/v3g/ is a thread for the discussion of the game Victoria 3 mainly, however discussion of other Victoria games like 1 and 2 as well as mods or even similar games is allowed.FAQis discussion of other victorias welcome?Yes!Can I come here to complain if I never played the game?NoAre the dlcs worth it?Some are, some aren'tLike all paradox games it depends on what you want, ask aroundWhat do I do at the start of the game?Build up a supply of construction goods to reduce construction costsHow do I reduce the price of a good?Subventions are the easiest way to do it, otherwise you have to produce the good yourself or get a deal with a power that produces said goodWhy are my states not buying anything from the market!States need trade centers to reach the global market, a trade center needs access to a port to functionMeaning if you are landlocked you might have to go to war or sign a treatyI signed a transit treaty with a country and my trade centers still won't trade?That is because you need merchant marine to trade, which is produced by portsIf you have no ports of your own you need to "buy" merchant marine by signing a goods transfer treaty with another powerWhy is russia being a dick?Because they can, what are you gonna do about it?is creamapi for this game safe and functioning?Yes and yes, provided you get it from cs rin ruThread Template : https://rentry.co/v3gpasta
>>2174975forgot to add previous thread>>2161294>>2161294>>2161294
why are they like this?
>>2175158Is he wrong though? Großgermany is fine but super germany is an abomination.
Victoria 3 has 5 (five) threads in the catalog. Did you really feel it needs another?
>>2175249this is the general man i dunno what to tell you
>play Russia>USA keeps suicide warring me to try and take Alaska???bro you've tried 3 times already, the 4th will not be the one to finally win...
>>2175158And these animals think they are the good guys bakadeath to france/UK
>want to increase autonomy>work up my independence desire, get GPs to support my independence>click "increase autonomy button">overlord says no>thats it. no diplo play or any way for me to actually get to do anythingWHY AM I NOT ALLOWED TO HAVE ANY FUN IN THIS GAME.
>>2175499You're not meant to play as subjects. You're meant to play as a GP like Russia and create a Marxist empire.
>>2174975play anbennar
>>2174975is war good yet
>>2175555No
>>2175499Git gud. How many countries got independence by simply asking for it?
>>2175594Commonwealthbros...
>>2175610And how many got absolutely squashed for trying?
>>2175551I did. I played Grombar and it was pretty fun.
>>2175390unfortunately the US's AI is hardcoded to pursue claims because of their journal entry. the ottomans do the same thing and it makes them super easy to conquer because they won't back down in diplo plays even if they're bankrupt and have no army
>>2166039Chief executive does whatever the fuck he wants
Any point in not taxing my people to the max early game,beyond legitimacy reasons? The taxes target the poor and they cant even afford anything with lower taxes, they get stuck at +43% excess somethingAs a side note, may "military union" be worth it just to keep the anglo from swooping in and stealing my vassals?
>>2174375You can hover over the names of those states and they'll light up on the map. It's still quite hard to see them though.
>found a company>ceo has -50 popularity for no reason so reaching prosperity is almost impossiblegreat system, an additional thing to savescum
>>2175803popularity in general is very janky
What is the point of turning the EIC into the Raj as britain? It stops the AI from consolidating through the doctrine of lapse, it don't seem to stop the sepoy mutiny, what are the benefits to rush it?
>>2175803atleast you can get achievements despite savescumming with the gamethey know its broken
Have anyone tried keeping majority of the population at or around 16 QOL as long as possible to increase pop growth?
>>2175912There isn't really way to do that without intentionally crippling your economy. SoL is increased by depeasanting. Unless you're a large country that doesn't risk this happening, SoL increases are inevitable.
>>2175912I can usually keep it down until like 1910.
Been completely hooked to this game since last week. It's like a constant "it clicked" stream of dopamine every time I take the time to look deeper into a system I was kind of gliding over previously. Anyway, been playing as Austria, trying to do the autocracy in the age of enlightenment journal entry. I've been trying to get cultural acceptance of Hungarians up to 70, but am stuck at 60 with cultural exclusion. It doesn't look like multiculturalism is going to push it any higher, but am I wrong about that? I was thinking of trying to change to state religion to get it higher also, but I wasn't sure what determines if a culture would get the same religion bonus or not if they're not all Catholic. If they're over 50% same religion will that give the bonus to the whole category on their culture over view screen, or only to the specific pops that have it? I think that I need the culture over screen score to hit 70 for the journal.
>>2175912I managed to get around 2.8% pop growth with a religious power bloc and all the -mortality modifiers in south america.But still felt very underpowered compared to migration maxing.
>>2175927I'm looking closer now and I think that the increase from no shared language trait will get me there, missed that before.
>>2175936It's the old problem with compound interest. Nice in theory, but it runs into a problem.The problem is that with a 3% growth rate, you need 10-20 years to have meaningful compound interest, and I mean meaningful as opposed to significant. In 20 years, you get an extra 5 years of growth. Congratulations, let's compare that to immigration.
I unironically did not attempt to make this happen.>Ladies and gentlemen, the future president of the United States
>>2175950
They need to heavily nerf international migration and the amount of people employed by buildings.Depeasanting should be an issue and not something you achieve automatically in the 1880s by just playing the game.
>>2175950>>2175962based timeline
>>2175962It is time for GROßAMERIKA
>>2175962probably the screenshot that almost made me want to try this gamealmost
>have member in my power bloc>doesn't call me in or ask for my help when foreign GP tries to make them a protectorateBRITISH NIGGERS OUT THE AMERICAS ARE MINE REEEEEEEEEEEE
>>2176307based
>>2175774You're ruining SoL, and the market demand. And you're not even targeting the people with all the money.
So, basically, foreign investments are stupidly broken because nationalizing industry is way too cheap?
>>2176680It depends on your positive balance. If you pocket 20k a week and buying a building is 200k then yeah it's busted.
>>2176685What I'm getting at is that I'm pretty sure it doesn't depend on your cash flow. Having a building built and nationalizing it is cheaper than building it with construction, and you're going to increase your cash flow by nationalizing the correct buildings. It seems like a forest of oversights.
>>2176680More or less, there's little diplomatic penalty to seizing everything too
How do people here boost foreign trade when that becomes relevant?
Just sitting in Japan and building my own economy from scratch is pretty comfy.
>>2176762Have local surplus of what the World market wants. Easy.
>>2176680If you don't care about the opinion of the nation you're nationalizing from, they're pretty much interest-free loans. Though the only point to nationalizing for your own income is if you have high government dividends modifiers / low government dividend reinvestment modifiers. If you want to nationally own the buildings, you sort of need to build for it. Meanwhile just taking them and then selling them back to your own pops turns your capitalists into super saiyan giganiggas decades earlier than they should be. You let other countries brainlessly manage your economy, tell them to go fuck themselves, then let your capitalists brainlessly manage your economy.
>>2176680what about foreign companies buying everything they can from my capitalists?
>>2176810They can only build new buildings or buy from you if they have monopoly rights from a treaty. As far as I know, building ownership can't otherwise change without the player's involvement (unless they shut a building down for being unprofitable).
>>2176766ethnostate Japan without ever expanding out of the home islandsTRVE stability
>>2176817companies can buy stuff from your capitalists. gave building rights to america and now all my private railroads have switched hands to their company,
>wtf, all these foreigners are buying my economy!Rediscovering syndicalism and economic nationalism, are we?
Is it possible to have zero unemployment in China? Do I have to give investment rights to everyone and their mothers?
>>2176932You can do it by yourself when you start snowballing your economy but unemployment will kind of always be an issue until you run out of workforce due to how the chinese substinence farms work
I love bordergore
>>2176957Yeah... I'm building everything I can with 6k construction and somehow my unemployment keeps getting higher. Playing Qing is really fun because you're invincible after researching Line Infantry, but having to crush a communist revolt every 5 years makes the endgame extremely boring.
>>2177079Are you building agricultural buildings or plantations? There's a well-known issue there when you build over subsistence rice farms.
>>2177095No, I'm building only car, motors and telephones industries. I'm starting to wonder if going Colonial Resettlement is better than Colonial Exploitation for Qing, sending those radicals to the middle of the desert.
>>2177079Consider the size of your population, any kind of positive pop growth is going to have a massive increase in people entering the job market. Also consider that the unemployed aren't very good at migrating in sufficient numbers in a nation as big as china, so even with migration bloc principles you're going to struggle to employ everyone
they should make it so the tooltip says corporated state instead of incorporated state when you're a corporate state
I love the new music
>>2177194they should add a feature to the game that coats you in tar and feathers you
Any foreign companies you don't mind of they own everything? Wood and agricultural companies? Mining companies because of the minor profits but limited nature? Cash crop companies will build away all your farming though do you need to watch that. And make sure you have a company that has trading post rights or all those will end up owned as well.
>>2177210>>2177194There should be a journal path that ends with the grand council of fascists ousting you from power and then a mini quest line where you end up hanged upside down
>>2177233it doesn't matter what rights you give your companies because monopolies don't work in this patch.
What the hell are government monopolies? I keep reading this but can't find them in game.
>>2177254they cost 100 authority and supposedly make it so your private investment cant build the building and only you can do it yourselfyou can find it in the buildings tab, click on the privatization button
>>2177260very hidden, thanksI assume the main use would be to prevent art academy spam.
>>2177079>Somehow my unemployment keeps getting higherBecause subsistence farms employ 10k pops per building, while literally every other building in the game except rice farms employs 5k or fewer. Every single time someone builds a building that requires arable land, it deletes a subsistence farm and turns 5k peasants into unemployed laborers, at minimum. That's not even accounting for pop growth. Anyone building ANYTHING from the agriculture tab inside your nation is actively sabotaging you.
>>2177233It's irrelevant. All them owning things does is boost throughput (more resources) while funneling profits that would go to your capitalists/aristocrats towards another nation's instead. It doesn't affect your personal income in any way unless you actively handed over your nationally-owned buildings to them.That said, it's still bad practice to let foreign investment linger for too long. Having a strong but controlled capitalist class is very important to not go insane past 1890. There's just too much bullshit to manually build everything in anything but very small nations and you really do not want to waste your construction queue on building furniture factories and silk plants as SoL goes up and your pops demand more shit.
>>2177393>suppresses SoL>lowers wages, making factories more profitableUnemployment is not the enemyUnless you're SoL maxing as a goal, unemployment isn't a bad thing up until you have social reforms.
Something about how companies work really rubs me the wrong way. I don't mind them being so powerful, but something about the inflexible choice of goods between the companies and the requirements really sours the mood.
>>2175158I agree in some ways but the real problem is the simulation doesn't have countries reacting to this happening.>>2175499>no diplo playAre you not granted the option to declare war for it and to call the GPs in?>>2175774If they're not affected, pumping out babies, and not at the gates of your palace... sure?The only reasons I can give you are>might forget to lower them to "normal" when people start getting money, netting you less loyalists>might become dependent on the higher taxrate and unable to get more money to ease the transition to iron frame construction, or to pay for a mobilised army that eats, drinks, smokes, rides on trains and has their income increased for morale purposes and +20% navy prestige
>>2175912This game isn't about managing pops. It's about clicking the cookie.Even Victoria II wasn't about actual pop management.>>2175944>Congratulations, let's compare that to immigration.Accepted pops vs not. Political ramifications. Not needing to use public schools and decrees for assimilation. (Foreign) RGOs aren't depopulated. (Foreign) consumer markets aren't depopulated.You may also have a desire for emigration, but that isn't particularly common and most destinations that you would like to be destinations are mechanically designed to migrate to your metropole because they start with no unoccupied arable land or will soon overpopulate, especially if inside your empire and its growth laws.Immigrant maxxing is generally the best option because the game is neoliberal.
>>2177545Pops = powerIt's true in every Paradox game with pops, and it's true IRL.
>>2177630Right, which is why India is a superpower.
>>2177763India is unironically why the UK is the #1 GP and why forcing them to release it rockets them down to third or fourth place, yes.
>>2177763They are not literally dependent but theres a reason we talk more about India on the global stage than we do Sri Lanka
they just need to nerf migration, 20 million han in 1920 belgium is just retarded fantasyslop
>>2177877They just need to add racism beyween pops to the game and were good
>>2177877They need to add actual stages to this shit with more laws. Either you let in literally everyone or nobody at all. Migratory Controls is a meme and exists only to cuck Asians.
>>2177877the system with mass migrations just doesnt make senseyou get shit like 0 french people migrating to your country for 30 years, then 1.2 million in 6 months into 0 over the next 20 againthey need to rework the whole thing
>>2177877The game would have to be completely reworked. Without worldwide migration to whatever country the player controls you would run out of things to do by 1870-1890 depending on what nation you start as.
>India owns 20% of their GDP>UK dumped 500 million worth of investments in IndiaI'm tempted to switch to India, declare independence and seize everything just to see what will happen to Britain's capitalists
>>2177992I thought you needed command economy to seize everything?
>>2177994You can easily switch laws with change_law
Fuck this bullshit, don't try to make me believe Paradox didn't make the armies artificially stupid.>Hurrr we're gonna take the entire countryside>What? The capital that would allow us to put an end to the war? Nah, maybe when there's no other option.
>>2177987you just lower the amount of people employed by building
>>2177997and this, my friends, is why you use strategic objectives
What's that? It's time for an ethnostate Germany run?
How the fuck are you guys playing runs with all the glitches? Do you just not notice shit like monopolies not working or companies being crippled?
>>2178185Pops and companies buy stuff using the Investment Pool. How is your investment pool doing?
>>2178224Motherfucker, don't you dare get reddit on my ass. https://forum.paradoxplaza.com/forum/threads/company-hq-will-not-staff-it-is-stuck-in-a-constant-state-of-hiring-and-firing-roughly-the-same-amount-of-people.1860893/
>>2178266Oh, the hiring thing. Yeah, that one's weird.
>>2178185You just roll with it. Sometimes, something is fucked and there's nothing you can do about it.
>>2178013...They removed that, didn't they?
>>2177997>>2178476>plays UK>is retardedshock!
>>2175499you start diplo plays on your overlords the same way you start any diplo play
>>2178476it's on individual armies
>>2178266Its weird they cannot work more on these glitches untill they drop the next major patch. like we had armies getting ships till current patch kaffeet. Is the game completely built on spaghetti code or is there a reason every patch breaks these random things?
Why is every single Victoria 3 player a Marxist?
>>2178531You can't explain it. Someone launches Victoria 3 and they immediately become Marxist. You have to ban this video game.
>>2178531
>>2178531it's the classic paradox horseshoe appeal where it attracts both the gay space communists and the grosgermany ethocentralist chudcels
>>2178531>Mediocre understanding of economy through a moronic modelI mean, it's right there in the core principle of both Marxism and Victoria 3.
>>2175499>be me, a bong >have important office in 1880>recive a letter from ausie #1 >>p-please mister John Smith, c-can we have wee bit of independence?>kek >rubber stamped fuck of >kek even more
>>2178531game lets you run any economic system and have it workmarxism in theory works, it's a utopiait doesn't work irl because it's a utopiait assumes all problems are solved, wealth inequality crime lack of education corruption etc
>>2178185I use mods to reduce the number of bugs, and either ignore or personally fix(if possible) the ones that appear in my game.
>>2178523>Is the game completely built on spaghetti codeYes.
>>2178185I never had those issues besides the rebellion sound effect spam because a rebellion was stuck at between 1% and 0%
>>2174975I'm not well versed with rentry, can someone tell me how to put > in the rentry without it turning into a quote? I want it to be easier to just copy paste the text without it looking like OP here missing the >
>declare war on african village with ten pops>Great Britain is now antagonistic>Great Britain has declared you as their new rival>Great Britain has started to damage your relations
>>2178648I always suck up to france/gb when doing some colonialism. I think as long as your relations are above 20 when you're done adding your war goals, attitude shouldn't change... in theory.
>>2178648just like real like
>>2178648Sorry mate, dat village and it's resources belong ta' tha' crown, undastand?
>>2178648If you're a minor power literal who this makes sense, otherwise this is why I am adamant that there needs to be a world tension mechanic where the concert of Europe gradually breaks down.Scenarios like this popped up all the time during the 19th century, but for the most part they were defused via diplomatic efforts and concessions. The Crimean War for the British and French were basically containment wars protecting colonialist interests, while the Sardinian War could easily have escalated if Prussia was able to intervene. French and Britain nearly went to war with each other during the scramble less than 20 years before WWI began.A world tension mechanic would incentivise a less aggressive AI in the early parts of the game. A war over bumfuckistan should lead to a cascading war of great powers, as that's exactly what happened with Austria.The issue is forcing limitations on a player, limiting expansion in a way that other countries wouldn't accept historically. The player can currently colonise without limitation in a way that would never have been accepted irl. I think the game gives nations far too many 'interests' and makes them less substantial as a result.
>>2178625>marxism in theory worksNo it doesn't. Marxism works in *fantasy*, not theory. The theory is bad, which is why it always fails. There is a difference between fantasies and theories.
so... is it just not possible to do the Bolivian confederation thing anymore?1 and a half years in and chile and argentina both start diplomatic plays at the same time, and then the filthy br*zilians joined with chile
>>2178989Marxists are the Flat Earthers of economics.
>>2179014Pretty much, you need to somehow immediately get brazil on your side or else you simply can't win because argentina and chile start the diplo play almost immediately
if anyone here is playing Greeks, you need to own the Ionian Islands to get the event that gives you claims Constantinople and Ionia now.
>>2178648This is why you should open your legs to Prussia in exchange for a Defensive Pact
>>2179091>>2179014Some historical stuff. Nice. Now if only Argentina colonized properly.>peek South America>Chile is blobbing into BoliviaJesus.
>>2178531>Individuals producing in a society, and hence the socially determined production of individuals, is of course the point of departure. The solitary and isolated hunter or fisherman, who serves Adam Smith and Ricardo as a starting point, is one of the unimaginative fantasies of eighteenth-century romances a la Robinson Crusoe; and despite the assertions of social historians, these by no means signify simply a reaction against over-refinement and reversion to a misconceived natural life. No more is Rousseau's contrat social, which by means of a contract establishes a relationship and connection between subjects that are by nature independent, based on this kind of naturalism. This is an illusion and nothing but the aesthetic illusion of the small and big Robinsonades.Why are sociology students supposed to read Karl Marx ragging against liberal individualism?
>>2175158>>2175179i tried to do this in crimeamod and all the great powers attempted to demolish methey partially succeeded because all the invasions and revolts raped my population
Does V2 have any mods that let Liberia increase Afro-American immigrants?
>>2178648Doing certain things forces everyone to reevaluate their opinion of you with a modifier. Taking a country in this case makes Britain reroll its opinion of you with a -10 modifier or whatever. You were probably too close to antagonistic.It's retarded but the Swedes couldn't think of ANY other way to make the game not run like shit (it still does).
>>2179556Negative, but 3 has Oh, Columbia! which makes the US have almost-V2 levels of flavor.
>>2179556a lot of mods have the option to deport african americans from the USA to Liberia
>>2179253it's pretty wild how much the AI loves doing naval invasions right now but can't bring enough ships for it . One million bongs died while trying to land on my capital, with suffering a 50% penalty to offense, just to change my government.
>start game>mark north germany as interest>rival every german minor for 5000 diplo manaanother fun vicky 3 game ready to go
>>2179861That's me with every african nation in the niger region as egypt so I can improve relations with every GP and MP at once
>>2179871I also give some of the german minors building rights. nice way of getting railroads in the 30s as anyone outside of western europe
bring back machine parts and westernization
its called recognizationization now chuddie
but just because some thirdie country beat brazilwhy would i recognize them?
Bring back crisis and Great Wars, don't forget to give a prestige penalty to anyone who stays neutral.
Did Europe treat Ethiopia any better after they beat Italy?
>>2180093Yes. But Italy's butthurt over the loss in the war caused the hollow point ammo be declared a war crime. And they're a lot closer. And very, very butthurt.
I think they changed ot to be more like vicky2. Winning against a western power just grants you a plus modifier on a slider that moves towards zero by default . You need 100% or something to get recognized. >Enforcing wargoals adds or removes 4 points of progress per maneuver cost>Progress is gained by enforcing wargoals against major or great powers>Progress is lost by having wargoals be enforced by anyone
>>2180727Yes, character creator is still funny, we know.
>>2180727>children are not born raci-
CHINA NUMBER ONE
Any mod that makes the late game lag better, especially the freeze that happen when I open a construction menu with too many states listed?
>>2181003>65 thousand byzzies formed VGHHHHHH
coming from Victoria 2, I picked up all the DLC. Is the in-game tutorial any good, or is there any good guides worth watching/reading?
>>2181343Build goods for the construction sector early >>2175101Improve relations with all the large countries, of it falls beneath 20 plus any change may make them hate youIf you produce a lot of something go to the global trade meny to see who the importers are, you want to get trade privileges from them to secure your chare in the marketIf your country lacks coal there are several minors in africa you can snipe for itRural people are a bunch of fucking niggers
>>2181356By construction goods I mean you check the price of construction goods, early game its wood and fabric, and build more of whatever there is a shortage of.Lumber mills are always good to build as long as the market is not saturated with wood, cheap and employs good pops. Use the national focus "improve social mobility" early game to speed up literacy.I think, someone may correct me on this, democracy early game is usually a bad idea since your IGs form parties and remove a lot of flexibility as well as nuke legitimacy
>>2181356>>2181362would you say Japan is a good starter nation to figure out how construction and the market works given it's a closed market, or is that hard mode?
>>2181374Japan is probably among the most nations to start at, both for general purposes and to learn how to civilize.You may want to try prussia too.
>>2181374I am not those anons but japan's autarchy situation usually gets forcibly ended by a great power early on. You're better off engaging with the global market to get used to it and use tariffs/subventions to encourage or discourage trade
>erm you will eat massive costs in subsidies for your munition factories, but you can't stockpile munitions for when the war comesgay shit along with that you can't tell how much munitions you will need until you have everything mobilized
So glad I randomly checked USA
>>2181394same vibes
>>2181387my hesitation about a nation like Prussia is that I'm basically thrust onto the regional stage immediately. Are there smaller nations best suited for a beginner run? Is Belgium good or am I cucked by the French/Germans?>>2181389That's what I was worried about, not sure how aggro the AI is for opening Japan's market vs. letting me chill for a while
>>2181390they should just scrap military factories and put it as a production method in civil ones.
>>2181403They railroaded it pretty hard so I think you should manage to go from Prussia to germany if you tried. Never seen the AI fail it this patch. But Belgium is good, so is the netherlands, Sweden. The AI dont do a lot of wars for land against other civs in this game unless it got claims, just keep relations high with all major powers so you can offer them an obligation or something if shit happens.I think the ai is rather careful with wars for land against civs in this game.
>>2181343the little green/red numbers on each front are not accurate. If you have more units but they are depleted it may show green though your units will attack at half strength, which brings massive causilities to you.The AI is not aware of it and will happily throw your units into the meat grinder if allowed to.
I want to like V3 but the UI is just so obnoxious.>go to construction sectors>expand drop down to show individual construction sectors>click on largest one>click on iron to see buy/sell orders>hover over sell orders>middle click to lock>hover over state producing most iron>middle click to lock>go to state>go to iron goods there>finally can check the inputs for the factory in question and expand as neededFor reference, in Victoria 2 this one like, two clicks max.Doing it through the market screen is somehow even more tedious, because at least this way I know where everything is, but with the market screen I have to find iron every time.I know a lot of this is me having much less time in V3 vs V2 (<100 hours vs thousands) but is the UI a common complaint or am I just using it like a retard?
>>2181394>>2181397based INDIAN(feathers)
>>2181558The UI is absolute trash. If you want to build the best ways are generally through the buildings tab on the left or by clicking an individual state. You need to memorize which states have iron/coal.
>>2181728>You need to memorize which states have iron/coal.That's fair enough for Korea, but how the hell do you play Russia?
>>2181738Ignore it and build wherever there are pops. You're strong enough that the small efficiency gains do not matter.
>>2181738You concentrate industry initially to get construction rolling and then just build wherever
>>2181747Also it feels like I have zero relation to my pops. There is literally no reason to ever use either the population screen or the population tab of the state screen, feels so fucking soulless.
>>2181790Human beings being interchangeable units is the cornerstone of the neoliberal world order. The devs are also Marxists, so the defining characteristic of a person is their class/job. Race/Religion/Whatever only matters if the state is racist and stops them from getting a job.
>>2181817The same applied to Victoria 2, except they were implemented into the province UI so by default you engaged with them. V3 seems like it's deliberately moved them to other parts of the UI to encourage you never to look at them or engage with them.
>>2181829In Vicky 2 your primary cultures were set and non-accepted ones gave far less benefits. In Vicky 3 culture only matters if your government is racist.
>>2181867If I've understood correctly - outside of fully scripted, specific events, there is NO WAY to accept cultures in Victoria 2.Only way to create a Germany that accepts French is to start as Luxembourg. For a comparison, in EU4 you'd just need to pay a base cost of 100 diplomatic points (bird mana.)
why do you divide your posts into multiple one line ones
Why does it feel that Victoria 3 offers less roleplay potential than Victoria 2? I feel like if I wanted to stay as a repressive monarchy in Victoria 2, I could, but I feel railroaded towards a democracy in 3. Is it just me, or am I looking at 2 through rose tinted glasses?
>>2182005>am I looking at 2 through rose tinted glassesYou are, the ruling party in 2 would determine fucking everything and you'd be forced into shitty policies as a result. it's also extremely easy to chudmaxx in vicky 3 as well, deal with your fucking radicals
>>2182017I feel like it's harder to stop the spiral into republicanism in 3 than it is in 2, but that could just be, again, rose tinted glasses. Dealing with radicals in 2 was pretty easy, but I feel like civil wars in 3 are almost inevitable.
>>21820213 actually deals with politics better than 2 did.In Victoria 2 your pops could have all their needs met and if you didn't have the reform they wanted they'd be mad. Equally, they could live in squalor but as long as they had their heckin' democracino they'd be happy.In 3 on the other hand you can run an oppressive dictatorship as long as the people have their bread and circuses, equally you can have every reform in the game but if their standard of living is low they'll still become radicals
I was playing as greece with the religious convocation and suddenly I noticed that Serbi, which was already rebellious, had enacted state atheism putting a large dent in my blocks cohesion. almost like they did it out of spite
>>2182158cohesion penalty aside, that's the ideal law for them to have as I'm pretty sure you can force them back to being orthodox and it'll keep the athiesm conversion boost
>>2182158>serbs>enacting atheismgod i fucking hate vicky 3
>>2182162>what was socialist yugoslavia peoples republic
>>2182166>tito tardwrangling having anything to do with 19th century serbia
>>2182167to be fair the king in serbia never had to bow down to the king in greecemaybe they went mad after experiencing that kind of humilation
Just learned you may buy buildings from vassal private owners. Will make a lot easier to keep vassals loyal next time I play.
>>2182176>headcanoning shitty AInow do britain colonizing the sahara in 1850
>>2181949Correct. It was also a pretty good anti-blobbing mechanic - you COULD blob, but you tended to get fairly negligible benefits from it especially if you're already playing a populous nation like France or Germany. I do think V2's system was a bit too lacking nuance in terms of cultural proximity - it should be easy for Germany to integrate Dutchmen and Danes without too much issue, for example, especially in the late game as racialism begins to take prominence over nationalism - but other than that I think it was the best Paradox has done in terms of culture having an actual impact.
>>2182021You're probably remembering modded V2. The base game is set up to make populations demand all reforms no matter what, and to give up comfortable, prosperous lives and throw themselves into machine gun fire by the hundreds of thousands for the right of journalists to tell lies without consequences. It was rather insane.
>>2182238Thank God that only happens in video games.
Is France suppose to be hard now in Vicky 3? Feels like I'm permanently running in the red...
>>2182328It's decently hard now, you have1. Shitloads of radicals2. An army too big for you to afford3. A bunch of pissed off factions that will generate more radicals
>>2182331I guess I could enjoy the challenge, but I also enjoyed just dabbing on the engl*sh.
>>2182328Not really, but you just have to give up on any hope of getting your monarchist brand. As soon as you finally get your hecking bonapartist, the amount of radicals will turn you into a democracy anyway.
horrific
>>2182551imagine the smell...
>playing Austria>first Kaiser dies, I decide to revoke the diet laws Hungary introduced>they are somehow, with less troops, decimating any offensive I do against them, even when I have the NGF supporting meI genuinely do not understand how war is suppose to work in this game. They have the br*tish supporting them, but the combined power projection between me and the NGF is nearly 3 times their power projection combined...
>>2182724There can be several reasons:1. armed forces bonus to attack/defense2. generals with defensive traits or engineer are extremely difficult to deal with3. low infrastructure on fronts = small battles that usually favor the defender4. morale damage causing significant troop retreats (this is how the german space marines can win against everyone else)Anecdotally I've also seen that generals very commonly roll negative battlefield modifiers on offense (mud/poor visibility/etc)
>>2182724post screenshots
Reminder that police laws don't apply in territories, the places where they would be the most useful. I'm still baffled by this design decision.
>>2182724your regiments are at full strength?
>>2183106Their real use now is the police bloc mandate where it gives you authority and reduces radicalism of movements
>>2183106Must’ve missed that part in history class where bobbies were patrolling the grasslands of Rhodesia.
>>2183215Right, everyone knows colonies like Newfoundland were Mad Max crime-ridden dystopias, because law enforcement physically could not exist there.
>>2183215Looks like you should have stayed in school, kid.https://en.wikipedia.org/wiki/British_South_Africa_Police#Under_the_British_South_Africa_Company
>>2183234Erm South Africa is UK puppet, not an integrated state
>>2183196Yes.
>>2183248South Africa police policed Rhodesia, innit.