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File: header.png (553 KB, 920x430)
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Devs released a space combat simulator if y'all want to see how fighting will be like
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>>2351331
checked steam forum and its no good
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>>2351331
makes my GPU start to lift off for some unfathomable reason
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>>2351331
buy ad
>>
This some furry game?
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>>2351505
yeah, if it happen in demo then its uninstall and forget
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>>2351331
>y'all
FYI this outs you as a foreign and a shill.
>>
>>2351331
>We need to show people what we are cooking for our Twilight Imperium digital edition
>Let's focus on the mechanic that doesn't even consist of 5% of the gameplay
>And let's also make it awful

>>2351610
>Being this fucking new
>Not knowing islamic merchant space cats
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>>2351331
What is the point of releasing a combat simulator for a tabletop game that isn't about combat at all and has no difference between faction fleets? It's hilarious that there's a complexity meter under each of the faction portraits and every single one of them is the exact same
>>2351505
I've heard this from so many people, but it ran completely fine on my ancient piece of dogshit computer. I don't understand it
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>>2354851
what monitor you have?
also it may be drivers
>>
>>2351331
>production is a limit on capital ships, fighters are not bound to that limit
this is not a combat simulator this is a christmas-land simulator. and i say that as someone who likes the game and plays irl and on tabletop simulator.

>>2354851
eh some factions have a +1 or -1 global to weapon rolls, some factions start with an upgraded unit (Sol carriers have +2 capacity)
but yeah this shit is undercooked. i've no idea what they were thinking beyond "we gotta show at least something for all the devtime"



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