally cannot see the threat and doesn't know it exists.
>>
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>Never raelly bothered with AI ships before
>Decide what the hell, I'll take this skill because I like everything else in the blue tree.
>Fiddling around with various ships I discover that 15 dp rampart is more than capable of face tanking(and beating) a fucking onslaught
>Another face fuck ship between three times the dp
>>
Can you name one missile weapon with more soul than the Locust?
>>
>>2008292
Rift Torpedo Launcher
>>
>>2008285
beep boop motherfucker
>>
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why is the AI like this....
>>
>>2008285
glimmers are also used, they are fast/good flux/can be fitted with beams so they can escort after capturing points. Since they are also robots you wont lose crew if they get finger blasted.

scintilla's are also good carrier support, one of the only non legion carriers that can actually fight off frigates
>>
>>2008292
Ludd's Hammer
>>
Which one was the mod that allowed to build in colony industry enhancers into ships?
>>
ludd was an ai
>>
>>2008135
Given that it's a missile battleship forge-hacked into being an energy weapon platform with minimal modifications, it shouldn't be surprising.
>>
>>2008292
the elegance of Hurricane MIRVs splitting into a crescent moon then reuniting on the target
>>
>>2008314
Special Hullmod Upgrades
>>
>>2008314
Special Hullmod Upgrades.
>>
the Executor is a capital with high energy focus and some of the most versatile forward slots of any ship
>>
>>2008324
Post your mod list.
>>
>>2008324
And it can't use them unless you're skilled (literally and level wise) out the ass and still careful as all fuck. Meanwhile olslut, toiletseat or ody faceroll headbuts entire fleets on its own.
>>
>>2008192
Don't reply to retards.
>>
>samefag
>>
>>2008283
Go talk to the Tri-Tach lady. She literally outright says that Tri-Tach has been interacting with them for a while, knows that they aren't traditional Tri-Tach AI but rather some form of early Domain AI. There are also exploration events in the Orion-Perseus Abyss where you encounter derelicts from previous fleets sent by her to do exactly what you are doing.

I'm fairly sure in the dialogue where you goad her into paying more money she states that the sensor data package isn't even why she wants to scan the onslaught, but doesn't extrapolate further because she's a glowie.
>>
>>2008322
>>2008323
thanks
>>
>>2008324
No
>>
>>2008334
I would definitely trust her.
>>
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I'm late to the story party, I managed to retrieve the Mk.I, but only managed to find a deal with Zunya from TriFaggots. Are there more opportunities with different factions, or do I have to side with them?
>>
>>2008345
Well, considering that she is pretty open about the fact that she has already cracked into your tri-pad and snooped through it, along with all of your crew's tri-pads, I think there's enough evidence to suggest that if she actually wanted the sensor package, she could just steal it from you. Remember, the first thing you do in order to see the Threat the onslaught is warning you about is updating it to modern systems, which is described as easily done.
>>
>>2008227
I like the obvious switch of sensor profile and strength.
>>
>>2008164
Midline needs more shit like this to be relevant. Stuff that it's between the reliability of Low Tech and the gimmicks of High Tech.
>>
>>2008347
check back in 2026 once david is finished reading the rest of w40k books to cram that shit in starsector.
>>
Why do people pretend the Executor is good when even the codex explicitly tells you it’s a bad ship?
>>
>>2008356
>high tech not straight up better than everything else
please elaborate
>>
>>2008361
Do you want to fly on a new Boeing plane?
>>
>>2008361
It's the difference between an iPhone 700 with an AI wife that can suck your cock by G5 but breaks if it you drop it an inch and a Nokia that could survive being crushed by an elephant but all it can do is national phonecalls.
>>
>>2008356
>>2008361
>>2008363
if you do bounties to a point you'll reach the capitals in vanilla you'll see that high tech counters midline, midline counters low tech and low tech counters high tech.
>>
gah I can't farm enough story points. I just wanna build my fleet and officers but no fun allowed.
>>
bros its time to make a new thread our archive is forced into chunks
>>
>>2008358
I HATE THE TRIKEKS
>>
>>2008371
We're not even in Page 9 yet, Anon.
>>
>>2008356
low tech has durability and firepower
problem is that high tech has both speed,shields and gimmicks
midline was supposed to have either speed or gimmicks but high tech keeps getting both
>>
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>>2008363
yes

>>2008365
i was there ~9-10 years ago bro

>>2008376
high tech also has firepower
>>
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I still want Fleet/Colony politics and relations and roleplay with NPCs.
More dialogue options with unique and randomized characters in generic and story communications.
More and new dialogue options that require having a specific Skill learned, a set amount of traints earned, or a Story Point spent.
>>
>>2008377
energy is not firepower
>>
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>>2008378
i too hope for space traints

>>2008379
power is power is power
>>
>>2008377
>high tech also has firepower
Unless you're referencing NIGDACTED weaponry it's the opposite
>>
Most trans friendly mod?
>>
>>2008389
Volantian Reclamation Initiative, followed by Dragn's mods.
>>
>>2008386
paladin best frag, autolaser best to second best anti shield, hil best anti armor, plasma best general use
ir lance best frag, pulsar and pulselas decent antishield great general use, phaselance and mining brutal anti armor
tac and burst pd great anti frag and pd, ir las best small general use weapon

high-tech is a bit overtuned if you have the flux for it and it only gets better with doritoshit
>>
>>2008389
Bultach Coalition
>>
What's really funny is that there's High tech, midline, low tech, and then even lower tech, and the lowest and highest tech level is actually the best for most situations.
>>
>>2008395
Needlers are definitely the best anti shield and paladin still isn't amazing because even if the weapon itself is really good now only the anubis can really afford to run it without gimping itself. (Maybe the executor could do some weird stuff with it too)

Otherwise yeah, high tech sweeps.
>>
I have no idea why (D) (D) Ships exist.
If a ship is restored then it should lose all negative hullmods and modifyiers, so why keep an entirely distinct version of preexisting ships what can't be entirely fixed of their (D)-Mods?
>>
What's really funny to me is that both Dorito and goo weapons can be installed on our ships without any issue at all. Given that the latter are expressly derived from Domain tech, I'd assume that Omega is also Domain tech.
>>
>>2008406
I assume those are an abstraction for ships so beat up or old you cannot actually fully restore them and they just keep getting worse.
>>
>>2008411
They nshould be a special kind of D-Mod Hullmod then, one that can't normally be given, like the Sindrian Diktat, or that it can't normally be removed.
It shouldn't be an entirely new ship that's functionally identical to new models but just has a different sprite.
>>
>>2008415
Probably some kind of legacy code that is more troublesome changing then just adding a new ship that is oddly named.
>>
>>2008415
SunderD doesnt have large slot
>>
>>2008347
Pathers will find you soon fren
>>
>>2008402
debatable since energy gets more skill bonus than storm needlers and do better damage vs armor but both are great for sure

>only the anubis
paragon covers half the battlefield with one-two, hybrid side slot on ody, champion, central slot on radiant, one of the side slots of muh executor, nova can afford one, brilliant can afford one, champion with one can frontload damage on small slots and the large missile
it is a pretty strong frag weapon as well as great pd
>>
Is Alex done with hotfixes? Can I play the game now?
>>
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JUST fuck my shit up
>>
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>>2008431
>>
>>2008439
i'd have killed myself at the 10th
>>
>>2008431
Four (4) unmodded pristine nanoforges
>>
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>>2008431
>>2008439
>not building a high command and an orbital shipworks on every planet
>>
>>2008448
I have four of those

>>2008441
That's after a few sold to pirates already. Fuck you alex.
>>
>>2008431
>>2008439
At least it's not a dozen synchrotrons again.
>>
>>2008457
I hate you for reminding me
>>
Are the Threat really so hard? Or is the MKI introduction quest easy on purpose?
>>
not finding any threat after the first encounter. hope isn't a mod bug or something.
>>
>>2008397
What does Bultach do?
>>
>>2008439
Imagine being such a bad drop even the pirates don't want you.
>>
>>2008439
Curse of Ludd upon ye
>>
>>2008419
So it shouldn't be a Sunder at all, something like the modification of a Mudskipper onto a Mudskipper Mk.II, but don't give it a name that will make it get confused for a D-Modded ship.
>>
>>2008419
>>2008489
The Sunder-D only exists in the tutorial rogue miner fleets, where are you finding it in the main game?
>>
If a mod adds portraits can I just delete ones I want without deleting data in .faction and settings files?
>>
>>2008406
You can make them not exist by scrapping them
>>
This game is so much better while on meth
>>
>>2008460
they have endless reinforcements and have fighter swarms that are equivalent in power to how fighters used to be

really depends on how well your fleet can handle both of those things
>>
>>2008514
Sounds like you mostly need to build a specific counter fleet which is cringe
>>
>>2008514
>endless reinforcements
How do you win then?
>>
>>2008519
there are big ships that actually produce the smaller vessels, you blow those up and destroy the rest
>>
>>2008502
galatia graveyard, both hammerhead and sunder are there but not condor.
>>
>>2008517
Sounds like you need to get your ass in gear and play and see for yourself
>>
It's a terran world.
It has high gravity
It has polution
It has trace rare ore
It has trace volitiles
Re
Still making it my home.
>>
Shroud tendrils are so annoying
>hit it
>"lmao smell ya later fag"
>>
>>2008533
Unironically dogshit
>>
>>2008532
Don't care + didn't ask + I'm too busy getting raped by remanent ordos
>>
>>2008534
oldslut with needlers makes short work of any shroud shit.
>>
>>2008538
+ act like a rude bitch for no reason
>>
>>2008541
Sorry *kisses you*
>>
>>2008542
Best I can offer you is to suck the front end of my ludd's hammer.
>>
>>2008542
*parries*
>>
>>2008535
Sounds decent, can still put Light Industry, already present pollution makes Heavy Industry fine, and fill the other slots with High Command and Commerce. Even Mining/Farming might still be profitable.
>>
>>2008431
>>2008439
>>2008457
>half-dozen hypershunt taps with neither a hypershunt in range of the core nor a catalytic core to actually use them
>>
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>>2008135
protip
>>
>>2008545
Sounds like 200% at the least. I'd get a vulcanic or cryo if I'm going to deal with that shit and at least make a killing with mining.
>>
>>2008551
200% is not great, not terrible. Might not be a first colony target but I would gladly take it if it's near my other colonies. Probably around 150k-200k profit.
>>
>>2008556
finding something better is not hard
>>
>>2008559
I like having my colonies grouped up to avoid flying all over the map to install items or defend them. Would rather take that terran world than a better one that is farther away.
>>
>>2008535
It's that or the Terran eccentric next to the cryosleeper. The one I'm looking at is 150%. This might be a polluted shithole but it's got farming and organics out the ass.
There is also a jungle planet a system over for 175%.
I'm so picky when it comes to systems, I like to have everything in one system so I can manage and defend them all better.

Then again I could also cheat.
>>
>>2008556
Fair but if the rest of the system is not good I'd rather take over one of the core systems than bother with that

>>2008561
Way I see it
>rich gas
>hattrick ultrarich cryo
>non plutonic terran or jungle
>double dip ultrarich to rich volcanic
>water
>bonus points if at least one has no athmo
You get to plant a gate now whereever you want so it literally doesn't matter if it's in one of the corners
>>
>>2008561
Sounds like a good planet to add mining to if it has plenty of organics alongside scarce rare/volatiles, even without the bore since organics are easy money. Not sure how farming pans out without nanites but you could do
>Farming
>Mining
>Light Industry
>Heavy Industry
I would put that in 250k a month range. Commerce instead of something else could raise it higher still.
On a related note, does a colony that supplies itself with needed materials for an industry, e.g
mining into refining into heavy industry, become more resistant to trade disruptions?
>>
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What's a fun player battle cruiser that anon reccomends, I've been playing with the Tirpitz, it's fun to use but man is it slow and lumbering. Something like the Ristreza maybe but more fire power on it
>>
>>2008574
Yes
>>
>>2008583
Izanami's both good looking and fun.
>>
>>2008583
I recommend that you take your meds.
>>
>>2008583
The Chronos from SWP and the Dominus from Interstellar Imperium are two of my favorites.
>>
>>2008361
>high tech not straight up better than everything else
>please elaborate
Lowtech gets burndrive as a maneuver system - drawbacks include no shields, no turning and engine flameouts on collision
Hightech maneuver systems have no drawbacks, the 'bonk' becomes a thing, and anyone who thinks Hightech should be better ramming ships has their priorities wrong.

What's more insulting is Alex advertises the Orion drive for the Retribution as a uniquely lowtech system on his blog. And even though it's basically a flavoured plasma burn, he immediatly kills the uniqueness of it by duping its effect on the Nova.

Also, Paragons are cheaper to maintain than Onslaughts once you factor in fuel and crew even though hightech is meant to be more costly to run.
>>
All I'm saying is that no matter how fancy your house is a brick is all I need to ruin your day
>>
Do you play on the harder mode
>>
>>2008603
theres a harder mode?
>>
>>2008593
I'd love to see you throw to the 14th story. Really would. Meanwhile you gonna know how saturation bombing feels like when I take a piss.
>>
I stack up enough bricks to get up to the 14th floor dingus they're super cheap
>>
>>2008583
The Ionos from HMI - Supervillains is pretty cool
>>
>>2008583
Iron Shell Skysplitter, a silly, but very fun ship
>>
>>2008583
As another anon said, the Dominus
>>
Tell me why i shouldn't get the captial with the highest flux dissipation, add every possible flux dissipation/shield upgrades, and just outlast everything from half a map away?
>>
What image resizing algorithm is good for starsector, I want to downscale a pic for an industry.
>>
uuuuh, where do i find smaller T H R E A T fleets?
i can't deal with 2 of their stations even with a full fleet and four capitals.
i haven't managed to acquire a Paragon yet.
i reached the Tri-tac expedition gravity well if it makes a difference.
is there a continuation of the quest or does the academic simply thinks i'm bullshitting him and that's it?
>>
>>2008583
>HMI Scarecrow
>Underworld Dragon (it's a low tech Odyssey with a TPC)
>most prv cruisers
>SO 3x Heavy Blaster + Sabot pod + all the hammers you can fit Aurora
>Mayasuran Mokarran
>a bunch of Blackrock ships (even the Karkinos battleship is pretty damn mobile for its size)
If you like going fast and puking ordnance, and don't mind being smaller, consider the Altagrave-EX from ArmaA.
>>
>>2008680
>stations
Lolwut
Are you talking about the fabricators? Make a beeline for them at all costs, because they can replicate ships at infinitum. Ignore everything else on the battlefield.
>is there a continuation of the quest or does the academic simply thinks i'm bullshitting him and that's it?
He thinks he's in extremely deep shit for having discovered something he shouldn't, and pretends he's not hearing anything.
Visit a tri-tachyon market sometime in the future.
>>
>>2008707
>Are you talking about the
yes.
i discovered the gimmick but i can't kill them even with a full fleet and 4 capitals.
maybe i need more Anubises instead of getting a paragon.
i wanted to attack smaller fleets to get the weapons but i can't find any without the fabricators/stations. well, i did manage to find one besides the tutorial but only the one.
>>
>>2008079
ALways death threats but never rape, Stay strogn.
>>
>>2008591
Plasma burn causes flameout too, every other fucking battle I see a flamed out Fury zipping across the corner of my screen.
>>
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>>2008675
>his flagship is a toilet seat
>>
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>>2008675
it would be extremely boring.
>>
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>tfw radiant with 5 autopulse lasers and 4 reapers

These are manmade horrors well within my comprehension. Easily the most OP ship I've ever piloted, only mod with OP ships that comes even close to this is UAF.
>>
>>2008713
Consider the Onslaught Mk.I and a bunch of devastators to cover an advance, and something fast to pop their shields and put some reapers down their throats.
I wonder if a mix of longbows and whatever bomber feels most appropriate could go through, or if they'd get mulched way before they could reach the fabs.
>>
>>2008734
>5 autopulse
Probably out of cap before out of mag.
>>
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>>2008439
>>
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>>2008218
It's okay actually. It's definitely not as good as the normal Pegasus or as versatile, but for a thing you can get for free it's great.
The main thing is that the bolt shit mod it has is a trap; more than the d-mod. The Pegasus/Executor doesn't have good flux cap or vent to handle plasma canons, and has no staying power like the Paragon or Onslaught to use the giga or autopulse effectively.
So your best bet is to use the Energy Focus to make the 1800 range beams super powerful at a safe distance. Which kinda make sense fluff-wise, because the Pegasus is suppose to be an artillery/missile support ship, and not a linebreaker.

>>2008725
I fucking hate shrike & fury. Both have asymmetrical turrets so it's hard to use. I get the whole design is to go in circle of the enemy ship, but you rarely get the chance to do so in a real battle. Either way the Medusa is much better in concept.
>>
>>2008583
Most cruisers are made for battle, but the Aurora is especially good as a flagship.
>>
Motherfuck cancer, Ivaylo didn't deserve that shit
>>
>>2008756
The fury is ass but the Shrike fucks.
>>
>>2008756
We're at image limit, but hear me out. Only gigacannons for energy weaps. It's fun as hell. The ai wastes HEF normally, don't give it a choice and with system expertise you're getting all boosted giga shots. HVDs on all kinetic slots, and locusts for frag on the missiles. Nothing else. If you want pd sub the turreted hvd for dual flaks. Max vents, mostly fill caps. hardened shields, expanded missiles, itu and rsf for ion defense and venting.
>>
>>2008770
Tried it, and I like it. Great concept as the locus will add to the damage after the giga melts the armor.
>>
>>2008744
It definitely sits on a lot of soft flux but it can dump its mags without fluxing out and is more than capable of instant dleting any capital in the game or killing like three destroyers simultaneously.
>>
>>2008813
Definitely manageable than the 3 plasma cannon + 2 autopulse variant.
>>
>>2003714
you clearly have no idea how much shit threat throws at you
>>
>>2008870
same as shroud, anyone recommending not using monitors is a gaylord that never fought them, especially the fucking eyes, it's dominators or up, hell, even eradicators P but they all need to be armorsmaxxed with automated repair or else they will overload because of the fucking eyes.
>>
>>2008735
no go. i can't deal with 4* dangers when they have 2 fabricators.
i've just found a fleet with only 1 and managed to kill it. it was 3* danger.
it seems i need a bunch of shield shunted Onslaughts to deal with it. maybe a bunch of Paragons to make them busy could work idk.
Alex pls nerf.
>>
i don't want to help Tri-Tac.
does the quest continue after you agree to help them?
i need to go and speak to pathers. maybe there is a bro cotton dialogue.

>>2008735
>>2008911
>>2008680
oh and i managed to find weaker fleets. ones without a fabricator. but they're rare.
Alex could just make them spawn more.
idk if T H R E A T will be easier when using the new weapons.
somewhat unrelated but the abyss is sooky as fuck.
>>
>>2008928
>maybe there is a bro cotton dialogue.
I'm going to save you the trouble: no
>>
i noticed that the fabricators have low combat readiness so they lose it when making new ships?
was this anon's post >>2008675 about the new T H R E A T and not the game in general?
i wanted to try it but i didn't have enough PD.
i do believe this is the intended way to deal with them.
and it seems 4 Anubises aren't enough to deal with 4*+ danger fleets.
>>2008939
well, fuck.
thanks.
>>
>>2008945
They lose CR when constructing new ships.
Problem is that they regain CR during battle, either by directly stripping armor/hull from enemy ships or just dismantling wreckages on the battlefield. Those red fighter swarms that fly to the Fabricator are fragments on their way to raise it's CR back up.
>>
>how to win against THREAT
Click oldslaught,right click the fabricator.
>there is more than 1 fabricator
Well fuck
>>
>Omega has Cryoblasters, one of the best frag weapons in-game
>Omega also has multiple weapons that mimic Shrouded weaponry
>have the same pronounced red elements as the reverse-engineered weapons you create from Shrouded Substrate
>Omega is hunting Shrouded Dwellers to create weapons
bots: 1
phase: -999
>>
10% hull integrity on oldslaught or 15 vents?
>>
Doom stealth attack on fabricator backlines? or are they too tanky
>>
What site should I use if I want to download Chinese mods?
>>
>>2009004
Depends on your loadout and whether you have Ordnance Expertise and Combat Endurance, but generally primacy goes to the vents & capacity first for most builds as:
not able to shoot weapons due to flux > whether you can survive an extra shot or two (and have you sensor profile reduced in half + 100% integrity on engine).

>>2008768
Like the (P) version better, even if its 10 less OP. The ballistic mount with a light needler helps a lot than small energy weapons.
>>
Gimme a good seed.
>>
I spent all my seed in selkie and timid's mum, got none left...
>>
wtf is selkie?
>>
>>2009054
my wife(male)
>>
>>2009049
NIGGER
I DEMAND A GOOD STARSECTOR SEED.
NOW
>>
I defeated penis inspection day armada and now the faction hates me. How do I make peace?
>>
>>2009078
Sup upon Dukads BBC.
>>
some random pirate will just sell you the mk 1 onslaught what
>>
>>2009078
sell them AI cores
do missions for them/their contacts
do the main quest (it'll reset your rep with them to -10)
>>
>>2009083
>t. didnt update the game
>>
>2200 replies
>image cap
Surely someone will get off their ass and make a new thread
Just like a someone will call 911 for a woman getting raped in Queens
>>
>>2009107
>page 9 still
nah.
>>
>pulled 1500 organs from ruins at a de-civilized gas giant
grim
>>
>>2009107

>>2009131
>>2009131
>>
>>2008976
Too real
>>
>>2009015
The maps are just too big. There's no way to get to the backline before they can poop out a wall of chaff to surround you and beat you to death.
>>
>>2003968
>>2004143
did you discover what to do with it?
i've also found it but i can't defeat the fleets in the area so i can't explore properly.
>>
>>2008950
wow.
the one i found had 50% CR so maybe destroying the fragments going back to it is viable?
or does it start with low CR?
>>
Is the nibelung a fon player ship to spin around in
>>
>>2009242
Not a clue. Someone else said I had to do Knights of Ludd 2 but when I did that and went back to find one, it had fucking vanished.
>>
>>2008042
Can't you just make them into HIDDEN mounts instead?
>>
>>2008172
What the fuck are you doing not giving it full tridents and DTA?
Are you legit retarded?
>>
>>2008504
Nope you'll crash
you'll need to edit those faction files too
settings file don't do anything for portraits
>>
>>2008566
Whats the water world for?
>>
>>2009744
It has been a while, like a really long while, since I played around with making ships but the HIDDEN mounts cannot be disabled.
>>
>>2008991
>Omega is hunting Shrouded Dwellers to create weapons
>Just so he can fuck human ass with 1000% efficiency
Fighting capital doritos is going to be kino
>>
>>2005725
no
https://fractalsoftworks.com/forum/index.php?topic=12292.msg208670#msg208670
>>
>>2010779
holy shit thanks a lot.
i searched "portraits" on the forum several times throughout the years but this didn't pop up.
why?
>>
>>2007837
It should be buffed back up (un-nerfed) and require harvested organs to repair from derelict
>>
>>2011128
actually harvested organs are a much under-used resource. Some ships using them for biological weapons, or biological hull mods would SO kino
>>
>>2010792
its hidden, only possible to see with direct link
>>
can I play now or are there more hotfixes coming?
>>
>>2011374
why couldn't you play before?
>>
>>2011431
I have that exact issue.

I haven't been able to play for nearly two years because my shitty old PC shits itself and goes into irrecoverable black screens when it opens the game.

The problem has worsened over time, as now merely OPENING the launcher causes it.
>>
>>2008029
Paragon
You can find like 3 derelict Legions XIV every playthrough lol
>>
>>2009790
Thats the best part
>>
>>2011358
>its hidden
why is it hidden?
>>
>>2011634
so REDACTED cant find it
>>
>>2011654
w-who is this REDACTED?
>>
>>2011683
people who are bad with search bar and ask dumb questions
they find it, its truly OVER
>>
>>2011684
nyooooooooooooooooooooooooooooooooo
thanks for the mod. truly.
i literally entered the forum from a new tab and copied the title of the mod and it still returns no results
>>
>>2011695
it work for me, you may use advanced search and limit just to topic
dunno, enjoy
>>
>>2011708
lmao it works on PC but not on phone
again, thanks a lot!
>>
>>2011868
>phoneposter
Bounty hunters were dispatched
>>
>>2011875
p-pls don't kill me phoneposting is extremely comfy
>>
>>2011881
you will be drafted into Hegemony and scrub Cerberus for the rest of your life
>>
>play vanilla with qol mods
>bounty
>giant skull & CAUTION: GENERIC OFFICER flashes

huh? is this new? did a qol mod have something hidden?
>>
>>2013547
>did a qol mod have something hidden?
yes
>>
>page 10
>image capped so can't even post porn
>still weeks away from page 11 because of this slow af board
so this is hell
no wonder the hyperspace demons are always mad
>>
>>2013547
Maybe Nex?
>>2014209
Better this way. Imagine having to worry about generic gacha #36427423 general pushing your shit off the board, or a sperg having a meltdown and flooding the board with pokemon porn or some shit.



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