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I can't state enough how much I fucking hate Sara Monzon Ramirez's art. It single handedly ruins all ambience this game could possess. This is especially apparent in her event pictures but even the loading screens, something that supposedly should have time and care dedicated to them (because you see them more often) are shit
>nothing has any depth to it, looks like shitty flash art from 25 years ago
>focus point is ALWAYS the exact pixel center of the image, you're not supposed to look around the image or take it in, just see the shitty focus point and forget it
>image has extremely generalized theme with no further meaning, it's "trade", or it's "95 theses", or it's "basilius", no further thought or discussion can be had
It's all so utterly uninspired. This is where the allegations of AI come from. Maybe she's using it to generate base designs, maybe she isn't, I don't know. Quite frankly I think AI could make better stuff than the uninspired soulless crap she keeps making.


Previous Thread: >>2377306
>>
File: Victoria 3 Loading Screen.png (1.96 MB, 1920x1080)
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and just to preemptively btfo the people saying "that's all loading screens", no, no it fucking isn't, here's a random loading screen from victoria 3

In the loading screen we see a man and a girl, presumably his daughter, the fact they're sat on the ground and the shabbiness of their clothes suggest they're poor, but they're happy, the girl has somehow got a hat from a more well off person and she is showing her dad how it would look, another life, another world, he makes a pained but genuine smile in return, this is contrasted by the image in the foreground, a well to do family, they are people of means, they have money, yet where is the happiness? where is the emotional connection between the parent and her daughter? the child is being dragged along, no doubt to some function they're obliged to attend, her face despite the abstract style clearly depicts the fact she doesn't want to go, and her mother is dragging her, dismayed at her insolence
even the background characters have meaning here, from the man scowling at the wayward child disrupting the carefully choreographed and rigidly enforced social hierarchy to the man checking his pocket watch, indicating the not before seen franticness of city life in the new industrial age, gone are the days of lounging in fields, now time is money

the leaves on the ground suggest the weather will soon be turning colder, the youthful innocence of the child potentially to be cut short as they both perish from their implied homelessness, this adding more credence to the interpretation that the father's smile is indeed through gritted teeth, he knows the reality of what's coming, he knows he can't protect his daughter from the realities of an industrialized society

this fucking sums up the pathos of the era in a single image better than every piece of "art" Sara Monzon Ramirez has ever made, she needs firing yesteday
>>
>>2384642
you have autism
>>
File: tgyjf.png (3.15 MB, 1920x1080)
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>>2384646
Why didnt you draw the same grid over this image?
>>
>>2384646
I agree that this one is above average but I bet it is just an exception. I can't remember a single time I was impressed with any art Paradox put up in their games. It's not that they are bad, just instantly forgettable.
>>
OP just learned that brown people cannot into art. I for one wish all the loading screens were just classic enlightenment/renaissance art. But Johan is probably too cheap and Jewish to shell out the 5$ per loading screen the royalties would cost
>>
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Now this?
This was peak loading screen art.
>>
>>2384666
>Satan coming in with trips of truth.
EUIII art was goat'ed, desu.
>>
>>2384666
Why am I supposed to look at a cliff?
>>
>>2384642
BTFO by CK2 and EU3's loading screens.
>>
>>2384642
I mostly like these arts but they are a little too clean (both in style and subject matter) and as a result don't reach the levels of SOVL as EU3's art
>>
>>2384642
actual mental illness
>>
>>2384626
>>2384649
Any good way to make enemy vassals disloyal so I can separate peace them?
I know about the 5 spy power thing to lower opinion, but that never seems to do enough.
>>
>>2384659
Not that anon but she didn't draw it because it obviously isn't relevant? The complaint is that always having the focus point in the exact centre like the EU5 loading screens is lazy and uninteresting, in the Vicky loading screen the focus point is off to the side on the girl and her dad so it doesn't apply.
>>
>>2384663
There are no royalties on using artwork from 500 years ago.
>>
>>2384750
you can agitate for liberty for 30 spy power I think
>>
>>2384766
Then who have I been paying!?
>>
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>>2384660
>It's not that they are bad, just instantly forgettable.

Not art but nohing beats this for me, making the most from very little:
https://www.youtube.com/watch?v=51uflLr72Z0
>>
>>2384807
*nothing
>>
>>2384807
Victoria 2 was top tier kino. It's kinda unfair to compare anything else to it
>>
>>2384807
for me its eu3 blasting the main theme at 100% volume while the game loads up.
>>
>>2384821
it was their magnum opus
I pray openvic works out
>>
>>2384846
EU5 is just V2 on steroids. All the concepts are recycled.
>factories -> buildings
>rgo gives factory input bonus -> rgo gives building production efficiency
>throughput -> production efficiency
>craftsmen -> burghers
>capitalists -> nobles
Hell, the whole game feels highly anachronistic due to this. We're industrializing our societies before the age of industrialization.
It's very clear Johan saw the release of Victoria 3 get memed on and decided to just make updated V2, but the Vicky2 playerbase is largely dead now and what little of it remains is too poor and/or bitter to enjoy EU5.
>>
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>>2384807
>nothing beats this for me
>>
>>2384642
These are made for mobile and console ports that way you can cut out most of the art while still fitting it in the screen
>>
>>2384642
The middle right one (the one with the giraffe) always irks me, that board they're using to get off the ship looks absurdly unsafe. It's a somewhat thin single plank that's like 3 meters long and it's completely unsecured to anything else. It rests on the side of the ship by like 2 cm. There's no way they're getting that giraffe off that boat that way.
>>
>>2384869
Notice how you had to shift it to the side?
>>
why is the giraffe on the boat in the first place
is he the captain
>>
>>2384894
How else would he get to China? Walk there?
>>
>>2384659
Her gloves are pretty.
>>
File: file.png (1.86 MB, 1440x900)
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>>2384869
Consider this
>>
>>2384851
V2 is actually fun unlike EU5 though.
>>
>>2384660
Some of the art for CK3 China was pretty good
>>
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>>2384925
At last I truly see
>>
eu5 on release was cozy
but was it ever "fun" ?
i remember posting eu3 campaign and seeing others aar screenshots used to mean something
scarcely once have i seen a eu5 screen with a cool empire
>>
>>2384889
no?
>>
>>2384642
Thats straight up not even true with bottom left, you're meant to see the warriors in the foreground first and then look to the damage they are causing
>>
Why didn't Johan respond to any of the questions about the Tinto talks?
>>
>>2384989
sanitized
>>
ulm wc
>>
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-106-24th-of-april-2026.1918744/
>>
>>2385058
the game might be good for its 1.0 release based on these dev diaries
>>
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>>2385098
"We're monitoring the situation" ahh post
>>
>>2384672
HVPERBOREAN VRIL
>>2384882
That's how it used to be, before liberal gommunists seized power. Back then, you had a freedom to walk your giraffe on the ship plank however you wanted
>>
>"Ugh, this game is to tedious and bugged. Why am I still playing it?"
>Dev diary drops
"Oy my godddddd this looks so good! I can't wait for the patch to drop! I can't enjoy the game anymore in the current version!"
>repeat
Why am I like this? How's this behavior called?
>>
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>it kind of works in our testing
>please take it with a grain of salt though because it's highly likely we break it again
>>
>>2385058
damn this new hre interface looks like utter shit.
>>
>>2385098
based georgian autist on the first page
>>
>>2385120
its called being a paradox cuck
>>
I haven't played the game for quite a while. Are there still no protestant/reformed/anglican advances?
>>
>>2385133
huh?
there were some from day 1. of all of the flaws this game had that wasn't one of them
>>
>>2385138
No, there are Christian advances, but no protestant, anglican or reformed advances like there are specific catholic and orthodox advances.
>>
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>>2384948
Is it autism? This is the actual centre.
>>
>>2385140
Most of them are like age 4 or age 5 exclusive, but there's a couple.
>>
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>>2385140
lmao
>>
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>>
a better question is why did the game launch without fleshed out religious mechanics?
>>
>>2385187
Other games shat the bed so they launched EU5 to cook the books.
>>
>>2385200
thanks vtmb2
>>
>>2384807
Maybe it helps that most of Vicky II art is alt his stuff.
>>
>>2385187
Those are sold separately
>>
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>>2384642
>allegations of AI
>allegations
>>
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>>2385240
>>
>ERE rises from the ashes
>instantly turns to latin larping
that still makes no sense whatsoever
>>
>>2385270
>ERE claws its way back from the brink by getting help from the Latins
>Ends up with more Latin influence as a result

Doesn't seem like the craziest thing to me.
>>
>>2385297
Influence from some Latins is different from VGH ROMA IMPERATOR PUT ON YOUR TOGAS AND REFORM THE LEGIONS BOYS
>>
>>2385297
It was clearly intended to be a roman LARP mechanic, not a nuanced perspective of christian schismatic cultural clash, also the whole idea of aligning with latin principles was about receiving support not being favorable to them because of support hence why there was a constant chimpout every time the sitting Emperor tried to put themselves into union with Rome as a precondition for western support, the people and most elites hated it every single time, so if the ERE came back it would make sense for it to be very anti latin in its outlook especially given the 4th crusade.
>>
>>2384882
I'm sure it'll be fine.
>>
>>2385163
>dlc is called FATE of the phoenix
>actually makes them blob every game
gg paradox and gg byzaboo retards who forced this dlc
>>
>>2385172
>across the pillars is catholic shit
for fucks sake
i wanted colonization flavor and fixing the 16th century scramble for africa
>>
>>2385350
bro just wait for the March on Vienna DLC in a few years
>>
What the actual fuck are you talking about schizo
>>
>>2385350
Blobbing out is a type of fate
>>
>>2385353
how fucking microplasticmaxxed are you that you can't follow a basic train of conversation
>screenshot shows someone on the forums say catholicism is broke
>dev reply "we have something planned for it later this year"
>only thing that's happening later this year is "across the pillars", the spain focused DLC
>another poster (me) replies that this is shit because across the pillars should be focused on spanish colonization of the americas, not a catholicism rework
>>
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>>2385355
I'm talking about the OP, sorry
>>
>>2385355
You didn't even understand what the guy meant in the screenshot you are seething at. He's talking about some patch 1.XX not the DLC that will obviously be focused on Spain/Portugal and colonization.
>>
>>2385317
>It was clearly intended to be a roman LARP mechanic
This. They tried to recover it after the backlash but it's clear Johan doesn't give a single shit about the Greek Larpers.
>>
>>2385351
Across the pillars is obviously a Spain / Al-Andalus DLC
Auld Alliance is a fix the HYW DLC
>>
>>2385355
Why would across the pillars be about colonization of america?
The name has nothing to do with colonization
you fucking donkey
>>
>>2385363
Yes, and the DLC should be focused on fixing and fleshing out the Iberian colonization of both Africa and the Americas, not shitty catholic reworks.
>>
>>2385365
>why would a DLC focused on Spain in the age of discovery have anything to do with colonization?
Are you one of the retards who plays the first 100 years and then quits?
>>
File: 1777058547473.webm (388 KB, 778x610)
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>johan pushed to cut paradox store bullshit and fully rely on steam with eu5 instead
im in dire need of gigachad johan pic
>>
>>2385367
Why would a DLC specifically named Across the Pillars be about crossing the Atlantic?
You're actually fucking braindead holy shit please kill yourself
>>
File: 1399671523118.png (28 KB, 555x407)
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>hype post for v1.2
>look inside
>bugfixes for v1.0
>>
>>2385380
You're retarded. The name is just a way to indicate that the content covers both Spain and Morocco, not that the content is only about interactions between them, the scope you're suggesting would be way too small and specific. Same goes for the Auld Alliance and France/Scotland.
>>
File: Sengoku Loading Screen.png (2.63 MB, 1920x1080)
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Read the DD and they don't seem to actually address any of the issues with Japan. I hope it's the case they're just written poorly and that they haven't actually left it broken.
>The Sengoku period is the story of a feudal order tearing itself apart tier by tier, and in 1.2, we've done a lot of work to make sure the system respects those tiers correctly.
Okay, but does Japan still explode into confetti on January 1st 1400 or does it gradually disintegrate as it should?
>One of the more exploitable edge cases we closed was the ability to proclaim clan independence while holding a truce with the Shogun.
No one gives a shit about this, no one was declaring independence from the Shogunate IO. Why are you prioritizing fringe exploits rather than the standard playstyle?
>We also fixed a bug where military units a clan had constructed before declaring independence could be lost in the process. Your armies now survive the transition intact, since losing the troops you trained specifically to defend your new borders was clearly unintended.
Means nothing because you lose ALL manpower when you become landed. No point having an army you can't reinforce.
>On the AI side, the Shogun's ability to issue demands has been made significantly more realistic. The AI now weighs the Shogun's current opinion standing with the target clan and their diplomatic reputation when deciding whether to push demands
Okay? What fucking demands? The Shogun doesn't demand anything in the current version, does this mean he's going to start demanding we seppuku every time we take a province like EU4?

And that's it. Nothing about whether or not you can unify Japan when unlanded clans remain alive. Nothing about whether the Emperor can be annexed, bricking the ability to take the shogunate and unify Japan, nothing about whether annexing the current Shogun makes you Shogun or just breaks the IO leaving Japan without a Shogun forever that can't be unified. None of the main issues with Japan were addressed.
>>
>>2385389
is this your first paradox game?
>>
>>2385389
Stand in line and wait for the Japan dlc
>>
>>2385380
Uh, the pillars of Atlantis? Duh? Are you like stupid or something?
>>
>We also added the Melanchthon–Constantinople dialogue event chain if Constantinople is still held by Byzantium, which explores one of the more fascinating historical counterfactuals of the period, the theological exchange between Lutheran reformers and the Eastern Orthodox church.
vgh.... protestant-orthodox chvrch vnion....
>>
>>2385426
I thought orthodox were pretty anti protestant
>>
File: dadc.jpg (80 KB, 735x562)
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>byzaboo dlc
>dlc making castile even stronger
>dlc about scotland and making france even stronger
>>
>>2385432

>>2385390
>>
>>2385429
Orthodox clergy is just as institutional and their learnings as guiding as Catholics. You can bet they want to protect their 1200 years of theology, debates, councils, and teachings against Sola Scriptura as any Papist
>>
File: 1365367797804.gif (19 KB, 500x308)
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>>2385432
Best case scenario:
>orthodox are now kino
>colonisation becomes actually fun
>culture mechanics become actually fun and assimilation is fixed
Worst case scenario:
>byzblobs everywhere
>spainblobs everywhere
>franceblobs everywhere

Place your bets
>>
>>2385448
>Worst case scenario:
>>byzblobs everywhere
They already confirmed this before it's even out.
>>2385163
>>
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>>2385448
>>colonisation becomes actually fun
>>culture mechanics become actually fun and assimilation is fixed
>>
>>2385448
>>culture mechanics become actually fun and assimilation is fixed
Will never happen.
Culture SHOULD represent hard roadblocks that can't be changed. If I am playing as Hungary and take Belgrad I shouldn't ever be able to remove the Serbians there. Not by manually culture converting, not by releasing a vassal and culture converting, the only way to change the culture of a region should be through migration.
There is not a single example of "cultural conversion" in this time, the closest thing you could argue is Balkan children being kidnapped by Ottomans and raised as Muslim jannies, and that's already simulated through the slave trade and the jannisary barracks building.

I fucking want an empire of many cultures. I hate how both the meta and the intended playstyle is one faith one culture one tag bullshit. It's an extremely anachronistic concept that didn't start until the Victorian era.
>>
>>2385475
The game will never be fixed until cores are reworked. EU4 players will never accept not being able to instantly core a province or not having 100% max bonuses at all times so assimilation must stay the way it is or there will be a revolt.
I agree that assimilation should not be actionable by the player, it should be a VERY VERY VERY slow, passive process. The only way a player should be able to actively change the demographics is through expulsions and resettlements, or through cultures merging (ex. colonial cultures)
>>
>>2385389
Just wait for the $30 East Asia DLC...
>>
>>2385483
they've said they're going to reuse the new system they've created for the retarded spread of the "roman" culture as a disease for the spread of colonial cultures, which sounds pretty epic
i just hope it doesn't universally change all pops from english to american overnight
initially it should just be high literacy and low satisfaction burghers and nobles that become american
if/when america does become independent though that's when they should all change to american in a mass wave
still being a loyalist to the crown in early america was a good way to get lynched
>>
File: 1752004150477054.png (515 KB, 770x636)
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>>2385389
japan will be fixed in 2 years DLC goy, in fact you should be prepared to pay up already
>>
why arent there more diseases and plagues and supply shocks and other disaster type issues in the game HUH? JOHAN YOU NIGGER?
>>
>>2385546
chapter 3 dlc, sorry
>>
>>2385546
Studies have shown that gsg players are less likely to buy DLCs after suffering a setback in their map painting
>>
>>2385549
May I see this study?
>>
>>2385551
Of course
*pulls down pants*
>>
>>2385566
Why would you keep the study in your pants?
>>
>>2385571
I'm trying to show my ass.
>>
>>2385573
Then why is the study in your pants? That would obscure the ass.
>>
>>2385058
If I don't give 2 shits about the holy roman empire will I still need to read that big writeup to understand talks about other organisations?
>>
>>2385656
no
>>
>>2385656
The DD covers pretty much all IOs and situations, so you can scroll through to find ones you give a shit about.
Be warned though, they're all nothingburgers where the actual problems aren't adressed at all. See >>2385389 for an example. This feels more like a PR exercise to convince the forumites and redditors it'll be ready for release in two more weeks.
>>
>vicky 3 economics
>you build shit and then export it to other countries to gain profit
>eu5 economics
>every market is not only autarkic but at perpetual peak surplus so your industries always stall out due to lack of demand
Feels like they really overcorrected to prevent shortages.
I would completely remove the concept of burgher trades from the game, they give every market parity when in reality some markets should have less than others.
I would also make demand increase based on availability.
>>
>>2385509
I would really rather just have a japan specific game than a japan DLC, that way they can finely tune it to be fun in every age, they can just abstract everything from across the sea away
>>
>>2385676
>>2385679
Alright cool
making byz be treated as more of a part of the rise of the turks is cool
>>
>>2385691
The problem with Sengoku is you eventually run out of Japan to conquer.
The whole fun of it is going tenno heika banzai on gooks and chinks.
>>
>>2385690
Removing burgher trades just helps the player specifically to build autarky markets. It has no impact on AI or the player if you automate trade.
>>
>>2385705
My point is there is too much trade generally. Not only do you have the state trade capacity but then you have the burghers picking up the slack on top of it, ergo there is never a shortage of anything anywhere because everything is traded freely.
>>
>>2385708
If you wanted to make that point you should have just said that. An actual solution to that would be to cut how much trade capacity each market gives and/or limit how many markets you can have harder.
>>
>>2385708
>>2385709
Oh an the best solution would actually be to change how much cargo space each good takes, that way you could still preserve some semblance of silk and other valuable trade and such while limiting transporting food, wood and stone and such harder.
>>
>>2385475
I did a nice Austriablob game and desu juggling all the seething balkanites is actually fun, I have no idea why blobtards choose to deprive themselves of these joys
Total Hussite Death
>>
>>2385142
that's not the center are you retarded lol?
>>
Are light infantry units worth it or should I stick to heavy only?
>>
>>2385813
I keep the bare minimum in my stacks for the combat efficiency bonus but that's it. For the initative Light Cav is significantly better anyway
>>
Is there yet an CK3 to EU5 and EU5 to Vic3 conversion?
>>
>>2385389
>I hope it's the case they're just written poorly and that they haven't actually left it broken.
Dev diaries are now just a list of bullet points someone feeds into AI to write out and then they hit publish
>>
>>2385813
initiative is worth fuck all so apart from the combined arms bonus they are a waste of manpower
>>
File: Austro-Saxon-Empire.png (2.44 MB, 1600x1311)
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Play Meissen->Saxony(fake)->Austria->Great Britain->Dutch Germany->Dutch Europa
>>
>>2385924
god I hate vassal spamming so much fuck you johan please kill yourself and let someone with an IQ higher than a giraffe's take the reins
>>
>>2384642
it's good to see a retarded and schizophrenic OP from time to time
>>
>>2385936
don't talk to me or my vassal's vassal's vassal ever again
>>
>>2385843
i keep reading that high initiative is the meta
>>
>>2385997
cav have high initiative so the meta is to cavalrymax so you wipe out everything as it trickles in
>>
>>2385936
>the giraffe on the boat is johan's self-insert
oh...
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3691186720
anyone used this mod? Curious how well it solves the major powers all get locked into africa so random italian minors take all of south america problem
>>
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This is the worst Hungary I've ever seen
>>
>>2386073
return home, Magyar man
>>
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>>2386073
good fucking god I need an AI mod
>>
I FUCKING HATE SMALLPOX!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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>>2386090
>Lollard
>Capital not in London
what the fuck happened here
>>
damn this place is dead
guess everyone must be out getting laid because it's saturday night
>>
>>2386073
eu3 tier blobbing
>>
>lost 700 players since last saturday
I am kinda curious if 1.2 will bring back more players than 1.1 did
>>
>>2385999
they also less of half as much manpower as infantry battalions do so you save money from needing less armouries
>>
>>2386261
vgh we need to retvrn to the bohemian steppes...
>>
>>2386262
It'll be the same story it is every patch.
>normies try eu5
>can't figure out the mechanics because they're too stupid
>guess i'll go back to eu4 until it's "fixed"
>new patch released
>bing bing wahoo finally let's see if it's "fixed"
>wtf it's still too complicated for me
>*goes back to eu4*
Repeat ad naseum. EU5 is NEVER being simplified.
>>
>>2386271
Eu5 is not a smart deep game. Its an unfun mess with too many bugs.
>>
>>2386292
Compared to EU4 It's chess to checkers.
>>
>>2386293
Eu4 has way less bugs, way more content and is fun
>>
>>2386293
chess is unbalanced
>>
>>2386294
EU4 is boring
>>
>>2386301
Eu5 is boring.
>>
>>2386302
true
Vicky 2 was the last good game Paradox made
>>
>>2386304
I'm quite partial to Stellaris personally.
>>
>>2386306
I haven't played it in like 8 years so I can't comment on the current state of it.
>>
>>2386304
That is incorrect. HOI4 exists, and is the best PDX game.
>>
bait used to be believable.
>>
>>2386302
t. filtered
>>2386304
t. eu4 tard who has never even played liqqy
>>
This game is optimized so fucking poorly, the engine is complete dog shit.
>game running like shit
>zoom out
>game runs fast
>zoom back in
>game still runs fast
>open road map mode
>game runs shit
>close road map mode
>game still runs shit
I keep having to press tab to get the game to zoom out for speed. What is going on?
>>
>>2386326
have you tried getting a good pc or are you too much of a third worlder to afford ram
>>
>>2386327
Thank you, Johan, very cool.
I have a good PC. And I play on flat map mode becauss the terrain in this game is dog shit so it's not a GPU issue., regardless, zooming in and out shouldn't effect the speed the game goes.
>>
>>2386326
i hate how they added the stupid fade with mapmodes so when you open the peacedeal screen while the game is running you get to slowly see provinces fade to green / red
>>
>>2386329
>And I play on flat map mode becauss the terrain in this game is dog shit
trvke
>>
This game makes me regret cheaping out on a 5600x3d instead of a 7800 but apparently it doesn't even run well on that either

I shouldn't need a top of the line pc for map painting games, I was playing ck2 on a fucking core 2 duo
>>
>>2386337
Bro, the game is just terribly optimized. Are any other paradox games bad for you? No. EU5 is uniquely bad.
>>
>>2386339
works on my machine :)
>>
>>2386337
I have the strongest PC possible (9950X3D and 5090) and it just chugs at the end of every month to calculate niggers trying to read or whatever. So it doesn't really matter for EU5.
>>
>>2386342
I thought 9800x3d was better because all it's cores have l3 cache, which paradox games love, where as only half of the 9950x3d ones do.
>>
>>2386342
>5090
>to play map games
hahaha what the fuck
>>
>>2386342
Disable max frame rate if you haven't already.
For somd reason the game runs faster when the gpu is under higher load. I have no idea why it is like this.
>>
what cunt are we all playing first to test out 1.2?
any masochists actually going for a day 1 byzantium run?
>>
>>2386364
velikiy novgorod -> imperial russian republic again
i think i have a plan to take 1st place from ming china without bl*bbing outside of historically plausible borders, as long as the economy isn't too fucked by the pop growth and promotion changes
>>
>>2386366
Read about promotion changes, what are the pop growth changes? Are they finally nerfing granaries?
>>
>>2386371
the only thing i remember about it is that each class grows separately instead of all growth being new peasants, and promotion speed goes down by 10x
i'm somewhat concerned this will slow down the unlimited exponential industrialization of the current patch
>>
>>2386376
Yeah, I think in practice unless they buff migration that will just lead to memes where there are 10,000 unemployed burghers in London and 10,000 empty burgher buildings in Harrow.
>>
>>2386366
What are you calling historically plausible borders for Novgorod?
>>
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>>2386380
courtesy of a /gsg/ poster
>>
>>2386381
>mongolia
>xinjiang
ugly
need the stans to look like a pregnant belly hanging down
>>
>>2386383
hmmm
that does seem correct
mongolia needs to be a buffer state
>>
>>2386383
The only way to properly avenge the tatar domination is to conquer and Russify all of greater mongolia. All of it. Even Turkey and Iran must be puppet states as they're sort of vaguely steppe related. I'm talking blonde-haired blue-eyed krokodil addicts squatting in front of concrete blocks atop the ruins of Karakorum. Giving up on finding Genghis Khan's tomb, just nuking every mound higher than 10 feet so we can be sure we got it. Spraying the entire eurasian plain with agent orange to permanently eradicate the steppe itself. Total extinction of the horse as a species, by means of a targeted genetically engineered supervirus. An array of satellites that blocks out the moon when it's in a crescent phase because it looks almost like a bow, so nobody gets any funny ideas. The eternal st*ppefag must be obliterated for all time at any cost.
>>
>>2386384
when i played as japan i occupied china for a long time but also kept my troops there to eat all the food
the result is the provinces have no food and the pops start starving
your war exhaustion will rise fast after the "call for peace" modifier kicks in, it's pretty harsh because it lowers your production and trade efficiency, but you can combat it rising through the cabinet action to lower it
>>
that map also leaves out the russian colonies of alaska and upper california, though those might have to be colonial nations instead of direct rule

>>2386386
fucking lol
>>
>>2386387
so there IS genocide in eu5 after all
>>
>>2386389
You can just demolish food RGO's if you want to genocide way faster and more efficient
>>
>>2386388
I refuse to use colonial nations.
1. 90% of the income you get from colonies is trading their goods to Europe, control doesn't matter for RGO output or marketplaces.
2. If you make them colonies you hwve to ejther stay decentralized all game so they don't become disloyal or pump hundreds/thousands of ducats into the diplomacy slider. Even then they auto-revolt in the last age no matter what.
The only issue is how hard it is to make towns when you don't get the free ones. All locations start at around 2k pops and you need 5k to found a town.
>>
>>2386390
it really is the spiritual successor to victoria 2
>>
>>2386390
Doesn't work. Subsistence farming peassnts provide food from nowhere.
I suppose you could spam masonry/sand/salt to make them all laborers, but I think the Chinese pop numbers are too high to completely remove pesants.
>>
>>2386392
It even had the craftsman bug but for slaves.
>>
>>2386393
Isn't subsistence farming really really shitty?
>>
>>2386402
Are you talking about the concept in real life, in other paradox games (v3), or in EU5?
In real life, it's SUBSISTENCE farming. It shouldn't produce surplus food at all. You live off what you grow and that alone.
In Victoria 3 it's objectively the shittest type of pop. You want to depeasant immediately because they're essentially outside the industrial economy you're trying to construct.
In EU5 all peassnts in a province produce surplus food, but this can also be increased through modifiers like irrigation and farming villages, so it'd not really "subsistence" farming, they make excess food for the state.
>>
>>2386404
In Eu5 dummy.
Subsistence farming is terrible as a food source.
>>
>>2386407
It's even worse than it may seem because once a province starts starving people will begin dying/moving out and when they do that leaves room open for promotions away from subsistence farming which further spirals the food production down disproportionally to the amount of pops (and thus food consumed) lost.
>>
>>2386407
Vicky 3 does it much better imo, that's the only reason I brought it up.
In EU5 food is basically never a problem provided you don't urbanize literally every location.
>>
>>2386409
Food becomes a huge problem if you you know demolish food RGO's
>>
>>2386411
Yes but why would you ever do that?
>>
>>2386412
See these funny meme arrows and numbers attached to the post? Click on those until you find out
>>
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>>2386412
>Yes but why would you ever do that?
>>
>>2386430
Stalin didn't purposely engineer the famine.
>>
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I'm slowly getting there...
Hopefully I'll manage to unify Italy by 1500.
>>
>>2385355
You know they work on other stuff than the DLCs as well? Like how fate of the phoenix patch will include stuff like HRE updates and such
>>
>>2386381
>novgorod
>expanding beyond its original borders ever
lol stay in the cuck shed
>>
>>2386435
yes he did - it's called communism
>>
>>2386484
Was the irish famine communism too?
>>
>>2386485
yes
>>
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What's the best AI mod right now?
Xorme?
>>
>>2386442
You have 30k. Just merc up and clobber them.
>>
>>2386442
Make sure you leave the HRE as well
>>
>>2386364
My brain is telling me to finally try Venice to see all the trade changes but my heart is telling me do my fourth Portugal game.
>>
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>30 years war
It's so fucking tedious man
Also why the fuck is the Peace of Westphalia so esoteric? It is in no way relayed how many people want peace
>>
>>2386582
pls understand the in house tinto mp game is only at the council of trent
>>
>>2386582
Realistically such a vanishing amount of players will play up to the religious wars let alone 3 times (to pick the least interesting option) as the result that it makes no sense to invest dev time into it except as an easter egg. Like if you are sitting there for thousand hours anyways you will gobble up anything fed to you no matter what.
>>
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>>2386543
bump
>>
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Am I doing the vassalmaxxing meta thing right? Now the pope hates my guts lol
>>2386571
Didn't even need mercs, the ottomans already had fun with their armies
>>2386573
I don't think I can at the moment, I'm the emperor lol
>>
>>2386691
I dunno where are you vassals? You usually want at least coupld dozen
>>
weird fighting the mamluks in 1680 and all their land still has 0 buildings
>>
>>2386694
He's got at least 12 by my count
>>
>>2386695
>all their land still has 0 buildings
Huh?
AI gigabuilds in my games.
>>
>>2386705
Meme mod, sorry
>>
Damn, GeneralistGaming's new video is based as fuck.
https://www.youtube.com/watch?v=cJs7r0TLfx0
>>
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>>2386700
Close enough, I have 14 at the moment.
>>2386694
4 subjects in Sardinia, 6 in southern Italy I just took from Naples, 2 in central Italy that I'm going to annex soon, and 2 more in Istria, between me and Austria.
>>
won't being able to import goods from anywhere break the game?
europe will keep importing lacquerware and porcelain from china, bankrupting themselves
>>
>>2386721
Maybe a third year DLC will release allowing Euros to set up trading posts along the african coast to make it more easy to acquire asiatic goods
>>
>>2386721
That's not really how money works in this game
>>
Trade system doesn't work at all.
>euros want tea
>don't import because there's no surplus in china
>china don't grow more because there's no demand
>there's no demand because there's no surplus
>there's no surplus because there's no demand
>there's no demand because there's no surplus
>there's no surplus because there's no demand
>there's no demand because there's no surplus
>there's no surplus because there's no demand
They need to add some sort of concept of creating resources for export that the AI can understand. It works in V3.
>>
>>2386738
AI wants to build RGO's that are priced high, things that don't have more supply than they do demand are priced high. The resting point for AI development is in oversupply because of that.
>>
>>2386739
None of that addresses my point.
>>
>>2386747
my understanding is that he's directly refuting your point (the trade system doesn't have the problem you describe for the reason he describes)
>>
>>2386769
But it's wrong. Europe can't import tea from China because there isn't a surplus in China, and China don't make a surplus because there's no demand.
China does not oversupply tea.
That might be the case with other goods that have a local abundance like fish and olives, but tea specifically does not work for the reasons I've described. The same is also true of Lacquerware, Porcelain, and new world goods like Cocoa, Tobacco, and Chillis.
>>
>>2386738
There's events that create artificial demand for goods in market. It's retarded but right now that's just how it is.
>>
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>>2386771
this save is from 1715
the AI is very close to maxing out all of its tea RGOs
>>
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>>2386771
this market is producing 4x more tea than it consumes. there's none to import because china is already exporting all of it themselves
>>
>>2386778
Now go ahead and hit "markets" and show Paris, London, Lubeck, and Lisbon.
>>
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>>2386781
as the previous picture shows, there are around 200 units of tea getting exported from guangzhou, which is nearly the maximum amount that land can produce, but none of those european countries have any trade advantage in china, much less enough to get any tea before the chinese export it all to closer markets
>>
>>2386788
Now go ahead and hit "markets" and show Paris, London, Lubeck, and Lisbon.
>>
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>>2386791
i can't see any of those markets in this playthrough (persia) but here's venice
it has no tea because no one with enough trade advantage to move any tea from china has the trade range to reach venice, and the maximum amount of tea that can be produced by all of china isn't enough to hop across all of asia without being consumed by the locals
>>
>>2386798
See, this is the problem.
In real life Euros did have tea.
So they either need to increase the amount of tea produced in China so Euros can get it or fix the market system so European naval hegemony fascilitates them having trade advantage.
>>
>>2386801
i just looked it up, apparently the local population gets 100% of their needs fulfilled before any of the good is made available for export
yeah, that is definitely a wrong implementation for the age of colonialism - the portuguese should be able to buy up the tea china is exporting to india before the local nobility can get to it
and the portuguese ai should definitely try to expand to india at all in the first place, yeah
>>
>>2386809
You speak like a dev.
When is the scramble for Africa getting fixed?
>>
>>2386816
in the scramble for africa dlc ($39.99, estimated release fall 2028)
>t. not a dev, i just played a lot of merchant republic games
>>
As England are you supposed to just let the Pale conquer Ireland for you or are you expected to do it yourself?
>>
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whoops, sorry guys
>>
>>2386839
Same as everything, you conquer them and then release new vassals.
Do not feed it all to one vassal or they won't have enough court wizards to convert it.
Or do, if you're not concerned with min-maxing. But then annexing them will be a ballache and take hundreds of years.
>>
>>2386902
I meant more in the "does conquering Ireland myself break an event chain" kinda thing
>>
>>2386905
I have no idea. Wait for Legacy of Rome DLC for the event viewer.
>>
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I'm gonna cum! Are we ready for our first DLC johan bros?
>>
>>2386938
>larpagan
>still wearing orthodox basillius hat
>>
>>2386938
VGH..... ROMA IMPERATOR...................
RETVRNING TV TRADITION........
>>
>>2386938
Mamaluks still being OP in their own promo screenshots is inexcusable
>>
>>2386946
Also big keith.
>>
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>>2386951
*everyone liked that*
>>
>collectively get our cities raped and our asses gaped by mongols
>lithuanians are sharpening their axes over the border
atleast we're not backwards orc ziggers!
>>
>>2384882
>>2385347
That plank isn't wide enough for those two arabs to be walking on it side by side
>>
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There's also this one where the perspective lines are completely off. apparently the town is on an incline. Once you see it you can't unsee it
>>
>>2386991
That's actually historical. The Hansa regulated stalls you could use by height, it was to prevent people being unable to see the wares due to taller people standing in front. Some people say this is where the concept for the Potsdam Giants came from.
https://en.wikipedia.org/wiki/Höhenmarktverordnung
>>
Are they ever going to change some events being tied behind very specific conditions? For example, to get the Hunyadis on the Hungarian throne, you need to be in a regency and at war with the Ottomans between 1406-1477.
>>
>>2387005
That's an achievable goal for the player.
>>
is colonization fun yet or is it and the peroid of waiting 100 years to get to colonization still shit
>>
>>2387019
just wait for the 1453 startdate included with fate of the phoenix
>>
I started as The Knights and am playing a crusade campaign. It’s 1391 and I’ve already got my planned non-colonial borders for the Kingdom of Jerusalem (Grand Order of Jerusalem right now), made the Lower Egyptian Duchy, am allied to Cilicia and am getting them their borders, and with the Byzantines. I’ve also created a new Jerusalemite culture. How do my campaign goals look? I’d like to become a colonial empire and take over all of India after reforming into a monarchy for RP purposes. Might consider colonizing Australia too.
>>
>>2387027
You're already right by Mecca and Medina, and they're between you and the mouth of the Red Sea, so you might as well as teabag the Muslims while you're at it
>>
>>2387009
It's not hard to do, it's just not intuitive or something you'd know unless you read the wiki for specific events.
>>
>>2386938
Vvvghh... RVME... SO GOOD!
>>
>>2386938
>roman empire
>using the greek names
even when theyre extra extreme larping the byzies are greeks
>>
>>2387062
They're going full VN and adding an event viewer in 1.2.
>>
>AI is allowed to get a new alliance during war and call them into it
Yet another bullshit antiplayer move by paradox.
>>
>>2387091
Was it an actual alliance or was it just your rival jumping in the war?
I don't mind more enemies joining a war against you, my biggest problem is that the game doesn't notify you when it happens kek
>>
>>2386938
>Golden Horde still around in 1465
I am in fact cumming, now playing Russia might actually be fun
>>
>>2387091
this should happen more
>>
>>2387201
Maybe, but then it should be available to the player as well.
>>
>>2387235
You can ally any nation that's at war, the AI just never calls you in.
>>
Lollard or Protestant?
>>
>>2387027
Betray the greeks and become the latin empire.
>>
>>2387262
Lollard
>>
>>2387027
>take over all of India after reforming into a monarchy for RP purposes
Disgusting.
>>
>>2387272
St. Thomas Christians are the only real Christians
>>
>>2384869
this just isn't true though
the dlc is about colonizing africa and the kongo
explorers on a steamboat peering into the oppressive jungle as a break through the canopy allows light to flood into the darkness captures that: a feeling of the unknown, technological triumph, and revelation
a bunch of people standing around doing nothing just detracts from the focal point of, for example, martin luther
the people in the v2 splash aren't anybody in particular - they are not the focal point but luther is
>>
>>2387027
autism
>>
>>2387305
>>>/r/eu4
>>
>>2387027
>crusaders
>ever allying orthodogs
>>
>>2387027
I like when players put this kind of effort in their campaigns
Post screenshots of the final results once you get there
>>
Can you turn yourself into a holy order as any nation?
>>
>>2387407
>implying the people who make maps of their games ever actually play them
we're lucky he's moved on from using the v2 basemap desu
>>
>>2387428
Remember when ISIS used the vicky 2 province map to show the boundaries of their caliphate?
>>
>>2387429
Oh, I 'member.
Weird to think some /gsg/ sperg unironically joined the meme department of the Mosad honeypot.
>>
>>2386302
>>2386301
>>2386294
>>2386293
>>2386271
Imagine not playing EU4 with Europa Veritas, that is the only Paradox game/setup that is even remotely worth playing
>>
>>2387440
Don't even know what that is but unless it removes mana (it won't) then it's dog shit.
You can't justify the same points being used to recruit an admiral, increase mercantilism, and culture convert provinces.
>>
>>2387440
this but Victoria 2
>>
>>2387447
>>2387451
You'd probably hate it. It's Flavor and Events Expanded with several historical events possible to fire (and musical/art redos but whatever).
It takes it from Paradoxslop "sandbox" map painting and tries to make it an actual alt-hist, basically.
>>
>>2387451
Didn't mean to reply to you, sorry
>>2387447
It's on Steam, I was debating begging for a refund again before I stumbled across it.
>>
>>2387454
>>2387455
If the game has mana I don't play it, simple as.
It isn't some principled elitest stance I have, I just can't immerse myself in it due to mana.
>>
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>>2387429
Based
>>
>>2387465
Honestly? Looks good to me. Let them have it.
>>
>>2387469
I always wondered why they wanted to restore the Habsburgs
>>
>>2387465
So did they just forget about Azerbaijan?
>>
>>2387465
>No Spain
>No Balkans
>No Kazakhstan
>No Xinjiang
Normalfaggot ass campaign.
>>
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>>2387451
Victoria 2 was a shit fucking game and I'm tired of pretending it wasn't.

There are exactly three groups who shill V2 and everyone of them is wrong for a different reason.
1. Nostalgiafags.
2. People who never played it and jumped on the bandwagon.
3. People who didn't understand the mechanics.

The first are self-explanatory, they played it back when they were a kid and everything they did then was amazing. They're the same people who think Air Bud was the greatest cinema ever produced.
The second group are comprised of redditors, zoomers, and vghers. They just heard people saying V2 was good and so, desperate to fit in, claimed it was their favorite game as well.
The third are people who just viewed the things that happened in the game as magic, will a factory be profitable? Who knows! Well you would fucking know if you knew how the game worked, but you don't. You're confusing your ignorance for complexity.

So why was V2 shit?
Well for starters the economy was shit, even modded steel demand never reached anything like it's historical importance. The AI in the game had no method to anything, they didn't build based on supply or demand, they selected buildings at random, resulting in clipper factory spam well past the age of sail. If you either weren't a top 3 GP or in their sphere you didn't have access to any goods due to the retarded world market system. This meant that Sikkim (British sphere) had priority on buying goods over FRANCE (#2 GP)

The infamy mechanic was luck based, so you either ate 21.9 infamy for annexing Krakow or just cheesed reloads until you got it for free.
The war mechanic was equally shit, you just baited the AI into your mountain army.

The pop system was terribly broken, pops would just get angry in perpetuity even if they had all their needs met to make them properly demand reforms. What happened when every reform was passed? They would still get angry, again, even with every right they could ever want and all their needs met.
>>
I noticed I only really play naval cunts
What's a relatively fun pure land cunt? Preferably not Russia or any of the giganiggers like Bohemia
>>
>>2387505
Austria
Jalayirids
Aztecs
>>
>>2387505
https://www.youtube.com/watch?v=f_6AQA4uzD0
>>
>>2387505
I'm waiting for the new patch to do a persia run
>>
Game desperately needs a nerf to the economy.
It's actively difficult to make a building unprofitable.
In Victoria 3 your factories will eat shit unless you have the inputs for them and the outputs are desired.
>>
>>2387483
Shutup retard
>>
how the fuck did italy get psychoped into thinking they were one people
wops have nothing in common with people from the south and even less with sicilians
>>
>>2387518
unifying was all the rage back then
>>
>>2387518
"Nation states" are just a replacement for religion. They want you to feel nationalism so that you'll let the (((national leaders))) tax your income and send you to die in war.

Being nationalistic doesn't make any sense in 2026.
>>
>>2387544
this
fuck borders and shit
>>
>>2387545
What has borders given us?
>>
>>2387555
SENOR
>>
>>2387518
Bavarians and Prussians are nothing alike
Occitanians and Parisians and Normans and Bretons are nothing alike
Welsh and Irish Scots aren't even human
The less said about Spain the better.
>>
>you have to be alike to be a single country
explain china then
someone from beijing and someone from hong kong can't understand a single word the other says, but you wouldn't say they're not both chinese
and they've been united a lot longer than the victorian era
>>
there is only one china and one chinese people
>>
>>2387544
>>2387545
Hang yourselves, unironically. You'd be hard-pressed to find a worse (non-schizophrenic) take on this entire website.
>>
>>2387564
Because the conditions for a shared national identity are somewhat arbitrary depending on different factors but they aren't entirely meaningless. Chinese people have much more in common with eachother than any other border you could draw but it's also because of political convenience that different subgroups aren't independent. China is interesting because the Han ethnic group literally does not exist either.
>>
>>2387578
>no arguments, just emotions
yeah borders are a fucking scam
>>
>>2387595
DON'T TOUCH DAT DUR-DA-DUR! Scringo scroingus!
>>
>>2387595
Who runs the borderless world country and why?
>>
>>2387599
Johan
>>
>You have to pay taxes and fight in a war for a random stranger who lives across the country because...
>NATIONALISM IS JUST GOOD, OKAY!?
>>
>>2387607
my italian brothers would fight for me, so I will fight for them.
Death to the austrians, the serbians, the hungarians, the french, and the germans.
>>
>>2387607
ah so you actually don't understand what nationalism is and can't engage with anything outside of straw or steel mans designed to appeal to latinx racial grievances
>>
>>2387513
Everything that could go wrong with the trade system is going wrong.
Burgher imports and exports are broken and need a rework
Gamestart rgos and buildings just dump ridiculous amounts of supply into every market in europe and even fucking africa in 1337
trade range and colonial exports are megabroken and have not worked as intended since launch
food is completely broken and has not worked as intended since launch
1.2 doesn't address any of these as far as I know so the game is quite literally unplayable unless you want to rote learn the retard logic that will get patched out in 6 months
>>
>>2387626
price logic is completely broken too. it takes upwards of two years for a huge surplus or deficit (which constantly occurs with nearly every trade good) to shift the price meaningfully. really the price shift should occur over a couple of months at most
>>
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>0 boats
>1 coastal location
>colonizes halfway across the globe anyway
>>
>>2387626
>food is completely broken and has not worked as intended since launch
how so?
>>
>playing late game russia
>whole map is discovered except inner china for some reason
>build spy network on a bunch of statelets and spam "steal maps" to reveal it
>china forms a coalition on me and declares war
What is the charge? Stealing a map? A succulent Chinese map? Gentlemen, this is antagonism manifest. Ooh, that's a nice 200k regulars there. Ooh, ah yes, I see you know your infinite manpower well. Good work. And you, are you waiting to occupy my unfortified Siberia border? How dare you, get your levies off me.
>>
>>2387698
the chinese are such niggers in this game, if you border them they start seething because you arent a tributary. they ruined by oda game by blobbing into japan because korea refused to be a tributary and assikaga was their ally.
>>
>>2387235
It was in EU4
>>
>>2387457
Every Paradox game has mana
>>
>>2387742
>money is mana!
if you repeat a lie often enough it still sounds retarded
>>
>>2387765
>My protestant religion is now ok with monasteries because I spent 50 religious mana
Yes there is mana. Less than in EU4, but still. Even stability, at some point, behaves like mana. It's absurd that changing a single menial law cost decades of stab buildup.
>>
>>2387837
Abstract value does not automatically mean mana.
Is it less than ideal? Yes. Is it mana? No.
The term mana comes from RPGs where a pool of magic points can cast several unrelated spells, all stability effects are to do with stability, so it isn't mana. All religious influence effects are to do with religious influence, so it isn't mana.
A key component of mana is that it effects numerous disparate unrelated things. For example, "political power" in HoI4 affects laws, national focuses, spawning commanders, diplomacy, decisions, ergo it is mana.
>It's absurd that changing a single menial law cost decades of stab buildup.
Unilaterally changing a law overnight without prior consultation with the existing governing infrastructure would obviously be extremely destabilizing, so why shouldn't you use stability? If you don't want to lose stability use the proper channels, i.e: parliament.

I do not like the religious influence system and do not think it's good game design, but you can't in any way compare it to EU4 monarch points.
>>
>>2387843
You are replying to johan, just don't do that. You already successfully called him out before, why respond when he doubles down?
>>
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>>2387518
>how the fuck did italy get psychoped into thinking they were one people
Retard
>>
>>2387909
explain how they're less united culturally than germans and spain
football and seething about the french is the only thing that ties that country together
>>
>>2387959
>football and seething about the french
That's every western european country. Yes even France.
>>
>>2387909
>Assyria
>contains 0% of Assyria
no wonder the province failed tbdesu Traianus was a moron
>>
>>2387959
I wouldn't exactly call Germany culturally united.
>>
I'm trying to colonize the new world, how do I bring resources in my colonies?
I want to build stuff but I have no goods there.
>>
>>2388017
Trade it in from a market that you have
>>
>>2388017
Select one of your home market than can reach the colony and manual send masonry/lumber/sand etc.
>>
mana is good actually
>>
>>2387740
the Ai couldn't call those ocuntries into war in eu4
>>
>>2387843
>The term mana comes from RPGs where a pool of magic points can cast several unrelated spells
coin mana is still mana
>>
>>2387091
is this better or worse than the game just not telling you when a new country joins your war?
>>
>>2388132
yes it could
>>
>>2388132
>>2388169
It couldn't if its WS was too low (below -25%?) but that's the only AI-specific restriction there
>>
>>2388177
He also couldn't if the war was longer than a certain period (I wanna say 24 months) However the AI did sometimes intervene through other means, either by Enforcing peace if they were strong enough, great power intervention if possible or sometimes by subsidizing your enemy at war.
>>
>>2388188
Yeah, but unless the grace period is different that restriction also applies to players.
The AI may not be interested in joining your wars if you're losing that hard (justifiably), but you can still theoretically call it in, while it is outright blocked from calling in allies
>>
>finally get the unify culture group tech
>do it
>all cultures stay around but get a +100% assimilation modifier
>passive assimilation is +2
>100% of +2 is +4
based
at this rate everyone will be assimilated to german in 3482
>bro you have to use the heckin court wizardarino
yeah i remember garibaldi having to devote his entire governmental structure to assimilating tuscans into italians one province at a time
>>
>>2388209
Unironically mana fixes this
>>
>>2388212
Removing the assimilate culture cabinet action and setting passive assimilation to 10 times what it currently is would also fix this.
>>
>>2388214
Assimilation needs some sort of associated cost of unrest, financial cost, satisfaction and so on and should be a decision that requires agency on the players part. Passive assimilation already eradicates a lot of culture both extant at the start date and migrant in nature.
>>
>>2388209
I agree it's dumb gameplay wise espcially since it's so late in the game as is but it's not like the creation of a unifed Italy historically just removed the previous italian inter provincial rivalries and the north south divide is still a strong cultural divide in modern Italy and Sicily is a basically only part of Italy in name only so the idea that you can just declare a united national identity is just wishful thinking.
>>
>>2388209
>garibaldi
outside of the game's timeframe
>>
>>2388232
Then they shouldn't have put the unify cultural group cabinet action in the game.
>>
>>2388232
So is assimilation yet it's still a game mechanic :^)
>>
>>2388236
Unifying culture has nothing to do with garibaldi

>>2388237
Assimilation has happened troughout history.
>>
>>2388238
>Unifying culture has nothing to do with garibaldi
What do you think the Unify culture group action in the last age represents?
>>
>>2388238
>Assimilation has happened troughout history.
Assimilation as imagined in EU5 clearly takes inspiration from later late 19th and early 20th century ideas of cultural supremacy and national homogeneity became a big part of the Victorian period in part because of it's connection to nationalism.
>>
>>2387629
>allright throw me some colonists
>>
>>2388242
those "19th century ideas" are older than bread
>>
Last age is full of anachronistic bullshit, clearly supposed to just be Johan's vision of Victoria 3.
>steel mills
>railroads
>unify culture group
>quinine
inb4 ackshullyfags, something existing in an almost non-existent capacity before 1836 does NOT make it's mass scale adoption before then justifiable.
>>
>>2388244
The notion of centrally imposing a cultural unity is very much beyond the scope of EU5's time period medieval and renaissance rulers didn't have the notion, tools nor interest in the cultural makeup of their subjects.
>>
>>2388242
That's just how you use the mechanic because it's a video game. The actual way it works pretty much matches 1:1 with real life assimilation where culturally dominant and central location will change cultures pretty rapidly while periphery will stay what ever it was forever.
>>
>>2388251
>where culturally dominant and central location will change cultures pretty rapidly while periphery will stay what ever it was forever
Except stuff like court language has little bearing on how you play, the whole frenchifcation of the ruling class of Europe which took place during the reign of Louis the 14th was a major shift in cultural perception that still affects our view of french as the "sophisticated" culture (even if it's major parody) but mechanically the cultural makeup of your rural population aligning with your centrally declared cultural outlook affects you considerably more.
>>
eu5 assimilation, where
>welsh ceases to exist by the end of the 1300s
>greece becomes catalan/francien
>colonies are all majority main culture
>>
>>2388259
>>colonies are all majority main culture
Yes?
You think they were majority feather Indians?
>>
>>2388261
outside of the 13 colonies, yes pretty much
if they weren't feather indians, they were slaves, or some disgusting mix
or was brazil 100% portuguese in the real world?
>>
>>2388264
If you import slaves then the slaves will be what ever culture you import them from, indians will still be indians as well. No idea what you are even seething about now.
>>
>>2388264
South America is another discussion. I have argued here multiple times that there should be an extremely low bar for the Iberians to be able to seize territories in the Americas, i.e: before it becomes a majority white settler colony. But whenever I do retards say colonization is too fast.
Across the Pillars will probably do exactly what I'm asking, making it so they only need 100 people of their culture to migrate before it flips to them in the age of discovery.
>>
EU5 will be a fine game in 5 years when they've dealt with all the bullshit like Mongol Iraq, the scramble for Africa, and Victorian Mamluks.
>>
Even as God's bravest anti-national ideas poster I have to admit they'd solve bullshit like Sicilian Australia and Polish Alaska.
>>
>disable the cabinet action for assimilation
I fixed EU5
>>
*implements a kill all the nwords button*
fixed EU5
>>
>>2388296
>make expansion impossible
Great way to make the game even more boring.
>>
>>2388305
>impossible
Accept some cultures, expel minorities, accept some cultures, deal with some provinces just being integrated.
The solutions are there, you just refuse to use them.
>>
wait, is that a heckin uncored provincerino? waaaaah this can't be happening literally unplayable
holy fucking shit eu4 and it's consequences were a disaster for the europa universalis race
>>
>>2388306
>Accept 1 culture
>now can't accept any more cultures
Great fun game, now to do nothing
>expel minorities
>just use this other magic wizard action that's even slower
>deal with some provinces not being integrated
The way the game's built makes having land that isn't integrated or actively being incorporated a non starter, do you want to have nonsense wars every 10 years?
>>
The game is boring because instead of getting core cost reduction modifiers and painting the map you have to manage urbanization, food, buildings, trade, population, literacy, satisfaction, development, prosperity, reforms, estates privileges, etc, etc.
If I wanted to do that lame ass wypipo shit i'd have gone to school
>>
>>2388310
>The way the game's built makes having land that isn't integrated or actively being incorporated a non starter,
So is it that you've never played the game OR you don't know how to play the game? It has to be one of these.
>>
>>2388308
The thing is in a game like Vic 2 a province not being a core was manageable because there were ways around it by doing reforms or keeping citizens basic needs satisfied, in EU5 pops see their status as being non-integrated by itself as a need to rebel and there isn't anything you can do to fix it beyond integrating it even when there's just 10 dudes in a province that want to revel.
>>
>instead of clicking this button you click this button, it's so much more immersive believe me guise!
>>
>>2388316
This is the level of reductio ad absurdum EU4tards have to go to to shit on EU5.
>both of them are played with a mouse so they're the same
it's not even comical anymore, seek help
>>
>>2388311
>coreed states can't rebel in EU4
>>
>esl thirdie can't grasp the white man's complex abstractions
>>
>>2388317
Bitch more than half the mechanics you mention also exist in EU4, and most of the stuff you don't actually "manage" in EU5 at all, literacy isn't something you manage it's something that just goes up magically to a fixed variable usually depending on what sky deity you worship and weather you build a library and university, pops mostly just exist and you can't help them grow beyond their normal 0.0001% growth and saying you can intentionally starve them to death is like pretending province exploitation is an intricate mechanic in EU4.
>>
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It's not even the serious flaws and boring gameplay that makes me not want to go for another campaign, its the godawful UI that tries to cram too much shit into a side panel instead of having fullscreen panels like in v2.
Look how crisp this looks in comparison.
>>
>>2388325
>too much shit into a side panel and subpanels
>>
>>2388325
I should reinstall Vicky 2...
>>
>>2388326
The panel actually uses the whole screen with different subdivisions, if it was an EU5 panel it's all be in the left side with sub divisions within subdivisions.
>>
I prefer EUV's UI and being able to see the map properly. Full screen menus should be avoided
>>
I think you should have the option to use either full screen or side panels.
>>
I must see the map at all times otherwise I'm going to forget the information I saw a microsecond ago. They should keep cramming shit into nested sidepanels like it's a phone game, fullscreen menus are a big nono in my humble opinion
>>
>>2384666
>>2384939
The EU3 and CK3 loading screen paintings are both made by the same guy, Craig Mullins. My guess is he's expensive and or Paradox is very cheap. Hence why he's freelance and they use him sparingly.
>>
>>2388311
you dont need to 'manage' literacy it just goes up by virtue of you spamming buildings that make the economy better much like most of what you mentioned also not needing to be micromanaged in order to expand and btfo all of your neighbors and reach a point of being unable to be stopped
you also had to 'manage' your idea groups and mission trees and culture conversion and colonies and vassals and development and estate privileges etc in evropa 4 but people arent ready for that conversation
sips tea
>>
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>>2388315
No they fucking don't. You have never played the game. You started the game once, realized it wasn't another brainless map painter and turned it off. Then proceeded to bitch on 4chan about it.

Pic related, integrated is only a -10% debuff to satisfaction. The factors affecting these integrated Kazani muslims' satisfation in my Orthodox Russia are
>immediately lacking needs (potatoes, fruit)
>that their location is only integrated and not a full core
>that i discriminate against islam
>that islam itself dislikes being under an orthodox state
It's perfectly viable to keep land as merely integrated and not full cores.
Look, I get that you want your blobber. I'm sorry EU5 isn't a copy of EU4. I'm sorry you have to actually think about and care about mechanics now instead of just painting the map, it must be extremely hard for you. But you lost. You have to move on. You can go play EU4 if you want but it will never be updated again. It's over.
>>
>>2388343
>you also had to 'manage' your idea groups and mission trees and culture conversion and colonies and vassals and development and estate privileges etc in evropa 4 but people arent ready for that conversation
>get mana
>push button
>bing bing wahoo all these cores belong to you!
>>
>>2388344
You had to care about mechanics in EU4 in order to paint the map as well, you are disingenuously painting EU4 as an extremely simplistic game.
>>
>>2388346
This is the level of reductio ad absurdum EU5tards have to go to to shit on EU4.
>both of them are played with a mouse so they're the same
it's not even comical anymore, seek help
>>
The irony of calling EU4 a brainless map painter when EU5 literally soundbite spams you for remidners to help your attention spam.
>>
>>2388348
I'm not saying EU4 is extremely simplistic, it's just extremely simplistic compared to EU5. It's extremely complex compared to the sims or call of duty, but we're not comparing all games, we're comparing grand strategy games.
>>
I must see the map at all times otherwise I'm going to forget the information I saw a microsecond ago
this but unironically. go play gary grigsby games gramps
>>
>>2388346
EU4 had different amount of currencies to interact with and "mana" in the form of Mill, Dip and Admn was amongst them, EU5 literally only has gold and the game is more simple because of it.
>>
>>2388359
um actually you also have stability and prestige mana as well as religious influence mana (which are all present in eu4 as well)
>>
>>2388359
oh my science THREE arbitrary numbers that represent nothing being used to cast magical spells to instantly spawn cities out of thin air??????
eu4sama I kneel...
>>
>how complex the game is is a 1:1 correlation with how many pools of mana there are
eu4tards truly are beyond parody
like seriously if i was mocking them i couldn't satirize them better than themselves
>>
>>2388364
Meanwhile your court wizards do the same for free once you hire them with no limitation.
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>>2388366
And we freely and openly criticize that shit mechanic, precisely due to it's resemblence to EU4, which solely had mechanics like that.
EU5 on the other hand has several mechanics that are far more fleshed out than that, which EU4 does not.
>>
>>2388365
Different pools of limited resources you need to invest depending on what your intended goal helps create mechanical depth, you can hark on about how "mana" is unrealistic and gamey but so is designing a medieval skyscraper metropolis just by using infinite gold.
>>
>>2388369
name 16
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>>2388370
>helps create mechanical depth
How is
>generate points
>spend points
>get modifier
"mechanical depth"
Mechanical depth is juggling about a dozen interwoven interconnected values that interact with each other. You know, mechanics... that have depth... woah...
>>
>>2388372
see >>2388311
>>
>>2388375
name 12 times you ever needed to manage food in eu5
>>
>>2388379
Have you even played the game?
>>
Odds on tomorrow's tinto talk being as obviously AI generated as the last couple?
>>
>>2388380
have you? you claim to have experience in the game of managing your food but you cant recount any of them?
>>
>>2388373
>Mechanical depth is juggling about a dozen interwoven interconnected values that interact with each other.
You still have yet to showcase any of this happening in EU5, while 4 is simpler in a lot of ways you're often doing more trade offs because you have to juggle different kinds of resources, if you go land hungry and eat all your neighbors but can't core them you''ll quickly accrue unrest across all your provinces, and also fall behind on admin tech which results in your rivals getting to ideas that can help them beat you militarily, if you try to release them as vassals to offset it you now need to wrangle them and eventually pay it through your dip points, you can generate more points but that comes at the cost of your economy which you might need to maintain an army to project power and expand, and yes in the context of single player this mostly a non factor because the AI is very toothless, but that doesn't mean the depth isn't there
>>
>>2388379
the incas
>>
I am convinced EU4 players lack the capacity to understand delayed gratification.
EU5 doesn't function by spending your mana and instantly getting a reward and a dopamine hit, so they claim it's either broken or boring or "lacks strategy", because they can't instantaneously get and see the results of their actions they blame the game.
They don't play grand strategy games as history simulators, roleplayers, state creators, they see them as any other games, where the goal is to "win" as soon as possible. They are utterly devoid of desire to immerse themselves or actually enjoy the game, they complete the objective and then stop. What is "the Netherlands?" Is it a vast trading empire spawned from a revolt against the Habsburg monarchy? No, it's a +10% admin efficiency from the polders national idea. And if you make them Aboriginal you can stack that with the digeridoo modifier to make it +20%! Make them Tengrist for even more modifiers!

It's not that I begrudge these people their pleasure, I just don't understand it. Why would you choose THESE games if you want to be a sweaty try-hard? There are countless cookie clickers where you can spam modifiers and powerups, but these are really the only games where you can simulate history as a state in any capacity. If you have no interest in history why do you choose a game that's obviously about history? For me EU5 is the reins being taken back from these people who've had it too good for too long. They don't like EU5 because it's returning back to what grand strategy is supposed to be and prioritizing that playerbase.
>>
>>2388390
>because they can't instantaneously get and see the results of their actions they blame the game
5 is way more direct about your consequences your actions you have, it's kind of incredible how forthright and easily your actions and what impact it'll have on your province
>if you build x province it'll reduce this demand grant this satisfaction and cause this amount of demand
The game gives you a dissertation on what happens on anything you do.
>>
>>2388390
>They don't play grand strategy games as history simulators, roleplayers, state creators,
Also lmao, the most played nation in EU4 is Brandenburg into Prussia, which in terms of "win" factor as you determine is pretty laughable, people like to play larping with space marine prussian soldiers, which has almost zero to do with "winning" and is purely people playing for the "fun" factor a nation gives in terms of roleplay.
>>
>>2388384
What you're describing isn't "depth"
Depth means the richness and complexity of mechanics. There's nothing complex about what you described.

Compare the following, what do I need to do if I want a "good" province in EU4?
>build a workshop
>stack as many development modifiers as I can
>pump as much mana in as frequently as I have some spare
Now what do I need to do if I want a "good" province in EU5?
>build workshops depending on the market prices of the goods available
>increase pop satisfaction to increase prosperity
>increase prosperity to increase development growth there
>increase literacy so pops demand more books and further increase the development
>increased development means pops will buy more goods and more profitable goods
So you tell me, honestly, which of these has more depth?

Honestly I don't know why you EU4shills even go the "which is more complex" route, it's not even a close contest. The only argument you could make is which is more "fun", which is entirely subjective. I can assure you I have more fun autistically managing my locations than you would ever have doing an Ulm WC.
>>
>>2388390
eu5 is full of modifier stacking you troglodyte
>>
>>2388390
>these are really the only games where you can simulate history as a state in any capacity.
"VGHHHHHHHH" - Me as I simulate history as a state as Blobhemia and France rape Europe for the 6000th game in a row
>>
>>2388393
Yet again you tell on yourself not being able to understand the game. Your only point of reference is buildings, because that's all you know from EU4. You don't understand development, literacy, satisfaction, prosperity, or how any of these concepts effect buildings in any capacity. You probably don't even understand production efficiency.

Trying to explain to you why EU5 is better is like trying to play chess with a pigeon. You won't agree, not because you're right, but because you literally do not understand what you're talking about.

If you could give me a comprehensive overview of these concepts without having to look at the wiki and show you actually understood it then you'd have a point, but you don't. You can't understand EU5.
>>
>bing bing wahoo
>press button on mission tree
>get cores on half of europe
>use my mana to turn berlin into a megacity that would make coruscant green with envy
>press another magic button to turn my soldiers into space marines
>finish world conquest by 1520
>repeat
vgh.... so based on redpilled.....
>>
>>2388406
This but unironically.
>>
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>>2387599
The people
>>
>>2388396
Yes, and do they stop perfectly at aesthetic Prussian borders and develop their provinces?
No, they blob epic style until they've got their ahistorical and unplausible WC.
If they wanted to develop their state instead of just use the game as MS paint they'd play EU5.
>>
>bing bing wahoo
>press mass expand RGO button
>use my court wizards to slowly turn my lands into cores by integrating and culturally converting every province
>use my money mana to turn berlin into a megacity that would make coruscant green with envy
>my troops are identical to sub saharan african spearchuckers in 1450 for no reason
>ai france finishes its european conquest by 1520
>repeat
>>
>>2388409
Why shouldn't people be able to conquer the world? They can do it in every other ParaDOG game.
>>
>>2388399
>stack as many development modifiers as I can
And how do you obtain said modifiers? Is there per chance this limiting mechanic that I have to decide based on my playstyle/region that makes me roleplay based on what nation I am or what kind of nation I envision I play myself as?
>>2388405
>You don't understand development, literacy, satisfaction, prosperity
You keep saying these exact "mechanics" are you just listing the commercial of the game as your enjoyment? Again most of these "mechanics aren't manged as just passively accrued by just making buildings, almost everyone one of which is uniform to whatever province there is, explain to me if there would ever be a case where I wouldn't build a temple in EU5, because there's a lot of cases where I wouldn't in EU4.
>>
>>2388411
Because it's not realistic. Because it's not plausible. Because it shows a disdain for real history. Because the balance of power shouldn't allow it. Because you shouldn't want to while roleplaying as a state. Because the pops shouldn't accept it. Because no state could support the level of infrastructure necessary to make that happen.
Because I don't like it.
>>
>>2388411
Sanitised (2) said he didn't want it to be possible because it's not realistic.
>>
>>2388413
>that makes me roleplay
This is the thing, it does NOT make you roleplay. Hence the "pros" all form Nahuatl Aboriginal Ulms with Horde government. They're not roleplaying, they're just stacking modifiers like it's a cookie clicker. They have no capacity for higher thought.
>>
>>2388409
Why is your strawman example of an EU4 player this hyperfixared modifier stacker, that's a pretty limiting amount of EU4 players.
>>
>>2388414
Well I can conquer the world in EU5 so you should stop playing that game as well.
Also:
>Because no state could support the level of infrastructure necessary to make that happen.
This describes so many features currently extant in EU5 that it isn't even funny.
>>
>>2388420
Post a single example of an Aborignal Ulm Horde with Nahuatl religion.
>>
>>2384642
OP is not a faggot and has an IQ several standard deviations above most posters on 4chan.
Op provides a poignant and succinct appraisal of the art. Checks every box. OP is therefore given permission to fuck my sister. While I watch and film it.
However one must ask: Why is OP trying to educate the fucking morons on this site? Most are barely functional and find it too cognitively challenging to construct a sentence longer than four words, let alone string more than two related sentences together. Most do not know how to use a comma. Most do not understand where babies come from.
>>
>>2388422
you can stack autistic modifiers in eu5 as well
>>
>what the 0.1% of players of a game do defines how everyone else plays and thus I must take out my anger on them because I dislike the way they play!
>>
>>2388413
>are you just listing the commercial of the game as your enjoyment?
I play the game and I manage these mechanics. The only one of these mechanics that I wouldn't say really matters is prosperity, because it's effects are underwhelming compared to development which makes pops want more goods and lets you support more buildings, which are far more important. Ironically Prosperity's main use is to feed into development.

Again though, you're not beating the allegations. You can't explain EU5 mechanics because you don't understand them. I can because I do and I play the game.
Why should anyone listen to you criticize something you don't understand? Should we listen to blind people describe how scenery looks?
>>
>>2388424
https://www.youtube.com/watch?v=hoE6XFqtKyA
Inuit Britain.
>>
>>2388431
So no Ulm?
>>
>>2388429
>0.1% of players
[citation needed]
>>
>>2388429
If you want to play as a meme retard EU4 facilitates and encourages that.
If you want to play the game as a roleplaying history simulator EU5 facilitates and encourages that more.
Ergo any serious legitimate player would take the side of EU5, any meme retard player would take the side of EU4.
>>
>>2388431
i can be an inuit britain in eu5
>>
>>2388437
may I see it
>>
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>>2388432
>It's not happening.
>And if it is it's not that big of a deal.
>And if it is then it's a good thing.
>And if you have a problem it why do you care so much?
>>
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3.58 MB PNG
>>2388430
>Again though, you're not beating the allegations. You can't explain EU5 mechanics because you don't understand them.
I understand them well enough to be uncontested number 1 GP that seems to freely be able to map paint as a I desire, does it rustle you that your "superior and complex" game is in fact just surface deep with nonsense mechanics that do nothing/provide little benefit and thus are easily ignored.
>>
>>2388440
>someone somewhere somehow did an ulm WC
>millions must bemoan this as a result
>>
>>2388442
>EU4 tard proving he's a blobber babby
hahaha, thanks for playing
>>
>>2388444
>NOOOOOOO YOU HAVE TO PLAY THE WAY I SAY OTHERWISE IT'S INVALID
>>
>>2388442
>400 years to reach that point
Yeah, I'm thinking EU5 won.
>>
>>2388440
Is that a Nahuatl Ulm with an Aborignal culture and Horde government, or just an Ulm WC?
You can WC in EU5 from a small start so if it is the latter I don't see your complaint as valid.
>>
>>2388443
But entirely unironically.
>>
>>2388414
>Because it's not realistic.
>Because it's not plausible.
>Because it shows a disdain for real history.
>Because the balance of power shouldn't allow it.
>Because the pops shouldn't accept it.
>Because no state could support the level of infrastructure necessary to make that happen.
are you describing gameplay in eu4 or eu5 i cant tell
>>
>>2388450
Damn U2's album must have been insane to take over a whole continent.
>>
>>2388445
We were having a conversation where I said you don't understand the mechanics of EU5.
Your "defense" is literally posting a picture and admitting you don't understand the mechanics and ignore them.
I don't know how you think you won this argument.
>>
>>2388454
this is all because apple added it to everyone's itunes account...
>>
>>2388450
>i have a whole folder btw
You have an entire folder dedicated to screenshots that other people made in a game that you dislike who played in a way that you hate?
>>
>>2388455
If the mechanics are something you ignore is there a point to them?
>>
https://www.youtube.com/watch?v=wo1FJYgBKys
IT'S UP
>>
>>2388450
>1803
he used almost the entire timeline to conquer the world i think thats pretty reasonable
>>
>>2388459
ROME
>>
>>2388460
wc should never be possible
>>
>>2388462
Then guess EU5 is a failure as well :^)
https://www.youtube.com/watch?v=eYquMmyFdow
>>
>>2388459
UUGGGGGGGGGHHHHHHHH I CANT BELIEVE PARADOX WOULD UPLOAD A VIDEO OF THIS DLC AND PLAY IN THIS WAY THE BYZANTINES WOULD NOT BLOB INTO ITALY LIKE THIS
>>
blobbing in this game just isnt fun and thats the problem. you have to micromanage everything
it's nice making your little hrelet a nice developed regional power but thats about it
>>
>>2388459
>france still blobbing everywhere
>>
>>2388467
Thats the best part you don't need to micromanage anything you can just spam the button that builds the most profitable buildings and the button that expands the RGOs and automate trade and you can blob away.
>>
>>2388447
yep. if anything the screenshot shows plausible empires are viable and take time to get as opposed to eu4 bs
>>
>>2388355
EU4 is not simplistic and it absolutely has much more mechanical depth than EU5 does which in its current state is nothing more than spamming buildings and OPM vassals to victory. You're confusing mechanical depth with simulation depth, EU5 only beats EU4 at the latter.
>>
>>2388450
>not naming it U found land
>>
>>2388468
Hungary blobbed more than France in that screenshot thoughbeit
>>
>>2388472
EU4 has no mechanic depth outside of pressing the magical mana button or the magical mission tree button to get free cores and 4000000% discipline bonuses
>>
>>2388471
I took most of my land in the first 100-200 years of the game then just didn't expand, like most PDX game outside of the really early game expansion is a question of want more than if.
>>
>>2388475
wrong
>>
>>2388475
>if i keep repeating it, that makes it true!
>>
>>2388475
So you're actually just too stupid to understand the difference between mechanical depth and simulation depth.
>>
File: file.png (1.56 MB, 1000x1000)
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>average EU4 player
>>
>>2388463
Kinda weird that in EU5 the player in this video started as a steppe nomad and pressed the magical 'form the fucking Timurids and conquer everything for free while Timur is your leader' button and flipped to Catholicism to join the Holy Roman Empire and became Muscovite culture in order to become a Tsardom to take advantage of control modifier stacking and they are also using mechanics from the 'Mandate of Heaven' and they are stacking tolerance modifiers to prevent mass rebellions.
I thought that EU5 was a deep economic simulation and NOT a modifier stacking blob all over the fucking map simulator????????
>>
>>2388485
He was playing it wrong, he should have hyper fixated on making 0.05 more gold in one province in order to truly appreciate the games complexity.
>>
>>2388484
>genuinely seething so hard he can't even reply to the people he's mad at
>>
Old fuck here who played Eu3 back in the day. Loaded it last week for a nostalgia blob run. Had fun. As France I wiped every Christian nation by some ungodly early date, 1480 AD I think. Then went on a world wide rampage without those annoying as fuck "same religion" stability hits
Anyway it was fun, min maxing shit to paint the world a nice shade of French blue by some ridiculous date around 1550 AD.
Anyway I am a great admirer of that game. The way it ties in all the economic political and religious stuff with a veneer of military strategy and logistics over the top. Honestly I think playing these games should be required for High School history becasue they teach you so much.
But for me its just too easy now. Playing wide or tall I know exactly what to do. Played it way too much I think.
Now I never got EU4 because I am a cheap cunt and all the DLC bullshit put me off. Plus I heard there was some mana mechanics that could be used in an absurd way. I dont mind exploiting mechanics when Ive played the game enough to get bored and just want to do a speed run or OPM challenge, but the mana thing seemed over the top. Meh, I could be wrong, just what I read about it.
So anyway my question is this. If I were to fork out the big boy bickies should I get EU4 or EU5?
Here's some pointers abut shit I didn't like in EU3 to give some idea of how I play.
Colonization is a big fucking waste of time in Eu3, in fact its counter productive.
Best money method in EU3 was to repeatedly rape the natives. This was like a cheat code.
Jesus Christ that rebel spam once your WE got too high. I mean I understand the reason but the implementation was exhausting.
Random shit like a series of meteor sighted or your Monarch dying without a heir could absolutely wreck what was looking like a perfect play through. I mean I dont mind some random shit throwing up a barrier, but shit that would totally destroy a game once you are 20 hours or so into it was just a tad too fucking annoying for me.
>>
>>2388506
Just keep playing EU3, it's better than either sequel.
>>
>>2388458
I think it's a good thing, unironically.
People like you who solely care about blobbing can play the game as if it were EU4 and people like me who can actually understand and comprehend the mechanics get to enjoy tall play.

Contrast this with EU4, which you can still enjoy because you're just blobbing but I can't enjoy because there's no meaningful tall play or internal mechanics.
>>
>>2388487
Why are you posting this as if it's not unironically what I believe and an entirely reasonable argument?
>>
>>2388530
multiplayer is almost entirely about playing tall
>>
>>2388532
>eu4fags promoting mp now
Next you'll be defending Paradox DLC policy.
>>
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>>2388532
>multiplayer
>>
>i want to play le tall
>n-no i wont play where playing tall is required!
>>
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does eu5 model deforestation?
naval race to the new world decimated western european forests
eastern europe destroyed forests for boats and agriculture too, but later
>>
>>2388554
>does eu5 model [thing]
no
>>
>>2388560
did you mean to say eu4?
our lord and savior johan has delivered us into a new age of simulation driven gsgs
>>
>>2388239
the rise of a unified French identity
>>
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>>2388325
that's literally the ledger in eu5
>>
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>>2388442
how did you overtake ming china with only 26m pops? i have 22m in persia and peaked at about one-third of china's GP score in the late 1600s, by the early 1700s theirs was growing faster than mine. pic is in 1715
>>
>Powerful "Restore Roman Borders" CB for Byzantium in DLC

I was worried about power creep, but this is power leap.
>>
>>2388577
Didn't happen until the Victorian era with French language schooling.
>>
>>2388591
just follow the EU4 players advise and don't use the mechanic you don't like ;)
>>
>>2388591
This is a good thing. Mission tree DLC soon.
>>
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>>2388593
napoleonic france is the textbook definition of the rise of nationalism
>>
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>unironically asking AI
>>
>>2388442
this screenshot makes me want to play the game
>>
>>2388600
spic detected
>>
Why can't EU4 players just be happy with their game as I am happy with mine?
>>
>>2388616
jewtubers exploiting the tribalist nature of zoomers to maximize rage based engagement bait
>>
in two minds about the new "urban rights" coming in 1.2
on one hand it sounds nice that towns won't be identical anymore but on the other this really doesn't add any "strategy"
there's one objectively correct choice, you grant the urban rights that match the rgo, if you have iron you buff the tools there, if you have lumber you buff the paper there, just an additional layer of tedious micro to get another buff, adding "features" just to say you've added stuff
instead of this it would have been cool to have it reduce maintenence on imports of inputs, so for example dutch luxury cloth rights make importing cloth a lot cheaper, so it doesn't just directly buff the good itself
>>
I managed to build a few buildings in my colony in the Caribbeans, but apparently the buildings are not operative because I have no market access in the region.
How do I fix that? I already have researched all the age 3 techs that give naval, colonial and trade ranges boosts.
>>
>>2388702
You need to either relocate a market or create a new one. That requires it to either be urban or have less than 25% market access.
It scales by cost, so creating a market in a place with 99% access is both prohibitively expensive and pointless. With 0% access it should be very cheap.
>>
>>2388506
EU4 if you like bing bing wahoo fun. People are shitting on it sometimes but it is the most fun-optimized game, it just can get stale very quickly if you're not in to the exact kind of number-go-up fun it's catering to.
EU5 is the universe manifesting a decade of chuds thinking 'ugh what if EU3 had Vic2 mechanics'. It has the centralisation vs decentralisation slider so it's a Certified EU3 Sequel (tm). But it's currently still in a rough state the DLC will fix it, trust the plan
>>
>>2388712
The DLC isn't touching Japan so at least one complete region will still be unplayable after the DLC.
>>
>>2388713
They said they're fixing Japan.
>>2385389
>>
>>2388717
Did you actually read the post you linked?
They aren't fixing shit. Not with this next patch anyway.
>>
>>2388720
They're not fixing, Japan, no. But they've said they are, and they are changing it. So you can have fun seeing how they've fucked it up this time.
>>
>>2388722
They don't even understand what's wrong with Japan.
I don't think any of them have even played there.
>>
>>2388723
Didn't Johan get pictured wearing an anime shirt once?
>>
>>2388723
the clan ai is so obviously bugged and ashikaga doesnt build towns for whatever reason so that must be the case.
>>
>>2388729
If I knew my land was gonna explode into confetti Jan 1, 1400, I wouldn't build any towns either.
>>
>>2388709
>either relocate a market or create a new one
Neat, that's easier than I thought. Thanks anon
>>
>>2386090
Imperator had Virtual Limes, i hope someone makes a similar mod for EU5
>>
I only played EU4 with the MEIOU mod so when I got to EU5 I was disappointed by how much more simplistic it is in comparison. EU5's gameplay loop feels like some retarded RTS complete with a HoI research tree.
>>
>>2388767
You're not allowed to say that though.
>>
Do you get any sort of penalties or maluses for annexing or vassalizing the pope as a catholic nation?
>>
>>2388767
MEIOU is complete fucking cancer. Kill yourself.
>>
>>2388795
Why is it cancer? Is it too hard for you to learn?
>>
>>2388798
No it has shitty pop culture events and makes the map look like shit.
>>
>>2388799
If those are your main gripes then maybe this genre isn't for you?
>>
>>2388800
You are confirmed a faggot.
>>
>>2388468
>France still takes random bits of England
>Timmy still conquers in the most bordergory way possible
>Portugal still on the rights of spaniards in denial
>Hungary still creeps into Austria
>Kiev
>>
>>2388265
Slaves promote and then get assimilated. Yes, you can turn a black man white if you just let them, according to Paradox
>>2387629
Denmark had colonies irl, even though it is an imaginary nation
Fuck, even Curonia had some. Yes, sure, it wasn't a colonial empire spanning hundreds of landmass of kilometers but still
>>
>>2388767
Yeah, they wanted to ape mayo but it's like they stopped halfway through for no good reason
Estates are a literal vanilla EU4 copypaste ffs
>>2388795
After you bbygirl <3
>>
>>2388468
I had the impression he was playing a build that was several weeks old, it still had the old SQPR art for the Latinism value.
That Bohemia is looking nice and contained too
Trust the plan
>>
>>2388799
You're describing EU5 right?
>>
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>start as korea
holy fuck look at all that control, this is easy mode
>>
>comfy Persian minor game
>convert Zoroastrianism
>all cruisy slowly building up economy
>Timurids spawn

I don't even know why i try to play this game
>>
>>2388842
wtf did you expect to happen? Tim to go "oh, there's a player there, guess I'll become a bureaucrat in the Yuan" or something?
>>
>>2388842
Ally him?
Suck his dick maybe?
>>
>>2388833
That's not easy mode just yet, go convert to Shinto
>>
>>2388842
submit to the BIG UZBEK COCK
>>
Why don't the Mamluks ever do anything? I'm surprised there isn't a disaster specific to them, though I guess that's prime DLC material too
>>
>>2388861
You WILL kneel and respect your slave overlords.
>>
https://forum.paradoxplaza.com/forum/threads/tinto-talks-107-29th-of-april-2026.1919451/
>>
>>2388878
Why do all the achievements have pictures of platypuses?
>>
>>2388891
It's so heckin quirky!
>>
>>2388891
take a really close look at the Paradox logo
>>
>>2388897
Not seeing anything.
>>
>>2388878
>ck style bullshit nobody asked for
>le pirate wahoo!
eu5 this is your game??
>>
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>>2388911
>>
>>2388915
good
>>
>>2388833
it's not just control due to being of right size
korea also has basically everything you need
>>
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>>2388891
I'd take the platypuses compared to whatever zoomers they have in charge on the vic3 team.
>>
>>2388921
why do they have Hank Hill with a zoomer lesbian haircut on the Knock Knock achievement
>>
>>2388878
>one week left
vghhhhh
>>
>>2388953
you mean a month for them to fix the 1.2 bugs
>>
>>2388955
>month
>>
>>2388955
the patch will come out without bugs and conflicts, trvst the plqn.
>>
I feel like this game is heavily biased towards spawning daughters, my rulers frequently have lots of girls and barely any boys. I frequently have to console command children birth to prevent my dynasty from going extinct.
>>
nobody asked for your opinion Henry
>>
>>2388818
>Estates are a literal vanilla EU4 copypaste ffs
estates were added to eu4 to playtest the concept for eu5
>>
>>2388982
Estates were added like 6-7 years ago, I sincerely doubt EU5 was in pre planning that long ago.
>>
>>2388985
67
>>
>>2388985
>imperator, the beta test for eu5, releases 2019
>tinto founded 2020
>estates added 2020
that's definitely the exact time johan started working on eu5 in earnest
>>
>Byzantine players can choose to blind other characters at a cost to Legitimacy and estate satisfaction, both of which remove that character from the line of succession. You can also castrate adult males, which obviously prevents them from having children and continuing their treasonous lineage. If a character gets castrated before they are an adult, they will become a Eunuch. Both of these actions will outright prevent that character from being able to start a pretender rebellion or being part of the line of the Byzantine Succession.
Um... based?
>>
>>2389032
All the three CK players in the room are clapping so hard rn
>>
>>2388935
ゴッド ダング イット ボビー
>>
>>2389032
I bet those lazy Swedes didn't bother adding this to China.
>>
>>2389037
they will (in two years when the Ming Dynasty DLC Pack releases)
>>
>>2389034
If I wanted to play CK I would play CK, though
>>
>>2389032
Can already tell that's literally never worth doing
>>
>>2388767
>>2388818
Never played MEIOU, my computer couldn't run it.
Explain why it's better than EU5.
>>
>>2389042
old good new bad
>>
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>Typefaces
>Another accessibility mode we have added for 1.2. You can choose the default typeface (everything in an immersive serif), only titles are serif and everything else is sans serif, or everything sans serif. This will be especially useful for people who play on a lower resolution monitor or who otherwise just prefer sans serif.
Can someone please, for the love of God, explain to me why people prefer this utterly soulless sans serif font? It's frequently one of the most subscribed mods for every single nu-paradox game
Why? Do the people like it because they're blind or illiterate or some combination of the two? Why would you change a font that actually looks of the time period for this tasteless modern crap? Do they want the art to be replaced by corporate memphis as well?
>>
https://www.youtube.com/watch?v=MHfiNSsqOF0
>>
>>2389048
So you can see the text
>>
>>2389048
1080p peasants I suppose
>>
>>2389048
My monitor can't render the default font very well
>>
>>2389048
I guess it makes it a little easier to read? But you could also just make the original font bigger if that was the issue.
>>
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>>2389052
English board. Take whatever this is back to your own country.
>>
>>2389048
>actually looks like the time period
did you learn everything you know from the history channel or some jewtuber?
>>
>>2384765
Damn you got BTFO
>>
>>2389051
I think a bit of silly larping stuff is fine but they should really fix the game and flesh out the historical stuff first.
>>
>>2389051
VGH Romana shall rise again...
>>
>>2389062
Did you quote me by accident?
>>
>>2389053
Just make the font bigger using the in-game UI scaling setting then.
>>
>>2389063
Never reply to my posts again, you literal baboon.
>>
>plaid
did early modern english really?
>>
>>2389065
modellers and the designers are two different people
ironically there should be like 10+ people at tinto who could be coding events and shit and releasing them but we have to wait for dlc
>>
>Our current intention is
> if you only have Fate of the Phoenix, Byz buildings will be the mediterranean set
> if you only have Across the Pillars, Castilian buildings will be the mediterranean set
>if you have both, then Byz buildings will be for eastern mediterranean and Castile building swill be for western Med.
Epic, but they haven't accounted for the fact the 3d map fucking sucks the biggest cocks and anyone with any inkling of aesthetic taste uses the 2d map.

I know at least one dev lurks here, PLEASE give us the option to have cities on the 2d map.
>>
>>2389114
>PLEASE MAKE THE 2D MAP HAVE WORSE PERFORMANCE!!!!!!!!
kill yourself
>>
>>2389123
have it as an optional toggle for the economically challenged such as yourself
>>
>>2389129
just use the 3d map, monkey :)
>>
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>>2389042
>Explain why it's better than EU5
EU5 has more potential, but EU4 MEIOU is more feature complete. Unlike EU5, the AI will actually try its damnest by default. You can expect to see Anglo-French Union or big Russia or big Ottomans or big Mamlukes. You can also do crazy shit with the right preparation. For example I took over China as Korea after 3 wars. I had to juggle the estates so I can get something of an effective state-run conscript army with decent officers. I was actually running out of fighting-age men on the 2nd and 3rd war before I took the Chinese throne. After that, I conquered Japan and kicked the Europeans out of America. Once you get a handle of the estates and their bullshit and start to steamroll, it's really fun to build tall or go wide or do both. It's a truer sandbox experience than EU5's arbitrary building limits and fake economy.

In another playthrough I played as the Ethiopians and sacked Cairo 2 times, depopulating Egypt by 30% (you can choose to rape and pillage at will) before the Ottomans came and raped me. The catharsis of having to defend Ethiopia with shitty tribal levies at the very beginning, only to march 30,000 angry Christian conscripts with arquebuses up the Nile in 150 years to swat away the corrupt and inefficient Mameluke army is great. In other words, MEIOU is already fun while EU5 is still getting on its feet.
>>
>>2389132
>For example I took over China as Korea after 3 wars
That's not a selling point.
Nor is expecting to see an anglo-french blob.
>>
>>2389132
Didn't read your post. No offense, I've just seen all I needed to see.
>>
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>>2389131
No, the terrain and trees look like crap.
Only paradox game with a nice terrain map is V3.
>>
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>>2389132
>It's a truer sandbox experience than EU5's arbitrary building limits
How is it in any way arbitrary? There's a finite amount of land in every location, and even then the "limit" is a soft cap, if you're willing to pay infinite money you can build infinite buildings, it just makes a lot more sense to build another location up instead.
https://www.youtube.com/watch?v=yp7wKKsKKMs
>>
>>2389114
>anyone with any inkling of aesthetic taste uses the 2d map.
only faggots care about muh aesthetics. i play with low quality shaders ON and high map models for maximum visual information
>>
>>2389042
At least on 2.6 or whatever it was it had a very sensible gameplay loop for an early modern game that was both engaging and not excessively autistic
>you start with a bunch of shitty medieval estate privileges and your goal is to remove them to centralize your state
>you start with poor control over lots of your country and your goal is to improve it by building infrastructure, including roads, ports, and region capitals that also emanate control (all of this is expensive and what you'll spend most of your money on)
>you want to strategically urbanize provinces and encourage middle class growth (through urbanization and privileges) because burghers are the meta and build lots of good shit for you, but at the same time you don't just want to fucking spam cities everywhere like in EU5
>plagues actually fucked you and seeing tons of your pops die was impactful
>no micromanaging of a thousand buildings or rgos
Legitimately my only problem (aside with the issues raised by being stuck in EU4's engine) with it was how it ran like SHIT on my 4690K. The actual vision behind it was way more coherent than EUV seems to be,
>>
>>2389156
Explain how the preceeding 4 points worked with this:
>no micromanaging of a thousand buildings or rgos
Did the game play itself like Laissez-Faire Victoria?
>>
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>>2389135
>That's not a selling point.
It is, though. The point is that with enough preparation, you can get the winds of destiny behind your back. It is immersive because it is buttressed by a robust and granular simulation with AI nations who will more doggedly pursue their interests than EU5 at the moment, where the AI is all too happy to fight incredibly destructive wars for really stupid and lackluster peace deals. EU's timeline deals with increasingly centralized states and a lot of rapid expansion (i.e. map painting). Maybe people have an aversion to it because it's so easy to do in vanilla EU4, but in MEIOU you have to work for it by really wrestling your estates into cooperating with the crown in a manner way more involved than EU5 at the moment. You wouldn't denigrate Alexander the Great or Genghis Khan by calling them map painters in their tents, would you?
>demographics and economy
Burghers and townsfolk aren't just populated in 200 or 250 person units thanks to arbitrary buildings but are naturally generated by policies, stability, and market forces. MEIOU's economy is a mostly closed loop with almost no sinks into the void or artificial demand. Pic related. I relocated my capital to Fuzhou and turned it into a 4 million person nightmare.
>>2389153
>How is it in any way arbitrary?
EU5 makes some concessions to gameplay with regards to buildings. Why do "Naval Governor" and "Local Governor" buildings exist and why are we limited by policy/advances? If it were a trve sandbox experience these buildings would be instead be simulated in a granular manner reflecting advancements in logistics and organization. It's really fucking gay that you have to choose between developing paved roads or getting arquebusier regiments because really these should happen at the same time at different rates. Ironically EU4's mana research does it better than EU5's HoI style research trees.
>>
>>2389163
>It's really fucking gay that you have to choose between developing paved roads or getting arquebusier regiments because really these should happen at the same time at different rates
I never really thought about this until you pointed it out. That is pretty gay. I didn't keep up with the dev diaries. Did the EU5 devs ever say why they went with a single research type, that applies to all kinds of research? Rather than, say, naval research, military research, infrastructure research, etc? I feel like that would make a lot more sense.
>>
>>2389160
Most of your management was on a national level. There weren't many more buildings than in EU4 but they were more expensive (so you aren't spamming 50 of them in every province, focusing on key provinces you wanted to develop) and estates could build them for you which is why encouraging urbanization was so important since burghers liked to build ones that boost your income. I guess at a point you were basically watching your estates spam buildings across the country for you but you did have to actually work for that instead of just voting the LF party into power and it was basically a reward for centuries of effort
>>
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>>2389171
>why did the devs go for a dev tree (the obviously superior option for tech a strategy game which is why like 80% of games have it) instead of a screen with slowly increasing numbers
>>
>>2389163
>Why do "Naval Governor" and "Local Governor" buildings exist and why are we limited by policy/advances? If it were a trve sandbox experience these buildings would be instead be simulated in a granular manner reflecting advancements in logistics and organization.
It's unrealistic for all executive power to come from a single source. People in Moscow weren't waiting to hear back from St. Petersburg whether they could wipe their asses or not.
>It's really fucking gay that you have to choose between developing paved roads or getting arquebusier regiments because really these should happen at the same time at different rates. Ironically EU4's mana research does it better than EU5's HoI style research trees.
I like the granular research, though I do wish they were more coherent. Techs seem to develop wildly into various subsequent unrelated things. For example, improved trade ships lead into advanced extraction techniques, which leads into surgery. I suppose you can make the leap of logic that improving your ability to trade causes a subsequent bump in demand for goods, but this would be lucrative produced goods like silk and books, not wheat. And how the fuck would either of these help surgery?
>>2389172
Estates do build the economy for you in EU5, especially since they made low control land money go directly to them.
>>
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Un de fucking feated
>>
>>2389176
>Genuinely frogposting
Cringe. But you are misunderstanding. I didn't say there's anything wrong with trees. I was asking why they didn't separate research types. In EU5 as it is now, there is one research value that increases slowly, and you spend it on one tree. Why didn't they have a tree+research type for naval, and a tree+research type for military, and so on? That's my question.
>>
>>2389180
>mogged by DH
>>
>>2389181
Balancing
>>
>>2389178
>Estates do build the economy for you in EU5, especially since they made low control land money go directly to them.
The pace is way better in MEIOU, at least.
>>
>>2389051
we are now trve romans saar
>>
>>2389114
>sar I will buy the DLC of course sar but please be doing the needful and allowing low end pcs to see your hard work sar
>>
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The hardest redpill of all that no one will accept because "it robs the player of agency" is that there shouldn't be any researchable techs at all. No tech trees, no mana, nothing. The player should not have any involvement in getting new technology.
Techs should be like Victoria 2 inventions, only without the preceeding research of prerequisite techs.
For those of you who never played or have forgotten, they worked like this.
>you meet the conditions for an invention to spawn
>it has a chance of spawning depending on the weight of the conditions
woah

This would stop bullshit like Bohemia having to research the colonialism techs. One of the conditions for those inventions to spawn would be to have a coastline.
>how would you make sure things happened at the right time
Depends how railroaded you wanted to go. At a bare minimum they should only be able to happen in the correct age, but at it's most scripted you could make it so everything fires at the exact year it's supposed to.

This would also once and for all fix the issue of tech parity among the different nations. "Spanish Square" for example could require:
>Italian wars to have fired +1%
>country is spain or castile +5%
There'd also be a passive spread amongst culture groups. For example, if Castile had unlocked Spanish Square then Basque could, as they share a culture group. Then Gascon could as they do, then French could, etc, so it would spread throughout Europe regardless.
Jews could be a huge problem for this, as they could give European techs to muslims due to Sephardics being both Iberian and North African, but none of this is ever actually going to happen so I don't need to worry about that.

Also, reintroducing Westernization. For example, Peter the Great's reforms would allow a techs Russia has fallen behind on into Russia.
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>>2388459
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>>2389221
>mongol iraq
>circle includes nine iranian culture tags in the persia region
jalayirids (and all other hordes) do need to collapse more readily tho
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>>2389221
broken Timurids like clockwork too
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>>2389221
>Castille blobs: right side
YASSS KWEEN
>Castille blobs: left side
UHHHHHH HR?????
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>>2389210
>Jews could be a huge problem for this
Hahahahaha
>>
aren't jews basically assured to be assimilated out in eu5 given how stacked the equations are against them when they're only .1% at most at gamestart?
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>>2389236
>>2389232
That's user error though. There's a setting that makes them always blob in Persia.
Jalayrids always survive in the West regardless, hence "Mongol Iraq". Go to any late EU5 game with any settings and Iraq specifically has always been 100% culture converted to Mongolian.
>>
>>2389240
All Iberian conflicts should be dynastic ones. There is no reality where Castile, Aragon, or Castile would start taking chunks out of each other.
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>>2389282
>There is no reality where Castile, Aragon, or Castile would start taking chunks out of each other.
Why?
Should England also be unable to conquer land of Scotland as well because Great Britain was historically a PU?
Should the Ottomans be unable to conquer Vienna because historically they were stopped there?
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>>2389274
???
what setting fixes the Timurids?
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>>2389299
the one their railroad mod that buffs Timur even harder than he already is adds
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>>2389300
No, it's vanilla.
>>2389299
>Added the "Declare Conquest Ambition" action for the Timurids during the Rise of Timur. This action will make you choose an adjacent region as your desired region of conquest, which means that the "Plan Invasion" action will declare an immediate war against countries in that region (as well as countries with their capital in your home region) instead of just creating a casus belli. Additionally, declaring a war against any country in the designated region will now give a penalty to all locations in the regions owned by the enemies which makes the occupation of these locations significantly easier for Timur. This effect can only be applied as long Timur is alive, however. A Historical AI will prioritize Persia as their region of desire.

>A Historical AI will prioritize Persia as their region of desire.
So choose the historical setting.
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>>2389309
I don't think anyone ever plays without historical AI because it's the default . I never have and they always suicide into siberia
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>>2389296
>Should England also be unable to conquer land of Scotland as well because Great Britain was historically a PU?
England historically took the border area of Scotland many times. They did this to stop cross border raids. They even annexed Berwick-upon-Tweed and it remains as part of England to this day. No such thing existed in Iberia.

The Iberian borders are unique in that the Christian kingdoms respected the borders of the other kingdoms (even if they claimed them). They had a united common enemy, the history of their kingdoms being indisputable goes way back through the entire reconquista, It's the reason Leon still exists on their heraldry despite it being de-facto absorbed into Castile and later Spain for centuries.

In order to annex provinces from other kingdoms an Iberian country should have to renounce the sacrosanct nature of the kingdoms, which should cause an incredibly high loss of stability and satisfaction from everything from the nobles to the peasants to the Burghers. Declaring Kingdoms' independent rights and laws would no longer be respected would shake the very foundations of the system on which these governments were built.

>Should the Ottomans be unable to conquer Vienna because historically they were stopped there?
No, I never said that. Nice strawman though.
>>
>>2389319
>The Iberian borders are unique in that the Christian kingdoms respected the borders of the other kingdoms
why did spain conquer border towns from portugal then
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>>2389320
The only example of that is during the Napoleonic wars, and it was because of Napoleon.
From 1337-1801 (more than 9/10ths of the game) the border stayed perfectly identical.

I wouldn't oppose Napoleon being given some sort of special CB that let him fuck shit up, he also disbanded the HRE. But I think the focus of the game should be simulating the middle ages, not the 19th century.
>>
>>2389324
The middle ages end shortly after the game starts though
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>>2389282
>There is no reality where Castile, Aragon, or Castile would start taking chunks out of each other.
sure there are, and it did happen historically
it just conveniently came with excuses like "oh the populace wanted it" and found itself undone a few years down the line as a dowry. but no dowry, no return
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>>2389325
I meant the Early Modern Period.
>>2389327
The Spanish Portuguese border was established in 1297 and remained identical for over 500 years. Castile/Spain and Portugal have even been at war multiple times throughout this period, but it was always a dynastic dispute, the territorial integrity of both countries was never in question.
https://en.wikipedia.org/wiki/Fernandine_Wars
https://en.wikipedia.org/wiki/1383–1385_Portuguese_interregnum
https://en.wikipedia.org/wiki/War_of_the_Castilian_Succession
https://en.wikipedia.org/wiki/War_of_the_Portuguese_Succession
https://en.wikipedia.org/wiki/Portuguese_Restoration_War
https://en.wikipedia.org/wiki/War_of_the_Spanish_Succession
https://en.wikipedia.org/wiki/Spanish–Portuguese_War_(1735–1737)
https://en.wikipedia.org/wiki/Fantastic_War
https://en.wikipedia.org/wiki/Spanish–Portuguese_War_(1776–1777)

You can't seriously look at this pattern and say Spain and Portugal should routinely be eating each other. It shows a fundamental lack of understanding of history and the dynamics of the region.
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>>2389329
Hey, wise guy, there are more kingdoms than just Spain and Portugal.
If Aragon and Castile never had any border changes ever, then explain to me why a town called Molina of Aragón is firmly on the Castilian side of things.
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>>2389331
>Henry II of Castile (r. 1366–1367, 1369–1379) granted Molina to his lieutenant Bertrand du Guesclin. However, due to the war between Castile and Aragon, the people of Molina rebelled and chose to place themselves under Aragonese sovereignty in 1366. This process was completed three years later with the acceptance of the Aragonese king. From this period of Aragonese rule comes the town's current name, previously known as Molina de los Caballeros.[4] It finally returned to Castilian hands in 1375, when the lordship was given as part of the marriage dowry of Eleanor, an Aragonese infanta, upon her marriage to the Infante John of Castile.
So it was a legitimate territory of Castile, the people revolted, probably because the king was mistreating them or some shit, and they declared themselves to be part of Aragon. This issue was solved diplomatically by the Aragonese declaring the territory was Castilian as part of a marriage contract.

This just furthers my point that all land on the Iberian peninsula had pre-established de-jure borders that were respected by all parties and that transfer of territory on the Iberian peninsula should be to do with dynasties desu.
>>
>>2389331
>>2389339
I think I found out who was trying to cause discord between the good Christian peoples of Iberia, btw.
>In the Middle Ages, Molina was also home to a Jewish community. Remains of a medieval synagogue still survive in the town.[7]
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>>2389339
yes. exactly as acknowledged in >>2389327
>it just conveniently came with excuses like "oh the populace wanted it" and found itself undone a few years down the line as a dowry. but no dowry, no return
so in other words: Aragon and Castile shouldn't be allowed to take territory off of each other because they did but they returned it eventually, unlike Scotland and England who did take territory off of each other but they also returned it but only sometimes
>>
>>2389344
The difference is we're talking about taking territory in a war. No Iberian kingdom ever took territory from another Iberian kingdom from 1337 until the 19th century.
England DID take land AND held it to this day.

Again, I'll reiterate what I wrote futher up:
>In order to annex provinces from other kingdoms an Iberian country should have to renounce the sacrosanct nature of the kingdoms
It should be possible for an Iberian kingdom to renounce the age of and formulated state of the Kingdoms as they existed, but doing so should be suicide. If Castile takes land from Portugal, for example, then what happens to it? Is it absorbed into Castile? Is it absorbed into Galicia? Does it become a new kingdom? The answer is the whole system breaks down when you try to smash it with realpolitik. Suddenly all of the laws of Leon, Galicia, and Castile that have stood for centuries and ensure peace are gone.

It's like if America decided just to annex Venezuela today. Sure, there's nothing stopping them from doing it, but the international and domestic ramifications of it would make it not worth doing.

The Castilian monarch would probably be excommunicated and deposed by a coalition of Frogs, Anglos, and the Portuguese rump state.
>>
Guys, Sweden never took territory off England between 1337 and the modern day so players should never ever be allowed to take a single province off of England if playing as Sweden unless they take a -200 stability and -100% satisfaction hit for all estates
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>>2389350
But entirely unironically. Why the fuck would Sweden take English land, you fucking blobber?
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>>2389354
yeah when did nordics ever invade the isles lol
>>
just to be clear: we're not making fun of you for saying that Aragon, Castille, and Portugal should have strong incentives to not take land off of each other
we're making fun of you for saying that it should be literally impossible, as if treaties were not made to be abrogated
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>>2389357
So just so we're clear, your justification for Christian Sweden invading Christian Britain in the early modern era is because the vikings raided them?
Unironically, how old are you?
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>>2389358
But I explicitly said it should be possible in multiple posts. Including as recently as 4 posts above yours, less than 10 minutes ago.
Not my fault you can't read.
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>>2389354
>be Sweden
>integrate Norway
>fuck gotta defend my interests in the North Sea now why did I do this
>kick the English out of the minor islands in the North Sea that they previously took
which part is unreasonable

>>2389361
You also said
>>2389282
>All Iberian conflicts should be dynastic ones.
so maybe you should make up your mind on what you actually want
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>>2389359
Maybe Sweden would invade England after the advent of the Industrial Revolution in order to gain access to its massive deposits of coal? Maybe they might invade England because England is an ally of an enemy of theirs? Maybe they wish to pursue claims that arise out of dynastic ties? Maybe the English king insulted the Swedish king? Perhaps the English interfered with overseas Swedish possessions? Maybe the English were causing problems to the Swedes in regard to trade?
There are many reasons that Sweden might want to attack England.
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>>2389362
"All Iberian conflicts should be dynastic ones." is not mutually exclusive with non-dynastic ones being possible. Do I really have to explain what the word "should" means to you?
You SHOULD agree with me, because I'm right, but you don't because you prefer being wrong.
>>kick the English out of the minor islands in the North Sea that they previously took
That's not blobbing in new land though, Orkney was a territory of Norway at this time. You're using a motte and bailey argument. We're discussing Castile annexing thousands of miles of Portuguese land, not a tiny island that already belonged to them.
>inb4 you use this to justify sweden taking the danelaw half a millennium after it ended
>>2389366
>Maybe the English king insulted the Swedish king?
Holy CK3 brain. Yeah, I concede, if the English king farts at the Swedish king and fires his cat out of a catapult that's legitimate grounds to annex half of England.
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>>2389373
>Norway
We're talking about Sweden though
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>>2389380
You said they integrated Norway, and as I have already made clear I have no issue with dynastic claims being pressed.
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>>2389381
Serious question, what treaty did Castile sign with Portugal saying they would never violate each others borders or take land off each other?
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>>2389383
If only we could see into the future and know whether the 1297 treaty would last over half a millennium.
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>>2389384
>The Iberian borders are unique in that the Christian kingdoms respected the borders of the other kingdoms
So they never signed any treaties saying that they would never seek to conquer each other? They just had some nebulous "respect" for each other?
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>>2389373
>Ignore everything else and only respond to one part of the post
>Don't even address it in good faith, just with hyperbole
Are you saying that monarchs in history have never been hotheaded and considered personal insults against them in their geopolitical decision making?
Even the words and actions of diplomats have brought states into varying levels of conflict.
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>>2389385
From history it certainly would appear so. Can you point to any other area where the border remained identical for more than 500 years?

Off the top of my head all I can think of is China-Korea and China-Vietnam. And likewise, I believe those borders shouldn't change in game. But let me guess, you think Korea should blob in Manchuria?
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>>2389390
if you want history to be railroaded why even play the game? you should open EU4 and scroll the start date day by day and watch how territories alter over time
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>>2389390
So do you just want to play a visual novel or something? I struggle to see what you gain from any Paradox game outside of Hoi4 if you're this upset over the AI doing something that doesn't follow history 100% to the letter
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>>2389388
Fine, I'll refute every part of your post if you wish.
>>2389366
>Maybe Sweden would invade England after the advent of the Industrial Revolution in order to gain access to its massive deposits of coal?
1. That's largely outside of the timeframe of the game.
2. By that period (and even before it desu) trade would have been vastly preferred to war, not least of which because of the difficulties of maintaining control over anything over there.
>Maybe they might invade England because England is an ally of an enemy of theirs?
Okay, so say Sweden supports an Irish uprising to weaken England, why would that give Sweden any justifiable reason to take English land?
>Maybe they wish to pursue claims that arise out of dynastic ties?
Then it should result in a personal union, not taking land. See: the glorious revolution.
>Maybe the English king insulted the Swedish king?
This was not how European politics worked. Any view of history that assigns war to personal feelings instead of material conditions is the a damning display of ignorance. To give a basic example, did Hitler invade Poland because he hated Poles or because Germany wanted to establish hegemony?
Assigning these major state actions to the whims of individuals is a major sign of ignorance.
>Perhaps the English interfered with overseas Swedish possessions?
Would not justify taking English land proper. Would however justify seizing colonies, I grant you.
>Maybe the English were causing problems to the Swedes in regard to trade?
So then the war would be to establish favorable terms. A trade conflict CB exists that stops you taking land for this reason.
>There are many reasons that Sweden might want to attack England.
True. None that justify annexing their land.
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>>2389397
>did Hitler invade Poland because he hated Poles
yes
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>>2389392
>>2389393
Certain things in history are plausible, other things are not. I'm not sure why this concept is so perpetually confusing for you people.
To use Portugal we're discussing as an example, Castile attempting to put their ruler on both thrones is plausible. It happened. Even Portugal attempting to put their ruler on both thrones is plausible, despite not happening. Castile taking Portuguese land is not plausible, because for a multitude of reasons (Pope's influence, aftermath of the reconquista, established legal kingdoms with boundaries and rights therein, well maintained balance of power) this would not be permittable.

I don't understand what you people get out of the game. I use it to simulate what could have been, not necessarily what was but what reasonably might have happened if history had happened differently, it's an interesting thought experiment.
Doing something retarded like an Ulm WC (it's me, you got me) is immersion breaking because that couldn't have happened. You're no longer simulating alternate history, you're just taking a paintbrush to a map with no interest in the history, culture, legalities, or existent power structures of the time.
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>>2389404
newsflash idiot, if you want to experience an alternate but plausible history that literally includes a world in which castile and portugal engage in a conflict where territorial borders change
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>>2389405
No it doesn't, for the reasons I've already outlined. That's part of what makes Iberia unique and interesting in this time period, that they didn't continually swap territory, unlike France, unlike Italy, certainly unlike the Balkans. It says a lot about the time period and the cultural and historical background of the area that they felt a united conviviality that the rest of Europe didn't have. Having a united enemy in the muslims they'd just beaten out of the peninsula ensured they weren't going to fall to petty infighting, all their wars were merely family disputes.

Why would anyone want a game where instead of respecting these unique historical circumstances it just becomes a battle royale sandbox where the world begins in 1337 with no prior historical context?
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>>2389410
>That's part of what makes Iberia unique and interesting in this time period
yes the borders never altering over the course of the entire game is super interesting
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>>2388878
>we heard you like crusader kings so we put some crusader kings in your europa universalis so you can crusader kings while you europa universalis
I wish that tale of 2 cities achievement could also apply to 2 adjacent locations in different provinces
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>>2389410
>Why would anyone want a game where instead of respecting these unique historical circumstances it just becomes a battle royale sandbox where the world begins in 1337 with no prior historical context?
Maybe they would like a game where those circumstances are respected somtimes but sometimes the game plays out in an unexpected 'ahistorical' way and something different happens?
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>>2389397
>Any view of history that assigns war to personal feelings instead of material conditions is the a damning display of ignorance.
most of your post is a good analysis but this is naive
donald trump is showing us daily how a bad statesman can and will conduct foreign policy based on his fee-fees
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>>2389411
It is to me. Makes you question why and thus the greater causes and reasons things were as they were.
>>2389415
My point is the factors at play at the start are already too entrenched to allow deviation. If the king woke up on April 1st, 1337 and said "get in fags we're annexing Trás-os-Montes" the first question of his advisors would be "why?", followed shortly by "how do we oust the king?"
To use an actual historical example, why did the hundred years war start? The sandbox player's answer would be because the king had a claim and pressed it in 1337.
My answer would be that since the Duke of Normandy became king of England in 1066 there was a feudal hierarchy crisis that was never resolved, the HYW was just an extension of it, and the final act. The king of England simultaneously being nominally a vassal of the king of France was never going to work, so just as I am saying Spain blobbing in Portugal could not happen I will also say there is no possible way France and England could be at peace, and if the game allowed France and England to ally at the start I would be equally vehement in my criticism of it.
>>2389417
That's pretty simply because NATO isn't fully on board with dying for Israel anymore. It isn't due to the personal feelings of one man but rather the immensely powerful AIPAC lobby in America. The president is and almost constantly has been a puppet. Eisenhower himself spoke of the military-industrial complex that had accumulated undue power and influence over political office.
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>>2389435
>Makes you question why and thus the greater causes and reasons things were as they were.
open a book instead of a game nigger
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>>2389178
>>It's unrealistic for all executive power to come from a single source.
Which is why it's really gay that we have to count on special "Governor" buildings whose existence is a binary flip between you getting a million control over the other side of your kingdom and not. I'm not opposed to control buildings or other ways for the crown to turn ducats into control, but Governor buildings in particular seem to be the most strangely gamey type.
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>>2389449
Play a game not based around history if you don't want history simulated.
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>>2389459
you want a novella not a simulation
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>>2389462
Why play history games if you don't want history? You don't see me playing porn games and then complaining there's not enough non-sex gameplay.
>>
The game takes place over hundreds of years and you retards think that it is literally IMPOSSIBLE for attitudes between nations changing.
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why should kyiv be overpowered?
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>>2389466
>you retards
its literally just me
It's not merely about "opinions changing", as I keep saying, there were a multitude of factors ensuring the borders wouldn't change. In order to make Portugal and Castile suddenly eager to take chunks out of each other you need to wipe their entire history of alliance against the Muslims and the reconquista from them.
There is literally no conflict in history that is as simple as "i want this patch of earth"
>>
My first game on 1.2 is going to be an Ulm WC just to spite that guy.
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>>2389475
>order to make Portugal and Castile suddenly eager to take chunks out of each other you need to wipe their entire history of alliance against the Muslims and the reconquista from them.
Kinda bloaty but maybe borders could be part of the culture mechanic or maybe nations could join an international organization that makes blobbing a little harder - or easier if you turn the organization over its head
>>
Or you could just make historical rivals and friends that hardlocks alliances and rivalries that could potentially break through event chains you know like the previous game had?
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>>2389514
The problem with that both conceptually and in practice in EU4 is that one war breaks it and you lose the historical status forever.
Plus the fact Portugal and Spain were at war more than half a dozen times, just never for territory.
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>>2389519
>The problem with that both conceptually and in practice in EU4 is that one war breaks it and you lose the historical status forever.
No? Unless you mean when they end up at war with each other in which case that makes sense, otherwise they just reup their alliance if it got broken through stuff like declining a call to arms.
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>>2389525
In real life they were at war multiple times for dynastic reasons and then they just went back to friendly relations.
In a scenadio where they get an EU4 style "historical friends" status they'll get into a dynastic war once and become the most bitter blood rivals forever.
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how am i supposed to take this game seriously when it does shit like this
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>>2389532
That's historically plausible.
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>>2389528
just add a pulse event with a chance of having them rekindle their old flame, allowing for them to come into conflict and exchange territories only to become friends later, or not depending on the dice.
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>>2388911
Pirates are the one place I would say more focus on rulers themselves makes sense
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>>2389462
The entire appeal of changing history relies on a game that can reproduce history by itself. If it's a pure sandbox with 0 context, I may as well play a shitty civ game.
>>
Will 1.2 finally make eu4troons fuck off to their sandbox fagshit?
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>>2388878
What a dogshit update.
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>>2389532
Why is he naked?
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>>2389568
Blacks never developed the technology to make clothes.
>>
Are personal unions worth getting?
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>>2389691
No
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>>2389554
>will the byzaboo hellenic roman larper dlc make eu4troons fuck off
lmao
across the pillars will probably be focused on re-reconquista al-andalus gameplay
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unironically get rid of characters that aren't rulers or commanders
pointless bloat mechanic
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>>2389705
>across the pillars will probably be focused on re-reconquista al-andalus gameplay
that is a good thing
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>>2389723
it wouldn't be pointless if we had actual governors
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>>2389705
>across the pillars will probably be focused on re-reconquista al-andalus gameplay
I fucking hope, Granada is my fav country to play as. I also like just maintaining Granada's borders as time goes on and playing tall.

I've modded in the ability to raid for slaves (historically, Granada did dabble a little bit, but not to this scale kek) so I will sometimes just rival France and join in on the 100 years war and take tens of thousands of captives, which incidentally also solves my population problem. Only problem is that later you legions of slaves sitting around in your country.
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>>2389795
>I also like just maintaining Granada's borders as time goes on and playing tall.
>>
How do you fight large scale wars?
Do you use one or more big stack of cavalry+infantry regulars to fight battles while smaller stacks of infantry+artillery are busy sieging forts?
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>>2389819
>destroy entire enemy army in one/two glorious pitch battles
>spend the next 7 years sieging the country down because if you don't taking locations with forts is like a +100% increase in province cost or some crazy shit like that
>>
automate your military like you're playing vicky 3
>>
got less than a week to become a byzaboo before my new sloppa comes out bros, how do i do it?
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>>2389819
i sit back and grind down all the enemy forces on my mountain/forest river crossing forts and then seige toward the enemy capital which takes forever since the opposing nation has spammed forts everywhere
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>>2389819
The problem is that the game will fight like lategame victoria 2 armies and the game lags like a motherfucker as French legions converge on your single doomstack.
>>
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NEW MUSICERINO
https://www.youtube.com/watch?v=HAIWhpHTVpI
>>
>want to finish my current campaign
>don't want to get burnt out before the update
I have a hard life...
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>>2389844
Play the new v3 update while you wait.
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>>2389845
I don't own V3, nor do I wish to own it.
>>
>>2389846
It's good since Charters of Commerce.
It's also just entering the "bloated meme mechanics" phase of the paradox game lifecycle, so it will never be better than it is now.
>>
>>2389848
How's the military, is it still the front mechanic?
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>>2389844
later ages are complete aids, it really feels like the only things working are different types of annoying bs
im never playing a full campaign again
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>>2389846
V3 you say?
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>>2389851
Yeah. But you don't play Victoria for toy soldiers.
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>>2389855
True but I play it to have fun, is the frontline stuff any good at that? People were having melties about how it's AI bullshit so I sort of never bothered to look into it
>>
>>2389856
Unless you think microing goods is fun you won't enjoy it.
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>>2389051
I hope we get a mod to remove this shit man
>>
they should replace the 3d models with nato counters like hoi3 instead
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what is the nato symbol for cheirosiphōn
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>>2389843
dog shit gregorian chanting
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>>2389459
I do appreciate your effortposting and think you raise some good points. I am disappointed but also understand why Paradox markets their history games to be "historically accurate" when in reality the base unit that the player then controls really shouldn't be an abstract but a family (and I think they shit the bed with CK too for a variety of reasons that don't matter). The way the player interacts with the game world is fundamentally unrealistic and fails to account for even 1% of the complexity you would need to program for an outcome that arrives at a historically realistic position.
Sandboxes need to simulate innumerable parameters that are unfeasible. Railroaded games will miss a lot of the nuance like you are pointing out. The best we can get is a railroaded sandbox that misses 99% of historical reality which allows the player to interact in a fun way with the game world and arrive outcomes close to our history when we look at the very shallow layer that is a map.
>>
>>2389963
I mean you can bandaid the spain and portugal shit for example with a hardcoded "friendship against zutt" modifier but then you have to admit that in that time period secular state borders didn't really matter one fucking bit and that the entire philosophy of expansion in your game is unrealistic for 14th century europe and that kings weren't trying to capture valuable rgos within their map color lmao.
>>
Should I have a few big colonial nations or a lot of small ones?
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>minor tribe of moldavia in the middle of siberia loyal vassal of bulgaria
how the fuck does this even happen
>>
>>2389969
capturing valuable RGOs was the entire impetus for colonization
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>>2389985
>kyiv
sandboxtroons have been a disaster for the EU5 race.
>>
>>2389848
>just entering the "bloated meme mechanics" phase
its about to get good
>>
>>2390002
in 2 expansions (+3 months of hotfixes) it'll be kino but then the third expansion afterwards will shit the bed so hard that we'll be back in the "it's so over" phase
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>>2389995
What's to say Kyiv, that had just been raped by the Mongols and was about to be raped by the Lithuanians wouldn't become a great power? Read a book if you want real history.
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>>2390023
the problem with kiev is the rgos it has are unreasonably good so it has a good enough economy to deal with its ai neighbors relatively easily even when piloted by the ai and not a player, not that it isnt plausible that the state could survive and continue
i.e it is possible that the lithuanian state may have suffered more from the baltic crusader orders and been unable to capitalize on kievan weakness giving it time to recover
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>>2390029
kyiv*
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>>2389829
bump
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>>2390023
this. recent scholarship (2014) has proven the grand principality of kyiv was a superpower ruled by rurik himself and actually it was the golden horde paying tribute to them.
>>
>muh st. petersburg
peter the great must have been a total retard
>proximity bonus completely wasted
>sparsely populated market, no one to migrate to the new capital
>can't even feed itself because of severe winter penalty
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>>2390127
You forgot that it was swampy land making it even harder to build.
>>
didnt he know they were culturally similar and wouldnt mess up each others borders because of their shared history
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>>2390127
he wanted to be close to a port for quick access to dutch prozzies.
>>
I can barely find any tips or guides on colonization, is it worth it at all at the moment?
>>
New
>>2390169
>>2390169
>>
>>2390178
Why would you make a new thread so early? It's like two or three weeks before the thread expires. The earlier thread is still up for fucks sake.
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>>2390208
The earlier thread is still up?
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>>2390218
/vst/ is not a fast board.
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>>2390221
I was just doing as I thought was best, I apologize
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>>2390127
breaking off from asiatic bureaucrats and nobility was the main goal
>>
Ded game
Ded thread
>>
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Seriously how do I even become Huangdi? You leave the Middle Kingdom international org when you declare independence and I don't want to rejoin it because I'm afraid I might become a vassalcuck to the still-breathing Yuan.
>>
>>2388712
Based on that it sounds like EU5 is my cup of autism tea. I like games where I have to consider a dozen different competing priorities and where progression is painfully slow. I drool at the thought of micro managing hundreds of trivial events which however if ignored are not trivial.
But given its unfinished state and my visceral hatred of DLC I guess I will just have to do what I have always done. Wait ten years and then buy the competed game at a vast discount.
Anyway thank you for the summary.
>>
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>>2385240
I mean it's only every character background.
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>>2392240
like you expect me to believe that someone who failed middle school art class and doesn't know how shadows work would be able to elaborately detail this room? don't even get me started on the floor tiles in this pic
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