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/v3g/ is a thread for the discussion of the game Victoria 3 mainly, however discussion of other Victoria games like 1 and 2 as well as mods or even similar games is allowed.

FAQ

is discussion of other victorias welcome?

Yes!

Can I come here to complain if I never played the game?

No

Are the dlcs worth it?

Some are, some aren't
Like all paradox games it depends on what you want, ask around

What do I do at the start of the game?

Build up a supply of construction goods to reduce construction costs

How do I reduce the price of a good?

Subventions are the easiest way to do it, otherwise you have to produce the good yourself or get a deal with a power that produces said good

Why are my states not buying anything from the market!

States need trade centers to reach the global market, a trade center needs access to a port to function
Meaning if you are landlocked you might have to go to war or sign a treaty

I signed a transit treaty with a country and my trade centers still won't trade?

That is because you need merchant marine to trade, which is produced by ports
If you have no ports of your own you need to "buy" merchant marine by signing a goods transfer treaty with another power

Why is russia being a dick?

Because they can, what are you gonna do about it?

is creamapi for this game safe and functioning?

Yes and yes, provided you get it from cs rin ru

Thread Template : https://rentry.co/v3gpasta
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>>2174975
forgot to add previous thread
>>2161294
>>2161294
>>2161294
>>
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why are they like this?
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>>2175158
Is he wrong though? Großgermany is fine but super germany is an abomination.
>>
Victoria 3 has 5 (five) threads in the catalog. Did you really feel it needs another?
>>
>>2175249
this is the general man i dunno what to tell you
>>
>play Russia
>USA keeps suicide warring me to try and take Alaska
???
bro you've tried 3 times already, the 4th will not be the one to finally win...
>>
>>2175158
And these animals think they are the good guys baka
death to france/UK
>>
>want to increase autonomy
>work up my independence desire, get GPs to support my independence
>click "increase autonomy button"
>overlord says no
>thats it. no diplo play or any way for me to actually get to do anything
WHY AM I NOT ALLOWED TO HAVE ANY FUN IN THIS GAME.
>>
>>2175499
You're not meant to play as subjects. You're meant to play as a GP like Russia and create a Marxist empire.
>>
>>2174975
play anbennar
>>
>>2174975
is war good yet
>>
>>2175555
No
>>
>>2175499
Git gud. How many countries got independence by simply asking for it?
>>
>>2175594
Commonwealthbros...
>>
>>2175610
And how many got absolutely squashed for trying?
>>
>>2175551
I did. I played Grombar and it was pretty fun.
>>
>>2175390
unfortunately the US's AI is hardcoded to pursue claims because of their journal entry. the ottomans do the same thing and it makes them super easy to conquer because they won't back down in diplo plays even if they're bankrupt and have no army
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>>2166039
Chief executive does whatever the fuck he wants
>>
Any point in not taxing my people to the max early game,beyond legitimacy reasons? The taxes target the poor and they cant even afford anything with lower taxes, they get stuck at +43% excess something

As a side note, may "military union" be worth it just to keep the anglo from swooping in and stealing my vassals?
>>
>>2174375
You can hover over the names of those states and they'll light up on the map. It's still quite hard to see them though.
>>
>found a company
>ceo has -50 popularity for no reason so reaching prosperity is almost impossible
great system, an additional thing to savescum
>>
>>2175803
popularity in general is very janky
>>
What is the point of turning the EIC into the Raj as britain? It stops the AI from consolidating through the doctrine of lapse, it don't seem to stop the sepoy mutiny, what are the benefits to rush it?
>>
>>2175803
atleast you can get achievements despite savescumming with the game
they know its broken
>>
Have anyone tried keeping majority of the population at or around 16 QOL as long as possible to increase pop growth?
>>
>>2175912
There isn't really way to do that without intentionally crippling your economy. SoL is increased by depeasanting. Unless you're a large country that doesn't risk this happening, SoL increases are inevitable.
>>
>>2175912
I can usually keep it down until like 1910.
>>
Been completely hooked to this game since last week. It's like a constant "it clicked" stream of dopamine every time I take the time to look deeper into a system I was kind of gliding over previously.

Anyway, been playing as Austria, trying to do the autocracy in the age of enlightenment journal entry. I've been trying to get cultural acceptance of Hungarians up to 70, but am stuck at 60 with cultural exclusion. It doesn't look like multiculturalism is going to push it any higher, but am I wrong about that? I was thinking of trying to change to state religion to get it higher also, but I wasn't sure what determines if a culture would get the same religion bonus or not if they're not all Catholic. If they're over 50% same religion will that give the bonus to the whole category on their culture over view screen, or only to the specific pops that have it? I think that I need the culture over screen score to hit 70 for the journal.
>>
>>2175912
I managed to get around 2.8% pop growth with a religious power bloc and all the -mortality modifiers in south america.
But still felt very underpowered compared to migration maxing.
>>
>>2175927
I'm looking closer now and I think that the increase from no shared language trait will get me there, missed that before.
>>
>>2175936
It's the old problem with compound interest. Nice in theory, but it runs into a problem.
The problem is that with a 3% growth rate, you need 10-20 years to have meaningful compound interest, and I mean meaningful as opposed to significant. In 20 years, you get an extra 5 years of growth. Congratulations, let's compare that to immigration.
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I unironically did not attempt to make this happen.

>Ladies and gentlemen, the future president of the United States
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>>2175950
>>
They need to heavily nerf international migration and the amount of people employed by buildings.
Depeasanting should be an issue and not something you achieve automatically in the 1880s by just playing the game.
>>
>>2175950
>>2175962
based timeline
>>
>>2175962
It is time for GROßAMERIKA
>>
>>2175962
probably the screenshot that almost made me want to try this game
almost
>>
>have member in my power bloc
>doesn't call me in or ask for my help when foreign GP tries to make them a protectorate
BRITISH NIGGERS OUT THE AMERICAS ARE MINE REEEEEEEEEEEE
>>
>>2175950
>>
>>2176307
based
>>
>>2175774
You're ruining SoL, and the market demand. And you're not even targeting the people with all the money.
>>
So, basically, foreign investments are stupidly broken because nationalizing industry is way too cheap?
>>
>>2176680
It depends on your positive balance. If you pocket 20k a week and buying a building is 200k then yeah it's busted.
>>
>>2176685
What I'm getting at is that I'm pretty sure it doesn't depend on your cash flow. Having a building built and nationalizing it is cheaper than building it with construction, and you're going to increase your cash flow by nationalizing the correct buildings. It seems like a forest of oversights.
>>
>>2176680
More or less, there's little diplomatic penalty to seizing everything too
>>
How do people here boost foreign trade when that becomes relevant?
>>
Just sitting in Japan and building my own economy from scratch is pretty comfy.
>>
>>2176762
Have local surplus of what the World market wants. Easy.
>>
>>2176680
If you don't care about the opinion of the nation you're nationalizing from, they're pretty much interest-free loans. Though the only point to nationalizing for your own income is if you have high government dividends modifiers / low government dividend reinvestment modifiers. If you want to nationally own the buildings, you sort of need to build for it. Meanwhile just taking them and then selling them back to your own pops turns your capitalists into super saiyan giganiggas decades earlier than they should be. You let other countries brainlessly manage your economy, tell them to go fuck themselves, then let your capitalists brainlessly manage your economy.
>>
>>2176680
what about foreign companies buying everything they can from my capitalists?
>>
>>2176810
They can only build new buildings or buy from you if they have monopoly rights from a treaty. As far as I know, building ownership can't otherwise change without the player's involvement (unless they shut a building down for being unprofitable).
>>
>>2176766
ethnostate Japan without ever expanding out of the home islands
TRVE stability
>>
>>2176817
companies can buy stuff from your capitalists. gave building rights to america and now all my private railroads have switched hands to their company,
>>
>wtf, all these foreigners are buying my economy!
Rediscovering syndicalism and economic nationalism, are we?
>>
Is it possible to have zero unemployment in China? Do I have to give investment rights to everyone and their mothers?
>>
>>2176932
You can do it by yourself when you start snowballing your economy but unemployment will kind of always be an issue until you run out of workforce due to how the chinese substinence farms work
>>
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>>2176957
Yeah... I'm building everything I can with 6k construction and somehow my unemployment keeps getting higher. Playing Qing is really fun because you're invincible after researching Line Infantry, but having to crush a communist revolt every 5 years makes the endgame extremely boring.
>>
>>2177079
Are you building agricultural buildings or plantations? There's a well-known issue there when you build over subsistence rice farms.
>>
>>2177095
No, I'm building only car, motors and telephones industries. I'm starting to wonder if going Colonial Resettlement is better than Colonial Exploitation for Qing, sending those radicals to the middle of the desert.
>>
>>2177079
Consider the size of your population, any kind of positive pop growth is going to have a massive increase in people entering the job market. Also consider that the unemployed aren't very good at migrating in sufficient numbers in a nation as big as china, so even with migration bloc principles you're going to struggle to employ everyone
>>
they should make it so the tooltip says corporated state instead of incorporated state when you're a corporate state
>>
I love the new music
>>
>>2177194
they should add a feature to the game that coats you in tar and feathers you
>>
Any foreign companies you don't mind of they own everything? Wood and agricultural companies? Mining companies because of the minor profits but limited nature?
Cash crop companies will build away all your farming though do you need to watch that. And make sure you have a company that has trading post rights or all those will end up owned as well.
>>
>>2177210
>>2177194
There should be a journal path that ends with the grand council of fascists ousting you from power and then a mini quest line where you end up hanged upside down
>>
>>2177233
it doesn't matter what rights you give your companies because monopolies don't work in this patch.
>>
What the hell are government monopolies? I keep reading this but can't find them in game.
>>
>>2177254
they cost 100 authority and supposedly make it so your private investment cant build the building and only you can do it yourself
you can find it in the buildings tab, click on the privatization button
>>
>>2177260
very hidden, thanks
I assume the main use would be to prevent art academy spam.
>>
>>2177079
>Somehow my unemployment keeps getting higher

Because subsistence farms employ 10k pops per building, while literally every other building in the game except rice farms employs 5k or fewer. Every single time someone builds a building that requires arable land, it deletes a subsistence farm and turns 5k peasants into unemployed laborers, at minimum. That's not even accounting for pop growth. Anyone building ANYTHING from the agriculture tab inside your nation is actively sabotaging you.
>>
>>2177233
It's irrelevant. All them owning things does is boost throughput (more resources) while funneling profits that would go to your capitalists/aristocrats towards another nation's instead. It doesn't affect your personal income in any way unless you actively handed over your nationally-owned buildings to them.

That said, it's still bad practice to let foreign investment linger for too long. Having a strong but controlled capitalist class is very important to not go insane past 1890. There's just too much bullshit to manually build everything in anything but very small nations and you really do not want to waste your construction queue on building furniture factories and silk plants as SoL goes up and your pops demand more shit.
>>
>>2177393
>suppresses SoL
>lowers wages, making factories more profitable
Unemployment is not the enemy
Unless you're SoL maxing as a goal, unemployment isn't a bad thing up until you have social reforms.
>>
Something about how companies work really rubs me the wrong way. I don't mind them being so powerful, but something about the inflexible choice of goods between the companies and the requirements really sours the mood.
>>
>>2175158
I agree in some ways but the real problem is the simulation doesn't have countries reacting to this happening.
>>2175499
>no diplo play
Are you not granted the option to declare war for it and to call the GPs in?

>>2175774
If they're not affected, pumping out babies, and not at the gates of your palace... sure?
The only reasons I can give you are
>might forget to lower them to "normal" when people start getting money, netting you less loyalists
>might become dependent on the higher taxrate and unable to get more money to ease the transition to iron frame construction, or to pay for a mobilised army that eats, drinks, smokes, rides on trains and has their income increased for morale purposes and +20% navy prestige
>>
>>2175912
This game isn't about managing pops. It's about clicking the cookie.
Even Victoria II wasn't about actual pop management.
>>2175944
>Congratulations, let's compare that to immigration.
Accepted pops vs not. Political ramifications. Not needing to use public schools and decrees for assimilation. (Foreign) RGOs aren't depopulated. (Foreign) consumer markets aren't depopulated.
You may also have a desire for emigration, but that isn't particularly common and most destinations that you would like to be destinations are mechanically designed to migrate to your metropole because they start with no unoccupied arable land or will soon overpopulate, especially if inside your empire and its growth laws.

Immigrant maxxing is generally the best option because the game is neoliberal.
>>
>>2177545
Pops = power

It's true in every Paradox game with pops, and it's true IRL.
>>
>>2177630
Right, which is why India is a superpower.
>>
>>2177763
India is unironically why the UK is the #1 GP and why forcing them to release it rockets them down to third or fourth place, yes.
>>
>>2177763
They are not literally dependent but theres a reason we talk more about India on the global stage than we do Sri Lanka
>>
they just need to nerf migration, 20 million han in 1920 belgium is just retarded fantasyslop
>>
>>2177877
They just need to add racism beyween pops to the game and were good
>>
>>2177877
They need to add actual stages to this shit with more laws. Either you let in literally everyone or nobody at all. Migratory Controls is a meme and exists only to cuck Asians.
>>
>>2177877
the system with mass migrations just doesnt make sense
you get shit like 0 french people migrating to your country for 30 years, then 1.2 million in 6 months into 0 over the next 20 again
they need to rework the whole thing
>>
>>2177877
The game would have to be completely reworked. Without worldwide migration to whatever country the player controls you would run out of things to do by 1870-1890 depending on what nation you start as.
>>
>India owns 20% of their GDP
>UK dumped 500 million worth of investments in India
I'm tempted to switch to India, declare independence and seize everything just to see what will happen to Britain's capitalists
>>
>>2177992
I thought you needed command economy to seize everything?
>>
>>2177994
You can easily switch laws with change_law
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Fuck this bullshit, don't try to make me believe Paradox didn't make the armies artificially stupid.
>Hurrr we're gonna take the entire countryside
>What? The capital that would allow us to put an end to the war? Nah, maybe when there's no other option.
>>
>>2177987
you just lower the amount of people employed by building
>>
>>2177997
and this, my friends, is why you use strategic objectives
>>
What's that? It's time for an ethnostate Germany run?
>>
How the fuck are you guys playing runs with all the glitches? Do you just not notice shit like monopolies not working or companies being crippled?
>>
>>2178185
Pops and companies buy stuff using the Investment Pool. How is your investment pool doing?
>>
>>2178224
Motherfucker, don't you dare get reddit on my ass.

https://forum.paradoxplaza.com/forum/threads/company-hq-will-not-staff-it-is-stuck-in-a-constant-state-of-hiring-and-firing-roughly-the-same-amount-of-people.1860893/
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>>2178266
Oh, the hiring thing. Yeah, that one's weird.
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>>2178185
You just roll with it. Sometimes, something is fucked and there's nothing you can do about it.
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>>2178013
...They removed that, didn't they?
>>
>>2177997
>>2178476
>plays UK
>is retarded
shock!
>>
>>2175499
you start diplo plays on your overlords the same way you start any diplo play
>>
>>2178476
it's on individual armies
>>
>>2178266
Its weird they cannot work more on these glitches untill they drop the next major patch. like we had armies getting ships till current patch kaffeet.
Is the game completely built on spaghetti code or is there a reason every patch breaks these random things?
>>
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Why is every single Victoria 3 player a Marxist?
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>>2178531
You can't explain it. Someone launches Victoria 3 and they immediately become Marxist. You have to ban this video game.
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>>2178531
>>
>>2178531
it's the classic paradox horseshoe appeal where it attracts both the gay space communists and the grosgermany ethocentralist chudcels
>>
>>2178531
>Mediocre understanding of economy through a moronic model
I mean, it's right there in the core principle of both Marxism and Victoria 3.
>>
>>2175499
>be me, a bong
>have important office in 1880
>recive a letter from ausie #1
>>p-please mister John Smith, c-can we have wee bit of independence?
>kek
>rubber stamped fuck of
>kek even more
>>
>>2178531
game lets you run any economic system and have it work
marxism in theory works, it's a utopia
it doesn't work irl because it's a utopia
it assumes all problems are solved, wealth inequality crime lack of education corruption etc
>>
>>2178185
I use mods to reduce the number of bugs, and either ignore or personally fix(if possible) the ones that appear in my game.
>>
>>2178523
>Is the game completely built on spaghetti code
Yes.
>>
>>2178185
I never had those issues besides the rebellion sound effect spam because a rebellion was stuck at between 1% and 0%
>>
>>2174975
I'm not well versed with rentry, can someone tell me how to put > in the rentry without it turning into a quote? I want it to be easier to just copy paste the text without it looking like OP here missing the >
>>
>declare war on african village with ten pops
>Great Britain is now antagonistic
>Great Britain has declared you as their new rival
>Great Britain has started to damage your relations
>>
>>2178648
I always suck up to france/gb when doing some colonialism. I think as long as your relations are above 20 when you're done adding your war goals, attitude shouldn't change... in theory.
>>
>>2178648
just like real like
>>
>>2178648
Sorry mate, dat village and it's resources belong ta' tha' crown, undastand?
>>
>>2178648
If you're a minor power literal who this makes sense, otherwise this is why I am adamant that there needs to be a world tension mechanic where the concert of Europe gradually breaks down.

Scenarios like this popped up all the time during the 19th century, but for the most part they were defused via diplomatic efforts and concessions. The Crimean War for the British and French were basically containment wars protecting colonialist interests, while the Sardinian War could easily have escalated if Prussia was able to intervene. French and Britain nearly went to war with each other during the scramble less than 20 years before WWI began.

A world tension mechanic would incentivise a less aggressive AI in the early parts of the game. A war over bumfuckistan should lead to a cascading war of great powers, as that's exactly what happened with Austria.

The issue is forcing limitations on a player, limiting expansion in a way that other countries wouldn't accept historically. The player can currently colonise without limitation in a way that would never have been accepted irl. I think the game gives nations far too many 'interests' and makes them less substantial as a result.
>>
>>2178625
>marxism in theory works
No it doesn't. Marxism works in *fantasy*, not theory. The theory is bad, which is why it always fails. There is a difference between fantasies and theories.
>>
so... is it just not possible to do the Bolivian confederation thing anymore?
1 and a half years in and chile and argentina both start diplomatic plays at the same time, and then the filthy br*zilians joined with chile
>>
>>2178989
Marxists are the Flat Earthers of economics.
>>
>>2179014
Pretty much, you need to somehow immediately get brazil on your side or else you simply can't win because argentina and chile start the diplo play almost immediately
>>
if anyone here is playing Greeks, you need to own the Ionian Islands to get the event that gives you claims Constantinople and Ionia now.
>>
>>2178648
This is why you should open your legs to Prussia in exchange for a Defensive Pact
>>
>>2179091
>>2179014
Some historical stuff. Nice. Now if only Argentina colonized properly.

>peek South America
>Chile is blobbing into Bolivia
Jesus.
>>
>>2178531
>Individuals producing in a society, and hence the socially determined production of individuals, is of course the point of departure. The solitary and isolated hunter or fisherman, who serves Adam Smith and Ricardo as a starting point, is one of the unimaginative fantasies of eighteenth-century romances a la Robinson Crusoe; and despite the assertions of social historians, these by no means signify simply a reaction against over-refinement and reversion to a misconceived natural life. No more is Rousseau's contrat social, which by means of a contract establishes a relationship and connection between subjects that are by nature independent, based on this kind of naturalism. This is an illusion and nothing but the aesthetic illusion of the small and big Robinsonades.
Why are sociology students supposed to read Karl Marx ragging against liberal individualism?
>>
>>2175158
>>2175179
i tried to do this in crimeamod and all the great powers attempted to demolish me
they partially succeeded because all the invasions and revolts raped my population
>>
Does V2 have any mods that let Liberia increase Afro-American immigrants?
>>
>>2178648
Doing certain things forces everyone to reevaluate their opinion of you with a modifier. Taking a country in this case makes Britain reroll its opinion of you with a -10 modifier or whatever. You were probably too close to antagonistic.

It's retarded but the Swedes couldn't think of ANY other way to make the game not run like shit (it still does).
>>
>>2179556
Negative, but 3 has Oh, Columbia! which makes the US have almost-V2 levels of flavor.
>>
>>2179556
a lot of mods have the option to deport african americans from the USA to Liberia
>>
>>2179253
it's pretty wild how much the AI loves doing naval invasions right now but can't bring enough ships for it . One million bongs died while trying to land on my capital, with suffering a 50% penalty to offense, just to change my government.
>>
>start game
>mark north germany as interest
>rival every german minor for 5000 diplo mana
another fun vicky 3 game ready to go
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>>2179861
That's me with every african nation in the niger region as egypt so I can improve relations with every GP and MP at once
>>
>>2179871
I also give some of the german minors building rights. nice way of getting railroads in the 30s as anyone outside of western europe
>>
bring back machine parts and westernization
>>
its called recognizationization now chuddie
>>
but just because some thirdie country beat brazil
why would i recognize them?
>>
Bring back crisis and Great Wars, don't forget to give a prestige penalty to anyone who stays neutral.
>>
Did Europe treat Ethiopia any better after they beat Italy?
>>
>>2180093
Yes. But Italy's butthurt over the loss in the war caused the hollow point ammo be declared a war crime. And they're a lot closer. And very, very butthurt.
>>
I think they changed ot to be more like vicky2. Winning against a western power just grants you a plus modifier on a slider that moves towards zero by default . You need 100% or something to get recognized.
>Enforcing wargoals adds or removes 4 points of progress per maneuver cost
>Progress is gained by enforcing wargoals against major or great powers
>Progress is lost by having wargoals be enforced by anyone
>>
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>>2180727
Yes, character creator is still funny, we know.
>>
>>2180727
>children are not born raci-
>>
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CHINA NUMBER ONE
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Any mod that makes the late game lag better, especially the freeze that happen when I open a construction menu with too many states listed?
>>
>>2181003
>65 thousand byzzies formed
VGHHHHHH
>>
coming from Victoria 2, I picked up all the DLC. Is the in-game tutorial any good, or is there any good guides worth watching/reading?
>>
>>2181343
Build goods for the construction sector early
>>2175101
Improve relations with all the large countries, of it falls beneath 20 plus any change may make them hate you
If you produce a lot of something go to the global trade meny to see who the importers are, you want to get trade privileges from them to secure your chare in the market
If your country lacks coal there are several minors in africa you can snipe for it
Rural people are a bunch of fucking niggers
>>
>>2181356
By construction goods I mean you check the price of construction goods, early game its wood and fabric, and build more of whatever there is a shortage of.
Lumber mills are always good to build as long as the market is not saturated with wood, cheap and employs good pops.
Use the national focus "improve social mobility" early game to speed up literacy.

I think, someone may correct me on this, democracy early game is usually a bad idea since your IGs form parties and remove a lot of flexibility as well as nuke legitimacy
>>
>>2181356
>>2181362
would you say Japan is a good starter nation to figure out how construction and the market works given it's a closed market, or is that hard mode?
>>
>>2181374
Japan is probably among the most nations to start at, both for general purposes and to learn how to civilize.
You may want to try prussia too.
>>
>>2181374
I am not those anons but japan's autarchy situation usually gets forcibly ended by a great power early on. You're better off engaging with the global market to get used to it and use tariffs/subventions to encourage or discourage trade
>>
>erm you will eat massive costs in subsidies for your munition factories, but you can't stockpile munitions for when the war comes
gay shit along with that you can't tell how much munitions you will need until you have everything mobilized
>>
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So glad I randomly checked USA
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>>2181394
same vibes
>>
>>2181387
my hesitation about a nation like Prussia is that I'm basically thrust onto the regional stage immediately. Are there smaller nations best suited for a beginner run? Is Belgium good or am I cucked by the French/Germans?
>>2181389
That's what I was worried about, not sure how aggro the AI is for opening Japan's market vs. letting me chill for a while
>>
>>2181390
they should just scrap military factories and put it as a production method in civil ones.
>>
>>2181403
They railroaded it pretty hard so I think you should manage to go from Prussia to germany if you tried. Never seen the AI fail it this patch.
But Belgium is good, so is the netherlands, Sweden.
The AI dont do a lot of wars for land against other civs in this game unless it got claims, just keep relations high with all major powers so you can offer them an obligation or something if shit happens.
I think the ai is rather careful with wars for land against civs in this game.
>>
>>2181343
the little green/red numbers on each front are not accurate. If you have more units but they are depleted it may show green though your units will attack at half strength, which brings massive causilities to you.
The AI is not aware of it and will happily throw your units into the meat grinder if allowed to.
>>
I want to like V3 but the UI is just so obnoxious.
>go to construction sectors
>expand drop down to show individual construction sectors
>click on largest one
>click on iron to see buy/sell orders
>hover over sell orders
>middle click to lock
>hover over state producing most iron
>middle click to lock
>go to state
>go to iron goods there
>finally can check the inputs for the factory in question and expand as needed
For reference, in Victoria 2 this one like, two clicks max.
Doing it through the market screen is somehow even more tedious, because at least this way I know where everything is, but with the market screen I have to find iron every time.
I know a lot of this is me having much less time in V3 vs V2 (<100 hours vs thousands) but is the UI a common complaint or am I just using it like a retard?
>>
>>2181394
>>2181397
based INDIAN(feathers)
>>
>>2181558
The UI is absolute trash. If you want to build the best ways are generally through the buildings tab on the left or by clicking an individual state. You need to memorize which states have iron/coal.
>>
>>2181728
>You need to memorize which states have iron/coal.
That's fair enough for Korea, but how the hell do you play Russia?
>>
>>2181738
Ignore it and build wherever there are pops. You're strong enough that the small efficiency gains do not matter.
>>
>>2181738
You concentrate industry initially to get construction rolling and then just build wherever
>>
>>2181747
Also it feels like I have zero relation to my pops. There is literally no reason to ever use either the population screen or the population tab of the state screen, feels so fucking soulless.
>>
>>2181790
Human beings being interchangeable units is the cornerstone of the neoliberal world order. The devs are also Marxists, so the defining characteristic of a person is their class/job. Race/Religion/Whatever only matters if the state is racist and stops them from getting a job.
>>
>>2181817
The same applied to Victoria 2, except they were implemented into the province UI so by default you engaged with them. V3 seems like it's deliberately moved them to other parts of the UI to encourage you never to look at them or engage with them.
>>
>>2181829
In Vicky 2 your primary cultures were set and non-accepted ones gave far less benefits. In Vicky 3 culture only matters if your government is racist.
>>
>>2181867
If I've understood correctly - outside of fully scripted, specific events, there is NO WAY to accept cultures in Victoria 2.

Only way to create a Germany that accepts French is to start as Luxembourg. For a comparison, in EU4 you'd just need to pay a base cost of 100 diplomatic points (bird mana.)
>>
why do you divide your posts into multiple one line ones
>>
Why does it feel that Victoria 3 offers less roleplay potential than Victoria 2? I feel like if I wanted to stay as a repressive monarchy in Victoria 2, I could, but I feel railroaded towards a democracy in 3. Is it just me, or am I looking at 2 through rose tinted glasses?
>>
>>2182005
>am I looking at 2 through rose tinted glasses
You are, the ruling party in 2 would determine fucking everything and you'd be forced into shitty policies as a result. it's also extremely easy to chudmaxx in vicky 3 as well, deal with your fucking radicals
>>
>>2182017
I feel like it's harder to stop the spiral into republicanism in 3 than it is in 2, but that could just be, again, rose tinted glasses. Dealing with radicals in 2 was pretty easy, but I feel like civil wars in 3 are almost inevitable.
>>
>>2182021
3 actually deals with politics better than 2 did.
In Victoria 2 your pops could have all their needs met and if you didn't have the reform they wanted they'd be mad. Equally, they could live in squalor but as long as they had their heckin' democracino they'd be happy.
In 3 on the other hand you can run an oppressive dictatorship as long as the people have their bread and circuses, equally you can have every reform in the game but if their standard of living is low they'll still become radicals
>>
I was playing as greece with the religious convocation and suddenly I noticed that Serbi, which was already rebellious, had enacted state atheism putting a large dent in my blocks cohesion. almost like they did it out of spite
>>
>>2182158
cohesion penalty aside, that's the ideal law for them to have as I'm pretty sure you can force them back to being orthodox and it'll keep the athiesm conversion boost
>>
>>2182158
>serbs
>enacting atheism
god i fucking hate vicky 3
>>
>>2182162
>what was socialist yugoslavia peoples republic
>>
>>2182166
>tito tardwrangling having anything to do with 19th century serbia
>>
>>2182167
to be fair the king in serbia never had to bow down to the king in greece
maybe they went mad after experiencing that kind of humilation
>>
Just learned you may buy buildings from vassal private owners. Will make a lot easier to keep vassals loyal next time I play.
>>
>>2182176
>headcanoning shitty AI
now do britain colonizing the sahara in 1850
>>
>>2181949
Correct. It was also a pretty good anti-blobbing mechanic - you COULD blob, but you tended to get fairly negligible benefits from it especially if you're already playing a populous nation like France or Germany. I do think V2's system was a bit too lacking nuance in terms of cultural proximity - it should be easy for Germany to integrate Dutchmen and Danes without too much issue, for example, especially in the late game as racialism begins to take prominence over nationalism - but other than that I think it was the best Paradox has done in terms of culture having an actual impact.
>>
>>2182021
You're probably remembering modded V2. The base game is set up to make populations demand all reforms no matter what, and to give up comfortable, prosperous lives and throw themselves into machine gun fire by the hundreds of thousands for the right of journalists to tell lies without consequences. It was rather insane.
>>
>>2182238
Thank God that only happens in video games.
>>
Is France suppose to be hard now in Vicky 3? Feels like I'm permanently running in the red...
>>
>>2182328
It's decently hard now, you have
1. Shitloads of radicals
2. An army too big for you to afford
3. A bunch of pissed off factions that will generate more radicals
>>
>>2182331
I guess I could enjoy the challenge, but I also enjoyed just dabbing on the engl*sh.
>>
>>2182328
Not really, but you just have to give up on any hope of getting your monarchist brand. As soon as you finally get your hecking bonapartist, the amount of radicals will turn you into a democracy anyway.
>>
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horrific
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>>2182551
imagine the smell...
>>
>playing Austria
>first Kaiser dies, I decide to revoke the diet laws Hungary introduced
>they are somehow, with less troops, decimating any offensive I do against them, even when I have the NGF supporting me
I genuinely do not understand how war is suppose to work in this game. They have the br*tish supporting them, but the combined power projection between me and the NGF is nearly 3 times their power projection combined...
>>
>>2182724
There can be several reasons:
1. armed forces bonus to attack/defense
2. generals with defensive traits or engineer are extremely difficult to deal with
3. low infrastructure on fronts = small battles that usually favor the defender
4. morale damage causing significant troop retreats (this is how the german space marines can win against everyone else)
Anecdotally I've also seen that generals very commonly roll negative battlefield modifiers on offense (mud/poor visibility/etc)
>>
>>2182724
post screenshots
>>
Reminder that police laws don't apply in territories, the places where they would be the most useful. I'm still baffled by this design decision.
>>
>>2182724
your regiments are at full strength?
>>
>>2183106
Their real use now is the police bloc mandate where it gives you authority and reduces radicalism of movements
>>
>>2183106
Must’ve missed that part in history class where bobbies were patrolling the grasslands of Rhodesia.
>>
>>2183215
Right, everyone knows colonies like Newfoundland were Mad Max crime-ridden dystopias, because law enforcement physically could not exist there.
>>
>>2183215
Looks like you should have stayed in school, kid.
https://en.wikipedia.org/wiki/British_South_Africa_Police#Under_the_British_South_Africa_Company
>>
>>2183234
Erm South Africa is UK puppet, not an integrated state
>>
>>2183196
Yes.
>>
>>2183248
South Africa police policed Rhodesia, innit.
>>
>stomach 50 infamy to annex a country
>half country revolts
>press war claims
>don't get the stuff that broke loose
>still suffer 50 infamy
this game will always be sort of shitty won't it?
>>
>>2183328
could be worse
you could be me, and have to lose 1.3 million austrians while killing a combined 3.5 million hungarians/belgians/spainish to annex croatia...
>>
Babe, open beta is out. It's supposed to fix the recent egregious bugs.
>>
late game is just millions of people dying for stuff like the USA trying to change the government in Spain
>>
>>2183343
>1.11.1 opt in
It doesn't fix the civil war issue that anon was having but it does fix the company+monopoly issues, thanks anon
>>
We need to give money to India in exchange of them passing No Migration Controls
>>
>>2183477
>in exchange of them
why do esls hate india
is it pakis?
>>
>>2183492
But I love India... when their borders are open
>>
I’m itching for a V2 CSA game and I had an idea but I’ll have no computer for several months to test it.
Is there anything stopping you just DOWing Britain as the USA immediately before the civil war is due to start?
>>
>>2183526
bruh why the fuck would you feel the need to do that
v2 ai is the easiest thing in the world to beat, just go to a mountain tile with a defensive general
>>
>>2183530
Just to fuck the USA as hard as possible to kneecap the competition early so they’re not trying to bug me for Kansas or something.
>>
>>2183534
Just win the civil war and then occupy them for a long time until their war exhaustion ticks to 100.
It makes sense for roleplay as well, because the real US wouldn't give up unless the Confederacy got to New York.
>>
they should really reduce the frequency at which enlightened royalist fires or remove it altogether
>>
>>2183544
One of the CK3 devs got in by mistake.
>>
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>Fixed a bug where ownership buildings tended to snipe capitalists/aristocrats from each other instead of hiring other eligible pops for those jobs
>Fixed a bug where country monopolies were not correctly blocking private construction of the monopolized building types
Opt in beta? Alright.
>>
The new meta voting law is landed voting. If you go above that into wealth/census, because of relative preferences you'll never be able to move to anything else.
>>
>>2183770
Not just that but census/universal suffrage will empower the rural folk (and devout to a lesser extent) to absurd levels unless you've completely depeasanted
>>
is "state religion" just straight out bad compared to freedom of conscience? If you are not roleplaying something.
>>
>>2183770
>>2183788
when in game should you get it? in my runs I got it in the 40s and every time four or more IGs banded together tanking any legitimacy for decades
>>
>>2183544
it's strange it's still there when they closed the possibility of getting multi-culti through secession movements
>>
>>2183544
I'd argue the whole event is stupid in the first place. I'm not an enlightened royalist despite thirsting for ebony kweens.
>>
>>2183868
depends for what, if you dont blob its better because you eventually convert most people
>>
>>2178531
because it's a game made by marxists for marxists
that's why it's so shit
>>
>>2178531
because karl marx was right about his economic analysis. Its just his solutions were problematic
>>
>>2183987
Karl Marx made observations about society, didn't provide real solutions, and discounted the idea that society could be reformed. The last point alone is something that should disqualify his thinking. Calling it problematic doesn't fully encapsulate the stupidity. If there's constant pressure for X, it doesn't mean X can't be solved. Look at food. There would be no society if Marx was right about everything.
>>
>>2183873
You need to keep an eye on your pop IG attraction to determine when you want to swap, the ideological incompatibility penalty got heavily reduced in a recent patch so as long as you get the bulk of the votes you'll have perfectly fine legitimacy
>>
How do people get into the top 5 powers as the Ottoman Empire? I generally manage to become the 7-8th with a gdp of 200-300 million by 1910 but Germany will almost reach a billion by then.
>>
>>2184371
dogpile and beat up the powers above you with friends
>>
Wage Subsidies and Pensions got nerfed (they now add minimum wage). The best law in the category is Poor Laws.
>>
>>2184371
You're an early great power, use that leverage to interfere in other GP diplo plays and keep them from unifying
>>
>>2184380
I fucking hate having to learn the meta.
>so you're gunna wanna
>and then
>for a tasty +10%
>and this allows us to
>and if you take it before enacting
just let me play the fucking game
>>
>>2184371
You must ally France, liberate Ukraine from Russia, liberate India from Britain and support France whenever Prussia tries to unify Germany. It's pretty difficult to stomp Germany once they manage to unify.
>>
>>2184421
What about sucking Prussia's dick and btfoing Britain and France with them?
>>
At what point do you start stacking unis in your capital?
>>
>>2184426
It works, but I'm assuming that that anon is going for the Healthy Man of Europe achievement.
>>
>>2184427
The second you've crashed the price of paper.
>>
New meta is to enact industry banned as soon as possible
>>
New meta is to uninstall and play victoria 2
>>
>>2182237
Must have been an extreme pain in the ass when you were playing small cultures like greek or czech
>>
>>2184427
Once the construction/paper costs become trivial. For large countries like China/Russia that happens almost instantly.
>>
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Trying to learn military after basically three hands off games as America, Japan, and Korea.
As Prussia what should my army composition look like?
I started the game building some construction centers and then some artillery, ended up with 80 infantry and 80 artillery.
Economy shit itself, debt spiralled so hard I wasn't able to build enough artillery factories to lower the price to managable levels and I ended up rage quitting.

1. How many artillery brigades should I be aiming for?
2. Do I really need to build up a sizable arms industry BEFORE making the artillery brigades?
3. Despite this, France still had a larger army than me, am I supposed to mass-field infantry?

Unrelated to these questions, how is the unification of Germany supposed to go?
I assume it's Schleswig-Holstein, nationalism, pan-nationalism, unification play.
Where does the NGF come into this?
>>
>>2184569
Pure infantry for defense, 1:1 infantry/artillery for offense. This only matters when combat width (which is invisible) is a bottleneck. Generally, quantity >> everything else.
>>
>>2184569
Aim for 50/50 inf/art for offensive brigades, 100% inf for defensive. Shrapnel artillery is insanely strong and rushing it gives you a huge edge over the enemy (and krupp guns boost it even further)
Your arms company will build your arms industry, no need to expand it with govt construction
France is paying out the ass for their military, wait until they get into a spat with GB and use that to jump in and take alsace-lorraine
As far as germany unification goes, the schleswig-holstein question MUST be resolved and nationalism lets you absorb the north german minors if austria isn't a candidate. Pan nationalism is the way you claim all german homelands in the event that you cannot peacefully unify
>>
>>2184578
>>2184581
I knew all this, thanks, but I'm asking what size of army I should be fielding from 1836.
Evidently 80/80 was too much, so would a 20 inf 20 art offensive stack and then three 40 inf stacks be enough to beat Austria and France?

Also, should I always be completing one tier of techs before moving on to the next one?
>>
>>2184588
>what size of army I should be fielding from 1836
Consult your budget, and the goals you aim to achieve. Parity is enough to deter, not to conquer.
>>
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Theres so much about this game I don't even know about. Till right i thought barracks obtained experience during and just built them up when anticipating one but taking a look at the vicki I see they happen during peace time too, and are pretty darm good.
Should through read the wiki before next time I play.
>>
>>2184666
Experienced troops are ridiculous, I saw germany win against 3 other GPs because of elite trench infantry causing so much morale damage that they were winning again 10x their number
>>
I’m 100 hours in to the game and still have no idea what the point of religion is.
>>
>>2184696
It limits the type of agitator you can invite/promote. That's about it.
>>
>>2184705
Thanks. I’ve noticed I sometimes have agitators invite themselves and take up a slot - could you explain what causes that please?
>>
>>2184696
it gives you one more fun map mode to paint with your colour
>>
>>2184712
RNG
>>
>>2184696
Wages (non-state religions get paid less) + acceptance + IG bonuses (catholics and orthodox ones are objectively the best) + flavor
>>
>>2184716
Do Jewish pops get paid 14% less because they don’t work on sundays
>>
>>2184712
you did not miss an event that invited one?
>>
>>2184716
The Russian Orthodox IG sucks. Catholicism is the best religion in the game and is the only one that should ever consider using the religious power bloc.
>>
>>2184720
10% less, but you CAN also blame them for war losses and economic downturns
>>
How come real life countries didn't construction-loop-max to become rich? Were they stupid?
>>
Why did Willhelm 2 just tag switch to russia and press surrender?
>>
>>2184740
He did. Russia did surrender.
>>
>>2184727
Outside of east slavland the only difference between them is that orthodox Devout are authorian while the catholic devout are neutral about the form of government, which seems a-historical regarding the catholics
>>
As a new player some of these achievements are utterly incomprehensible.
For example, I wouldn’t know where to start if I wanted to get Max turner to unite Germany. I don’t even know how I’d trigger historical figures
>>
>>2184747
*stirner oopsie daisy
>>
>>2184747
>Trigger the Nihilism event (absolute monarchy + state religion + research realism) between 1844 and 1866 as a German country (can be south or north German, doesn’t matter)
think absolute monarchy may just mean no voting, so oligarcy too
>>
USA is still the comfiest nation to play. No one ever really declares on you, you get to just make money in peace and fight when and where you want.
>>
>>2184779
All the microstates in New England make the US distinctly uncomfy to play.
>>
>trying to Manifest my Destiny
>mexicunts keep backing out and only giving me one state
Do I need to force the play? fuck...
>>
>>2184822
Yes, obviously.
>>
>>2184822
Add mexican states to the play so they're less likely to back down, they won't do it if they stand to lose homelands or major territory and the western states are not populated enough for them to consider it worthwhile
>>
>>2184827
>>2184828
Well, here's to waiting 4 years watching number go up...
also, this is the first time I've gotten Abe Lincoln as president in a while, he seems to not become president very often in my games anymore
>>
>>2184822
>>2184831
You're supposed to reload until you get the outcome you want. The diplo play system is designed around that.
>>
>Most of the time church supported laws are pretty good imo, they usually support stuff like basic workers rights, basic welfare laws, and limited woman’s rights. You don’t really need women in the workforce when you have that massive population growth boost, and if you have too much welfare it starts to tank your income and factory profitability, and having progressive immigration and acceptance laws tend to attract a lot of migrants that aren’t qualified and have low literacy and thus can not do late game production methods, if you have any more welfare they just kinda sit around and eat yo ur money
Didnt know paradox modelled vicky 3 after their home country
>>
For people asking for a good first country to play, i suggest switzerland. Youre landlocked, so cant rely on the world market, and you have your own market. Lets you focus on understanding economy without worrying about colonising or war, since people will tend to leave you alone.
>>
>>2184889
I don't think it's that good, being landlocked is more of a challenge than helping you, has pretty bad construction efficiency states so building up takes forever and starts with census suffrage so it's very easy to fall into rural folk hell for a noob, it's pretty much just a worse Belgium
>>
>>2184928
It forces you to build an autarky, and forces you to understand the issues with infrastructure. I think its okay. I never had the problem with rural folk, but ive not played it this patch.
>>
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Is there any single use case where I would want to take the top option? The top option is the one the game defaults to, but it just seems objectively worse than the other option.
>>
>>2184953
Maybe it could help you force a movement since I assume that's a majority of your pops? Don't know really
>>
Are there any good roll images? Not sure what I wanna play next and need good roleplay runs
>>
>>2184957
form a hyperborea aryan utopia as alaska
>>
>>2184953
Boosting the PB is bad if you want to get multicult or open borders, otherwise that's just the no-brainer choice
>>
>buy Alaska from Russia
>they entire population is working in the size 20 port
kek wtf?
>>
is there a mapmode that i can just see ME
im a subject and i want to see MY borders and dominions, not my power block owners'
>>
>>2184967
well where the hell else are they gonna work?
>>
I thought the PBs were supposed to be fascists. Why wouldnt they support a single party sate when theyre already in power?
>>
>>2185000
the lumbermill? the fishing wharf?
>>
>USA
>trade league power bloc
>internal trade
>all of central and south America in my bloc(besides Mexico)
your convoys... your rubber... your oil... give it all to me...
>>
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New player here. Here's my first ever finished game. How did I do?
>>
>>2185006
you got a muslim problem bro...
>>
>>2184738
That was kinda the meme with China for a hot minute
>>
>>2185003
>lumbermill
outsource the labour
>fishing wharf
nah, just send em all to the port. you're exportin only anon
>>
>>2184997
bumping for this i have an epic after action report i want to show but i cant take a screenshot that actually shows what i own
>>
>>2185006
Would you mind posting the map?
>>
>>2185014
All commie countries do it. They're obsessed with industrial goods like steel. It doesn't magically make them rich, though.
>>
>>2185036
it makes them rush through economic development until they hit stagnation. The ones that do succesfully min max though are the dirigste, dirigsme economies of east asia before neoliberlaism. South korea, japan and taiwan engaged in extreme dirigste economics which built the foundations of their modern wealth. Chinas current economic model basically follows the east asian model but with socialist elements. (which kinda scares me because I think they discovered a way to sustain good economic growth)
>>
anyone else enjoy looking at the population charts to see where the smallest groups of minorities live in your country?
like, the only Polish people in the USA in my current game all live in Minnesota as peasants.
>>
>>2184377
>>2184414
>>2184421
But how does that help me grow my economy? All I want is to unify the muslim world+balkans and bring peace and prosperity. I’m just curious how the AI outgrows me so fast, even countries that are in similar situations like Austria unless they implode.

Also the muslim IG should want propertied women. Currently they behave like christians.
>>
>>2185021
https://files.catbox.moe/pz5z19.jpg
>>
>>2185060
>how does that help me grow my economy
make your war goal 'transfer money' and then make the enemy give you a shit ton of money per week for 5 years
>>
>>2185006
>GDP >1 billion
This is the "you did good enough" number unless you're playing China or GB or something. It's just minmaxing after that point.
>>
>>2185046
just put some more tarrifs on bananas and you will be fine
>>
>>2185073
its joever
>>
>>2185046
Anon, their secret was allowing capitalism. China got wealthy by producing and selling things people want. This growth is led by private companies, not state enterprises.
>>
>>2185077
>China got wealthy by producing and selling things people want. This growth is led by private companies, not state enterprises.

The current major companies in china are state owned enterprises. Key industries in china are nationalized by the state. The chinese financial sector is mainly controlled by the state Meanwhile a lot of chinese private companies are not actually private and secretly controlled by the state. (through soes buying private company shares and etc)
The current chinese economy is extremely state lead
>>
>>2185060
How did propertied women historically work in the islamic world?
>>
>my tools/metalworking company has built 84 tools workshops in Missouri
what are they planning bros...
>>
>>2185078
The current Chinese economy is less state-led than it was in any previous time. Do you think it was a coincidence that opening up the economy led to a boom? Can you people follow trends? Do you understand the concept of cause and effect?
>>
>>2185120
Yes the current chinese economy has become less state led but it turned into a more statist version of the east asian model instead of a free market model. Once again, dirigsme works
>Can you people follow trends? Do you understand the concept of cause and effect?

Yes and that is the dirigste model works. Its quite interesting that when china adopted the dirigste model of pre mid 1980s korea, japan and taiwan, china also expirenced an economic boom similar to what these nations had.

Dirigste being the state playing a big role in the economy. Engaging in economic planning, state control of buisness, nationalization of finance and etc. For example the current chinese model heavily resembles the taiwanese economic model of nationalizing key industries, having big soes, engaging in economic planning, controlling finance, etc etc
>>
Chinks are runing an industrial policy so we need to tariff the input goods of every industry besides the AI bubble or something
>>
>>2185060
>Also the muslim IG should want propertied women. Currently they behave like christians.
I don't think it would make you much happier if they made them generally anti democracy and strongly pro slavery instead
>>
Is industry even necessary in victoria 2? I played a game to 1936 as russia and I had five factories by the end but I was doing well militarily and economically.
>>
>>2178531
I am not a scholar in economics but where does the armed forces and devout fit into marxist theories of class struggle? to my knowledge marxists view religious and honour interests as nothing but thin veils for true class motives, never the main motivator of anything, which is probably why have cared for what they have to say about events like the English Civil War or Thirty Years war for a long time.
>>
>>2185176
How many artisans you got?
>>
>>2185206
>marxism
>economics

excuse me?
>>
>>2185125
Anon, interventionism is not some new revolutionary idea. It's the default behavior for states. This is actually portrayed fairly accurately in Vicky 3, since laissez-fair is really hard to pass in this patch.
>>
>>2185207
2 million artisans out of 36 million people in the end.
>>
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>congrats on finally adding global markets three years after release dumbasses
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>>2183770
if nothing else this gets rid of the absolutist movement and replaces it with the mostly harmless royalist movement

>>2183873
I think you can break up parties by puttig individuals with conflicting ideologies as leaders
>>
>>2185066
Good stuff. You did pretty well.
>>
every game now for me great starts a play to make circessia a protectorate and cock blocks russia from getting that part for the rest of the game
>>
Recently finally had politics really click for me. I was trying to get to corporate state but none of my parties supported it, and there were no movements for it either.
Figured out that I could just go BACK to monarchism, just so I can invite a republican agitator, promote him to be my IG leader, then pass corporate state because he has no opinion of it.
Never considered that going to a more backward law could help me spring further forward after the fact
>>
I fucking hate brits and russians
>>
>>2185082
Basically women had inheritance rights from the start. They would inherit less than men but it was first their father’s and afterwards their husband’s duty to financially take care of them so they could keep their wealth to themselves and then leave it to their kids.

>>2185145
Most IG leaders do seem to be either authoritarian or sometimes even slavers.
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>>2185972
>Most IG leaders do seem to be either authoritarian or sometimes even slavers.
Check your political movements. Absolutist movement will make IGs it influence spawn Authorian leaders, pro slavery movement makes them spawn slavers.
You may try suppressing them and bolstering a good movement, probably Modernization, to spawn good traits
Passing landed voting is enough to get rid of absolutist movement
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>>2186028
uk war cost is now 106 million. No deaths or wounded on every side. I think its because aussa had a revolt that blocked access to the coast, but neither aussa nor the revolt actually has any divisions. Preusmably uk cant get military access through the revolt (which will never end as neither side has any units) so the war cant finish.
>>
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Albert einstein leading my conquest of africa
>>
>>2186098
kino
>>
>Company has built 112(and more on the way) tooling workshops in Missouri
>it's full on workers
O.O
>>
>>2186217
Precision Tools? Are you exporting them all?
https://vic3.paradoxwikis.com/Goods#Prestige_goods
Try and get some Prestige Steel, to make Throughput bonus even funnier.
>>
>>2186220
>precision tools
yes
>prestige steel
yes
I also have craft paper and swift merchant marines soon.
I also just noticed the AI randomly built like 30 levels of railroad in Nebraska...
>>
>>2186232
The free market has spoken! Make sure to not subsidize anything.
>>
Remember that its usually advantageous to annex and release vassals you acquired through diplo-plays due to pre existing shitty laws
>>
>>2186009
I normally play as the Ottomans so bolstering the modernization movement is the first thing I do. I thought the IG leaders ideology depended on which IG he was the leader of though. Does it mean that it changed according which movement the IG is part of?
>>
>>2186368
Kinda. Igs are not part of movements, rather movements exert influence on IGs and the higher the influence the likelier those IGs are to spawn a leader with an ideology from that movement, if its even otherwise possible. Lots of liberal movement influence may give you market liberal as land owner leader, which may mot happen otherwise, minority movements may grant you a reformer.
Some movements are tech dependent, like anti slavery by empiricism
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We will never get a propper representation of cultures in this game because then Han would start out as second class citizens in Qing and China would ban victoria 3 due to not respecting muh 3000 years of continuous civilization
>>
>>2186451
this was just symbolic, Han were still running the country
>>
>>2175158
>paradox AI has an extremely poor understanding of threat
I mean, yeah? That's a common failing across basically their entire library
Most of the time they just hack it with coalitions and AE
>>
>>2186455
At the same time very few people who play Paradox games want "good" AI because then their gros sokoto would get full annexed by france or whatever every game day 1
>>
>>2186456
If france actually had shit to manage internally and their regional rivals kept them in check that wouldn't happen
Okay, maybe it would still happen in vicky but in every other paradox game it would be mostly ok
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>>2186454
>han were still running the country
>>
>>2186454
If that was true they wouldn't build a wall between Manchuria and the rest of qing and forbid any hans from settling beyond it
>>
>>2186478
that was after the initial conquest and also ended up being symbolic since han were settled there starting the late 1700's
>>
>>2186451
And have every single pop in china outside of their homeland assimilate into Manchu?
>>
>>2186482
Thinking a little more about this I think you are right and "subjecthood" probably is enough to represent it
>>
>>2185082
Less rights than the Christian world.
Property laws in Christian countries reflected the upper classes changing and didn't affect most people who went into work houses after starting in the cottage industries, which are both something Islam would never allow.
>>
I really want to know why the dev teams single out the Orthodox devout as being anti democracy. Theres no discussion about it anywhere that I can find.
>>
>>2186578
Probably they perceive it particularly reactionary
>>
>>2186597
Which I would like to see them justify, why the orthodox was different in that regard from the Muslim or Catholic churches, or why Japanese budhists are normal when they were so deeply ingrained into the old feudal order that the moment the state stopped protecting them the Japanese people went on a sporadic nation wide crusade against them.

https://en.wikipedia.org/wiki/Haibutsu_kishaku#Haibutsu_kishaku_during_the_Meiji_Restoration
>>
>75% chance for vassal to accept forced annexation from a play
>over several attempts, not ONCE has it just been allowed me to annex them, always have to fight
>>
>>2185060
There's some very miniscule modding you can do by adding ten lines or something in a couple text files in the game files if you don't care about cheevos
>>
>>2186627
>https://en.wikipedia.org/wiki/Haibutsu_kishaku#Haibutsu_kishaku_during_the_Meiji_Restoration
It it kind of funny how this is basically sidelined and implemented as a single button press called "adopt state shinto"
All in all, I wouldn't take any of it that personally since it's not that deep. Nothing is fleshed out, and they are running around putting out fires.

When it comes to Orthodoxy, it's probably down to the triad expressed by Nicholas I as "Orthodoxy, Autocracy, and Nationality." I don't necessarily think that makes it a fair call to make the Orthodox to support autocracy, but the idea is not conjured out of the thin air, at least.
>>
>>2186578
Could be a relic from whatever the fuck retarded shit IGs were on release. Like how Corporatism gave you +1 company before one of the devs actually read the Wikipedia article or asked ChatGPT about corporatism.
>>
I can’t stop playing Greece bros. It’s the new Belgium for me. So fucking addicting. Goodbye whitebois im a BGC slut now.
>>
>>2186676
It's actually pretty fun to play as now that you don't start with worse tech than arab shitholes
>>
>>2186644
Take a save and try doing it in a different day. If your vassal always refuse to be annexed on the 18th, they might accept on the 19th or 20th.
>>
>it's another, 'Spain is willing to lose 1 million men to stop the annexation of my vassal, lose cuba, the phillipines, and their chinese puppet' episode
Is the Kongo really worth this spaingroids?
>>
>>2186668
lmao don't worry about it, it's just something that bothers me when I play an orthodox nation. I maybe accept it more if didn't seem so arbitrary to me. And they bothered to seperate east slavic orthodoxy from other chuches.
though If I wanted to larp as an despot it would help me a lot as it's really easy to make orthodox the strongest IG.
I just removed two lines from the 00_devout.txt file.
>>
i HATE playing austria now wtf
they ruined this for me
>>
>overlord declares war on subject
>declare war on subject
>overlord can't join
free liberation lmao
>>
>>2186712
>austria but without having all the dog shit third world magyar/slav shitholes to bring up to first world standards
it's perfect
>>
>been stuck with only a single political party for the past 40-ish years in my USA game
should I just enact single party state at this point?
>>
>>2186766
if you actually codifiy the two identical parties led by the same people into a de-jure single-party state the people who believe themselves to have a choice will get irrationally angry despite no meaningful change in the de-facto situation
>>
>>2186791
I mean there is literally only one party. There's 3 marginalized groups who aren't in it, and are too weak to form their own party.
Also, the same dude has been president for like 16 years now...
I want that sweet 250 authority
>>
>>2186766
The US was technically a one party state after the Whigs collapsed but in Vicky3 the GOP never forms.
>>
>>2186889
Yeah. The democrats stay too strong and always win.
>>
>>2186676
just don't wait too long to take Crete, Egypt may become very hard to take on if they get a lot of foreign investments
>>
How do I inflate my investment pool? I’ve got ~800 construction but my investment only has enough to utilise ~100 at a time. I’m on free trade and lassaiz faire. I’m in a corporate single party state with the PB as the dominant party by far.
>>
>>2187079
There's a period in the midgame during which all the IP does is buy up state buildings. Eventually the capitalists get rich enough that the pool re-inflates, and they have more money than they can possibly spend. At that point you're expected to go commie.
>>
>>2187095
>going commie
>when you have a ton of rich capitalist who will build your GDP up on their own
PFTTT no thanks bud lol
>>
>>2187079
nationalize anything not owned by your populace and sell it to them so the amount of capitalists (and therefore IP contribution) shoots up and appease industrialists for the investment bonuses
>>
>>2187097
At some point you run out of things to build and the investment pool piles up into infinity. You have nothing left but to become commie.
>>
>>2187110
>run out of things to build
I am playing the USA, so that's not likely. There's so much space to build.
>>
>>2187113
to clarify this person and myself (who originally asked for help) are not the same person
>>
>>2187101
I own 50% of my gdp so that might by why.
>>
>>2187140
who owns the other 50%?
>>
>>2187142
GB scandinavia and a few others
>>
>>2187140
Well, shit. That's why. Your lower and middle class barely contribute to the IP and half of your potential IP contributions are being taken by other countries
>>
>>2187242
I thought by running a fascist state with the PB in charge and privately owned financial centres (shopkeeper employment) would make the middle class my biggest contributors. I guess I’m wrong.
>>
>>2187249
no
capitalists are the only people who invest
thats why agrarianism is so horrible
>>
>>2187250
So do i have to have the industralists be powerful in order to make use of my investment pool? Is that the only way?
>>
>>2187273
You can clergymaxx with religious convocation+agrarianism or invest a lot with cooperative ownership, your problem is that the dividends of the buildings aren't going to your pops but instead to foreign countries, and no dividends = no reinvestment
>>
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>>2187280
Is there any way to get out of this fuck up then? this is my game
>>
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>>2187285
>>
I hate construction efficiency penalties. And what I hate even more is the developers not understanding them. Capping out at -95% is utterly absurd. That's the equivalent of a 2000% cost increase. The devs don't realize this because "hurr, stacking cost increases and decreases are the same, right?".
>>
>>2187285
>>2187293
I'd declare independence against Britain and enforce nationalization on all of their buildings. I'm pretty sure you can stand on your own since you have 40 million pops and tons of resources.
>>
>>2187354
Its functionally impossible to declare independence from britain because britain spams wars 24/7 and they drag you into them. Especially when wars like
>>2186028
>>2186072
exist. Im now in the 1920s and I dont remember the last time i didnt have at least 4 wars i was dragged into. You cant be part of a diplo play or war with your overlord if you want to declare independence from them.
>>
>Honduras has been in my Power Bloc all game
>I've been friends with Great Britain all game
>Great Britain randomly decides to try and make Honduras a protectorate
Okay britbongs... I guess it's time for you to die...
>>
why would they make the british ai abandon its centuries long allies over meaningless colonial possessions, it's completely ahistorical
>>
>>2187399
Sandbox. We'll get there, don't worry.
>>
>>2187399
Why does the US go for random protectorates of italian minors? Why do the ottomans go after bremen and oldenburg? The answer for your question and mine are identical: it's a paradox game
>>
what's a good beginner nation? I've heard people say Prussia, USA, or Brazil, but I'm a little wary of big nations with lots of states to build in and maintain.
>>
>>2187446
Chile. Few states, low pop, plenty of gold, all resource types, colonization, a claim on a Peru-Bolivian state, which also has gold. A possibility to form Andes Federation.
>>
>>2187446
Try Belgium, they're small and have pretty good states to build up your economy.
>>
>>2187456
I'll give them a look, thanks.
>>2187457
I read that the London Conference makes them a little more complicated than before since the AI usually favors the Netherlands.

Just to circle back to my issue, though, is the "meta" consolidating your economy in few states, or is it better to spread it out?
>>
>>2187459
Normally, improving relations with the Great Powers is enough for them to not fuck with you.
Consolidate it in few states. You want to build as much as you can in a single state because then you won't have to buy resources from your other states.
>>
>>2187446
USA is actually really easy and comfy despite it's size. No one really attacks them, and you have every resource under the sun that you could possibly need. Once you get big enough and activate laissez faire and enough construction your economy will just expand to the moon. I don't think ANY country can compete with USA economy wise after a certain point.
>>
>>2187459
You want to find a state that has coal, iron, and wood. If you don't have one just try to get as many of these resources in one state as possible.
Start by building construction sectors here, how many depends on your economy and rank. If you're a great power with laissez-faire for example you can essentially run debt forever because your debt interest is so low.
Anyway, set maximum subventions of iron and wood imports while you build a domestic supply (or just make a trade treaty with Russia to import 3k wood) and then once you have built your own iron mines and logging camps you can cancel the subventions, you now have an autonomous construction base.
From there it really doesn't matter where you build things.
Also, privatize industrial buildings but NEVER agricultural buildings. Private ownership gives pops/interest groups power. If you privatize industrial buildings then industrialists will buy them, reinvest in other industrial buildings and help you pass better laws. If you privatize agricultural buildings manors will buy them and you'll just empower landowners who will reinvest in shitty agriculture.

In summary:
>find state with coal/iron/wood
>build construction sector there
>add import subventions on iron/wood until you have a domestic supply
>build a domestic supply of iron/wood
>cancel subventions
>privatize it all
>>
>>2187446
Victoria 3 is slightly different than other gsgs. Normally, I'd agree with you and look for a smaller nation, but in this case there are advantages to it.
>>
I suddenly got millions of jobbless people in my country, did I miss some gigantic migration wave or have my capitalists been shutting down factories that didn't make a profit?
>>
>>2187562
>>2187483
>>2187480
>>2187465
>>2187465
Is there a good baseline on how to scale construction centers? How slow should I build them?
>>
>>2187642
as long as you can afford them working for a while without completely tanking your economy, build some
>>
>>2187642
You scale construction according to your economy. Your investment pool and tax income will affect that and deficit spending isn't a detriment in vicky unlike in other gsgs, so don't be afraid to have a negative weekly balance with government construction active, and privatize profitable buildings so your capitalists have money to contribute to the pool
>>
>>2187645
>>2187646
Thanks anons. I quickly learned that debt spiraling as a smaller country is a debt sentence, but how do I handle deficit spending as even a GP/major? Do I rely on privatizing my buildings to clear up my debt, or do I stop construction when I'm flying a little too close to the sun debt-wise?
>>
>>2187656
wow I meant to type death sentence but I guess that's also appropriate
>>
>>2187656
yeah the debt spiral can be fucked, even some of the bigger countries like France can easily get into one
you can always stop construction for a bit to get some cash back
don't forget to use decrees if you can, some of them give bonus events beyond the passive ones
>>
>there was a bug that was converting war casualties into new pops
>but these new pops were minorities in your country
kek wtf
>>
>>2187669
This is how women and minorities are born IRL
>>
>>2187671
it's how so many Germans became Turkish after WW2
>>
>>2187669
the zombie minority
equal rights for the undead
>>
>>2187656
Handling deficit spending is fairly straightforward
>keep taxes at middle stage or lower, high taxes can quickly spiral radicalism if you have SoL below average
>use authority on decrees and consumption taxes (booze, tobacco, and opium tend to be a substantial revenue and resource decree can boost the output of iron+wood in your industry state)
>avoid the trap of spending a fortune on govt admins to tax peasants, only build enough to tax your wealthy states and keep it positive to avoid tax waste
>appeasing the petite bourgeoisie will give reduction in interest rates (for most countries, special PB groups may have different ones) meaning you can deficit spend longer
>once you start hitting the GDP snowball your minting+debt ceiling expansion will outpace deficit spending so you're never actually going to go bankrupt despite never making surplus
>>
>>2186676
how do you deal with the millions of the turks in the anatolian lands you conquer?
I try to turn them into a local minority through immigration
>>
>Aggressive Coordination III
>+15% Infamy generation
I get that you might want to nerf a specific choice, but which genius thought this was a good idea?
In general, not just in this game, not just strategy games,
I DESPISE modifiers that give pointless maluses when you're already paying a HUGE opportunity cost. There's no need to double up the negative with an explicit modifier.

The reason I bring up that this is not just Victoria 3 is pretty simple. RPG games created by less experienced people are the most guilty of this absolute brain fart design.
>>
Is it a good idea to force my vassals to pass Debt Slavery and then raise their payments? Sounds like a good combo to make foreign investments more profitable.
>>
>>2187834
I think you will lose more money than you will get on it due to less economic and population growth in your vassals.
>>
>>2187810
Anon, V3's law passing system is the epitome of devs not understanding opportunity cost.
>>
>>2187834
You're better off forcing extraction economy on them and using them as a captive market for your industry
>>
>>2187851
>>2187903
Okay, thanks. Another question: should I form those colonial administration vassals in Africa or just keep the land to myself?
>>
>>2186072
this is when you use the menu to change country and make one part seek peace
>>
>>2187915
if you have problems with locals rising up against you yes. your colonials states will form companies for the local cash crops as well so if you lack them yourself your market will have better access to it.

Also if have a power block that will give you mana
>>
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if anyone didn't already know it you can join multiple diplo plays against the same country as long as you don't have a trace even if you are at war with them already, but you cannot start a diploplay after you join one
>>
Have anyone tried to use tariffs for authority-point free consumption taxation? Turning off all production methods for luxuary goods and tarrifing the imports.
>>
>>2187915
Colonial admins have the benefit of making agriculture companies like the other anon said (extraction economy forbids industrial companies) and if you are advanced enough in tech when you make 'em they won't fall behind on techs that matter (automatic irrigation being a big one), they also incorporate states and provide tax income as a subject
>>2188094
Luxury goods are very interchangeable, pops will very likely just swap to another one unless they have an obsession
>>
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>>2188106
I tried it and they are paying out of their nose for the things I tariffed.

>they won't fall behind on techs that matte
is it possible to re release colonial nations? If so it may be worth to annex and re create one if they fall behind too far
>>
Does anyone know what the button is for making the little circle that lets you move your cursor to the information tab without waiting is? can't find by myself.
>>
>>2188221
Middle click.
>>
>>2187872
Can you expand on your point?
>>
>>2188325
By trying to pass a law you are expending opportunity cost. If a random roll does nothing, that is the same as losing. The devs decided that's not good enough, and added explicitly negative rolls with punishments lasting 5 years beyond the attempt. To say it's a kick in the balls is an understatement. It's actively player-hostile design.
>>
>>2188373
Yes. "Challenge" is "player-hostile design". That's what a "challenge" IS, and what video games are FOR.

Can't raise militancy for easy law passes anymore, can you? Seethe.
>>
>>2188375
Your mother.
>>
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>Liqqynigs the second Paradox puts in a mildly challenging mechanic in their map painting game (this is clearly bad game design)
>>
>>2188393
Your mom
>>
>>2176957
>>2177079
Homesteading gets you through the early game and then mid game you can usually get public healthcare are throw all your weight behind that to boost SOL massively. Also if you vassalise everyone around you and take Russia's goldmines (including Alaska) and also the ones in Borneo you get all the gold income, flood your market with sugar, coffee etc. and secure rubber for later. Sugar you can use for massive amounts of groceries and you also have the rubber for tools etc. not to mention some oil deposits too which is always nice.
Late game I usually go all in on wage subsidies/pensions while throwing my entire economy at getting rid of every single substance farm just because I need every single consumer available to buy up my gigantic goods output. I usually end with 20+ average SOL
Pretty sure there's also one of the sphere policies that give you some SOL too, I usually take that.
>>
it's pretty funny the game went from ten thousand players per hour on average to fifteen thousands after two years when they added a global market to the game. They lost I don't know how much money they lost by waiting this long due to, what may it be, pride? spite?
>>
>>2188444
It'd go to 20,000 if they re-added units.
>>
>>2188444
Are we so out of touch?
No, it's the players who are wrong.
>>
>>2186712
you are telling me playing the country who entered world war 1 with bronze cannons is hard?
>>
>>2188453
>Liqqy's Global market was good, actually
No, it wasn't. What dumb historical revisionism is this?
>>
>>2188457
Because in real life no trade across countries happens unless there's a specific treaty enforcing it.
>>
>>2188457
what was bad about it other than the global market running out of money in the late game?
>>
>>2188460
>tariffs do nothing, except give extra tax
>your RGOs can't hire, because someone else's RGO are producing more
>sphering China will kill your economy
Did you even play the game? It sucked ass, and I'm glad Paradox remade it to actually work, somewhat, like you'd expect.
>>
>>2188466
>RGO
>sphering
does'nt even exist in V3
>>
>>2188375
navigating the diplomatic plays provides an unique challenge to the player
>>
>>2188580
Good. Mines and Farms are superior in every way. Luv me tariffs that actual work.

Ehhh... do powerblocs count? Spheres are mostly "market unifications" in V2.
>>
You can cheese getting alliances / defensive pacts. If you add a reciprocal trade agreement onto it, you get a free +30 acceptance.
>>
I hope we get money printing in Vicky 4
>>
>>2188601
V3 already has it. Each country gets minting income to represent it. What's lacking is the negative consequences for doing so.
>>
they should add a gold standard law and have it do nothing besides periodically fucking your economy up till it is repelled
>>
but repealing it should give +1000% political strength to jewish pops
>>
>>2188610
That's more of a Cold War V3 mod territory. Modelling deflation and currency fuckery is their source of autism, really.

That would also require spending calculations on stockpiles to simulate hoarding, and broke asses would definitely NOT be able to run the game.

>simulating credit, debt and interest rates
I mean, I would definitely play that, but that would filter people even harder than V3 already does.
>>
>>2188607
I think they just want to avoid tne world running out of money late game
>>
Even abstracted, V3 economy can still deliver enjoyment.
>>
>>2188610
Other way around. There should be a gold standard law that once repealed, adds extra minting income but also periodic crashes.
>>
By the way, when inflationists say the gold standard "fucks up the economy", what they mean is it prevents the state from spending unlimited amounts of money. Heavens forbid politicians are punished for spending money they do not have.
>>
>>2188645
On the other hand, economic growth and a state's ability to mine gold aren't always in sync. And deflationary spirals are still the worst.
>>
>>2188650
>And deflationary spirals are still the worst.
Protip: That's not a thing. It's made up by state-hired economists to justify infinite spending.
>>
>>2188652
>your money going up in value, while prices are going down doesn't motivate people to hoard the money, instead of spending it
Sounds like something made up by someone who wants his shiny metal to go up in value forever.
>>
which voting law is currently best?
>>
>>2188656
There's nothing wrong with encouraging savings. It means your economy favors stability over speculation. Forcing people to take financial risks comes with consequences, which is the boom/bust cycle.
>>
>>2188767
Landed Voting, since it's the easiest to go from that to Technocracy. Staying briefly in Census Suffrage could be worth it for the liberalism journal entry.
>>
>tfw running over lancers and skirmish infantry in tanks while hitting them with gas and flamethrowers
Why is the AI so cheap when it comes to upgrading it's units?
>>
>>2188781
We did not have boom and bursts before the gold standard was dropped?
>>
>>2188781
No, there's plenty wrong with encouraging saving.
There's nothing wrong with people hoarding paper currency. There's everything wrong with people hoarding gold.
>>
>>2188798
The AI is just bad at late tech and building new factories
Every time I play till the 20th century I become the worlds undisputed number one producer of cars and phones and the producer of 99% of al radios
>>
>>2188373
I find that that's true in very specific situations. There are still some times I agree that it kind of seems like the devs never fully considered the opportunity cost. They seem to understand time is a currency, but the time-cost isn't balanced.
It reeks of someone thinking in models and expected values and neglecting the underlying truth the model is abstracting and simplifying.
>>
>>2189011
And I dont even intend to do this, I just see that those products are expansive on my market and so I build more factories, repeats a few time till I realize the majority of what I make is exported
>>
Ngl I play the game for the politics and population autism i dont care about the economy and avoid it as much as i can
It's better than victoria 2 but i wish the economy was a lesser focus
>>
what are some good countries for that kind of play? I know Greece is pretty good, due to the question of how to best deal with all the wrong religion, no shared trait pops you conquer
>>
>>2186697
at least it's not "the USA loses 1 million men to change government in one of your vassals and nothing else"
>>
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>>2189011
Use kuromiAI mod. It has massively increased weights for AIs to build late game stuff
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>>2189049
Since the thread is close to bump limp, anyone want to suggest other essential mods we may include in the header?
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As of today, what does victoria 3 do worse or better than victoria 2?
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>better
your political strategy isnt determined by what parties you got
you have to rely on, you can rely on, the standard of living for stability. being an autocracy wont make your pops automatically turn rebellious
economy doesnt melt down late game

>worse
politics is a pain the ass and very RNG bound
Combat sucks, not just that you lack the toy soldiers but you are forced to micro manage the ward which seems to defeat the purpose
The game will try to move your armies across hostile terrain which in some cases may make you lose that frontier if not the whole war

If you dont constantly watch a frontier it may split into one manned and one unmanned theater letting your enemy advance unchecked

You are at the mercy of your allies, even if you set your armies on defend they may keep throwing your men into a hopeless meatgrinder

Something about trannies. i don't know exactly what but it comes up a lot among critics on this board
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>>2188798
Their armies should be 10 times weaker
My latest Sweden game I was producing 20k munitions while 2nd place was not producing even 2k, but it hardly matters on a field, sure I win, but I should be smashing them.
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>>2189011
>>2189019
Yeah, it's crazy. I'm sitting here pumping out fucking 25k cars, and the next highest is like 1k. I'm the only one producing airplanes and tanks in 1928...
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>>2189089
>even if you set your armies on defend they may keep throwing your men into a hopeless meatgrinder
You can change borrowing settings, I make sure the only armies that can borrow troops are my own and nobody else's
But yeah, everything else is valid. The front system being as retarded as it is really makes it a pain on big fronts
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>>2189049
do you just download this off the workshop?
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Any modern guides? It seems like even ones made this year are widely out of date. Im getting the hang of it pretty well since I played a lot of liquor two but its kinda a lot of new stuff.

Also the military seems very fucking weird.

Whats a basic good beginner meta type of production or focus I should work on, and any countries good for starters, I tried Sweden from the tutorial but I keep getting SoL issues and not really sure how to prevent or fix them, even when making the things they want.
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>>2189576
You should focus on getting the construction goods sector going, Wood, fabric, later tools and iron, to make it easier for the private sector to build stuff
Early in the game your lower class is so poor that making goods slightly cheaper or lowering taxes wont let them buy anything more.
You may increase Sol through some laws, minimum wage and public healthcare, but the safest best way of doing it is building till you run out of peasant and factories have to increase wages to fill spots.
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I didn't realize interests groups could just completely disappear.
I no longer have the intelligentsia, rural, or trade commies...
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>>2189656
oh, nevermind, I took the other party out of the government and they reappeared...
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>>2189656
They just lack formal influence, they are still down there lurking in the shadows below the magical 4% barrier, thousands perhaps millions of disenfranchised men. Movements like the socialists or radicals may still start a political play for the laws of respective IGs if you fuck SOL up enough
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>>2189658
I think you just had government change mode on and they didn't show up due to not being eligible to be part of government.
Turn on government composition mode on and they should "disappear" again
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>the state of Missouri alone is manufacturing almost as many tools as the the entirety of Russia
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>>2174975
New to vic2. Doing pretty well on a GB colonial run, sphered or own all of india, sphered central asia and parts of south america, and want to own Cape to Cairo when the scramble starts.

Will I have to release australia or canada to own as much africa as possible? I’m building up my navy and bases as much as possible but my colonial maintenance is already huge.

Also if I do a germany, can I get away with playing “tall” aka not doing le grossgermanicumissumus option and still be the #1 power? I don’t like those borders much and want to keep it tighter so I can go reactionary for factory building. But idk how handicapped I will be without all of the resources from colonies
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>>2188373
I don't really get what you're whining about. Passing laws have an opportunity cost because only 1 can be done at a time, sure, but I don't see why "dev don't understand opportunity cost" because they implemented events in which you trade timed penalties for increased passing chances.
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>>2189818
Germany can easily be the first great power in all fields and most populous country outside of china without holding any land beyond germany.
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>>2189427
thanks, they really made that option non intuitive to spot being opaque and at the absolute bottom of the screen, didn't they
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>>2189429
Obviously. You're not a pirate, are you?
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Either I will defeat this game or this game will defeat me. At this point I’ve done a dozen ironman Ottoman runs and everytime I fuck it up around the year 1900.
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First time playing an entire game through. USA is comfy and easy. I noticed the AI does some weird things though. My companies turned Missouri into the tooling workshop of the world. I got a puppet in the Sichuan region in China that was nothing but opium production facilities. The game ended with NOT a single other country producing tanks or planes, and only a handful(mostly my puppets or bloc members who I built automobile factories in) were making cars. Hell, half the other great powers weren't even making phones or radios.
AI needs some fixing for sure.
(I have 300+ hours in this game now.)
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>>2190004
may you point a screenshot from the time around your latest fuckup? hover the mouse over the budget too so we may see what you are probably wasting money.
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I noticed it's hard to become #1 in literacy unless you're a tiny ass country in Victoria 3.
Like, congratulations Montenegro, your country of 300 people is the most literate in the world!
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So does the military just kinda "auto" fight or defend when sent to offensive or defense? Just plop them in front and they just do whatever?
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>>2189889
Np, I've spent enough time tard wrangling the military in vicky 3 to know how to make it semi functional, strategic objectives are another good one because you can have your generals advance through plains instead of fighting in the mountains and getting fucking annihilated
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GB is so stupid. Even with a min-maxed USA taking the #1 spot from them is incredibly difficult.
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>>2190099
Yes. Advanced strategies include setting the enemy capital as strategic objective (since the AI doesn't) and using naval landings to divert troops.
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Colonial resettlement or exploitation?
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>>2190153
What are your goals? Resources or lebensraum?
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>>2190156
I want resources mostly, so I went exploitation.
Maybe I can ship all the p*les off to go work in Africa...
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>>2190160
A German, I see.
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>>2190156
doesn't matter very much if you are going for Africa since you may all of your colonies to colonial nations
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>>2190161
I am playing Germany yes. Just finished a USA run and wanted to try something harder(at least a little bit.).
Also, I'm trying to figure out why I haven't made the NGF yet, since I don't know where to see who else is a unification candidate.
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>>2190165
Read your journals, dumdum. Go settle the Schleswig-Holstein question.
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>>2190166
I have.
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>>2190170
You researched Nationalism? Won German Leadership? Confederation of the Rhine does not exist?
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>>2190184
It wont tell me who else is a candidate for NGF. Pretty sure Austria CANT be a candidate for forming NGF.
I was thinking it might be Bavaria but there's no 'claim leadership' war option or anything like that.
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the better they make the game, the more of a tragedy it is that the diplo plays are absolute cow diarrhea
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>>2190185
Doesn't matter. If you're doing it through the Journal, you have to be the sole eligible candidate to form Germany, not just NGF. Go do the Brothers War.
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>>2190188
Fucking seethe, blobnig.
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>>2190185
you have never read about the unification of germany? the north german confederation happened after they won the war against Austria
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>>2190196
You can still brute force the thing. But the Brothers War is coming.
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How do I fix this?

I keep building jobs and I keep getting more radical fucks.
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they should add a journal for "the jewish question" where you can go for assimilation, tolerance or mas expulsion. max expulsion have a fourth, hidden option if there's none that will let your jews move in.
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>>2190206
Subsidize the jobs so they actually hire?
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>>2190206
what does your market screen say? do you have shortages of anything and do you build factories for that?
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>>2190207
That's not going to go the way you think it will, buddy.
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>>2190211
how do I think that will go?
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>>2190224
That the dev will simply add what the nazi wants.

instead, we'll get criticism of liberalism, instead, and communism early.
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I'm glad they made the game a little harder for certain countries. I remember Austria use to be REALLY easy.
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>>2190211
who are these niggers
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New player here, any recommended must have mods even for a first playthrough or should I go pure vanilla? Additionally any recommended nations? I am going in blind for the most part, my previous Victoria experience comes from 2 primarily
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>>2190282
The only mods I swear by are to soothe my autism over colonization looking like ass every game. Those are Less Border Gore, Colonization Pacing Tweaks, and Decentralized Africa.

Less Border Gore makes it so when AI begins colonizing somewhere they claim it, so they will take the entire state instead of bullshit like 4 different countries colonizing a province at once.

Colonization Pacing Tweaks heavily nerfs the speed of colonization until 1880, then rapidly speeds it up, this is to simulate the scramble for Africa.

Decentralized Africa just removes all the meme tags like Sokoto and the Rwandan minors. Not only does it speed the game up, but it also results in prettier borders post scramble and doesn't leave most of Africa controlled by native states by the end of the game.

Less Border Gore: https://steamcommunity.com/sharedfiles/filedetails/?id=3395583198
Colonization pacing Tweaks: https://steamcommunity.com/sharedfiles/filedetails/?id=3375403256
Decentralized Africa: https://steamcommunity.com/sharedfiles/filedetails/?id=3271099576

I desperately want a railroading mod that adds flavor, like HPM, but so far I've been unable to find one. There seems to be a lot less of an audience for that sort of thing with the V3 community for some reason.
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>>2190282
USA is a good starter. It's fairly safe, no one really seems to try and declare on you, especially if you're being friends with Great Britain. Belgium is the default 'starting' nation and is also pretty good for beginning, since it's so compact and has good resources for industrializing.
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>>2190304
Oh thank you so much! Africa looking like ass was indeed something I feared, I will get those asap and perhaps KuromiAI that was mentioned earlier for a modest challenge.

Also, what a bummer! Nothing like HPM? Really? It is precisely the kind of thing I was looking for, railroading for historically plausible outcomes along some flavor, well that's a shame, I wonder why such a thing has not taken off already
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>>2190310
Thanks for the suggestions!
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>>2190312
>Also, what a bummer! Nothing like HPM? Really? It is precisely the kind of thing I was looking for, railroading for historically plausible outcomes along some flavor, well that's a shame, I wonder why such a thing has not taken off already
Same, same. I think it's because when V3 launched it was hot garbage, so none of the people who modded V2 bothered modding it. Now, three years later when it's finally getting decent mechanics there's still no one making that sort of mod.

The closest thing I could find is a Chinese mod. Content wise it's great, adds lots of flavor and mechanics, simulates history well, but there's two main issues with it:
1. It is extremely poorly machine translated to English. Not even "oh, they meant x", as in half the time you genuinely can't understand what the events are supposed to say. It also has random Chinese characters that somehow evaded the translation tool.
2. It tends to be a bit bloaty in parts. As any GP you'll be dealing with at least half a dozen different journal enteries at any one time. I don't mean simple "do x, get y", I mean every different one has a balance meter you have to juggle.
Link, but you do not want to even try it: https://steamcommunity.com/sharedfiles/filedetails/?id=2893069455

Vicky is huge in China now. A lot of it probably has to do with going from China being completely unplayable rebel hell in V2 to one of the most interesting countries in the game in V3.
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can someone give me some guidance on what do do now, because frankly i never expected to get this far.
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>>2190406
How did you get the East Indies?
How is their liberty desire not sky high?
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>>2190418
i declared an independence war on the netherlands and tacked on transfer subject, and belgium and denmark won the war for me. This is basically one week after i did that.
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invited a slaver agiator to introduce colonial slavery and now literally everyone in arabia and ethiopia is a slave

>>2190420
spent some of that gold
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>>2190406
>550K pops
>134K radicals
oof
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>>2190444
Im playing luxembourg. my political parties were going up and down like yoyos. I ran out of infrastructure about 3 buildings in so i was just trying to put through laws, since thats all I could do with my excess authority.
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My son has jungle fever...
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>>2190513
this whole interaction is so fucking funny.
Dude saw subsaharans with huge dumptrucks and bare tits and his dick entirely rewrites his psyche. Its almost offensive.
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>>2190516
*eyes go googly and tongue sticks out*
>AWOOOOGA! MAYBE THESE DARKIES AINT SO BAD AFTER ALL! COME HERE MY CHOCOLATE LOVE!
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>>2190517
hold up... they do WHAT to their necks?
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>>2190520
>UHHH DAD? I NEED YOU TO IMPORT SOME OF THESE WOMEN TO MY ESTATES, THEY MAKE GOOD UH... MAIDS.
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>>2190513
Serves you right for blobbing into Nigeria.
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>>2190513
3D characters and their consequences have been a disaster for paradox games.
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>>2190536
I need that rubber...
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I like the event when I am adopting more liberal laws of expression and my king is caught reading porn in public
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>>2191060



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