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File: spawns.jpg (3.82 MB, 3000x1688)
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I still believe in Bannerlord MODDERS

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions
https://butterlord.com/wanderers

> WARBAND
>Warband Pastebin
https://rentry.org/x7u7t
>Noob Guide (READ This) https://imgur.com/a/FMAqV
>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df

>Thread(looted): >>2270433
>>
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https://www.moddb.com/mods/the-old-realms
>>
If TW asked you to remove - not change, not add - only remove, three features from the game in order to improve it. Which three features would you remove?

I would remove:
>Clan tiers
>Herding mechanic
>Influence system

Do you agree, disagree? Would you remove other features?
>>
>>2285369
hmm I guess they are making gobbos and not just orcs for the greenskin faction
mad respect in that case, non human skeleton is tricky in these games
>>
>>2285391
herding mechanics are imo good, I would much rather remove aging since the implementation adds nothing to the game
but yeah clans needs to go, not even clan tier but the entire clan system
>>
>>2285391
>Sturgia
>Sturgia
>Sturgia
>>
>>2285391
>Nords
>Vlandia having fuck-huge territory
>the godawful tutorial with the ships
>>
>>2285391
>capture chance on ships you haven't sunk being gay RNG
modders fixed it
>weather debuffs that only make the map unnavigable and the game take longer
>buying fiefs when it's locked behind the iron trade glitch and every twobit lord wants a gorillion dollars regardless of relation or fief quality
>>
>>2285442
Speaking of buying fiefs, is there a mod that enables that by default for all lords, and changing out the final trade perk for something else (or doesnt even need to replace it). I just think if I can make a bunch of money I should be able to buy a fief regardless.
>>
>>2285369
Is there an option to sack and not occupy in game or in a mod yet? I still think it would be cool to have that feature. I guess it would make the game way slower though.
>>
can i buy the dlc on GoG if i have the base game on steam?
i can just copy and paste in the modules folder, right?
>>
>>2285521
Villages yeah, towns and castles not so much. You can still pillage towns on capture and then leave them unprotected and fuck off but they nominally transfer ownership to you.
>>
>>2285521
Just pillage/devastate the city and ignore it when you get control. Rebels will take it in a few days
>>
>warsailz removes ability to stow equipment in your workshop
massively gay
>>
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>>2285405
>remove aging since the implementation adds nothing to the game
Play on Fast Mode.
>>
How the FUCK do I handle horse archers with regular ass troops? The only way I can beat the steppe nogs is by throwing tons of cataphracts at them and just hoping for the best.

Playing as a vassal of the Southern Empire is suffering.
>>
>>2285671
Every empire "man" is a total midge. That was the most surprising aspect of doing a woman roll
>>
>>2285391
The fucking AI committing domestic suicide by passing retarded policies that ruin it internally. Half the battle with being a vassal is just trying to stop your ruler from crippling the economy. I get why some people just play straight trader/mercenary.
>>
>>2285683
Empire faggots tend to be short as fuck in general. I remember running into some Empire woman in a tourney that I swear was below the allowed scale because I wasn't even max height but she reached at best to my abdomen.
>>
>>2285682
Put infantry and archers like 10-20 paces away from the edge of the map, infantry on the left of archers
When horse archers try to circle around your infantry they'll get stuck between the edge of the map and your men
>>
>>2285689
the new meta is becoming pirate king of the island in the northwest
>>
>>2285689
Yeah it's real fucking fun when you're riding by at mach 5 trying to spear a dude who is two feet tall but has 250 in polearm
>>
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>>2285692
>>2285682
>infantry
Just put archers on a hill, horse archers are toast.
>>
>>2285692
I'd hate to video game it that badly, but it's retarded how there's literally no tactics that can be used against them, except going smashy with the horses. There's also some sort of crazy hidden moral debuff or something because even when I have 90 dudes in a phalanx setup to take the incoming foot charge, the mere fact there's horse archers nearby means my guys will break first. Even if they're supported by cavalry. Even if they have 60 archers behind them. It's so fucking annoying. I hate fighting horse orcs because it isn't tactics that's the issue, it's the AI.
>>
>>2285695
If I did my archers in that arrangement, 100% of them would die in a minute or two. I always have to hide them behind infantry and cavalry.
>>
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rate my drip
>>
Man, you know what would be actually cool? A bannerlord port of Die by the sword.
>replace innovative but bullshit combat with classic bannerlord one and that camera
>keep everything else including injury system, combat quips, hammy voice acting
And no, don’t give it to taleworlds. They aren’t capable of making such kino.
EAT STEEL, BEAST
>>
>>2285702
he cute, tiny king
>>
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>>2285682
>>2285696
Use a shield.
>>
>>2285683
historically accurate™
>>
>>2285688
The mercenary era really should be 10x longer than most people play it (and have more to do to justify it) because becoming a lord with a 70 party cap and suddenly being handed and losing half a kingdom as your faction votes for infinite rebellion just leads to the minmaxing nonsense way most people play/speedrun with.

Napkin idea for taleworlds
>You have to buy or marry in to the nobility
options are give a king a shitload of cash (1-10mil level) like buying a castle or marry your sister/cousin/daughter into a noble line, then retire and play their children. You'd need to have your shit figured out on revenue and military before becoming a noble.
>>
>>2285673
the game has no succession mechanics, no unique noble opinion, no internal politics. all we have is childrens and dying after some time then taking over the childrens
making it happen faster doesn't solve all the issues about it
I'll admit that the children related custcenes are the bests in the game but that's about it
>>
>>2285693
It's kinda ass in terms of prosperity and what's on it and in most of my games both the castle and town have perpetual 600+ garrisons of which half is Vlandian heavy cavalry and the other half is crossbows and the sally out map is a fucking flat table.
I suppose I could join a faction and crack it with an army but AI seems to avoid going there like fire.
>>
>>2285682
>The only way I can beat the steppe nogs is by throwing tons of cataphracts at them and just hoping for the best.
you need to "catch" them between your cataphracts and archers.
set up something like this.
______________________ C
.
.
H
.
.
.
___________I
__________ A
at the start of the battle, send your Cataphracts to the front right.
wait for the Horse archers to attack your Infantry and Archers
order your Cataphracts to attack the Horse archers. move them manually to block the Horse archers way if the Cataohracts start straying away or attacking enemy infantry.
order your Archers to charge at the Horse archers
>>
>>2285702
cute skirt. i prefer Skirts of Claradia mod for female armours.
i like mail, scale and lamellar more than plate.
>>
>>2285682
Multiple divisions of infantry and archers, place them in unconventional patterns relative to each other to throw off the pathing of the enemy horse archers.

Once the enemy horse archers inevitably make a mistake and get too close to one of the infantry divisions, charge them with that division, once the enemy horse archers begin wiggling loose and start galloping away, order that division back into formation.

It's a matter of attrition and numbers.

If you have a pure archer army, you can defeat a pure horse archer army. But you leave yourself vulnerable to other forms of armies, so it's not a realistic recommendation.
>>
>>2285748
That's what I do. That's the only tactic I have. I put all of my cavalry off to the side, and then I setup archers on a hill and shield wall infantry protecting the archers. I wait until the horse cav commits, then I cut off their escape with my cavalry and box them. That works, up until the moment my archers run out of arrows or I start losing cavalry. Then the enemy army will just fucking spawn in 800 of the ghouls and that's that. I have a hefty cavalry component in my armies but they seemingly never show up when I need them to
>>
>>2285763
that's weird. i always simp for Rhaggy and this tactic always works.
>I have a hefty cavalry component in my armies but they seemingly never show up when I need them to
i saw a bug report saying the order in which unit spawn is reversed. the last on the troops list spawn first.
can't vouch for its accuracy since it's been a while since i last played.
>>
>>2285702
Woman/10, apply yourself
>>
can you even marry rhaega before she becomes too old?
>>
>>2285795
Don't worry, her son (2 y/o) is going to be a village-burning rape orc
>>
>>2285768
I'd believe it's a bug. My elite cataphracts never show up until I've already had to fight off hordes of elite enemy cavalry with fucking trained infantrymen and basic archers. They always get their elite troops first, I get my mine last.
>>
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>>2285808
?
>>
>>2285800
you can't marry clan leaders.
with a rape mod, you can get some kids off of her before she gets too old
>>
>>2285814
Yeah that was set to "default". Which meant I was getting ass raped for no reason. Why was this even thing?
>>
>>2285829
There's a rape mod?
>>
>>2285843
I'm not sure but this might be a new setting. Low makes sense for upgrading shit troops in low intensity fights but the choice should be more obvious and easier to access in the UI, not hidden in the ass end of options menu.
>>
>>2285846
there are 2 text based.
>captivity events
>primae noctis
the latter is better imo but it's not updated yet.
>>
>>2285871
Yeah that's some straight up fuckin Microsoft cellphone-tier fuckery.
>Let's introduce a new "feature" and then hide it in menus
I get that it's useful, but a popup might be better
>>
>>2285843
>>2285871
Doesn't default just spawn them in the order you have them in your party?
Sounds like a skill issue then.
>>
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>Organized Frontline Mod updated
Every day we stray closer and closer to TOTAL RBM DEATH.
>>
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what compels modders to add something like this
>>
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It's okay that Vlandia is even more OP because Derthart is the best king and Elys is the best princess.
>>
Is the "take a walk" model for Danustica new, or did I just never notice it's different from most other Empire cities? Damn, this might be the actual most beautiful city in the game.
>>
>>2286083
you complained about this in the previous thread. no need to keep bringing it up.
to answer you: the modder fell for the propaganda and is trying to do something for the poor Ukrainians.
he actually believes Ukraine will be able to defeat Russia just like the media tells him and doesn't realize that the west is funding Ukraine to weaken Russia and keep up muh east vs west war to keep the people busy and central banking propped up.
>>
What ships are worth using in the various size categories? And what combo of ships for a viable fleet?

Two ways to play seem
>Press R to unga bunga
>Kite everything to death with missile spam
With ramming being bad and sinking ships turning your 50% chance to 0 for no reason whatsoever.
>>
>>2286113
Gooning to this! HHHHNNNNGH!
>>
>>2286172
anon in the previous thread made a couple of posts going in depth about ships.
iirc, the tldr was a toss up between Dromon and Ghurab with an honorable mention to that Vlandian ship for archer spam.
i read elsewhere that smaller ships simply aren't worth it.
>>
>>2286178
>Game mechanic loop defining expansion
>Zero information about how any of it works
There has to be more to it than get huge ships with castles and press R to kill the other guy. There is an auto resolve bonus to different types of ships in different conditions, big ship being penalized in coastal waters and the reverse, and river travel bonus for shallow draft. Technically they should matter and be reflective in manual combat.
>>
>>2286228
>Technically they should matter and be reflective in manual combat.
>>
my experience with the giant ships vs tiny lil babby ships is my archers try to board the enemy ships and get cut off because they drop 10 feet to the other ship while the others stay back, it's very awkward and weird
>>
>>2286130
It's not new. It's just that you never have any reason to actually take a walk around cities, so you never noticed it until now.
>>
I consider it a moral failing when my 200 custom archers can't take on a mixed army 5x their size
>>
>>2286130
The only reason to walk around cities is for RP or if you're trying to scout for a future siege. The only exception to this is if you're going to the arena to respec your skill.

I personally like walking around just because I like seeing shit I sink money into get built, although I think it's mostly just walls that appear when you build new fortifications. Vostrum is my hub (because I wrenched it from the invading desert nigs while the rest of the empire was sitting on its ass) and it's been fun seeing it improve over time to being just as rich as Danustica.
>>
>>2286318
incorrect you must also do rogue actions in cities FACT TRUTH NUKE
>>
>>2286320
Oh I basically just ignore that aspect of it.
>>
>>2286320
But no one does those
>>
>>2285955
Doesnt make spears good though
>>
Is there any way to really save the Southern Empire except become the king yourself? Vlandians are basically Tutorial Island, but SE gets hit from 5 different directions and has a war going constantly. Diplomacy would be the way to get out of it but Rhaega is constantly pissing everyone off.
>>
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>>2286336
rhagaea is unfortunately an idiot
>>
IS there a better weapon than glaive for polearm infantry?
>>
Troop Editor has made me realize just how dire the armor situation is in Bannerlord solely because everything looks so fucking filthy
>>
>>2286228
The biggest thing going for player ultimately is artillery, which allows you to absolutely fucking nuke a hundred enemies from get-go before even getting perks that boost your ammo count. Any ship with artillery is automatically in a different category than a ship without it. AI isn't particularly accurate with theirs and tends to prioritize sinking ships, so while fire pot ballista is best on your main ship, for AI you might want to get the fire shotgun ballista.
Like, sure, there is a bit of nuance in medium ships and even light ships and the non-ballista heavy ships have strenghts but realistically none of this matters that much because those are just stepping stones to getting a heavy ship with a ballista.
>>
Are there any good gun mods yet?
>>
>>2286355
God she is so hot
>>
Is the menavlion is superior to glaive for infantry? Why would glaive be better for cavalry?
>>
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>very playtested

Giving the nords a land border pretty much breaks them as a faction. On mine they proceeded to lose the island week 1 to battania of all things, then entered into a state of perpetual war with the kuzaits trying to retake half their land. They're just getting sturgia'd to death while the goddamn hyperborean icewall of the old northern map border has no towns or landing points the AI uses. On the sea the naval troop buff is filthy to see but that doesn't do much when the faction destroys itself through offensive siege battles with a roaming monchug doomstack.

Bad RNG maybe but with no river cutthrough to half their kingdom the first kuzait war of a game is going to cuck them out of half their kingdom power, then tie them up in trying to retake it.
>>
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>ya bro this is the spartan helmet let me add another picture of a spartan helmet on this helmet to really tell you its so fricken spartan man
>>
>>2286333
>Unblockable Thrusts
>Troops Prefer Spears
>Breakable Polearms
>>
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>>2286355
>>2286410
>>
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I gave these guys new helmets and shoulders but I like the scarfs better
>>
>>2286558
most mail coif helmets don't mix well because they clip into fucking everything and also there's not enough variety of them, the empire needs at least three more cataphract looking types
>>
>>2286528
>troops prefer spears

that one needs RBM to work
>>
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Need to find the best weapon for winning the crush
>>
>>2285369
>No Borderlands
This is vexing. At least I'll finally get to play a Greenskin.
>>
>>2286083
>what compels modders to add something like this
Rates of homosexuality and transsexuality among content creators and modders is orders of magnitude higher than in the general population.
>>
>>2286429
Yeah bad RNG, 90% of my new maps this is what happens every time without fault:
>Vlandia takes Hvalvik
>Sturgia declares war on either Battania or Nimp
>Nords & Khuzaits declare war on Sturgia
>Sturgia gets gangraped from all sides, all holes filled with cum and bleeding
>>
>>2285369
Is there anything other to do than conquer stuff?
>>
>>2286684
no
>>
>>2286688
I guess that figures.
I don't even know what else would be.
>>
>>2286558
>Crossbowmen
>Unnecessarily heavily armored, which would be expensive and hamper their ability to keep going
>Gilded helmets, which would be expensive and reserved for either nobility/royalty or bodyguards thereof, and which would unnecessarily limit their sight
>Standalone chain leg armor not attached to anything but itself
>Glaives of the specific type recorded to have been used by eastern mounted troops casually hanging from their backs
anon, i understand you think they look good, but..
>>
>>2286692
they're wearing pretty light armor actually
>>
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>>2286692
in fact it's the same armor and boots as the default imperial crossbow dude
>>
>>2286703
Yeah and he's too heavily armoured too. I was making a realism check. The default dude is using mittens, which is even worse because they need the dexterity of their fingers to handle crossbows properly.
>>
Are the penalties for non-mariner troops meaningful?
>>
>>2286738
Yeah, either that or the bonuses on mariner troops are huge
A 140 bow skill mariner T5 will be much, much more effective at shooting from a ship than a t6 batttanian fian with 220 bow skill f e
>>
>>2286743
You got the actual numbers, chief?
>>
So would I go for one of the marine units instead of just an infantry/ranged unit?
>>
>>2286738
I think it's most meaningful for ranged troops. Haven't really noticed a difference for melee troops, especially since Mariner units tend to have crap armor. Also, non-Mariners seem get a morale debuff when fighting at sea, though that's usually only significant in very close fights or very long fights.
>>
>>2285702
I hope this is a woman because i love women in armor
>>
>>2286336
i told you. i play simps regularly and alwyas end up on top.
>>
>>2286397
yes
>>
>>2286829
It is. She also regularly kills 200 people in army clashes, so...
>>
>>2286681
Here's what's happening in mine:
>West Empire takes 50% of Vlandia somehow in one war
>Sturgia attacks Southern Empire
>Aserai attacks Southern Empire
>West Empire attacks Southern Empire
>horse nogs attacks Southern Empire
>North Empire attacks Southern Empire
>game AI doesn't fight any other wars except against Southern Empire
>>
>>2286833
The only way I see to do it is to become the leader myself, make nice with the horse orcs, Northern Empire, and siege down Aserai cities and castles then pillage them so they don't have as many veteran troops to bring to every fucking war. After that, gangbang Western Empire with Vlandia as an ally.

I have a feeling with Rhagaea dies though she's going to put Ida in charge and not a damn thing will change. I'm constantly having to disband armies the AI creates, making everyone mad at me, and then dumping prisoners in their holdings to soothe their hiney hurt that I didn't let them suicide another 1000 stack against horse archers. SE would have collapsed already if I hadn't been its vassal.
>>
>>2286928
if you have enough influence, spam peace proposals and abstain from voting until the AI doesn't have enough influence to vote against you then peace with everyone except 1 and focus on them until they beg for peace.
don't disband every army. keep one and follow it from far away and join it when enemies engage them.
it's ok to let other imperial factions to take your fiefs since they don't pillage them.
>>
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>>2286531
>>2286355
I married her tomboy daughter
she's not smarter but the girl can fight in a army
>>
>>2286934
>if you have enough influence, spam peace proposals and abstain from voting until the AI doesn't have enough influence to vote against you then peace with everyone except 1 and focus on them until they beg for peace.
That's video game as fuck, but I'm going to actually do this. I didn't know I could.

I actually have a decent amount of influence because I keep spamming prisoners on people since I don't need the money now. And the only reason I kept disbanding armies is because the other vassals would insist on doing retarded shit, like marching 600 troops(!) to go take a Khuzait castle and then getting wiped. If I see them have less than 1000 I tend to disband them and create my own army right next to them. That's the only way we've managed to take two Aserai holdings, and 50% of Khuzait territory. I just refuse to let them kill themselves.
>>
>>2285702
where is that armor from?
>>
What 2h weapons are sneak-viable? I've seen people comment that you can smith 2h swords that you can use in stealth, but I can't figure out which since there's no icon like there is for civilian weapons.
>>
>>2286954
What do you even do with stealth in this game, besides free prisoners and attack bandit holdouts? It seems very underdeveloped.
>>
>>2286966
Level up your combat skills (which is why I want a two hander), athletics and roguery quick and easy.
>>
How the FUCK do I make money once I'm no longer a merc??
>>
>>2287002
Smithing.
Caravans.
Workshops.
Trading yourself.
Doing the quests that are actually worth money and selling the spoils.
>>
>>2287006
Qrd on workshops? I have one but it's making a paltry amount of money (300 max)
>>
What mods are you people using right now on the newest patch?
>>
>>2287008
How in the fuck is 300 per day a paltry amount?
>>
>>2287017
Well it cost me fucking 20-30k to buy
>>
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>>2287008
300 is a pretty decent quantity, considering you don't have to do anything to get it once you have it, it's just passive income. Your workshop income depends on the town's trade and what resources it produces and how much competition there is nearby. As you can see in my picture, I opened a silversmith in Ortysia after buying I think a wool weaver and converting it. Silverware is valuable, it's got a silver mine, and Ortysia is a very rich city. The brewery was already there and I got it because it was the richest business in the city when I arrived, but me planning for the silversmith is obviously generating more profit.

It used to not give worthwhile returns for a long time, but apparently they fixed them in War Sails.
>>
>>2287020
>it's got a silver mine
The city, or surrounding regions?
>>
>>2287023
A village bound to the city.
>>
>>2287002
You need to buy a minimum of three workshops to support one army. If possible, you need to dump your influence to get a city fief. And if all else fails, become a smith. You should not become a vassal of anyone though until you have three workshops. That's the only way you're going to support an elite army. And with that army, the loot you obtain will be more than enough to perpetuate you going forward. You need money to make money, basically.
>>
>>2287019
So you'll make your money back in less than 100 days.
>>
>>2287027
>You should not become a vassal of anyone though until you have three workshops.
Well shit
>>
Is Diplomacy bugged? My faction (Battania) hasn't gone to war in god knows how long
>>
>>2287002
Farm and sell ships
>>
>>2287002
>Don't not be a merc until you have 3-10mil
Or
>Metagame
Kingdoms offer you nobility tens of hours earlier in a run than they should. Like even touching the "main quest" becoming a noble with your 70 unit cap and $10 in your pocket is a recipe for getting fucked by expenses and your lack of perks.

>>2287008
>Have 4 of them
>They pay for your party, implying implications they make any money


>>2287013
>Troop editor
>Better time
>Claim ships on victory
I found it dumb that ships you didn't sink would still disappear off of RNG, but occasionally a Lord will have something stupid like 14 ships for 60 men and it gets a bit silly. I'm moderately disappointed in the naval system overall with how slow it is to try and do anything but press R and the low skill ceiling of get dromon+firepot ballista.
>>
>>2287029
If you're rapidly going broke, just donate your troops to a garrison, get the influence from that, then either try your hand at smithing or get a smaller army that isn't as upgraded and follow bigger armies around for the loot. Or hunt bandits. Armies are very easy to recruit so don't feel bad if you have to say goodbye to your troops to stop from going insolvent.
>>
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>>2286293
>>2286318
I know walking around in cities is almost completely pointless from a gameplay perspective, but damn, I just love looking around towns and castles looking for the real scenic views.
>>
>>2287035
I was a merc until around 100k, then joined SE. You don't need a tremendous amount of money to be a viable vassal. You DO need to tank up on influence however you can though and be mindful about fighting a lot so you have enough denars to stay afloat. Then, when a city gets taken, dump all your influence so that you get it. Your key to positive gains is always going to be a city.
>>
>be me
>Roguery to free bandit recruitment
>Army is 90% sea raiders
>Sea raider chiefs have 160 1hand at tier4 and are naval units
>Rape everyone on boarding
>>
>>2287035
>lack of perks.
What perks help with managing fiefs and stuff? My guy is basically only geared for combat
>>
>>2287042
Playing a pirate lord is definitely something I intend to do at some point. Right now I'm doing a Ms. Goody Twoshoes honorable warrior bullshit run. But after I get tired of that, it's village raping time
>>
Actually, that makes me think: If there's one thing I wish this game had, it would be building your own hold. I don't necessarily mean a town or a castle, but a wooden fort which gives you a place to hole up and keep gear, unneeded troops, etc. It seems kind of lame that if you're a merc or just an indie you're constantly roaming. I want a fort for myself.
>>
>>2287041
>Wrong culture war damaged border town is the key to wealth
>Just cheese the infinite sieges you'll face!
>Implying the AI won't award you 0 or 7 fiefs
>Implying they make money

Having a money buffer and then using printed influence to change ownership of a inland correct culture fief to you is a better use of you time than microing a fief that only gains loyalty with a hired governor and festivals and games active. And if you stayed a merc longer prisoner donation and rescue and battles will give you max relation with all the clans making everything easier/play correctly.
>>
>>2287062
All I can say is I didn't have any trouble. I went from being a Vlandian cavalry merc to owning Vostrom. All I did was fight in other people's battles, sell the loot, then call an army to take Vostrom back from Aserai and hire an empire follower to make them governor. Even with the -3 loyalty penalty, the right perks offsets that. It's now just as wealthy as Danustica and I make 8000 denars a day even with four clan armies roaming around.

I hate to say "skill issue", but
>>
>>2287045
Charm has a big effect on the limited ways you can make the AI do what you want/generate influence. All sorts of perks throughout the tree have minor effects on towns when you stay in them. But one of the main things is needing governor's of the correct culture with ok/10 stats to make your towns actually function. Having no positive relations with your kingdoms clans, no influence buffs, not charm buffs, no ability to lead an army, low party size, etc. puts you on a significant backfoot than the 60 man party Ai lords who get free troops and ships from the ether.

Mods like culture drift make the system a lot more in depth and investing in towns actually pay off. In stock bannerLord2 if the fief isn't your culture it's best to cost optimize it and slash the garrison because it will get retaken unless the front line is pushed 2sets of castles deeper.
>>
>>2287077
>Skill issue
>Doesn't know why that happened as it happened
>Anecdote of 1 campaign to deboonk the typical
You took a fief with already high prosperity through luck from a faction that didn't own it originally, likely as the western imps imploded meaning no faction was around flagged to try and always retake it in war. then developed it far slower than you could with the correct culture in that bubble of safety. That's the best case scenario you can stumble into, but for every time you get awarded charas after it's recaptured from the saranids or battania dies after you've been given all of it, etc. there is a time you're given 2 towns in Sturgia or play hot potato with a town ground into the dust by 30 sieges in the middle of the map. Going in ill prepared is going in at the whim of game RNG.
>>
I was waiting for RBM update, and now playing it, im realising its just a monkeys paw. Armor sell values are extremely inflated (kill 10 looters and get 2k denars from their loot) and makes money a non issue, which is boring as fuck. Ranged balance is fucked, while bows are fine, crossbows are complete and utter dogshit. Cav AI ist weird for whatever reason too.
But melee combat in itself is way better with RBM, battles take way longer and armoured enemies are way stronger (which they should be). Generally just better than vanilla.
Its sad you cant get the best of both worlds. Vanilla battles are over so fast
>>
>>2287110
>implying implications
>pretending you know anything
It had 3500 prosperity and all its villages were burned. Western Empire is the strongest faction in my game. The reason it wasn't retaken is because I crushed Aserai every time they tried, and recently punished them by taking two castles and some mutt city to the south, so the wars now happen away from my borders.

You still don't need 10 million denars to become a vassal. If you do, you're doing something wrong.
>>
>>2287119
>It only had 3500 prosperity in the early game
>Western empire never flagged to retake it from war agro shell game
>Pushed war behind the land bridge bottleneck, now saranids they don't target the fief they owned 10 in-game years ago.

The only difference between that and every corpsedrag early game noble run is luck. Every time vlandia breaks battania over it's knee on a lucky run you walk away with 3 towns and someone else gets to deal with Sturgia/imp lands. Unlucky run and you're handed danustica at 1200 prosperity after it's 15th rebellion. You can sidestep all of that mess every time by building your character into a noble before becoming one.
>>
>>2287020
What defines a "rich city"? The prosperity?
>>
>>2287141
Yes.
>>
>>2287111
War sails update made cavalry weaker than it's ever been and any rebalance mod will have a hard time unfucking that.
>>
>>2287151
>cavalry weaker than it's ever been
Haven't even played the game recently and I can tell that's a lie
>>
>>2287151
Cataphracts still crush ass, unless the enemy is straight spear phalanx. Then you can count on the idiot AI to make your cataphracts suicide into them despite being given an attack order against something else.
>>
>>2287136
>You can sidestep all of that mess every time by building your character into a noble before becoming one.
not the other anon but you need to elaborate.
i did a run on fast mode recently and decided to be a noble early. i had a clan army of 400-500 troops and destroyed the Khuzaits.
i owned 3 towns in Khuzaitia and poros by the time i put the run on hold.
maybe you're talking about non-fast mode?
it certainly is nice to level up fast.
but even without fast mode, being more picky with your companions will get you the skills you need. i think.
>>
>>2287158
>AI kills its 9-15 cavalrymen on archers in loose formation
>Instantly dies running right into shield wall.jpg

Several patches ago they'd just cycle charge everything to death with blunt charge damage unless you went out of your way to pin them down/send out counter cavalry. Now they're getting plucked right off their horses by seemingly anything.
>>
>>22871664
What exactly are you fighting? I played last night against the Khuzaits and archers were basically fodder. The only thing that saved the emps was cavalry in every single battle. Cavalry also slaughtered archers when I sent mine against theirs, or against Lucon's shitbirds. The only thing that consistently killed my cavalry was spears and other cavalry.
>>
What faction is the most fun to play alongside?
>>
Is there enough new content to explore if I don't touch ships?
>>
>>2287191
No, only 1 mid new faction
>>
>>2287235
My bad, I asked my question wrong.
Is there any content that isn't obviously displayed all over every features list?
>>
>>2287275
I think the DLC itself only covers the new faction and sailing itself, everything else is for everyone that owns the base game
>>
>>2287281
I didn't ask that.
What is the free content?
>>
why did the game reset my keybinds REEEEEEEEEEEEEE
>>
>>2287275
Selling captured ships seems to give shitloads of trade XP, not sure about trade goods. But monkeys paw hideouts now give absolutely shit loot to hedge being able to gain roguery XP. There seem to be a significant number of undocumented changes to how things now work.
>>
>>2287284
Yeah I think the base game has new free content
>>
>>2287343
I just wish there was something to do with gold besides buy shit to kill shit. You should be able to buy alliance and villages, and influence politics as a whole. You should be able to trade denars for influence. I know there's mods but this kind of thing should clearly be in the base game. If I want to play as a pirate/merchant king, it shouldn't all be personal RP. It should be mechanics.
>>
>>2287363
You can gold2relation and there is the small, small chance capturing and selling ships can now hit 300 trade without exploiting to buy fiefs. You really should be able to buy peace treaties to avoid the stupid 4 front war anti snowballing AI behavior.
>>
>>2287356
I could put two and two together and find the release notes once it was pointed out there's free content. Is it any good? Is it actually meaningful? There's lots of reasons I'd rather ask you than go seek out some content creator's perspective.
>>
>>2287409
Sure
>>
>>2287037
It's actually kind of a shame those scenes are barely used. I would have loved if instead of the keep scenes you had street fighting or something.
>>
>>2287504
I wish this game had NPC interactions beyond asking about some fucking battle that happened before the game started.
>>
>>2287508
Get that one mod that lets you chat with the lords using an ai chatbot
>>
>>2287521
Got a link?
>>
>>2287521
rhagaea bros...
>>
>build siege engines and hit ram/towers with catapult for hours
>barely got 100 engineering (hitting siege engines gives 0 xp)
>use fire ballista to shoot at troops once
>gives 1 engineering level for every kill
This game is so retarded at times
>>
>>2286934
>>2286949
this is...actually fucking brilliant, I never thought of actually playing against my own faction to save their lives but it actually just makes a lot of sense
>>2287002
I started with buying a little shitt woodwork shop, in a relatively safe area where towns dont get constantly invaded
then I used that money to get better troops, and I joined so many sieges
at one point Rhaega just gave me a shitty castle with a couple villages
I used that to build up influence, get my own army, and I finally conquered Danustica
this is where I actually started making money, buying convoys, buying more shops with more money
It happened so fast by the way, one day I was a mercenary bum, one siege later I sat my ass in the Senate and now one in game month later I married Rhaega's daughter
>>
>>2287523
In a stroke of terrible timing, I guess nexus took it down just a few hours ago.
Its called chatAI you can probably find videos of it. By default they try and rope you into an overpriced paid service but you can set it up to run locally or go through something cheaper like deepseek
>>
Why is my family so fucking useless
>>
>>2287605
Must have had an absent father
>>
>>2287605
I tend to just let them have their own army and let them get ruined in battle. If they really suck though I'll use them in my own army and make them get crushed as a hero troop until they get their skills up.

Sucks because the only family member that wasn't shit was the little sister, and she got married off.
>>
Are two handed weapons much worse on horseback than lances?
>>
>>2287653
Only if you're fighting against something smarter than the AI
>>
>>2287653
no but it will be difficult to find the sweet spot when it comes to length for both mounted and foot combat
longer 2 handers could be quite a hindrance in sieges
>>
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What mods are essential to add more dynamics to Calradia? Factions splitting in two, clans switching sides or rebelling, new clans/kingdoms spawning and old ones dying, entire families wiped out. Tired of nothing happening in the game.
>>
>>2286954
I think you have to custom design them
>>
>>2287697
I did, found out the Mountain Blade is stealthable. Btw between it, my uber-throwing daggers and the whole blackened set from nord lands, it's made stealth missions extremely easy.
>>
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>>2287695
I am waiting for Fourberie to update before I start fermenting rebellions and assassinating leaders in their keep
I will never forget how I managed to kill Rhagea not even few days in
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>install one mod that gives me more hairstyle options
>"UHMMM SO LIKE... WE'RE DISABLING ACHIEVEMENTS FOR THIS"
>>
>>2287727
doesn't matter, half of it is multiplayer garbage anyway
>>
>>2287691
Yeah, I've been trying to create a couchable glaive that I can use dismounted as well. But I haven't been able to get the length right.
>>
>>2287727
Just install that mod which unlocks achievements with mods.
>>
Southern Empire is literally fighting a three front war against the Khuzaits, Sturgia, and Northern Empire, and these retarded faggots in the council refuse to peace with any of them. That's 25,000 troops against our 5000 and they won't peace. We're also about to lose three castles and a city, and just lost a castle. This game WANTS to abort the Southern Empire.
>>
>>2287156
in one of the patches, cav was indeed very shit but i think they fixed it.
not sure if the patch that fucked cav was after war sails or before though.
>>2287363
>You should be able to buy alliance
you can get an ally to join your war by personally talking to a lord of that faction and paying them everything upfront yourself.
not sure if you need to be the king.
>>
>>2287605
they get tons of focus points at level 1. they're fucking great.
>>
>>2287786
I managed to beat two armies of Northern Empire, peace the Khuzaits at a loss, and now I have to save Syronea from a 1600 strong army with 800 troops. Maybe the south deserves to die.
>>
I'm posting Cao Cao in honour of the poster who was posting in honour of the poster who was posting in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>>
>>2286954
I think it's just civvie shit.
>>
>>2287008
Find rich towns that you're unlikely to be at war with. Sanala and the other sand fucker city up the river from it casually hit 10k prosperity very often, one has a silver mine, Sanala has three grains for printing beer for free. My breweried down there make about 600 a day, it's silversmith fluctuates depending on if the AI decides to clear the path for silver mine villagers but usually around 800 a day
Interior towns of Vlandians are great for Olives/Vine, not sure which ones are best now but they basically never get touched without player intervention and there's a bunch of them close together so they also skyrocket in prosperity easily.
Surprisingly Hvalvik is great if it's not mismanaged to hell and back. As an anecdote I grabbed it early on after Vlandians conquered it and ran it into the ground, got the castle too and they literally paid me 300k to keep it in a peace deal despite me having less than a 100 guys left and a 1000 strong army in view.
I'm now casually making 15-20k a day at Clan Tier 2 doing fucking nothing.
>>
I usually quit playthroughs once I get too powerful as a mercenary
>>
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Kino...
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>>2287710
https://www.nexusmods.com/mountandblade2bannerlord/mods/2969
>>
>>2287953
You've barely played the game, then. Any asshole can be a successful merc captain.
>>
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>me after raiding Northern Empire village
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>>2288038
>Can solo any party and most mustering armies
>Not functionally beating the game
Everything after that point is just doing that 1000 more times. When you've played enough mount and blade you know fully well when you're at the plateau point. The kingdom sim still just sucks and once you've dressed up all your guys money stops mattering. Even in war sails 6 dromons is only ~$500k fully kitted. Best ship in the game runs cheaper than T6 armor.
>>
>>2288061
All I'm reading are excuses about why you stopped playing 10% of the way in.
>>
>>2288071
>Game stops having mechanical progression 10% of the way in
>Control+f: conspiracy (0 results)
>>
>>2287504
>>2287037
>>2287037
This is why Adventurer mod is one of my favorites along with alive scenes, makes it so wandering cities can be kind of interesting. Honestly really wouldnt mind for some in-city quests.

Also i think it would be cool for Devastate and Pillage scenes to be a thing, basically a battle scene where all you do is attack retreating people
>>
Bannerlord Wuxia
>>
>>2287504
>>2287508
>>2288141
That's why i think they really just need to create a sturdy random encounter system in scenes themselves, things you won't be able to really see or partake in unless you run into them, or unique characters that may spawn sometimes in some cities, ie
>scholar giving a lesson to a gathering of youths and upsetting the common folk
>family member of wanderer looking for them
>shady cloaked guy who might be trying to assassinate a notable(you can help/stop it)
>fiery preacher giving speech a crowd
>public trial and excution in progress
>mob gathering to lynch an accused witch
>militia doing training in the town clearing
>people preparing for a holiday
>homeless refugees squating in an alley
>out of control horse running around
>claimants to the throne
>random peasants fighting eachother and being broken up by the guards

if Bethesda can have bare minimum radiant shit going on then doing that on self-contained maps should be easy
>>
>>2286083
Not to play devil's advocate, but if it was a "full scale war" wouldn't Russia just drop a nuke on them?
>>
>>2286083
what's the issue?
nobody likes ruskies
>>
>add 'dungeons' that can be cleared for mid-tier game rewards - a house occupied by bandits, bad part of town taken over etc
no, not the fucking sewers. Although it doesn't bother me I know some will be annoyed by this
>make all sellers sell slightly different goods that are still within city's expectation but slightly different distribution to the 'main one' that you would get from pressing trading in menu - one next to smith will have more slightly armor and weapons, street vendors will have small amounts of items that can be classed as 'personal' and main square dealing mostly in goods for example.
>ability to ask for directions, to find interesting places (such as smith or fletcher) which aren't marked otherwise until you approach closely, town history or about some lore of the empire the NPC's on the street
>some pedestrians will give tips, others propose to heal you a bit for some money, some will ask to be escorted to their village or other town for goodwill, sometimes specifically if you have ship
>add dead drops that reward city exploration with small loot value
>return bandits/assassins attacking you at night
>return giving money to beggars which actually increases prosperity by a tiny amount
>recently sieged and attacked settlements will display signs of destruction with corpses littering the streets and buildings showing scorch and destruction marks
There, I just made beautiful scenes actually worth exploring.
>>
>>2288141
>Adventurer mod
I tried it out and the only thing that was happening was that I couldn't walk around cities without some random who running at me demanding a duel every five steps.
>>
>for some reason my keybindinger were reset to default
Well that sucks.
>>
>>2288280
The issue with wars of conquest is that if you nuke what you're trying to conquer the whole fucking endavour was pointless to begin with;.
Also other countries would probably get a little bit pissed because the understanding was that nukes are for detterence and nukes not being solely for that is bad for business.
>>
>>2285391
>blacksmithing
>influence system
>clans
>perks
>>
>>2288300
Still I'm not sure if I'd call the conflict a 'full scale war'.
To be fair though I really don't know much about the conflict. The only news I get is from the radio on the drive to work and the only thing they ever say about it is
>peace talks incoming
>this side fired some more rockets at that side
>womp womp
>repeat
>>
>>2288306
Eh. It's definitiely not a totalen krieg to the death WW2 situation, at least not for Russians who do everything to shelter the actually important citizens in Moscow and Piter while bleeding like a stuck pig everywhere else, but there's definitely a significant difference between the stalemate with separatists and current war since both sides actually make attempts to push, instead of just digging in. Just because the front moves a meter a month doesn't mean they aren't actively fighting over it.
Bannerlord.
>>
>>2287953
>>2288061
desu, mercenary gameplay is easy since your income is from battles so you're not forced to defend your non-existent fiefs.
>>
>>2288334
I find it funny that as a mercenary you can get an event that gives you 200 influence for couple hundred coins. Influence is generally absurdally easy to earn.
I wonder if I could babysit some town and get good relations with notables so they give me influence and I can reach good payouts as mercenary by simply existing.
>>
>>2288306
it's not an India vs Pakistan situation at all.
there are many casualties on both sides due to drones/assaults/sieges.
jews are having a field day having whites kill each other.
>>
>>2287953
>doesn't have to defend his fiefs from horse niggers
Weak
>>
>>2288360
>horsefuckers on both ends of the kingdom
h-how?
>Rhaggy holding on
based
>>
>>2288388
The crazier part is Sturgia still exists somehow.
>>
>>2287829
Cavalry was dogshit right at release, what with the AI being unable to aim even fucking melee weapons and horses doing 0 charge damage and not even slightly nudging soldiers, the only thing saving cav at that point was the fact that spears were even worse and the AI was trained to use only spears against cavalry.
>>
>>2288169
>Fiery preacher
Seriously though, so many minor factions like the Embers Of The Flame could have way more game mechanics to them
>>
>>2288292
There's a small feature that lets you wait in cities and sometimes fight
>>
>>2288411
It's honestly pretty sad how sucky Cav was, and kinda is, i actually liked how in Warband and a lot of it's mods Cav traded pretty well at the cost of their expense and not charging head first.
>>
Is there some specific reason I shouldn't choose devastate every single time when I successfully siege something? Obviously empire cities get spared. But if I conquer Aserai, why shouldn't I bulldoze their land into the dirt? I can't hold onto it anyway, nor do I want to. But if I take one of their cities and choose devastate, it ruins the economy for a while, and gives a -15 loyalty buff, which means I don't have to keep the city anyway. It will just rebel and create a buffer state that Aserai will have to siege down anyway, wasting more of their time and troops.

Same thing with the Sturgians. Why shouldn't I just melt their cities after taking them? Then they can't invade south anymore.

Niccolo Machiavelli was right about everything.
>>
>>2288395
Sturgia has turtled up in my playthrough and has 16000 troops compared to horse orcs' 5000. It may be RNG but they're probably the most powerful faction right now.
>>
>>2288429
I didn't like cavalry in warband, because they barely worked as cavalry, most of their effectiveness came from their height advantage giving them better weapon speed from swings.
>>
>>2288454
>It will just rebel and create a buffer state that Aserai will have to siege down anyway,
no.
rebels are only enemies to the faction they rebelled against.
if you leave them be, they'll join the faction they share a culture with. in your case, that's the Aserai. so the Aserai will gain an extra clan which means an extra 2-3 parties. which will make them stronger.
not devastating means a higher chance for the walls to stay intact so you can actually defend it if you want to.
besides, devastating lowers your relations with merciful lords in your army.
and by hurting the economy, you're not helping your facton clans that will hold the town. might as well let them enjoy the extra income while it lasts.
the question should be whether to have mercy or just pillage.
>>
>>2288454
and Machiavelli was a retard who is only famous because his writings actually reached us.
he lost, was ousted and died not in a politicl position.
and cavalry was fucking great in his time.
>>
>>2288493
So you don't believe in empirically examining the effects of policy, imagination is extremely useful?
>>
>>2287786
New (?) AI doesn't help
>fighting against khuzait and aserai as usual
>AI keeps assembling half-strength armies and getting fucked while sieging an undermanned castle in khuzait territory
>Aserai are slowly retaking the castles we took from them one by one
>simp lords don't want peace
>I'm running from Odrysa castle to Corenion castle, defeating Aserai armies near Odrysa and Khuzait near Corenion
>finally Aserai seem to be out of troops, they didn't assemble an army by the time I return to Odrysa
>sieging Tamhun or whatever
>wimps declare war on Aserai (they already captured a coastal city from them much earlier in the campaign)
>NOW simps want peace with Aserai
I took the castle in time but I have a feeling nimps won't let us fight khuzait properly and will declare war soon
>>
>>2288513
>empirically examining the effects of policy
>imagination is extremely useful?
how are those 2 related?
and why didn't you address his oponion on cavalry or the fact that he lost and was ousted?
>>
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why is there a child on my ship
>>
>>2288562
some mod dun fucked. those mods typically can't be removed from saves.
children are usually immortal.
you most likely fucked up your save for good.
>>
>>2288564
I don't have mods
>>
>>2288561
I see, you're genuinely retarded instead of baiting
>>
>>2288568
then we're all fucked. report it on the forum.
>>
>>2288571
>doesn't address the question
>doesn't defend his idol
>>
>>2288591
>Machiavelli was a retard who is only famous because his writings actually reached us
is completely equivalent to saying
>Galileo was a grifter that only got famous because of the controversy with the church

It's either a shitposty bait or it's genuine retardation. Just being unaware of Machiavelli's contributions doesn't make you interesting.
>>
>>2288334
>not tied to worthless fief the AI won't defend for you despite being on the front line
>Can madlad your way to the far side of the world to fuck up whoever declared war on you
>Allies love you
>Enemies love you
>Money go brrrr
The hero of [faction] merc life turning into the impoverished frontier lord life probably ends more campaigns then any setback in actual gameplay.
>>
>>2288593
>Machievelli's contribution
>Book being translated into engrish several hundred years after death, mind blowing bongs with such deep wisdom as "don't piss off your powerbase" and "your bureaucrats shouldn't be shit"
The historical value of the prince is being a window into Italian politics of the time. It's largely fine as a primer but it isn't the basis of any actual political theory.

>>2288561
Condottieri were in fact shit and gay play soldiers who were utterly useless against the English, HRE, French, and Spanish who piled into Italy as mercenaries and conquerors throughout the late medieval and Renaissance period.
>>
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>>2288593
Galileo was right.
Machiavelli was most obviously wrong about cavalry.
he is wrong about his other shit since he lost and was ousted.
>>2288624
based
>>
>>2288630
>Galileo was right.
how do tides work again?
>>
>>2288633
>ignoring what he was right about
>>
>>2288637
>ignoring that his standard makes Galileo a complete hack
>>
>>2288633
Poseidon does it
>>
>>2288639
point to me a groundbreaking thing your idol did/said was right.
it's not that i have high standards. your idol is SHIT.
>>
>>2288643
that's kind of appropriate considering Galileo thought that that's as good of an explanation as this occultist "moon does it" shit
>>
>>2288644
I firmly reject Machiavelli as my idol, he's just a guy that had ideas. We can return to the cornerstone of his advice. He thought copying his advice in an incomparable circumstance is a disastrous idea.
>>
>m&b general history autists don't know what a condottieri is
Italian city-state mercenary cavalry. They were incompetent shitheels who routinely betrayed their employers through ritualized battles or bribes to leave the field to the point the most famous Italian mercenary captain is a fucking englishman, lauded for never betraying an employer (except they time he betrayed his employer). They did extremely poorly against foreign mercenaries and the French, holy Roman empire, etc. fighting in the English/continental styles of infantry armies with Archers and cavalry screens. In short machievelli was right about cavalry in Italy and mercenary forces at large in his time.
>>
>>2288665
>>m&b general history autists don't know what a condottieri is
we know because we all played floris
>>
>>2288665
I prefer ravioli
>>
>>2288665
I just glossed over when he was ranting about mercenaries for half his book
I get it unc, you don't like mercenaries
>>
So are wars supposed to be just an endless cycle of two frontline castles constantly being traded back and forth as the armies ignore eachother and just take the same two castles over and over again
>>
GOD It annoys me so fucking much how some pieces of armor are so shit despite being higher tier and visually obviously better built and sturdier than piece of shit raggedy pieces
>>
>mercs decide to leave in the middle of a siege a few days after hiring
What a retarded fucking mechanic. Should be a set number of days.
>>
>>2288750
yes. they also ignore defending.
but taleworlds are working on it™.
>>
>>2288750
Kinda yeah
>>
Which weapon types are best?
>>
>>2288809
2h mauls
>>
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>>2287995
>>
>>2288809
>Best on foot
Javelins
>Best on horseback
Javelins
>Best at sea
Javelins
>Best at stealth
Throwing knives
>>
>>2288680
>Malding
>>
>>2288809
2h polearms for horseback. i use the Rhomphaia.
they are the easiest to use sonce they're long.
there is a Bardiche but i feel it is too short at 130something.
on foot, you either go with a shield and 1h or a crafted long 2h sword for flanking and a short 2h axe for sieges.
i'm not very familiar with 1h weapons.
>>
>>2288907
Smithing a really long 2h polearm that can swing is extremely fucking fun and broken. The damage numbers are deceptive there because there's some physics calculation going on.
>>
>>2288928
i smith anot so long one so i can swing quickly but the Rhomphaia is close or identical to the one i craft so i mentioned it in case anon doesn't want to bother crafting
>>
Are people really arsed changing their loadout? I just stick with bow and 2h
>>
>>2289021
saar your shield?
>>
>>2289069
Only homosexuals take a shield with a 2hander
>>
>>2289021
>Are people really arsed changing their loadout?
no.
i run with a Rhomphaia, a couchable lance, a shield and a short 2h axe for sieges.
>I just stick with bow
you're a homosexual
>>
>>2288839
It's back up.
>>
>It is quite obvious in many of the loading screens that AI was used. Soldiers using two shields, rigging on one side of the ship layered over men standing on the deck. Riggings blending together into the same place. Larger riggings for further away places. No actual attachment points for riggings.
>
>It is blatantly obvious, and embarrassing.
https://forums.taleworlds.com/index.php?threads/address-ai-use-for-loading-screens-in-warsails.468570/
>>
>>2289297
What's embarrassing is being a luddite in this age.
>>
>>2289297
Heres the thing
I dont care about AI
>>
>>2289299
>>2289300
checked
could the spaghetti code be the result of AI too?
>>
>>2289297
wasn't there a rule on Steam to disclose any A.I usage?
>>
>>2289306
>game can't even handle minor mod issues without crashing on startup
>thinks AI could write code for it
lol
>>
>>2287860
What about the Dynasty Warriors mod?
>>
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>>2289353
>>
>>2289222
I just tried it
doesn't work for me in Campaign for some reason(Sandbox works)
quick pick pocket option is gone
>>
>>2289309
It's not required, it's a completely voluntary disclosure
>>
WHY IS BANNERLORD SO SHIT? SERIOUSLY HOW COME I CAN'T ENJOY IT LIKE I CAN ENJOY WARBAND. STUPID FUCKING TURKROACHES.
>>
>>2289299
>>2289300
+20 izzat my good saars
>>
>>2285391
I would have said the leveling system but I'd just change it to warband's but I completely agree with you
>>
What's the definitive most up to date best version of Dickplomacy?
>>
>>2289785
dickplomacy - dickplomacy reloaded - native gold edition. native gold runs like shit but is the most updated version, I don't know of any other dickplomacy versions. I use reloaded because the source files are available, haven't had any issues that couldn't be easily fixed.
>>
Do garrisoned troops level up?
I'm playing as a merc for the Vlandians but it seems the same town just keeps flipping sides.
I'm wondering if it's worth recruiting a bunch of tier 1/2 units and dumping them in the garrison just to help pad it out and add some more bodies.
>>
>>2289810
Yes. The training grounds building gives xp daily and they eventually level up.
>>
Do stats really matter for shields or do I just want the biggest one I can find?
>>
>>2289809
Which version of Dickplomacy Reloaded?
The most recent one I've seen is from the Loverslab forums comments.
>>
>>2289852
I use the latest one released by lily, there's some submods for it like new body textures, and "dickplomacy enhanced" in the comments but I haven't tried any of them
>>
I think clan tier and aging are great.
A permanent progression towards troop limit that carries over with your heir is cool. I also think the clan party system is a good idea, but workshops should have nothing to do with it.
>>
>>2285369
Did they fix hideouts yet?
>>
>Try weeb mod
>Everyone looks like an alien and it sounds like i'm playing a video game adaption of takeshi's castle and boats are buggy and jap firearms suck actually

>Try warhammer mod
>Dripping with kino until you realize the factions are Humans, humans with pointy ears (Elves), humans with horns ('beastmen'), and humans with red eyes (vampires)
>Also bugged so lords don't upgrade their troops ever

Realistically how long do I have to wait until I get an Age of Sail mod?
I miss Blood & Gold: Caribbean...
>>
>>2289785
>best version of Dickplomacy?
dickplomacy+polygamy fix+ctt from the OP. it is bug free.
reloaded has more features but is buggy.
>>
>>2289970
>it sounds like i'm playing a video game adaption of takeshi's castle
kino
>>
>>
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Attacking villager parties. Y/N?
>>
>>2290011
no it's mean
>>
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I will not pillage villages
I will not raid caravans
I will not attack villagers
I will hunt down bandits
>>
>>2290011
rather pointless
do you really need couple of moldy socks and a loaf of bread?
>>
>>2290037
Doesn't it fuck up the enemy economy?
What if I just need easy EXP for my low tier troops?
>>
How do I re-enable the "Group of 15 Assholes spotted on the horizon!" message in Warband?
I keep running into them while fast forwarding.
>>
>>2290037
i do it for love of the game
>>
>>2289970
Pretty much forever. In all those years we only had
>Pirates & Fishmod that never managed to actually release anything beyond an ancient demo for 0.808
>Blood and Gold that was paid and only really even got made because Sea Dogs/Age of Pirates was a big thing in Russia
I guess Nova Aetas may technically also count, but sailing isn't exactly a focus there.
>>2290056
It's a mod feature. Try looking up options in the camp menu.
>>
>>2289970
>the factions are Human
It's slowly getting there. Green humans soon, maybe they'll make rat humans and short humans and more humans at some point.
>>
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>>2290000
nice digits
>>
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they should make a mod called banannerlord where everyone wears a banana costume
wouldn't that be hilarious? hehe
>>
>>2289810
>Couldn't hurt
Depends how bad those garrisons are, if the AI is strong and targeting a fief with high garrison size it'll keep calling parties to an army until it has an 1600 man death stack.

As a merc you can do a lot of damage to a cement faction and make a shitload of money by killing the parties assembling for that army meant to take back those fiefs for the 9th time. Deleting 5 60stack lords is an army 300 men smaller. When you have 100+ men as a merc and 20 won battles under your belt to spook everyone you can wander the enemies lands with near impunity and find them before they assemble.
>>
I keep getting giga-raped in perisno
>>
>>2290297
I hate being giga-raped
>>
>check Eagle Rising after War Sails dropped
>silence on nexus
>silence on Steam
>Calradios forgive me, install D*scord snd check them there, also fucking silence
and here I was hoping they would at least brainstorm ideas for alternate "ancient" version version of vikings as a faction
>>
>enemy ship AI: oooooh I'm boooooOOOOORDING
>Hugs your ass making ramming after the opening placement near impossible
How can they improve ship AI
>>
>>2287734
hell nah, craft a max (309 or something) reach couch lance for horseback and a glaive for chopping heads
>>
>>2290328
>can't open the warsails map in the modding kit to see how it works and if porting is possible
>modding kit is broken, can't add textures or open older main maps
>teams are busy updating the code, map and XMLs to 1.3 before even considering warsails
>there are very few modders left to do it since many dropped the game after all the mod breaking updates
I'm on a discord server with several of the historical conversions leaders, all I can say is be patient because the situation is bleak
>>
>>2290363
thanks for the information anon, I suspected greasy kebab hands of türks were involved in this somehow
>>
>>2290297
i remember marrying that princess like everyone does
i need to try persino again
>>
>>2288523
I'm genuinely sick of the other lords' shit and will disband their armies unless they're doing something specifically useful, like rescuing something under siege. Simps sucks ass because the AI loves to attack castles with 500 troops and then get stack wiped while refusing to peace.

I've just been influence stacking as much as possible now so I can run the country myself despite not being king.
>>
>>2289297
What loading screens? This game came out before AI was a thing
>>
>>2289021
Hell naw, I change it up constantly.

On horse, I go cataphract lance, sword and shield, and maybe something to throw, or I ditch the lance and go bow and arrow.
During sieges, I go a fast two-hander, bow and arrow, and a shield so I don't get shot in the back. Since every single siege has xXxX420SnipErWulFxXxXx in the field.
>>
>>2290440
>What loading screens?
he's talking about war sails
>>
>>2290440
War sails loading screens
>>2290426
That does seem to be the optimal strategy right now.
>>
Am I wrong in thinking vlandian roundships are the fastest map heavy ships because they get the oars upgrade instead of the ram?
>>
>>2290470
what will you do with a fast ship if your boys have to row instead of shoot?
idk if it is the fastest ship btw.
>>
>>2290470
Drakkar is inherently faster and gets oars and sails.
>>
>>2290471
Fast in the map screen, not in battle. Oars gives a grand 8% map travel speed, compared to the aserai 2% wavebreaker ram. The only other travel speed related upgrade is the sails which they all share.
>>
>>2290481
anon did a write up about the ships in the previous thread.
i think the Ghurab had extra map speed while also actually being good.
>>
>>2286738
The penalties to ranged troops are pretty big. Battanian Fians need to be right next to an enemy boat to actually hit anything and they get torn to shreds by throwing weapons at that range since they don't have shields and all of the pirates have high dmg throwing weapons.
>>
>>2290491
My writeup was mostly based on vibes from putting in a whole bunch of hours but I decided to test out the hard numbers. Fully upgraded ships, no skills:
Ghurab 4.5 against wind. Shallow water 3.1 against,.
Drakkar is similar in open sea beacuse despite being faster it also has a penalty to open sea travel and no cladding. 3.6 against in shallow.
Roundship 4.6 against wind, 3.2 in shallow water.
Why no values for with wind? Because wind in Warsails is schizophrenic and while you do get an indicator, you do not get a value for how strong wind is. Highest I've gotten with wind was 6.5 for Roundship, 6.7 for Ghurab and 7.0! for Drakkar near northern edge of the map where there seems to be consistently strong winds, but it's very hard to tell wether the values are changed by the modifications or by how strong the wind is. By the pure in-game stats Roundship should be fater than Ghurab though. Similarly, I cannot tell if type of sails actually changes anything on world map - the values change too much to be able to say anything, but vibes-based I'd say all lanteen sail ships sail better without perfect wind.
Dromons, Dromakions and Qalguks seem to be mostly the same as Qhurabs while Lodyas are very slightly worse (1%) than Drakkars because they don't get the inherent speed bonus they get but do get the bonus from the ram.
So I'd hazard a guess that travel speed barely fucking matters - get all the upgrades you can get, but pick out the ships you want based on looks and how they play in battle. If you want to pick the fastest trading ship then I guess that would be a Drakkar, especially since convoys spend a lot of time in shallow water.
Roundship is still a bit bad because of low deck capacity, Dromon still maneuvers like a cow in battles, Dromakion is still very open to enemy fire, Qalguk is still a worse Ghurab and Ghurab is still, in my humble opinion, the best.
Drakkars and Lodyas still get no ballista and still suck simply because of that.
>>
>>2290610
Also, fun fact - Drakkars ID is "nord_medium_ship" rather than "heavy_ship". Longship is "northern_medium_ship", which makes sense since most light and medium ships are shared between multiple factions. Makes me wonder if they maybe wanted to give them an even bigger longship with a ballista or something.
Another fun fact - Eastern Galley's ID is "central_light_ship" rather than "eastern_light_ship". It's the only "central" ship on the list.
>>
so what's the verdict on War Sails? Should I boughted it?
>>
>>2290642
25 bucks is too much in my opinion but naval battles are really nice
>>
>>2290642
you shouldn't have boughted bannerlord in the forst place
>>
>>2290642
for now not worth it, mods however in time hopefully will take better use of it
>>
so the 8vs8 being the max meant that if 1 side fields 1 ship the other can only field 8 and nit 15?
>>
>>2290642
bannerlord sucks
>>
>>2290642
If it's a small amount of money for you, go for it. It's a nice bonus for the game. If you're super concerned about value for your money, I'd say it's worth 5 dollars.
>>
I genuinely wonder if the cancelled Stealth themed DLC would have been more worth it than War Sails

Obviously they cancelled it because the overall thing wasn't working out so great but a campaign set around assassinations, intrigue and more in-universe "lore" would have tickled my bone much more than boring ass nords and boats with too many limitations and even more Vlandian steamrolling.
>>
>>2290733
of course boats are a better addition. they're pure gameplay.
base bannerlord needs a lot of balancing/overhauling so just slapping boats feels like shit.
slapping some rougery story shit would have felt even shittier.
>>
>>2290733
>implying stealth would come with a politics system that NPCs can interact with and wouldn't just be a little mini game for the player
>>
>>2290791
my assumption is that there would be at least missions with more of a reason to exist than "doing hideouts but less fun" and "doing prison breaks but less fun", stealth in game is so clearly meant to have features that are currently missing it hurts

>>2290800
that's all it is now
>>
>>2290642
It's objectively an improvement to the game, but the game is still too shallow and turns into autocalculation simulator by clan tier 5.
>>
>>2290733
A "story DLC with stealth" speaks to a complete and utter disconnect between TW and their audience. They fundamentally do not understand what made Warband good, and what their players want with Bannerlord.

They're simply put completely out of touch with gamer culture. Nobody is asking for a story DLC for Bannerlord. Especially when lore means jackshit considering their insistence on the birth/death mechanic inclusion in Bannerlord, lack of fleshing out of in-universe characters in the sandbox, lack of diplomacy and kingdom management options, and how quickly settlements change hands, which gives culture and history zero meaning.
>>
>>2290811
having good missions while the sandbox is still shit would feel like shit.
>>
So how big is the "Mariner Combat Penalty Negation Effect"? Has anyone dug around for the numbers?
>>
'member when archers couldn't shoot in the dark except at close range?
that was sovlfvl
>>
'member when fighting in hideouts meant actually fighting every single unit in every single party in the hideout?
that was sovlfvl
>>
There are still so many broken mods...
>>
>>2290829
I'm not even convinced the marine combat penalty is real. My Wildlings fuck Nord bussy all day long even at sea.
>>
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>>2285369
Now that the dust has settled...
How is Warsails? Worth a pirate?
>>
>>2290940
if it was free, it would've been an amazing addition to the game
>>
>>2290940
it's meh maybe worth a pirate in a few months but def not worth a buy even at 90% off.
>>
>>2290958
I would hope Taleworlds has made it (ever so slightly) less jank in a few months. There's still no new actual missions.
>>
>>2290940
I don't get why they chose to make a ship expansion for a game set in the early medieval era.
At that time, Naval warfare was simply ground combat on floating platforms, thats exactly what it plays like and is an accurate representation. Naval stuff didn't get interesting before people put cannons on ships, there just isn't much to do besides board each other and then duke it out.
>>
>>2291054
>keep screaming about boats for months before and after release
>ughhh, why did they add boats?
This fucking general
>>
>>2291059
>keep screaming about boats for months before and after release

I never did that though
>>
>>2291059
>community constantly complains about X feature not being in game
>devs add X feature
>"Ugh! Why did they add X feature? Who even asked for that?"
Many such cases
>>
>>2290940
When mods come out utilizing it? Yes.
Unfortunately, ship combat doesn't really happen unless you force it.
>>
>>2291097
>>2291059
i didn't see anyone complaining about buffing fiefs income.
boats are very cool but they should have fixed the base game before adding new shit.
>>2291054
ypu have shitty taste. boats are great.
>>
>>2291097
Name 3.
Unironically, I'm curious.
>>
Just one pirate mod overhaul please... I want to broadside a ship then board it as it's sinking in a video game before I die IRL
>>
>>2291120
Starsector
Songs of Syx
Rimworld
Every Paradox game
Every modern Total War game
>>
>>2291137
I said I was curious so tell me what features you're talking about as well.
I assume Rimworld is about the dev stealing mod ideas and remaking them.
>>
>>2291141
All of them. Every single feature.
>>
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>>2291142
I see, I finally got it. It makes so much sense now.
>>
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>>2291137
>>2291141
>>2291142
Tynanchuds, our response?
>>
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>>2291176
Ah yes, let's make the entire empire of calradia slightly larger than Battania
>>
>>2291180
it's in decline isn't it, at full extent it would contain all the swadian, rhodok and khergit shit



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