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Underrated UUs edition
Prev >>2290122
>>
>AOM aztecs will have a sacrifice mechanic
genuinly surprised , was expecting them to totally play that down to not anger mexicans
>>
>>2301483
How similar is it to the mod
>>
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>>2301483
>to not anger mexicans
I don't think any mexicans would deny it happened, honestly.
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>>2301515
no mention of how it will work yet , just that it will be present
>>
>>2301483
AoE2 Tupi should have a bonus that enemy units killed yield food or something like that to represent their practice of cannibalism.
>>
>>2301585
I’ve been thinking of an ability similar to AoeIII China, where a house is an economic building.
This was going to be as a shitpost response to people wanting Polynesia or Iroquois civs. But the house acts as a drop site for resources. Not research though.
We already have garrisonable houses. Why not something representing small jungle villages?
>>
My other shitpost idea was a UT that causes either Palisade Walls to damage attacking units or all buildings to do that (WC3 Orc style) to represent spiky defensive emplacements.
But I don’t know what civ was famous for it’s spikes.
>>
>But I don’t know what civ was famous for it’s spikes.
>>
>>2301588
We now return to
Empires: Dawn of the Modern World
>>
Mapuche should get +1 monk range on castle and +1 on imp, and also get block printing
and maybe also make redemption research instantly in the monastery obviously at full cost
as compensation they can only access capped ram and mangonel/scorpion, to incentive them to steal enemy siege
>>
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it's almost christmas time. i hope santa gives me my gift of handcannoneer buffs!
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Convince me that these so-called empires deserve a spot in AoE2
>>
They STILL won't make Aztecs speak Nahuatl
>>
>>2301224
So as it turns out, just like the first mission, the second one is best won by cheesing it, like tearing down a TC before they all turn hostile, and forcing catapults to destroy allied TCs. Also, who you ally with matters. I kept allying with either Lysimachus or Antipater and getting quickly overrun, but apparently the scenario is way easier with Alexander. Finished the mission before Demetrius could get there. Extremely retarded campaign so far.
>>
>>2301627
quintessential skill issue
>>
>>2301624
they dont
>>
>>2301483
Considerong there's still plenty of human sacrifices in this god forsaken country everyday, nah.
>>
>>2301612
All I want for Christmas
>>
Rogan?
>>
>>2301625
there's a mod for that
greek for byzantines too
>>
>>2301624
I'm sorry, I'm not adequately brain-damaged to fulfill your request. I'll get back to you in 40 years or so if dementia starts setting in.
>>
>>2301483
Mexicans aren't the kind of snowflakes who would care about native shit. If anything, they're pleased when their culture is being depicted as anything other than orange filter drug cartel gang violence.
>>
>>2301625
Aztecs may not speak accurately but they have one of the better voice acting of all AoE2, just behind Romans and Celts.
>>
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so people keep on asking to add Vlachs as a civ
but, besides Dracula, what's really unique about them that isn't in Bulgars? Sclaveni have more uniqueness about them
>>
>>2301858
They can delete enemy resources.
>>
>>2301690
At least now with the aztec expansion for AoM we can hope for a nahuatl voice mod that doesn't suck.
>>
Great, more girlbossiness.
>>
>>2301876
I mean she almost made the Earth die because Persephone was taken.
>>
AoE2 viewers are some of the worst armchair players I've seen in any competitive game. No one watching tournaments instead of playing in them is above 1500, yet they can't stop themself from saying "gg" the second there's a 4 digit res. collected difference.
>>
Hello guys, I'm pretty new, and feeling a bit overwhelmed by the amount of civs. I'd like to know amongst those which ones focus or have above average of the following units:
- Scorpions
- Skirmishers
- Rams
Thank you in advance
>>
>>2302192
Cavs and infantry counter all of these but just look at the availability charts on the shitty fandom wiki for each of those and eliminate those that don't have one or more of what you're looking for
>>
>>2302192
>>2302232
Actually you know what, Ethiopians have all three with max upgrades so have fun buddy.
>>
>be ahead in KOTD
>pick vikings
>you are no longer ahead in KOTD
Has anyone actually won a match with Vikings in KOTD?
>>
>>2302234
What about the Khmers? They got doubleshot scorpion
>>
>>2302192
Romans
>>
>2DE
>Post 3K
One yike
>>
I don't like the existence of mangonels, the unique risk/reward is too swingy
>>
>>2302269
are you going to post this in every thread now? we get it
>>
>>2302247
That isn't as good as it sounds but it's fun nonetheless. Just spam scorpions + Hussars and you'll win.
>>
>>2302192
Vietnamese have an extra upgrade to Skirmishers if you feel like that's worth something.
>>
sure love being 1200 elo and getting matched against 2700 elo top 16 players
>>
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>>2302245
>>
>>2302245
>>2302481
Vikings has performed pretty well, the key to success is a strong castle age push as they are usually several thousand resources ahead and going late doesn't benefit the Vikings
>>
>>2302468
How much elo would you get if you won?
>>
>>2302487
idk hundreds? I just took the opportunity to rage and rant about the matchmaking being retarded dogshit and devs being incompetent vibe coders
>>
late and pushy? sounds like my wife!
>>
>SP players
wow I love this game
>MP players
wow I hate life
>>
>>2301876
I thought Demeter was a dude
>>
>>2302690
you thought wrong
>>
>>2301858
They would actually be good candidates for receiving pastures because they were big on the whole transhumance thing.
>>
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AoE3 is too soulful for this world
>>
>>2302192
Celts and Mongols
>>
>>2302772
I hate how the "correct" way to deal with treasure guardians is to shoot at them while they're retreating so they break their aggro and don't attack your explorer. Feels so "gamey" like a bug they never fixed
>>
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10 MINUTES UNTIL THE SEMINFALS START FOR KOTD 6
>Games
Pic related. Didn't want to spoil it for any anons not up to date.
>Streams
https://www.twitch.tv/membtv (host)
https://www.twitch.tv/gamerlegion (Masmorra/Daut maybe)
T90/Dave aren't streaming yet but should be up soon.
>>
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>>2303015
>its gonna be Vipers vs Hera again
goddamnit now i get what F1 fans felt when it was the Schumacher Era
>>
>>2303073
>Georgians have a sub 40% win rate
>Keep getting picked and played
>>
>>2303086
the meta for the top 0,01% playing for money is completely different to apes on the ranked ladder
>>
>>2302956
That’s weird
I always rapid-clicked my explorer’s insta-kill shots to wipe out half of them, then dueled the few survivors while my entourage of rescued scouts and animals flanked.
>>
>>2303215
They have a 33% win rate in kotd. They are 7-14.
>>
>>2301858
In terms of culture or gameplay?
In AoE2 terms they'd be an Euro civ with pastures and really good trash but mediocre gold units with archers as the only viable option probably aside from monks.
Focuses on unconventional defense (weak uni but civ bonuses and UT to boost their trash).
Also Dracula is overrated since his Moldavian cousin Stephen ruled for 40-50 years and fought Poles, Magyars, Tatars, Ottomans and other Vlachs and only lost two battles iirc (one was Mehmed getting tired of his armies being BTFO and coming personally with a huge army and even then it was a very costly victory and couldn't push further).
>>
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she's so fucking cute bros...
>>
>>2301624
I like having more groups and pieces of history represented, and anything I like should go in the game.
>>
>>2301858
It's aoe2 bro civs only need like 2 unique things to feel distinct
>>
*inhale*
We need more central Asian civs
>>
>>2303518
Such as?
>>
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>>2303518
>Sogdians
>Tanguts
>Khazars
make it happen anon
>>
>>2301483
>not anger Mexicans
Mexican Nationalism is about taking pride in Spanish and Aztec heritage. It's in the name. Mexica is what the Aztec called themselves.

It's the actual Nahua, barely mixed descendants who had the shitluck of not being nobles when the Spanish handed out titles and land- who are trying to whitewash their history by saying 'ackshually we didn't sacrifice THAT MUCH.'

Also, the descendant of Moctezuma are still around. Make him King.
>>
>>2301876
Be serious. You'd make that look too when you find out your daughter is marrying the Literal King of Hell.
>>
>>2302696
That would be cool
>>
>>2303525
Khazars would be appropriate but we might have enough Central Asian civs, especially if the Persians switched designs.
>>
>>2303543
>especially if the Persians switched designs.
never gonna happen
>>
>>2303518
We need more civs from all regions
>>
>>2302956
>use ability on guardian
>swap to melee depending on what you're fighting
I'm sure what you're doing is more efficient, but this works for anything with one or two guardians and is what the game teaches
>>
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>>2301858
>people keep on asking to add Vlachs as a civ
Sorry chud but there's too many europeans. Let's give the vibrant and diverse cultures of the world a chance.
>>
>>2303376
A Stephen campaign would be pure kino within AOE2 context simply due to the sheer variety of enemy civs you would be facing.
>>
>>2303529
Still feels weird reading his name as Moctezuma instead of Montezuma.
>>
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Read like a children's pop up book

REMOVE TEUTONS
>>
>>2303456
why isn't she black?
>>
>>2303662
why you are a retard?
>>
>>2303529
And funnily enough he lives in Spain as a weslthy man and is more paler than most alleged descendants of conquistadors.
>>
i'm looking for an RTS that has a lot of replay value through vs AI skirmishes and custom scenarios, if i like it enough i might dip my toes in multiplayer, would you recommend CoH3 or AoE4?
>>
>>2303724
I would recommend AoE2
>>
>>2303765
I'm wanting to play a new-gen RTS
>>
5-0 Hera today. Shit scene.
>>
>>2303724
>would you recommend CoH3 or AoE4?
be honest anon, what kind of answer are you expecting from a thread titled "/aoeg/ - Age of Empires General"? a glowing recommendation for CoH3?
I don't think even CoHfags liked that one
>vs AI skirmishes and custom scenarios
just get AoE2DE then, 4 is the multiplayer focused game
>>
>>2303724
CoH3 is a worse multiplayer experience because the playerbase is smaller and aggressively autistic.
Between the two I'd choose AoE4 but its campaigns are like negative value if you want to dip your toes into multiplayer later because they use an outdated version of the game. Skirmish vs AI is fine for learning build orders and such but it's the usual annoying RTS AI that is only good in frustrating ways. It has replay value in that each civ takes a while to learn properly as they all have unique mechanics and build orders you can do.
If you're mainly looking for PvE AoE2 has unmatched value because it has a ton of campaigns and scenarios for a lower cost and it's still fairly modern in the sense that it has a bunch of modern quality of life features that aren't to be taken for granted, CoH2 didn't let you rebind hotkeys for example and it's much more recent.

Also this is subjective but I find that AoEIV is much more interesting than CoH3 at the cost of being harder to learn.
>>
>>2303779
Lucho, Lewis and all the other youngsters need more time to cook. All of the other older top players either wage or meme in black forest all day. Seems we're stuck with Hera for a while... hope he has a kid soon because I cba to watch his games when it's just him stomping
>>
>>2303734
t. faggot
>>
>>2301624
They don't. The only good argument I can think of is the need for diversity in Scenario Editor.
>>
viper keeps doing the same cheese fast castle strat and even hera loses to it
>>
>>2304037
Oh sorry, I meant to say vikingsceltsgoths
>>
I hope you were watching /aoeg/, that was a very close finale
>>
>>2303775
Motherfucker what is a "new-gen" RTS?
>>
>>2304193
Much better.
>>
>>2304235
Age of Empires 4.
>>
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>he dies to skirms
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>>2304304
why would I die to skyrim
>>
>>2303239
Another Georgians L, cost Viper the finals
>>
>>2304232
Hera washed or is Viper back? Redbull tourney will be interesting if this close final got Viper to tryhard for a while
>>
wish AoM got an actual cool pantheon for its "final" DLC instead of aztecs. mesopotamia would've been a much better choice.
>>
>>2304497
>"final"
according to whom?
>>
>>2304525
to anyone with common sense
>>
>outback octagon
>someone gets malians
>cattle boom in feudal into grand fulani corral
>doesn't know how the units work
>shit kicked in
>every damn time
>>
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i got CoG after my year of Age3 protests and it's pretty fun
>>
>>2304542
you mean the same people with "common sense" who spent the last three months saying the Japanese would be the final DLC?
>>
what the fuck is a CoG
>>
i misremembered it it as Chronicles of Greece
not Chronicles: Battle for Greece
>>
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>>2304566
>year of Age3 protests
>>
well Alexander is an entire level up from Chronicles of Greece, like a sequel using the content of the first to go even further
>>
Just like Battle for Greece, the narration and story is good. The campaign itself is marred with poor design and objective switching in the middle of a mission where it inconveniences the player not for the sake of historical accuracy, but simply as a lazy plot element. I would place Alexander the Great and Battle for Greece at the bottom of the barrel for AoE2 DLCs. Whoever decided to go with reinventing the campaign map and doing this linear bs should also be fired.

I can't overlook how bad the display of the campaigns are when we've seen what good campaigns look like both in presentation and in how each mission plays out with the original AoE campaigns from nearly TWENTY years ago.

In my opinion (nearing 500 hours of AoE2 DE play time), if you are prioritizing DLC then I'd recommend this order (best to worst):

Lords of the West
Dawn of the Dukes
Dynasties of India
Return of Rome
Mountain Royals
Three Kingdoms
Alexander the Great
Battle for Greece
Victors and Vanquished (if you really like the one off scenario historical battles then I'd put this over Alexander and Greece DLCs)
>>
>>2304497
Why do you keep banging on about this shit? Are you also the hand cannoneer fag?
>>
>>2304304
Don't tell anyone, but my favorite is opening skirms as byzantines, so that I can bait them into scouts/knights, so I can go into camels and bait them into halb, so I can ultimately go Cataphracts.
>>
>>2304712
Infantry rush chads stay winning
>>
business idea: moroccan, arabian (saracen renamed to mamluks), ayyubids and andalusian civ DLC
>>
>>2304747
coal
We should have Umayyads, Abbassids, Ayyubids, Mamlukes and Ottomans while keeping the existing civs as they are.
>>
>>2304592
People still say "Age of Conquerors" so fine ig
>>
is it just me or is Japanese favor generation just kinda shit?
shrine micro feels like a whole lot of extra work and assets you have to keep an eye on for barely a trickle of favor
>>
>>2304866
They should've added Reimu as a hidden miko
>>
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>>2304960
>generates -50% favor if you make her work a shrine because she's a lazy piece of shit
>but gets a special ability to beg other faction's heroes for shrine donations(gold)
>>
>>2304866
it's pretty wonky until the tree generation in the Mythic Age
the good thing is that samurai and bushi are a great combo so you're okay to use resource that could otherwise go towards faith
>>
>>2304706
no, im the handcannoneer guy and also post about USA being added to aoe2 (when an adjacent topic is discussed)
>>
>>2305386
Right so the "incessant bullshit" guy
>>
I'm a big fan of the "incessant bullshit" guy.
How does he do it?
>>
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>>2304355
>>
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>>2306126

>unironically disabling font smoothing on windows

Jesus Christ dude, how can you live with yourself?
>>
>>2306126

Also, i watched the final on T-West channel, and Viper was ahead in vill and resources in early castle age, and rather than going full eco with multiple defensive churches and a defensive castle, he made the most pathetic foward ever and a useless castle in the middle of fucking nowhere. He threw this final 100%.
>>
>>2306126
>>2306152
Picking Georgians was 100% a throw. They haven't performed at all this entire tournament and he picked them for a fucking decider? It used to feel like GL was miles ahead with their drafting but lately it seems piss poor.
>>
>>2306173
He could've won if he just spammed fortified churches.
>>
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Is he right?
>>
>>2306298
>RTS is sweaty
yeah we know
>>
>>2306298
>turns the early game into a test of muscle memory rather than strategic adaptation
Fuck me, I had the same thought as the leledditor. Not just Age of Empires II, but seeing any real-time strategy game reduced to frantically mashing hotkeys like it's a rhythm game is disheartening.
>>
>>2306305
how could any top-level real-time strategy game be anything less than executing orders as quickly as possible to get the greatest advantage? The absolute optimal RTS player would be controlling every single unit individually and be performing 6,000APM
>>
>>2306149
>Jesus Christ dude, how can you live with yourself?
It's more comfy/retro. I prefer it like that.
>>
>>2306298
no he's an idiot and you should go back and stay there. this moron is basically complaining that the two ways of playing are trying to win and not trying to win, but he can't climb out of the not trying to win bracket without having to try to win.
>>
>>2306298
>Just play worse on purpose bro

The biggest hurdle for creativity is that most people are generally not creative at all and refuse to branch out of a winning formula when they find one. I don't get civ pickers who focus on one specific strategy but they're there in spades.

The issue with these midwits is that they feel compelled to "play optimally", but really that compulsion is really just within their own minds, but they blame others for their compulsion. These people also generally say people should take risks and be more creative, but yet they also want the dopa reward of winning a game and will not risk not getting that reward by playing in a way that they might find more enjoyable but less victorious. Lastly these people are constantly obsessed with the meta and with balance, as if you could ever find a perfect balance that has no meta impossible goals in any asymmetrical environment.

Its amazing how many strategy game players are fucking midwits.
>>
>>2306298
isn't this applicable to literally every professional sport
>>
>>2306385
>I don't get civ pickers who focus on one specific strategy but they're there in spades.
I personally feel there's something admirable in going with a non-rush infantry cic strategy in a world where crossbows and knights are the obvious choice. Siege is cool too, hail to those celt badasses
>>
>>2306405
>I personally feel there's something admirable in going with a non-rush infantry cic strategy in a world where crossbows and knights are the obvious choice. Siege is cool too, hail to those celt badasses
You're GODDAMM right.
>>
>>2306298
I think the point he's trying to make is that the game punishes meme strats, which in turn leads to players having to play the same, at which point it becomes purely a contest of speed instead of creativity. Contrast that with chess where even in spite of the memorisation of entire lines there's still a large variety of viable openings.
>>
>>2304960
soon brother
https://store.steampowered.com/app/1761210/The_Touhou_Empires/
>>
>>2306298
AoE4 allows for much more creativity than AoE2 by having more complex interactions between civs and having less things gated behind castle age.
>>
>>2306305
High level players press their keys faster than others, it doesn't mean that pressing keys trumps strategy or that mashing keys is all there is.
>>
>>2306126
I remember when it was the other way around. Compfags are never happy it seems.
>>
>>2306631
How unfortunate that it plays and looks like dogshit compared to aoe2 then
>>
>>2306782
erm.... I didn't realize it was opposite day!!1!
>>
>>2306298
Fuck Hera and Vipur and fuck the spreadshits
>>
>>2307245
Viper is one of the more creative pros so I have no idea why you keep associating him with a spreadsheet build order.
>>
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>>2306612
damn
AoM2 is looking lit
>>
>>2306298
>game is le bad since the opening has builds
stopped reading
should have known it'd be retarded shitter takes from the r*ddit cap
>>
Merry christmas aoe bros
>>
>>2307346
this is the future of RTS, and that's a good thing
>>
>>2306298
It's a competition - you play to win and a win is the only measurable quality that matters. Of course your going to use all the techniques, knowledge, technology that all other competitors use. You will exploit glitches, loopholes, and technicalities to gain an edge. You will cheat without getting caught when desperate. As long as you win or get close to winning, you can call yourself a serious competitive player.
>>
>>2307559
you too anon
hope santa left you a lot of wood, food, gold and stone under your tree
>>
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>>2307559
Merry christmas dude
>>
>>2306782
Don't forget it also SOUNDS like dogshit with the worst AoE soundtrack and the most annoying CoH-ified unit voicelines.
>>
>>2306298
Compfags are cringe but the best ones can be VERY creative. You have to study the current meta, figure out how all the elements come together, find interesting stuff possibly overlooked by others, test out potential strategies, train in executing the most promising solutions, dominate your opponents in unconventional ways, enjoy how others copy your masterpiece and use it in their own matches, do it all over again when the devs rebalance the game.
>>
>>2307959
For me, it's the icons and UI
>>
One of my favourite comp AoE2 moments was when someone built their own wall piece in a gap in the opponent's wall unnoticed, and later deleted it when attacking for instant entry
>>
>>2307958
Ahh the bloodthirsty viking sleigher
>>
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Suryavarman has an amusing face
>>
>fatslob has retired
>>
One thing that annoys me about some newer campaigns is that you're required to be extra-thorough with destroying the enemy. Destroying all their TCs and castles isn't enough, they need to be absolutely crushed before they surrender
>>
>>2301483
Is there any more plans for new pantheons like slavic or celtic ones or is aztecs just it
>>
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>>2308281
>aztecs
>demeter
>blood and gore pack
that's the 2026 plan, in 2027 who the fuck knows
>>
>>2308309
You think they could have given each pantheon at least four major gods than having a weird mismatch.
>>
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>>2308311
they should make Bes the new Egyptian major as he was one of the most commonly worshiped gods at all levels of society, but the devs won't have the balls to portray him in all his lengthy girthy glory
>>
>>2308311
It would be weird if thry ship the Aztecs with 3 gods.
>>
>>2308360
>Come mid-2026
>"The Aztecs were so well received by the community that we are going to sell you a fourth major god!"
>>
>>2308218
>>fatslob has retired
It's over
>>
>retiring
>from vidya
lmao
>>
>>2308713
People can retire from vydia you fucking retard
>>
>>2308785
lmao
what benefits is he receiving for it
>>
>>2308218
You mean he died IRL, my nigga fatslob would never quit playing his vikings 1v1 on black forest
>>
>Be a meme used to catapult an annoying talking head into popularity
>Retire
>The talking head will make even more money off of you
>>
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God damn, what the fuck did they do to the last Bayyinaung mission? I remember it being hard as balls, though I guess it's still harder than average
>>
>>2308870
>You mean he died IRL
In the T90 video his profile showed he was a 70+ years old swede (according to voobly, aoezone or wtf the page was)
I believe it
>>
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Shut down the spanish castle drop, but folded like a pancake by spanish missionaries
Didnt place stables when I saw teal put down 2 monasteries, understimated the missionaries and got punished by it
>>
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>>2308281
imagine if this is it, no more dlc after aztecs
it's never been more over...
>>
I've been replaying the AoE2 campaigns in release order, about to start on Le Loi
Best campaigns per expansion in their current state:

>AoK
Mongols
>AoC
Attila
>Forgotten
Prithviraj
>Rajas
Probably going to be Bayyinaung unless Le Loi is amazing

Really looking forward to Khans, Polish, Lithuania, etc.
>>
>>2309196
Shut up, doomer. A few years ago people didn't even think AoM would get a remaster.
>>
>>2309222
Can't blame people, look at AOE3 getting axed while it had DLCs in ongoing development.
>>
>>2309224
Yeah. They decided the break the bad news right after a sale, and haven't released even the smallest patch since. Ice cold. If any other of the 'Ages' stops being profitable, they could squash it like a bug, too.
>>
>>2309224
yeah i can see AOM being the next axed and 2 and 4 being the only titles being worked on
>>
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>>2309222
>A few years ago people didn't even think AoM would get a remaster.
A few years ago people didn't think AoE3 would get unceremoniously axed and have it's DLC cancelled
you can call me whatever you want, and I do want more the Mythology DLC is great, but Microsoft's actions don't fill me with confidence
>>
>>2309258
I wouldn't be surprised if even 2 was expendable. Surely it's starting to be more of a burden than an asset.
>>
>>2309258
>yeah i can see AOM being the next axed
Dunno man. They did release a new pre-order DLC pack including an upcoming Aztec DLC.
>>
>AoE mobile port for PC
Meanwhile, AoE III...
>>
>>2309367
I bet this p2w turd is one of their most profitable projects ever made.
>>
>>2309381
>Yet another RoK clone but with a thin AoE II coat of paint
>And apparently is a chink game that got re-released with the AoE brand https://www.youtube.com/watch?v=AJzaNIMxMMM
>Still gets more support than III
Ha-ha... Seeing it has a fifth Age after Imperial triggered my autism
>>
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Finally gave ranked multiplayer a go after all these years. Holy shit is this game stressful. It feels like a single misclick is game-ending.

I'm really not a fan of the civilizations with extra-weird tech trees from India and Three Kingdoms. I have no idea how to play against them.
>>
>>2309209
Hope you enjoy Chu Ko Nu spam
>>
>>2309492
>extra-weird tech trees
It's really not that weird at all
Regional units are basic
"A knight, but more armour less health"
"Basically a mangonel"
"A trebuchet earlier, but worse"
It's all the same underneath
>>
>>2309268
>A few years ago people didn't think AoE3 would get unceremoniously axed and have it's DLC cancelled
Not surprising in the least, AoE3 has always been the worst game in the series (yes worse than 4)
>>
>>2309561
explaining traction trebs as being bbcs in a terbuchet coat would make more sense
>>
what's the point of viets having imperial skirmishers AND rattan, isn't that a little redundant?
>>
We're almost in 2026 and there's still no "scout boat" for water
>>
>>2309648
>Shit castles, so an option when you lose them.
>Post imp trash wars
>If you want to go Elephants/Firelancers, but want a ranged support unit to deal with Halbs/Archers
>>
Funny how the Viet UU in the campaign goes up against one of its worst archer-based matchups, the cho ku nu
>>
I feel like a lot of my arabia games boil down to who gets to castle first and plants a siege workshop in the hill in the middle of the map
>>
>>2309668
Chronicles does
>>
>>2309818
does it have auto-scout
>>
>>2309785
now you understand why the first 20 minutes are pointless and might as well begin with a mangonel in castle age
>>
>>2309896
low-ELO comment
>>
>>2309896
>might as well begin with a mangonel in castle age
You say that as a joke but that's something I have never liked about the game, I have never felt good about using mangonels or having them used against me.
It is such a do-or-die unit, you either land a good shot and wipe out most of your opponent's army and gain a large advantage (if not outright win the game right then and there), or miss and lose all your mangonels and the investment that went into them

I want to lose a game because I made a wrong strategic decision and can't keep up with unit/vill production, not because my opponent got a lucky mangonel shot and decimated my army
>>
>>2309492
you're in luck because in two months they're dropping a south america dlc with a completely new tech tree full of nonsense again
>>
>>2309906
Got you right here buddy
>>2302281
>>
>>2309827
No, but it has a base movement speed of 1.45 so it's fast as fuck and it can attack a regular AoE II civ's fishing ships virtually unmolested.
>>
https://youtu.be/N1N7PQFNGyA?si=reV6ktoI_TjHF_Yw
>>
https://www.youtube.com/watch?v=4RLYB7JUhZM
thoughts?
>>
>>2310365
I agree, anything to let smurfs at least have to suffer through a 3 hour long game until the easy AI beats them.
>>
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The key to winning as Armenian, is to patrol your compbowmen into the enemy and allow them to free fire, while your skirms charge in first, focus fire important targets (like HCs or Bombards) and soak up all the damage for the squishy compbowmen

We won that game btw
>>
>>2310365
Forcing compfags to play singleplayer instead sounds amazingly cruel.
>>
>>2310435
Did King Tut lived until the end?
>>
>>2310435
I can't fathom playing Armenians and not spamming Champion
>>
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>>2310540
>I can't fathom playing Armenians and not spamming Champion
Yeah me neither.
To be frank, even armenian champs are not that great, they still die very hard to archers, CAs, and HCs, which are used pretty often in Arena.
Grey kept me in checks with mass scorpions, had purple to bail me out and destroy his siege with cav and bombards, then I did the rest.

>>2310510
Indeed, after that teal engagement we took our opportunity to murder grey, and purple went to help the other side while was finishing off grey and start marching into teal
>>
>>2310560
Awesome, sounds like it was a great match.
>>
You get to pick:
>any existing tech tree
>three existing civ bonuses and a team bonus
>one unique unit
>castle and imp unique techs (one of each, not two imp techs)
create the best/most fun civ you can
>>
>>2310564
>Saracen tech tree
>Mongol hunt
>Shu wood to food
>Vikings wheelbarrow
>Berbers Genitour team bonus
>Cataphract
>Atlatl (for genitours)
>Malay levy (on gambeson champs)
>>
>>2310564
>Saracen tech tree
>Byz counter unit discount, Chinese tech discount, Burgundian early eco techs and discount
>Condottiero team bonus
>Cataphract UU
>Stirrups and Wootz Steel UTs
the ultimate uncounterable jack of all trades civ
>>
>>2310564
Ethiopians tech tree
Team bonus: Mangonel and onager line have reduced minimum range
>Free wheelbarrow and handcart
>Faster firing siege
>Faster wood chopping
>Ironclad
>Torsion Engines
>Kamayuk
>>
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>>2309923
>More Shock Infantry
>>
>>2310564
>Aztech tree
>Burmese infantry attack
>Goth infantry discount
>Celt infantry speed
>Khitan antiarcher infantry bonus
>Kamayuk
>Chieftains
>Wootz Steel

Imagine the Eagles...
>>
>>2310625
They should just get normal Eagles like the others and then some unique poison Archer variant instead that doesn't use a crossbow.
>>
>>2310564
>Goths tech tree
>Byzantines building hp
>Maya cheap archers
>Britons extra range
>Cumans team bonus
>Genoese xbow
>Winged hussar (if allowed)
>Great Wall
>Farimba
>>
>>2310564
japanese tree

goth infantry discount
celt infantry speed
briton foot archer range

fire archer
Yeomen
Fereters

saracen team bonus
eastern european architecture
>>
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>>2310564
Slavic Tech Tree
Cellts fast moving infantry
Slavs free infantry upgrades
Bulgarian free champion-line upgrade
Italian condos
Huskarl
Viking castle age UT, Armenians imperial age UT

"Fuck you, I'm making infantry" civ, good siege and cavalry on the side to help too
Tho if I have to be honest, it was difficult to choose bonuses, Armenian 1 age early infantry, Malian +1 PA and Roman double armor bonus are all appealing, I ended opting to a very "powerspikey" civ because most of times in maps like arabia 1vs1, games are decided by strong, timed pushes to snowball an advantage off it
>>
>>2310649
You're taking free arson and gambesons over free champion upgrade in castle age
>>
>>2310649
If I had to make an open map 4vs4 civ, as flank, it would be like:

Aztec tech tree (this includes eagles)
Armenian 1 age up infantry-line
Bulgarian free infantry-line
Malian extra infantry PA
Throwing axemen
Goth faster working barracks team bonus
Viking C.UT, Aztec I.UT.

To insta-powerspike the fucking archerfag flank, hopefully destroying his ARs or cripple his eco with tanky infantry, and shrugging off scouts, allowing my pocket to freely reign the advantage I obtained
>>
>>2310651
True, but the idea is to, once again, have one very strong initial MAA rush in early feudal, and the only thing that matters is how good you can jump the archers with infantry and/or how arrow tanky you are, the idea is to put the archerfag in the backfoot, while I'm making skirms in the background, probably trying to raze the AR or following Stable with infantry so I never get to fight archer/cavalry army comp
But honestly, it's just a tactic to delay, I could also rush a castle if I have the advantage and do a nasty push of huskarls and pikemen, or Huskarls/LCs if I somehow can afford Chieftains

But yeah I can be convinced otherwise, I'm just spitballing rn
>>
>>2310655
gambesons is a castle age tech, you're only getting arson in feudal. And a Longsword already deals more damage to buildings than mma with arson, on top of being all around better. And then in castle age you're trading instant longsword to champion upgrade for 1 pierce armor
>>
>>2310652
>>2310649
>>2310629

Who wins?
>>
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>>2310658
You know what, you are right, I'm being retarded
The only reason why slavic bonus is appealing is because free squires, which should stack with celt infantry speed bonus
>>
>>2310564
>Japs tech tree
>Huns cheaper cav archer
>Mongols fast firing cav archer
>Vietnamese archer hp
>Slavs archery range housing space

>Keshik

>Cuman cav archer train speed
>Magyar cav archer attack and range
>>
>>2310648
oh I forgot that fire archers need red cliff tactics, so swap yeomen for that
>>
>>2310668
sorry anon, slav bonus doesnt get you free squires, you would have to pay for that anyway
>>
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>>2310675
Ah.
In my defense I have not played Slavs in a long while
>>
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>>2310564
>Spanish Tech Tree
>Cumans incremental cavalry speed, Khitans 2x Forging/Iron Casting, Spartans +10% food drop-off
>Portuguese Team Bonus
>Companion Cavalry
>Stirrups
>Wootz Steel

>>2310649
Could replace Huskarls for Centurions.
>>
>Bengali tech tree

>Malay cheap elephants
>Bengali -25% elephant bonus damage
>Burmese elephant armor

>Persian war elephant

>Tusk Swords
>Farimba
>>
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>>2310365
he's right, losing 15 games in a row before you reach your appropriate elo is just shit game design
>>
>>2310680
>Could replace Huskarls for Centurions.
Too expensive for my tastes
>>
>Chinese Tech Tree
>Franks Castle discount, Romans double infantry armor, Slavs farming bonus
>Saracens Team Bonus
>Immortal
>Reed Arrows
>Fereters
>>
Lots of infantry enjoyers in this general
>>
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>Italians Tech Tree
>Chinese TC LOS, Byzantines free building LOS, Vietnamese enemy positions revealed
>Mongols Team Bonus
>Karambit Warrior
>Fortified Bastions
>Crenellations
>>
>>2310708
>>Karambit Warrior
Just for anti rams I take it
>>
>>2310564
>korean tech tree
>bohemians chemistry in castle age
>turks free chemistry
>italians cheaper age up
>conquistador
>wagonberg tactics
>arquebus
you: playing aoe2
me: playing aoe3
>>
>>2310714
Hindus +2 range is way better desu.
>>
>>2310717
I doubt games would even get to imp that often when you have accelerated fast castle into instant 2 range hc push
>>
>>2310719
Yeah but what if it does get to imp?
You choose Arquebus for ballistics HCs, which are good and dandy, but being able to outrange archers and being able to more or less snipe siege onagers is way better
If you truly believe your games would not get to imp with your civ then you might as well have choosen a meme imp tech, like atheism
>>
>>2310712
Crenellations, too.
>>
>>2310732
Ah, I forgot about that
Very clever
>>
>Teutons tech tree
>Byz building HP
>Spanish faster builders
>Inca stone discount
>Tarkan
>Celt fortification attack speed
>Jap tower arrows
>>
>>2310735
I mean, it's meme-tier LOS bonuses anyway.

>>2310736
Try Sicilian fortification build speed instead, and something with Bracer as well.
>>
>>2310737
I thought teutons had bracer desu
>>
>>2310739
Nah it's just Crenellations and HCs putting in the work in place of Bracer.
>>
>>2310564
Simple
>Saracen tech tree
>Start game with +3 Villagers, but with -200 food, -50 wood (China)
>Start the game with -100 wood, but with the population cap at the maximum. (Huns)
>Each Town Center (including starting one) provides +100 food. (Lithuania)
>Team bonus: Start with a free Llama. (Inca)
>Unique techs and units don't matter because the game is already over

You start the game with 6 villagers, 150 food, and a 100 food llama on your doorstep. Go wild
No other early game can possibly compare to this, it's the king of fast castle
>>
>Slav tech tree
>Turk free light cav
>Berber cavalry discount
>Inca food discount

>Plumed archers

>Silk Armor
>Farimba
>>
>>2310747
Oh and the hindustani team bonus for lightcav bonus vs buildings
>>
>>2310747
Why go to all that trouble for something inferior to the Magyar Huszar
>>
>>2310564
>Saracen Tech tree
>Franks Cavalry bonus
>Teutons Healing range
>Mule Carts cost -25%. Mule Carts replace Lumber Camps and Mining Camps.
>Byzantine Health rate
>Tiger Cavalry
>Stirrups
>Ordo Cavalry
>>
>>2310776
Franks cavalry hp bonus, i am dumb.
>>
>>2310722
arquebus also affects bbcs
>>
>Slav tech tree
>Goth infantry discount
>Roman doubled infantry armor
>Roman eco bonus
>Condo in barracks
>Teutonic Knight
>Chieftains
>Wootz Steel
enter the terminator
>>
>>2310809
I know, and while that's good against SOs, hindu +2 HC range is way better
>>
>Fishing Ships have double hit points, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age. (Japanese)
>Fish Traps are 33% cheaper and provide 3× food. (Malay)
>Fishermen, Oyster gatherers, and Fishing Ships carry +15. (Dravidians)
>Team bonus: Docks are 15% cheaper. (Vikings)

we're fishmaxxing
>>
Ok but what civ architecture and unique castle would your civ use
>>
>>2310831
Celts and Celts
>>
>>2310836
Same
>>
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Kinda funny, with some small theorycrafting in this thread, we came to the conclusion that, if given the opportunity to make a custom made civ, Bulgarian free insta milita line upgrade + Armenian age early militia upgrade would become the "meta" for infantry, since it's the strongest early game bonuses combo

Would be neat to make a tournament of custom civs here in this thread
>>
should i start with 1 or 2? I got 2 right now but is 1 essential?
>>
>>2310885
civ builder https://krakenmeister.com/civbuilder/ is currently offline but should be pretty easy for someone to just make a datamod with all of these once it's back up
>>
>>2310885
>Would be neat to make a tournament of custom civs here in this thread
This civ would always win THOUGH
>>2310744
>>
>>2310885
I suspected anon was gonna do just that. But I'd still be game to see it, players or AI.

Also would string up a Hoplite maymay civ but Wootz Steel and/or Bessian Metalworking in these hypotheticals would make them a wet fart.
>>
>>2310890
They aren't connected at all...
>>
>>2310912
ok thankyou for your information. I have AOE 2 right now to play. should i play 1 first? Interconnectivity is not an issue. I have not played these games
>>
>>2310916
No. AoE1 and AoE2 have no connection and play completely different.
>>
I really see no reason for anyone to ever play AoE1 except for nostalgia reasons. It's literally just a proto-AoE2
>>
>>2310890
just get 2 then get the return of rome dlc that adds the civilizations of 1 into 2
>>
>>2310885
>>2310910
Was originally planning on asking my mates the same question and make a mod for us to fuck around with, but figured I'd ask you lads too to get some extra ideas. Might include some or all of yours too and make the mod public if/when I ever do it.
>>
>>2310916
There's nothing stopping you if you like antiquity, even if 2 is a refinement of the systems.
>>
>>2310917
>AoE1 and 2 play completely different
>>
>>2310916
Being an ESL is excusable, but when you are ESL and retarded is when it should be against the law.
>>
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>ok so we have this new regional unit
>I think these two civs should get the generic ver-
>NOOOOOOO THEY ALL NEED TO HAVE DIFFERENT BONUSES AND UPGRADES SO THEY ALL HAVE DIFFERENT STATS
>>
>>2311097
Retard
>>
>>2311202
Stay mad nigger
>>
>>2311328
Racism outside of /b/ is a reportable offence
>>
>>2311331
faggot
>>
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>Poles tech tree
>Turks gold miner speed, Malian gold drop-off bonus, Maya resources last longer
>Aztec relic gold team bonus
>Keshik
>Grand Trunk Road
>Paper Money
>>
>>2311413
I wonder when we'll get a Jewish civ DLC
>>
Which Age of Empire is best for a Grand Strategy old head dipping his toes into rts? I'm not a complete noob as I played AoM on disc a lot growing up and have played Paradox and Total War all my life. I have been doing some reading and most people seem to recommend AoE4 but i'm not sure I like every civ being drastically different from one-another but also I suck at micro and i've heard AoE2 requires a decent amount.
>>
The singleplayer scenarios (Victors & Vanquished) are the only DLC I don't have. I always stayed away from it because it has very negative reviews and it doesn't add anything for multiplayer but with the steam sale putting it at 3 dollars I'm kinda tempted to get it

Have any of you guys played them yourself?
>>
>>2311540
>not sure I like every civ being drastically different
get AoE2 then, and every civ has the same basic units with the different bonuses/unique technologies setting them apart so you'll enjoy it more
also 2 is a better looking game with a lot more content, whomever is trying to trick you into getting 4 over 2DE is full of shit
>I played AoM on disc a lot growing up
you can also consider AoM:R, they did a good job remastering the old campaign and the new Chinese and Japanese civs are pretty fun
>>
>>2311553
None of them are as good as the Chronciles missions but they're okay. Hope you like vikings because 1/4 of them are all about having a small base while ferrying groups of berserks around a map size: Very Big sea
A few stand out as memorable: the 1453 pair (and their respective achievements), the comfy Robertine and Otto missions, Seljuk and Mstislav, and the Shimazu/Sengoku scenarios. You like Age2, so you can probably stomach them for $3, especially since they're all good-length scenarios, with Ragnar taking a good 4 hours for all of its challenges
You can already play half of them from the modding shop if you look for Filthydelphia
>>
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>>2311553
>Have any of you guys played them yourself?

I went through all but two. Less polished versions of some of these scenarios used to be free. For some decent nuggets in there that could pass off as other Battles of the Conquerors stuff, much of it has a different style where the scenario plays by their own rules and often drags this out for way longer than it should. Even the worst gimmicks in some full campaigns don't last particularly long.

But is it worth three dollars? If you have nothing else to do or hunt cheevos, then fair enough.
>>
>>2311488
>I wonder when we'll get a Jewish civ DLC
Teutons were in AoK
>>
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>>2311553
played all of them and got gold medal for all of them , some i will never play again cause of tedious they were but some i really loved
so i say worth it for 3 bucks
>>
>>2310831
Thracians hands down. Coolest fucking civ buildings and we barely have one mission using them. Jesus Christ.
>>
thracians being able to build on all elevations is kinda sick...
>>
Hey, you know what...tell me this isn't the sickest civ

>Tech tree: Saracens
>Archery Range units and Fire Lancers have +20% hit points.
>Skirmishers and Elephant Archers attack 25% faster.
>Camel Rider, Skirmisher, and Spearman lines are 25% cheaper.
>Castle tech: Hul'che Javelineers: Skirmishers throw an additional projectile, which deals one pierce attack.
>Imp tech: Peltasts: Skirmishers deal 50% pass-through damage.
>Team Bonus: Imperial Skirmisher upgrade is available at the Archery Range

just imagine
>>
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Finished the Rajas campaigns again
Bayinnaung was definitely the highlight
The campaigns from here on show a big increase in quality compared to Forgotten, African, and Rajas
>>
>>2312222
Gajah Mada was the kinoest. Too bad Malays are a shit civ.
>>
>>2312228
Malays are great fun
cheap elephants
trash longswords
obscene food economy with fish traps
>>
>>2312253
They didn't have free armor when I played it, though so that was still shit.
>>
>>2312228
Actually Malay is good, it always had the potential to be a great civ because faster age ups are useful, infantry meta + free infantry armor means they have tanky man at arms earlier and they don't even need to rush the blacksmith. With Malay being like 2 villagers ahead in feudal age doing damage or keeping the opponent in his base benefits you a lot
>>
>Malay
>are Melee specialists
>>
>>2311560
>whomever is trying to trick you into getting 4 over 2DE is full of shit
It's people saying it's far more approachable due to AoE2 having 20 years of metafagging making the meta far more refined and the playerbase generally sweatier. I'm alright with losing games but 20 years of experience seems like something insurmountable for a new player to compete against.
>you can also consider AoM:R
I pre-ordered it and thoroughly enjoyed my time playing the campaign(s) so I might play the multiplayer, at the time I wasn't really bothered to play MP but now i'm looking for a timesink.

I bought AoE2. Are any of the DLC's must-have or is it all optional?
>>
>>2312396
the DLCs essentially just add more campaigns and civs
If I had to rank the DLCs by campaign it'd probably be

Alexander
Dawn of the Dukes
Chronicles of Greece
Lords of the West
Dynasties of India
Mountain Royals
POWER GAP
3 kingdoms
Victors and Vanquished

Personally I feel some of the best campaigns in the games are in these DLCs
>>
>>2312398
DotD, LotW, and DoI are bundled into the game game now, so it's a pretty nice deal
>>
>>2312389
>Malians
>So melee focused they deal melee damage even at a distance
>>
Let's hope 3K gets obliterated in 2026.
>>
>>2312841
Would anyone genuinely get mad if they removed 3K shit from ranked?
>>
>>2312951
I would. I also think the Greeks and Alexander civs should be in ranked so I can abuse them.
>>
I wouldn't mind the new civs getting cool new stuff if the old civs would at least get cool stuff to play around with as well

you can't look at the goths' tech tree and think it is up to par with any of the 3K civs
>>
>>2312396
it doesn't matter you don't have to play against 20 year veterans. there's tons of shitters to keep you company at low elo.
>>
>>2312953
>Thracian tower rushing and just stealing the gold right there with no mining camp
>>
Which AoE2 campaign protagonist suffered the most?
Joan for getting burned at the stake?
Ivaylo for being hated and betrayed at every turn?
>>
>>2312992
me (Alexander)
>>
finally got around to doing the Cuman Flush achievement
pretty easy given how BUSTED kotyan is as a hero (20 damage horse archer got damn)
>>
>>2313014
His very short range is a problem however
>>
>>2312951
I like the 3k civs. I think they should remove the heroes and traction trebs though
>>
>>2312992
>Montezuma
While being interpreted as a pyrrhic victory than a defeat in reality, it was still an uphill battle and Cuauhtemoc comments that his civilization is in pieces.
>Tariq
For having the shittiest campaign in the game. He even gets cucked out halfway through.
>Ivaylo
Campaign is nearly all suffering and he doesn't even win in the end, everything's going downhill after the first two scenarios. At least, this only lasted up to two years and he dies a folk hero.
>Kotyan
Might be up there? Setting up for a battle they simply cannot win, Kotyan gets merc'd, and it becomes a matter of the survival of their people. Which is at least a bit more optimistic, but the namesake leader just kind of dies in cold blood midway through.
>Ismail
In real life this dude got ultra depression after losing at Chaldiran even ten years later, and died at the ripe old age of 36 - not getting old and shanked by some woman.

Dunno if I'd call El Cid as suffering, he gets exiled twice but the guy was still popular with all sides. Maybe a few odd guys from V&V might be worth considering, otherwise most protagonists see triumph and victory between any suffering, whereas someone like Vortigern is ultimately tasked with doing the impossible.
>>
Happy new year /aoeg/, may your aoe2 this year be filled with victories :3
>>
>>2313165
in 2026 i want controller support for pc aoe2 thank you santa
>>
>>2313220
why would you want that?
>>
Just finished the Ragnar scenario on moderate and it was a fucken marathon and a half
It took me 5 hours and I could only go for 30 sagas. I wiped out Ireland and Scottland and I tried conquering England but the Wessex castle surrounded by stone walls and knights + longbowmen was impossible to take head-on. I ended up wiping out the slavs and called it a day

Have you guys finished this scenario? what was your experience with it like?
>>
>>2313381
The most plodding waste of time
>>
>>2311413
>Khazars
>>
>>2312841
If FE had a spine they would have addressed how shit the whole thing was back at launch and committed to fixing it. They’ll never address it because they’d rather just lie to their customers, especially that fucking rat Cysion. And worst of all it prevents an actually good DLC for east Asia happening in future. They never even admitted it was clearly two dlcs slapped together for the ps5 launch.

We’re seeing a division in gaming studios where the good ones are committing to more open and honest communication and taking on fixes and feedback, and the bad ones never say shit and expect their customers to lap up whatever slop they put out. FE have been doing the latter for years now and I wouldn’t be surprised if Microsoft mandated it.

I just hope a similar alternative game comes out with moddable civs
>>
>>2313496
They do one bad dlc and you lose your mind
>>
>>2313532
This wasn't a bad DLC.

TMR was a bad DLC.

3K was a calamity upon AoE2:DE.
>>
>>2313496
>FE have been doing the latter for years now and I wouldn’t be surprised if Microsoft mandated it.
They actually had a proper chinese DLC in the works that got scrapped in favor of 3K (it's still there on steamdb), so it's probably what happened.
>>
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what the fuck was his problem?
>>
>>2313569
alcohol
>>
>>2313569
He was a faggot.
>>
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Considering how Heavenly Spear improved compared to Immortal Pillars, how good are we expecting the campaign in Obsidian Mirror to be?
>>
>>2313584
they're called "greeks" actually
>>
>>2313598
macedonians are hardly greek
>>
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>>2313588
not expecting it to be as good as HS as it won't have my wife Yasuko
>>
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>>2313601
THIS
Macedonians are Slavic
>>
>How about some more Indians, these ones have guns and horses
Ugh, I am starting to get Indian fatigue
>>
>>2313588
if there's a cute brown aztec chick in it, it's peak
otherwise it remains to be seen
>>
>scenario has fire towers vs. basic battering rams
christ why
>>
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>infantry civ with the single longest list of civ bonuses
>lacking two important blacksmith techs and only infantry-specific bonus amounts to little more than early 2Hs
>way overpriced unique unit at 50f/40g to do what the Spearman line already does and folds like paper all the same
>get Hoplites who don't even benefit from their best unique tech
>shit siege only offset by good priestesses and salvageable cavalry

What was the goal here? If Thracians were meant to be NPC-tier, then they wouldn't have a reconstruction of an extinct language let alone some funky bonuses concerning buildings, fortifications pumping those gather rates don't really offset all the other crazy fun shit in Chronicles.
>>
>>2313724
skirmishers
>>
>>2313724
You'll see when you gy filtered by them in the kino roman campaign releasing later this year.
>>
>>2313779
Hey now, I'm not Ornlu.
>>
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>>2313724
When you were partying
I studied The Javelin

When you were having premarital sex
I mastered The Pass-through Damage.

While you wasted your days at the gym in pursuit of vanity
I cultivated Hit Point Regeneration

And now that the world is on fire and the barbarians are at the gate you have the audacity to come to me for help?

the goal is to build skirmishers to handle enemy ranged and infantry, rhomphaias are just there if cav shows up
>>
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>>2311413
>joins teamgame
>spams 5 in chat constantly
>>
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>Teutons tech tree
>Khitan pastures, Spartan food drop-off, Mongols huntan
>Burgundian team bonus
>War Elephant
>Tuntian
>Mahayana
>Civ theme
https://www.youtube.com/watch?v=SqJSNdEOyUQ
>>
>>2313848
this combo seems bad actually
>>
>>2313852
And the LOS one wasn't?
>>
>>2313714
Shut up and destroy all these fully upgraded castles with one trebuchet in castle age. *spits on you*
>>
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>>2313633
this , if we are given AOM version of chel it will beat all other dlcs
>>
>>2313780
>"oh no how could i know ???"
literally several hints telling him what could happen
>"this civ is so bad !"
literally never play into the civs bonuses
Alexander exposed Ornlu harder than any other DLC did
>>
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>>2313588
my prediction is we'll be fighting some random evil asshole trying to use a magical macguffin to bring about the end of the world, the adventure will involve a seductive sexy evil magical lady, a contrived excuse to make atlanteans/norse/greeks/egyptians show up for a single mission before going home and Ajax, Brokk and Eitri will somehow bumble their way into Mexico and help save the world again
>>2313975
also this, a fat assed brown girl is a must have for any mesoamerican DLC
>>
>>2313983
>a contrived excuse to make atlanteans/norse/greeks/egyptians show up
>They pull an ancient astronauts-esque plot and say that the Atlanteans visited the Aztecs in the past and are the reason for their development
Imagine the meltdown. I mean, the Atlanteans' architecture was already based on precolumbian buildings and they have llamas
>>
>GL leaving AoE
Huge news for team game tournaments. Not sure how this will effect the rest of the scene.
>>
>>2314234
Why GL would leave the AoE2 scene however?
>>
>>2314240
This. I thought everyone says Good Luck when starting a new match
>>
>>2314240
Team Liquid poached the top talent
>>
>>2314249
>top talent
Such as?
>>
>>2314252
me and my friend :)
>>
I blitzed Tamerlane 6 in 36 minutes
fun if shallow campaign
>>
Last Khans represented a real jump in quality compared to what came before, both in narrative and gameplay
>>
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https://aoe2recs.com/year-in-review/2025/

I expected that the game was doing way worse this past year, but it has held his ground in new players and games played
>>
>>2314378
thats because of HIM
>>
>>2314378
>Fucking USA over Argentina
How the FUCK
Why Americans play RTS games?
>>
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earnings of 2025
>>
>>2314387
Let's be honest for a moment, GL leaving the scene will let lesser teams more competitive, which will always be good for the tournies
>>
>>2313603
Ummm...did you check her age?
>>
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My villain arc has started
>>
>>2314400
yes, and?
>>
>>2314468
>drush

based
>>
>>2314476
Only viable with Lith + Slavic ally, mind you
>>
>>2314474
She is umm. 16. You do know that right?
>>
>>
>>2314498
Yes, I know that. I still don't see why you keep pointing that out.
>>
Holy shit the Muisca lost a drush to the Britons
>>
>>2314652
what
>>
>>2314540
Nigger everyone saw that already.
>>
>>2314540
Haha, nice one. Never saw that. Keep posting, friend!
>>
>>2313987
>>They pull an ancient astronauts-esque plot and say that the Atlanteans visited the Aztecs in the past and are the reason for their development
inb4 the Aztecs are actually an Atlantean colony they lost contact with after the ending of the first game, and the main plot is an atlantean general (or Kastor) arriving in mexico trying to make contact with them to tell them the news about Atlantis being rebuilt.
>>a contrived excuse to make atlanteans/norse/greeks/egyptians show up
I could picture the norse getting something akin to "a norse clan got tricked by Loki and ended up washing ashore nearby and are causing up trouble", but the egyptians and greeks seem kinda hard to do.
I could see the chinese doing it, from the old claims of ancient chinese arriving to america before columbus did
>>
>>2314652
Are you sure there weren't Aztecs among the Britons?
>>
>>2313983
>a contrived excuse to make atlanteans/norse/greeks/egyptians show up for a single mission before going home
Vikings went to America, it doesn't have to be TOO contrived.
>>
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https://youtu.be/x_XVntliea0
>>
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https://youtu.be/Ag1o3koTLWM

Lost that game, if it wasnt painfully obvious
>>
>>2315069
my dude YOU'RE the closest one to red
it's YOUR responsibility not to let him boom unpunished
god you're such a fag
>>
>>2315069
Imagine playing African clearing and not picking a single mobile civ.
>Muh anti meta
There's meta and there's being retarded.
>>
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>>2315069
https://www.aoe2insights.com/match/445451342/
>Ghostmaster completely ignores enemy positions on map
>Ghostmaster makes zero effort to coordinate with his team
>Ghostmaster plays pure swordsman on african clearing
>Ghostmaster is up to castle 10 minutes after everyone else
>Ghostmaster pisses and moans all game that everyone else is useless for not doing the job he's supposed to do
>Ghostmaster comes to 4channel dot org to cry about games he himself keeps throwing
reminder to never take anything this guy says seriously
>>
>>2315123
>sub 30 eapm
Heh
>>
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>>2315091
You goddamm idiot, you failed to see what I was trying to show, blue is building a castle in the middle of fucking nowhere, with 1 villager, and did absolutely nothing.
The plan was for me to Longsword rush orange, which did a lot, just for blue to do nothing and drop the ball.

>>2315109
Armenians work, if I'm close to someone I LS rush, if I'm not I go FC into Warrior Priests or FC into Compbowmen; do I need to mention WPs are very mobile?
Also fuck the meta, I will win my way, you bloody metaslaves.

>>2315123
>Ghostmaster completely ignores enemy positions on map
I LS rushed orange to take pressure off blue and let him do his thing, the plan was to attack red next but shit went south
>Ghostmaster makes zero effort to coordinate with his team
I LITERALLY told blue I'm LS rushing orange and he can finish him off, and that I might need help if he goes CAs if shit goes south, and he responded.
>Ghostmaster plays pure swordsman on african clearing
It works since mostly everyone opens Scout and LS destroys scout openers
>Ghostmaster is up to castle 10 minutes after everyone else
That's because red Lancer raid me, and then I had to bail out blue against yellow's knight, which afterwards came to me, was forced to get pikemen in feudal age

I want to see you dumbasses do better, last time I checked, NONE of you lot talk about your own games and instead opt to shitpost all the bloody time.
>>
Yeah I ain’t reading all that
>>
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Perfectly executed rush
>>
>wololo tournament ladder
Does that mean that every player (including top players) must work through the same ranking system to secure the place in tournament.
And that includes how many players maximum?
>>
>>2315275
>FC into Warrior Priests
Criminal scum
>>
>>2315388
I'm sorry but having 6 relics is just like crack to me
If it helps, I'm not church rushing anybody
>>
>friend gifted me AoE 4
>want to learn
>every youtuber making guides is some billion actions per second autist who plays well but can't explain anything
>>
>>2315475
Doesn't it have a tutorial?
t. Hasn't got AoE4
>>
>>2315475
>>want to learn
play
the
game
>>
>>2315475
Have you played Age2? The basics are like that but the numbers are tweaked
Have you not? Then the tutorial campaign goes about the basics just fine
>>
>>2312396
>20 years of metafagging
Completely irrelevant since patches have been totally shaking things up every year or two since DE released, and most players aren't good enough for it to really matter anyway.
>DLC
None are mandatory for MP since the civ balance is in a pretty good place.
>>
>>2315475
ask your friend?
>>
>>2312396
Guys like TheViper and Hera both started playing in a more serious capacity effectively a decade after Daut started, essentially the ass end of AoC - which granted truly never went away in relevance until DE supplanted both HD and Voobly.
>>
how the fuck do i play teamgames especially as bohemians? am i just not supposed to make any trash units? the guys i fight against seem to only make gold units. also, how do i make hand cannoneers in castle age not just fucking die to mass crossbow/cavalry if im not supposed to make any trash?
i know part of the reason we lose is because my eco is shit, but even then it seems like i just dont understand something about unit comp.
>>
>>2315661
if you are on arena go fast imp. if you are on an open map I think you're just supposed to play xbow idk.
>>
>>2315661
Who said you aren't supposed to make trash? If you're getting xbow jumped just spam skirms until you can make your UUs and HCs
>>
>>2315661
Depends on the map, open maps are god awful in team games because flanks are basically forced to play strictly archers and nothing else and pockets are forced to make cav. And you need to use your hand cannons range in castle age as they outrange archers (other than britons). Trash units can work in team game but generally there becomes a point in a lot of games where both teams will have enough gold to sustain full gold comp. Just need to use it when its really effective i.e go halb if the enemy is massing elephants.
>>
Anyone else getting wrecked by lower elo players on the empire wars ladder? Like I'm getting wrecked by players by players who are 300-400 1v1 elo lower than me. I doubt that my elo was carried by dark age because my dark age is a mess.
>>
>I know that some of the feedback that the community's been discussing around certain topics is being listened to
source: https://www.youtube.com/watch?v=sZOywL4FuOY&t=2788s
What did T90 mean by this? the context is he was talking about issues with the game (like smurfing) he wants fixed but acknowledged that shit doesn't make money to MS like DLCs do. Dude's clearly got some level of insider info, but is he just talking about smurf moderation or bugfixes or actually big stuff like deleting the 3 Chinkdoms?
>>
>>2315812
>deleting the 3 Chinkdoms
laughs
Best-selling expansion of all time. Consoomers keep this game alive, not passionate players. You will buy your protoss civilization expansion and you will enjoy it.
>>
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>>2315924
>Consoomers keep this game alive
exactly , and thats why Non-civs like the Tupis will be around all future DLC's
>>
>>2315661
HCs are good against inf and cav
they're bad against xbows
don't field your HCs against xbows, field skirms instead
>enemy is coming with cav
HCs enter the fight too and level the playing field
that's it
>>
>>2313601
The Argead’s descended from Dorian Argives
>>
AoE2 campaigns are a little shallow
You can pretty much beat all of them by booming and building a castle
>>
>>2316084
actually booming and building castles extends the completion time like crazy. You should rush every mission and try to cheese it before the AI starts spamming shit like crazy. I remember several barbarossa and saladin missions that become unbearably boring unless you just bumrush the enemy with your starting army and maybe an offensive tower or something
>>
>>2316098
Most missions cannot be completed with your initial army, especially the rajas campaigns. Rushing with the initial army is a niche situation.
>>
>>2315809
early game tends to be the weakness of low elo players, so being able to skip some of that gets them to the point where they're able to actually compete much sooner
>>
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I feel absolutely no shame on doing this
>>
>>2316158
except when someone inevitably does it to you and you will start posting here about how lamers are all niggers or something
>>
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>>2316166
Except I do it because I dont want to engage in the flank archers scout cavalry metaslavery and I will do anything in my power to prevent it, and if takes this in order to disrupt and shake the meta, then so be it.
Anyways it's not like I do this for the cheap, I'm almost all in on this rush and if it fails I'm genuinely fucking screwed, unlike the average open map Mongol/American lamers that do it almost for free with and no string attached.
>>
>>2315964
>Dozens of made-up civs, yet the three chinkdoms' civ icons manage to stick out like sore thumbs (along with the roman one)
>>
>>2314579
Sir. That means she isn't legal. Not old enough to be your wife.
>>
>>2315726
>until you can make your UUs/HCs
when am i supposed to find time to do that when im dumping all these res into skirms and halbs to beat horses and archers?

>>2315777
>>2315967
so should i only build halbs when it's paladins/elephants or earlygame vs scout rushes and just make handcannons/skirms otherwise?
>>
>>2301876
girlbosses are okay if they're hot
>>
>>2316211
You are mentally ill
>>
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Jesus christ, Jurchen rocket carts are an absolute warcrime of an unit

Barely won that match
>>
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>>2316213
saar that only applies to your ass backwards muslim shithole countries, in the normal civilised nations of Europe 16 is old enough
>>
>>2316392
>Must be Married
To be a femcel in those shitholes kek
>>
>>2313532
It was their third bad dlc after RoR and V&V, but at least those two didn’t shit all over everything that made aoe2 special and likeable.
>>
>>2316854
>after RoR
And here I was going to ask if it was worth buying along with Mountain Royals...
>>
>>2316858
It's pretty decent. Anon is an idiot.
>>
>>2316854
RoR was a good DLC
>>
I don't think credit is given to how campaigns are updated retroactively
You can fight the Romans in the Attila campaign! After all these years!
>>
>>2316892
>Replaces the Romans with the Romans
>>
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going out and murdering the entire map with souped-up Christ Cavaliers in Bohemond In the East is very satisfying
>>
>>2316892
I wish there was a way to play vs the original civs in those missions.
>>
>>2316892
speaking of will any of the three new civs replace any in the scenarios of the Inca campaign ?
>>
>>2317104
No.
>>
>>2317090
You can play HD.
>>
>>2317128
None of them literally feature but there's no reason they can't just use them to diversify the gameplay
>>
>>2317090
Literally why
>>
>>2316858
The RoR campaigns are unfiltered kino
Sargon is way better than 90% of actual AoE2 campaigns.
>>
Okay I want to play more of this and I enjoy how noob friendly the Inca housing bonus feels. I've watched SotL's beginner guide on the first 15 workers. Now what?
>>
>>2317417
Generally put the rest of the vills you make on to food and click up to feudal as fast as you can for a feudal attack or at like 25 vills for a castle age boom or attack.

incas can do a lot they are a very versatile civ, man at arms towers is probably an easy strat to pull off on open maps and ram kamayuk on closed maps.
>>
>>2317440
I don't wanna do cheesy shit I just wanna have fun.
>>
>>2317442
neither of the strats i mentioned i would consider cheese. A cheese strat with incas would be something like all in dark age militia or all in eagles in feudal. If you want something more meta you can do skirm spear or MAA/eagles into archers.
>>
>>2317442
>Asks for advice
>Gets a very normal and vanilla advice
>Calls it cheesy
You fucking clown
>>
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>play like 10 games of ranked in aoe2
>lose all of them
In the last one I sent a deathball of my units at the enemies stone wall and then my own mangonels killed like half of them. I think I'm not that good at this game.
>>
>>2317479
practice outside ranked instead of losing non-stop, you wont need to drop down to 300 elo to win a game with a little practice. Learn a build order and learn some hotkeys. Are you able to make vills constantly at reach castle/feudal at a reasonable time?
>>
>>2317481
Yeah I played the villager TC tutorial a few times, but I'm still awful because this is my first RTS. Mangonels seem like suicide if not set to idle stance.
>>
>>2317482
It's fine, aoe2 is my first RTS and i only started playing like a year ago, you could try putting your mangonels on a control group to quickly look at them and watch them constantly during fights.
>>
>>2317417
Basically.
2 on wood rest on food for an under 19 pop feudal rush
3 on wood for a normal feudal rush
4 on wood if you are drushing
Don't go on stone/gold until you need it for your build
>>
>>2317417
inca houses are a crutch and encourage bad habits
>>
>>2317417
>. I've watched SotL's beginner guide on the first 15 workers. Now what?
Now you take one half of those 15 workers and put on stone, the other half on food and the last half go tower rush the opponent using the Inca stone discount
>>
>>2317555
Could probably do 2 on wood with inca desu
>>
>>2317417
rest go on food until you can click up to feudal
once you've clicked up, you re-assign your food-gathering workers based on what you want to be making in feudal
if scouts (or trash only) --> few more on wood and rest farming
if man-at-arms --> a few on gold and rest farming
if archers --> several on gold and more on wood (still need farming too though)
>>
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>Omni-man meme
Kek
>>
>>2317627
I don't get it.
>>
Have you guys checked out the official age of empires forums? It is an absolute gold mine for finding the most retarded discussions relating to age of empires.
>>
>>2317686
no, so post examples
>>
https://www.ageofempires.com/news/pre-order-the-last-chieftains-aoeii-de/
>The Mapuche unique units are the Kona, a melee cavalryman that deals increased damage to injured targets, and the Bolas Rider, a ranged cavalryman whose projectiles slow down enemy units.
>The Muisca unique units are the Guecha Warrior, a javelineer whose death heals nearby Guecha Warriors, and the Temple Guard, a heavy infantryman that attacks faster the longer it remains in combat.
>The Tupi unique units are the Blackwood Archer, an inexpensive ranged soldier that trains in pairs, and the Ibirapema Warrior, a heavy infantryman who deals area damage.
Regional units/buildings for Inca, Mapuche, Muisca, and Tupi.
>Champi Warriors — fast infantry who can build Outposts and excel at scouting, raiding, and fighting ranged soldiers.
(Eagle replacement, probably)
>Slingers — deadly ranged soldiers who spell doom for infantry armies.
(as is)
>Settlements — buildings that support population and serve as dropsites for all resources.
Campaigns
>Lautaro (Mapuche)
>El Dorado (Muisca)
>Arariboia (Tupi)
>>
>stand ground patrol
Thoughts, opinions?
Did Wololo Tournament stated opinion on this?
>>
>20 bucks
lol lmao
>>
wow I sure fucking love new mechanics and RPG status effects and five UUs per civ
>>
>>2317840
>Blackwood Archer, an inexpensive ranged soldier that trains in pairs
WE GOT RANGED ZERGLINGS
>>
Cool and all, but 3K are still in the game.

Literally unironically unplayable.
>>
>19,99€
>>
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https://www.ageofempires.com/news/pre-order-the-last-chieftains-aoeii-de/
>
>Train your heroes from the Town Center and use their unique heroic abilities — such as Guacolda’s Field Medicine and Pacanchique’s Battle Formation — to strengthen your army.
>>
>>2317920
Obviously campaign-only, chud.
>>
>>2317920
Cysion confirmed they are campaign only, thankfully.
>>
New water siege ship design confirmed too
Pachacuti campaign rework
New architecture set
Slingers become a regional unit and new ones are added
>>
>>2317920
Stupid broke-ass Hakurei whore miko, the lack of reading comprehension and understanding is why Sanae is better.
>>
>>2317932
>Pachacuti campaign rework
Where?
>>
>>2317938
Check the Q&A in the site regarding the new expansion.
>>
>>2317884
>WE GOT RANGED ZERGLINGS
More splat for my onagers
>>
>$20 DLC speedy ranged cavalry that slows enemies with bolas
surely people won't be mad about this...right?
>>
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Stone Walls (Wood)
>>
>>2318074
Rubber curtain technology
>>
>Haven't played AoEIII in years
>Bought the entire set since it was dirt cheap on steam
>Play a skirmish in Moderate
>It was a (bad) joke. The enemies were sitting ducks.
>Move to Hard
>Enemies hit Colonial in seconds. I get raped shortly after hitting Colonial by hordes of troops, AI ally barely did anything
Bloody hell, there's no inbetween.
>>
>>2318108
That's basically how it goes for the entire series.
Easy AI doesn't even build a base, they just collect resources and do nothing with them. Moderate builds a little bit and makes a small army that it parks inside its base and folds the second you knock over their TC. Hard is when the AI actually turns on and starts doing shit, but because the easier AIs don't do anything, you're totally unprepared for the jump.
>>
>>2318110
Hard+ is completely impossible to beat if you let it boom, too. Most newbies don't even know about rushing when they first play it. Hard and up folds immediately if you build a tower next to its TC and have a a few man at arms set to tand ground at its base, it will send every villager at the tower until it runs out of resources.
>>
why yes I did pre-order the Chieftains DLC
>>
>>2317916
>>2317867
only 20 ausbucks for me :^)
>>
>>2318142
obrigado señor
>>
>>2318142
>14$ dollarinos for Argentinians
I also pre-ordered
>>
Shant be pre ordering. I do not care for south americans. They insist upon themselves.
>>
>>2318158
Southamericans are based however
>>
I hope the Tupi get poisoned arrows
That’s like their signature thing.
>>
>>2318168
No they aren't.
>>
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>>2318158
>They insist upon themselves.
Oe pero komo va a decir eso?
>>
>>2318158
It's literally not fitting the timeline.
>3 Kangdoms (<Not for the fucking RoR expasion)
>Mapuche
>>>Tupis
HAHAHA! Zulus and Abbos next please.
Star wars and lord of the rings even.
>>
>>2318176
>inb4 muh huns/goths
>>
>>2318172
Yes they are
>>
>>2317840
why do they all get 2 uus? are they going to go back and add another to 90% of the old civs that only got 1?
>>
>>2318168
https://youtu.be/ur-ggo4Aek8
>>
>>2318176
Mapuche and Tupi are very much withing the original AoE2 timeframe unlike 3 Shartdoms.
>>
Some but not all of Admiral Wololoo’s off the wall suggestions made it in.
Zerg rush bowmen wasn’t expected, I thought damage over time bowmen.
>>
>>2318185
Not Brazilian however
Try again
>>
I feel like Alexander is the only legitimately DIFFICULT AoE2 campaign
>>
>>2318176
What is the limit of AoE2 timeline? Tupi stuff is early 1500s.
>>
>>2318119
>completely impossible
Skill issue.
>>
>>2318062
Not if they deal like 3 damage.
>>
>>2318142
forgot to mention but I'm trans btw
>>
>>2318211
Ok sure its beatable if you play northern isles 1v1 against cumans or something because their navy Is dogshit, but In general it's not humanly possible to beat imperial age hard+ AI
>>
>>2317840
ah of course, gimmicks on gimmicks with mud hutters possessing better siege than european civs, of course.
>>
>>2318142
you slop gobbler
>>
I saw Hera reading the post and he wasn't excited at all. He said it's just going to be more cancer civs. 3K really broke something in him
>>
I read the post and thought for myself
>>
would it have killed the devs to word the achievements consistently
some properly say "do X in the Yth mission of Z campaign"
others only name the mission
>>
>>2318249
3K revealed the community has two sides. Players of the game and slop gobblers.
>>
I will buy the DLC so I can finally make finish the map where mudhut tribes get conquered by foreign refugees fleeing from the steppe nomads without needing to reuse malians, ethiopians, aztecs and mayans.
>>
i will make a list of all the gimmicks and types of unique units, so people bitching about the southamerican units can shut the fuck up with their retarded opinion, but im posting it in the next thread
>>
>make finish

of course saaar
>>
>>2318304
t. pajeet
>>
>>2318181
>castle UU
>second UU
>eagle replacement
>slinger
>probably cannon galleon replacement too
>special dropoff building
it's fucking dogshit
the biggest trick the devs pulled was convincing people special gimmicky "regional" units are perfectly normal
>>
>>2318290
Be sure to use the original AoM and AoE III as a point of reference where possible, ideas have been taken from them since AoF was a mod.
>>
>>2318142
Definitely a tupi IRL. Fuck you
>>
>>2318290
UUs have almost all been gimmicky trash since Last Khans (DE launch), Forgotten Empires has always been thoroughly shit at their job
>>
define "gimmicky trash"
are Leitis gimmicky?
>>
>>2318331
anything that adds new mechanics instead of just utilizing what's already in the game, or going against basic design principles like "every civ shares the same units and techs", "one UU per civ", or how units behave and interact in general
leitis and compbows are borderline, ignoring armor is technically just using the same bonus damage and armor type system that's been in the game since the start, though in practice it just feels like a special ability for the sake of it
>>
>>2318333
>anything that adds new mechanics
so new mechanics are a gimmick
>>
>>2318249
>DLC will make Hera quit
BASED BASED BASED
Buying 3 copies.
>>
>>2318333
>one UU per civ
this is why we should remove vikings
>>
>>2318349
I'd be more than happy to delete the Longboat if it means all the new dogshit garbage that came with all the FE expansions gets removed as well.
>>
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OH N-
>>
>>2318353
you can always go back to HD if you hate literally everything about DE
>>
>>2318357
do you think he lived?
>>
>>2318357
-ager
>>
>>2318331
No.
>>
>>2318143
Usually these dlc have been more expensive for Australians, nice change that we get it cheaper for once.
>>
>>2318312
I think pulling the plug on AoE3 was a bad idea, because it might have served as containment zone for wacky gimmicks. Now their asinine creativity has no outlet and pours straight into 2.
>>
>>2318389
Well, they still have IV.
>>
>>2318391
It's not the same. Ever since 3 was made, it was a testing ground for the weirdest stuff, basically trying to do everything different than 2, and only after the experimental phase some ideas would end up in other games. Meanwhile, 4 is all about playing it safe - being different, but not extremely so.
>>
It almost feels like they went out of their way to make each new change or design element of the new/revamped civs have some sort of catch.

New architecture set that applies only to maybe one revamped civ.
Take the civ with respected bowmen and stone-age infantry and make the naked clubmen damage dealers and the ranged troops spam.
Give each new civ two UU, one with a gimick and the other with the normal bonus.
>>
>>2318312
They only need to promote Cavalry Archers and Knights to being regional now that the militia line is probably regionalized to the old world too.
>>
All new civs should've gotten Eagles instead of a new gimmicky unit.
Removing Eagles from Incas might be historically accurate but fuck accuracy when we got mayan crossbows and aztec two handed swordsmen.
>>
>>2318108
Hard requires you to put at least partial effort into build orders, map control, treasures, early aggression, army compositions, and certain tricks you can learn from assorted guides. You should also record your games and take notes. It becomes consistently beatable without cheesing soon enough. Now hardest is actual bullshit. It has the enemy execute some cool plays and not just suicidal spam. I had fun beating it at first... but the AI is a cheating fuck who gets +15% gather rate. You can even out the advantage with the handicap function, but I didn't use it so that I wouldn't pick up bad habits from it.
>>
I find it super funny that in the Alexander campaign Cleitus called Alexander a nepo baby

I thought Alexander had legitimately and genuinely almost conquered the world through his own effort and genius, I had never realized that if he hadn't been his father's son he'd be probably be one of the villagers that come out of my town center
>>
>>2318435
All the Macadonians would have stabbed Alexander in the abck for his land if they thought they could. It was a very competitive nobility.
So each person thought they could do what he did.
>>
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>>2318435
not to take away from Alexander's achievements, but he wouldn't have gotten as far as he did without Philip II's work
when his dad took the throne Macedon was a wartorn failed state on the verge of total collapse with no real army to speak off(most of it slaughtered by Illyrians) and large parts of the kingdom under Illyrian or Thracian control and was internally divided with several candidates for the throne being championed by foreign powers like Athens and the Odrysians
Philip II was the one who first came up with the sarissa phalanx and through war, bribes and political machinations took his kingdom from a dead backwater into the supreme military hegemon of the Greek world, even landed a small army in Asia minor directly laying the ground work for Alexander's conquests
>>
>>2318484
>Now I'm hearing Trump doing the AoE theme a cappella in my head
Thanks BBC... you faggots can't die any faster.
>>
>>2318187
Wasn't aware of his channel until I came across his video talking about the announcement yesterday. He seems informed and willing to call out bad choices by the devs. He seems based in that regard as opposed to the bigger names like Hera that eat up whatever goyslop they churn out
>>
>>2318495
Hera's been shittalking this current DLC. He doesn't like all the gimmick UUs and has said he doesn't like them churning out more civs when the game's still buggy and unbalanced.
>>
>>2318497
Never mind then, I would've assumed he just likes seeing new content for the sake of it. I recall him being excited about 3K when half of the community was clearly pissed off. desu I get the impression that the content creators are hesitant to criticise FE in case they get cut off like Age of Noob did. So good on Hera for this
>>
>>2318499
He did see some potential before release but called every civ broken and stupid in practice.
>>
>>2318497
>he doesn't like them churning out more civs when the game's still buggy and unbalanced
Disregard. Bring on The Grand Civ List!
>>
>>2317840
>a melee cavalryman that deals increased damage to injured targets
>a ranged cavalryman whose projectiles slow down enemy units
>a javelineer whose death heals nearby Guecha Warriors
>a heavy infantryman that attacks faster the longer it remains in combat
>an inexpensive ranged soldier that trains in pairs
>a heavy infantryman who deals area damage
Make it stop
>>
>>2318499
There's been more and more open criticism I feel like. Ornlu always disliked the chinkdoms and been outspoken about it (though he has no influence), T90's been complainining more and more about the devs not fixing the buggy game (though he's too uncultured and soulless to give a shit about the DLCs being trash), and now Hera's fed up with the new stuff (though it's too late). Sadly they're all still too scared to bite the hand that feeds to actually voice concrete and forceful complaints, so it's mostly vague and softened grumbling. Like how pathfinding has been utter dogshit for years and even visibly angry pro players will just go "lol Nili moment" instead of calling the devs out on their bullshit.
>>
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>>2318484
>I know a lot about Age of Empires folks, in fact nobody knows more about Age of Empires than me
>however the DO-NOTHING DEMOCRAT DEVELOPERS are ruining the game folks, believe me
>you've got smurfs, you've got gimmick "civilizations" that barely fit the medieval theme, you've got 25% more expensive DLCs
>we will take our game back! we will make Age of Empires great again!
>>
>>2318530
>Forces them to resume development of Aoe III
>>
>cannibalism civ eco bonus?
I will now buy your dlc
>>
I'm bad at this but I like beating up the easy AI. I know to make workers nonstop and generally hit feudal age at 11 minutes.
>>
>>2318580
Hey man, as long as you're having fun
>>
The game really should've stopped getting more DLCs after DE release.
The only DLCs that are actually good are DoD and Chronicles.
RoR is decent but half-baked same with V&V.
Lords, Dynasties, 3K, Mountain Royals all added way too many gimmicks.
It fucking sucks because the game is still not unsalvageable, but I have to eat shit alongside cake, can't separate them at all.
>>
Anything new I don't like is a "gimmick" apparently, because I'm unable to explain how it detracts from the game
>>
Imagine if Franks had been added in 2026
>Wooow, Knight and castle bonuses? They're out of ideas that's so braindead
>A throwing axeman with a giant axe? Are they retarded?
>Hera does NOT like how this will affect the balance
>>
>>2318663
no one would say this
>>
>>2318663
I know right? a lot of people crying just because we're getting cool new stuff
>>
>>2318663
>more HP on units is a standard bonus that's been on other civs since 1999
>discount on specific buildings is a standard bonus that's been on other civs since 1999
>melee unit with range is a mechanic that has existed on other civs since 1999
the only retarded one here is you
>>
>>2318667
why did you reply to yourself
>>
>>2318669
Your satisfaction seems contingent on the minimum of mechanical change, rather than the effects of the changes
>>
the only expansion i didnt like (before 3chinkdoms and after) was the dynasties of india one. i didnt like some of the UU mechanics they introduced, but they werent too bad (at least in retrospect)
>>
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I'm already tired of seeing Gabis face
>>
They should make the Longboat a Regional Unit to replace the Fire Ship for Britons, Celts, Franks, Sicilians and Vikings to represent the legacy of Norse invasion and settlement.
>>
>>2318698
I wonder what Roxy thinks of this
>>
god fucking damn i hate fighting sicilians on water maps. stupid super italians are so hard to lock down and their stupid donjons squirt out moronic quantities of infantry and one shot every single vessel because some dipshit thought it was a good idea to let them have heated shot AND arrowslits FUCK
>>
>>2318698
She is kinda hot
>>
>>2318713
I'd colonize her.
>>
Attention all subhuman semantic vandals.
A "gimmick" is any mechanic which notably stands out from the base game due to its novelty. Not all gimmicks are equally gimmicky, and not all gimmicks are equally destructive to the identity of the game.

A fortification intermediate to the castle and tower is barely a departure from AoC.
A stat bonus from holding relics is barely a departure from AoC.
A unit which ignores armor is barely a departure from AoC.
Military units building things is a gimmick.
Fortifications which don't cost stone are a gimmick.
"Auras" are a gimmick.
Moving buildings are a gimmick.
Charge attacks are a gimmick.
Energy shields are a gimmick.
DoT is a gimmick.
Dynamically messing with unit stats is a gimmick.
Trainable heroes is a gimmick.

This goofy shit is fun in weird scenarios, but it becomes odious when crammed into the main game, especially when added en masse and accompanying retarded non-civs with a full roster of unit reskins which never should have made it out of an idea cloud on a whiteboard in Ohio. The two most recent expansions are a complete disaster for the game, but they are only a continuation of the bad behaviors of FE since shortly after the release of DE.
>>
>>2318724
That's not the definition of gimmick, what you're defining is "mechanical change". A gimmick is a change with no long-term value. The Alexander city building mission is objectively a (fun) gimmick. Serjeants building things is objectively not a gimmick.
>>
>>2318729
>he doesn't like self-propagating infantry
>>
Could the Tupi be Hera’s weakness?
The final triumph of the Brazilian race over the feckless Argentines?
>>
>>2318729
>That's not the definition
yes it is
>>
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>>2318739
No, it isn't
>>
>>2318733

he will never ever be sudaca, hes a lame ass leaf
never forget that
>>
>>2318762
He's from Lebanon.
>>
>>2318662
The original game was balanced around units having unique bonuses rather than unique abilities.
Everyone followed the same rules more or less, and the few exceptions that existed (e.g. Cataphract trample damage, Berserk regen, Huns not using houses) re-used and modified existing mechanics instead of adding new ones.
Gimmicky civs add new mechanics into what was otherwise a mechanically "complete" game, this is also why people complain about new DLC not because of the number of civs, but because each new one needs some new mechanic that it doesn't share with the rest of the game and it's hard to predict what the other civ can do mechanically.
I would also argue all of this started with AoC, but it was not as egregious there.
All of this crap is bad and will kill the game eventually, because introducing new mechanics at this stage implies that
>Higher ups at Microslop want to liveservice the fuck out of this game and the devs are running out of ideas
>The core gameplay loop will become less and less cohesive and less fun as a result
>There are plenty of people that think this is a good thing, and I have to share air with them
>The game will eventually get fucked completely and we have no backup of the good stuff added in DE, we can't revert game versions and play that instead on a private server and we'll eventually return to the OG, discarding any improvements made since 1999 just to have a functioning game
>>
>>2318694
Rathas are shit to use, but I'm ok with passive effects like charge attacks. That was a thing in AoM so retroactively putting in AoE2 is fine.
But creating units in pairs is weird as fuck. Also Eagles shouldve been given to all these civs. Better to use current generics than create new ones for each civ.
>>
>>2318688
Yes, use a few mechanics extensively because they're interesting and simple to grasp is more fun than ultra specific gimmicks.
AoE4 failed because it is entirely based on ultra specific gimmicks.
>>
>>2318780
>I would also argue all of this started with AoC
fortunately AoK purists can play their CD copy and blot out everything from the last 25 years if that's what they want
>>
>>2318663
Why not make a sensible comparison of absurdity, like Maya and Aztec?

>Whoa this unit with a stone club outdamages any other infantry in the game?
>Whoa these pagans can convert christians easily when the opposite occurred?
>Whoa these natives run really fast and are immune to arrows because they are?
>Whoa these people with no concept of the wheel get trebs and mangos?
>>
>>Whoa these pagans can convert christians easily when the opposite occurred?
the autism is real
>>
>>2318780
I remember having a conversation with someone a year ago about how the civ bloat approach was going to be a problem compared to games that only have 2-4 playable factions. I got told "no it's fine there's a lot of civs but they're all balanced."

>>2318787
my aok disc is the only one out of my physical collection that's suffering from disc rot even though it's been stored in a dark box for the last 20 years.
>>
>>2318818
>"no it's fine there's a lot of civs but they're all balanced."
Yes, and this is true
>>
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>>2318694
Shrivamsha Riders were probably the most notorious I've seen a UU at launch until Gurjaras got beat with the nerf stick, and they're probably patient zero for having two and a half UUs that aren't boats. Everything else prior to Three Chinks was more or less a numbers problem if not just fine or situational, admittedly Flemish Revolution was funny since it was AoE II players discovering Ragnarok ~20 years after AoM already done it.

Honestly I would have been fine with the game stopping at Mountain Royals, or even just having Khitans and Jurchens and none of the actual 3K civs. Wonder where else they'd squeeze another DLC next, but these hacks at World's Edge would really just be better off making not-AoE III separate like Chronicles and left to their devices, AoE II itself can survive without new civs annually. Different sub-games could freshen things up as well, though it's not like anyone made a meta for Battle for Greece.

>>2318780
It kind of reminds me with what happened with Smash Bros, some of the fighters eventually got way more overbearing than others with unique mechanics as attempting to maintain verisimilitude went too far, creating a bit of whiplash when those like Mario and Samus were basically frozen in time.
>>
>>2301483
As someone into Mesoamerican history (but who isn't Mexican), i'd be pissed if there weren't a sacrifice mechanic. It's an important part of their religion and trying to dance around it is dumb.

I'm far more concerned about if their aeshetics will be handled correctly or not, see pic. I'm pissed AOE2 DE didn't fix this. The Jaguars are better now as of the recent updates but their architecture is still grey and worn.

>>2303529
>'ackshually we didn't sacrifice THAT MUCH.'

I mean, this is also true. The vast majority of the numbers you see thrown around are absolutely inflated or are completedly divorced from their (already flawed) methodology, like people claiming the Mexica of the Aztec capital of Tenochtitlan sacrificed 20,000 or 250,000 people a year, when excavations of the city's main skull rack implies figures more like in the 100s to 1000s annually, and those estimates come from dogshit asspull sources and weren't even describing Mexica sacrifices specifically but rather all sacrifices across more or less all of Mesoamerica aside from the Maya regions.

And if you're talking about rural Nahuas then they'd be sacrificing even less then the Mexica, it's very possible that your average city-state was only sacrificing a few to a few dozen people a year, though bluntly we don't know for sure since there's simply not a lot of excavated sacrifices from most sites to begin with to do estimates off of.

>>2303651
It should really be something more like Moteczomah but I usually just type Moctezuma

>>2318789
The Mesoamericans had wheels, beyond their use in ceramic and textile production, and the use of rollers for transporting large objects, there are ceramic figures which roll on 4 wheels and have axels, if scaled up they'd function like carts. There's just not much evidence of them actually being used for transportation/making full scale ones, even if they made miniatures of them.
>>
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>>2318698
we need to see more of her thighs
>>
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this gabi is ugly. i want to see more of this girl.
>>
>>2318866
That'll be 50 food
>>
>>2318662
The only really bad thing they've added were the 3K hero units, but at least they're shit, people don't use them and there's so many civs now that I rarely see the civs anyway. If they ever add start adding active abilities to units I will genuinely quit though, not just seethe
>>
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>>2318866
I'd raid her woodline, if you catch my drift
>>
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in mythology is there any way to scout as the Egyptians besides autistically building obelisks all over the map(wasting all your gold in the process)?
>>
>>2316392
>picrel
In most European countries it’s 14-16 due to a reason: at that age the country thinks it’s ok for two minors that age to involve in sexual actions. The law instantly isn’t valid anymore when there is a power difference in the two parties, which is basically assumed if one partner is over 18
The myth that all Europeans are okay with sexual attractions to teenagers as an adult is insane and very "I’m-from-outside-of-Europe coded". You will never be a white
>>
>>2318876
Zamnnn I wanna drush her ass.
>>
>>2318787
That's the thing though, until recently good changes were both more numerous and more significant than bad ones.
Now we're stuck in live service hell.
>>2318818
I would also argue that civs are not only bloated but superflous most of the time. There are a finite number of ways you can make a "strong cav civ" before the differences stop mattering so much. When people say they want a new civ, they think of the gameplay last, it's always
>These guys are cool and not in the game
>This leader would make for a great campaign
And their expectations are always
>New voicelines
>New campaign
>New UU
>Possibly new architecture
But then you start probing them about civ bonuses, techs and such and they always struggle to come up with ideas and most time they're shit.
>>2318826
it reminds me of Total War Warhammer where the first factions were released in 2016 and they no longer feel like they belong in the same fame as the new ones until they get reworked almost entirely several times
>>
>>2318942
>And their expectations are always
>>New voicelines
>>New campaign
Laughs in 3K.
>>
>>2318849
We need to see less of her manface.
>>
>>2318904
I don't know how other European countries do it, but in my own the age of consent applies including relations with adults (as long as they're not a teacher or similar position of power over the minor). In addition, it's also legal below the age of consent as long as the age gap is less than 5 years (so an 18 year old can legally diddle a 14 year old).
>>
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https://www.twitch.tv/mblaoc/clip/SnappyFaithfulDunlinPipeHype-DQbBFiip-4qihCmW
>>
>>2318904
This varies from country to country. In germany a 14 year old and a 40 year old can be legally together.
>>
>>2319119
Only if the 40 is muslim and the 14 is white.
>>
>>2319166
why are you obsessed with interracial sex?
>>
>>2319174
Because he's American
>>
how long until we get a tlaxcala civ
>>
>>2319229
We already have Aztecs.
>>
>>2318942
I don't think you know what live service means
>>
>>2319314
>>2319314
>>2319314
>>2319314
>>
>>2318743
>a novel device or idea designed primarily to attract attention or increase appeal
>an ingenious or novel mechanical device or idea intended to attract attention

>any mechanic which notably stands out from the base game due to its novelty.
>>
>>2318942
> But then you start probing them about civ bonuses, techs and such and they always struggle to come up with ideas and most time they're shit.

Those are the least important aspect of a new civ.
>>
i dont get the hate for aoe3, aside from the nonsensical rock paper scissors units its pretty fun and I'd argue that the deck building adds more strategy than apm autism tbqdesu

shame its kinda abandoned, I enjoy playing as the italian venice colonists that abuse papal powers and lombars to trickle resources that help fight the terrain
>>
>>2324054
It's the odd one in the series. Players expected something like AoE2 except twice as good, and instead they got something completely different in just about every aspect, and basically every idea became a reason to complain.
Because of the round maps, the lack of dropsites, the lack of projectile dodging, the lack of treelines... Also the campaign sucks, it's the one thing I'm not even going to defend, and it's quite critical for an RTS to have great singleplayer content obviously.
>>
>>2324266
AoE3 is an AoM sequel with a historical skin instead of an AoE2 sequel
>>
>>2319119
The age of consent in Germany is 14 if both participants are between 14 and 16. For 16 year old, the rule is 16-21, anyone older than that can be sued if there might be a form of manipulation at play. From 18, you can go as old as your granny kink will guide you.
>>
>>2324502
3 had an interesting effect on AoM in the long run. It had all these techs and shipments that were way cooler and impactful than these bland 'myth techs' that gave boring bonuses like +15% to gather rate/hitpoints/hack armor/whatever. In Retold, those were revised and given various special effects.
>>
>>2326028
You are simply wrong. I don't know if you live here but you should check the law again
>>
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>>2326028
It's only illegal if you're paying for it or are a mentor. Otherwise it's completely legal



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