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I can't state enough how much I fucking hate Sara Monzon Ramirez's art. It single handedly ruins all ambience this game could possess. This is especially apparent in her event pictures but even the loading screens, something that supposedly should have time and care dedicated to them (because you see them more often) are shit
>nothing has any depth to it, looks like shitty flash art from 25 years ago
>focus point is ALWAYS the exact pixel center of the image, you're not supposed to look around the image or take it in, just see the shitty focus point and forget it
>image has extremely generalized theme with no further meaning, it's "trade", or it's "95 theses", or it's "basilius", no further thought or discussion can be had
It's all so utterly uninspired. This is where the allegations of AI come from. Maybe she's using it to generate base designs, maybe she isn't, I don't know. Quite frankly I think AI could make better stuff than the uninspired soulless crap she keeps making.


Previous Thread: >>2377306
>>
File: Victoria 3 Loading Screen.png (1.96 MB, 1920x1080)
1.96 MB PNG
and just to preemptively btfo the people saying "that's all loading screens", no, no it fucking isn't, here's a random loading screen from victoria 3

In the loading screen we see a man and a girl, presumably his daughter, the fact they're sat on the ground and the shabbiness of their clothes suggest they're poor, but they're happy, the girl has somehow got a hat from a more well off person and she is showing her dad how it would look, another life, another world, he makes a pained but genuine smile in return, this is contrasted by the image in the foreground, a well to do family, they are people of means, they have money, yet where is the happiness? where is the emotional connection between the parent and her daughter? the child is being dragged along, no doubt to some function they're obliged to attend, her face despite the abstract style clearly depicts the fact she doesn't want to go, and her mother is dragging her, dismayed at her insolence
even the background characters have meaning here, from the man scowling at the wayward child disrupting the carefully choreographed and rigidly enforced social hierarchy to the man checking his pocket watch, indicating the not before seen franticness of city life in the new industrial age, gone are the days of lounging in fields, now time is money

the leaves on the ground suggest the weather will soon be turning colder, the youthful innocence of the child potentially to be cut short as they both perish from their implied homelessness, this adding more credence to the interpretation that the father's smile is indeed through gritted teeth, he knows the reality of what's coming, he knows he can't protect his daughter from the realities of an industrialized society

this fucking sums up the pathos of the era in a single image better than every piece of "art" Sara Monzon Ramirez has ever made, she needs firing yesteday
>>
>>2384642
you have autism
>>
File: tgyjf.png (3.15 MB, 1920x1080)
3.15 MB PNG
>>2384646
Why didnt you draw the same grid over this image?
>>
>>2384646
I agree that this one is above average but I bet it is just an exception. I can't remember a single time I was impressed with any art Paradox put up in their games. It's not that they are bad, just instantly forgettable.
>>
OP just learned that brown people cannot into art. I for one wish all the loading screens were just classic enlightenment/renaissance art. But Johan is probably too cheap and Jewish to shell out the 5$ per loading screen the royalties would cost
>>
File: file.png (835 KB, 1080x607)
835 KB PNG
Now this?
This was peak loading screen art.
>>
>>2384666
>Satan coming in with trips of truth.
EUIII art was goat'ed, desu.
>>
>>2384666
Why am I supposed to look at a cliff?
>>
>>2384642
BTFO by CK2 and EU3's loading screens.
>>
>>2384642
I mostly like these arts but they are a little too clean (both in style and subject matter) and as a result don't reach the levels of SOVL as EU3's art
>>
>>2384642
actual mental illness
>>
>>2384626
>>2384649
Any good way to make enemy vassals disloyal so I can separate peace them?
I know about the 5 spy power thing to lower opinion, but that never seems to do enough.
>>
>>2384659
Not that anon but she didn't draw it because it obviously isn't relevant? The complaint is that always having the focus point in the exact centre like the EU5 loading screens is lazy and uninteresting, in the Vicky loading screen the focus point is off to the side on the girl and her dad so it doesn't apply.
>>
>>2384663
There are no royalties on using artwork from 500 years ago.
>>
>>2384750
you can agitate for liberty for 30 spy power I think
>>
>>2384766
Then who have I been paying!?
>>
File: sozased.jpg (152 KB, 1440x900)
152 KB JPG
>>2384660
>It's not that they are bad, just instantly forgettable.

Not art but nohing beats this for me, making the most from very little:
https://www.youtube.com/watch?v=51uflLr72Z0
>>
>>2384807
*nothing
>>
>>2384807
Victoria 2 was top tier kino. It's kinda unfair to compare anything else to it
>>
>>2384807
for me its eu3 blasting the main theme at 100% volume while the game loads up.
>>
>>2384821
it was their magnum opus
I pray openvic works out
>>
>>2384846
EU5 is just V2 on steroids. All the concepts are recycled.
>factories -> buildings
>rgo gives factory input bonus -> rgo gives building production efficiency
>throughput -> production efficiency
>craftsmen -> burghers
>capitalists -> nobles
Hell, the whole game feels highly anachronistic due to this. We're industrializing our societies before the age of industrialization.
It's very clear Johan saw the release of Victoria 3 get memed on and decided to just make updated V2, but the Vicky2 playerbase is largely dead now and what little of it remains is too poor and/or bitter to enjoy EU5.
>>
File: 1776996320165520.jpg (317 KB, 1440x900)
317 KB JPG
>>2384807
>nothing beats this for me
>>
>>2384642
These are made for mobile and console ports that way you can cut out most of the art while still fitting it in the screen
>>
>>2384642
The middle right one (the one with the giraffe) always irks me, that board they're using to get off the ship looks absurdly unsafe. It's a somewhat thin single plank that's like 3 meters long and it's completely unsecured to anything else. It rests on the side of the ship by like 2 cm. There's no way they're getting that giraffe off that boat that way.
>>
>>2384869
Notice how you had to shift it to the side?
>>
why is the giraffe on the boat in the first place
is he the captain
>>
>>2384894
How else would he get to China? Walk there?
>>
>>2384659
Her gloves are pretty.
>>
File: file.png (1.86 MB, 1440x900)
1.86 MB PNG
>>2384869
Consider this
>>
>>2384851
V2 is actually fun unlike EU5 though.
>>
>>2384660
Some of the art for CK3 China was pretty good
>>
File: Das Junker Gefuhl.png (33 KB, 680x920)
33 KB PNG
>>2384925
At last I truly see
>>
eu5 on release was cozy
but was it ever "fun" ?
i remember posting eu3 campaign and seeing others aar screenshots used to mean something
scarcely once have i seen a eu5 screen with a cool empire
>>
>>2384889
no?
>>
>>2384642
Thats straight up not even true with bottom left, you're meant to see the warriors in the foreground first and then look to the damage they are causing
>>
Why didn't Johan respond to any of the questions about the Tinto talks?
>>
>>2384989
sanitized
>>
ulm wc
>>
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-106-24th-of-april-2026.1918744/
>>
>>2385058
the game might be good for its 1.0 release based on these dev diaries
>>
File: file.png (100 KB, 1455x433)
100 KB PNG
>>
>>2385098
"We're monitoring the situation" ahh post
>>
>>2384672
HVPERBOREAN VRIL
>>2384882
That's how it used to be, before liberal gommunists seized power. Back then, you had a freedom to walk your giraffe on the ship plank however you wanted
>>
>"Ugh, this game is to tedious and bugged. Why am I still playing it?"
>Dev diary drops
"Oy my godddddd this looks so good! I can't wait for the patch to drop! I can't enjoy the game anymore in the current version!"
>repeat
Why am I like this? How's this behavior called?
>>
File: file.png (57 KB, 1437x260)
57 KB PNG
>it kind of works in our testing
>please take it with a grain of salt though because it's highly likely we break it again
>>
>>2385058
damn this new hre interface looks like utter shit.
>>
>>2385098
based georgian autist on the first page
>>
>>2385120
its called being a paradox cuck
>>
I haven't played the game for quite a while. Are there still no protestant/reformed/anglican advances?
>>
>>2385133
huh?
there were some from day 1. of all of the flaws this game had that wasn't one of them
>>
>>2385138
No, there are Christian advances, but no protestant, anglican or reformed advances like there are specific catholic and orthodox advances.
>>
File: file.png (1.9 MB, 1440x900)
1.9 MB PNG
>>2384948
Is it autism? This is the actual centre.
>>
>>2385140
Most of them are like age 4 or age 5 exclusive, but there's a couple.
>>
File: file.png (71 KB, 1467x296)
71 KB PNG
>>
>>2385140
lmao
>>
File: file.png (94 KB, 1435x340)
94 KB PNG
>>
a better question is why did the game launch without fleshed out religious mechanics?
>>
>>2385187
Other games shat the bed so they launched EU5 to cook the books.
>>
>>2385200
thanks vtmb2
>>
>>2384807
Maybe it helps that most of Vicky II art is alt his stuff.
>>
>>2385187
Those are sold separately
>>
File: 3fingers.png (1.1 MB, 958x898)
1.1 MB PNG
>>2384642
>allegations of AI
>allegations
>>
File: 1478650750774.jpg (37 KB, 466x349)
37 KB JPG
>>2385240
>>
>ERE rises from the ashes
>instantly turns to latin larping
that still makes no sense whatsoever



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