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aka Imperator Rome 2.0

Liever Turks dan Paaps Edition

Johan realized that all the QOL features of eu4 like the unit builder or navies returning to harbour at war weren't just bloat and are adding them now
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-95-21st-of-january-2025.1896111/

Johan, PBUH, heard our prayers and about vassals forcing you into wars. You can now choose to reject their calls to war and if you join you become auto leader
https://forum.paradoxplaza.com/forum/threads/tinto-talks-extra-misc-things-22nd-of-january-2026.1896310/

Annexing, converting, culture assimilating and knocking down all towns in >>2318534
>>
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Do I need to wait until the age of reformation to enact the religious laws in the HRE?
>>
you can cockblock your rivals of different religion from building colonies by spamming missionaries in the provinces they are trying to colonize. they will convert their pops too, effectively blocking them from getting the required percentage of right religon and culture
>>
>>2326692
vgh... I wish we lived in this world....
>>
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This value is bullshit.
>>
>>2326696
The fact that Bohemia can even have half of Italy as direct vassals is retarded enough on its own
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>>2326696
have you tried annexing some vassals (or making some fiefdoms instead)
>>
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>>2326697
We're all under the same title, it's not like they're Russian princes.
>>2326699
Theres no reason to annex them.
>>
>>2326692
Dare I ask what happened in Bohemia and Brandenberg
>>
>>2326700
>Theres no reason to annex them.
Then there's no reason for you to complain about the loyalty malus
>>
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>>2326702
Luxembourg won.
>>2326703
It's still bad game design, they think they are stronger than me despite obviously being much weaker. Less a complaint because it ultimately doesn't matter but it makes no sense.
>>
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How are you supposed to compete with China
>>
>>2326705
You aren't, you're supposed to realise they will naturally always be on top.
>>
>>2326704
it's good game design but worded poorly.
Having a retarded amount of vassals would naturally make controlling all of them more difficult and result in them working together to reduce your influence on them all.
>>
>>2326705
conquer them.
>>
>>2326705
Dismantle them
>>
>>2326705
I just looked at your map closely and what the fuck happened to Bohemia and why is Magdeburg all over the place
>>
>>2326707
>current strength of all vassals
They aren't stronger than me period. It is not in anyway related to what you are talking about which is something else entirely and not a mechanic.
>>
>>2326711
A miracle or he has the rise of Habsburg mod.
>>
>>2326712
hence the "worded poorly" part.
I understand your IQ is in the single digits, but please try to keep up.
>>
so being a vassal is basically game over and you will get annexed sooner or later?
there's no way to ask a foreign power to support your independence and if the suzerain has enough money to just max out diplomatic spending I never even get below 50% loyalty
>>
New tinto talk, this time featuring economy, food and estates rebalancing
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-extra-economy-more-23rd-of-january-2026.1896543/

>goods production efficiency now depends on input raw goods in markets
>goods demand from estates rebalanced
>goods now cost less trade capacity to import, raw goods cost more
>Potential tax base renamed into "Wealth"
>untaxed money from locations now goes to estates, making them more powerful in low control territories
>Paesant Enfranchisement mechanic introduced, which dictates how much money nobility steals from paesants, tied to Free Subjects vs Serfdom values
>proximity nerfed from rivers and several sources of cost reductions
>bailiffs are not a proximity source anymore, they instead give +20% local control and there's a limit on how many of them you can build
>new buildings that act ad mini capitals that provide 80 proximity, limited in number by advances, contry rank, reforms, privileges
>game now tracks if a location has a road network reaching your capital or not (?)
>food decay modifier added, which depends on climate and hostile armies presence
>doubled population growth from stored food, changed food purchase logic prioritizing starving provinces
>RGO food production maluses for towns and cities removed
>>
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>>2326711
Bohemia is largely my fault because I went in to grab Silesia early on, and then they got hit by both Austria backstabbing them and a coalition war immediately afterward. I left them alone mostly after that though so AI Austria took that by themselves
>>
>>2326700
>>2326705
why tf is the game so brown? to resemble their workforce? the average player?
>>
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>>2326718
>we want markets to be different
>if you don't have local materials then you'll be bad at producing them
>80% mats is only -4% efficiency
that's fucking nothing
>>
>Estates now keep a bit more money around, before investing in buildings, and the amount of wealth they have impacts their power directly. So if you have low control you will have powerful estates reducing your crown power and abilities even further.
So they're reinforcing the vassal spawn meta early game even harder.
Start game, release vassals everywhere with low control.
Epic
>>
>>2326716
Just lower your loyalty.
>>
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actual good change
>>
>>2326705
with paradox implementing a lot of dynamic flags in the game it's a little disappointing that PLC doesn't have the historical flag with the CoA of the ruling king in the middle
>>
>>2326723
Good thing the relative strength to liege is calculated accurately :^)
>>
>>2326723
creating custom subjects needs to go, it would fix a lot of the vassal spam
>>
>>2326727
>completely change the base system the entire game was balanced on
can't wait for the bugs
>>
>>2326732
TSMT, only historical or plausible vassals should be in the game, I never liked this "causally release a province as vassal" thing.
>>
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Now if only they fixed the ai town spam in underpopulated regions i.e. most of Europe.
>>
>>2326736
>He thinks they did any balance passes
>>
>>2326732
it wouldn't because cores for historical vassals all seem to disappear after 20 years
>>
>>2326729
vassals should be treated like another estate
Creating too many vassals gives them more "power" at your court and reduces your ability to control them all effectively.
>>
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>>2326739
It's not just Europe
>>
>>2326727
yet another knee jerk reaction that will break the rest of the game
>>
>>2326744
reread the post.
>>
>>2326727
I don't like the Baliff change, limited urban proximity sources are nice but seperating them between land/naval seems silly.
>>
>>2326727
good lord, what happened to France?
>>
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>>2326748
I assume France was a player in their in-house MP game so they vassalmaxxed
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>>2326705
Conquer Greenland apparently
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Where will this money go if I form HRE? Is it just deleted? What's it even do I can't find anything interacting with it besides the fact money goes into it.
>>
>>2326727
>worked mostly fine
I assume none of the playtesters ever played as Austria, himlaya or any other place with a mountain range in the middle of it
>>
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>>2326646
now with pic
>>
>>2326777
Not bad, do you not get a special CB to rapidly conquer all of China when you have the mandate?
>>
>>2326771
Castile has a giant mountain range right in the middle of it.
>>
>>2326781
The CB is there and it's flexible (though it's bad at generating warscore because it's Show Superiority) ; but you're still entirely limited by how fast your Cabinet can Integrate & by the size of each Peace Deal
So you don't really conquer much faster than in other regions of the globe, all things considered. Idk if Ming/True Chinese tags have some mechanisms to make it faster.
>>
>>2326786
They have the red turban CB.
>>
>>2326786
Yeah that's why I was asking since I wanted to claim the mandate as Spain in a run.
>>
>>2326790
You definitely should for the FREE bonuses anyway, you don't even need to expand in China
>>
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Yes, I am aryan
Yes, the blood of Rome runs through my veins
Yes, I am traditionally catholic
Yes, I am a Templar
Yes, I am a conquistador
Yes, my ancestors killed thousands of invading moors
Yes, my ancestors conquered the world
>>
>>2326736
>>2326745
Game hasn't been balanced since everyone figured out they could just mass release vassals and probably stop playing long before age of revolutions makes that untenable
>>
>>2326796
Nor has it been balanced since they made levies comically bad.
>>
Wigs soon.
>>
>>2326798
Does anyone remember why they did that? Regulars were worthless so they made them op just because?
>>
>>2326794
Why do I feel Brazilian hands typed this post
>>
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Dynastic power should honestly be nerfed.
>>2326801
Brasilians would claim to be German.
>>
>>2326800
>Regulars were worthless
They weren't and that perception of them is why we got that shitty change. They started to be good with tech but everyone complained loud enough they got gutted same thing for the hyper agressive ai. Release was in many ways better than the current state of the game.
>>
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>>2326794
Yes, Portugal is a large country, please stop calling it small
>>
>>2326727
Thus seems like it will screw over nations centered on islands like Japan and the british isles
>>
>>2326808
Rump empires keep getting buffed...
>>
Hot new exploit
>PU declares war
>They invite you
>Enforce peace
>Then accept
You are now at war as the war leader without your PU
>>
>>2326808
how?
You just use a naval governor
Japan and Britain are still in the same continent as their respective mainlands
>>
>>2326811
My brain skipped that part to spite me
>>
Does anyone have any idea how to open console commands? I added -debug_mode to my shortcut but every single key I tried didn't work. I have a QWERTY keyboard with an Fn key although that doesn't really matter since I tried both with Fn locked and unlocked.
>>
Anyone else who toggle through army commanders without military traits till you get one you like after a battle? Mainly going for the siege trait and the one that makes your armies march faster
>>
>>2326794
Wish I could say the same but my ancestors colonized nothing and got btfo by niggers with machine guns
>>
>>2326819
>got btfo by niggers with machine guns
tbf so did his
>>
reminder that the fort defense ability also influences how quickly the AI ill occupy your non fort provinces, aka you will be more likely to intercept an enemy armies about to occupy a province the more defense ability you got
>>
>>2326817
I use auto asign and let RNGesus decide if I win or lose just like in ye ol' Liqqy Two.
>>
the 10% siege bonus coupled with -50% you get from full offensive becomes so much worse when you learn you can easily get +35% siege bonus with no penalty to forts just through spy networks and getting a general with the siege trait
>>
>>2326827
the RNGesus of parking your armies on mountains and across rivers, done in every paradox game but victoria 3 famously devoid of those armies
>>
>>2326828
That makes the siege ability better, not worse
>>
>>2326828
It's missinformation propagated by a retard who I don't think even plays the game.
>>
>>2326836
That -50% fort defense is better than -10% movespeed*
>>
>>2326835
yeah? you don't have to make your forts be built of papier mache to have a very good speedup of sieges
>>
>>2326727
Look I like this change, but everyone can see how the devs have no fucking clue what their vision for the game is, right?
>>
>>2326836
>>2326837
everything alright there chap?
>>
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>>2326842
yes
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>>2326842
they've a vission alright, it's just shit like Johans previous visions and I'm glad the forums are bullying him out of it
>>
>>2326837
every time I play in the mediettarian and the AI uses its slave catching armies to besiege every Island or isolated patch of coastal I own I'm really happy my forts last longer instead of shorter
and unless you're an inland empire you're going to move your armies by sea
>>
>>2326844
>Michel Dubois
Is this intentional?
>>
>>2326848
Playing on med fires up my ancestral hatred of moors.
>>
>>2326854
No.
>>
the most annoying thing right now I believe is that when you close the battle popup the game will unpause automatically. That's one of the strangest things they did because they must have actively programmed for the game to work like that instead of it just remaining paused
>>
>>2326739
they should remove the RGO penalty all together and find a different way to balance out town or city spam. it's not like half of Europe's prominient cities were founed for being placed atop of some gold mine or other resource
>>
>>2326868
RGO's while an okay mechanic honestly should've just been replaced with vic3's multilayer good system tied to arable land and natural resources. Choosing between potatoes or wheat in an area is silly.
>>
>>2326870
but that wouldn't have let them add the cool Absolutism mechanic that makes you spread cattle (lmao) in america or spam peppers in Europe
>>
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>>2326873
>>
>>2326873
why would you mp this game for anything besides roleplay reasons? Not defending this game but from the little I know about hoi4, the most MP-friendly paradox games, you usually have to read through a minor book of house rules whenever you join a lobby
>>
>>2326873
That sounds good, there shouldn't be a "benefit to being tall". Great powers are great powers. If you play a middle power you have to bandwagon with other statelets against the big boys or ally one, and if you're a tiny power your first job is merely achieving relevance. It makes sense.
>>
>>2326877
eu4 was a superior mp game since you didn't need house rules. hoi4 is one of the worst because you do need house rules or its aids.
>>
>>2326879
you seem to work on the assumption that the purpose of a strategy game is to model reality and not give players a satisfying reward whatever strategy they choose, as long as that strategy is not heavily discouraged
>>
>>2326881
uhhhh this is a simulation game?
>>
>>2326881
awful take for a historical simulation.
>>
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Dios mio
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>>2326886
looks like the average slavic woman irl
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>>2326881
Choosing to play a small power in an MP is not a strategy. It's choosing to play a different type of game. Which EU5 lets you do. It's like playing Belgium in Vicky 2. You can call that "tall" but really it's just "small". You don't get to be as strong as the other guys, that's the point of playing them. If you don't want to be weaker than everyone around you... try to get rostered on a bigger country.
It's different from SP. An MP group might put inexperienced players on small countries so they don't unbalance the diplomacy for example. Or someone plays a middle power because it borders their friends and they can more effectively cooperate.
>>
>>2326888
They've all been cuties in my experience, even the hags. She reminds me of an Irish women though.
>>
>>2326888
easy on the vodka ivan
>>
They need to have a back line for artillery, I don't know why they decided that it was okay for artillery to fight on the front line when they had this problem solved in Eu4.
>>
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saw this on xitter, so is the game FIXED?
>>
>>2326899
I don't really get the point of this. I know redditors have been begging for "more sources of proximity" from day 1 but I still really don't get it. It just gives big countries extra control. If the extra control is meaningful, then that's just enabling faster snowballing. If it's not meaningful, then why add this? All it ever seemed like to me was asking for cheats basically. Give me more control, more money, and I need it faster. But why?

I guess this is the downside of deciding future game design decisions by what the top mods are. The top mods are always cheat mods.
>>
>>2326899
Makes big countries even stronker.
>>
>>2326901
hoping that these "governors" can actually fuck you over if you mistreat them
or they just fuck you over in some ways
>>
>>2326906
They are just buildings.
>>
>>2326907
ffs johan.. you added the character system.
now use it!
>>
>>2326899
Catholics cucked out of empire rank and thus extra sub-capitals.
>>
>>2326911
Why are catholics cucked out of empire rank?
>>
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https://www.youtube.com/watch?v=V12zfq4ZBA4
>>2326912
There is only one Empire, the Roman Empire.
>>
>>2326918
No I mean actual users on reddit literally asked for that kek

https://www.reddit.com/r/EU5/comments/1pf41ye/should_they_add_multiple_centers_of_control/
https://www.reddit.com/r/EU5/comments/1ou5oyp/citiestowns_should_propagate_control/
https://www.reddit.com/r/EU5/comments/1ouvgaq/thoughts_on_forts_as_a_source_of_proximity_and/
https://www.reddit.com/r/EU5/comments/1p9gewm/feels_like_the_game_is_missing_regional_capitals/
https://www.reddit.com/r/EU5/comments/1pkn666/solving_proximity_decentralization_and_city/
https://www.reddit.com/r/EU5/comments/1pobws0/all_roads_lead_to_rome_and_every_other_captial/
>>
yea, there are multiple sources of control now, but johan also nerfed the percentage of tax base you get to collect, and gave the rest of it to the estates

i doubt it will end up changing the balance meaningfully
>>
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>>2326924
I don't even know what to say. This has never happened to me before, being mistaken for the local poopdickschizo. The links were saved in this thing called google search, which I typed in because I recalled seeing them, and assumed you wanted evidence of this fact, in the form of hyperlinks. You're reading way too far into things, of course the forums also asked for it. What even is your point?
>>
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>>2326931
that anons just autistic (in the bad way)
>>
>>2326927
looks like it might make the peasants estate slightly less worthless
>>
>>2326931
then what does reddit have to do with anything if it's a popular requesst outside of the /r/etards?
>>
Today's tinto talks legit has crazier changes than most of what they announced for ages
I'm craving this patch so badly
>>
>>2326946
Well it is the 1.1.
>>
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>>2326894
They should've had multiple rows like a chessboard to simulate battle movement. Arty would have the longest range, cav would be able to close the distance the fastest with light cav being the most mobile. Ranged infantry would have range but be vulnerable to close quarters and cav until the invention of the bayonet. Pre-bayonet melee would sitbehind ranged and fire a volley to do damage before approaching (if attacker) etc. We got hours in the game now we could have a less abstract combat system to justify all the new units.
>>
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Proximity system will probably get phased out of the game in few years
>>
>>2326894
the current meta is that you fill one flank to the brim with whatever your flank with is for flanks and then put in artillerty since the cavalry units will always reach the front before artillery does and so you'll still have the artillery scoring kills before the battle starts
>>
>>2326946
Everything before this was kneejerk changes while they tard wrangled Johann to make an actual patch for his early access release courtesy of David Moneybag$$$ CEO of paradox.
>>
>>2326952
I think it'll still be there but there will be a lot of new sources for it.
I actually like the idea for it, you use guys you trust to keep everyone in line but since none would like to micro manage moving a bunch of guys around the map you have a static source of proximity instead
>>
>>2326956
stop blaming the ceos or executives for the state of the game. it wasn't their idea that macrobuilder was useless bloat and everyone actually build every army manually. If Johan had six more months he wouldn't have solved any of the bugs, he would have added a million more flavour artist events.
>>
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>>2326958
>stop blaming the ceos or executives for the state of the game. it wasn't their idea that macrobuilder was useless bloat and everyone actually build every army manually. If Johan had six more months he wouldn't have solved any of the bugs, he would have added a million more flavour artist events.
>>
>>2326958
the extremely early release does seem to signal that the execs don't trust johan
>>
>>2326961
Then replace him or send someone to oversee him.
>>
>>2326961
They couldn't let him be THAT successful. He'd be too dangerous.
>>
>>2326961
Didn't they shit up a release last year? Needed backup so early release.
>>
>>2326961
They had to cushion the landing for VTMB2.
>>
>>2326962
>>2326961
>>2326963
>>2326964
They promised a Q4 game release to the shareholders.
so it had to be done
>>
>>2326967
This, only way it's Johanns fault is if they asked him "Is it ready for release?" and he said yes. Him being slow to develop isn't an arguement when they can send someone to take over the project if it's progressing too slow.
>>
>>2326951
I don't know if that would be a perfect solution, just another line seems it would fix the problem. But your system is 1000 times better than what we have.
>>
>>2326978
Yeah but the main issue with that is arty doing mad damage for free as long as you have enough infantry to fill the frontline which isn't how most artillery pieces of the time worked unless they had elevation. At least in the system I propose they'd still be vulnerable. But of course eu4 style combat was really balanced even if it used an absurd amount of arty so it would be easier to do that.
>>
>>2326961
if they didn't trust him they would have put someone else in charge, unless Johan got dirt on them.
they just wanted a quick cash grab and thought Johan would have learned his lesson after the previous three releases
>>
>>2326959
did the execs force Johan to not include the macro builder?
>>
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>>2326986
>>
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I have secured Frances natural borders.
>>
>>2327001
>t.mussolini von Hitlerberg
>>
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>>2327001
>Flanders
YOU HAVE FAILED GERMANIA
>>
>>2327017
>this is in the plan
that's not even a swedish ESLism. it sounds russian
>>
>>2327017
Jag har en plan.
t.Johan
>>
>>2327024
That's not what it says
>>
>>2327028
A swedism would be "that's planned"
>>
>>2327042
It's in English
>>
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Report in, what are you going to play first in 1.1
>Country
>Goals
>Win condition

>Country
France. Never played them but I want a country that has lots of content.
>Goals
See if Complacency is balanced well, I expect it to be a nothingburger after the universal poor first impression. Abuse the hell out of secondary capitals to see how fast I can snowball.
>Win condition
Direct control and core London, Amsterdam, Prague, Milan, and Rome. If the military updates are good maybe I'll go for Europa.
>>
>>2327062
Might try the Ilkhanate or glorious Nippon if the patch actually fixes Japan
>>
>>2327062
Holland. Form Netherlands and try to survive against France.
>>
>>2327067
I haven't seen anything in the dev diaries that even suggest they are changing Japan. And yeah Japan is a mess.
>>
>>2327062
>France
If you don't care about dynasty larping I recommend changing succession law to absolute cognatic primogeniture, every firstborn daughter is a free PU added to the tally and you get to choose whatever major power you want since heirs are usually men
>>
>>2327079
>letting women rule your country
>>
>>2327080
Especially as France, disgusting
>>
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>>2327079
I'll keep this in mind, thank you. I'm planning to embrace the revolution anyways so why care about the line at all

>>2327080
Though this is a compelling counterargument...
>>
>>2326689
Flopped game
>>
>>2327062
I will play Ottomans or Mamluks or Morocco
>>
>>2326794
The moors were autochtonous afro-asiatics descendants of phoenicians who founded lisbon, the invaders were the visigothic germans who carved out the settler colonial crusader states of castile, portugal, aragon and others, the trastamaras were literally dutch
>>
>>2327062
>Cunt
CHYNA
>Gól
Form Europe
>Win condition
Cause a massive indian famine
>>
>>2327135
Don't do the third please
>>
>>2327135
Do the third please.
>>
>>2327135
>famine
Is there a guide on genocidemaxxing?
>>
>>2327132
>Semitic Phoenician colonizers and settlers: wholesome and based
>Aryan European colonizers: le bad meanies
>>
>>2327135
Do the third one but in real life
>>
>>2327140
>>2327159
Please don't anon, make the subcontinent the wealthiest and most developed place on earth as it was always meant to be
>>
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>>2327135
China with local governor buildings is going to be insane. Russia too, because of all the proximity techs. No way paradox is smart enough to go through countries and balance them around having multiple sources of control.
This may be what gets me to play as Muscovy. Now there's an actual reason to move the capital Westwards because you can keep the old one at 80% control with a single building.

>Cause a massive indian famine
based
>>
>>2327161
But I don't want to play England I want to play CHYNA.
>>
>>2327162
>China with local governor buildings is going to be insane
Timurids even crazier.
>>
>>2327167
As long as Austria becomes actually playable i'm happy.
>>
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vghhh
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proof that Joy of P𝓪inting users the superior taste in border aesthetica
https://steamcommunity.com/sharedfiles/filedetails/?id=3627850901&searchtext=
>>
>>2327176
Your Kiev made a second, smaller Kyiv
>>
wow!! current subscribers keeps going up! thanks guys
>>
>>2327186
Twice the Kyiv, Twice the seethe.
>>
>>2327186
In the field we use the term Kyivosis
>>
Poland is so poor and worthless. At least they got tons of iron....
>>
>>2327203
>Poland is so poor and worthless
Many are saying this.
>>
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>>2327204
such is life in little polska
>>
>>2327203
As Poland you're supposed to take Silesia from Bohemia as soon as possible. You start with Silesian culture as kindred and accepted
>>
Now Russia is poor as fuck. I don't know how you're supposed to make money with them. Rush down the gold in the urals? Go west hard instead of east? What are you supposed to do
>>
>China has vision of all of Eurasia except for Lappland, Northern Britain, and Ireland
>Also has vision of North Africa
>Europeans who actually sent explorers east for centuries can barely see past their noses
Make it make sense.
>>
>>2327247
>Rush down the gold in the urals?
that's what i did as veliky, then used the money to spam trade offices and colonies. russia has an insane number of RGOs and you profit from them twice if you core the land and control the trade
i had 19 internal markets (giving a +0.95 mercantilism push) by the time i was colonizing alaska
this is all going to be different with 1.1 though
>>
>>2327162
> buff china
> buff estate
We getting closer to vic 3 progression
>>
Do burghers get money for the goods they trade?
>>
>>2326716
lower loyalty with the cabinet action and sabotage relations, you can form an international org for your independence
>>
>>2326737
whats weird about creating titles/polities?
>>
>>2327344
The game depicts an era that transitions from feudal states to early modern states where the crown centralized as much power as possible, managed by a professional bureaucracy and not the nobility. It is completely antithetical to history and one of the game's core premises that rulers should eagerly expand the feudal system in an era that's revolves around them trying to restrain and destroy it. They've just balanced the game so that a counterintuitive way is the most effective way to play. Imagine if you got a ton of pop migration and bonuses for losing wars and the best strategy would be to intentionally lose all wars - it's completely retarded design but gamers usually feel a compulsion to metagame so that's what they'll do.
>>
>>2327347
court wizard limits are the issue
>>
>>2327349
I don't think there's a single issue that can be blamed for the game not working 'properly', it's a combination of many things. Estates are toothless, subjects are too loyal, cities are too loyal, armies are cheap as fuck, mercenaries are pointless, early wars are essentially free to due how levies work. At some point you also have to balance realism vs fun, because no one actually wants to play feudal tardwrangle simulator 2000 (that's what CK is for).
Court wizards aren't even the issue in that sense, even if you had an unlimited amount of them due to how proximity and control works it's still a better idea to release most land as vassals because they'll provide you with more money than if you had owned the land directly.
>>
>>2327366
It is strange that owning low control land will nuke your crown power and now enrichen your estates but handing off the same land to be de jure ruled by others does nothing to your crowns power, it will actually make you stronger
>>
>>2327347
That doesn't address the post what so ever
>>
>>2327367
I'm not an expert at medieval history (and systems worked differently in different kingdoms) but vassals working they way they are right now seems very ahistorical. To my understanding it absolutely was not a thing that vassals regularly paid taxes to their king based on their annual income, not did they indefinitely provide soldiers free of charge, but it wouldn't be fun to play the game if you booted up France and your actual personal income was like 15 ducats and after 20 months of war your vassals just withdraw their levies unless you give them more money (which you have to borrow because your income is so low) or more privileges.
>>2327372
The last line does.
>>
>>2327374
It just doesn't. It's not ahistorical, silly or dumb to make an arbitrary area a separate title, polity substate or vassal. That's how it has always worked historically and still does today.
>>
>>2327375
My bad, I thought you were the guy talking about court wizards so I mixed up the posts. Regardless of that you're incorrect. There was a historical shift between how conquest worked and the first quarter of so of the game is around this time. The game takes place during a time were Europe was moving away from feudal polities to early modern central states. The rise of urbanization and the founding of many universities led to a new class of literate, educated lawmen that could staff the government and the crown was able to move away from a model where they enfiefed nobility with land in exchange for military service, instead the crown directly owned the land, administrated by civil servants. That's why you're supposed to move away from levies to regulars and (if they were worth the money, which they are not) mercenaries. Conquering new territories doesn't mean just making the previous owner swear fealty to you, it means replacing them with the crown managing the new lands directly. That is one of the primary differences between the early modern states of the renaissance and the old feudal society of the high middle ages.
>>
Johan is improving the game... without making it DLC only?
He is a changed man.
>>
>>2327393
Wait for the patch to hit. If you just read pre release TT you'd think eu5 was a good game.
>>
>>2327391
Bad reading comprehension explains all of your posts I suppose, not worth responding further. Concession accepted
>>
>>2327375
It is ahistorical since those guys weren't slavishly loyal to you like in the game
>>
>>2327406
Read the posts again before responding with off topic information
>>
>>2327409
when did people in this time hand out duchies as vassals? When the French retook Normandy they made it a royal title, they didn't hand it out to some other guy to rule.
>>
>>2326737
I think it worked better in EU4 where you had a limit for how many vassals you could create and creating one meant you lost an opportunity somewhere else. Aslo there was a real cost to integrating vassals. For the countries who could create unlimited vassals, like Byzantium and the Turks, it was always part of some ridiculous power creep and they seem to have thought that was a good thing in EU5
>>
Just started playing, is it possible to increase control with harbors like in M&T instead of roads?
>>
>>2327415
it's way better to get control via sea, you should move your capital to a port even
>>
>>2327415
Yes
>>
>>2327415
yeah but you need to patrol the seas with seas to get close maritime presence and till you get light ships during the renaissance pirates are probably going to nuke all your maritime presence
>>
they could probably deal with a lot of the vassal spam problem by just making them strengthen and pay money to your nobles estate. Delegate power all you want but whatever guy you make into a local prince will be conspiring with the rest of your nobles estate
>>
How am I supposed to make bank from colonial nations?
>>
>>2327146
No, the run would be pioneering the methods. Which will be harder with the food production change to towns.
>>
>>2327146
just knock down all local food RGOs, build non food producing buildings and raise local Levies. Also place your armies in that trade market to make them eat up any remaining excess food.
>>
>>2326842
They have no design document.

I'm sure they have a vision. But actually accomplishing it is like trying to fish blindfolded and wearing giant mits.
>>
>>2327461
The issue with that is that civil wars are pathetic. They are annoyances, not actual threats. Mostly for the same reasons they always are.
>>
>>2327461
It would be more accurate if they didn't pay you any money and their war contributions were temporary.
>>
>>2327472
they don't get regulars, right? I think they balanced civil wars and a lot of things around levies not being pure trash
>>
>>2327476
they should probably be able to change their allegations or make a separate peace if they hate you or think the war is going poorly.
they really gave us a guy who pays you 20% of his income, is loyal to you till death and who you can within reasonable limits create as many as you want of.
It almost seems to be by design since they do it in their in house games
>>2326727
>>
>>2327463
You trade back cocoa/chili/tobacco from america and cloves/pepper from asia. You won't get much money until you get trade buffs (range, maint, efficiency, crown power)
>>
>>2327483
Do I make sure to get my filthy hands on their trade center or do I have other ways of getting their trade power?
>>
>>2327485
you could get trade advantage with trade ships and foreign trade buildings, but conquering is faster
>>
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You may not like it but this is what peak performance France looks like in 1337
>>
>>2327479
They're also imperator civil wars which were designed around loyalty system and you could have your ace general with a doomstack join them.
>>
>>2327500
How much of your diplo capacity does this take up? Seems like you've consigned yourself to not conquering any new land for the next 100+ years while you slowly take back the land you gave away

>>2327146
Best way I can think of is to drag wars out as long as possible, keeping a single unit on each enemy location for the food and satisfaction maluses. Eventually you'll be forced to peace out, then wait out the truce and do it all again.
>>
>>2327503
resource system is also a carbon copy of imperator's with some slight variation, though you've less ways to boost food and cities are far easier to build so the access food starts to become acute late game. Every time I blob into a new market the notification always says it's out of food if late game.
>>
>>2327511
>How much of your diplo capacity does this take up? Seems like you've consigned yourself to not conquering any new land for the next 100+ years while you slowly take back the land you gave away
It's like 2% over the cap but it'll go away as soon as the government reform finishes. You don't have to give that much land away though, you can keep shit closer to Paris and just keep vassalizing new targets in wars without it being an issue.
>>
>>2327514
Well the only way to get an urban food resource in imperator was a bug with the ai afaik. So if you play CHYNA you build cities everywhere and have infinite food due to pop size.
>>
When I occupy enemy provinces they're doing fine but as soon as they occupy mine they get a 2%< mortality rate by year or more. Am I missing something important that makes my armies a lot nicer than theirs?
>>
>>2327518
ai might be actually doing recovery efforts.
>>
>>2327517
imp used the same system as EU5 where the food produced in a territory was used to feed everyone in that province. It was easy to set up a farming territory and move a lot of slaves there to bring food up.
Also you could directly import food to a province by trading with Food RGOs. I'm pretty sure that manually trading food RGOs in eu5 doesn't actually move any food, only the algorithm does that.
>>
>>2327524
You still couldn't get the super cities you could in 5 though. Gamen needed arable land or else places that had food problems like china never do.
>>
>>2327500
it's a joke that this abomination has the loyalty to remain stable and functional
decentralization was a mistake

>>2327515
theres also the +20% diplo cap tech in the first tree
>>
>>2327532
Are you sure about that? I remember being able to get them just by getting more import routes, though maybe my cities never went far enough
>>
>>2327523
I don't think so, when my mini vassals were occupied they lost a tenth of their population through the war
>>
>>2327549
Might be wrong, been while since I played imperator.
>>
>>2327555
did you play it after the final patch that made the game decent?
>>
>>2327500
>>2327534
it's weird they saw people doing insane things like joining the HRE as china just to get that vassal swarm and then decided every single country in EU5 should get to form one from the start of the game
>>
>>2327560
Yeah unless you mean the one they did years later.
>>
>>2327566
2.0 patch yeah. may have to go back and try it, despite its shotcomings I think it was more a stable nationbuilder than eu5
>>
>>2326909
100 years into the game you'll be so short on characters there wouldn't even be enough to assign as governors without absorbing your vassals. But yeah, I agree, the building should open up a character assignment or something, and they should be very susceptible to corruption.
>>
Are there any bookmark mods worth checking out?
>>
>>2327623
they patched that problem
>>
>>2327534
>it's a joke that this abomination has the loyalty to remain stable and functional
With some exceptions like Philippe Augustus that's kind of how the French state looked for the entire Capetian period thoughbeit
>>
>>2327534
That is how feudal governments worked.
>>
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>>2327656
I don’t get why the Russians have no problem breaking out of the yoke but Kiev just can’t stop sucking tartar cock
>>
>>2327677
Kyiv starts as a tributary, not as part of the yoke.
Tribs are essentially vassals and thus have the same problem as all the little french, ilkhan, and yuan vassals in that they'll never ever ever rebel from their overlords even if their overlord has 1 location and the subject has 0 loyalty for centuries
>>
Some intern on tinto really likes vassal swarming and every time some broaches the issue that they need to balance that he threatens to blow the whole place up
>>
>>2327647
And they are dirt and almost lost the throne to England
>>
Just read the dev diary. There's a strong possibility that we are back. Unfortunately noghan won't do anything about city spam though.
>>
I need a campaign to tide me over till 1.1.
Please recommend me a country and a goal?
>>
>>2327731
Mamluks; revive Israel
>>
>>2327734
Is Israel even a tag in eu5?
>>
>>2327742
Just flip jew and spread samaritian or whatever the culture with hebrew language is.
>>
>>2327742
it is not
>>2327743
>Samaritan
>Jew
>>
>>2327745
>whatever the culture with hebrew language is.
>>
>>2327748
there are like a dozen cultures with Hebrew language, Samaritan is a religion and not a culture, and I repeat
>Samaritan
>Jew
>>
>>2327752
Booting the game to find it for your autistic ass
>>
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>>2327752
Here you go nigger. Samaritan, the only culture with Hebrew language. You may play Mizrahi and speak arabic like a cuck if you want but this is the closest you can get to an Israeli state ingame.
>>
>>2327742
There's a mod that adds it. It has good filter controls so you can turn off everything but the one formable you're planning to form, if you want. Otherwise the AI can do some silly things, like France saying fuck the Pope and turning into the Gallic Empire 50 years in.
https://steamcommunity.com/sharedfiles/filedetails/?id=3616070040
>>
>>2327757
How do I propagate the jewish religion to make it large enough to switch to?
>>
>>2327757
>flips Samaritan
>doesn't go Samaritan
ISHYGDDT
>>2327761
you set the game rule to allow free conversion between religious groups
>>
>>2327761
All you can do is change game rule so you may just switch to it. If you consider that cheating, well you can't.
>>
if I convert the Knights to Islam do they get a fun name or are they still just called Knights
>>
>>2327834
The changes to The Zutts
>>
>>2327839
ecksdee
>>
>playing in Asia/SEAmonkey land
>tfw I colonize Australia for iron AGAIN
What's a yellow nigga to do?
>>
>>2327882
1. play china
2. destroy every settlement on iron
3. cabinent action attract migration
4. cabinent action expel pops
>>
>>2327839
Paul was sodomized by fellow kikes with a barbed dildo according to judeochristian SCAThology tho
>>
>>2326689
All DESI states are way too underpowered in this game is such a shame

Also why is there no Punjab nation? I find that offensive
>>
>>2327734
You can't revive something that never existed
>>2327757
There is no such thing as "mizrahi" or "ashkenazi" all of these are zionist made up terms, jew is a religion not a race, racialization of judaism was made up by colonizing white european jews

The socalled """mizrahi""" are just arab jews
>>
>Also why is there no Punjab nation? I find that offensive
there is thoughbeit
>>
>>2327896
>jew is a religion not a race
Wow, you people really are as dumb as they say you are.
>>
>>2327901
Typical abuse from a white privileged colonizer. Rich white jews owe reparations to poor brown jews of color.
>>
>>2327896
>are just arab jews
Weird then their fellow Arabs kicked them all out
>>
When are they going to give me more control over diplomacy automation, I should be allowed to let the computer handle the boring busywork while I make the big decisions without the game fucking yanking my spy networks away from me the moment I make them
>>
Does anyone else hope they don’t patch out the “annex revolter” bug? It’s so useful.
>>
>>2326718
>game now tracks if a location has a road network reaching your capital or not (?)
Crazy this didn't happen from the start.
but also across a straight I hope it respects as a road or close to it
>>
>>2327975
I don't understand that change, wasn't that the entire fucking point of roads to begin with? Sure maybe they help with troop movement but their primary purpose was buffing proximity to your capital, no?
>>
>>2327983
The proximity calc is still in the game, it tracks the "has road" buffs now with "has road" and "has road that leads to capital". You used to be able to cheese it by just making 1 long roads between 2 provinces
>>
>>2326881
The purpose of the game is to make your country larger in area
>>
>>2327988
Why wouldn't a road from a a harbour connected to the capital have the same effect as a road from the capital
>>
new TT
https://forum.paradoxplaza.com/forum/threads/tinto-talks-sunday-extra-25th-of-january-2025.1896980/unread
>>
>>2326816
use one of the mods that let you turn on and off debug mode at will. it's much better than having to open and close the game each time you want to turn debug on or off
>>
>>2328007
>Each Governor has a building upkeep of about 10 gold a month atm, which may not be much for a big empire, but its not a neglible cost.
>10 gold a month is not a neglible cost
Has Johan ever played his game?
>>
>>2328007
>Can no longer turn cores into subjects
Outside of game start this is going to do nothing for vassal maxxing
>>
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>>2328022
>literally the one thing where a ballooning scaling cost would be justifiable for gameplay reasons
>its a flat cost
Johan you silly goose
>>
>>2328022
>10 gold a month
lmao it literally pays for itself
>>
>>2328027
it's purely to make Byzantium """"more challenging""" for the youtuber crowd
>>
>>2328048
epic
>>
>>2328040
It's even worse since only small countries would struggle with 10 but small countries don't need the building
>>
>>2328007
Shouldn't baliffs empower the crown and not the nobility?
>>
>Naval Governors (0-2) You get 1 from the Harbour Administation Act (Age of Traditions), and another one from Naval Infrastructe Act (Age of Reformation), both which require at least 50 towards naval.
>both which require at least 50 towards naval.

Well at least now they're not even pretending that going land is supposed to be a viable option.
>>
they should let johan think for a bit longer and add governors with a loyalty type system
>>
>>2328073
johan is bleeding players, he can't wait another month
>>
What do you do as government reforms as Russia? I started as Novgorod and I've been taking the culture-specific ones, currently running Veche Republic, Merchant Republic, Sudebnik, Voivode, Oprichnina, and Fixed Vassal Obligations to keep my 30+ vassal swarm under control. It's the 1630s and I'm not sure if Veche Republic or Merchant Republic are worth a damn any more.
>>
>>2328020
Thanks a lot anon. Cheat Menu Pro solved that. Are there any other essential QOL mods?
>>
>>2328100
NTA but the QoL mods I use are:
Glorp UI, Nice Wide Mapmode UI, Good Icons, Thick borders, Enhanced Papermap, Better Road Builder, Better label placement, Expanded Build View, Dense Tech Tree, Name over water, Parliament Auto-Pause When Failing, More Quotes, Cheat Menu Pro
>>
>>2328100
>>2328106
The only issue I have with Cheat Menu Pro is that the character modification menu doesn't work, since you can't pick any character. It's annoying, since with console there is no way to remove traits for example.
>>
>road going all the way from Oslo, north norway, down to Cairo means Cairo can have an inland proximity source
>A Paris connected by Roads to the capital in London by roads to Cains and a short trip across the strait cannot have an inland proximity source
I find this to be extremely haphazardous or to be affirming to some autistic hyper fixation about how the game should work and I expect Johan to just keep randomly fucking and unfucking modifiers for the rest of his time as lead developer
>>
>>2328067
I believe the logic is that Bailiffs are local nobles you give a big stick and empower them to use it on everyone else. They already empower the crown by increasing control, which means more crown power, but they are also skimming off some of the taxes they gathering and using it to strengthen themselves and their peers.
It us a very weird logic since handing iut ducal titles and giving the same nobles even more local control does not empower the noble estate and building counting houses, aka expanding the bureaucracy, does not directly empower the burghers
>>
>>2328121
Think what the counting houses are counting. Burghers don't benefit from increased bureaucracy
>>
>>2328118
are you retarded
>>
>>2328132
Tell me where I went wrong
>>
>>2328118
>ok but what about [arbitrary shit I just made up that nobody has ever done]
I think it's a pretty reasonable design choice desu, you need some kind of limitation on this
>>
>>2328138
Is a road from Berlin to Venice a more believable example? Or just Prague to Milan, likely to happen due to HRE shenanigans but further apart than Paris and London?
>>
>>2328142
I see your point on how the English channel specifically is an awkward cutoff point or allowing land governors, but at the Paris-London scale you don't exact need a separate proximity source, particularly late game. And if you're so blobmaxxed that your capital is much further inland and you still control England, I think you're so far beyond the envelope of how most games are played that it's an acceptable writeoff.
>>
>be France
>conquer England
>make naval governor
>have full control over Angleterre
zut alore that was tres difficulté
>>
>>2328145
Perhaps. But they are nerfing all the old proximity helpers and Johan has a long history if poorly implemented patches who then gets even worse rebalances
>>
Reminder that Ruler General is a noobtrap. Unless you want to push mire towards naval or land tou want your king safely in your capital with max upgraded hospitals so he can live longer and you can mary off more of your grandkids and great grandkids to produce additional purple triangles
>>
>>2328207
>Unless you want to push mire towards naval or land
You literally always want to do that
>You want your king safely in your capital with max upgraded hospitals so he can live longer
You don't need to set him to combat, just park him with a honor guard of a single transport or 50 horses in the capital.
>>
>>2328213
Is there even a single historical example of a ruler admiral? Kings often led armies but navies always seem to get delegated to someone else.
>>
>>2328218
Plenty of cases, doges of Venice were admirals on more than one occasion in office and often successful admirals would be doges later. During hundred years war you had king Edward lead the navy against France and then later against Spain. Denmark had some guy who lead the navy against Sweden. You got plenty of older examples too like battle of Actium with Mark Antony and Cleopatra. Royals of land powers could also be at least nominal leaders of fleets in many occasions such as during transit and even in battles.
Naval leaders are rare for the simple fact that often times naval warfare was a full time job while land warfare was seasonal which allows a king to do king stuff and only occasionally lead troops. Everyone knows how to walk but only few know how to sail and frankly land combat was much more important until at least like 1700's by which point navies were far too professional to be led by just some random guy with 0 experience. Sea battles are also more dangerous since there's much less chance of surrender working and you can't just run as easily as you can on land. It's only natural that professional admirals would take the job most of the time.
You also don't hear about them for the simple reason that naval leadership is often not heroic or personal, it's more of a ships and place kind of thing. During land combat kings can lead charges and even lose heroically. Naval battles on the other hand are just naval battles mostly remembered by the place it happened not who happened to be present.
>>
>>2328213
>You literally always want to do that
not when you are at or almost at 100 in either direction
>You don't need to set him to combat, just park him with a honor guard of a single transport or 50 horses in the capital.
you will start bleeding money unless your ruler is leading the army with biggest numbers.
>>
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Man the ai sure is granary pilled.
>>
>>2328098
in my longest and most successful campaign (1705)...
>veche republic
>merchant republic
>trade office network
>diplomatic traditions
>oprichnina
>sudebnik
>statute of monopolies
i think veche is actually trash once you start snowballing and don't need the free unions from picking another country's leader anymore. i swapped to 4-year election succession but never got around to removing the veche reform
diplo traditions was for the extra dip cap when i had a ton of vassals, i also never got rid of that one after annexing them all
bank ledgers would have been better than statute of monopolies but i never pushed to 50 capital economy
>>
>>2328253
>bank ledgers would have been better than statute of monopolies but i never pushed to 50 capital economy
huh how? I usually get pushed to 50 even when trying to be traditional eco
>>
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>>2328260
it's been a couple weeks since i played this campaign, but looking at the tooltip now, the simple answer is "apparently i spent 350 years forgetting to switch off of first come first served employment"
>>
>>2328269
I swap off that immediately usually, that's why then.
>>
>>2327500
In the next patch this isn't possible anymore
>>
>>2328273
thanks chatgpt
>>
>>2328218
https://en.wikipedia.org/wiki/Battle_of_Fimreite
admittedly a bit before the game's timeframe
>>
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will eu5 ever recover?
>>
>>2328362
When they fire Johan
>>
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If you play the Byzantines here’s your pass:
COALITIONS DO NOT MATTER
Coalition war? Give war leader exemptions from sound tolls day 1 then revoke it next month.
>>
>>2328272
>>2328269
I'm new to EU, I noticed the employment button but have no idea what it actually means. What's the benefits of changing it?
>>
>>2328412
>If you play the Byzantines
I don't do and never will
>>
>>2328416
It changed the order in which your buildings will employ people, and also provides pushes towards certain values. I always choose industrial, then most profitable for the push to capitalism, communalism, and to ensure my key resources are produced.
>>
Some sort of "metropolis" upgrade for the largest cities would be nice. -100% food production, +250 building limit, +200k and 50% pop capacity.
Something that represents how certain cities like Constantinople, Beijing, London, or Paris were on a completely different scale from anything else at the time
>>
How do you make this game challenging? I've lost interest in every campaign by the time I hit the age of discovery. You reach the point where you can't lose a war and have so much money it doesn't matter how you spend it so quickly, and it all becomes pointless and tedious.
>>
>>2328502
You teach the AI to build the same way a player would. Paradox will never do it.
>>
>>2328504
I meant as a player trying to enjoy the game right now.
>>
>>2328512
Restart the game every 25-50 years
>>
>at war with another nation
>that nation suddenly has a civil war
>my army that was inside the defecting area becomes exiled so when I drive them to the parts of the nation that are still intact it can't capture them
>my other army is stuck unable to enter the nation I was just a moment ago at war with at all
>>
>>2328534
I was able to buy military access but this isn't fucking something I should have to pay for
>>
>>2328536
Although it's also a little annoying that it means I have to fight deeper from my own lands, although it's also a massive reduction in their ability to fight
>>
Problem is they fucked up levies so your only three options are max regular and kill everything, don't go regular and xie or find a magical Goldilocks zone where you get just enough regulars to make wars challenging
There are no challenges at all, the whole simulation aspect collapses since you can solo China as Korea just by using regulars.
>>
>>2328539
Or in short it is like playing the Sims with cheat codes or little girls playing with dolls
>>
>>2328512
Abandon the run when you reach 1437
>>
Declaring war, destroying all enemy armies with my regulars, take some land and wait till next war
>>
So what's the most powerful nation in this one? Timurids?
>>
>>2328564
Define powerful
>>
>>2328564
France
>>
>>2328564
France and Bohemia in Europe, outside of Europe who gives a shit?
>>
>>2328564
In player hands? Timmy.
>>
>>2328412
I'm gonna play them once when the DLC releases and then go back to my turk runs
>>
Burgundy is fun
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>>2328580
So you will do nothing different?
>>
>>2328591
huh?
>>
>>2328502
>challenging
You don't, even with handicaps a player will dominate the ai. Can't imagine how much stronger I'd be if I played 'optimally' but then the game would become boring faster.
>>
>>2328572
What makes him so strong?
>>
>>2328639
Free levies and free blobbing
>>
>>2328639
>What makes him so strong?
the will of Allah (PBUH)
>>
>>2328502
It can't be that fucking hard to do improve it. Ai doesn't even upgrade the clergy book buildings in the current state of the game
>>
>don't knock down the slavery buildings the turks left in anatolia
>colonize carribian
>see it is full of turks
>slavery buildings are enslaving turks and shipping them across the s ea
it's the will of Allah, inshallah
>>
>>2328666
>play as Georgia
>they start with some slavery buildings even though they’re Christian
>want to destroy them but they make too much money

Forgive me, Jesus
>>
>>2328639
You get a situation which doesnt end until you get a shit ruler, which allows you to get free CBs that instantly annex the provinces you occupy. Then once you control enough of a region, you get to [core?integrate?] it for free.
>>
>>2328707
>You get a situation which doesnt end until you get a shit ruler
>hen once you control enough of a region, you get to [core?integrate?] it for free.
HOLY FUCK I thought it was just for Timur, never mind I see.
>>
>population of every single location is defined in one file
Unfathomable torture
>>
>>2328714
>HOLY FUCK I thought it was just for Timur, never mind I see.
I mean, I think the tooltip says it end when you get a ruler below 150 skill points
>>
>>2328730
I didn't know it let you integrate regions multiple times.
>>
Been trying to get to grips with this game but everytime I start getting somewhere with it the game throws up some obstacle and tells me a can't do it.
>no you can't create a vassal
>no you cant seize land
>no you can't stop being a vassal
>no you can't get any money out of those lands you conquered that are just a few days walk away irl
>>
>>2328746
It's my first EU game I've tried and it really feels like it suffers from a no fun allowed
Mindset. The penalties for doing literally anything are so high. I wanted something better than Civ and Total war but this is to far the other way
>>
>>2328746
>>2328750
Maybe the game just isn't for you, and that's okay.
>>
>>2328752
It's so close though. If they could just dial back the tedium a little but it'd be great.
It's like Knights of Honor 2, it's 80% but the 20% that's missing/not good is too important
>>
>>2328762
80% there I mean to say
>>
>>2328746
Lot of things in the game are just badly designed, UI and game mechanics. Important buttons and information hidden among a lot of useless ones, lots of information is hidden behind a series of toggle windows. If you are used to paradox games and addicted since previous titles it's easy to learn and tolerable, you should probably wait a few years before you check back in since you seem new to the genre. Maybe it's of interest to you that Johan's kneejerk reaction to some forum criticism was to completely break the warfare system, before this game he killed imperator rome
>>
>>2328739
Indeed, it can only happen once.
>>
Since this game is just imperator rome 2:0 any ideas for an imperator playthrough? Form Hellas and colonizie the rest of the meddietarian? Turn Judea into a great power? Fart around near the North Sea as some barbarian tribe
>>
1.1 will save the game and turn the mixed reviews on steam into positive ones, r-right?
>>
>>2328816
This your first paradox game?
>>
Patch notes 1:1:
Balancing
We listened to the criticism that vassals were too easy to manage and now they will declare war on you on day 1 and do it again as soon as the truce ends. Vassals may call in any country they want including your own allies.
>>
>>2328820
There's patch notes up for 1.1?
>>
>>2328824
(it's a joke)
>>
>>2328825
Oh fair. I'm tired and a little drunk.
>>
>>2328828
cheers!
>>
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>>2328830
>>
does the AI have any idea at all it's supposed to bring in shit like masonry and wood to tis new colonies if they want them to build anything?
>>
Is there any easy way to view the population or total imports/exports of a market without scraping save data?
>>
If I go wide too hard in China, should I just set most cabinet members to reduce rebellion while doing the vassal loop til area integration is unlocked?
>>
>>2328902
who are you playing as and what year is it?
>>
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>>2328903
>>
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>play with the right mods
>this happens
Based
>>
>>2328933
Can't beat the cock.
>>
>>2328840
I don't think the trade AI takes that into account at all. It just does what profits the most, which frankly just works 99% of the time. Almost every region you could possibly colonize has the resources to at least upgrade the RGO's. I think there's few areas in central asia and other desert shitholes that just don't have wood where such a thing could be an obstacle but when playing optimally AI should not even attempt to develop any periphery like that with anything but RGO's so basic stuff like wood and stone is more than enough to feed and entire zone.

>>2328868
Trade menu has the relevant information.
>>
>>2328947
Caribbean has no wood or stone at all
>>
>>2328980
Why would you lie about something like that?
>>
>>2328983
oh hey, there are one of each in Haiti.
tough luck if you have a trade center in Cuba
>>
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>Adjusting population for my mod
>Slap a /3 on everything
>Realize that's retarded
Guess I'm starting from the beginning again
>>
>>2328991
It reaches into Haiti from Cuba
>>
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Why was nazism created by the swarthiest kinds of germans aka Bavarians instead of northern germans to whom this ideology would fit the most?
>>
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Well done Johan
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>>2328762
just play 4
>>
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VGHHH..... WHAT COVLD HAVE BEEN......
>>
>>2329054
is this an actual dynamic name or just a mod thing?
>>
Shareholders are a fucking cancer on the industry and I want every single one of them to die.
>>
>>2329070
How's your 401(k) doing, buddy?
>>
>>2329073
>implying anyone on /vst/ works
>>
Do you need your capital to be in a region where you have a coastal province to not get a massive penalty to the number of colonists?
>>
>>2328583
How much free stuff does Burgundy get? I've seen them get the Bourgognes a few times and a PU on Artois, is that the extent of it?
>>
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>>2328947
>I think there's few areas in central asia and other desert shitholes that just don't have wood where such a thing could be an obstacle
Greenland run is cancerkino since you don't even have the pops to work your RGOs, and even when you invite settlers to do so, all you have is fish, stone, wool and ivory, but it also makes you realize just how retarded the building system is that you can (inefficiently) build nearly everything in the game out of wood.
>>
What do you think is currently going on in Tinto's Barcelona HQ?
>>
This game feels unplayable until the next patch. I just want to play my small nations.
>>
1.1 will save us, trust the plan...
>>
>>2329175
gay sex
>>
>>2329073
Wanting art and money to be separate should not be an issue. You want to keep sucking up to corporate you go right ahead.
>>
>>2329278
>Wanting art and money to be separate should not be an issue
It is because that's akin to saying you want there to be world peace and no hunger. Tough shit faggot. The issue is that the scepter and the treasury is fully in the hands of the third estate, and that they have no greater aspiration.
>>
>>2329280
>the scepter and the treasury is fully in the hands of the third estate
"the third estate" doesn't refer to the merchant class thoughever
>>
1.1 still isn't out?
>>
>>2329289
due to release at some point in early February
>>
Does changing the capital remove the capital only buildings?
>>
>>2329278
My point was that that anon was likely himself a shareholder in some garbage, and was likely indirectly wishing death upon himself.
>>
>>2329317
So there's literally no point to boot up the game until then
>>
>>2329363
>this level of obsessed doomposting
Not sure if paid shill or some variety of brown seether
>>
>>2329363
Using mods has fixed like 75% of my problems with the game. As time goes on it will just get better.

But they really need to fix the faggot nigger wartime AI, because I'm so tired of eternally fighting a 3:1 war because all my vassals and allies just suicide their armies leaving me to fight a whole war alone that should've been an easy wipeout from the get go. And colonizing is horrendous right now, literally zero reason to even bother when resource scarcity only matters for iron and tin
>>
>>2329387
Why don't you set your vassal AI to passive or defensive?
>>
>>2329389
Vassal military stance LITERALLY does nothing
>>
>>2329390
Always works for me. Sounds like a skill issue.
>>
>>2329397
Tell me more, you gigantic faggot nigger
>>
>>2329399
For a game you hate you sure have a lot of hours in it.
>>
>>2329403
Never once said I hate the game retard, there just needs to be a lot of overhauls so the game is perfect. One major issue being the AI is dogshit, which is why coalition wars don't matter at all because the AI cannot into stacking their forces

I'm not the anon who was doom posting kek
>>
>>2329405
I've declared successful coalitions before. You just need to let armies attach to your combat stack. I did that and crushed france in a coalition war as Tuscany.
>>
>>2329399
>933.5 hours in EU5
By comparison, working a full time job since EU5 was released (not counting holidays) would've been 488 hours to date. Bruh.
>>
>>2329407
>All your allies and vassals suicide into battles because some random OPM with 500 troops got caught by a doomstack
>Ten years later their 300 troops come attach to you
>You're still fighting 20 years later because they dug a -30% war score hole from battles lost
>Because of the 1% it works, means the other 99% of times when it doesn't, means it's working as intended
>>
>>2329410
And oh yeah let's not forget merging armies removes attached armies, good luck getting them to come link back up if you need to reinforce your armyyy lmao
>Working as intended
>>
>>2329410
>projection
>>
>>2329408
He's one of those faggots who leaves the game open to rack up playtime so he can post on Reddit to show how much of a hardcore gamer he is.
>>
>>2329370
Absolute bait post
>>
>>2329408
I have almost 400 hours but I haven't played in a month. No reason to play until the next patch, this is probably why the player count is at rock bottom.
>>
>>2327518
Are your provinces buying food from the market? If so, when they get occupied and you can't pay for their food, they starve
>>
>>2329323
Please respond
>>
>>2329530
Yes :)
>>
>>2329288
And what does it refer to then?
>>
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DING DING DING!!! IT FINALLY HAPPENED!!! https://steamcharts.com/search/?q=europa
>>
>>2329556
Old news, everyone is just waiting for 1.1.

Fuck the captcha btw, /vst/ is the one board that shouldn't require you to do 15 verifications
>>
>>2329559
Sweet sweet cope
>>
>Rebel tag is in a war against vassal 1
>Rebel tag accept white peace with vassal 2
>Rebel tag is now at peace and independant.
Nice game paradox.
>>
>eu3, the best grand strategy titel to date's still boasting 35 active grand campaigners
proof that the curent players no. never mattered to begin with
>>
>>2329614
>titel
>>
>colonial nation forms
>pastel color
>random spanish name
>generates no income
>does nothing
>exports nothing
>builds nothing
big shocker that n o one wants to play more than one or two games of this thing
>>
concern trolling the /eu5/ subreddit is now a /gold mine of cheap reddit karma
>>
>>2329627
You need to micromanage their market. They can't build or do anything unless you export them just about everything. Manually of course.
>>
can't micromanage the ai countries tho can you.. was the design of this game ever about,.. how well can you min-max against AIs who are also video-gaming ? i suppose it became that with the ddrjakes and what have you on tube but i thought it was supposed to be an historically immersive geopolitical thingie
>>
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New Tinto Talk is up
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-96-28th-of-january-2026.1897673/

We have made around 200 content fixes and tweaks for 1.1 ‘Rossbach’.
>New disaster for Brandenburg and a dozen new German advances
>Tengri get 8 named gods
>7 new achievements
>Manchurian Setup Rework (Cultures, pops, harbors adjusted in China. New countries added)
>Food & Tools in Andes & Mesoamerica (copper tools and jewelry for Native America)
>We have worked very intensively towards improving the existing situations, fixing bugs and making tweaks. (too much to summarize, read them yourself. Japan does get some tweaks)

>For 2026, we have two main goals in the Content Design team. On the one hand, we’ll keep improving the quality of the base game, with more fixes and improvements, while keeping adding additional free content in the base game patches. In this regard, I think that 1.1 ‘Rossbach’ gives a good idea of what to expect from now on, and what our main field of work is. In this regard, short-term and mid-term, one of our sub-teams will keep working on fixes for the 1.1 Open Beta, while another sub-team has already started working on further setup tweaks for the 1.2 patch - as that’s the part of the CD work that requires more time, as you may know if you followed the Tinto Maps series.
>On the other hand, we have already started working on new content for the first DLC, Fate of the Phoenix. It’s soon to start talking about it, but I wanted to let you know that we’re already on top of it, especially for the player who acquired the Premium Edition of EUV.
>>
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>>2328564
Wonder how many Kurds they got on the studio. This is the probably the strongest and only that matters of the ones posted
>>
>>2329632
>>2329635
I think you need to retain a patch of land in their market as well. My colony had a crippling shortage of wool and closed down all the sheep farms I tried to build
>>
>>2329676
>Player who acquired
It would be funny if it was just one guy
>>
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>>2329709
That would be me
>>
>>2329676
*huffs hopium*
1.1 w-will save E-EU5....



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