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File: Genghis 6.jpg (1.41 MB, 2560x1440)
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Genghis edition

Previous
>>2151467
>>
Byzantines deserve a better campaign.
>>
aoe4 is good
>>
>>2162880
This was one of the easiest missions ever, even on hard. Total letdown.
>>
>>2162893
Brother almost every AoK mission is easy
>>
>>2162895
Yeah and it's one of the easiest despite being wound up as a tough fight. You would struggle to find easier ones, especially that late in a campaign.
>>
>>2162893
>>2162916
I remember it being hard when I was a kid.
I remember most of the campaigns being harder when I was a kid.
>>
>>2162918
Yeah because kids sick at strategy games
>>
Anons, do you say byzz-antium, or bi-zyan-tium?
>>
>>2162937
It is not the second one
>>
>>2162937
Bee-zanshum
>>
>>2162893
It’s fine because Into China is fantastic
>>
>>2162937
Byz-zan-tium
>>
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>>2162937
I say "Byzantroons".
>>
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>>2162880
>bloom
>>
>>2162999
dumb frogposter
>>
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you'd think a free to play title like AoE3 would have the largest player base by virtue of being free, but nope.
>>
i wonder if they will make it not work on win10 when support is over the same they made it not work on win7
>>
>>2163019
it's because 2fags have spent the past 20 years loudly shitting on 3 (a game they've never played) and soiled it's reputation so potential newcomers get scared off of it
>>
>>2163020
Win7 was never officially supported
>>
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You might be Imp but I have the power of God (and javelins) by my side

Britonfags dont know how to answer against skirmisher enthusiasts
>>
It's tragic the the passion of AoE3 fans is directed towards such a mediocre game
>>
>>2163034
Explain. There's a lot of valid complaints you can say about AoE3, but you can't say it's unexceptional.
>>
>>2163038
It was a sequel to the greatest RTS of all time but ended up being just an "OK" game easily forgotten in favour of much more impressive competitors like CoH and WC3
>>
>>2163045
It had more to do with the game being too different from AoE2 and too weird. Also the hardware requirements were absolutely ludicrous (same goes for DE) whereas 2 was always potato-friendly.
The game itself has a lot of unique features to set itself apart from other games. I'd say it's fair to call it disappointing, but it's not an ordinary game by any means.
>>
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how mad will 3fags get when Mythology gets a new DLC announcement in 2026?
>>
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>shows up at your place with his two twin brothers
>repeatedly slaps your female villager's ass
How do you respond without sounding mad
>>
>>2163073
run inside town hall and shoot him, duh
>>
What the fuck? 1500 teamgame elo is top 5%?!?!?! I thought 1500 elo was average, is the majority of the playerbase of this game mentally handicapped?
>>
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>>2163059
What was it that AoE III players wanted, and did DE's DLC (prior to the cancelled one) even give it to them? The last one getting cancelled implies the game was in an awkward place and not quite the money tree AoE II ended up being.
>>
>>2163091
This isn't the chess ELO you idiot, every system has its own average
>>
>>2162948
American detected
>>
>>2163091
https://ratings.aoe2.se/
>>
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>it's another Philly level with no eco, limited production buildings, tiny pop cap, and a million pointless side objectives
>>
>>2163157
And yet you continue to play them
>>
>>2163112
The DLC was pretty hefty. You average AoE2 expansion gives you a few campaigns, a few civs, and a small number of unique units, buildings and techs, and that's it.
KotM, tho, had two considerably different new civs, new units, new unit types, new buildings, techs, shipments, outlaws, mercenaries, minor civs, resources, game modes, gameplay elements, and dozens of new random maps - potentially hundreds of hours worth of content, really. No new campaigns tho, and I guess that's a disqualifying factor for the average buyer, I bet even five more scenarios would've made a big difference.
>>
>>2163161
I'm almost done with every turd he's made, then I can finally move on to other people's campaigns
>>
>>2163167
>hundreds of hours worth of content
>>
>Consider the following..

Aztec, Inca, Mayan overhaul.
>Mesoamerican Civilization Overhaul: Unit and Structure Suggestions

1. Slingers:
>Available to all three Mesoamerican civs (Inca, Aztec, Mayan) starting in Feudal Age.
>Upgraded to Elite Slingers in Castle Age, with Inca gaining Imperial Slingers as well.
>Fast-firing ranged infantry effective for harassment and raiding.

2. Atlatls (Regional Unique Unit):
>Trained at the Archery Range for Inca, Aztec, and Mayan.
>Function as skirmisher replacements with slightly better damage and range
>Effective against cavalry units, fitting the spear-thrower theme.
>Adds unique anti-cav options to these civs.

3. Atlatl Tower (Bombard Tower Replacement):
>Built by villagers, researched at the University in Imperial Age (like the Bombard Tower tech).
>Long-range defensive tower with the same range as Bombard Tower (~13 tiles).
>Deals higher damage, especially effective against cavalry.
>Slightly slower attack speed but durable with similar HP and armor as Bombard Tower.
>Costs roughly 350 wood, 125 stone, and 100 gold.
>Visually a large wooden tower with mounted spear throwers (atlatls).

4. Thrower Galley (Regional Cannon Galley Replacement):
>Smaller and faster than the standard Cannon Galleon, fitting Mesoamerican naval style with focus on numbers being the play.
>Equipped with a large sling or catapult that throws a single massive stone projectile with splash damage.
>Slightly shorter range than Cannon Galleon (~7-8 tiles).
>Effective against buildings and ships.
>Costs about 100 wood and 90 gold.
>Has an Elite Thrower Galley upgrade increasing damage, HP, and range.

5. Stone Thrower (Siege Workshop Unit):
>Catapult-like siege weapon throwing large stone doing blast damage with longer range, but shorter than a bombard canon.
>Regional replacement for the Bombard Cannon.
>Deals heavy damage with like an onager but is functionally a canon in design.
>Slower attack speed to balance power.
>>
>>2163197
>Consider the following:

Anon overhaul.
>Anon shuts the fuck up and never posts retarded shit ever again.
>>
>>2162937
I say Rome.
>>
How winnable is only playing joan and only making knights
>>
>>2163112
To be fair AoEIII DLCs are dogshite.
>>
>>2163157
low IQ interpretation
>>
>>2163197
Dumber than Meso civs using European units because with those you can at least imagine it as captured equipment.
>>
>>2163362
Everything's doable at low enough elo
>>
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>>2163197
>Slingers
yes
>Skirmishers
not needed, they should get chronicles skins instead
>Atlatl tower
are you fucking kidding me you retard
>Thrower galley
Just give them Dromons
>Stone thrower
Definitely not needed
>>
>>2163197
I think we should remove meso, african and indian civs instead. Then with all that freed up space we can add more european civs.
>>
>>2163197
>Slingers
>Atlatls
These could work
>Atlatl Towers
Buffoonery
>Thrower Galleys
>Stone Thrower
Simply unnecessary
>(You)
(You)
>>
>>2163053
>The game itself has a lot of unique features to set itself apart from other games.
To an extent yes (even if I’d argue a lot of those unique features just made the AoE formula actively worse and that AoM was a much better experiment), but I’d also say that AoE3 was chasing trends pretty hard too. Especially in how that godawful campaign was designed, you can’t tell me Ensemble wasn’t mindbroken by Warcraft 3.
>>
>>2163167
You could just summarize this as “AoE2 dlc appeals to multiple types of people and AoE3 dlc only appeals to MPfags”
>>
>>2163197
>Archers with stones
No.
>Just give them better skirms lol
No.
>AoM units
No.
>>
>>2163197
>>Consider the following..
Okay, Let's see what you've got.

>>2163197
>1. Slingers:
Tis is good.

>2. Atlatls (Regional Unique Unit):
Even better

>3. Atlatl Tower (Bombard Tower Replacement):
Historically the Mayan did use platforms for archers, so there is some basis for the atlatl tower you mentioned as did Aztecs

I'd much prefer it to be like an upgrade for towers to make them fire atlatl instead of arrows.

>4. Thrower Galley (Regional Cannon Galley Replacement):
Meso do get screwed on water because of this, you can't take a coast line because no way to destroy castles or towers.

>5. Stone Thrower
FUCKING AGE OF EMPIRE 1 PLAYER, Don't get me wrong i do want it but still.
>>
aoe4 worth to get into in current year? Dont really care about story. Just want to play skirmisch games against ai and maybe other players later.
>>
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>>2163197
Yeah, Boi.
>>
>>2163073
>How do you respond without sounding mad
Wololo
>>
>>2163468
I'm playing quick play with a buddy and we routinely find fellow noobs in 2v2s or bigger team games.
I don't know what other metrics are there for a game being worth getting into.
>>
bump
>>
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I HATE TIMED SCENARIOS
I HATE TIMED SCENARIOS
I HATE TIMED SCENARIOS
>>
Just got AoE2 never played it before where do I start?
>>
>>2163618
refund and get aoe4
>>
>>2163622
Is it more active than AoE2? I'm mostly just trying to get into the franchise for MP
>>
>>2163628
>Is it more active than AoE2?
lol
lmao even

see >>2163019
2 mogs the entire franchise hard
>>
>>2163628
dont listen to the 2 cultists
both games got healthy playerbases, the steam numbers are close, but aoe4 is also on gamepass and those aren't visible on steam. Outside of that, aoe4 has little sp content so most of the players are actually playing mp, unlike aoe2 where a big part of the playerbase plays skirmish/campaigns.

Outside of that, aoe2 has a lot of meme dogshit mechanics
>quick walling
>deer luring
>sheep scouting
there is a lot of useless micro. For example, houses in aoe2 give only 5 pop space, they give 10 in aoe4. 4 is overall less about micro and more about the overall strategy
>>
>>2163632
Would you say AoE4 is more beginner-friendly?
>>
>>2163638
yes, definitely. there is little to no reason to pick 2 over 4 if you havent played either.
>>
>>2163638
>>2163632
AoE4 is quite APM-friendly. Your overall strategy is what matters.

Don Artie did two video series where he went from unranked to very high rank (Conq3) while intentionally playing random civs at a very low APM (50 to ~100 APM) rate which basically everyone can achieve. I think he even won all or almost all 23 or so games in the newer series:

https://www.youtube.com/watch?v=N-w7Nrn6Tgg&list=PLRyqGQ7G7UB571-jtijheXpuEz4dSVFzS
https://www.youtube.com/watch?v=UYbkHcF8Svc&list=PLRyqGQ7G7UB6XgrZkCg4RPPZjFYNVPHzL&pp=0gcJCaIEOCosWNin
>>
>>2163020
it still works on win7 THOUGH
>>
>>2163651
now that you have mentioned that 2 cultists will say that there is also a guy doing this thing in aoe2.
>>
I only see one cultist here.
>>
>>2163468
You’re in luck because skirmish and MP is the part of AoE4 that’s good. The campaigns are pretty bad outside of Rus and The Sultans Ascend
>>
>>2163632
AoE2 is also on gamepass to be fair
>>
Why does AoE4 have no stats? Like in AoE2 I can click a unit and see how much damage it does and how much armor it has, why did they remove a basic RTS feature from AoE4?
>>
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>>2163667
what?
>>
>>2163667
>>2163671
>2fags when they talk about other games
>>
The one thing I don't like about AoEIV is that each map has its own sheep configuration so sometimes sheep are clustered at the center of the map and you need to rush there but you can't know that unless you played that map already.
Similarly some "limited naval" maps have fish and other don't but there's no indication.
That and stealth forests.
>>
>>2163689
its fine anon, some people are born as homosexuals
>>
>>2163695
You like stealth forests?
>>
>>2163680
its a reward for having game and map knowledge. once you get some familiarity with the maps its a non-issue. the regular sheep locations make it so there is less rng picking up sheep because you know in which direction to look.
>>
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This monk just converted and heresy-killed that stable next to my castle from about where he's currently standing. What the fuck just happened?
>>
>>2163612
Skill issue
>>
>>2163733
>What the fuck just happened?
You not paying attention
>>
>>2163733
Brother where is your entire army
>>
>>2163612
This guy plays on Standard
>>
>>2163622
this guy is an agent of the demiurge
>>
>>2163749
I was paying attention. I watched the whole thing. He walked up to that spot, started converting, I spent a few seconds going "wait what is he converting there's nothing there," then he finished converting and the stable died.
Like, I know it's a bug, but it's one I've never seen before. Is this a DE thing? Or did Saracens get some buff recently that lets them convert buildings at range? That's nuts.

>>2163750
Slightly to the left.
>>
https://youtu.be/bTihB3OQZBg?si=-1O9cyzeo9LwjQW3
>>
Handcannon anon said to tell him when the AoEIV stats guy made a video about handcannons:
https://youtu.be/TorWgZXzUzo?si=_EycA9ok5ULn__vb
>>
>>2163618
Just play against the easiest AI and see how you go
>>
>>2163618
play the Art of War scenarios in the asia tab
>>
>>2163618
There's a tutorial campaign for actual beginners, and an Art of War "campaign" for prepping you for multiplayer.
>>
>>2163821
is the video sped up or do they really shoot that fast? also damn this guy is even more boring than sotl.
>>
>>2163851
sotl isn't boring you take that back
>>
SOTL is so boring he makes SQUAREspace look like COOLspace
>>
>>2163197
HOLYSHIT
https://youtu.be/Lie-ILtdvjA
>>
>>2163858
He's only boring when he hasn't got an interesting topic, like this week's video.
>>
>>2163808
I had that happen too in the last mission of the Joan of Arc campaign, was really confused since I didn't know monks could do that.
>>
>>2163045
>AoE2
>Greatest RTS of all time
imagine coming on the internet to just lie
AoE2 autists literally have pursued the ruin the genre just so they can be more autistic than Starcraft 2 autists
>>
>>2163888
Not an argument
>>
>>2163888
nobody cares about BAR or whatever "underrated" game you've got a chip on your shoulder about
>>
So. Thinking about taking inspiration from AOE2 to build a colony building game.

Thinking implementing rocket artillery like a giant fireworks missile launched by two Chinese guys, Rocket carts Korean, Firelances, Grenade throwers, bombards, grand bombard, motors, organ guns, hand cannons, heavy crossbow siege, etc
>>
>>2163892
is this some AoE3 joke
>>
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Make Monks into an upgrade line
Monk -> Priest -> Pope
gaining access to new powers and upgrades as you upgrade them
>>
that's a dumb idea
>>
>>2163910
Split the dock like in chronicles. Fishing ships, trade ships and demotion ships from the dock, Fires, galleys unique ships and siege ships from the shipyard.
>>
>>2163917
It looks like that's what this thread is for
>>
>>2162937
bee-ZAN-tsee-um
>>
>>2163651
>very low APM
>(50 to ~100 APM)
ok Jun-seong
>>
>>2163954
One action per second is very low
Tap out a few seconds and imagine being allowed only one click each second
>>
>>2163958
more like
>couple of clicks within one second
>5-10 seconds of looking around without clicking
>>
>>2163820
>memb
sorry but I value my hearing
>>
wait, you guys actually unironically still play aoe2? I thought we all jumped to 4 and were just meme posting. Stockholm syndrome is a helluva drug
>>
>>2163888
I mean AoE2 is definitely on the shortlist of RTS GOAT.
Personally I think its only competition is Brood War, Warcraft 3, Red Alert 2, and Company of Heroes.
Personally I'd add Homeworld but I know most don't feel quite the same about that game.
>>
>>2164034
The total annihilation schizos won't like this post one little bit
>>
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>>
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AoE2 fans in shambles!
>>
>>2164064
SIR, PLEASE PLAY AOE4, PLEASE PAY AOE3, PLEASE PLAY AOM, PLEASE PLAY AOE1

Yeah, Nah. AOE2.
>>
>>2164091
or you can stop acting like an obsessive fangirl and just play all of them
>>
>>2164091
noone gives a fuck, mentally ill freak
>>
>>2163851
Their rate of fire is crazy high
>>
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would you recommend aoe2 or 4 for someone completely new to rts and wanting to learn the genre? i'm about to cancel my game pass due to the price increase and steam sale is ending soon so i need to commit to just 1 game
>>
>>2164131
>picrel
lol
>>
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>>2163958
>>2163954
>>2163651
APM is a meaningless metric in a game like AoE. Even more so in 4 than 2 because in 2 you can dodge arrows so moving erratically counts for something.
Pic related (AOE IV world screenshot) is top to bottom: me -> enemy1 -> friend -> enemy2
My buddy doesn't always use hotkeys and likes to build things in neat grids instead of wherever it's faster.
Sometimes he lets units fight to their deaths because he likes watching combat.
So it's not him being a master of self control that only does necessary actions, he's genuinely slow and inefficient but it doesn't stop him from doing well.
Difference is that the guys with 100+ APMs over him are usually giving their units unnecessary orders during combat while building the wrong units, idling their TCs or not realizing that they're getting raided.

Low APM is a sign that you're spending too much time looking for the things you want to give orders to instead of using hotkeys, but the APM itself is not important because it doesn't measure your multitasking, just your button presses.

>>2164131
If you want campaigns 2 has more and better content.
If you want online games they're very similar and comparable.
I think 4 is easier for a beginner but honestly it comes down to which one you think looks cooler.
>>
>>2163954
>>2164141
Unless someone's literally never played a multiplayer RTS, you have to actively try to have APM as low as between 50 and 100.

Total beginners may have below 50 RTS because they have long spans of just looking at a unit hitting another unit and doing absolutely nothing otherwise, but those habits are easily unlearned.
The average player probably has between 100 and 150, I would guess.

You have to remember just how quickly a few movement course corrections or queued up units add to an APM count.
Hitting [1] twice to select and focus control group 1, then A-moving them to the enemy? That's 4 actions (pressing 1, 1, A, left mouse button) easily possible within a second, so that's already a 240 APM second. You can do that and then do literally NOTHING for 4 entire seconds and you'll still have 48 APM. Sit back and count to 4 and then imagine doing nothing or looking away from the screen in a multiplayer match for that long. It's a super long time.
Also, most actions tend to happen in bursts and that averages out, so you can do that watching units fight thing and still do perfectly fine. And that's not even accounting for unnecessary actions.
>>
>>2164141
is aoe4 popular online? how does it compare to 2?
>>
Why do so many people throw a tantrum when I go fast castle on Arabia? Like no other strat I've done has caused so much butthurt, not even tower rushing or villager rushing.
>>
>>2164146
I've not played 2 much but both are popular enough that quickplay takes a few seconds to find a game.
There might be some difference in the higher tiers of ranked play but I wouldn't know.
>>
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done

I want whoever scripted mission 7 to go fuck themselves with a cactus, fix your fucking scenario scripts you stupid cuck this DLC came out months ago it's still broken
also it should have been a bit longer, some plotlines get solved in a single 20-second cutscene
the chinese civ itself is kino, love the units love the god powers
>>2163748
>>2163751
wow
how rude of you
I just don't like it when people keep shooting magic lightning bolts at the god pillars and forcing me to rush things, just let me fucking boom in peace c'mon
>>
>>2164131
just play 4
>>
>>2163112
im 100% that had they stopped support of AOE3 after the Dane/Poles dlc the AOE3 community would have been fine with it , the fact it was cancel out of the blue is why they now so fucking rabbid and will never forgive FE
>>
>>2164145
my apm in aoe4 is between 50-100 and im dia1. just do proper macro and tight build and it will get you pretty far easily. also using hotkeys and control groups efficiently means you need less apm. my opponents regularly have 200+ apm but i still win.
i dont think its optimal and i could probably be higher rank if i micro properly but im a shitter (and im old).
>>
>>2163926
I suppose you might see more support for it if Chronicles was ever played seriously, though then you'd probably just see it get overshadowed by complaints over the civ balance instead.
>>
>>2163926
The problem is then you have even more incentive to double down on dock eco because there’s no way to contest it before castle age.
>>
>>2164145
People who play the game in tournaments consistently land between 50 and 100, often well below 100, you stupid nigger
>>
>>2164432
why do you have to be rude?
>>
>>2164131
I wouldn't play a relic game because they're retards who don't understand the fundamentals of rts. if you want to learn fundamentals it's going to be scbw (ultra hard mode) > sc2 > aoe2.

>>2164141
apm is an indirect measure of multitasking because except for early on you pretty much always have something worth doing so low apm means you're forgetting to do things.
>>
>>2164432
Tournament players have consistently higher APM than that. You can easily check that yourself using aoe4world.

You seem to have a very strong attachment to your evidently wrong information. It's healthier to accept that you can be wrong, learn from new credible information and update your beliefs accordingly:

Last 3 ranked 1v1 games of 3 random top 10 players, as per aoe4world leaderboard of 10 minutes ago:

Valdemar vs. Myriad:
https://aoe4world.com/players/2942077-VES-Valdemar/games/198973328?sig=c140d4ab6d7014e84db3df201de191e7f899dbc1
146 vs. 151 APM

Valdemar vs. Msn:
https://aoe4world.com/players/2942077-VES-Valdemar/games/198421270?sig=58a70f4da0293f1243e97cfa242fe8f988943062
196 vs. 214 APM

Valdemar vs. whoever's alt 苹果汁 is
https://aoe4world.com/players/2942077-VES-Valdemar/games/198073215?sig=fdcde333cb119e280367753b5f1c12006e87df0a
184 vs. 287 APM

loueMT vs. Rharesh
https://aoe4world.com/players/8354416-EL-loueMT/games/199218125?sig=27e167c8ea058799acdbc27141a5b6e95993658c
201 vs. 188 APM

loueMT vs. some Chinese player named 冷酷无情的猫
https://aoe4world.com/players/8354416-EL-loueMT/games/199213913?sig=3655216d82ae900d6579d941413845adfda3cdba
197 vs. 211 APM

loueMT vs DeMuslim
https://aoe4world.com/players/8354416-EL-loueMT/games/199208238?sig=1318d2276bc6bc76d984dd0b666d41cbabce16eb
205 vs. 211 APM

VortiX vs. letu
https://aoe4world.com/players/6000037-2000-txistorras/games/199704300?sig=6161e41635c76a0741cca791c589c649e51fdf45
280 vs. 287 APM

VortiX vs. 图片
https://aoe4world.com/players/6000037-2000-txistorras/games/199699655?sig=5f48f02c537a2e7351dd3cf0853e193c693407e6
242 vs. 255 APM

Vortix vs. 惜命鬼才
https://aoe4world.com/players/6000037-2000-txistorras/games/199696895?sig=65a5afe931d596b61cace9aa2179254a50b76d5f
203 vs. 203 APM
>>
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That was awful.
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>>2164656
Bro, 10 trebuchets?
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>>2164656
I despise every meso campaign.
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>>2164777
>every
Bro there are 2
El Dorado doesn't count
>>
I love all the AoE2 campaigns
The easy ones
The hard ones
The grindy ones
Even the Chinese ones

I'm just happy they exist
>>
>>2164763
Yeah, so?

>>2164821
Incans counts.
>>
>>2164830
Did I not say 2
Aztec
Inca
>>
>>2164836
Sorry, you're right, I mistook Dos Pilas as a full campaign for a second due to it being such a drag.
>>
>>2164848
I have done this as well.
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just one more week bros...
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Alexander...I kneel
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im late to the thread, but let's hope there are some handcannoneer buffs sooner rather than later.
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>>2163821
i was always interested in how good aoe4 handcannoneers are. i'll have to watch this later, thanks.
>>
>>2164908
I love when Hellenes die.
>>
>>2164954
It's coming in the form of the mesoamerican overhaul, slingers are becoming slinger and elite slinger and mesoamericans get slingers in fedual age instead of castle.
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>>2164043
Good. They’re some of the most insecure retards I’ve ever seen.
>>
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>>2164962
>ACKhaemenid in my thread
>>
https://www.youtube.com/watch?v=A_q_pMVLqY4
It's out
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>>2165106
>5 years ago
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BROS (from the ruleset of the upcoming Thalassocracy 2 tournament)
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>>2165116
>look it up
>it's legit

https://docs.google.com/document/d/1citCxVhQkg8JNJ7NIevRD0RFaz9sXH1u1YlCI2thZNU/edit?tab=t.0
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>>2165116
Fucking finally. Water has needed an overhaul for years.
>>
>>2165116
can they stop ruining the game for five seconds jesus christ
>>
>>2165116
I hope AoE IV gets a rework too.
>>
>>2165156
Stupid contrarian
>>
will they ever make repairing ships not shit?
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>>2165212
no
>>
>>2165167
Water is shit but I have not seen a suggestion yet which isn't also shit, but in a different way.
>>
>>2165096
How do I make a custom tech tree in aoe2 like wc3?
>>
>>2165116
Do FE devs post here?
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>>2165212
what about age4's "gather around the docks for free repairs"?
>>
>>2165280
Yes :DDDDDD
>>
>>2165280
No DDDDDD:
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>>2165156
>Water is good as it is
What a steaming hot shit of a take.
>>
>>2165275
The best suggestion is to do exactly the same as Chronicles, minus a dark age warship.
>>
>>2165156
Do us a favor and leave this game and never return
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>>2165316
Never played but I see incendiary ships. Any design with a demo shit is awful because you can lose water, and consequently the entire game, under a second. But they are currently required since they are the only comeback mechanic on water.
>>
>>2165383
I don't particularly enjoy using demo ships either and AoM did it best with melee/ranged/siege ships instead.
>>
Here's a silly idea: Make fishing ships into more proper worker units that can build sea towers and walls, maybe even docks, and collect wood from mangrove and reeds on shallows. Also a new type of ship that's basically a ship version of a mule cart for those massive open water areas on some maps.

I think it would help make water maps more interesting.
>>
>>2165404
Those are good ideas, except for mangroves. Ship-only economy shouldn't be sustainable.
>>
>>2165404
just let fishing ships turn in slightly worse demoships for a gold cost (as well as build sea towers/sea chains)
>>
Imagine if land combat in AoE had only the barrack with an archer, a skirmisher and a petard on steroids. And also It's all on a flat land that you can't build on.
No wonder naval combat sucks balls compared to land combat it's a nothing burger.
>>
I hate that payoff for winning naval dominance is almost entirely fishing in the early game and cannon galleons in the very late. That's it. There's almost never any islands with resources worth fighting over, naval landings fucking suck and moving by sea is barely every worth it. But at the same time, early fishing and cannon galleons are so crucially important that you kind of have to fight over that anyway. It doesn't feel good.
>>
>>2165629
I like the neutral markets in AoE4
>>
>>2165629
I think adding the gold/oysters is a good step forward for water and a nice addition that makes water more than a piece of the map to secure for retarded food eco.
>>
water is shit because it forces you to play retard chicken where the worst thing that you can do is lose water, but the 2nd worst thing you can do is over invest into water. basically the problem is that aside from cannon galleons making navy does nothing but let you win the water fight. adding more types of water shit is only going to make that dynamic worse. the only real solution is to only ever use water for map gimmicks where it doesn't make sense to try to contest it with naval units. limit it to things like shallow fish ponds or pseudo impassible terrain.
>>
>>2165710
>water is shit
india
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>>2165788
but dravidians are a good water civ
>>
>>2165788
heh
>>
>>2165801
>saar it wasnt an indian it was a dravidian!!! big difference
>>
What if AOE2 had types of bombards
>Howitzer long or medium
>Field Gun long range
>Siege Gun walls and buildings
>Motar Short range
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>>2165913
sounds like shit. maybe theyll put it in the sequel
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>>2165913
When the Turkish Howitzer begin bombing you to mush
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>>2165913
Motar / Siege Gun
Howitzer / Field Gun

That makes more sense for AOE2
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>>2165916
Motar/Siege Gun does damage but isn't long range something akin to current bombard

Howitzer/Field Gun hits long range targets but is terrible at short range
>>
>>2165913
Chinese heavy crossbow would be nice to have a Siege crossbow they used like artillery something that requires setup fires large arrows
>>
>no one knows how to spell mortar
wtf
>>
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akshually we already have mortars in the game :D
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>>2165913
stealing from age4 again, huh?
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>>2165925
i refuse to play civs without herbal medicine.
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>>2165693
I think trying to add more resources in the sea itself is missing the point.
They need to add more islands worth fighting over. Not just on maps where that's the gimmick, just as a matter of course. Map's got water? Map's got islands and those islands have gold, stone, etc.
Also, make landings less awful. Transport ships feel like complete ass to board and even worse to land. I'm not sure how much it would actually help, but it'd be a start.
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>>2165925
Fucking love this tech. Always get it. Pro tip: don't use monks to heal units back home, use castle with herbal medicine. It's slightly more effort, but so, SO much faster.
...I guess the actual pro tip would be to not keep units sitting in your base getting healed, but whatever.
>>
>hop-lite
>walks rigidly and is quite heavy
Make it make sense!
>>
Why AOE 2 ported to the PS2 rather than the Xbox? Aside from it being Microsoft's flagship, it had better specs.
>>
>>2165383
Demo ships swing either way, but they're delegated to being a gambit (or deterrent against Monoreme and Lembos-heavy fleets) in Chronicles instead of ostensibly being part of the triangle, and you upgrade them separately like the rest of the ships. Catapult ships would arguably see more use.

>>2165998
Yeah, transport ergonomics aren't particularly great in RTS games. I'd suggest something like ferrying from SupCom, but that's only half the problem.

>>2166030
The shitty PS2 port predates the Xbox's release, and was handled by Konami. I'm sure there's some white guy involved closely in its development who can explain or has already done so on why it's a weird outlier.
>>
>xbox
I sleep
>xbow
whoa!
>>
>>2166040
Scorpion, not xbow. Speaking of which, who else's a scorpion-obsessed weirdo who builds nothing but scorpions when he gets the workshop, regardless of the need for mangonels?
>>
mangonels? A crude and unwieldy weapon
>>
>>2166030
>>2166034
Did it play well? I always wondered
>>
Tfw Wc3 adds 12v12 but aoe2 hasn't added 8v8 yet
>>
>>2166056
Imagine being the flank that gets 4 scouts massacre his villagers
>>
1v1 is better than team games, change my mind
>>
>>2166055
It's a pretty shitty port, but most RTS ports to console generally aren't great to begin with. Though we did have things like Starcraft 64 being unusual in having a splitscreen co-op mode, it's little wonder that AoM Retold and AoE II DE updates put a lot of emphasis on partially automating a lot of the game with controller setups.
>>
Has the matchmaking been weird for anyone else after the last maintenance? I keep randomly getting errors when queue for games and when I do get games I'm finding matches instantly and I've had a few games with massive elo gaps (opponents 200-400 elo difference).
>>
2rists need to leave. this is an aoe4 general
>>
True chads play all AoE games
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>>2166219
everyone's welcome, we don't need more spleets
>>
>>2166251
except Vlachs
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>>2165116
>finally fix water after fixing infantry
only downside is I’m sure it’ll be attached to a really retarded DLC
>>
Now that the dust has settled. What did I think of the Japan DLC for AOM?
>>
>>2165116
The only thing I fear is what this can end up causing to campaign balance.
>>
>>2166267
You don't have to buy the DLC you know.
>>
https://www.youtube.com/watch?v=Moi7z4SQUeE
kino
>>
>>2166494
im not watching your channel
>>
>>2166350
>deliberately dont buy rise of saars so i dont have to play smelly jeet races while playing random
>microsoft decides everyone should be a shitsmeared indian and gives the dlc out for free, forcefully
FUCKING NIGGERS
>>
>>2165116
Place your bets.
>Americans get canoes.
>>
>>2166543
These comments are not welcome in /aoeg/
>>
>>2166610
I've now welcomed them.
>>
>>2166610
Right? AoE gamers should be refined enough to use AT LEAST two slurs every post
>>
>>2166534
>he thinks Ornlu posts in here
retardchama
>>
>>2164131
aoe2
making the most of small differences always feels the most satisfying
>>
>>2166670
still not watching your channel
>>
monk civ unique tech that allows your technology to apply to converted enemy units
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>>2166892
That should be on be default. The UT lets your monks steal enemy techs via conversions.
>>
>>2166892
It's such a niche benefit
>>
So. Age of empires 2.

>Mortar, short range anti infantry destroys blobs of infantry easily but ineffective against buildings. fragile, easily destroyed by infantry or archers or calvary or siege.

Bombard. Exist already nuff said.

Siege Gun, long range but inaccurate at range, requires setup like trebuche and shares same weaknesses. Large damage vs buildings, more expensive and slower than trebuche but higher damage.

Portuguese would have accurate siege guns thanks to unquie tech. Turks would have Grand Bombard better at destroying walls.
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>>2166988
>Siege Gun, long range but inaccurate at range, requires setup like trebuche and shares same weaknesses. Large damage vs buildings, more expensive and slower than trebuche but higher damage.
As someone who builds walls of bombards tower's.

No thanks. You threaten my very world
>>
Am I insane? I thought Taters had a tech that increased the range of their bombard cannons by 2 but its actually trebuchets. I just had an incredibly embarrassing 800ish elo match where i lost 6 trebs to burgundian cavaliers and their special militia
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>>2167021
yes you are insane
>>
>>2166988
>>Mortar, short range anti infantry destroys blobs of infantry
motherfucker we don't need another mangonel
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hahahaha
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>>2167028
Kek
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>>2167021
It's Turks who get +2 to Bombards, Tatars don't even get them.
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>>2163655
Viper is noted for his relatively low elo,but I dont know how those numbers stack up against the ones from the other poster
>>
>>2166892
What about monk civ that can build the monastery in Feudal and train protomonks who can't get relics but can still convert at half range of normal monks?
>>
>>2166670
SoTL, Admiral Wololo and some people from the FE team post here, why wouldn't Ornulu?
>>
Just bought all the DLC except for the China one since that one wasn't on sale.
I haven't played any campaigns since The Conquerors expansion for the OG game.
My favorites had to be Genghis Khan, Barbarossa, and Attila.
Which campaigns should I try first? I've heard the East European ones are pretty good, and I'm intrigued by the Cilician Armenia one as well. I'm also curious about the Babur, Timur, and Kotyan since I previously liked the nomad/cavalry Mongol and Hun campaigns.
>>
>>2167044
Just play them all brother, it's a feast dig in
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>>2167044
You could try going through the AoK and AoC ones again for a reference point, some of them updated to use newer civs for allies and enemies.. Beyond that, I'd just say play them all but here's how I'd summarize each one holistically.

>Art of War will help you pick up on economy and military stuff, even if you have no intentions on playing online
>The Forgotten's is mostly okay but Pachacuti is a mirror match slog, at least it's better than the shitty El Dorado one from before
>African Kangdoms and Rajas have some of the worst (ie Tariq) and then some that are okay or good
>Last Khans (base DE) is solid; steppeniggers eat well
>Dawn of the Dukes in chronological order is good
>Return of Rome is really just three new AoE I campaigns, but they're well made; the few campaign ports are underwhelming comparatively
>Dynasties of India is also pretty good
>Don't hate the Mountain Royals, they're okay at least
>Victors & Vanquished sucks dick
>Battle for Greece (Chronicles) is great, the campaign has all kinds of decisions that carry over later
>Three Kingdoms is shit quantity over quality that marred any chances of getting any real sinokino in the game's actual time period
>you are here
>upcoming Chronicles DLC is the direct sequel to Battle for Greece

There is a vague 'difficulty' or complexity indicator with the amount of swords near a campaign's title. Have fun anon.
>>
>>2167058
And of course I fucking forgot to mention Lords of the West. I like it, if mostly since it mostly hearkens back to AoK in a way for two of them, and the remainder in Sicilians is cool too.
>>
>>2167058
Dukes is better in difficulty order. Close things out with the narrative peak and a big climactic final battle with the Teutons instead of the lighthearted Bohemian campaign.
>>
>>2167058
>Battle for Greece (Chronicles) is great, the campaign has all kinds of decisions that carry over later
What
>Victors & Vanquished sucks dick
How come?
And what about Lords of the West?
>>
>>2167062
Victors and Vanquished is a bunch of Filthydelphia custom scenarios spruced up and sold as a DLC. I like it overall, but it's definitely hit-or-miss, and the misses are pretty bad. Lots of weird gimmick scenarios, not much straight AoE2. Your mileage may vary.
>>
>>2167062
>What
Clearing given secondary objectives in one scenario can infer benefits in the next or even in a later scenario. These include customizing a leader's aura abilities to specialize in buffing certain units, but also things like bodyguard units chosen, saving certain buildings to get free upgrades in the next, or giving an artifact to one party for an immediate benefit or another to get a boon sometime later into the campaign.
>How come?
Many of the V&V scenarios were already technically free, but while polished up they're mostly designed very differently than what you'd expect from typical campaigns, let alone Battles of the Conquerors (which mind, is also host to the ones introduced in Forgotten). While technically impressive, the Viking ones are a prime example of really overstaying their welcome and can go for hours on end. A few others are fairly normal, and they are a harder cut but most just drag on too much for my liking.
>And what about Lords of the West?
See >>2167059, I think it's fine.
>>
>>2167028
>90% of that thread is telling the guy he's a bitch
lmao
>>
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>>2167028
>>
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>>2167040
>ornlu posts here
he's an OG 3 shitdoms hater who correctly predicted it was gonna be garbage while everyone else was coping about Tibetans, he deserves our respect
>>
>>2167086
the only thing furries deserve is scorn and a firing squad
>>
>>2167090
>I want to gift the videogame "scorn" to furries!
that's gay?
>>
>>2167040
>SoTL
I pretended I was him once in one of these threads, is that what you're referring to?
>>
>Hey guys, spirit of the law here, and today we're going to be ranking real life races
>>
>>2167072
Does anyone else look up their opponents on aoe2insights so you can insult your opponent based off their nationality?
>>
>>2167150
I dodge if they're chinoids
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>>2167115
no one ever believed you lol
>>
>>2167121
>I'd like to give a honorable mention to Nascar Xfinity Series
>>
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>spirit of the law just pivoted to posting single player content
competitivebros...
it's so joever...
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>>2167121
>Starting off with TheGhostmaster in F tier, the dalit mastermind of low ELO team games. This particular ranking is just a matter of principle, as smelly races tend to rank lower.
>>
>>2167328
Does he have a discord wonder if mesoamerican and bombard overhaul should be submitted to him as video pitches
>>
Game mode idea: wonder rush, no combat allowed until one player starts building a wonder, then all hell breaks loose.
>>
Just remember when you achieve Tenpai without calling Chii, Pon, or Kan; you may declare the Riichi Yaku :)
>>
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Capture Age: "Thracian is a poorly attested extinct language that doesn't seem to be closely related to anything we know but I'm sure we can figure something out."
Forgotten Empires: "It's too difficult to record someone speaking Manchu. Purīzu andāsutando."
>>
>>2167635
that elephant is really cute
>>
>>2167522
That just sounds like playing an average game in low elo
>>
>>2167650
PRÖÖÖÖÖH?
>>
>>2167635
On my hands and knees praying we get a Chronicles dlc every year for ten years
>>
>>2167719
you will get anachronistic gimmick civ bloat and you will like it. one thousand years of the ccp, one thousand han chinese civs
>>
>>2167723
The game has been anachronistic since day 1 you poseur motherfucker
>>
I really don't care much about civ bloat
You can get an idea of what any civ does in about 30 seconds of reading
And if you do get surprised by something new, is that so bad? That's exactly the kind of organic learning that RTS used to be all about.
>>
i only care about civbloat because theyll keep adding shitty civs since they ran out of ideas long ago. if they kept adding cool civs, itd be fine.
>>
>>2167753
I get the bloat argument. It feels like every possible type of civ that naturally interacts with the core game mechanics has long been made already, so everything new tends to feel very gimmicky with something that deviates from the formula.
>>
>>2167745
tencent has 51% of the shares in this post
>>
>>2167799
>>2167753
https://forums.ageofempires.com/t/suggestion-mesoamerican-overhaul/280784

I'd prefer overhauls for example Perians had thier paladin removed in favour of a new knight unit.
>>
>>2167972
Everytime I ask for more regional replacements I see the most pushback. I have repeatedly suggested african and asian civs lose knights and get something similar in exchange and the amount of screeching I get back is absurd.
>>
>>2167975
Asian Civilization Cavalry Overhaul
>Mongols, Koreans, Japanese, Chinese, Tatars, Vietnamese, Burmese, Khmer, Malay

What are their regional units?

What are their unique units?
>>
>>2167982
>Japanese
Japense Samurai cavalry using that long reaching sword pole could work "Naginata" that replaces your knight line with a longer polearm sword that means they'd get a hit in before your knights arrive to battle you.

Japense Samurai archers that use the large oversize bow "Yumi" that replaces your cavalry archers. makes cavalry extremely hard to defend considering they'd need less numbers to kill villagers in castle age.

ozutsu hand cannon in the 1500s could replace hand canoneers, being less armoured but more mobile.
>>
I got walked in on team arena today, am I washed up?
>>
>>2168006
Nah. Description of what happen might have been me.. shipload friends and me have been turning arean games into 21 minutes games by meta strats pioneering
>>
>>2167635
>Capture Age: "Thracian is a poorly attested extinct language that doesn't seem to be closely related to anything we know but I'm sure we can figure something out."
Just use Albanian?
>>
Huolongchushui Chinese rocket artillery like aoe3 british rocket artillery in aoe2 since its a 1500s weapons
>>
>>2167982
Just make more sirvamsha riders or regional flavor of 3kingdoms knight replacement. I don't really care what they're called, they can have the exact same stats as a european knight, just make them look regional. Same with militia but knights are more important.
>>
>>2167975
>>2167972
Persians should never have gotten Savar. A minor civ bonus or UT to affect their Paladin was enough. The game needs to rely far less on gimmick unique/regional units and use bonuses and UTs to give unique character to generic units as intended with the game's original design. No civ should have more than one single UU/regional unless extremely well motivated (like Viking longboat).

If you want civs with half a dozen generic units replaced with donut steel regional OC garbage go play/develop a different game.
>>
>>2168058
You have not properly bridged the is-ought problem
>>
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Macedonians look absolutely busted
top-tier infantry, cavalry and siege and even their navy and archery range are still decent in castle age and only falling off in imperial
>>
Phalanx?
More like faglanx!!!!
>>
>>2167982
>>2168015
Actually sit down and describe and design it otherwise it comes off as rushed and bad
>>
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>5 beers I can play with great build order and strategy
>6 beers I lose every time.
>>
>>2168450
I'm not wasting my time describing things which will never be implemented. Here, look, the khmer knight is a guy in dirty rags on a horse with a crude sword. Boom, done.
>>
>>2168452
Okay. Historical context? Justification for existence
>>
>>2168451
It's kinda like driving
>>
>>2168409
who cares about balance they're a single player only civ that you're playing for 90% of the campaign too, being busted is a good thing
>>
>>2167635
When I stop being lazy I'll record the goddamn Nahuatl lines myself
>>
>>2167982
Just have those 3K guys for all asians in place of Knight.
>>
>>2168409
I find it particularly interesting how they lack Heavy Cav Archer but still got Parthian Tactics. I wonder if that makes more sense in the campaign itself with mercenaries.
>>
>>2168409
>phalanx loses to regular infantry in a straight massed fight, need to hit and run
>also die to archers, no pierce armor
The fuck is this?
>>
>>2167988
>>2167982
ARCHERY RANGE

CAVALRY ARCHER replacement that focuses on the YUMI use and fits the theme of horses being restricted to SAMURAI in feudal Japan.

KYŪSENSHI or KISHA would function as the unit’s name, with, for simplicity, being upgraded into ELITE or HEAVY to indicate unit progression. YUMI, being a larger bow, would have a larger draw power similar to the ENGLISH LONGBOW with good penetration but slower.

TEPPO functions as a replacement for the HAND CANNONEER, representing a conscripted firearm unit known as the TEPPO ASHIGARU. These units emerged during the Sengoku period, when ashigaru foot soldiers were trained in the use of matchlock firearms (tanegashima), introduced to Japan in the mid-16th century. To avoid confusion with the SCOUT CAVALRY, the unit is referred to simply as TEPPO. Reflecting their use of volley fire tactics, the unit fires faster than the HAND CANNONEER, but due to lighter armor and their role as common conscripts, they have lower HP and ARMOR, making them less durable in direct combat.

STABLE

YARI MUSHA is a replacement for the KNIGHT that emphasizes the yari, a long-reaching polearm used by SAMURAI both on foot and horseback for powerful thrusting attacks.

ONNA-BUGEISHA serves as the KNIGHT upgrade into CAVALIER, representing mounted female SAMURAI of FEUDAL JAPAN who wielded the versatile naginata polearm to defend and fight alongside male warriors.

In the context of game design, this allows the SAMURAI KNIGHT-LINE to have an initial power spike in the FEUDAL and CASTLE AGE before leveling out in the late CASTLE AGE. A good comparison would be the STEPPE LANCER and its ELITE counterpart.

ASHIGARU and ELITE ASHIGARU are inexpensive mounted units replacing SCOUT CAVALRY and LIGHT CAVALRY. ASHIGARU represent lightly equipped soldiers conscripted from peasants, with lower attack and armor reflecting their status. ELITE ASHIGARU serve as a stronger, better-trained upgrade for gameplay balance and progression.
>>
>>2168636
NO, THEY ATTACKED ME ON UNEVEN GROUND THE CORE STRENGTH OF MY FORMATION IS STANDING AND LETTING THE ENEMY ATTACK ME.
>>
>>2168649
TheGhostmaster approves of this, including the reddit spacing.
>>
>>2168666
I don't know what that is, all i know is t-90 and spirit of the law and the viper, and hera.
>>
>>2168649
>Ashigaru
>Cavalry

>Female Knights

What the fuck are you on, this is so fucking stupid go eat some feces.
>>
>>2168715
obvious AI slop
he could've just posted the Age4 roster just as easily
>>
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>>2168636
>>phalanx loses to regular infantry in a straight massed fight
lore accurate
>>
>>2168009
You're thinking Illyrian.
>>
I played aoe4 and I losted
>>
>>2168744
It's close enough and here's why: Romanian keeps 150ish words of Dacian origin. A bunch of these are cognates with Albanian words. That makes Albanian a decent fit in lack of anything better because, 1, it's not a part of any major family of languages, much like Basque, and 2, it has enough words of pre-Roman Balkan origin. Obviously there's no accurate way to do things, but this would be a reasonable stand-in.
>>
>>2168763
Thracian and Dacian aren't the same. Thracian is *most likely* related to the baltic languages but we don't know how much.
>>
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my Japanese goddess wife can't be this cute
>>
>>2163073
Run him over with cavalry.
>>
>>2168715
>Ashigaru
Did become mounted later on, or used as foot soilders or use as hand cannoneers or used bows.

Also. FIX IT, if you don't like it.
>>
what the fuck did they do this time
queue times are ridiculously short but matches also crash like half the time
>>
>>2168794
>queue times are ridiculously short
friday
>but matches also crash like half the time
Steam is getting DDOSed lately so maybe the servers are shitting themselves if the game uses steamworks.
>>
>>2168804
>friday
no, usually we have 2+ minute queues every day of the weekend but now it's max 20s queues and often under 5 seconds which is absolutely unprecedented
they definitely changed something
>>
>>2168715
戦国時代後期になると、足軽による騎馬隊がより重要な役割を果たすようになった。女侍も実在していたが、実際に戦場で戦うのは主に男性であり、女侍は主君の領地を守るため、防衛戦で騎馬を用いて戦うことが多かった。

Barbarian.
>>
>>2168835
and a ching chong to you too good sir
>>
New map pool could be really fun depending on what gets voted in, please don't vote in slight variations of Arabia and let the based maps win please.
>>
>>2168863
>please don't vote in slight variations of Arabia
What fucking community do you think you play with?
>>
zao shang hao zhong guo!
>>
>>2168863
maybe if every map pool wasn't a choice between different versions of arabia, water cancer, or stupid no rush 20 shit people would vote for something besides arabia.
>>
>>2168782
>Ashigaru
literally means "light of foot", as in light infantry.
>>
>>2168978
So..

What do you call Japanese light cavalry and Japanese scout cavalry?
>>
>>2168978
hippeis originally meant horsemen but once it became a social class of its own the original meaning wasn't as important
>>
>>2168992
keikihei
>>
>>2168994
>keikihei
English speaker translating word to "light cavalry"?
>>
>>2168649
Go the fuck back you fucking ESL
>>
>>2169067
literally "light mounted soldier"
>>
>>2169072
Yeh. Okay, But like where was there a historical unit that's similar to the scout cav in japan? there isn't atleast with the cav archer he's used a existing cav archer example.
>>
>>2168770
Wait really? What were baltic peoples doing in the shores of the Aegean?
>>
>>2168804
>Steam is getting DDOSed?
Wait what
>>
>>2169109
They weren't baltic per se iirc, they're just closely related.
>>
>>2169134
I see now, still weird to know their cousins went all the way south.
>>
>>2168409
>balance with non-ranked civs

Even if if they were in ranked, hard to say if they'd be comparable to Romans. No direct eco bonus unless you slow military production, but there is a lot of stuff going on too. The siege piqued my interest with new sprites for the era and not-BBC now being a thing, but there's also Siege Onager now when that was formerly excluded from Chronicles too. Wonder if the prior civs will get any of that retroactively.
>>
I played AoE4 and wonned
I went HRE and flooded the map with men at arms
They killed everything
>>
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poor little asians having to wait a day longer
>>
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what the fuck is this map, the geography is all wrong in terms of mountains and rivers
>>
>>2169393
AI-generated assets, please understand saar
>>
>>2169393
Why are the textures so low quality?
>>
>>2169388
I wonder if there's a single AoE player living in lagos
>>
Are the new civs coming to multiplayer or just Chronicles?
>>
>>2169503
Chronicles only just like Battle for Greece
>>
>>2169503
only custom games
>>
>>2169503
>>2169510
Be better if it was ranked
>>
>>2169513
If we get a third Chronicles DLC I expect it to come with a Chronicles ranked mode
>>
How can I have fun if my ELO isn't going up or down
>>
>>2169388
it's literally the same moment for everyone...
>>
>>2169530
Play with friends on voice chat
>>
What's a good civ to get my feet wet with in multiplayer? AOE2:DE by the way.
Something not too difficult that's okay in most scenarios. Does anything like that even exist?
>>
>>2169073
TFW never got a reply to my stellar question.
>>
>>2169551
teutons
>>
>>2169551
Franks are babby's first civ. Byzantines are also nice because they have the fullest tech tree in the game, but their lack of eco bonuses puts them at a developmental disadvantage.

Or, if you don't mind brainless rush strats, Bulgarians.
>>
how is babby formed
>>
>>2169073
Why do you need to replace the fucking scout cavalry out of all units?
>>
>>2169528
Plus 3K, hopefully.
>>
>>2169551
Pretty much any civ is fine as long as it doesn't have a weird start. Italians and Portuguese are good noob civs because they have great tech trees and decent eco bonuses too.
>>
>>2169613
>>2169569
>>2169568
are unique units noob-traps, or are they worth investing into?
>>
>>2169614
Depends on the civ and your plans with the civ. You're gonna have to do a bit of reading. In general UUs are good but you don't want your entire army comp to be that.
>>
>>2169614
Depends on the unique unit.
>>
>>2169614
Usually unique units are somewhat situational, they are usually really strong against a certain type of unit or weak against a certain type. For example genoese crossbow are anti-cavalry and are solid against infantry too but lose to other archer units due to having 1 less range and slightly weaker stats.
>>
>>2169551
Byzantines is the best civ to learn the game with. No huge eco bonus to teach you bad habits with and counter unit discount pushes you towards and rewards you for learning correct army comps and sound tactics. Also wide tech tree lets you do literally anything and it's easy to get to imp for fun lategame units. Also Cataphracts are the coolest UU in the game.
>>
https://youtu.be/RlKJDwViNKs
>>
>>2169503
>Are the new civs coming to multiplayer
not ranked but you can play them in unraked against the normal civs with your friends
although I expect all of them to be disgustingly overpowered against medieval civs
>>
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>>2169637
>Cataphracts are the coolest UU in the game.
uh sweetie
>>
haha yeah I'll be sure to play against my friends
>>
>>2169614
With swordsmen buffed there is not a single 'noob trap' unit in the game anymore.
>>
>>2169613
does portuguese have an early mill build or are you supposed to use the normal spreadsheet?
>>
>>2169715
7 on berry, get stragglers with 8th vill, lure boar to berries with 9th, 10th goes to stragglers, 11th onwards keep going to berries, get to sheep with boar vills once they're done.
>>
>>2169551
Be sure to do Art of War first.
>>
>>2169704
archer openings are basically a noob trap
>>
>>2169770
How so? Any other feudal unit costs food and delays your Castle timing by default except Archers.
>>
>it delays you
NIGGER WHAT THE FUCK ARE YOU DOING WITH THEM?
IF YOU USE THEM YOU'RE SUPPOSED TO DO MORE DAMAGE TO THE OPPONENT THAN MAKING SCOUTS DOES TO YOUR CASTLE TIMING
>>
>>2169778
And you can't use Archers to harass villagers while only spending wood and gold because...?
>>
>>2169715
Even with berries as portuguese it is still too slow, you are going to need a few on stragglers to get the third house and lumber camp. On Arabia its not worth experimenting, on Arena you can go for it because you have time to perfect your build order.
>>2169614
It is harder to setup unique unit production, you are still going to need to learn regular units and counters. Unique units are usually either specialized to kill something really well or have good stats, knowing when to tech switch into your UU is important. Cataphract can be garbage or godly depending on the matchup, learn Byzantines the civ can do a lot with or without the UU.
>>2169770
Archer openings are still the best counter to swordsmen opening.
>>2169778
A few spears and scouts are useless
>>
>>2169772
Archers are slow, can't kill buildings and are countered by scouts and skirms. MAA can even catch up to and kill them now too. There's no good reason to go archers unless you're full walling and an S tier archer civ.
>>
>>2169783
>There's no good reason to go archers unless you're full walling and an S tier archer civ.
The reason is archers are the best answer to man at arms besides your own man at arms. Only a fool would go scouts against man at arms opening
>>
>>2169784
If you already saw MAA before making archers you already lost bigly.
>>
>MAA beat archers
What the fuck? How, why, since when?
>>
>>2169782
why should I experiment when I can just copy vipur and hera? what do they do when playing portuguese on arabia?
>>
>>2169798
They do in AoE4!
>>
>>2169784
Rule 1. Flank goes archers into crossbow
Rule 2. Scouts into Knights from pocket
>>
Playing Portuguese on a non-naval map?
>>
>>2169979
FC organ guns/FI feitoria HC push is a thing, yes.
>>
>>2169979
they're great on closed maps that go late
infinite towers and arquebus cannons and organ mass
>>
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>>2169979
Sim.
>>
>>2169981
>>2169982
>>2169983
I hate these things. They feel awful to use, feel awful to fight against, look stupid, and barely function the way they're supposed to.
>>
>>2169614
It's entirely dependent on the civ, some of them function as sidegrades to existing gold units but with a different tempo to upgrades but also importantly, unit production. Others fulfill a unique niche that is either situational or fills out gaps in their army composition. Sometimes a castle is more desirable to have up for key unique techs or just simply staking a claim on the map than the units.

Let's look at a few examples.

>Britons have Longbows, but they also have faster Archery Ranges that makes it easier to mass the Archer line
>Byzantine Cataphracts are anti-infantry but also unusually resist anti-cavalry damage - to a limited extent
>Mongol Mangudai are amazing cav archers, but take a lot of time to get going and are a bit slower to produce
>Goths lack the final infantry armor upgrade but have access to Huscarls, who function as a hard counter to archers
>Teutonic Knights are generally a meme, but they're a decent response to idiots ramming your castles and also take minimal damage from trash units
>Vikings can never train Fire Ships; this is where the Longboats (and the staggered navy discounts) come in
>Mayan Plumed Archers and Incan Slingers fulfill roles similar to units that Native American civs cannot train
>Sicilian Serjeants can be trained from and build towers from Feudal in a more novel approach
>Gurjaras have two and a half different UUs, but they are all ultimately hard counters, and rely on their mounted units' attack bonus buff to offset their lackluster Blacksmith
>Camels, Eagles, Battle Elephants, Fire Lancers, Dromon, etc are regional units instead, they might do weird or ordinary things
>>
Imagine not being able to go for your unique unitS every game, sad!

This meme was made by AoE4 gang
>>
>>2170068
It's not whether you can or can't field them, they're simply more or less another dial to balance ~50 civs with.
>>
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Hera killed GL.
>>
>>2170147
Hera also said naval gameplay was trash and if they imported ideas from Chronicles it'd be a good thing
>>
>>2170214
People have been saying that since that custom naval mod came out years ago.
>>
I don't think the Chronicles naval gameplay is that much of an improvement.
>wow two docks instead of one
>>
How to fix water: let vills fill up water tiles and turn it into a real map
>>
I think Age of Mythology had the best naval gameplay
>>
>>2170268
Easy to believe, water monsters are an excellent way to make it more varied
>>
>>2170220
Dutch civ when?
>>
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Luv me imp skirms

>>2170268
True, which is kinda funny when you think about it
Galleon equivalent can be made early on and is good vs arrow ships
Demo ship equivalent does not exist
Myth units
Few but infinite fishing, making it not too snowbally but a constant stream of resources

Just with a few changes AoE2 naval system can be made really good, tho I get the feeling the community will be against this change
>>
>>2170268
It makes sense. AoM has a much more direct rock-paper-scissors naval game, better fishing with infinite fish and garrison-able docks, and naval myth units shaking everything up.
>>
>>2170372
"The community" would rather get rid of water altogether.
>>
>>2170372
The "community" made 3K one of the best selling DLCs in the game's history.

The "community" can go fuck itself.
>>
>>2170324
You already have burgundians.
>>
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they broke the matchmaking again
>>
>>2169983
Organ guns are king.
>Retreat Shotgun blast
>Retreat Shotgun blast
>Retreat Shotgun blast

60 paladins are dead.
>>
>>2170461
Is this a joke
Paladins obliterate organ guns
>>
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Should have got heresy, nerd.
>>
>>2170497
>Aztecs have crosses on their boats
>>
>>2170497
comantsay?
cool
cool
cool
JUNgay
>>
>>2170511
That's a spanish boat converted to the glory of Quetzalgoatl. The crew saw a monk take a cannonball to the chest and not even flinch and realized god's probably not on their side.

>>2170541
It's unfortunate that those clips are forever associated with this awful campaign in my head.
>>
>>2170546
Hey look the campaign isn't that bad
It's an apocalyptic story and at least you play as Aztecs for the whole duration unlike a certain Spanish campaign
>>
>>2170549
The map design is dogshit, the enemies are annoying, and playing as something other than the Aztecs would be a plus in my book. Hate this civ.
El Cid is way better. Yes, playing as Saracens for 1/3 the campaign is weird, but the maps are all way more fun regardless. Lots of room for early aggression that pays off really well; in fact, I think the optimal solution for every map is to attack almost immediately with whatever you have and make it work.
>>
El Sneed
>>
>>2170549
I don't think it gets any worse than the older El Dorado campaign not even being a proper Incan one.
>>
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I want to make a Roman campaign for Valens or Julian but I have no idea how to make ai to fight against so it's basically useless.
My credentials are that I made the best defend the spot map on the current workshop
>>
People give El Cid shit for being almost half Saracen, while nobody ever mentions the trainwreck that is Dracula.
>1 chapter as turks
>then 1 as magyars
>then 2 as slavs but one is a defend mission with no vils or eco
>then 1 more as magyars even though you're polish now but uuuh whatever
It's awful.
>>
>>2170397
>100 elo difference
I've played top 100 players multiple times in the last few days and I'm only like 15xx
>>
>>2163214
Based and historically accurate pilled
>>
>>2170665
yeah that's because dracula went all-in with the wackiness while el cid is half-assing it
>>
>>2170665
Pretty sure it's the only campaign that doesn't have its own civ.
>>
>>2170702
uh sweetie, it's the turkish campaign
>>
>>2170706
Ah yes, famous Ottoman leader Vlad III Dracula
>>
>>2170708
name any other campaign that has turks appear for every mission
>>
Everyone else on earth is dead
I am the last /aoeg/ poster
>>
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>>2170742
on my way to knock on your door
>>
>>2170742
I want chronicles to be in ranked, i hate serape rank ladders.

>>2170497
Aztecs need a gunpowder parody civ, Aztecs need a cavalry parody civ.

>Flying eagle, Eagle scout on horse.
>Jaguar lord mounted Jaguar
>Cavalry Slinger mounted slinger
>Cortez bombard a unique aztec golden canon named after cortez.
>>
Can Return of Rome civs be played with AOE2 civs in unranked? Or ranked? I still play CD AOE1 and if it's not in AOE2 ranked, forget it.
>>
Grandpa still playing AoE1...
>>
Why is it that every time I look up how to do any off meta strategy on YouTube I get a bunch of videos that come up telling me how to counter it? I just want to learn how to tower rush on arena and Arabia...
>>
>>2170769
Get onto stone, then you build towers. have towers in range of each other, wall around with palsiade, target his gold, woodline, berries, steal his sheep, and boar in dark age.
>>
Cheesy rushes are not "off-meta strategies" they're gay
>>
>>2170755
Man he's so fucking cool
>>
I am terrible at strategy/rts and I've wanted to learn AoE 2 enough to be semi competent and play online matches for a while. Finally forced myself today to start learning seriously.

I've beaten moderate twice in a row rather quickly now and I'm getting better with shortcuts, forced a surrender before imp actually. But hard just fucking face rapes me mid/late. I can hold the AI off early when it inevitably rushes you, but I start to slip somewhere in the mid or late game in terms of military production, eco, etc.
>>
>>2170760
Completely different datasets, so no.
>>
>>2170840
WHY NOT THE FUCK NOT? I JUST WANT A DLC I CAN PLAY AOE1 CIVS IN AOE2 IS THAT FUCKING HARD.

CONQUERORS MOD DID IT, WHY THE FUCK CAN'T A DEVELOPER WHO IS GETTING PAID TO DO IT?

IT'S SIMPLE, I GIVE YOU MONEY FOR AOE1 CONTENT IN AOE2 YOU GIVE ME AOE1 CIVS IN AOE2 RANK AND UNRANKED.

NO HERE'S SOME DUMBASS RESTRICTION THAT STOPS ME FROM HAVING FUN.

WE SHOULD'VE NEVER LEFT MSN GAMING ZONE.
>>
>>2170819
Keep at it, hard requires you to actually play forward. New or inexperienced players tend to stick to their starting area and build an empire there.
Hard mode AI will actually push your shit in if you don't move forward and start building aggressively. Either that or you trush it or some shit and force an early surrender.

Alternative I guess is to play a turtle civ and spam castles/towers/walls and bleed the AI out for 3 hours.
>>
>play custom campaign
>not sure if mod fucked up and made it too difficult or if I just suck
>>
>>2170881
Cringe
>>
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>>2170541
>Banter-won



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