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HELLAS edition

Prev
>>2162880
>>
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>you will never be as cool, knowledgeable and handsome as SotL

damn, i lost at life
>>
>All the negative reviews for Alexander are people whining about TK (completely unrelated) or it not being MP.
How do we put this retards down
>>
I simply ignore negative reviews for games I enjoy
>>
Hey guys, spirit of the law here
Today we'll be looking at the top 1 most handsome AoE2 youtubers
Starting off at number one is me
Thanks for watching and catch you guys next time
>>
>>2173195
HELLAAAAAAAAAAS
BUILT ME ANOTHER ALEXANDRIA AND MY HORSE IS YOURS
>>
>>2173358
by complaining to microshit to get rid of hero units and cease West Taiwan pandering nonsense.
>>
Holy fucking shit the 2nd mission is hard as balls on Hard......
>>
>>2173371
You should instead make positive reviews yourself if you enjoy the games.
>>
>>2173391
Oh are you playing it on hard after completing it on legendary to see what differences there are?
>>
>>2173392
The two are not mutually exclusive
>>
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do you think theyll ever buff handcannoneers?
>>
>>2173436
Yeah as soon as you stop this autism ritual aka never
>>
>>2173436

did Alexander the great used hand cannons? No
did Genghis Khan? No
did Julius Caesar? No
Neither Saladin, Barbarossa, etc. Maybe you have a personal skill issue. So git gud, fag.
>>
>>2173423
>Legendary
I don't want to savescum so I'm going for Hard first. Also gives me a reason to replay later.
>>
>>2173452
>Also gives me a reason to replay later.
The amazing thing about AoE2 is that there are so many campaigns that by the time you finish playing them all you're ready to go from the start again
>>
>>2173436
Now they need to buff slingers.
>>
>>2173447
my name is Alexander, my mom says im great, and i use hand cannons
>>
>>2173455
Buffalo slingers? What an intriguing unit
>>
>>2173453
AZTEC CAMPAIN

I HEAR THE GROWL OF THE JAGUAR.
ARCHER RUSH
MILITIA RUSH
ONLY THE PROS CAN BEAT THAT
>>
Alexander campaign is so fucking good bros
>>
Completed mission 2 in 44 minutes on my second try
>>
>>2173455
Are Slinger projectiles still borderline-invisible?
>>
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>"As we did when we were boys~"
Lmao, gayboi
>>
>>2173529
Yup. Near impossible to tell what they hit.
>>
>>2173521
Second mission is way easier when you realize you can stall for quite some time when you are offered choices. You will not be attacked and can recolt rez or rebuild your army during this break. However, after some time it auto-select a choice
>>
>>2173611
You don't even need to stall if you just go all archers, if anything I want to speed it up
>>
Parmenion was right
>>
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>>2173195
kill all gayreeks
>>
>>2173847
>t. persian roach
>>
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>>2173871
it's a MAKEDONIAN world bitch, now kneel
>>
>>2173436
THEY GOT INDIRECTLY BUFFED BY INFANTRY BEING BUFFED OKAY?
>>
>>2173436
yes once they release the United States civilization
>>
Alexander campaign in hard makes Le loi look easy lmao
But it is fun though
>>
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This stone wonder burns quite well mweh mweh mweh
>>
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dunno how you niggas are doing this on legendary, this shit is kicking my ass
won't give up tho, get gold or go home is my motto
>>
so now that we have chronicles battle for greece, and chronicles alexander.

We're going to get chronicles rise of rome, and Chronicles ceasar right?
>>
>>2174322
Would love that.
>>
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>>2174322
I bet they'll start with the Punic Wars since Hannibal is so popular, but I think it'd be cool if they also covered early Rome with Etruscans, Celts and Samnites as enemies
they could even reuse Athenians and Spartans as enemies for the Magna Graecia city states
>>
>>2174346
>Samnite Wars chronicles
I'd buy.
>>
>>2174346
>>2174330
>>2174322
>Romans in AoE1
>Romans in AoE2
>Romans in Chronicles
>>
>>2174352
ROMA INVICTA
ROMA INVICTA
ROMA INVICTA
ROMA INVICTA
ROMA INVICTA
ROMA INVICTA
>>
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>>2174352
https://www.youtube.com/watch?v=MGyW8Vz9fvA
>>
am i retarded? i can enjoy starcraft: broodwar, dawn of war, company of heroes, and many other RTS/RTT games, but i just cant find as much joy for aoe2 as i can for those other games.
>>
>>2174346
Pyrrhus > Hannibal's war > Rome's victory over Carthage and the start of the invasion of Greece

Pyrrhus already has something in Rise of Rome so I don't know if it would be that, but other Hellenistic Kings don't really fit well into a narrative of Rome
>>
>>2174455
Uh.. Yes?
No..?
Maybe???
>>
>>2174322
A campaign for Hannibal could potentially be gigaludo
Goatsed, as the kids say
>>
>>2174322
Given they hired the guy who made Rome at War, I can only imagine that it is all but inevitable. If they can get two DLCs around Greece, then they certainly get 2-3 out of Rome. The only real issue is already overlapping with Pyrrhus in Return of Rome if they want to almost seamlessly blend into a shift, if they don't just make a playable segment of him last like 1-3 scenarios at most seeing we already have a shitload of Macedonian scenarios.
>>
>>2173572
Then that's exactly how Slingers need to be buffed: letting us see where their stones get flung. Fuck, if Hand Cannoneers can get the trail vfx mod made into an official option, then Slingers should get the same.
>>
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It just hit me right now that you can see the map layout in the mission selection before playing it
How I fail to notice this escapes me
>>
>>2174565
Almost as blind as Ornlu "Wait, I can go to imperial age/where are my villagers?" the wolf.
>>
>>2174317
Wait a second, in the second gold bunch on the right, that's the AOM relic.
>>
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What a fucking massacre, really had to unlock some micro skills to get this part done, but super fun.

I guess this is the 'big filter' of the expansion.
>>
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>"Let the men loose, let Thebens burn."
Well worth it, well worth it.
>>
Anyone want to play an unranked game with chronicle civs? I want to vs you using inca in a team game.
>>
holy shit that mission 5 is a grind, constant attacks from cav/spear/archer comps while also demanding you push all the way across the map
>>
>>2174455
it's just taste
I think Rise of Nations is absolute dogwater
>>
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look at all those motherfuckers, 1200 dead and we're not even up to persians yet
>>
>>2174645
Took me two hours on legendary, heh.
>>
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>>2174352
>romans in AoE4
>>
>>2174646
OPEN THE CAMPAIN EDITOR, CHANGE THE CIVILIZATION TO AZTECS

I WANT AZTEC THE GREAT.
>>
>>2174659
Based and Roman-pilled.
>>
>>2174455
I switched from coh to aoe and I enjoy it much more.
Scouting and countering what the enemy is doing while stopping the enemy from scouting and countering what you're doing is what all strategy games should be.
>>
>>2174352
AoE2 already has actual Romans (Romans), ethnic Romans (Italians), and political Romans (Byzantines).
>>
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>>2174659
*cough cough*
>>
>>2174688
>
>
>
>>
>>2174688
>owns and controls the city of Rome
>nobility and clergy speak fluent Latin
>ruled by an Emperor of the Romans (Latin: Imperator Romanorum)
>>2174659
>does not own Rome
>nobility speaks Greek, a barbaric tongue
>ruled by a king (Basileus Greek: Βασιλεύς)

seems pretty clear which one is the real Roman Empire
>>
>>2174688
>STILL no actual proper centrally germanic / HRE civ, only Teutons.
>after regions like India got rearranged and fleshed out, and there's blatant overlaps like Roman/Italians or China/3K
>>
>>2174738
Teutons aren't a proper Germanic civ?
>>
>>2174738
Just play AoE4 bro :)
>>
I don't see any reason we can't just keep doing AoE2 chronicles campaigns forever
MPfags get to keep their precious civ balance
SPfags get variety
>>
>>2174738
What's wrong with Teutons
>>
>>2174766
i don't like em
>>
>>2174738
>no actual proper centrally germanic / HRE civ
what the fuck do you think the Teutons are?
>>
>>2174738
the only difference between HRE states is how much dick they're taking from austria, there's no point to spleeting that area
>>
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You ever want to kill yourself out of shame at your own retardation?
>>
>>2174738
>Teutons
>Goths
>Bohemians
>Franks
>Burgundians
>Vikings

All germanic peoples are well represented.
>>
>>2174756
>AoE4 got a Jerusalem faction before 2
>>
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>>2174352
>no wtf don't put romans in the game based on the rome at war mod
we'll see how much rome we get next year, barbarian
>>
rome chronicles will add a toggle to the roman civ to use either aoe2 mode or chronicles mode
the same will be applied to goths/huns/franks/celts/persians
new civs will be egyptians and carthaginians
trust
>>
>>2174935
Chronicles won't touch the late Roman empire so it won't be an issue
>>
>>2174857
Took me a while to notice what was wrong.
>>
>>2174871
Nigga sliding slavshits in like I wouldn't notice.

>>2174901
AOE4 civ design philosophy is different from 2. In 2 it's based around ethnicities.
>>
>>2174997
Viking, my favourite ethnicity
>>
>>2174936
If AOE1 can do Trajan there's no reason Chronicles can't go that far.

>>2174999
Something something meant to be Norsemen but the devs thought Viking was a more iconic word.
>>
>>2175001
Chronicles is driven more by an overarching story than normal AoE campaigns, and I just don't think they'd focus on the late Roman empire. Unless they did something like three acts focusing on the Roman Republic, the rise of the Roman Empire, and the fall of the Roman Empire in one, but that feels too broad for Chronicles. And the final act wouldn't be very satisfying comparatively.
>>
>>2174997
Who's a slav out of that? Bohemians? lmao
>>
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>recording lines for the machu language is too hard
>reuse chinese building assets and voice lines for all the new "civs"
>15 campaign missions, 3 of them reuse the same map
...
>record voice lines with recreations of extinct languages like Thracian
>record different voice lines for civs that speak the same language with Spartans, Athenians and Macedonians saying different things
>two new unique architecture building sets for the new factions
>unique soundscape for every civ, soundtrack even changes mid scenario
>>
>>2175019
>No new AoE2 building sets since DE release
>4 (four) full fledged unique architecture sets for Chronicles
>New castle for Spartans in alexander DLC just because
can't compete
>>
>>2175011
That's right Vítězslav-kun.
>>
>>2175019
>we made sure to talk to experts and correct any historical inaccuracies in AoE3 DE out of respect for different cultures like the haudedaudesaudenaudee, here look we even made a message pop up in game so you know how sensitive we're being
>but recording some Aztec lines to replace the made up gobbledygook? lol nah fuck those guys
>>
>>2175026
Bohemia is literally inside Germany thougherbeit.
>>
>>2175019
Have they explained what they did with the Thracian language?
>>
>>2175025
>>New castle for Spartans in alexander DLC just because
Chronicles hadn't aligned itself to the one castle per civ design yet, now they're synced with base AOE2.
>>
I think Aztec rework is in the pipeline if the upcoming South American fauna really is indicative of future American content.
>>
>>2175036
And they definitely didn't need to since this expansion is about other factions. But they went that far anyway. Now we only need elite/non-elite versions of unique units. Would be neat if Hippeus was shirtless in the non Elite version
>>
>>2175056
The Spartan castle is part of an update separate from the DLC.
>>
>>2175031
Germans were raped by slavs so many times Germany is a half-slav nation but they refuse to acknowledge this truth.
>>
>>2175019
Chronicles ranked when
>>
>>2175076
>Germany is half-slavic after being raped by Slavs
>France, Italy, Spain and England are half German after being raped by Germans
Crazy, it's like there was some sort of but migratory period in european history where all these tribes moved west then settled down. Somebody should make a game about it and its after effects.
>>
>>2175076
truuuuuuue
>>
>>2175088
I mean the British Isles were dominated by anglo-saxons so you're not entirely wrong
>>
>>2175019
Good, Chronicles is the best content.
>>
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>>2175008
I don't know, I would enjoy some Tetrarchy kino.
>>
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>>2175209
>Roman Scotland
>>
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What the fuck was their problem?
>>
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>>2175212
douzo
>>
so what kills Malta's upgraded fire throwers?
>>
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Mission 6 is a nice palate cleanser, you finally get a chance to just OBLITERATE
>>
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Macedonian villagers be like
>Work for da mayor
>>
>>2174762
I don't get why they decided to make Antiquity Era campaigns when people have been begging for campaigns for civs already in game for years.
>>
>>2175078
if they did that ranked fags would start bitching about balance the moment it released and would suck all the fun and SOVL out of the Chronicles civs
>>
>>2175386
We have to jerk off Greece/Macedon/Rome forever. Please understand.
>>
>>2175216
steppeniggery is a way of life
>>
>>2175386
Mmm yes AoE2 is clearly lacking in mediaeval campaigns, barely a handful, why are they choosing campaigns for obscure figures like Alexander when there are higher priorities like uhhh
>>
Medieval Makedonija WHEN
>>
>>2175408
>obscure figures like Alexander
>>
>>2175424
It's clearly sarcasm you autistic motherfucker
>>
>>2175408
>Mmm yes AoE2 is clearly lacking in mediaeval campaigns
You're right I'm glad they decided to shove AoE1 era campaigns in my medieval game now. Thank you, Anon. Fuck it why don't we get AoE3 shit in here too?
>>
>>2175449
Atilla campaign from Conquerors is antiquity, and Alaric from forgotten
you are becoming hysterical
>>
>>2175449
>Separate team
>building up its own base of a game within the game
There is no reason to be mad at Chronicles for this. 3K and to a lesser extent Return of Rome is unforgivable thoughever, and not just because they were added to multiplayer while Chronicles wasn't.
>>2175456
The very end of Antiquity. Realistically, they're at the edge of AoE2's time period. Just because they involve the western roman empire and thus are labelled as antiquity doesn't really change this; they are fundamentally about how the post-roman period AoE 2 is about came to be.
Chronicles on the other hand is literally a thousand years earlier actually just the period that AoE 1 was about (hence it being born out of an AoE 1 remake mod).
>>
I really don't think 99% of players give two shits or a fuck as to whether an AoE campaign is antiquity or medieval, as long as it's good
>>
aoe2 USA campaign when? i want them to get handcannoneers in feudal age
>>
>>2175503
They've kept the theme of game consistently for literally decades, during which time it became the most enduring and iconic RTS of all time. It's not unreasonable people have some attachment to that theming.
I know normalfags might not get the difference between entirely different periods of human history that are "only" 1-2 millennia apart, but if anybody is going to care it'll be those playing a 25 year old medieval strategy game.
>>
>>2175456
It's still about the fall of Rome, which is the starting point of the game as stated by the OG devs.
>>
>>2175503
Then there is no reason for them not to make a good medieval DLC except for cutting costs.
>>
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>>2175078
I'll raise you one better.

>add Chronicles civs to the core ranked pool
>don't buff or nerf them
>>
>>2175526
how is Alexander cheaper than a medieval campaign?
>>
>>2175524
logically the entire campaign should be locked to dark age then, like how jeanne starts in castle age.
>>
>>2175529
I was referring to 3K. Chronicles is basically a separate game like SWGB.
>>
>>2175532
When the FUCK is the SWGB DE DLC
>>
William the Conqueror should have his own campaign, not just a historical battle.
>>
>>2175526
The cost cutting wasn't because it wasn't medieval.
They just as easily could have cut Wu/Wei/Shu to 1 or 2 civs and split china with medieval civs, reusing assets just the same. They just wanted the recognizable time period because it's easy to market.
>>
>>2175537
There isn't enough there. Even Empire Earth could only bring up three missions for him.
>>
I love how brutal each of these Alexander battles are, and so far none of them are just "skirmish battle"
>>
It's Age of Empires 3's 20 anniversary
Say something nice about it and play it.
>>
>>2175545
It might need some stretching, but i think it could work out.
>Missions 1 and 2 feature Guy of Burgundy as the main antagonist, with support from Henry I as the final obstacle in the latter
>Mission 3 is the battle of Hastings
>Mission 4 and 5, respectively, are the Revolt of the Earls and clashing with his son Robert
>A potential mission 6 is putting together the Domesday Book while fighting off enemy raids
Anyway, I'm sorry, but that just happens to be how I feel about it. What do you think?
>>
>>2175535
Unfortunately never because Disney and Microsoft are evil corporations that don't want fun to exist.
>>
>>2175542
The cost cutting was merging two separate chinese expansions (one of which could have been in a Chronicles format) into a half-baked abomination. Even disregarding the timeframe issue, 3K is objectively one of the worst expansions the game has ever received.
>>
holy shit this 9th Alexander mission is hard as balls
>>
>>2175578
uh it was free I guess
>>
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Absolutely kino mission, and surprinsingly hard one too
10/10 DLC, absolute cinema, worth every dollar
>>
>>2175578
It's fun if you make a map with no treasures and no shipments.
>>
>>2175627
weaksauce and fail
>>
>>2175578
>Say something nice about it
Early modern period is cooler than the middle ages.
>>
>up to the Tyre mission
I can't wait
>>
>>2175627
it's even more fun if you play AoE2 or AoM instead
>>
I would actually go so far as to say AoE3 is easily the worst "age of" game
>>
aoe3 was my favorite age game until they nerfed mercantilism. then they added shitty indian civs which basically ruined the game.
>>
>>2173212
>>2173373
is that ai generated? why does he look like a literal chad?
>>
>>2175668
Chad genetics combined with terminal autism is a hell of a combination. He mostly just looks like a chad because of his jaw and very full region of facial hair around his mouth.
He's shown his face a few times over the years, it's not fake.
>>
>>2175008
I would expect it to be split across multiple DLCs if they do that: one for the Roman Republic and one for the Empire
>>
>>2175682
Probably 3 Rome DLCs if it gets that far
>Republican era: finishing the conquest of Italy, Punic Wars, early wars with Gauls.
>late Republic/early Empire. Post-Marian legion, border wars with barbarians and Parthians, civil war between Octavian and Mark Antony
The third could be a lot of different things admittedly: 5 Good Emperors, Crisis of the Third Century, Constantine, Tetrarchy, etc… though I doubt it’d extend as far as the latter two given it starts to seriously overlap with early AoE2.
>>
The Battle of Zama is too kino of a narrative moment to not be the ending of the first act of a Rome DLC
>Play as Hannibal until his defeat, narrating Rome's rise to dominance
>Second act is playing as Antony until his defeat, getting to command forces against Gauls, Parthians, winning against Romans, and finally losing against Romans, narrating the rise of the Roman Empire
Then end with the Crisis of the Third Century with fighting internally and externally, ending with a lead-in to the early middle ages and AoE2
>>
>>2175578
>It's Age of Empires 3's 20 anniversary
There was a third?
>>
>>2175578
>It's Age of Empires 3's 20 anniversary
okie dokie
>Say something nice about it
it's a competently executed rts, I would play it over AoE, AoE2 or AoM, but still there are much worse games out there
>and play it.
hahahahahahahahahahahaha
nope.
>>
I'd like 3 and 4 if they didn't go with that shit ass ugly 3d look.
>>
>>2175757
Age of Mythology can be blamed for that.

2D faster to load
3D slower on machines in 2002

Logically.

You cut population and buildings to make it faster.

You make a game inferior to AOE2 as a result.

Try to make AOE3 that fixes this but suffers from the same issue.

Try to make AOE4 but inherit all the bad game design of AOM, AOE3.

We just want AOE2 with AOE4 units. AOE2+2
>>
>>2175818
>We just want AOE2 with AOE4 units.
No, "we" don't. AoE4 units are even more generic and barebones boring than AoE2 ones
>>
>>2175894
So you want warcraft 3 of empires 2?
>>
>>2175928
NTA I want Star Craft 1 AOE5 in the current year
>>
>>2175578
Put the DLC in the bag and no one gets hurt
>>
Need a modern period AOE5.
>Revolutionary Age (Napoleonic wars)
>Imperial Age (La Belle Époque)
>Aviation Age (WW1/early interwar)
>Mechanical Age (WW2)
>>
>>2175973
sounds terrible desu
just play rise of nations
>>
>>2175757
I find more soulful 3d models than PNGs slapped over PNGs
>>
>>2175973
just remaster Empires Dawn of the Modern World
>>
>>2175928
An RTS doesn't need 60 factions to be successful and fun, it needs a few distinctly different asymmetric ones.
AoE4 attempts some of that, but fails miserably in the presentation and variety department. The units can be different in name but they perform almost exactly the same.
I'm basically asking for a Mount&Blade RTS where different factions have very different strengths and weaknesses and gimmicks and economic playstyle. An Imperial pikeman performs very differently than a Buttanian falx bastard and they both perform very differently than an Aserai streetshitter. Your choice in affiliation is more than oh a 5% bonus to this or that, oh you get the same unit but it deals damage 10% faster, such variety etc
>>
>>2176045
>bro this idea in my head is so much better than what we have right now!!!!
sure
>>
>>2176063
yes, unironically. In my head there's more players than aoe4 too
>>
I am ashamed of myself for getting mad at incompetent teammates.
>>
>>2175818
what if they remade aoe3 in the aoe2 engine?
>>
>>2176208
>remake the game but worse
literally why?
>>
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ROMA INVICTA
>>
who else pissed they broke attack move and made formations worse in AoE3 DE?
>>
>>2176254
>-and endured. It was made up by 3 kingdoms. Yes we are doing 3 kingdoms chronicles, eat shit.
Bit rude from the narrator I didn't like that.
>>
>>2176274
kek
>>
>>2176254
so if rome will be most likely the rise of republic :
>1st Civ : Roman Republic
>2nd Civ : Carthaginians
>3rd Civ : Gauls or Etruscans
>>
>>2176208
I'd fucking love it. AoE2 has functional melee pathing now. AoE3 melee units are stupid as fuck.
>>
>>2176254
ROMAN BROS
>>
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>>2176254
<- honest reaction
>>
so is it just me, or does the OG AoE3 feel better than DE version?
there is a lot of nice additions and quality of life improvements
but something just feels better
also attack move isn't broken
>>
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>>2176208
Would be kino
>>
>>2176208
what if they remade aoe4 in the aoe2 engine
>>
>>2176432
they already started by adding variant civs in 3 chinkdoms
>>
>>2176389
AoE3 with no expansions is the best version of the game.
Solely focused on new world expansion, all Civs are native from the old world sending resources via actual shipments.
All civs share base units like AoE1 and 2, the way it's meant to be. The unique units only add to it instead of completely replacing every aspect. Asymetry is all about the civ bonuses and cards.
>>
>>2176389
You are insane
>>
I keep getting filtered by the sixth mission of Alexander. Tell me how to git gud /aoeg/
>>
>>2176630
Literally just defend your four entrances, what's going wrong
>>
>>2176630
be yourself
>>
>>2176620
Base AoE3 is just stupidly ahistorical.
>Musketeers in age 2
>Musketeers have bayonets right away and deal more damage to cavalry than Pikemen
>Halberdiers in age 3, later than Pikemen
>Hussars on age 2, Heavy cavalry on age 3
>Ranged cavalry cannot raid at all

Just ridiculous all around
>>
>>2176259
I'm pissed about the name changes. I can live with changing iroquois to whatever but changing "colonial" can fuck off.
>>
>>2176630
Concentrate your forces near the camps. Easier to keep your numbers if your forces are massed. After Alex arrives, send medium-sized forces of lancers to do the objectives.
>>
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>>2176630
Spam archers and knights, all red units are weak to arrow damages so simply kite them to death, lancers to meatshield the archers and cleaning up
Like the other anon said, concentrate your forces, you let one camp die but you must protect the second one, also you MUST save your production buildings, they regen so it's always good to protect 'em
>>
is there a list of all the decisions in the campaign somewhere
which units/techs should i be taking
>>
>>2176730
Why do you want other people to play the game for you?
>>
>>2176730
Bro just PLAY THE GAME
>>
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This Tyre navy holy shit
>>
>>2176739
>>2176781
i wanna know what my options are, damn
>>
>>2176294
Given how Chronicles is, it doesn't seem like them to jump straight to Carthage. I wouldn't be surprised if we got something hyper zoomed in on rome's conflicts on the peninsula. Etruscans/Gauls/Saminites and the like.
>>
>>2176799
the game will present the options as they appear
>>
>>2176799
Small brain-chama...
>>
>>2176799
What a faggot.
>>
>aoe2 has crashed!
>Restart
>Aoe2 crashed, would u like to enable mods again?
>No
>Still takes ages to load
Fucking why
>>
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No I refuse engaging with your water bullshit
I will collect as much gold as I can from oysters and go full byzantine on these motherfuckers
>>
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sometimes they'll just jumpscare you with this guy on the loading screen
>>
>>2176254
Please give us the Samnites or Lucanians
>>
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what a fucking slog
NINE HUNDRED AND FIFTY SIX ENEMY SHIPS
>>
>>2176853
>No I refuse engaging with your water bullshit
hahahaha
he thinks THAT map is water bullshit
enjoy the next mission
>>
>Gather the required resources in under 25 minutes in The Cilician Gates.
fucking excuse me
>>
>>2176883
its not hard I did it on my first try
>>
>>2176884
no you didn't, not on legendary at least
>>
>>2176885
Your right I was on moderate not legendary
>>
>>2176853
can you get Thracians' regenerating skirms as Macedon? what about their pass-through damage ability?
>>
>>2176887
no, just a mercenary peltast
>>
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>>2176881
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ZEUS HELP ME
>>
>>2176887
Brother play the fucking game
>>
>>2176907
brother this mission is going to take you four hours at that rate
you need a navy
>>
>>2176907
>109 villagers
>8 military
>>
An absolute disgrace, never experienced such a difficult campaign. Regardless of what strategy I try to do, I can't get past the 6th mission "Woe Unto Thebes", and my difficulty is standard! Definitively NOT recommended if you're not an absolute EXPERT in this game. I basically paid for only like 30% of the dlc because it's impossible to get any further. I want my money back immediately!
>>
>>2176916
you know you can just use cheats and skip the mission if its too hard for you.
>>
>>2176918
I'm sorry I was just shitposting by copy-pasting a negative review
>>
>>2176915
Because it all died, can't you see the pile of corpses?
>>
>>2176923
Building towers on those little islands is essential
>>
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>>2176924
That's exacly what I did, but the mainland was running out of gold and parmenion was too much of an useless cunt to stop the attacks

In the end I decided to restart, instead of walling the shore with a few towers, I will line up the shore with a gorillon towers, no wall
And I will replace my siege ballistas with siege onagers
>>
>>2176927
>instead of walling the shore with a few towers, I will line up the shore with a gorillon towers, no wall
Brother you need all those towers for the bridge, there isn't enough stone for the shore and they drop with rams anyway
>>
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>>2176929
>there isn't enough stone for the shore
Fucking watch me

I AM THE ALEXANDER THE GREAT
AND I WILL WIN THIS MAP WITHOUT BUILDING ANY BLOODY BOAT
>>
imagine pissing someone off so much they build a bridge to your island just to beat your ass
>>
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>>2176939
Alexander was pulling some looney tunes type shit
>>
He was gay wasn't he? Alexander?
>>
>>2176946
I like to think he was bisexual
Man, woman; Alexander takes all
>>
>>2176947
mostly he took hephaistion's cock
>>
>>2176946
no. just like trannies/fags like to call everything their game/movie/etc, they try to claim him as one of theirs
>>
>>2176857
https://www.youtube.com/watch?v=qcVVt_0K_0w
>>
>>2176655
it's not like the colony itself is developing/creating the guns/weapons
you're investing into a colony making it more important to the empire you serve
the more important the colony, the more tech and quality units are sent to keep said colony
just look at the ages
>Discovery
Empire "discovering" the resources they can exploit
>Colonial
enough resources are on the land to justify a permanent settlement to extract, finally needing local troops to guard
>Fortress
to seemed to be based on the French and Indian War, you know when each side were building a bunch of forts
>Industrial
the colony has grown large and important enough to import machine tools from the homeland
>Imperial
Your colony has basically been cored by the empire to the point it's hardly distinguishable politically
ie Canada, Australia, ect

it's the same as AoE2 (developing a piece of land in the old world) except AoE3 is set in an era of drastic change in technology and warfare, they just decided to put gameplay>historical
this all applies to your examples
a dude on a horse is less investment than dedicated professional heavy cav
spears/pikes can be as cheap as you want
halberds take more skill to make, the empire isn't sending it's better blacksmiths to a small colony barely better than some log cabins and maybe a farm

AoE3 doubled down on what would give the individual game it's context
some people like to pretend AoE2 was what Rise of Nations was
You're not building an empire, you're competing with other empires in the Old World

>>2176659
yeah it's fucking retarded
i'm sure some fucking white woman pretended to be triggered to change it
like bitch, you can't have commerce before a colony
making fortress into commerce would make sense, but no one is offended by concept of forts (yet)
>>
I'm relatively new to DE, I played a lot of the conquerors as a kid. Why do all of these old tutorial like Aztecs, Japanese and Teutons, etc have absolutely worthless unique units? Shouldn't they be reworked, buffed a bit? Jaguar warriors especially are just worse samurais and samurais are just worse teutonic knights.
>>
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Going for mass towers worked better than towers n walls, tho they still crumbled, but lasted longer
Switching to siege onagers was absolutely the correct call, killed so many ships and troops
Had to swallow my pride and go navy at the final section of the bridge due the Leviathans raining stones outside my onagers and tower range
Parmenion is an useless cunt
Also at the very end I ran out of gold and I was forced to switch to oysters
I only won because red stops relentlessly sending ships at your bridge once you connected to the island, I only had 6 onagers left and a few cav, no gold whatsoever

I couldnt get alexander to the temple but whatever, I'm not going to worry after that slog
>>
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>>2176880
Damm seems you beat me on the stats
>>
>>2176994
tutorial civs*
>>
>>2176994
Play the fucking game
>>
>>2176997
What's with the scorpion oanger?
>>
>>2177004
That is your onager-line
Stop asking questions and play the bloody game
>>
>>2177002
Nobody in high elo uses those I mentioned
>>
>>2176997
>Parmenion is an useless cunt
you gotta direct him better and keep his troops somewhere near the front but not AT the front so that they have time to trickle in reinforcements
>>
>>2177010
Uh, But why didn't they just use Return of Rome Stone Throwers?
>>
>>2177019
Jaguar warriors are used in high elo, but mesoamerican civs suck in general.

They need a huge overhaul that adds unqiue throwers, gives them all regional slingers, gives them a trash eagle counterpart.
>>
>>2176946
worse, he was Greek
>>
>Gaugamela
>gives you emergency measures
let's see if I can do this without using any of those
>I have now run out of emergency measures
>>
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just got the shit kicked out of me in Thebes
cor blimey that's a lot of hoplites

I was actually feeling pretty good about myself after beating that Thracians level, well not anymore
>>
>>2177033
Thebes is way easier than the Thracian level
>>
>>2177033
why kitten sad
>>
ALEXANDER
ALEXANDER YOU'RE BREAKING THE CAR
>>
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>>2177038
City was exterminated with only the citadel and Pindar's house spared
>>
>>2176994
Teutonic Knights can act as a trump card for melee units in general. Samurai act as a trump card against melee unique units much harder, with almost nothing they don't win against by resource cost iirc, but also some non-melee unique units. Samurai also function as a champion better, being faster than Teutonic knights and functional against all trash units. Teutonic Knights have lost some of their identity over the years with their speed no longer being as bad, which does hurt their identity, but it's still pretty important.
Jaguar Warriors got their unique "buff after kills thing" not too long ago, reworking them just as you said. I don't play meso civs and haven't played too much lately so idk really there.

None are really weak, they're just niche. At the end of the day there's only so much you can do with "melee infantry unique unit", especially if you're still going to give the Civ decent champions.
A lot of older civs in general followed a design philosophy where the civ was defined by their bonuses and regular unit strengths, with unique units filling in gaps in their composition, countering specific things, or even just being a sidegrade to a regular unit. Having unique units necessarily be the core of a civ's army comps is a newer thing and isn't necessarily better, just different.
If anything is a problem is the recent civs where they did shit like make Liao Dao a better Teutonic knight and Jian Swordsmen a better Huskarl.
>>
>>2177026
Given how long the meso civs reigned as strong civs without those things, I'm not sure they "need" them.
Adding an extra regional variant would be nice though, yes.
>>
>>2177048
>>2177048
https://forums.ageofempires.com/t/suggestion-mesoamerican-overhaul/280784
>>
>>2177057
atlatl tower is genuinely a braindead idea
>>
ALEXANDER THERE IS STILL TIME TO RUN
ALEXANDER WE'RE ALL GOING TO FUCKING DIE OUT HERE
>>
>>2177057
What is the point of multiple regional variants that aren't actually very different? "More expensive regional skirmisher with more range" and "traction treb but I called it a stone thrower and the civs still have regular treb" are pretty pointless changes. Thrower Galleon feels goofy but whatever, it probably could help them.

Slinger change makes some sense as a regional variant but doesn't really feel like what the Civs need, especially as Aztecs and Mayans don't exactly have a problem dealing with infantry as is. The rest feels busiwork from someone who's lost in the sauce of writing a forum post and is very detached from implementation and opportunity cost.
>>
>>2176994
You legit don’t know what you’re talking about lmao
>>
>>2176994
>Jaguar Warrior
Already got a serious buff. It's not AoC anymore.
>Samurai
Also already got buffed several times over, faster than Champions in every area, and operate as anti-unique unit that in some cases can make an opponent's UU less practical.
>Teutonic Knight
Again, also had many buffs; they're just situational by nature of being slow. Takes 1 damage from all trash units without any weird bonuses, and can even take on generic Paladins 1v1.

>>2177066
>The rest feels busiwork from someone who's lost in the sauce of writing a forum post and is very detached from implementation and opportunity cost.

I mean yeah, that's most suggestion boards on official forums for you.
>>
>>2177066
>What is the point of multiple regional variants that aren't actually very different?
Man just wait til you come across the Wargame series and the 30 identical regional variants of supply truck
>>
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>>2177075
I adore Wargame, but it is very different to AoE 2. It's giant bloated unit pool is central to the game, not just pointless fluff.
Deckbuilding and general theorycrafting are a huge elements of Wargame; considering how valuable each unit is, what to bring and how many to bring are core to it's appeal. Wargame is also extremely lethal so a few stat points of difference can completely change how a unit functions or at least the result of a battle. +2 range to a skirmisher is nice, +200m range on your ATGM can completely change what it is capable of fighting at all.
AoE 2 is a game where you are building skirms because you need skirms, and often choosing to do so in the moment. It's a game built off choosing which units to develop and use so you can get the most value out of them, whereas Wargame is a game built off choosing a set of units you think are already valuable and then trying to apply them so they do anything at all. One is hurt by unit bloat while the other benefits from it.
>>
>>2177074
>I mean yeah, that's most suggestion boards on official forums for you.
Obviously but this guy was posting it at me like it was self-evidently true and some objective need for the game.
>>
>>2177066
It kinda looks like they've gone hmm, yes their weakness. hmm yes, here's a fix for that.

Thank Christ you haven't played the Alexander campaign otherwise you'd lose your shit given they effectively implement that.
>>
>>2177066
https://ageofempires.fandom.com/wiki/Siege_Ballista

https://ageofempires.fandom.com/wiki/Catapult_Ship

https://ageofempires.fandom.com/wiki/Mercenary_Peltast

Sir, Sirr, We can't have what we already have. Sirr. Sirrrrrrr, Stop. Sir. I'm begging you. Please stop.
>>
>>2177087
>>2177096
Chronicles implementing its own set of units because it's its own game is not the same as bloating AoE2 itself with useless shit. Nor should adding flavor to a new singleplayer campaign be compared to changing the design of a 25 year old multiplayer game for no reason.
>>
>>2177105
So it's set in stone.

Okay, I agree with you then. Aztecs, Mayans, and Inca shouldn't get any more changes COZ 25 year old game anon. New Mesoamerican civs that adopt theses suggest changes yes that should happen. WU yeah
>>
>>2177116
>Aztecs, Mayans, and Inca shouldn't get any more changes COZ 25 year old game anon.
Wasn't saying that, I was saying that changing them for the point of changing them is pointless. These regional variants add nothing, and the idea that "chronicles did it so the main game should to" is absurd.
>>
>>2177066
spleetfags have now moved on to pushing for insane regional and UUbloat instead
ever since Three Shitdoms released with every civ having 5 unique units these retards have taken it as the gold standard for civ design
as usual, none of them actually play the game or give a fuck about the gameplay or integrity of design
>>
Gaugamela is such a big battle
I don't think 4-TC boom is big enough, you need to go 5 TCs
>>
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>>2177064
I thought his voice acting was unironically one of the best parts of the DLC especially for Gaugamela
>>
>>2177023
Shut the fuck up
>>
>>2177033
Archers and knights
Thats it, is not that deep bro
>>
>>2177153
Phalangites work too
Everyone HATES them, but I'm still going to use them
>>
>>2177149
He's the foil
The straight man
The only person who isn't hypnotised by Alexander's bravado
>>
>>2177156
>Phalangites work too
They dont, the red hoplites have CRAZY melee armor
>>
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>>2177166
Oh yeah well then how did I easily beat the hold-out section with just phalangites and archers on legendary
>>
Dare I say this is the best Alexander the Great game ever
Sorry Empire Earth, Rise of Nations, and RTW
>>
>>2177168
Because you had archers, go pure phalangites and see how that turns out
>>
>>2177174
You go pure anything and it doesn't work
>>
>>2177096
>https://ageofempires.fandom.com/wiki/Siege_Ballista
Wait. Why don't we have this in normal AOE2?
>>
>>2177176
Anon it's a Bombard cannon reskin.
>>
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>>2177175
Companion cavalry: "lol, lmao even"
>>
I really REALLY want to see Aztec the great.

Banta wa? I'd buy the DLC myself but i'm sure someone can load up the editor change alexander civ to aztec and show us.
>>
>>2177190
Bro you got the bears, right?
Right???
>>
>>2177190
Ghostmaster the great, will you show us the aztecfied campaign?
>>
>>2177190
prepare the dung carts. Our dalit prophet has returned... He will lead the Puru to victory... He will redeem us... and lead us to a green Google Play store paradise
>>
Next Chronicles will be about India
>>
>>2177251
Ghostmaster has fallen, fall back, fall back.
>>
>>2177253
>>2177251
Aztec the great. Inca allies, Mayan allies.
>>
>>2176946
You're not gonna believe this. He killed a million spartans. Guy was a massive dionian.
>>
>>2177256
I'm glad someone got it.
>>
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Gaugamela is TOUGH
>>
>>2177269
kek
>>
>>2177251
>TheGhostmaster is the campaign main hero
>>
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What does the legendary medal look like?
>>
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>>2173212
is Ben Angell responsible for this absolutely god-tier voice acting?
it's so good...
>>
>>2177310
Anon, heed this, for it is for /aoeg/.

I'll start, as is right, with our founder, moot.

He found you lurking on Something Awful's ADTRW, or maybe you were just some random on a dead forum. You were all just a bunch of basement-dwellers in the vast, unmoderated wastes of the early internet, barely defending your egos from the mods and the inevitable bans.

But moot gave you the imageboard instead of a restrictive forum. He dragged you from the isolated text dumps and made you capable of fighting the neighboring normies, owing your safety to anonymity and no longer relying on your tiny, locked communities. He made you citizens of 4chan, which he built on the translated code of Futaba Channel (2chan), giving you the laxest rules and shitposting as your new customs.

Such were the achievements of moot on your behalf; as you can see for yourselves, they are great, and yet small in comparison with TheGhostmaster.
>>
>>2177402
https://www.aoe2insights.com/user/2826762/
>TFW ghostmaster the great has a better ELO than me.
>>
Theghostmastsir
>>
I love abbasids so much bros
>>
>>2177339
>>2177269
>>
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https://youtu.be/q5RHkFhnlqI
>>
>>2177269
>formest
>>
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>>2177429
ASSbbasids more like
don't you have some Seljuk warlords to suck off
>>
AoE should be turn based for boomers like me :<
>>
>>2177495
s-shut up
>*hugs house of wisdom plushie for comfort*
>>
>>2177237
Of course, I needed all that gold
>>
>>2177372
You can just tell a woman drew all of these
>>
>>2177549
No one says this. Retards like to confuse macro-focused RTS with turn-based strategy because they think it's some epic dunk.
>>
File deleted.
>>2177318
sorry this was really bugging me
>>
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>>2177580
here
>>
>>2177549
Never and skill issue, I'm still able to play this game at my 30's
>>
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>>2177549
Do I have the game for you.
>>
>>2176907
ONAGERS MOTHERFUCKER
>>
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I can't beat the mission where you have to prevent 200 enemies from escaping
>>
>>2177318
>>2177582
What changed?
>>
>>2177549
F3
>>
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>>2178021
>formest
>>
The fucking Gaugamela mission has a bug
Some of the emergency measures reserves just don't appear sometimes, even if you have the pop space
>>
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Gaugamela is easily the most difficult mission in AoE2 (unless later missions in the Alexander campaign are even harder)

FIVE THOUSAND AND FOURTY SEVEN
>>
>>2178071
Damn, how I didn't noticed that sooner. Thanks
>>
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This map is already forcing me to abuse pause button in order to optimize my economy and upgrade most efficiently
You could probably consider this cheese of some sort
>>
>>2178189
I hope you're ready to have your ass handed to you
I'm not joking when I say you need to build 10 barracks and 10 stables
>>
>>2178195
Oh I'm really ready to get get my checks clapped
Thats why we playing legendary afterall
>>
>>2178189
>Time until daybreak
good morning
>>
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>>2177582
Lmao now I know where that meme came from
>>
>have civ with full access to knight line/cavalry archers
>win
>don't have access
>lose
He was a truly a real time strategy game.
>>
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Goddamm went from 300/300 pop, then Perdiccas faltered and then everything went to shit, even with couple of pauses
How many farms do you need for this shit?
>>
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>>2178239
Bro you need waaaaay more villagers
>>
>>2178247
Royal cavalry? I was spamming Companions all the time with phalangites
>>
>>2178249
I did a lot of attempts spamming companions, and it wouldn't be a bad idea to mix them in, but I just couldn't make them fast enough. You're going to be losing 60 units in an instant and you need to replace them immediately.
>>
oh yeah and I found phalangites too gold-intensive compared to spearmen, you WILL run out of gold by the end of this mission
>>
>>2178250
>>2178251
Duly noted
>>
>>2178251
Phalangites seem to be grossly overpriced for what they do, like 40g per fucking guy for something meant to be exponentially more powerful in higher numbers? 30g or +1 to base attack would've been more reasonable, Hoplites comparatively are 55f 30g each and they actually feel like competent units. Cavalry seem to be a generally better use of gold for Macedonians in most cases.
>>
>>2178272
That's true, I've never had a mission in which phalangites came in useful and that's a damn shame. I mean shit, in the Spirit of the Law vid the best usecase he could find was as a KITING unit.

A kiting melee unit
>>
>>2178275
Companions comparatively are just a way better unit in the scope of Chronicles, if just because things like Hoplites and War Chariots for some odd reason are considered UUs as well, and the only hamstring is being limited to forts. Phalangites still get techs in the campaign like damage reflect that's no doubt useful, but it's too situational.
>>
yo the music is really good
https://www.youtube.com/watch?v=3Snps6LJ88Q
>>
Phalangites on their own are worthless you need longswords in front of them. Halb equivalents are overkill anticav, just toss in your longswords even on imperial just for the meatshield and the Phalangites work wonders.
>>
>>2178394
What's the point of the phalangites if you can just make longswords
>>
>>2178394
I'm a little surprised Macedonians don't get Paragon. Basically leaves only Spartans with FU ones, of whom need them the least.
>>
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I'm not going to say I "trivialized" this mission but after a while I got the right setup and then the mission kind of became smooth sailing. Not too proud of it since I DID abuse pauses.
>Get 5 TCs, all relevant techs and a sprawling horizontal line of outposts across all 3 bases
>Minimum 50 farms before battle begins, 70 is fine, 90 is ideal
>Open with +50 fully upgraded elite companions when the battle begins, follow it with phalangite spam from +15 barracks
>Deploy archers for Perdiccas and skirmishers for Parmenion as soon as possible, it will hard shut down the first waves, allowing to preserve your momentum
>Once nearing 250/300 pop with 7 TCs and a stable economy, get 15 stables and start teching into Royal cavalry
>Spam Royal cavalry, keep your allies together and win
I cannot overstate how useful that skirmisher and archer support are for your allies, and while companion cavalry are amazing, they produce too slowly from 1 castle, it's better to have 80 paladins than 30 companions
>>
>>2178430
I didn't produce a single archer or skirmisher, which probably made this battle harder than it needed to be lol
>>
>>2178430
Post your final kill stats
>>
>>2178430
Do you make use of better doctrines or healing outposts?
>>
I feel like the sheer throughput of units in that mission makes faster & cheaper production more important than 30hp/minute in a radius
>>
>>2178442
Nta but I did and I found it was really useful for just giving more hp for your troops, you almost get a full heal for non cavalry from it between waves. The other tech doesn’t matter that much just because you’re going to make a hundered stables anyway
>>
>>2178447
>The other tech doesn’t matter that much just because you’re going to make a hundered stables anyway
Well now see this does matter
Those 100 stables don't start making a unit until it dies, and with waves you want mercenary recruitment because 60 men will die in seconds and you want to stay at max pop cap
That means it'll be 10% more expensive for 100% faster creation, or 7% and 133% if you choose the doctrine.
>>
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>>2178438
No, there's a command button in your tent that gives Parmenion his own stack of skirmishers, and Perdiccas his own of archers, making any unit from your archery range is objetively a bad call, it's all cavalry and infantry

>>2178442
Yes of course, the healing doctrine is THE BEST thing macedon has, literally fighting under the healing aura turns somewhat doubtful fights into one side fights and then you get to recover all the HP of your army without the hassle of monks or garrisoning

>>2178440
Okay
>>
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>>2178453
Preserving your numbers will ALWAYS be better than having to replenish your units, makes your army cost effective instead of needlessly gold on fresh troops, also it promotes the playstyle of always moving and expanding with outposts, which you should be doing regardless, that's how Macedon plays the best
There's little to no reason to take the contracts doctrines, it's simply too weak comparing to keeping your army alive
>>
The way Alexander says "Stooge" is really funny
>>
>>2178457
I kneel
>>
>>2178465
It's also funny how Alexander keeps going "MAN!", like he were a teenager dude from this year
The mental image is incredibly funny to me
>>
>>2178466
Heh, dont be, I abuse the pause a lot to get all my shit right
If you did it legit, without pause then yours is more impressive
>>
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Red is a fucking problem in this mission
I'm not sure what makes him attack, sometimes he attacked very late, sometimes he bumrushed me and destroyed me
I think building a market district makes him attack early
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It is insane how much easier this mission becomes if you just keep producing companion cavalry throughout the entire mission until you build up a critical mass, I barely even used my emergency measures (accidentally used the peltast one)

And yes as mentioned elsewhere, some early skirms and archers to the flanks helps
>>
>>2178467
>like he were a teenager dude from this year
He was only 32 when he died, anon.
Much of the campaign he was a 20-something that would be saying whatever the equivalent of the time was.
>>
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>>2178457
I re-did, abandoning using spearmen and focusing on companion cav with skirmisher and archer support as you said, and things were so much smoother this time. I totally abuse pause.
>>
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>>2178485
>with skirmisher and archer support as you said
Which is funny because I won that map without making any archer or skirmisher kek
All I did was just giving blue his skirmishers and teal his archers
As matter of fact I deleted my archery ranges for more stables
>>
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It's fucking criminal this only has a "Mostly Positive", pearls before swine
>>
I'm looking forward to seeing how Parmenion's relationship with Alexander develops after Gaugamela, I think they'll end up becoming best friends
>>
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>>2178527
I absolutely agree, the complaints are so fucking stupid too.
>Don't buy it because you can't play ranked
>It's bad because legendary is too hard
Like what the fuck?
>>
>>2178529
>>2178527
It's the folly of recommend/not recommend rating systems, and why you shouldn't judge quality based off them. Steam's system is a measure of how many people were satisfied, not how satisfied or dissatisfied people were.
>>
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Pro tip: Utterly ignore green, pretend he doesnt exist, least they backstab you and send a whole army thru an unguarded frontier
>>
>>2178529
>hardest difficulty is too hard
This complaint is way too common. I might understand if the easiest difficulty was too hard, but there's nowhere to go but down, the solution to the problem is right there
What, they want a fucking button that says "big boy hardcore mode for real gamers" that sets the game to easy and lets them win without trying just so they feel validated by the game?
>>
>>2178551
Yes, they do.
A lot of people don't want actual challenge but instead want to feel like they're big boys that beat the hardest thing that is totally hard for other people but not them because they're the biggest boys.
>>
>>2178551
They're retards, anon. They don't think. They set the game to hard initially for whatever dumb reason they make up and then don't think to turn it down, just complain when it becomes too hard.
>>
>>2178527
>only 200 reviews
what gives?
>>
>>2178554
For some reason AoE 2 fellas are very stingy with DLC reviews, I guess it's because there are so many and people just tend to rate the main game instead of the DLC as you have to specifically click the DLC page to rate it.
>>
>>2178555
>>2178554
This is the case for most DLC for many games. There's also not really much wider attention towards AoE 2 DLC outside of the game's existing orbit.
>>
>>2178551
yes , they want all missions to have the blue legendary completion icon over them without the challenge
>>
Mission 12 with its light citybuilding was fun :)
>>
>>2178543
green attacks even if you ignore them
I tell you what, the real ballache is definitely red
>>
>>2178527
What's worse it's that it's only 210 reviews, that means it sold like shit and we probably won't see any more of it.
>>
Oh and 3 chinkdoms has 4 times as many reviews, which means you're going to see more of that garbage in spite of its score.
>>
Hypothetically, how do you think the 6 chronicles civs would fare in ranked?
>>
>>2178659
I don't think the review numbers are super indicative given that it's an expansion.
I mean, Dynasty of India and Mountain royals both have 381 and they definitely made DLCs after those.
>>
>>2178551
>What, they want a fucking button that says "big boy hardcore mode for real gamers" that sets the game to easy and lets them win without trying just so they feel validated by the game?
Why do you think the easy campaign difficulty is called "Standard"?
>>
>>2178664
The only one that stands out is the elephant civ go figure and that's because economy bonus

Sure they have a chronicles bombard reskin but like economy is everything

I have been thinking of hosting games unranked 100 or so against pros to gauge their power in 4x4 team games
>>
>>2178664
>achaemenids hitting you with a castle-lite drop in feudal age

>>2178757
Only Macedonians lack an eco bonus tho
>Athenians start with the shu wood/food bonus, boosted by their policy
>Achaemenids have eco TCs
>Spartans have vills and ships drop 10% more food and a UT that makes forts generate gold
>Thracians get gold from hunt and sheep, and towers/forts increase wood/gold gather rate
>>
>>2178798
15% cheaper units is a good economy bonus, this without veteran chiliarchs boosting their eco bonus further
>>
>>2178806
>>2178798
Also fortified outposts in the middle of your farms
>>
Parmenion is so useless. Most of the missions' difficulty is having to keep him from dying.
>>
>>2178954
He got my back in the island mission he's my nigga don't talk smack about him.
>>
>>2178957
Mission 10? He kept dying.
>>
>>2178973
I helped him out with a castle and he kept many a wave off my back.
>>
>>2178664
it depends if the JeetMaster is playing them or not
>>
>>2178978
It's easier to wall off the coast.

Also apparently you can even destroy the tyrian shipyards to make the mission even easier.
>>
>>2178994
Sounds like pussy strats if you ask me.
>>
>>2179040
3 IRL hours into this mission.
Sorry not sorry.
>>
https://docs.google.com/document/d/1dfUcFHlaNB5vFm1QkB6ug_P53XyFudyVtfcd8_ZmgGU

upcoming naval changes
almost complete overhaul
>>
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You after finishing a filthydelphia scenario:
>wtf that took way too long, I hate low pop limits and restricted units, and there were way too many objectives, what a boring slog
Me after finishing a filthydelphia scenario:
>Phew! That was a fun eight hours. There's so many different triggers and resources all over the map to encourage exploration, and many options for how to use your resources and balance your army composition. Obviously there are many different ways to play this mission to make sure no one gets locked out, ensuring a gradual increase in strength and population that only makes overpowering your enemies in the climax more enjoyable. I think I'll play it again and try a different approach! *click* *prööööööööhh*
>>
>>2179077
>fishing ships can be garrisoned into docks
>fire ship and demo ship combined into a new ship called the fire ship
>replacement fire ship counter that doesn't blow itself up
Good changes. Docks being TCs for fishing ships is really all that was needed though.
>>
>>2179077
>mesos get cannon galleons
fake news
>>
>>2179079
I love having to wait for a puny resource trickle to make my army from my one single production building on the other side of the map, so I can eventually mass a big enough force to defeat this last enemy that hasn't left their base in the past 3 hours! Gives me the opportunity to truly appreciate the detail in the landscape as I'm panning around trying not to kill myself out of boredom!
>>
>>2179111
Thanks, I'll add it to the list for the next thread.
>>
>>2179077
that sounds like a bunch of nothing, I thought they'd make it more like Chronicles
>>
>>2179077
I've never been convinced that a "counter triangle" is the way to go for naval combat
Does that sound like fun, really? Rock paper scissors with three units?
Land combat has stuff going for it with eco raids and walls and castles and siege micro that makes it unpredictable and asymmetrical. The main problem with naval combat has never been "there's no hussar/skirm/halb counter triangle"
>>
>>2179182
They kinda did. It's just that fires still cost gold instead of food and there is only one building for it.
>>
Doubted Alexander again award
>>
>>2179195
>Does that sound like fun, really? Rock paper scissors with three units?
Better than nothing
>>
>>2179055
Skill issue
>>
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>>2179077
>Mesos
>Cannon galleon instead of Dromon
For what purpose
Also give mesos and romans Chronicles unit skins.
>>
>>2179261
Why would a Dromon make more sense, they had neither
>>
I miss parmenion :(
>>
parmenion sounds like some sort of breaded fried chicken with cheese
>>
ALEXANDER, CHEESE ON FRIED CHICKEN??
WHAT WILL IT BENEFIT MACEDON TO HAVE HER SONS FATTENED LIKE PIGS?
THE GODS DESPISE EXCESS!
>>
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This will be our tightest butthole yet, Alexander. When things get rough we might need to resort to some desperate measures.
>>
Design Changes
A new ship-line has been added, the Hulk, which counters the fire ships and is countered by galley-line.
Ship stats have been modified across the board, relationships and roles are largely similar to before.
The second page at the Dock has been removed and the locations of many upgrades and ships adjusted (You are welcome T90).
New Naval Technologies have been introduced, and existing naval technologies have been updated.
>>
ALEXANDER THE SOLDIERS ARE SHITTING THEMSELVES ON THE MARCH YOU HAVE TO LET THEM REST
>>
Has anyone played the superior game called SWGB?
>>
>>2179329
Yeah let me just load it up on my fucking etch-a-sketch
>>
>>2179300
whats with all the ship techs going to the university anyway
>>
It's too late, Alexander! I've already portrayed you as the sneering Macedonian boy-king and myself as the mansome Punjabi monarch!
>>
>>2179334
Well where else would you put research
>>
>>2179300
Why did a change like this take so fucking long? I remember most players forgetting there was a second menu on the dock.
>>
Mission 5 is beating my ass up, feels like the thracians have no power unit whatsoever. No elite hoplite, skirms can't back up an entire army and how the fuck do you stop the red army?
>>
>>2179338
dock
shipyard
wharf
harbor
jetty
etc
>>
>>2179356
i just deathballed with skirms
their tech to give skirms pass-through damage makes them way more dangerous
>>
>>2179356
>and how the fuck do you stop the red army?
Go maximum forts, you want like 5 or even 6. Lots of stone to mine down in the corner. And don't forget a couple for your base as well.

Other than that it's a trash war for the early game. Gruelling mission.
>>
>>2179360
yeah let me just build my jetty right next to the marina
>>
>>2179369
ach, bro, i was gonna put an anchorage there
>>
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I really should've chosen the strategos instead of the other unit
>>
>>2179362
I'll have to try and prioritize that tech but so far I've barely made it through my blacksmith upgrades, can't even afford to send raiding parties to kill the captains.
>>2179363
Oh shit I didn't see any spare stone I was struggling to get the minimum 3 forts and those weren't enough.

Either way I found the thracian UU is kinda awful and lacking both imp infantry upgrades with no bonus to make up for it is too harsh.
>>
Parmenion cooking King Philip's favourite STEW, King Alexander's is formost CHOWDER
>>
>>2179382
Honestly I barely used the strategos anyway. However, I do regret killing the mercenaries
>>
>>2179387
>Either way I found the thracian UU is kinda awful and lacking
It earns gold while attacking and it's good against cavalry and buildings, of which you will encounter many in that mission
>>
>>2179323
No Parmenion they will do as those puru do
>>
>>2179269
They have trebuchets in game but no bombard cannon.
>>
Update: human sacrifice has been added to the Aztec civilisation for historical accuracy

Converted enemy units and your own villagers can be sacrificed at castles for a short global attack speed and movement boost.
>>
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Alexander, my new boots are FILTHY from all this MUD. Have I ever mentioned that I absolutely HATE mud? I want to go home. What's that? Only traitors want to go home? I meant I want to go to ROME, in the upcoming expansion pack, Chronicles: Repeat of Rome!
>>
I would happily buy another (non-3K) dozen Chronicles DLCs, I fucking love these things
>>
>>2179426
Thanks Perdiccas for confirming the next chronicles dlc
>>
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>>2179290
>Alexander you stupid drunk shit we're only here because of your dad's army-ACK
>>
>>2179382
Strategoi are good for sneaking in a cheeky +1 onto ranged units, but I suppose it also helps blobs of low attack units like Phalangites considerably.

>>2179387
>Either way I found the thracian UU is kinda awful and lacking both imp infantry upgrades with no bonus to make up for it is too harsh.

It's fast with large anti-cavalry and razing bonuses, but you do have to kind of use the unique techs and fortifications empowering gold miners to mitigate the absurd gold cost. Armor stripping is great and it also applies to your Paragon and Lancers, but I do agree that missing two blacksmith upgrades is a bit rough and you still have to churn through units, and piercing skirmishers are kind of a meme otherwise (of who also indirectly benefit from damaged armor).
>>
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bros...
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>>2179445
I probably had dozens of my own villagers die on that bridge in the course of building towers
I swear unit spawns must massively peak at some point, and if you stall that just makes it worse.
e.g. I saw Ornlu only had to sink ~600 ships in a 1hr 45m run, while I sank 1,000 ships in a 2hr 15m run
>>
Ok hold on
Is the charge attack for companion cavalry literally just +1 damage on the first hit?
>>
>Once researched, it grants a speed charge attack to Companion Cavalry, which gives them +15% movement speed and +1 attack, and recharges in 30 seconds. The charged-up speed activates when its target is within 2 to 8 tiles.
>>
>>2179449
>>2179450
the +1 attack isn't what you buy it for, you buy it for the +15% speed when it gets close to enemies so they can chase things down better
>>
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2h 36 min later I could finally beat mission 5 on hard.
Had to go with the skirmisher upgrade and just mass a lot of them out of 20 archery ranges all over the map to hold while slowly turning successful defenses into slight gold advantages.
I found that the Thracian 'gain money when hitting buildings' just does not work for gold whatsoever.
Legendary must be impossible.
>>
>>2179445
500 hp transport ships is crazy man
>>
>>2179462
are you telling me that's why they kept ignoring my towers and landing anyway? they had fucking bonus hp?
>>
>>2179459
NOOOOOOOOOOOOOOOOOOOO

THEY CAN'T CHANGE A 25 YEAR OLD MECHANIC BECAUSE THEY JUST CAN'T

https://youtu.be/U7KWbI7t7nU
>>
why does every civ get fire ships when historically like one civ got fire ships
>>
>>2179459
I ended up abandoning the original base and migrating to Cleitus' after running out of wood and stone
you'd be surprised at how easy defending that choke point is when you put two castles there, then I build a line of 6 castles to the west where red attacks from and spammed trash (mostly skirms and a couple spears) and a couple trebuchets to handle the forts
it really isn't that difficult when get comfy with Cleitus
>>
>>2179459
>found that the Thracian 'gain money when hitting buildings' just does not work for gold whatsoever.
Are you sure you were using the unique unit? The resource provided differs per unit
>>
>>2179466
Historically the Persians weren't fighting Aztecs but here we are
>>
>>2179464
>>2179077
>Native Americans getting CGs

Of all siege ships to pick from, this is retarded.
>>
>>2179472
do you think persians should get eagles too? historicity doesnt matter after all
>>
Aztecs have had fire ships and demolition ships for 23 years
>>
>>2179474
Historicity shouldn't be ignored, but also be second to gameplay
It would be impossible to manage naval if it were history-first, do the Huns just get no dock?
>>
>>2179477
>arrow ship beats melee ship beats siege ship beats arrow ship
>byzantines get unique melee ship with a fire siphon on it
ez fix
>>
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Comfy start but then mission spirals out of control, you NEED to quickly tech into phalanguites while rushing a fort in the west and north, and keeping teal alive
Alexandria was getting flooded by all sides, but thankfully forts get rebuilt
>>
>>2179470
No doubt a coward like got would let these Autariatans bash down your door, spit in your hearth, kick your dog, and sleep in your bed
>>
Im half tempted about redoing this map and removing red from the map, but I'm slightly burnout now
>>
So carracks are going to be like destroyers from GBs, seems something they got right all this time.
>>
>>2179484
>tech into phalanguites
Companion cavalry though? :(
>>
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>>2179487
Forgot pic

>>2179489
Trust I wanted to use them but red camels kept shredding all my companions, your best chance is luring the melee red cavalry behind your castle, separated from the cavalry archers, and poke all of them to death and pull back, let your castle handle the cavalry archers 1 by 1
>>
>>2179466
Because fire ships were a stand-in for boarding because that will inevitably look weird and/or act dumb.
Now that they're adding boarding ships? There's no reason.
>>
>>2179490
You can steal every horse with just Alexander running around the map knocking down fences and running away, it's so cheesy
>>
Dockable fishing ships is the big thing that could become a problem. Making fish booms safer is highly questionable.
Also generally, making water more complex is a double edged sword. Sure full water maps might be less aids, but land maps with a bit of water really didn't need naval to be its own full game which is why it was much simpler, and more about how many resources you wanted to put into water instead of land.
>>
>>2179495
What's wrong with docking fishing ships
>>
>>2179497
>Making fish booms safer is highly questionable.
Docks are a way to create extra economy earlier than you can otherwise. Not being able to increase your vill production until castle age is a massive part of the game, and fishing ships and/or traps let you bypass this in feudal for exponential economic reward. This is normally balanced by the risk involved, being quite exposed especially if your opponent has access to the same water as you. Even on open land maps, docking a small pool for fish traps can be a high risk/reward strategy, but this would turn your greedy eco play from something vulnerable that your opponent can punish with archers to a defensive strongpoint.
>>
>>2179494
brb redoing the scenario
>>
>>2179484
This mission felt a bit weird in pacing, it escalates pretty quickly especially when red starts knocking and you're still dealing with partially-upgraded units.
>>
>>2179506
Yeah, the mission is pretty much decided if you could manage to rush a northern (and western for that matter) fort and manage to wipe red with some leftover units
If you fail to rush a northen fort, or if the fort gets destroyed, and/or if red wipes your whole army, that's a restart

Kinda annoying desu
>>
>>2179510
Not to mention green just being a shit when you can't really interact with them in any significant manner anyway, and they attack the least protected part you can't even reinforce. But the scenario can also end without needing to kill anyone while there's no real reason to prolong the scenario, even if cleaning out grey's bases gets you ballistae.
>>
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>>2179518
I just found that, only if you actually completed a fort in one border, you can delete your castle and it will get rebuilt at full HP
I'm starting to delete my forts at low HP, specially after every red raid, it's actually a game changer

Red camels still slaughtering my ponies however
>>
>>2179531
The camels ain't shit compared to their archers
>>
>>2179532
Forts can handle the cavalry archers just fine, but it's the camels and the axe cav that destroy the fort AND wrecks armies, if you can separate the archer cav from the melee cav and take good engagement, then it's much easier

So yes, the camels ARE the issue, so long your fort survives then the cavalry archers are not that much of a threat
>>
>>2179464
>>2179473
I would prefer Anons stone thrower galleon, at least a primitive version of Cannon Galleon makes more sense.
>>
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FUCK YOU RED
FUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOU
>>
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Get bent over you bloody twat
Green is next
>>
>>2179547
>Alexander literally called them a scrub
What the fuck man...
>>
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>All enemies defeated, gather my whole army around the wonder for the final screenie of the mission
>Out of the nowhere, random defeated green troops photobomb me
Cheeky cunts
>>
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Is this a reference to Plato's cave allegory?
>>
Regardng naval updates.
I think they could of just introduced the Hulk class and reworked armour, and it would have been fine.
>>
Alexandria Eschate was worth it just for the horse archers.
>>
I win every hard campaign mission by spamming castles
>>
>>2179580
Naval would still feel pretty hollow while the change would inevitably introduce a bunch of problems anyway.
Better to rip the bandaid off and just rework naval as a whole.
>>
>>2179571
it's a reference to your mom's
>>
>>2179612
Doesn't work on Alexander
>>
>>2179636
>>2179566
Ghostmaster the great still lives.
>>
>>2179426
>tfw no amazon gf
>>
Where is the Spirit of the Law water rework video?
>>
>>2179323
it is the way of TheGhostmaster. Trust in the dalit heritage
>>
Cannon galleons for Meso civs is just a weird choice when dromons are already in game.
>>
>>2179742
Dromons are just as historically inaccurate. At least with canon galleons you can cope by saying that they faced a civ that had it
>>
Clearly meso civs should have a "fire canoe" siege ship which would behave like the wu fire archer (ie: switches to a long-range anti builing attack when attacking buildings)
>>
>>2179742
Cannon galleons at least coexisted with them
>>
>>2179782
>mesos unlock a 2x costed cannon galleon upgrade after sinking one
there.
>>
Why does Alexander sound like Harry McEntire
>>
>>2179801
no, not "there". This gimmick where you have to sink a cannon galleon is not a solution, it'd end up being the infested terran from brood war - never happening.
Two meso civs and nobody gets a cannon galleon ever, water becomes unplayable or you spend 500 galleys per one castle.
>>
>>2179833
Pal I hate it too and would like to complain that no native american managed to have a projectile fly over 40 meters until gunpowder but they had catapults and scorpions and trebuchets for 25 years because of balance.
And the xolotl warrior is effectively that, so I don't see any reason not to give them that gimmick it's not like anyone is gonna pick a meso in a water map in a serious match now that the rich water civs got richer.
>>
>>2179833
>it'd end up being the infested terran from brood war
Nah it would be even worse since you at least have to make command centers 100% just don't make cannon galeons against meso ever.
>>
>>2179839
brother if you want realism then archers shouldn't have infinite arrows and the knight line should cost 10x what it costs now.
Just give mesos the fucking cannon galleon and headcanon it as stolen from the spanish. There is no need to complicate this any further with canoes and rafts and nikki sixx's logs.
>>
>>2179849
Partn'r there is a very big difference between a logistics simplification and a flavor fail. It's not like back then where there were only 20-odd civs and everyone needed to be able to counter everything somehow or be unviable there are 50+ you can start going back to make each feel unique-ish without going full AoE3 (RIP).
>>
>>2179801
Nobody goes around building cannon galleons unless they've won water anyway, it doesn't solve the problem.

Just give them dromon reskins. There's already those and Lou Changs. I don't like the regional unit obsession but there's already more than enough presence in the cannon galleon equivalents and it IS a mandatory unit for water gameplay.
>>
>>2179856
buddy the entire design of AoE2 revolves around non-unique-ish civ designs, that's why chronicles civs that are unique-ish don't get to play ranked with everyone else. The entire gameplay loop falls apart when you introduce 1-2 actors that play vastly different and aren't able to counter everything with the tools they have. It isn't a flavor fail to give mesos a stolen cannon galleon tech. Otherwise you have to end up with something extra retarded like a tiny canoe with a ballista or catapult on top.
To make it all different and unique you have to make a different game with different civ design principles, like AoE3 (RIP).
>>
>>2179858
>unless they've won water anyway
Yeah because most water maps are just le boring meme pond in the middle you have to sink 50k resources to not die instantly with some le gimmick.
And yes I'm sure this is just a stopgap as they develop a dromon reskin but that doesn't mean I have to like it. Just have the mesos suck ass in water. Just like they did in reality. You still have a million land maps where they are high meh to maybe a bit borken.
>>2179860
Amigo not having an unit (they never had) doesn't make a civ play vastly different from others a la starcraft. They were perfectly fine for 20 years without stables and memepowder and I can imagine their rams and mangonels and scorpion being something they can improvise. And well without trebs you lose the moment the opponent clicks castle so yeah I can turn a blind eye to that sole fly in the ointment.
>>
>>2179866
>Just have the mesos suck ass in water. Just like they did in reality. You still have a million land maps where they are high meh to maybe a bit borken.
There is zero reason to make you lose the game automatically if you random them on a water map. That's retarded, and has always been retarded
>>
>>2179867
>if you random them on a water map
I doubt that <1% chance of it happening will hurt you're elo that much it's even more generous than most civwins.
>>
>>2177149
when you start the campaign you think he is a cunt for the way he speak to alexander
when you end it you realise he was actually in the right to talk to him that way
>>
>>2179869
I don't care about elo, I care about it being dumb and pointless. Given that they've already introduced multiple regional cannon galleons, not giving the mesos one doesn't help the game in literally any way except sating your autism. You haven't given a single actual reason not to include one, just repeatedly said you don't want it and tried to downplay the obvious objective problem.
>>
>>2179874
>I care about it being dumb and pointless
>the obvious objective problem.
Bad luck is part of life. Git gud. Win before castle (the mesos are pretty good for that). Toss your build orders to the wind.
>>
>>2179881
Yes anon, the game should be deliberately worse because "Bad luck is a part of life.".
Come on
>>
>>2179882
What about the rest of the gameplay points I enlisted?
>>
>>2179883
Do you really expect anybody to seriously respond to "just win before castle on a water map", as if meso civs even have any advantage with that?
>>
>>2179885
>as if meso civs even have any advantage with that?
well yes, if you are playing a meso as you would play a civ with an actual good lategame I guess you would fizzle the early game.
>>
Do you choose healing outposts or better doctrines as your UT?
>>
>>2179893
outposts lol you have infinite time in campaign who cares about some crappy speed%
>>
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me on my way to vandalize parmenion's wikipedia page
>>
>>2179742
Nigger they have horse collar and trebuchets, how is this any more unrealistic? The game is full of inaccuracies like this. The main thing is that they miss cavalry and most gunpowder, since they're the most famous/obvious examples and you can get by without them from a gameplay perspective
>>
>>2179866
>Amigo not having an unit (they never had) doesn't make a civ play vastly different from others a la starcraft.
you think about units not as gameplay tools with a purpose, you think about civs as historically accurate civs and cultures, which is the wrong and incorrect approach to game design.
Realistically meso civs had no answer to gunpowder and castles and armor, and they got subjected and colonized immediately. Realistically these civs would be useless in AoE2 with their realistic reality of tech or rather lack thereof. Nobody would play them. All the effort into making them unique would be money and time wasted, because nobody would want to play them. They *NEED* to be technologically on par with western european civs to function in the game. Just look how people already complain how there isn't a trash eagle equivalent unit to the scout. You'd want to make the situation even worse for the sake of historical accuracy, which isn't and cannot be the main game design principle
>>
>>2179900
>and you can get by without them from a gameplay perspective
You can't, but that's why they got Eagles. Because it was a regional unit that existed to fill major holes, rather than just "what if knight... but different??"
>>
>>2179901
>Didn't begin the reply with a variation of "amigo"
My day is ruined
>>
>>2179901
Give them other regional units. You don't like them, ok, but it's the best solution from both a gameplay and flavor perspective. It's not like they never won against the europeans. They have stormed fortresses instead of weakening them slowly by stone throwers. They have boarded ships. They literally stole the horse and mastered it in record time. You can rework them in a way that fits AoE while keeping them good, even if fantasy good.
>>
>>2179881
>Bad luck is part of life. Git gud. Win before castle (the mesos are pretty good for that). Toss your build orders to the wind.
how to say you don't work in game development without saying it
>>
>>2179910
>Give them other regional units.
there are no regional equivalents to trebuchets and cannon galleons. That's the entire point of this discussion.
>>
>>2179913
Correct. But there is a regional equivalent to stealing tech which is what they did all the time. And they commonly raped europeans in close combat and ambushes. That's the base of a very cool concept that devs don't want to touch because muh base game (Despite literally nothing being the same as on vanilla anymore) and muh gameplay loop
>>
>>2179896
By that logic you have infinite time to heal via garrison/priestesses.
At least the better doctrines allow you to raise an army quickly or cheaper which is invaluable in legendary where you are not giving as much time before hordes of enemies rain down upon your base
>>
>>2179916
>But there is a regional equivalent to stealing tech which is what they did all the time.
stealing tech as a separate gameplay action and requirement to teching up has never worked and will never work in an AoE setting. You want to make something that should be standard and guaranteed into something exceptionally situational and conditional. When all you have to do is say "they stole the tech just before the match started" and have everything stay as it is.
>>
>>2179934
>they stole the tech just before the match started
Yeah these silly Aztecs that wound up in Arabia had arquebuses in pre-dark ages they were just playing by the rules.
>n...nooo they were stolen by the big aztec mainland who never appear and never help their beleagued colony you play as
>>
>>2179937
are you seriously going to bring in map types and geographical locations and tie them down only to civs that could realistically be found in such environments...? Anon the problem isn't the game, it's your autism. You don't want a game, you want a national geographic documentary
>>
>>2179947
Both our ideas are flawed. I stand that having 3/50+ civs have an historical-accurate gimmick that would make them interesting gameplay wise while fitting with both aoe2 classical views (special units if they manage to convert a building) and modern views (overdue overhauls and meme stuff) is better than lol give them a full tech tree because they would suck without it and some people might be sadge if they random into them in a bad map while playing random civ while not really appreciating that playing random civ to begin with should mean they want to go off-meta every now and then instead of crying waah i randomed into a bad matchup devs help meeee.
>>
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Was he autistic?
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>>2179937
What the fuck are you even saying anymore?
Are you having a breakdown and can no longer comprehend and AoE match not being real history or something?
>>
>>2179958
>better than lol give them a full tech tree because they would suck without it and some people might be sadge
you do not design a game where a few options are instant losses. You just don't, okay? This is a shit game that nobody would want to play. Just watch a documentary if you want historical accuracy, and let video games be video games. And let competitive video games be competitive video games with competitive rulesets.
>Bro what if you played poker but when you pull a 3 of clubs a man comes into the room and shoots you in the head
>>
>>2179966
Then give everyone gunpowder, the lol it was stolen argument works for everyone.
>>
>>2179976
so you want stolen tech and you don't want stolen tech. Duality of man (dalit) in one person. Are you TheGhostmaster by any chance?
>>
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>>2179985
>When all you have to do is say "they stole the tech just before the match started" and have everything stay as it is.
I don't know who that is. Just countering you argument that "lel the mesos stole the gunpowder" background you like to sprout works for all of these guys.
>>
>>2179985
>so you want stolen tech and you don't want stolen tech
And I just parsed this ramble. Yes I want stolen tech when it's a gameplay goal you can play towards.
>>
>>2179976
The difference is that not having gunpowder doesn't lock you out of meaningfully playing on water maps. Cannon galleon matters enough to make an exception.
Truly baffles me how people this autistic manage to formulate words and solve a capcha.
>>
>>2180010
>Cannon galleon matters enough to make an exception
Yes, maybe if you random into a civ that's not good for the map and play like you have one that is good for the map until the 50 minute mark when they become an actual possibility it matters.
>>
>>2180019
Yes, I'm glad you finally understand what the problem is and why it's being fixed, can you stop sperging out now?
>>
>>2179992
make a map like this with custom triggers and play it 5 times. You will 100% end up asking yourself "why is this shitty weak civ in the game and why would anyone want to play it?"
>>
>>2180021
>play on arena
>you now physically cannot go to the enemy's base and steal their tech until castle age where they roll over you because you have no castle age tech because you can only play reactively to what the enemy is doing and steal their tech, but it's walled so you can't steal it, so you lose immediately and unistall the game, because a retard designed it
>>
There is a reason ideas like the raiding civs were abandoned mid development.
>>
I refuse to play on w*ter maps so I don't even look at dock tech trees but does every civ in the game really have either cannon galleon or dromon? I thought the distribution was pretty much the same as bbcs.
>>
>>2180020
I am curious, do you also blame the game when you random as a gold heavy civ against byzantium and you let the game reach a trash war or if you random against portuguese in closed map and allow them to make 4 feitorias?
>>
>>2180029
dunno sounds kino.
>>
>>2180033
too hard to implement in 1 cd :(
>>
>>2180036
Yes, or the Chinese one, except Mesos.
>>2180039
I would blame the game if I randomed a civ that didn't get trebs or BBC so I just lost if the opponent got to imperial.
>>
>>2180049
And how is that any different from insta-lossing after your last gold mine runs out against byz and insta-lossing the moment your opponent makes their bullshit building that allows them to spam the cheapest gold units in the game endlessly?
>>
>>2180039
you're asking the wrong question, it should be
>do you also blame the game when you random as a gold heavy civ against byzantium but you're not allowed to make trash units, and you let the game reach a trash war?
yes I would blame the game, absolutely
>or if you random against portuguese in closed map but you're not allowed to construct military units until the enemy does, and allow them to make 4 feitorias?
yes I would blame the game too
>>
>>2180057
>after your last gold mine runs out
the key word is "after" because you are fully in control of everything that happens "before".
As opposed to the game straight up not allowing you to influence the game in any way making your "after you run out" make no difference at all.
>>
>>2180057
Because every civ in the game is balanced around land maps, you fucking troglodyte. You can still compete, both early and late, in all of your examples. They might have advantages in the late game, but you might have advantages early, or your own advantages late. Meso civs do not have some early game bonus on water maps that lets them close out games early. They don't have the capability to play at a disadvantage in the late game.
Water maps almost always go late, and you need the BBC/Dromon to close them out. Meso civs do not exist on water maps. Literally what part of this is hard to understand? How are you this retarded?
>>
>>2180059
>but you're not allowed to make trash units, and you let the game reach a trash war?
This is kinda what happens already as you cannot really match byz spam anyway, you can't win againsg byz trash with almost any other trash trash.
>but you're not allowed to construct military units until the enemy does
This can be balanced away. The mesos always raped the europeans in melee. Just give them fittingly good early units.
>>
>>2180071
>This is kinda what happens already as you cannot really match byz spam anyway
what are Goths for $400 Alex
>>
>>2180073
Yeah just random to goths every time you get randomed against byz.
>>
>>2179900
>Horse collar
Non visible upgrade, who gives a shit.
>Trebuchet
Everyone gets trebuchets and it doesn't feel weird to see Meso civs with them.
>>
>>2180076
so now we're moving the goalpost to selecting random civs and the game picking a civ that statistically does better than other civ. OK.
This is not the fault of the game because both players are gambling with the same risk.
But "statistically does better" doesn't mean "outclasses technologically to the point where there's no point to playing at all"
>>
>>2180069
Then it sounds to me water maps are the problem, not mesos being shit.
And again, being shit at all stages can be balanced away.
>>
>>2180082
90% of civs can't match byz trash spam. You were the one who decided to counter with lel just play goths.
>>
I just want to say I'm so happy how lively and active this thread has been this last days
>>
>>2180071
>This is kinda what happens already as you cannot really match byz spam anyway, you can't win againsg byz trash with almost any other trash trash.
If you genuinely think that byzantine's trash bonus leaves their opponent's in the extreme late game no worse off than NOT HAVING FUCKING TREBUCHETS then you have so little understanding of the game that you shouldn't be talking about it.
>>
>>2180083
The problem is that mesos are shit on water maps. They're not shit on land maps. The solution is giving them the tools to play on water maps, not randomly fucking with the entire balance of the game because it sates your personal autism about cannon galleons.
>>
>>2180094
Don't worry you can't afford to make any anyway.
>>
>>2180084
I'm going to need a source for this wild claim. You could also say 90% of civs can't match Goth spam. What does it matter when it's possible to defeat them before that with any civ, and you'd want meso civs that can't close a game against a euro civ at all due to lack of crucial late game tech?
>>
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>>2180097
Wrong. I always, from the start, said that it was fine for there to be civs that are shit on water, and defended the few indispanseable design oversights, and admitted that they are good on land.
>>
>>2180106
And multiple people have told you countless times that the problem isn't that they're "shit on water", it's that they "cannot play the game on water". Those two are not the same problem, no matter how much you try and pretend they are.
>>
>>2180104
>and you'd want meso civs that can't close a game against a euro civ at all due to lack of crucial late game tech?
Yes. Don't let the game go late. Not all civs should play the same. There are many civs that completely fizzle by x minutes or get all but stonewalled by others.
If you let goths get to percussion and anarchy you deserve lo lose. If you let portuguese get feitorias you deserve to lose. If you let BBC/CG civ get to BBC/CG when you can't you deserve to lose.
The mesos could get another kind of overhaul than lel give them a full tech tree.
>>
>>2180115
>"cannot play the game on water"
And I don't see why that's a problem when it's not that different from randoming as many other more traditional civs against vikings or portuguese or italians or dravidians. That's just what playing random civ means. Sometimes you win, sometimes you lose.
>>
>>2180116
>Yes. Don't let the game go late. Not all civs should play the same.
You are retarded. You will never be a game designer. Nobody will hire you with these ideas and nobody will let you change the game to appease your ideas. You don't want a competitive game, you want a historical documentary. >>2180021
>>
>>2180122
>You will never be a game designer
Not trying to thankfully.
>>
>>2180116
>Yes. Don't let the game go late. Not all civs should play the same.
>>
>>2180137
>note: this exact scenario has a sub-1% chance to occur and only if you are playing with specific settings designed to be random in a game that's barely balanced for this game mode and it's not even the worst scenario you can random into even ignoring anon's idea
>>
>>2180142
>note: this exact scenario will occur every time you roll a meso civ and the opponent doesnt
>>
>>2180145
Yes, that's a sub 1% if you also factor it has to be a water map.
>>
>>2180146
trebuchets swim?
>>
>>2180146
>sub 1%
Too high. Make it 0% or your game is dogshit.
>>
Honestly aoe2 should play like the city building mission in alexander
>>
>>2180153
elaborate
>>
>>2180163
No
>>
>he boughted the 2x costed galleon
>>
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>muh civ that never built any more complicated vessels than canoes isn't good in post-imp naval combat
>muh ranked
>muh winrate
No one actually cares about this.
>>
>>2180174
if no one actually cared about this, the game would look like your retarded headcanon. They do, so it doesn't.
>>
Idk what's being argued about anymore desu
>>
>>2180181
What headcanon would that be?
>>
>>2180174
It's not about ranked or winrate, it's about the game being playable.
Civs being unplayable on certain maps is just retarded, no matter how you play the game.
>>
>>2180184
>waahhhh my civ isn't as good as the other civ on this water map when I deliberately chose to play with random civs and maps, this is literally unplayable
The problem isn't with the game, but with your infantile mindset
>>
Saying meso civs should have dromons instead of cannon galleons is about as logical as saying they should have legionaries instead of champions
>>
>>2180188
This, you could say that the mesos captured a few european ships and use them, in a similar vein mesos can use cavalry by converting stables
Giving them dromons is pretty silly compared to that
>>
>>2180183
the one where meso civs don't have european techs at all
>>
>>2180186
(you) are the one with an infantile mindset
>waaahhhh my meso civ has a cannon galleon this is literally unplayable
>>
>>2180202
>>2180181
Anon it's clearly a different guy to the turboautist from before
>>
>>2180204
No one said that, yet here you are. Work on yourself, sweetheart.
>>
>>2180218
no one said
>waahhhh my civ isn't as good as the other civ on this water map when I deliberately chose to play with random civs and maps, this is literally unplayable
either, except for (you) of course
>>
>>2180223
see >>2180184
>>
>>2180232
see >>2180116
>>
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>>
https://www.youtube.com/watch?v=nWQ_t3ZLeWE
hulks seem like they need tuning
>>
>>2180286
Now it is obvious why current ship combat relies on "arcane calculations and damage bonuses". You can't balance the galley-hulk-fire triangle with just 2 types of damage

>galley has no melee armor
>fire deals melee dmg and has high pierce armor to counter galleys. It has some melee armor to not self-counter and reduce naval combat to fire spam
>then comes the hulk, which also deals melee dmg so it actually counters galleys better than it counters fires
Only solution i see is lowering the dmg of hulks but making them ignore armor or something
>>
>>2180294
you could very easily throw the armor and damage types out the window and put a bunch of hidden damage bonuses on specific ship types, just like they do with most unique land units. They love that hidden damage shit
>>
So we get 100 posts on meso cannon galleons and 20 posts on the Alexander campaign
>>
>>2180303
Three Kingdoms and its consequences...
>>
>>2180306
Three Kingdoms takes place in central america???
>>
>>2177582
I only now got to this part in the campaign and as I saw this post before the part I fucking lost from laughing.

Hehehehehehe
>>
>>2180294
They have 3 types of damage: melee, pierce, anti-"long range ship"
but for some reason they made both fires and hulks do tons of melee damage so galleys with shit armor get shredded by both anyway
they could increase galley's melee armor and increase the anti-long range ship damage of fires proportionally, and also remove the pierce armor of hulks, or maybe just lower the hp of hulks

I guess they meant the range of galleys is gonna be enough to win the matchup but you'd need something in front, and since fires die to hulks that meatshield would need to be your own hulks, so fires are now a completely useless ship as every battle is hulks in front with galleys behind

did they do literally any playtesting of this? of course not
>>
>>2180319
three kingdoms were just as advanced as mesoamerica, you know
>>
>>2177582
Put a dog face on him
>>
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>>2178484
By the time Alexander was 30, he conquered half the world
What is your excuse, 30oldfags?
>>
>>2180344
jews prevent me
>>
next chronicles will NOT be rome
it will be EGYPT
trust the plan
>>
>>2180361
>Ejeetpt
TheGhostmaster campaign confirmed
>>
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>>2180344
shit sucks man, this minor unknown 30-year-old Roman politician put it best
>>
>>2180344
I'm not descended from Heracles
>>
>>2180363
By the gods will you ever shut the fuck up?
It was funny at first days but now it's jarring to see the same joke being repeated over and over again
>>
>>2180344
I am very unintelligent
>>
I finally completed mission 15 and with only 1 enemy escaping. Thanks pemmican you useless fuck
>>
>>2180440
Yeah I can see why you say he's an useless cunt
I was planning to use phalangites but guess I will have to use cavalry. Again.
>>
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>>2180440
>>2180460
Forgot screenie
>>
>>2180460
Companion cavalry Chads we stay winning
Every mission where possible
No exceptions
>>
>>2180300
>>2180294
>>2180332

Just make Hulks have big melee armor but negative pierce armor like reverse Rams.
>>
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Starting to considerng tasking all my villagers to resource gathering and drop the mass outposts strat with mass companions
Also starting to unironically consider mass cavalry archers
>>
>>2180422
uh oh stinky
>>
>>2180422
>By the gods
>>
>>2180528
>>By the gods
Alexander is a shitposter, turns out
>>
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How the fuck do you this mission?
Do you spam towers everywhere and hope you catch all the 20 random villager groups trying to sneak by a random obscure path?
Or do you push foward and try to hold as closest to the red gates as possible?
>>
Anyone want to try and get something going? We got 8 for BF?
>>
>>2180344
I was dropped on my head as a child which has prevented me from utilizing my still-high IQ meaningfully.
>>
>>2180586
>>2180586
>>2180586
>>2180586
>>
>my twink bf passed away after i force-marched my army through the desert. MILLIONS MUST DIE
Wtf was Alexander's problem
>>
>>2180473
>companion cavalry instead of paladins
>>
>>2180648
that twink got uppity when he wasn't being ruled by hephaistion's thighs
>>
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>>2180648
Funny enough Hephaistion is kind of an awful BF, instead of telling Alexander to chill the fuck down and go back to Macedon, he instead further fueled Alexander's delusions, and everything afterwards kept tumbling down



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