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File: 1777141522397104.png (867 KB, 891x690)
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All this attention to detail and yet the AI behaves like a fucking tyranid, post some Border gore lads

Previous thread >>2384642
>>
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>>2390169
here's your Legionaries that don't even look late roman lol

also latinas nation value having togas still just recolored!


overall the dlc is still fine i like it but idk about this ancient roman larp stuff. but i like the new eastern roman sprites
>>
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>>2390240
You think that shit was bad, eu4 had the byzantines looking like THAT
>>
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meanwhile theodoro!
>>
>>2390240
damn. imagine these aryans walking straight into a tercio and slaughtering the moors.
>>
>>2390240
VGH.. Romana shall reclaim their rightfull place with me at the helm.
>>
>>2390240
VGH.... ZEUS HAS BLESSED US....
>>
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I finally did the thing.
What a disappointment it was.
>>
>>2390293
>Morocco in Iberia
every time
>>
i have 85 vassals and its making me not want to play
>>
did rl russia conquer siberia by vassal spamming?
>>
>>2390313
yeah
>>
>>2390313
Didn't Rome spam the client states during their stint as republicans? They loved the vassal horde
>>
>>2390293
Things that bother me the most:
>Your capital stays the same
>Your country rank stays the same
>You have to research your country unique advances, even the ones from previous eras
Which translates to
>You have to waste even more time researching old techs that you could spend researching techs from your current age
>>
>>2390313
mostly they just made the natives pay tribute
it wasnt really settled/colonized until the 19th century
>>
>>2390318
>NOOOO I HAVE TO MAKE CHOICES ON WHAT TO PRIORITIZE!!!!!
>WHY CAN'T I JUST PRESS THE MAGIC MISSION TREE BUTTON AND BE GRANTED 10 BILLION STACKING MODIFIERS!!!!!!!!!!!!!!!!
>>
>>2390320
Hi Johan
>>
>>2390240
You're telling me the Romans were all about latinas?
>>
>>2390240
>>2390247
How are EU5: FotP sprites (2026) significantly lower quality than EU4: Cossacks (2015) sprites?
>>
>>2390246
They just progressively get more Turkish.
>>
>>2390320
A game is supposed to be fun. If it's not, it failed.
>>
>>2390337
damn EU4's been failing for 13 years then
>>
>>2390296
whats wrong with that
>>
>>2390320
>WHY CAN'T I JUST PRESS THE MAGIC MISSION TREE BUTTON AND BE GRANTED 10 BILLION STACKING MODIFIERS!!!!!!!!!!!!!!!!
this except unironically, national bonuses from previous ages should be unlocked automatically
>>
>>2390339
It's just sad that Castille will take chunks out of France but never finish the reconquista (probably because of how shit the institution system is)
>>
>>2390338
EU4 derangement syndrome
>>
>>2390318
>>You have to research your country unique advances, even the ones from previous eras
While it is retarded, earlier techs have a huge cost reduction. So it's not like you're really wasting much time.
4 old techs is roughly equivalent to 1 current age tech, depending on specific modifiers.
>>
>>2390342
Buy the conquerors and conquests DLC.
>castile AI still has more desire to conquer navarra than granada
reeeeee
>>
>>2390401
It's closer which is really the only thing that matters because proximity is the only thing that matters
>>
>>2390408
portugal is literally equidistant but they hard coded "please don't kill portugal" because so many people cried.
>>
>>2390169
Is MNT out yet?
>>
This kills the sandbox troon.
https://www.youtube.com/watch?v=gFmMxgKVQdM
>you WILL research the history
>you WILL learn the context
>the ulm wc will STOP
>>
>>2390413
Well yes which is why it's like that but even inside portugal it just lines up along the promixity curves.
>>
>>2390169
>hungarian crimea
VGH
>>
>>2390415
saving byzantium goes against history thoughbeit
>>
>>2390423
Well personally I will be deliberately playing badly and allowing myself to be conquered by the Ottomans in 1453, as Allah intended.
>>
>>2390427
sovl....
>>
>>2390422
vgh?
>>
Why did they choose a male voice for the FotP soundtrack?
Orthodox hymns sound so much better with a female voice.

Compare:
https://www.youtube.com/watch?v=lZwIE955Zak
https://www.youtube.com/watch?v=HAIWhpHTVpI&t=399
>>
Ulm. The mere mention of this word causes the autist to be driven into a spastic rage.
>>
>>2390447
>>
>>
>>2390487
I really don't get why he's obsessed with the "Ulm WC" strawman so much.
>>
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>>2390487
Fun fact: your meme made me check my EU4 screenshot gallery, and literally in none of them Castile ever took land from Portugal kek
>>
>>2390495
That's because it's pretty hard coded to happen that way. You probably didn't play in the one patch where Castille went on Portugal every time because they got a PU wargoal which then nullified their historic friendship. It was pretty bad patch because Portugal had a history of being a noob friendly no war country that suddenly turned to one of the most difficult starts (for a casual anyways) because they can't really get help against Castille easily either.
>>
>>2390495
Yeah because that game has stuff like historical friends and rivals and provinces of strategic interest even setting aside missions that help direct the AI towards a historical goal.
>>
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>>2390495
>eu4 dynamically produces infinitely more realistic historical borders than eu5
not like this historybros...
>>
>>2390495
No shit, they specifically coded it so it wouldn't happen
EU4 is a VN that always plays out the same way (aka boring)
>>
>>2390500
EU5 only plays out the same way because it's bad (the same way it plays out is also bad)
>>
>>2390499
You were simply playing it wrong, if you had played it right you would have found infinite enjoyment being an OPM.
>>
>>2390501
Yes, EU5 is hilariously broken right now (as all Paradox games are on launch).
>>
>>2390506
>launch
nigga the game launched half a year back
>>
>>2390507
Yeah?
Name a paradox game that wasn't broken for like 3 years after release
>>
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>>2390498
I miss these guys so much
I wonder what Johan is waiting to add them back
>>
>>2390514
The theory behind EU5 makes a much better game experience than previous attempts.
It's a shame they botched it so fucking hard and fell into the trap of listening to jewtubers that just make videos out of meme runs instead of people that actually play games.
>>
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>make kyiv historical rivals with lithuania
>kyiv easily btfo them and become even bigger
>>
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>>2390519
based
>>
>>2390516
EU5 is theoretically an idle game. As it stands there's not really any decisions you can make that have meaning beyond making numbers go up at marginally different rates at best.
>>
>>2390521
Do you have a single digit IQ?
>>
>>2390521
this is even more true when you start nations with terrible economies that cant afford to build anything
>>
>>2390523
https://www.youtube.com/watch?v=-D_73rIeaJM
>>
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>>2390524
>just demolish every cathedral in your country bro
lmao if your "economy" requires this to function it's fundamentally broken
>>
>>2390524
this is about bigger empires
>>
>>2390526
Bigger than Castile?
>>
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>>2390519
das rite, kyiv was an ancient superpower
>>
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>>2390246
Only if you were a pleb
>>
>>2390334
There are many of them instead of an individual one representing an army, and they are supposed to be dynamic with a bunch of ethnic and cultural variances as well as random variations and variations from level of training
>>
>>2390533
>(((connect your paradox and steam account)))
>>
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>>2390247
For me? It's Zaphorozhie
>>
>>2390535
>a bunch of ethnic and cultural variances
I never got how regular sprites are decided.
Obviously levies are the ethnicity of their pop, you raise levies in Konya and get a brown Turk, but how the fuck are regulars done?
Is it based on where the armories are built or are they always just whatever your primary culture is?
>>
>>2390527
no the video is about it
>>
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>>2390538
>>
>>2390539
I don't know, my campaigns never last long enough to start conquering abroad. I should attempt that Teutonic migration to Africa that some other anon had done.
>>
>>2390493
yes you do lmao
>>
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>>2390240
What the FUCK?!
This is not even alt-history anymore. This is straight up fake history, hallucinated by LARPers.
>>
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>>2390568
civrefugees have been a disaster for grand strategies
>>
>>2390568
Wait till you see what they got cooked up for Iberians and Carthago Nova
>>
>>2390572
can't wait to cross the english channel with my carthaginian elephants
>>
>>2390543
kek
>>
Decentralization giving vassals more loyalty (== more control over them) doesn't make much sense, and doing the opposite would be a good balancing workaround for the court wizard problem
>>
>>2390608
Vassals should have separate values for loyalty and autonomy
>>
The problem with the Centralized vs decentralized value is the devs either had no comprehensive design vision to start OR they're so incompetent that they unknowingly fucked it up.

On launch "Centralization" was the objectively good value. This makes sense, this goes without question. We're playing as states, our goal should be the monopoly of violence.
As such every single event, reform, and policy was based around "centralization" being the objectively good value.
So you'd get an event, offering you some debuffs in return for fractionally increasing this all powerful value, or you'd take the decentralization in return for temporary buffs.

Then the redditors and the forums complained it wasn't balanced, every value should have merit. So they made it so centralized was still pretty good but decentralized was unquestionably better. But they didn't change any of the content that ran under the explicit presumption that centralization was the good choice.
So now your average "event choice" is do you want debuffs in order to get the less good value or buffs and a move towards the good value.

Objective breakdown of all design vision for the game. If it was just this it might be workable, but then you remember literally all of their changes follow this pattern. Estate money is another one. Originally the game was structured around you the player leading the state and its finances, but then the redditors and forumites complained that money shouldn't just disappear, okay, fairly reasonable take. But what was the solution? Simply giving that money to the estates. So now the estates, who were never designed to have this huge cache of money, build your entire economy for you. Your RGO, your buildings, everything. These are just two examples of their knee-jerk "fixes" actually breaking the entire overall structure of the game.

I could go on with many more examples, trade, proximity, the abomination that is governors, but I think you get the point.
>>
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I'm beginning to think they don't actually know how to fix the game
>>
>>2390634
Two more patches.
>>
>>2390572
It's quite obvious they're going to make the re-reconquista the default path of the game. Otherwise the removed-to-be-readded Spanish military orders don't make sense, or it'd just be them gangbanging Granada.
>>
>>2390636
can't wait to take the iberian holy orders on a pilgrimage to Mexico
>>
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>>2390637
>>
>>2390640
how could she...
>>
EU5 is the perfect game, I'm sorry you can't accept that.
>okay so what was your last campaign
oh i don't actually play that shit, i just like it conceptually
>>
>>2390671
>okay so what was your last campaign
Teutonic Order
Got bored after a couple hours because holy orders are so incredibly OP
>>
>>2390676
Sounds fun. You could spread Catholicism all the way to Vladivostok, then onto China.
Is there any CB that lets you force convert a nation no matter how big it is?
>>
>>2390676
How do you start out as the Teutons? I 100%ed Lithuania in the first war but I resolved to start over because I was stuck with negative income even after putting all my sliders to 0%
I feel like I have to destroy all my forts or something right off the bat.
>>
>>2390634
>>2390632
unfortunately the game needed a consistent vision from first principles and it is a game designed by committee. maybe it could have been saved with an iron fist after the launch debacle (game released 6-8 months too early) but it has been on a carousel of changes and reddit-fellating balance so its over
>>
>>2390743
Yes, you do. As every country. See: >>2390524
>>
>>2390745
imperator and vic3 having rough launches as well as all the non-grand strat games flopping has really done a number on paradox.
>>
Why is military access non-reciprocal in EUV?
>>
>>2390750
>excuse me ranjeet, would you mind awfully if his majesty's armed forces jaunted through the deccan?
>yes of course sir but do be remembering that that is meaning that the maharaja of vijayanagar's punkawallah is being able to march through london okay
>i beg your bloody pardon
>>
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>make a trade company subject
>it does literally nothing
>except sit there and use its cabinet actions on making itself disloyal
>there is nothing you can even do about it
this game is fucking retarded bro
did any thought go into eu5's systems at all
>>
>>2390757
They literally didn't play test the game at all.

I still am requesting someone show me proof that Paradox Tinto has any staff besides Johan. Show me a picture of Johan with his staff. I know he's lying and embezzling all the funds and he is likely using spoof accounts like that saintdaveUK and ryagi account to pretend it's not just him
Show me proof, proof of life
>>
>>2390757
Wait for the Cloves and Globes DLC.
>>
>>2390759
>all of eu5 is just johan and an army of ai agents
would be pretty based actually
>>
>>2390533
Took em a while
>>
>>2390632
Governors are good thoughbeit, the alternative is handing out retarded amounts of either flat control buildings or proximity speed modifiers
>>
>>2390755
Why would I not be able to just violate the borders of a neighboring state when they allow access to my enemies for them to wander through their lands instead of letting them bounce in and out for free? https://youtu.be/QxBBBt4TdOQ
It also enables extremely retarded situations where there are only one or two locations separating two allied nations via a third party and the AI never obtains access through it so the war becomes trivial.
>>
>>2390169
They need to buff Kyiv.
>>
>>2390757
Wait for the Iberia DLC since they will focus on colonial subjects then.
Currently colonisation is just too buggy and shit.
>>
>>2390632
Paradox's problem is that they're trying to recapture the magic of Victoria 2, and have been doing that basically since 2018 or so. They're a company that makes digital board games, but they have a fan base with a large proportion (possibly a majority) that wants world simulators, and those two things are very different. Paradox is good at digital board games, but bad at world simulators, so when they try to add world simulation elements to their digital board games it ends up making things worse.
>>
>>2390632
>So now the estates, who were never designed to have this huge cache of money, build your entire economy for you. Your RGO, your buildings, everything.
i haven't found them to be anywhere near this effective
they do an okay job keeping up with RGOs but i have to build basically all town/city buildings myself
>>
I only play brown nations
My current game is Granada
>>
>>2390640
You mean like Tariq ibn Ziyad brought civilization to the shithole of Iberia
>>
>>2390815
See if you had said England it would have been okay bait.
>>
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Anybody know how to poach pops from a specific country? I'm playing as france and bohemia just went hussite and I desperately want to go hussite this game, catholicism is eating my nation alive, I NEED tax and literacy. I have so few research points for 1403 it's unreal

>>2390829
now if he'd said hungary, aragon or the pale it would've been GREAT bait.
>>
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>>2390757
why is your army about equal to a trade company? multiply the size of your army by 10 and then that'll solve the problem, they're only willing to sow disloyalty because it'll bring them below 50. I also can't help but notice you've chopped off all of the other reasons a subject nation might be loyal or disloyal so that we can't analyze further what's going on.
>>
>>2390836
country strength (subject type here) modifiers do not apply to trade companies or banks. and when a bank subject enacts the sow disloyalty action, you cannot get them to undo it even with max relations.
>>
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>>2390840
>>
>>2390840
>country banks are as a rule malicious and subversive
What did Johan mean by this
>>
>>2390841
that's power relative to overlord, retard. which has a very low cap.
you dont play the game
>>
Angry contrarianism
check
Concealing information like tooltips for no discernible reason
check
Random ad hominem
check

Yup its brown. poor thing. can't believe le ebil johan set the game price to $60 eurodollars instead of 0.02 turk cents.
>>
>>2390836
to further explain why you're retarded, let's take out the modifiers which dont work and add up your + total and then subtract 60 from it.
6.21
25.02
5
27
5
27.6
6.2
=
102.03
-
60
=42.03
in other words, you will never overcome the barrier of sow disloyalty once a subject enacts it. if you've actually played the game and force annexed bardi or medici, you'd know this, because it means that independence movements will be "led" by a bank, which if you have a coalition against you, will soft lock you into never ending wars where you cannot get warscore against the main revolter.
>>
>>2390846
>esl retard who can't read projects his brownness outwards
hello paradox 1 rupee bot
>>
>>2390836
>>2390841
Are you dumb? He even clearly has a stronger army by that relative metric (6.24 vs 6.21)
>>
>>2390850
he's one of those actual johan dicksucking fucks who will always try to pretend they know a single thing about the game as evidenced by statments such as
>they're only willing to sow disloyalty because it'll bring them below 50
which is something the wiki may say, but is not true in actually playing the game.
>>
>>2390850
That's why I said multiply it by 10, I have a standing army of only 2000 compared to a standing army of 250 for my subject in my save, when I should have an army about 100 times larger (so, 25000 instead) than theirs since I have a big brain and am a player that can micro things. but I'm really behind because I unlocked armories at the same time as england declared over a rebellion in chester. Appanages are obviously easy to handle compared to an overseas trade company but if he's at the stage of the game where he's pulling sugar and spices from overseas he should be able to get the pop satisfaction to rapidly raise his population and then build more armories to be scarier than his subjects by a factor of 100
>>
>>2390855
>retard keeps making shit up
go ahead, console spawn in 100,000 regulars. show us how much that increases the 6.21 modifier. go ahead. i'll wait.
>>
>>2390847
>if you've actually played the game and force annexed bardi or medici, you'd know this
banks have nothing to do with trade companies and idk why you're suddenly bringing up banks over and over like this helps you prove some point when your army is too small compared to your trade companies, that is the main issue. If you want to win against banks in a coalition you need to declare into the coalition and then seize the bank as part of the treaty. Coalition popping is a matter of course in paradox games and it's easier than ever, just don't let coalitions dec on you, but yes, the unlanded bank thing is retarded and comes because of a bug with building based countries, they're fixing it with japan in 1.2
>>
>>2390857
because the "sow disloyalty permanently" bug applies exclusively to banks and trade companies. because otherwise every single other subject type would do it too, which they don't. which you would know if you've played the game.
>>
>>2390858
>erm actually if you've never tried to vassalize a bank/gone colonizing then you haven't played the game!!!
??????? where does this brown mindset come from? I have vassalized 3 banks when I conquered all of europe on the first patch as hungary and every single one of my vassals was disloyal EXCEPT my banks even though they had over a negative a thousand opinion of me because of aggressive expansion prior to me vassalizing them. they were actually the only subject I did not have this problem with so I suspect it is a you problem.
>>
>>2390863
youve never played the game
>>
>>2390866
I have several dozen steam forum threads where i've gotten responses from the devs about problems that will be fixed after I pointed them out, your brown astroturfing can't stand on it's own merit. You've been banned from the steam forums several times and you feel the need to come here and scream "YOUVE NEVER PLAYED THE GAME!!!!!" over and over while citing imaginary stats and concealing tooltips and that's so pathetic it's unreal. idk what your obsession with johan is but you need help dude.
>>
>>2390868
hi johan fix your game
>>
>>2390293
why is your world so stable wtf
>>
>>2390320
No AI country tag is actually going to click the form empire button unless they get a special event that does it for them, the criteria are way too steep.
>>
>>2390876
I've seen korea become an empire (unless they start as one...) and become number 1 GP and sit there for the entire game even with 4 players in a hugbox lobby. The reason most AI can't become empires though is because the logic struggles with when it is and isn't okay to create a subject, same problem as in eu4, probably because the devs struggle to understand when it is geographically appropriate to create a subject and don't know how to apply that logic to the AI without someone spelling it out for them step by step. we saw alot of this problem when the governing capacity update dropped for eu4 and just broke russia forever.

All that said though I think, much like in ck2, gating empires behind very strict and lofty requirements makes the player feel truly special when they do all the conquering and finally put together their 1000 year reich especially BECAUSE the AI can't do it (usually.)
>>
>>2390872
>why is your world so stable wtf
I forced it to be that way.
>>
>>2390888
look man you know it's your game and you spent $60 on it so you're obviously entitled to do whatever you want with it but I just don't know why you would take all of the fun out.
>>
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>>2390894
Personally, I find countries rising to power in a historical or plausible way more fun than being basically stuck with the starting 1337 map and a few countries (that already were strong in 1337) that blobbed randomly.
>>
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>>2390900
Based
I am still, after 6 months, trusting the plan.
>>
>>2390894
shut the fuck up sandboxxietroon
>>
Is there a mod or something to find a character worldwide/in an area/in diplo range or whatever that fits my specifications, like you can in CK2?
>>
>>2390911
why? you cant invite chars to your country afaik
>>
>>2390920
You can as a crusader order
>>
The Traiditionalist/Innovative National Value needs some sort of a rework.

I think the one making most sense while being easy to implement would be to change tradition to also giving research boost. I think Traditionalist should boost the impact of power of the liturgical language while inno boosts impact of average literacy. The numbers would need some adjustment of course but this would potentialy encourage the player to stay Traditionalist early on and switch to inno once the country is urbanized and literate.
Reworking cultural tradition/influence would also help as tradition seems useless in singleplayer

Outside of that, having a culture accepted should give you a portion of its influence and tradition. It's just sad that while playing Russia you are better off just assimilating the novgorodian culture provinces into Muscovite, or assimilating the Polish cultures into Lesser Polish. It makes no fucking sense
>>
>>2390900
You miss out on thunderdome-esque shit like this where a half romania and a strong sebria decide to take on the railroaded sunnis and win but I can see the appeal of just having every country heavily railroaded so you can go very hard as the player and see the drastic effects it might have on the world.
>>2390922
agreed right now innovative is just good and traditionalist is just bad past the first 20 years. I don't know about a rework, you could fix it by just making these sliders actual scaling sliders (ie at 95% innovative you still get 5% of the traditionalist buffs) and then doubling or tripling the estate loyalty you get from traditionalist so that the more you double down on your research points and getting ahead of nations nearby you the less stable your empire gets compared to your neighbors. It'd give the AI some seriously substantial buffs if it worked that way since at the middle where it just fucks around it'd get half of offensive and half of defensive.
>>
Is there a mod that limits AI urbanization efficiently?
>>
>>2390926
>Le thunderdome esque historically plausible!
Why do you faggots not understand 100% of games resulting in superkiev and Bulgaria annexing thrace is hot dogshit? That the mamluks and granada existing in 1800 is straight up retarded? What kind of low IQ world do you live in that this is preferable to the concert of Europe that existed in 1500-1800? How do you think it's fun?
>>
>>2390931
You can literally play mobile games for Le pure sandbox a history bullshit. Why are you fucking up what should be a semi railroaded historical simulation for this? I hate you, I want you to get the most painful type of cancer and die.
>>
>>2390931
>Le thunderdome esque historically plausible!
when did I say that? why do you think this thread is all 1 person? maybe 4chan isn't for you champ

I didnt read further because the start of your post was brown and the rest can't be any better.
>>
>>2390926
Tldr you're probably a)a tranny b) a faggot if you say well le real historical results were implausible *also Kiev is the strongest eastern nation in Europe*
Fuck you
Fuck your disingenuous bullshit
Kill yourself
>>
>>2390937
Only brown tranny faggots like you defend superkiev.
>>
>>2390930
No, but AI USUALLY only over-urbanizes if it only owns like one state or has it's capital in the wrong place. just remember that unless you're playing on ironman there's nothing stopping you from sending your vassal 1000 ducats, tagging over, fixing their nation, and then tagging back.
>>
The Sandboxxie is immunized against all dangers: One may call him a scoundrel, parasite, swindler, profiteer, it all runs off him like water off a raincoat. But call him a tranny and you will be astonished at how he recoils, how injured he is, how he suddenly shrinks back: 'I've been found out'.
>>
>>2390926
The thing is, you'd always want to max inno anyway because research speed is one of, if not the best, modifier to stack since it allows you to scale faster. Obviously you could say that you can do whatever the fuck you want and just roll the AI but I prefer imagining those scenarios in MP games (which I dont play, but you have actual competent opponents there)

Just take Russia for example. You are massive, improving national literacy is going to be extremely hard since you have lots of underdeveloped lands in Siberia/Steppes that you dont really want to invest into. Staying Traditionalist would make sense for you, but you would fall behind the smaller, better urbanized western countries. This way you can simulate stuff that happened irl instead of adding some sort of decadence or whatever other mechanic.
I think something like The Language of Science could be added into the game, I dont think the Liturgical Language staying relevant as a "science mana source" in the late game makes any sort of sense. Maybe also make it so you get only a really small boost from your national literacy while the literacy of the Clergy impacts the research speed a lot if you have your Liturgical Language selected as the Scientific Language.

Just food for thought, I think some stuff could be better simulated
>>
>>2390944
>Russia
Doesn't exist in eu5. It's just kyieiv
>>
>>2390945
it exists in mp games and if you are the one playing in that region

The balance/railroading etc stuff is a whole different story but Paradox needs time to make the game more interesting with tons of DLC, as usual

What I propose is rather simple to implement and doesn't require a DLC
>>
>>2390946
Kieyiev should be 90% integrated into Lithuania at 1337. It would solve most of the problem. But sandboxxietroons refuse to allow this
>>
The game will never be fixed as long as anyone listens to alt history retards who unironically say castille shouldn't immediately conquer grenada.
>>
>>2390948
>than getting at most 10% max literacy from full innovative
that's why I'm suggesting changing it so that outside of increasing the max literacy it also impacts the actual impact of max literacy to the research speed boost

Regarding money, often times I have so much that I can't even consistently spend it on anything.
I just dont think that having a slider with "1 side gives you a research boost and the other doesn't" makes sense
>>
>>2390944
>The thing is, you'd always want to max inno anyway because research speed is one of, if not the best, modifier to stack since it allows you to scale faster.

MP builds don't even go innovative. You are going to be trounced by traditionalist build before innovative even pulls you one tech ahead.
>>
File: big brain time.png (3.07 MB, 1641x1017)
3.07 MB PNG
>>2390944
>Just take Russia for example. You are massive, improving national literacy is going to be extremely hard
Russia gets a DHE where the non-historic option gives them a permanent 10% literacy bonus. Add in the 5% bonus from Orthodoxy and player Russia is easily the most literate major nation
>>
>>2390953
MPtroons are a menace on the /gsg/race
>>
>>2390954
VGH, Novgorodian literacy.
>>
>>2390957
He/you used MP as an argument. Traditionalist doesn't need buffs because it's in fact the stronger option already while innovative doesn't need bufffs because it's fun larp option that most people choose anyways for simply the love the of the game. It's a well balanced slider.
>>
>>2390953
What's so great about Traditionalism? The stab reduction cost? I barely spend any money on stab as it is, am I retarded?
>>
>>2390959
The problem from my aloof posting is balancing the game for MP results in abject dogshit. There should be clear winners in ideology. It's also why johan decided decentralized is equally as good as centralized and Gabe it buffs. This isn't league of legends. This should be realistic. There should be zero positives to decentralizing
>>
>>2390953
>You are going to be trounced
I've played a hundred and fifty hours of random lobby multiplayer and I have only seen one player war desu. I was the one who brought up MP in the first place however I meant it more in a 'two people competing to have the most prosperous nation in the same lobby' way.
>>
is there a mod that makes the unit graphics for the guys that walk around really big on the map? I can't see them unless I zoom all the way into the location and even then their little group is tiny, it's like I'm playing risk ffs
>>
Why do any nations embrace centralization of it was clearly a negative choice? Well, in the MP world of paradox, each side must have value. This is the central issue of EU5
>>
If spamming vassals is objectively the best choice, do you choose decent or cen well, guess what, if you have vassals, you're already for ed to decent, which makes decent stronger. All the player agency is gone at this point. Fuck I hate sandboxxies
>>
>>2390963
Wait really? I thought MP would be all sweatlords who day 1 no cb each other.
>>
All human history of expansion resulted in 100km square mile vassals
>>
*conquers 100 areas in a area*
*Makes 20 vassals and then forces culture on them*
This is realistic according to sandies
>>
>>2390969
yup
>>
>>2390972
Meanwhile the Hudson company has rights over most of modern canada
>>
>>2390960
Estates and stab give money now a lot of money in fact. Embrace institutions cost is really dependent on where you play and could be a somewhat big deal but I'm willing to bet that the money lands on tradition side in most cases especially since money is sort of exponential thing. I hope you can agree with me that if you remove literacy from innovative it's significantly weaker than traditionalist. After that you just need to access what max literacy actually does to your country and when the modifier actually gives you a brand new tech that you would not otherwise get. Once you crunch the numbers it's one of those "you get an extra tech every 100 years" type of modifiers which while not nothing is not actually all that significant. Like if you get the choice of being richer for 100 years or getting one of those techs that you usually skip before moving to the next age like extra blockade efficiency personally I think the choice is pretty clear.

>I barely spend any money on stab as it is, am I retarded?
Possibly but that depends on how you play. You probably should be spending more stab on things if you never feel the need to turn on stab spending, you may be missing out on opportunities.


>>2390963
Tradition is still better in competitive/cooperative single player for the same reason. You can trounce the AI's faster with it. If your goal is which player can make the epickkest screenshot like this
>>2390954
then of course innovative is the superior choice.

>>2390968
The game is extremely hostile for multiplayer experience. Almost everyone who is willing to spend 200 hours playing a session is one of those numbers go up engine build guys with heavy mix of larp mixed in. An arctypical character like that is extremely averse to aggression and prefers to be left alone to build his engine which is then what happens.
>>
>>2390968
They didn't buy the game largely because eu4 is very arcadey and more suited to that playstyle, eu5 is a nation building game. Niggas in eu5 set conditions of war, announce where they are going to fight a battle ahead of time, declare the CB they plan to declare with, negotiate where the battle is going to take place, and then have their professional men stand in lines and shoot at eachother because god help if either of them starts devastating the others nation because it's gonna be a forever death war.
>>
Multiplayer is the pure cancer that has killed Eu5 in the crib.
>>
>>2390978
bro has never played in an eu5 lobby with voice because he says 'discord? thats for TRANNIES!!!!!1!' and then sits there angry for 20 minutes before leaving the game.
>>
>>2390954
yeah and that shouldn't be the case
>>2390953
>>2390956
maybe you are right, but that just means that research should be more impactful
>>
>>2390981
You're just stockholm syndromed by mil tech 4 phenomena anon. Let it go.
>>
>>2390980
I'm brown and trans btw
>>
>>2390981
>maybe you are right, but that just means that research should be more impactful
It really shouldn't. The tech system is a strength of the game. The old "lol lmao I hit mil X before you tough luck pall" gameplay was stupid. If there's one complaint about techs it's that institutions spread too fast which is a separate issue.
>>
>>2390978
all paradox games*
>>
>>2390990
AIgeneratedBismarkAsTheChinBeardStrokingEmoji.png
>>
>>2390978
Multiplayer is actually based and redpilled.
>>
>>2390984
>>2390989
mil tech is pretty much the only thing that actually needs to be rushed if you need it though, funny how both of you mentioned eu4 mil tech when the levy/unit techs make enormous difference
>>
>>2391006
The difference in EU5 is that you can't prebuild an army and then click a tech mid battle to instantly wipe out any opposing force. EU5 combat is way more granular than EU4. If you somehow get armories 3 months ahead of me it will still be difficult for you to capitalize on that simply because a fort will probably buy me more than that and more importantly the lag times mean the information is not immediately obvious when your moment to strike actually is. You just got armories, should you start a spy network now when your target could be just 2 weeks from their own and even when both of you get armories what if the other guy has more cities and more money in the bank, and what even if you do get a certain professional troop up but the other guy just has twice as many levies. These things are harder to quantify and punish immediately even if the advantage is theoretically there. Meanwhile in EU4 you can click a button and all of your armies instantly upgrade to death machine and you will have at least till the next month tick to wipe out the enemy army something that is usually possible.
>>
>>2391005
oh really? host right now then pussy. I've been kicked from 30 public lobbies in a row while joining
>>
>>2391010
you are right about the eu5 part but upgrading your units in eu4 makes them drop their morale to 0. You do get the normal bonuses such as 0.25 tactics in mil4 but getting them in the middle of the battle rarely ever swings its outcome
>>
>>2391015
it's a common pro sweat tactic to miltech up right before the deciding battle of an early game war in eu4 to bait people into taking a battle that would be otherwise advantageous which then turns into disaster, after movement lock but before the battle begins
>>
>>2391013
SL:109775243717763951
Get in loser
>>
>>2391015
The techs that upgrade your units aren't the tech that matters in EU4. Besides that doesn't matter for the core point. The fact that units reset to 0 morale actually hurts the defender more because an attacker obviously starts their attack with full morale and if they were a month or two ahead on their tech then that means the defender now can't upgrade even if they do get their tech because that would sap the morale out of their troops. And mil tech 4 and 7 absolutely change battles to the point that getting them just before or even mid battle will just flat out change who is going to win to devastating effect to the point that these things are meta warping in how you play out the early game.

This is without even mentioning how mana allows you to "rush" multiple things at once. In EU5 if you want military you need to take the techs. If both of you are taking the techs then there's practically no advantage. However if you go for mil and the other guy doesn't that leads to significant and permanent advantage (until you stop/run out of mil techs and the other guy starts taking them of course) which is good. in EU4 you can "rush" for mil tech but the second before you click the tech and no cb someone to curb stomp them you notice they too got their tech just now so you can retroactive stop rushing and instead wait few more years to get discount and then try again with the next good mil tech. Alternatively you could be saving up points for something like devving and institution and then notice you need a mil tech and retroactively rush a mil tech by just spending the points you have at hand.
>>
>>2391019
I actually joined randomly off the lobby list by coincidence
>>
>>2391020
>The fact that units reset to 0 morale actually hurts the defender more because an attacker obviously starts their attack with full morale
ah so you switch the units mid battle? I've never played MP outside of chill games with a single friend, but I've never seen that when I watched mp games. That indeed is pretty game-y
>>
>>2391019
nta but I'd join if the game wasn't a boring line go up slop that also probably omega lags in MP
>>
>>2391019
did your game crash lol I was in and then it said connection to host lost and your lobby disappeared
>>
niggas can't wait 5 minutes for a loading bar but they can wait 8 real life hours for 20 years to pass
>>
>>2391023
You don't need to play MP to have a very basic understanding of how techs work in EU4.
>>
>>2391027
I'm not waiting around for some autistic bulgarian tranny on dialup to connect to my game
>>
>>2391027
I kick the slow loaders specifically to avoid it taking 8 hours for 20 years to pass actually.
>>
>>2391026
Is that what happened? I got a black screen for a bit and then everyone left
>>
>>2391033
and how many people you got in your game right now
>>
>>2391037
I'm not in game, I'm watching SC2 right now. Just saying that's how it works on principle
>>
>>2391035
Just rehost sometimes lobbies bug out
>>
How do you faggots even find trannies like you to play multiplayer games with
My normalfag friends have never even heard what EU is
>>
>>2391041
Eu5 (and 4) suck ass to play in multiplayer.
>>
>>2391041
!!1444 ALL DLC (DISCORD OR KICK XD15815)
>>
>>2391042
this but all paradox games
>>
>>2391041
EU5 doesn't really have anyone playing it and the MP is just bad from first principles. For EU4 you just need to be in the MP discords games happen regularly.
>>
>>2391029
I'd never think of changing the units mid battle so that they dont lose morale because I dont like cheesing the AI, it's already easy to beat. It's something that's only really useful in MP
>>
>>2391035
reeeeee hosty
>>
>>2391046
That's because that's not a thing, I have no idea what you are on about.
>>
>>2391046
upgrading tech right before battle gives a stats buff elta you dont switch the template elta
>>
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>>2391045
>discord
>>
>>2391052
It's because in public lobbies there's people who download clients literally called jewish trickery and they just cheat and crash lobbies of people that kick them regularly
>>
https://jewishtricks.me/
>>
I'm hosting since the other anon dipped
SL:109775243721878436
my internet isn't as good though.
>>
>>2391052
EU4 is a multi week multi session thing, you can't organize that on public lobbies. I can understand that you have bad experiences with MP if you haven't actually played any real MP though and hey I'm almost certain that MP is better if you don't try so I don't really have any incentive to sell it to you either.
>>
>>2391059
>EU4 is a multi week multi session thing
No, it's not, there's a damn good reason we call it 1444 lobby simulator
>>
>>2391061
Yes I can see why you would call it that.
>>
>>2391048
>>2391050
when anon said that you "wait before the battle and click the tech last moment to get a monster army" he didnt mention that it's only in MP. All is clear now, at least
>>
>>2391065
Wow you mean you can also click techs in SP? Now that's a strat worth trying
>>
>>2391066
have your last (You), retard
>>
>>2391068
please forgive him anon. he's very brown it's a crippling condition.
>>
>>2391070
post hand with timestamp
>>
>>2391068
The same trick works on the AI even better retard because the AI is physically incapable of predicting that you will in fact click a tech just before the battle. At least a humans knows that the tech is coming when someone no CB's them, it's just a mind game if they can also get the same tech in time at that point.
>>
>>2391072
alternatively: join my lobby or brown larper
SL:109775243721878436
>>
nobody in my lobby
no reply yet
curious
>>
>>2391081
Why would you expect anyone to be in the lobby?
>>
>>2391073
why would you ever do that to the AI? in 99% of cases you choose when to attack who, why the fuck would you bait the fucking AI into attacking you?
>>2391081
spending 6 hours to play for like 20 years... lets fucking go!
>>
>>2391084
you have a great point, anon.
>>2391088
Yessirrrrr
>>
>>2391088
If you can't figure out why you would choose to beat someone significantly stronger than you by clicking one button at nearly the game start I don't know what to tell you
>>
File: 1769821913207639.jpg (241 KB, 1024x1014)
241 KB JPG
Someone joined the game, selected a nation, I typed to them and asked them questions, started the game and then after we started they left immediately. they never said a word lol. so new lobby code.
SL:109775243727646177
Just glad to know my internet and game client were working and working well at that.
>>
>>2391109
You tried to type to me so I left sorry I don't do that sort of thing
>>
File: 330goldRGO.png (1.91 MB, 1850x1181)
1.91 MB PNG
hmmm money
>>
>>2391110
Then stop posting
>>
>>2391104
so instead of boosting your mil points and hiring mercs you... sit afk waiting for a chance that the AI attacks you... alright
>>
>>2391125
bro has never won a game as navarra
>>
>>2391109
where are you from? if you dont want to post the country tell us the region
>>
>>2391128
America, what did you expect from the way I act? lol
>>
>>2391126
I have crippling autism and out of 1k hours I've got in eu4 I'd say like 600-700 are Muscovy into Russia THIRD ROME larp runs. I've played as Byz and Ardabil, didnt play as navarra, dont find it interesting
>>
>>2391130
I see, other nations are very heavy on scum tactics especially if you're trying to do something specific as a nation that isn't designed to live past 1460. Byzantium WAS that way until maybe 1.26 if I remember right.
>>
>>2391133
I dont see how you would need that as navarra if you dont need it as Byz though, but I haven't played eu4 in a while
I hope a Russia dlc for eu5 is somewhat high in priority for paradox as it's kind of boring to play in that region
>>
>>2391125
What are you talking about, do you have dyslexia?
>>
>>2391135
Really we don't need a russia dlc but a substantial trade goods update on how upper and lower prices are actually bounded, fact is that west europe desperately wants fur and cattle and novgorod and moscow desperately want to sell fur and cattle.
>>
>>2391137
oh we do, the tatar yoke is a fucking joke. Most of the 200 or so events are about some character, also the AI never forms Russia. I think the game is fine-ish as of now but it really lacks in nation-specific content. I wonder how the Byz DLC is going to turn out
>>
>>2391138
I would go so far as saying nation specific content shouldn't exist and that nations should be defined by their starting resources and land and the quality of their people, and that's about it. unique events are cool but if the devs pour all of their effort into crafting more intricate systems, formables, and international organization options I think that's more interesting for every nation including russia.
>>
>>2391137
I think it's gonna get so much worse for trade in the next update. They're reducing the range at which markets can interact with each others, but auto-trading needs to make a profit for every trade so how the fuck are you gonna ferry goods from the other side of a continent so it can hit euromarkets where the price is high if the goods can't get out of their home market...
I swear those fags at paradox can't think more than one step ahead.
>>
>>2391142
Like this
>>
>>2391143
All this does is lock in a good type that the auto-trader will pick up despites having other more profitable trades.
If you're in NL in the brugge market you have no range to the deep russian markets with fur and you won't be able to import shit. Unless they hardcode some scripts to force X or Y countries to import stuff then it'll never work.
>>
>>2391005
How big is her penis?
>>
>>2391145
https://store.steampowered.com/news/app/3450310/view/538883784384185176?l=english
There's actually way way more than that, the long and short is that automatic trading was 60% broken anyways and the AI wasn't importing goods in the first place, and that AI will now bring goods from markets slightly further out into their market to sell to their country for a profit, and that you can then pull out of that market.
>>
Also on top of that they didn't do any testing to see what the economy was like after they fixed the problem with the AI not driving forward the economy at all on a global level but then decided they still needed to nerf the price of gold, ivory, and silver by like 50%
>>
>>2391140
we had a fruitful conversation so I'll just say that I politely disagree, without elaborating further
>>
I had someone load into my lobby named shotgun dude and I quoted the ss13 shotgun copypasta at them and they left immediately without selecting a nation
I must smell or somethin lol
>>2391152
if there were unique mechanics that had to do with having fuckloads of cattle and driving cattle herds around and grazing, and those unique mechanics tied into kulakizing or dekulization of the land and the strength of the cattle baron estate which has dominated russia during various time periods, it would be a boon both to the inevitable new vegas cattle baron modders and the russia players, but it could also be a mechanic that players invading russia or outside of russia could choose to interface with to try to develop the land and replace some of the RGOs that consist of huge tracts of cattle, for example. That's not nation specific content but 'situation specific' content that just happens to coincide with russias situation. idk how to voice what I'm talking about better than that.
>>
>>2391142
Not a problem for Russian fur trade, the real concern is the eastern goods. Intermediate markets just have intermediate prices between the ultimate supply and ultimate destination markets. Obviously each "step" has some overhead that has to be covered from the total trade profit but on relatively short trips it doesn't have time to erode the margin to nothing.
>>
>>2391157
>I had someone load into my lobby named shotgun dude and I quoted the ss13 shotgun copypasta at them and they left immediately without selecting a nation
I can't possibly figure out why they would choose to leave that lobby lmao
>>
>>2391164
I mean if they're named shotgun dude and I know the shotgun copypasta and they are familiar with the shotgun copypasta then presumably they're named shotgun dude with that in mind right? It's not like I pasted the whole thing just quoted the opening line
>>
>>2390802
>they're trying to recapture the magic of Victoria 2, and have been doing that basically since 2018 or so.
What the fuck am I reading?
Victoria 2 was the red haired stepchild of Paradox for years. The Victoria 3 developers showed active disdain for it, shitting on the playerbase during the entire creation and first few years of the game.
>no world market because this is a game about autarky, not capitalism
>no such thing as discrimination because simulating that upsets us and we shouldn't empower people who want to simulate that
>no military units anywhere because this isn't a war game, so instead we'll add the most badly botched and buggy military system ever in a paradox game
>certain ideologies we personally disagree with are objectively bad and retard your society with no redeeming features
>liquor is not a universal elixir of life that is universally profitable (this is the most egregious change)
It's only extremely recently they've taken steps to address this and, surprise surprise, it's been extremely well received. Almost like they should have respected the series and listened to the fans from the start.

EU5 is the first paradox game that actually seeks to emulate Victoria 2, and it falls down in a lot of places due to them going back to their mana and modifier instincts.
Religion in Victoria 2
>gives a minor increase in militancy to minorities if your state is religious
Religion in EU5
>generates "religious influence points"
>you spend these points to get positive modifiers
>>
>>2391168
is vicky 3 worth installing for the free weekend now
>>
>>2391178
nta
lmao
>>
>>2391179
Thanks anon
I'll try again next year then.
>>
>>2391178
no but I hear EVROPA is good
>>
>>2391183
>eu5
>good
>>
>>2391183
yeah, having all the countries play out the same is so hecking simulawesome!
>>
>>2391187
this but [every paradox game]
>>
>>2391168
religion mattered more in eu's timeframe so it needs to have more impact
>>
jews should be their own estate
>>
>>2391194
(((merchants)))
>>
>>2391194
>[expels you]
>>
>>2391194
BUILT for BOÄžA.
>>
Im reading a steam discussion on eu5 and god, do retards still think that "the game needed more time before release"?
There were so many fucking patches exactly because the game was hot dogshit and needed stuff changed asap. Retarded goytubers shilled it even though it had glaring problems

Like, they changed the population needs a bit but you still have a permanent lack of certain goods because they aren't produced in Europe. The nobles wouldn't get married by themselves, the absolutely attrocious levy vs standing army balance...

And then I enter this thread, skim through it and see that there are retards right here who think they should focus on simulating stuff instead of adding nation-specific content. Wow, I wonder why eu4 has more players playing it right now
>muh 10 years of dlc
DLC ADDING WHAT? FUCKING POINTLESS SIMULATION? NO, ADDING NATION SPECIFIC CONTENT

I like the communication through weekly tinto talks but if they continue to listen to the retarded minority eu5 is just going to die
>>
>>2391245
okay go play eu4 then see you go to the eu4 thread if you like it so much and you want every game to just be eu4
>>
>>2391247
go play vic3 if you want every game to just be dogshit
>>
>>2391248
" /EU5/ /EUV/ Europa Universalis V - Virtual Limes 2 edition"
this thread is for eu5 not eu4
>>
>>2391249
and im talking about eu5...?
>>
is this game worth pirating yet? I only like colonizer tags
>>
>>2391259
it's fun for maybe a hundred hours, depends on your playstyle
nowhere near the other, established titles though
>>
>>2391259
For colonizers not yet, ask again may 8th or so and you might get a different answer though.
>>
>>2391262
I dont think they are changing colonization
>>
>>2391265
they already said they would make changes to exploring iirc
>>
>>2391267
That just means automating it or adding a area/region/continent explorations in later eras or something not changing it how it functions on a base level. The issue is that once you have played one game (frankly more like once you have unlocked the coast of america) exploration becomes an incredibly tedius chore where you just have to remember to click the button every couple months to unlock small chunks of the map. Exploration is arguably even quite fun on the micro scale when you are just starting out.
>>
>>2391267
have they said if they're going to make it so France and Castille don't send tens of millions of their people into the african interior before landing in south america?
>>
>>2391274
I haven't seen this happen but then I haven't reached the 1600's yet either. I haven't seen anything about it, either, it's possible it's fixed or that nobody but you has played far enough to see that particular bug. make an angry post about it on the steam forums in detail.
>>
>"Don't worry guys Paradox will definitely fix colonisation" - EU4 posters on /vg/ circa 2014
>>
>>2390572
Lmao
>>
>>2391279
That's for Tunis, they have separate Roman carthago for Aragon and native ibean Roman path for Castille
>>
>>2391279
thank god meme formables are disabled by default
>>
>>2391284
'Oh it's off? damn sorry guys I musta forgot to turn it on again but do you really want to wait for 20 minutes while I rehost and everyone rejoins?' and just pull that every time
>>
>>2391287
huh?
>>
>>2391289
I'm doing an impersonation of a lobby host that doesn't want retarded negro africa formables and leaves historical/plausible on 'by accident' every time he rehosts the lobby while talking to 10+ people who just want to play the game already while 1 brown is screaming in broken english.
>>
Are missions (the building) actually useful for colonization?
>>
>>2390568
>This is straight up fake history, hallucinated by LARPers.
Wait till you see all the insane shit the Zoroastrianfags do when they play Persia... yeah.
>>
>>2391290
Are these lobbies in the room with us right now?
>>
>>2391293
brown
>>
>>2391291
Mostly no but they help specifically in Africa because of malaria. The religious conversion is totally worthless of course.
>>
>>2391290
oh I don't and will never play MP
>>
>>2391193
I mean, that is already the case, EU5 ALREADY HAS the effects of religion simulated perfectly, satisfaction is lowered dynamically through state policy and how the religion feels about the state religion in general, for example, Muslims will be angrier about being under an Orthodox country that they've historically disliked, are oppressed by, and theologically view as incorrect than pagans will be, because pagans just sort of stay on their own and have no organized power structure like mosques and imams to oppose the state.

Now if they'd just left it as this it would be perfect, even better than Victoria 2 by orders of magnitude. But because of inheriting EU4's board game esque design they also gave every religion magic powers activated by mana.

The problem is rife in that they're averse to just making things passively do things without player intervention. Of course, this even existed in the greatest video game ever made, Victoria 2, because in that game you'd use "national focuses" to encourage bureaucrats, clergymen, etc, rather than having it be simulated dynamically through payment (bureaucrat and education sliders). Having to increase clergy to 4% in every state on every start really killed any immersion you could feel playing it.

EU5 attempts to appeal to everyone and actually appeals to no one. The sandbox/just want a vidya crowd hate having to micro buildings, pops, dev, etc. The autists hate having to use court wizards, religious influence spells, and everything being a core. It's two completely opposite games smashed on top of each other to appeal to two completely different audiences. I don't know if it's because at his heart Johan loves mana/board games (see Imperator 1.0) or because of their design by committee approach has completely ruined any attempts at a comprehensive vision.

In any case, the problems are too endemic. You can't remove either block from the game and as such EVERYONE will always have systematic problems with EU5.
>>
>>2391298
>The autists hate having to use court wizards, religious influence spells,
I actually love these, I larp that eu5 is in a fantasy setting and my mods reflect that.
>>
>>2391298
It's a video game, religion should have mechanics beyond "just pick the religion that most people in your country have". The choice of religion you go for should be interesting and there should be inherent differences between the choices. That's was the entire point of reformation which is one of the core themes of the game alongside colonization, trade and absolutism.
>>
>>2391298
>and everything being a core
this part is sort of retarded in terms of how unrest works. not paying taxes but unrest specifically. Like a french lord who overtaxes, burns, starves, taxes, overdrafts, and is just as cruel as possible to his people has no rebellions because his people are french but if a dutch lord takes over the land of the survivors and feeds them and takes no taxes and does nothing else they'll scream and riot based on the current stats, which is just unbelievable, but I think it'll be fixed with the big incoming rebel update that changes things to be more in line with satisfaction and funding instead of sweeping estate happiness.
>>
>>2391298
oh shit... they like the government slightly less... perfect simvlation
>>
>>2391302
he's brown and atheist because his mom dropped him on his head and didn't make him pray, please excuse him.
>>
>>2391298
I love court wizards desu, I think it's a great way of capturing the growing ability of early modern states to administer their territories.
>>
>>2391306
Most atheists are white retard
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>>2391309
Certain court actions should be locked to later ages thoughbeit (like assimilation)
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>>2391306
I usually dislike this shitpost but in this case it's quite true. It's an extremely modern atheist and brown coded post to think of religions as totally interchangeable unit belief systems that just make people more or less angry based on their rulers religion. Historically not only where there major differences between major religions like Islam and Christianity (like how Islam spread mostly with trade while Catholics in particular liked to do dedicated missionary work) but even between churches or sects within nominally the same religion like how French Catholicisms was different from Spanish Catholicisms or how Swedes Protestantism was different from Saxon Protestantism. Stuff like this is actually captured pretty well with the religious system of the game where you can tune your religion to match your country with small set of flavor options that suit your playstyle.
In real life religion mattered much more than simply who liked who, each one had not only more or less powerful organizations of their own that had significant stake and say in the society but the rules and regulations imposed on the people shaped those societies heavily too and crucially those rules weren't somehow set in stone either.
>>
>>2391302
I agree, but those "mechanisms" should be the things I already outlined, satisfaction changes, etc.
Obviously additionally to this religion should play a huge role geopolitically, in diplomacy. With other protestant states more willing to ally you, and of course the league war.

But I just think it's the height of retardation to have to choose to spend religious mana to pick whether you want to be 10% more literate or divorce your spouse or some shit. Neither of those actions should be locked behind a power bank, currencies and their influence have been a disaster for the grand strategy genre. Protestantism should passively increase literacy due to translated bibles without having to manually spend 50 religion power to enact the "study bibles" aspect. In real life they didn't have to choose between aspects or spend mana on them, they all just came passively.
>>2391316
Literally what part of my post did I say all religions are the same you complete retard.
>>
>>2391311
I didn't say you were brown and probably also can atheist I just said you were brown and an atheist, both of which are true
>>
>>2391309
The way they function is retarded.
>+2 flems naturally assimilate to dutch every month
>send a guy out there
>+420 flems assimilate to dutch every month
The proportional power shift is way off.
Passive should be a lot higher, the wizard's spells should be a lot weaker.
>>
does the ai still spam cities everywhere?
>>
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Why the fuck does assimilation not decrease satisfaction of non-accepted cultures?
>>
>>2391323
yes
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>>2391328
this game is so retarded
>>
>>2391329
that's also the best strategy to play, unfortunately
>>
>>2391329
bro doesn't know how powerful spamming cities everywhere is? lol you're dumber than a 15 iq AI, chatgpt replaced your ass at work, chatgpt replaced you on imageboards, chatgpt replaced you on twitter and chatgpt damn sure replaced your ass in eu5
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>want to grant ruler a divorce
>already spent my religious influence on enacting translated bibles religious aspect
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>>2391335
just make your own church :)
it's retarded that this is locked to England (during a very specific time period with specific requirements), any nation should be able to pull an anglicanism if they meet the same conditions
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I can't be the only one that thinks that expanding like this fucking sucks.
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>>2391334
imagine thinking paradox games are difficult
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>>2391339
don't do it then?
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>>2391333
I had so much hope for EUV
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>>2391339
Define fucking sucks.
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>>2391339
But Anon, you're the one who chose to expand like this
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>>2391339
wtf is that shit
turn this shit off I can't see
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>>2391339
Just annex that motherfucking territory and integrate it.
>b-but it won't be cored
Who gives a shit? You'll still get money from it, you'll still control it, just this way you have to manage the Greek pops satisfaction there.
They won't even be mad because they're fellow Orthodox people.
>>
>>2391346
I got a 5080. I can afford to render the terrain in 3D
>>
>>2391349
it looks ugly though
>>
>>2391341
>>2391345
I tried to.
The way this game is designed either lets you choose between waiting 20 to 40 years to integrate one (1) province, or waiting around a dozen to diplo annex a small vassal.
Unless you're a masochist, the choice is obvious.
>>
What's with all the doomers? EU5 is good, just give it time.
>>
>>2391343
it has potential but I'm afraid that the game is going to enter some form of maintenance mode before it gets good
>>
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>>2391349
>i vassal spam, despite not liking it
>i use 3d terrain, despite not liking it
>>
>>2391333
>THE YOUTUBERS SAID IT SO IT MUST BE RIGHT
lol
lmao even
>>2391349
so can I but it makes the map completely unreadable especially during combat
>>
>NOOOOOOOO I CAN'T PLAY THE GAME IN ANY WAY EXCEPT THE 100% OPTIMAL JEWTUBER APPROVED META WAY!!!!!!!!!!!!!!!
>>
>>2391355
>jj-just wait like... 3-5 y-years... fucking doomers...
>>
>>2391361
first paradox game?
>>
>>2391355
it's one guy who kept making steam accounts and buying eu5 and getting banned from the steam forums because he was so mad, he spends all day astroturfing how much 'everyone' hates eu5. not to say that there isnt A GIGANTIC FUCKING AMOUNT OF THINGS WRONG WITH IT but he's been trying to manufacture a false consensus since day 1 for whatever reason, I suspect it's one of the terra invicta devs because no matter what he will never ever take issue with the AI generated 3d portraits that terra invicta and paradox were both mandated to use by tencent if tencent was gonna give them a few million bucks. The difference between the two of course is that terra invictas AI generated 3d portrait, singular, was of the same hideous tranny wearing 10 different hats that just wouldn't shut up, constant tutorial advisor, etc.
>>2391359
lol I beat you to it
>>
>>2391362
vic3 is still dogshit
>>2391358
actual retard
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>>2391343
I still do desu
There's few issues in the game I can't imagine a solution for
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>>2391346
I like it, though
>>2391349 is not me btw
>>2391348
Wasting cabinet slots to integrate one single province at time while you can't profit from your newly conquered territories for decades is bad game design. This is the hill I will die on.
>>
does speed of integration scale with control like the other cabinet actions? or is it just tradition vs. influence
>>
>>2391348
he thinks that we live in pre 1.1 and that any money that you don't get just up and disappears because he gets his opinions from brown youtubers that speak with brown accents. In reality the estates take that money and either turn it into buildings or turn it into rebels that you can mow down so you can ethnically replace the disgusting unwashed hordes.
>>
>>2391364
Like even if EU5 has a ton of problems, im not pretending it doesn't, but EU5 already has a raison d'etre, it's the only large scale strategy game out there that tries to model the systems behind why history happened the way it did as a simulation, no other game is like this especially at this scale and it earns its right to exist solely for this alone.
>>
>>2391371
The entire system of cores is fundamentally flawed in a game with control and proximity as central mechanics.
Cores/integrated should not exist anymore.
>>
>>2391378
hard disagree but ONLY because cores should be a warscore cost reduction when you're taking back land that used to be yours or reconquering for a nation under your control as a subject.
>>
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>okay so first up during the war you're going to want to slander reputation with their vassals so their loyalty goes below 50% so you can separate peace them
>okay then next you're going to want to appoint your cabinet advisor on "improving diplomatic reputation" so you get less antagonism for taking the land
>okay now you're going to want to release every state as vassals
>now we simply seize a location from the vassal then release it as another vassal
>we do this for every location in the state
>okay now we build the unique capital buildings in all our one location vassals for more noble demands
>so now we're going to want to enforce culture and relgion on all of these vassals
>once we've done that we're going to wait until they become 100% our culture and religion then annex them
>next up we're going to transfer every location around this port to a vassal so we can build a naval governor there for more proximity
>okay now protestantism unlocks we're going to no-cb saxenburg so we can convert to protestantism for +10% literacy
>but we need to make sure we have the "any in country" game rule for religious conversion so we can do this
>okay now we've completed our ulm wc stream we're going to turn off the computer and cry, but we have to remember to stay hydrated or we run the risk of getting the kidney stone disaster before 2028
>>
>>2391382
I don't do any of that. Game start right click an estate privilege revoke privilege. The state only serves to perpetuate the forever war.
>>
>>2391380
I suppose I should have said there should be no mechanical benefit to having something flagged as a 'core'. Being a core should not magically grant you bonuses, those should all be tied purely to proximity and control. "Cores" can be just retooled as claims to territory for war purposes, but should not do anything else.
>>
>>2391382
Write a proper post if you want me to read it.
>>
>>2391384
Thank fucking god unlike other paradox games it's remarkably easy to implement your suggestion
>>
>>2391384
Devastating truth nuke etc etc
Sort of weird Paracocks dropped the ball on this, this seems a straightforward way to implement cores
>>
>>2391385
he's reciting the steps to a youtube video because he's never played eu5
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>>2391382
>creating only single-location vassals
impressive level of autism
>>
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England won the first phase of the HYW and this utter horror happened lol
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>>2391364
I'm brown and trans btw
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>>2391391
https://www.youtube.com/watch?v=RzenumN65qo&t=31
>>
What does it mean if you have a building based country inside you?
>>
I don't get the mad hate for "cores" in Europa Universals, they honestly make way more sense in 4 because it's not about people magically being okay with you being in charge because they're you're culture but because you've successfully integrated them into your overall administration.
>>
>>2391395
Sandboxxie seething
>>
>>2391259
For colonizers not yet, ask again in 8 years or so and you might get a different answer though.
>>
I'm unironically giving up on playing this game at least until 1.2 rolls out.
>>
>>2391408
thats in like 3 days
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>>2391384
the only thing cores do right now is give a penalty or bonus to control, assimilation, and pop satisfaction of non-primary cultures
it would be stupid if you could conquer a country right next to your governor and have them immediately be perfectly happy with the situation just because you have high control
>>
>>2391403
t. doesn't understand the mechanic
There are three levels of status for a territory in EU5.
Conquered.
Integrated.
Core.

A territory you conquer is conquered (woah), then if you integrate it it becomes integrated (slow down, you're going too fast)
The problem is that a territory can never become a core unless it's culturally assimilated by you, this is a bad game mechanic because:
1. It incentivizes the vassal spam, enforce culture loop.
2. It's ahistorical.
On the first point, the focus of the game shouldn't be making the state a 100% homogeneous state. If this was a game simulating France in the Victorian era, maybe, but it's supposed to be the early modern period.
The game actually contradicts it's own logic on the history front. For example, Hungary starts with Transylvania cored, despite the fact they're not Hungarian majority. So the only core territory that isn't of your culture is that which exists in 1337.

Personally I just play the game suboptimally and leave land integrated without culturally converting it using the vassal system, because I find it mechanically tedious to do and unrealistic.
>>
>>2391413
>2. It's ahistorical.
I can't roll my eyes hard enough at you.
>>
>>2391413
it's funny how they spent all that time developing the cultural acceptance / relations system and then rendered it pointless by encouraging you to vassal spam assimilate everything
>>
>>2391416
If you actually read my post instead of instantly typing your dog shit opinion you'd agree with me.
>The game actually contradicts it's own logic on the history front. For example, Hungary starts with Transylvania cored, despite the fact they're not Hungarian majority. So the only core territory that isn't of your culture is that which exists in 1337.
>>
>>2391413
ultimately all johan needs to do is delete the "enforce culture" subject action
>>
>>2391420
I don't give a shit about your point.
Anyone that says "Its ahistorical" as their argument should be laughed at.
>>
>>2391298
>The sandbox/just want a vidya crowd
I think I found the problem in these threads. There is conflation between sandbox/railroaded (historical) and simulation/gamey (mechanical) ideas. And different people have a different idea of which one conflates to the other. As a result you have people who lump: sandbox+sim and railroad+game - or oppositely, sandbox+game and railroad+sim. So half of these arguments are people who are arguing for both the same thing and something else at the same time. They haven't separated the mechanical and historical ideas in either their mind or their posts and it creates confusion for everyone involved.
>>
>>2391364
>it's one of the terra invicta devs because no matter what he will never ever take issue with the AI generated 3d portraits that terra invicta and paradox were both mandated to use by tencent if tencent was gonna give them a few million bucks.
God, I wish I could reach this level of schizophrenia.
Do you have ANY proof of ANYTHING you're saying, young man?
>>
>>2391432
Yeah there's ugly fucking trannies in both games for no reason
>>
>>2391426
Either actually address the Transylvania point or admit you have a bit of a hard time reading. There's no shame in it, son.
>>
>>2391435
he's brown
>>
>>2391435
No. Fuck you. You are autistic.
>>
>>2391425
or make it massively increase separatism for non-accepted cultures
>>
>>2391430
there's also a heavy dose of "hasn't learned the mechanics"+"old good, new bad"
>>
>>2391346
Brown
>>
>>2391359
>how dare you play the game in the way you are engouraged to
>>
>>2391430
the problem is that you're overanalyzingc it and it's just eu4 chatbots
>>
>>2391438
that would definitely work if they made the pop assimilation speed penalty a function of separatism, so that higher separatism directly causes slower assimilation
>>
>>2391446
>eu4 chatbots
Do you really believe this?
>>
>>2391435
I agree with the other anon, the guy you are talking to is brown
>>
Is anyone even playing the game or are you all too busy discussing it? I'm barely seeing any screenshots.
>>
>>2391455
Everyone is waiting for 1.2 to drop.
>>
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>>2391430
theyre not going to like this one...
>>
>>2391459
If you don't like CK2, you might just be a total moron.
>>
>>2391459
TRVKE
>>
>>2391461
please consult the graph
i don't want to do it to them but facts don't lie
>>
>>2391459
You love to see it how the seether whines about hoi being railroaded and puts it in the sandbox category while praising how victoria doesn't have railroads and then makes it the most railroaded game
>>
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>>2391467
It's based on the actual way people play the games.

For example, vanilla V2 is actually pretty sandbox, but everyone plays with mods that force the Crimean war, scramble for Africa, Japanese empire, historical ACW, oriental crisis, etc, etc, so it goes full sandbox.

Ostensibly HoI4 is "railroaded" with it's mission trees, but nobody actually plays it with historical mode on, they play it to form their shitty meme thunder dragon empires and u1m wc.
>>
>>2391467
>>2391467
>the seether whines about hoi being railroaded and puts it in the sandbox category while praising how victoria doesn't have railroads
who in god's name are you quoting
i haven't seen a single post here ever mentioning hoi4's railroading or praising victoria 2's lack of railroading
>>
>>2391245
>the game needing more time before release is retarded
>erm why is there no nation specific content? add it NOW!!!!
>>
>>2391485
so true xister
>>
>>2391298
>But because of inheriting EU4's board game esque design
https://en.wikipedia.org/wiki/Europa_Universalis_(board_game)
>>
>>2391485
The majority of complaints are the game lacking base mechanics that actually work and a dev team that seems to flip flop on design choices at random.
>>
>>2391470
people play hoi with their favourite VN mod so that they can larp as le heckin based and chudpilled mechahitler doomkino
>>
>>2391470
That's the unfortunate evolution of Paradox's demographics.
I played 100s of hours of HOI4 on release and although the game itself was trash it was a historical game through and through and the one or two memes present were easter eggs at best. With every update and DLC they made it progressively worse.
Vicky 2 as well. NNM had a relatively low amount of railroading, HPM had very dynamic outcomes and conditions for every historical event. But the reddit mods that came later are all
>click button
>entire Africa is perfectly divided according to 1914 borders
>[npc face]
>>
is there a mod for music in this game or do i have to mute ingame and use winamp
>>
>>2391491
I don't know what you're smoking but almost every HPM game ended up in the same scenario whenever I played outside of my own influence.
>>
>>2391493
No.
>>
>>2391492
winamp is has been granpa
we use foobar2000 in this neighborhood
>>
>>2391492
People still use winamp?
>>
EU3 Steppe Wolfe was the pinnacle of paradox games
>>
>>2391359
Once you are aware of how shitty something is then doing it feels bad.
>>
>>2391491
>it's unfortunate that paradox like sandbox now
>hpm was perfect because it wasn't too railroaded
>modern reddit mods are bad because they're railroaded
i legitimately have no idea what point you were trying to make with this post
>>
>>2391395
vlm wc
>>
>>2391496
>>2391495
it really whips the llamas ass
>>
Riddle me this, /eu5g/
Byzantium is the one of the most chud friendly nations in history, culturally supremacist, hyper-religious, the antagonist to muslims and Turks, defender of evopa.
Yet Byzantium fans are universally the most reddit onions people imaginable. Why is this?
>>
>>2391510
Every nation was hyper-religious until the 20th century.
Atheism basically didn't exist.
>>
>>2391510
Redditors relate to the perfumed silken eunuchs of oriental despotism
>>
>>2391510
im more of a andalusiboo
>>
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I edited a single culture in the middle east so that they're all blonde europeans and check in on the middle east every couple of years to see how brown they become
>>
trying a korea game before new patch nerfs rgo's

do i stay buddhist? it seems worthless
>>
>>2391529
go shinto or islam
>>
>>2391439
You haven't played the game
>>
>>2391459
>Hoi3 finally getting the recognition it deserves
Based. Based.
>>
>>2391532
>reads "hasn't learned the mechanics"
>feels personally attacked
Curious.
>>
>>2391537
You haven't played the game if you unironically think eu5 is better than eu3.
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>>2391529
no its dogshit
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>>2391539
ya i played eu3, eu5 is in a completely different league
>>
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>>2391529
>new patch nerfs rgo's
holy fucking shit, source?
>>
Is EU5 a Marxist game?
>>
>>2391585
No. Subsidizing demand is not Marxist.
>>
>>2391602
You don't do that in EU5.
>>
is it normal that yuan china just gets hard stuck in a regular civil war because the overwhelming revolt cant reach 3 locations in the middle of yunnan vassal swarm
>>
>>2391619
Wait for the china is a big country full of many chinese dlc
>>
location automatically becomes a town at 30,000 pops, automatically becomes a city at 60,000 pops, can't be manually upgraded
thoughts?
>>
>>2391401
>90 upvotes
dont get the appeal
the bit ran out after the first sentence, after that it's just spamming the same joke over and over again
are people seriously nodding along to this, laughing more and more at the same thing?
>>
>>2391632
based
>>
Do I put myself through the humilitation ritual of playing Japan to see if it's still broken when 1.2 comes out or just accept it will be and play in Europe instead?
>>
>>2391644
are they releasing a japan dlc in 1.2?
>>
>>2391644
japan will be unplayable until the japan dlc comes out in 5 years
>>
>>2391647
They said they've done changes to the situstions but it was ambiguous whether it's fixedmor not.
>>
>>2391651
assume it's not until a dlc for that region releases
>>
>>2391168
>What the fuck am I reading?
>The Victoria 3 developers showed active disdain for it
Sure, they shit on Victoria 2 publicly, but then in practice they go ahead and try to ape it because deep down they crave V2 fans' approval. That's why Wiz, the main V3 guy, who was also the Stellaris pops guy, and included pops in V3, keeps trying to put pops in things. And Johan is now also adding pops into stuff, like EUV, to try to show Wiz how it's done. At the end of the day they're both trying to earn the approval of vicky2GODS, they crave the day one of us looks at their game and goes "this is better than vicky 2" but until they reach that day, they'll keep on shitting on Victoria 2 while trying to copy the parts of it they think its fans want.

I don't know how such a small minority of their customer base - mostly pirates anyways - managed to acquire so much real estate inside their heads, yet here we are.
>>
>>2391657
>Johan cries himself to sleep at night knowing that I prefer to play Vicky 2 over any new Paradox game
god that feels good
>>
>>2391665
johan made liqqy
>>
>>2391632
Historically towns and cities had far less to do with actual population and more to do with structure and organization. Something like Turku was demonstrably a city while being dwarfed by the population of even middling rural areas in more densely packed areas in even Swden let alone places like France or China
>>
>>2391657
Very retarded post. Hope it's ironic for your mental health/intelligence.

EU5 isn't simulationist because a handful of unwashed retards are nostalgic for V2 on /gsg/. EU5 is simulationist because of the complete and abject failure that was Imperator.

You see, before big titles are launched sometimes Paradox puts out small tech demo games to test the waters.
Sengoku was a tech demo for CK2 and the concepts of character driven gameplay, it was well received so they went ahead.
March of the Eagles was a tech demo for EU4 and the concepts of national ideas paid for by mana, they were well received so they went ahead.
Imperator Rome was the tech demo for EU5 and the concept of everything relying on mana, everything being abstracted, total simulationist death.
Unlike with the previous two examples Imperator was universally hated, it was a failure on every front, and crucially financially.
So they fixed it up, removed the mana, and it became a cult classic. By then it was too late to become viable, but the legacy of that time lives on. That was when EU5's design philosophy became simulation over arcade.

Then Victoria 3 came out and was universally hated, no market system, pops were an afterthought, no military system. This is when EU5, had all these systems added. The wind at that time (2019-2022) was very much pointing towards a demand for more hardcore, realistic, and mechanically sound games.
Of course, the reason EU5 is a failure is because while the Rome and Victoria fanbases won't collectively eat shit the EU4 base very much will. They want mana. They want arcadey. They want V1m wcs. And yes, this means months/years down the line there'll be another shift in development to cater to these people (who'll have left of their own accord by then) and EU5's development will become increasingly gamified to try to appeal to them. A perpetual game of catch up on the part of the devs.

Cast your mind back to the zeitgeist of the time:
https://youtu.be/HwnJ_2uW7Zg
>>
>>2391703
>EU5 is a failure
EU5 is not a failure
>>
>>2391703
the game being a game is a good thing
>>
>>2391703
>because of the complete and abject failure that was Imperator
Stopped reading here. Imperator was their greatest game in over a decade.
>>
>>2391709
It is to the EU4 brainlets led by their cabal of content creators.
>waiter, waiter, my strategy game is too strategic!
https://www.youtube.com/watch?v=ev4ukl8INzI&t=900
>where's the increase dev button?
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>>2391711
Are you talking about 1.0 or 2.0? They were two entirely opposing games.
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>>2391710
And you have EU4 if you want your arcade game.
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What should be my first peace deal be against Lithuania? Should I just steal their vassals for the first war?
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>>2391715
blob and release vassals
but then fuck off, we're trying to discuss eu5 in theory, not in practice
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>>2391714
eu5 is my arcade game and it isnt very good but the devs are going to make it better :)
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>>2391717
EU5 isn't an arcade game.
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>>2391579
Their cost now scales with the value of the good (so Gold is now 3x as expensive) and promotion being nerfed 10x means they'll take like 30 years to fill up in a rural location
>source
Just read the dev talks nigga
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>>2391740
>Their cost now scales with the value of the good
This is mostly a nothing burger, the only thing it achieves is normalizing goods so all RGO's are more or less equally excellent instead of some being more excellent than others. It doesn't touch the core issue of RGO being a free money printer with no downside. Promotion being slower is just kicking the can down the road, it does slow down the overall economic cycle which is good but it doesn't substantially nerf RGO's specifically.
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>>2391715
Just take their own land, and when you finally full annex them, you get their vassals for 0 AE
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>>2391742
Sure, RGOs are still 99% of the time a worthwhile investment, but considering:
>a lot of them are slop goods
>they have limited levels
>timeframe for them returning their investment now extended to 20+ years by promotion nerf (I'm guesstimating here)
they seem pretty balanced compared to the big economic picture
It's not like requiring a Legumes RGO to consume Tools is gonna magically fix them somehow, you'll just get even more demand for Tools/Iron. Slop RGOs will not even break even and become even worse while Goldhemia will print even more money
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>>2391742
>>2391752
Make all RGOs use goods that are applicable to them.
E.g: Wheat uses tools (sickles), wineries use lumber and glass (casks and bottles), fish uses fibre crops (nets)
Differentiate between laborers (skilled) and peasants (unskilled), with peasants working basic rural rgo like wheat but laborers working more complex technical rgo like iron.
Have laborers paid wages (into the peasant estate), enable them to more quickly become burghers if burgher jobs become available.
Have laborers cause passive prosperity increase, representing them reinvesting their wages in local industries like butchers, bakers, and candlestick makers (shit peasants can't afford)
Have laborers migrate much more freely than peasants.

Not only would all these changes make RGOs more engaging but they'd also help simulate the difference between proto-industrialized economies like England and backwards feudal serf shitholes like Russia.
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>>2391766
While this is cool on paper, the real core issue is food rgos printing 20th century tier food surpluses so you can just not think about anything other than pure profit

On that note, I, for one, am glad that like 80% of the games issues are purely numerical and not mechanical
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>>2391780
Reducing food wouldn't do anything except force the player to do what it is that you need to do to make more food in your version of the game like press the food RGO button harder for instance. Food is mechanically broken not numerically broken, same with RGO's
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>>2391780
>>2391786
Seems like the extremely obvious and easy solution is spoilage.
>market has +99999 food
>province has +999 food
>yet peasants are still harvesting
In real life they just wouldn't plant that much food.
So the solution is have food RGO have a chance at downgrading when there's too much food.
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>>2391703
>EU5 is simulationist because of the complete and abject failure that was Imperator.
Yes, and what did Johan do next? He knelt, and began copying (poorly) Victoria 2, you retard.

Victoria 2 enjoyers spit on every game Paradox makes, and it only leads to Johan and Wiz tripping over each other even harder to cater to an audience that refuses to even buy their games.
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>>2391790
That doesn't change anything though. It just means you have less surplus when surplus already doesn't matter and if for what ever reason you made less food that reduces your penalty which restores food production which would frankly make the food system even worse because now no matter what you do the result is the same. It's even worse idea than what the other guy said.
>>
just make winter kill 10 times as much food as it does now
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>>2391796
Not that anon but if you want stable prices and you don't want to rely on fixed anchor prices (which are unrealistic) then you do need to have some mechanic for resource producing operations to throttle their market output when prices are becoming lower than they can afford to sell at, whether that's by producing less or producing the same but deleting the excess. This reduces downward pressure from the supply excess and may temporarily induce upward price movement, and depending on how you've implemented it you'll experience either oscillation around an equilibrium point, or settlement at an equilibrium point, or oscillation tapering into stable equilibrium (until disturbed by other factors, such as trade disruption, war, migration, etc).

Paradox does use fixed anchor prices though so it's a moot point.
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>>2391786
You can distill every single good in the game like that, retard
What sort of mechanics should food have other than the production-consumption pipeline to make it good, then? The initial premise of this game was simulationist shit, what other mechanics to simulate are there to food IRL?
>>2391790
>solution is spoilage.
Wasn't that already implemented and ended up doing nothing because it decays too slowly compared to the production?
>>2391796
>surplus already doesn't matter
It doesn't matter because everyone is permanently sitting on the maximum possible surplus at the moment
They tied pop growth to that surplus amount, except it's not a reward because you did nothing to achieve it
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>>2391786
>Food is mechanically broken not numerically broken
in what way is food mechanically broken? i'm aware of the bugs johan listed in one of the recent dev diaries, but you seem to be arguing that the system is more deeply flawed
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>>2391805
>everyone is permanently sitting on the maximum possible surplus at the moment
that's definitely not the case for russia, and warmer countries can also starve themselves quite easily (e.g. creating a new market or over-urbanizing)
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>>2391804
>Not that anon but if you want stable prices
The goal is not to make the prices stable, it's to make a gameplay mechanic that's fun and interesting to interact with. Having to make sure your food RGO's are maxed out because the game keeps taking away levels is not fun and it doesn't introduce any challenge except remembering to do that before you run out of food.

>>2391805
>You can distill every single good in the game like that, retard
No idea what you mean by that.
>What sort of mechanics should food have other than the production-consumption pipeline to make it good, then?
Bump up population growth so "normal" gameplay turns into cycles of surplus and population growth and famines. That immediately introduces the choice of do I do things like import food to try to keep the population higher than it really ought to be for the current tech level for potential rewards like larger army or to just roll with the punches but then have extra cash to do things like develop my core cities. Do I steal the food from my productive rural areas to feed the cities which increases my overall death rate but enables productive citizens or do I let the rurals breed which leads to weak cities.
This was removed because play testers didn't like it when famines happened btw.

>>2391808
>in what way is food mechanically broken?
In the way I just described in this post
>>2391786
If you just outright removed food from the game nothing would change as the game currently is. You can't fix the current food system by changing few numbers (which is what numerically broken system would be) it has to be changed in how it works in more fundamental way or other systems have to be changed which is what being mechanically broken means.
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>>2390293
Nice Ottomans
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>>2391817
>Having to make sure your food RGO's are maxed out because the game keeps taking away levels is not fun
Well, it would ideally be something the system would do automatically for from a player enjoyment standpoint and from a realism standpoint. Even in the USSR you didn't have the state going into every farm and micromanaging how much food everyone produced.
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>>2391817
i'm not understanding what's broken about the food mechanic in the first place
>If you just outright removed food from the game nothing would change as the game currently is.
if you removed food from the game, you wouldn't need to build food RGOs, import food, research food yield techs, build irrigation and farming villages, ever consider using the agricultural cultivation reform, traditional economy slider or feudal administration law, commoner estate happiness would matter less, there would be no reason not to spam new markets everywhere, there would be virtually no downside to putting towns in every single location, and the peasant class would make no contribution to the economy
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>>2391817
>No idea what you mean by that.
>Reducing ${good} production wouldn't do anything except force the player to do what it is that you need to do to make more ${good} in your version of the game like press the ${good_production_building} button harder for instance.
>the rest of the post
And that is just not possible to implement in a non-retarded way when 1 laborer on a wheat RGO is enough to feed himself and 7 other fucking people on top of that, which is, I'll repeat myself, 20th century-tier food surplus
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>>2391824
>Well, it would ideally be something the system would do automatically
You are sort of digging yourself deeper with this one. Automated systems are even worse than player managed systems and you should always really really ask yourself if a system that you design to be automated away should even be in a video game.

>>2391825
>if you removed food from the game, you wouldn't need to build food RGOs
Why not food RGO's give money all the same.
>import food, research food yield techs, build irrigation and farming villages...
You don't really need to do these things right now and the existence of them doesn't justify the food system. If you nerf food to the point that everyone just picks the reform that gives more food you have achieved nothing except give a global -1 reform slots or force everyone to beeline that one food tech or what ever it is that you do to gain food in your version of the game. This is exactly the kind of pointless busy work that should be removed, if the obvious solution is to first pick the "food reform" you should simply give everyone the "food reform" and then remove the "food reform" from the game so you can get to the point where decisions are no longer obvious.

>>2391826
>>Reducing ${good} production wouldn't do anything except force the player to do what it is that you need to do to make more ${good} in your version of the game like press the ${good_production_building} button harder for instance.
Yes that's why suggestion like that is bad, that's literally just what I wrote which is why I question what you meant by that.

>And that is just not possible to implement in a non-retarded way when 1 laborer on a wheat RGO is enough to feed himself and 7 other fucking people on top of that
Pointless non-observation, the numbers themselves are abstractions. Real buildings don't all employ exactly 200 burghers either.
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>>2391833
>You are sort of digging yourself deeper with this one. Automated systems are even worse than player managed systems and you should always really really ask yourself if a system that you design to be automated away should even be in a video game.
Are you seriously trying to argue in favour of player micro'd economies? In a grand strategy game? The player should only have control at a macro level, setting policies such as tax rates, tariffs vs trade agreements, etc. They shouldn't be ordering the construction of buildings or manually buying goods for the market.
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>>2391835
>Are you seriously trying to argue in favour of player micro'd economies?
If you can understand english why are you asking this, if you can't understand english why do you respond to me?
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>>2391833
>You don't really need to do these things right now
if you've never gotten to the point where one of your markets is running out of food and you do need to start pulling some of these levers to increase food production, i don't think you've actually played the game enough to assert that the food system is "mechanically broken"
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>>2391840
I have played both Norway and Finland and never had food issues since I you know just maxed out RGO's. But you are missing the point if you believe the point was that "if you play really shittily you can theoretically run out of food at which point you may need to do corrective measures to fix the situation"

Again see the continuation of the sentence there,
>You don't really need to do these things right now and the existence of them doesn't justify the food system
Nerfing food just so you have to use more of the things you put in to make more food is not a justification for why these things exists in the game. It's entirely self referential game design. It's like if you think armies do too much damage, cut the damage in half and then add a tech that doubles army damage that you then rush first thing in every game. Do you not see how that changes nothing about the system or the actual problem you may have with the game?
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>>2391833
>I question what you meant by that
What I meant by that was that that entire sentence was not just "pointless non-observation", but also the entire point of my initial suggestion - the player needs to make sure that his less-profitable food production is up to par before he can go for the juicier goods
>the numbers themselves are abstractions
Look man, your solution is ultimately just bumping up the demand for food instead of reducing the supply. The problem I see here is that it'll just accelerate the rest of economic issues the game has because you're bumping the demand with pop growth and everything in this game scales with pop size, including food production
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>>2391847
Oh and also, it's funny that your solution to a supposedly mechanical problem is tweaking a different number. Definitely not a numerical problem, no sir
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>>2391847
>the player needs to make sure that his less-profitable food production is up to par before he can go for the juicier goods
This isn't really interesting gameplay, if you have to max out food first then you just max out food first. Some countries already have to do this and it doesn't make them or the food system any more interesting.

>Look man, your solution is ultimately just bumping up the demand for food instead of reducing the supply
No it's not. I did not suggest "people should just eat more food" because that would have been what you said. Population does impact food but it also impacts many more systems in ways that are not related to food at all.
>he game has because you're bumping the demand with pop growth and everything in this game scales with pop size, including food production
Which is why the issue with food is... mechanical. Which is what I have been saying. If the issue was numerical you could in fact change couple numbers and that would fix the issue immediately. The fact that you can't do that means the problem is not numerical but rather mechanical

>>2391849
It's not a numerical problem because you can't fix the problem by changing any of the food related numbers. Again this is a pointless reductivism. It's like saying all problems are numerical because the game is made out of 1's and 0's.
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Brainlet here, help me understand the point of these things.
Will urban rights be worth using if you aren't an autistic minmaxer?
Let's say I have two cities that have +40% production efficiency on producing fine cloth. Should I grant them the cloth right and forget about building cloth facilities in other town/cities?
I'm not autistic enough to specialize production in individual cities yet.
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>>2391845
>I have played both Norway and Finland and never had food issues since I you know just maxed out RGO's.
you aren't developing your countries enough for food to become a constraint for you
that's normal in your first few playthroughs, but as you develop a better understanding of the economy, you'll be able to put your land and people to better use, and efficiently producing food will become an important part of gameplay
once you've played through a game where you have to make hard decisions during the little ice age, come back and tell us whether you still think the system is mechanically broken - after you've actually interacted with it, you'll be able to articulate what you think is or isn't wrong with it
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>>2391853
>Will urban rights be worth using if you aren't an autistic minmaxer?
Depends on the numbers. Give that example there, I don't think it would ever be worth it to spend 10 stab to grant that to any one of your hundreds of locations but if you are larping as tall dutch then that's at least in theory positive modifier and there may be a point where the value of 10 stab is less than granting your third city another cloth rights bonus when you have maxed out the other 2 instead of say making a 4th city and losing RGO production.

>Should I grant them the cloth right and forget about building cloth facilities in other town/cities?
The effect is incredibly minor, 5 extra building levels is not significant expansion of your industry, you can't supplant actually building more stuff by using one of these. The clear design goal with that is for the min-maxer to get more out of their cities by a bit, not to be a replacement for actually building more. Consider that you may start out with like 10 buildings and in the end you will need hundreds or thousands, 5 is not that many.

>I'm not autistic enough to specialize production in individual cities yet.
If they are all like the example above then you should never use these, the above one for instance only works if you actually then build the cloth buildings there to counteract the prod loss.

Just based on the fact that these things impact individual locations it will be extremely difficult for anyone to care about these except maybe in their capital or as starting flavor almost no matter what the effects will be. I just don't think it will be worth the inevitable 3 menus you have to click trough just to give out one of these. I suppose they could make one that's so busted that you just have to remember to put one in every town and city you control but I doubt that.
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>>2391853
nothing burger or game breaking. really depends on how many cloth levels flanders starts with when they release this update.
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>>2391854
I dunno, both of those were to the finish and Norway build was #1 GP with every hegemony and as far as I'm concerned fully maxed out everything. If you have problems with food you probably need to get gud but I sort of hate that you try to deflect actual arguments about how a mechanic works based on the fact that you are simply bad at the game.
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>>2391860
ah, you were the one who posted the screenshot where you'd surpassed ming china with 26m pops
turn the difficulty up to very hard/very hard
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>>2391862
That was on hardest difficult obviously, what would be the point otherwise. Again both you and I would benefit from a better implemented food system despite there being a clearly vast skill difference between me and you (since you know you struggle with food). Good mechanics are skill agnostic, even if you are a shitter you will still get a better game.
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>>2391851
>if you have to max out food first then you just max out food first
Wasn't thinking in max out food first immediately terms, just achieving enough of a surplus so that you can have some more people work in the mines or move to the city instead of working the fields before starting work to achieve the next surplus point
>This isn't really interesting gameplay,
>doesn't make them or the food system any more interesting.
I think this might be a "building being boring" issue, and *that* is purely mechanical
>No it's not. I did not suggest "people should just eat more food" because that would have been what you said.
Read the entirety of the paragraph before replying to a sentence in it, I did not say that at all
>If the issue was numerical you could in fact change couple numbers and that would fix the issue immediately
Except my change slows down the current status quo of an industrial revolution in early 16th century while yours accelerates it. Even if it does not end up slowing it down sufficiently to fix it outright, which outcome is moving in the right direction, assuming we accept the initial simulation premise of this game?
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>>2391860
You've never played the game
Arctic climate (everything North of stockholm) gets a -100% food debuff in winter and are always starving because fish food production is hot dogshit. Even when I replaced most of the stockholm markets useless fur RGOs with maize there was perpetual starving. Iceland always starves. Greenland always starves. It makes every single location in those areas useless except hitting requirements for formables.
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Lmao paradox
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>>2391866
You have never played the game.
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>>2391866
>Wasn't thinking in max out food first immediately terms
Well just do what level of food investment your system needs and then proceed normally. Basically all variants from all food at the start to no food at the start are already in the game and I do not believe there's some magical starting condition that fixes the issue.

>I think this might be a "building being boring" issue,
Building food RGO's can be something you enjoy but it still doesn't make the food system good. Building food RGO's can be tedius and that still doesn't make the food system good. These are separate issues. The point being that the suggestion does not change the game meaningful or make the game better in the first place, no substantive difference in the gameplay between different order of building your food.

>Read the entirety of the paragraph before replying to a sentence in it
I did, the fact that population growth changes change other systems is in fact intended effect of my solution and that's the point which is why I suggested that specifically instead your naive idea that I merely suggested to increase food demand because increasing food demand does not fix the issue of the food system for the exact reasons decreasing food production does not fix the food system.

>Except my change slows down the current status quo.
Shaving couple of years of extra food RGO maxing doesn't do anything to 16th century. You are also swinging and missing with this argument once again because the issue with food system is in fact not the speed of the economy which is entirely separate issue. Food could be removed from the game and the industrialization problem would remain all the same. I'm talking about the food system here, not the industrial revolution so I have no idea why you keep bringing that up. Also having famines do in fact slow down industrialization, I even gave a specific example of how that may occur.
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>>2391871
You're replying to some retard who constantly posts about this game despite never playing it. Even as 3k a month surplus north sea, constantly building any and all food production buff buildings, everything North of stockholm is starving even with max food slider. He's simply lying.
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>>2391872
Also, with how dumb as fuck the limits on migration are (only within market) once a food starved market hits that level, the RGOs will just die off, and you can't fix it ever even if you spam markets and import food.
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>>2391836
Ah, so you really are trying to argue in favour of player micro'd economies. You're retarded. Player micro'd economies make no sense in a GSG game.
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>>2391882
You seem to be retarded, please don't respond to me until you learn English.
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Why do some retarded faggots pretend Arctic climate RGOs with 6 months of winter -100% food production debuffs can feed themselves? Am I being gaslit?
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>"historical" simulator
>is full of ahistorical and completely unrealistic shit
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I like the food system

And I think the game should make more use of it, it should be a bit more punishing and transition peasants into labourers should be more painful. But solving little bottlenecks like food in a province is fun and I'm tired of pretending that it's not.
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>>2391895
the food system should be a bit more local, so you can't just spam towns and cities everywhere
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>>2391920
It kind of is, urbanizing to the extent that a province runs a food deficit costs you money, and if you don't spend money on food it will starve. In practice you always spend money on food so this is a nothingburger.
If you make food province-only you end up with the issue that some provinces just don't have any food RGOs in them so they'll starve pretty quickly while there's too much food in the next province just next door. So it's a market effect, except this currently also produces a nothingburger because it's very easy to produce a very large food surplus within a market and suck up the cost of selling food for the couple of provinces that lag behind.
Ez fix is ofcourse to just cut on the surplus on a market level by making food RGOs less productive in terms of food, this will force you to play the food game at a market level as well or either put up with occasional starvation/eat shit by having to buy all your food.
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>>2391895
My army on campaign in France should be able to burn their crops and steal their livestock
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>>2391893
Who is at fault?
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>>2391953
Paradox shareholders
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Have they fixed colonisation yet?
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>>2391750
Good to know, I'll truce break with the event annex CB I get and see if I can take it all before they ally Poland like they just did in this run
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>>2391990
fix?
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>>2391990
Haha. No.
There is no fix with the current system.
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>>2391872
proofs?
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>4 has more players than 5
what went wrong
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>>2392041
no content, outside of the first hour every nation outside of like 15 plays identically
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>>2392041
>>2392049
Also it has awful performance imo
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>>2392054
It's actually perfect and basically you're not allowed to criticize it and you're only doing it because you want your gsg to be an ebin core a bajllion provinces in a month game
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>>2392057
EU5 failed because it doesn't have fun and cool mission trees like Teutonic horde.
Having to wait decades for prosperity and development isn't fun game design, you should be able to spam mana into making a desert a metropolis.
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How am I still this broke?
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>>2392049
>>2392062
Is there any cope for eu5 for the future, sensei?
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>>2392064
Aren't you meant to beg for sponsors?
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>>2392064
-It's still the 1340's
-You probably haven't deleted all your forts
-You forced culture/something else to reduce their loyalty on your vassals denying their income subsidy from them
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>>2392064
development map is right there
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>>2392066
Elaborate
>>2392067
Didn't convert anyone and the only fort I left was in Marienburg.
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>>2392070
>Elaborate
If you're a military order you just beg all the big boys in europe to sponsor you and you get flat money per month
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>>2392072
I don't see any option for that
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>>2391713
>Are you talking about 1.0 or 2.0?
Yes.
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>>2392065
Yes, EU5 can be fixed quite easily.
>remove the pops, they're bloat and add nothing
>make all buildings in to one "workshop" building that gives flat gold with no inputs or outputs
>have the king generate points based on his rng skills
>have these points control everything in the game, from manually developing provinces to culture converting to tech to recruiting generals to increasing stability
>give ulm a wc mission tree
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>>2392074
Right click this and it'll open the diplo tab then scroll down to "request military sponsorship" and mass spam requests to anyone that's willing to give you free gibs
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>>2392074
It's in diplomacy. Either click on a nation and find the option or do it through the diplomacy tab.
>bro was rawdogging being a military order
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>>2392062
This except unironically. The videogame based on a board game released without thungs that made it fun and entertaining to replay.
>>
if i want to paint a map there are bdtter paradox games
if i want to build a metropolis there are better games
if i want to build a trading empire there are better games
if i want to move soldiers aound a map there are better games
and those other games even combine these aspects in a better way than eu5
>>
The funny thing about "Ulm WC" is that EU4 Ulm has neither a unique mission tree nor any achievements that require you to specifically play Ulm, meaning the reason someone plays Ulm in EU4 is for fun, something that can't be said for any nation in EU5.
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>>2392086
>play eu4
>map painting isn't as good because less locations
>play ck3
>character events aren't as good becauss they're full of immersion breaking nonsense fart events
>play v3
>economy isn't as good because goods don't actually exist they're just artificial meme sliders simulating the concept of a good
>play hoi4
>the wargaming isn't as good because it's just powercreep meta where you spam flametanks
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>>2392090
>map painting isn't as good because less locations
I hope you're not implying that more locations to map paint makes it better because as EU5 showcases that's clearly not the case.
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>>2392088
>fun
No one actually has fun doing an Ulm WC. They play it like NPCs because their favorite streamer or content creator promoted the meme.
By contrast people ONLY play EU5 to have fun simulating history.

EU4 players do not have independent thought. Their campaigns are either to pursue the achievements they've been told to get or to follow content creators instructions to the letter. They are incapable of creating their own goals or caring about history.
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>>2392092
EU4 has nothing to do other than map paint, there is no way to build tall. Under that proviso the only way EU4 can be "improved" is giving more locations to blob into.
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>>2392090
i was thinking more about patrician, anno, rts games, tropico but yeah eu4, vic2, hoi4 and ck2 would be there
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>>2392064
>>2392079
In addition, the real money maker for Military Orders is the once per year begging for additional funds. The amount you get is scaled off THEIR economy so once you have France, Spain, Bohemia, and Hungary sponsoring you, you have access to 350 to 500 gold per year at the price of a single diplomat. Note that a country needs to have that much money sitting around to give it, so even though the cooldown is 12 months it may take you 13-15 before you can successfully get mo money for dem programs.

Also each country sponsoring you takes diplo capacity, so expect to go over the soft cap and take a hit to crown power, subject loyalty, etc. This is extremely worth it because, again, you're getting like 400 ducats a year for it from game start. Make sure you have your stab/legitimacy/diplo sliders maxed at all times as a military order.
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>>2392093
>They play it like NPCs because their favorite streamer or content creator promoted the meme.
Like who? The only content creator I can think of who even paid lip service to Ulm is Laith and he did it like 10+ years after Ulm became a meme among EU fans during the EU3 days.
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>>2392093
>No one actually has fun doing an Ulm WC. They play it like NPCs because their favorite streamer or content creator promoted the meme.
Pretty much the only people that play EU4 and WC regularly are streamers who do nonsense tasks because the streamer's job is to be a pet monkey that dances for pennies so they resort to increasingly inane challenges to garner views, most regular EU4 players play to a certain point then quit when the game goes stale because there's nothing else to do beyond map paint.
>>2392094
Except there's clearly such a thing as province bloat and needlessly creating additional provinces doesn't equate to making it more fun, no EU4 player has ever looked at the tiny ass annoying islands and wished there just 20 more of them to take over because that's stupid as hell.
>>
>>2392094
>EU4 has nothing to do other than map paint, there is no way to build tall.
playing tall is required in MP
>>
>>2392097
>Also each country sponsoring you takes diplo capacity
In my last knigga playthrough, my diplocapacity was climbing faster than it was getting used because of the increased income. I pretty much had the entirety of europe as sponsors and making like 250 from diplorelations.
Not sure if it ever got fixed but I doubt it
>>
>>2392062
It's not about in-game time but real life time
going a couple of decades takes fucking hours even at max speed and you're not doing anything but spam clicking building stuff
>>
>>2392078
but, but, but that's just... eu4.. and johan said..
>>
>>2392103
>Not sure if it ever got fixed but I doubt it
It's 1340 and I'm already at double diplo capacity from military sponsorships
>>
Kiev
>>
>>2392110
what was the actual justification for having ticks be less than 1 day in length, do we really need the price of medicaments to update several times a day
>>
You're all going to be kneeling and sucking Johan off in a couple days
Doomsissy, your days are numbered.
>>
all these fucking subhuman reddit trannies poisoning the well with shit like teutonic horde and mana need to rope asap
>>
>>2392155
Price updates monthly. Sub day ticks exists only for battles and to slow down the game so performance looks smoother
>>
What is the logic the game uses to determine the target province of the 'Religious War' CB? It wants the wargoal to be a random province on the opposite side of the enemy nation to mine instead of their capital.
>>
meow and taxes 3.0 was just fine..
They lifted the appearance of the mechanics while making everything worthless...
>>
>>2392159
teutonic horde is actually based
>>
>>2392157
We're gonna go through the mandatory 1st week of THE GAME IS ACTUALLY GOOD NOW GUISE! before the shine wears off and people realize it's the same game that runs like shit only there's now roman pagan LARP.
>>
is there even any reason to accept a culture? It doesnt help your own cultural influence, it gives a satisfaction boost but you could just assimilate it (or create vassals and make them do it for you) and makes it so you can get levies out of them but that's only really helpful early game
>>
>>2392180
It makes the pops happier and more useful instantly. With vassals it's not useful but if you aren't doing vassals you should be using cultures a lot.
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>>2392183
so its useless, gotcha
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>>2392180
Accepted cultures count as Primary culture towards making a province a core
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>>2392155
Shorter battles
They still go on for weeks so it's completely useless
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>>2392180
You accept to get cores, then reduce to tolerated/unaccepted and send your wizards to assimilate
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>>2392193
Accepted cultures are easier to assimilate too because they give a control bonus
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>>2392195
They're actually worse because being an accepted culture creates a malice towards assimilation, especially coupled with the fact that if you're improving your cultural relation with that culture to reduce the culture cap it costs it makes assimilating even harder.
>>
>>2392193
yeah thats the point, there is no reason to do this if I can just create a vassal there and force convert their culture to mine. It's better in the long run (and probably short one, too)
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>>2392064
I hate how 1-province vassal swarming is objectively the best and fastest way to expand territorially
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I've solved EU5.
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no one would have a problem with "assimilate pops" if it actually deleted non-accepted pops instead of pretending native americans "assimilated" into english
but we're not ready for that discussion
>>
>>2392241
They're tweaking the formulas for 1.2 but who knows if it will be enough to dethrone it. Personally I'm expecting it to shift to TWO province vassal meta, and want them to keep working until it's four of five. That'll help them actually look and feel like countries on the map, especially if it makes you care about cultural borders when making them.
>>
>>2392241
>>2392266
They should also lock the assimilation cabinet action behind a 4th age tech
Early game cultural changes should be based on expulsions and migrations
>>
>>2392271
>MY SOLUTION IS THAT WE SHOULD MAKE THE GAME TOTALLY FUCKING UNPLAYABLE NOW TO FIX THINGS!
and you wonder why nobody listens to you.
>>
>>2392272
The game is fully playable without assimilation.
You just have to interact with the cultural acceptance and relations mechanic instead of ignoring it because muh heckin epic court wizard magically turned these arabs into poles in 7 years
>>
>>2392180
later on no, you can just culturally genocide them since you will already have spammed libraries and universities everywhere by 1460 and you have court wizard spots to spare on assimilating more
>>
>>2392275
>interact with the cultural acceptance and relations mechanic
Also broken think before you open your mouth
>>
>>2392275
"interacting with the acceptance and relations mechanic" just means that you keep a opm vassal around to use the "improve cultural relations" button with after you rape the original dominant country
>>
>>2392289
>YOU ARE SILLY strawman argument
Can you get some new material.
>>
>>2392284
At least you have some interaction with a mechanic and are forced to make some decisions instead of having 100 OPM vassals all casting spells to transform tribals into englishmen. The system I'm proposing is a significant stepping stone to a far better and dynamic game.
Bending over and accepting the status quo because you have zero imagination (or are actually retarded and can't contemplate doing something that wasn't recommended by your favourite youtuber slop producer) accomplishes nothing and won't result in a better game.
>>
>>2392294
Ah yes the OPM vassal that I click a button with every 50 years instead of the 50 OPM vassals that I click 50 buttons with, it's clearly superior and showcases the games mechanics so much better, you master of game design you.
>>
>>2392289
the number of people who do even a wc is minimal, much less those who do a one tag one faith one culture. kill yourself nigger
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>>2392301
Okay, so you are actually retarded.
If no one interacts with a system (cultural relations) then no one tests it. If no one tests it then no one can see how to improve it.
Make assimilation harder, encourage people to use cultural relations, see how the system can be improved, improve system.
If you want to just keep casting magic spells then maybe EU4 is more your speed.
>>
>>2392298
That's a really impressive run to achieve by 1479.
>>
>>2392306
eu4 sold millions of copies and your screenshots come from the 0.01% of elite powergamers
>>
Another flaw of EU5's culture system is the magic eugenics program that occurs when a province is declared a core.
Arbitrarily preventing the birth of new pops of non-accepted cultures just because the colour on the map changes green makes no sense.
>>
>>2392305
>this system people don't use is clearly bad, so the solution is to remove the one players already use to make them use the worse system that'll force them to make it better, eventually... maybe.
Fucking retarded idea and great way to kill even more of your playerbase that's already teetering towards quitting.
>>
>>2392318
Which content creator tells you how to do a one tag one faith one culture run as basque ethiopia by 1479? (It's none of them)
>>
The end state of an EUV player appears to be scouring the internet for screenshots of EUIV and then arguing about it on the internet instead of playing the game.
>>
>>2392321
Yes, the solution is to rip off the bandaid of the actually totally dogshit assimilation system that warps the entire design of the game around it.
Please, consider jumping off a bridge or blowing your brains out. People as dumb as you don't deserve to live.
>>
>>2392266
I'd be happy if vassal reconquest was viable in term of AE reduction and actually being capable of annexing the vassal afterward in a timely manner
>>
>>2392331
>how dare you call my idea stupid, i say you're the stupid one you stupidhead, heh now I own you because i called you names, makes my idea look good now doesn't it.
>>
>>2392329
The amount of time between posts is the amount of time it takes for a day to pass in EU5, so he's got plenty of downtime.
>>
>remove the assimilation cabinet action
>make pops assimilate to the biggest culture in the location (scaled by influence vs tradition, higher influence means the pops dont assimilate)
>change the encourage migration and expel pops cabinet actions to either work as they do now or target only a specific culture (encourage migration also makes the target culture impossible to assimilate to the target location's majority culture)
>higher pop locations impact the assimilation speed of nearby locations (working like proximity sources, the closer the location, the bigger the impact)
I feel like this is an easy way to improve, if not fix, the culture situation
>>
>>2392339
DID U JUST HECKIN ASSUME THE CULTUREINOS WILL ASSIMILATERINO THAT'S TOTALLY UNHISTORICAL NOW EXCUSE ME WHILE I FETCH SEVERAL IMAGES OF EU4 TO BASEDJACK POST ABOUT YOU TO MAKE YOU FEEL STUPID
>>
to the eu4 spammer
I love the people like you, god bless all autists
death to normalnigs
>>
>>2392338
In fairness, EUV is an idle game where you do nothing but wait so he can post freely while waiting for gold mana to increase enough to improve another RGO.
>>
>>2392335
I accept your concession.
>>
>>2392347
Please refrain from using the M-word, it clearly upsets him.
>>
1 autist makes the entire horde of eu4 reddittroons seethe
you love to see it
>>
Why is it every fucking recurring threads get those schizo acting like annoying 14yo olds spamming random shit now. It's literally the entire website it's so fucking draining.
>>
>>2392339
I did this in a mod
>remove assimilation cabinet action, but keep the low level natural assimilation that already exists
>non-accepted culture pops will still grow in cores
it worked fine. if you want to an area to have your pops you use migration, if you have a high pop province generating extra pops it's easy and doesn't work like a magic spell.
>>
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>>2392353
That's right sweetie they're clearly seething at your intellect now get more EU4 images to spam, that'll show them.
>>
>>2392351
actually this fits eu5 more than it does eu4, in eu4 different ethnic/culture groups are inherently inferior unlike eu5 where everyone is an identical blank slate and one kongolese pop has identical worth and desire as one austrian, muscovite, english or umbrian pop so the enlightenment spawning in africa is fine
>>
>>2392364
You're brown and trans
>>
>>2392372
0 out of 2, but try again.
>>
>>2392374
muttmerica is brown fyi
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>>2392339
I don't understand why expel pops doesn't allow you to choose a specific group either. There have been many many instances of specific cultures and religions being expelled throughout history. It makes no sense that enouraging migration invites foreign nobles who eventually outnumber your dominant culture nobles too. So I'd also change it so you can encourage migration of a specific estate of pops i.e. peasants or laborers because a foreign nobility being allowed to migrate in unopposed is retarded
>>
>>2392374
You've never played the game
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>>2392377
Still wrong 1 try left.
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>>2392380
Tranny seethepost btw
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>>2392378
that would be racist and you would be able to make an ethnostate which is BAD (cultural assimilation GOOD!)
>>
>>2392378
also you should be able to dictate/ have estates be able to dictate their own cultural and religious makeup. For example the nobility could decide that only the dominant culture are allowed to promote to nobles or exclude one specific culture or something. Easy fix to Africans and native Americans becoming governors of colonial states. It's not even racist because primary culture noble rarios ar e literally hardcoded into the game already for prestige purposes
>>
>>2392382
Racism is a part of history and if you're not going to let the player do it at least let the estates themselves do it as they actually did.
>>
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Is pic related safe to ignore even if it goes to 100%?
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>>2392190
I will never understand why this is a thing in paradox games
The only exception I can think of is March of the Eagles, where battles would last 1-2 days
I get having a "skirmish" phase last a long time, which could represent more than just pre-battle, like armies maneuvering in the tile, but the "shock" should last 1-2 days followed by a few days of pursuit where having light cavalry could be a big advantage
>>
>>2392390
For the most part yes.
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>>2392391
I like long battles since you can then micro other unit stacks to reinforce battles. It's not realistic but I still think it's good game design.
>>
>>2392389
what's next? add a "ethnic majority" estate satisfaction modifier?
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I don't get why EU4 players won't accept a large contingent of their playerbase are the completely braindead meme happy basedboys.
It's no reflection on you personally. YOU can like EU4 without being one, but you have to acknowledge they do exist, and everytime you bring up "player numbers" what you're really saying is you want more of those sorts of people.
>y-you're talking about a fraction of 0.01% of a decimal place of a percentage
No, I'd say about half of EU4 players are the retards if we're being fair.

EU5 has it's problems, but the bottom line is the most vocal group who oppose EU5 is the EU4 memers. Obviously there are many legitimate issues you could take with EU5, lack of historical railroading, bugs, situations that don't work, vassal/court wizard meta, but the people screeching that it's a bad game are by and large the EU4 NPCs. They're not a strawman, they exist, they're real, any they're the ones trying to get you to hate EU5 because they can't understand the mechanics.
>>
>>2392378
I'm not sure if it's possible to set migration speed or attraction on a per-culture basis. As far as I can tell it's only global or local modifiers, nothing for specific actors
>>
It weird you try to pull some elitist argument when Paradox is clearly trying to design the game around drawing the same players you clearly disdain.
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>>2392401
It's not possible and it's a missing feature. It will never be added because in the world of euv everyone is a transexual mullato
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>>2392398
I think eu5 will be good one day but it's just boring as fuck now. I wish they added mission trees but Im fine with them relying on events/situations etc (though I think it requires more work to make a country interesting than a mission tree). Also the culture stuff that's being discussed itt sucks and there are more things that need a redesign in some way
>>
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>>2392404
You calling your adversaries elitest is pure projection on your part. I don't think I'm better than you, I just want a grand strategy game where I have to plan things in advance instead of spam mana and get instant rewards. By its very defintion STRATEGY should mean planning ahead. Grand strategy even more so.

You're right about them courting the memer demographic. That's more because they're creatively bankrupt though.
>>
>>2392415
How is
>everytime you bring up "player numbers" what you're really saying is you want more of those sorts of people
Not an elitist argument, also "mana" clearly also has a strategic aspect, just because it's gamey doesn't mean it's not there and EU5 is clearly just going to get even more silly when the first DLC has fucking sky god zeus giving you modifiers.
>>
dont want to be the devil's advocate but these zeus modifiers are sort of useless anyway
>>
>>2392398
from what i've seen people are in two buckets, one where they dislike it for it's shallow mechanics, lack of historical accuracy/simulation, that it's a buggy mess or the bucket where they wanted eu4 mana buttons with better graphics but didn't get it
and the second bucket is huge
>>
>>2392421
The food one is meh, the prestige is whatever, the clergy one is good because higher clergy sat is higher research, but the other gods they showed in different previews give better modifiers.
>>
>>2392419
>when the first DLC has fucking sky god zeus giving you modifiers.
...you don't believe in zeus?
>>
Nobody is crying for mana in EU5, they just want the game to actually be good.
>>
>>2392419
Mana is devoid of long term planning, ergo it isn't strategy.
Strategy can not be immediate.
Spending 900 administrative power on december 31st and going from -3 to +3 stability on january 1st isn't strategic in any way.

In EU5 if you have a disaster brewing that needs you to be at positive stability you can't just invoke the gods and get the stability you need. If you are at -50 stability there is no way you're escaping it. Why? Because you failed to strategize. These are grand strategy games and due to your poor strategy you lost.

>How is
>>everytime you bring up "player numbers" what you're really saying is you want more of those sorts of people
>Not an elitist argument
Because EU4 defenders here generally aren't in the Ulm WC contingent. Here, on /vst/ we are EU5 fans vs EU4 fans. And the EU4 fans are able to articulate their thoughts and feelings and beliefs in a coherent, respectable, and nuanced capacity.
But when you bring up "player numbers" you are acting as if what I just said applies to all EU4 players, when it so obviously doesn't. EU4 has a large percentage of absolute morons who like the game as a blobber, who have no interest in strategy or history, they just want MS paint. So appeals to player numbers mean nothing when in effect only half of EU4 players have a functioning frontal lobe.
>>
>>2392433
>nobody wants mana in eu5 they just want the game to be good
>good how?
>by making it more like eu4
>by making it more like eu4 how?
>by... adding mana
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>>2392439
>If you are at -50 stability there is no way you're escaping it
Yeah now I pay my gold mana to increase my stab mana, weird how you can apparently just throw money around and it magically just makes your regime inherently more secure, makes you wonder why more early modern regimes didn't also do this.
>Because EU4 defenders here generally aren't in the Ulm WC contingent
Oh so now every EU4 player isn't a streamer follower trying to mimic their streamer "Ulm WC" that's weird because that was the argument up until now.
>>2392441
When people are defending mana they're doing it in the context how EU4 is designed around using it and how it actually gives some amount of depth to the way the different mechanics interacts around it. That doesn't mean 5 should just repeat 4, but it needs a better way to actually have different resources and ways to interact with that aren't just gold line go up.
>>
>>2392446
>gold mana stab mana
You always resort to this cope as if tangible real world concepts are the same as "diplomacy points" which control culture converting, recruiting admirals, increasing mercantilism, gaining tech, and a whole host of other disparate actions that shouldn't have anything to do with eachother.
I'm not going to defend "stability" specifically, as it's too abstract a concept for me to actively shill for, but at least how it's implemented in EU5 is more realistic than EU4 where you can just spend mana to cure it.
>Oh so now every EU4 player isn't a streamer follower trying to mimic their streamer "Ulm WC" that's weird because that was the argument up until now.
The argument was never that every single EU4 player is a retard, the argument is that EU4 has a disproportionately large demographic of retards that you won't take ownership for.
>>
>>2392446
>people are defending mana they're doing it in the context how EU4 is designed around using it and how it actually gives some amount of depth
There is no depth. Your RNG shits out points and you spend them.

I hate the points because they represent no real world concept. You could feasibly say "Louis XIV spent a sizable amount of the state treasury in trying to stabilize the realm", that could be a line out of a history documentary.
You could not say "Louis XIV had to choose between spending his admin points on coring Alsace or increasing stability."

Honestly if you just want mana pools play mobile games. They're lazy game cookie cutter game "mechanics" designed so developers don't have to put any thought or effort into their game.
>>
>>2392398
this image was actually funny
>>
EU5's mechanics are "automate everything and press the mass build button"
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>>2392415
>I just want a grand strategy game where I have to plan things in advance
try eu4
>>
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Alright that took some digging but I think I figured out how to create an expel [culture group] cabinet action.
Right now you have to select another province you own to send them to. I'm not sure if it's even possible to set the scope to be a province you don't own though.
>>
>>2392472
Don't make me open the WC screenshot folder again, boy.
>>
>>2392473
Does it expel all your pops of the culture group to the selected province or just from one province to another?
>>
>>2392439
>Mana is devoid of long term planning, ergo it isn't strategy.
>Strategy can not be immediate.
>Spending 900 administrative power on december 31st and going from -3 to +3 stability on january 1st isn't strategic in any way.
>In EU5 if you have a disaster brewing that needs you to be at positive stability you can't just invoke the gods and get the stability you need. If you are at -50 stability there is no way you're escaping it. Why? Because you failed to strategize. These are grand strategy games and due to your poor strategy you lost.
But if I was going to be in a situation where I would be at -3 stability I would have planned for that and stockpiled my mana to use in the future as part of my overall strategy for the game, and in order to do that I would have had to forgo other things which I could have used the admin points for in the same period such as coring, advancing idea groups, development and so on.
You can hate mana as a mechanic but to say that games which utilize such a mechanic are devoid of long term planning and consequence or that they do not have decision making that is needed or delayed gratification is just wrong.
>>
>>2392479
Three step setup right now
>Select Culture to Expel
>Select Source Province
>Select Target Province
>>
>>2392466
>I hate the points because they represent no real world concept. You could feasibly say "Louis XIV spent a sizable amount of the state treasury in trying to stabilize the realm", that could be a line out of a history documentary.
>You could not say "Louis XIV had to choose between spending his admin points on coring Alsace or increasing stability."
The second sentence is just an abstraction of the first.
>>
>>2392466
>Your RNG shits out points and you spend them
Except your fictitious scenario is an a vacuum in an actual game scenario the player would have accumulated the 900 adm points, likely though advisors as well costing him money and using them to go from -3 to +3 would have resulted in all those accumulated points being used for a pretty overblown cost instead of say coring some new territory, but he might have been forced to either to do more no CB'ing against someone if he was rushing a war for some reason, or to avoid an unfavorable disaster, like civil war internal strife etc, outside of the mandated court and country I've never found myself in a disaster in 5 except the one time i misclicked and lowered my stab by changing a law just after I shifted over to protestant.
>You could feasibly say "Louis XIV spent a sizable amount of the state treasury in trying to stabilize the realm", that could be a line out of a history documentary.
Except that's not what Louis the 14th did, he asserted his royal will multiple times in fact creating the very internal conflict that the whole court and country disaster is based on, he drained his treasury loanmaxing like a true EU4 player taking land in whatever war he could get involved in and the territory he took over was granted special rights and laws which EU4 mechanically represents using it's autonomy feature to maintain grip on them.
>>
>>2392484
Neat. Can it also convert a pop to RGO in a 1:1 ratio?
Preferably alb*nians.
>>
>>2392478
world conquests and especially those you have posted which feature one tag one faith one culture runs done in very short timespans require a significant amount of planning and decision making on behalf of the player, usually on the back of having attempted multiple runs beforehand and then altering those plans accordingly
>>
>>2392482
In a realistic scenario though you would never get to a situation where you needed to go from -3 stab to +3 stab. In actual game play it's "oh, king's dead, time to press the 0 to +1 stab button" There's no strategy there.
Like it or hate it, you actually have to manage your stability in EU5. You can't just snap your fingers and have the problem fixed.
>>
>>2392485
I want less abstractions is the point.
>>
>>2392489
How does
>conquer province
>spend admin mana to core it
>kill rebels
>conquer next province
have any strategy whatsoever?
A trained rat could do it if you gave it enough food rewards.
>>
>>2392492
Negative stab is something that doesn't really happen in 5 since the game trends towards 0 even without investment and the bad events only happen on negative stab, what exactly is the cost for not having 99 stab?
>>
>>2392486
I actually explained how a real game would involve even less strategy than the example I gave, see >>2392492

Even when I attempt to make an example of EU4 being unstrategic my brain defaults to having to actually strategize, that just represents how much smarter I am than the average EU4 player.
>>
>>2392500
And a rat could easily learn to click green up button as well.
>>
>>2392500
>>
>I don't think I'm better than you
>Even when I attempt to make an example of EU4 being unstrategic my brain defaults to having to actually strategize, that just represents how much smarter I am than the average EU4 player.
Totally not an elitist btw.
>>
>>2392502
Pops join rebels more easily depending on how high your stability is. At 99 stability your pops will almost never rebel, even recently conquered minorities.
But doing that requires a constant and consistent investment of a large part of your GDP, so it's usually more cost effective just to sit at low stab and kill the rebels.
>>
>>2392510
>can't detect obvious sarcasm
maybe i really am better than you after all
>>
>>2392505
We've been over this. If you spam green buildings then their inputs become more expensive and their outcomes become less profitable, if the rat just kept spamming the green button they'd become red buttons and the poor rat would cry.
Do you want to make the rat cry?
>>
>>2392512
>At 99 stability your pops will almost never rebel
BZZT! Wrong, if your estates drop below enough they'll still rebel, regardless of stab.
>But doing that requires a constant and consistent investment of a large part of your GDP, so it's usually more cost effective just to sit at low stab and kill the rebels.
BZZT! Wrong again, rebels in 5 will either put you into an annoying civil war that forces you to end it to do anything or force a nation out of you at war with the cultural overlord (if applicable) joining in thus wasting your time and likely creating a truce with a neighbor you wanted to attack.
>>
In EU5 my RNG shits out gold mana for free based on more control, estate satisfcation and lower building cost (? I guess my ruler personally designs all buildings)
>>
>>2392516
the game dynamically changes which building the green button would tell the rat to build so over time the rat tends towards more income regardless
>>
Why does this game attract so many schizos
>>
>>2392523
autistic people
>>
>>2392507
>1a.
Doesn't apply, isn't a careful plan, it's rote repetition.
>1b.
Same.
>2a(1).
You're not employing jack shit, you're pressing a mana button.
>2a(2).
Not a wargame, doesn't apply.
>2b.
Same.
>3.
Unrelated to this, that's a biological function.
>>
>>2392518
>can't understand the word "almost"
EU4troons not beating the retard allegations.
>>
>>2392527
a 1 culture 1 tag 1 faith wc in eu4 isnt just repetition and it requires a plan/method to achieve it which satisfies 1a or 1b
>>
>>2392531
Yes but I don't like it so it doesn't count.
>>
>>2392522
The UI updating doesn't change the fact the rat spammed all 10k of his treasury on fine cloth guilds and now he is at negative income due to having no cloth inputs.
The rat has extremely low intelligence. He was taught to play EU4 in an earlier experiment.
>>
>>2392531
Explain how the process of conquering Paris differs to the process of conquering Normandy in this extremely strategic one faith one tag one culture no cb any% speedrun ulm WC.
>>
>>2392523
The 'Ulm WC' schizo is not arguing in good faith. He boils down EU4 (his chosen target of scorn) to a game of 'Press button, win'. He may as well be saying that EU4 is a game where you click a mouse with your finger and as such it requires no strategy since he wilfully ignores any actual decision making or choice in the game and ignores every mechanic the game has.
>>
>>2392533
why would the rat have 10k in the treasury and cities to build all of the cloth guilds in, it would make more sense that the rat is simply pressing the button organically as he blobs out his country and slowly urbanizes through cabinet actions or via conquering towns and cities.
>>
>>2392538
The rat plays tall because even his minute pea sized brain understands Ulm WC are spiritually unfulfilling.
>>
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>Wait, you're telling me EU4troons want to add mana?!
>>
>>2392535
explain to me how the process of upgrading a wine rgo in burgas differs to uprading a wine rgo in dardanelles in this extremely strategic playing tall byzantium get conquered by ottomans by 1453 because that is what happened in history any% speedrun grand strategy game
>>
>>2392545
>get conquered by ottomans by 1453 because that is what happened in history any% speedrun grand strategy game
sovl
>>
Europa Universalis 5 is a deep and complex economic simulator where you spam libraries and universities and have an extremely literate population before 1500 because it lets you research things slightly faster and integrate conquered territory better (because English is better than French in some abstract cultural sense) and also because by doing so you drive up demand for paper and books letting you get more money to build more libraries and universities.
>>
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EU4 defence force is having a bit of a melty today :)
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>>2392545
Certainly.
>the wine RGO in Burgas will have less market access than the one in the dardanelles, so the only reason to build up that one would be if you had a shortage of wine, which is likely if you build up monastaries in order to increase overall demands of the market
>therefore you should only build up the one with lower market access if you actually need the good rather than the profits directly derived from the production of the good
oh im sorry did your eu4 brain forget eu5 is a real game with actual mechanics that matter
>>
>>2392561
youre answering the wrong question, i asked how the process of upgrading the rgo was different, not for the considerations of why you might choose to upgrade the rgo
in reality upgrading the rgos is identical because you press the upgrade button and spend some gold and then over time peasants promote to work the rgo
fundamentally the upgrade process is identical
>>
>>2392571
>reductio ad absurdum
Is this the ultimate sign you have no argument? Yes, you're right, we have to use our eyes to see both EU4 and EU5 and our brains to interpret the signals from our eyes, then we have to use our brain to send electrical impulses to our hands in order to play the game, so I guess they're really identical. At last I truly see. I shall repent immediately and start up an Ulm WC in your honor. Thank you, sir.
>>
>>2392582
>reductio ad absurdum
>Is this the ultimate sign you have no argument?
>>2392535
:)
>>
>>2392589
Then explain the considerations of why you might choose to conquer Paris as opposed to Normandy in an Ulm WC.
>>
>>2392597
there could be plenty of reasons
if i have a king who doesnt generate enough admin points or if i want to spend my admin points on tech or stability instead i could choose normandy because it costs less admin points to make into an ulm core
this is just one of the many strategic factors that go into the superior grand strategy game, eu4
>>
>>2392597
the reduction here is saying that a wc requires no strategy or planning because two provinces located near one another are mechanically similar to conquer
>>
>>2392607
Hence I'm giving you every opportunity to explain what's so strategic and in depth about your Ulm WCs. Go ahead, don't be shy.
>>
>>2392612
feel free to read the reddit thread where you found the basque ethiopia screenshot
>>
>>2392425
its easy to achieve 100 anyway, it's the best out of them but still very meh
>>
>>2392621
>Short answer: cringe exploits like turbo save scumming and reform farm make fast conquest trivial
>The one culture is not difficult either - again, reform farm makes this trivial since the whole skill of one culture is resource management, and with parliament we can just generate unlimited dip points. You can also remove the only other skill of one culture by using tengri + forming something, thereby eliminating the need to convert provinces to your religion or deal with separatism. We can even use england and armenia to get -40% time reduction (and even rome too if you don’t mind spreading roman culture everywhere). 1460s one culture is super doable but completely uninteresting to me without the one faith.
Impressive. If only I realized the deep strategy involved in save scumming and generating unlimited diplo mana through exploits.
I will never question whether or not EU4 is a deep strategy game again. Thank you for opening my eyes.
>>
>>2392630
>the whole skill of one culture is resource management
Damn if only there was this word to describe what resource management makes you do in order to maximize their use.
>>
is ulm wc not possible in eu5? Dont you reach a point where you can just take on massive coalitions constantly with standing armies?
>>
>>2392639
>with parliament we can just generate unlimited dip points
So, no resource management necessary.
>>
>eu5 update around the corner
>Eu4trannies start shitting up the thread
Reminder any and all posts about "eu5 should be a sandbox" or shit along the lines of "if you want to see history just read a book" are bad faith eu4troons deliberately trying to sabotage the game and convince Johan to keep pushing eu5 into meme dogshit territory
>>
>>2392648
wouldnt eu4 players want eu5 to be more railroaded though?
I certainly do, but I've played many paradox games so I guess I'm not one of the eu4troons
>>
>>2392645
WC is perfectly possible in EU5, the reason you don't hear about it is because:
1. EU5 has actual mechanics, so you don't need to mindlessly blob to have fun.
2. The game is too complex for smoothbrains, so there's no audience.
3. There being no audience means the streamers don't bother to film it. If it doesn't get views it doesn't get them money.

Vid related, first EVER wc in EU5. Gets a paltry 53k views.
https://www.youtube.com/watch?v=eYquMmyFdow

Your average EU4 world conquest, 663k views. More than ten times as many.
https://www.youtube.com/watch?v=mm6mC3SGQ6U
>>
>>2392654
not an elitist btw
>>
>>2392653
because vlm wc faggots (eu4troons and hoi4 brownoids) love their ebin ahistory games and want eu5 to be exactly how it is currently, a blob meme game with no direction so they can paint the map as cahokia since europe is not relevant in the world. this version of eu5, as it stands, is "good" to them because mali SHOULD have matchlock levies (even though europe strictly restricted exports of firearms to niggers) and india SHOULD be able to annihilate european armies even though historically 50,000 indians would get decimated by 500 portugese dudes in funny pants.
>>
>>2392654
>EU5 has actual mechanics
yes but they are really underdeveloped
>trade
you have to leave it at least partly automated
>assimilation
vassal swarm which culture converts everything in a few years
>religion
same as above
>>
>>2392659
but what should they change to make the game less blobby? you've said eu5 has actual systems but then you say it's a blobby meme (with which I absolutely agree, fuck blobniggers)
>>
>>2392659
>>2392666
guys please cool it with the racism
>>
>>2392654
>Your average EU4 world conquest
3 year old video for a more popular game of an (at the time) world record uploaded by a popular content creator
>>
>>2392666
you can build a shitty house on a pristine foundation. the issue is johan keeps listening to braindead meme faggots instead of focusing on making the systems work properly. it's also arguable if the "team" of tinto even understands fundamentally their own game.

i havent posted at all today until >>2392648

the point being, some of us big brained white people who don't like eu5 being firmly ahistorical are one and the same people who hate eu4troons who push for the game to be what it is now; fundamentally broken.

cultures and economic simulation is an objectively good thing. pops are a good thing. this doesnt also mean things are working as intended, or are fun in an explicit sense. but the solution to that isnt adding LOL byzantine roma legatus hellenic resurgence bullshit. that dogshit is for eu4troons to live in their HRT addled fantasies.

real white men /gsg/ enjoyed, mostly vicky2 chads who have been here since early 2010s, just want it to ape v2 and go in that direction. we want hapsburgs, spain, russia, ottomans. we want the war of the roses. we want the reformation to be an absolute disaster for central europe.

this is why its consistent and only stupid disingenuous faggots who try to argue with us are BTFO every single time we dig our heels in.
>>
>>2392674
>some of us big brained white people
Can you post a photo of your hand next to a piece of paper that has my post number written on it?
>>
EU5 will be fixed when they add Holy Horde mechanics for the Teutons again, unironically.
>>
>>2392675
You're brown
>>
>>2392680
>Calls other people brown
>Reads the goyble
LOL!
>>
>>2392680
this would be omega based if you werent a fat subhuman
>>
>>2392686
>Brown
>Athiest
>Eu4troon
Not beating the allegations sis
>>
>>2392680
>goyim
>sausage fingers
>gaymer laptop
LOL
>>
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>>2392688
>>
>>2392687
I drink a gallon of milk a day and bench 350
>>
I think I've lost the plot, is that fatass pro eu4 or anti eu4?
>>
>>2392714
Whatever will rile up more people
>>
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>not even 60 years into the game and already broken over my knee
how is this game even easier than eu4. at least after 400 hours I finally saw timmy, too bad he died at 35 before accomplishing anything of note
>>
>>2392757
>vassal spamming
you didn't beat anything
>>
>>2392760
don't hate me for playing optimally, I want to paint the map orthodox and greek and court wizards would be too slow if I owned all that directly
>>
>>2392762
>don't hate me for playing optimally
Don't tell me what to do, buddy.
>>
>>2392757
Byzantines isn't even slightly difficult in the game as it is. You literally just delete some forts, raise control in and around thrace, release the no-control areas in grease, max minting, max out legitimacy and put a wizard on +legitimacy and stability, then DoW the Ottomans the second you're able to. Also get the aydinids DHE to fire if you're so inclined.
Then it's just a matter of taking your 14-15k levies vs the Ottomans 8-9k and ping ponging them to death, full annexing, then rinse and repeat by dow Bulgaria/serbia/anatolia on repeat and raising relations with hungary and egypt so you never get any serious coalitions.
Then again I do have 1500 hours in eu5 so the game is basically solved for me no matter who I play.
>>
really feels like /gsg/ 10 years ago in here
>>
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>day 1 send john candycrushmenace to die against the turks
>hunting accident kid john
>byzantium is inherited by ana de savoy and the mommydom reich begins
>rome is finally led by actual romans again
>>
>>2392804
not enough grossgermaniums spams by the skype group turkslayer mp group and making fun of napoopan for his inflation fetish
>>
>>2392802
What's your Yuan strat?
>>
>>2392827
Switch to Jewish day one and bankruptcy max the country until ming spawns then tag switch and get bored and restart as a fun region
>>
>>2392832
Ulm?
>>
>>2392834
I'll do an ulm playthrough right now, don't dare me
>>
>>2392836
Please do. I want the Ulm guy to have another melty.
>>
>>2392839
>He thinks we are all the same person
I am one of the various ulm guys
I'm not the one who got so ass hurt that he specifically needed to filter "ulm wc" kek
>>
>>2392832
>Switch to Jewish
What's your strats without using easy mode cheats?
>>
>>2392836
do it or no balls
>>
Jewish Ulm
>>
how did one central european city completely mindbreak an entire thread of supposed "intellectual" gamers
>>
"ulm wc" is the most forced meme since eating cement
>>
>>2392847
it all started in eu3
>>
>>2392849
a bit like bosnia world conquest in eu5 now or ryukyu in eu4. Just the hardest starting nation by a county mile in eu3 I assume.
>>
sikkhim wc
>>
>>
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>>2392856
>>
>>2392856
sovl.
>>
>>2392856
Actually reads like an EU5 AAR. Infinite micromanagement to sit around and do nothing.
>>
>>2392856
Kinda sad that AAR are dead forever. Nobody gives a shit anymore.
>>
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Holy shit, I'm playing Granada and I managed to get New World to spawn in Malaga
THIS. IS. THE. RUN!!!!!!
>>
>>2392903
>granadan colonies
inshallah we shall see them
>>
>>2392903
NOOOOOOOO THATS AHISTORICAL
>>
not sure how fun this new dlc will be
with these epic byzzie to actual rome runs in other paradox games i always get bored around the western alps
im already undisputably the most powerful empire on earth, now i have to spend a dozen wars chomping little pieces of iberia and france, then i have to invade britain as well?!
i just want to develop my heckin constantinopolous
>>
Ulm is incredibly boring. I stopped after 30 minutes
>>
vlm....
>>
>>2392913
...what could have been
>>
>liqqy 2 graphics
>NO mana
>third world were either backwards savages or they had to manually westernize to become on par with evropa
>runs fast
>has railroading
bros... did we drop the ball? was eu3 the pinnacle?
>>
>>2392918
too many annoying mechanics like alliance cascades and fighting hordes requiring you to colonize their provinces
>>
>>2392903
ISLAMIC
ARGENTINA
LET'S GOOOOOOOOOOOO
>>
EU3 w/ DAO+Miscmods
Yeah... I'm thinking it was peak
>>
i like control
i hope johan doesn't fold to the whining manashitters
>>
Pretty retarded that control and market access are just the same modifier stacked.
>province makes 10 gold
>oh it only makes 5 because 50% control
>oh it only makes 2.5 because 50% market access
they're always near identical due to the capital and the market center being the same location 90% of the time
>>
>>2392960
Not true for control since your estates get the other 2.5 gold.

Making less money due to less market access is a retarded abstraction however, that money should either go to the burgers directly because they move the goods and transportation 'costs' need to be represented like that, or instead by banditry, local nobles levying taxes, food rotting (food that is never shipped to the capital mind you, currently it goes to the market), or is otherwise re-invested into the province or nearby provinces by the peasantry increasing peasant enfranchisement and powering down your local nobles which might result in less knights when you call a levy. Alternatively they could provide a way to just make every town a market center and have larger markets fold smaller markets inside of them and only update the markets on a location change, which is what provinces should do anyways (not locations).
>>
>>2392971
I don't get what was wrong with the money just disappearing.
Land you don't have control over should represent land you have no engagement with. You don't send tax collectors there, you don't trade goods there, they are essentially anarchist communes.
>oh but what about the money there
Yeah, it's traded among the insular community there in absense of integration with the state. It makes no sense that the money of the nobles in some badlands is pooled with the nobles in your capital and used to reinvest in the economy.
>>
>Conquer new land
>AI has turned every province into a town
>Build a University in every province
Ugh... thank god I am here to build these unlike in the real time period where uncivilized masses hated education.
>>
>>2392980
Universities should be prohibitively expensive. In real life there was about a dozen in Europe, not one in every province.
>how would you do that, there's infinite money
Make them scale with tax base.
And yes, I am aware this would lead to scenarios where universities end up costing 100,000 ducats.
>>
>>2392978
>they are essentially anarchist communes.
These aren't real and whatever marxist teacher tells you they are real is lying. Where there are towns, there is a lord to protect them. Period.
>>
>>2392981
Could just make them cost 5000 ducats out the gate instead, that's not even that unrealistic honestly. But the effects of a university are underwhelming, I mean it's only like 5x stronger than a local town library.
>>
>>2392983
Locations aren't wholely one thing or another. For example, a 99% control province still has 1% outlaws, robbers, brigands, etc.
Even a town can have urban youths.
>>
>>2392984
But by the end of the campaign when you've got 1M+ 5,000 is chump change.
>>
>>2392987
>Even a town can have urban youths.
you mean niggers. and no in the 1400s europe did not have niggers. thanks for playing.
>>2392988
Yes if you conquer the entire planet hundreds of years ahead of schedule it makes sense that if the WEF decided to make 15 minute cities and then put (((colleges))) in every single location that they'd be everywhere.
>>
>>2392989
What are Gypsies.
>>
>>2392991
Whatever they are they're not in my cultural mapmode.
>>
who we playing first bros
>>
>>2392999
small nations in the empire go super hard
>>
>>2392999
ulm
>>
>>2393003
this but unironicallyb Im about to try ulm
>>
>>2392999
Tall Byzzie merchant republic to test trade.
Miss me with that hellenic larp, trajan borders, mending the schism shit.
>>
How do you become a merchant republic as a monarchy?
>>
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God I can already imagine the persia DLC they'll just make it sassanian/zoroastrian wank instead of focusing on the safavid empire and focusing on actual plausible historical timelines, or giving any cool Nader Shah content.
>>
>>2393009
You need to basically throw off feudalism and become a dictatorship of the bourgeois.
>>
>>2393021
qrd on safavids?
>>
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I don't think they play tested ulm very much...
>>
>>2393028
azeris larping as persians accidentally recreate the persian empire
>>
france and england are in the 11th phase of the HYW its almost the end of the age of discovery
>>
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>>2392479
NTA but I'm a big enjoyer of Expel People -> Encourage Migration as a way of resolving the [insert Non-Accepted Culture here] question, and in my experience Expel People disproportionally targets non-primary cultures. I have no idea why it does that and I haven't found anything in the wiki or the 15 or so nested tooltips to explain it.

This means that if you're gonna use it to dump your primary pops in non-core land, you should use a 'pure' province for pumping purposes, because if you use one that's like 70% primary/ 30% non-accepted, it seems that usually the 30% is disproprtionally moved on the non-core province, and you're not closer to coring it. So I tend to have 'basin' provinces (usually the capital province or somewhere else with high pop and high control)) for dumping minorities in (so they get assimilated quickly), and 'Reservoir' provinces that are as close to 100% primary to use to settle the new land. This ensure maximum efficiency on your ethnic cleansing operations as you'll still get value out of the minorities (wagies in your capital), and you're not moving around non-primaries into your new cores. If you can't absorb more minorities into your high-control regions you can alternatively expel them to some other non-core province for the time being and move them around later. You just want to clear out as many people as possible before moving in your new pops.
>is this fasting that casting the Assimilation spell
Depends a lot on the geography/pop numbers, but generally yes. You can flip most rural locations in a year even if they're at low control (Expel people doesn't seem strongly affected by control). It takes 2 wizards at the same time tho so it's something I usually do in mid-game.
>is this more fun than casting the Assimilation spell
Yes if you like ethnic cleansing
>>
>>2392999
saarbruchen unify franconian culture and then conquer india because saar
>>
Just to show the absolute state of current balance, here's me full annexing the ottomans in 1341 and owning 75% of bulgaria.
retards at paradox tinto be like
>we should give byzantines some power creep, aren't they SOOO hard to play as??
>>
>>2393071
inb4 some seething tranny retard says "nice console lol"
behead all sandboxxies
>>
the subject of the dlc was decided over a year ago
>>
>>2393071
well done but I hope you realize how much that exposes you to all of the other muslims as well. good luck on your recongreeceta
>>
How the fuck does maritime presence affects colonization speed? Is it maritim presence right where I colonize, or maritime presence across the entire world, so having shit presence in the north sea will make my caribean colonies slower?
>>
>>2393077
Probably near it however I think power projection greatly affects maritime presence somehow. That's one (of the) tooltip(s) that's not really explained.
>>
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Yessir thats John Memeington he lives on the far side of town and sends silly letters with crude pictures of frogs to people. He's a strange man.
>>
>>2393077
You need Maritime Presence in the Region where your capital is located, mainly the sea tiles that are colored the same as the land tiles in the Regions map mode. The colored sea zones is where you need to increase maritime presence, which you can do by just placing your navy there.
>>
We've officially done it lads! We're members of THE LEAGUE of THE CITIES. Led by the invaluable THE COUNTRY our might is unstoppable.
>>
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>>2393092
Here's what that gets me by the way.
>>
>doing silly meme run out of spite
>a horde FINALLY collapses
holy shit, 1500+ hours of this game and its the first time ive ever EVER seen this notification
>>
Did 1.2 leak or something? I've been sick and slept through yesterday.
>>
im bored now. great power in 21 years, mostly because i stepped off the gas for 5-6 years to get past the coup crisis so i can vassalmeme. really looking forward to the totally-needed power bloat of this extremely difficult nation!
>>2393169
im just playing a byzantrans game to really see just how dogshit it is and how easy it is to hit escape velocity before the dumb as fuck power creep they're about to introduce. right now i'm basically untouchable and its just spamming vassals from here on out.
>>
>>2393091
That can't be it, right? It'd mean the nations best suited for colonization would be the ones with the least coasts on their home region, so they can concentrate their fleets best? Even tinto can't fuck it like that?
>>
>>2393185
Byz being too easy has been the most common complaint thoughbeit
>>
>want to start a new campaign
>dlc releases in 2 days
aaaaAAAAAAAAAAAAHHHHHH
on the other hand I'd probably get bored 100 years in
>>
>>2393199
That's not how that even works.
>>
>>2392999
Byzantium ofc
I will become Alexander reborn and march from Greece to India.
And I'm gonna do it with my Steam Controller
>>
>>2392999
this question makes no sense if the focus of this dlc is solely on byz
>but muh meme free-patch changes
kek
>>
>>2393128
I think I've seen the Jellyrids collapse twice in all my playthroughs
GH collapse odds is like 40/60
>>
>>2393233
I'm more interested in the patch changes desu, I'm not gonna do a VGH SPQR Legionaries run but I want to see what they did with the economy.
>>
>>2393238
>more pointless micromanagement with town/cities
>locations now have some peasant buildings built in them
have they changed anything that actually matters?
>>
>>2393241
No
>>
>>2393241
what actually matters?
>>
>>2392415
mmmm... topless buff men...
>>
>>2393243
regarding only the economy
>mass urbanization being the only optimal play (and easily achievable)
>peasants being dogshit as demand fuel and very easy depeasantification
>trade HAS to be automated (with maybe some manual trading for strategic resources)
>every country builds up their economy in the exact same way (the only difference being whether you have silver/gold or not)
and probably many more, but those are the first coming to mind, and again, those are only economy-related
>>
>>2393246
oh yeah, none of those are getting fixed
please wait until the 3rd year trade DLC (don't forget to buy the year 1 and 2 season passes while you're at it!)
>>
>>2393249
I'll do one larp Byz run, one larp Rvssia run and drop the game until the next dlc I guess
>>
>>2393252
Same
I'll also do a France run because I fucking love playing as France in every EU Game
>>
>>2393259
I've mentioned Russia because I'm just like you but with Russia, not France
Rvs dlc when
>>
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I'm gonna be sick
>>
>>2393263
gotta wait 2 years for the tatar hordes DLC
>>
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>>2393263
vgh..... truly a better world than ours...
>>
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>>2393277
https://forum.paradoxplaza.com/forum/developer-diary/the-future-of-eu5-grand-voyage-roadmap.1920458/
>>
>>2393277
>chilvalric orders
lmao get ready for even more insane nonsense modifiers I tip my hat to you m'lady get +10 morale bonuses.
>>
>>2393277
a big patch every 3 months?
it's over
>>
>On the economic side, profit margins for production buildings in 1.3 have been significantly cut, making them genuine investment decisions rather than passive money printers.
LINE GO UP BROS WHAT ARE WE GONNA DO???
>>
>>2393285
You just need to build more of them
>>
>>2393285
blob even harder to increase the demand by annexing more pops
what a fucking joke
>>
>>2393231
Then how does that works?
>>
>>2393277
>never fixing japan
>>
>>2393293
it's EUROPA Universalis, not NIPPON Universalis
>>
>>2393295
Then why even have the rest of the world in the game?
>>
>>2393277
Where AI overhaul
Where UI revamp
>>
From the desk of Johan
>One of the clearest signals we received was around the historical agency. EU5 was designed from the start as a more open sandbox than its predecessor, and we deliberately moved away from scripted mission trees as the primary content delivery mechanism, trusting that emergent systems would produce compelling histories organically. The community has pushed back on this, and not unfairly. What players told us, in hundreds of forum posts and Reddit threads, is that they don't want railroading, but they do want historical paths to feel achievable, not accidental. There is a meaningful difference between forcing an outcome and making it feel within reach.
>That tension between sandbox freedom and narrative satisfaction has genuinely shaped how we are thinking about content going forward. DHEs were our answer to the mission tree question, and while the underlying idea is sound, we have heard clearly that they need to be more discoverable, more consequential, and more connected to each other. Single events that fire and disappear don't feel like a story. Players want chains, arcs, moments that feel like they were built for the nation they are playing.
>AI behavior has been another area where community feedback has accelerated our thinking. EU4 had a personality layer with attitudes, exposed goals, and a sense that the other rulers in the world had intentions you could read and react to. EU5 launched without this, and players noticed immediately. The conquest desire system we shipped was functional but opaque, and opacity in an AI is death for the diplomatic game. We are working on giving the AI a legible face again, and that work is directly the result of sustained player feedback.
>>
>1.5
>Pop needs will be split into life needs, everyday needs, and luxury needs, which have different consequences
vic2 bros... we are coming home
>>
>>2393285
>>2393299
>make the game even more impossible to play for the AI
>>
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>>2393278
GODHAN delivering once again, we are so fucking BACK
>>
>>2393303
DOOMSISSY STATUS: RAPED
>>
not meme'ing here, but genuinely, which countries are at least somewhat on pair content-wise with eu4 countries?
which ones are worth playing well into the late game?
Muscovy is really boring, if I had to guess it's either
Castille/England/France/Ottoturks
>>
>>2392918
>was eu3 the pinnacle?
tell me you're a fucking zoomer without telling me you're a zoomer
when eu3 released it was an absolute trashheap of ahistorical sandbox nightmare, nowhere near your apparent railroaded ideal of EU2. only with a half dozen expansions and ambitious mods like magna mundi did EU3 even become halfway playable
>>
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>>2393308
>half dozen expansions
>>
>>2393307
Most countries have more content than their EU4 counterparts.
Problem is that "content" is 90% of the time useless events about equally useless historical characters and artists.
>>
>>2393307
Muscovy has a lot going on (but it's DHEs) and it really hits a sweet spot just after you formed Russia and get those sweet sweet unique Government Reforms and Cabinet Actions. But usually by that point you're so far outpaced the AI that there's no challenge beyond managing the economy (getting that fucking Iron out of the Urals and towards Moscow) and proximity/control.
>>
>>2393310
>thirdie brownoid doesn't understand common english measurements
>>
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>>2393315
post hand with timestamp
>>
>>2393307
Categorically none of them at the moment. The countries with the most theoretical content also have the most content in EU4. On some technicality there may be some that have more theoretical events than they do in EU4 but not only are those events weaker but EU4 has generally just better events and events aren't even the main content of any given nation. If you like artist event though then I guess you can pick up some EU5 nations and have a steady stream of artists coming in
>>
>>2393313
>>2393314
yeah I meant actual content, not meme events about characters
it's an absolute fucking joke that you dont get a fucking event after you dissolve the Tatar Yoke (though I think they've added it in the latest patch?)

and have you even seen how these events, which are the majority of the "content" in this game, look like?
>the leader of Muscovy has developed the idea that Novgorod should be humiliated
>that's how you get a claim which you can't normally fabricate, because apparently your king really wanted to humiliate that other country teehee
who the fuck writes this shit? how did this get into the final product?
>>
>>2393319
>that's how you get a claim which you can't normally fabricate
uhhhh sis... your spies???
>>
>>2393322
you can't fabricate a claim cb unless you have a core, sis
>>
>>2393316
Situations aren't the only problem with Japan.
>>
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>>2393319
>actual content
Mission trees were confirmed for never ever being in the game, sorry Anon
No refunds
>>
>game is underwhelming and boring
>major patch gets announced
>"vgh I literally can't play anymore until the patch drops"
>patch rolls out
>"yasss qween slayyy the game is saved"
>honeymoon phase ends
>repeat
>>
>>2393323
your parliament????
>>
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>>2393317
your turn thirdie
>>
should I get excited for 1.2? I stopped playing the game before November was even over last year.
>>
>>2393327
first of all, you get a parliament claim cb, not a claim cb (it's worse)
second of all, even if you could get the better cb, why is there an event saying that your king just feels this way and you get it for free if parliament was the only option for that?

Why not make it so there is some feud over the lands between the local nobles or something? It's so shit I can't immerse myself
>>
>>2393330
because it's what happened historically, chud
buy my fucking dlc
>>
>>2393328
Did you write that on toilet paper?
>>
>>2393332
im going to pirate all the dlcs for this shit ass rip-off game
fuck goytubers for shilling it, fuck paradox for lying about it having as much content as eu4, fuck redditnigs for wanting a sandbox
>>
>>2393334
you can't even recognize paper towel? do you even have a toilet to shit in rajesh?
>>
>>2393336
>buys a paradox game at launch
>upset that it's a mess
newcutie...
>>
>>2393338
Im mad at paracucks for lying about it being on pair with eu4, I know these games are devoid of content on release. I was also prepared for it, I'm not mad that I spent money.
>>
>The Great Power system has been redesigned around area dominance rather than a score formula, with a new Regional Power tier sitting between being a minor nation and full Great Power status.
Integrated another popular mod due to retared game design award.
>>
I've never boughted a Paradox dlc in my life.
>>
>>2393337
I'm NTA I just found it weird that you wrote that on something other than paper.
>>
>>2393342
who just has plain paper sitting around the house, I haven't had to use a printer in 10 years
>>
I don't get the point of asking for hand pictures in the era of realistic AI image generation.
>>
>>2393340
at least they accepted defeat
>>
>>2393346
>realistic
you are from india
>>
>>2393348
blud is still stuck in the "AI can't draw hands" 2023 era :withered_flower:
>>
>>2393344
>who just has plain paper sitting around the house
Normal people?
>>
>>2393353
you gonna post that hand or what gurpeet
>>
>>2393355
I'm NTA sir.
>>
if your opponent posted his hand and you still haven't you better shut the fuck up
>>
>On the economic side, profit margins for production buildings in 1.3 have been significantly cut, making them genuine investment decisions rather than passive money printers. A new establishment mechanic means newly built production buildings ramp up slowly based on local literacy, disadvantaged by late arrivals against historically rooted industries. Price elasticity has been introduced so that expensive goods genuinely suppress demand, allowing regional trade imbalances to persist and giving trade routes lasting purpose. Mills have been overhauled to be cheaper, faster to build in cities, and more competitive in the late game.
Oh God, they are going to rework (and break) the economy again.
>Ten historical regions have gained static production bonuses reflecting their real-world economic legacies, from Flemish cloth to Venetian glass.
Wasn't simulating historical national industries the very point of urban rights?
>>
>>2393346
There never was a point, people resort to this kind of posting when they lack an argument. It's quite literally as old as time. Want the princess? Go slay a dragon first (lmao). Think sun is coming up tomorrow? Bet you can't lift that rock tho. It's still a flex when you get presented with a challenge and then humiliate the retard by actually doing it.
>>
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EU4bros...not like this...
>>
>>2393366
Keep this screenshot for the inevitable time when they do actually add mission trees.
>>
>>2393364
shut up, chud
buy the production DLC that lets you spend 500000000 ducats, 80 stability, and 100 legitimacy to dynamically create your own static production bonus of 3.72% while also decreasing estate satisfaction by 33% permanently
>>
>>2393366
>this will bind so much enery and resources which could be spent ...
i hate simulcucks so fucking much
>>
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>Castille only
get fucked poortugal and aragorn
>>
>>2393367
They may just pull a paradox and introduce the same mechanic under new name.
>>
>Beyond these updates, we have further plans for new Bookmarks, better Horde gameplay, and more…
>new Bookmarks
MORE START DATES
>MORE START DATES
MORE START DATES
>MORE START DATES
how did you retards miss this
>>
>>2393373
The only additional start date I'd accept is 1648
>>
>>2393373
I got briefly hyped upon reading it and then remembered that the only game I ever played anything except the earliest startdate was CK2
>>
>>2393370
Great to know that the game still refuses the actually address late game aka when the game turns into the worst state possible, why fix that when you could bloat the early game with even more nonsensical events about nothing burger people.
>>
>>2393377
because by their own metrics across EU5 and 4 most people stop playing each run after 100-200 years
>>
>>2393373
literally who gives a fuck
>waaaaooow I can play the line go up game with basically no differences between countries in 1444 now!!!
>>
>>2393378
seems to me like that would make a good case for improving it then instead of just leaving it unaddressed.
>>
>>2393373
Who fucking cares the start date is the not the problem with the game.
>>
>>2393383
uhhh but doomsissies like you were crying that 1337 start literally ruined everything
>>
>>2390401
The issue with Granada is that both cultures have each other as enemies which makes conversion harder. Also Navarre is legitimately the weakest link in Iberia since they usually rival Castile and get no allies. Meanwhile Portugal usually allies Castille and it's very rare for the AI to make Portugal-Aragon alliances. If anything Iberia is usually a hugbox until the alliances break and Castille takes a chunk out of someone.
>>
>>2393398
9/10 they're allies until the mid 1400s, Castille will eat the north east of Portugal and a chunk of Aragon and then start pushing into Aquitaine
>>
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>>2393401
I've seen the Aquitaine push in my latest game. But Aragon also pushes into southern France if you manage to fuck them up enough. The AI just eats whatever it can, which is why France just starts bordergoring HRE shit when there's no Emperor or it's some weak faggot. The tendency is to blob and not so much "get a state" or "get a culture",
>>
where is a good second market for anatolia when playing the gayreeks? constantinople is way too big
>>
>>2393413
post your current borders
>>
Alternative start dates has two paths the likely scenario is that it's a one off like Hoi4's 1939 start date, (they're not going to replicate 4's day by day shift that's never going to happen) that will then never get touched and with all the event chains built around the 1337 startdate it will quickly go off rails as the events aren't going to take account of the fact that you're playing a 100 years later, plus with all subsequent DLC built around the 1337 date it's only going to become more broken as the game goes on, the alternative is just them yet again caving to demands and soft re-launching the game with 1444 as the new date they build around with 1337 being an option, which is yet another captiulation that Johan is just flying by the seat of his pants and going off random feed back they get from tinto.
>>
Friendly reminder: even if EU5 was released with both a 1337 and 1444 start dates, over 95% of players, this thread included, would play on the 1337 one. Even when you know you won't finish this campaign, you'll still tell yourself "but i'll get a longer one with 1337".
>>
>>2393416
whatever start date they add should be after May 30th, 1453
>>
>>2393419
Only turks can hate Byzantium so much.
>>
>>2393307
france turks and england
>>
Mission tree DLC will save EU5 in late 2027 when Jake comes back.
>>
>>2393436
who?
>>
>>2393373
>Cant produce a believable world
>Just set the world up the way it was instead
>>
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it's on the table.
>>
>>2393437
:S
>>
>>2393373
New bookmarks means the starting country select where you got your 5 options. It's the same thing that EU4 has where it has several bookmarks for 1444
>>
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>>2393448
>>
>>2393417
I always play the default start date the game shipped with because that's the one all the balance, mechanics, and design philosophy is based around.

1066 in Crusader Kings.
1337 in EU5.
1836 in Liqqy2.
1936 in HoI.
>>
>>2393422
Turks are based.
>>
>>2393460
Said no one ever.
>>
>>2393460
t. urk
>>
>>2393461
>t.Armenian
>>
>>2393460
Based on what?
>>
>>2393316
>japan specifically is fucked
>we added 50 notes for all situationarinos!
So this is basically confirming Japan is still fucked while painting it as a good thing actually.
>>
>>2393278
>>2393277
>Not a single mention of NAVAL BATTLES STILL NOT WORKING for 5 FUCKING MONTHS
Once again I am requesting a single photo of paradox Tinto staff standing with Johan
>>
>>2393469
didnt they fix those
>>
>>2393469
>>2393468
buy my dlc if you want fixes
>>
>>2393460
*sprays you*
>>
>>2393296
So Evros can fuck their sideways slant pussies?
>>
>>2393470
No. Ships just ping pong around unlessly until you manage to capture them.
>>
The word turk sounds so fucking disgusting, I could never bring myself to even ironically praise them.
I picture a low IQ brown subhuman retard everytime I hear it, just like arab
>>
>>2393278
we are so back
>>
woah a castile dlc, lets look inside
>NO colonialism changes/additions
>more events for morocco
>more events for granada
>fucking camel trade goods and OP units
yeah im thinking it's over
>>
>>2393481
>DLC called "Across the Strait"
>it's about Castille, Granada, and Morocco and the strait of gibraltar that separate europe and africa
whoa.... who could have forseen this.... how could johan do this to us......
>>
>>2393482
That's not what the DLC is called
>>
>>2393489
Whatever Pillars refer to Gibraltar anyways https://en.wikipedia.org/wiki/Pillars_of_Hercules
>>
>>2393199
It's really not that big of a buff anyway once you get New Word techs, but basically Iberia's seazones are along the Coast of Portugual, Andalusia, and the Northern half of the Moroccan Atlantic coast, as well as the area around Barcelona and South France, those are the Iberian sea zones that you need to increase Maritime presence in.
>>
>>2393299
FUCK NO!!!! NOO!!!! NOOOOOOO!!!!!!!!!!!!!!!!!!
>>
>>2393481
>>more events for granada
Good enough for me!!!!!!!!!!!
>>
>>2393469
They confirmed fixes for these in an earlier dev diary
>Naval combat has long suffered from a frustrating skirmish loop: even a vastly outnumbered fleet could cycle indefinitely, taking a few hits, pulling back to the nearest sea zone, and re-engaging the moment your hunters arrived. We've made three changes to break this pattern.

>First, naval battles now last a minimum of three days before either side can disengage, up from just one, giving broadsides enough time to do real damage before a fleet can slip away.

>Second, we've raised the morale threshold that causes a retreating fleet to scatter back to a friendly port rather than simply bumping into an adjacent sea zone; a fleet that has taken a serious battering will now flee all the way home to repair rather than turning around a tile away.

>Third, AI admirals previously had no logic to voluntarily withdraw from a losing fight, they would simply absorb punishment until the last ship sank, and they now evaluate the strength imbalance during battle and issue a retreat order when clearly outmatched.
2 more days, trust the plan, etc etc
>>
>>2393490
Yes which is why your post is so weird.
>>
I hope the dlc will appear quickly on the good old cs rin
>>
>>2393498
My point still stands
>>
Ulm Tinto talk when?
>>
Kiev.
>>
>>2393544
Kiyv
>>
>>2393559
die, judeo-globalist filth
>>
>>2393561
you will never be white
>>
>>2393450
wew lad
>>
>>2393570
Post hand with tiymstamp
>>
>>2393581
>tiym
>>
goyev
>>
>>2393570
it's not me who replied, but post hand with timestamp
>>
I want a new startdate, 1453 optimally.
But reddit also wants it, so now I must oppose it.
>>
>oh yeah give me the new start date that either doesn't get updated as the game evolves or drains resources that could be spend elsewhere so that I can play my line go up game while court wizards ensure my country remains an ethnostate in times where nationality wasn't even a factor!
>>
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>>2393372
>>
>>2393594
trvst the plan missionCHADS
>>
ammition trees...
>>
>>2393594
I don't hate the idea of this if they are dynamic based on the current state of the game and not just hardcoded "Conquer x province. Okay now that you have x province, conquer y province. Okay now do Z province."
>>
>>2393600
nobody cares, tranny. go the fuck back
>>
>>2393603
you sound upset :)
>>
>>2393600
>>
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>>2393605
>>
I am really anxious about that:
„Players want chains, arcs, moments that feel like they were built for the nation they are playing.“

This sounds so much like mission trees and railroading after all in the end. Just because I play XY I don‘t want to be pushed into a certain direction just because something happened in country XY 700 years ago. This will bind so much energy and ressources which could be spent developing the game, the mechanics, creating interesting gameplay. Instead of creating a genuinely interesting game it might push it more into history-replay-simulator territory. I was so glad EU5 was not that and got rid of some of this exhausting baggage from EU4.
>>
>>2393608
literally shaking and leaking from my neo-vagina right now... johan has betrayed the trans movement!
>>
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my ideal system is 100% railroading but with no buffs
my issue with mission trees isn't that they give claims but that they give retarded modifier buffs
there should be a "fukin rek the tartars xDxD" mission that gives claims on astrakhan as russia, BUT it shouldn't give you any positive modifiers for your land units or religion or anything
>>
>>2393624
retard
>>
>>2393624
it should, and you should go back
>>
>With Expeditions, we are adding immersive narrative depth by allowing named characters to undertake monumental journeys, complete with unique event chains and consequential outcomes that will shape your nation's history.
great more event spam slop from CK3, can't wait
>>
>>2393633
They don't want you to know this, but the HYW started because Phillip VI farted at Edward III.
He was a real prince of fashion!
>>
>>2393606
kek
>>
>>2393633
Your explorer farted so bad it stank across the Atlantic and you lose 10 prestige.
>>
>>2393600
isnt this just the way eu3 missions worked
>>
how come all the hand posters are performative chuds
reckon it's a mossad data harvesting psychop
"come on all the cool kids are posting their hands"
>>
>>2393650
>White people are chuds
>"people" hating mission trees dont post their hands
hmm...
>>
>>2393650
Post hand sandboxxie
>>
>>2393650
your hand bwo?
surely you're huwhite?
>>
I'm brown so I'm not gonna post my hand.
>>
>>2393656
only after you post you're nipple, the only actually correct way to determine race
surely it's pink right?
>>
>>2393660
This isn't true or my beloved nippon queens wouldn't be aryan.
>>
>>2393660
Sandboxxietroons confirmed as brown
>>
kill all greekoids
replace all greekoids with bosniaks and turks
all of cyprus belongs to turkey
>>
stop asking for selfies, weirdos
this is not /soc/
>>
a/s/l?
>>
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>>2393668
>
>>
>>2393668
relax, sandboxister
>>
girth?
>>
/gsg/ law:
the worse the subject of a general gets the worse the quality of the posts in the thread are
>>
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Oh dang this thread has been sleeping on the biggest bomb of all:
>Camels will make an appearance as trade goods, alongside Camelry levies
>>
>>2393667
unless you post a timestamped viedo of you rubbing you're pink nipple your just projecting
>>
>p-posting my hand is just like posting a nipple and that's for faggots lmaooo!
mission haters really are brown huh
>>
>>2393678
no i covered that: >>2393481
>>
>>2393678
can't wait to columbian exchange some camels into new york city
>>
nipple means absolutely nothing, you can easily spoof that
the only way to tell is the area under the foreskin
>>
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>>2393684
>>
>>2393684
https://en.wikipedia.org/wiki/United_States_Camel_Corps
Can't wait to turn the great Wild Game expanse of Texas into a glorious herd
>>
what the fuck does this mean in the 1.3 update section:
>Estates have their own culture and religion independent of the crown
why would your estates ever be a different culture or relgion to the crown? or are they adding estates for every sizable minority?
>>
>>2393691
Neat, I didn't know that existed.
>>2393692
I assume it's just splitting the estates based on pop culture. So instead of German Nobles and Czech Nobles sharing a single estate you would have the two potentially at odds with each other.
Same with Catholic Nobles vs Hussite Nobles.
Either way it's going to be a horrible mess of a UI that'll take 2 years to get into a somewhat usable state (even though there'll be a mod made a week after it launches that solve the problem completely)
>>
>>2393695
It can't be that, surely, otherwise you'd have 30+ estates per class by the end.
Maybe there's an arbitrary cut off at which point you qualify for an estate, 25% of the population, or 10%.
>>
>>2393697
Don't underestimate Tinto's ability to make retarded decisions.
IMAGINE the performance hit the game will take from all those additional estates.
>>
>>2393700
Where we're going we don't need performance.
>Pop needs will be split into life needs, everyday needs, and luxury needs, which have different consequences.
Welcome back, Liqtoria 2.
https://www.youtube.com/watch?v=Uefo_Sphvvg
>>
>>2393705
It's either going to not work or make the game slow to a crawl and crash the game.
>>
>>2393700
the game already freezes when opening menus and shit
>>
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https://www.youtube.com/watch?v=CB42Hz349JM
>you have been playing for two months
>it is may 1337
>the game is actually slower than real time now
>the rusyn burghers are demanding the "old mountain rights" privilege
>the halychian nobles are blocking it due to dissatisfaction
>ever since you gave the slovak peasants grazing rights they won't let you pass anything
>the székely clergy revolt fires and your cpu bursts into flames
>>
>>2393713
Trying to highlight institutions in the final age is like a coin flip on the game bricking itself and not getting back up.
>>
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>>2393705
>borrow concept from Vicky
>game instantly improves
Shame it took 13 years for them to do a proper sequel but glad to be so back
>>
>>2393719
How the fuck is it going to work? The whole point of Victoria 2's pop needs was to make them angry so they'll demand reforms, are they going to start pushing for privileges?
Will all the burghers be Anarcho-liberals now?
>>
>>2393302
estates save the AI anyways AI should just give all power to the estates and let them handle it like real life
>>
No wonder Johan is unable to commit to either direction
>>
>>2393285
just press green button cels in tears
>>
>>2393731
the upper post was made by a brown reddit tranny
>>
>>2393731
the lower post was made by a pasty /gsg/ incel
>>
we need EU4 2
>>
is she an actual woman bros
https://www.youtube.com/watch?v=PzFikEmr6Vo
need to know before i watch "her" shit
>>
>>2393731
accurate simulation is railroading
eu4 allowing you to build wakanda because of historical revisionism is absurd
>>
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>>2393738
if these are xir fans then I don't want to watch
>>
>>2393740
weak bait jeet
>>
>>2393738
If it's not CK I can guarantee anyone playing a Paradox GSG isn't a woman
>>
>>2393741
seethe more stavros
rome is for white men
>>
>>2393744
You forgot she's being paid. She's a lying bitch and all women care about money the most without a single exception, seen it too much to know it's true.
>>
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>>2393738
She is a girl, same as Clio.
>>
The theory behind DHEs is cool, there are pseudo-railroaded events that can fire based on meeting specific conditions. But in practice they fail because most are locked behind absurdly specific requirements (or specific tags)
If you want content involving France you MUST be the France tag, when in reality the only requirement should be that you are french culture and are the main power in France.
Anglicanism spawning REQUIRES you to be England and have some arbitrary number of daughters within a very strict time period, when it should be possible for any Catholic nation to trigger an Anglican-like religious break if they also fall into the no male heirs and the pope won't let me divorce criteria during that age
>>
>>2393747
hag love
>>
When are "t-there is no vision for the game..."fags going to abologize to GODhan?
>>
>The Great Power system has been redesigned around area dominance rather than a score formula, with a new Regional Power tier sitting between being a minor nation and full Great Power status.
No more eternal China hegemony.
>>
>>2393747
What's the story behind this? Did she draw it? Did she commission it to sell? Is it fan art she endorses? Or is it just some incel's fantasy?
>>
>>2393128
Jalayrid collapse when you stackwipe all their army then peace them out.
Most of iraq gets released but the leftover near georgia becomes the chobanid.
The golden horde has a similar mechanic but again you need to completely rape their armies.
>>
>>2393767
I've played as Muscovy before and beat the Golden Horde to 0 troops (both levies and regulars) and they didn't collapse. What is the exact requirement? Do you have to not take land from them in the peace deal or something?
>>
>>2393767
It's significantly harder with the Golden Horde because they'll have like 1 levy available 5000km deep in a Siberian exclave that you physically cannot reach
>>
>>2393767
When I posted that I was specifically talking about the notification popup in the screenshot. I've seen the GH and jalapenos explode into confetti, but it was never accompanied by that specific notification. Which I thought is weird
>>
>>2393765
She endorses and retweets lewd art of herself, she is a 39 years old desperate to have her few remaining eggs fertilized.
>>
What I'm hearing is there won't ever be a playable stable version of EU5. It'll always be consume product, get excited for next product.
>>
>>2393790
porn addiction is just one more proof that it's a tranny
>>
>From the moment the game launched, real players brought real hours and real frustration. The feedback that came back wasn't noise. It pointed at something genuine, that the richness of our new economic and population systems needed to be matched by an equivalent richness in the human layer of the game. People didn't just want a better simulation; they wanted to feel like their nation had a story worth telling.
>>
>>2393797
These obviously AI-written dev posts are getting really annoying
>>
Can someone spoon feed me how to btfo the Mamluks as the Knights? I want Jerusalem but I don't want to have to blob in Anatolia first.
>>
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>>2393780
Maybe it's because you're close in the region? I got the same pop-up when playing as a minor in the ilkhanate and killed off the jalayrids.

>>2393769
I just tried it in a game and they need to hit 0 levies and 0 regulars and be at peace to explode. If you're the player you even get a game over screen.
Would be cool if you could pick to play a successor state but oh well.
Also look at those funky cores.
>>
>>2393808
But by the way levies work are they ever truly at 0? Even if you completely destroy them in a month's time they'll have 69 to raise.
>>
>>2393810
With a territory so vast I doubt it. You'll always get a province or two that regenerates a few levies.
I reloaded a save to see if the explosion would be different and then got war dec'd by 20 dudes.
It does seem to be a generic event for army based country so it might work for all of the them in the ilkhanate.
>>
>>2393769
you also have to do it early, because they like to settle (press the button to stop being an army based country and become standard settled country) for some absurd reason. i don't know the mechanics behind it really but in 10 or so games ive seen them explode exactly once, get raped to death by timur once, and every other time when i look around 1400 they've become a settled country and just keep existing forever, never collapsing despite being in perpetual civil wars

eastern europe is just deeply dysfunctional imo and its not on the roadmap for dlc/updates even
>>
this dumb meme run is full of firsts for me. now timmy is actually raping and actually looking pretty scary. i don't even have the wrath of timur mod, either
>>
>>2393835
>starting a run the day before patch+dlc
why
>>
>>2393808
>and be at peace
what the fuck? So basically you have to stack wipe them and then the second you see it happen you peace out for whatever you can get>
>>
>>2393747
I would pay good money to have this masochist under my boot for half a day.
>>
File: turkroach.png (3.14 MB, 1916x1079)
3.14 MB PNG
WHAT HAVE I BECOME
MY SWEETEST FRIEND
>>
>>2393850
this is why you disable culture conversion outside of your group
>>
turkroachbros....
>>
>>2393850
Why are you doing this right before the dlc
>>
>>2393845
>the day before
you fuckin samoan or something
>>
>>2393889
fuck i thought it comes out on tuesday
whatever, hopefully it will get hotfixes and be playable by the weekend
>>
>>2393891
It'll be playable by a weekend.
>>
>>2393886
because the dlc looks gay and I just want to paint all map modes purple as god intended not make le epic meme legionaries
>>
>>2393895
Despite never playing EUV beyond like 1450 I am curious how the two Byzantine unit paths look in the late game. I don't suppose they've shown that off yet, have they?
>>
>>2393886
It's like taking in something for the experiment sake. I haven't played byzantrans at all but I wanted to see if "le ebin super hard nation" was in any way difficult
Spoiler; it's not. Even with the ottoman buff mod I steamrolled them and then have been basically untouchable sense then. Not even 1400 with all of anatolia, Bulgaria, Serbia, and now greece.
>>
>>2393911
Literally no one has ever said the Byzantines were hard in EU5.
In EU4 and EU3 they were, but EU3 is too early in the timeline for them to be difficult.
>>
>>2393915
EU5 is too early*
>>
>>2393801
This game has the most pro AI slop fans of any game I interact with and it's not even close. These autistic losers fucking love copy pasting their AI generated suggestions into the AI generated dev blog, and then having more autistic losers read and respond to it seriously like there's any conversation to be had. Why wouldn't Paradox keep getting lazier and greedier when this is the target audience? Overpromise, underdeliver, overpromise again that you'll fix things over the next year or so, then lean back and let the mouthbreathers generate paragraphs of praise.
>>
>>2393923
Every company uses AI, sweetie.
>>
>>2393923
You are obsolete, luddite. Technology progresses—with or without you.
>>
>>2393966
https://en.wikipedia.org/wiki/Betamax
https://en.wikipedia.org/wiki/Portable_media_player
https://en.wikipedia.org/wiki/3D_television
Research has shown consumers are hesitent to support "AI" large language models -- Here's why that's a bad thing:
>>
Is there any list of all the content creatorinos streaming the game tomorrow?
Are ANY of them doing anything other than byzzie?
>>
>>2393915
I've said they're too hard.
I don't like ever being in debt or having inflation, so playing them causes me to hyperventilate.
>>
>>2393692
Polish nobles were largely protestant at one point but the peasants remained catholic.
>>
>>2393985
Inflation affects absolutely nothing besides building costs and mercenary hiring costs. Which you do not need at all as byz to curbstomp Ottomans and snowball from there. You just put off building RGOs and economy for a decade and by then you'll have maybe 30-45% inflation which is entirely negated by having resources and a good ruler. There's no negative events for having high inflation. You can also roll the handle inflation parliament objective which can handle it almost immediately anyways
>>
>>2394012
my pure wasp dna prevents me from such mediterranean economics, im sorry
>>
>>2393923
upvoted
>>
Ded game
Ded thread
>>
>>2394046
this is what happens when you listen to the loud, retarded minority.
brown tranny reddit sandboxisters are cheering on as johan is killing the ginormous potential of this game

not a single sandboxister has posted xer hand in this thread
>>
>>2394052
Are sandboxxies infilatrators?
>>
>>2394055
don't give them too much credit, they are just brown and retarded
>>
Surely the next patch won't break my 1400s Castille save...
>>
>>2394098
newfag
>>
Could some kind anon summarize what the problem is? All I see is a bunch of retards crying, but for what reason? I was planning to start learning the game tmr, with the dlc release. I know its early for a paradox game, but i think its time i start learning the basics. Im coming from CK2, and some vic2, EU5 looks like the golden child of pdx.
>>
>>2394145
Which problem, there's at least couple dozen major ones.
>>
>>2394145
The runs like ass, the devs clearly have no vision and are running around flip flopping around decisions based on a recursive loop resulting in a disjointed game, the game is mostly really boring and the UI isn't very legible.
>>
>>2394098
it's ngmi
just disable autoupdate and switch to 1.1 beta branch after the patch goes live
>>
vgh I don't want to wait another day...
>>
>>2394162
Just play another game to pass the time.
>>
>>2393975
retard, AI language models aren't a direct to consumer business. they're targeting large organizations who want to save on labor costs. when you type your gay little prompt into chatGPT they're essentially just eating the token cost to have you help train the model
>>
>>2394145
it's fun for maybe 100 hours, but it's shit overall
go try it out
>>
>>2394164
Any suggestions for quick campaigns I can end and quit by 1400?
>>
>>2394181
Win the HYW as England, Resolve the Guelphs vs Ghibellines as the Pope diplomatically, win the Husseite wars as Bohemia without expanding your territory once
>>
>>2394181
ulm
>>
>>2394181
any campaign, they're all done by 1400 because you'll be completely untouchable by then

>>2394185
>diplomatically
the only way to win this is to have more people in your faction, the only way to get someone to change faction is by war goal. I think the guelphs will naturally win without player intervention in 99% of cases though so maybe by "diplomatically" you mean "do nothing"
>>
>>2394191
>I think the guelphs will naturally win without player intervention in 99% of cases though so maybe by "diplomatically" you mean "do nothing"
That's peak EU5 gameplay though
>>
File: Laughing K-On.jpg (89 KB, 400x400)
89 KB JPG
What's going to happen in a couple months when the player count starts hovering 2k and the DLCs just won't bring in a decent amount of revenue?
Will they pull the plug? Will they finally kick Johan to the curb?
>>
>>2394221
Presumably nothing for the foreseeable future, the reaction time on Paradox is slow and the initial launch on EU5 was strong so they have till fall before people really start asking questions, but I imagine they're going to double down on even more ludicrous ideas, like ancient carthage paganism jewish restoration of isreal as an event chain for the kingdom of jerusalem, proto communist goverment via the levelers for the english civil war.
>>
>>2394221
They got 3 DLC's in the pipeline that come out no matter the sales, I suspect they will do a 4th one regardless of the sales too with some experimental changes if the first 3 bomb and then pull the plug based on the sales. Playercount is irrelevant, optimal game is just something people buy and never play.

It should be noted that DLC development is pretty cheap so the game can survive on pretty low sales and due to fact that this is their flagship tittle with Johan they will be quite hesitant to stop development even if the game loses bit of money every expansion.
>>
>>2394221
The game will be abandoned as an eternal masterpiece like current Imperator.
Go play your ulm wc sim if you don't like real grand strategy games.
>>
>>2394232
If you think EU5 is an eternal masterpiece as it is currently I have a bridge to sell you.
>>
>>2394235
Imperator was dog shit at release too. EU5 is currently pretty shit on a balance/bug/railroading/UI level, but mechanically it's the greatest grand strategy game in history

Saying EU5 is bad today is like saying a building is bad because it's decorated poorly.
>>
>>2394238
>The game will be abandoned as an eternal masterpiece
>EU5 is currently pretty shit on a balance/bug/railroading/UI level
Please rectify your statement.
>>
game freezes for 2 seconds on month tick
>>
>>2394241
To truly immerse you in the new months, it's like damn this where i should check up on everything to make sure it runs the way it should.
>>
>>2394238
>mechanically it's the greatest grand strategy game in history
Each of its mechanics has been implemented in a better way in a different Paradox title.
>>
>>2394239
Game has been getting progressively, definably better on all scores, with plans to improve it further.
Examples, your entire court used to be full of natives when you conquered land, now it no longer is. Game used to have no method to see your DHE, now it's getting it. Tech UI used to be blown out, that's getting fixed (as evidenced by preview videos for FotP, but they're not advertizing it for some reason), vassal spam meta is also getting nerfed, HRE used to be partitioned between France and Bohemia, now it isn't. Golden Horde never used to fall, now it does, China never used to reunify, now it does (although I still feel there should be some Ming esque collapse scheduled for the 17th century)

EU5 is locked in until 2027 legally, by which point most of the issues will have been ironed out like the ones I've mentioned. Also, in a hypothetical scenario where the game is abandoned then modders will have free reign to edit an unchanging version, like the Imperator Invictus people do now.

Mechanically EU5 was better than all versions of EU4 from inception, it just needs more of what we've already seen. Whether it gets abandoned or not the future is bright. Can you manashitters say the same?
>>
>>2393633
it's funny because exploration already is ck3 event spam slop
i think my explorers found over 1000 dogs they had to tell me about when i play portugal at launch
>>
>>2394246
Hard disagree.
CK3 doesn't simulate characters better, it's just poorly written fart events. You can not meaningfully roleplay as a feudal monarch when half your court has the "uh-oh, stinky -5 general opinion" modifer.
Victoria 3 does not simulate markets, trade, or goods better. Goods do not actually exist in V3, you do not move them from one state to another, it's a fake economy, a facade. In EU5 if you want iron you have to import it from some place that actually has it or mine it. In V3 "iron" is just a swinging price slider.
Not even going to try to compare HoI4 because the early modern period and WW2 warfare are so entirely different, but at any rate HoI4 is a pay to win meme game where you use the overpowered DLC units to btfo everyone.
>>
>>2394254
But he's suck a heckin good pupper so you need to see the event a lot of times anon!
>>
>>2393801
Even the "from the desk of Johan" was AI slop
>>
>>2394254
>>2394256
The problem is there's like half a dozen explorer events so they repeat.
I wouldn't mind if the spammed event was the one where you marry some native slut
and yes, i do always pick the event for a christian wedding despite it giving less exploration progress CRISTO REY
>>
>>2394255
>EU5 is a better character/rp sim than CK3
Delulu
>>
>>2394261
It's a joke post if you didn't get it
>>
>>2394262
He is correct about everything but CK3, CK3 is nearly as shit as HOI4 because it has zero challenge and most mechanics are extremely shallow but it does have more in-depth character mechanics, i mean that's the whole point of it.
>>
Still prefer CK2 over 3 desu
>>
File: grossgrikiums.png (2.34 MB, 1432x810)
2.34 MB PNG
yep, painting all map modes purple.. now that's what EU is all about
>>
>>2394261
>>2394262
>>2394266
I wasn't joking. I truly hate CK3. I can't immerse myself in it. It's the only "grand strategy" targetted at women for a reason. You play as a power creep buffmaxxing ubermensch stacking congenital traits while stupid events like your rival teleporting across the globe to launch your pet cat out of a catapult fire. They're not even written thematically, medieval nobles should not be saying "noooooo... whiskers..."

Unironically, as broken as they are EU5 simulates personal unions a lot better than CK3 as well. In CK3 you become totalitarian ruler of both kingdoms the second uou have both titles (miss ms with that "b-but crown laws" shit as if they matter), in EU5 personal unions are functionally different states who happen to have the same monarchand can only be united through a 50 year long process of mutual integration.
>>
/our/ guy florry is live
>>
>>2394272
not handsome enough to be /my/ guy (ie boyfriend)
>>
>>2394270
nta but you've posted your hand and you are fat
do some excercise and get on a diet fatty
>>
>>2394268
>playing before a huge update + dlc
omega retard
>>
>>2394274
what the fuck? he's hot as hell
>>
>>2394278
oh boy, need to wait for le epic legions and hellenism to make my experience fun!!
>>
>>2394280
unironically yes
>>
>>2394270
>mutual integration.
no the dominant state just presses the integrate option on every vote and outdemocracies the junior partner while the dominant state just sends a lesser court wizard apprentice to cast the friend spell so they dont dissolve the union
>>
The HYW should update it's name every year
So at the start it's zero years war, then one year war and so on and so forth
>>
File: 1777224984465649.jpg (20 KB, 317x265)
20 KB JPG
>>2394302
And you get an achievement if you can get it going until 1837
>>
>>2394254
THE MUTTS MUTTERS MATTER
>THE MUTTS MUTTERS MATTER
THE MUTTS MUTTERS MATTER
>THE MUTTS MUTTERS MATTER
>>
>>2394320
Such a hecking good boi!
>>
>Autistically plays the same country about 10 times since launch, optimizing it the best I can
>Realize after all that time that there is a fucking +20% max peasant tax reform that's locked behind tanking your economy.
>>
...... Did modern domesticated dogs even exist outside of Europe prior to ~16-1700?
>>
>>2394327
Domestic dogs have existed in europe and asia for thousands of years.
>>
>>2394332
But definitely not in the americas, correct?
>>
>>2394333
I only read a small bit but it didn't say anything about dog domestication in the Americas before europeans arrived.
>>
File: romiums.png (3.02 MB, 1924x1080)
3.02 MB PNG
kinda been fucking around but I think it might be possible to have the full pentarchy within 100 years of game start
>>
>>2394333
No? In fact the word for horse in a number of Sioux languages is just repurposed from a word that originally meant dog
Unless you're referring to the "modern" genetic mistake breeds
>>
>>2394333
They did exist in the americas.
>>
>>2394333
Of course they had dogs. Dogs were with basically all human cultures sans maybe the tiniest of islands or remotest villages.
>>
>>2394336
i thought it required more provinces to form moldavia, is it event related?
>>
>generalist delayed by over an hour
https://www.youtube.com/watch?v=aCtbs9cLU0E
Bros, did he finally have a heart attack?
>>
>>2394351
maybe the patch is completely and utterly broken
>>
File: heckin eunucherinos.jpg (115 KB, 446x393)
115 KB JPG
>castrate icon is a sausage on a fork
it's over, reddit won
>>
>>2394356
Why the fuck would you ever do this?
>>
>>2394354
Jadsaman's game has crashed half a dozen times.
https://www.youtube.com/watch?v=GaZL_1-t3Zo
>>
Playmaker currently crying that subjects are "overnerfed" because they can't culture convert quickly enough anymore.
https://www.youtube.com/watch?v=cNScDticYzY
You love to see it. EU4troons in shambles.
>>
These faggot streamers are all horrible at the game. I steamrolled most of West anatolia and Bulgaria before 1343.
>>
7 inches natty btw
>>
File: IMG_1243.jpg (49 KB, 560x560)
49 KB JPG
WHERE ARE MY FUCKING PATCH NOTES JOHAN I KNOW ITS ONLY YOU WORKING ON THE GAME BUT COME ON
>>
>>2394356
I am boycotting eu5. I did not know it was woke.
>>
Imagine needing your subjects to culture and religion convert
This post was made by the Unite your home region gang
>>
>>2394351
nvm he's up
said his alarm didn't go off
but he sounds VERY out of breath
>>
kind of says a lot that china and greece had tens of thousands of people castrated but the trans discourse never started there
>>
File: bravo paradox.jpg (371 KB, 1000x500)
371 KB JPG
>+25 warscore from killing less than 1,000 enemy troops
yeah, im thinking balanced
>>
>there are unironic normalnigs excited that the eceleb of their choice gets to play the dlc beforehand
wanted to say lmao but it's honestly just sad how shit this site has become
>>
im not excited the ecelebs get to play it
watching them is the only way to see how fucked the dlc is currently
>>
>>2394387
Warscore was always easy to get from battles in the extreme early game. Show me how much you get from a typical stack wipe battle in Age 3 or 4
>implying you've ever played past 1400
>>
>>2394394
why would you care if you are going to pirate and play it regardless
>>
>>2394396
you never got 25 warscore from wiping a straggler in any era
>>
>>2394346
Hungary can get free moldova by event, it will annex every prince that is still GH tributary
>>
>>2394397
>why do you care how hard you're going to be kicked in the balls? you're going to be kicked anyway
>>
>>2394401
more like
>why do you care how hard you're going to be kicked in the balls? you will attend the kicking anyway
and it's true
>>
>>2394405
attendence is mandatory so i can later complain about it
>>
>>2394357
I think you can castrate a bad heir which disinherits them or something but realistically this is such a shit deal that you would only use it to larp. Even the prestige bump isn't useful since Byz starts as empire tier.
>>
>>2394412
What's stopping you Elagabalus twinkimaxxing?
>>
>>2394396
you havent played the game
>>
>>2394415
you are brown and havent played the game
>>
>>2394399
i see
>>
>>2394297
That's how it happened in real life.
>>
seems like there's no challenge in byzantium whatsoever
your capital is literally unsiegable without age 3 cannons and rather than accept this the ai will just sit on it and die to attrition
so you just occupy all their land while they do that then stackwipe them when they're all dead
>>
File: romiums.png (2.76 MB, 1924x1080)
2.76 MB PNG
>>2394422
yeah but its fun to larp as the TRVE heir of justinian
>>
>>2394427
god i cant wait until vassals are patched out so you blobbershitters lose
>>
File: romiums.png (3.21 MB, 2517x1080)
3.21 MB PNG
>>2394429
>NOOOOO STOP HAVING FUN
seething turkroach detected
>>
File: warscore.png (753 KB, 884x587)
753 KB PNG
>>2394398
>>2394415
Alright, (you) got me to open the game again.
Fresh Morocco game (they start at war) on live patch, default settings, walked my levies into theirs. Again I care far more about how in the midgame you can kill 100,000+ men and get 0.06 warscore from it; if the price of fixing that is age 1 wars being short and decisive then so be it.
>>
>>2394432
seriously though what the fuck are you going to do next patch
your one faith one tag one culture any% ulm wc speedrun playstyle is getting taken out
>>
>>2394434
anon, that screenshot is from the NEW patch, releasing tomorrow, from generalist's stream
16 warscore for a competative battle isn't the same as max warscore from a non-battle
>>
age 4 war on current patch 11.65% warscore from 7 battles
>>
>>2394443
>playing as r*mania
>>
>>2394445
the blue map colour is nice :)
>>
File: hre.png (3.19 MB, 2468x1080)
3.19 MB PNG
a big brandenburg ruled by hollenzollerns AND emperor AND has a cool name

you just dont see that every game
>>
>>2394429
vassal swarm is bait even in 1.1
queue him bitching about liberty desire and long annex times
>>
>no genocide button
uhh... chuddites?
>>
>>2394393
Watching playmaker to see a blobtard seething he can't vassalspam anymore is kino.
>>
>>2394470
now he's complaining about complacency lmao
they refuse any mechanics that stops their bloooob
>>
you guys should play patrician or anno if you want a city economy micromanagement sim, europa is a board game about expansion
>>
File: 1770074207278819.jpg (63 KB, 567x785)
63 KB JPG
>>2394487
>>
>>2394487
just stick to eu4 xister
>>
Griko Naples->Byzantium run for 1.2
yes/no?
>>
File deleted.
TRVE HEIR OF IVSTINIAN

okay that was fun I guess I'll play again tomorrow on the new patch
>>
File: 1767285601556458.png (795 KB, 1095x681)
795 KB PNG
time to bloob
>>
New Thread: >>2394583
>>
did it again award
>>
>>2394584
>page 6
>>
File: file.png (650 KB, 571x673)
650 KB PNG
>tolerant
>kind hearted
>cruel
lel
>>
>>2391277
They start doing this from the early 1400s. I quit my last netherlands game because spain and portugal had already colonized the whole of west africa by 1500 and I literally could not get enough naval range to even explore around the cape.
>>
>>2394850
You aren't supposed to explore around the cape in 1500 as Netherlands, especially if you ignored colonization so hard that you could not get a single port in Africa to continue exploring. Portugal found the sea route to India in 1498 for reference.
>>
>>2395061
>Portugal found the sea route to India in 1498 for reference.
Ok but they didn't have 19th century tier colonies setup decades before that.
>>
>>2395120
Point being that if you literally refuse to colonize then of course you will not have the range to reach across the cape from Netherlands. Just grab one colony, it's trivially easy to do since African provinces take so long to actually colonize.



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