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ITT: Strategy games that no one besides (you) have played. Recommend rarities and discuss games that you vaguely remember playing as a kid or seeing in a magazine that one time.
Continued from: >>1919459

I'll start: Conflict Zone.
Early 00's strategy game that I haven't seen anyone mention in my entire adult life. I remember it being unique because you public opinion was a key currency. As totally-not-NATO that involved airlifting civilians out of conflict zones, and as the bad guys it involved sending TV crews to film you blowing up enemy troops and enemy atrocities. The better your rep, the more advanced units you could bring in. Actually pretty surprised few games tried to make public opinion part of gameplay. Not a great game, but certainly a mechanically unique one.

Your turn, anon!
>>
Does everything need to be a general now?
>>
>>2091218
Look at it this way: having a thread for games that would at best only get 10-20 replies keeps the catalog clean.
>>
>>2091229
The catalog doesn't need to be clean. That kind of thought is a general thread inhabitant brain problem. Just say you want a hangout with your friends.
>>
>>2091218
Yes since jannies on /vg/ actually delete low effort braindead garbage like this. We're the same cesspool containment board for them as they used to be for /v/.
>>
>Anon wants to talk about old games
>The world's sourest cunts ride in to whine
This is why we get almost nothing but Paraslop and Total War rehashes here.
>>
>>2091209
https://store.steampowered.com/app/674190/Conquest_of_the_New_World/

I remember playing this as shareware back in the 90s. You could play most of the game, just couldn't upgrade beyond tier 3 buildings I think. Honestly pretty amazingly deep colonization game for its time, graphics and UI aren't even bad.
>>
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>>2091266
Same, I also I remember playing a demo version of that when I was a kid. I even bought it on GoG, but didn't end up playing it much.
>>
I'm not sure how popular Act of War was, I never hear anyone talk about it though, but it was a C&C like RTS from 2005, complete with live-action cutscenes. Good game, had a good expansion pack without the live-action, and it had a spiritual sequel called Act of Aggression that was complete garbage.

https://store.steampowered.com/app/2710/Act_of_War_Direct_Action/
>>
>>2091252
Yeah, a /wsr/ thread is so much better.
>>
Does anyone remember the name of a 90s Windows shareware game that was like a cross between turn-based strategy gaming and the board game Go? The playing field was a rectangular grid, each cell was either painted one of the player colors, neutral, contained a city, or you could put a soldier silhouette on it. Each turn you got a number of soldiers and you could use them to take over a bit of the enemy territory. It used Windows UI elements and very simple graphics.
>>
>>2091209
Conflict Zone has a DC version? Is it any good?
>>
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Direct Hit Missle War.
Shame the game wasn't finished. The premise of the game sounds interesting, researching and designing your own missile and base components ( engines, stealth, ecm, missile defense ) then flinging them to the enemy's base in order to destroy his infrastructure while enemy does the same to you. Other than missle war part, you had your standard base building and power/resources/research management.

The other game is Frontile Attack: War Over Europe. Very dated now but I remember having a blast playing it as a kid.
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>>2091285
>Act of War had a spiritual sequel
Huh, I never knew that. This actually looks like what I'd expect a Generals 2 to look like, and it's probably about as good as Generals 2 was likely to be based on what you're saying.
Going to look it up though out of morbid curiosity because the first game was interesting though.

>>2091584
Doubt it. Why would you play it on anything but the PC if you had a choice?
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>>2091209
Warrior of Rome 2 was a RTS for Sega Genesis. It was the first RTS I had ever played. It had a fun campaign and you could play with a friend on a split screen, but this would slow the game down drastically.
>>
>>2091209
i forgot the name of the Flash game.
you choose between red, blue ,green or yellow balls.

all the units and commanders are balls, balls with arms and legs. basic units are swordsman, spearmen and archers? commanders can also be mages or artillery. maps used hex tiles. very basic plot. and chance to unlock non-campaign maps with some daily missions and achievements.
>>
>>2091209
>Strategy games that no one besides (you) have played
Populous 3?
I never see it mentioned in RTS discussion despite being both really fucking good AND really fucking unique.
Is it just because it's too old, or too weird?
>>
>>2092663
I haven't really seen that mentioned since the PC Gamer review for it when it dropped.
>y no1 mentions it
It's just in a weird spot. It's not the original genre definer, it's from a period that's harder to get working than the DOS titles and you just have a higher barrier of entry. Just a rough time for PC games.
>>
I have the PS1 version of it, it has great soundtracks. Here my fav.

https://www.youtube.com/watch?v=SW9GqsZdt9U
>>
>>2091209
https://www.youtube.com/watch?v=BVeOp7GNI5k
>>
>>2091285
>>2091599
Are Generals 2 trannies still assmad that Act of Aggression has incomprehensible 3 types of resources in an RTS game, how hard and impossible to understand, or that AoA wasn't a replacement and copy of the F2P abomination that Gen 2 were as every game juorno and forum admin shitter went to scream about at every corner the moment EA canceled Gen 2 and AoA appeared on the horizon
>>
>>2093694
No I was just a fan of 1, sad we didn't get a proper sequel but honestly doubt EA would've made a good one given the state of the company at the time.
I actually liked AoW, didn't even know AoA was a thing until this thread. No idea what you're talking about.
>>
>>2091209
It must have been played by somebody since the Mid-east Crisis2 mod team ripped this game's main unique mechanic for their IDF faction.
Here's something that nobody outside of my shithole never played.
>>
>>2093733
>I actually liked AoW, didn't even know AoA was a thing until this thread. No idea what you're talking about.
Act of Agression was its own game that got review-bombed for not being Generals 2 and the devs in turn completely remade the game to be more C&C-ish. Once it was done, the C&C fanbase fucked off.
Locusts are less destructive than those fucks.
>>
>>2091218
>Does a non-specific game collection thread need a generalized general?
yes. Yes it does. You know what needs another general here?
HoI4 mods. There are currently 692 active HoI4 mod threads on /vst/ and no one is doing anything about it. These obnoxious NIGGERS deserve to get IP range banned, but they aren't And they won't ever do the sensible thing which is to make a general and stay in their containment thread.
>>
>>2093762
That's insane. Had no idea there was so much drama surrounding that game.
>>
>>2093754
That game looks so freaking janky. That's some of the most mid-90s, CD-ROM ass jank I've seen in a while. It's like if you asked an AI to make an image of a broken ass game from that era.
>>
>>2092663
Have we had another RTS with that level of terrain altering since?
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>>2093921
From Dust comes to mind but that's more physic-based puzzle game despite appearing as god game at first glance.
Iirc leveling up terrain is an important part of Perimeter's gameplay but I haven't played it.
>>
>>2093879
Its not really that much fugly compared to an average mod for the freeware Stratagus engine tho.
Although IIRC even back in the day this game was considered as just a wannabe discount Earth2140, but with a bit of Dark Colony added for extra flavor.
>>
>>2094205
Thought the same thing. It really does look like 2140. Being the bargain bin version of that game is pretty bleak sounding.
>>
>>2092663
Played this a lot on pax. It took whole mem card to save. This and civ 2 was my fav strategy game on psx
>>
>>2092663
>>2092671
i only remember some old game stores played it in the retro years, console version. but i knew no one who played it IRL or talked about it.

imo Black n White modernised the game. made it less clunky for sure.
>>
>>2094804
Black&White has jackshit to do with Populous in term of gameplay or ambiance tho.
It's like saying LoL modernized WCIII.
>>
>>2094804
>B&W modernized Populous
Other than being sorta in the same genre those games are nothing alike, what are you even talking about?
>>
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This game, hard as balls I have no idea how I managed to beat it as a kid. I think I had pretty much collected all wizards by the time I finished it.
>>
>>2093921
Zero-K randomly has the option of terraforming ground so you can technically block radar or put turrets higher or make ramps. No idea if people use that feature often, instead of just using their APM for something more beneficial.
>>
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>>2094914
>Look it up
https://en.wikipedia.org/wiki/Warlocked
>Neat graphics
>Stellar reviews all around
>Gameplay seems neat
I missed out.

>>2093921
I went mad trying to remember this and wasn't sure if it was a false memory but turns the Earth 2150 games and at least some derivatives let you. I had to look up a guide to make sure I wasn't just misremembering because no one bothered to do documentation on the civilian units in that game (I mean why would they).

https://gamefaqs.gamespot.com/pc/913679-earth-2150/faqs/13424
>Gruz - This is a heavy costruction vehicle equipped with front mounted excavation
buckets. It is used for constructing building, digging ditches and tunnels, and
levelling ground.

So not on that scale and level but these games do let you manipulate terrain, which can affect things like line of sight, ease of terrain crossing, etc.
>>
I don't know if it's good. I was too young to figure the game out.
>>
Has anyone played Force 21? It's essentially like EndWar, but without infantry. The gameplay is quite similar, focusing on a conflict between the US and China. If you can get it working it's worth a try.
The game was even published by Ubisoft

Added a link to the game because I can't upload a picture.

https://www.myabandonware.com/game/force-21-diw
>>
>>2093762
>>2093694
what is this meme? act of aggression was OBVIOUSLY meant to be a spiritual successor to act of war. who the hell thought it was supposed to be generals 2?
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>>2097406
Never played it. Looks like something I would've liked. Here, let me upload a picture for you from the site you linked. Fucking webp sucks.

>>2097413
>who the hell thought it was supposed to be generals 2?
Insane people, apparently.
>>
>>2097531
I tried uploading pictures from the website I linked to, and it keeps saying upload failed. Thanks for getting picture up.

Yeah, I had the game working on windows 11 fine. You should try it, not many games about US and China going to war.

Plus if you like EndWar you will like it.
>>
>>2091209
i played this, it was on one of those game cd collections, i kinda likes it because im a sucker for modern warfare rts games,

i remember that bazooka infantry was basically just a straight upgrade to normal infantry and that there was a bug where vehicle wrecks would spin at 10000 kmh when they were destroyed
>>
I've never seen anyone discuss this one
https://store.steampowered.com/app/1500970/BlackChain/
Which is pretty excelent, everything feels meaty and the campaign is hilarious.
>>
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>>2098187
I am one of the few people that played this game, and I am not sure if I would call it "excellent" OK or good, maybe, but not excellent.
>>
>>2095140
I found this helpful on a certain campaign mission
>>
>>2097362
I have this and it's fucking awesome actually
>>
>>2097406
No to shit on the game itself but this has to be one of the most hilariously bad covers I've seen.
>>
>>2098499
I think it loops back to being charming in a way. But yes, not the finest of the era.
>>
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Since the thread is about all kind of strategy games and not just rts games. Tycoon is a genre filled with shovelware but Hotel Giant I have nostalgia for. I remember it being decent but then again I don't know if I knew better back there. Btw I always assumed it's a German or at least European game but to my surprise it was actually made by studio set in Hong Kong.
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>>2099778
Pretty sure Traffic Giant is another of theirs. Just wholesome, early 00s Germanic autism no one cares about any more. A simpler time, a better time.
>>
Was too young to appreciate this at the time. I though it would be another RTS like C&C.
>>
>>2100085
It was released by the same publisher, JoWood, but it was made by a different, in-house Austrian studio. It's a fine game. The most annoying part being how you couldn't had bus tracks layer on while you're in building stops mode so you had to remember where you set routes or flip between menus. Apparently it's also quite buggy. Never used trains because I always found making train rails clunky on the usual crowded maps but I've read they tend to make game crash out for some reason.
>>
>>2092663
I can still hear that game in my head I don't think I've ever seen anyone on /v/ boards talks about terminator dark fate defiance I'm really digging the ammo and fuel system.
>>
>>2100703
Love me some good JoWood jank no one's cared about in decades. Absolutely love it. Anyone else played it? First Iraqi campaign is some of the wildest shit ever because the entire thing is about you leading a group of terrorists with the goal of getting revenge on America. It ends with you storming a US nuclear base and flinging an atom bomb at DC.

https://youtu.be/rV3ztzWFqVI?list=PLw8Kz9dYmbxufkfzKlT0PaRm6pDD1YTDC&t=512

Released in October 2001 so the timing is interesting to say the least. A lot of the contents in the game makes for an interesting time capsule. It's not as good as say the Earth series but it's very memorable and had some really interesting ideas. Iraq ends up canonically winning the war or at least I assume so since it's the final campaign and it's implied that you're working with Saddam Hussein himself I think.
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>>2091209
Feels bad that it's abandoned and basically a scam
If you know a game with the same comfy semi nomadic tribe vibe please tell me about it
>>
>>2103176
Wow the end cinematic is literally used in Earth 2160 trailer

https://youtu.be/6K-bBW8N4Zw?si=UWyq_ipxf4UH-US8&t=56
>>
>>2103176
>>2103539
Iirc the devs had idea to set this game as prequel to Earth 2150 series but I don't know how far they went with it.
>>
>>2104820
I never heard anything of the sort and I'm actually old enough to have been around for the pre-release almost-no-hype. It's not impossible, but I don't remember reading anything about it at the time and I was a teen that was enough of a disturbed loser retard to actually be hyped for these kinds of games. Nothing on the website afaik, and no magazines mentioned anything of the sort.

Not impossible at all though. It's absolutely something that could be buried in a Polish design document somewhere. I just never came across any of it, so at least by the point it was far along to be promoted in English months before its release anything of the sort was completely scrapped. And it feels like something I would've picked up on since I also played Earth 2150 when I was a kid.
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>>2104942
I admit that I didn't have proof when I was writing the post but I looked around and I've found an interview from 2010 with Mirosław Dymek, the studio's founder, where it's mentioned in the second to last question.
https://polter.pl/gry/Reality-Pump-wywiad-z-Miroslawem-Dymkiem-c21868
My translation:
>Cz: What is your favorite [Earth 21XX's] entry and why?

>MD: To tell you the truth, the team's favorite game was made to catch a breath, I mean World War III: Black Gold. It was created in between [Earth] 2150 - and 2160. It was a quick project (6 months), set to show the beginnings of the conflict. During its creation, in the company there was a fierce rivalry between testers and AI programmers. As a result of it WW III:BG has one of the best AI created in computer games.

>In the story, we wanted to show today’s world and possible war scenarios. Our goal was to create a game realistic enough for the player to feel that what he does during the game can really happen (US attack on Iraq, retaliation of terrorists on the territory of the USA, the meddling of Russia, the real threat of nuclear war). And we jinxed it. A week before the premiere, al-Qaeda destroyed the WTC.
>In front of our eyes there were scenarios that we put together in our heads for months.

>Unfortunately, the publisher got cold feet and withdrew World War III: Black Gold from sales, and to this day is considered one of the biggest mistakes in the history of our company. The game was released a few months later without advertising and publicity.

So interestingly it's also the studio's favorite Earth title and it got fucked over by 9/11. I didn't know that. I wouldn't be surprise if there was more video games affected 9/11 but this is the first one for me. Dunno how much the gloating over AI is true.
>>
>>2105006
Wow, thanks for that! Very informative. I really was a fan of that game too back in the day. It had issues, but damn it, it's very unique and interesting. I actually remember calling a game store back in the day about it (God I feel old) and was mad as hell when I learned about the delay and said something retarded like "if those towers where in Baghdad this shit wouldn't have happened". I was having something of a preteen political phase back then too so I bet I was really cringey and dumb but I still remember that to this day. And there were absolutely games that were screwed over by 9/11. Even minor things like Red Alert 2 getting some delayed controversy over its depiction of the Soviet attack on New York where you could specifically destroy the "pathetic capitalist shrine" that was the WTC. It's understandable with it being one of the biggest events of our lifetime, but it's always sad when people get fucked over through no fault of their own.

At least Deus Ex made it out like a bandit while looking like Nostradamus, good on those guys.
>>
>AoA troon is writing litteral fanficton for why his shit game wasn't well recived
lol

Anyways, ontopic:
>>2091597
Sounds like Metal Marines without the mech aspect

>>2097362
Someone should remake/port it to GZ Doom so we can have a better FPS/Dungeon system
>>
>>2092663
This is my number 1 game of all time and I don't ever see it being beaten. It does have its problems like very simply and predictable AI that means swamp can lock the AI down forever but its still a great laugh.
In fact I think I'll replay it again
>>
I never see people talk about Battalion Wars. I love these kinds of RTS like Brutal Legend and Pikmin. I wish there where more.
>>
there's a game I remember playing when I was younger but can't recall the name. It was a turn-based Civil War game and I'm pretty sure the menu font was comic sans
>>
>>2106285
What year?
>>
>>2106273
I wish we could have another proper Advance Wars. But that's more like whining that we'll never get another Red Alert and not fitting for this thread.

>>2106285
Can you be more specific? Time period, system, graphical style?
>>
>>2106455
>>2106473
It was early 2000s iirc, a PC game. Had a sort of cartoony 3d art style. Zoomed out, your units looked like just one giant unit, but would turn into a smaller full regiment if you zoomed in
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>>2106473
It's dead jim. IS won't do another AW unless they can make it a dating simulator.
>>2106285
>>2107041
Bluecoats?
>>
>>2107224
I would've guessed something related to North and South too but the original games are from a decade prior and the remakes are from a decade or more later. Bluecoats is from 2020 and is for the Switch too. Maybe it's some lesser known remake?
>>
Tried "To End All Wars"
a ww1 grand strategy game.
Not a fan. Not a fan.
>>
My mom bought me this because i liked history and strategy game, but you basicly end up fighting demons and reincarnated versions of historical figures brought back to live to enact the revenge Marie-antoinette, but end up being saved by the ghost of louis the 16. Crazy shit
>>
>>2107426
>looks it up
https://en.wikipedia.org/wiki/Napoleon_(video_game)
>However, the game takes many liberties with historical accuracy, such as Napoleon fighting man-eating ogres and abominable snowmen.
That's absolutely hilarious, I had no idea something like this existed.
>>
>>2107868
>>2107426
>liberties with historical accuracy
Excuse me, mate, were you there? No? Well, shut the fuck up then.
>>
fire emblem killed the advance and batallion war series
>>
>>2108098
show me proof that napoleon fought snowman and ogres
>>
>>2108100
Hello? Even heard of Russian Campaign?
>>
>>2108136
>Russian Yetis destroy all of Napoleon's supply wagons
Why are they suppressing this knowledge?
>>
>>2104942
>I never heard anything of the sort and I'm actually old enough to have been around for the pre-release almost-no-hype.

Fake fan detected, I bet you didn't even play their WW3 gaiden shmup Heli Heroes before it was re-released on Steam.
>>
M.A.X. (Mechanized Assault & eXploration) was well-received at the time, enough so that it even got a sequel. However few people talk about it nowadays.
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>>2108902
I have the vaguest fucking memory of seeing it in one of those tiny corner articles in an old PC Gamer issue. I still can't believe it's real. Everything looks so off.

>>2108953
That's another one I remember reading in old computer magazines but never played. My dad had a coworker that really liked it and that's my strongest memory of it. Honestly didn't even remember what it looked like, I just vaguely remember the 3D models in the ads.
>>
>>2103232
As far as the Eye
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>>2107426
Honestly I wouldn't mind more strategy games leaning into historical fantasy. Usual they either go into full fantasy in fictional worlds or grounded historical settings. The only example of strict paranormal or magical stuff in historical strategy I can think of is native American shamans summoning animal spirits and using other spells in No Man's Land.
>>
>>2110596
This one?
>>
>>2112957
Yup.
>>
>>2107868
>https://en.wikipedia.org
archive that commie shit.
>>2108100
French revolt was a mistake so according to me, Napolean was a myth.
>>
>>2095140
People use it all the time to burrow caretakers and metal extractors underground to protect from artillery fire. They also sometimes build spires for units like the crab, which increases their range due to the parabolic trajectory, and increases the distance the crab is from enemy units, requiring them to get closer to reach it.
>>
>>2100130
>about half the soldiers are unique with specific voice lines and purpose in missions
>kino voice acting in every language, especially russian guys
>grinding exp by rotating ppl is actually fun
>distinct factions
>absolute banger story
>game still supported to this day
Doubt anybody outside of Czechia played it on this board, good taste anyway anon


NNNV
>>
>>2114682
I watched a video on it by some random YouTuber that I'm assuming actually is Czech. Game seemed insane but awesome. Really didn't deserve to get lost in the shuffle. It seemed to just brim with the kind of magic that made strategy games from that era so unique.
>>
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>>2091209
>>
>>2116821
... I very faintly remember reading about this in magazines as a kid.
>>
Anyone here play Gary Grigsby's games? Should I try them?
>>
>>2117385
I've played War in the East and a few others. I prefer other games such as Operational Art of War because it gets the autism balance better, but if you like having lots of details and a large scope then I'd recommend WItE at least. Well-made with a good attention to detail in my opinion. You can certainly do a lot worse if you want a turn based game that goes all-in on function over flashiness. If you want a legal copy on Steam though for whatever reason I'd say wait for a sale though, asking price is pretty high. They seem to go on sale rather often (used to at least when I paid attention).
>>
>>2094114
>leveling up terrain is an important part of Perimeter's gameplay but I haven't played it.
Yes but it's more about making it good for buildings or bad for buildings so that buildings die
You should play it though, it's really kino. Dunno if the English version has a manual with the backstory, but that was some weird lore very characteristic of Russian developers
>>
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>>2093921
>>2094114
>>2095140
>>2095255
Nobody ever play Maelstrom, pic related?
>alien faction can create water pumps that flood the map (with proper voxel water simulation, not just some rising water plane)
>low tech human faction can alter the terrain, like creating a barrier to stop the water (though if it is broken that leads to a flood that will wipe shit out)
>high tech human faction can freeze the water which will kill any alien fuck inside it and allows them to walk infantry and drive vehicles over it
>bunch more things you can do
>>
>>2118501
Thanks.
>40$
Yeah, I think I'm gonna wait for the price to drop.
>>
>>2120097
I have the fucking retail and Steam version.. The Alien faction is terrible but I do love the game.
>>
>>2120097
>high tech human faction can freeze the water which will kill any alien fuck inside it and allows them to walk infantry and drive vehicles over it
This sounds too cool to not be janky as fuck.
>>
>>2120320
Sadly the underlying game isn't great, but I don't recall it being bad either.
>>2120348
Somewhat jank, not that great of an RTS either, but the tech was really cool. Keep in mind this released in like 2008.

Now in 2025 we're still stuck with trash like Stormgate.
>>
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Got it from a bargain bin way back when, apparently it was made by Paradox and
Slitherine though
>>
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Comfy starcraft in the wild west. Pretty basic but nostalgically sovlful.
>>
>>2120097
E2150 anon here. Didn't play that game but it sure looks like something I'd enjoy. Will look into it, thanks!

>>2120754
Tell us more, it looks very comfy.
>>
>>2120909
>Tell us more, it looks very comfy.
It's called America: No peace beyond the line
4 factions: the US, natives, mexicans and outlaws, relatively unique in what they do although combat does boil down to "more units better"
That said there's a few different resources, you can tame wild horses for mounted units, natives for example can do shaman magic shit to kill enemies with thunderstorms or fuck their crops up, build spike traps, stuff like that.
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>>2112957
the aesthetics for this look troonpilled
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Total Annihilation: Kingdoms
Everyone loves the original game, but for some reason nobody talks about it's fantasy spin off, which is still pretty damn fun.
Speaking of which, I think I had my second hardest battle in the game so far. First one was Mission 34 in the base game, this screenshot is from Mission 8 of Iron Plague expansion.
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>>2121624
I remember being disappointed by it since I don't like fantasy at all. Probably a decent game though, just a genre thing. Those stats look insane though.
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>>2121702
That mission is a complete crapshoot if you don't know what you're doing. Look up on Youtube how it looks, it's mission 8 "Dark Tempest" of the Iron Plague expansion. Here is a screenshot of my last offensive on the enemy base, note the placement of my units on the minimap.

It took me a while to figure out what I was supposed to do, instead of creating a beachhead on the western island as soon as I could I kept sending troops into the meatgrinder to the lodestone(generator of the only resource in the game) in the middle of the town and tried to establish base there. I only figured out later via scout units that there is a battery of enemy bastions and guard towers that would make this impossible, on top of mobile catapults, so I spend god knows how long trying to invade the island the traditional way, probably taking thousands of casualties trying to break thru thinking the barrage of enemies was ever going to end.

Truth is, what you're supposed to do is create a beachhead with your initial troops, then start pumping out prism laser turrets that have the range of nearly the entire island and then aerial scouts to increase visibility. Fly around with the scouts and let the lasers kill the insane amounts of enemies coming your way while you create ground troops to tackle the enemy towers in the back. Very slow map and the game doesn't teach you just how powerful the laser is beforehand. Oh, and the entire time you have sea units to the southwest trying to interfere so you have to take your attention away and deal with them every once in a while. This all sounds way harder than it actually is once you get what you're supposed to do, but I heard some still consider it the toughest mission in the game. Not me, that would be mission 34 of the base game, I already wrote in another thread months ago why, the stats on that map were even worse.
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>>2120918
Loved this game, never heard anyone else know about it.

Clunky, borderline unplayable but endearing. I still return to it for an hour or two every few years.
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A great game, It's too bad that the multiplayer "community" is dominated by eastern europeans...
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>>2123382
I don't know why but this triggered a repressed memory that there was a Wargames RTS for the PC around this time. My dad had it on a burnt CD. It was this bad 3D game where you played as either NORAD or WOPR which translated into either modern military kit VS mechs. I don't think anyone's even thought about it since at least the early 2000s and even that might be generous. Moby Games doesn't even have screenshots of it, that's how many levels of shit nobody cares about we're on.
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>>2124703
Hey fuck you buddy I played that a lot as a kid and I definitely think about it every now and then.
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>>2124706
There's a greater than 0% chance that you and I are literally the only people that remember that game. About the only thing I remember from it was that a late game tank you unlocked had some kind of mortar or rocket launcher to go along with the usual turret which gave it mild Mammoth tank vibes. It was just an extremely mid game. Maybe I'm misremembering but it was fully functional, had plain but acceptable 3D graphics for the time and the most bog standard unit roster ever. The weirdest thing about it is WOPR's mecha army. Honestly, it feels almost like they were making a Terminator game, lost the license and quickly had to rebrand Skynet as WOPR and brighten the color palette a bit.
>>
>>2124716
I remember some mission early on had you free or defend (depending on if NORAD or WOPR) a nuclear power plant and if it was destroyed it would go off like a nuke and kill everything on the map which on top of being completely retarded they cheaped out on and you'd just get a white flash on the screen and everything died.

It being a previously licensed Terminator game or one heavily inspired by Terminator would make sense.
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>>2124703
Hey, I remember this. I got a CD from some game magazine and it must have been done from recycled plastic trash in some sweatshop in Cambodia. Paint was peeling of from the obverse side, it fail to read 8 times out of 10 when put into PC, and when I managed to install thi, it was crashing on intro 99% times. But when I manage to launch it it was actually lot of fun. I loved these robotic units and the way they moved (animation was like 4 frames, lol)
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>>2124722
I know, right? Literally nothing in the game feels like it bears any resemblance to the actual Wargames but it feels EXACTLY like a game where Skynet declares a conventional war against humanity.

>>2124728
"We have Earth 2150 UCS mechs at home."
Earth 2150 UCS mechs at home:
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>>2094914
>>2107426
Mech Platoon for the Gameboy Advance
One mechanic I liked was that if you recover enemy wrecks you can unlock new enemy parts for use in your own units.
There was also Rebelstar Tactical Command which is literal just X-Com on the GBA, but it's not a RTS.
>>
Power DoLLS, despite me shilling it over the years. I loved that game as a kid and it “exposed” me to anime, strangely enough. It had an OVA and I stumbled across all that when I was researching more information. Dial-up era, 40-something boomer, prease understandaru.
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>>2126026
>Tricked into anime addiction and a life of posting on an anime image board due to a mecha game
My condolences, anon.
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I'm surprised this hasn't got a good remake or sequel
it was really great: free movement in space (not just to planets), ships can run out of fuel, diverse and customizable races, tons of depth, stealth, mass drivers, stargates, minefields, customizable ships, rule-based tactical combat, built-in multiplayer, etc.
and the game took just 3MB of space
>>
For me, it was Conquest: Frontier Wars
A space-based RTS, utilizing a map of subsectors interconnected via wormholes. Resources could be harvested via buildings built in a ring around planets, or harvested from asteroids, gas fields, or the wrecks of lost ships
Each unit also has a supply capacity, so you have to maintain supply ships or fight in the vicinity of logistical buildings to keep up the fight
Races were pretty much starcraft: Terrans with big dreadnoughts and a few sneaky ships, Mantis as zerg with some heavy hitters but plenty of carriers, then Caelarians as robots with various tricksy options
It was a fun compstomp game, and my Austrian cousin burned me a disk, so I can only play with German audio. The OST is bombastic, but atmospheric for a space rts
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>>2114682
It had a suprisingly strong following in poland, which I think started around 2005?
The game was dirt cheap at some point (and I do mean dirt cheap - bought it for the equivalent of 1$) which might explain why it got quite popular.
My memory is a bit hazy, but I remember the forums were quite lively, especially when stucuk (or however was the guy that had acess to source code named) posted anything.
It was a simpler time.

Also, fun fact - once I had lunch with the lead sales guy for bohemia interactive simulations. I asked him if he has any gossip related to some potential work on Original War, since bohemia interactive bought the rights to the IP some time earlier. Unfortunately he either played dumb, or they just bought the rights to sit on them.
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>>2124703
>>2124706
>>2124716
>>2124722
>>2124728
Have you guys played the PS1 version, which for some reason was a TPP vehicle shooter? Also, I'm pretty sure there was some story that the golden disc for the PC version contained some kind of virus
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>>2127120
Isn't that like Aurora 4x?
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>>2127120
this game was so kino
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>>2127120
I get soooo pissed of when I discovered that this is no longer working on 64bit Win...
The planet terraforming mechanic, where you can turn it from totall hellhole into little less of hellhole and still colonize it as long as you keep feeding it with new settlers to replace these who melted alive in the process was a peak kino.
The same goes for inter-planetary warfare based on equiping your ships with engines that were spewing lethal radiation and sending them to enemy planet, going full Project Pluto on them.
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>>2127663
you can run it easily under dosbox + win 3.11

>based on equiping your ships with engines that were spewing lethal radiation and sending them to enemy planet
I thought the radiation from engines only kills passengers?
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>>2127465
>Have you guys played the PS1 version, which for some reason was a TPP vehicle shooter?
I did, don't remember much of it though.
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I 'member.
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>>2127465
That reminds me of a similar and also very bizarre situation where there was an adaptation of the Jeff Wayne WotW musical. PC version had a weird as fuck strategy games with some Total War like influences as you switched between a macro strategy and tactical gameplay, PS1 version was... An action game.

https://www.mobygames.com/game/2808/jeff-waynes-the-war-of-the-worlds/
https://www.mobygames.com/game/141911/jeff-waynes-the-war-of-the-worlds/

It's actually surprisingly ambitious and cool for its time. You could play as the Martians or humans and they both had completely different UIs and music. So something like Conquest Earth, if Conquest Earth wasn't complete garbage.

https://youtu.be/Baq3FM6IBC8?list=PL_BhbJAAueZRVvurObBGPBNuxndDEW1dD
https://youtu.be/j3m5UGn8zj4?list=PL_BhbJAAueZRVvurObBGPBNuxndDEW1dD

Really unusual and interesting game. It even has an interesting power balance where the Martians are generally more OP at first, but humans have greater numbers and access to Ironclads which are individually the most powerful units in the game. I remember playing it as a kid going "fuck yeah I'm stomping the humans" only for a major warship to blow my walkers the fuck out.

Underappreciated gem in the rough, even if it's a bit flawed and experimental.
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Me and my younger brother got these two AGESSSSSSS ago one on the left is like Total War (it has been years since i last played so dont hold me for my word) and one on the right is in well space where you command Spaceships in 3dimensional space IF i remember correcly (i never beat the tutorial since well i was a fucking kid and i didnt know english) (also my brother put his full name on his game so that is why it is censored)
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>>2127120
I still consider it one of the best 4X space games I've ever played. Also surprised how many of its mechanics were never replicated on other games, such as its terraforming or stealth systems.

>>2127663
Get otvdm/winevdm, drag the game's exe into otvdm's exe, enjoy the game without needing to mess with anything else.
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>>2129058
>Star Wolves 2
Oh dear. That one was quite messy. In Russia they stalin'd it and effectively replaced it with SW3.
>>
>>2130558
Yeah i checked the steam revs and they were shitting on it.
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>>2116821
I had this one as a kid. It was buggy as hell but a lot of fun if i remember correctly.
And as my contribution to the thread i woul say War Wind was kinda obscure
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>>2132523
I remember playing demos of both War Wind and its sequel as a literal kid. I could never understand either though. Language barrier since I'd just sorta learned to read and it wasn't like C&C where everything was so straightforward that you could figure everything out intuitively. Which come to think of it, really does say something about how good C&C was with its UI and visual language (I lost but at least I could figure out how to do stuff).

I revisited the game later, sorta. There was barely anything on it on YouTube and the one video I found in English was a slavbro bitching about how obtuse it was, lol. I'd probably have liked it if I was in my teens when I found it I guess. It really is one of those completely forgotten mid-90s games that you only saw on your dad's PC Gamer demo disc or something.
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>>2132536
Yeah same thing here.I could read but i didn't know english so i had no idea what you were supposed to be doing unlike Red alert which was quite easy to understand even tough you didn't speak the language
>>
>>2132536
>>2132549
Similar, last time I played it I couldn't even figure out how you collect resources or if you even collect resources in this game.
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>>2093754
>main unique mechanic for their IDF faction.
Been too long since I played MEC2. I remember drones taking photos of things but pretty sure that's the peacekeeper faction. IDF has surveillance blimps and some kind of carrier-type aircraft unique to them.
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>>2093762
>Generals
>C&C fanbase
LOL no. Newfags doing newfag things isn't surprising too.
>>
>>2100085
I played it and enjoyed it, the graphics are so pleasant and the colour palette very warm, but it's a very "German" game - sterile with limited replay potential once you discover the whole tech tree.
>>
Anon, maybe you can help me recall a game from two decades ago?
>early 2000's, 3D, graphics-wise somewhere on the level of Perimeter or Ground Control
>3 factions
>red imperial types sort of resembling TR from Planetside
>blue matriarchy types incl. spandex, main character's name was Elam or something like that
>yellow barbarian types (I think, not too sure on that last one)
>turn-based global map and RTS battles
Back then I couldn't get it to run properly and it probably wasn't very good since I've never seen it again, but it'd be interesting to make sure it's not some fever dream of mine
>>
>>2133271
>>early 2000's
>>3 factions
>>red
>>blue
>>yellow
This should be KKnD 2.

>>3D
>>red imperial types sort of resembling TR from Planetside
>>blue matriarchy types incl. spandex, main character's name was Elam or something like that
>>yellow barbarian types (I think, not too sure on that last one)
>>turn-based global map and RTS battles
No idea. Might be forgetting something but the reverse X-Com kind of deal is not that common.
>>
>>2133271
earth 2150 looks like ground control, has a matriarchal faction and three factions, and something like a persistent map, though not a global turnbased one
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>>2133295
Also has no TR-like faction, nothing imperial, no spandex, no characters named similar to Elam, nothing yellow whatsoever.
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>>2133271
Blue matriarchy faction sounds like the Lunar faction from Earth 2150. They also had three factions, early 2000s and 3D. Everything else sounds off though. Tricky one.
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>>2133433
They're not even a matriarchy. They just have an overabundance of females. Read the manual.
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>>2133293
>>2133295
>>2133433
No, no, it was far more obscure than these. I can recall and occasionally see mentions of forgotten and forgettable stuff like 7th Legion or Mayday or whatnot, but this one I've never seen again. Which is weird since it had some sort of noticeable production values attached, I remember it had a CGI intro that looked pretty impressive for the time with the TR-like, commissar-looking guys riding tanks.
I think I might still have it in my hoard of ancient CDs I never bothered to throw out, might as well have a look if I don't choke on the dust.
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>>2133489
I know but if you just have a foggy memory of an all-female faction that has a blue theming then I could see you confusing it for the LC from 2150.

>>2133782
No clue, can't help you. But please do look through your stack of old CDs. I wish I'd saved mine from when I was a kid. Even if you don't find it you're sure to find something relevant to this thread. "Shit nobody cares about from the 90s that's on some CD somewhere that no one's thought of since 2002" is the bread and butter of this thread it seems.
>>
Any anon remember Hesperian Wars? late 90s fantasy rts
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>>2134033
>Looks it up
>Topdown Czech Warcraft made in MS Paint
Not gonna lie that looks pretty kino. Don't know what it is with the Czechs but they rolled pretty well on the Eurojank chart.
>>
Star Wars: Force Commander
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I love all strategy games where you can possess your units like in Dungeon Keeper.
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>>2133782
>No, no, it was far more obscure than these.
I got it, but you said you might've been misremembering or mixing a few games together and KKnD 2 is the only match on the major things. Visuals are easy to confuse in that time period and there is a "sort of TB" stage where you select the next region. If you remember all that clearly it truly is an obscure one. Some anon might have mentioned it years ago but most never saw this game.
Your best bet is probably to cross-reference all games with RT main portion and TB "overmap". There ought to be like 20 of those in existence, at least a quarter of which are on the newer side.

>>2133930
He mentioned spandex and a female main character so that game is definitely out. Simple things like faction colours or especially the number of factions is almost impossible to remember wrong.
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>>2133271
Maybe Tribal Rage? It has amazons and cyborgs faction.
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>>2133271
>>2133782
Holy shit, I found it. It's called Times of Conflict, and was apparently the first game Eugen made in 2000.
https://youtu.be/fj1e_ZrPG9s?feature=shared&t=64
And here's that shot from the intro even.
Took quite a lot of digging though!
>shitty 200-pirated-games-in-1 (sans cutscenes and occasionally audio) compilations from early 90's
>install CDs from Win95 to XP (also pirated)
>slightly less garbage and occasionally even licensed CDs from early 00's, mostly localizations by Fargus, 1C etc.
>CD of JA: Deadly Games labeled as JA2
>an apparently genuine copy of Outpost
>a 1993 warship sim called Jutland I've never heard of before
>unopened copy of Lada Racing Club (may it remain that way)
And that wasn't even half of it.
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>>2134532
>>shitty 200-pirated-games-in-1 (sans cutscenes and occasionally audio) compilations from early 90's
Those were so fucking good.
I miss the ones my parents had, so many fucking random gems in there, many that I can't find again.
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>>2134334
>Tribal Rage
I genuinely thought I was the only person that ever played that game.

>>2134532
Glad you found it. Definitely gonna check out that game.
>shitty 200-pirated-games-in-1 (sans cutscenes and occasionally audio) compilations from early 90's
That's peak as fuck. My dad used to bring home one of those every month or so. Was completely oblivious to a lot of games I grew up with having cutscenes becausue of that, lel.
>an apparently genuine copy of Outpost
Guess our dads were the only people in the world that bought that game. I actually liked in at the time. I tried to play it as an adult but the UI is just too garbage. Just get a mod so that you can see more than 5x5 tiles in screen at once and some stuff like that and it'd be playable at least. But that's obviously never happening.
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>>2134680
>Definitely gonna check out that game.
If you can find it. Apparently I was right on money about it being stupidly obscure, that video seems to be the only instance of gameplay footage to be found on all of Youtube,. Genuine trash like This Means War! had entire LPs to its name but here all you get is 30 minutes.
>I tried to play it as an adult but the UI is just too garbage.
I very dimly remember it as basically "Get Fucked: the Game". Send the ship to a wrong system and get fucked, every turn someone dies so get fucked, the rebels are inexplicably better at running their colony than you so get fucked, etc. The sequel was more popular, or so I heard.
>>
>>2134539
Some of them also had broken archives and after plenty of time to compare I can say with absolute certainty that RIPs are always inferior.
>>
>>2134732
>If you can find it.
You can easily find it on an abandonware site. The biggest challenge is making it run on modern system.
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>>2134732
>If you can find it.
Not him, it took me exactly 1 search query in a not completely useless search engine, with the very first result having the download. I've checked, the ISO started downloading and I've cancelled.
>>
>>2134732
https://www.youtube.com/watch?v=WiQYjPdq_qI
This video has a really good summary of both Outpost games. 2 is a standard rts of the time with the occasional neat idea, so basically nothing at all like the original.

Original game on the other hand is a hard science type sci-fi where everything can cause the end of humanity including bad luck when setting up where you go. Game's just brutal. It's actually not good but it's very interesting and memorable. Went through some real dev hell too and never finished. Tons of buildings aren't even included.

Also if you or anyone else tries it out I remember that something called Delta Pavulonis IV or something like that had a planet with lots of easy terrain to work with. It's what I picked as a kid.



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