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Army of Rams edition

Previous
>>2140372
>>
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1st for Return of Rome is KINO
>>
>>2151477
Dubs of truth. Sargon campaign is one of my favorites from all of AoE.
>>
So how many people would actually be interested in lateish night Aoe2 lobbies?
>>
>>2151506
Me
>>
>>2151506
I am too good for most of you scrubs
>>
>>2151506
I am too bad for multiplayer of any kind
>>
>>2151506
I am too arrogant for multiplayer of any kind
>>
>>2151506
depends how late (timezone) and what days.
>>
>>2151519
1
>>2151521
2
>>2151522
I'm sure this general is dogshit so don't worry. We'll find a way to balance it. 3
>>2151525
Close enough. 4!
>>2151532
I could do try and set things up Friday/Saturday nights. Probably after 8 est Fridays and 9:30 est Saturday. Rest of the week depends on my schedule.
>>
RTS just has too much cognitive sweat for my multi preferences
FPS: you move around, shoot someone, maybe you'll die in a few minutes and you'll have a few seconds to rest and reset
RTS you need to be locked in and full power for a long duration with no downtime
>>
>>2151536
The singular reason Hera wins every tournament. the 50-year-old boomers he's playing against fizzle out and can't keep their energy high and end up losing against hussar spam.
>>
>>2151540
like, if i wanted to play a high-engagement game why the fuck would i pick aoe2?
>>
>>2151506
Id be down
>>
I hate using onagers, they have too much capacity for friendly fire
>>
>>2151506
im down

if anyone wants to play TG's or lobbies this is my steam code 21447593
>>
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I tell you what, the 5th Barbarossa mission is a LOT easier than I remember...
A good player could probably do this with zero losses
>>
Joan! Joan! Joan!
>>
The blood on La Hire's sword is almost dry...
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>Do you have Emperor in a Barrel?
ja, ze tragic-
>Well, you better let him out! hahahaha
>>
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>>2151667
Seen any Franks? Hahahahahaa
>>
>>2151655
My french holy artillery-fu.
>>
>>2151540
I watched a game where he lost like 80 fucking villagers to raiding and still had a better econ
>>
>>2151652
I only lost one monk to a cannonball last time I played that
>>
>>2151652
You skipped Constantinople? How do you get past all the ships?
>>
>>2151644
I hated using them as a kid because they kept killing my own units. Now I'm a grown man and have a lot more experience, and I still hate using them because they still keep killing my own units.
>>
>>2151699
I encountered one ship and it didn't even chase me far
>>
>>2151701
lol
>>
>>2151467
Pathing status?
>>
an ant ran into my mug just as I poured my boiling hot tea in...
>>
>>2151713
Extra protein?
>>
For me, it's
>wataSHI?
>AAii, Aiiii!
>>
Bereyte
geBOOreh
HObuh
HAYseh?
>>
>>2151713
fish it out
>>
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>>2151731
Des ware
Das ich soll
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>doesn't shut the fuck up in your path
>>
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>yells loudly in your path
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Passed down to you by Cuauhtemoc, Jaguar Warrior of Tenochtitlan.
>bonk
>Bonk
>BONK
>B O N K
>>
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STRAELBORA
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>>2151786
I still can’t believe the big dlc they hyped up is just more shitty variants
Completely killed my interest
>>
>>2151800
Elephant horsemen though
>>
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>>2151803
God loves elephants
>>
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>>2151644
Just play Jurchens, you-- oh, that's right. Jurchens don't have Mangonels.
>>
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>>2151805
>aoe2 getting elephant lancers
truly it is the age of the elephant
prööööh
>>
>>2151760
Is it just me or are they too loud? I can't hear anything else but the bonk
>>
>>2151863
With how situational they are, they better be noticeable, just like Samurai with their loud ass SWOOSOHS
On the same note, TKs should play gachi earrape every time they manage to land a hit on an enemy
>>
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it's so nice to see campaigns that end on a positive note: Queen Jadwiga's throne is secure, the baby is on the way and the future is looking bright!
all 5 scenarios were great, do recommend the Polish campaign if you love happy endings
>>
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>>2151747
Do not diss my boys like that
>>
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how do you feel about Hera?
hate is too strong a word, but honestly I just can't respect someone whose most defining characteristic is being repeatedly cucked and the poster child for unhappy marriage
>>
Is there a way to stop the game from focusing on a control group when you select it? Maybe make that only happen on a double-click or press?
>>
>>2152068
I heard she has a spreadsheet
>>
>>2152090
Yes there is an option for it!
In AoEIV dunno about the other games I would assume so
>>
>>2151747
I fucking despise Armenian soldiers VA. Almost as bad as Persian VA in general, but not as badly made as the Georgian VA.
What the fuck is wrong with that region.
>>
>>2152090
I'm pretty sure the game only focuses on a control group if you double press the key
>>
>>2152068
Hera is a bitch tho, she gets mad at her husband and then just takes it out on whichever unfortunate random crosses her path but never on him
>>
I've started going through all the campaigns again, EVERY mission EVERY campaign
El Cid
Joan of Arc
Barbarossa

Now onto Saladin
>>
>>2152206
post some cool pics. ghostmaster cant do all the work
>>
>>2152214
You know what, I'll post one screenshot from every mission from now on
>>
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Is there any remedy to the autosave stutter in AoE2 DE single player? I tried write disabling the autosave files and even putting them on a RAM disk but the game still pauses for like a half a second every time the autosave triggers.
>>
>>2152238
Works on my machine
>>
>>2151893
Are they situational? They're like elite Champions now. One more melee armor, same pierce armor, more health and speed and giga attack.
>>
>>2152238
why are they fishing on those demo rafts? Do they want to die?!
>>
>>2151927
Man, Dukes was so peak. Why can’t we get campaigns and narratives that good anymore?
>>
>>2152283
They have the same melee armor, and one less pierce after gambesons. Also more expensive, and you need castles.
>>
>>2152301
I think you've got your numbers wrong
>>
>>2152296
Are you not more concerned about the saboteurs walking around
>>
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>>2151477
When you get to rack up historically accurate chariotspam.
>>
>>2152324
I hate the paralympic cavalry
>>
>V&V
>Robert
>can get cheap frankish castles with crenellations and stronghold
>can get frankish paladins with stirrups, hauberk, and fucking farimba
Oh my god this is so much fun. This feels so good. This is what campaigns are all about, they need to do this more often. If only the actual scenario was a little better.
>>
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I'll be quietly taking this piece of the true cross thank you
>>
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Templar rams rush in vain to prevent trebuchets from destroying Jerusalem's fifth and final tower
>>
I don't know which campaigns to play
>>
>>2152535
What ones have you played before?
>>
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Crusaders cannot withstand the Mamelukes and trebuchets
Didn't engage with naval matters at all, just built a few castles and towers
>>
When will they go back and fix inaccuracies in the old campaigns? In "Into China" Xi Xia and Tanguts were the same thing but the game acted like they're different beings.
>>
>>2152579
Such bvait will only be fixed when Three Kingdoms is banished to the Chronicles tab and they give use Tangut, Dali and Tiebetan as repalcement.
>>
>>2152579
The real question is why did they use Khitans as a stand-in for Tanguts? They had nothing to do with each other.
>>
>>2152579
They change something in the campaigns with pretty much every update, so probably eventually
>>
>>2152324
what would you say is the best chariot faction?
Egyptians? Babylonians?
>>
>>2151467
>Supporting post Chink Kingdoms AOE2DE
FUCK YOU
>>
>>2152654
Chronicles is a different mode entirely
>>
>>2152579
It took them 6 months to change the Tanguts to Khitans, anon, so I doubt they'll revisit until they finish their Asian expansion
>>
>>2152668
I think the ship has sailed. Next year is probably japanese or they move back to europe.
>>
>>2152673
Oh and it's probably ryukyu + ainu + whatever they split sengoku into.
>>
>>2152654
Being angry and outraged does not make you an intresting person
Go back to /v/
>>
>>2152675
>ANOTHER game about the sengoku period
gay and what they'd probably do
>Imjin or Genpei campaign
cool and what we won't get
>>
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>>2152673
i could see foot archer samurai added for the Minamoto, since that was one of their big things
>>2152675
meanwhile, the Emishi are more medieval than the Ainu
still, both options would be a total fucking waste of slots, like 3 Kingdoms
>>2152704
I'd still think a Japanese campaign as the Ashikgaga clan (fighting Mongols, then Hojo and Nanbokucho mirror matches) or a some narrative of a wako going around east asia
Or the ridiculous story of Minamoto no Yoshitsune escaping his cousin's wrath to become Genghis Khan
>>
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>>2152535
Rajendra/Babur/Tamelane are the best
t. played most of the campaigns and even made a spreadshit with all ratings
>>
>>2152781
Nah Saladin is a good campaign.
>>
>>2152781
Hera or vipur spreedshit!
>>
>>2152781
>Pure hate for Tariq
>Pure love for Rajendra and Tamerlame
I approve this list
>>
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>>2152535
play the best one
>>
>>2152781
BAD list
>>
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>>2152305
Nope.
I think the cost is the most significant part. Champs are 50 food, 20 gold, Samurai are 45/30. It doesn't sound like much, but that's going to add up. Like, at least they're one of those UUs that build really fast, which sorta makes up for them needing castles, but there's no getting around a 50% higher gold cost.
>>
>>2152781
correct
>>
>>2152781
There's no way in hell that Devapala is easier than "El Cinch"
>>
>>2152871
My brother, the man was talking about jaguar warriors
>>
>>2152914
O-oh...
>>
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I have never seen so many trebuchets in one mission before
Fortunately, no matter what the AI spams they can't take down all these castles
>>
>>2152781
If it isn't obvious, the "CIV" tab is meant to indicate how much the campaign's overall design fuels "the fantasy of playing the civ", by letting you take advantage of unique bonuses and strenghts; Tariq exemplifies the opposite of this by funneling you down fortified chokepoints against swarms of infantry whilst playing one of the most mobile civs in the game

>>2152798
While I can understand some people may enjoy build-n-destroy skirmishes starting in Feudal, being locked to Castle Age and a minuscule pop for 80% of a campaign doesn't make for a great and varied showcase of a civ's playstyle and strenghts; at least doing the achievement gave me an excuse to really enjoy Saladin 6

>>2152912
I distinctly remember every Devapala stage was a total cakewalk, except maybe the 3rd one, with entire missions being cleared by just A-clicking a mass of Elephants + Monks
El Shid had that last mission with the coastal city that took me a few tries, but I play everything on Hard and the AI's definitely very fickle and prone to undocumented changes following patches so experiences may vary
>>
>>2152781
Why the hate on El Cid?
>>
>>2152951
You can access the imperial age in missions 4, 5, and 6
DE bumped the pop limit up from 75 to 100
>>
>>2152963
I'm not him but playing as Saracens for 1/3 the campaign when they already have an entire campaign of their own feels like a questionable choice
>>
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quite possibly one of the most kino first missions from AoK
>>
>>2152973
Still my favourite campaign opening in AoE2
>>
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Kushluk crumbles under the hoofs of the Khan's steppe lancers
>>
I wish someone crushed me under their hooves
>>
>>2152973
BEWARE THE KARA-KHITAI
THEY ARE WITHOUT HONOR
>>
>>2152967
I get what they were trying to do and show that El Cid was fighting for Zaragoza now but I’m pretty sure his mercenaries were at best a mix and most likely largely Christian.
I also think using El Cid was a mistake to begin with. He’s an interesting historical figure for a medieval Iberia story. The problem is that Spain in game isn’t designed to represent medieval Iberia. It’s clearly supposed to be a post-Reconquista Spain and should have been a Cortez or another conquistador for the campaign instead.
>>
>>2152973
>The horde of Genghis Khan approaches
>But have you play as some no name mook instead
>>
>>2153023
I grew up thinking El Cid was something of a 1400+ spanish captain and that the reconquista happened a lot later because of this campaign.
>>
>>2152967
Should have switched them with Berbers in DE. I don't know if that actually makes sense, but they're more similar to Spanish than Saracens, and people might appreciate playing the Berbers in a campaign that doesn't suck.
Or just leave you as Spanish because fuck you, it's the Spanish campaign. Have you start with a bunch of camels or enable building them via triggers or something.

>>2153023
Cid's got star power, and double-dipping into the conquistador sauce with both the Spanish and Aztec campaigns would have been iffy.
>>
Is Victors & Vanquished worth $5?
>>
>>2153121
I'd say so. It's a mixed bag, but one worth that price.
>>
>>2153121
Thank you for letting me know there's a sale on I just bought RoR and Mountain Royals.
>>
>>2153134
>RoR
Why yes, I will play the Ascent of Egypt from the beginning even though I already know how to play.
>>
>>2151655
To be fair Joan shilling and hyping knights ended up with disaster for France.
>>
The Spanish campaign should have been set in the new world
>>
>>2151655
They made her a lot cuter. I'm okay with this.
>>
>>2153115
>double-dipping into the conquistador sauce with both the Spanish and Aztec campaigns would have been iffy.
They could have set it up as a one-two punch. The same story from two different sides, like they eventually did with the Briton and Burgundian campaigns.
>>
>>2153173
Joan cleansed the Loire and lead the bloodless march to Reims
She put France back into a state to negotiate with Burgundy and that Dauphin Charles had France in its best state in decades. Joan's love of artillery and competent commanders would live beyond her, and her officers would continue in her stead what the Roi de Bourges and his court of sycophants refused to do
>>
the posts in Le Hire's thread are almost dry...
>>
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>>2151477
fpbp
>>
>>2152973
>>2153004
What difficulty are you playing the campaigns on?
>>
>>2153405
Hard
>>
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>>2152781
based spreadsheet autist
I keep one for custom campaigns as well, haven't played (and updated) in a while though
>>
You have to respect Philly for doing all this content, even if it's serious need of editing
>>
>>2153413
this except reverse all the ratings
>>
>>2153406
The only correct option I'm too much of a shitter to go higher than moderate
>>
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>>2152673
>>2152675
>>2152704
>>2152772

your prayers have been answered. monkey grip. AOE3 is deader with new age of mythology DLC, Japanese faction. PLUS 12 campaign missionsss.

https://www.youtube.com/watch?v=2MkpGj44bFc

Read Description:

Heavenly Spear brings an all-new Japanese pantheon to Age of Mythology: Retold, introducing 12 new gods, each with unique god powers, divine technologies, and myth units drawn from centuries of legend.

REMINDER: WE FAILED AOE3
>>
>>2153532
aoe3 failed the fanbase
>>
>>2153532
I'd like AoE3 if it weren't so ass
>>
>it took spirit of the law until today to make a Jurchens video
I get the impression he really hated 3chinkdoms
maybe I'm just reading too much into it and he was busy all summer or something but I remember him putting out videos on new civs a hell of a lot faster in other DLC, iirc even the Chronicles civs got dedicated overview videos right around the time of release
>>
>>2153576
He was busy using his BIG PENIS to have VAGINAL SEX to keep his TC busy.
Also I think he has kids
>>
>>2153532
So now we've got China and Japan. What's next, do you think? India? Persia (Achaemenid)?
>>
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>>2153582
does AoM even have the player base to justify more expansions?
lets be real it's not exactly a popular game, I fully expect it to be taken behind the shed and given the AoE3 treatment
>>
>>2153582
Korea (Goguryeo, Paekche, Silla)
>>
>>2153532
The fanbase failed aoe3, from the top players hating each other, to the period who brings history clowns who don't want to play 1vs1 and thinks the civs aren't different enough, and can't point a german opening from a france one.
A like aoe3, but fuck them
>>
How hard it is to just copy the manchu dialogue from aoe3 into jurchens?
>>
>>2153593
AoM is an SPfag game. The only thing that matters is how many people buy and play the DLC, not how many people think rushing to age 4 so you can use your god power to gg is fun
>>
>>2153599
>to the period who brings history clowns who don't want to play 1vs1 and thinks the civs aren't different enough
What are you talking about?
>>
>>2153582
I think that's probably going to be it, but if they actually continued then Aztecs would be the one that most would probably be clamoring for. Romans would be funny though.

>>2153612
>AoM is an SPfag game

Even with this I get the impression that Fall of the Trident is still the only campaign most of its fans even cared about, The New Atlantis is kind of whatever while self-contained mono-civ expansions absolutely won't ever get the same charm of having a cross-continent romp that directly pulls from multiple mythologies.
>>
>>2153602
Audio modding in AoE2 is a pain in the fucking dick since they use a very specific audio format that requires proprietary software, not mention audio files are usually packed and named nonsensically
And you won't be able to publish it because obviously porting actual game assets is very much forbidden
t. tried modding sounds before
>>
>>2153646
>>they use a very specific audio format that requires proprietary software
>(WEM) Wwise Encoded Media File

What on earth could have lead them to make such a decision? Not even ffmpeg can play these.
>>
>>2153597
Korea doesn't even have an independent mythology.
>>
>>2153624
Aztecs would be cool. When the Atlanteans were introduced, I thought the architectural style of a lot of the buildings reminded me a lot of the Mayan cities.
>>
>>2153582
Nothing's next.
>>
>>2153532
AOE3 failed by having no good campaigns. Some fucking Knights of St. John fantasy story? Christ, just give us the Napoleonic Wars if you want people to play and remember your game. Devs got mindbroken by Warcraft 3 like everyone else at the time.
>>
>>2153695
They wanted to do Age of Mythology 2 which had a fantasy campaign because that was the whole point of the game.
Should've been the exact same style as AoE1 and 2 for campaigns.
>Cortéz Campaign (as intended originally by the maltese being literally the spanish and the whole thing being near central america)
>US settlers
>Portuguese Bandeirantes
>Local north/central/south american independence fights as Historical Battles like in AoC

>Napoleon Expansion
>Asian Expansion

Done, perfect game.
>>
>>2153582
AoM is abandoned from this DLC onwards
>>
>>2153675
Atlanteans intentionally have some elements from various cultures, only that the pantheon essentially being the primordial part of the Greeks is what overshadows a lot of that.
>>
>>2153731
I think can totally have non-historical narratives but yeah it's such a waste, the AoE2 formula of having multiple somewhat short campaigns more or less based on real events is the best one.
But hey remember the card unlocking system? How are you going to unlock the +3 villagers card instead of the +2 villagers card between campaign levels if the campaign isn't a single long narrative!?
The deck system is so retarded especially in its launch implementation where you had to GRIND games in order to unlock viable strategies based on shipping strong cards at age 3 or 4.
>>
>>2153763
>The deck system is so retarded especially in its launch implementation where you had to GRIND games in order to unlock viable strategies based on shipping strong cards at age 3 or 4.

Wasn't there a dev comment made postmortem in regards to them just trying too many new ideas or some shit? Given the game was apparently also meant to be a spin-off, it understandably got muddied a bit.
>>
>>2153763
The deck system was pretty unique but the problem is grinding and it's totally unbalanced.
>>
AoE3 was not a sequel to AoE2, but actually AoM2 with a historical skin.
It is an excellent game if you look at it from that perspective, and its reputation was irrevocably damaged almost entirely because of this branding/expectation issue.
>>
>>2153775
>The deck system was pretty unique
Unique, yes, but it wasn't good. It isn't even good now that all cards are unlocked.
RTS players complain about "spreadsheet builds" all the time, nobody wants to sift through a hundred cards to try and figure out a strategy for each civ.
Not to mention having to make several decks based on matchup or map type.
Sometimes I watch a guy that casts AoE3 games and it's cool to see high level players come up with weird cards combination but for new players it's an impenetrable wall of information that you have to look up.
>>
AoE4>AoE3
>>
I like saying "AH OH EE" out loud
>>
>>2153985
>Ah
Ae

Ae
Oh
Ee
>>
I don't understand saying that aoe3 wasn't a proper sequel. what would have made it a real one? having stone to mine?
>>
>>2154061
historical campaigns instead of a fanfic
>>
>>2154061
AoE3 was just weird
>>
>>2154095
it had ages, the rps unit counter system, 3/4s of the same economy. yeah having to grind to unlock cards and politicians sucked but half of the people complaining about the game don't even mention that part. I swear 90% of the hate for the game is just gigaplebs not liking the setting.
>>
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>>2153532
A snaaaaake, it's a snaaaaake, ooooooh it's a snaaaaaake
>>
>>2154107
I've finished all the campaigns for AOE1,2,4, and AoM; but I couldn't finish one campaign in 3.

Something about 3 is wrong, I'll need to play it again to point out exactly what but it's not the setting.
>>
>>2153911
>it's an impenetrable wall of information that you have to look up.
Or you could just play the game a few times and figure out some strategies. It's not like it's some esoteric system with hidden knowledge and mechanics that require outside knowledge.
I think you can puzzle out what an eco upgrade or military upgrade does for you. Or what you could do with a one-time boost to a resource or a group of units you can spawn.
>>
>>2154107
The setting should be the best part. The problem is that AoE3 doesn't use its setting very well and is too different from 2 in strange ways and not different enough in others. So you get this weird in-between game design wise that isn't as clean as AoE2 or as creative as AoM.
>>
>>2154165
>The problem is that AoE3 doesn't use its setting very well
how do you figure? I think the idea of starting with "exploration age" was pretty clever and the only way to maintain the dark age concept in a way that makes sense.
>>
>>2153731
It's such a waste.
You've got a period only giga-autists care about, but like in AoE II there are some recognizable figures and wars you could go for, use the pop-history angle to introduce people to the setting and get them interested in the history. But they didn't do that, and instead appealed to no one and no one learned anything.
I want to live in a world where people can intuit the role of dragoons and falconets as easily as they can intuit that spears counter cavalry.
>>
>I want to live in a world where people can intuit the role of dragoons and falconets as easily as they can intuit that spears counter cavalry.
>>
>>2154223
the counter relation between dragoons and falconets is more intuitive than the one between skirmishers and scouts.
>>
>>2151506
I'm too casual and comfy to play competitively, especially against anons. I'd rather just comp stomp with my one friend who still (sometimes) plays.
>>
>>2154232
To people who know anything about early modern warfare it is. But no one cares about early modern warfare.
>>
>>2154145
>It's not like it's some esoteric system with hidden knowledge and mechanics that require outside knowledge.
It's a hundred cards that you have to read and figure out synergies with before you've even started your first match, it forces you to pick a strategy by picking a deck that support said strategy at the beginning of the game and once in-game you need to remember the important cards that make the strategy work.
I know from personal experience that people are turned off by this because I got some friends to try AoEIII. Noobs struggle to keep their TC working and now they have to also keep a whole deck of cards in mind. It also makes it difficult to try different civs because even if you take the base deck you still have to read each card.
You might make the argument that it doesn't matter at low elo but in 90% of the ranked games I played someone got to fortress age and sent a shipment that they used for an all-in battle so no matter what you NEED to know what your military options at age 3 are and maybe how to get there the fastest.
For example I used to play spain a bunch and the few times I faced americans in ladder they went fast castle for the two gatling guns while I went fast castle for falconets and won because falcs have more range.
In the end I didn't play a ton since it always felt like all civs had some cheese strategy they can pull off thanks to cards that I just didn't know about and it's just not fun to lose because of a knowledge gap.

Again, I'm sure it's a fun thing to play with when you are already knowledgeable or maybe if you're just compstomping because the AI can't really cheese you, but it's an anti-noob system and imo one of the reasons why the game is not as popular as the other age games.
>>
>>2154676
Mindset problem. You don't need to be perfect the first time you're playing.
The only difference between learning cards and any other game mechanic is in the presentation.
>>
>>2154260
ok but explain how people playing aoe2 are supposed to intuit that guy with spear (spearman) is good against horse but guy with spear (skirm) is weak against horse but good against archer?
>>
>>2154855
NTA but to be fair the guy with the javelin has a big ass fucking shield to block projectiles with
I'm also one of the people that never got into AoE3 because of the unintuitive counter system, and partly because 3D RTS games are extremely unappealing to me since combat looks extremely "floaty" and messy
>>
>>2154855
That's the issue you have? I gotta be honest, anon, I never once thought about it like that, even as a little kid.
>>
>>2154855
>but guy with spear (skirm) is weak against horse but good against archer?
Stats wise skirms have high pierce armor
>>
intuit is not a word
>>
>>2154927
man at arms has a shield. why isn't man at arms a counter to archers?

>>2154934
if you're getting confused by the aoe triangle of horse > cannon > man > horse the aoe counter system isn't going to make any more sense.
>>
>>2155040
>if you're getting confused by the aoe triangle of horse > cannon > man > horse the aoe counter system isn't going to make any more sense.
If you plan to counter infantry with anything that isn't a cannon you NEED to tell apart skirm/musks at a glance.
I played against the ai enough to know immediately which dudes with guns fuck up my infantry and melt to horses (skirmishers) and which dudes with guns play jack-of-all-trades (musketeers), there's a subtle hint to who does what: skirms hold the gun against their chest while musks rest theirs on their shoulders, but it's not hard to understand why people find that confusing
>>
>>2155040
>man at arms has a shield. why isn't man at arms a counter to archers?
Logically archers should be anti trash and men at arms should be anti-everything on foot
>>
>>2155068
so that goes back to the same argument that skirms and spears look pretty similar to anyone not familiar with the game.
>>
>>2155079
Like in AoEIV!
>>
>see, javelins are kinda like spears if you really think about it so AoE3 is good actually
sure
>>
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>>2155093
>>2155091
It irks me that AoEIV fell for the "crossbows are more armor piercing than bows" meme
I guess it was the only choice for a castle age ranged unit that counters men at arms
>>
LMAOing at people discussing intuitive counters as if they have 1 hour ingame time
>>
So what comes after Alexander?
>>
>>2155100
his generals take over
>>
>>2155100
the strongest
>>
I want to watch a medieval movie tomorrow, any suggestions?
>>
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>>2155103
how poignant and based
>>
>>2155100
2nd Punic War but what would be 10000000x more based would be Camillus with the Etruscians, Latins and Gauls as civs.
>>
>>2155091
Skirmishers throw their spear, unlike regular spearman who hold out against cavalry charges.
It's significantly harder to hit a fast moving opponent (horseman) with a ranged weapon than a static target (bowman). It loops back at the man-at-arms point about shields too, since javelins deal minimal damage to them while unshielded archers take all of the damage.
Even without understanding medieval formations and what made pike squares work against cavalry you can figure out that thrown pointy sticks and held pointy sticks have fundamentally different purposes.
>>
>>2155115
the aoe3 musketeer has a bayonet. the skirmisher doesn't. unlike the spear vs skirm example you don't even have to see the attack animation to realize which one would have a bonus vs horse since one has a pointy stick and one doesn't. this is such a non-issue I don't understand why people even bring it up.
>>
>>2155118
To be fair to them, the bayonet is relatively small so if you're not looking closely you could absolutely miss it. I, for one, never noticed.
But yeah, should make for an easy tell of who can poke a horseman better.
>>
>>2155093
Which plays better than every other AoE game, yes
>>
>>2155100
Diadochi or early Rome
>>
>>2155150
Better than AoE2???? Surely you jest!
>>
>>2155158
Walling with houses is gay and I’m tired of pretending it’s not.
>>
>>2155168
What about walling with spouses
>>
https://steamcommunity.com/app/813780/eventcomments/603042323028578364
peak incoming
>Whereas Battle for Greece covered the stories of multiple characters across a vast span of time, Alexander the Great focuses on a single, titular character. The result is a character study of far greater depth than has ever been attempted in the Age franchise, with a complex protagonist who grows and changes over the course of the adventure.
>The geographical scope of the campaign is extraordinary: you’ll begin with Alexander as a young prince, fighting alongside his father to secure Greece and the territories surrounding the Kingdom of Macedon. From these rocky lands, you’ll invade the vast Persian Empire, fighting battles and besieging cities along the coast of Asia Minor and into the Levant. Then, strike into the Persian heartland to bring the Achaemenid King of Kings to heel; found a city in the distant Fergana Valley; experience the Punjab in monsoon season; traverse the rivers of India and embark on a voyage of discovery along the Persian Gulf.
>The amazing variety of locations and peoples you’ll encounter will certainly keep you on your toes in this campaign – but so too will the innovative and varied level designs. A key part of the Chronicles design philosophy is experimentation, and Alexander the Great is packed with one-of-a-kind experiences.
>You’ll experience Alexander’s incredible siege of Tyre, a city perched upon an offshore island, by building and defending a vast causeway that stretches across the sea. You’ll construct the remote city of Alexandria Eschate in a fascinating scenario that plays like a city-builder game, ordering the construction of districts and generating resources from the settled population. You’ll recreate the voyage of Nearchos, sailing along the Persian Gulf with a Flagship which can train units, gathering supplies and discovering treasures along the way.
>>
>>2155281
Sounds like it'll be fun. I just wish chronicles was a separate executable that doesn't need to load the base game and vice versa.
>>
>>2155118
Tbh the bayonet is extremely historically innacurate to be there alongside the Pike on the 2nd fucking age. What the hell were they thinking.
>>
>>2155113
Would be nice. The closest we got to a Gauls civ in an AoE game were the Celts in AoEO
>>
>>2155281
I hope there's Xenophon's March for a prologue before it hands off to Alexander.
>>
which race is zerg
>>
>>2155342
Goths or Malay.
>>
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>>2155281
>You’ll experience Alexander’s incredible siege of Tyre, a city perched upon an offshore island, by building and defending a vast causeway that stretches across the sea. You’ll construct the remote city of Alexandria Eschate in a fascinating scenario that plays like a city-builder game, ordering the construction of districts and generating resources from the settled population. You’ll recreate the voyage of Nearchos, sailing along the Persian Gulf with a Flagship which can train units, gathering supplies and discovering treasures along the way.
sounds unbelievably kino
>the use of time pressure has been minimized to let players conquer at their own pace
nice.
>>
>>2151747
ghostmaster?
>>
>>2152781
>Genghis only a 2 on fun
what
>>
>>2153582
Probably not India by virtue of being an active religion. Of course this is assuming AOM would get any more DLCs in the future at all.
>>
>>2152666
Yeah and everyone behind it got laid off already.
>>
>>2153481
You have the F3 button, use it.
>>
fuck me, why was aoe4 ever released...
I'm tired of team games and I'd like to play some 1v1 games, which the rts genre is great for. I've played a little bit of both aoe4 and aoe2, mostly vs AI, and I'd really like to spend hundreds if not thousands of hours on the ladder but I have no clue which game to choose. They both have their ups and downs, both look amazing visually, fuck man. I cant decide for shit
>>
Is it just me or are old generals being bumped on the catalogue instead of the new generals?
>>
>>2155515
2 has more players, i.e. more chance for balanced matches
>>
>>2155525
>2 has more players
Are you sure it has more player on ladder?
Without looking it up I assume most of those players are playing singleplayer considering that AoE2 has better and more campaigns than AoE4
>>
>>2155525
Beasty and people on reddit say that aoe4 has more players playing multiplayer, also aoe4 is on gamepass so we cant tell how many players playing there actually are
>>
>>2155520
Oh nevermind I had it set to reply count instead of bump order
>>
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>"So says Cuauhtémoc , Emperor of Tenochtitlan"
>>
>>2154855
Skirmisher has small throwing spear and not big stabbing pike
>>
>>2155555
Another case of the original being vastly superior
>>
>>2151506
only if my fellow dalit the JeetMaster is playing
>>
>>2155609
Saar he's Uruguayan saar
>>
I played AoEIV and I wonned
>>
>>2155497
>everyone
I think it's just some of them, and they weren't owned by microsoft so they did it out of their own volition.
>>
>>2155526
All the pros are playing 2 basically.
>>
>>2155526
2 definitely has more MP players overall and you’d be surprised at just how many people play AoE4 for skirmish
>>
>>2155742
cope nigger
>>
>>2155748
>seething 4tard
lel
>>
>>2155895
>4 has shit sp content, look how many campaigns we got in 2!
>also, a lot of the aoe4 players are playing sp :)
smartest 2nig
>>
>>2155904
4 has shit campaigns. Doesn’t stop compstomping retards from playing endless sim city skirmish games
>>
>>2155917
I was only interested in the Rus campaign in 4 and i'd take it over any 2 campaign
>>
>>2155919
The Rus campaign is easily the best AoE4 campaign and it’d be upper mid tier in AoE2.
>>
>>2155941
give me a good 2 campaign and I'll check it out
>>
>>2155943
Jadwiga
>>
How can I select buildings that are behind something? For example, I had a half destroyed wall behind a tree that I couldn't select because the tree completely covered it.
>>
>>2155637
what??? Saar don't even joke, by the brahmin!
>>
>>2156027
Keep clicking.
>>
>>2156033
Saar, not joking Saar!
>>
>>2155100
Since the team got the axe, nothing. But I assume they were going to go Diadochi (Seleucus or Demetrius?) and the Romans from the Second Punic War to the sack of Thebes. I think it's hard to make a story sort of thing that they went for in these two dlc's for Rome since there is hardly any single Roman to follow outside of the Second Punic War
>>
>>2156335
>Since the team got the axe, nothing.
Fucking unbelievable.
>>
Why was AOE 2 ported to the PS2 if the Xbox was not only already out, but was more powerful and of course Microsoft's own console? Also, would the Xbox been able to run Age Of Mythology?
>>
>>2156432
no idea, its especially weird given the xbox had better hardware than the ps2. maybe its because the ps2 was more popular?
>>
>3,5h between replies
dead general, dead game
>>
>>2156552
Dead game my ass, we went from bretons to several sino-mongolian cultures.
>>
>>2155281
what's with all the butthurt aoe3 fanboys seething in the comments?
they show up in literally every official post on youtube too, don't those aoe3 niggers ever get tired of being mad all the time?
>>
>>2156574
they cancelled an AoE3 DLC they had already announced and begun developing just to make Three Chinkdomslop and civ variants for 4
I'd be eternally pissed too
>>
>>2156590
maybe they should have put that kind energy into buying dlcs and playing their tiny playerbase piece of shit game instead
>>
>>2155562
To be fair Pikemen are using Glaives not Pikes. Kamayuks and the new macedonian dudes are actually using Pikes.
>>
is this game very hard counter heavy or can you actually be creative and do cool stuff
>>
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Man I always though the French in AoEIV were just a basic civ with slightly better cav but after playing them I see that their draw is actually their insane economy.
>>
>>2156872
civs don't generally hard counter each other if that's what you're asking
In-game players have to react to each other in both general strategy and army composition but nothing stops a countered player from switching up what they're doing.
If by "being creative" you mean being able to play any match however you want regardless of what your opponent is doing then no.
>>
>>2156882
well thats why sc2 got so boring (specifically zerg) because you don't come online til 5minutes and I have to non stop scout and react over and over. zerg felt like I'd never get to do things I want. aoe2 is fun so far but i kinda wanna know what I'm investing in so far
>>
>>2156590
I don't see why they can't just do a free farewell update with additional units and graphics made for the DLC instead of shutting everything out.
>>
>>2156908
Modern game studios are made of suits and employees, I doubt the devs have any love for the game besides it being their job. Besides they have probably already been relocated to another project and aren't allowed to touch AoEIII anymore.
>>
>>2156895
aoe is a hard counter series. I haven't paid any attention to sc2 since wol, but like marauder vs roach was pretty one sided and in aoe2 skirm vs archer is even worse.
>>
>>2156590
It’s because no one bought the AoE3 DLC, probably because it doesn’t have any SP content included in it.
This is also why I think AoM still has a chance to get more after the Japanese: they have some quality casual content.
>>
>>2156915
I think Forgotten Empires loves Age of Empires 2. I don’t think they ever cared that much about 3.
>>
>>2156895
It’s a mix. There are extremely hard counter units in AoE2 but generally you want to build around a core general purpose unit (usually one that costs gold) and then build counters to things that counter it.
>>
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>>2156908
>I don't see why a publicly traded company who holds exclusive rights to an IP can't just do something for free
you might be lobotomized, have you made sure?
>>
>>2156872
There is no hard counter except halberdier to cavalry and elephants although elephants can wreck halbs with high enough numbers. Generally unique units with bonus damage are hard counters like Kamayuk, Genoese, Cataphract
>>
Are rushes fun for y’all?
I'm a 5 Elo with over 70 losses and a 5% win rate. I don't win often but I get to play some long games where my opponent doesn't immediately punish me for my crappy start and those are the funnest.

I get Feudal rushed often and depending on the game I can do little to nothing about this. Even if I push off the initial rush my economy is then devastated and I'm behind for the rest of the game.

So, my question to you is is it fun to win before you even get to Castle Age? Like, is it fun for you to send your military units to the opponents base only get to see 10% of it and attack two units before the game is over?

Because, I've also won like this and in my experience it's a tease of a game. Don't get me wrong I've done a Fuedal rush myself but it's more like I send two to four units to your base to harass not an entire squadron to completely wipe you off the planet.

I know only a small percentage of the community plays ranked and those that do inhale Hera videos on the regular but I'm playing for fun and on top of that I'm playing on a MacBook using a cloud gaming service to play this game and I can't macro like the gods because sometimes my game will just freeze for an entire minute when you're Fuedal age rushing me.
>>
>>2157017
>I'm a 5 Elo with over 70 losses and a 5% win rate.
Prove it, nobody who lurks here can be that low.
>So, my question to you is is it fun to win before you even get to Castle Age? Like, is it fun for you to send your military units to the opponents base only get to see 10% of it and attack two units before the game is over?
We are at a level where you don't give up and lose hope because a few units got in your base
>>
>>2157017
Hope you don't mind, I'll give my opinion as an AoE4 player:
Dark age rushes are annoying and can be cheesy depending on the map generation but I see you're talking about feudal all-ins
I think those are more dangerous in AoE4 since in that game infantry can build rams on the field but even then I don't think they are that bad.
It's annoying because it requires a reaction but as long as you scout the enemy production or their army you should not be surprised and it's usually easier to win fights with the home field advantage since age 2 units die to TC fire and your production is closer.
It's nice and low-stress when players decide to boom for 20+ minutes but in general you should always allocate some resources to unit production, a rush is nothing but the enemy player keeping their production building working at all time so if you scout what the enemy is doing, prepare a unit comp that counters theirs and keep your production building working at all time you'll just win.
Bonus point if your units are more mobile because you can either intercept the enemy reinforcements as they trickle in or do some counter raiding to force idle time and stop their production.
>>
>>2157040
>>2157046
I think it’s a reddit post
>>
>>2156872
There's counters, but generally it's not so hard that the counter units just always win and the countered units can't do anything. Like, pikes counter knights, but 20 knights beat 20 pikes. Cost and population efficiency matter, numbers and positioning matter, micro matters.
>>
>>2157048
bamboozled again
>>
>>2151645
Did anyone end up adding you?
>>
>>2156872
Usually people do their strategy and adapt it to what the opponent is doing. There are a lot of creative and cool strats you can do in this game but 80% of people play boring.
>>
>>2157185
still waiting for someone better at the game than me to make a bohemian fc hand cannon spreadsheet...
>>
>>2157308
Vipur spreedshit!
>>
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>>2157308
>bohemian fc
>>
>>2157547
kek
>>
>>2157547
LOI mentioned
>>
this thread is so dead during Euro hours, is it really just amerimutts and other brown "people" playing these games?
>>
>>2157787
Americans dont play this game, and it's week already, most of us are busy working
>>
>>2157787
We're all just waiting on the Alexander DLC.
>>
>>2157787
YES, in 2040 when most nostalgic firsties are dying from obesity and all the playerbase is gone there will still be a legion of latinx playing aoe2 from favelas and commie shitholes with dated hardware,

we are literally the intended public of these type of low spec classic games
>>
>>2157845
fuck forgotten empires and their jewish practices of dlc bloat, seriously they need to kill themselves
>>
Jaguar Warriors are so fun now
Don't even need siege when you can bonk castles and TCs to death. And the +1 range and damage skirms pair well with them.
>>
>>2157787
I'm sure the JeetMaster is working on a new cool screenshot to show off his dalit heritage
>>
>>2157787
Anon if you want to read inane posts that contribute nothing to the topic of the thread beyond bumping it there's always /vg/.
>>
do anyone got the 3d models that were used to create the sprites of aoe 2 de?? i want ot 3d print them and make a chessboard with them
>>
>>2157880
I'm so glad some tribal monkey with an animal pelt and a stone club is stronger than a teutonic knight or samurai.
>>
>>2157787
Euros are working
>>
>>2157906
inin anon tlahtoa kwitlatl
>>
>>2157934
sorry
*kihtoa
>>
>>2157906
It's not a stone clob it's an OBSIDIAN MACAHUITL, which is the SHARPEST material on earth, and can cut cleanly through steel.
>>
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do not the fox
>>
>>2157941
>can cut cleanly through steel
no it cant, it can achieve a sharpness greater that steel but it is not as dense or durable.

"is capable of producing an edge sharper than high quality steel razor blades"
>>
>>2157947
but I want to
>>
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>favourite AoE1 civ: Yamato
>favourite AoE2 civ: Japanese
>favourite AoE3 civ: Japanese
>favourite AoE4 civ: Japanese
>favourite AoM civ: Japanese
>>
>>2158061
>>favourite AoE1 civ: Yamato
now that's just bad taste when you have Greeks and Babylonians
>>
>>2158063
you wouldn't get it baka gaijin
>>
>>2157941
obsidian is stone.
>>
AOEDE is only 5 buckaroos on Steam right now
>>
Is 19 EUR a good deal for AOM with both expansionss?
>>
>>2157362
>tfw someone asks you to play arabia
>>
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hello I'm back
I've been taking occasional screenshots of the campaigns as I go through them
I've now re-completed:

El-Cid
Joan
Saladin
Barbarossa
Genghis
Montezuma

The original+expansion campaigns really are pretty easy. Montezuma can be annoying in having to counter both spanish and meso civs, but you just divide and conquer

Next is maybe Atilla
>>
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Siege rams with drill are just a blessing to have, durable and fast
>>
>>2158158
I hated this mission so much, partly because I was hunting the achievement.
>>
>>2158155
atilla was a fun coop campaign.
>>
>>2158063
I’m a fan of Sumer myself
>>2158118
Depends on what you want. If you just want to have fun with campaigns or play everything, absolutely.
If you just want it for multiplayer probably not.
>>
>>2158182
I'm a campaignchad.
>>
>>2158183
Then yes. Make sure to get the original VA off the mod browser too. I don’t hate the new VA like some but it’s definitely not as memorable.
>>
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>[Autistic Vietnamese battle cries intensifies]
Starting to get a liking for Vietnamese, the imp skirm spam is real
>>
>>2158160
the achievement isn't that hard if you sail directly to jin
>>
>>2157947
Okami prepared me for this
>>
>>2157787
I'm waiting for the custom game that may or may not happen in the next thread
>>
Alexander in 2 weeks
>>
>>2158238
Do we have people around for a custom game right now? We can do CBA maybe
>>
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>can get AoM premium (w/ China and Japan) for $19 instead of $25 because it's cheaper in the Anniversary bundle
nice
>>
>>2158111
Is it possible turn off all the filters on that one to make it look more like the original, like you can on 2:DE?
>>
>>2158111
Who the fuck would buy that when RoR exists
>>
>>2158355
If you want to play the Hittites, Yamato, or any of the Roman campaigns.
you might think you do but you don't, all of those campaigns are worse than most AoE2 campaigns.
>>
>>2158341
I think you can but I can't give you an answer for another 12 hours.
>>
>>2158341
You know if you want a game that really looks like the original you can install AoE1
>>
>>2158341
There's an original mode but that's a pre-game specific setting I believe. There isn't a lot of extra post-processing going on like with AoE II DE.
>>
AoE 2 DEEZ nuts
>>
>>2158468
300 elo post
>>
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>>2158472
sorry kid, I'm in the big leagues
>>
>>2158190
SAAAR
>>
>>2158490
H-he's from Youaregay!!!!! H-he's not actually a dalit wtf anon stop it stop it stop it kindly
>>
ok no hate here to asians but why do we have to play together from latin america??? cant we just play regionally i fucking hate lag and 300 ms to india is totally unnaceptable for any real time game.
i would gladly endure longer que times to avoid playing with chinese or indians from fucking patagonia,

forgotten empires are a bunch of jew faggots that should kill themselves to make the world a better place
>>
>>2158505
brown
>>
>>2158505
third world has one server, have better currency power and no regional pricing if you want separate servers
>>
>>2157941
based
>>
>>2157880
BONK
BONK
BONK
>>
comantsay?
cool
cool
cool
JUNgay
>>
>>2158134
Go arabia or no balls
>>
>>2158475
You didn't lost your first 6 games in row?
Actually impressive
>>
>>2151467
>an army of cum? how quaint!
What did he mean by that?
>>
>>2158738
He's used to Joan taking bigger loads
>>
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>>2158632
>didnt lost
>>
>>2158764
now that's just blasphemous
>>
>>2158765
Bitch lasagna
>>
Do you guys think the AoE4 roguelike mode will be interesting? I had zero interest in the dlc until I read they're adding 4 new civs and IDK that + the new mode might be cool and might give me a reason to play that game
>>
wasn't the new AoM DLC releasing today?
why are so few people playing the game?
>>
>>2158813
Most probably just went through the base game's campaign, played a few skirmishes, and then moved on, but we'll see.
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>>2158813
it's not out yet, 3 more minutes
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>>2157947
but the look she's giving me...
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>>2158861
Wow what a sicko
>>
Played against Sims_doc on HD and the fucker held for three hours with tower's, walls and used fire teams to defend in defence in depth as Portuguese on Wetwoods.

I saw him recently playing as inca on West Europe Diplo just playing a quiet single player life base.
>>
>>2159003
You died like a champion, slingers and Eagles with that ram push
>>
>>2158813
rts are a dead genre
>>
>>2159014
Yeah. Thinking what i might work on instead as a game development project is a aoe2 colony builder
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>>2158341
I have good news and I have bad news. The good news is you can set the graphics to classic mode (minus the UI). The bad news is this is the only zoom level on this graphics mode (mind you I'm at 1440p), so if you want to zoom in, you need a lower resolution.
>>
im going to sleep soon, wonder how many posts there will appear once I wake up. I swear this thread is kept alive only by brown >people
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>>2159035
And lower res isn't lower res, it just upscales your shit.
>>
>>2159041
>>2159035
desu that does look pretty good, I have never seen anyone show the game looking like this before, thanks anon
>>
>>2159034
Request. I want it to be fluid research tree like civ beyond earth allowing me to research mesoamerican or franks tech but having to start from scratch to do another civ technology.

Eg. Turk or Byzantium
>>
How difficult is Ludicrous in AOM?
>>
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how does aoeg feel about the Immortal Pillars DLC?
I don't care enough about Mythology to buy shit at launch but IP is 50% off rn so I'm considering getting it
>>
>>2159151
None of the "age-of" games are really all that difficult
>>
>>2159161
The civ is fun with some solid design though I think their myth units are a few too many four legged beasts.
The campaign has good missions but the story isn't anything to write home about. Certainly not compared to the original campaigns and characters.
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>>2159444
wife
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>>2159615
>>
how's the online playerbase for Mythology? it's on sale now for decently cheap, if there's enough people playing ranked I might get my AoE2 friend group to all get it
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>>2159773
It’s way smaller than AoE2 or AoE4 but I’ve never had trouble getting a match.
Still I’d say AoM is an SPfag game first and foremost
>>
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CHRONICLES CIVS SHOULD COME TO RANKED
EXISTING CIVS SHOULD USE CHRONICLES UNIT SET SUCH AS MESOS
I DON'T GIVE A FUCK
>>
>>2159807
Game should have only 3 civs, Franks, Mongols and Saracens
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>>2159807
Or just make a ranked ladder for Chronicles and maybe migrate Three Chinks into there too.
>>
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I've bitched about T90 in the past, so I feel obligated to apologize now that he's toned down the rambling parasocial bullshit while commentating. Credit where credit is due.
>>
>>2153695
Nothing will ever hit the same highs that the warcraft 3 campaign did. Legitimately one of the greatest single player campaigns in history.

I don't know how you would even try without just blatantly making your own warcraft 3 hero ripoff campaign.

Starcraft 2 had a decent idea with customizing your own army in WoL but then dropped it for mary sue shit
>>
>>2159983
Matze seems like a nightmare to play against, out of all the skilled rts players I've ever seen. Mechanical accuracy at shutting down your econ and locking you into a long game you cannot win
>>
>>2159983
He has? That's nice because that's the exact thing that's made me turn off his videos before.
I just wanna hear about the game, man
>>
>>2160127
It seems like a relatively recent thing. I've been working my way backwards through his videos and there's noticeably less as of like 4-6 months ago. I've been falling asleep to games, peak cozy. But yeah, it drove me up the wall as well.
>>
>>2160107
I'd be fine against him because I always float so many resources, affording a Lumber Camp would be easy!
>>
>>2159812
They released Empire Earth 3 over a decade ago.
>>
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>>2158194
Tried this, you weren't kidding. It looks like it'd be really tight on resources, but there's plenty of fish in the sea, wood on Jin's island, and you start with enough gold and stone to get you past their walls and to take their outer mines. I think this is actually easier than building in the north, you just never get attacked.
>>
>>2160310
Congrats
>>
CHANGE MY MIND.

Meso America civs need an overhaul and new Civs added from the region.

1. A Cannon reskin harpoon/slingshot reskin.
2. A Cannon ship reskin harpoon/slingshot reskin.

1 & 2. Mayan bonus obsidian arrows applys to their respected unit. 1 & 2 Inca bonus applys to their cannon respected unit.

3. Slingers are a unit for all mesoamerican and inca get elite slinger?

4. A mesoamerican civ based around unquie campaign horse cav unit;

5. A mesoamerican civ based around stolen gunpowder a civ in decline loses access to benefits for gunpowder.

6. Aztec, Mayan and Inca had many rivals in their early years additionally had unquie warriors that aren't Eagles or jaguar warriors or plump archers or kam which could be reused into unquie civs
>>
>Arabia against Mongols
>barely eke out a win
>check other guy's account after the game just out of curiosity
>6k online games in total
>5.8k on Arabia
>5.7k with Mongols
I have no comments
>>
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>>2159257
bought it, watched sotl's video on them, looked like a comfy low micro civ
one of the gods even has self-building structures
I might post my thoughts on it when I have the time to finish the campaign
>>
>>2160427
Low-ish elo players with thousands of game are probably pensioners with nothing better to do
>>
>>2160418
the only thing american civs need is eagles being more accessible in feudal
>>
>>2160418
All completely retarded sub 500 elo takes, other than needing a naval unit, naval unit so you don't auto lose if you random into them on water maps.

Maybe a naval monk unit? Slingshot/harpoon unit is retarded.
>>
>>2160418
Meso civs are still the most unconventional addition to the base game in any single expansion to date. If anything by giving them reskinned cannons you're making them more in line with other civs. If Conquerors never happened and they added meso civs today they'd probably give them cannon unit reskins and slingers as a handcannon replacement for all of them.
>>
>>2160418
Aztec Slingers? I like the idea of that alot, Mayan slingers sound like a headace since you've got buildings that are now very vunerable to slingers.

As for inca getting elite slinger..

What if.. ..What if? Mayan, Aztec get Elite Slinger and get slinger in feudal age but Inca get's imperial slinger slightly better than hand canon since it's imperial and with the armour upgrade makes them a proper threat.

As for the bombard reskin, alexander the great campaign does that so there's a real chance that could become a reality.
>>
>reskinning cannon galleons and creating fantasy ships as a buff again
Resigned and forgottenempirespilled
>coming up with an asymmetrical buff to fishing or transport ships in reference to lake texcoco canoes and to emphasize meso land strength
Victorious and ensemblestudiospilled
>>
>>2160635
>If Conquerors never happened and they added meso civs today
The community at large would shit their pants because NEW = BAD and here's a Reddit post with 50 reasons why this whole idea is ahistorical as heckerino and why Igelos are OP bullshit units and wtf Inca get 2 (two) UUs
>>
>>2160418
Aztec Regional Civs
>Tlaxcalans
>Purépecha
>Zapotec

1. The Atlatl is a type of ranged thrower unit from the Aztec and Mayan region; it functions as a more powerful skirmisher with greater range and higher damage.
1A. Because of this, it makes sense they wouldn’t have the regular Skirmisher but instead get the Atlatl and Elite Atlatl units. This type of trash unit would likely be faster, highlighting the lack of cavalry in the Americas..
2. Slingers were a commonly used ranged weapon throughout the Americas, and Anon was right to point that out.
3. The Purépecha had a rich and advanced metalworking industry. They used copper alongside obsidian for macuahuitl blades and crafted metal-tipped darts.
3A. A dart-throwing unit, something like a mix between a plumed archer and an eagle warrior, would be amazing. It could raid economies like a cavalry archer, throw its darts, and vanish just as quickly, making it a real menace.

Mayan Regional Civs
>Kiche
>Itza
>Yokotan

Inca Regional Civs
>Quito
>Chimú
>Colla
>Wanka

I play alot of EU4, Don't get me wrong.I would love to get access to the xolotl warrior as a unique civ.
>>
how busted would starting with a monk be instead of a scout? for a hypothetical new civ
>>
>>2161008
It'd really, really hurt your scouting. The high sight range doesn't make up for the monk being slow as shit, and it's a lot easier for the other guy to just kill him and leave you blind.
Early monk harass sounds neat, but again, he's really vulnerable. I'm not sure how reliably a scout can kill a monk before he gets a conversion off, but a scout and a villager probably could. It'd still be annoying as hell for the other guy, though.
Getting a head start on relic gathering sounds very nice. Even if you don't have a monastery to garrison them in, you can still gather them in your town for latter. I'm reminded of some scenarios where you start in feudal yet have a monastery and a single monk, and it feels really good to start hunting relics immediately that early.
>>
>>2161009
i was thinking i could experiment with losing block printing later on but getting like +4 LOS on monastery units, so just a hair better in terms of max los for a monk, just without the conversion range. basically make his sightline large enough to offset the bad movement (at least slightly) and give them other bonuses elsewhere to alleviate the nuclear loss of wololo distance
>>
>>2161012
You'd need some SotL math to be sure, but I don't think even that'd be enough to make your scouting not ass. Realize that this sucks for sheep too, slow-ass monk has to trundle over to them no matter how wide his LoS is.
This is reminding me of Priests and Oracles in AoM. Alternative scouts rarely work as planned.
And a monk civ without block printing sounds lame. That's one of the big ones, though I guess that's true of all the imp techs.
>>
>>2161008
It would instantly get murdered by the enemy scout
>>
When did scout cavalry get the same anti-monk stuff light cav have? I swear that wasn't always the case.
>>
>>2161047
Since the Conquerors
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>>2161050
oh god
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>>2160427
Mongols on Arabia is absolute cancer, at low level it doesn't matter but at mid level I swear mongols pickers are 300 elo above where they should be
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>>2161047
They don't scouts 5 hit sanctity monks and light cav 3 hit them and Bengali monks survive one more hit off of both giving them time to lock in those scout and knight conversions
>>
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>losing because the enemy did a completely retarded move that should NOT have worked, and I didn't even bother countering it because I could've never expected someone to do something so retarded
I don't even mind losing otherwise I swear
>>
>>2161078
Could you be any more vague
>>
I just like Mongols because I like light cavalry and rams :)
>>
Mongols are the only civ with light cav and rams apparently
>>
>>2161059
They do. Scouts do +6 against monks, light cav do +10 and have more damage to begin with. Both resist conversion.

The more I think about it, the more a dark age monk sounds like ass to play against. Imagine the monk guy bringing a vil to wall him in, the fuck are you going to do about that?
>>
Brother trying to pretend Mongols don't get bonuses to their light cav and rams...
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>>2161050
That was the point of the Teuton conversion resistance + missing lightcav, right?
>>
Mongols are the only civ with bonuses for rams and light cav apparently
>>
>>2161142
>>2161089
Mongols have EASY bonuses. Every single other Lightcav + food eco bonus on a single civ is more convoluted than Mongols and requires a tiny bit more mental effort to get right.
>>
Name 5 civs that have FU rams and light cav + bonuses to both
Eco bonuses need not apply
>>
>>2161115
The mongols special is dying to skirms in 40 hits instead of 95
>>
Imagine it.

>Imperial Pikes
>Imperial Knights
>Imperial Hand Cannon
>Imperial bombard "Grand Bombard" a treb replacement for Turk.
>Imperial Archer
>Imperial Eagle
>Imperial Slinger
>>
Playing Mayan, Inca and Aztecs.

You practically get fucked on water by bombardment, I'm in agreement with IncaChad regarding adding a slingshot bombardment ship for inca, aztec, and mayan, the cannon and sligner also makes alot more sense.
>>
Who tf plays on naval maps
>>
>>2161172
>>2161172
You don't play islands, dingos or other cancer maps in the rank map pool? like, IDK. NOMAD.
>>
Why are galleys, fire galleys, and demo rafts all upgraded by one tech?
>>
>>2161184
Why are you alive?
>>
>>2161184
Simplicity.

It's cancer is to individually research singular techs for something you need.

like bombard towers should be automatically unlocked if you have your tower upgrade and chemistry.

Also. Can you imagine it? Khmer scrop towers like AOE1.
>>
>>2161188
>Also. Can you imagine it? Khmer scrop towers like AOE1.
What Ballista Tower? I would prefer if Khmer heavy scorpion upgraded into Ballista's.
>>
>>2161188
>It's cancer is to individually research singular techs for something you need.
Yeah true I should just be able to press one "research" button for the whole game to unlock everything
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>>2161184
They're addons to a legacy holdover. You used to instantly get Demo Ships and Fire Ships by the time you hit Castle Age, but AoF introduced Demo Rafts and Fire Galleys in Feudal to try and make water dynamics more interesting than just Galleys for days, and unified the two to an existing upgrade. Which didn't really happen, and if noobs are an indicator - it's not wholly intuitive, and the Dock is already a bloated mess with two pages of shit.

Chronicles segregates each ship line with their own upgrade paths, but they also have a split between economic/military versions of the Dock which works much better and is easier for newfags to intuit, but it's probably too late to go porting that to the core game.
>>
>>2161196
You're a legacy holdover
>>
do any of you guys have a ladder nemesis? like I don't play many 1v1s so i havent ran into anyone more than like 3-4 times but i think if i ran into someone like 5+ times i would declare them to be my ladder nemesis.
>>
>>2161250
for me it's the JeetMaster. His dalit style of play makes me ill every time
>>
>>2161250
My nemesis is sims_doc. He never plays 1v1s, only team games, and every time I face him, he picks Turks, rushes Bombard Towers, spams Bombard Cannons, and slowly creeps forward behind endless walls and towers. I break through in one area, and he just shifts pressure somewhere else, constantly trading space for time and grinding everyone down.

During one particularly long game, which was my greatest win, I finally broke into what I thought was his main base. But he had already relocated and decentralized. To my horror, Bombard Towers started popping up around me. I almost had him with a Siege Onager push, but he adapted fast and shut it down before I could make it count.

How do you beat mass walls? Bombard towers, Bombard Cannons, Camels, Jannys, and defense in depth tactics?
>>
>>2161253
does the roach fast imperial spreadsheet work in team games?
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>>2161260
I don't really know, I've seen him do it with a few gunpowder civs. Currently he's favoring Inca and playing Diplomacy games, you'll see him trying to adapt and try out new idea's.
>>
>>2161253
>How do you beat mass walls?
mass rams. How on earth did you arrive at the conclusion that onagers are good against walls with bombard towers and cannons?
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>>2161269
because he just beats them with onager and cannon and pike.. last time even camel.

I tried loading them with husk or beskers, but he still keeps winning.
>>
Every unit has a counter
All else is down to skill difference
>>
>>2161086
>Gurjara into Celts
>he makes a couple of knights, I immediately show a strong camel response
>"surely he won't be retarded enough to keep making knights, I'll start massing chakrams+monks for the inevitable infantry/siege push"
>suddenly Celt cavaliers all over my eco
>mfw I have one stable
>>
>>2161288
did your scouting detect any barracks or workshops?
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>>2161277
seems like he's utilizing all unit counters and you're not
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>>2161290
>scouting
>Hideout
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>>2161305
yes, and?
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>>2161253
Sounds like you're letting him boom and build up for a really long time. Don't let him get all the way to BBTs and BBCs and start massing them, attack earlier.
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>>2161307
How bout I scout YOUR Hideout tonite
How's that sound, big boy?
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>>2161312
I'll slide my knights into your rear woodline you gayboy!!!
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>>2161320
I won't let you get there, this time I got camels with B I G CURVED swords
>>
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any mythologyfags here?
in these new DLCs they're making for Retold do the old civs(Greeks, Egyptians, Vikangz) show up in the Chinese/Japanese campaigns or is it all mirror matches?
Inca campaign was all mirror matches, and that campaign blows
>>
>>2161354
Tbf the original campaign consisted mostly of mirror matches.
>>
>>2161358
but I vaguely recall taking a tunnel through the under world and fighting jn Egypt or something like that
(it's been many years, my memory of it is fuzzy)
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>>2161360
>but I vaguely recall taking a tunnel through the under world and fighting jn Egypt or something like that
That's the non canon level where arkantos goes on vacation but has to fight Egyptian scammers around the pyramids who summon anubites to attack him
It's famously based on one of the devs real life experience
>>
>>2161419
This sounds like a shitpost but I believe it
>>
>>2161419
Imagine if AoM added the Indians and they got a god power that spawned poojeets near other civs' wonders that then proceed to harass tourists trying to sell them shitty powerbanks and selfie sticks
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>>2161196
Now we get nothing but fire galleys in feudal instead
>>
>>2161447
Yeah, it wasn't exactly a good counter triangle in the first place. Whether Galley/Lembos/Monoreme is actually any better we'll probably never know in any serious capacity.
>>
Just remove water nobody likes water
>>
Let's be honest, naval combat is shit in almost every videogame ever
>>
>>2161458
I think catapult ships might help. AoE2 naval combat just revolves around building up a critical mass of ships with not much you can do to if you fall behind with little access to any buffers like walls and towers. I think being able to produce a slow expensive catapult ship covered by some trash monoremes to counter a blob of fast raiding attack ships could create a more interesting dynamic.
>>
>>2161474
Wouldn't mind something like a feature Supcom had for transports, which let you set a transport unit to ferry groups of units over bodies of water semi-automatically and reducing a lot of micromanagement in the process. Beyond that, some civs getting blatant advantages or disadvantages for water specifically no doubt makes balance even more lopsided, but I guess what we got currently still beats Vikings dominating water all the time.
>>
>>2161481
Also I don't want to hear anyone trying to pretend that demo ships do the job
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>>2161474
I liked it in red alert 3 because a lot of units are amphibious so they fit better within the game.
But I really don't give a shit about a 1 terrain type 3 units rock-paper-scissor thing where you lose the game if you have 1 less ship or if you get hit by a single demo
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>>2161196
Don't all civ architectures already have a Shipyard graphic for scenarios?
It would just be a matter of making two buildings.
True noobs don't even know you can make Fire Ships in the first place because of the 2nd page bullshit.
>>
>>2161490
>making two buildings
That sounds super simple but it isn't
People already shit their pants whenever a minimal change is introduced to the game because of muh nostalgia, do you really think they'll ever drastically alter such a fundamental game mechanic?
>>
>>2161490
Not quite, for AoE II they both all look like ordinary Docks from Feudal Age onward, and for Chronicles a Dock appears as a Port. Other than making new sprites, which I don't doubt is much of a problem if they can redo all the attack animations, would be needing to retroactively update scenarios that use them for functional reasons, and if there's any extra fuckery in migrating everything to use them. Of course, the Dock could still function fine as a legacy holdover if need be, or maybe as part of a game setting to toggle between Legacy and Chronicles-style naval warfare like we have with oysters and naval wood + gold trade - if people are really paranoid.

>True noobs don't even know you can make Fire Ships in the first place because of the 2nd page bullshit.

Exactly what I'm getting at.
>>
>>2161504
I honestly never saw anyone bothered by Persians getting the Savar or trashbows, even thought I once heard a single complain about Chinese lacking camels these days but other than that there are 0 people who really care for the current state of water warfare. So much so that a ton of recent maps introduced personal ponds so you can abuse your fishing civ bonus without needing to build warships.
>>2161505
Introducing two new buildings for ranked/customs but keeping Docks in scenarios would be the most sensible choice.
>>
Khmer don’t get Cannon Towers in AoE2, which leaves them without a strong static defense option in the late game. That fits their design as a non-gunpowder civ, but it also leaves a gap in their tech tree. Other civs have powerful defensive options like Bombard Towers, Keep + Arbalests, or unique buildings. Khmer are stuck with basic towers and siege units.

Suggestion:
Give Khmer a unique tower called the Ballista Tower. It fills the same niche as a Cannon Tower but uses a scorpion-style mechanical weapon instead of gunpowder. It would fire two piercing bolts, just like Ballista Elephants.

Concept:

Fires two Scorpion-style bolts in a line
6 range
14 damage per bolt
Bolts pierce through multiple units
3.0s reload
HP: 2400
Armor: 3 melee / 8 pierce
Cost: 125 Wood / 100 Stone / 75 Gold
Garrison: 5 units
Requires Chemistry and a unique tech: Ballista Tower

Balance role:

Strong against infantry floods and choke-point pushes
Weak to long-range siege and cavalry
Does not deal splash damage like Bombard Towers
Lower range than other towers, so it can't be abused from behind walls
Keeps Khmer on-theme: wood and mechanics, not gunpowder

Why it makes sense:

Fills a real gap in Khmer's tech tree without breaking civ identity
Synergizes with Ballista Elephants and siege-based play
Gives them a unique building like other civs (Donjon, Krepost, Torsion Center)
Keeps the game interesting by adding variety to defensive options
This would be a great fit for a future patch or DLC. It's balanced, flavorful, and gives the Khmer something they actually need without pushing them into gunpowder.

From a programming and skin point of view, this exists in AOE1 and AOE2 DLC making it very easy to implement.
>>
How would you fix water?
>>
>>2161634
>>2161645
>Consider the following..

>Aztec, Inca, Mayan overhaul.

Mesoamerican Civilization Overhaul: Unit and Structure Suggestions

1. Slingers:

Available to all three Mesoamerican civs (Inca, Aztec, Mayan) starting in Feudal Age.

Upgraded to Elite Slingers in Castle Age, with Inca gaining Imperial Slingers as well.

Fast-firing ranged infantry effective for harassment and raiding.

2. Atlatls (Regional Unique Unit):

Trained at the Archery Range for Inca, Aztec, and Mayan.

Function as skirmisher replacements with slightly better damage and range.

Effective against cavalry units, fitting the spear-thrower theme.

Adds unique anti-cav options to these civs.

3. Atlatl Tower (Bombard Tower Replacement):

Built by villagers, researched at the University in Imperial Age (like the Bombard Tower tech).

Long-range defensive tower with the same range as Bombard Tower (~13 tiles).

Deals higher damage, especially effective against cavalry.

Slightly slower attack speed but durable with similar HP and armor as Bombard Tower.

Costs roughly 350 wood, 350 stone, and 100 gold.

Visually a large wooden tower with mounted spear throwers (atlatls).

4. Thrower Galley (Regional Cannon Galley Replacement):

Smaller and faster than the standard Cannon Galleon, fitting Mesoamerican naval style.

Equipped with a large sling or catapult that throws a single massive stone projectile with splash damage.

Slightly shorter range than Cannon Galleon (~7-8 tiles).

Effective against buildings and ships.

Costs about 100 wood and 90 gold.

Has an Elite Thrower Galley upgrade increasing damage, HP, and range.

5. Stone Thrower (Siege Workshop Unit):

Catapult-like siege weapon throwing large stones with longer range.

Regional replacement for the Bombard Cannon.

Deals heavy damage with potential bonus against cavalry or buildings.

Slower attack speed to balance power.
>>
>>2161652
>Consider the following..

Aztec, Inca, Mayan overhaul.
>Mesoamerican Civilization Overhaul: Unit and Structure Suggestions

1. Slingers:
>Available to all three Mesoamerican civs (Inca, Aztec, Mayan) starting in Feudal Age.
>Upgraded to Elite Slingers in Castle Age, with Inca gaining Imperial Slingers as well.
>Fast-firing ranged infantry effective for harassment and raiding.

2. Atlatls (Regional Unique Unit):
>Trained at the Archery Range for Inca, Aztec, and Mayan.
>Function as skirmisher replacements with slightly better damage and range.
>Effective against cavalry units, fitting the spear-thrower theme.
>Adds unique anti-cav options to these civs.

3. Atlatl Tower (Bombard Tower Replacement):
>Built by villagers, researched at the University in Imperial Age (like the Bombard Tower tech).
>Long-range defensive tower with the same range as Bombard Tower (~13 tiles).
>Deals higher damage, especially effective against cavalry.
>Slightly slower attack speed but durable with similar HP and armor as Bombard Tower.
>Costs roughly 350 wood, 350 stone, and 100 gold.
>Visually a large wooden tower with mounted spear throwers (atlatls).

4. Thrower Galley (Regional Cannon Galley Replacement):
>Smaller and faster than the standard Cannon Galleon, fitting Mesoamerican naval style.
>Equipped with a large sling or catapult that throws a single massive stone projectile with splash damage.
>Slightly shorter range than Cannon Galleon (~7-8 tiles).
>Effective against buildings and ships.
>Costs about 100 wood and 90 gold.
>Has an Elite Thrower Galley upgrade increasing damage, HP, and range.

5. Stone Thrower (Siege Workshop Unit):
>Catapult-like siege weapon throwing large stones with longer range.
>Regional replacement for the Bombard Cannon.
>Deals heavy damage with potential bonus against cavalry or buildings.
>Slower attack speed to balance power.

That is very hard to read, fixed it.
>>
>>2161634
>>2161652
AOE1 CHAD
>>
>>2161657
NOOOOOOOOO YOU CAN'T JUST GIVE ANIT CAV BONUS TO TOWERS, YOU HAVE TO MAKE MESOAMERICAN CIVS WEAK
>>
>>2160427
They're just using some Vipur spreedshits
>>
>>2161141
I could see Teutons missing light cav as balancing act because you're most likely going to get all armor upgrades for cavalry anyway which means even your scout cavalry are better armored (Given the civ bonus) than anyone else's
>>
>>2161168
>Imperial Knights
>Crusaders for Teutons
>>
File: feudal knight raid.webm (3.89 MB, 960x540)
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>En linea, equites!
>>
>>2161736
Teutons didn't originally have the armor bonus before DE.
>>
You played two hours to die like this?
>>
>>2161753
>Crusaders
Regional unit upgrade?

>>2161657
Not gonna lie the atlatl tower sounds goated because it's basically just a harpoon thrown by a guy.
>>
>>2161736
Teutons don't get light cav to fit their theme of being slow. TKs slow as shit, no husbandry, only civ at the time that doesn't get light cav so their speedy trash sucks, pretty sure they didn't get squires at some point. It's only more recently they got the armor bonus, to expand the TK's slow, tanky identity to their entire civ.

>>2161141
Maybe, but it's just as much Deus Vult memery. Your heretical wololos are useless against the iron wall of a crusader's faith!
>>
>match against chinese players
>they crush us effortlessly
>they all instantly resign the moment one of us gg's and resigns
it's ALWAYS the fucking chinks with this smurf bullshit
is this some trend there?
>>
>>2161842
Chink player.
>1 Spectators
>2 Spectators
>4 Spectators

It's a 4v4 match, they seem to know exactly what units you made despite never scouting you and where all your soft spots are.
>>
>>2161842
segregated internet when?
>>
>>2161864
Make the Great Firewall great again
>>
>>2161847
yeah that happens to me too
always chinks
>>
#StopAsianHate
>>
>>2161943
I dont hate asians, just chinks in specific
>>
>>2161842
You forgot the part where they have under 100 games and a 90%+ win rate in 1v1.
>>
>moooooooom the chinaman beat me up again today
>>
>>2161984
I only hate the ones that Smurf and cheat
>>
Holy shit fire archers have to go
Just played against a guy who had a small blob of them running around and focusing my houses from miles away. Instantly lost because I kept having to waste all my micro on rebuilding houses and getting pop cap limited
>>
seriously these epic wuxia bowmen have 9 fucking base range against buildings, more than elite longbowmen with the brits civ tech

What the fuck were they thinking
>>
>>2162076
moshi moshi skill issue desu
>>
>>2162076
>Obsidian Arrows removed because it broke the game
>...
>Obsidian Arrows (Chynah editionTM) added back in
Welcome back mayans
>>
if only fire archers had some kind of counter, like any unit in the game
>>
>>2162077
they outrange castles in castle age, if they castle drop you on e.g. arena there is literally nothing you can do except die
3 chinkdoms continues to be the biggest cancer this game has ever seen
>>
>>2162084
>pick hindustani
>feudal scout rush into castle camel rush very good sir
Castle rush civs literally aren't my problem
>>
>>2162086
what would happen if one were to attack these archers with some kind of unit
>>
File: fire archer.png (387 KB, 1052x741)
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>>2162089
which you can't if they're camping under a castle
also they're not even that much worse than crossbows, they're not completely helpless like you want to believe
>>
>>2162092
not to mention they can just add Jians if they really need to which delete enemy archers even without any upgrades
>>
>>2162092
did you miss the earlier part of the video where equivalent resource fire archers get absolutely obliterated by generic archers

What's the other player doing while Wu is dropping an offensive castle unopposed and building up a sizable number of fire archers?
>>
>>2162081
I know it's a shitpost but Obsidian Bullshit was on top of Plumes being one of the absolute best UUs (at the time, they've definitely fallen out of favour nowadays)
>>
>>2162117
Obby arrows only affected the archer line, not Plumes
>>
>>2162120
ashike?
>>
File: Ame-no-Uzume_artwork_AoMR.png (2.95 MB, 1332x1547)
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>>2161943
#StartAsianLove
>>
>>2161831
>>Crusaders
>Regional unit upgrade?
Yes, although it'd just pretty much be graphical thing
>>
File: AOEIV MAA KT.png (3.49 MB, 1875x955)
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3.49 MB PNG
>>2162149
>>
>>2162167
Graphics look like they're from Stronghold 2
>>
>>2162168
brother you might want to look at stronghold 2 again
>>
Dark age was a mistake
>>
>>2162076
Let me guess African clearing. Chuckles >>2162081
They didn't remove it.
>>
>download custom campaign to play later
>mod maker has some mental breakdown and removes his mods from the workshop
>this deletes the files I already downloaded from my hard drive
why the fuck is this allowed
>>
>>2162250
I only play aztec campaign that's heavily modified into a defensive against the Spanish mod
>>
>>2162253
well make sure you copy the files outside of the game's own folder structure so they don't get stolen!
>>
>>2162189
I grieve in stereo
>>
>>2162255
They can't be stolen if you never owned them
>But they were on my computer
Not ownership
>>
Ah sweet, another "I'm right if one player plays perfectly and the other one is a retard" conversation
Let's get back to the topic of bombard towers doing melee damage now
>>
>>2162272
Are you schizophrenic
>>
>>2162274
>AAAARRRGHH I CAN'T DO ANYTHING AGAINST THESE FIRE ARCHERS I FUCKING HATE THIS UNIT THERE'S LITERALLY NOTHING I CAN DO and they obviously can be frustrating, that much was clear from their stats on their face alone
>Hi, random faggot here who has zero context on what's happening in the game! Did you know skirms counter archers? Upvotes on the left ;^)
>>
>>2162122
tabish??
>>
>>2162076
I used to do that house-breaking strategy over a decade ago on Voobly by using Tarkans
>>
>>2162123
It sucks that the bar is so fucking low for western games that AoM having normal looking pretty women in it is an accomplishment
>>
I just won an AoEIV game with a "base race" where my army was in the enemy base and his army was in my base but I killed his landmarks faster so I won.
I like landmarks, I think it's a good mechanic
>>
>>2162478
The fick are landmarks?
>>
>>2162277
Scout cav, skims, rams, cav archers, cannons, onagers, Eagles, archers, knight's
>>
>>2161657
Atlatls sounds pretty rad, but just played a game stone throwers would be game changers
>>
>>2162522
Damn bro you must be like 5000 elo being able to name which unit counters what
>>
>>2162519
Think the asian age ups in AoEIII
Instead of aging up with the town center you age up by building landmarks. Each civs has 2 different ones to age up with, so an English player can go to feudal with one that functions as a double speed archery range and later go to imp with one that is a castle on steroids.
To win a conquest victory you need to snipe all of the enemy team's landmarks plus their starting town center.
>>
>>2162519
people still haven’t played aoe4?
>>
>>2162537
so that means if you rush someone in the feudal age you only have to snipe the tc and one other building and they instantly lose?
>>
>>2162537
So they took all the shitty elements of aom, then combined it with aoe3 then tried to get aoe2 players to play it.

No wonder its a failure
>>
>>2162574
Technically yes but that's easier said than done. The main TC and landmarks are beefy and vills can easily kill unescorted rams.
You might lose a game if you don't see a feudal rush coming but it will be because of economy damage.
>>
>>2162574
Yeah good luck doing that to someone with a pulse
>>
is there a civ that gets monastary an age early?
>>
>>2162619
I think the only age-early buildings are Cuman TCs and siege workshops.
>>
>>2162624
feudal tc is so cool. i love getting cumans on the maps with free walls
>>
File: screen1.png (3.86 MB, 1920x1080)
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>some world's edge dev went out of their way to model the chinese witch's feet, one toe at a time, encased in sheer pantyhose, black toenail polish
I saw that
I know what you are
you're based, but not everyone in /aoeg/ is ready to accept that
>>
File: 1744737476531184.jpg (402 KB, 1024x768)
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I just learned about RockNRor, has anyone here tried it? It's an AOE1 patch (https://aoemodder.wixsite.com/rocknror)
There is absolutely zero mention of this in the archives. It seems to similar to Upatch.
>>
>>2162650
arena your basically force to ram rush
>>
>>2162801
im like 700 elo because i dont believe in build orders personally. im a campaign carl desu
>>
now that AoE2 has chickens, what if there were some kind of small person who could ride them? I'm not sure what you would call such a person
>>
>>2162873
Whores ride cocks all the time.
>>
>>2162578
now hold on, AoE4 is better than 3
>>
>>2162880
>>2162880
>>2162880
>>
>>2162801
Cuman boom into capped ram and steppe lancers/Knight/kipchaks in arena is insanely strong.



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