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DAY SEVEN https://store.steampowered.com/app/3450310/Europa_Universalis_V/
>>
>>2226356
BBCs in Japan
>>
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The fuck
>>
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Seriously though does anyone know how I expel certain pops? I want to expel pic related but expelling pops just moves all pops from a location and I only want 1 pop group expelled from my country.
>>
EU5 is a fundamentally broken game due to the nothing-ever-happens AI
>>
>>2226395
they dont allow you to do that because they specifically said they wont ever impliment any features that can be viewed as ethnic cleansing

basically they removed a major and necessary mechanic to be politically correct.
>>
>>2226422
>it's fundamentally broken because of something the devs can tweak in a few days
no
>>
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Where to go from here?
>>
>>2226433
Stop worming
>>
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>>2226434
Im centralized though... It doesnt matter what you do besides centralize
>>
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Who are you playing lads
I KNOW WHERE I STAND
>>
>>2226433
It's time to discover America.
>>
>>2226422
stop leaking from your containment colon thread you leaky gut syndrome
>>
Is it me or is the soundtrack not very long? Not that it matters. I enjoy hearing
MARIA
UNSER FROWE
A couple hundred times a day.
>>
>just got a claim throne CB on spain as England
b-bros?

should i try?
>>
>>2226444
i mean, i know i can beat them. the question is will they usurp me in the union?
>>
HOW DO I SPREAD INSTITUTION THIS EASTERN EUROPEAN SHITHOLE CANT GET ANYTHING GOOD
>>
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Just two more decades bros, just two more decades and I'll get paved roads and get to spread proximity through the rivers and the sea
>>
>>2226447
trade nigga
>>
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Crusader orders are busted rn, currently all of Europe is bankrolling me.
>>
>>2226447
It's time to learn manual trade buddy.
>>
>>2226452
If you're the Jerusalemite nigga of course they would.
>>
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>>
>>2226444
>>2226446
The senior member of the union is whoever has the highest GP score, so you can compare up front.
Also you will get an INSANE amount of badboy for claiming the throne of a huge country.
>>
>>2226455
Nope, Livonia. Makes 0 sense for them to sponsor me in my eastern European shithole
>>
New patch bros
https://forum.paradoxplaza.com/forum/threads/1-0-3-patch-notes.1870931/
>>
>>2226462
>"new"
we heard about this ages ago. get with the time gramps

also, total nothingburger
>>
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what's good small nation to comfily build tall for a new player?
>>
This is a game where it is fun to just go with the flow and even let some maluses hit you for quick gains. The realism means your nation isn't going to become completely ineffective because you aren't all the way up the modifier stacking ladder.
>>
>>2226447
WAD
>>
>>2226470
aaand no. Try again friendo. Maybe try posting something that isnt a lie?
>>
>>2226434
I inherited Hungary, now its no longer a worm
>>
Is the game worth playing right now?
>>
What would be the point of pushing those if playing as Byzantium?
It'll get antagonism to 1000 so they'll never ever like me enough to integrate and I'll get coalitioned by the entire universe.
>>
>>2226469
any italian nation
>>
>>2226481
Not really, no. not with the dogshit ai
>>
>>2226481
its one of the best and most complete Paradox games on launch in forever, but thats not saying much since its Paradox after all. Just wait a year or 2 like with other Paradox game
>>
>>2226469
My first Naples run is going well. Just build buildings in your capital, RGOs outside the capital, automate trade but still pay attention to it so you can get an idea of what it's doing. When you take all of Sicily you get an event to form two sicilies which gives you cores on all of Sicily. If Sicily has powerful allies, try to use diplomacy to break their alliances.
>>
>>2226481
It is the best Paradox game ever (and thus the best Grand Strategy). This alone means it is worth playing.
>>
>>2226487
most complete paradox games full stop
which makes sense because they basically stole everything from M&T
But even then basically all the systems are just dumbed down for casual shitters
>>
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For me, it's the simple fact that eu5 has hard filtered
>Retards
>Redditors(retards)
>Browns
>Third worlders(brown)
>AGP troons
>One province world conquest shitters
>Manababbies
Eu5 is the most based and chud coded game made by Paradox in 15 years
>>
>>2226493
>based and chud coded
>cant expel jews
>>
>>2226481
it has better crusades than crusader kings 3
>>
>>2226495
You literally expel the Jews in the black death if you blame minorities and get the event.
>>
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>>2226493
>>
Is attacking a country that has an estate civil war a good idea? Is the peace deal normal or broken?
Asking because of an opportunity as Portugal against Castille in an Iron Man game, so I can't test it without fucking up the save.

>>2226482
They're Rome rightful clay, go get Hispania.
>>
>>2226498
i want to do it multiple times
>>
I don't really understand the new diplomat system
>>
>>2226481
It's Paradox's best 1.0.
There are 2 or 3 spergs who raid these threads every day to say it's bad. Ignore them.
>>
>>2226498
The game has all the population mechanics to have a way you could expel pops from your country, yet you can't
>>
>>2226356
i have no idea what i'm doing in this game
>>
how do I convert to Orthodoxy as a Catholic
>>
>>2226509
why would you convert to the incorrect religion?
>>
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Bear witness to His Majesty William IV, King of the United Kingdom of Great Britain and Ireland, and of France and the Iberian Crowns of Portugal and Castile; Grand Duke of Savoy; Duke of Normandy, Flanders, Aquitaine and Hainaut; Lord of Iceland and manifold other locales; Defender of the Faith and Most Righteous Sovereign.

Honestly I'm kinda on the verge of giving up this run because I got these unions entirely by accident and they've made the game trivial. I won the Hundred Year's War on purpose, and I got Savoy on purpose also. But Castile was in a union with Portugal and they fell into my lap entirely unintentionally, and now that I have both there's just not a force in the world that could ever beat me.
>>
>>2226504
It's easily the most simple and straightforward mechanic. Diplomats are a resource you pay for now in the balance sheet. The more you pay, the more diplomats.
>>
>be Florence
>blob into Bologna
>now every fucking 2 year term four out of four eligible election candidates are somehow Emilian
>this means I have a stable -5 Rep Trad "income" per year because "dude he's not Tuscan wtf" event
Total Emilian death
>>
>>2226507
They specifically left out gypsies even without a way to exterminate them.
>>
>>2226493
>>AGP troons
hasn't filtered me :3
>>
>>2226512
I feel like if England and France had ever been united under a single king historically they would have conquered the entire world and never fallen from grace.
>>
>>2226511
most of my country is Orthodox
>>
>>2226517
Ah, a fellow byzantium player. How are you sis?
>>
what is the best topography/vegetation/climate combo for urban locations?
>>
>>2226518
The king would move on to France, England would gradually become more autonomous, then the king in France would get raped by his 6 gorillion French vassals.
>>
>>2226515
Gypsy migrations should be a situation in Europe. You can attract them to have more pops settling in your country and more tax income and productivity in return for unrest.
>>
>>2226531
>Gypsies
>Paying taxes
>>
>>2226531
Teutons and West Slavic nations get an estate privilege that gives events that let German migrants move to your land
>>
>>2226531
productivitity and gypsies
me ashal tuke
>>
How do I find a list of event modifiers? I'm going crazy trying to find where this "Papal Sanction" modifier is coming from
>>
>>2226534
Lithuania gets it too.
>>
What is hanseatic league gameplay like
>>
>>2226514
Promote their culture to accepted
>>
>>2226540
ever watched paint dry?
>>
>>2226442
yeah I play civ 6 and 7 shit from the background

https://youtu.be/XGWeTN0ydRg
>>
>unify all of Iberia by the early 1400s (including Portugal because the starting ruler's wife became queen, giving me an easy PU)
>now have nothing to do except build buildings and get rich before colonization kicks off.

I feel like I've won the game already.
>>
So heres whats happening
Your "TRADER" is trying to sell books
at a shit price
so he demands paper
so he imports a lot of paper to meet the demand
to sell books
>at a shit price
so you look at the UI, see a big green plus near paper and build it
and you meet the demand
but the demand was only to shut out the --------- for obtaining paper
for books
you sell
at a shit price
meaning the demand couldve been solved by shutting down unprofitable buildings
which I dont know how the UI accounts for directly
>>
>>2226538
Ledger -> Modifiers
>>
how do i get points to make my provinces better?
>>
The gooners have gotten to EU5 already
>>
>>2226538
In the government tab next to your ruler there is a flag with a number it shows effects applied to your country.
>>
>>2226531
>more tax income and productivity
AHAHAHAHAHAHA
>>
>>2226533
>>2226537
>le epic racism
I know modern gypsies are a minor step above fauna, but there's a reason many a Byzantine and Western European ruler tried to forcibly settle and assimilate them in their plague and war ravaged lands.
>>
>>2226547
>nothing to do
Ever heard of the Crusades? The Pope needs you anon!
>>
>>2226552
link
>>
>>2226548
Billions must read
>>
>>2226560
It's on the usual site under the CK3 category
>>
>>2226542
It is accepted. The event does not give a fuck.
I'm currently in the process of purging their culture entirely in the hopes it'll stop spawning characters. They're like 15% of all my pops but for some reason 80% of my court. Most curious.
>>
https://www.loverslab.com/topic/259551-mod-euv-nude-modsfree-polygamy/

we are so back
>>
>>2226557
Gypsies are Indians with swarthy complexions
>>
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>>2226531
>You can attract them to have more pops settling in your country and more tax income and productivity in return for unrest.
>>
>>2226559
The Pope called a crusade on me because it's an automatic historical war on whoever holds Smyrna and it didn't check I'm not Muslim
The Pope can suck my whole nutsack
>>
>>2226531
>gypsies
>tax income
>productivity
You're American, I take it?
>>
>>2226559
I don't want to do too much a historical stuff. I guess I could fuck around in shitaly.
>>
>>2226531
As a Romanian, I must say your ideas about the gypsy race are very uninformed
>>
>>2226566
>With this mod, all women will be naked. The portraits normally cut off above the breasts so you can't like, see it most of the time. But they are there. Fully modeled. Sometimes you can see it.
Based
>>
>>2226571
ahahaha
this isnt a "historical" game my friend. sadly the golden horde exists in the late 19th century
>>
>>2226512
time to tag to someone else and live in the world you created
>>
>>2226574
Eu4troons lost
>>
>>2226557
Weren't most of them imported as slaves
>>
>>2226566
>>2226573
I didn't know the CK3 nude bodies were in this game. Is there a situation where you can actually have naked characters appear in vanilla?
>>
>>2226577
im not a eu4 troon. i like this game. stop saying anyone who criticises the ai is some boogeyman you mald over
>>
>Cavalry has the same movement speed as infantry on the map
Why?
>>
>>2226570
I'm Greek, I know what gypsies are like, but I'm talking about historical events here.
Gypsy migrations should be a situation, they'd settle as tribesmen that give no taxes and raise unrest, your options would be to either try and forcibly settle and integrate them as subjects, or expel them to your neighbours.
>>2226578
In the Ottoman Empire and Wallachia, not so much in the rest of Europe.
>>
>>2226552
Wake me up when they add legs and the glowing forum makes a modification for it. Mostly would be useful for immersion with tribals anyway.
>>
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>>2226581
>im not a eu4 troon. i like this game. stop saying anyone who criticises the ai is some boogeyman you mald over
>>
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>>2226579
there's this bug
>>
>>2226582
Horses over long distances arent that fast.
>>
>>2226583
>In the Ottoman Empire and Wallachia, not so much in the rest of Europe.
Didn't they come to the Ottoman lands as slaves and then migrate out from there?
I know they're originally from India.
>>
If your capital isn't a harbor you're FUCKED
>>
>>2226579
No, they'd have a nudity toggle in the options if that was the case. They don't. It is a shame too as I'd've loved to see thematic fig leaves like how Vic3 has golden ones.
>>
>go to war against tatars on my own
>poland doesn't want to come because muh border
>finish mustering my levies and small standing army
>poland calls me into a war against teutons and livonians
gee, thanks poland
>>
>>2226583
Integrating gypsies as productive members of society is a more far-fetched what-if fantasy scenario than the Aztec invasion from CK2
>>
>>2226587
AIEEEEEE ADVERTIZER SAMA GET DOWN
>>
>>2226587
Aren't these new models and not just reused CK3 models? Did they model and texture nipples even though they're not supposed to be visible?
>>
>>2226427
Assimilation isn't ethnic cleansing?
Btw Welsh people don't exist in my game.
>>
>>2226575
Oh shit that's an idea actually. I was about to give up but maybe I'll tag to Bohemia instead, they're huge and they won the Hussite Wars. Might be fun to see how that plays out now that the Reformation has started, and maybe see if I can overcome the monster I've constructed.
>>
Which estate privileges are worth it in the early game?
>>
>>2226427
Forced assimilation is sometimes classed as genocide, including by all of the people who would be mad if the game allowed you to expel minorities from your borders.
>>
>>2226596
Probably so they can know where to place things. Men have nipples too. Neither boys nor girls have them though. You can easily see this on the portrait editor in debug mode.
>>
Is there a reason I should build galleys after unlocking light and heavy ships?
>>
>>2226589
>Didn't they come to the Ottoman lands as slaves and then migrate out from there?
Literally nobody fucking knows, they came to Europe somewhere between the 7th and 14th centuries.
>>
>>2226589
>Didn't they come to the Ottoman lands as slaves and then migrate out from there?
No, they arrived in the Byzantine empire centuries before that, in the 8th century, and adopted the Rom/Roma name from them. They started migrating to the rest of Europe in the 13th century, but the biggest waves to Central Europe were in the 15-16th so within the timeframe of the game.
>>
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Secret Easter egg if
>Playing Poland
>Has a guy of the Brezchincickievicz last name
he can get the name Zdzislav
>>
>>2226433
this is fucking disgusting
>>
>>2226601
I've found that Clergy privileges which give them increased happiness are almost always worth it, because the happier your clergy is the faster you research. If you're not playing Catholic it's also probably worth it to tax them minimally so they will remain very happy and you'll get quicker tech.

The right of arms/local militias one for the peasants is also super good. Increased levy size and, critically, increased peasant combat ability for levies. It can let you punch against your weight early when you need it most. Just remember to revoke it when you get standing armies to keep your market's weapons demands at a rational level.

Never give anything to the nobility, at least not until you've totally broken them. They're monstrous to deal with if they have any more power than they start with.

Finally, like 2/3 of the burgher privileges are insanely good. Anything that gives centralization is a priority, but they've got a bunch of great stuff. By endgame I think your two most powerful estates should be Crown followed by Burghers.
>>
>>2226607
if you take fights in those coastal zones galleys get a bonus and they are cheap
>>
>>2226610
>and adopted the Rom/Roma name from them
huh, always wondered about that
Figured it had to be a false friend.
>>
>>2226548
yea same thing for when buildings show as really profitable but it really just has a demand of 0.2, with 0 supply
>>
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Reminder that if you have a rich country like Hungary in your PU you should consider selling them land for easy money.
>>
>>2226578
gypsies were displaced by waves of musliman incursions in northern hindustan. i can imagine they were kicked out from place to place until the byzantines allowed them to settle. a decision that keeps on giving for the balkans centuries later. i think there needs to be a mod replacing the black plague with the gypsy plague. it doesnt decrease your pops, but your prosperity and development.
>>
>>2226587
WOW
>>
Is there no easy way to ship pops to a location? I've spent 10 years waiting for a distant territory to grow to 5000 pop so I can turn it into a town. Encourage migration cabinet action nets a +0
>>
>>2226609
>Literally nobody fucking knows
It's pretty well known
https://en.wikipedia.org/wiki/Doma_(caste)
They were a caste of untouchable musicians and artisans from India that migrated to Anatolia, their name shifted from Dom to Rom, they were conflated with another unrelated religious sect from centuries ago which also practiced untouchability (αθίγγανοι/athinganoi means untouchable which is were all the permutations of cigani/cigani originated from) and that's that.
>>
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>>2226612
nvm fuck him
>>
>>2226493
More importantly, wagies
>>
>>2226612
How is this an easter egg
I googled this surname and got zero results.
>>
never change your cabinet members, the 5 stability costs so much more gold than assigning one if the spot goes empty
>>
>>2226615
noble privileges are good too thoughever
like the levy one
and the discipline one

nothing wrong with noble maxxxing
wish they would stop building toll castles
>>
what is the meta way of dealing with the black death especially as a large country like castile
>>
>>2226624
Gypsies were like proto-New Yorkers...
>>
I would like start playing but it feels so overwhelming
I want to play as hanseatic league.
My understanding is that this are the thing I should be doing

>Pick all suggested trades
>Research - Hanseatic Traders (Trade Capacity), Guilds (Literacy)
>Trade office networks - Foreign building cost
>Make friends to expand - build more buildings - Denmark - maybe Italy?
>>
>>2226631
I feel like everyone knows about it at this point
https://youtu.be/AfKZclMWS1U
>>
>>2226635
You simply live with the pain

If you have enough forces to fill frontage all the time quantity results in higher quality armies than quality
>>
>>2226547
>now have nothing to do
Blob into Italy.
>>
>>2226501
>>2226482
Never mind this shit is bugged.
>it shows as having taken over the Castilian Union that was founded a decade ago
>but actually only got Spain, Portugal is still independent under my relative king and I have a truce with them so I have to eat antagonism again to add them up
>for some reason Castille is the senior partner in the union despite having way lower rank, I guess because they originally founded the union with Portugal? Even though the seat is Constantinople
>the Claim Seniority button does nothing
Thanks Paradox
>>
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>>2226447
Let me guess, pic related?
>>
>forces above the law
The fuck does this mean? God has ordained a polish baby to be my PU's heir?
>>
>>2226642
broken piece of shit game
>>
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>>2226631
>>2226612
Its actually 2 different guys lol
https://www.youtube.com/watch?v=AfKZclMWS1U
>>
>>2226638
Oh, I wasn't paying attention, anon spelled the surname wrong in his post. I kind of felt like it had to be this clip.
That's Grzegorz though, not Zdislaw.
>>
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>>2226635
>>
>>2226644
The succession law of your partner state overrides the laws of the union
I think you can push a law on the union that would change that
>>
>it's another episode of Lithuania fucking dying and becoming an irrelevant shithole because they've tried to go catholic and immediately had a romuvan revolt
Yup another comfy GROBSMVSCVWIVMS game
>>
You rly do be getting a lot of rebels as the ottomans huh...
>>
>call poland to help
>they have their entire army stuck in denmark and won't move
holy fucking shit kms
>>
So are countries outside Europe/Asia just unplayable.
I want to start a negroid empire but I think we're primlocked by the wheel research
>>
>>2226515
Wait really, there are no gypsies in the game? Like, they're not supposed to be in Europe in 1337, but are they not at all in the game?
>>
>>2226657
they arent unplayable - you just cant expect to compete with european powers. and thats as it should be. this game should be somewhat realistic - niggers in africa shouldnt have muskets 5 years after they are first invented
>>
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>declare on Golden Horde for Crimea
>their total standing army is a grand horde of 400 people
Aren't they an army based society? How come they're not imploding?
>>
>>2226564
Genuinely how do you do this? It takes so fucking long to convert culture in this game.
>>
>>2226660
>Like, they're not supposed to be in Europe in 1337
They are. By the 15th century they should be in every European country except Russia and friends.
>>
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i can't believe it bros. my country has a positive balance. i finally did it. giving land to vassals really works. my last game i was still at a negative balance in 1450 and was surviving off of fundings. really happy rn :3
>>
>>2226672
>:3
ywnbaw
>>
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Uhhh so if the french decide to intervene in the italian league wars, what exactly am I supposed to do against 400k troops?
>>
>>2226673
but i am a woman lol.
>>
>>2226663
its pretty hard to actually stackwipe an army in this game for some reason (early game with levies at least) you have to chase them and fight them multiple times to kill their entire army. that was my experience as 20k levy castille vs 4k levy granada who proceeded to take like 200 casualties per fight and try to backcap my land
>>
>>2226675
tits or gtfo
>>
>>2226372
>russians are basically niggers
yes, correct
>>
>>2226674
nothing because this game is an unbalanced piece of shit
>>
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>>2226675
post girlcock
>>
>>2226372
>he doesn't know about Gannibal
Tourists out of my history autist game NOW
>>
>if a location qualifies for spawning an institution it'll get a few percent of it even if the game rolls the origin elsewhere
Huh, interesting. Was it like that in EUIV? I've barely played that game.
>>
Do you actually get PU'd by Hungary as Poland when Casimir dies?
I think this game might not go as smoothly as I though...
>>
HELP I'm getting destroyed right at the beginning by either Poland or Lithuania. I called in Bohemia but their 25k man stack is just running around instead of fighting the Poles
>>
>>2226684
>see Black man
>name him cannibal
Do Timmies really?????
>>
I supposedly got an artist from parliament but I have no idea where to find him
>>
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Why is hungary so backwards? They never embrace instituions despite it being all around them?
>>
They should make an event representing the Buddhist group that migrated to western Russia. The only Buddhist majority state in Europe. EU4 had an event to represent this.
>>
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>>2226691
There's only one Timmy in these threads.
>>
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>>2226689
Retard here, forgot to say, I'm playing as the Teutonic Order
>>
this game makes my cpu fans run at max
>>
>>2226687
the two nations swap with each other until one of them only had daughters and then it becomes permanent
>>
>>2226689
That's how I won this war as Poland actually kek.
>>
>>2226699
There are a lot of calculations happening.
>>
>>2226693
I'm playing as them and I have no idea, the institutions always circle around me. Printing press spawned in Krakow and Italy got before me.
>>
>>2226689
Also, you will lose that alliance with Bohemia the second the war is over btw. It's just how the AI works.
>>
>>2226693
They're all faggot neets that don't go outside of their yurts, that's why.
>>
>>2226674
Wow, they already have 400k troops by the 1400s?
>>
>>2226356
Can this game be played competitively? Like maps with 50 players competing for dominance and a match lasting no more than 1h.
>>
>>2226712
>and a match lasting no more than 1h.
lol
>>
They should make all Mongolia successor states have a fuckton of acceptance of cultures and not culture concert at all
It's barely 1400 and Afghans are gone, Tajiks are gone, Armenians are half gone, somehow hundreds of thousands of Mongolians materialised to settle there
>>
>>2226712
Lol, no.
>>
>>2226712
no?
>>
>>2226715
Culture conversion is just too fast.
>>
>>2226634
But there really is something wrong with noblemaxxing, they're super strong politically so privileges which give them more power makes them much stronger than similar privileges do for burghers or clergy. Giving the nobles anything, unless their power is already totally broken, is a recipe for a weak state.
>>
>>2226674
>France is an unstoppable juggernaut
welcome back early EU4
>>
>>2226442
the ost is 1 hour 40 minutes which is pretty ok. Eu4 has over 12 hours NOT including the metal ones. But that's accumulated over 10 years
>>
>>2226712
>and a match lasting no more than 1h.
it would take 2 hours just to start a game with that many people and you would have to run it at speed 2 or else people will desync
>>
>We should aim to lay roads from Napule to every nearby towb and valuable R.G.O.
How do I know which RGOs are the most valuable?
>>
So roads from the capital city to towns > build towns in province capitals > centralize province population to said towns > build bailiffs in said towns > rgos in the countryside and main buildings in the towns.
All of that prioritizing building in the capital first then the closest provincial capitals in order
Is that it?
>>
>>2226718
>>2226715
https://steamcommunity.com/sharedfiles/filedetails/?id=3600020828
You can either wait 6 years to buy the cultures & schmultures DLC for 39.99$

or you can use a mod like this
>>
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What do I do bros?
>>
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>>2226712
lol what. gtfo here you rts shitter.
>>
>Get a PU with a bigger country
>ruler leaves for it
>now am suddenly the one getting Personal Union'd
??
?
?????
>>
>>2226728
Give BWC to the natives
>>
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>>2226728
you know what to do
>>
>>2226730
KEK! this game is broken!
>>
>>2226712
If you are all right next to each other maybe
>>
>>2226730
Yeah that's how it worked historically. Historically Scotland inherited England, guess which country took primacy in the union?

PUs are not a good thing unless you're stronger than the tag you're about to inherit. They're risk/reward, as they should be.
>>
>comes out of retirement
>makes eu3-2
>refuses to elaborate
>leaves
>>
>>2226730
Makes sense.
>>
>>2226728
Time to colonize
>>
>>2226730
Do you at least get to switch if you are integrated?
>>
>>2226712
For once this is a game that is not optimized for multiplayer. It's why it's good.
>>
>>2226737
>>2226741
Its not that much bigger, its only ahead of me in GP status because it has more staiblity, Im the bigger economy and population
>>
>>2226743
>PUs getting integrated
>>
>>2226728
A foreign womb is just another frontier to explore.
>>
Black death is so pointless. It strikes right at the beginning before you've built up so it just delays your start and is simply a nuisance instead of some cataclysmic event you have to overcome
>>
It's 1507 and I have no competition in the New World yet.
Western European powers are colonizing, but only Africa.
>>
>No decisions
They aren't necessary especially since formable nations are their own menu, but how long do you think it will take for them to add them back?
>>
>>2226712
>Like maps with 50 players
you have never played any paradox multiplayer lobby with that many people and it shows, its an unstable mess prone to desyncs and rehosts
>>
>>2226750
>Black death is so pointless
Das rite ytboy
>>
>>2226750
seethe.
>>
>>2226750
It makes for a cute little meme though since it shocks everyone at first before they know to just accept it.
>>
>>2226756
Most decisions are just laws now.
>>
parliament is such a shitty mechanic that had so much potential. what a shame. they fucked it up like everything else in this game
>>
>>2226756
formable nations are decisions though, theyre in the government tab
>>
>>2226712
Watch Bokoen1's stream to see how this game plays in multiplayer.
>>
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>>2226728
You go where no white man has yet been,
>>
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>>2226750
Don't worry, it'll be back.
>>
>>2226756
Decisions have been distributed among other systems. They're no longer necessary.
>>
>>2226731
>>2226732
>>2226742
>>2226747
Understood anons. The pussy has been colonized
>>
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Some things never change.
>>
>>2226776
/pol/posting?
>>
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>>2226771
gotcha as well anon
>>
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>>
Are all muslims as strong as Tunis?

First time fighting them and just had 20k insta stackwiped by 25k of their levies.
>>
>>2226757
I've never played any paradox game. And never will.
>>
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The Koreans are now honorary whites
>>
what is the teutonic order
>>
>>2226788
Japanese reviews are also positive, it's only the Chinese ones that aren't.
>>
>>2226433
Conquer Lithuania and Kiev, remove kebab from Constantinople, and colonize the new world
>>
Why does Tunis get no content but Morocco gets 26 custom tailored?
>>
>>2226788
>Chinese don't like the game
is it because the yuan dynasty collapses 5 years in and it takes a while for china to become strong
>>
>>2226784
Tunis takes Sicily and random Mediterranean shit in all my games
>>
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>>2226788
why is it different for me
>>
>>2226781
The future of Europe
>>
>>2226788
The devs literally bent over backwards for the chinese and even translated western provinces with chinese exonyms instead of their endonyms just for them.
>>
>>2226795
i read through the negative reviews and it's mostly because they're too used to EU4, they don't want vic3+ck3, they think the UI sucks and they think the AI sucks
>>
>>2226745
Then you can take the leadership back just by getting some stability and climbing in GP status. You can take it if you have 20% more score than the other partner, I think.
>>
>>2226789
Bunch of Germans invited into Prussia to subdue pagans 100 years ago who sperged out, outright stole a bunch of land, turned on Christians, defied the pope and then lost.
Holy order my ass.
>>
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>>2226788
>>2226790
Italians and Ukrainians are mixed, probably because of the language.
>>
>>2226802
They're right on the last two but fuck 'em on the rest. Returning to EU3 was the best thing Paradox has done in a while
>>
>>2226789
german homosexuals
>>
>>2226776
The amount of centuries old /int/ shitposts in this game is staggering
>>
I love how subjects work in this game. It feels nice to make someone your subject and they still keep their own. Vassals of vassals of vassals.
>>
>>2226356
Can I play a comfy game as a tall Livonia that doesn't expand much and has an overseas colonial empire?
>>
>>2226810
Is there a way to assign one vassal to be another's vassal?
>>
>>2226627
In France we called them Bohemians because of what we thought they were coming from.
>>
>>2226811
Yes, this game is the best for stuff like that in fact
>>
>>2226811
>>2226816
>livonia
>going colonial
lol, no
>>
>>2226810
except you cant build in their territory and the AI is retarded
>>
>>2226813
I'm not sure. I think a vassal might release another if you give them enough land though. That is, if it is not blocked for them (I don't know if it is but vassals can do a surprising amount in this game).
>>
>>2226819
Courland had colonies, that's close enough.
>>
HEY can someone tell me if the character portraits are updated with the times as go on? like, do the british wear powdered wigs in the 1700s?
>>
>>2226819
The game uses the EU4 colonial range system?
>>
>>2226826
erm only if you buy the dlc
>>
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>>2226819
https://en.wikipedia.org/wiki/Curonian_colonisation
>>
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>>2226789
The most unholy of holy orders. Took on a mini-crusade against pagans on the behest of Poland, then proceeded to scam it out of land with forged documents and "fuck Piotr gon do". Spent the next few centuries fighting and genociding Christians.
They're still a thing for some reason, by the way.
>>
>>2226826
Only 14th-16th century outfits atm, though Johan said powdered wigs are coming "Soon™ 2 More Weeks"
>>
>>2226826
They don't, but the stuff is very very detailed for nearly all cultures. I assume they may update them even for free in the future. The paid outfits for dlc also making certain cultures more immersive like geerce.
>>
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>>2226806
there was one guy that has loads of hours in imperator and vic3, and he started off his review by saying eu5 has successfully combined all of the weaknesses of both of those games. "It's like a Chauchat machinegun, there are so many flaws I can't even list them all"
he then goes on complaining about peasant levies being a thing, complaining about how wars are just determined by how many peasants you have, not understanding why mercenaries are so low in numbers in early ages, not understanding why coring takes so long compared to eu4 and that he should create subjects, not understanding why states had low control over provinces in that time period, not understanding why inca has such a shortage of food that they could go bankrupt during winter, not understanding why each location only has one resource.....
>>
>>2226835
all valid complaints
>>
>>2226835
>not understanding why each location only has one resource
they dont though? yeah they only have one rgo, but buildings make goods too
>>
>>2226835
>mad cuz bad
MANY SUCH CASES
>>
>>2226835
>not understanding why inca has such a shortage of food that they could go bankrupt during winter
That is an actual issue, everything else is him being retarded.
>>
Anyone pls, I'm lost
>>2226725
>>
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For some reason everyone is joining the Protestant league, including the fucking emperor (Brandenburg) as well as the other members of my personal union (Austria and Saxony)
>>
How am I supposed to build up my RGOs when there's few laborers in rural areas and they attract no migration
>>
>>2226356
how can I get skilled people in my cabinet?
How do I get more crown people in my cabinet?
>>
>>2226846
marry your dynasties
>>
>>2226844
It's simple, everyone hates the Italians, the natural state of things.
>>
>>2226829
VGH, Baltic German West Australia.
>>
>>2226693
In my game Hungary ate Romania and Galicia, then became economic and military hegemon
>>
>>2226844
>stuck a duchy
lol
just go proddie bro, it'll make you feel better
>>
>>2226841
Gold/silver obviously but look and see how many coins the rgo has.
>>
>>2226845
Peasants promote to laborers if there's jobs available. It's like vicky 3.
>>
>>2226848
i can't. I get the "heir unmarried" popup, click on it and it says there's no suitable people to marry. Or do I just marry lowborns and take the prestige hit?
>>
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>>2226841
Look at their price in your market or hover over them with the raw materials map mode
Base price circled in red
Current market price in blue
>>
>>2226857
try marrying a noble, that popup only shows foreign nobles and princes

society tab > people
>>
>>2226849
They keep voting to make me emperor though. I only lost it to Brandenburg cause my heir was a child.
>>
>>2226838
here's the part in full
"There's barely any tin RGO in the Americas, which makes shipbuilding impossible. Colonization needs tools and medicaments, but countries in poorer markets cannot acquire herbs at all, so they can't colonize as fast. In vic3, there are fall back production methods that use cheap and easily available goods such as wood, but in EU5 there are no fall back PMs, and in EU5 every location only has one resource. This traps small nations in key-goods shortages and makes them unplayable"
they guy basically just can't get over the fact that the world is unfair
>>
If I had to redo things, i'd expel people from far away province where I've got low control into the areas around my capital. Only applies to shithole starts where you got to blob I guess
>>
>>2226857
There's almost no point in marrying your own nobles, either marry lowborns to propagate your dynasty or marry someone from a foreign country if you can so you can potentially claim their throne later.
>>
You can just occupy your enemies and have them starve to death
I did it to the french, Paris has about 180k pop now down from 210k
>>
All the east Asian countries are half-baked and/or bugged as shit, this game is horrible for us
>>
>>2226866
There's also a button to raze land
>>
>>2226868
It's called EUROPA universalis, what do you expect?
>>
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I'm tired boss.
>>
reminder to drill your regulars in peacetime
>>
>>2226871
the European union wasn't invented yet
>>
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>>2226693
Are they by chance hyper-traditionalist?
>>
how do I make a hypermilitaristic totalenkrieg warmongering state?
>>
>>2226879
Reddit is that way
>>
>>2226693
or maybe it's because they're mostly contained in the Pest market though it shouldn't be a reason
>>
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Europe 1637
>>
>>2226884
ugly as all hell. what the fuck is wrong with the ai
>>
>>2226884
i can't believe how static the map is and the fact that nothing ever happens
>>
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>>
WHY WOULD I WANT TO JOIN THE HALYCHIAN INDEPENDENCE MOVEMENT THEY ARE IN MY FUCKING UNION
>>
>>2226884
what's going on in scandinavia
>>
Is artillery useless in combat until end-game? I have Chambered Cannons and they deal less damage during combat phase than my Arquebusiers. Even though it stacks good modifiers, the calculation ends up with the cannons killing 2 guys, while the arquebusiers kill 6. I tried making a stack without any arty at all and it seems to perform way better.
>>
>>2226884
wtf morocco
wtf croatia
wtf bulgaria
>>
>>2226884
Hope at least Ryazan and Vladimir colonize steppes
>>
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:)
>>
>>2226891
they're meant for sieging only
>>
>>2226481
The main problem is AI is currently. The UI is also atrocious but there's already a dozen mods to fix it. Whether or not the game is worth playing depends on your tolerance for bad AI.
>>
>>2226895
How
>>
>>2226356
So trying to understand the economy stuff and how to make the most of it beyond just clicking the most profitable trade after fiddling around for a bit
>in a vacuum building more supply doesn't do much since prices will just adjust accordingly, demand is king
>production of a good will let you squeeze more money out than the individual demands of both input and output goods, but most of that will go to the tax base of the raw RGOs once prices adjust
>government buildings with upkeep are actually a net positive for the economy because of the extra demand produced, as long as you have the controll and tax rates to benefit from it
>trade has the threefold effect of increasing demand in the exporting location (and so raising the tax base of the producers), decreasing demand in the target location (good if you have lots of consumers for production, bad if you have lots of producers) and generating some extra money on the side
>burgers and other nations being able to trade means that things get complicated in practice even with what I wrote above and there's no easy way to calculate the long-term profit from a particular decision without considering broader market dynamics
Am I starting to get the right idea?
>>
>>2226884
show what ottoman control looks like
>>
I am asking, once again, how the hell do I unify my culture group?
>>
>>2226835
>autistic people upset at change
>>
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>>2226890
it's beautiful
they are all revolting
>>
>>2226643
What is up with Hungary? they were the same for my black death map as well. Do they just hard-close borders at the start of the game and never reopen them or something?
>>
Those monthly ticks are fucking brutal man.
>>
>>2226904
swedish people are revolting
>>
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Uh oh!!!
>>
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>>2226900
>>
>>2226896
This seems extremely counter intuitive to the tooltips, which show them dealing 5x the damage of arquebusiers. Not even mentioning the 5-hour bombardment phase that ultimately doesn't matter at all.
>>
>>2226909
Based. Death to Papists
>>
>>2226902
It's a tech in the last age that unlocks a cabinet action. It doesn't really matter since it's cheap to get tolerated/accepted for other cultures in your group or simply assimilate them
>>
>>2226899
It shows green I click it
>>
damn I just noticed that it would actually be better to stay small as papal states because having base tax just makes everything more expensive
actual genius game design
>>
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>>2226898
just playing normally but I invested in farming villages so plenty of food
>>
>>2226909
What's the best flavor of christianity so far?
>>
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To the anons who were interested in colonial warfare:
Fighting Indonesian peasant levies (no pike and shot researched, a couple cavalry regulars)
My army comp was
6 INF 2 ART 2 CAV | 7 INF 3 ART | 6 INF 2 ART 2 CAV
The battle AI kept putting my artillery in the frontline and most of them died. I very nearly lost the battle but I managed to collapse their flanks right at the end and rout them.
This is one of the weakest countries around, literally everything else in Indonesia is owned by Majaphait who has every institution, more regulars than me, and 70k levies.
>>
>>2226899
All sounds right to me. Currently I'm trying to understand more finely when to transition from rural settlements. It's not just cash, there's a lot of good literacy buildings that rural settlements can't access. And while you do take a population growth hit, making decent population centers cities will encourage migration from the areas around to those cities, which is actually much faster growth overall. Of course if you go too far you might de-populate the countryside and not have enough workers.
>>
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>peasants finally got to above 50% happiness again
>rebellion progress is still ticking up
it's actually fucking over I will explode
>>
>>2226922
Your good RGOs should stay rural for the RGO limit bonuses
>>
>>2226884
Quite realistic
>>
EU5 HAS OFFICIALY BEEN SAVED!

Most people missed it but there is a simple trick to make the game more fun and more realistic. By simply puting the ai difficulty to hard you can play the game like Johan wanted it to be but didnt know himself that its possible

Hard ai is literealy an improvement on all front by making ai nations
>more stable
>have more income
>build more buildings/rgo
>field a bigger army
>be more aggresive due to bigger army and economy
>be less prone to bankruptcy spirals
>unironicaly play more historicaly since bigger nations do even better with the buffs
>give the player more of a challange so that you dont get bored after 1500
>>
>>2226925
Very funny
>>
>>2226884
MOORTUGAL
>>
>>2226927
are you bullshitting me or does this really help the AI?
>>
>>2226923
Just accept that you will always have rebellions. Kinda realistic actually.
>>
>>2226927
what about very hard?
>>
>>2226927
>ai gets actual combat buffs with discipline etc
fuck that. if it just let them field more troops I wouldnt mind.
>>
>>2226875
They had something far worse
>>
Why does everyone keep screaming for rice when it's impossible to even import it? What the fuck is this.
>>
>>2226927
Does this make your vassals have more income?
>>
>>2226935
they are patching this soon
>>
What's a good land based country to play for a thalassocrat to experience suffering in the mud?
>>
>>2226940
muscovy
>>
>>2226919
I guess I don't fully understand how the population growth from surplus food works. I had provinces which had massive surpluses of food which didn't seem to get that much population growth bonus. Do you need granaries in the province to be able to store the food to get the benefit? Is there some critical level of food surplus which is best for pop growth? Is it market-based or province-based?

My most recent game was an England which controlled all of England, Wales, the two southern Scottish provinces and Flanders/Picardy and I have less population than you do 100 years further in. I know France has more population to start with but the difference still seems really stark. Teach me basically.
>>
>>2226940
Muscovy or Bohemia
>>
>>2226862
>In vic3, there are fall back production methods that use cheap and easily available goods such as wood, but in EU5 there are no fall back PMs
Um wrong actually, you can make stone tools(which are complete and utter dogshit)
I do think natives should be revisited to allow you to independently research the most basic of shit like FUCKING IRONWORKING if you're an epic glorious empire though.
What he said about tin feels very fair(there is exactly 1 tin RGO in greater Mexico and you need to colonize really deep inland just to get it) but I feel like that was intentionally done to cockblock the AI from doing shit like colonizing cuba.
>>
>>2226517
based
>>
>black death wipes out 2 mil of my 5 mil population
>almost back to pre black death levels not even a decade later.

this seems odd, even with a baby boom right afterward it would still take time for the babies to grow up.
>>
>>2226942
The food bonus is based on stockpiled food
>>
>>2226941
>>2226943
I'm a historylet when it comes to slavic untermensch, was St Petersburg a later thing? It seems like a terrible capital unless you blob the baltics. Does Muscovy have its capital in the titular area and does it get forced to move?
>>
anyone else's autism bothered when you send an army to a province next door and it goes in some roundabout way into other provinces because of some invisible terrain modifier or whatever
>>
>>2226923
It's not that bad, the amount of actual peasants that will rise goes down with their satisfaction (same for all estates). I had a rebellion that was so bad at one point it would've taken everything but my capital state, but by the time it popped I'd gotten the estate satisfaction so high it only released as a single location.
>>
>>2226946
they yearn for the mines
>>
>>2226949
It's because of the change to mountains where you can't enter them in winter.
>>
Parliament (estates general) should be a permanent thing, not a meeting that only happens once every few years. Keep laws on a multi-year cooldown sure, but estate agendas and the stuff you buy with support like CBs should always be available.
>>
>>2226947
Also food price
>>
>>2226927
you can hover over the difficulty the only thing it does is make player army more expensive
>>
>>2226930
Just the extra 10% estate happines is enought to make the ai play way better since they dont get civil wars every 5 years

>>2226932
Havent tested it but the extra discipline becomes kinda too hard to play against

>>2226933
They make more buildings which increases their pop growth so they kinda do get a bigger army aswell

>>2226938
Yes it makes vasalmaxxing the meta but you can also just ignore it and not go all in for more of a challenge
>>
>>2226942
don't forget I've also done conquest so that could also help
>>
>>2226950
Oh yeah they did reduce in number quite substantially. The only ones that are still mad are the german settlers I was forced to import.
>>
>>2226944
please buy 'glory of the new world' DLC for 30 goybucks dearest costumer :)
>>
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What ethnicity did you genocide first? BTW the culture tab on the ledger is the place to track an entire people internationally if you care about that.
>>
>>2226788
what causes this? but unironically what's the chinks problem?
>>
>>2226948
>was St Petersburg a later thing
That's way into the 1700s and it's because Tsar Peter was a westaboo and also wanted in on that Baltic trade
>unless you blob the baltics
Russia precisely did this during the great northern war against Sweden, the same war where they took the land St Petersburg is on
>>
Has anyone seen a single jew? I think all of mine died during the plague
>>
is there a casus belli for stealing land from natives and if so how do i get access to it
>>
>>2226433
>Where to do from here?
Hell?
>>
>>2226927
This is nice and all but I don't like buffs. I wish it could just be made to be better at resource management. I guess this does help you feel like the protagonist though.
>>
>>2226960
I mean absolutely but I still think 7.5 is insane. Did you target any specific provincial food stockpile/production levels?

>>2226947
I thought it was also based on raw production, alright. So are granaries just flat-out completely OP and you should always max them in every city/town so you can maximize population growth? And does the stockpile matter per market or per province? Is the meta just to make a town in every province to make sure you can get provincial granaries?
>>
>it's 1430
>I'm already nearly at max buildings in my 70 development capital
Fuck
>>
>>2226954
maybe since i play with flat map its less obvious, but im in the lowlands so not sure what it is if not mountains.

also what's the deal with my armies chasing the enemy after winning a battle and not fighting them in the next province after they retreat there? last game I played was EU3 and you could just chase them until they were eliminated
>>
In the 1300 and 1400s before europe found Asia, where should I be building trade offices? Egypt?
>>
>>2226458
>badboy
based vicky 1 boomer
>>
>>2226884
NOOOUUUUWW NAAAFIN HABBEDING
>>
>>2226968
All Jews dying during the plague seems to be common. Plus conversion rates are very high.
My country of 4.243m people has only 340 Jews, compared to 450 Bogomils and ~49k Muslims.
>>
>>2226973
found a city in the tile nextdoor
>>
>>2226968
I think I may have had one or two jewish classmates in elementary school. It was always nice because they'd bring chocolate coins in for the Christmas parties.
>>
I'm getting cucked from getting any gold for minting by merchant republics...
>>
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>>2226969
>>2226969
Age of discovery under printing press right side
Anyone else hate how low the max zoom on the advances tree is?
>>
>>2226977
We called it that in EU3 howeverbeit.
>>
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>>2226927
does that pop growth buff turn every ai nation into a megalopolis or is it simply there because those tards cant handle plagues?
>>
does the "annexed another subject" modifier really cap at -100? with max diplo and improved relations I can chain anmex with other vassals >200?

does anyone know what the annexation time scales with: tax base, number provinces, relative power? e g. how does integration time compare for two one province vassala vs one two province vassal? sub or superlinear scaling? regardless it seems like vassalize, force culture convert, integrate in 10 years is the move in all cases
>>
>>2226984
It was infamy in EU3. Its called badboy in EU2.
>>
>>2226962
I think I'll just pirate it instead, but thanks anyway
>>
>Raise levies
>drag box around them
>release
>none selected
>repeat
>none selected
>repeat third time
>all selected
Any idea why?
>>2226985
That bonus is the same size as having food at minimum price, so it isn't gigantic but obviously over time it would add up.
>>
what's the difference between fiefdoms and vassals and which one should I create?
>>
>>2226983
thank you anon that's exactly what I need
>>
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the fuck does that even mean
I have a market and they have a market, what is the problem?
>>
>>2226946
You blobbed and integrated vassals obviously
>>
>>2226458
>Also you will get an INSANE amount of badboy
you can literally just remove it with diplomats
>>
>>2226990
It was officially infamy in EU3 but players still called it badboy. iirc it was a hidden mechanic until Divine Wind and so had no official name for most of the game's lifespan.
>>
>>2226993
a mix of both because ai subject liberty desire is only calculated by the same type of subject
>>
Is there any way to quickly move pops to a village so I can tier it up?
>>
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started annexing my PU's, first Styria then I'll do Brandenburg and become the TRVE Blobhemia
>>
>>2226999
Wait so the power of a fiefdom doesn't make a vassal less loyal?
Holy shit that's big
>>
Any way to bind "balance unit" as a hotkey?
>>
does castile get an event to move the capital on a monarch's death like portugal
>>
>>2227006
I got it after the death of my first king but Madrid wasn't an option. I moved it to Seville because most of your pops are in the south
>>
when i conquer a place and release it as a vassal, why is the province capital fucking random instead of the default or highest tax base or place to give best proximity to the province or w/e
>>
I want a ruler designer for some ahistorical starts even as DLC.
>>
>>2226992
I've noticed things not being selected/clicked several times now not just armies. Usually clicking one unit and then shift dragging works everytime though.
>>
>>2227006
Yes
>>
>>2227002
Does any kingdom rank country change its tag to 'Crown of X' when they annex a PU?
>>
>>2227009
almost guaranteed to be coming as DLC
>>
>>2227003
And the same for Marches, or Dominions. Subjects only count the number of same-type subjects for liberty desire calculations.
>>
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hussites raping the pope
>>
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>>2227009
>>
Austria is way better than Bohemia in the long term.
>>
>>2227012
No, I got this name from a historical event while being the HRE Emperor in the 1300s before Hussite fired.
>>
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>>2227015
>>
>>2227015
A Hussite France is a timeline that might be the most cursed out of all of them
>>
>>2227015
large breasted fempope bent over for BBC (BIG BOHEMIAN COCK)
>>
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>>2226955
>>2226955
>not a meeting that only happens once every few years
this is how the estates general worked though. But maybe a FIXED 4 years or whatever is a bit long, maybe the length could be influenced somehow. Like the monarchs adm ability or something.
>>
Which non-Catholic Christian religion has the most flavor/events? Lutheranism?
>>
>France made us use French in their courts
You bastards. Though honestly I only really care about the Liturgical Language.
>>
>>2226356
I’m so confused.

I’m playing as a German county and managed to seize two more counties in a war right in may of year 1, and immediately my lands start hemorrhaging pops.

I’ve tried to go back to the save multiple times and in ever case half my population is gone in a 2 years….

It keeps giving migration events with “province is starving”, but I look at each county and they all have a food surplus.
>>
>>2227026
There should be a bonus/incentive towards not calling the Estate General, like a ticking bonus to control. France didn't call one from 1614 to 1789.
>>
>>2227031
it's probably because they are moving to places within your market that have higher migration attraction
>>
>>2227029
>france made us
>embargo
>embargo
>embargo
>embargo
>embargo
gott strafe frankenland
>>
>>2227031
post screenshots with as much data visible as possible so we have more information
>>
Any way to dismiss characters? I started getting inuit nobles.
Does anyone know if the location you ransom prisoners at matters? It says it's centered on where they are, would ransoming them at the enemy capital make the antagonism loss greater?
>>
>>2227031
you need to set cabinet members to do something on the province so it rechecks and stops it from starving
gets locked into starving sometimes seems like
>>
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which one muslimbros?
>>
>>2226983
It's available in Age of Reformation too if you didn't pick diplomatic focus in Age of Discovery.
>>
>>2227040
historically, hanafi.

hanafi is the only correct school of thought
>>
if I let's say conquer Silesia, should I only make 1 big fiefdom/vassal or split it into 2?
>>
>>2227039
>gets locked into starving sometimes seems like
yeah, you can fix by reloading the game
reloading the save might work too, haven't tried
>>
>>2227040
really depends on where you want to push your values at the moment, if you don't need it then obviously go for shafi
>>
>>2227034
Totally agree.
>>
I had a blast playing up to 1500 but I'll give it a break until there's historically accurate clothing for the 17th century+ Europeans, Eastern/Southern European city models, properly working international organizations and when dynamics of power between minor HRE countries get fixed so they don't get annexed/vassalized so easily like they are now. Enjoy the game, anons, I'll rejoin you again soon I hope.
>>
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>>2227040
>tickers for all the worst values
Antahaa
>>
>>2227044
just put a cabinet member doing anything
It'll stop the next month or two
>>
>>2227043
you can fit 3-5 provinces in one vassal
>>
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>>2227049
>tradition, religion and community are BAD
why are the swedish like this
>>
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>reason to support the rebellion: "Events"
What "Events"??
>>
>>2227054
Religion is bad because it makes it harder to genocide I mean assimilate because "nooo those are God's children you can't slaughter them like vermin stoooop" t. diego sao paulo rodrigez-lopez-mendez
>>
>>2227056
prolly the event that popped up and said "-100% to peasant satisfy, they are revolting" ??
>>
>>2226972
nah I just mass built farming villages and irrigation
>>
>>2227060
woops my bad, probably shouldn't have hit the "round up military death squads" option
>>
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della Scala survived this game
they always seemed to die
>>
Has anyone calculated how much a counting house matters/doesn't matter in any measurable way?
>>
>>2227061
You didn't build granaries? I'm sorry to keep asking I just really want to understand how to do pop growth like this.
>>
>most granular map game in history
>no hong kong
>no macau
>no dejima
disappointing. I wanted to fulfill my marco polo fantasies of being the first european explorer in asia and build a giant tea monopoly
>>
how high should the food surplus be? I am at +1k balance in all my markets, do I need to shoot for higher?
>>
>>2227065
Should be pretty easy before you mass build them. It's a 33% multiplier to the base crown power of whatever all the pops in your towns and cities are giving you. Depends on the make-up of your country but town/cities are probably anywhere from 25-50% of your population so that portion gets the multiplier. It's worth building, but they're expensive so you don't have to tech to them fast.
>>
>>2227061
irrigation is useless for pop growth unless your food price isnt bottomed out
>>
>>2227049
Communalism and conciliatory are good though
>>
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>Nun tret herzu, die bösen Wellen
>Fliehen vor dem heißen Helle
>Luzifer ist ein böser Geselle
>Luzifer ist ein böser Geselle
>>
>>2227070
>>no macau
The treaty port is a building, someone posted a screenshot ysterday IIRC
>>
>>2227070
yeah because those cities didnt exist in 1337
maybe there should be events around founding them
>>
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I love it when I make a defensive league with a country and then they get declared war on and I'm never asked to join it.
And there goes Lithuania.
>>
stop deadnaming those xities.
>>
>>2227078
Macau and Dejima were only 100ish years into the games time frame. Hong Kong was 19th century so fair enough.
>>2227077
We're back.
>>
>>2227079
This happened with me and my Portugal PU who got killed by noble rebels, who I now have no choice but to kill because the game instantly breaks my alliance with them because it says they're a rebel nation
>>
>>2226372
its alexander pushkin's grand grandfather or something
it is historical but what they want to focus attention to is telling
i expect europe also has many "famous" negros
>>
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we are so back
>>
>>2227067
I'm not sure I knew granaries existed ; is it for max food storage?
>>
>>2227067
Granaries give a .1% bonus to pop growth I believe, as long as they're full at least.
>>
is there any point in moving the capital of castile to toledo over seville
>>
>>2227092
Think carefully about your capital since rivers and control spread over maritime matters a fucking LOT to you as Castile
>>
It is insane how much disabling colonization improves Asian AI. No longer are they all focused on exploring, colonizing, and wasting money. Colonization has the pretty realistic effect of making borders more static. This of course causes issues in Asia most especially since historical things don't happen.
>>
>>2227092
I tried moving to Madrid from Barcelona and Valencia and it destroyed my country so I gave up.
>>
is eu5 a papist game?
>>
>>2227098
Not in any of my saves
>>
>>2227098
The Pope is probably the strongest he's ever been.
>>
personal unions are SHIT
>>
>Aztec reform is bugged
Fuck it, new world is just unplayable.
>>
Are there any negatives to switching from tribal to monarchy while still having tribal vassals?
>>
>>2227088
>>2227086
granaries don't increase pop growth directly, they increase your province's food stockpile and having a food stockpile larger than your food consumption increases your pop growth by up to 0.2% at 120 months worth of food, which is a pretty huge deal since pop growth is usually at around 0.2-0.4%
>>
about to start an Irish native game and see I can rule England for 800 years.
>>
>>2227101
They're only shit until you pass the laws to make them loyal puppy vassals and then integrate them when you no longer need them.
>>
>>2227102
What do you mean?
>>
>>2227102
Everything is bugged except the Hundred Years' War.
>>
>>2227098
Yes, Europa Universalis V is firmly a Catholic game, and so are these threads.
>>
>>2227102
it is, clearly lacks the intended content also
>>
MUST HAVE FIXES AND QOL!!

https://steamcommunity.com/sharedfiles/filedetails/?id=3599516814
Fixes alliances constantly breaking due to bug in antagonism calculation

https://steamcommunity.com/sharedfiles/filedetails/?id=3600020828
NERFS culture conversion, stops the whole eastern europe becoming mongolian by 1400

https://steamcommunity.com/sharedfiles/filedetails/?id=3600179896
GIVE correct name to the eastern europe provinces

https://steamcommunity.com/sharedfiles/filedetails/?id=3600093580
MARRY A LOCAL NOBLE

https://steamcommunity.com/sharedfiles/filedetails/?id=3601110104
ADDS BACK LUCKY NATIONS SO THAT THE GAME ISNT SO AHISTORICAL AND UGLY
>>
>>2227112
https://www.youtube.com/watch?v=TI0aU3PEir0
>8 years ago
Can't wait for the update.
>>
>>2227083
Oh, the reason I wasn't called in was because they JUST voted for automatic defense and the previous policy was no defense.
The probably wish they'd have voted sooner now.
>>
>>2227112
IRL yes, but I'm absolutely rushing to become a proddie so I can tax the church and get +10% max literacy
>>
>>2227104
Okay, got it. So that was my real big mistake, I only had like maybe a single granary per town or city and that does basically nothing. So max granaries per urban location is a really big deal for pop growth.

I assume this works on a province level? Or is it location-based, with only the city benefiting?
>>
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150 years into the game and I just realized you can build rural markets and shits in minor settlements
>>
why aren't the tajo or the thames proper rivers in the game, it would make london and toledo much better locations
>>
>>2227081
Wikipedia says Dejima was 199 years later.
Japan can choose to isolate or not after the Sengoku period, right? So they should get an event to build it if they chose to isolate.
>>
To learn the game I'll simply watch clio and do everything she does
>>
I can't be the only person who gets overwhelmed by all the provinces. it's unnecessary, why can't it just be like eu4 where provinces represent a general areas, not a thousand little cities
>>
>>2227121
how do you even see what is and isnt a river?
>>
>>2227118
>So max granaries per urban location is a really big deal for pop growth.
yeah it is
>I assume this works on a province level?
yeah it does
>Or is it location-based, with only the city benefiting?
every single location in a province uses the same food stockpile
so ideally you would want to have a bunch of rural provinces who gain a flat 0.1% from being rural, and build a bunch of granaries and villages to get the bonus as high as possible (although you may want to divert your resources to build a proper economy first)
>>
>>2227114
Kyiv is already spelled correctly. It should change to Kiev if and only if it is held by a Russian state.
>>
how do you trigger the iberian wedding in this game
>>
>>2227118
>>2227126
Yeah, Granaries are a tax expense building. Don't build those until your economy is ready.
>>
>>2227128
There is no iberian wedding
You can get a PU/claim throne CB on Portugal pretty easily though, if you immediately wed one of your people to them
>>
>>2227129
Of course, I wouldn't do it until I had hit economic stability. But after getting an income of maybe 100/mo that seems like it would be the perfect point to just spam granaries and watch number go up. Hell, irrigation too probably to increase the max population cap so the bonus from free land increases earlier too.
>>
>>2227131
>There is no iberian wedding
nice "historical" game, paradox
>>
>>2227114
>AHISTORICAL AND UGLY

fuck off railroad autist
>>
>>2227131
What are the conditions for Claim Throne?
In my experience it's just something that happens randomly.
>>
>>2227108
It doesn't reform your religion and your are stuck with the doom timer.
>>
>>2227133
>income
No, the economy. make sure you always have a surplus for inputs. GREEN number go up. GREEN.
>>
>>2226438
>not spelled Fucker as it was historically in the time period
Paradox has no integrity
>>
>>2227134
>durr why isn't there an event for something that happens 200 years after game start
>>
>>2227135
the game is already railroaded to high hell my friend, only to stupid, unfun and ahistorical extremes. every run is the same
>>
>>2227143
mad cuz r*ssian
>>
>>2227142
>being this retarded
I feel genuinely bad for you.
>>
how good are hospitals at helping against the black death
>>
>>2227145
im an american from new york city sir
>>
>>2227127
kyiv is a cia color revolution plant that was invented 3 years ago
>>
ROYAUME DES OTTOMANS
>>
>>2227146
You can just wed your characters and dynamically get your own Iberian wedding. Is that too hard for you? Need me to make an event that annexes all of Europe to lower the difficulty?
>>
>EU5 is a papist game
>It's set in the period Protestants conquered earth
>>
>>2226871
I don't care I'm not wh*Te

>>2226795
Actually the Yuan Dynasty lasts too long and can get bugged so that the scripted implosion never fires.

It just feels like shit to select the Yuan Dynasty and speed 5 AFK to try and collapse the country to play as one of the rebel tags. They should have made it a little ahistorical like EU4 Japan where you could start as clans that technically didn't become influential until later.

Also much of the Chinese resources, climate, culture, and language choices are just completely wrong. For example, the almost complete lack of silk, iron, and coal in all of China.

You wh*Tes say that Paradox is bending over for Chinese players but actually China and East Asia in EU5 are really half baked and inaccurate.
>>
>>2227149
>the CIA invented the Ukrainian language
This is what ziggers ACTUALLY believe?
>>
paradox: * takes a shit on a plate*
eu5 players: WOW!! ALL THIS FOR ONLY 79.99$+TAX? IF YOU REFUSE TO EAT SHIT, YOUR A TRANNY!
>>
You should be able to accept cultures without restriction if they're in your culture group AND have the same language.
It's retarded that I can't accept Gothic unless I give half my land to vassals because that microculture is never getting to 2.5% of my population, I want to roleplay, not wipe everything with my main culture.
>>
>>2227131
>if you immediately wed one of your people to them
your ruler already starts married to the daugher of the king of portugal and gains a union cb on them when that king dies
>>
>>2227157 (me)
i'm trans by the way
>>
>>2227156
Queef is currently without power right now
your men are dying
and your women being fucked by poles

Lol.
>>
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>>2227112
Absolutely based & Pope-pilled.
>>
>>2227156
NTA but the Austrians did
>>
>>2227159
culture convert your capital for a few months then accept and convert it back
>>
>>2227162
>proceeds to lose 1000 men per day
>>
>>2227156
most of what ukraine calls their languarge was writen in the last 10 years, yes, under usaid funding.
>>
>>2227166
>proceeds to have a 17:1 body exchange rate with the russians
uh oh
>>
does eu5 have an end date?
>>
>>2226712
Shitty bait
>>
>>2227168
Why did ziggers decide to attribute everything to usaid after it was canceled, including things happening after it was canceled? Please help me understand
>>
>>2227114
>https://steamcommunity.com/sharedfiles/filedetails/?id=3600179896
>GIVE correct name to the eastern europe provinces
mod made by a tradcath zigger from the slums of sao paulo
>>
>>2227173
You fool. You utter fool.
>>
>*assimilates your culture out of existence*
heh... nothing personal, I just need le control
>>
>>2227177
I wish there was another way but you're cucking me out of a full core...
*deletes russhit from existence for glorious greater polish*
>>
Why didn't the English assimilate the Irish out of existence?
>>
>>2227175
>cath
>zigger
bro got his diploma from mcdonalds
>>
>>2227180
probably because it's not as easy as clicking a button in a game
>>
I MVST COOMTROL!!!
>>
>>2227165
That's what I did, yeah. It's retarded and gamey. If we have the same language and culture group just let me accept them without a minimum population requirement.
>>
>>2227180
What language are they speaking in Ireland right now, huh?
>>
a lot of butthurt belter seethe in this thread rn
you will never be europeans, you are all meat shield agaisnt russia
>>
>>2227185
gaylick
>>
>>2227180
To feel better about themselves
>>
>>2227185
American.
>>
>>2227185
I wouldn't consider it English at the very least
>>
The Golden Horde is easy pickings... The depopulated, high population capacity, fertile black soil of the Ukraine is calling my name... Imagine the birthrates...
Talk me out of blobbing
>>
Slava ukraina.
Geroyam Slava.

That's all I have to say. Fuck the occupants. Fuck fascist russia
>>
>>2227180
they didn't have enough cabinet slots nor high skilled courtiers
>>
>>2227187
5 millions people and only 70k that speaks irish. Pretty grim isn't it
>>
>>2227131
well how do I get aragon's throne then. the ruler is like my third cousin
>>
>>2227193
You tell them sis! Lets meet for a quick dilation sesh after we finish spamming this thread
>>
When do I receive info about undiscovered areas? It's 1700 and I can't see shit past Portugal. I wanna see the new world.
>>
is it a good idea to place spouses/close family ruling on vassals? if they die and a union gets triggered is that better or worse for annexation later
>>
>>2227180
Because they changed religion right when they were fucking the Irish in the ass and it became branded like a cattle's mark in micks' and bongs' minds as a deep cultural chasm in otherwise identical looking peoples.
>>
>>2227199
steal maps
>>
how do i install mods on the alternatively acquired version
i want my anime girls
>>
>>2227205
there's no anime girl mod
>>
>>2227207
there is one for the main meny
im already sick of seeing the guy for some reason
>>
>>2227193
mmm the Greek heroes from my home village fought for the fascist Russians though????
>>
>>2227205
user\Documents\Paradox Interactive\Europa Universalis V\mod
and put mod folders in there
when you launch the game, top right, mod manager menu
alternatively you can create an empty mod using the main menu and that creates the folder for you
mods are uploaded to https://catalogue.smods.ru/game/europa-universalis-v/ you can ask and request new mods and updates
>>
>>2227208
What's wrong with Magellan
>>
>>2227210
roboto font?
>>
>>2227210
oh yea, forgot about their default mod manager
thanks anon
>>
I'm going to play as Venice, conquer the Greeks and Turks and create a new country called Dandolia.
>>
THERE ARE HUSSITES IN BELGIUM HOLY FUCK POPE CALL A CRUSADE OR SOMETHING
>>
>EU5
>still managed to bring in modern politics
Now imagine Paradox trying to do Cold War. No public space will be usable.
>>
>>2227214
FALLO ANCORA
>>
how do I make sure the vassals/fiefdoms are of my primary culture? if I enforce they get +100 liberty desire is that what I'm supposed to do?
>>
PAIN IS SALVATION
>>
>>2227216
There's always politics from the devs seeping in the game they make. If anything it's quite shocking that there's so many fucking ziggers playing these game that can't stop themselves from sperging out online instead of keeping quiet.
>>
>>2227218
that's the price of it
unless you are able to turn them into a dominion, i think dominions forces culture and religion and language
>>
>>2227218
Yeah
It takes like 200 months to decay, that isn't that bad
>>
>>2226422
there are decades where nothing happens, and there are weeks where nothing happens
>>
Tell me what aspects are wrong
>Base damage is very important in combat
>Combat is the only place in the game that shows base damage
>There are modifiers to base damage not shown because the same unit on opposite sides will do radically different damage, perhaps there is an offensive and defensive base damage
>Upgrading unit types like warbows to longbows can increase damage
>Regulars are useless in ages I and II
>Drilled regulars could be useful in age III
>>
>>2227196
they're working on it.
>>
>>2227218
just tank 100 liberty desire
force culture/religion conversion gives a nice kickstart with instant conversion which is worth it
>>
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It happened.
I conquered provinces for aesthetic reasons.
>>
Is it worth it to build marketplaces even if it raises burgher power?
>>
>>2227231
The French model of foreign policy
>>
>>2226433
Iceland, let the world know you are a force unstoppable
>>
>>2227231
aesthetics are practical thanks to control
>>
>>2227232
There's nothing wrong with raising burgher powers, they're the best estate and don't start out very powerful, you can't go wrong with giving them a few buildings and privileges
>>
I had a naval combat where I was trying to have my transports flee but it kept forcing them back into combat, and when they got away later they were chased and engaged. I've never had this happen in my favor. How does that work?
>>
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why the fuck is he italian and hussite
>>
Why is there a formable for "Africa"? Why would you ever conquer Tunis AND set up shop there?
>>
>>2226884
Soul
>>
>>2227236
>and don't start out very powerful
Unless you are Italian.
>>
>>2227218
100 liberty desire doesn't matter. It'll fade in like 10 years and the ai is a combo of being too weak and too much of a pussy to rebel.
>>
>>2227239
I wonder if he was raised as an Arab his surname would be Al-Luqsambuk or some shit
>>
>>2227236
t. burger
>>
>>2227239
Because God does indeed punish twice
>>
alright how do I curtail the nobility as france
>>
>>2227196
English is the ideal language, to be fair. You can't do better than it.
>>
>>2227240
holy shit you just gave me an idea for my next campaign
>>
>>2227240
(North) Africa was a major Roman province and one of the heartlands of Christendom so it's probably for VGHers
>>
>>2227252
nuh uh, I'm doing it first
>>
>>2227251
english doesnt even have grammatical cases. mogged even by ukrainian
>>
>>2227251
Dootchy ees dee ydeaal toounguee, ook?
>>
>>2227258
We do, but we only use them for pronouns.
>>
>>2227251
English is a clusterfuck of other languages and rules that are repeatedly ignored
But I wouldn't have it any other way
>>
>>2227260
speaking of english pronouns, the english actually the objective and subjective and the singular and plural form of the second person pronoun.
english literally just has a completely analytical second person pronoun.
english pronouns aren't consistently inflective
>>
I just queued 80 marketplaces.
What am I in for?
>>
>>2227255
Isn't it funny that billions of people in Asia and Africa self-identify with greek/roman names of "Africa" and "Asia"
>>
so when i have lots of money i just shift click mass build RGO and mass build buildings?
>>
Game is fun but reading paradox forums and seing brainlets seethe is even funner
Currently taking a break from my duchy of lorraine playthrough ,1490 almost all of lotharingia under control despite not focusing on expansion, economy exploded when I made my own market so next session is going to be a lot of war
>>
What would be a Christian North Africa be like today had Islam never appeared?
>>
man I want to give the ottomans a try because they have such amazing advantages but I hate islam too much
>>
>>2227269
There isnt a single continent not named by white people and retards still cry about "eurocentrism" if anything history as its taught in the west is not eurocentric enough, the west really is HIM
>>
why doesn't william shakespeare spawn for england?
>>
>>2227274
if you want to know the answer literally just go to malta or even palermo lol
>>
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anyone competent at trade able to tell me exactly what pic related means? I'm importing jewelry from Bohemia's market and I'm getting beat out by half of Europe, which makes sense since I'm small, but how does trade advantage work? I thought it was mostly from exporting from the market I'm in.

also related, but how does embargoing work if I'm not a market leader? Does any market member have the power to embargo a country from an entire market, or just from their trades? and out of curiosity, what happens if a market center location has greater market attraction to a foreign market? can that ever be the case?
>>
>>2227262
English is a perfect mix of the two biggest European language groups, its only missing Slavic and it would be the perfect language. Like non DEI Esperanto
>>
>>2227274
they'd larp as white even harder
>>
>>2227282
You can already talk like a slav in English. Just do your best caveman impression.
>>
>>2227278
Isn't Malta still heavily influenced by Arabs? I thought their language was just Arabic but with the Latin alphabet.
>>
>>2227287
so what? arabs and punics less different than you think
>>
>>2227287
The Maltese are Italians who speak pidgin Arabic and write it in latin letters.
>>
I MUST COOOMISSION ART
>>
What do I do about lumber when I am in the Kabul market? I have quite a bit of money but can't build anything. Do I really need to try to take more Indian land for forests? I missed the mark on invading Delhi while it was still collapsing. The lumber shortage prevents me from building the stuff to get manpower.
>>
>>2227102
africa too, and everything besides europe in general
>colonize a province
>2/3 of it are hidden in terra incognita
absolute slop
>>
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I beat the game. It's joever.
>>
>>2227298
Ethiopia is playable.
>>
>>2227279
Trade advantage description only mentions exports but I'm pretty sure it works to determine import priority too
I think it counts your advantage at the market they are importing into, so you can spend advantage to import into a high advantage market
You should go to the market page and hit the countries tab to see a list of countries, then sort by trade advantage. I assume you need more in your home market to do that? not sure lol
Not sure about embargoing
>>
I just learned that the UI is fucked for explaining formations. Just because the unit is below one another in the flankage of formation, doesn't mean it's waiting it's turn. They all take up frontage so you can assign stronger frontages on one flank to make their flank collapse sooner.
>>
Do characters ever culture convert or am I just gonna have some random italians in my court until the 1800s
>>
does inland exploration even work?
>>
Is there an automation setting that marries off courtiers? I'm getting sick of having to manually marry everyone.
>>
>>2227304
that makes sense. so do I have a different trade advantage number for each market? how do I get trade advantage in another market?
>>
Is Cost of the Court Legitemacy spending to 100 even worth it? I feel like I lose value on a lot of events and it's taking up like a quarter of my expenses
>>
>>2227302
ethiopia is right in the middle of its starting zone of vision. If you ever try to colonize anything at the border you will see
>>
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>can't walk through the mountains during the winter
>every fort is a deathtrap
jesus
is anyone doing a switzerland run? sounds like it could be fun fighting french and austrian hordes
>>
>>2227313
>you will see
Or not!
>>
>>2227311
yeah it is market specific, mostly depends on owned locations and where you build them. All my advantage is from buildings and I guess maritime presence is the other main way
you can build trade offices in other countries but they are way less efficient than the ones you can build in your territory
>>
are there niggers in eu5?
>>
>>2227295
There is something soulful about the peak intentional iconography that is a lost skill in modern day. It feels like people forgot how to paint like this.
>>
>>2227319
got it, thanks again. so basically if I'm importing from another market, i'm at an inherent disadvantage if members within the market i'm importing from need that good?
>>
>>2227322
Yes, there's also slavery.
>>
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Aragon is doing fucking nothing on my war, it is literally rounding levies and letting them rot on the countryside.
Can I mark objectives for the AI or something? Holy shit.
>>
>>2227322
No, Africa is mostly populated by whites. There are little pockets of jeets in the east and a few Asians in Madagascar. They claimed they didn't have enough time to finish the African ethnic models.
>For now, enjoy your extension of Europe.
>>
>>2227322
Yes, they are working in the gold mines in Zimbabwe and Im exporting the gold for MASSIVE PROFITS
>>
madagaskar seems like a nice challenge
wouldnt have been but all its civs are sunni meaning they cant colonize instantly like most of african continental countries

how hard it is to convert to paganism in eu5?
>>
what's the best rgo
>>
>>2227337
I think only the west coast ones are Muslim
>>
bros my PC forced restart while the game was loading again because of CPU over temp
>>
>>2227322
Yeah Muscovy exists
>>
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we wuz kangdom tier
>>
>>2227338
Sturdy grains because thats all these picky eater fucks want.
>>
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>>2227337
Its very comfy, except for no pop

>>2227339
Everyone is muslim but the north are Swahili and the south natives
>>
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i suppose 'Early Standing.., or 'Mass Army, are the likely wins here
>>
>France can make separate peace with my vassals
>I can't make separate peace with theirs
I assume, two of my vassals had land taken by France
>>
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>getting military access doesn't share it with your subjects
gay
maybe i should just let go of union with georgia
you need like 3-4 times their army and food supply to siege mountains safely
>>
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Why does it say I have river crossing penalty? I don't see a river on this province and my original location had none either.
>>
>>2227326
yeah basically
If you have more trade advantage than them in their own market I'm pretty sure you could snag it from them though
With enough foreign buildings that should be possible
>>
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and yet, they're greyed
any pointers , friends ?
>>
>>2227274
There was an African romance language that was completely eradicated by m*slims.
They would probably speak that alongside (non-Arab) semitic languages like Coptic.
>>
>>2227354
escuse me senor but reddit told me it were impossible to beat the BBB as spanish. you are using cheats?
>>
it's up
https://steamcommunity.com/workshop/filedetails/?id=3602832678
>>
>>2227362
I am not autistic enough to install this.
>>
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hook and cod wars begin..
>>
>>2227356
just mouseover them
those laws are for standing armies and will be available in later ages
>>
Rivers can give huge bonuses and yet they're almost invisible and don't show up on any mapmode
>>
>>2227359
BBB? And no cheats
>>
>>2226737
>Yeah that's how it worked historically.
Poland/Lithuania?
>>
>>2226680
show flag
>>
>>2227344
you can get all the pops you need from colonizing the island
>>
How do I reduce noble power without revoking privileges?
Their power is so high that revoking privileges costs ~90 stability so I need to chip away at them in other ways.
holy fuck I finally understand why half of Europe abolished titles of nobility in the 19th and 20th centuries
>>
Just found out you can retreat in a different way during battle by right clicking your battling units out and only lose like 1% of your forces.
>>
>>2227373
Sure but it takes a long time
Switching religion like anon said sounds like a great idea though
>>
>>2227272
You can do that when you're done setting up your economy because that's basically what you're doing anyway, but getting to that point faster takes some manual work of filling needs and such.
>>
>>2227377
you can do this in every paradox game...
>>
>>2227344
this is zimbabwe's gold
by trying to make their kangz in to superpowers paradox has turned them in to piggybank for everyone to rob
or maybe it was the plan, huh
>>
>>2227370
Yes, Lithuania inherited the Polish throne but Poland was stronger and became the senior partner.
>>
>>2227377
retard-kun...
>>
Reminder to report all the bugs via Ctrl+F7
>>
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>>2227368
there is, it's just hidden in such a retarded way. settings -> input bindings
>>
>>2227380
I didn't know about this or forgot about it.
>>
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>>2227375
You need to balance yo estates. Increase the power of one estate to make another estate's power smaller, eventually getting them closer and closer, all the while continually increasing your crown power and keeping them decently below you. You need them to be happy so you can tax them.
>>
>>2227375
stab decay is very mild
if you have the money, max out your stab slider and stock up ~90 stab, this way you should be able to revoke safely
it's gonna be slow, but you should be able to at least remove the most harmful shit like banal lordship
>>
>>2227387
Wow that is extremely bad
So it doesn't display in default or tactical map mode?
>>
>>2227378
it only takes a long time if you do it via a default method
if you transfer enough of your pops in to a region first you can colonize it instantly after
i feel like i need to stop teaching people this method, otherwise paradox will nerf it and completely kill all the shitholes i want to play
>>
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what the fuck is this event
>hey some natives in your bumfuck colony across the ocean are dying
>PAY 1300 GOLD
>OR LOSE 12 STABILITY AND 15% CLERGY AND PEASANT SATISFACTION NATIONWIDE
local satisfaction is fine but it's retarded that this shit scales to income when all other colony events only cost a couple dozen ducats
>>
>>2227380
not in ck3
>>
>>2227390
This is what I'm going to have to do, but I have pretty high income so ~90 stability represents a huge gold investment over quite a long time.

>>2227389
My nobles are over twice as powerful as the other two estates and are very pissy. Part of the reason they're so pissy is that their estate power means they lose a lot of satisfaction whenever I give the other estates something during parliament.
I'm worried giving more power to the other estates will hurt the crown too much.
>>
>>2227391
no but enough people have bitched about it that it'll probably be added to the map modes very soon
>>
>>2227389
>>2227375
or just remove most of your pops
>>
>>2227375
Stability is a nothingburger. You can go to -100 stab and if you have a decent income it'll come back just fine. There might be one rebellion but cabinet actions can suppress them.

I'll never understand the screenshots I've seen of people with 90+ stab and investing in stab, it's a huge waste. Stability comes back faster the lower it is, you want to spend it.
>>
>>2227398
kek
>>
>>2227368
what type of bonuses, the game doesnt tell
same as with production depending on the province's rgo's
>>
>>2227394
That event is probably supposed to be for natives, to fuck them over

But yeah scaling costs need to be eradicated. Eventually it gets to the point that every scaling cost choice makes you go bankrupt, because you have tons of money but your estates have nothing to lend.
>>
>>2227295
Why's the guy on the left's cock out?
>>
>>2227405
>but your estates have nothing to lend.
this seems to be a bug, apparently they're going to fix pop demands in an upcoming patch so that pops stop bankrupting themselves
>>
>>2227394
another bug, event activation is tied to the local culture
>>
>>2227239
His Italian mother refused to raise him in the ways of the disgusting Bohunks. Jan Hus still managed to get to him though
>>
>>2227404
Pop capacity, dev growth, food productivity, maybe some other idk its all hidden in the tooltips
And it depends on the river size, it can give +50%
>>
>>2227382
Lithuania was the much larger and stronger nation though. Poland was dominant because it was seen as more legitimate versus the state that had only just converted to Christianity.
>>
Being a great power sucks.
>>
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AI formed Two Sicilies
>>
>>2227418
This is like, in EU5 terms, one being the senior partner simply because the higher government rank bloats its greatpower score.
>>
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>revoke one (1) noble privilege
>they instantly rebel
ungrateful fuckers
>>
I cant decide, should I play Kerman or Candarids? Or is choosing a country with no events or bonuses a bad idea?
>>
>>2227330
Made them attach to me, nice.
Don't know why they decided to wait so much, lol,
>>
Made a number of mistakes during this war (mainly trying to assault a castle in Sienna after 180 days of Status Quo and attacking an army of Aragon who I marginally outnumbered but choosing poor terrain and having a slightly worse commander)
I ended up having to peace out when Aragon landed another 10K professional troops and my allies were just wandering around. If Florence had just marched down to Sicily and sat on Palemmu I could have at least formed 2 Sicilies but I did get a number of new Italian city states as vassals and only having to pay some gold seems like the best way to 'lose' this war.
Mercenaries were totally useless (500 gold for 200 soldiers!) and I cannot compete with Aragon again unless I either get a massive navy and stop them from landing troops, or get the professional army tech they seem to have.
Anyways the Black Death is coming so I'm just gonna try and build up my infrastructure a bit more but quite disappointing I couldn't reclaim my rightful title as King of BOTH Sicillies...
Oh yeah I'm still excomunicated too. Maybe I can get that fixed.
Also I have 30+ prestige rn from the peace deals I signed with the Italians. I already spent 20 to change my culture to Italian. Is there anything else cool I can spend it on?
>>
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so much for "hard mode ai prevents civil wars" france has been like this for almost 10 years now with neither side making any progress
>>
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>>2227429
>>
Is there no way to see arrows for enemy units where they're headed?
>>
>>2227344
Who are the most Asian looking tags on the island?
>>
Why isn't Ctrl+J for tactical on like Ctrl+A or Ctrl+S?
>>
>>2227434
This, they are the rightful owners of the island and its masters.
>>
>>2227340
nvm it was my thermal paste drying out. replaced it and cpu isn't hitting fucking 95C anymore when the game is loading.
>>
What downsides are there to raw number of vassals? i.e. what negatives would you have in releasing every province in France as an independent vassal vs 5 large vassals.
>>
The trust system needs to be reworked and expanded. It makes no sense that you can lose all trust in just a few years and also high trust barely affects the attitude of the AI. I remember in EU4 trust mattered substantially more, especially with vassals and such, and it was more worth spending favors in.
>>
>>2227443
going over diplo cap is really bad
>>
>morocco declares war on me with no CB, both of our goals are to show superiority
>I'm too busy colonymaxxing to research carracks to blockade them but I destroyed their landing fleet so they can't invade me
>no ticking warscore because it's show superiority so we just sit at zero warscore for years and they refuse to peace out
>>
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I guess I had to relearn the lesson to never trust an anglo to back you up. For as much as i'm pounding the french levies into paste, it's burning through my manpower reserves doing so.
>>
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ayup, its PU time
>>
>>2227450
She cute (and useful)
>>
>>2227445
OK, checking the diplo cap bonus larger is more efficient.
I have 14 vassals and 3.66/8.4 diplo capacity. Spending is up because of some annexation issues but still, it seems like lots of little vassals until you reach the cap is better.
>>
the teutons are so much fun bros
>>
The leftover crusader states literally genocided all greeks in my game. Athens is 100% catalan and Rhodes 100% francien among others
>>
>>2227348
elite training is the best because more discipline = less pops dying in wars
>>
>>2227455
I swear those islands are given their cultures in EU4.
>>
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I've been locked in my room for a week playing nonstop everyday listening to Catholic chants and incelcore and I'm not even 1% tired of this game.
>>
>>2227404
>>2227416
They also act like roads for proximity, with downstream being significantly faster than upstream.
>>
Can you make the peasants learn to speak Latin in this game?
>>
>Centralized vs Decentralized
Centralization always
>Traditional vs Innovative
Innovative always
>Spiritual vs Humanist
Spiritual for homogenous countries, Humanist for diverse empires
>Aristocratic vs Plutocratic
Balanced to minimize estate power
>Serfdom vs Free Subjects
Serfdom for large rural empires, Free Subjects for smaller countries that are highly urbanized
>Belligerent vs Conciliatory
Wide vs tall again but not hugely impactful
>Land vs Naval
Unlike other EU games this one is more about control than military, pretty self explanatory though
>Offense vs Defense
Offense unless you are playing tall and need to defend from a scary neighbor like Milan or Navarre vs France or something
>Capital vs Traditional Economy
Tall vs wide, pair capital economy with free subjects and traditional economy with serfdom
>Individual vs communal
Communalism is usually better I think
>>
>>2227418
If you're looking at it simplistically. Poland was a much more developed nation with a much stronger economy, more uniform demography and religion, and MUCH stronger diplomatic ties. This is not even mentioning the reality that, at the time of the union, Lithuania was still only really toying with Christianity and had not really made a firm break with paganism, whereas Poland was part of the virtually monolithic Catholic community and would have taken mass affront to Lithuania receiving seniority. Lithuania having larger armies (and it's debatable if they even had that) or more land does not make it stronger. Poland was unambiguously the more desirable crown of the two, and the one capable of more firmly projecting power.
>>
Starting to think I shouldn't play so overly hostile to the nobles, I can't tax mine anymore now that their satisfaction equilibrium has dipped below 50
>>
>>2227466
Poland was also a kingdom whereas Lithuania was only a grand duchy. It would be strange for a grand duchy to have seniority over a kingdom.
>>
>>2227465
Individualism for morale. Estate satisfaction is irrelevant (they all get raped by the high morale individualist hero armies).
>>
Is there a known bug where estates spend money to build something but nothing gets built? I'm watching my commoners spend continuously to build something but nothing ever appears
>>
>>2227313
why would you colonize that shit worthless land
>>
Is it worth converting to Lutheranism?
>>
>>2227473
yes because the reform is broken and most pops will convert, plus you get taxes and literacy
>>
lithuania had very low control over land
>>
Holland start is kino af.
>start in a union with hainaut
>get brabant in a PU for free
>finally finish integrating the lowlands in time for colonization
The only bad part is there's no real way to get Flanders from fr*nce.
>>
>>2227465
>Humanist for diverse empires
Lol
With current assimilation rates humanist is completely useless, all countries are ethnostates after 20 years
>>
colonies need more work as well, they're basically completely dependent on maritime advantage for control between islands since the terrain is jungles and there are no roads. This is fine, but maritime advantage is mostly generated by natural harbors and ports however you have zero control over what location is chosen as the colonial capital so it randomly chose the location with zero harbor capability instead of the location with 50 harbor capability, meaning control is fucked.
>>
>>2227478
Annoying.
I wanted the Andalusians to last long enough to ship them to the new world.
>>
I don't like how your power spike comes from building shit. Feels like vic
>>
post großgermaniums
>>
>>2227482
Yeah, in real life the big empires like Lithuania were a lot more powerful than small economically focused countries like England.
>>
is there a way to check why i got a claim throne CB? i can see that my ruler is the third cousin of austria's current ruler, but i don't really understand it.
>>
look at the FPS counter in top right
https://files.catbox.moe/r6xoi3.mp4
>>
>>2227486
lmao get tooltip'd
t. johan
>>
>>2227484
Honestly I don't care. It's boring as fucking to play speed 5 and taxmaxing just to build more shit.
>>
>>2227486
yea theres some awful optimization in regards to the UI
>>
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>>2227485
it looks like austria's current ruler is the grandson of austria's previous ruler, because he had no sons alive anymore?
does that make him less legitimate and therefore allows me (2nd cousin of Bogislaw's mother) to challenge the throne?
>>
>>2227488
>i bought a game specifically advertised as specializing in tall gameplay and now i'm mad about it
The worst part is the EU5 EULA deletes EU4 from your steam library. You can't go back and play it anymore.
>>
>>2227492
that's how primogeniture works, although the game seems to prioritize a dead heir's brothers over his kids
>>
Guys, I can't pretend that everything is okay anymore.

The AI really doesn't do shit. Also it's 1409 and Yuan has put down the Red Turban rebellion twice and is still fully in tact.
>>
can u be a wholesome little bavaria and get a high pop by making sausage and beer
>>
How the fuck does the claim throne CB work?
Some guy my daughter married became the viscount of Milan and I got a claim throne cb against him.
Why would I get a claim on the throne just from my daughter being married to him?
>>
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>>2227496
Maybe it's time to Bai Lan??
>>
>>2227495
i see
i'm unfamiliar with this kind of thing so i've just been marrying with the stronger countries to see if anything happens without any real strategy
>>
>>2227499
Yuan isn't Chinese. It's foreign Mongol invader niggers. So you should have posted an image of Xi getting BTFO instead of that.
>>
>>2227496
>waiter, waiter, my diamond has a chip in it
>>
>>2227501
All the more reason to Bai Lan, hungyow
>>
any localization mods for language-appropiate country names?
>>
>>2227479
The literal only thing wrong with any of that is the AI not choosing the most optimal capital. The jungle shit and maritime all makes sense.
>>
What's the logic behind cultural influence increasing siege ability?
"Hon hon hon Pierre I read this lovely story from england, are you sure we should be defending this castle?"
>>
Spiritualist is probably better just for having +Clergy, those are the most literate guys between Cathedrals, Temples, Fortress Churches and other shit.
>>
CAN SOMEONE STOP FRANCE FROM MINDLESSLY KILLING ARAGON EVERY GAME
>>
What antagonism threshold do I have to watch out for coalitions? +100?
>>
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Why and how is the OST so good? I only wish i could skip and browse through it like in eu4
>>
>>2227512
still 50 i think just like in eu4
>>
>>2227513
I think it's because they used AI to generate a lot of the tracks.
What's your favorite so far? For me it's
https://www.youtube.com/watch?v=cZxxjB-GiG4&list=RDcZxxjB-GiG4
Always a bop every time it comes on
>>
>>2227509
If you surrender to a nation that's culturally renowned you can somewhat guarantee they'll accept your surrender mercifully.
If you were being sieged by a Florentine vs a West forest Bantu who would you surrender to sooner?
>>
>>2227515
>they used AI to generate a lot of the tracks.
lmao what
>>
You guys finding it easy to diplomatically vassal people? I find it's almost impossible because no shared culture + tax base.
>>
>>2227515
i mean come on have to go with this.

https://www.youtube.com/watch?v=y3wmOBtiHkM&list=RDy3wmOBtiHkM&start_radio=1
>>
>>2227515
>they used AI to generate a lot of the tracks
schizo post
>>
First campaign on very hard/very hard Ironman with the xrome-ai as the Romans and I’m not sure if I’m doing good. I beat the Byzantine pretender, have coalitions spawning but have beaten two already. I have 20 galleys, 15,000 levies, 200 cataphracts and 100 Varangians, took minimal plague damage, and just crippled the Ottomemes, but I also have 45% inflation and am working on reducing it big time. Am I on pace for a Roman restoration?
>>
Where do I go to read EU4fag seethe? I want to laugh at casual blobbers who ruined this franchise.
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hussite bohemia is conquering south germany its over
also some hussite bavarians in the northern forests revolted against them "forest bavaria" lmao and they had a white and blue chalice flag
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Is there a way to see before war who you can liberate from a country? Basically already annexed land?
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>>2227519
It is straight up impossible if you already have a few subjects, including colonial nations.
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>>2227527
I remember getting around EU4 aggressive expansion by diplo vassalizing. So I assume not really the case for EU5 then.
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>>2227522
>45% inflation
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Why can't I view the full list to this? Jeez
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Hide metanigger threads
Ignore metanigger posts
Do not reply to metanigger posters
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>Fight near your sieging army
>Enemy flees into them and stackwipes
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>>2227530
It had to be done.
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>>2227527
or if they are different government type
or not your culture/religion
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>>2227530
i mean that's pretty on par for rome lol.
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Tooltip Universalis
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Found out why everyone gets mouthwash chuggers in their court
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the worst thing about the nested tooltips is the awful way you activate them
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Is there a method to changing PU rules? Specifically to make it so a PU made via war doesn't break up because the conquered country inheritance laws are different than yours. I want to keep that rule BUT just change it so PUs made via war don't have that apply. I think it's retarded to lose a member when my ruler dies a year after I just fought a ten year war to subdue Hungary, Austria, and Poland.
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>>2227513
there's rerecorded tracks from EU3
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>>2227543
action lock is pretty good
timer is garbage
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should i be using enforce culture on my vassals?
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This game needs more tooltips.
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Why is the war score different in the sue?
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How do supply lines work when doing a naval landing? I'm the Ottos, landing in Mamluk territory to capture Cairo, but the second my army gets off the boat, their food goes to zero and they start to die off fast, even if I capture the province capital by the shore. How do I keep them fed? Do I use my ships somehow?
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>>2227545
you have to forcibly change their inheritance law through the PU policies
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>>2227538
>random Mikko
Had to check just to be sure, but I can't believe I immediately recognized him
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>>2227550
Yes, unless you have very strong culture conversion.
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>>2227531
You should get a scroll bar if you hover over the blue "Members" at the bottom
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>>2227513
Does it sometimes become low quality for you too? This track especially, during the initial wind up from 0:18.
https://youtu.be/nTczKrxfa6g
It plays fine until the audio becomes dogshit as if it's played through a webcam for a second and then it's back to normal. It happens like 3 times every time the track plays.
It can't be my audio source because it doesn't happen on youtube or anywhere else.
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>>2227545
you just have to take it into account
forcing union with an old ruler is risky
same goes for countries with other religions and different laws
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>>2227554
Yes, but if your ruler dies before you can enact that law then it still fucks you. I get that being the case for a diplomatically or organically created union, but it shouldn't be the case for a union created via conquest. I just completely changed the country's leadership. Their laws should already be in line with mine.
>>
apparently converting to lutheranism will fuck over my PU
time to convert back to papistry
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>>2227563
Skill issue. Don't form unions when your ruler is old and infirm.
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>>2227552
you are not the war leader
popup shows the overall score
your negotiations are for a separate peace, where only your contribution counts
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>France proposes a new Papal Bull
>Huh I wonder what this one does
>Have to hover over FOUR different highlights to see what effect this will have
This is the worst nested tooltip, right?
Also is there ever a reason to vote against these things? They always seem to be all bonuses with no maluses.
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>>2227565
What if it's a war against literally all of Europe and your ruler was 25 when it started and 55 when you finally won? How about then retard?
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what is castile smoking? we're not winning this war against naples
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>>2227552
Because you're not the primary participant in the war, you're an ally of England. The positive warscore is England's score over them. When you're the secondary participant, you can only gain warscore from occupations and blockades, not battles. So since all of the war's positive warscore is coming from defender ticks and battles, you have no independent warscore. You can't try to enforce any kind of peace unless France becomes totally exhausted of the war (where you may be able to get a white peace) or you occupy or blockade land (and can thus maybe try to enforce some demands).
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>>2227568
Skill issue. Win the war faster.
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>>2227556
https://www.youtube.com/watch?v=mhUh05Jz9bA&list=RDmhUh05Jz9bA&start_radio=1
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>>2227571
You're just trolling, I get it. But when you decimate a country for a decade and take over as their king, tell me exactly why you wouldn't be changing their laws to reflect your own laws since you're now the king.
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>>2227567
vote against so people spend favours asking you to vote for
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>player count consistent on steam one week on
How? I thought all the casuals hated it?
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>>2227577
people haven't even learned how to play the game yet
there are people who still haven't unpaused the game, let alone picked a country
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>3 separate hordes declared a suicidal war on my horde vassal
wut
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>>2227559
There isn't one
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So how are you supposed to get the triangle trade going? I built a slave center in West Africa but it was unpofitable.
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>>2227575
not him, but this is what happened with władysław III
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>>2227579
AI will declare seemingly suicidal wars and then you'll get caught off guard the times they declare one and then absolutely smash you with a huge army they managed to muster. I guess it is pretty realistic.
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>>2227578
I've been playing pretty much all of my free time and I'm only at 1355.
I usually burn out on video games after Two Weeks but if I quit next week I'll still be in the 14th centurty lmao
The honeymoon period could end of course but I see this run lasting past Christmas
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>>2227582
Well the more I think about it maybe there should be another peace option, something like "enforce our laws" which flips the country's inheritance and religious inheritance laws(which is the actual issue if you're non-catholic Christian enforcing a PU on Catholic nation). Just changing the national religion doesn't seem to do shit anyways since the AI will just revert back to their old religion like instantly.
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>>2227579
How did you get all those vassals?
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>there is an 'Isolate from Allies' button right by the 'Declare War' button
>for 25 favours they have no allies anymore
unbelievably quality for dismantling former coalitions
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Question, how does one deal with a antagonistic/hostile culture? I'm playing a denmark campaign and I'm not sure how I'll deal with the swedes. I was thinking of conquering only a small swedish province, and then pay the prestige to accept them but I'm not sure if that's the way to go about it.
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How close do you have to be to see hidden units in hills/mountains and forests?
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how do you fix the food death spiral? I had an amazing game going, was making bank each month even up to +100 income for awhile as Italy, but then I took Sicily, which kinda started hurting my economy as there was simply less farms there, and no irrigation buildings as it doesn't have rivers, but then I also took Tunis for trade reason, holy fuck that blew up my economy like a bomb

Tunis is bankrupting me by not only stealing all the food in the market but then going to my other markets to fuck me up harder. Currently to fund like all of Sicily's who are all angry that their food storage is only 99% full, this all makes me annoyed because why even is this on my paystub shouldn't this be pops buying the food?
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>>2227570
>not battles
you've got to be kidding me
I was blasting France's ass so hard in battles holding a defensive line.
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>>2227594
You never can. They can be in the province next to you and you don't see them.
https://www.youtube.com/watch?v=TLV4_xaYynY
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I hate how you can't deal against larger enemies. There is no way for you to force larger enemies to fight you on tougher terrain because they can walk right past you and just conquer your land without caring.
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>>2227596
Food costs very little as long as there is a full stockpile of it in the market.
Once that runs out is when you start seeing food shoot up to tens of ducats.
Simply import food to the market to stop the stockpile from being depleted.
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>>2227598
How can I bait AI into my hidden army? Is it even possible? And do you become hidden as soon as your moving unit enters that tile?
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Are there any mechanics of having units on flanking locations of an enemy?
Also what are ways to defend without a Ford to stop AI from coming into your lands?
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>initial ruler of Aragon is a 17 year old married to an 8 year old
wtf
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>>2227596
Why not just make them into vassals and let it become their problem?
Otherwise open goods tab and find foods with highest value and import button and pick the cheapest import. From foreign markets
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>>2227596
Don't take shitholes yourself, just let a vassal manage it. It's not worth it without extensive development.
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I wonder if they made it so that Kazimierz III can only legally produce daughters just like in real life to force the Hungarian memes.
I fucking hope not.
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>>2227605
Holy fucking based
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>>2227597
That's standard for Paradox games, war leader gets the warscore benefit from battles. So if you wanted to take stuff from France yourself, there's benefit to being the one to start the war rather than getting called into it.

But at the same time, when England peaces out if you occupy some of the lands you want there's a really good chance they'll give them to you as a reward for your participation.
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>>2227610
ah fuck
I wanted to liberate all the lands from France just to make them weak.
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>>2227605
betrothals arent in the game but you can think of these child marriages as historical ones
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>AI gives me a bunch of land I don't want
>sell it off for thousands of ducats
T-thanks.
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Levy penalties, integration, and control makes conquest really costly. Kind of interesting.

I've played the same great power twice, once blobmaxxing and once just eating one nigga and then AFKing, and the latter has been going very well. Integration took many decades and control is still 0-10 in that new area however.
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what the fuck is going on in Danzig dude
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>>2227602
The AI can't see you anytime your troops are in forests, jungles, mountains, or hills.
Whether or not they'll stumble into you depends on whether or not they would go to that tile anyway.
>>
I can see why the tick speed thing was locked to the dev console on release. It's very handy for power users but it definitely makes things feel kind of laggy at max speed, which might be offputting to casuals. I can understand why they might have been afraid to let people fuck up their framerate like this.
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>>2227617
are you still hidden if the province also has a fort in it?
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>>2227617
So if a moving unit is crossing into that tile, they won't see it even while it's moving?
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>>2226805
>Portuguese - Brazil
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Hiding from France and secretly moving into the mountain pass while their rear guard is separated.
"Fuck France" - Sun Tzu
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>>2227622
>Portugal population: 11 million
>Brazil population: 212 million
Should have resisted the urge to bleach native girls if you didn't want to get eclipsed by your own colony
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>>2226831
>They're still a thing for some reason, by the way.
There are actually two branches, actually. A Catholic one and a Protestant one.
>>
why do my custom subjects keep changing flags lol
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How do supply lines work in enemy territory? If an enemy has a bunch of land conquered in the middle are they getting supplies? Or no because they don't have a line of conquered land behind them up to their country?
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>>2227588
2 of them are leftovers from the starting union
forced union on sweden+norway
the rest are released subjects from conquests
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Why does france undervalue paris so much in peace deals
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So the Papal States just got annexed by the Dolphin of France....what now?
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>>2227592
Just make some vassals with your culture enforced and all the Swedes will be gone after a few years
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Turns out they just get exiled to some random shithole.
Fucking KEK!
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>>2227632
Yeah I hate that there's no mechanic to force Catholics to give it back, because in all of my games Sicily takes Rome
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how much antagonism do you need to reach the "time to punish the player" threshold?
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>>2227634
This is an EU4 thing too, if the Papal state ceases to exist a random Catholic theocracy gives them their land and they start over in Germany
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>>2227611
Yep, you'll need to be the one to start the war next time if you want to take a lot of land. But be cautious, France is stupidly strong in the current version, to the point I suspect they may be nerfed soon.
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>>2227631
don't take it bro it's a pain in the ass to walk all the way down to his new capital in your next wars
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>>2227636
coalitions start from 50, but the numbers themselves are kind of irrelevant
i don't know how this works, but having good relations (+50?) massively reduces the antagonism received
you can just appease the big boys while eating the butthurt belt and there won't be a meaningful coalition
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>>2227636
Loads. I got into a bunch of coalitions and it was piss easy to fight back
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>You can (((convert))) all the jews in your realm in Johan's new strategy kino
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jesus christ don't hover over the antagonism breakdown in the peace treaty, that shit might just crash your game
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>>2227646
If only we had this timeline, one where we all got along...
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>>2227085
vgh so kino
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>>2227180
Ironically they were doing that until the English went full retard and switched religions.
>>
>MOBILE GAME INTERFACE
>NEED TO WATCH YOUTUBE VIDEOS TO UNDERSTAND WHAT THE FUCK IS GOING ON
>CK3 FUSED WITH VIC3 GAMEPLAY
>10 FPS
>$60
>AI DOESN'T WORK
>WOKE
>TRILLION DLCS
IS THIS THE WORST GAME OF ALL TIME???
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it seems the new version of the treaty of tordesillas is much more dynamic than the system in EU4
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what is going on with this
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>>2227656
The second it's signed most nations refuse to recognize it and just colonize anyway.
The only thing it's really good for is stopping whoever the other signatory is from colonizing your land.
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>>2227659
just like real life
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> >2227655

nah, not even worth the (you)
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>>2227661
That is a you.
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This was supposed to be a kino war but these niggas didn't raise their armies to fight back, I just sat on their castles until they all surrendered. So much for the Teutons.
The historical borders call to me. Next round Ducal Prussia shall be established.
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>>2227661
sent that peasant flying back to his subsistence farm
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>>2227660
Not really. In real life only Portugal and Spain were really in a position to colonize. The other powers who eventually started colonizing (England, Netherlands, Sweden) all converted to protestantism first.
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>>2227661
Bitch replying is still replying. Ignore the shitposter or he'll jerk off to your posts.
>>
Is it me or is it more fun to let the markets auto-build buildings and see my nation grow naturally?
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>>2227665
What about France?
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Is it me or is it more fun to let the bull fuck my wife and see her cum naturally?
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>>2227665
>In real life only Portugal and Spain were really in a position to colonize
France as well, if they didn't were involved in the Italian Wars.
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>trying to figure out how to cut off supply lines as Castile fighting France
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>>2227668
France has always been tsundere with the pope.
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>>2227667
Trade and production methods are the only things you should automate.
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Why are there two different kinds of foreign trade buildings (trade offices and overseas trading posts)?
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>>2227675
I dunno, they both seem to do the same thing, except the Trade Office is more efficient, but I build both of them.
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Get fucked France, no more coalition for you against me.
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Are there any sources of +vassal income besides the temporary parliament bonus?
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>>2227675
>Overseas Trading Posts
>can build in foreign nations without needing +100 opinion
>need to have more power projection than target nation instead instead
>can only build 1
>Trade Offices
>need +100 opinion to build
>don't need more power project
>can build multiples
simple as
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>>2227680
>>can only build 1
Per location? Because I've built one in every Moroccan coastal province. I was hoping it'd reap rewards from access to the Fez market but I think it was just a money sink.
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>>2227675
You can only build oversea trading posts on another continent
I think
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How do you see your trade range? So far the only way I've found is to go into the set up import/export screen, but I want a quicker way.
>>
This game just makes me hate Johan more.
The entire time he was making EU4, Imperator 1.0, et al he's been fully capable of making a decent game, instead he's been pandering to the mana loving retards.
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>>2227646
Such bullshit althis
Jews would rather die and fled to other countries
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>>2227681
As far as I can tell, it's meant to let you get a relatively cheap foothold in a weaker nation in a foreign market so you can get small amounts of whatever you need. Whether or not that's useful is situational desu
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>7th phase of the hundred years war in 1480
>France has a larger army than all these enemies combined
France is definitely overtuned
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>>2226805
>russians still remain steam's 3rd largest purchasing base despite all the sanctions and bans from banking services
>>
microing trade is fucking exhausting, even as a small country. do you guys just automate it all?
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>>2227691
this is probably the first time he had full creative control and direct feedback from the people who actually play these games
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>>2227698
Yep.
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>>2227698
unless you have a very specific trade strategy you can just automate the whole thing
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>>2227698
I think everyone is automating most if not all trade because it's miserable to do anything else.
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>>2227704
anyone who does will remain ignorant about how the economy works
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>>2227695
Nah they just need more internal strifes
Irl France was OP as fuck too but lucky for us the frogs love fighting over each others more
>>
I'm used to the EU4 approach to transporting armies by ship where, if you want to transport 5 units, you need 5 transport ships, or else you're making multiple trips. But in EU5, it seems like any amount of ships can hold any amount of armies? I just put a massive 22k stack of soldiers in the same province as my 5 units of transport, clicked "embark", sailed them to another province, and dropped them off no problem. Is that how it's supposed to work?
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>>2227698
Yes. I only automate trade. Might look later to trade some rare goods when I snake my way to egypt as Bohemia.
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>>2226677
>proceeded to take like 200 casualties per fight
i find you should let them recover their morale back to full so you can kill more of their troops each engagement
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>>2227705
It's not hard to open it up and look at what's going on, or what other routes are available.
But doing that every month or year is simply not feasible.
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>>2227705
>he needs to manually trade to understand he needs to build masonrys when he needs stone
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>>2227705
There is no reason to learn it. It's too convoluted and learning it would not bring much more benefit over what the automation does on its own. The cost-benefit of it is not in favor of learning it.
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take the free capital move to the coast or nah? fez is pretty built up at this point
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>>2227591
>malikdom
why is it not malikate?
>>
>We made the systems so heckin deep and multi-faceted, it's a revolutionary experience unlike anything ever before! Which is why we included the option to automate all of it away, because ummm...
Maybe they should've remembered to make the game part. It's like if the only two ways to play Mario were either by manually dragging his feet one in front of the other or by watching a bot run through the level for you.
It's simply poor design. There are ways to wrap complex systems to make them interesting, yet the developers failed to do that.
>>
>invade american natives
>for some reason any land I occupy goes to my colonies
>takes me years to realize that this is inexplciably not counted towards warscore
very cool johan
>>
>can't take OPM I surround because no CBs available except for humiliate which has +900% cost

also faggot bohemia has a subject i want to take but not sure how to do that
>>
>>2227716
>>2227655
samefag
>>
>>2227718
>can't take OPM I surround because no CBs available except for humiliate which has +900% cost
no CB or use the parliament CB
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>>2227707
Different ships can hold different amount of troops
It tells you in the navy panel how many guys can fit into your boats
>>
>>2227720
how do i even take that 50% hit by requesting one? I'd have to piss off everyone to build it back up
>>
>>2227713
coastal capital might be worth it if the difference in pops and development isn't too big from your current capital
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>>2227722
>how do i even take that 50% hit by requesting one? I'd have to piss off everyone to build it back up
You don't need to always pass something in parliament, you get a bonus from just having it debated.
>>
Parliament and hegemony ruined this game.
>>
Parliament kicks ass and it's really easy to get them to do what you want, plus they let you move your sliders.
>>
>>2227726
Parliament should be reworked into a continuous system that is balanced to make it work out like this. It is weird to only have votes every 5 years. They could also use this as an option to add more variety, since the parliaments represent things ranging from actual parliaments to a group of 5 dudes making decisions together.
>>
why are we back to straight war declarations out of nowhere? that escalation thing in vic3 was fine, lets you avoid fighting for everything
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HELP
HOW DO I INTO FISHING VILLAGES

I'm playing Scotland pre-1400. I want to eventually colonize places. To do that, I need to explore. To explore, I need sailors and money
To get sailors, I can either wait and built later buildings like Docks, which I haven't researched and are decades down the line. Or I build Wharfs or Fishing Villages.
Wharfs seem like early game places to build ships, okay, they give some minor buffs and sailors per month, but they cost like 0.3 ducats per month in maintenance
Fishing Villages give sailors per month, but they all LOSE MONEY. They were losing 0.3 ducats per month, but forcing mass exports of fish with manual trade dropped that to "only" losing 0.1 ducats per month. My fishing villages also seem to prefer using the crafting recipe of salt+ivory=fish, rather than salt+tools=fish. The ivory doesn't seem to be costing them anything?

>question 1
Is there any way to make fishing villages profitable? I know Fish can be made "for free" with RGOs, but goddamn, I want my sailors
Would conquering Iceland to access Ivory be a good idea?
>question 2
If I make someone my vassal, does their RGO output enter my market? Does my nation get access to it? Does it matter if it's a fief or a vassal? Or should I just directly annex the ivory provinces? I know it'll be 1000 miles away and I'll get no tax income, but it will still directly go to my market... Right?
>question 3
how do you guys get your sailors?
>question 4
what the fuck is up with fish
if you mass upgrade their RGOs you could flood the market with fish and make fishing villages even more unprofitable?
is there some later game recipe crafting product thing that uses fish?

>>2227698
I sometimes manually change it if I NEED a certain good to build something, like gold for Royal palace
>>
parliament is kino and i hope it gets expanded in a future DLC
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>>2227730
>why cant I colonise 200 years early
just wait lil niggy.
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>siege capped at 21%
>doesn't end
>reload game
>ends on next cycle
>lasted almost 3x longer than a normal siege
this was a bug, right?
>>
>>2227728
permanent parliament is a very modern thing
i think people overreact to the name parliament, it should be named council or assembly or some culture/country specific name
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>>2227736
>or some culture/country specific name
it is
for example, in naples it's called senato
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>>2227735
just europa things
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might as well put a bullet through my head at this point
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>>2227740
>take an english word like senate
>add -o in the end
Do italians really?
>>
What's the strat in building roads? Have it like a circle radiating out or what?
>>
>>2227743
it's a joke language
>>
>>2227742
it's not that bad if you have the money
getting them to 20 satisfaction should give you enough time to get back to 50
recovery from parliament is very helpful too
>>
>>2227744
Like filling every tile within the circle.
>>
>>2227744
Just connect everything to your capital and that's fine. Trade centers can benefit from making roads to population centers too, but that's minor in comparison.
>>
>>2227744
like a net between your best cities and towns
>>
why does france have roads on almost every location already
>>
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>>2227746
At least now that they're at 0% satisfaction I can push for the heaviest reforms. Not like they can drop to negative.
I'm definitely exploding after this.
>>
>>2227730
It's infinitely more profitable to build the combination of dock/wharf/protected harbor in your coastal locations to get sailors, especially as Scotland. You need to get control to your locations, and how you do that with your dogshit topography is naval proximity. With what money you have you should be building up your economy in prep for the next age, make sure you have a town in all your provinces with good natural harbors, and any province you want to propagate proximity in through or out of. And then just research docks and protected harbors as soon as you can and spam them in your new coastal towns. You'll not only get all the sailors you need and more, it'll also MASSIVELY increase your control and thus your state power and income, because it'll boost naval presence AND harbor capacity at the same time, both of which are critical for proximity calcs.
>>
>>2227730
WAIT
FOR
DOCKS
>>
i feel like you can win over AI through the simple fact that you are able to press the button to create a new market and it arent
>>
>>2227735
>man buys screen solely to fit eu5 alerts
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motherfucker
I was allied with Castile
>>
>>2227750
All roads lead to Lutecia
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will it hold? time will tell,
our enemies met us in the 'graveyard of empires, and seem to be falling in
>>
>>2227753
Redpill me on harbor capacity. I know it's good for proximity, but 0.10 doesn't seem like it's worth it.
>>
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>>2227755
im pretty sure ai made a market (or a few?) in my game
>>
>>2227755
>>2227764
AI does make new markets
>>
>>2227762
Just build all the stuff that gives it then build a navy, set it to patrol your coasts and watch your control explode. Easy.
>>
>>2227758
yeah, that's why you don't pass automatic offensive wars
it's still kind of stupid that junior partners are supposed to have limited diplomacy, but they manage to declare wars just fine
>>
>>2227762
I don't like the way they phrase that modifier. It's 0.10, sure--out of 1. So getting 0.10 from three sources is equivalent to getting 30% of the max modifier (or at least max if you can't overcap, not sure if you can), even on a coastal location entirely unsuited for a harbor. That makes harbor capacity ridiculously useful for proximity calculations, because it's pretty easy even as early as mid Renaissance to get that 0.30.
>>
>black death already killed a million people
>hasn't even reached Kyiv yet
bros... I'm scared...
>>
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^yea, a new market centered on qatar bit off a slice from us, but it's only 10% the size of the trade in ormuz
>>
>>2227767
Well, if we can flip the balance of power in Iberia it will work out in our favor.
>>
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After 7 full days with this game I still haven't had enough.
It is an absolute pleasure to be experiencing this game with all of you, my absolute lads, and the more I chew on it the more I come to the conclusion this is already the best grand strategy game of all time. I have absolutely no desire to play EU4 ever again. I may find myself playing a game of CK2 or HOI2 but for completely different reasons that are not really Grand Strategy.
I think I'll still find time for modded Medieval 2 Total War just because I enjoy the RTS battles but the actual campaign isn't really "grand strategy" either.
I think Johan actually did it. This is his Magnum Opus and he's forgiven for everything he did or didn't do over the past decade. He has fully and completely redeemed himself with this masterpiece of a game. I am overcome by joy and I can't wait to wake up again tomorrow so I can keep playing before I have to go wage slave.
10/10 game. Seriously. Best I've ever played. If you want to knock off points for the roughness around the edges or the imperfections then go ahead but just realize this game will (God willing) receive 10 years of expansions and flavor DLC. This is the most bare bones, and the worst it will ever be and I'm already giving it a 10.
I'm so lucky I never fell for the gf meme or the hustler meme or the drug meme or whatever and instead get to experience absolute and total Grand Strategy Kino
Say it with me, lads
Thank You Johan!
>>
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I got my PU junior to do unified succession law then changed my succession law after it passed, why is it saying they're leaving? Do I have to chance my succession law before it?
>>
>>2227774
Why HOI2 over HOI4? Noob here
>>
>>2227769
it will kill between 25-70% of your population and there is NOTHING you can do about it
make your peace with god because you will see him soon

>>2227774
i will admit i was a little concerned when i saw all the posts on the steam forums asserting the game has no depth
then i actually played it and found out that it is actually quite deep, much more so than previous EU games, and everyone claiming otherwise is just an EU4 babby crying because this game requires you to use your brain to achieve most things
>>
>>2227777
I made hospitals in most of my cities. Nothing else I can do I think...
>>
>>2226437
>a fuck ton of 0 control land that will inevitably rebel
>"doesn't matter"
lol
lmao, even
>>
>>2227774
Thank you Johan!
>>
>>2227768
>em dashes
aarnon or ai, call it
>>
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why there
>>
Has anyone playing in the HRE actually managed to get the War of Religion situation to do anything? I keep trying to join the union and then the emperor uses the remove member action and creates a truce prolonging the nothingness. It's been going on for 40 years and nothing has happened. That action shouldn't be usable over and over, or it shouldn't work past a certain time like 20 years.
>>
>>2227783
>what is the silk road
>>
>>2227785
did it go through tbilisi?
>>
>>2227769
kiev
>>
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>>2227783
europe, two previous institutions and rich market
>>
>>2227788
It's Kijów actually.
>>
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i have a bunch of mayan characters now for some reason
>>
never played in civilized world before
do muslims (or other faiths) spread their religion to all the tiles around them by default?
>>
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With the way control works and is laid out in my country is it worth Annexing Yaroslavl in the north (borders on the 29 control province) or should I keep it as a vassal. Country is full muscovite/orthodox so full acceptance but I don't know at what control level it becomes worth to own things yourself.
>>
>>2227786
Yeah. Georgia was a big part of the trade between Persia, Anatolia, and Russia. Basically how they kept alive between Russia and the Ottomans for as long as they did.
>>
>>2227793
I think you passively convert provinces you own but there's no spread like that.
>>
>>2227792
It warms me to imagine a Mayan who becomes so obsessed with canons after seeing them that he specializes in them.
>>
>>2227793
>>2227796
Seem to recall from one of the dev diaries there's a building muslims can build in foreign countries to convert them peacefully, like they did in Indonesia.
>>
Control doesn't impact produced goods right?
>>
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VVGHH....
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>>2227796
im playing in madagascar and the faith spreads on the shores by itself. Convenient for me since after it reaches 50% i will be instantly colonize them
>>
>>2227801
No, a province with 0 control still sells all its goods to the market, you just get 0% of the tax on it.
This is why trade is so powerful. Control doesn't matter at all.
>>
>>2227782
fuck
>>
>>2227802
How fast is the game running now?
>>
>>2227774
Thank you Johan!
>>
There is an event that pays you six ducats for increasing war costs. This shit is quite literally campaign saving if you are playing a shitter tribal nation.
>>
>>2227806
That's not his trip.
>>
>>2227807
It's only playable if I have GameStateTick.RenderFrameIfNeeded enabled, if I disable it the game becomes a literal slideshow while the days fly by, it's still a good idea to disable it at the beginning of the game.
>>
what do I need to do to be able to tax the church
>>
>>2227809
I forgot to add six PER MONTH. May as well be a money printer when your income is like 0.30 per month.
>>
>"dynamic" institution spawn
>all but 3 institutions are hard locked to europe or north africa
thank you paradox, very cool
>>
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Couple new player questions. What is causing the glass guilds to barley break even? Its been that way since the start and Im sure its telling me somewhere in the tooltips and stuff how i can make them profitable but i cant tell what it is. Also unrelated, in the genoa market wheat is -16 in the supply and demand. The best way for me to exploit that for profit is flatly expanding the RGO over any specific building correct?
>>
>>2227812
They added that natively now.
>>2225895
>>
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So I saw one of my Senate options was to build up 4 armories for the price of 2, this strikes me as a very good time to take on a big loan, am I wrong?
>>
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>>2227811
Believe it or not this is actually me. I'm like 99% sure that was my trip password, I can't imagine I forgot it. But yeah it's not swosony and I don't know why. Pic proof.

But I'll stop tripfagging now, I was just doing it for a laugh to begin with.
>>
>>2227816
Aren't there two settings?
Where it could have spawned in real life and the redditor/eu4 option.
>>
imagine using ao3 instead of royalroad
>>
>>2227822
There are 3:
>Historical (spawns exactly where it did IRL regardless of the situation)
>Dynamic (spawns randomly anywhere that meets a set of conditions)
>Random (spawns in any city anywhere)
"dynamic" always has a condition of western europe/north africa though except for meritocracy, the printing press and levee en mass
>>
>>2227561
Don't set the audio profile to headphones. Not sure if it's just the game not liking my setup or something but leaving it on speakers fixed the issue.
If anyone has a similar problem then here's your fix.
>>
Is there any reason not to grant county privileges as emperor? It just seems like free money.
>>
>>2227821
Based. Missed you, mah nigga. Knew you'd be here for this. Wonder how many other oldfags crawled out of the woodwork for it. Stopped coming to /gsg/ for a while and when I came back it had been banned from /vg/. Not before time, I might add. Now /gsg/ on /vst/ seems to be a bunch of schizo tryhards imitating what we had back then.
Did you ever do that Britain operation unthinkable AAR or are you retired now?
>>
>>2227822
Why is the dynamic choice “reddit”
Doesn’t having things happen dynamically make for a more unpredictable, challenging and in thr sense you cant see it coming realistic simulation?
I chose dynamic for everything i could and allowed all nations to colonize and explore too
>>
>>2227825
I'm using the headphone setting and it's fine.
>>
>>2227802
>That small as a traditional blobber at 1804
Is it just impossible to expand in this game? Not digging how Victoriafied it seems.
>>
>>2227818
>What is causing the glass guilds to barley break even?
Goods are priced dynamically based on supply vs demand, so the input goods (sand) are too expensive relative to the sale price of glass.
There's a couple of things you can do:
>Building buildings in the same province as the input goods results in a production output buff (output, not throughput, so you literally produce more glass for the same amount of sand)
>Building higher levels of buildings in the same place gives an output buff
>Mass importing/expanding the input goods (i.e. sand) will lower the price and increase profit for glass
>Creating demand for glass (i.e. by expanding cities) will increase the price
The margins for glass are always tight though, so that's not unusual. When expanding trade buildings you can see the expected profit and hovering over goods you can see the sale price

>Also unrelated, in the genoa market wheat is -16 in the supply and demand. The best way for me to exploit that for profit is flatly expanding the RGO over any specific building correct?
Wheat doesn't have a massive sale price, so it might not be the correct option strictly. It will increase your pop satisfaction though allowing you to tax peasants more without unrest and create more food to grow your pops, which is always a good thing.
>>
>>2227828
>in thr sense you cant see it coming realistic simulation?
How does this sentence make any sense whatsoever?
There is nothing realistic about Zimbabwe spawning the renaissance.
>>
whats a recommended click by click begginner video guide? I tried following the ingame tutorial and it just left me at a mission to increase burgher pops but they are decreasing so im kinda stuck.
>>
>>2227830
It's not a matter of it being impossible. It's just not worth it compared to investing into your own holdings already.
>>
>>2227833
First of all i use dynamic not random
Second of all no one im 14th century england could have predicted the Italian Renaissance or the invention of the printing press any more than I can foresee where these institutions might arise in my dynamic gameplay (also i will add in my current dynamic run the institutions all spawned in western europe so far and the black plague started in china less than 10 years after it did historically
>>
>>2227834
Play as Portugal and simply embrace failure. Nobody's going to kick your door down and laugh at you for sucking.
>>
>>2227344
so anyway how did you cb your neighbors? fabricate a claim doesnt allow you to take over their territory i think
>>
>>2227834
Honestly just play as a shithole until you know where all the buttons are then play as some OP kingdom like Bohemia or Hungary and just fuck around until you get the hang of things. Automate trade and focus on building rgo and buildings, click thru the menus etc eventually you’ll start to piece together how the game works. Also read this thread and ask specific questions to help you learn more of the quirks
>>
>>2227836
Nvm, I use dynamic also. I thought you were arguing for the random city option.
The renaissance spawning in Milan instead of Florence makes sense. The renaissance spawning in Tenochtitlan does not.
>>
>>2227827
>Did you ever do that Britain operation unthinkable AAR or are you retired now?
No, never did. I tried as long as I could not to get forced out of /gsg/ by it being full of irredeemable schizos but I eventually lost the fight. I still want to do it, I even actually made the HoI3 mod for it (moddb.com/mods/sino-japanese-enhancement) but when /gsg/ got banned from /vg/ and went so totally schizo that posting an AAR there became totally impossible I decided not to follow through with the narrative. Which is a shame, 'cause I'd have liked to. I got really into modding for it and did a lot more work than I ever intended to, and a lot more than I ever thought myself capable of.

So as not to shit up this thread with off-topic shit I'll also just say I'm floored at Johan's redemption arc. What an absolutely fucking insane comeback arc. From "I doubt you'll like our games from here on" to a game that I legitimately think is going to be better than Vic2 in a few months is an insane turnaround. I can't believe the feelings I'm catching for this game, honestly. I never thought I'd like another Paradox game again, and I'm sitting here planning to use all my remaining vacation time this year just to play it.
>>
>>2227835
Oh well, EU4 is still there and enjoyable, so not really a tragedy that it's different I guess.
>>
>>2227831
Ok thanks anon. Maybe after the recovery from black death ill look to boost the glass shops a bit since i kinda start with a bunch of them here in Milan. Although probably smarter to stick with working the books/paper chain more.
>>
FA LA LA LA FA LA FA LA LI LEI LA
>>
Am I retarded? How is the action lock for tooltips supposed to work?
>>
>>2227842
The death of /gsg/ was in no small part due to Paradox serving us nothing but horseshit for the last 15 some years. You can't make an AAR or engage with CK3, Victoria 3, or HoI4 in the same way you could with older games. Oh, woohoo, I got a +5% diplomana accumulation, time to succinctly weave this into a narrative about the king being well advised.
If EU5 had come out 10 years ago the community would have lived. I sort of gaslit myself into playing the meme games and convinced myself they were playable but now EU5 has come along and shown us what could have been it's no comparison whatsoever. For me, and yes I'm well aware this may be initial excitement/relief talking, EU5 is already a better game than Victoria 2. Mechanically, certainly. They need to sort out shit like the Golden Horde and Mamluks staying alive until the 1800s though.

God willing, one day we'll see an aarnon aar in EU5. That will be the moment we're truly back.
>>
>>2227848
Middle mouse button.
>>
>>2227850
I thought so but it doesn't seem to do anything other than pan the map around if I don't rebind that
>>
>>2227852
Skill issue.
>>
>>2227849
If /gsg/ ever stops being an irredeemable shithole--which I think is actually at least vaguely possible now, since we FINALLY have something good again--I'll be one of the first ones back. I've been wanting to do an AAR and haven't had any outlet for my creativity lately. It would be great to finally do the HoI3 AAR, I busted my ass on that mod and I want to use it. But EU5 would be on the radar as well, which is just crazy for me to say. Stance always was I could never do an AAR for an EU game, but I can easily make an AAR of this. That really tells you whether you've got a good, mechanically complex game or not.
>>
>>2227842
>/gsg/ got banned from /vg/
qrd?
I stopped going to /gsg/ around 2016 and was very confused when I went looking for it on /vg/ a few months ago and it wasn't there.
>>
>>2227840
thanks, this advice makes sense. just got kinda overwhelmed by the guide bloat on youtube.
>>
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Weird ass coalition war. Other than attacking Scotland I've only fought defensive wars against France.
>>
im confused
does colonial migration instantly culture converts migrants?
im sending some minorities off to siberia and get muscovites at the endpoint
>>
Why do I keep having kids when my wife is 50 years old? Is it a bug or is it meant to represent infidelity? In that case why isn't there an event about legitimizing the bastard or not?
>>
>>2227863
probably a bug
an anon earlier reported having a kid when his wife was 64
>>
>>2227856
Jannies got tired of it being a schizo cesspit. It got forcibly moved to /vst/ here a long time ago, well over a year now I think. I don't know the details about exactly what caused it but it probably wasn't any one thing, but instead a combination of it being continually off-topic and the troglodytes who occupy it refusing to use the reply function and spamming constantly. Jannies delete the threads here sometimes for the same reason, but this board is usually so slow they don't seem to bother much. Sadly migrating it here didn't make the residents any more sane.
>>
>>2227859
probably still too much aggressive expansion just by eating up the rest of britain
dunno what they think they can do against you though
>>
>>2227854
Still amazed I could pick you out from posting style alone. I guess that shit is permanently imprinted on my psyche. Not looking forward to quoting /gsg/ memes in the dementia home. God, I wish we could go back to how /gsg/ used to be.
I don't think it's ever coming back. It's such a bastardized mutation of what it was now. If it was still on /vg/, sure, it might be redeemable but they won't let it back there and even if they did it'd probably go the way it did last time.

What are your thoughts on the inclusion of dynasties in EU5? I wanted them to work, but they seem janky and fickle. There'll probably be a DLC to make them more like Crusader kings. The UI needs so much work. You need to go through your father to get to your siblings. Reminds me of Sengoku.
>>
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more buggy events
>>
>>2227866
I remember it was spiraling even around 2013. There was a guy who literally paid people to shitpost in it.
>the troglodytes who occupy it refusing to use the reply function
I really wish the jannies would start banning people for this.
>>
>>2227870
>There was a guy who literally paid people to shitpost in it.
The fuck? I don't remember this.
>>
>>2227871
Turkslayer, aka "the negroserb" because he was allegedly both black and serbian.
He ran "the /gsg/ steam group" which most of /gsg/ hated and would gift people in the group Paradox games and DLC if they shitposted hard enough.
>>
how the fuck do i get 50 prestige to become a kingdom
>>
which nation is aura farming?
>>
/gsg/ won
>>
>King has one son
>His son has one son who dies
>His daughter's sons are of a different dynasty
Why isn't there matrilinear marriage?
I don't want a fucking kraut-frog hybrid d'Alsace on the throne.
>>
>pinning 12 year olds so i can snatch them up as soon as they come of age
just paradox things.
>>
>>2227868
>What are your thoughts on the inclusion of dynasties in EU5?
I really like them personally, but of course I agree their implementation at present is really lacking. It's sufficient at base but needs more dynamism; if we're going to have characters we don't need to have CK-style character interactions, but they also shouldn't be mostly static aside from "EU events" where they just swapped out EU4 advisors for "random court member" as the object of the event. There needs to be some interpersonal events; rivalries that make certain characters incompatible with one another in the cabinet; love affairs with members of the court that can lead to bastards; loyalists who reduce the estate power increase from being in the cabinet, stuff like that. I'd also like more frequent interaction between countries while at peace, I think that would be a huge area for improvement. To this point in EU war has been the focus, and this game is the first to shift away from that. Creating means by which you can more readily interact in peaceful and flavorful ways with allies or subjects would be a big win.

So at base, character system is great. But it needs more function. I actually have some ideas about that already and intend to make a suggestion post on the forums once some of the initial patch work is taken care of.

>>2227870
>I really wish the jannies would start banning people for this
They did, for a while. But the tards just kept resetting routers and eventually they gave up, at least for the most part. Sometimes they'll still get banned or the thread deleted but it doesn't matter because they just keep coming back. Trust me, if you left in 2016 you have no idea. I only started coming around in 2014 and I see 2015-2016 as the golden age. You truly can't understand how bad it got without seeing it firsthand. We're talking entire threads where 90% or more of the comments were one sentence or less posts of people talking to each other refusing to use the reply function.
>>
>>2227877
>Why isn't there matrilinear marriage?
because it wasn't really a thing that existed and is only in CK2/3 so female heirs aren't a guaranteed game over
>>
wiki sucks
different civs have different council jobs available to them, what does it depend on, where is the information about it
>>
>>2227882
depends on technology, and probably also culture and religion
>>
any nations with cool unique military units?
>>
>>2227794
probably not
you get 25 proximity (which is flatly added to max control) for building a bailiff/lieutenancy. so if control is going to be less than that it's not really worth it imo. better to just keep scaling your high control areas until they run out of building space or you boost proximity
>>
Why do I get trade offices just getting built randomly and it shows as if I'm the one doing it and not one of the estates?
>>
>>2227879
>Trust me, if you left in 2016 you have no idea. I only started coming around in 2014 and I see 2015-2016 as the golden age. You truly can't understand how bad it got without seeing it firsthand. We're talking entire threads where 90% or more of the comments were one sentence or less posts of people talking to each other refusing to use the reply function.
They're still doing that meme in /gsg/ on /vst/ today.
At the time it was new and unheard of, and still generally about the games themselves. Now the people doing it probably have no idea of why it started. True 5 monkey experiment if ever there was one.
I bet half the people on /vstgsg/ were under 10 when it started.
>>
>>2227887
trade offices are built by other countries
>>
>>2227879
>We're talking entire threads where 90% or more of the comments were one sentence or less posts of people talking to each other refusing to use the reply function.
/osrsg/ is like this as well but it's pretty much always on topic except when it gets derailed by shitposting about trannies
>>
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>be me, Bvllheemia
>Bully austria into a personal union 20 years ago
>Since I've made bohemia hussite ~70 years ago i havent been able to be emperor, which is fine, I will just wait for the reformation period to take it back
>Somehow austria just got elected as emperor of HRE
>Now, on HRE screen (picrel), it shows me as the leader of the HRE
>Yet I'm still not considered "leader" of the HRE according to the laws tooltips
How the fuck does this work? It literally says me, I'm the emperor of the HRE. Did they forget that this could happen or something? Next pic will show laws saying I'm not leader
Also I don't understand how or why my king became catholic randomly. My country is hussite, and I'm currently waging a war to make hungary and saxony into hussite while I wait for the reformation. Religious conversion of nations is really jank at the moment.
>>
>>2227888
There was an anon in nu-/gsg/ back in maybe 2023 or so when I popped in briefly who was whining about being depressed because he was like 19 and had no gf and no job or something and I just had to laugh. I doubt that literally any of them that are there now were people who were regulars of the thread more than a few years back.

>>2227891
>/osrsg/ is like this as well but it's pretty much always on topic except when it gets derailed by shitposting about trannies
Yeah, problem is that /gsg/ is almost never on topic. It's just a chatroom, like /ksg/ was. Does /ksg/ even still exist? I don't know. But either way the thread's just become schizos talking to one another about random topics instead of the games. It would be more bearable even if still insufferable if they at least talked about the games.
>>
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>>2227893
tooltip for extra proofs
>>
I kind of hate how you can't see the supply of AI.
>>
>>2227879
What are your hopes/fears for DLC?
My biggest concern is that it'll slowly become ljke all their other games, where it just gives you an obviously unbalanced power creep option for having it. There is already something like that in that some techs are locked to certain cultures, which feels weird to me.
Not looking forward to the Byzzieboo DLC either, because I'm not a LARPer.
>>
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>>2227889
Oh I'm retarded
>>
>its the screen froze again after alt tabbing time
oh well, i wanted to go eat anyway
>>
>>2227895
>I doubt that literally any of them that are there now were people who were regulars of the thread more than a few years back.
Really makes you wonder if any of them have even dreamed of building a factory that turns Albanians into fuel.
>>
>>2227895
>There was an anon in nu-/gsg/ back in maybe 2023 or so when I popped in briefly who was whining about being depressed because he was like 19 and had no gf and no job or something and I just had to laugh. I doubt that literally any of them that are there now were people who were regulars of the thread more than a few years back.
all me

But seriously the whole concept of /gsg/ was that it was the place for autistic hardcore grand strategy fans. If you wanted to post your Ulm meme you could go to reddit. When paradox became more mainstream and started pandering to them /gsg/ got worse because all they could do was keep impotently playing old Victoria 2 mods while the fanbase became more and more zoomified.
The no reply thing and making /gsg/ as hostile a space as possible was all an attempt to keep the newfans out. But by the end of it their numbers dwindled to the point it became a tiny vanguard of schizos who didn't even know what they were fighting for anymore.

To be honest I don't know why Paradox have made a good game again. Lord knows it would have been easier for them to make a mana sim, probably more profitable as well. I think Johan took it personally when everyone memed on Imperator. He had previously said he wanted to kys himself when HoI3 flopped.
>>
>>2227907
>To be honest I don't know why Paradox have made a good game again.
Because Johan has autism and he didn't want his magnum opus to be a game as shallow as EU4.
>>
So this thread is like 50% /gsg/ oldfags, right?
>>
>>2227909
I wouldn't be surprised if every non-zoomer here is one.
>>
>>2227909
Yes. I have been playing vicky2/hoi2&3/eu3 for damn near 15 years now.
>>
so the economy is just entirely demand based?
>you construct new buildings just because they eat inputs which increases demand, raises prices, which leads to greater revenue from sales
>you export your surplus to raise demand in your market while lowering demand and fucking over other markets
>>
Is /gsg/ just autodeleted on /vg/ now? What's stopping us going back, infopic and all?
>>
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>>2227899
I don't mind tech being locked to things, because that's part of what makes countries feel unique. If anything we need more systems like that, although not more in the form of locked techs. Also worth noting that there are a ton of things that provide different unique techs: governments, religions, cultures, and tags at least, maybe more. So it's not quite so odd as if they'd only done it on a culture basis.

For DLCs I want them to focus on flavor and systems that will help with a more realistic outcome, but not in a deterministic way. Situations are a good way of doing that, but I also fear that they'll try to over-use them and the game will just become Situation Simulator where you constantly have 4-5 situations going at once. That would be no better than EU4's "remember to click a button that does a thing" every month. That's what I fear the most, I guess. They need to iterate on Situations rather than over-utilizing them. The base mechanics of this game are incredible, but it was virtually all arrived at when they were working on it internally and with dedicated player feedback. Developing rapidly for DLC releases is going to put them on a time crunch and incentivize them utilizing the systems they already have in place. And that will inevitably lead to them being enshittified and over-used.

>>2227904
They have forgotten our origins and our culture, and I weep.

>>2227907
I'd say you're half right, the shitposters evolved into the no-replyers, but the actual people in each category are distinct. I think the shitposters saw the no-reply schizos as allies at keeping the thread free of newfriends at first, but then they got overwhelmed by exactly how schizo the no-reply gang was and got forced out themselves for the most part.

As for why this game got made, I wonder the same thing. I'm grateful it did, but WHY? The only thing I have to go off of is an interview Johan gave where he said he learned to listen to fans from Imperator.
>>
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Automatic or manual trade? I've been playing on automatic because people said it's annoying having to constantly update trades but my country isn't automatically importing stuff like dyes and mercury for my hospital.
>>
>>2227915
yes. /gsg/ gets the /kspg/ and /scv/ treatment.
>>
>>2227917
It's so annoying that I legitimately can't stand doing manual except for a few very specific trades. If you want to do semi-manual trading, just automate trade but reserve like 10% of your trade capacity to yourself and manual just that 10%.
>>
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Anyone else having the issue where you can initally seperate peace a big French vassal, then when you finally take the capital it suddenly refuses to let you do it?
One war I can peace out Brittany and Artois, then the next I can only do Normandy.

It makes the HYW drag out far longer than needed, even more than the levyspam
>>
>>2227916
>As for why this game got made, I wonder the same thing. I'm grateful it did, but WHY? The only thing I have to go off of is an interview Johan gave where he said he learned to listen to fans from Imperator.
That's what I'm saying, I think it's less "learned to listen to fans" and more "developed severe depression from failing so hard."
Imperator 1.0 was basically the natural evolution of concepts EU4 introduced. I'm glad he got BTFO'd hard. I don't even know why EU4's popular, I've never liked it. It seems the only people who play it have no interest in history, politics, socioeconomics, or anything really. They just want to blob.
Seeing the seething EU4 fags encountering EU5 is cathartic. It's exactly what I went through at each and every shit release that they lapped up like cattle. If I was a bigger person I could probably empathize with them, but I've been being shit on by paradox for almost two decades at this point.
>>
>>2227917
do you feel like ai is playing the game good, as good as the player? then automatic
you can have both tho, deals that you manually set are protected from change by default, you can delegate the rest of capacity to ai
>>
>>2227916
Doesn't help that there isn't a single situation or international organization that isn't broken af atm. I am now and always will be in favor of railroading through mission trees. I don't believe AI can be made to work organically through systems.
I formed the Netherlands and you don't get cores on the rest of the Lowlands for example. I don't need them as the player, but I think the AI should always be given cores for formables.
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humiliating rivals ought to be brought to parity with eufour
costs way too much for what it does
>>2227917
~80% automated, the rest securing needful building materials and food
even then, i get the impression you can do better, more profitable trades than the AI
it's very hard to get the reins on trade, not in terms of import/export, but seeing the immediate consequences of doing so
>(~20 minutes of experience talking, here)
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>>2227909
Hell yeah brother
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>>2227917
you'll know when you need manual. Usually its when you control 2 markets and you need to subsidize one market with goods from another. Or if you want to rush an institution. Or you want to crash the price of something specific in your market or enemies for some specific reason.
>>
game is simple af, laughing at you retards thinking its complex
>use parliament to get cbs
>import lumber and masonry for cheap buildings
>assign cabinet members to increase stab and legitimacy
woah so deep...
>>
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nooooooo

this is actually gonna kill 20% of my pops and there is nothing i can do about it

i cant believe they cant eat money
>>
>>2227933
A lot of nations can become the number one economy in the world in a hundred years or so without conquering anything.
>>
>>2227924
Yeah no, you've echoed me almost perfectly--I enjoy watching them get filtered. It's petty and childish but I see it and I feel like "yeah motherfucker, this is what it felt like when it was OUR genre and you sons of bitches came in."

That said, I'm also very surprised at how well it's being received. Some of that could be the ubiquitous Paradox cyclical cocksucking--content creators and fans always lap up the slop they've been fed for a few weeks before they finally get the balls to admit they're upset. But by comparison, the Victoria 3 team got a cake when their game got to Mostly Positive reviews, and EU5 is currently sitting at Very Positive. I legitimately think that people might just like this game, and that's what I'm most completely disbelieving about.

Way back when EU4 first came out, I argued with some people that the game could be just what was needed if Paradox played their cards right, getting a bunch of potential fans into the series with casual shit and then turning on a 180 and making it more simulationist again. It only took a few months of EU4 for me to see that view was naive, but it somehow fucking happened. Definitely not intentionally, but I think we legit may be seeing a reality where EU4 was a completely unintentional entry drug to hardcore autism.

>>2227927
I don't like EU4's mission system for my part, but I definitely agree there needs to be some additional encouragement for historical outcomes, or at minimum the same sorts of financial, political, demographic and economic considerations which led to them making those choices to begin with, encouraging the AI to expand in roughly the same directions and at the same rates and breadths, with modifiers limiting and encouraging them where needed.
>>
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>>2227934
>3440x1440
i kneel...
>>
>there are people making indepth "guides" on yt who still click map modes from the bottom of the screen instead of efficiently binding them
shiggy
>>
>>2227927
>I am now and always will be in favor of railroading through mission trees
I don't understand how anyone could possibly think this having played eu4. Both in terms of the AI outcomes and the gameplay effects mission trees completely fucking sucked.
>click 50 buttons to get 500 permanent multipliers making you 80x stronger than the AI.
>Half the time you've already completed the missions by the time you unlock them
>The overwhelming majority are just "blob here" or "click a button 5 times"
>because of that, every game devolves into a handful of AI megablobs at the endgame unless you constantly fuck with other countries, at which point you might as well WC.
The main problem with situations is just that they clearly weren't playtested enough, as is the paradox tradition. If the AI actually dealt with them properly, it would be fine. At the moment the default option is just for them to completely ignore their circumstances and always choose the historical outcome, which is dumb.
My main concern is just that the game is already pretty saturated with situations, and they might just add more to the point where the game becomes completely bloated.
>>
>>2227937
Having played like 30 hours I'm starting to see how much EU5 really is the sequel to EU4 after all. Johan basically did a magic trick and replaced the mana system with simulationist elements on most levels, but the actual feel of the game has kept the number go up dopamine rush. Instead of 'click button for dev' it's now 'click number for RGO go up/building go up/tech go up/', all while remaining simulation that still feels grounded.
>>
Haven't been able to get too into the guts of this game yet due to work schedule, looking forward to a nice long Ottomans run once i'm out of work though. Have a couple ~30 year runs in Portugal, Scotland, and Castille under my belt.

Any advice for general strategies? I feel relatively competent when it comes to control, proximity, focusing on profitable burgher buildings in capital and useful RGOs in proximate rural locations, etc.,

When it comes to military expansion for Ottomans, how much do I focus on vassal swarm versus directly eating territory? Should I strike the Byzantines as soon as possible to get the market location under my control and be able to turn Istanbul into my capital before really consolidating in Anatolia? Do I require naval forces to be able to cross the Strait of Bosphorus even?

I imagine my cabinet would be primarily focusing on assimilating greeks to turks and increasing control in my capital province, but then on integrating any conquered lands once I take them (those that don't go to vassals)?
>>
okay so my bohemia hussite event fired and france joined. I'm already near 50% warscore and the rest is trivial. realistically how bad would it be if I separate peaced everything and took it all?

more realistically am I just supposed to force convert them all hussite and steal thousands of gold?
>>
So to increase RGO size, I just dump POPs on it and increase dev with the cabinet actions?
The iron mines must grow
>>
>>2227937
>That said, I'm also very surprised at how well it's being received. Some of that could be the ubiquitous Paradox cyclical cocksucking--content creators and fans always lap up the slop they've been fed for a few weeks before they finally get the balls to admit they're upset.
I'm waiting with bated breath to see what the actual takes are a month down the line. I don't believe they'll stick with it. There seems to be an uneasy emperor's new clothes situation where all of them are afraid to be the first to come out and say "i hate institutions spawning due to actual socioeconomic conditions, i hate having to evaluate at what rate i can tax my nobility to discourage them organizing against me, i hate having to actually integrate my land by building roads, i wanna BLOOOOOOOB"
So far the safe cope seems to be criticizing the AI doing nothing, which is valid, but it's so obviously missing the wood for the trees.
You could fix the Golden horde by adding a "breaking the Tatar yoke" situation that buffs Muscovy and nerfs them, that's like a one day fix. The game is fully finished mechanically it just needs some railroading.
>>
>>2227945
They just go back to Catholic in few years. That's why Turks flip Orthodox all the time. Majority rules.
>>
>>2227942
Compare EU4 historical outcomes to EU5. You almost always get a Russia blob, vs the Golden Horde living to see Vicky's coronation. That's the appeal of trees for me.
Sure, get rid of the retarded +20% production efficiency memes, but keep the core giving events to keep the AI on the right path.
>>
>>2227949
Yes, that's what I'm worried about as well--how much of the opinion right now is legitimate and how much of it is just groupthink around a Paradox release, so you're "supposed" to be excited for it, and if you're not you're breaking the groupthink and are made to feel like shit. It's worse on reddit, but it's everywhere with Paradox games. A month will tell.

Still, for the first time in literally over a decade I am optimistic. There's at least a reasonable chance that the community will be cautiously positive on the game, and even that is way more than I would ever have expected.
>>
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approaching the inevitable
by God's grace alone, one thinks to wana say
>>
>>2227954
MT's giving permaclaims on regions and the AI setting those claims to vital interest is what keeps expansion generally historical for the major nations with in-depth MT's. EU5 demanding you manually make claims for every nation basically kills all form of historical railroading.
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Any other must have fixes?
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>>2227954
EU4 AI doesn't care about mission trees, if the point is to railroad expansion by giving claims, just give claims to nations?
>>
can't figure out privateering or slave raiding as morocco. i pay 200 sailors to hire some privateers, send them to an area that my rivals are present in, and... i can't seem to tell if anything is happening at all. and the privateers dissipate after 4 months
>>
>>2227966
the one that removes hegemonies
>>
I'm confused about how the colonial migration is sourced.
When you start a colony you pick an origin point but the migration doesn't orignate from there it always just comes from your mainland provinces.
In my portugal game I have conquered and cored parts of morrocco before colonisation really kicked off. I've been setting them as the origin point of my colonisation since they have the highest pop numbers. Now by the 1500s my colonies are getting 0 monthly migration. Checking the tooltip it says it's because there are no locations with more than 1000 catholic portuguese peasants to source the migration from. And indeed it's right all the mainland portugal provinces have less than 1000 unemployed peasants. BUT the morrocco provinces which were all set as the origin point of the migration still have tens of thousands of catholic portuguese peasants in them, which apprantley don't count. what's the point of picking the origin point if it just completely ignores it! fuck me
>>
>>2227954
Honestly just give that shit to the AI only
>X time passes AI russia aint doing shit
>give it bunch of cores
>AI Spain aint spainin'
>force PU on aragon and castille
Obviously don't make it happen every game, but chance of firing, or they won't fire at all if the the countries involved are already powerful in some other way, or too weak because they've been preyed on by neighbors. I don't think people necessarily want historical outcomes but they want to see changes besides snaking in every which direction.
>>
>>2227954
Yeah fuck you eu4's outcomes are anything but historical:
>literally 0 minors left anywhere on earth, even in the hre, Africa and India
>ottoman megablob completely unchallenged in europe
>empires as a whole are unshakably stable, regardless of internal conditions
>literally 0 minority cultures left anywhere on earth
>the entire world colonized, including deep into Africa and Australia.
If your standard for historicity starts and ends at le wholesome changes rvssia blob you don't care about historicity, you just want to wank off the great powers.
Particularly from EU5's start date, a Russian cultured power dominating eastern europe was absolutely not inevitable. If it doesn't happen, though, Sweden/Lithuania should fill the power vacuum (which is a flaw of EU5 right now, but still leads to far more plausible outcomes than eu4)
>>
>>2227966
Allow inbreeding fix
Allow hiring Groom of the Stool fix
>>
dead game dead thread (please post more I'm bored out of my mind at work waiting for a USB COM port to fail or not)
>>
>The only Great Power in Europe is France
>To become and Empire you must be a Great Power
Okay, so that's never happening? The fuck were they thinking? It's like they WANT me to blob out.
>>
>>2227992
can you think of any cute petite delicate tiny empires
>>
How good are Byzantine varangians? I have an option to upgrade them to Akritai, but when I did it the first time it looks like their stats are worse, but numbers greater. When is it worth it?
>>
>>2227992
Catholics can't become an empire.
>>
>>2226356
>patch comes out
>fixed a crash caused by checksum
>game is playable finally
Guess a riglet like myself isn't doomed after all.
I then proceeded to stay up almost all night playing Glogau.
>>
>>2227944
Bumping to repeat question. Basically, advice for expansion as ottomans?
>>
Are tribes good for anything? Should I be immediately turning them into peasants in Scotland?
>>
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>>2227995
what the fuck am i looking at?
>>
>>2228002

don't vassal swarm the rise of the turks event is based on number of directly controlled locations. It will fire certain events based on the number controlled. The events should give you some vassals as well.

Give up some privileges for army strength early on you will be fighting a lot. The noble levy one is really good.
>>
>>2228003
NO, they give you good privileges, if you get rid of them you lose the estate. There's probably a bunch of flavor events you'll miss out on.
>>
>just got elected Emperor as Silesia
Uh, why?
>>
>>2227995
Unit damage scales with regiment size. So a lower damage value with a way higher number of soldiers should be better.
>>
>>2227716
Fact's.
>>
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Is what my vassal doing smart?
>>
They need to fix royal marriages, my dynasties always end up hansburged because theres no one else to marry
>>
>>2228017
RGOs are usually better than towns
>>
>>2228020
Delusional
>>
So i should be putting villages in all my rural RGO locations, right? Fishing for coastal for Sailors, forest/farm for food RGO and market village for trade good RGO? Also, I should always build irrigation in any location it's available in?
>>
>>2227993
Trebizond
>>
>>2228029
They had the best empresses as well.
>>
>>2228031
tfw no Komnenos gf?
>>
>>2227821
I think tripcodes got messed up that time 4chan went down for a few days.
>>
>>2228028
avoid villages unless you're desperate
>>
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>just realized the colonial nation bug has been fucking me in a couple wars
>>
>>2228037
Why is that? Don't they add valuable promotion to pops?
>>
>>2228040
Promotion to what? Aren't they all commoners?
>>
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AI not being able to cross a fucking strait must be considered a bug right? It is a bug and will be fixed at some point, right?
>>
>>2228046
Villages add laborers to a place do they not
>>
hussy wars are so easy. it should really force the bohemia emperor off the bohemian throne rather than it just being the emperor vs the pope.
>>
>>2228046
>>2228040
>>2228037
>>2228051

Possible laborers, possible soldiers, and seems like anyone who wants to go naval should probably have a fishing village on every coastal location.
>>
>>2228055
Also helps making money considering how much I tax my peasants
>>
>>2228055
Yeah villages are amazing if you're leaving a location rural. Of course having all cities is the best but sometimes you have a good RGO you want to keep
>>
>>2228059
So to get to the heart of it, what would influence you to pick other village types than the marketplace village? And it sounds like you wouldn't bother putting villages on a location you're planning on urbanizing?
>>
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This guy just appeared in my court wtf
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>>2228064
Farming villages in high wheat places goes hard
>>
>>2228065
rule with a fair, but iron fist
>>
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>>2228065
dump eet
>>
>>2228065
?
you forgot the image.
>>
>>2228049
I've had them do it
what i suspect happens is that one of the enemies has some big fuckoff navy so they become too terrified to even risk bringing their ships out. even in cases where there is very little risk like that tiny crossing
at least that's what is seems like in my game. tunis has 53 heavy ships for some insane reason
>>
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I installed an extra zoom mod and it amazes me how detailed the units are
>>
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>>2228085
>>
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>>2228087
>>2228085
pigs and cows
>>
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>1418
>have 4 years to prep for a war with morocco
>current professional army is 10(2000) crossbows, 5(500) cavalrymen, 9(450) cannons and 8(400) camp followers (soon to be supply carts)
>14k levies
>morocco and their allies have 45k total possible strength
>my ally castille has 39k possible strength
>navy isn't an issue
how do I prep?
>>
>>2227966
>NO PAPAL COLONY
weak shit
>>
>>2228085
>can only tell your fellow soldiers apart by the color of their beard
>>
>>2228090
Cannons suck shit for combat.
>>
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Mana is still in the game.
>>
>>2228097
NO KING JOHAN
DO NOT TAKE THE MANA PILL
>>
>>2228095
I wasn't sure when the event was going to pop so I rushed cannons with the plan of using them for siege and bombardment phase whilst levies did most of the fighting
>>
>>2228097
Oh my science take all my upvotes this is so wholesome chungus haha FART EVENTS WHEN haha just kidding jk jk :D
>>
>>2228104
Take the stick out of your ass, anon
>>
>>2228097
Reddit-tier shit.
>>
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>>2228097
also a bug
>has never been entirely unproblematic.
What? the game?
>>
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>>2228084
We have way more ships than them so I don't think that's the reason why they won't cross
>>
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>>2228110
READ NIGGA READ
>>
>>2228106
Haha but how funny would it be if the game popped up an event where my ruler had a stick in his ass and it slipped out of his ass while he was running with a loaf of bread in his mouth and he tripped on the stick and landed on a lady's BOOBS with his face haha in my epic bacon medieval simulator
>>
>>2228113
Kill yourself.
>>
>>2228115
le epic narwhal bacon
>>
>>2228055
guarantee fishing villages get a buff at some point to their production methods
they hemorrhage money
>>
>>2228115
Haha but srs what if my ruler died in battle and an event popped out where the enemy general said "You should kill yourself, NOW." and lighting would strike your ruler and he would die lol.
>>
>auto-balance fleet
>it puts half my heavies in reserve and fills frontage with transports

there is no way shit like this gets through even basic QA, wtf?

the ui to sort it manually is clunky too
>>
>>2228120
kek, what a broken fucking game. just refund this shit
>>
>>2228097
Well yeah.
>>
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is it worth it to annex the livonian order here? it's gonna take like 150 years and cost me -0.10 diplomats the entire time. will i even be able to have good control over it eventually? or should i just leave it as a subject?
>>
annexing subjects is a trap
>>
>>2227726
Paradox really put post-Charles I government in 1337 all over the world lmao.
>>
>>2228106
Ok but what if my ruler was KEKED by my advisors and there was a graphic three choice event of how to deal with it in order to avoid tanking his prestige haha and there was a 33% chance to critically fail and she would lose all respect for you and you would sometimes get events about how she's openly fucking your advisors and generals haha.
>>
How the fuck do flags change in this? I noticed some countries flags change, but it doesn't seem to be related to government type or ruling dynasty or anything.
>>
how to expel bankers/destroy their buildings? i dont want hanseatic league anymore
>>
>>2228130
dynamic flags. and some countries have several flags to spice it up a little through the ages
>>
>>2228126
fuck you mean 150 years? even moravia only takes like 25
also you will probably have decent control if you accept the culture, build roads and bailifs, and have a maritime presence
>>2228131
uhm anon that's antisemitic we can't have that
>>
>>2228130
Most changes happen because of Ages
>>
>>2228131
"destroy hanseatic contor" in the peace deal
>>
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>>2228133
idk :( the game is in 1376 rn. why could it be taking so long?
>>
>>2228135
so i gotta declare war on them to destroy their buildings?.. feels like i should be able to just say gtfo
>>
>>2228126
Since you have a coastal capital it will be worth it since most of the value is in Riga and other coastal locations there and coasts give easy proximity. The but end will be a shithole but you can always just release that as a new vassal if you want
>>
>>2228136
damn livonians kinda big huh
>>
>>2228129
It would be pretty hot.
>>
>>2228136
it literally says why
>>
>>2228015
So is there just no reason to use Varangians (100) or cataphracts (50) as the Byzantines when the Akritai (200) exist?
>>
>Vassal to turn frenchmen into englishmen
>it has english culture via force culture
>it has some english pops so it converted them
>Those pops are shrinking
>switch to vassal via load option
>it is converting everything to french
>oh well maybe it has french as primary?
>no it's accepted only, so it is actively harming itself
Why do you think the AI did this? A bug? 7d chess?
>>
>>2228143
i meant like is there anything i can do about it that would drastically help? or is it just normal for their size? idk what the culture thing means.
>>2228139
okie thank you :3
>>
>>2228137
I dunno actually, those bitches keep joining every coalition against me so I just destroy all their shit that way
>>
>>2228146
you could have a less irrelevant and trash culture, yeah
>>
>>2228146
You can steal land from your vassal
You can increase your cultural influence
>>
>>2228144
I don't know the stats on them, but usually more men = better overall regiment from what I've seen.
>>
>>2228148
>>2228149
>You can increase your cultural influence
but how... :(
>>
>>2228151
Figure it out retard
>>
>>2228153
you dont have to be insulting
>>
>>2228153
that's what i'm trying to do here... :(
>>
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>>2228150
B-But I want an army of Roman professionals and elites to run down Turkish dogs
>>
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priority?
>>
>>2228159
Hope you didn't fall for the traditionalism meme.
>>
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Finally won this mega war against England, and it's only slightly less than half because this army glitched and got stuck here.

I'm Scotland, fighting a war against England. We both have vassals on both Britain and Ireland. I started this war when I noticed England was doing very poorly against France. (Casus Belli was Wales doing diplomatic insult to me lmao)
The first phase of the war was me moving a small enough stack to Ireland, while keeping a large enough doomstack to deter England. I had built a castle to the south of here, in an area that gives a +2 penalty to the Attacker.

I think there was just too much for the different AIs to handle and this is the result. My own vassal AI in Britain just stood at the straights and uh, hoped for something?
The Wales stack was the real threat, it would try to siege down my castle, I would swoop in and kill it thanks to a 4:1 ratio of numbers and their massive dice roll penalty from the terrain, then run my army back to my land.
The English stack was stuck ping ponging between moving up to my border, waiting for Wales to siege the castle, then running back because one of my other vassals, or some other enemy, was sieging down Bristol?

All in all, just a major clusterfuck and I do feel bad for the AI pathfinding. But I won't pass this up.
Also, ignore part of the screenshot. This stack would NEVER run out of food.
>>
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>>2228159
for good measure
nice day for a walking away from the screen for a minute
>>2228161
playing in the east
>>
actually insane how ships dont sink

ai can lose 20 battles but it just lmao retreats and never loses a single ship
>>
when do the fucking colonies change to their white names
>>
>>2228167
Pisses me off.
>>
>>2228167
Worst part is that you actually can get your navy decimated if you push too hard, then you'll have to agonizingly rebuild the whole thing again.
>>
>>2228120
uhh heavy ships are expensive dude
why would you risk them in combat when they could freaking die. much cheaper just to build more transports after losing them
>>
Is anyone else having the weird issue, where if you quit the game, it keeps running as a background process and has to be killed by task manager?
>>
>>2228167
I think it's a double whammy. First stack wiping seems to be bugged which probably applies to naval combat too. But also early ships have lower cannons/hull ratio (early light ship is 4/4 while a war galley is 12/8 and two-decker is 100/50) which makes them more durable and fleet sizes are low which means you rout the enemy almost every time before the first ship actually dies.
>>
>>2228174
Fitgirl user?
>>
>>2228159
Printing press gives Paved Roads
You are roadmaxxing, right Anon?
>>
>>2228137
there should be an event after you demolish the first where the bank or trade nation goes hey that's my fucking property you can't do that. then the bbc gets a choice whether to just accept it or immediately delcare war
>>
EUV Anbennar when
>>
>>2228167
The battle screen is bugged and always shows no loses but I sank a fair few ships
>>
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Straight to hell he goes
>>
>>2228179
I'm personally waiting for a port of Code Geass.
https://steamcommunity.com/sharedfiles/filedetails/?id=724660435
It's basically an alt-history mod with some sci-fi elements and an early 1800s start date. I'd love to play as Brittania with EU5 mechanics. The EU4 mod is kinda underbaked still and only has proper mission trees for, like, China and Persia.
>>
>>2227744
Just prioritise connecting anywhere with a high tax base to your capital. And build roads mainly along coastlines too, unless there's somewhere inland that has a high tax base potential. Maritime presence affects proximity, which affects control, and coastal towns have a small amount of maritime presence even without docks.
>>
>can't play as abos
Actually disappointed for once.
>>
>build road in literally every province
>spam bailifs every 2 provinces away from the capital
>bridges everywhere where possible
>more than 5 locations away from the capital and it's joever for you, 0-15% control MAX
paradox you fucking niggers, you can't tell me historical borders PLC in 1500 only had control in greater poland and the baltic coast and the ruthenian plains were at 0% control and ruled by local and kipchak warlords pillaging villages and enforcing their tribal law
in EU4 you get all that shit stated and 0 autonomy and make BANK
>>
>>2228187
>Gobble up your neighbors in the first 50 years then do nothing until Europeans arrive
It's already bad enough playing is Mesoamerica, can't imagine how boring a abo campaign would be
>>
>>2228180
ye ive seen that but ive also seen the same fleet of 21 merc transports transporting a worthless shitstack to gotland every 3 months, no matter how many times i defeat it

>just leave a fleet there
i need them for blockades
>>
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All starting Byzantine units to compare. You can only have 1 unit of Varangians at a time, but there’s an event or decision later on to make the limit 5 of certain requirements are met.
>>
Yeah. Though I've found a forum post by a guy who allegedly has the same issue with the steam version
>>
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I'm really gonna have this for the rest of the game?
>>
>>2228184
I"m not a fan of lat history scenarios with big blobby nations.
They're fine for a show, but are boring to play in a strategy game
>>
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I'm trying to build a bunch of cities here along the river since I need locations to be cities to build pound locks which give -5% proximity cost. The river flows west to Oporto which is a very good harbour, and my strategy at the moment is to use it to get my control to all the other provinces in my country via the sea. I really like the whole grand project feeling of it, though slapping a dozen fucking cities along a river does feel a bit silly. AARNog would probably jizz his pants at being able to do something cool like this.
>>
>>2228192
You need to turn everyone poolish to core it or your control will never go above 10.
>>
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>>2228204
I'll also utilize these other rivers to get my control way up, especially the one a little below my capital and the one to the east that flows into the Med. Right now all I need are some cities, pound locks, and paved roads which I will soon(read: in 20 years) unlock.
God willing I will manage to surpass the tax base of France(1500 lul) when my control improves.
>>
>>2228192
You fell for the trying to increase control scam. Just build shit in your capital and the few locations next to it and ignore everything else. That's how you're supposed to play the first 300 years. Building a road for 300 to increase control by 2% is never worth it
>>
>>2228202
The start date is a relatively normal alt history Europe where Nepoleon established a puppet state in Britain, and the Monarchy fled their court to the Thirteen Colonies, the French monarchy having done the same but to Louisiana.
The only big blobby nations at the start are China (expected), British India Company, Britania (arguable, they own the American East Coast) and Britania's main rival - Mexico. Everyone else like Ottomans, Persia, Prussia, Austria, Russia is historical or historical-ish borders.
>>
>>2228177
printing press i suppose it is
>>2228165
has anyone any input on this?
i would guess burgher literacy trumps noble literacy and both trump laborer/soldier literacy
Open Institutions wouldn't suck for living on the fringes of civilization
>>
>>2228217
Education of the people is best since the affected pops make up the majority of your people, but most unlike the nobles and clerics most of them live in rural shitholes instead of towns and cities so they don't get stuff like +0.10% monthly literacy, your peasants in rural regions are stuck gaining the base +0.01% monthly literacy which means they're really slow to build up.
>>
>muh "this game's first mod will fix the shitty UI"
>all the few existing mods actually make the UI look worse
geeg
>>
I tried setting my home market to automatic and letting it use whatever trade capacity is left, but it doesn't do anything?
>>
>>2227780
I dont think control impacts rebellions. 95 Control Land can rebel as easily as 0 control land
>>
>>2228163
post borders legend
>>2228183
my heart hurts for this npc
>>2228204
there should be -10% proximity malus for daily siestas and general laziness
keenly awaiting the race realism mods
>>
>somehow managed to make a game for people that got filtered by both vicky 3 and eu4
GODhan, king of the midwits.
>>
So are you supposed to just not let supply carts and artillery in your armies when they're fighting? I've noticed the game likes to put them in the fucking frontlines, occupying precious space and getting them killed.
>>
>>2228231
vicky 3 has never filtered anyone
neither has eu4
>>
this is the best grand strategy game made since victoria 2. thats it. thats the post
>>
>>2228204
sea proximity is useless if your capital is far from the sea
>>
>>2228239
That's why I'm trying to get Oporto to as high proximity as possible.
>>
>>2228236
I thought it wasn't possible as well but these threads proved me wrong.
>>
>>2228236
watching videos about vicky 3 filtered me from ever playing it myself, it's just economy autism with 0 diplomacy or war gameplay
>>
>>2228236
Vic 3 filtered me. It was monotonous boring DOGSHIT.
This game managed to make the construction loop bearable
>>
>>2228242
see >>2228239
>>
>>2228245
Vic3 is hot dogshit
>Wars are fought via thoughts and prayers
>>
>>2228247
Bearable for your puny undeveloped mind.
>>
>>2228247
Play Victoria 2
>>
>>2228151
There are some buildings that give cultural influence when you build them on your capital, like art school or something like that. Artist skill modifiers are good too so they make better art. There are also some techs that give bonus % to cultural influence. Whenever you siege down a province that has a great work of art you may automatically steal some and take them to your capital, or that's what happend to me when I sieged Tunis as Naples.
>>
>>2228251
>play a shitty game because le old good new bad
>>
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>nuke ships transporting an army
>after battle they safely dock and unload their army with full morale
what's the point?
>>
Can't wait for the Protestant Reformation so I can get off Mr. Hus' wild ride and enter Mr. Luther's epic anti-pedophile gang and finally be able to get allies in the HRE and eventually lead the league to victory over the emperor and blast the pope back to the middle ages where he belongs.
>>
>>2228255
Play memegame get memed on
>>
Anyone had Napoleon spawn yet? What's his 3d portrait look like?
>>
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>>2228248
Look mate it's working just fine
When I spam pound canals and paved roads the proximity in Oporto will double or more, and it easily spreads through the sea and will enter Lisbon, Southern Portugal, and Sevilla through which it can climb up the rivers with yet another proximity bonus.
>>
>>2228254
>V2 bad... because it just le is, okay?
>>
How do I improve coastal control?
>>
>>2228262
boat
>>
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>100% warscore in 1st war of HYW
>take max money and war reps (France instantly clears debts)
>Seize the market cap, it does FA to their finances
>Take land from Brittany/Artois and Southern vassals.
>France is even stronger in the next war after the coof
Cool game
>>
>>2228259
Pound Canals are weirdly OP, I have no idea why Johan decided that the optimal pattern of human settlement is cities chained along a river
>>
>>2228260
>>2228261
>>>/trash/gsg/
>>
Where's the settings/ini file for the game located?
>>
>>2228267
thanks for proving me right. run back to your containment general.
>>
>>2228259
it's all red tho?
>>
>>2228237
hot take: its better than unmodded V2
>>
Okay so I completely ignored espionage and it's actually really good. Fuck.
>>
>>2228269
It's possible to like V2 without being one of those noreplying, insular /gsg/ spergs
>>
>>2228271
it's better than modded vicky 2. that game is unfiltered dogshit.
>>
>>2228275
You're obviously one of the spergs you trannyobsessed incel.
>>
of all the boards and threads to shitpost and be transsexual in why the fuck EU5 instead of a chinese gacha game?
>>
>>2228279
You can stop replying to yourself now. You've said your narrative.
>>
>>2228280
You can always run away to your safespace on /gsg/ and have all the meltdowns you want while jerking your tiny clit to grossgermaniums
>>
As Portugal, is It worth it to keep Azores and Madeira as my own territories instead of a colonial subject? As they seem not that far away.
Can I even exert control reliably on those?
>>
>>2228284
>proving his point
>>
uh oh /gsg/ melty
>>
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>>2228278
NAYRT, retard.
>>
>My great Sultan, we should not conquer the heathen lands to the west as we could not possibly extort any control there. We should invest in our cloth guilds of Bursa instead!
This what historical decision making would look like following rules of this ecoslop game
>>
>>2228264
It's a French world. We're just living in it.
>>
>>2228283
/gsg/ hates germanivms though.
>>
>>2228297
Stay there freak.
>>
idk why they banished /gsg/ here instead of /trash/ where it belongs
>>
>>2228295
>we should not conquer the heathen lands to the west as we could not possibly extort any control there
Historically accurate. Ottoman Hungary for example was gigantic money and resource sink. It wasn't an economically sound decision, it was done for strategic reasons and to weaken the Habsburgs.
>>
Who is having a melty this time?
>>
>>2228302
How else are they going to spam the board with paracuck threads?
>>
>>2228309
Very obvious discord raid, always at the same time too lol
>>
>>2228309
both the anti-v2 guy and the guy spamming tranny 'jaks
>>
>>2228314
>waaaah I'm being opressed by this guy with an opinion the anti-v2 terrorists are literally going to genocide us
>>
>>2228315
Your meds, schizo?
>>
>>2228318
source?
>>
new campaign: creating the biggest and richest city in the world. Pretty decided on it being coastal and brown. Southern China? India? Arabia?
>>
>start a new game
>play 100 years
>figure something new out
>start a new game
im never going to see colonialism spawn.
>>
>>2228324
Dubai
>>
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one income tick away from being able to proclaim a kingdom until this hit and knocked us below the population requirement... legendary
>>
Just had my capital rebel against me...
>>
losing 30k pops a month is no joke man
>>
>>2228333
I'll have a look, the location needs to have a cool resource and some nearby food, ideally far from the nearest market center
>>
>>2228324
Seconding Arabia. Fill it with Indian slaves.
>>
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makes you think about all those events where 300 omanis hop the border and you felt on your way to economic powerhouse
>>
>>2228207
How do you get river mapmode?
>>
>>2228338
>far from the nearest trade center
Madagascar my friend
Taxless trade heaven
>>
>>2228345
>still sperging out
>watching hoi4 youtubers
just one embarrassment after another
>>
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>>2228348
>>still sperging out
>watching hoi4 youtubers
just one embarrassment after another
>>
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rough times
>>
>>2228343
Check the keybinds, you can bind the river mapmode to a key there and then use that to see them. Apparently the river mapmode was made for developing the game and not for players, so that's why it's only accessible this way.
>>
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its done, only took about 100 years

now to fix swedens infrastructure and i can finally start warring
>>
>>2228350
uh oh another eu5 worshipping /gsg/ger melty
>>
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uhhh
>>
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supply lines stretched a little thin from burma
>>
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Can someone explain why the FUCK is my faggot's son children of a new dynasty created by their whore mother (???)
>>
the army supply and attrition mechanics in this game are a vast improvement over EU3/4 and Vicky 2
>>
>>2228360
Also a side note why are turkish faces in this game so zesty lmao
>>
>>2228360
you're gonna have to kill him now
>>
>>2228360
This nigga zesty
>>
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Second attempt at the Byzantines.
By 1365 I've managed to get more or less the same Anatolian borders I had by 1400 in my first run. Too bad there's little I can do there outside of wiping out what remains of the Germiyanids. The Eretnids vassalized Candar and Karaman, and they themselves are Jalayirid vassals, so there's just too many troops to deal with.
I guess it's time to move unto the Balkans.
>>
>>2228352
Found it and ye what the fuck is that. Paradox does it again
>>
>Bohemia is stronger and richer than France
Nerf when?
>>
the city spam ai does late game is very silly

idk the reduced rgo/food production isnt severe enough

>>2228381
they just start with so many fucking gold and silver mines they use to snowball the economy
>>
>>2228371
this is a byzfree general
>>
>>2228390
>they just start with so many fucking gold and silver mines they use to snowball the economy
their RGOs are insane across the board, they've got gems, fur, and iron on top of the gold and silver
>>
What are my territorial goals as Aragon (not formimg Spain or colonizing)?
>Sardinia and Corsica
>Siciliy
>Naples
>Tunis?
>Provence/Genoa?
>Crete and Cyprus?
>Greece?
>>
They should add more automation options for taxation, instead of just 50% satisfaction let me automate it to keep an estate at any other satisfaction level.
>>
>>2228401
every inch of Med coast, naturally
>>
>>2228324
Tunis
>>
>>2228401
>Navarre
>Sardinia & Corsica
>Sicily
>Naples
>Provence
>Bunch of coastal cities across the Maghreb
>Athens & Peloponnese
>Crete & Cyprus
>Alexandria
>Epirus & Thessaly
>Holy Land
>Thesalonika & Constantinople
>Septimania
>Puppet Genoa & Venice
>The rest of Occitania
>>
maritime presence is annoying as shit to build up and maintain
beats dropping to 0 control as soon as you get 5 miles inland though
>>
Early Ashikaga tips? Do I just spam food RGOs with the 1k in cash I have?
>>
Does it matter in what region i choose to spread new world crop matter, or do i just pick the location with cheap goods rgos?
>>
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Fucking VGH
>>
>>2228418
you wanna replace the dogshit ones like sturdy grains, legumes and sand obviously
>>
>>2228421
Isn't that an immediate win?
>>
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>>2228421
Honestly everything about this would be better/more historical if it was 50 years later, which it probably would have been if it wasn't for Portugal declaring a war on Genoa and starting the whole situation the moment we enter this age.
Had a cool showdown where just as I started a war to dismantle Genoa the fucking Pope betrayed me and joined them, probably pissy because I took Rome from Tunis and didn't give it back to him. Raped the fucker, had him give up his cores on Rome, then made him rejoin my league and ate up Genoa.
>>2228424
Yeah. You just need to wait a day.
>>
For me, it's Karkyiv.
>>
>>2228413
Naval values seem better on paper but what happens when you go to war with someone who has a better navy than you? Does control plummet immediately if you can't keep your ships out?
>>
>>2228381
J*han probably made it that way because otherwise they'd get raped in the Hussite Wars
>>
>>2228381
Blobhemia is EU3 classic
>>
So integration is bugged right?
First of all it doesn't show it in the icon but integration starts at the base value level right after you conquer a province even without a cabinet action, you need to use a minister to integrate to show the progress but it's ticking away at the +0.02 rate (which granted would take 400 years to do but that's a lot of "free integration" regardless. Once you switch the cabinet integration to the province to reveal the number not only can you then switch the minister to the next place instantly but more importantly the cabinet member keeps integrating all the provinces you "flash" with the integration for one second like this.
I think world conquest with full integration is pretty easy as a result so long as this but is repetable.
>>
>>2228428
The maximum control plummets but control itself gets modified gradually.
>>
>>2228428
it ticks up and down so you have some time before bad things happen
haven't been blockaded yet so not certain on how rapid the collapse and recovery are
>>
>>2228443
Noticed that myself, but after he leaves it will decay back to regular values. You would have to micro the cabinet member every 2 months or so.
>>
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WE WUZ EAST FRANCONIANS
>>
>>2228451
He's just spent long days in the fields, give him a break
>>
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we got there
>>
>>2228454
Beware the Timurids, I think they can take locations just by occupying them.
>>
>>2228432
Hussite wars were silly and meme as fuck because random countries would join my side despite hating my guts for being Hussite, just so they can dunk on the pope. Literally my rival Poland would join despite me lobotomizing them earlier.
>>
>no mission trees
>no mana
So the game has 0 depth and gameplay, thanks Johan.
>>
>>2228460
You still have mana and mission trees though. They just changed the names around.
>>
If an ally occupies a location, is there any way to make him swap control to you? I know I can give control (the button on the province picture) but I could find how to make them cede. I just ended making that one location a vassal instead. Annoying because the occupied province was in the zone of control of the castle I was sieging/control so it was just the ai being a retard
>>
>>2228461
What mission tree? The "missions" in the game are a joke, little more than a tutorial you'll turn off after the first game.
>>
Has anyone done a new world colony game with USA, Mexico or even Brazil?
>>
>>2226790
>>2226799
>>2226965
To be fair there is no point in pandering to the Chinese. They will always whine about the most insignificant things, and worst, they will outright ban your game if some higher up just doesn't like the most minuscule detail in there.
Hell, I would say the same thing to the whole East Asia in general. The japs barely give a fuck about PC gaming, let alone the gsg genre, and are almost exclusively Nintendo and mobile players, with the sporadic PlayStation fan. So I am not surprised how low they rank in comparison with other countries, if we go by >>2226805
The east asians with the most potential for playing and liking EU5 as a whole are, ironically, the Koreans, which actually have a tradition of being hardcore PC gamers and are not foreign to spreadsheet-autism games, if we go by their obsession with fucking Starcraft.
>>
how do you set up yuan for a good ming pivot?
>>
>>2228460
>no mana
Lol. Even something that was properly depicted in EU4 (diplomats) is now mana.
>>
Has anyone here played outside of Europe, the Middle East and North Africa? I'm curious how India, Indochina and Indonesia play in EU5. Some Vijayanagar, Ayutthaya or Mahapajit, etc.
>>
>>2226831
poles aren't human doebeit
>>
>>2228479
Most Japanese content is made to appeal to westerners. I don't think a lot of Japanese players actually play in Japan. The Sengoku period is very overdone in Japanese media so I assume it is somewhat boring to them.
>>
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it's bowie
>>
>>2226831
>They're still a thing for some reason, by the way.
The Knights, you know, the guys who raid you when you play the Ottomans in EU4 and are a pain in the ass to siege down in Rhodes? They also still exist as a BBC (Building Based Country) with embassies worldwide.
>>
>>2228455
That's only for Timmy.
>>
>>2228487
>>Most Japanese content
Western ones? Such as what. Ghosts of Tsumishima, and the Age of Mythology Expansion
Because in Japan, people love Japanese stuff. Japanese 'first world'ness isnt like West/Central European one that ends up being anti-local
>>
>>2228484
tried dai viet
weirdly you start with the king of champa as your king's father so as soon as you initiate a war with them their ruler abdicates? and they fall under a PU. clearly never playtested because about 5 years later you get an event that's supposed to give you the annex CB and historical rivals status against them.
you can push into china during the red turban rebellion but it's difficult to manage literal millions of pops being integrated into your empire at a time
>>
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it... is finished
>>
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PUSH IT TO THE LIMIT

COVER THE WORLD IN TOWNS AND QUARTERS
>>
>>2227966
Generic conquest CB. Currently pondering adding the CB without 20 spy points mod too.
>>
>>2228484
China warlords are broken, red turban cb lets you annex Yuan with next to no AE
>>
>>2227966
hour tick remover
>>
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retvrn to flat maps
>>
>>2228493
I saying Paradox games specifically
>>
>>2228516
that's just an interactive board game
>>
>>2228511
Never understood niggas that want this. Especially now that you'll be sitting on 0 control provinces for decades.
>>
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all that remains is choose a capital,
but that's for another day
pretty chuffed
>>
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Complaints about this game outside of the UI, AI, and genuine bugs really exposes the IQ gap between EU5 Appreciators and EU4 sissies and Soi4babies.
>>
>complaints about this game
the game became a tower defense as chinese were boating 10k stacks at a time over to persia for the sake of a minor independence movement
there are chinese exclaves in georgia and kabul

game seems to come apart at the seams and lose its magic a bit after about 250 years... starts to feel a bit like stellaris. chinese corvette spam
wiz still winning
>>
>>2228521
I'll be sitting on whatever I want. I played as Florence and it was ridiculous, I was in a situation wherre I couldn't declare war without CB because the HRE wouldn't allow it on another HRE member (all my neighbours) and I had no possible CBs to make. That's ridiculous. Games like this suffer from being overly rigid with their rules.
>>
>>2228516
Kino

>>2228520
EU3 is a lot more like a proto-EU4 than anything else
>>
>>2228522
Looking good. Solid. Thick.
>>
>>2227295
>you vill paint my decorative gravy boats
>and you vill be happy
>>
>>2228530
I rewatched one of my favorite EU4 videos last night with my dinner (Laith's OG Athens game) and I also thought that looked more like a board game than a video game. The tiles are just so fucking big.
>>
>>2228484
Majapahit had the by far richest city in the world in my game, they'd probably be fun to play
>>
>>2228528
I did an mp game where I was England and my friend who was brand new was Ireland (the Pale, was his choice) and turns out you need 50 stability to form Ireland, meanwhile he was constantly losing stability from calling parliaments in order to get claims, black death, random events (one of which killed my fucking ruler. Rip Edward Plantagenet who was killed by Irish rebels)
>>
>>2228522
Are there any Zoroastrian pops still around at the start?
>>
>>2228539
I wish I had friends to play EU5 with. The only things my friends want to play together are REPO, Peak and BF6.
>>
FOR THE FINAL TIME: When do you decide to annex your vassals when it comes to control?
>>
>>2228545
When they've converted the land to your culture
>>
Where do you see the movement speed of the army? All units should have equal movement speed and there should just be buffs from general mil stat and offensive social value, but my big armies feel 3x slower than the enemy stacks
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>>2228484
I've played as Korea and it was pretty fun though the Yuan red turban rebellion event is super buggy and had to restart a couple times.
Tried to play as Japan but the building based
Currently playing Yuan into Ming but the amount of provinces is a bit too much to manage.
Problem with playing as anyone outside Europe is institutions take fucking ages to reach you.
>>
It seems the reason the AI always colonizes Africa so hard is simply because they can only see African locations when the age of exploration starts, so they end up going for them and don't bother colonizing the new world for a while since they already have their hands full with a whole bunch of colonial charters in Africa.
>>
>>2228550
Can Korea become Chinese emperor?
>>
>realized i can beg my allies for money
wow the game is easy now
>>
>build towns and cities on farmland tiles for development and pop capacity
>leave them as settlements to farm food for my pop growth
I can't choose.
Yes there's a food surplus in my market.
>>
>>2228550
>outside Europe is institutions
I'm playing in the HRE and the printing press spawned in fucking JAPAN
>>
>>2228558
Stop doing dynamic institution spawns.
>>
Do taxes in low control area just evaporate? Or do the estates NOT get taxed based on your control?
>>
>>2228560
I'm playing on default settings nyagger blame paradox not me, maybe it's because I carried this save file over from 1.0 to 1.0.2 now 1.0.3
>>
>>2228522
>clergy horde
>>
>>2228563
you can change game rules midgame
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Colonies are completely useless btw they are not worth it at all and then as a thank you in the 6th age they start wanting liberty.

Of course some paradox drone told me actually colonies only made money in the 18th century!!

Not like Spain became super rich from them and I colonized everything they did and get pennies.

Love how they drag me into their stupid wars too.
>>
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>>2228541
more than a few
>>
What was the last release that was as good as this one? Victoria 2?
>>
>>2228572
vanilla vic2 is really bad
>>
>>2228553
I don't think so unless there is some event I haven't encountered. Yuan can form the Mongol empire if they retake all the former Mongol lands
>>
>>2228572
>>2228575
as in, 1.0 vic2, with no expansions
>>
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>>2228554
Yes and it's only based on your economy and they don't even need to have the money. I'm not sure if they go in debt or if the money is created from thin air
>>
Can you ever remove the Papal ban on empires or do I have to go Protestant?
>>
>>2228572
Probably Stellaris
>>
>>2228583
become HRE emperor
>>
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BITCHES LOVE FUR
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>>2228582
fwiw i begged wallachia for money and later they were in debt, no idea if they were arleady in debt, for 260 ducats so i had to give them a little bit of money back until they would help me in a war
>>
>>2228583
>>2228585
If the description is to be believed, destroying the HRE works too, assuming Catholics can do that.
>>
>>2228554
>>2228582
As England I constantly took money from Spain and dragged them into 100 years war, and they turned into a rump state that explodes into civil wars constantly. I mean asking them for money would put them into a multi year debt.
>>
Any way to hide all the little icons and map popups on the map for a clean screenshot?
>>
>want to play Scotland
>no point until the DLC comes out
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>>2228596
VGH
>>
>>2228596
Can't be easy exerting control with all those mountains around
>>
had a pretty unique run starting in baluchi hood
wouldn't want to discourage anyone from playing the persia pusci
seemed to hit some lucky beats and you're conveniently located politically&geographically to make fortuitous alliances
>>
Are all Hordes army-based or just the Golden Horde? Specifically the Jalayirids.
>>
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>>2228596
>Final
Not yet, Son of Cyrus
>>
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Can't decide if I wanna take it
>>
Idon't understand how population growth is supposed to work. I have 80k food in my stockpile and it's still at 0
>>
>>2228601
all hordes are army based (this includes timurids too)
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>>2228604
they will probably break it within 1 day with this shit ass AI
>>
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>>2228604
No more brother wars.
>>
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I got as far east as I can. Siberia is impossible to explore and no one owns any more maps of it. I guess I'll have to build an actual army and fight Manchu
>>
>>2228611
I've heard it's currently a bug where you can't explore inland areas
>>
>>2228604
>>2228609
PU them and pull the ol switcheroo
>>
>>2228611
i just used this thing
https://steamcommunity.com/app/3450310/discussions/0/667222425710386637/#c667222787665978132
>>
>>2228613
Yeah that's what I'm talking about. I got all my maps from the tribes. I had 80 antagonism just from map stealing at one point
>>
>>2228510
teach me your pop growth power
>>
>>2228614
My queen is Edward 3.'s sister Elizabeth, married her as Balliol, then he died and I got an event to restore Bruce back on the throne (it seemed like the event was meant for the regent Murray) where one option was to install her as the de jure queen instead
I was hoping I could claim the throne once Edward 3. died but I don't know how all that works
>>
>>2228617
We play ironman only here
>>
Tried the Teutonic order, but can't get their economy going. I peaced out with Lit/Poland by humiltion and giving up the defensive pack with Bohemia. I disbanded forts. Should I also disband the 400 starting troops?

I obviously start integrating, but how do I make some cash? Just spam roads to get control up or build RGOs or what? With Milan I just rolled in cash, but obviously more difficult in the shithole Baltics. I can't build a market either since my market access is too high.
>>
>>2228562
no control = no tax so the estates don't get anything either. you can see the tax base share is based on the tax value after control is applied
>>
>>2228611
you can steal maps man
nice blob btw
>>
>>2228626
That's pretty fuggin stupid.
>>
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I was told not to vassalize as the Ottomans but you can conquer so quick that I don't have enough cabinet members to start integrating it all. Should I be vassalizing these provinces far from my capital
>>
>>2228611
why is manchu forming?
i thought the map is static and nothing ever happens?
>>
>>2228624
If you want to actually win the starting war, just disband all your forts, build 3-4 Knights and park your troops on Lithuania's border. After 3 victories or so it should give you 50% warscore to ask for whatever you want.
>>
>>2228619
Its mostly the capital strat
Build towns next to the capital, connect them by road, add
>Temple, Bridges, Cathedral, University
>Whatever you need for money + books
Always invite settlers to your capital
Always keep adding Burgher buildings + room to promote
Eventually you will reach the critical mass of money to build in 50 control locations just because theres nothing to build in 90 control areas
Keep doing shit that brings people in
Hungary and Bohemia do this normally
>>
>>2228631
if you have low control, release 1 province vassals
>>
>>2228626
>>2228629
Arent estates supposed to get tax from non controlled areas? Where the fuck does the money go?
>>
>>2228632
We've been over this, we're talking about Europe, Asia doesn't count.
>>
>>2228624
>and giving up the defensive pack with Bohemia
they wouldve broken that anyway because bohemia starts over dip cap
>>
Can anyone spoonfeed me a youtube video that showcases generally good opening moves regardless of nation start?
I'm retarded and feel like my current comprehension of how the economy works is like 50% right now at best, and I understand getting the snowball rolling as soon as possible is very important.
>>
Thoughts on the AI so far?
>>
>>2228584
I feel like Stellaris is probably their second best game overall behind EU5. There is a lot of things you can do in Stellaris, it also gives you the tools to larp as anything from sci-fi or fantasy. Although, to be fair, Stellaris may get it easy since it isn't following history. It isn't like the historical titles where it feels grating if things don't happen in believable ways.
>>
>>2228646
Fucking awful. Literally one of the worst in a paradox game i've seen
>>
>>2228628
asians don't have Lena area on their maps



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