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File: Peak Byzantine Borders.png (516 KB, 3840x2160)
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Previous Thread: >>2390169
>>
>>2394583
Predictions for 1.2 tomorrow bros? I haven't been playing too much the last week because trade is just too broken. I have hopes they've fixed the ridiculous oversupply situation with the tweaks at a bare minimum and the patch will be a success
>>
when is it going to actually be available?
>>
>>2394595
It'll fix some things and break other things, as usual.
>>
>>2394602
like 8 or 9am est
>>
>"the DLC isn't going to be power creep, anon, Johan isn't that stupidly intent on destroying EU5 forever"
Johan apologists explain yourselves right FUCKING now
>>
>>2394606
doesn't china have some absurd CBs as well
>>
>>2394606
To be fair cbs and general diplo stuff are some if the most gamey elements already so if you don't add stuff like this there's no way you're getting anything close to history. stab hits in general are retarded in how they're implemented
>>
Can any hellenic culture turn into the Byzantines if the Byzantines are dead?
>>
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>>2394595
The thing I care about most is the updated starting economies, your ducats/month at game start is basically the campaign's difficulty. "Delete every castle and fort in your country before you unpause the game, you can't afford them" being such common advice means something is terribly wrong, and the AI doesn't know how important it is, which is at least part of the reason we're able to outpace them so quickly. Boosting a bunch of economies from the start will be good for the game, but also means that areas that don't get touched will be even poorer now by comparison (meaning this should end up being a nerf to Africa and the Americas). So my prediction is that Ireland will still be a bunch of broke, dirt farming, shit eating tribals who barely comprehend the concept of a town, much less a burgher building. Luck of the Irish.
>>
>>2394595
absolute unmitigated disaster/nothing burger
>>
>research actual history of byzantium
>starting ruler andronikos III held shit together
>when he died a civil war broke out between his co-emperor john kantakouzenos and his son johnny 5 who was still a kid
>watch streamers play new dlc
>random ahistorical civil war scripted to break out between some literally who for no reason every game
>actual civil war between kantakouzenos and johnny 5 doesn't happen
Why the fuck did they do this? It would have been phenomenally easy to script the real civil war that happened in history to break out when your starting ruler died, why did they create a fake one and force it? Their meme video hyping the DLC even references the real civil war, but it doesn't happen in game.
https://www.youtube.com/watch?v=gFmMxgKVQdM&t=829
Why on Earth would they make a Byzantium DLC without including this?
>>
>>2394659
mods will fix it!
>>
>>2394659
doesn't the civil war happen only if you reach 0 legitimacy?
from what i saw on generalist stream, there's a tug of war between andronikos and a pretender, civil war is a pretender route
>>
>>2394582
they should lay off on reduced antagonism, make it cheaper warscore but you need to fight coalitions more
>>
>>2394706
50% reduction in cost is actually insane when you consider retaking a core is only 25% reduced warscore cost. It's firmly in power creep territory to give a larp ERE that kind of CB against fucking france, which no Byzantine had ever once held any part of and hadn't been in the Roman empire for 1300 years by this point. Why not give Denmark a CB that lets them conquer mainland England at that point? Why not give theodoro a claim in fucking provence? It's actually retarded.
>>
It's Wednesday Johan, where's my FREAKING update????
>>
>>2394710
>Why not give Denmark a CB that lets them conquer mainland England at that point?
restoration of the danelaw will be a path in the scandi dlc
>>
>>2394713 (me)
also thinking about it just having an always readily acessible cb is reward enough
>>
>>2394714
To make this retarded CB partially balanced and not a larp dogshit alt fantasy-history fever dream, you just let the CB be permanent but give it 0% to all the values and increase the antagonism by 100%(probably better if it's 250%), guaranteeing a massive coalition anytime you do anything because why the fuck wouldn't most of the fuedal nobility of enlightenment Europe band together to crush a country claiming literally all of their dynasties lands?
But that doesn't make byzantrannies cum in their pants, so Johan won't do it
>>
>>2394717
more cbs make the board game better
>>
>>2394711
ran out of claude tokens. please wait 5 more hours
>>
https://www.youtube.com/live/OyZ_dnR_uaQ
/ourlad/ ludi is streaming now
Get in here
>>
I don't really like the whole needing to memorise dozens upon dozens of events. I don't think that is a superior system to a focus tree.
>>
>>2394710
Meh. If you powergame hard enough, excellent wargoals are in the "nice to have" category, but simply getting a -25% one (by releasing a vassal with cores, or a parliament claim + threaten war) will let you expand faster than you can keep your realm stable.
>>
>>2394756
The point being the minus antagonism is actually bullshit because why would other people see that and say "oh! It's the byzzies! I guess it's not a problem"
>>
Ready for the economy to be completely broken again bros?
>>
Ded thread
Ded game
>>
>>2394606
It's not fair
I want meme CBs to unite Italy as well
>>
>>2394739
Is Ludi actually good at this game or is he still cheating/editing savefiles like in the EU4 days
>>
>>2394751
why would you memorise them?
>>
>>2394791
Ded anon
>*BANG BANG*
Sigh, it nevers get any easier...
>*smokes cigar, phone rings*
Yes mister Johan? Yes, the target has been dealt with. N-No, of course I would never even think about launching EU4 again mister Johan...
>>
If you get far enough to reform the Roman Empire then you've already won the game.
>>
how long will it take for me to be able to pirate the dlc? a few minutes like EU4?
>>
>>2394824
Kys
>>
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>>2394844
>if u win the 100 yeets war as X country you already won the game.
>>
>>2394595
It won't touch most of the problems that make people drop the game
>>
>>2394867
I mean that's unironically true
If you have both England and France there isn't anyone in the game that'll be able to hurt you.
The only challenge becomes how long it'll take to kill millions of chink bugmen on the other side of the planet
>>
God damn they fucked up the dlc so badly it makes me seethe. Latinitas should be the viable option if you're dying and need to suck off the pope to gain aid (like X amount of latin knights etc) or by sucking off the italian merchants as was the case since Alexios I Komnenos took over. Romanismos should be the option for people that want to play as a regional power that tries to attract the other orthodox patriarchates and try to submit them. This legionnairy Roman pagan larp is so fuckign dumb only EU IV mana Johan cum slurpers would enjoy
>>
>>2394606
I think this is a poor example of power creep because people who keep playing at that point only do it to paint the map in Roman red but hasn't the fact that some countries get reforms that give you an extra court wizard, reform or OP regulars already set the stage for power creep.
they've normalized adding variation by giving some countries extra bonuses from the start
Byzantines become easy as pie as soon as you wrap up the initial disaster thanks to the knights, extra court wizard and additional reform
>>
>>2394874
Prussia's militarize the country cabinet action was already ridiculous power creep
Holy Orders entire gameplay mechanics are absurd power creep
China's existence is power creep.
etc. etc.
>>
I despise byzantrannies so much most of my games are either as the Ottomans or other Turkish beylik and I make sure to completely erase reekjeets and kike worshipping cults in the region asap thanks to it
>>
the dlc doesnt cost much but im not giving parakikes any money, when does the crack drop?
>>2394885
brown
>>
>>2394885
>kike worshipping cults
so you always convert to Tengri?
>>
>>2394888
they're all the same thing
>>
>>2394885
>byzantrannies

its romans you dumb fuck
>>
>>2394887
It would be preferable if I could yeah but sunni still sticks it to byzantroons enough
>>
https://forum.paradoxplaza.com/forum/threads/update-1-2-0-echinades-live-now.1920595/

IT'S UP
>>
>>2394892
muslims are still "kike worshippers"
>>
>531MB patch
it's so fucking over
nothing has changed
>>
>>2394894
How could I convert to tengri? Nearest province is probably at the pontic steppe and no way I can deal with the Golden Horde that eaely
>>
>download update
>click new game
>crashes immediately
epic
>>
>>2394901
it was able to detect that you were not sincere about doing a byzantine roman hellenic LARP and thusly rejected you
>>
>Crown Power no longer has the 25% threshold for bad vs good modifiers but they scale from 0 instead
>>
>>2394903
it was because I forgot to turn off all my mods
the game is nigh unplayable without glorp so I guess I'll wait a day
>>
>>2394893
>~2,000 Bug Fixes & Modding Support
these numbers are completely meaningless
>>
That's a big patch
>>
>>2394911
for (You)
>>
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>>2394606
UHHH DID JOHAN BEND THE KNEE TO THE CCP?????
>>
>event viewer
>map mode slots
Update seems pretty great on the QoL side.
>>
Does the game allow you to create new vassals from scratch, kinda like client states from eu4? Could you technically make every location in Sicily a county? Thinking of getting the game
>>
>>2394925
Only if they aren't integrated provinces
You could make every location a country but it would take a lot pf time since vassals are releases by province
Wait a few years
>>
Did they ever make it possible for the AI to actually integrate PUs?
>>
DLC only and CreamAPI when
>>
>>2394607
yes >>2394921
>>
>200 base cost to diplo annex
AIIIIEEEEEEEE JOHAN SAMA HOW WILL I VASSAL SWARM
>>
>>2394885
I forgot to mention that my skin is the color of poop, if it matters
>>
>>2394900
>ESL low-effort troll can't fight the country that implodes 0.04 seconds into the game
not gonna make it
>>
>>2394946
>dip rep doesn't reduce the cost of diploannexation like eu4, it just makes people like you more
>>
>>2394885
>I don't like kike worshippers but I'm happy to worship kike gods
lol, lmao even
>>
>>2394946
Duh they purposefully tried to gut vassal swarm gameplay.
>>
>>2394946
make bigger vassals retard
>>
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I usually do a quick 100 year obs run whenever a new patch drops just to see how the AI behaves.
Nothing ever happens bros.... I think we're so back
>>
>>2394960
>france blobbing in the HRE
>ottomans still failing to advance in the balkans
>mongolian middle east and iran
>french england
>pope still gets annexed without consequences
>castile goes after portugal instead of muslim iberia
At least the golden horde exploded
>>
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From what little I'm reading it seems the game is slowly going in the right direction all things considered. Balance is one thing PDX doesn't know what it means anyway, but what really pissed me off when I played last November was the small things that makes 0 sense. They bothered with demographics and all that, yet when I sent colonists from a minority-filled area of the realm they automatically become the national culture in the new world?? Shit like that feels like band-aid because they haven't yet implemented colonial culture developing organically.
Seems sending colonists doesn't automatically convert them now but I can't choose what area to send people from? Interesting...
>>
>>2394970
>trade enjoyer
>you just automate everything
>>
>>2394969
I have a few work meetings coming up so I guess I'll leave it running for a bit longer, see how shit it looks once we hit the reformation.
>>
>>2394973
Trade automation is necessary. Doing it manually means wasting 20 minutes filling up 1k Trade Cap every month.
>>
>>2394976
>NOOOO I HAVE TO PLAY THE GAME AIIIIIIIIIIIIII SAVE ME JOHAN
>>
File: lol.png (2.91 MB, 1920x1080)
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>you can still just no cb the ottomans may 1 1337 and walk down their forts without any issue
wow, very challenging disaster johan. the only reason its 1339 right now is because it took TWELVE (12) ticks at 28% to siege their fort
don't mind the lack of advisors, I just ran it at max speed without any intent to continue this game to test
>>
>>2394977
Trade is tedious. No one likes or does it manually.
>>
>>2394978
nice ruler loser
>>
>>2394960
Even KYIV isn't blobbing? They lobotomized the clanker didn't they?
>>
>>2394986
They can't win with you fucks can they?
>omg i hate seeing fat kiev
>omg why isn't kiev blobbing? AI lobotomized!
>>
Kiev
>>
>>2394988
if the AI takes 1 non-historical province it's a bad game
>>
>>2394990
>historical
Kill yourself. The game is not for you.
>>
>>2394988
I am not some zigger that gets emotional of Kyiv. It's just that they were only ones that did something in eastern europe. Now the map is even more frozen.
>>
>>2394994
Its kiev and its not frozen. Golden Horde collapses.
>>
>>2394995
kyiv*
>>
>>2394996
In english its spelled Kiev. We speak english here.
>>
>>2394997
Kyiv*
>>
>>2395000
Kill yourself faggot.
>>
hook and sinker
>>
>>2395002
uh oh, zigger melty
>>
People getting upset about "Kiev" do you seriously say "Türkiye"
I fucking bet not
>>
>>2395006
No one says "Türkiye".
>>
>>2395006
i don't even know how that is supposed to be pronounced
>>
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>>2394632 (me)
Would you look at that: TWO new towns, 300% as many towns! Don't be fooled by what the start screen says their tax base is though, it craters after a month tick happens and the reality of market conditions hits. The one I quickly did setup for is still turning a profit, but the other is losing ~0.7 ducats a month even at 0% cost of court spending. Look at how warped the estate power gets just from this change, this is without giving burghers any more privs too. Maybe could be fun to play an Irish Republic game, they said the Lordship of Ireland situation got changes.

Also, performance is noticeably worse and I forgot how bad this game feels to play without UI mods.
>>
curious how nafonigs appear in these threads only when new updates pop up
>>
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Only stone cold banderites should be allowed to post here.
>>
Did they add new locations to Greece and such? I want MORE tiles
>>
>>2395013
the economy was a mistake
retvrn to temple+workshop
>>
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Do I take one for the team and see if Japan works yet, bros?
>>
>>2395030
Yes please do, tho I have no hope.
>>
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>>2394960
Another 100 year check in and we are still in the nothing ever happens phase of our lives.
I'm gonna start another run and see if I got a bad dice roll or if the AI is actually fucked.
>>
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>>2394978
you gotta wait for the turkiye dlc goy
>>
>>2395034
nooooooo castile can't take portugalorino
>>
>>2395034
>france still taking random english land
>random moortugal piece left alive
>ottomans and byzantium exact same over 100 years
>EE barely changed
>>
>first dlc is roman empire powercreep
lol johan is done
>>
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>>2395033
Well, they nerfed the buildings down. This used to give 0.5 gold.
We shall see whether you still snowball through blobbing.
>>
>>2395048
Are clans still unable to afford their starting army?
>>
File: tfw no japanese gf.png (362 KB, 572x1080)
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>>2395048
Also, not sure if this is deliberate or something but it seems clans can't marry anyone anymore, even other clans. This is with all filters removed. I'll try to get a marriage into the Imperial line, because that was its own source of bugs before.
>>
>>2395053
I don't know how much you've played in Japan, but every time I do, its hard to marry. Even back to 1.0.
>>
File: starting economy.png (740 KB, 570x1080)
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>>2395052
The larger clans seem to have 500 regulars, same as me, the smaller ones have 200, and OLM have none. Only just started though, they may delete them.
>>
>>2395046
the subject of the dlc was decided years before the game came out
>>
File: nanbroken meme game.png (2.28 MB, 1920x1080)
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NEVER FUCKING MIND


Japan confirmed still broken. Kind of glad I found out this soon before getting invested in the run.
>>
>>2395071
I've never tried Japan, what's broken?
>>
>>2395071
wait for the japan dlc
>>2395072
literally everything
>>
>>2395075
>literally everything
What's supposed to happen?
>>
>>2395071
What happened? Did the southern emperor get annexed or did he just die without an heir?
>>
>>2395072
>>2395076
The Nanbokucho isn't supposed to end in one year. Historically it lasted more than half a century.
>>
>>2395080
oh I didn't even notice the year
bravo johan
>>
>>2395078
I have no idea. There didn't appear to be any war. I don't even think the AI would be able to peace out that fast. The situation only started a couple of months before it ended.
>>
File: 1770737927903695.gif (3.24 MB, 640x266)
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>>2395071
it isn't getting fixed until the DLC
>>
>>2395087
>I don't even think the AI would be able to peace out that fast
Japanese wars go really fast. Because there is no sieges. You just walk over their locations and hit "raid clan holdings" and get like 20% warscore each time.
>>
>>2395071
Well I started as Oda, and Oda no longer starts with any army at all.
Starting with no army and only making 0.54 a month when a single unit costs 119 is unplayable imo.
>>
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>>2394960
>>2395034
Round 2.
It looked like it was going to be better, but then the Ottomans did nothing for like 60 years.
I'll leave it running in the background, maybe later ages will result in something more interesting happening.
>>
noone at paradox has played in japan at all the entire japanese content was made by an llm
>>
>>2395006
my dad still calls it czechoslovakia
>>
>>2395113
I call it Bohemia.
>>
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>>2395111
What the fuck is wrong with Castile
>>
>>2395112
TRVKE
>>
byzantrannies
ulm world conquest
kiev
>>
How the FUCK do I get a handle on my economy?
>>
>>2395133
raise your left sliders more
>>
>>2395133
delete all your buildings
>>
>>2395133
what happened to your peasant tax rate
give them some privileges
>>
Is there even a point to buying the dlc if I'm not a trans byzaboo? I am not paying money to add alt history dog shit to my game which is already plagued by it.
>>
>>2395137
I've been at max minting all game. I was trying to lower inflation a bit. Guess it's back to max.
>>2395139
Even with a few extra priviliges it's literally just 1 or 2 extra ducats.
>>
Well in Japan I allied Ashikaga for a second and there are no clan troops anywhere in Japan.
If anyone started with an army they have deleted it.
>>
>>2395142
>is there a point to buying the dlc if i wont play the nation its for?
>>
>>2395142
>alt history dog shit
The game is alternate history the moment it unpauses
>>
>>2395146
I'm asking because it's pretty unclear what is an isn't "free" in the update. Are there any dlc-only things which are not mechanical updates/in the patch?
>>
>>2395148
youre retarded
>>
>>2395148
Why don't you read the patch notes faggot?
>>
>>2395133
common greek L
>>
>>2395151
>>2395150
>Read 2000 lines of AI writing to know what is dlc exclusive or not
No.
>>
>>2394890
no
>>
>>2395153
Then go fuck yourself. No spoonfeeding.
>>
>>2395142
just pirate it retard
>>
>>2394890
you need to study exotic cultures to be a more accurate and better racist anon, if you cant distinguish chinks, gooks and japs you are a failure
>>
>>2394949
I am white tho
>>
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What the fuck am i looking at and how did it happen?
>>
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>>2395111
Guess what hasn't changed in 100 years. I honestly think the Balkan and Turk AI just turns off at a certain point. Nothing else would explain this.
Moscow is doing pretty well though.
Yes, that is a landlocked dutch province inside of England.
>>
why the fuck would you ever pick anything besides this?
>>
>>2395166
They really just need a fucking scripted Golden Horde breakup into its historical khanates
>>
>>2395168
>mountain passes charter
>look inside
>applies to everything and not just mountains
am I reading this right?
>>
>>2395171
That's the way I read it.
>>
>>2395168
does xyiv even have any mountains
>>
>>2395142
>buying the new DLC
Just buy the Premium Edition™, sweatie.
In this house we respect and support Paradox Interactive™
>>
>>2395168
-0.10 proximity cost seems very low. Isn't the base rate between provinces 40, then reduced by 20 to 35 by roads?
>>
kyiovy control map with zero roads.
>>
>>2395175
Mountains of dead zigger subhumans, currently.
>>
you also get a flat 20 gold bonus for occupying capitols, even if they're a vassal. not sure what building they're referring to (no tooltip)
but this is hilariously broken in early game because you can just occupy all of some shitters vassals and make a lot of money.
>>
>>2395180
They are a bit to the south east these days
>>
AI seems to actually give in and surrender to you when they realize they're totally fucked. this is a good change. this gives you full occupation of them and their vassals without needing to siege it all down (to take provinces with castles)
>>
>>2395178
Probably they meant 10% Proximity Speed or something and mistyped the value. This has happened a couple of times already
>>
>OPM's will no longer become army based countries if they get a civil war, but will autolose it.
>You can only get the conquistador government reform if you have a capital in americas. No more fun exploits.
I love how hard bent they are on making sure
lol pathetic.
>The Estate Power of the Nobility now reduces Fort Maintenance Cost instead of increasing the Fort limit
They understand that fort limit is a bullshit useless number, and rather than fixing it and prevent retarded fort spam, they change something else.
>>
>>2395166
it turns off in the current patch so byzzyboos can do their roman empire playthrough without losing
>>
So is the patch good?
>>
>>2395198
no lol
>>
>>2395198
1.3 will fix EVERYTHING
>>
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I hate it in here.
>>
>>2395203
unironically a good change
Accept some cultures, chud.
Integrate your provinces, chud.
>>
>>2395198
come back in 2 years
>>
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Well the Shogun has allied virtually every clan in Japan so expanding is literally impossible.
Great work, Johan!
>>
So when is the hotfix dropping?
>>
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>>2395166
Another 100 year check in
AI still seems to be retarded except for Moscow, but at least the turks have taken Istanbul
>>
Surprising twist in Japan.
Clans now have levies. I could have been expanding a lot sooner if I had known this.
>>
>>2395214
i'm 12 years in and havent seen a single european war yet. the only AI war i'm seeing is the rebel spawn in GH (and obviously the already-existing england-france and teutonic war)
looks like they fucked something up with the AI, again, as usual, because they don't playtest their own game at all.
>>
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And somehow the Shogun title has changed again. How is this even happening?
>>
>>2395207
Did your Nanbukucho end early too?
>>
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im doing a little trebizond campaign
this is just after winning the first war against byz
eretna cucked us from expanding naturally so now we need to liberate anatolia west to east instead
>>
>>2395223
Yes it did. I don't know how.
Not as early as yours.
>>
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>>2395226
Yeah, I'm running a new observer run now and it lasted a little longer.
I'm noticing the same thing you are, there's been three different dynasties in 30 years.
The shogunate is also allied with all clans. I think it must be by design until the Sengoku Jidai.
>>
>Timur's default AI personality is 'Cautious'
lmao
>>
>>2395229
I'm finding a few clans that are not allied and taking them out.
Its tedious finding the lone clan not allied to the shogun.
>>
>Let me just check the thread before I boot up the game, maybe they finally fixed--
>Japan STILL broken
Fuck you Johan. I just wanted to larp as grorious nihonjin, is that too much to ask? Did they actually fix anything in this patch or what?
>>
>>2395236
just play sengoku
>>
File: AI Conquer Desire.png (3.97 MB, 1920x2160)
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This is the new AI conquer desire map.
Despite having more troops than Byzantium, no truce, and supposedly their highest desire to conquer being them they started a war with the Candarids and lost hard.
>>
how bad is the latin larp stuff
has anyone gotten that far yet
>>
File: ottomemes.png (1.91 MB, 1920x1080)
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>>2395240
And now they barely want any Byzantine land, despite them being their rival and Byzantium obviously being the wrong faith.
>>
>>2395241
its based
>>
>>2395242
Even with the retard war that's a pretty solid Ottomans desu
>>
>>2395242
Something is broken I guess. Losing an entire area as interest seem like a bug.
Maybe their greek pops are under a satisfaction treshold so low that the AI is like "fuck em, untag all their homelands as interest"
>>
File: no prosperity sphere.png (2.17 MB, 1920x1080)
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>>2395233
Also, China doesn't reunify anymore and the Shogun's alliances with the clans remains POST sengoku. So enjoy that.
>>
>>2395240
>>2395240
Bizarre. But as far as I can tell, the conquer desire map mode only accounts for location desire, so if there's other calculations (like army strength or forts) then that'll also affect who they actually attack. Is there a tooltip when you hover over locations that gives you a breakdown of the desire reasons?
>>
>>2395250
Does Japan still explode into confetti on Jan 1, 1400?
>>
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>>2395249
The vast majority of Greeks in Anatolia converted to Sunnism, so are pretty happy.
>>2395254
Only ran one test game, but they have in this one, yes.
>>
File: Muscovan Conquest Desire.png (1.88 MB, 1920x1080)
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>>2395253
>Is there a tooltip when you hover over locations
Nope. This is me hovering over the 96.80%.
Muscovy seems to be more intent on conquering its fellow Russians than the Golden Horde.
>>
>>2395214
Uh, did they finally railroad the scramble for Africa away?
>>
>>2395270
>>2395242
So, the conquest desire changes on a whim, doesn't tell you the reasons, and doesn't represent who they'll actually attack. Epic
>>
so, truces now last 19 years. but the dissolve coalition treaty blocks coalitions for 15 years. so, if you have a coalition attack you and you roflstomp their retarded AI stacks, you can easily just white peace them out and then the partners in the coalition aren't able to re-coalition you due to the truce.

bravo, johan. another thing they clearly don't playtest or check, because if they did, they would've atleast made the 75 warscore dissolve coalition treaty last 25-35 years to make it worthwhile.
>>
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>>2395279
A lot of it seems to be on culture, there's some on region, and then there's just a blanket circle around your capital.
>>
>>2395203
i wish Johan would just tell these shitters it's working as intended

>>2395253
that actually makes sense, desires shouldn't change just because of current deterrents.
>>
File: the white man's grave.png (2.03 MB, 1920x1080)
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Also, Euros still seem to TRY to colonize Africa, but they hyper-buffed malaria. Castile has 4 active charters, all in West Africa, but every time a European steps foot there he and 2,000 Africans are instantly vaporized off the face of the planet.
>>
>>2395294
>desires shouldn't change just because of current deterrents
Sure, but if it doesn't include deterrents then the map mode isn't particularly useful for knowing who the AI might want to attack next.
>>2395292
Interesting. I wonder if the Ottomans losing desire here >>2395242 is because of something such as: removing greek as an accepted culture but the greek lands in anatolia remain green because of proximity. Could be totally wrong, though.
>>
i'm too retarded to get through the early byzantium crisis
either i dont get the event for selling the crown jewels to save my economy or my peasants lose 50% satisfaction so i cant raise any levies and cant defeat the rebellion
also why the fuck is my economy so shit, i can never get a profit going despite building tons of RGOs
>>
>>2395292
>then there's just a blanket circle around your capital.
I wonder if it's based on control/proximity distances
>>
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>>2395300
Nevermind, they're at 100% resistance now.
Whatever happens, we have the Arquebus and they do not.
>>
File: Danzig or War.png (3.95 MB, 1920x2160)
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>>2395305
Doubtful. Despite having low control up there the Poles want Teutonic land more than Silesia.
>>
>>2395304
Watch the opening ttps://youtu.be/KFs2faCm4OQ
>>
>>2395307
Doesn't matter, the new settlers will have 0 resistance
>>
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Here's a neat little bug.
My son is somehow simultaneously the leader of Oda clan and the heir to Oda clan.
>>
>>2395314
Poland might be prioritizing sea access through Danzig though
>>
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>>2395316
Well no more of them are dying.
>>
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This reminds me of the old CK2 meme.
>>
>>2395320
Would be nice, but no other countries seem to exhibit the same behaviour.
Moldovia for example doesn't want to unite with Wallachia, or want access to the sea, they just want whatever is closest to their capital.
>>
>>2395325
Is Danzig a market centre?
>>
>>2395323
>regnal numbers
>japan
SHAMEFUR DISPRAY
>>
>>2395203
Ottomans get giga culture acceptance and even free ones from events, if they haven't accepted greek at gamestart the solution is to play until after gamestart

>yuan lost over 80% of its cores
unfathomably based
>>
1.2 really didn't save shit. Hopebros..... We got fleeced. Literally all of Johans efforts went into the byzzies larp instead of making the game better. It's over
>>
File: demand for lacquerware.png (2.22 MB, 1920x1080)
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>>2395327
No, but perhaps it being in the same market has something to do with it?
Teutons are rivaled with Poles and vice-versa.
>>
File: whitest moortuguese.png (1.94 MB, 1920x1080)
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Colonialism is even faster. West Africa still gets scrambled for.

Napolese Guyana btw.
>>
>>2395331
I imagine being the best harbour for Poland's own market has something to do with it, yeah.
Would make importing goods for their pops easier, especially since Teutons are their rivals
>>
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What the fuuuuuuuck.
Its not a bug there actually is another Oda clan. With a different color and their own provinces. How did this happen?
>>
>>2395330
>Literally all of Johans efforts went into the byzzies larp
based
>>
File: cuba libre.png (2.09 MB, 1920x1080)
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>>2395334
At least the Caribbean seems to be a priority now.
>>
>>2395339
smol indie devs pls understand
>>
>>2395341
worst part is you just know those provinces are all going to be separate colonial nations
>>
File: Sin título.png (2.35 MB, 1920x1080)
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>>2395339
This always happens if you get the same dynasty on another throne for dynasty named countries. I had Ottomans turn into Ayyubids or some shit in one game. It's a game rule. If you make a clan your fiefdom it does it.
>>
>>2395347
in 10 years everything except north german minors and sweden will be catholic again
>>
>>2395339
>>2395270
>>2395225
>>2394978
why is every single ruler a woman?????
my historical larp doko
>>
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>>2395350
Read a book if you want real history.
>>
File: new greek portraits.png (1.45 MB, 1920x1080)
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>>
Playing as Achaea is literally impossible because my bitch liege Naples keeps intervening in all my wars and even though I full occupied everyone's lands, all Naples demands is war reps (going towards them, of course)

Fuck those niggers
>>
>>2395363
That 19 year old giving me the kissy face.
>>
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>>2395365
actual literal longhouse
>>
File: Spanish Colonization.png (1.59 MB, 1920x1080)
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Every single daughter of this South American chief married a Spaniard, whose daughters all went to Europe to marry white men.
>>
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How do I get out of this indefinite regency when I have no heir?
>>
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By the way, there is now a third Oda clan.
>>
File: Patagonia.png (2.05 MB, 1920x1080)
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>>
>>2395381
>Spanish colony called Falklands
there's going to be a triggered argentinian somewhere because of that
>>
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>>2395363
>oh la la
>>
File: French West Africa.png (1.72 MB, 1920x1080)
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>>2395371
Meanwhile French West Africa is the opposite.
>>
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>>
All my fav railroad mods have not been updated yet...
>>
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What are some fun countries to play on the new patch?
I've played Brandenburg, Holland and Milan, all into the late 1700's already.
>>
>>2395381
lmao
>>
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game will be playable again in 1-2 days
>>
File: Sickly Mexican.png (1.78 MB, 1920x1080)
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Here's the product of a Spanish father and a Native American mother.
>>
>>2395409
dios mio... la creatura...
>>
File: Genoese Zululand.png (1.63 MB, 1920x1080)
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There's finally a substantial European colony in Africa, and immediately the Italians get hard at work.
>>
>>2395409
Ah, so that's how Nosferatu is made
>>
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Well its past Jan 1, 1400 and Japan has not exploded. I'm absolutely shocked.
>>
Incase you were wondering the Greeks do NOT get new clothes in the age of absolutism like Western Euros do.
>>
>>2395133
You're turning into modern greeks, may god have mercy on your sovl.
>>
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>>2395426
I think these are new dynamic colony flags though.
>>
>>2395428
no they had flags like that before
>>
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>>2395142
>TRANNY TRANNY TRANNY TRANNY
>TRANNY TRANNY TRANNY TRANNY
>TRANNY TRANNY TRANNY TRANNY
Why are 4channers like this?
>>
>>2395416
>Only female Mutts
I don't see the problem, it will take a few generations but they'll be clean soon enough.
>>
>>2395394
The Belgian gets me everytime.
>>
File: Третий Рим.png (1.54 MB, 1920x1080)
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Meanwhile the Byzantines never died and have progressively been making themselves more Slavic every generation.
>>
>>2395437
The Palaiologoi becoming Rurikoviches is a fixed canon event
>>
File: cultures.png (2.51 MB, 1920x1080)
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Some pretty epic stuff happening with cultures.
>Muscovy actually colonizes Siberia now, so are spreading their culture now
>Athens is still Catalan, but hasn't culture converted the Greeks there
>Crete is still majoritively Greek, despite being owned by Venice all game
>Turks actually remove the Greeks in Anatolia now
>Mongols still culture convert Iraq though
>>
AI seems to make colonies by area now instead of region, leading to much worse borders.
>>
>>2395405
Glorp is doing better work than the actual dev team, he can take all the time he needs. Any hotfixes in the next day or two are just extra
>>
lol
>>
>>2395451
>we nerfed vassal swarming
>the ai just does it now
>>
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>>2395455
>>
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Looks like they artificially blocked colonization for the AI in the Kongo and Southern Africa.
But they forgot to block Zimbabwe.

And yes, that is Byzantine Cameroon.
>>
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>>2395447
>finns still dont exist
>>
File: African Cultures.png (2.35 MB, 1920x1080)
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Last post for today.
European colonies in Africa are still not homogeneously European even in the 1700s. So slave buildings here will work now.
>>
>creating vassals
>get a popup when i create crimea about having a new son
>he's 31
uhhhhh
>>
perfornmance is still total dogshit
>>
File: the world.jpg (3.85 MB, 3840x4320)
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>>2395469
Oh yeah, I should probably post the world, lmao.
>>
>>2395471
and his mother is his father and im his mother (male) and he's a different dynasty. what in the fuck happened here?
>>
Does China still colonize Siberia?
>>
>>2395474
Looks like a step in the right direction everywhere except Religion and institutions
>>
Why is the view of Orthodoxy towards Catholic countries positive, and the view of Catholic countries towards Orthodoxy kindred, and yet the view of Orthodox towards Orthodox is neutral?
>>
>>2395474
i hate institutions
fuck third world and wakandas in every game
>>
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Three (3) years into the game.
>>
>>2394997
>>2395002
In English it's spelled Kyiv, my dedovshchina'd friend.
>>
Byzantrannies..... I thought 1.2 was going to save us....
>>
>>2395499
don't worry, the next patch will fix things...
>>
>A weird bug I noticed is that if you form rome, you don't seem to inherit the Byzantine events which feels like such a huge oversight in a DLC that is suppossed to be bringing players back. Couple that in with reported performance issues and the DLC itself being mediocre and I find myself asking "Is this it?
This is pretty stupid of Johan though
>>
give it to me straight. is the ai still retarded? I haven't played long enough yet but hope from the screenshots that it's marginally improving.
>>
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>>2395498
>In English it's spelled Kyiv, my dedovshchina'd friend.
>>
>>2395460
Is that even in the patch notes? Johan is a sneaky faggot
>>
Киeв literally transliterates to Kiev
>>
Nope. I'm sorry, but 1.2 didn't save the game for me.
I'm going back to 4 for at least 6 more months, then I'll see in what state 5 is.
>>
how do i accept cultures now
they changed it
>>
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>>
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absolute lmao at this cb
>>
>>2395520
you should see China's equivalent if you think that one is good
>>
>>2395518
nvm i found it
>>
gotta say i'm a big fan of losing money every month despite my balance pretending to be positive because i apparently have trade expenses even after deleting all my marketplaces
:))))))))))))))))))
>>
File: 2026_05_07_1.png (2.26 MB, 1920x1080)
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first game with the dlc, byzantium raped the ottos
>>
>>2395519
thats actually a good thing. opm vassals everywhere meta was fucking trash
>>
>Click on a province to look at its pops
>Game lags until I close the menu
>>
>>2395526
Now you just make them 3-4 provinces instead of 1. It doesn't change anything about the meta being COURT WIZARDS
>>
>>2395525
Remember how some fucking retards were saying uhhhh akshully this DLC will make byzantines weaker because the AI can't handle the disaster etc etc? Pepperidge farms remembers.
>>
>>2395451
snek
>>
>>2395525
Would you mind showing England so I can see how the AI handles that region now? TY
>>
>>2395476
They never did that if you turned the setting off.
>>
>>2395537
10/10 bait
>>
>first dlc is sunset invasion tier larp
what were they thinking
>>
>>2395529
They need to just unfuck the integration speed OR make the maluses not as bad.
>>
>>2395538
It's not bait. Stop playing with meme mods and then complaining that those meme MODIFICATIONS modify the game.
See >>2395474 if you need proof of the game rule working.
>>
>>2395541
they need to remove all bonuses from being cored, especially the "new pops can only be accepted cultures" shit
>>
>>2395542
Kill yourself tranny fucking faggot. You say this dogshit every single thread, and I posted bonafide proof that the colonization rule DOES NOT APPLY TO ASIA and you still keep posting your nigger fucking hot takes
You've
Never
Played
The
Game
>>
>>2395546
Just don't respond to HIM
>>
>>2395546
I accept your concession.
>>
File: eu5wordofpower.png (1.51 MB, 1447x2122)
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>>2395548
>>
>>2395546
works on my machine
>>
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I'm trying to maintain my hopium but I am beginning to suspect Yohan may be in over his head here
>>
>they decided to keep the mechanic where you get 0.13 complacency per month for having no threatening rivals despite rivalling your most threatening rivals
>>
Fire Jofag.
>>
Clone Johan, Ryagi clearly sabotaged the game
>>
>>2395133
why are you automating taxes dipshit, tax them at max or whatever the highest level is that keeps them above 30%, except the priests, never tax them.

after that, you're going to want to get rid of the "consolidated corruption of the X" things that are lowering the max tax income for all them niggas. the dynatoi are the most critical since they are like 80% of your income in serfmaxing meta and you currently are basically not taxing them at all
>>
>>2395133
So much untaxed wealth. Tax automation should be removed
>>
>>2395554
umm just max diplo spending chud? it basically entirely negates that gain
>>
>>2395546
see >>2395430
>>
>>2395540
it was set to be a byz dlc over a year before the game even came out
>>
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VGHHHHHHHHH
>>
>take land
>forget to set cabinet advisor to diplomatic actions the day before i sign the peace
why the fuck is this a mechanic
>>
>>2395579
to avoid this they would need to set a ramp up period for cabinet actions or something and they dont care about that. its a bit like holding a peacedeal in eu4 until december 31st because the yearly AE reduction tick or banking all your manpower and taking a -manpower event and cancelling the construction
if anything adding a rampup for cabinet would make sense from a logic perspective and would give legislative efficiency a reason to be cared about
>>
>reformation kicks in
>Zwingli becomes a French explorer
lol
>>
>>2395579
you don't like choices?
>>
Is the meiou team gonna fix eu5 anytime soon or what
>>
>>2395585
Also forced assimilation and religious conversion should cause separatism and unrest in a province
>>
>>2395595
It straight up shouldn't exist, too many gamey systems like a successful parliament bill to promote state religion magically converting a ton of people to the state religion etc.
>>
Jesus what happened to the game's performance

Opening a city's demographics tab turns my game into a powerpoint presentation
>>
>>2395600
imagine how much better it'll be when you have separate estates for every culture-religion-estate combination :)
>>
>>2395600
>Opening a city's demographics tab turns my game into a powerpoint presentation
I wondered if this was just me and I mentioned it earlier but this is happening since the patch. All the other tabs are fine and don't cause any other lag but the Demography tab causes insane lag.
>>
>start a game as scotland
>nobles have basically every privilege under the sun
>150 stab to remove
erm
>>
>>2395611
increase your crown power
>>
Did they fix colonization this patch
>>
>>2395616
>Did they fix [ ] this patch
no
>>
they didn't fix anything this patch
>>
the fixed the lack of ROMA IMPERATOR content
>>
Johan needs to go
>>
new update is a complete fucking disaster and performance is terrible. lord deliver me from this nightmare
>>2395600
forumfags are literally denying this is happening even though when you click one 1 province the game lags to 1fps


I've read that they backpedaled and made it so that excess food in a province doesn't increase pop growth anymore and also low control in your country reduces your fucking research speed by a percentage for some reason now.
>>
works on my machine poorfag
>>
>>2395629
my friend with a 5090 and 40 gigs of ram has trouble bait all you like it just makes you look browner.
>>
>>2395630
prove it.
my very powerful pc set up by a geeksquad computer expert has problems so clearly it is the games fault.
nice job johan, you fail at making a grand strategy game
>>
>>2395546
legitimately what the fuck is wrong with you
there are multiple screenshots in this very thread showing china doesn't colonize if you turn off non-european colonization
>>2395111
>>2395166
>>2395214
select one or more of the following options:
1. You are playing with mods that fuck with colonization.
2. You are playing a pirated version that fucks with the game files.
3. You are an idiot and didn't uncheck the game rule that stops it.
>inb4 tranny tranny troon troon nigger
>>
>>2395630
Do tell me what your totally real friends' apparent performance is and we'll compare it to my much less impressive pc
>>
>>2395634
1fps on the people society menu
>>
>>2395628
>forumfags are literally denying this is happening even though when you click one 1 province the game lags to 1fps
surely not
>>
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>>2395639
they're reporting it too
>>
feels good not having a single performance issue because i play with that godawful 3d terrain off
>>
actual bots
>>
Man I’ve been waiting since November to play this stupid game, when are they going to fix it so I can play it
>>
>>2395645
buy my dlc and find out
>>
>>2395645
idk I thought it would be today, so maybe never. They've been talking about this huge bug fix patch and then it's fucking fucked
>>
>>2395597
I actually like the promote state religion parliament option. What it represents is the established rulers/administration/government of a nation flagging that they are going to invest heavily into the conversion of non-believers into their religion. Flavor wise and historically this is a thing. It gets passed, and the state goes whole hog into sending state sponsored missionaries to minority religions. It just makes sense. Other parliament objectives are a lot more questionable than that, like "encourage x rule" which gives you a single character of x estate with OK stats. Why the fuck is my5 million pop nation worrying about a single nobody going into my courtM
>>
>>2395641
ok good hopefully it will be fixed :clueless:
>>
>>2395651
I could forget the names, I'm drunk running observer mode. It's "support an x cabinet"?
>>
You now lose cores if the province goes below 50% your culture.
Hilariously this means you lose cores if you take land.
I took my Bulgarian cores as Byzantium and they immediately stopped being cores because they were Bulgarian majority.
>>
>>2395642
i have 2d terrain on and still get the same problem with the demographic tab
>>
>>2395597
The cabinet action to convert religion is fine, something like the inquisition going through and demanding people convert, die, or leave.
The reason it doesn't make any sense is because there's literally zero consequences to it. Religious minorities don't flee the provinces, they don't rise up to fight against the oppression, they all just go "you know, maybe the mongolian shamans are right and jesus wasn't that cool after all".
>>
>>2395654
>Not accepting bulgarian immediately on conquest
>>
>>2395651
thats fine but the way it should work is X pops of Y denomination and culture should become Z religion over a certain number of months and not instantaneously, like it should become a provincial modifier of + population conversion
>>
>>2395654
you also lose cores that you have at the start of the game if they arent majority accepted
>>
>>2395656
Wrath of the leviathan mod has this. Encouraging culture of religion conformity causes unrest, bigly. It needs to be vanilla. And eu5 unironically needs loyalist/radical pops like vicky3
>>
>>2395658
Afaik promote state religion just adds like a 25% modifier to conversion. If anything it should do a base level conversion of +10
>>
>>2395657
back to the steppe, asparuh
>>
>>2395663
I didn't make the meta
>>
>>2395660
Yeah I made my own custom mod for this.
Locked culture conversion to the later ages and added huge separatism/unrest penalties for it.
Religious conversion also adds a lot of unrest and lowers your tolerance for heretics and heathens (though I'm not sure that actually does much).
Also nerfed the values of each one by a significant amount.
Removed the "only accepted pops can grow in core territories mod" too
Honestly I think I should make the penalties even harsher because I don't think they are bad enough.
>>
What does the 'movements' feature actually do? Every time I check that map mode it's just blank
>>
>>2395667
Buy the DLC.
>>
>1482
>high aggression setting
>nothing has happened besides france, naples, bohemia, timurids blobbing
I guess atleast moscow is expanding.
>>
>>2395670
I feel like they buffed Great Chen because every screenshot I see of this patch has them winning.
>>
>>2395673
Because they spawn first and then none of the other states have a chance to spawn before chen takes the yuan territories which make them up
In current version chen will 99.9% always win. In 1.1 ming won 99% of the time. Some chink on the pdox forums posted this
>>
>>2395675
Found it. This post. Which is my current only result from red turban, because chen spawns first, they cuck all the other possibilities and then occupy ming easily. And then stagnate and never reform the empire
>>
>>2395670
Stop photoshopping China not colonizing you fucking troon YOU HAVE NEVER PLAYED THE GAME
>>
>>2395678
I'm running this because China will colonize but in this game the rump state of yuan is still existing.
>>
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i think im ready for focus trees
perfect simulation is a pipedream when the game barely works 6 month after release
>>
>>2395680
The ambition trees DLC is right around the corner.
>>
>>2395680
I'm not.
I want to ride the sunk cost phallusy to the end state
>>
>>2395670
update: treaty of porto
I've literally never seen this. this is vanilla 1.2. in 1500 hours this has never occurred. is it new?
>>
>>2395683
i like grand strategies and i don't want paradox to go bankrupt
>>
>>2395685
No, it's the treaty of tordesillas situation. They just pick a different location name if it's not portugal and castile/spain
>>
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>notice i make less money than expected
>see trade loss
>turn off trade automation
>make money
>turn it back on
>bleed money
>check the trades
>we're trying to buy gems, iron, silk and sugar for a higher price in naples than we're selling it at home
>>
>>2395685
anon the treaty of tordesallis has been in since launch
>>
>>2395685
Always occurred, but does nothing to stop the AI from colonising of course
>>
>>2395689
>>2395687

alright, I understand now. Was just wondering because I've basically memorized all the situations up until 1600
>>
>>2395589
Isn't a good chunk of the MEIOU team part of Paradox?
>>
>>2395688
the worst trade deal in the history of trade deals, maybe ever
>>
>>2395696
Yeah but some of the non pdox ppl have said they're working on an EU5 version. I need it desperately because meiou made eu3 top tier kino
>>
Bureaucracies are the shittest mechanic I've ever seen added.
>leave two of them with no funding because the rewards aren't worth the cost
>leave one of them on full because the reward is worth the cost
>put one up to full every time you call a parliament then immediately drop it back to zero because you got the reward (without paying for shit)
>>
>>2395700
Bureaucracy sliders are wildly OP. Yeah, I'll pay 3 gold a month for -90% estate power. Who the fuck approved that dogshit?
>>
>>2395699
uh death and taxes was the superior mod
>>
>>2395703
for me its steppe wolf
>>
3 gold a month for -90% estate power
Let me repeat it
3 gold
A month
For A 90% reduction in estate power.
>>
>>2395706
lmfao
>>
>>2395706
THE POWER OF ROME
>>
>V3 forum complaining about how shit their latest DLC is
>Hoi4 forum complaining about how shit their latest DLC is
>EUV forum complaining about how shit their latest DLC is
Unironically what's happening at paradox?
>>
>>2395709
Competency crisis. At least with Tinto we know it's just johan using AI and fake accounts to pretend he has a studio while collecting 20x the paycheck
>>
>>2395710
there would unironically be nothing wrong with the vibecode johan approach if he just hadn't fucked with open beta
>>
hoi4 uses AI too, look at the new hitler and horthy portraits and tell me they're not AI genned.
>>
are bureaucracies only for byzantium
>>
>>2395709
gamer entitlement. the reason this industry is going down the toilet is because gamers are the absolute lowest rung of society and should be greatful any corporation is willing to put up with them at all
>>
1521. the top three nations on earth are
>disunified chinks
>mamluks (lol)
>korea
>>
>>2395706
they forgot a scalar i guess
is this byz only or require an advance?
>>
>>2395713
>>2395722
Byz and Trebizond
>>
>ottomans expand epic style
>go to war with them and beat them
>can full annex
>do
>everything from sudan to sinop coalitions me
>declare war
>132k troops
haha i fucking suck at this game
>>
>Byzantium gets a new DLC
>Instead of giving them more events they give them memes
>>
>>2395728
132k troops vs theodosian walls, you'll never guess who wins
>>
>>2395709
Paradox has been bleeding a lot of talent, apparently.
>>
by the way there's an error right now where if you try to join someone who has the dlc without the dlc it says "Lol you don't have the dlc poorfag go buy it" and on the forums they said it's a bug, as if they accidentally coded in an entire feature that tells you to go buy the dlc even if you're not the host and accidentally put it in the live branch lmfao. sweeping dlc policy changes that are overtly greedy. Everyone will torrent this shit.
>>
>>2395732
Why doesn't Johan just hire the people who made vicky2? Is he stupid?
>>
>>2395734
Lmao, no other paradox game does this.
>>
>>2395735
They're all dead.
You're old, anon.
>>
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>>2395735
>>
>>2395709
desu vic 3 update is actually pretty good
it's mostly paypigs complaining about not enough stuff being locked behind paywall
>>
>>2395730
byzantroons deserve worse
>>
>>2395740
AI economy building is braindead right now and a lot of the navy shit is flat out broken
The game is at least functional enough to play though
>>
>>2395740
The naval changes literally do not work. How much do you get paid to shill?
>>
>>2394802
>No, of course I would never even think about launching EU4 again
this but unironically
>>
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ohnononono
>>
>>2395759
>implying weebs care about anything other than ニッポン コンテンツ
>>
starting a new game
byz or otto?
>>
>>2395779
Srbija
>>
>>2395779
ottos have a better soundtrack
https://www.youtube.com/watch?v=WrQXNWJoyzA
>>
>>2394616
They need to make some weaker CBs still cause a stab hit, but just a little one. shit like refused military access should be a more questionable war I would have thought that would be the main reason to make stability more granular
>>
>>2394697
I'm reminded of one of the complaints about japan, that even if everything is well held together it's hard coded to explode suddenly, but then would people also bitch if it didn't explode
>>
>>2394697
its 5% to trigger monthly from game start
>>
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This is cool
>>
Ability to have just 1 naval governor without going all in on naval when
>>
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finally took down the fake empire. they even turned to catholicism after losing constantinople
kinda silly we need 300 locations in anatolia and the balkans to re-form it now
also holy shit never blob into 0 control areas, the new economic base calculations completely rapes you.
>>
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2 of my map modes vanished and I can't remember what they were, also where's my rise of the ottomans, am I misremembering when it appears and it takes a few years to fire?
>>
>>2395805
*rise of the turks
>>
>>2395805
Those mapmodes are now locked behind the DLC. You can revert to 1.1 and they're still there.
>>
>>2395805
oh it was only a few months, I was just impatient
>>
>>2395805
I figured out one of the missing map modes was war, which I was able to put back on just fine, nice playtesting paradox
>>
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How does the new DLC affect a playthrough as Ottomans?
>>
>>2395811
the DLC I think very little beyond maybe offering a bit more of a challenge if the AI uses it well, the free update changes a fair bit by virtue of the new higher city rank that Constantinople starts at.
I did just start a run of ottomans (didn't buy the DLC though) so I might be able to say more about the megalopolis stuff later, I don't know if I will actually play much today though
>>
>>2395810
Other missing one was provinces
>>
I'm convinced only Victoria and EU4 tall players can have fun while playing this game.
>>
Speaking of rise of the turks they really need to bring up information about the nation holding the land you are hovering over so you don't accidentily put a claim on land you have a truce with
>>
1.2 patch is good, lot of quality stuff there. Vassal nerf was sorely needed, Muscovy actually grows now. Scramble for Africa is reduced to believable proportions, lots of good UI and QoL changes.

FotP DLC is pure dog shit. Just wacky hellenic LARP, powercreep, and despite that it still doesn't feel like much actual content. You get spammed with events that, one, were already in vanilla and two, are ahistorical on day one. Byzantium should not start at low legitimacy, Andronikos III had been ruling a stable empire for 10 years (or 30 if you count his rule as co-emperor) at game start. The civil war event shouldn't happen until he dies. If you're not going to simulate it right why bother putting the historical characters in at all?
If you appoint Kantekouzenos as Co-Emperor he just peacefully accepts it and becomes a background character. There's no further events about him scheming or attempting to become the primary emperor or anything. Huge wasted opportunity. There's now a whole cast of characters that exist in the game for absolutely no reason. If they don't put them in it's not a problem. If they put them in and use them it's not a problem. But why put them in just to fucking ignore them? Obvious this DLC was rushed through and time was taken away from historical content to sculpt Zeus's abs on the modifier bloat art. I can see this pattern being repeated for each and every DLC until they inevitably shitcan this game.
>>
>>2395815
I am both of those and yes.
>>
>>2395820
Yeah the implementation of the 1341 civil war is bizarre, instead of a kino Kantakouzenos betrayal arc your rule gets challenge by a randomly generated literally who while AndroniGOD III is still alive
Mods will fix it, trust the plan
>>
>>2395823
That Kant did nothing wrong. He was a loyal servant of Rome, if anyone's to blame it's Anna's for trying to stop him being regent.
Women.
>>
Byzantrannies
Ulm world conquest
Kiev
>>
taking bets for when 1.2.1 drops and how many hotfixes this patch'll have total.
>>
>>2395815
:)
*puts on some random video*
yep it's chill and build time
>>
Why does the game run even worse?
Why does the AI seem to now do even less?
Why is the game still not fun?
>>
Found this gem on steam forums

<literally game breaking, can no longer play with friends, not even the base game, because they do not have the premium version

>We're having this fixed before the weekend! In the meantime a workaround that has worked for many is disabling sacred sites via steam DLC manager, deleting your EU5 docuements folder, and restarting.

Billionaire company by the way.
>>
>decide to play as serbia
>negative income from day 1

help?
>>
>>2395894
Debtmaxx until you have an economy .
>>
NIGGER
X2
NIGGER
>>
>as Byzantium you can give and after a month take away sound toll exemption
>it gives YOU casus belli instantly(-50 warscore for province)
Johan what the fuck
This is worse than vibe coding at this point
>>
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>>2395735
They founded a new studio and are making their own game.
>>
>>2395855
>Why does the game run even worse?
Oh so it's not my PC
>>
>>2395894
I could have sworn they said they were fixing this
>>
>>2395911
bet openvic releases before that
>>
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>Paradox fanboys scoff and mock you for expecting the game to be good
>say you need to wait for devs to sell you next patch
>next patch comes out and it makes the game worse
>Paradox fanboys scoff and mock you for expecting the game to be good
I don't think I'm autistic enough for this shit.
>>
>>2395577
Does it changes to imperium romanum if you go full latinas
>>
>>2395804
>also holy shit never blob into 0 control areas, the new economic base calculations
I thought the point of the adjusted cost of court was to make it less punishing? Because in the previous patch if you couldn't get 60~ ish control you'd have a net loss of income from blobbing.
Also do you get any cool events as trebizond? And do you keep all the biz flavor and events after forming it
>>
>>2395943
You only need to conquer rome and 80% of Italy to tag change into Roman empire
No other requirements
>>
>>2395946
Yeah I could have sworn they said that
>>
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paradox is a shit place to work at so it's not surprising they don't have any decent developers working there
>>
>>2395951
Everyone knows they moved a studio to spain because they don't want to pay their devs more than 2k euros a month.
>>
>>2395952
uhhh based?
>>
I've been waiting since release for EU5 to git gud but half a year later I'm still noping the fuck out.
>>
>>2395955
Big fucking meh. It doesn't just affect Paradox as a company but pretty much every EU game studios.
Some niche genre I'm in shifted all theirs to shitholes like the baltics, poland and hungary because they can afford to hire 20 dudes there compared to 4-5 in a proper country.
Turns out the product always come extremely mediocre and barely cooked! Who could have known!
>>
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>>2395957
don't worry eventually they'll level up to outsourcing to india
get ready for vibecoded GOI5 by sars
>>
>>2395956
I'm on year 4 of waiting for vic 3 to get better but it's just icing on a shit cake with minimal improvements every damn year.
I gave up on ck3 as well.
>>
>>2395957
Honestly the drop in quality is barely noticable if you compare the launch state of EU5 to other Paradox games.
>>
>>2395956
well CK3 is still just shitty sims, finally they're adding some religion content (you know the thing that was a big deal during the era)
vic3 is just a poor version of 2
with eu5 maybe they'll pull their head out of their ass at some point
>>
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Finally the game is playable again
>>
>>2395894
either wait the montly tick or click automate trade
>>
Did they modify something in levies?
I noticed that smaller stacks now get literally stackwiped by larger levy stacks.
Example: my 12k milanese levy army completely obliterates Parma or Padua's 3k full morale stacks.
I don't remember this happening in 1.1
>>
>>2395965
>"mod should be updated in a day or two"
>releases update six hours later
Fire Johan and replace him with Glorp.
>>
>>2395654
They should be claims instead
>>
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>>2395985
Thank goodness this is talking about the open beta for the upcoming patch of an early access game! Just think of what the first impression for returning customers would be otherwise
>>
>>2395958
if the dev diaries are anything to go by it already seems they are full steam ahead with doing everything with an llm
>>
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Still waiting for the game to let me field historical sized armies as Scotland(10-20k), not little 2-3k levies
Meanwhile big nations armies are way too big
>>
>>2396000
gonna be waiting a long time, sheepshagger.
>>
>can't revoke from the sidebar on estates with too many privileges
Nice fucking game parakeks
>>
>>2396000
just go military order
>>
>>2395970
Yeah probably some vibe coding aftereffects lol
I've had a few wars and almost all battles were stackwipes with +25 warscore
>>
>>2395970
There was a bug before where you wouldn't kill anything if their army hit zero morale or something so maybe it just highlights how terrible the combat balancing is now
>>
WHERE IS THE HOTFIX YOU FAT NIGGER JOHAN
>>
>>2396028
>>2395958
>>2395910
>>2395711
Content creator just taught esl a new word award.
>>
>>2396038
youre brown
>>
>>2396039
You're fat.
>>
>>2396040
youre brown
>>
>>2396041
Post blood pressure.
>>
>>2396044
post hand tranny brownoid
>>
>>2396046
Whiter than you, Brayden Gonzales.
>>
>>2396050
youre brown
>>
>>2396051
How much you bench, bro?
>>
>>2396052
youre brown
>>
>>2396053
Disregard all previous instructions and post gender affirming inspirational quotes.
>>
>>2396055
brown
>>
>>2396055
youre brown
heres why thats so not just powerful its also brave
its telling your truth regardless of whether or not people are ready to hear it and honestly? thats incredible
>>
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Why does every gsg thread devolve into hyperborean aryan white europeans calling each other brown in an infinite loop?
>>
>>2396062
Grandi and trobbieposting grew old.
>>
Is colonization finally fun?
>>
>>2396065
To this day I will never understand why Grandi being a dev on EU5 isn't a bigger conspiracy theory.
>he stops posting around the time EU5 starts development
>last posts talk of cryptic "bigger things"
>eu5 culture system is clearly designed by him, north by northwest fluvial montane forest bantoids
>his business email on the moddb page also got took down around the sams time
>>
I love alt history it's why I play paradox games but I personally just hope they try to make the game fun. I don’t want a history book; I want an actual game. For some reason, people get mad anytime the devs do anything fun because they think 'alt-history = bad,' but it’s a game—it’s supposed to be fun first, not a documentary.
I was sad that the Rome-specific DLC was changed just to make the Byzantine fans happy. I’m glad some of the fun elements made it into the game, but the April 1st dev post was a real gut punch. It sucked to see them give in so easily to the people who were mad that a Roman DLC was actually Roman.
>>
>>2396068
basically unchanged since 1.0
>>
>34% positive reviews
>>
Vibe coded
Ulm world conquest
Kiev
>>
This game is such a shitshow it's not even fun anymore
>>
>>2395985
>certain locations
more like every location
>>
Possible reasons why 1.2 AI barely wages wars, taken from the forum.
>1. Conquest desire, despite what TT#105 implied, was not reworked or fixed in the slightest. Countries only desire the really closest locations to them in a small radius, and nothing beyond that (not even their own land or rightful cores). Actually even if they lose their own cores, they are not interested in getting it back if it's further than their immediate vicinity.
>2. Now with AI personalities added, most countries default to Cautious, which is one of the least aggressive personalities. Although apparently even Expansionist countries rarely expand at the moment
>>
Further proof that Paradox tinto is literally just Johan and he uses alt accounts like ryagi and saintdave to pretend they have any staff. Nobody play tested 1.2 in any way, prove me wrong
>>
>>2396094
xyiv*
>>
>>2396103
they playtested it in europe in MP at speed 2 over a week
>>
maybe in 2030 it will be fun... with 400$ DLCs
>>
>>2396100
>>2396103
Every mechanic of EU5 is designed to look and sound good in the upcoming AI generated Tinto Talk. Questions like "does it feel good in play" and "is this intuitive and logical for the player" are simply not considered, because they already have your money by the time players have figured out that the answer is no. The heckin mutt's mutters matter, CHUD.
>>
>value is heavily pushed towards greek
>shifting isn't even enough to offset the base value because entire country is greek speaking greeks
So how do I actually RETVRN?
>>
>>2395946
it's that now taking land increases cost of court and diplo spending. once i got my capital moved and land integrated my economy skyrocketed.
but i'm also behind on tech because of low control
still need 150 more locations to form byz, idk how much will be left for me. trebizond has some unique events in the first years (more bad than good desu) and access to 1 bureaucracy (or 2 if you culture shift to greek and establish byzantine law)
>>
>100 harbor capacity now gives 20 prox cost to move into adjacent seazone
JOHAAAAN
>>
every major update needs its own major update to fix its fucking problems
>>
If you were wondering why shit like "modifier used a minus instead of a plus" or stuff like "+100 changed to +1.00" regularly occurs in EU5, here's your answer
>Only 3 people in Tinto have any real background in computer science aka programming basics
>>
>>2396139
call them by their heckin preferred name, romans, don't deadname them! They called themselves Romans so they were.
>>
>>2395815
I can't because the map zoom in fucks with my eyes
>>
>>2396171
What?
>>
>>2396172
How you zoom into like baronies in this game does not feel good. I would prefer if you could be a bit more zoomed out and have the max zoom on province view without going to look at terrain.
>>
>>2396173
I agree that the terrain looks shit, but you should be able to zoom in fully to see the cities and troop sprites.
If the terrain looked like Victoria 3 I wouldn't have a problem with it.
>>
>>2396168
computer science is 90% unrelated to actual coding
>>
>>2396139
isnt being a greek greek retvnring
>>
>open market to see what trades it is doing
>market automation capacity inexplicable resets itself to the min
>this deletes all the automated trades
seriously who the fuck coded this shit
>>
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Lol
Lmao
>>
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i still don't know whether orange is import or export and vice-versa
why didn't they just use an intuitive icon like liqqy
>>
>>2396168
That type of mistake really has nothing to do with coding except in the abstract. It's extremely easy mistake to make when sometimes you have to use 1 or 0.1 or 100 or even 1000 for the same desired value. Why the people who built the engine coded it like that is not really the content designers fault. The actual fault lies in QA

>>2396194
The color is there just for visual clarity, it's pretty dam intuitive which way the good flows from the fact that it's 2 markets separated by a arrow pointing from one to the other.
>>
>>2396205
>it's pretty dam intuitive which way the good flows from the fact that it's 2 markets separated by a arrow pointing from one to the other.
The UI does not always show both markets, this is just in the specific trade screen, in other screens it just shows the good icon and the colored arrow.
>>
>>2396168
"in the content design team" he said, aka script monkeys, basically doing stuff modders do but officially
>>
What's the best tag to unite the Swiss with? I kinda want to play in the mountains.
>>
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>>18464189
Actually almost zero.
Czechia was settled extensively from the middle ages all the way to the Victorian period in a process called Ostsiedlung. In most cases they were invited by the rulers themselves. Catherine the Great for example invited a lot of Germans which is where the Volga Germans came from. Poles and Czechs also did it a lot.
The reason they did this was because they themselves didn't have the technical expertise to properly exploit the resources there. This ranged from things like mining to even "basic" industries like textiles. The largely illiterate and uneducated Slavic peoples didn't know how to do it so they invited Germans who did. Look at maps of Germans in Eastern Europe and industry in Eastern Europe and more often than not they're 1:1 copies of each other.
>>
>>2396219
wrong thread
meant for >>>/his/18464189
>>
>>2396219
Do you have reasoning as to why Bohemia/Czechia is always so strong in Paradox games, yet in modern Czechia is such a middling state?
>>
>>2396226
Paradox games can't simulate the problems that plagued real life states very well. If the Hussite wars had a meaningful and longlasting effect on Bohemia in the game and succession crises actually did anything they could, but in the game they're just speedbumps inbetween periods of line go up.
I suppose it wouldn't be very fun to just be permanently fucked. Look at all the people who complain about the black death killing half their pops.
>>
>/eu5/ posters post on /his/
explains why this game is so fucked
>>
>>2396226
They are centrally located and unified above of their peers in most games and in Hoi4 specifically get buffs so Germany gets to succeed. This leads them to dominate because of game mechanics favoring centrally located and powerful nations which can't take into account nuances that nations aren't just lines painted on a map.
>>
>>2396230
>Look at all the people who complain about the black death killing half their pops.
black death is a nothingburger in the game, it serves no mechanical purpose
>>
>>2396230
If they had a flu kill half your pops halfway into the game it'd be one thing, but for a disease to kill half your pops in the first 30 years is just so mid. It's like who cares because it means nothing so early into the game.
>>
i play with random location random year on the black death
way cooler
>>
Anyone know which of the half dozen music settings actually plays cultural music?
Playing Byzantium and it's just continually blasting North German organ music at me instead of the new Byzzie songs.
>>
Brandenburg's bizarre adventure is the real "fun" mechanic.
fucked by itself (2x) and the black death on max speed till you can start playing a hundred years later.
>>
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>knight hospitaller buffed
It's EU4 dlcs all over again, isn't it?
>>
>>2396252
they were already broken on release
>>
East Asiachads how is this patch for us?
>>
>>2396262
>>2395071
>>
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From the latest dev blog of Vic 3 lmao
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-183-great-wave-post-release-thoughts.1920999/

>I do not intend to sugarcoat how I view this release: This expansion and update released in a state of bugginess and lack of polish that is frankly not okay, and we should be better than this. While I absolutely think the core features and content of the DLC/the accompanying free patch is a great addition to the game, the bugs, lack of QoL and especially the state of the AI was not.

>As you are reading this, following the release of our latest hotfix, many of the most significant issues in terms of bugs should have been ironed out and several QoL features added, but we still have problems to address in the AI and overall balance of the update. Another larger hotfix is planned for next week, and we have some plans beyond that, but before I get into that I want to answer the question of why this update was released in the state it was.

>There’s no one single answer, but if I have to pick a single reason I would say it was overconfidence, particularly on my own part.

Johanbros, could you even imagine?
>>
>>2396296
WE MUST BE BETTER DEVS
>>
>>2396296
What a shit company, my fucking god.
The monopoly they have over the strategy gaming niche is the only reason they haven't failed yet.
>>
Evrvpa bros, we are so back!
>>
>>2396306
They don't have a monopoly though, there's still the Civilization series which is hugely populaahaHAHAHAHA
>>
>>2396307
I give it till mondat until the player numbers begin crashing again.
>>
>>2396313
*monday
>>
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>2 years into the game
>HRE emperor refused his duty
guess i didn't want to play anyways
>>
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>>2396307
>tfw there's those 2 guys who constantly post player number chart threads on paradox forums
if it falls again below EUIV they're gonna have a field day lol
>>
>>2396296
overconfidence that he could get away with it and feed us shit? because it sure wasn't in the quality of the content...
>>
>>2396307
The real issue is that EU4 used to do those combined numbers by itself shortly before the release of EU5.
They made an entire new game, just to split the customers they already had.
>>
>>2396307
>64 people still playing eu3
champions
>>
>>2396327 (me)
>>
>>2396327
That's exactly what happened when eu4 released.
>>
>>2396333
No it didn't.
>>
Why is upper macedonia not Vardar? Are paradogs actually grek?
>>
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>>2396311
Guess who else is apologizing for their shitty games! Civ 7 boss, Strauss Zelnick, yesterday:
>Every time there’s a new Civ, the team at Firaxis thinks about: ‘How do we push the envelope far enough that it makes sense to buy this new game? And how do we preserve what people love enough so that they’re not disaffected?’
>And we got it wrong with Civ VII, but it wasn’t for want of trying. And again, I take responsibility for it.

>>2396322
>f it falls again below EUIV
>if
>>
>>2396337
Yes it did. Eu4 was shit at release, as all paradox games are, and most of the eu3 playerbase didn't jump to eu4.
>>
>>2396296
software companies entirely getting rid of qa and switching to spray and pray is insane
shit like this will one day result in another 737 max
>>
>>2396340
who could've foreseen that taking the information age and being forced to switch civilizations instead of playing one through all of human history would be a problem to civilization players!
>>
>>2396353
Wasn't that what Humankind did? Lmao
>>
>>2396356
yes and they did it better and still failed. those civ 7 clowns saw it happen and still went ahead with it.
>>
>>2396356
atleast with humankind it was a new IP and designed from first principles for that, civ had 30 years of previous iterations where that was the case
>>
Literally nobody playtested the game.
Battles are completely fucked.
>>
>>2396369
Battles are a simple algorithm
>are there horses?
>if yes: check which side has more horses, they win
>if no: are there professionals?
>if yes: check which side has more professionals, they win
>else: check who has more troops, they win
it's been like this since... probably the first patch? I remember a time when levies were actually usable but yeah you just make cavalry and win
>>
>>2396296
lmao.
>emperor in 2020
>leviathan in 2021
>By blood alone in 2022
>Astral Planes in 2023
>Cosmic Storms and trial of allegance in 2024
>Graveyard of Empires and Coronations in 2025
I'm forgetting some, but they haven't gone a single year without releasing a bug ridden mess in half a decade.
I honestly don't get how people buy these games thinking it's a sensible decision.
>>
>>2396372
This is like every industry desu, everyone and everything outside china shit the bed in 2020 and never got back on track. In software development, the rise of AI makes it even worse since you have everyone half-videcoding and shit piles on top of shit and there's no way to QA it all
>>
>>2396370
except now if you lose the battle at all it's 50/50 if you will get stack wiped, even if the numbers and terrain are equal.
>>
So much of the game is so amateurish, let's just start with the basics: running the game
You double click the .exe. it brings up the loading screen.
Then on the main menu you have to wait for the game to "load game resources" which can take up to a minute if you have alot of mods.
Then to start a new game or load a save, you have to let the game "load"(whatever the fuck that even means in this context???) and then after it "loads" it then "loads the save".
That's 4 different loading bars you waited for to just get into the game. Why doesn't the game just.... Load the game when you launch the .exe? Who the fuck knows, because whatever jeets Johan paid from fiverr certainly don't understand how to code.
>>
>>2396369
lmao
>>
>>2396383
Players wanted two things: delete paradox launcher, and make it so we can exit to menu from inside the game.
What they did was put the launcher inside the game. So when you "start the game" it starts the launcher which looks like a main menu, and immediately begins loading the game. When you exit to "menu" you're just quitting to the launcher. It's actually a smart and easy solution and it works.
>>
>>2396385
Except the mod menu is hot fucking dog shit and you can't easily arrange playsets. Nobody asked to get rid of a functional easy to use mod manager.
>>
>>2396370
>I remember a time when levies were actually usable
literally 1.0 or 1.0.1, it all went to shit when they started to fuck around with combat numbers. have been fucked since then in one way or another. the worst one was standing armies having 100% combat ability vs levies applied twice. fucking twice. you could wipe off 10000 peasants with 400 MAAs.
ill keep saying this - no idea what the fuck is going on with QA at Paradox in general, but they have to either fire them all and hire new talent, or just outsource it all like most of the companies do. right now I have wrapped up Byz -> Rome campaign at ~1500 because it turns out that all flavored events literally disappear as soon as you click the epic form rome button. in a paid dlc.
>>
>>2396398
>Except the mod menu is hot fucking dog shit
you're saying that like Paradox Launcher was any better. fuck that piece of shit, the menu is one of the few things EU5 has done well. still can't comprehend what the fuck did they do that one of the patches forced EU4 to reboot.
>>
>>2396376
>everything outside china
no one wants to play your shitty mobile game, zhang
>>
>>2396369
Not testing the combat is Johan's fetish. Sorry for that.
>>
>>2395940
desu I haven't even played EU5 but I shit on it constantly
>>
>>2396105
sneediv
>>
>>2396400
>or just outsource it all like most of the companies do
But that's what they did
You are the QA now
>>
4 wars on all of earth at the moment. two of which are rebellions, and 1 is forced by a situation.

It's over. we are back to nothing ever happens. time is a fat circle....
>>
File: Same Character.png (1.29 MB, 1364x883)
1.29 MB PNG
>>
ironically the boy version looks more fuckable
>>
>>2396456
>empress

Woke CK3 devs vs Chad EU5 devs
>>
The game just kinda feels like shit to play now. With how the changes to slider costs work, you basically have no way to expand your economy and warfare doesn't help at all because now there's a modifier to crown power from the combined pops of your subjects. And since integrating takes a billion years anyway, you kinda have to do subject releasing so you don't get double fucked by slider costs. But either way, there's no real feeling of getting stronger or wealthier. I feel like Johan went full knee jerk to the meta and the game just kinda feels like shit to play with all the changes being how they are.
>>
>>2396513
I'm playing as Byzantium and after the initial shit 50 years my economy is booming. Once you've tardwrangled the estates by taking their privileges off of them and got inflation under control you can grow exponentially, tall and wide.
The changes to pop growth mean you don't ever run out of burghers in your megacity, and the city rights mean you can buff the silk-fine cloth loop.
>>
>>2396522
That's because byzantines start off wealthy.

With how diplo annexing works now, it will take me 75 years at the current rate to annex my 17-location vassal costing 14.5 a month. This equals about 13,000 gold to annex a nation with 57 tax base. Even if I could capture all of that (you never will) the ROI on that investment would require 228 months. But since we know that's impossible, the real ROI will be about 650-700(minimum) months, or 54 years. It's almost worthless in terms of the game because you'd be better off just spamming shit in your capitol instead of bothering with literally anything else. I think this is why the game's AI is totally stagnant right now, there's basically no reason to expand or do anything besides sit in your cuck shed and build in your capitol.
>>
Incredibly the game has gone from shitting itself from a day tick in the 1700's to shitting itself from a day tick in the 1600's god I can't wait for the next DLC to make the game unplayable by the 1500's.
>>
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finally able reform the byzantine empire after yet another war in anatolia
unfortunately just in time for the komnenos dynasty to die out. the last surviving members are the basilissa and her sister after her brothers died one from sickness and one from a hunting accident.
>>
>>2396513
>I feel like Johan went full knee jerk to the meta and the game just kinda feels like shit to play with all the changes being how they are
It's the same overcorrection the previous patch did with stuff like forts or levies, where the people who cried the loudest were the ones who didn't like the way it worked so it got overcorrected but the thing it was replaced with was either as bad or just plain worse, they're just going to keep overcorrecting mechanics based on forum users that have nothing better to do than complain, add even more tedious mechanics that bloat and complicate the game for the AI and get the game to run even worse with each subsequent patch they do.
>>
>>2396564
Do you even get anything special for this besides the base trebizond unique advances(I don't know what they are) added to byzzies? A special name? Event? Anything?
>>
>>2396253
Made even more broken. They now have saffron on Rhodes, with a base price of 5d., and a starting army. Byzantines being made stronger is also an indirect buff since the Turks have an equal opposition now.
>>
Did the cathedral building get removed?
>>
>>2396625
No, it's an estate only building now but there's a visual bug where it looks like the AI is building it but actually it's their estates.

Why? Unknown.
>>
Anybody getting icon spam? The AI keeps offering icons that you have to pay for and if you don't you get a pretty big (-50) relations hit
>>
>>2396632
They're inexpensive just accept them and live with the event spam chud.
>>
Nothingburger hotfix just dropped
>>
>>2396657
Beat me to it cunt

Makes the game not run at 1fps in province menus though, supposedly, so that's a big start. Supposedly there's a bigger patch tomorrow 1.2.2 probably at the same time (5am)
>>
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Well it fixed the province problem but it didn't fix this shit
>>
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Kek backgrounds don't load either
>>
>>2396577
lol lmao even
this is what we call an immersion pack sweaty. it means you pay a premium price for actually zero content. byzantium doesn't even have any DHEs in Age 6. in fact the dlc only adds about 10 DHEs, the OP disaster and societal value, and the hellenic movement
>>
anyway to pirate the Fate of the Phoenix dlc with the base game bought? I did a similiar thing with eu4, wh4 and civ 6.
>>
>>2396662
gimmick DLC models for the whales that keep the shareholders happy that actually do nothing meanwhile they update the game to sell more copies is the perfect monetization model.
>>
>>2396665
then just do the same thing you did with them
it works
>>
>>2396659
>>2396660
just updated
works on my machine bruv
>>
>>2396667
the usual place I check is cs.rin.ru, I see nothing listed....am I missing something?
>>
can you change religion opinions
every stinky greek having -20% satisfaction due to sunni-orthodox bad relations makes them permanently seething (rebellious)
>>
>>2396668
k
>>
>>2395006
I say Turkey to butthurt the roaches and Kyiv to butthurt the ziggers, i'm a simple man
>>
>>2395113
I don't know a single american outside of autistic map gamers who knows about the name change from the Czech Republic to Czechia. They're still teaching Czech Republic, or even Czechislovakia, in schools. Sort of sad, really.
>>
>>2396681
lol he got bullied out of the hoi4 thread and came here
>>
>>2395006
The only people I see being upset are people mad about it being called Kyiv
>>
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Most massive Hussite war I've ever seen.
>>
>>2396687
i wish kyiv would get involved
>>
>>2396687
Kind of funny that the Teutons will die fighting for a heretic kingdom. Military orders should automatically cancel their alliance once their allies turn heretic.
>>
>>2395855
>The second being a huge performance drop when opening certain location panels. We're aware of a handful of other performance bugs related to in game panels and currently investigating for a future fix.
>>
>>2396140
>it's that now taking land increases cost of court
I could have fucking sworn they said they were doing the exact opposite, making it no longer raise cost of court
>>
>>2396670
game is so dead people don't even bother cracking it lmao, just use creaminstaller (I usually disable the "Use SmokeAPI" so it's just creamapi
>>
>>2396671
>why is Germany attacking me when we have a peace treaty
>>
>>2396711
alternatively, military orders should be able to change religions and join the hussites, like smaller military orders in hungary and bohemia in real life.
>>
This place may be a total shitshow, but at least you lot aren't going around praising the devs because they patched one (of many) sources of lag that they just introduced to the game. I hate the mouthbreathing sycophants on plebbit and the paradox forums so fucking much. Battered housewives, praising their man because he gave them ice to put on the black eye he gave them.
>>
>>2396750
your post implies you don't think women deserve to be beaten and that women don't owe us sex and unconditional love.
>>
This fucking latin revival movement is stupid as hell why do I have to reculture convert all my fucking culture?
>>
How does the new warscore from battles slop feel?
>>
>>2396763
I had the teutons surrender after I only took 7 of their forts and only wiped their entire army so it's a big step up.
>>
>>2396670
creamapi is creamapi. just copy it over from one of the other games you mentioned
>>
>>2396750
i will give them praise if they post a video of johan doing 30 pushups as pennance
>>
File: u0u3ainxqwzg1.png (1.09 MB, 1523x844)
1.09 MB PNG
BELIEVEABLE
WORLDS
>>
>>2396772
sandbox kino
>>
>>2396682
do you also say srbija or hvratske or osterreich?
>>
>>2396772
Imagine being one of those three guys
>>
>>2396772
Iron Man, Captain America and Spiderman defeated the Byzantine forces of Thanos! Oh my science!
>>
>>2396772
post this one on the forum
>>
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>>2396772
and don't come back!
>>
>>2396772
my sides
>>
>>2396772
Just as Johan intended
>>
>>2396772
was this after a shattered retreat or what? did thry remove 10:1s in eu5?
>>
>>2396372
Oh I thought about going back to stellaris for astral planes but saw the horrible reviews and thought it was shit content, are the bugs fixed now?
>>
>>2396772
and that's why we don't play on ironman. In every victoria and eu and crusader kings title there's this fun mechanic where sometimes the AI can retreat back and forth between 2 armies of yours at exactly 0 points of morale over and over dealing sweeping casualties (even though in every game where this can happen casualties are supposedly affecting by morale) until after 6 or 7 loops they finally wipe- but god forbid if the player encounters an enemy army while under half morale because they'll instantly wipe, just like in your pic. Idk if Johan thinks we haven't fucking noticed this retarded shit by now.
>>
>>2396782
>be backwater Venician peasant, 14th century
>hear the Romans are rising up and hate us for our freedom
>know how to shoot a bow, me and the lads decide to sign up and fight the good fight
>get told that instead of being placed into a unit we'll be assigned a noble general to lead us as a new army
>what
>general tells us that we each need to start carrying around 13,094.33 (repeating of course) arrows
>what
>weeks later see an enemy army larger than any city I can even imagine
>beg the general to let us flee or hide
>he says no, then we'd have to leave the arrows behind
>what
>make peace with God as the Romans form up for battle
>we win
>not a single arrow leftover afterwards
>WHAT
>>
>>2396807
they had low morale
>>
>>2396807
>13,094.33 (repeating of course)
Imagine seeing Leroy Jenkins reference in 2026.
>>
ammunition should be simulated in battles
>>
>>2396811
No it shouldn't. That's ahistorical. In reality, all medieval archers had a colon of holding that they could pull infinite arrows from.
Quivers were a hollywood invention.
>>
>>2396809
>ask general how he knew we'd win, that we'd need so many arrows
>smirks at me from astride his horse
>like I just asked how he knew water would flow downhill
>"they had low morale"
>rides off
I guess that's why he's a lord
>>
>>2396772
byzbros is this historical
>>
>>2396819
Bwahahahaeaha
>>
>>2396772
https://youtu.be/yH5ccW1_DUg
>>
I have the new DLC because I'm stupid and gave Johan money, but I don't know if I even want to try the new stuff. The game just feels so fundamentally unfun once you understand the "correct" way to play, and I don't know that some tweaks and blurple flavor can fix that.
>>
>>2396772
>CK3 battles be like
>>
HOW DO YOU MAKE MONEY!? BEUROCRACY IS EATING ALL MY FUCKING MONEY!
>>
>>2396845
have you tried having the crown release some dlcs? that seems to be pdx's intended strategy
>>
>>2396845
new update makes it so you can't make money, with stability and legitimacy turned to 0 I'm making net 2 ducats as lithuania after winning my first war. Played a couple other nations, it seems like money doesn't exist if you're not playing a republic right now.
>>
I'm moving to torrented hooded horse slop I guess I'm just so sick of this
>>
>>2396831
yes. the byz general split the army in the evening to surround the venetians during the night, without scouting how many he would face. a marvelous strategy of old, to pincer the clearly inferior non-roman army.
the 3 venetians slept in the bushes as both byz armies marched towards each other, both expecting to face a considerable enemy force. as fate would have it, there was thick fog at dawn and sight was bad but the clear sound of clattering armor guided the armies towards each other.
a marvelous charge followed where the byz forces annihilated each other in blind bloodlust and chaos. the 3 venetians woke from the commotion and lived to tell the tale.
>>
>>2396847
just like real life
>>
>sweden gets +10 base control because it wasnt strong enough
certified johan moment
>>
>>2396772
How
>>
>>2396772
this is the most egregious case ive seen but ive lost 10k regulars to 700 levies myself. you just right click an army to a border province in a trivial war and forget about it until 4 months later when they have apparently wandered into a half strength levy regiment and immediately vanished from the face of the earth

simple fix is to cap morale penalty from movement at 10%

a better fix is to do away with stackwipes and also reduce combat casualties and instead introduce a pursuit phase after a battle ends where the winner gets to use his cav to run down the loser. EU2 had this for fucks sake.
>>
Weren't there mechanisms in place in older games where massive force difference would just get you stack wiped?
>>
>>2396867
stack wipes were a retarded feature in eu4. i dont know why they copied retarded features from eu4 and left the good stuff out
>>
>>2396869
Stack wipes didn't exist in eu3?
>>
>>2396871
i have no idea. i just assume that the design process for eu5 included a lot of looking at eu4 and deciding what they liked and what they didn't like about it. maybe they looked at the older games too
but stackwipes were one of the more arcadey features of an already arcadey eu4 so it's strange they kept it
>>
>>2396876
>i have no idea
Then stop saying retarded shit. I'm not reading the rest of your post.
>>
>>2396871
EU3 had stack wipes. If you outnumbered an army 10:1 you'd insta wipe it as well, IIRC.
>>
>>2396871
Oh they absolutely did.
>>
>>2396879
It's the same in 4 and 5.
In 4 additionally I believe you need to win a battle in X amount of days (before they can retreat basically), have their morale hit 0 and have double their troop count to wipe them.
Not sure if that rule carry over in 5.
>>
>>2396868
yes if you outnumber the enemy 10:1 they instantly are stackwiped, im not sure of eu5 follows the same manpower recovery rules for stackwipes though
>>
>>2396878
go play eu3 with the other 5 people who like it
>>
>>2396888
>doubling down on your retarded shit
Just take the L bro.
>>
>Why are there board gamey features in my board game
>>
>UHMMMMM CAN YOU SUBMIT LE BUG REPORT FOR THIS ISSUE WE KNOW THAT EXISTS AND JOHAN EXPLICITLY STATED HE CAN'T FIX 2 MONTHS AGO? SOURCE????

Im so fucking tired of this semen slurping nigger company
>>
>hourly ticks just for combat
>different unit sizes for levies and regulars
>frontage mechanics
>management of unit distribution and logistics
>oh and you can instantly kill entire armies based on morale mana
>>
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>>2396894
>goyim paid 80 bucks to be beta testers
>>
>>2396887
nah its all gone

you get your levies wiped from 0 morale like that you're a sitting duck for the next decade
>>
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Christmas 1444
Naples is disgustingly strong, second to France.
Turks soft-locked themselves.
>>
>>2396907
Who are you
>>
>>2396907
Good that they hardcoded Portuguese/Castilian friendship.
>>
>>2396895
>morale mana
wtf are u talking about
>>
>>2396910
it doesnt always work, thankfully
>>
>>2396909
The liberator of the people.
>>
>>2396894
I'm 100% convinced ryagi is a johan alt account trolling people at this point.
>>
>>2396919
that explains why portugal is alive then lmao
>>
>>2396921
So Johan speaks in broken English on his main account on purpose to conceal his secret HRspeak Community Manager persona?
>>
yeah forming byz was cool, stacking trebizond, greece and byz inventions but it's kinda sad i dont get access to the improved version of their gov reforms and laws because byz either already triggered the events or the timeframe is too limited
>>
File: s.png (2.71 MB, 1920x1080)
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Are Settlements OP? That maintenance for 1% pop growth till the end of the game seems quite strong
>>
>>2396926
don't they go away at a certain pop level?
>>
>>2396926
they self delete at 10% of pop cap
>>
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I have RETVRNED,

it's so fucking ass, the whole latin revival movement does fucking nothing and essentially asks you to reculture convert all your greek culture to your new latin culture and it's almost impossible to trigger the movement when you're smaller because you're so heavily pushed into the greek value because outside of your culture pop there's no really static pushing you, really i stopped taking land ages ago and have just been speed 5'ing culture assimilating since i formed Rome about 70 years ago because the game still runs like ass by the age of absolutism and late wars are still ass because basic forts still somehow elude your super space marines whilst the AI rams it's hordes of peasants into you, at least you can actually accrue more than 10 warscore because they changed how much battles gives you. it's also incredibly funny how forming Rome kills any Byz events it's weird how they recreated the supertag that doesn't give your old country events even after they fixed it for EU4 only to reintroduce it yet again in 5.

TLDR: the game is still ass if you're on the fence don't opt in because as usual paradox shipped it with so many bugs that's not going to be fixed for ages.
>>
>>2396927
I was wondering about that

>>2396928
Yeah seemed too good to last forever
>>
>>2396930
I've seen people use expel and colonization to try to stay under the threshold long term but I doubt it's very good
>>
>>2396932
That's just incredibly stupid macro usage and waste of court wizards.
>>
>>2396662
>byzantium doesn't have any dynamic HISTORICAL events from 1736-1836
>>
>>2396932
Only useful if you play an indian native and even then...
In my pueblo I was breeding people in a bunch of wild game provinces and sending them to the city to rebuild my tax base.
Coupled with slavery I managed to bounce back from the Great Pestilence disaster in a few decades but in retrospect I could have simply metagamed my way to mexico and steal their pops
>>
How do you actually trigger hellanism, i know there's the event that forms it but do you have to change the actual rules to allow for religion swaps outside your own group to go full LARP?
>>
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>game crashes within a year so I can't progress unless I micromanage saves
I hate this fucking company sometimes
>>
>>2396933
>waste of court wizards.
Should the provincial/area cabinet actions be better? I avoid doing them most of the time because outside of a few situations they're so bad compared to national benefits like free diplo rep/legitimacy/value shifts. But if they were strong then it wouldn't feel like a simulation anymore. Maybe the national actions should be worse.
>>
>>2396964
>sometimes
>>
>>2396964
I just have 50 autosaves and take 1 monthly
>>
>>2396968
They are ludicrously strong as is
Culture and religious conversion spells NEED to cause unrest and separatism
>>
>>2396964
Maybe don't play on a potato.
>>
>>2396952
dont you convert in the religion tab
>>
>>2396976
Yeah but you can't convert outside your own religious group if they're not at least 40% present or the rules are different.
>>
>>2396970
50 slots is crazy, some of my save files are pushing 500mb
>>
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>>2396979
jesus christ I never noticed how much space this shit used
>>
>>2396978
i meant as byz there is a button in the religion tab to reestablish hellenism, im not sure if the religion can spawn otherwise
>>2396662
its actually funny that in an alt-his larp immersion pack they didnt bother adding events for byz that extend beyond the third age other than nothingburger artist related ones. even the age 3 events are those as well
>>
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>>2396985
>Johan expanding into your harddrive
>>
why the FUCK did they double truce timers????

literally nothing to do but afk at speed 5 half the time now
>>
Paradox is going to cancel all support for EU5 before the end of the year. Mark my words.
>>
>>2397011
Video watcher bros. We're so fucking back.
>>
why am i getting no-cb stabhits from declaring wars with cb

it was working yesterday did they fuck something up with the hotfix this morning
>>
>>2397011
Heh, don't you understand goyim, we needed to slow down your wars now so you have more time to interact with all the other mechanics. Like
>Building econ buildings (will be nerfed in 1.3 so you don't build as much)
>Bureaucracies (only available to Byz, modders please add this in for us)
>Estate interactions (coming in 1.3)
>Religious movements (coming in 1.3)
>Ambitions (coming in 1.4)
>Vassal contracts (coming in 1.5)
NOTE: all patch release dates subject to change, quality not guaranteed, only $9.99+tip each
>>
>>2397030
are you sure you're under 50 opinions with the guy you're raping
>>
>16k troops walking into 3.4k troops
>45% morale
>instantly die
:D
>>
>>2396929
Why is your emperor dresed like a homeless guy?
>>
>>2397052
He's a man of the people
>>
When did /eu5/ stop being a Tinto propaganda hub? What finally made it turn on Johan?
>>
>>2397060
I still believe they can make it a good game but it'll take at least another year.
What did it for me was the post launch schizo patches on combat. 1.0 had the best combat balance even with all the bugs and every time they adjusted it they just broke it more
>>
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>>2397035
im declaring on bafra, i get -10 from good relations and -30 from unjustified on same religion, using my vassal's claim cb

them being a tributary apparantly causes the game to also treat it like a no-cb on eretnids?

bafra and tacettinids are allied btw but both are tributaries so if i declare on either of them it only calls in eretnids as overlord and ignores their alliance but they are still protected by the doubled truce duration =D

this game is actually so much worse than it was on release, its insane
>>
>>2397060
Like previous anon said, johan turned out to have no idea or interest how to fix issues
They have managed to unfuck vic3 pretty well though so there are hopes
>>
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which one of you is this?
>>
>>2396772
Whatever happens
We have got the maxim gun
And they have not
>>
>>2397072
You can make all kinds of complaints about Johan but he's by far the best lead developer paradox has available, especially tinto, and it's not even close
This ain't even the worst version of johan either, if this were imperator era johan he'd still be patching unit stats back and forth until the game is literally dead with less than 100 players

EU5 has a better dev team than other paradox dev studio games, and the average paradox dev studios game has a better dev team than other comparable companies, which is stunning but true if you think about it. Imagine the helldivers devs making EU5. Or Firaxis's version of EU5. Imagine if they gave it to the Cities Skylines 2 devs years ago to save on costs or something. It could all be so much worse.
>>
>>2397078
>EU5 has a better dev team than other paradox dev studio games
wiz would make a better project lead
>>
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>>2397083
You're not supposed to post on 4chan while you're at work wiz
>>
>>2397072
what did he do to deserve this
>>
>>2397083
deranged take, wiz is a worthless faggot
>>
>>2397095
he literally saved vic3 from being the worst paradox game ever released
>>
>>2397083
I don't hold a lot of respect for Johan but the main aspect of the most positively received Victoria 3 patch was that it one Wiz's decisions to not have a global market
>>
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Why can't I invite people to the Swiss Confederation?
I'm the leader. This shit says they are not a neighbor but they are.
I assume its just bugged because why would anything work right?
>>
>>2397060
It was never a propaganda hub and we always had issues with the game. Only difference is now that enough of you shitskin balkan larpers from gsg decided to infest the thread and take fat dumps in it so the quality is way lower than it used to be.
>>
>>2397114
I suspect they need to border one of the members that is not you.
>>
>>2397116
Before release you'd get shouted down here for merely noticing that streamer fags with beta access were complaining about performance issues and the AI not working.
>>
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>>2397100
>>
>>2397127
Fags that commentate on games they do not play are completely and utterly intolerable- and the game wasn't out. What a surprise.
>>
>>2397126
Nope. I clicked on every possible country in the swiss area. It always says "they need to be a neighbor, but also owned by the confederation".
>>
>>2397128
johan releases broken dogshit and abandons it for modders to put bandaids on
wiz releases broken dogshit and eventually brings it to a releasable state for only $150
there is a difference
>>
>>2397132
The condition is flipped, it won't allow anyone to join unless they are already part of the confederation. Wait for the mountains and banks DLC
>>
BRING BACK JAKE
>>
>>2397139
hahaha well memed my friend
>>
>>2397100
That's right, wiz saved us from whoever made vic3 the worst paradox game ever. Fuck that other guy whoever he is.
>>
>>2397132
Can you show me the conditions list for Aargau specifically?
>>
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i think it's over
they are bloating the game with larp dlcs like it's eu4, but the half of it still doesn't work correctly so everything is a giant mess
>>
>>2397139
I seriously wonder what happened with him because he seems like an all-around nice and smart guy who knew a lot about the game, enjoyed other good games and knew what he was talking about, then somehow his era of patches were just bad and one day he randomly quit and fled the country
And he just went back to streaming like nothing happened
I guess streaming is just better than having a real job no matter what, even if that job is making your own favorite game and your stream is small
>>
>>2397144
I closed down the game in disgust.
But Aargau wasn't able because it is not a neighbor and because it was a subject country.
>>
>>2397150
>But Aargau wasn't able because it is not a neighbor
Fascinating, thank you.
>>
>>2397139
DDRJake should have been held in Sweden and forced to be studio head of EU5
>Weekly dev clashes to show off new mechanics and get player input
>Redditors openly mocked for bad opinions instead of knee-jerk reaction patches
>Genocide mechanics fully fleshed out before anyone is even allowed to utter the words "cultural assimilation"
>>
>>2397146
Were his patches the ones that were all about balance, nerfing Byz strats and removing fun? It's been so long I don't really remember other than that he was better at playing the game than designing it.
>>
>>2397154
He added corruption from territories, that's the most memorable thing
>>
>>2397153
Jake left just before they went to spain so I suspect he left because he didn't want to be around brown people desu
>>
>>2397156
>britisher refused to move down to spain
Nah this doesn't add up.
>>
>>2397156
>british man doesn't want to be around brown people
THEN WHY DID HE STAY IN BRITAIN.
>>
>>2397156
He got kicked out because he's got no clues about game developpement.
>>
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>>2397156
>
>>
>>2397161
I mean Sweden. Fuck my life.
>>
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>>2397162
>>
>>2397155
That was absolutely awful when they first added it. I remember it nearly killing my first WC
>>
Ulm world conquest
>>
>>2397168
>DDRJake (Jake Leiper-Ritchie) left Paradox Interactive in October 2019
vgh what covld have been...
>>
>>2397168
>>2397178
>Paradox Tinto will Focus on Development of Classic Grand Strategy Games
>STOCKHOLM - June 1, 2020
>Andersson will assemble a small core team to initially oversee ongoing development on Paradox’s iconic grand strategy game, Europa Universalis IV, and later move on to new games in the grand strategy genre
Wait a minute...
>>
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>>2397156
>I suspect he left because he didn't want to be around brown people
>>
EU5 is like someone trying to bake for the first time but they don't actually follow the recipe and they just treat it like cooking instead. They get most of the ingredients correct but change the type of flour because 'its flour, what difference does it make?' and then they don't follow the instructions on how to properly mix the ingredients and in the right order and they use the wrong temperature and don't leave it in the oven for the right amount of time.
The game has a lot of good systems and they are all poorly implemented
>>
>>2397179
>the johan exile to hispania and subsequent march on stockholm was only made possible by the abdication of ddrjake
deepest lore
>>
>>2397161
>>2397164
hes scottish and from the east if i recall so there would be next to no brown people if he went back to where he came from
>>
>>2397186
Yes but Sweden has a LOT of brown people.
>>
>>2397183
LET
>*CLAP*
THEM
>*CLAP*
COOK
>*CLAP*
>>
>>2396935
This is a blessing in disguise, if it did they would all be VGH glorious SQPR republicanism nonsense
>muh Senate
>muh tyrants
>neoclassicism but unironically
>>
victorian steampunk romans O___o
>>
Can someone explain to me (a 6'6" (that's two measurements ladies;)) aryan white ubermencsch) whos NEVER played plebersalis kikerversalis 4 who the fuck ddrjake is and why the fuck people are simping for him itt
>>
>>2396985
How many savegames do you have? I have savegames of about 4 completed games and my current run and it doesn't even reach 1gb.
>>
>>2397213
professional Nancy Drew streamer
>>
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>>2396252
>>2396253
Lmao you literally get a free +3 ducats from the late 14th century onwards
>>
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>>2397221
I'm gonna be honest I don't understand how this save system works.
Three saves from a Karamanids game, all within 3 years, yet one save is like 8x the size of the other two
>>
>>2397228
How the fuck does a castle generate money? Are they running tours?
>>
>>2397229
It's the save bug, that just happens sometimes.
>>
>>2396252
holy shit the random 3D terrain looks fucking awful
>>
>>2397229
That can happen if there's a world war going on... troops counts and AI movements and intentions and all that. At least in eu4.
>>
>>2397232
This reads like an official patch note.
>>
>>2396307
>>2396313
>EU4 Anbennar is releasing a new update today
>EU4 gets a higher playercount AGAIN
>>
>>2397232
Could you link to a bug report? Thanks!
>>
>>2396252
>actual historical serbian conquest of macedonia while ottomans expand in thrace and byzzie is forced into it's constantinople cuckshed
What the fuck is going on? Is this modded?
>>
>>2397242
see
>>2397229

When Johan blew you out on the forums you didn't actually link the bug report
>>
>>2397222
Jerma?
>>
>>2397245
Sorry I was doing a bit. Who did Johan blow out on the forums?
>>
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>>2397243
Vanilla
Bears mentioning that this is 1393.
>>
>>2397254
>Byzantroons confined to the Cuntshartroonople cuckshed
You love to see it
>>
grosseulmaniums
>>
>>2397254
The only problem is Serbia and Bulgaria never shit themselves and die like in real life. They really should railroad some crises that causes that.

Who's the blue in Lesbos?
>>
I dont think this game will ever be in a state
that's not just clicking the buttons to
upgrade RGOs/build buildings before you get bored

Sweden was one of my favourite Tall countries in eu4 but here you have like 100 locations on the game start,
like why would I even want to expand?
Even if I really cared about forming Scandi there is barely any reward for that

Also started a Holland campaign and the emperor just uses the Landfriede to stop any war I start with 0 counterplay, epic gameplay. It wasn't like that at all in my Brandenburg playthrough in the previous patch
>>
>>2397231
donations
>>
>>2397267
>sweden was my favorite tall country
>but now i can't even blob
>there are too many locations to build up in
Please kindly explain to me what "tall" means. Because you just described the opposite and complained about what actual tall play is.
>>
>>2397265
The Ottomans are numerically stronger than both Serbia and Bulgaria, so if nothing goes wrong they should be able to conquer them.

The blue in lesbos is a custom vassal I had to release.
>>
>still can't remove privlages in the extra sidebar for estates with too many privileges
Nice bugfix patch parakeks
>>
>>2397267
>emperor just uses the Landfriede to stop any war I start with 0 counterplay,
This is the historical HRE experience, you are being filtered
>>
>>2397272
What I mean is Sweden, a country that isn't really that big, has so many locations that you can just sit on your ass and keep developing it.
This means that you dont have to interact with the outside world at all.

In eu4 you'd run out of provinces at some point, but now that I think about it it's simply due to the lack of content in eu5. Forming Scandi/the Netherlands/whatever else is just boring and you can snowball economically so hard that the game is pretty much over as you can stomp the AI into the ground
>>
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>>2397265
1403 in my game and Serbia met the fate you want. i'm Austria and didn't influence anything on the Balkans yet.
>>
>>2397275
>The Ottomans are numerically stronger than both Serbia and Bulgaria, so if nothing goes wrong they should be able to conquer them.
Yeah, but
1. The AI never will because it's braindead.
2. The reason the Ottomans were able to mop up the Balkans so easily and quickly in real life is because they had a complete collapse of centralized authority following the death of their monarchs. Every single Balkan Christian nation at this time was essentially strongman juntas who would immediately shit the bed the second they died. That isn't happening in the game and instead we have Gavrilo Princip's wet dream every game.
>>
>>2397280
I don't want heckin historerino, I WANNA BLOOOOOOOOOB
>>
>>2397288
this but unironically
>>
>>2397281
You run out of locations in EU5 too. You can't just slap a city on every location because everyone would starve to death. This is even more apparent in cold countries like Sweden with harsh winters.

You will play Victoria Universalis and you will like it.
>>
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>I don't want heckin historerino, I WANNA BLOOOOOOOOOB
>>
>>2397291
Vicky 2 is the best game Paradox ever made so yeah I'm happy with the direction of the game
>>
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>>2397284
Ottomans seem to have quite high conquer desire against Bulgaria but we'll see I guess.
>Every single Balkan Christian nation at this time was essentially strongman juntas who would immediately shit the bed the second they died
The more things change huh
>>
>>2397291
This, if you think you have too many locations you aren't building enough
>>
>>2397299
>Ottomans seem to have quite high conquer desire against Bulgaria but we'll see I guess.
Ottoman AI is broken in this patch so they'll sit there silently and never expand unless someone attacks them first, but since they have alliances they'll never be attacked.
>>
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>>2397299
>last proud bastion of a 1000 years of Roman civilisation
>chalky dicky
>>
The thing about Vic 2 is that it's actually fun and runs well, the thing about EU5 is that it isn't fun and runs like crap.
>>
>>2387483
>>
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>>2397308
>>
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>woman takes over Teutons
>everyone revolts
heh
>>
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>>2397310
lmao
>>
>>2397309
Clearly a 2. here.
>>
>>2397308
true
but i like railroading in modded vic2
changing course of history is way too easy in vic3
>>
>>2397308
His reasons for the game being shit are all true but if you quit by 1890 or so you didn't have to deal with these and instead got to play Gee Ess Gee gold
>hurr durr access to goods
Yes that was explicitly what the game was designed around
>>
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>>2397308
>The pop system was terribly broken, pops would just get angry in perpetuity even if they had all their needs met to make them properly demand reforms. What happened when every reform was passed? They would still get angry, again, even with every right they could ever want and all their needs met.
Okay but americans are bombing Iran right now due to this happening and them getting angry for now reason
>>
>>2397335
How can I release the Bismarck files to placate my pops
>>
>Japanese rulers will just commit mass suicide on the regular
lmao bravo johan
>>
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>>2397342
>>
>>2397310
is it possible to make a matriarchal military order
>>
>>2397327
wc?
>>
>>2397249
You presumably since you quoted verbatim the screenshot you posted about your post on the forums.
>>
does eu5 usually release shit on wednesday or did they delay the update?
>>
>>2397162
I thought he did like all conservative life failures and moves to Hungary
>>
>>2397377
brown
>>
>>2397367
hi johan you are the worst dev ever
>>
>>2397378
Call me whatever you want Cletus but the orban government had a very nice gravy train going for anyone willing to lick their balls
>>
>>2397391
brown
>>
Is it worth playing in its current state or should I wait for tomorrow's patch?
>>
>>2397430
>spaniards
>working on a friday or a saturday
lol
>>
>>2397430
It's looking like you need to wait till 1.3 or wait a week and opt into the beta if it's going to be an option. At best.
>>
>>2397430
paradox don't release patches on friday, much less saturday
>>
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>>2397431
>>2397440
They are releasing 1.2.2 tomorrow doe
>>
>>2397444
>(the one after today)
He's not saying there's a patch tomorrow, he's saying that will be fixed next patch, ie the patch after today's patch. That's coming "sometime next week." Sorry anon, all you get for this weekend is a partial lag-fix. Be ambitious!
>>
patch 1.2.2 won't change back research speed suddenly being affected by control and won't make it so that every country in the world isn't broke ass, so I guess I'm just waiting.
>>
>>2397456
I just want them to fix the Swiss confederacy. If they do that I'll be happy.
>>
>>2397455
Well done Ryagi, you successfully tricked my ESL ass lmao
>>
>>2397456
>research speed suddenly being affected by control
huh?
>>
>>2397466
Oh, you haven't heard? What delicious horrors we have to show you!
>>
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>>2397474
>>
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>>2397474
>Blobbing literally makes you retarded now
I take back everything I've ever said Johan, holy based I kneel.
>>
Lol
>>
>>2397474
That's actually interesting and a good way to counter blobbing
>>
>countering the only fun thing there's to do in these fucking games
Yeah I'm thinking this is going to end up like Imperator.
>>
>>2397494
Sweden gets higher base control in their whole country unlike any other nation so it's actually just a percentage research boost to sweden and only sweden. There's a bunch of other reasons this sucks but the main one is that it takes so fucking long to integrate areas, and it's a useless abstraction. "oh yeah you conquered some peasants on the outer rim of the empire that actually makes your researchers dumber bud." What?
>>
It really pisses me off because all they'd need to do is tie literacy to research speed- OH WAIT THEY ALREADY DID THAT, so that when you conquer dumb fucks and try to integrate them into your main country just like in victoria 2 it lowers your research speed. But the problem is that 'max literacy' is already in place and is fucking retarded, if I build libraries and universities in every tile AND my peasants have the economic opportunities to go there what sense does it make that only maybe 10% of them can read based on tech? It's just more useless abstraction that wasn't in prior games.
>>
>Byz situation makes sure you have no money
>and then gives you a bunch of events of historical Artworks that all require money
Is this a cuck thing or something?
>>
>>2397516
The scripted earthquake event that instantly bankrupts you or you get 100 devastation is kino is that still in with the DLC and 1.2?
>>
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oof, they got cucked
>>
>>2397502
god reading blobber seethe makes me so hard
please, tell me more about how all there is to do in the game is play tall im close
>>
>>2397535
hi jotard
fix your fucking game
>>
>the full roman pagan LARP is incompatible with ironman
>>
>>2397548
only faggots play cuckman
>>
>>2397526
Yes
Is pawning your crown jewels to the Venetians bugged? They basically gave me 1K gold for free
>>
>>2397548
>giving a shit about cheevos
>>
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we made a patch for your patch so you could patch your patch
>>
>there are unironic non-ironman redditors itt
>>
It's legit funny that johan made the first byz event let you choose between a light and brief debuff and going bankrupt
>>
>>2397588
only redditors and trannies like you care about muh heckin ironman cheevos
>>
>>2397593
I would care quite a lot if there weren't events that just destroy your nation instantly if you click them and an unnatural supply of 18 year old kings with 1 year of life remaining in the world.

No, I'm not going to spend every single year in every single campaign in every single paradox campaign in a regency while the nations around me artificially catch up, Johan, and you can't make me.
>>
>>2397583
I don't give a shit about cheevos, but they are good at giving me a goal.
>>
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Burgers, is this accurate?
>>
>>2397310
>>2397361
i just did this run and yeah you just dont designate successors until you get a female regent who takes the throne per event then change law to female succession
also apparently the order commanderies you can build in other countries that give 0.1 gold and 5 manpower add a shit ton of power to your clergy estate
>>
>>2397593
it's not about cheevos, cheating is for brown subhumans such as yourself
>>
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>>2397474
>everything is geared toward playing tall
welcome back civ 5
>>
>>2396525
>better off just spamming shit in your capitol
There's no room in there.
>>
Honestly I'm not sure about this -10 to assimilation from being an integrated location but a quick glance through the mods on steam only had people doubling down on the court wizard spell
>>
>>2396525
>in your capitol
>capitol
Its capital. With an A.
>>
>>2396807
>>2396819
kino
>>
they changed the asia inventions to check for your starting capital instead of your current one
ottomans were too weak without those buffs i guess
>>
>>2397627
Then build in the province next to your capital
>>
>>2397063
>I still believe they can make it a good game but it'll take at least another year.
Reminds me of the time when I thought it would take 6 months.
>>
>>2397377
>>2397391
>this idiot went to a country with cheaper living experiences as a streamer even though I don't like the guy who runs the country
You sir, are a true intellectual and redditor.
>>
>Game considers all 4 of my rivals stronger than me
>I still get a 'Lack of Threatening Rivals' modifer
>>
>>2397615
vgh... time to make a heckin based female military order and civilise the moids
>>
>hungary walking his zero morale mana stack into enemy with full morale mana is gonna fuck up my warscore
thanks johan
>>
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>>2397657
Don't forget to buy Fate of the Phoenix.
>>
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It's already catching up.
>>
>>2397660
>outdoing 15 year old game
bravo
>>
>>2397661
You have to understand, there are a lot more retarded teenagers in the world then there are dedicated autist hyperborean supermen.
>>
ai allies are completely worthless this patch, they just suicide their army and gift you -25 warscore
>>
>>2397660
>barely above eu4 right after a dlc
it's over
>>
>>2397671
That's what they already did in previous patches, this game's AI is arguably one of the worse Paraslop ever coded.
It's particularly bad now because of the increased warscore from battles.
>>
I think straight up comparing eu4 and eu5 players is unfair. eu4 got a decade of accumulated mods and more to it.
Medieval 2 tw got 4000,very few are probably doing vanilla
>>
>>2397675
What if you compare eu4 + eu5 numbers vs eu4 shortly before eu5 came out?
>>
>>2397671
>this patch
Johan this bug isn't new.
>>
>>2397677
You can probably draw aome conclusions from that
Like the combined number of eu45 players is the same as the number of eu4 players before eu5 so no influx of eu new players yet
>>
>>2397494
>counter blobbing
blobbing is the fucking point of the game, what's wrong with you retards who keep screaming that you need to counter it
>>
>somehow managed to merge the bohemia and naples union because my son was randomly made the ruler of naples
Lol
>>
sat at 90 complacency bros
gaming
>>
>>2397753
complacency is a meme mechanic you can just ignore if you stay positive stability
>>
What mods should I use to fix the game?
>>
>>2397779
uninstall.exe
>>
does the AI integrate PUs yet
>>
>Does AI do [Thing]
no
>>
>>2397779
A lot of things are fucked to such an extend that it's not realistic for a modder to unfuck them. "Glorp UI" helps with the shitty user interface at least.
>>
>>2397779
The Chinamen run the best economy fix mod
>https://steamcommunity.com/sharedfiles/filedetails/?id=3663502217&searchtext=
I haven't tried it for 1.2, used it for a while in 1.1 when Johan fucked up trade. It will make you richer faster and probably lead to the typical EU5 hyperscaling at some point, but nothing in the mod is mechanically more powerful for the player than the AI. Of course the AI is retarded, so the player will always be better at taking advantage of the economy than them.
>>
It's never been more over.
>>
>>2397474
is speed 5 as an opm the intended way to play the game or what

this is just asinine, tech speed is allready nerfed by institutions taking decades to spread to 20% if you've blobbed your home region

>centralization push
could this possibly be any more meaningless. its literally impossible to not be 100 decent at all times with how hard subjects push you
do these fuckers even play their own game (outside of meme office mp sessions)
>>
>>2397826
In 1.1 speed 5 as an OPM was kino I dare not try in 1.2 where you can't increase stability or legitimacy. It only goes down.
>>
>>2397474
That's such a small modifier that it may as well not exist. The numbers should at least double to make high control HRE and stuff to actually get even couple techs ahead of places like Russia.
>>
>>2397838
25% impact is like the lowest impact it can be iirc, it's much higher or much lower if you have more or less control.
>>
playing byz or the ottomans actually feels like youre playing an entertaining game
>>
>>2397873
Until you win but yes there is a very solid base underneath the layers of bullshit they caked on, I sincerely hope they scrape away the lawyers of bullshit and leave the shining base in the coming months but as patches go on and on I'm starting to doubt it's going to get better. Every single time they listen to redditors it gets worse.
>>
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>>2397649
Budapest was different from other cheap eastern euro locations because it had a local contingent of government funded grifters. It was so big Vance went there to try and keep the money rain going.
>>
>>2397826
>is speed 5 as an opm the intended way to play the game or what
add the new 25 year truces and the answer is a very clear yes
>>
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lol
>>
>>2397898
looks like your allies had low morale
>>
You WILL buy our smelly icon we huff between each other and you WILL like it.
>>
I give up
I'm going back to eu4 and hopefully wait paradox either gets its shit together or gives Johan the boot.
>>
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>sudden huge fps drop
yep, it's hussite time
>>
>>2397895
>truce duration doubled
was this even in the patch notes

>>2397907
ye lmao
if i wanted line go up simulator id just go play vicky, but im not sure its in a playable state either

what the FUCK is going on with paradox
>>
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Holy shit why did no one tell me how profitable privateering is
>>
>>2397932
It's been completely broken and OP since 1.1 if I recall correctly. They pay for themselves several times over, so if you're naval based going full pirate is the meta option
>>
>>2397907
Sadly I can never go back to the fisher price toy of grand strategy again, I'm simply too grown up to enjoy EU4 now
>>
>>2397931
>was this even in the patch notes
>Truces are now 5 to 15 years, similar to EU4
yes but sometimes they seem to stack up to over 20 years
>>
>>2397942
They end up being 19-20 years most time because the calculation is broken. There's also sometimes a way to make them 5 years, but I don't know the logic behind it yet.
Sauce on math/logic being wrong which I've also experienced:
https://forum.paradoxplaza.com/forum/threads/1-2-truce-math-is-wrong.1921223/
>>
>like in eu4
half of the gameplay in eu4 was trying to get around 15 year truces by invading across the sea or joining wars just to white peace
>>
>>2397949
Quoting pdoxfag
>OK, I've done some more testing and confirmed two things.
>First, the truce based on current War Score rather than peace cost is in fact a UI bug, and the actual truces are appropriately dynamic.
>Second, the truces are scaling 5-20 years, rather than the 5-15 from the 1.2 patch notes.

>The result is that things are actually mostly fine, just ignore the UI and if you want the intended EU4 style, until they fix it themselves you can just change the SCALED_TRUCE_YEARS value in your 00_defines.txt file to 10 instead of 15. I'm almost certain what happened here is they forgot how they handled the math, and wanting a max 15 year truce put that number in forgetting that the previous line of TRUCE_YEARS is a base that is added to, not a mathematical floor value.

>UPDATE EDIT: Submitted two bug reports about these issues, we'll see what the response is.
>>
>>2397950
is prbly their sad attempt to stop france and bohemia eating half the HRE by 1500. screw anyone else and how the rest of the world will play.
>>
>>2397959
Logistics being completely fucked in current game is why the AI does not conduct wars properly from my game testing. Even an overwhelming force on a border will not consolidate and work together if their individual stack will starve. The reason for this is because of the 10x increase in food use by armies
>>
>>2397961
has nothing to do with truce timers but yeah starvation is a huge issue for the AI now. levy armies can walk 1 maybe 2 locations deep into enemy territory and then they're out of supply. the AI loves to march deeper than that though and it turns ugly very quickly.
>>
>>2397965
With the new guaranteed stack wipe technology prioritized by Johan, this means stacks will just sit and wait and get wiped by another army 1.5x it's size. Not to mention the 500 stacks that just dissolve instantly. Wars right now are extremely tedious micromanagement, which existed before, but now even your doomstack can be wiped by literally 3 dudes.
>>
>>2397932
Wow... That's more than what I get from taxing the entire hre
>>
>>2397959
More than that, they just need to slow down the game massively because as it stands final empires are forming in the 1400's already and economies are being maxed out. That can't stand when the bulk of the "content" should be stuff like reformation which only happens in 1600's
>>
Literally all you need to conquer Europe is 1400 gold of mercenaries. this is working as intended, chuds
>>
>>2397967
it seems more tedious but as a player you just kill all the AI armies in detail and the war is already won after 1-2 months. kinda like before just that they never retreat, all gone after 1 defeat.
ofc it makes no sense that every battle is a stack wipe now but oh well.
>>
I legit think there's a lot of potential in eu5 but so far Johans has somehow managed to do war mechanics worse every single patch
>>
>>2397975
Its like Victoria 3 did the right thing
>>
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>this amount of research in 1440
I do not recognize j*w*h as my god, praise be to Athena.
>>
>your leader dies
or
>you lose 50 stab and 20 prestige

did they add this event just now? what the fuck is this reddit dogshit?
>>
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i fucking hate KIEV
>>
>>2398000
This is what zelensky is doing ro russia in 2027 btw
>>
my cilician vassal just broke free out of nowhere for no apparent reason?

i only noticed cause i zoomed out a bit and saw they had thier old color back
>>
>>2398012
Sorry Anon. It's not you, it's them.
>>
automatic trade seems to be broken again, fuck this game
>>
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Is this building even worth building? 1k pops for 0.3 fruit looks like shit
>>
>>2398024
If you have Fruit in your market and enough food in a province?
No
Fruit is pretty geographically restricted tho and it's one of the few buildings in the game that directly produces food, so it's ocassionally useful.
>>
>>2398024
Use them as a last resort.
RGOs > sheep farms > fruit orchard
>>
>>2398025
>>2398026
Im playing as Muscovy so yeah I do have a vast deficit in fruit but I'm still in the early game and the ROI looks like dogshit
>>
>>2397674
I am actually quite impressed with Paradox's AI coding in this game
allies flawlessly find the absolute dumbest thing to do every single time, without fault
>>
>>2398027
Buildings that produce food are neat but situational.
They really shouldn't be your focus in the early game, unless your RGOs are shit and your provinces are starving (red color in the food mapmode).
You should ideally build them later in the game to lower local food cost.
For example, in my latest Milan -> Italy game I began spamming sheep farms and fruit orchards after I conquered central Italy, because the market I created in Florence had a food deficit and I was spending a fortune in buying food from nearby markets.
>>
>>2398028
That's what you get for using vassals chud.
>>
>>2398000
Do you mean Kyiv?
>>
It's funny how the whole Latianas vs Romanias value is still the same Gayreek vs Rome LARP in terms of events values that push it and yet the flavor text tries to make you believe it's about latin influences, almost as if it's a last minute adjustment because people were complaining about it hmm....
>>
>>2398027
its pretty much never worth the opportunity cost even if they're profitable, fruit deficit is like -2% satisfaction to your pops on its own.
as muscovy at least you have infinity lumber so the estates arent griefing you if they build it
>>
isnt it funny how it took people days to figure out how much they broke trade this patch
almost like nobody is actually playing
>>
>>2398024
Not for the food but it can be for the fruits if you have a big deficit and no cheap imports available. 1000 laborers making 0.3 fruit is only 1.2 food from which they eat 1 + you need to support another 170 laborers for the wood which comes down to 1.17 food demand already. Of course with positive food modifiers it's not so bleak but you really shouldn't spam these unless you are making bank off the fruits alone, much better investments out there than these.
>>
Can any greek culture nation become Byzantium or is it only Trebizond?
>>
>>2398041
Im pretty sure they dont do any playtesting whatsoever
Trade is broken, the change societal value cabinet action doesn't stop after reaching the max value

They check whether the stuff they add work but dont actually play the game
And the funniest thing? There are still retards who think the game needed 1/2/3 years more in the oven when they can't playtest for shit.
>>
>>2398045
please understand they are still running the same MP game from 0.8 and are only at 1489
>>
Can anyone recommend a railroad mod list? Also any mods that stop third worlders from having equal tech to god fearing white men?
>>
>>2398048
just play eu4/vic2
>>
>>2398048
the kill yourself mod
>>
>>2398048
Most mods probably haven't been updated for 1.2 yet. And with no idea how the next few patches will radically change what we have right now, I won't blame them for waiting until the game feels stable.
>>
>>2398050
>associating eu4 with vic2
Heinous
>>
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Vgh
>>
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Took less than expected.
>>
>>2398055
It's over Byz DLC bros, Constantinople has fallen...
https://www.youtube.com/watch?v=6gar6MONCKs
>>
>>2398055
Tbh it's more suprising there's still 14K people playing EU4
>>
>>2398054
to sunni, right?
>>
how does the fratricide succession work for ottomans? i dont wanna pay to switch if its just completely random what you get
>>
>>2398045
>the change societal value cabinet action doesn't stop after reaching the max value
I'm pretty sure that's intentional to let you maintain value in case removing the advisors would shift you the other way.
>Im pretty sure they dont do any playtesting whatsoever
If you've seen any paradox youtubers talk about it like ISP they all pretty much say that they do playtest and actually record all these bugs but the dev cycle and shipment is always way too short for them to be fixed in advance, it's become the standard crunch cycle for any of their DLC to be broken at launch because god forbid you give more time for bugfixes.
>>
>>2398068
>god forbid you give more time for bugfixes.
The eternal shareholder might lose money if they did that.
>>
>>2397907
Anbennar just released a new expansion with way more content than the EU5 patch + DLC.
>>
>>2398073
>my visual novel released a new update
epic!!!!!!!!!! can't wait to post my playthrough on reddit for all those sweet updoots!!!!!!
>>
>>2398050
eu4 is the patient zero for third world revisionism
it still has those ridiculous tribal confederations rivaling real states
>>
>>2398075
It's not a HoI4 mod. You're confused.
>>
>>2398068
I'm still baffled by the decision to not release FotP on May 29 but the 6th instead. It's a kino marketing opportunity that would have given them 3 weeks of bugfixing time, how the fuck did they mess this up?
>>
>>2398113
holy fucking retard
>>
>>2398061
Of Course
>>
>>2398113
They should have released it on the 11th, since that's when Constantinople was made the capital.
May 29th is the right day for a turk DLC
>>
>they should have released the dlc later so we can get hotfixes later as well!!!!!
holy shit I hate redditors man
>>
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Gander at 1444 in my Austria run.
Bulgaria was already down in Anatolia but seem to have lost a pretty big war against the Ottomans.
Constantinople stands defiant.
Yaroslavl and Kyiv control most of the Steppes with Fiefdoms.
Poland did not like the Teutons being around.
France is just France, they could take on all of Europe and win.
Castile is slowly chipping away at Aragon and Portugal.
>>
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I literally ran out of peasants to colonize. It's over.
>>
>>2398055
Are that many people playing fantasy EU4?
>>
>>2398155
Anbennar is really popular.
>>
>>2398137
Should've went east and "colonize" by conquest. Unless India and Majashit are still brokenly overpowered.
>>
>>2398051
Since I'm trans and love sandbox, I think this may be the perfect mod for me. Thanks frendo!
>>
I really think this general might be top 5 most passive aggressive on the entirety of 4chan.
>>
>>2398196
you havent seen shit
>>
>>2398196
Since I'm passive and aggressive, I think this might be the perfect post for me. Thanks frendo!
>>
>>2398045
>There are still retards who think the game needed 1/2/3 years more in the oven when they can't playtest for shit.
if the game had launched with another year of content for nations and 1.0 mechanics it would be orders of magnitude better than what we have now
>>
>>2398076
that gives you tens of thousands of natives to mow down with you conqvistador army though
>>
>>2398219
This is copium of the highest magnitude.
In reality it would have launched with a years worth of more bugs.
>>
>>2398219
lmao
>>
>>2398134
>Austria run
>doesn't even have all of Austria
ngmi
>>
>>2398237
yeah xe randomly blobs into hungary and bohemia istead
I hate blobniggers so much it's unreal
>>
>>2398237
>>2398244
I'm terribly sorry that i didn't take more 0 control mountain regions.
>>
>>2398251
sis... your vassal swarm???
>>
>>2398252
I already got 3 at the adriatic sea that white stuff down there are my fiefdoms and the 3 or 4 in swabia from the start. All of which are disloyal and need me to actively support loyalists. I'm good with not adding more to that list too.
>>
>>2398196
Try being someone in /g/ who actually wants to use his PC to do stuff.
>>
>>2398045
Playtesting is definitely the issue
The pre-release builds had all kinds of ridiculous problems, but they had streamers playtest them for several months and the devs crunched doing nothing but fixing bugs and applying their feedback
As a result 1.0 had the best balance of any patch so far, countless bugs were fixed, the UI was improved etc.

They need that for every release, a period of months where they do nothing but play the game and fix bugs. It sounds bad from a business POV because it costs money to pay your devs that whole time but realistically, it's better than writing an apology post after every new release and getting the reputation of "always bugged, don't buy on release"

The credits for EU5 list two in-house QA testers, one of whom doubles as the guy running "QA automation" so he's just doing unit tests. Having 1 (one) regular in-house QA for a game this complicated is crazy. They had the bright idea of accepting signups for UNPAID QA testers instead... even reddit laughed them out of the thread telling them we're already unpaid beta testers, pay your testers instead. They really have to just bite the bullet and spend money on quality. You can only coast on unpaid beta testing for so long, even streamers won't play the game for 12h a day giving free feedback anymore, EU5 videos aren't making them that much money
>>
>>2398257
uhhh just get your claude ai open claw stable diffusion chink box running gentoo v15.7834 (v15.7835 fucking RUINED THE ENTIRE DISTRO) to generate an anorexic anime woman with massive bazongas playing EU5 for you
>>
>>2398134
>that AI bordergore
fire and rape johan.
>>
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1444
>>
>>2398231
>buggy game, no content
>buggy game, more content
hmmmmm
>>
>>2398255
Do you have diplo spending on 0 or something? How are they disloyal when you have barely any
>>
>>2398260
thats based though
>>
>>2398263
>England getting carved up between Holland and France
every time.
>>
>>2398266
Not 0 but just enough to get 2 basic diplo points. It's already way too expensive at my size and i'd like to use that money to expand my industry.
>>
>>2398263
Ural County's bizarre Journey
>>
>>2398263
Terrible, absolutely terrible.
Not even EU4 was this shitty in terms of AI behavior.
>>
>>2398263
>naples still eating the pope
Ebin fucking AI fix parakeks.
>>
If Johan was based he would make it so you can't force convert your subjects at all. Also just hovering your mouse over the convert province cabinetmana option should bluescreen your computer.
Non cored provinces should also give flat -50 control penalty.
>>
>>2398276
>>2398278
this!!! so much this!!!!!!!!!!!
we need to make mission trees and hardcode the AI to always behave exactly the same every game!!!!!!!!!
>>
>>2398283
Weird how the uber blobber game can have the pope survive till 1836 yet the same can't happen in this one.
>>
>>2398281
fine by me if we get an option to slaughter our unwanted population
>>
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>>2398276
>This is clearly so much better
>>
>>2398283
kill yourself johan holy shit
>>2398293
historical dynasties stay in power in their own countries instead of getting replaced by literally who?
yes, it's unironically much better.
>>
>Temples no longer give 5% control.
OH NONONONO HAHAHAHAHA
What the fuck were they thinking?
>>
>>2398301
There's a new chain of control buildings like the Minting Office etc
Control buildings are expensive now, feels like a sensible improvement desu
>>
>>2398301
Forumkeks were clearly crying that people had fun with the game so they HAD to change it up.
>>
>>2398301
thinking?
>>
>>2398301
i still build them oops
>>
>>2396929
the original byz tag also just doesn't have any events anyway. it drops off massively when they no longer existed and have some pity events in later ages shared with other nations.
and of course the larp dlc did not actually add any larp events lmao
>>
>>2398293
>Tudor
EU5 would never...
>>
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>>2398283
This is the dumbest of the typical strawman arguments I see here. We have the exact same things happening every game right now, people complaining that the exact same thing is happening again, and then someone goes "Oh, so you just want the exact same thing to happen every game then!?" No; how the fuck do you arrive at this thought?

I have never once played EU4, but its mission trees seem to have done serious psychic damage to a lot of autists. Do you ever get the feeling that you're jousting at windmills?
>>
>>2398293
jesus christ I forgot how awful the EU4 map looks
kill all 3d map users
>>
>>2398301
why would they give control anyways? it's not realistic.
>>
>>2398347
Honestly I take back everything bad I said about eu4. I hated it for years because of how shallow and abstract it was, but at the same time, I had fun role playing and most importantly, the game more or less worked. Sure there was some border gore, but my god, it was a lot better and immersive than eu5.

Last game of EU4 I played, I was playing a colonizer Spain game, and after uniting the peninsula (except Portugal, RP reasons) I took the Carribbean and South Africa, but was met with actual competition from other colonizers, not retarded ones like Naples or the Pope, but Portugal, England, France etc. Then after finally reaching the East Indies, I set up shop and took out the weakest countries first and eventually conquered most of the Indies, but not without having to fight France and Britain over some islands.

My point is, even with all the abstract bullshit, I was far more immersed in eu4 than I've ever been in eu5.
>>
>>2398367
why are you here then?
>>
>>2398347
>autists
only normalnigs hate railroading
>>
>>2398380
go read a textbook, railroadtranny
>>
>>2398374
Because I paid for this game and I want to keep up to date?
>>
>>2398382
Hang yourself sandboxtroon
>>
>>2398382
ulm wc
hellnist roman empire
xyiv
>>
>>2398347
It's johan, just ignore him
>>
>>2398382
post hand subhuman
>>
>>2398382
Just tagging on to say kill yourself
>>
>>2398126
Why is this dogshit early access game releasing DLC?
>>
>>2398048
Just use the most recommended mods. They fix alot (the Kiev mod isn't updated yet though)
>>
>>2398422
Kyiv*
>>
>population of 1 in the entire location
what?
>>
>>2398437
God I wish that was me
>>
>ottomans launch with 190 events
>byz who have their own dlc have 67
>>
>>2398461
Byz is supposed to die
>>
>>2398293
this is based actually
>>
>>2398283
>we need to make mission trees
Yes, unironically.
>>
>>2398437
what year is this in the game? it was probably a low population location and there was the event which triggers a migration to a neighbor/rival and if it's small enough because it doesn't scale and it only comes from 1 home province instead of sourcing the migrants from multiple, it lasts like 100 months and sucks the place dry
>>
>a minor state with 4 provinces and 40 base tax hired 18k Mercenaries in 1464
yeah sure AI
>>
>>2398471
correction not 18k but 25k now
>>
>>2398471
proofs?
>>
>>2398437
its a bug theyll never fix. province is dead now
>>
>>2398471
May we see it?
>>
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>>2398473
>>2398476
there you go. i dunno how he can afford that.
>>
>>2398469
1370s
>>2398474
funny thing is this has also happened in 4 other locations in europe
one of which is a one location country so this dude is not only the leader of the country, but its only inhabitant
his wife died 5 years ago and all his children live in Colmar
>>
>>2398481
based mercenarymaxxer
>>
>>2398481
>minor nation bankrupting itself in a desperate attempt to win a war
vgh.... sovl...
>>
should i be mercenary maxxing?
>>
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It's over. My dream of a Portuguese Peasant Republic is impossible. There is no way to increase their political power. Might as well trade maxx to the limit now.
>>
>>2398498
it's cheaper than a standing army
>>
>>2398498
Yes.
Why would you want your own pops to die when you can make someone else's pops die for you?
>>
>>2398347
It's doubly retarded because the only different between the events in EU5 and the missions in EU4 is that you could wait to activate the mission in EU4. Beyond that it's just "fulfill X, get reward/malus Y".
>>
>build castles in my subject's land where there is -2 for attacker. subject has zero castles in entire country
>immediately deletes castle as soon as it's built
>>
>>2398499
What happens if instead you drop their happiness, and purposely lose the civil war?
>>
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>>2398481
This happens all the times with barbarian shitholes in Imperator: Rome.
Small polities accumulate money over the years because they do nothing with it, and then when you declare war on them they hire 50k mercenaries.
Nice to see they could not even fix that.
>>
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>>2398514
Losing civil wars is a game over in EU5, right?
>>
>>2398462
It's a game, not a historical time-laps.
>>
>>2398522
>Timur avoiding Persia
every time
>>
>>2398481
all wars in every paradox game turning into deathwars is annoying
>>
>>2398513
I don't want ur stinking castle lord
>>
>>2398513
castle upkeep is expensive, retard
>>
>>2398529
Why doesn't the subject have a way to ask me to pay for the upkeep before tearing it down, retard?
>>
>>2398530
because johan is a retard, retard
>>
>>2398515
once again the chad OPM wins, billions of money to spend on mercenaries.
>>
>>2398530
just wait until 1.1 I mean 1.2 I mean 1.3 I mean 1.4 I mean 1.5 when they're going to focus on making vassals interesting, you entitled fucking chud. No one knows what will change or if your issue will be addressed, but you can't be upset about it anymore because there's a ROADMAP now
>>
Cores should not provide benefits
Cores should just be claims for war goal purposes
Control and proximity should be all that matters.
Also remove all court wizard assimilation and conversion spells.
>>
>>2398538
what if they also make the expel population action better so that you can actually ethnically cleanse provinces if you really want to
>>
>>2398538
Just do that then. You can mod it in like five seconds. be the johan you were destined to be
>>
>johan tries to beat meiou devs at their own game
>fails
>once it's out euv will just be a glorified platform for running meiou
it's imperator invictus all over again
>>
>>2398542
That should be the only way to actively change demographics, yes.
You should be able to target every Catalan "person" for expulsion to North Africa and repopulate those provinces with French citizens.
>>
>>2398530
im pretty sure thats how it worked in eu4 kek
>>
>>2398281
This is how Victoria 2 was. Anything wrong culture is permanently gimped land and there's nothing you can do. Unless you're in the Western Hemisphere of course, then everyone magically converts
>>
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I am trading a lot of slaves.
But not actually for there are no slaves.
Jewish trickery at its best.
>>
>>2398552
i'd play your version of the game
>>
>>2398552
Look court wizards assimilating is gamey but expulsions just being a clean get out action is also ludicrously unrealistic. These kinds of punitive expulsions rarely ever worked, see for example all the Byzantine Emperor attempts at either expelling or more often converting all the jews failed because the actual effort required was way way to difficult and the degree of power a nation would need to force this migration is just as unrealistic as court magic making you greek after enough time.
>>
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should i start a run?
i was hoping paradox would fix most egregious shit by the weekend, but the only hotfix they released was basically a ctd fix?
>>
>>2398571
>Spaniards
>working on Friday/Saturday/Sunday/Monday
retard
>>
>>2398570
>byzantine retards failed at something
>therefore it's impossible
>>
>>2398570
>These kinds of punitive expulsions rarely ever worked
WHY ARE YOU DENYING THE HOLOCAUST
>>
>>2398570
Obviously attempting to expel minorities should result in provincial unrest, lowered satisfaction, and increased separatism.
It could also provide CBs to people with primary culture of the pops you're expelling.
>>
>>2398575
>the mode complex and advanced medieval state couldn't accomplish this
>therefore every other state could have done it!
The Spanish expulsion of the jews also failed broadly.
>>
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>>
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question:
my 1st son who is my heir is already a ruler in another clan and has no heirs of himself and my second son is heir to another clan which is currently in a regency because he is only 6
it IS possible that i make a union with both these clans by committing seppuku twice in a row, right?
>>
>>2398580
>The Spanish expulsion of the jews also failed broadly
explain
>>
>conquering is so miserable that even clankers avoid doing that
>>
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>>2398586
it makes gihon motonari heir to everything right?
>>
>>2398587
the jews just went undercover and worked for centuries to replace the locals DNA with their semitic kind and that's why modern iberians are like that
>>
>>2398587
Most jews did in fact not leave, because as it turns out demanding people leave their home isn't something that anyone really wants to do, they converted publicly but still privately held to their faith, even the genuine converts were still held in contempt by their peers.
>>
>>2398586
>>2398589
you seem correct to me, as long as it isn't done until little Gihon grows up and is ready to be ruler instead of another regency. It's Japan in EU5 though, so always be ready for disappointment.
>>
Is this shit new? It's really fucking me up.
>no conquering lands
>uhm aktually also no getting subjects okay?
NIGGER WHAT THE FUCK AM I SUPPOSED TO DO I'LL JUST RIDE THIS SHIT TO ZERO CROWN POWER I DONT FUCKING CARE
>>
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>>2398586
>>2398589
>>2398600
nice
>>
>>2398595
how much is most? wikipedia says 40-200k were expelled. there are obviously sephardic jews all over the place
>>
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>>2398605
>>
>>2398607
You're misreading wikipedia, about 200.000 converted and between 40.000 and 100.000 were expelled.
>>
>>2398605
johan is autistic and he gets mad if people play the game wrong (achievements, vassals, blobbing, fun)
>>
>>2398612
>Many of those who remained decided to convert to avoid expulsion. Modern estimates generally place the number expelled between 40,000 and 200,000; figures remain debated
let's say it's 40k expelled and 200k converted for discussion. could you actually expel 40k pops from iberia with cabinet actions during the historical timeframe? i suspect not but i don't use the action much because i know it's a wasted cabinet slot
>>
>>2398606
Imagine playing in the most broken region of the game.
Why are you doing this?
>>
>>2398605
EU5 has been a second monitor game since the auto expand RGO mod dropped. Johan simply made it so that afkers don't have to feel guilt about not randomly blobbing subjects everywhere because they're too busy watching Mr Beast
>>
>>2398623
i like japan
>>
>>2398638
ywnbj
>>
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>>2398641
shut up bakagaijin
>>
>>2398638
okinanawans hate japan more than koreans
>>
>>2398627
>mod
only brown "people" cheat
>>
is steal technology really worth it?
75 spy network just to get 3 research progress
and you spend a ton of gold on diplo
>>
>>2398655
I am proud to present you with your Most RGO Buttons Clicked Award. Congratulations.
>>
U L M
>>
>>2398659
no
>>
>>2398659
Ideally you want full diplo spending anyway to counteract complacency.
>>
>france eats lorraine
>130 german states in coalition against them
>join and check the strength
>france still 80% stronger
:)
>>
>>2398704
just like real life
germany exists because france allowed it to
>>
>>2398651
Gaijin here. Why?
>>
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this 34 year old guy spawned out of nowhere to lead a rebellion claiming to be son of a 16 year old that died 13 years ago
isn't that funny?
>>
>>2398730
dubious claims +25% cost
>>
>>2398524
Kys sandboxtroon
>>
>>2398730
The fuck clan are you? Never heard of "gihon".
>>
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>>2398730
who the fuck is this nigga man what the fuck
he came to my country replaced my rulers brother who was the heir
i was going to make another union by committing seppuku again and he is ruining it
>>2398746
i had a female ruler and took the dynasty of random noble i married
>>
>>2398747
That doesn't tell me what clan you started as.
>>
>>2398751
i started as the center nation in ryukyu
apparently japanese clans have dynamic names and change based on current dynasty name unless you chose specifically not to change
>>
>>2398704
the coalition fired and within 1 month france had killed 50000 germans
>>
>>2398753
But that's not a Japanese clan.
How did you become a daimyo?
>>
>>2398760
i conquered japanese pirates and then flipped to shinto and saigoku from them then asked to join the shogunate
you can become a daimyo afterwards
>>
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>>2398730
>>2398747
>i was going to make another union by committing seppuku again and he is ruining it
The Kami of Japan sense your dark desires and understand that the Spirit of the Nation has become corrupted. Noble Samurai warrior Narimasa has been plucked out of time and sent to avenge his father in the timeline he was assassinated, and in doing so save all Nipon from the evil suicide specter.
>>
Can anyone tell me what sandboxxies actually want? If they like mindless death match blobbing and no flavor or historicity, they already have that in mobile 4x "games" anyways. Why are they so obsessed with ruining EU5?
>>
>>2398768
You can't ruin what was never good.
>>
>>2398768
eu5 is already ruined if you dont want a tabula rasa sandbox
>>
>>2398768
They want the game to be completely dynamic, with the systems capable of replicating a mostly historical world without scripting. They exist primarily in reaction to HOI4 style focus trees.
>>
Is there even an unlawful territory mechanic in the game? I don't think I have ever encountered it.
>>
>>2398775
>with the systems capable of replicating a mostly historical world without scripting
Huh? Even in this very thread they say "just read a book if you want history"/"the game would be the same every time" as if currently Kiev/Bulgaria/bohemia/mamluks/France/naples isn't always 100% guaranteed to dominate their regions
>>
>>2398785
That's why I said mostly historical. You also have to keep in mind that posters here are trolling, not real people with consistent worldviews.
>>
>>2398785
actually i say read a book if you want history when people say that everything should play out the same way every time and that it is literally unthinkable that over the course of the game the iberian nations might come into conflict with one another with the resolution including an exchange of iberian territories
>>
>>2398787
>You also have to keep in mind that posters here are trolling
I wish they were trolling. In reality they are just autistic.
You have to be autistic to enjoy these games.
>>
>>2398768
go play goi4 if you want to read a visual novel
>>
>Go to Canonize one of my rulers for some legitimacy and prestige mana in exchange for my religious influence mana
>It is updating every single hour that passes with new values for the ruler
Please tell me this is just a graphical bug and the game isn't doing it for every single potential ruler all the time.
>>
>>2398795
they are normalnigs who think it's possible to make this game simulate historical outcomes without any actual railroading.
There is nothing autistic about this. They are low IQ normalfags who have no idea what programming looks like
>>
EU3 and EU4 were fun boardgames. EU5 is a bad historical simulator and bad visual novel and bad board game.
>>
Johan won.
You lost.
Cope.
Seethe.
>>
>>2398722
they were colonized like the koreans and ainu, but unlike those groups they didn't get their independence and they didn't get wiped out. then they got completely wrecked in one of the worst battles of the pacific theatre in ww2, and not just by the american side. then the japs let the us put american military bases on 20% of the islands' land surface, and unlike the mainland bases, the national government doesn't care enough about the crime that brings to raise a diplomatic stink and get the us military to clean up their act there. finally there's been a long term assimilation effort and their language is on the verge of being wiped out because of it.
it's sort of analogous to the relationship native hawaiians have with the us, but worse
>>
>>2398574
They don't pay us enough to care
>>
>>2398768
They never played EU4 and have no idea what people who aren't "sandboxxies" are talking about.
>>
>>2398804
>I wanted a good game
>Johan wanted trash
>I lost
>Johan won
truth
>>
So which fuckwit at paradox made it so you can't open up the menu that lets you see information about sea areas and hire privateers for those areas while actually in the area map mode
>>
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Something seems to have glitched out here
>>
>>2398897
after it finished researching it jump back to where it should have gone first, I thought maybe it would jump straight to the barracks, if I had known for sure it wouldn't go to the barracks I probably would have tried to turn the research off to rush to armory quicker
>>
>>2398890
You can at least do it by province and check everything that way though, lot more clicking
>>
>some buildings will just randomly never employ anyone for absolutely no reason
ebin
>>
>>2398904
and no, it's not because it's le unprofitable. 11k laborers in location, mason subsidized... still not employing anyone.
>>
Did they still not bother to fix the bias towards daughters? out of 12 descendants of my current ruler only 2 were male.
>>
>>2398775
Sandboxxies and Simulationfags are different groups.
>>
It's over. Johan is going to shut down the whole studio
>>
This patch is actually even more unplayable than the previous. Warfare is totally fucked, stack wipes galore.
>>
>>2398905
Shortage of labourers (you're short 2210 and the building needs 2000, they're all in the RGO because it gets priority)
>>2398904
The building is unsubsidized, so it's probably just unprofitable after all. (there's no 'If the farming village would turn a loss, Bohemia will pay for it' text on it, unlike the mason)
>>
>be in a union with full integration(UNIFIED DIPLOMACY)
>france DoWs us
>since provence is considered the war leader, i can't force it to do a not dumb as fuck peace deal (i.e. take back cores) even though im quite literally the RULER of provence
Lol sorry johan im console tag switching and there's nothing you can do to stop me. nigger retards literally don't play their own game
>>
>>2398951
those 200 horsies wiped your 4500 men legitimatrly chuddie
>>
Whats the optimal strategy as a Christian to keeping as many crown tagged characters around?
>>
>>2398768
not a sandboxfag, i just want believeable worlds, without tag magic
>>
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This game is ass in its current state, and I'm tired of pretending it isn't.
>>
Income goes vrrrrrr
>>
>>2399007
>>2398951
piratechads keep winning. i'm still on 1.0.10.
>>
I'm having fun on this patch.
>>
>>2399010
UNLIMITED MONEY
>>
I have holy icon to sell you buy yes?
>>
hmm nyo
>>
>>2398933
I'm not convinced sandboxxies actually exist outside of rhetoric. It's too retarded of a position and I have no explanation for it.
>>
>>2398983
Divorcemaxxing
>>
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>>2399054
>taxing the commoners
>>
>>2399001
I just want a pdx gsg that does a good job of plausibly *simulating* (It's not really a "sandbox" I want because that has it's own issues) economic development, diplomacy, and military through its (mostly) universally applicable mechanics. EU5 currently does a decent job for that purpose, and so did Vic2.
There shouldn't be specially advantaged tags, just because they are a certain tag. EU4 mission trees are especially egregious because they were a) obviously a crutch to get intended "historical" outcomes and b) to give a certain type of player a little dopamine release through free PU CBs and heckin morale and discipline bonuses. HoI4 is actually the worst offender by introducing the concept of a focus tree, which originally was a replacement for events and decisions, and has since mutated into heckin narrative content (every other minor NEEDS to be able to compete with majors because they just do ok).
Haven't played much of Vic3 but I suspect the Journal Entries are going into that direction too.
>>
>>2399099
Damn you're right. For every point above 50 I get 1 happiness so I'll end up with +80% just from satisfaction completely negating conquest malus.
>>
>>2399105
Why would you need to "negate" it if you aren't taxing the commoners, which is the point of conquest in the first place.
>>
>>2399108
>which is the point of conquest in the first place
Nigger check my income. Taxes don't mean shit to me.
>>
>>2399109
But that in itself is just a lack of blobbing so your expenses are so low, so why would negating conquest penalties matter when you just aren't doing it.
>>
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Any fun tribes to play in the China region?
>>
>>2399111
no
>>
my entire fleet vanished without a trace

im gonna reload and see if i can find what caused it
>>
Kiev.
>>
In retrospect
Mana, Development, Mission trees and modifiers were good abstractions for a game
Don't fix what aint broke
EU5 tried to reinvent the wheel, but ended up with something that can't even stand on its own let alone move.
>>
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>>2399122
No.
>>
>>2399122
No
>>
>>2399122
don't clump up mana with the other stuff, sandboxister
>>
>>2399122
Yes.
>>
>>2399110
I am starting to blob RIGHT NOW.
>>
>>2399109
The more I play EU5 the more I feel like if the choice is between +Ducats or +X, you always want to go with X. Ducats are the easiest resource in the game to get and the main point of building anything anyway. Frame choices as spending money to get happiness, or literacy, or stability/legitimacy/diplomats, etc etc etc, and it becomes an easy choice. Of course in the first 30 years or whatever when you need to get your economy going in the first place things are different.

>>2399119
I'm noticing armies turning invisible a lot this patch, but as long as you can select them in your outliner you can keep moving them and they'll phase in again before too long.
>>
I quite like the setting that changes AI personalities when the ruler changes
>>
>>2399122
Mana is good
tying tech to mana was giga retarded
>>
>>2399129
oh the one exception to this rule is the court wizard spell Reduce Inflation, which you get from an age 4 tech. I fucking love keeping one wizard perpetually casting print money. By then you have 50+% crown power and high cabinet efficiency so you get to mint absurd amounts of cash every month with zero downside
>>
missions and focus trees are based, teutonic horde or tall riga were kino
>>
>>2399136
What about Ulm?
>>
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vgh... gross new novgorod
>>
Should i make a vassal or fiefdom if i don't plan on annexing them?
>>
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I could find only 1 small slab of unclaimed Chinese land...
>>
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>Catholic
Losing Constantinople to the turks really mindbroke them
>>
>>2399150
Which ever you have fewer off at the moment
>>
>>2399143
ulm only has generic missions, making a no tag switch ulm run sovl
>>
>>2399150
Fiefdoms have bonus opinion to you which makes them easier to annex, so I prefer doing fiefdoms closer and vassals farther away. But it also shouldn't really matter, and you want to keep a fairly even split between subject types. Releasing small historical subjects is very good because their land comes pre-integrated, and they always pop out as vassals.
>>
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Do I need to touch any of these settings?
>>
>>2399158
Only things you need to change is disabling non-western colonization
>>
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>>2399153
something seems off here
>>
>>2399145
nizhny means lower, westcuck
>>
>>2399158
Turn on Country Change, the game isn't good enough to play without it. Sometimes you just need to switch to your vassal and make them end the war they're warleader of, because they're perfectly content to sit around doing nothing despite having 100% warscore for over a year.

I play on very hard/very hard/high aggression because it keeps the early game challenge alive longer, but that's a personal choice.
>>
>>2399163
no one cares about your shit language, ivan
>>
>>2399168
uhoh, someone's seething
maybe use google before making a retarded post next time sandboxister
>>
>EU5 isn't intended to be a strategy game, it's a management game like SimCity but on a national scale
Newest forums cope just dropped
>>
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>>2399161
VGH
>>
>>2399203
thats not a cope its just the actual state of the game
>>
>>2399204
>wallachia retvrning to steppe
impaler horde mission focus visual novel tree content where you conquer and raze the uncivilised mongols and impale them on spikes when
>>
>>2399210
The cope part is that it was intended to be like this by Paradox. In reality they marketed it as a strategy game and made it look like a strategy game, but they forgot to make a game with strategic depth. Now they're scrambling because they don't know how to add strategy in as a quick DLC patch
>>
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parakikes really want you to sit down and watch paint dry at speed 5.
>>
>>2399234
>NOOOOOO I NEED MY INSTANT DOPAMINE LET ME USE MY MANA TO TURN THE DESERT INTO WAKANDA IMMEDIATELY!!!!!!!!!!!!!!!!!!!!!
>>
I've been busy waging all week. I know Byz was the focus, but did we get anything new for their neighbors? Ottomans leaning harder into the Rum larp? Bulgaria or Serbia claiming the mantle? Anything new with the Latin Empire formable?
>>
>>2399239
Balkan nations got some stuff
>>
>>2399237
Fix your shitty game Johan
>>
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I feel like the Yuan should lose their non-mongolian vassals when one of the chinese dynasties win the RTR
>>
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i can't believe that Johan is jew'ing me in favor of Sweden
>>
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What the fuck is this
>>
>>2399275
looks like the Kingdom of Naples to me
>>
>>2399275
a boot
>>
>>2399275
why is Sardinia always a mess?
>>
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Defensive playstyle is so op wtf...
>>
>>2399203
That's how the mechanics play out so who ever said that is perfectly right at least from developer intent. They will probably introduce strategy elements back in when they see the DLC tank though
>>
>>2399203
This isn't cope, this is just a correct statement.
And this is a good thing, I WANT a early modern state management game.
>>
>>2399287
By that logic bugs and placeholder mechanics are also developer intent
>>
>>2399237
instead you just wait for your ducat mana to make the desert into a metropolis at speed 5 while watching a movie
>>
>>2399286
it always was even on earlier patches but this one just makes it even more important to catch enemy armies walking into you on low morale because they just get evaporated and wiped for free
>>
>anabled
Not beating the jeet allegations anytime soon
>>
>>2399290
Bugs aren't dev intent, they didn't want the game to be bugged. They did put these mechanics into the game on purpose and these mechanics make the game just not be a strategy game. Management game is pretty good evaluation it also shares lot of DNA with idle games.
>>
>>2399275
a believable world
>>
>vassalize part of Ireland
>can't transfer those vassals to the pale
woops
>>
>>2399298
kek
>>
>>2399301
Did they put them in on purpose or did they just fuck up because they have no coherent vision for the game?
>>
why do buildings like potters guild or saltpeter apothecary exist when they are always unprofitable
>>
>>2399301
Victoria 3 also shares a lot of similarities with idle games
Perhaps that's the future of strategy gaming
>>
>>2399332
lore accurate
>>
>>2399332
It's so heckin immersive!
>>
They really need to alter attrition during sieges. As in fucking add some relevant amount of it.
>>
>>2399343
Nah fuck disease outbreaks, supply is probably the one function in the game that actually feels both realistic and fun.
>>
>>2399332
they are always unprofitable because all cities and towns in the world apart from a dozen special cases are generated off just a handful of templates with 0 care about any sensible distribution of buildings
add to that urban pops having basically the same needs as subsistence farmers and you get this economy slop thats all based on filling marketplaces and government / estate buildings needs
>>
>>2399343
yeah, long term sieges should be spreading disease all over the place and destroying RGOs
>>
>>2399327
Not having a vision is not the same as bugs. If you have a "vision" of making a strategy game but you put in exclusively FPS mechanics and make a CS clone that doesn't make it a strategy game, it just makes it an FPS game. The product as delivered just isn't a strategy game. What the devs thought they wanted is completely irrelevant to the features they actually did put into the game. No one approves bugs, but someone had to approve the mechanics they did put in.

>>2399332
Potters are profitable, there's just bazillion of them around, saltpeter and medicaments are not because most markets have them as RGO's but in the ones that don't they are decent.
>>
>>2399343
There's no inherent reason why a well supplied siege should have any extra attrition. All the historic examples of siege attrition have to do with lack of supplies and/or general military conditions. General military conditions don't cause attrition and the supply system doesn't cause attrition so there's no real reason for sieges to do so either.
>>
>>2399368
>AI sits on your rural castle with 55000 men for 9 months
>nobody dies
>>
>>2399286
that's why georgia blobs every game
anyone who tries to siege mountains just dies from shit supply and giga bonuses for defenders fighting on forts
>>
>>2399367
What the devs think is very important when you're determining intent though. Not having a vision means that they didn't intend to make a management game instead of a strategy game. That it's a management game is basically an accident rather than Johan making some sort of ingenious pivot that critics of the game just can't comprehend. That's why saying that their intent was to make a management game is cope.
>>
>>2399372
That's a problem with the supply/food system
>>
>>2399376
Did you quote me by accident with this garbage? Again what the devs wanted to make does not matter, what they deliver matters and bugs have nothing to do with developer intent, it's extremely disingenuous to relate the two.
>>
i only just understood how the encourage urbanization action worked im such a retarded chud this is an overpowered spell
>>
>LOL sorry your heir is dead!
Why is this game plagued with dogshit "events" like these? It's the 'fun' equivalent of a DM saying rocks fell your party all dies
>>
>>2399417
>AIIIIIIIIIIIII NOOOOO HOW COULD ANYTHING BAD BEFALL ME THIS IS SO UNREALISTIC WHY CAN'T I JUST SPEND MY MONARCH MANA TO SPAWN A NEW HEIR!!!!!!!!
>>
>>2399400
I beg your pardon, good sire?
>>
>>2399417
what I've read the game got a pool to draw events from and the less events there the more likely each one of them are to happen. There is not a lot of events this early in the game so hunting accident is just very likely to happen.
>>
>>2399417
I think the primary fault of this event is that it can only happen to the heir specifically. Not to you, not to random courtiers, not to your non heir children etc. I think it would be much more immersive if these could happen to your other children as well in particular not just the chosen heir.
>>
>Pope fights third war against Bohemia in the Hussite Wars
>Wins obviously because Bohemia and its allies just get turboraped by France
>Peace with Bohemia includes 'Suppress Hussitism'
>Situation resolves with Bohemia remaining Hussite
???
>>
>>2399400
Encourage Urbanization is amazing. I'm always shocked that i never see content creators rush for it.
>>
>>2399396
Do you just not understand what the word intent means?
>>
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god my king is a fucking retard
>>
>>2399425
It's because it's not really transformative. It only really works in specific scenarios and in ways that don't have a very visible impact. People would rather be integrating and building up 5 towns instead of heavily building one town and then using a wizard to urbanize it, the end result is largely the same except in one you get a new province and in the other you get marginally better return on investment as you concentrate in the high control province. This is doubly true in the RGO building phase where you could just as well be building 1 level in every province at a time vs maxing out individual province, after that the money quickly stops mattering so it no longer really makes a difference how long buildings take to fill up. Is it optimal in some scenarios, sure but it doesn't really feel particularly good or important to use since after all if you just wait you end up in the same situation eventually.
>>
What is the first thing they should fix? Also is it true automated trade is working badly?
>>
>>2399433
performance
>>
>naples keeps trying to blob into italy instead of dealing with SICILY
>get fed up with it and take away their ability to declare wars in general
get fucked nigger AI
>>
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Did I just get baited into spending hundreds of ducats to wreck control in Cornwall?
>>
>>2399429
it applies to an entire state, it lets you boom up employment in 8 locations at once which is great especially now they altered how rgos get filled out
>>
>>2399437
Yes it's a negative building so if you paid for it you got scammed. You are supposed to remove these yourself which requires 50% control which is the challenge since these lower control.
>>
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>>2399437
holy shit I've never seen the Jalayirids collapse before
>>2399441
Would have been nice if the event told me what this shit would actually do
>>
>>2399437
there's or used to be an event as byzantium where you would pay a whole years income worth of gold and you would get absolutely nothing for it besides having 50 swedish peasants move to constantinople
>>
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So, Georgia ended up being at war against Golden horde civil war.
>>
>>2399447
real georgia...
>>
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>>2399443
got myself a cute archduchess waifu
>>
>>2399446
It's still there, funnily I think sweden is weighted towards refusing it.
>>
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I fucked up, didn't I?
I've created a lot of subjects, most of them aren't OPMs but they still take so god damn long to annex. At this rate I'll never form Russia.
I think I'll just start a new campaign. What are some fun countries to play tall and min-max? Im thinking about Wallachia since they are small-ish. I'll start a new Muscovy campaign later but I need to chill out with less locations for now
>>
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>>2399457
How can I make my child stop being g*rman?
>>
>>2399475
Unfortunately for you, johan is a retard that has no clue what he is doing.
>>
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>>2398048
>R5: I’m still playing with 1.1, and with 25+ mods, mainly AI railroads and situations, this is how sexy the map is. I’m playing with Austria.
>Stuff that happened organically: Ottomans, Spain, Poland - Lithuania, France, Sweden, Russia, Switzerland
>Stuff that happened, because I fed them: Brandenburg - Prussia, Savoy, Netherlands
>MODLIST:
>- Gathering the Land of Rus (Russia)
>- Historical Colonisation
>- Historical Tweaks
>- PLC improved formation (for PLC)
>- Ottomans and the Holy League
>- Thirty Years wars revamped
>- Habsburg and the Hussites
>- Dynamic Early Conquest
>>
>>2399502
vgh.... I love when the game plays out exactly the same every single time.....
>>
>>2399513
I love when the game plays out exactly the same every single time in an ahistorical way
>>
>>2399502
>copies the r5
go back nigger
>>
>>2399492
Note that this graph completely ignores the scaling bonus you get for having 10x (or more) the population of the subject. The question of how big to make your vassals is an interesting unknown right now, but given how fucking lazy the changes were and how poorly they're being received, I wouldn't spend too much time trying to figure it out. I bet they change the formula in under a month.
>>
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>>2399513
it is still shitposting even if you are being ironic.
>>2399518
just wanted to make clear where I took this from, calm your tits.
>>
>>2399467
don't the swedes keep the gold if they refuse?
>>
>>2399502
why is this a fucking photograph and not a screenshot
>>
>>2399548
this is the average paradox player
>>
>>2399528
glad this is from 2024 cause it's crazy to me if he was saying eu5's 'rocky launch' is because of historical accuracy or something and not broken systems. The reason france naples spain korea and bohemia are strong every time is because they interface the least with broken systems and they can achieve autarky the easiest it really is that simple.
>>
>>2399600
It's also because France in particular starts with like 7 of the 10 french cultures loving them unconditionally at the start of the game so they can actually assimilate those cultures. Germany don't get that, Spain doesn't get that, Russia doesn't get that... etc.

Anyway. A new fucking patch still hasn't dropped so I guess ryagi really was just trolling when he carefully worded it to make it sound like another patch was dropping the day after 1.2.1 when in actuality he meant, uhh.... like 3 or 4 days later at best, like that other anon pointed out, but I really like euv so I guess I'm gonna move back to fucking 1.1
>>
>>2399603
Don't get your hopes up, I'm willing to bet 1.2.2 will be another nothingburger update with less than 5 lines and mainly focused on fixing that thing that happens when you form Rome as Byzantium and you lose all Byz flavor and events.
Because flavor is strictly tied to tags and ignores formables.
>>
>>2399610
Yeah, I couldn't care less about that, there's a whole number of other issues and they made all of them worse in 1.2 so I guess I'm waiting for 1.3. I was really hyped for 1.2, stayed up all night waiting for it and got slop lmfao. I'm glad they have to develop this game for another like year and a half contractually or else refund premium edition users.
>>
Just mod the game yourself to fix the issues with the game, dumbdumbs
>>
>>2399619
That works for a whole bunch of things actually including maybe half of the problems I have with 1.2's balance but it doesn't work to fix the trade issues or the performance tanking by half this patch for no reason.
>>
>>2399622
if only you'd bought the premium edition, anon
Then johan could have had enough money to hire a developer....
>>
>>2399619
I can't mod an entirely different game. I remember trying to unfuck the vassal AI and that was already too much. To be gay, Johan can't figure that one out himself.
>>
>>2399614
>they have to develop this game
*vibecode
>>
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>>2399635
vibe coders are developers, CHUD
>>
happening
>>
>180 relations with the French blob
>he just decs me anyway
based
>>
>>2399659
Why integrate brandenburg? That land is worthless. Trying to go for some Elbian Federation larp?
>>
its actually funny the reason that france grows so big is they just truce bounce two coalitions that cant fight them because their stacks get instantly killed and the HRE emperor never gets called in to fight for whatever reason
the ai basically acts as a player, kinda based
>>
>>2399678
Gave me something to do while my silesians annex other smaller silesians so I can get them to consolidate and be more efficient to annex. The new minimum diplo annex cost is really lame for nations like bohemia who start with all those 1-3 location subjects.
>>
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>have to wait for this stupid situation to end
god why can't I just renounce my claim to france, fuck the continent
>>
>>2399694
Go all in on Hungary and destabilize the region of course
>>
>>2399694
Create a strong Austrian buffer state between you and Italy
>>
paradox forums closed or something? Noone has posted to the 1.2.1 or 1.2 patch threads the entire day today.
>>
>>2399710
>>2399708
Already have a quadruple defence pact with assured defence with Saxony/poland/austria and a rock solid hungary alliance. Have naples/provence/luxeomburg in a full integration union. And I'm almost at 3/5 of the emperor privileges so I'll have the HRE united before 1500. Also allied to England and castille with full relations with france. All that I can really do is build tall at this point
>>
>>2399714
Betray France
burn them to the ground
When I did my Hussite run the endgame was just a constant loop of depopulating France and robbing the Louvre
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I took some land as hesse and now all my money is gone, I was making +2 net income before now I'm losing money. Didn't have forts before but I want those.
>>
>>2399725
Why are you not taxing any of your estates?
>>
>>2399736
Burgers and peasants don't have any money at all but I can squeeze a ducat out of the nobility if I want to make them upset. I just started taxing the peasants, I was getting their loyalty high so I could take away a privilege without dooming my country.
>>
As in, burgers have 0.00 ducats to take but the peasants have about half a ducat.
>>
>>2399725
>Didn't have forts before but I want those.
Too bad, you can't afford them. Delete them, start taxing your commoners, and figure out how to get positive income again. Then max your Cost of Court slider and figure out how to get positive income again. Stop buying stability if you have to, it is essential. The amount you get scales far better with how much more you pay than stab does, and whenever you have 100 legitimacy it costs much less.
>>
>>2399701
I don't like that plot-hole. There is no way they could have known that this would last 100 years back then.
>>
>>2395133
Well not being at 60% inflation would probably be a good start
>>
>>2399475
Nah you're good, you get an event/government reform (I forgot which), which gives you a cabinet action that reduces vassal annexation cost by like 60%. It stacks with the advance that gives you a 10% discount as well, you should be able to annex most of those guys in 40 years or so.
>>
I already found it really weird ottomans never got an event the final destruction of the byzies if they do it, and now it's even weirder that the byzie expansion pack didn't add one
>>
>>2399832
There is one, it checks who owns greek land and gives -20% satisfaction to all greek pops for forever or so as soon as the last province of the byzantines falls.
>>
>>2399833
Ah alright, cool
>>
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>>2399834
Ah there we go I must have forgotten getting this last time
I timed this really well too, my sultan only just came of age a few months before the event fired, so baring any tragic accidents I should be able to benefit from that monthly prestige bonus for a good long while, were he closer to death I would have probably gone for the other option
>>
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You might not like this but this is what peak greekoid looks like
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>>2399286
Another Total Hospitaller Domination. They should really work on fixing the army AI...
>>
>>2399874
Ironically the knights are super good at playing aggro early game.
>>
>>2399875
I'm convinced there's a hospitallerboo on the Tinto team. Not only do they have an extremely profitable rgo on Rhodes, they also have unlimited manpower, a free perpetual +3 ducat building, amazing troops (crusader knights), and advances galore to buff their navy. As well as an event when Rhodes is being sieged to wipe out 90% of the enemy army.
>>
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>>2399872
SIKE
>>
>>2399872
>Too pussy to push into Georgia
>>
>toxic game shills getting banned from the forum
Imagine being so obnoxious to defend an half baked game you get banned from the hugbox forum kek
>>
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I had the misfortune of having a Black Death 2
>>
>>2399919
Doesn't this always happen?
>>
>>2399920
more or less ye think ive seen a second bubonic plague around 1600 in most of games

resistance drops over time and theres inevitably a new outbreak once its low enough. never quite as bad as the first time however
>>
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What's the benefit of an alliance with a bank?
>>
>>2399920
>>2399921
First time I've ever had a 2nd global outbreak of the plague. Really sucks to lose 1/3 of my pop yet again.
>>
No one told me Latin Empire got some flavor this patch
Time for another knight game
>>
>>2399922
im not sure why these entities even exist since they cant be interacted with on any meaningful way, same with all the non landed tribes
>>
>>2399965
wait for 1.8's Bank DLC, chud
>>
>>2399965
It's so heckin immersive!
>>
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If this week's Tinto Talk isn't an apology and (another false) promise to do better and work on their communication, I will fully believe the only reason for it is that the higher ups at Paradox don't want two different studios of theirs admitting incompetence within the same month.
>>
>>2399980
Didn't Johan already apologize?
>>
>PDX_Ryagi
>This should be fixed in 1.2.2 this week I will quote directly from Pavia our CD Lead:
>Both issues will be fixed in 1.2.2, coming out this week. The achievement "There Can Be Only One" has also been fixed. >*In theory*, after this fix comes in, no other content assets should be hard-locked while playing in Byzantium, and Rome is formed, but we'll keep monitoring this, and please let us know if you find any further issues after 1.2.2 is released.
What the fuck does *In theory* mean here? Do they just not playtest their shit before sending it out?
>>
>>2399996
>Do they just not playtest their shit before sending it out?
Hey maybe slowing down the game so much wasn't such a grand idea
>>
>>2399996
all playtesting occurs within the office multiplayer game
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>>2399996
It should be obvious for years now that no they don't playtest anything, the masses of goyim do it for them and pay for the privilege
>>
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>>2399996
paradox should be sued for their monopoly
this early access shit is just vile
>>
i'm imagining it's like a scientific theory and they're all sitting around in lab coats trying to come up with empirical reasoning for why no one at tinto should have to play rome before releasing the rome dlc
>>
>>2399996
>DLC is entirely centered around the idea of playing as Byzantium and changing your tag into Roman Empire
>no one ever once thinks to Find+Replace "Is Byzantium" to "Is Byzantium or Roman Empire"
>release DLC without an open beta so way more paying customers run into this issue and report it to you
>let them know that you'll get around to probably fixing it sometime around a week after release

>>2400027
In the recent Victoria 3 apology they talked about how they are actively playtesting and bugfixing, but then fixing those bugs introduces new ones that they don't have time to either find or fix. So if we assume different Paradox studios are mismanaged in similar ways, then these bugs are either the minor ones they didn't have time for, or are brand new things they managed to fuck up right before launch. So just imagine how bad and unfun the versions they play are.
>>
imagine if they took all the money the paid jewtubers and instead put that into hiring a couple QA guys
>>
>>2400043
>fixing those bugs introduces new ones that they don't have time to either find or fix
so it's safe to assume those 2000 fixed bugs in 1.2 created another 2000
>>
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>Ottomans are shooting themselves in the foot just to not trade with me
Lmao retards
>>
>>2400043
>So if we assume different Paradox studios are mismanaged in similar ways
I think PDX Tinto is likely managed differently considering that it was created specifically to be Johan's personal autism containment facility.
>>
>>2400045
Literally anyoney being paid to any "staff" at Tinto goes directly to Johan.
Once again I am asking for a single current picture of Johan standing next to anyone who works for paradox Tinto. Until proven wrong, I must assume he embezzles all the funds and just hires fiverr pajeets for writing while he "codes" during drug binges
>>
>>2400053
To expand on this: we keep getting told about "testers" at Tinto yet they just had a whole ass campaign for 1.2 closed beta testers, which they clearly never followed up with.
My theory, Johan is in ibiza doing cocaine off underage prostitutes and making up shit on the fly. Pavia, saintdaveUK, ryagi are all his alt accounts.
Simply show me these 4 people in a picture with todays daily mail and I will believe they exist
Johan is draining pdx of funds to exit scam the industry, because he put 5-6 weeks of effort into this game in 2020 and gave up
Prove me wrong
>>
>>2400055
idk about the others but ryagi is clearly an llm designed to piss people off
>>
>>2400043
>In the recent Victoria 3 apology they talked about how they are actively playtesting and bugfixing, but then fixing those bugs introduces new ones that they don't have time to either find or fix
It's lovely how they get the issues a decade-old project in industry would have, but in barely 3 years and a handful of updates.
Video game programmers are the absolute bottom of the barrel, just propped up by their childish desire to work in vidyas. Anyone better is enjoying either a cushy job making java APIs for banks, or stacking money to the ceiling in scale ups.
>>
>even most of the page 1 forum threads are shitting on the game
Yeah I think it's over.
>>
>>2399996
It means they have fixed it but something they change may break it before the patch releases or they may have to revert or not ship the fix for other reasons.
>>
ulm world conquest
>>
Kyiv
>>
>byzantines are way too stable now, which is literally the opposite of what the game needed since the ottoman conquest is what made the region so dynamic during this time period
>same with bulgaria, egypt, KYIYIVYIVYVIYVIYVIVV (this one is the most offensive because it's clearly gay political pandering bullshit)
>the trade still makes zero fucking sense because it's all one way, the entire concepts of how markets work is retarded and is now even worse because the AI hard focuses pop demands even if it's unprofitable
>alliance hugboxes are back, huge powerblocs across every region means nobody goes to war because your enemy is allied with your ally because haha we're the same religion so we're best buds!!!!
>pop growth is fucking destroyed and now that diseases work populations are halved to what they realistically should be
it might be worse than before
>>
>>2400191
*Kiev
>>
>spend 30 stability on black death decisions
>somehow eradicate the black death out of constantinople
>when it creeps back into the coutnry I have to spend 30 stability again for the exact same decisions
>>
I still don't understand how levies work or why I suddenly drop from 10k to 250 levies
>>
>>2400215
estates under 25% satisfaction give no levies

90%+ of your levies are peasants
>>
>>2400045
If they hadn't spent money on marketing they wouldn't be hiring new people, they would be firing old ones, because they would be running out of money. You idiot.
>>
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>>2400207
I'm a big of disease kino but it's weird that this wasn't mentioned in the dev diaries
I checked the patch notes and apparently the change is:
>Added monthly_resistance_reduction to diseases so immunity wanes over time
Which feels like something that should have been in 1.0. I checked the dev diaries, and indeed: resistance reduction is literally mentioned in a Tinto Talk from a fucking year ago:
>https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-49-5th-february-2025.1728019/
>Each disease has many different attributes ... How quickly resistances decay.

For fucks sake
>>
>>2400310
Diseases got basically nerfed out of the game pre release. It left pretty massive scars all over if you know where to look actually.
>>
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>>2400219
But how do I see the calculation for my levies? I can see how many will be raised but where does that number comes from?
>>
Hmm... That's new.
>>
>>2400390
the most fun I've had with the character system, honestly
>>
>>2400391
F̵̨͓̦͎͐á̴̡͙̗̋̇̾̊̊͘͝ẗ̸͍̗̗̱̪͇͍́͗͆͐̋͝h̸̥̳̠̻͕̔e̷̖͇̻̟̓r̵̡͕͈̯̺̰̋̈́̎̑̑̔̐͜ ̸̣͇̯͌ḧ̶̰̭̦̜̮́̈́͐̉͜͝ę̵̰̪̼̯̿̽̚ľ̶̙́p̴̻͙̝̫̯̫͖͐͛͆̎͛
>>
>>2400393
>>
>>2400372
In the levy screen
>>
>>2400390
That's been in the game since the start, you need to use the different rendering engine or what ever the fuck it was called to dodge this.
>>
>>2400372
2% of peasants x levy size modifiers x control, per location. burgers and nobles are a higher %. you can check the military tab for any specific location
>>
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>>2400391
These are pretty good actually
>>2400330
>It left pretty massive scars all over if you know where to look actually.
Would you care to elaborate? Genuinely interested
>>
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>>2398263
1544, a hundred years later
>>
>>2400310
disease immunity reduction was a mechanic for troop stacks which was mostly unusuable anyway since you would bleed out 90% of your army before you got malaria resistance to 100% and then if you ever left africa it would decay but they added it to towns now at a somewhat realistic rate, every 20 years or so you lose the resistance almost entirely
the problem is population growth is completely fucked, people who have ran full sims since patch 1.2 show population numbers are half of historical levels and there are broken pop growth modifiers everywhere
im in 1500 and seeing cities like bucharest and budapest with 20k people in them is fucking insane
>>
playing any west german state is literally just an exodust east or anywhere away from france before he rapes you
>>
>>2400391
>>2400390
Good thing that this game is a mess or you'd have to worry about your GPU dying right now.
>>
>>2400415
wtf sardinia
>>
>>2398263
>naples eating the papacy within 50-100 years
every single save, without fail, without consequence
what a retarded AI they have
>>
>>2400462
is there still a malus in eu5 against taking rome as a catholic
>>
lmao i'm never updating out of 1.0.10
>>
any pdx comment on the fucked up battles yet
>>
>>2399965
Not true, you can make them a state bank (I have no idea what that does) or vassalize them. In multiplayer vassalizing them is a big deal since as a bigger player the smaller players will take loans from your banks and a portion of the interest will go to you.
No idea what making them a state bank does though.
>>
>>2400481
Johan opened a random file, changed some numbers and is looking forward to what's going to happen when the thing ships later this week.
>>
>>2400055
>>2400053
well you've convinced me desu though I don't think that '5-6 weeks of effort in 2020' is remotely true, for one man slopcoding eu5 would still take a tremendous amount of time and work especially since a sizeable amount of time eu5 spent in development he wouldn't have had access to very good aislop tools yet.
>>
>>2400496
he spent 5 weeks writing design documents then sent it to a random address in mumbai
>>
>>2400372
you used to be able to see that information in 1.0 but they removed it. God knows why.
>>
>>2400497
I subscribe to your 'johan is one guy embezzling millions of dollars out of paradox interactive' theory however only because the entire game is clearly made by 1 guy with the help of aislop. I don't think any indians worked on it at all because it just wouldn't work.
>>
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Struggling to compete against a 13 years old game award.
>>
>>2400508
more like the poor russkies are struggling with buying the dlcs and upgrading their setups
>>
>>2400517
EU5 runs like ass even on high specs.
>>
>>2400517
even doe ruskies can pirate just fine?
>>
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Very tired of this pajeet-tier company.
Wasted 60€ in this fucking broken meme game.
Never again.
>>
>>2400526
You wasted 60 eurodollars on eu4?
>>
>>2400528
In EUV you fucking moron.
>>
>>2400508
>>2400526
i just hate the mana system and trade systems in EU4 so much i can never go back, regardless of anything else
>>
>>2400521
they can't pirate ram, and they sure as hell can't download it with their dial-ups
>>
>>2400531
Then why did you post a screenshot of eu4 and Anbennar?
>>
>>2400532
I hate mana too.
But I hate mongolian Iran, victorian Mamluks and Neapolitan Italy more.
>>
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>still no fix for colonization
>>
>>2400541
It's a fake screenshot, he never bought anything because he's a brown indian.
>>
>>2400550
>It's a fake screenshot
I wouldn't go that far. Its perfectly reasonable that you'd have an eu5 ad when launching eu4 around the time eu5 came out.
>>
>>2400552
I meant that it's a screenshot he downloaded off of reddit to pass off as his because he doesn't know what either game looks like, specifically.
>>
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15 seconds after this screenshot was taken, my army got curbstomped by the Eretnid army. Genuinely how the fuck do these predictions work? Why was I given the green icon and told I'd likely win if I wasn't going to? Also, they did have more morale but they had 3.04 to my 2.96 so it wasn't an insane gap.
>>
>>2400560
Here's what happened. You sent a bunch of peasants with slingshots and pitchforks against professional cavalry wielding swords.
>>
The eretnids get access to real hardened cavalry brigades that will SWEEP you early game until you have armories. Beware. The only thing that can keep them away is those theodosian walls until then. It's why you never kill ottomans early, they're a nice road block in the way of the eretnids until you get armories put together and get yourself a nice little doomstack to take all of anatolia.
>>
>>2400566
>>2400570

OK, fair enough. But why does the game's prediction mechanic explicitly say I'll win then? If it had said "you're gonna get fucked", I wouldn't have done this. I'm getting bad information from the game itself. How do these battle predictions work, then?
>>
>>2400576
>But why does the game's prediction mechanic explicitly say I'll win then?
I have no idea. I've had the prediction mechanic also say I'll lose against a 300k~ group of peasants from a massive coalition of nations while I only had a hardened army of 10k professional heavy cavalry and cannons but I charged right in and said fuckit. The battle was on friendly terrain +3 in slovakia and I won handily. They all died, not in a wipe but by the thousands every combat tick until they were all gone.

It's a useless mechanic. Ignore the predictions and look at the actual numbers, hover over the army compositions it does tell you what the exact enemy compositions are. That said 1.2 is a shitty patch where morale is 99% of the battle.
>>
>>2400576
https://www.youtube.com/watch?v=EXTLJmYsaUQ
>>
>>2400556
Yes but to call it fake is not accurate.
>>
>>2400583
Why would I give a brown post more than 1 second of thought? It's fake and brown. Who cares?
>>
>>2400546
I'm not even sure how you'd fix it. Texas had a population of like 8000 in 1800.
>>
>>2400593
>Brown
Accurate.
>Fake
Not accurate.
Sorry I know you're correct but its my 'tism.
>>
>>2400566
"Our army has better quality than theirs" (three chevrons)
>>
>>2400603
It doesn't though because you have peasants and they have horde cavalry. Stop reading the prediction I just told you it's wrong.
>>
>>2400608
The game is a NIGGER!!!! @johan
>>
>>2400544
those are fixable with mods if you aren't some 'muh achievements' fag
whereas the mana and trade routes aren't
>>
>>2400614
>just use da moooods
Fix your game Johan.
>>
>>2400532
BASED
>>2400544
based based based
>>2400614
based
>>
>>2400617
agreed though the biggest issue isn't one mods could fix, another anon pointed this out awhile ago but
good into market into production into market again into refined production back into the market and then forcing your army to buy weapons from that third chain when every enemy/neutral nation has had the chance to take up the cheap weapons and now everything is expensive is so fucking infuriating and isn't something mods can fix. That has to happen on paradox's side.
>>
>>2400617
the average paradox modder is probably 20-30 IQ higher than johan so yeah
>playing orthodox
>double sabbath rite
>population growth modifier +0.0%
how does shit like this even happen
>>2400622
hopefully the "trade rework" will do something about it but i doubt it unless they let the M&T autists just take complete control
keep in mind every trade is one way in this system too which is pretty uncommon, even the 'muh triangle trade' cope isn't done well because of the broken market system like you said and how stupidly abstracted slaves are as a market commodity
>>
>>2400624
>how stupidly abstracted slaves are as a market commodity
I suspect they're not legally allowed to let you directly buy and sell the human pops in a video game because of european union laws or something.
>>
Like they weren't allowed to depict the holocaust in hoi4 either, ironically though with all the civs and mils being abstract of the real world it just leaves people going 'damn that shit couldn't have happened if I have to worry about this WAR thing...' lmfao
>>
>>2400627
>damn i definitely don't have enough resources or men to fight a three front war, how could they have possibly spent so many resources on the h... wait a minute
>>
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Honestly don't know why I even bothered, fuck fighting the AI is so dumb why did they buff forts so much, also Paradox fix your fucking highlights so I don't need to back space into the exit menu and try to finesse around to figure out the stupid provinces i arbitrarily need. The whole Hellenism revival is really lame, I never got the artist tries to revive it event and instead just clicked the button for it way later in 1700's and that's it no special event chain like the goofy but still fun zoro chain for Persia in EU4 kinda weird how easily your pops are willing to switch from orthodox to pagan worship but somehow latinzing themselves takes way longer and still hasn't even reached 25% total despite the fact that I did it way earlier.
>>
>>2400679
>development time was wasted so romeaboo turds could do the most ahistorical thing possible instead of a DLC that could have affected any other region in a meaningful way
>in fact is was actually harmful since now the ottomans are nerfed even if you dont own the DLC
>>
>>2400685
The thing is Hellenism is still really lame, the omens are set from a pool making you roll for an actual good one, half the interactions you can even do are locked behind having a specific aspect and most of them are really lame like gain 10 prestige, woah incredible, the influence gain is really slow and really orthodox is actually just way better, the moral of the story is just never embrace full LARP.
>>
>>2400532
The retarded EU4 trade system at least works and is somehow more involved than clicking "automate trade" in EU5.
Mana is great. Having meaningful resources beyond gold and stability is a nice thing.
>>
>>2400629
I keep buying hoi4 for people when it's on sale and they all come to this same realization. It's interesting to see alot of chuds who say "the holocaust isn't real because I personally dislike jews >:)" just to be offensive come to this exact conclusion.
>>
>>2400685
the dlc schedule for the first year was mapped out 3+ years ago seethe more
>>
>>2400691
>mana is great
you might be the first person in history to think this. it might be the single stupidest abstraction of resources in any grand strategy/4X ever, even worse than EU5s control
it's both way too broad and way too gamified
>>
>>2400595
the 1k pops per location has to go i think
>>
>>2400698
>nnnooo the board game is gamified!!!
>>
>>2400705
It's not just that but massively limit the amount of people that get ferried across the atlantic per month.
Then you'd need compelte rework of warfare so settlets don't get raped by natives.
Honestly it's too much effort for a company that needs to make a game for profit
>>
>>2400705
every RGO and building needs their numbers cut in half, if not more.
until the 1800s a significant majority of people were still subsistence or low level agriculture workers which is what peasants are supposed to represent and theres still peasant buildings if you want to represent things like fishing villages, small town tradesmen, etc.
the idea of running out of peasants should not be a thing outside of the post black death period or the most modernized cities in the world in this time period
>>
Is the game isafe to play now? Last patch i dropped it because i encountered campaign ruining bugs in several runs. ;___;
>>
>levies come from accepted pops in cores
>going under 50℅ accepted pops removes the core
using levies is now the fastest way to erase your nation from existence lol
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Could have taken a big chunk out of the Germiyanids as well but I didn't wait to fix my peasant estate before going to war.
I think this is pretty decent for 1350 though. Still really pissed about my stability. I should be at like +40 right now but I got the stab hits from the black death twice.
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they buffed the reformation, didn't they? it's barely been 13 years and there are 27 million protestants vs 40 million catholics. pretty much the whole HRE is embracing it.
>>
HOW THE FUCK DO I STOP THE REFORMATION

LITERALLY CAN'T DO CHECK SHIT AS THE ENTIRE CHRISTIAN WORLD JUST SHITS ITSELF INTO LUTHERANISM

FUCKING RELIGIOUS ASS CANCER
>>
>>2400761
You can't.
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i take that as a yes kek
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>>2400733
if anything it's worse now
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>>2400756
>>2400761
>>2400762
They touched something and now its impossible to stop the reformation or push it back. Cabinet conversion does nothing and you cannot destroy the Preacher buildings causing it. And it doesn't spread out from a normal location. Instead the entire Christian world just collectively shits itself.
>>
>>2400766
Yes its a shitty mechanic. Just like 99% of the eu5.
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>>2400766
oh well, Munich is 100% Protestant so my Austria might as well follow.
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>>2400770
At this point I am just fighting to keep the new world catholic
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>>2400766
>>2400768
It's mainly that we are missing a mechanic to deal with it. The fact that we can have lutheran preachers show up in your country and the king sits there going "oh gee guess we can't just take them out" is retarded
>>
>>2400576
A majority of eu5s tooltips just lie to you.
>>
>>2400733
its worse than ever before
>>
>>2400718
>Make the game boring and gay
No!
>>
>>2400774
wait for the reformation dlc with inquisition mechanics and situation alterations
>>
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How am I supposed to end the Fate of the Phoenix? I have to stop the Rise of the Turks event but now the remaining Beyliks are in the East where I can't reasonably get a CB on them. Do I just go with no CB/parliament cb?
>>
>>2400798
>building limits and costs still exist so nothing really changes about the economy except now you have more peasants for war and a more realistic depiction of renaissance society instead of mass urbanization 400 years before it actually happened IRL instead of a town with literally zero peasants in 1450
>this makes the game boring and gay somehow
>>
>>2400824
meanwhile paradogs will just make it so you cant urbanize anything and nobody has any economy
>>
>>2400826
>can't urbanize anything and nobody has any economy
how? the building amount and production would be exactly the same but now you would just have more peasants which is realistic
you double the demand created by those pops to keep the economy the same (although things like beer and spirits and food still have way too low demand), you can even keep military buildings the same if it would fuck with the manpower calc
the only thing that would really change is the amount of pop specific levies you get but those are very minimal because most nobles are unemployed anyway and the other estates barely provide any, peasants make up vast majority of your levies anyway and using levies past age 3 is griefing unless it's purely for survival
it would also mean you have more meaningful interactions with the peasant estate because then you could choose to keep them as pure subsistence farmers for serfdom or build peasant buildings to increase their enfranchisement/freedom
it's a fucking no brainer
>>
>>2400800
There's a reformation age tech if you go admin that lets you get 'deus vult' which gives you a casus beli on heathens. Besides that you can do 'crush enemy' for rivals and every nation always gets a cb against neighboring heretics, so you should always go that so you can always actually fight nations on your border.
>>2400800
Bouta getcha ass whooped by eretnids just like the anon above.
>>
how dumb am i for not giving out the peasants and laborers can migrate meme
>>
>>2400560
The tooltips aren't updated to follow the combat mechanics. You would have won that in an older version of the game but as it is now they had cav so they won
>>
>>2400860
It mostly just lowers performance unless you have extremely lopsided population for some reason. If you need peasants and laborers to migrate to a specific province just use the expel mechanic. It maybe useful right at the start when you are mass building RGO's or something but after that it feels pretty worthless.
>>
>>2399911
sauce?
>>
>can adopt local culture
>can't convert to local religion
Fucking fix this nonsense I can't even use my goofy omens because I have an orthodox line of rulers now.
>>
>>2400897
You have the game setting turned off
>>
>>2400898
I mean my ruler religion.
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>>2400899
That doesn't actually matter
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>>2400901
It actually fucking does
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>>2400904
wtf lmao
>>
>>2400904
Lol get fucked larpagans
>>
>the only reliable ways to expand within the HRE as a member without getting cucked by the emperor is either becoming emperor yourself or have a second casus belli ready so the emperor can't force you to white peace while he has a truce with you.
Peak game design Johanny.
>>
Fire johan.
>>
I’ve been a huge strategy game enjoyer for as long as I can remember, and Paradox has long since been my favorite developer in the genre. I value immersion, realism, and complexity in a game, and EU4 really blew me away compared to a lot of the more simplistic strategy games that I played before it, like Total War and Civ. I’ve dipped my toes into several Paradox titles like Stellaris, HOI4, Vicky 3, and CK3, but EU4 was always my bread and butter. Obviously I was beyond hyped for EU5, and a lot of the mechanics seemed right up my alley. I prefer realism, immersion, and depth over gamey abstracted mechanics like mana, so I fully expected EU5 to be my new favorite game.

When the game finally came out, I really enjoyed it at first. Learning all of the mechanics was fun and engaging, but ~20 hours in, when I had more or less figured out how everything worked, the magic wore off and I saw how barebones and unengaging the game actually was. Sure there are lots of mechanics, but as far as I’m concerned they aren’t in service of a fun or interesting experience, and once you learn how to manage all of the levers and dials, you aren’t left with much else to do. Yes I can fiddle with economic sliders and give my children different educations and give my cabinet members tasks, but why am I ultimately doing all of this? What is my goal and purpose? To watch a line go up and so that I can more easily walk all over the braindead AI that just sits there doing nothing? There is no narrative, no story, no flavor, nothing to hook me and give me a reason to keep moving sliders and clicking buttons for dozens of hours.
>>
>>2400967
EU4 dealt with this issue through mission trees, and not everyone liked them which is fine. I agree they were kind of a one-dimensional and lazy way to add flavor. But Paradox and Johan’s answer to the flawed mission tree system was to just remove it from the game and give us nothing to replace it, so the game just feels pointless and hollow now. When I was younger and video games were less advanced, Paradox games’ deepness alone was enough to carry the experience for me. But as I’ve gotten older, and I’ve played these games for thousands of hours, complexity isn’t enough. I need a compelling reason to dive into the game’s mechanics. I’m in my late 20s and my time is too valuable to waste on a pure sandbox where I’m expected to just “make my own fun”, staring at a map full of incompetent AI that behave in ways that completely shatter my immersion, pose zero threat, and bore the hell out of me. I’m starting to gravitate towards strategy games like Frostpunk and Ixion that have tight, rewarding gameplay and interesting narratives with set goals over the pure aimlessness of EU5. Maybe it’s just my taste, and EU5 isn’t for me. But the issues with that are 1. EU4 was my favorite strategy game of all time so the fact that I’m having no fun in the sequel is pretty sad, and 2. Even after EU5 1.2 dropped there are about the same number of people playing EU4 so clearly it’s not just me.

Which brings me to 1.2, the final straw for me. After my initial post 1.0 and 1.1 slump, the dev diaries had me pretty hyped for this update. While it’s certainly an improvement in many ways, it doesn’t fix the central issues, being the braindead AI and the lack of meaningful content/flavor to experience. Showing us all of our DHEs is great on paper, but it only serves to expose how pointless the system is. 90% of the time it’s just a stand alone event that isn’t tied to anything else that pops up and gives you a modifier or an artist or someth
>>
>>2400968
They're often tied to niche prerequisites within a tiny time frame, and have a random chance of occurring whether you did the prerequisites or not, so you will just miss out on unique content because of a bad dice roll. How is that fun? Who thought this was a good idea (Johan)?

Furthermore, 1.2’s changes broke the early game flavor of my two most played nations: Brandenburg and Milan. Here is my experience with 1.2 so far: Tried playing Brandenburg, but after 5 restarts Austria was elected Emperor EVERY TIME despite me sabotaging their reputation with electors and voting for Bohemia. This locks you out of a bunch of early game flavor including the Hohenzollern dynasty, and being forced to play as Habsburg Brandenburg disgusted me so thoroughly that I moved on to Denmark. Denmark’s early game flavor events failed to fire due to bad RNG, so I didn’t inherit Schleswig. I tried manually annexing them only to see that in 1.2 the increase to annexation time meant it would take ~100 years to annex a 5 location minor with one town so I quit. Tried Byzantium, king died almost instantly locking me out of interesting flavor so I quit. Tried Milan next, only to realize that the massively inflated truce timers in 1.2 breaks their early game flavor that gives you CBs on your neighbors. You are forced into a war with Parma’s overlord right at the start, then the event that gives you a CB on them fires, giving you a CB on them for 5 years, when there is still 15 years left in your truce. At that point I realized that what little flavor my favorite nations have is so broken and RNG dependent in 1.2 that my investment in the game was completely shattered and I decided to write this rant.
>>
>>2400967
literally chatgpt
>>
>>2400969
Prior to launch EU5 was one of my most hyped games of all time, and ironically it’s the game that made me no longer consider myself a Paradox fan. Imperator and Vicky 3 were strikes one and two, EU5 is a big fat strike 3. Paradox games seem to be leaning even harder into “launch broken and fix with DLC” than ever, and EU5 especially seems to be leaning into a pure sandbox experience with no narrative, structure, or flavor. I’m expected to “make my own fun” like I’m a child in a sandbox and not a grown man who paid $60 for a piece of media, expecting to be taken on an adventure. Maybe that’s just my taste, but considering EU5’s player dropoff, it’s not just me. I really think Johan is to blame for this awful game, I genuinely don’t understand why Paradox handed him the reins of their biggest franchise considering his recent track record of Stellaris 1.0, EU4 Leviathan, and Imperator. When are they going to take him out behind the barn already? How many chances does one man get?

In any case, I’m done with Paradox until they start making significant changes. It’s really sad considering how much I used to love their games but I’m finally just over it at this point
>>
>>2400970
It's a copy paste from reddit and yes it was written there with chatgpt
>>
>>2400972
why did you bother regurgitating it here, you couldn't have just linked it so I could hide your post 1 time instead of 4?
>>
>>2400973
It wasn't me I just corrected you. To answer the question we have an autistic redditor here who gets blown out on reddits and forums and then posts his posts here in copy pastes or screencaps for some reason. It's the downside of anonymous forums, we just have to deal with garbage like this.
>>
1488 posts
>>
>>2400978
Not yet.
>>
They'll eventually have to cave in to map painters if they want this game to not be abandoned.
Either that or cannibalize Vicky 3's playerbase.
>>
>>2400774
>That quote
lmao what a load of shit. Protestantism took a hold in France to the point of causing 8 civil wars between 1562 and 1598, ending only with the edict of Nantes, and then 3 more rebellions between 1620-1629.
>>
>>2401004
say it with me. TALL AND WIDE.
>>
>>2400968
desu all they need to fix the ai is give some "hidden" mission trees for the AI to follow (with a game rule for ahistorical paths for the retards that don't like railroad), and give the kind of "soft missions" eu3 had (just search for the country specific missions in eu3 wiki) and that would make things more interesting imo
>>
Failed to surpass a 13 years old game after a "massive" patch and a fucking Byz DLC award.
>>
>bohemia to HREchas no events
The game really has no flavor or historicity. It's over
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>>2401103
But anon look at all those buildings you can build, isn't it fun to click a button to build?
>>
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the game will never be good
>>
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Can someone explain to me how exactly do favors work?
I need 50 to improve cultural relations but not only is 25 the limit it's also split between me and the target country

Having max cultural relations + accepted culture makes it really cheap to maitain and gives the same satisfaction bonus as your primary culture so it's beneficial to max it out.
How do I gather 50 (and more) favors?
>>
The game is fucking kill after 1540. I get constant crashes despite having above 60 fps just from moving my camera.
>>
>>2401148
Devs only listening to positive feedback from redditors and forum cucks while ignoring negative feedback is a big reason why.
>>
>Johan hasn't posted on the forums in over a week
Is it over?
>>
>>2401206
Johan is dead
AI-Johan is currently retraining with the latest data
>>
>>2401206
Getting ChatGPT to write an apology post is really hard Anon, give him some time.
>>
>>2401206
He is busy prompting tomorrow's tinto talks
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>>2401217
implying he won't have his wagies do it for him again
>>
>>2401224
>wagies
I'm a firm believer of the "Tinto is just Johan roleplaying as 20 different staff members" theory.
>>
>>2401226
https://www.youtube.com/watch?v=uWpvGigBRKs
sorry chud tinto is a real place and johan has many loyal staff members who are also his trusted friends
>>
>>2401235
Those are Johans caretakers who Wiz pays to pretend to be his employees/friends while they try to ease him out of his delusions.
>>
People say EUV is like an idle game, but idle games have upgrades where you can get bonus modifiers and stack them to become powerful and it's actually satisfying
>>
>>2401251
I say that it's an idle game but it's not a particularly good idle game. The mechanics and reward functions are just similar. You do things so you can watch the line go up so you can do things faster which makes the line go up faster which is ultimately how idle games boil down. Idle games (well the good ones anyhow) have lots of mechanics that this game doesn't have of course.
>>
>banned for mentionin player numbers
Kek trans jans on overwatch
>>
>>2401176
Make them your enemy for huge assim increase. Let thr. Go to enemy when less than 50% in a province
>>
Hotfix 1.2.2 will fix it
One more day, trust the plan
>>
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I looked forward to this game prior to release, despite knowing how broken Paradox launches can be. I’ve put about 100 hours into it, but after patch 1.2 and seeing the roadmap, I think it’s genuinely kinda over. Every nation plays virtually the same.
Consider EU IV: while ideas did cater to mindless modifier-stacking for ebin Prussian space marine ULULULU STACKENWIPEN youtube campaigns, they still differentiated countries into distinct builds. Some even unlocked unique mechanics, such as creating client states or terminating royal marriages without stability hits. Government reforms followed a similar path. Although many were just boring modifiers, some unlocked new mechanics, like the States General or the theocracy ability to see a potential ruler’s stats. Culture-specific reforms, like the Iqta, provided regional flavor too.
This is almost entirely absent in EU V. What little remains is locked behind a tech tree with atrociously bad UI/UX. The verticality seems messy to me; a chronological, timeline-esque tree (like in Civ 5 or 6) would have been far more readable and accessible. But that’s beside the point.
The point is that instead of iterating on what made playthroughs feel unique in EU IV, EU V regresses. It serves up the modifiers without the differentiating mechanics. Theoretically, I can play as a mercantile, republican Germany versus a militant, Catholic theocracy. I can choose between a quantity and a quality focus. But since these paths are so mechanically similar, there’s no joy in divergence. Societal values, laws, and tech advances merely nudge a few values. It’s the icing without the cake.
>>
>>2401280
Based jannies.
Steam chart threads are always cancer. Anyone posting steam charts should be banned.
>>
>>2401295
The cherry on top of this steaming pile of shit is the absolute lack of railroading or scripting to provide narrative beats. The AI is fundamentally unable to facilitate semi-historic outcomes.

Reddit drones utterly fail to grasp that the AI, even if significantly upgraded, could never produce a believable world dynamically on its own.

For example, I won the Italian Wars decisively as Milan, positioning myself as THE ascendant power south of the Alps. My epic reward? 20 Prestige and two miniscule diplo/mil modifiers. That’s it. No narrative continuation regarding regional hegemony, no mechanic for consolidating my league, not even unique advances…

So, yeah… EU V is a poor simulation and I didn’t even shit on this joke of a UI. Maybe Johan bends the knee eventually - they already indicated they were open to other start dates than 1337 recently… but realistically? There doesn’t seem to be a real vision at Tinto and gauging recent Paradox DLCs, launches and whatnot, it’s hard to imagine this Alpha in a genuinely enjoyable playstate within the next two to three years.
>>
What the fuck did they do to the combat system? I walked 8k+ levies (upgraded by tech) as Muscovy into 6k levies of the Great Horde and got instantly stackwiped.
I saw someone mentioning morale changes causing this, holy fuck man.
>>
>>2401297
>it can't produce historic outcomes
Who the fuck cares?
>>
>>2401304
so true sandboxister
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>>2401304
WHAT?!? HISTORY IN MY HISTORY GAME?????
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>>2400971
>I’m expected to “make my own fun” like I’m a child in a sandbox
so just like eu1 2 3 ck ck2 vic1 vic2
>>
>>2401311
Don't give me that shit.
You want the game to play out the same every time just so it turns out the way history did.
>>
>>2401317
No, not really. You would realize that if you had actually read the post properly.

You conveniently omitted that I wrote 'semi-historic outcomes' - I don't mind a different beylik uniting Anatolia, or me uniting Italy early, or England winning the hundred years war. I don't want EU IV style mission trees either.

Everything feeling the same is the exact issue I was describing. There is no point in arguing.
>>
just add mission trees
>>
>>2401296
Ryajohan stop shitposting and finish that fucking tinto talk.
>>
>>2401317
Please tell us how EU4 games played out the same way every time.

FAGGOT!!!!!!!!!!!!!!!!!!!!
>>
>>2400975
>I just corrected you
>literally chatgpt
>it was written (...) with chatgpt
Retard.
>>
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>>2401299
what made you think your peasants (with upgraded stick) could beat pic related?
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>>2401297
Starting date has nothing to do with the game not being fun. What happens in 100 years? Colonialism? Colonies aren't fun either.
>>
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forum incels have been CANCELLED due to excessive negativity.
reddit is where all the real line go up gamers are at.
>>
>>2401351
they could in the previous patch and they probably will in the next patch
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>>2401299
>i walked my peasants into 6000 angry steppe tribe cavalry on flat ground how did i lose?
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TRVTH NVKE TIME
Even this place is less toxic than the forums, we're just shitposting retards while forumoids are completely serious.
>>
>>2401362
They did change the combat (particularly morale) but 6k cavalry would slap 8k infantry in any patch. The only difference the new patch introduces to that is that you lose instantly because that's just how it works these days.
>>
The backpedaling on start dates is definitive proof that they can't fix the AI, they know it, and they're giving up on trying.
>>
>>2401379
>entire point of first dlc and the original starting date is byzantine larp
>both are abandoned immediately
kekaroo
>>
>>2401379
It's not like a 1444 start date is somehow going to fix the AI, it's still going to be braindead.
>>
>>2401383
It doesn't have to which is the point, by bringing the start closer to where the action should happen (colonization and reformation in particular) less can go wrong. Ottomans are already on their way to become a powerhouse for instance. Moreover they can more easily copy the homework from EU4 which helps a lot in deving
>>
>>2401383
It doesn't fix the AI. It lets you ignore that the AI doesn't work so that you can play around in different historical scenarios that simply wouldn't happen if you played from 1337. Want to see a strong Ottomans? Just pick a later start date, chud.
>>
>>2401379
Paradox AI is not even real AI, it basically is an endless streak of weights and else ifs
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>>2401379
Genuinely retarded post
>>
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>>2401389
Yes that's generally how an AI works, but even 4's AI actually leaps beyond the processing of 5, I was screwing around playing Mewar in EU4 recently because I decided to play in a region I don't normally do and the Timurids didn't collapse as they usually do, I war dec'd on a weakened gujarat to expand, when Timurids tried to enforce peace and it turned a really simple war into a costly one where I managed to fight them back enough to white peace them, I kept to my own land and their AI tried to screen around and while my troops were better I was way smaller and had to be tactical about where to keep my troops to maintain my war goal, that felt engaging.

I was an emerging power they tried to contain and even though I won by the end I had exhausted my manpower and I immediately set them as a rival afterwards, now I'm in the process of consolidating India to build my power and have a grand showdown of who gets to be the big dog in the indian ocean, you're never going to have the same amount of interaction with the AI in EU5 because it doesn't intercede nearly enough and it lacks any cohesion in its war aims, constantly ramming their hordes of peasant levies into you.
>>
>>2401376
>>2401407
Actual PDX PR staff posts
>>
They are going to remove cores as a mechanic, aren't they?
>>
>>2401414
Hopefully
>>
>>2401414
Why do you want the game to become even more unfun?
>>
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First time playing. Any tips to not get fucked and make it to the end of the game?
>>
>>2401441
Hit speed 7 and unpause and you will likely survive till the end
>>
Have they changed it so buildings show profit per level instead of overall profit in the production screen or am I remembering it wrong? I have to middle click every building to see how much they're making total now.

Also, buildings in general seem way harder to make profitable now. Even with cheap inputs and expensive outputs it seems like they're not doing much.
>>
>>2401454
is the ai really that bad...
>>
>>2401462
Why would the Chinese ever annex their loyal subjects?
>>
>>2401467
can the vassals not fight each other?
>>
>>2401469
Those communities were insular as fuck. It isn't like the Jurchens who fought each other constantly. If there's one region of the world I'd be happy with nothing ever happening in it'd be the Tusi states.
>>
>>2401462
Yes but you are also playing in a meme region.
>>
WHY WON'T ANYONE THINK OF THE POOR DEVS
YOU'RE LITERALLY KILLING THEM WITH YOUR NEGATIVITY
>>
>>2401379
I'm torn on that one. On one hand I think that having alternate start dates is a waste of time, on the other hand I think that 1337 was a huge mistake.
>>
>>2401389
Yeah, weird that they don't have magical sci-fi technology.
>>
I have sent 10 crash reports today. That's it. I am officially burned out playing my save and that only lasted until age of reformation came. It's a fucking instabile crash galore from here.
>>
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I'm too retarded to memorize all the hotkeys for the map modes.
>>
>>2401491
At least the QA people are safe from it.
>>
>>2401379
I don't think it's that complicated. They see player counts fall below EU4, they ask EU4 players what they like about EU4, many of them say "1444 is better", they decide to make 1444. Or maybe it's not 1444, but something later at least.

I think a 1587 start date would be the best. Halfway through the Age of Reformation. Enjoy the apocalypse of the 17th century without having to play so long you already won the game.
>interlude between wars in the habsburg-ottoman conflicts, in the HRE it's early enough to portray why the thirty years' war happened but probably too late to prevent it
>the new world already has the big iberian powers but it's time for a bunch of other euros to start setting up colonies, can still be anyone's game, golden age of piracy isn't far off
>good time for americans to lay the foundations for USA, the pilgrims will set off for plymouth rock in just a few decades, play as roanoke colony like a greenland esque meme tag which was just founded
>Wanli emperor just took full control of Ming after Zhang Juzheng died, the state is already hollowed out and ready to collapse but could be saved for epic han larp
>Nurhaci is alive, has just consolidated Jianzhou but remains a small player who has a long road to found the Qing
>sixteen-year-old boy has just been crowned puppet shah of the Safavids, by all accounts he should be another failure but he ends up reigning for 50+ years and restoring their glory
>Akbar the great still conquering india for the mughals, the portuguese are already there and other euros will soon show up
>Ivan the Terrible just died, time of troubles imminent for the Russians, Rurikids are near their end
>Sweden about to enter the great power era amidst the euro thunderdome
>>
>>2401523
I would hate any start date after the 15th century because colonization is the funnest part of the game for me.
>b-but there's nothing to do, you're just clicking provinces and sending a charter
I like to imagine the lives of my pops there. I tend to use the boost colonial charter cabinet action to make colonies ethnic minorities.
For example, I make Boston Irish, the south Scottish, and then maybe a Welsh Falklands as a treat.
>>
>>2401504
You can send crash reports?
Mine always crashes (lol) when I try to send one.
>>
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>43% of reviews in the last 30 days are positive
>70% of all reviews are positive
oh no no no no, mixed overall coming soon
why does nobody like EUV jewhanbros?
>>
more people watch porn than theater, i guess porn is a higher art form
>>
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>>2401538
>it's real
I really want to see what new cope they will come up with.
>>
>>2401527
There's still plenty of colonizing to do in the late 1500s and 1600s. Even the spanish were still fighting Inca until the 1570s and Mexican rebels into the 1600s. North America outside Mexico is practically virgin land. India just has some small outposts. Brazil is mostly empty still and historically the Dutch tried conquering a lot of it. desu if you're mainly interested in English colonization then it starts around that time anyway, with Walter Raleigh and Francis Drake. 1400s is too early imo unless you really want to play as the natives.
>>
>>2401546
>new cope
It'll be the exact same cope as ever. The end-point of every Paradox fan is to smugly cross your arms, look down your nose, and 'defend' Paradox by saying "actually, every Paradox is bad. You should have expected this." Johan's supporters think he's more retarded than his critics.
>>
>>2401550
1453 is always going to be the best date for EU. The Hundred Years War ending and the Ottomans conquering Constantinople in the exact same year is just too perfect.
1444 was always cope for Byzzie larpers.
>>
>>2401573
hand, shitskin
>>
>>2401573
Why do you people hate such a hatred for the Eastern Roman Empire?
>>
>>2401579
Contrarianism. And maybe turks.
>>
For me, it's 1356.
>>
>>2401578
Are you implying that sharing the same skin color with me makes us somewhat equal? Shut the fuck up, trailer park trash. If you're not studying for a STEM master's degree, you're the same welfare trash as the rest of them.
>>
I am just glad I didn't even bother creampieing the DLC.
>>
>>2401579
Because their larpers are obnoxious, especially when they demand a game about the early modern period which Byzantium was dead for the majority of pander to them with alt-hist content
I have zero doubt we're stuck with this shit start date because Yohan wanted to sell DLC for them. We should have gotten 1453 or, even better, 1492.
>>
>>2401591
>doesn't understand simple things
>thinks the degree is the impressive part, not what you do with it
That's why you aren't human and why everything you touch turns to shit.
>>
>>2401599
Alt history is one of the main reasons you play those games. If you want history watch a documentary.
>>
>>2401523
According to Ryagi on Reddit they're adding multiple start dates, which is exactly what Johan said he didn't want to do multiple times during prerelease because it was too much work
>>
>>2401599
I think they just picked such an early start date because it works very well for MEIOU
>>
>>2401615
The actual MEIOU start would have been better (and I assume that's the one they'll actually use)
>>
I'm convinced this game is going to be shit until MEIOU fixes it, then Johan will just steal their mod ideas for the main game.
>>
>>2401614
I'm all for it in theory but I have no idea how they're going to do it. They can't even maintain the game they've got, there's no way they'll be able to maintain two or more start dates.
>>
>>2401599
If there wasn't alt hist content, the game would be very very boring.
>>
>>2401317
>Just read a book if you want history
Kys
>>
>>2401608
>>2401630
Kys sandboxtroon
>>
>>2401578
You're brown
>>
>>2401579
Byzantium is the ultimate troon empire.
>completely and thoroughly greek empire
>but you have to call them roman because that's what they insist they are
>despite the fact they're not ethnically roman
>despite the fact they don't control rome
>despite the fact they do not speak latin
>despite the fact they don't even use latin in legal documents
>despite the fact their religion doesn't use latin
They stopped being a Roman empire in the 6th century. After this point they had no vestiges left that still tied them to Rome. I am NOT calling them Romans. When archaeologists dig up your body they will find Greek writing and Greek regalia. YWNBAR
>>
>good costs more in X market than it does in Y market
>Y market doesn't even have a higher demand than supply for this good either
>this trade is profitable
>meanwhile
>good is criminally cheap in market A and way overproduced
>market B has a very high demand for it and no supply, it is extremely expensive
>this trade is unprofitable
>>
>>2401685
You will enjoy the .01 profit trade for extremely rare goods and you will be happy
T. Johan
>>
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>>2396242
Bump.
>>
>if you want history, just read a book!
Why are sandboxxies (trannies) like this?
>>
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what the fuck, why would good christians do this?
>>
>>2401694
botched circumcision
>>
>>2401694
[mandatory joke about americans]
>>
>>2401694
>Having your dick chopped off add life expectancy
Woke
>>
>>2401693
>i want things to be historical but act in a completely ahistorical way as a player!
why are railgroids like this?
>>
>>2401694
why does being a eunuch make their life expectancy go up when cutting off your penis irl does the opposite? idgi
>>
>>2401700
You're brown
>>
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>>2401702
here's your map game bro pay $60 to stare at this the rest of us will be playing video games. thanks.
>>
>>2401705
keep obnoxiously brownflailing the game will never ever be railroaded again nor will any other paradox game they ever make.
>>
>>2401381
the earlier start date is because of the HYW (FRA and ENG have the most nation specific content in the game) and because of the black death
>>
>>2401414
since they have control in the game they should just add a marginal additional baseline control (to make up for the lack of bonus from 'core' and get rid of 'core' territories in general and add more (limited in number, like governers) building to add different levels of control in different situations (colonial etc)
they could add bonuses based on culture group or cultural acceptance/tolerance rather than purely satisfaction related, or make how much control you have related to satisfaction be more impactful than it is currently
>>
>>2401469
tributaries can fight one another, vassals cant
i think tributaries to a vassals overlord can attack the vassals own vassals and the overlord doesnt interfere unless that changed
>>
The biggest issue is that there's nothing wrong with having 0 control in an area but the local nobles would STILL be obligated to provide you with levies lol
>>
The funny thing about EU4 was how granular the start dates were and how much that allowed exploits, like you could go day by day and the map represented that time and would alter.
If the new starts are purely 'bookmarks' then it requires less development overhead but it will just mean they will have more 'immersion/flavor' pack dlc fodder like HEY WHAT ABOUT THIS AMERICAN REVOLUTION DLC etc
>>
>every single power in europe is in some fuck huge powerbloc of alliances and people have alliances with their enemies allies so absolutely nobody goes to war ever
cool game, this retarded "oh haha we'd never fight because we're both the same religion!" shit needs to stop
>>
>>2401724
You already posted this anti sandbox brown tranny chan
>>
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I'm in 1558 and my king is 71 but refused to die. There is no way this is the only way to get the church of england right...?
>>
>>2401317
You say that like it's some kind of own.
>>
Golly I'm so excited about tomorrow's TT I don't know how I'll fall asleep! Will they address the DLC reviews? The swamp of bug resulting from not doing an open beta? The historical inaccuracies or lack of hype moments? Will they comment on how the overwhelming majority of conversation now is about how they're doing a bad job, seem to have no plan or strategy for how to design the game, and are clearly nickel-and-diming their diminishing fanbase with early-access tier content? Are they going to walk back any new changes like coring, or just promise that it'll stop being bad at some point this or next year? Heck I'm not even certain that it'll be Johan writing it (well posting, ChatGPT is gonna write it) or if he'll make Ryagi take the heat.

Sleep tight anons, may we all dream of comets tonight :)
>>
The thing is they made a game where you have to play the long way, towns take decades to build up to relevancy, tech drips through over centuries, and whether you agree with that or not it is fundamentally incompatible with how shit the game runs.
It wouldn't even be too bad but trying to speed 7 is painful.
>5 second lag tick EVERY month takes longer than the actual month
>some aspect of the economy shits itself so you have to fiddle with sliders to correct
>the mutt's mutters matter pop up
>your three year old developed the "stat increase in certain path" trait so you now have to assign the appropriate education
>your child turned 16 so you have to marry them off
>random +7 stability event
>random -7 stability event
>random -10 legitimacy event
>random +10 legitimacy event (does nothing because you already have 10 legitimacy, so you now have to either navigate to the cabinet and spawn two courtiers or just waste the legitimacy)
So much of the game is just tedious busywork.
The new urban rights are shit. Getting a buff in a certain goods output is in no way worth the general -5% production efficiency. Maybe it'd make sense if you actually built towns around single industries, but nobody does.
The UI is atrocious, the new pop panel displays the information worse than before.
Why do they hate real pir charts so much? Why has every pie chart got to be the ring with an icon in the center? It doesn't look good. It never looked good.
>>
>>2401805
:)
>>
>>2401818
>>your three year old developed the "stat increase in certain path" trait so you now have to assign the appropriate education
just always use expensive bro
>>
>>2401818
>Maybe it'd make sense if you actually built towns around single industries, but nobody does.
I've been doing this for the past 6 months, am I retarded?
>>
I don't get why this game can't be both map painter AND a line go up tall vickycore game.
>>
>>2401921
We've lost the technology to make that kind of thing.
>>
>>2401921
eu4 won
>>
>>2401930
this

no I won't elaborate further with an essay about the competency crisis and it's effects on gaming because that would require me giving more fucks about euv than the only developer has given about it this calender year.
>>
>>2401930
weird way to say that modern game devs are mostly jeets vibe coding
>>
https://forum.paradoxplaza.com/forum/threads/patch-1-2-2-out-now.1922472/
ITS UP
>>
>>2401959
Anothet epic nothingburger update that addresses none of 1.2 problems
gg
>>
>Economy
>Fixed an issue where AI wouldn't upgrade the Seljuk Mint unique building. Fixed an issue where AI didn't understand that the army maintenance modifier would also reduce the manpower cost. Added extra score for AI to research council hall buildings. Added AI score for the Logistic Distance modifier. Made AI much more proactive at expanding manpower buildings so they can continue expanding their army as their economy grows.

None of these fix that trade fucking sucks or fix the issues with production but I do see in here that there are some fixes for gamebreaking bugs- none of the bugs which I personally ran into. They also didn't fix that performance suddenly tanked but they're asking for help from people with systems on performance when they could just buy a worse computer used off facebook marketplace for a few hundred dollars.
>>
>>2401968
Automated trade should be fixed right?
>>
>>2401995
Not seeing that anywhere, under 'economy' I posted the entirely of the changelog in the past I made 30 minutes before yours.
>>
New thread
>>2402009
>>2402009
>>
Economy
Changed the minimum threshold for AI attempting to trade for profit to 0.25 profit per TC (down from 0.5), which allows AI to be more aggressive when picking trades.

Oh there's this under gameplay ALSO under economy, but I think is just AI nations... I'm not sure why AI nations/automation aren't the same thing though, or aren't specified.
>>
Niggas will really make a new thread while the LAST ONE is still up just to bump off their least favorite strategy game. fuckin childish.
>>
>>2402014
Don't make this tougher than it has to be
>>
>>2401805
Why would you want it? It's strictly worse than other reformist faiths, it doesn't have preachers, only england has this faith, meaning no royal marriage forever, unless you marry your vassals you force converted, DHE for anglicanism are middling at best. Just pick lutheranism and imagine you are anglican, you will be much better off
>>
>>2402032
I simply wanted to try it out since i never even seen it spawn before. I played as lollard before too just for fun. Still really weird how they designed this event.
>>
Wait I think this happened at birth, I just clicked past what looked like a standard birth effect, my culture doesn't practice such things, was he born all fucked up and the game just treats it the same way
>>
>>2400418
>people who have ran full sims since patch 1.2 show population numbers are half of historical levels
Is that not just from the game having more horribly bloody wars than real life?
>>
>>2400766
Why should you be able to? massive hordes of people much smarter than you tried and failed IRL
>>
>>2401715
But the HYW isn't fun
I will admit that watching the black death ravage your lands is pretty cool
>>
>>2402014
We hit image limit
>>
>subject in a war of mine accrues 20 war exhaustion and automatically peaces out, giving up half their land
I don't think that should be allowed
>>
>>2402138
It isn't, if they're loyal.
>>
>>2400237
Firing Johan and his schizophrenic alter egos would be a good thing
>>
>>2400040
They said themselves they consider the rome part a secondary aspect of the DLC
Still surely they should have tested it a little bit
>>
>>2404026
I'm curious when they'll start releasing updates for the dlc to be honest. It'd get more people to buy them...



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