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File: 1778789319623328.jpg (484 KB, 1920x1080)
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Previous thread >>2402009
Any mods got you excited? Any day now, Anbennar will come out
>>
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first for anby
>>
Second for TOO EARLY.
>>
Forever mogged by a 13 years old game
Just shut it down.
>>
>>2405581
>Any day now, Anbennar will come out
That mod got killed by trannies, read >>2405309 >>2405323 >>2400023
>>2405643
It's Vic3 all over again
>>
>no armagnacs vs burgundians in HYW
>no utraquists vs taborites in Hussite wars
It would be such an easy fix for France and Bohemia being op
>>
Guys, I get we don't like mission trees.
But can anyone explain me what's the difference between them and having events that need requirements so specific to trigger them you need an ingame event viewer?
>>
Ulm.
>>
>>2405688
You'll pay 6 million scaling shekels for a historical artist to get 5 prestige and you'll like it
>>2405693
Kyiv
>>
>>2405688
>>2405661
Theoretically could a player balkanize France down to its locations, to create Libya on steroids? If it can simulate that shit, I'm ready to get the game
>>
1.2 killed this game.
>>
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SIKE THAT'S THE WRONG NUMBER
>>
>>2405581
the bureaucracies are the biggest let down. They are just scaleable moneysinks that adds some more modifier stacking. Nothing simulationist about them, it is all just back to board game of EU4.
>>
Who should I play as?
>>
>>2405906
uninstall.exe
>>
roads to power vs fate of the phoenix is honestly ludicrous. nakedly mogged by a sims game larping as a map painter.
>>
>>2405651
so much seething over nothing
what's next, you'll complain that the mod has dragons too?
>>
>>2405959
The earlier the DLC the more lackluster it seems to be, that's their way of work
>>
>>2405878
>it is all just back to board game of EU4.
great
>>
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>>2406013
>old bad new good
>things are improving
>>
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eu5 is hella fuckin based and the only people who disagree are blobbing eu4tards, redditors, and other assorted subhumans who can't understand the mechanics/just want their wc cheevo
>>
>>2405877
Johansisters.... how will cope now?
>>
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What the fuck have they done to the economy? I'm getting basically 0 value out of my Fine Cloth building because Novgorod is collapsing the price with their import.

What the fuck am I supposed to do?
>>
>>2406076
Ship it back to them.
>>
>>2406076
Look at what's demanding it and increase that.
>>
I've always had a soft spot for Theodoro. Also, DoD when?
>>
>>2406076
Oh God, they're going to end up adding Victoria 3 style tariffs, aren't they?
Did Early Modern states even have such a concept?
>>
Railroadchuds lost. You will enjoy blobheemia, superkiev, cucked ottomans, naples annexing the pope, BBB, dead austria, Spanish portugal, uberbulgaria in EVERY game and you will like it
>>
>>2406057
Look at crusader kings 3, the first dlcs were weaksauce, now it's getting more impressive, the game is becoming playable
>>
>>2406114
nothing impressive about ck3 to this day. literally reinstalled ck2 and ck3 today, gave ck2+hip a ride first then ck3 second. sufficient to say, ck3 has been once again uninstalled
>>
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>why would you play eu5 when ck3 does characters better?
>why would you play eu5 when hoi4 does war mechanics better?
>why would you play eu5 when victoria 3 does economics better?
Do any of those games have granular per location population that actually matter?
>v3
Pops only exist per state. You can't see the culture and religion map change as you colonize/assimilate people.
>>
>>2406094
I think tolls and tariffs were part of your income in EU3.
>>
>>2406118
>>why would you play eu5 when hoi4 does war mechanics better?
if i saw that argument anywhere i'd instantly know brown hands typed that shit
>>
>>2406122
Luckily it's just a strawman in my masterful play to depict anyone who disagrees with me as silly.
>>
>>2406117
Haven't all the modders abandoned it? Even for the persistent, the lack of support can be daunting, it has no future
>>
>>2406127
for major overhauls, yeah, CK3 is dead in the water. After the End, Elder Kings, Godherja, AGOT, all the good stuff is in ck3. BUT there is literally nothing similar to HIP or CK2+ for CK3, at best some steam collections trying to piece something together, but to no avail
to add to that, CK3 is just a worse game period. events are too long and too specific so you remember most of them after a campaign or two, mechanics like tournaments or courts are literal gimmicks, powercreep is everywhere, 3D characters are ugly as fuck, no historical soft railroading anywhere - I could go on and on
one day some anon summed it up nicely - ck2 creates a story, while ck3 is a literal dollhouse
>>
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Fucking reddit meme dogshit
>your king dies
or
>fuck you
>>
>>2406135
>>
>>2406118
who the fuck cares about pops
I just want to rape the french and the ottomans
>>
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>>2406135
It happens too often and I hate that it's a heckin quirk chungus shiningerino reference, but it's not like there isn't historical precedent for monarchs being batshit insane.
>>
>>2406122
Look man, I get you spent at least 60 bucks on this mess and now you need to cope somehow
But if you're trying to say that random 0 morale stackwipes and cavalry on flanks are a better war simulation than literally designing your division, equipment, planes and ships, I'm just going to call you delusional.
>>
>>2406144
eu5 combat is shit, that is undeniable
but comparing eu5 combat to hoi4 is one of the most braindead takes there could be. you literally can't compare two, and if you think you can, you are a drooling retard
>>
When discussing EU5 you have to clarify if you're talking about a non-existent "fixed" version of the game or the game as it actually exists.

I think "EU5 combat" the idea is good. Standing regular armies being better than peasant hordes, the supply system, actual flanks for combat instead of it being abstracted through cavalry being able to attack diagonally like EU4.

But combat as it actually exists in the game is dogshit.
>your army instantly surrenders no matter what if they have 0 morale, even literally 1 vs 10,000
>ai uses levies the entire game, even if they have a large standing army, resulting in 100k+ of their population being slaughtered wholesale every war
>cavalry is wildly unbalanced, easily and instantly beating anything making any other combat metric, including combined arms, irrelevant
I think the AI should NEVER raise levies if it has over 10k regulars, and should only raise levies past the age of discovery(1537+) if 10% of their country is occupied. Levies should only be the primary military force of your nation in the early game.
>>
>>2405906
Ulm
>>
>>2406160
one problem is that the forum tards want levies to = conscripts in later ages, when in reality they should = militia and seldom be used unless absolutely necessary
napoleonic conscripts were still regular troops, completely different from the militia systems
>>
>>2406201
In my ideal game levies would solely be used by third world countries in the mid/late game so Western Euros could roll up to India and btfo 100k jeets and take their land.
>>
>>2406118
>Do any of those games have granular per location population that actually matter?
Play Victoria 2.
>>
>>2406223
Already played it to death.
>>
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>Sir, another 1 million pops have contracted smallpox.
>>
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>>2405478
Elected him to the highest office, but sadly he's only had daughters, so they can't succeed him.
>>
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>>2406375
Also, I probably shouldn't have colonized so much. I went from 250k to less than 100k now. Buildings cost +500% from being over cap.
>>
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>>2406379
Do I try to salvage what little pops I have left or just keep sending them to the new world?
>>
>>2406375
50% chance btw
>>
>>2406036
not really, if one wants to play EU4, just go and play it, no need to mold every other game into it
>>
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>>2406387
What the fuck.
Thousands of my pops have just started emigrating for no discernable reason. It doesn't tell me where to either.
I stopped colonizing so I could recover my people...
>>
Strats for playing as Sweden? Ideally focused on colonization and money making, the low population you have is a real bottleneck if you wanna go up against the titans of Germany. In my experience, the first 150 years are smooth sailing as you're just sitting there unifying Scandi and beating up Novgorod and co. for Finland and the Baltic, and then you gotta blitz colonization in North America for the LARP and the Caribbean for the dough, and then deal with the reformation and try to deal with the hellscape that is combat in EU5's HRE with all the locations and 40k+ deathstacks during the 30 Years War, I played with a mod that made it more devastating FYI but I never got sieged. I abandoned by previous playthrough just because of that to be honest.
>>
>>2406094
>Did Early Modern states even have such a concept?
Not as a "market protection" tool, but more as a way of paying for government, since income tax wasn't really a thing. And yes, tariffs, import duties, fees, etc., were common all over the place. Free trade was an exception. An accurate medieval simulator would have cost friction points basically every step of the way unless you were dealing with, say, the hansa.
>>
>>2406160
Eh, there were cases like Poland-Lithuania which relied mostly on noble levies into the 1700s. England was oddly late to the party too. Even elsewhere, standing armies stayed rather small in peacetime. I don't think they started to get really massive before the later 17th century.

I feel like regulars should differ from levies in other ways than combat prowess. Levy duty was typically very time-limited, so maybe past a certain point you should either cough up extra cash or risk a sharp drop in estate satisfaction. Okay for defense, not so much for protracted offensive campaigns, so it could help cut down on total wars too.
>>
>>2406419
Everything North of stockholm and oslo is worthless. Blob into Denmark and North Germany. Move your capital to copenhagen.

Due to how winter works, literally all of Scandinavia is essentially worthless.
>>
>>2406492
Elaborate. Surely there's no problem encourage migration can't fix?
>>
>>2406493
Severe winters and artic climate is so bad outside of upgrading the rgo theres no point building anything there.
>>
>>2406496
Yeah, but the pops already there don't just die, so you just move them in and it's done.
>>
>>2406497
You'd be better moving the pops OUT of that area.
>>
>>2406497
>pops already there don't just die
Lol
Lmao
Go ahead, take North Scandinavia and watch all the provinces wither to 1 population and because it's "severe winter" for 80% of the year, unless you're spamming markets day 1 and importing mass amounts of food, there's no recovering from it.

Like I said, the land is entirely worthless outside of achieving formables. But even then you're better off blobbing into England and doing north sea empire. But you can go sweden->scandi->NSE to maximize all the techs. But ultimately you come to realize the land in England/lowlands/holstein/rostock and elbe areas are worth significantly more. The whole thing is a fruitless endeavor.

If you really want a northern game, start as Denmark (better proximity speed and naval proximity buffs), then blob into sweden/Norway and then take London and keep chipping away at them until you get all the provinces for Scandinavia and then north sea formables. Then you blob into North Germany. It's not a particularly fun playthrough. Get used to permanently seeing "provinces are starving" notifications.

Oh, and don't bother even trying to blob into Finland or baltics and st peterburg. Without immaculate RNG having navies spread maritime presence there just means you'll find out your stacks of ships died to lol Arctic sea weather out of nowhere.
T. Played Denmark/NSE into 1650 before I got bored
>>
If you go latin byz is it better to take the event to become catholic or is it better to just convert italy to orthodox?
>>
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1430
Very hard, high aggression, historical personalities
Feels a little like the pre-neutering AI
>>
>>2406528
>Kyiv
>Byzantrans
>Blobheemia
>Lowlands france
>French England
I'm tired, boss.
>>
So what's next for this game now that the reception of the latest patches has been mixed to mostly negative?
>>
>>2406506
It's kind of retarded that wild game and fish are affected by the entire winter food productivity penalty.

>>2406530
At least Papal States and Poortugal still live!
>>
>>2406528
The Hell? Golden Horde Prussia? No Ottomans? And that treaty port in Dover is cursed. I just wanna see Russia, Britain, and Spain actually form around their historical times for once.
>>
>>2406530
>>2406537
go read a history book if you want history, chuds.
line up go brrrrrrrrrrrrrrr
>>
>>2406537
Golden Horde is me. I am still debating when to form Prussia
>>
>>2406540
This! So much this! Every game is dynamic and unique now, because we don't have *railroading*
>Every game has
Superkiev
Uberbulgaria
Lowland france
Portugal annexed
Naples eating papacy
Mamluks blobbing everywhere
Blobheeming
>Chuds don't want this
Read a book
>>
>>2406528
>Golden Horde only exists in Prussia

VGH.
>>
>>2406556
>>2406528
THE HUNS
>>
>>2406533
Game development ending
>>
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*burp*
>>
>crashes for no reason
>>
The patch is fine, its funny it make redditors seeth because disease actually does something now
>>
>Byzantine AI converted to Hellenism and I didn't even buy the DLC

This is how it begins, isn't it?
>>
This is why levies don't belong in this game.

>>2406602
>feeling that jolt of dread whenever the disease notifier appears
>that wave of relief when it's just another influenza
>>
>>2406602
t. died of bubonic plague in 1528
>>
You should be able to change your age preference. Its bullshit I can never get a religious CB because I chose the wrong option 5 years into the game
>>
Dead game.
>>
>>2406603
Gross
>>
>>2406456
I was thinking it would make sense if levies morale/organization drop on movement would get progressively worse the longer they were kept in the field and the further you took them from home, but idk
>>
>>2406134
I too played crusader kings 2 for several years after ck3, cause that game was barebones at launch, but my point is that paradox in all these entries does a snowball, the early content for the game usually turns out to be dogshit, years later though they're adding China, landless rulers, theocracies...that's a far cry from a tournament. You can actually see this in that Roads to power is a degree of detail down from the khanates, in turn under those pesky Japanese noblemen. In hoi4, the tree they gave to Switzerland is bigger than what fucking America had with man the guns, in Victoria 3 first they release some filler and THEN they redo the entire economy. You see where I'm going with this? It's not simply that old means bad, the more years a game has under them the more potent the updates yet. Eu5 released in an incomplete state, and fate of the Phoenix is a little toad of an entry, had this very dlc dropped five years from now it would be the size of godzilla instead
>>
EU4 should have started in 1337
EU5 should have started in 1444
>>
>>2406638
1+3+3+7=14
1+4=5
Hence it's called EU5
>>
>>2406638
1+4+4+4=13
1+3=4
Hence it's called EU4
>>
>>2406602
Funny because redditors are the target audience of this game and Paraslop has been taking a lot of their feedback along of forumtrannies who are the same people in the end of the day.
>>
>>2406651
>>2406658
the power of foreshadowing...
>>
>>2406632
>the early content for the game usually turns out to be dogshit, years later though they're adding China
>>
>>2406668
NTA but AUH was a laudably massive expansion
>>
>>2406668
>>2406673
Well yeah, they did add it and not just as an offmap entity
>>
>>2406673
>>2406674
Adding garbage like India and China is the worst kind of nu-Paradox bloat. The map should’ve ended with North Africa and Persia.
>>
>>2406686
What's next, making the game take place entirely within the Holy Roman Empire?
>>
>>2406686
RoI was over a dozen years ago
>>
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Would've been a fun war if mamelucks didn't smell blood and invade with their 1 gorillion militarized arabs
>>
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Jesus Christ in heaven, Johan should be readying his balls for a flattening from Paradox execs. This is an actual disaster, I don't see how they can recover from this one if even DLC didn't pump player numbers enough to be at least a third of initial numbers
>>
>>2406712
took em just one week to get back to pre 1.1 levels
fire johan
>>
>>2406712
Don't worry, we're going to have a Dev Q+A :^)
No we won't answer any tough questions. No we won't say anything that makes us look bad. No we won't give any specific answers as to how we're fixing anything. No we won't stop treating you like unpaid beta testers. But Johan will talk vaguely about how his 'vision' of the game is for things to be really really good and that things just work, so maybe in a few years and few hundred dollars of DLC that'll just suddenly be true! So can you just stop being so negative already?
>>
We got to the point where even the forum and fucking reddit have become too negative and devs are actively avoiding any social.
It's like watching a train derail at slow speed.
>>
>>2406712
At this point the only thing that can salvage the game is going the Imperator: Rome way.
>>
>>2406766
Haha no way they'd pull the plug on their baby like this, Johan is a DREAMER
>>
>>2406767
I was going to argue with you and say this game is a flop, but considering how cheap labor is in Spain and that the game was mostly coded by retarded inbred jeets I think they are getting a good amount of revenue from it.
>>
Reminder that if you EVER don't use your Enforce Culture button on a subject the exact day it comes off its ten year cooldown, you are permanently falling behind. There is literally zero way to make up that time by excelling in or making sacrifices in other areas of the gameplay, you've just made yourself permanently weaker, whether it's by a day, a year, or decades. And since you need to control the subject for ten years before you can press the magic culture button, you need to always stay a decade ahead of the timer or else - again, you fall behind. This is Tinto's brilliant solution to people making the whole game revolve around culture converting vassals.
>>
Why is this game so fucking anti-fun?
>>
>>2406776
Artists for some reason tend to despise the piece of art that made them well-known and popular in the first place.
They clearly hate everything about EU4 despite it being one of the biggest cash cows they milked for more than a decade.
>>
Do you think Johan wanted to make Victoria 3 but wasn't allowed to due to imp rome so when he got a chance to make eu5 he made the Victoria 3 game he envisioned
>>
>>2406776
I'm having fun though
>>
You know what's funny? Johan mase eu4 so everything, like building stuff,costed mana and everyone hated itso they had to remove it. Then he did exactly the same for imp rome.
>>
is there a way to disable alerts permanently?
this fucking religious ability ready alert is popping up literally every month and the welcome to eu5 one every game is annoying too
>>
>>2406843
You have to right click them to move them to the muted alerts and then go to the muted alerts and unclick the bell icon.
>>
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>>2406776
because it's made by johan (pbuh)
if you don't like the game you're just a low IQ chud pedophile
>>
I sincerely hope Johan kills every single one of you
>>
>>2406893
He already killed me of boredom as I played his slop of a game. Does it count?
>>
Do your consort's stats matter? I think it only matters during a regency, so why would I care about the spouse's stats?
>>
>>2405906
There isn't much fun starts i suppose
I only played byz and theodoro in 1.2 but in 1.0 i did
>Tabaristan
Last bavandid dynasty ruler there, rather hard to save dynasty(heir ,if you get one that is, gets whacked a lot) but turning country into Zoroastrian persia was kinda fun
>Tadmekka
Its tuareg vassal of Mali, can(could in 1.0 at least) expand into Air(formable) pretty fast via colonization, country is a blank slate with no tech, tribal government and sub 1 k pop at start(gets to 300+ k once you colonize)
>Manx isle
Could get independence fast and larp as norse raiders or just turn isle into megalopolis
Big countries are no fun whatsoever
>>
How do I turn off all the notifications related to the Patriarchates? I don't need to know that X nation joined and instantly left every month.
>>
theres a measles "pandemic" that is "spreading" across western europe for the last 35 years
it keeps coming back scaring me with the disease banner
it has killed 400 of my people, 33600 total. 35 years
this thing will never disappear, the moment a province has a month tick decaying the resistance from 100% to 99.9% it immediately comes back, kills nobody and then disappears until next month
>>
>>2406712
Literally all they have to do is put out a good stable patch.

I was interested in playing again but I spent a bunch of time porting my personal mod from 1.1 that fixes a bunch of stupid shit that should've been fixed on release, then I realized they're still hotfixing and hotfixing and I'd have to re-update the mod again, and I realized I'd just be encountering new forms of stupid shit so why even bother. I'd rather just play something else and wait until the game is one day made stable and balanced. And if that day never comes I just won't play, sad as it is

Whatever their dev process is, it only produces a minimum viable product that severely lacks testing. unless they totally overhaul the process their only choice is to run a months-long open beta for every patch, and given how fast they want to shit out patches that won't happen, so I don't know. What I do know is rapid unstable patches + low player count = modders give up on the game.
>>
>>2406938
>they just need to make a good patch
wow
>>
>>2406937
That happening in every location on every tick has got to be epic for performance.
>>
>>2406939
I mean it sounds simple but clearly it isn't, they're shitting out patches like it's a checklist and as long as they check off all the boxes it's good to ship, even if it doesn't work. There are basic errors all over the scripts.

Did you know it's almost impossible for the AI to marry lowborns to continue their dynasty, because whoever wrote the script added an extra 0 to the modulus? And it's been there since release? Nobody even checked and they still haven't checked.
>>
>>2406937
meanwhile smallpox will delete more people than the plague
>>
>>2406938
1.3 will fix it, trust the plan
The fact that they're going back to the open beta is an embarrassing way to admit they don't do QA and are just gonna outsource it to paying customers but at least we'll have a proper release

For what it's worth I like v1.2 desu, game is going in the right direction
>>
I transheart doing nothing but spamming buildings, watching the line go up and losing pops to diseases for 500 years straight!!!!
>>
>>2406977
this. them adding additional mechanics to the city-building makes me leak from my neo-vagina teehee
>>
>>2406977
this!!!!!!!!!!!!!!!!
they should add mana so I can cast my magic spell to turn the sahara desert into wakanda!!!!!
time for my 67th nahuatl ulm wc!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>2406969
I think the direction is good and roadmap looks fantastic, but if they ship every patch without the most basic code auditing none of it will matter. It'll just be a perpetual
>wow looks good, i'll wait until it's stable
>seems fun but i gotta wait
>just gonna wait some more
>i just need to wait
>>
>>2406988
>nahuatl ulm wc
unironically a funnier campaign than anything you'd be able to do in this game
>>
yucking it up with another hindu inuit game lads
>>
>>2406988
>time for my 67th nahuatl ulm wc!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SIX SEVEEEEEEEEEEEEN
>>
Blobbing over to the New World to flip to their religion and then crusading through Eurasia to spread it sounds like a lot of fun actually.
>>
>conquer province
>spend few years integrating it
>spend few decades converting the culture so it becomes a core
Will this get faster in age of absolutism?
I'm plying as Ottomans with dozen cabinet members and events for faster integration yet it still feels like ages to core provinces.
>>
>>2407018
Try not giving a shit whether it's a core or not. They won't revolt once they're integrated. The only difference between integrated and core is a small amount of control, it's inconsequential provided you already have infinite money anyway, which you should if you've properly industrialized your nation.
>>
>>2407018
coring even existing as a mechanic in the game feels like they had two teams working on the game at once, like why do you need a 'core' or 'integrated' province to begin with when you have satisfaction and control (as well as various associated buildings) as mechanics?
they should just go more towards to eu3 style of 'core' but also update the way that pops interact with one another.
right now the way that you accept/tolerate pops is extremely expensive based on the way that pops view one another as well as the relative percentage of that pop as the total, but this means that the optimal way to play is to keep whichever country exists as the dominant nation of a pop around to press the 'improve opinion' button whenever it is off cooldown, and you can only do this in a limited way due to the associated cooldown which is global and not a per-pop basis.
in reality the game should give you events that nudge cultural opinion on a slider towards 'kindred' or 'negative' and that should just provide bonuses/maluses to control or cause events/revolts to fire etc
if johan wants eu5 to be le EPIC SANDBOX WAHOO then he should actually implement these kinds of mechanics
>>
>>2407025
Cores should only exist as claims
They should provide no bonuses. Everything should be based on control and proximity.
>>
>>2407027
cities should be natural proximity sources
>>
I'm just sick of every market having a huge surplus of goods constantly.
Completely remove burgher trades from the game, they do too much to equalize every market. It should be expected and normal for some markets just not to have shit.
>>
>>2406766
To go the Imperator route they'd have to fix the game before abandoning it, which will apparently never happen
>>
>>2406938
>Whatever their dev process is, it only produces a minimum viable product
I wonder what kind of development tool could've been released during this game's pre-release that made it extremely easy for them to keep shitting out MVP software that sort of works and almost makes sense
>>
>>2407022
It's a 15% max control difference that will fuck with your magically scaling costs, and now your crown power too
>>
>>2407034
It's weird, they designed this whole supply and demand system but when they made the map they ensured every market naturally has every RGO it needs.
They put a fur location like 2 miles from Nanjing. It's got millions of people in it. What did they think would happen?
They added starvation mechanics, then balanced food distribution so nobody starves. Huh?
>>
>>2407050
Yeah, but so what?
Ultimately it only effects money, and that shouldn't be a problem for you.
Hell, you can even close buildings in low control areas if you wanted to be extremely autistic about it so that they contributed less to your overall wealth.
>>
>>2407055
average control also affects research rate
they should let you spend money mana to improve research speed
>>
>>2407054
About starvation specifically, something they should add but obviously never will is targeted food purchasing.
For example, you might want to pay for food in the London province, because it's naturally at a net negative due to being three city locations, but you might not care if Connacht starves because they people there all hate you, and it's low control. But under the current system you either pay for all food or no food, so either Connacht and London live or Connacht and London die.
>>
>map painting game where painting the map punishes you
>popmaxxing game where getting rich is pointless and boosting literacy only lets you research the worst techs you'd otherwise ignore
what did johan mean by this
>>
>>2407057
>being a blobbing fuck harms your research speed
hmmm
is the solution to stop blobbing and focus on developing territory you can propagate control over
or should the game let you blob epic style and give no maluses to this whatsoever?
>>
>>2407065
I....
must.....
BLOOOOOOOOOOOOOOOOOOOOOOOOOOOBBBBBBBBBBBBBB
>>
Fuck tinto talks I want to see some tinto tantrums. Pavia, give me back my week 1 playercounts!
>>
>>2407065
>>2407067
kill yourself.
>>
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EU5 is making all the right people mad, even if I personally don't particularly enjoy it in it's present state.
>>
>>2407065
Why should the borders of a nation expanding affect the rate at which scientists in the capital research docks so they can research boats so they can figure out how to allow another person into the cabinet or whichever other nonsensical research path exists?
It doesn't make any sense from a simulationists perspective.
>>
shitting in my pants so the blobbers will have to smell it rn
>>
>>2407078
>state has to fund tard wranglers so there's less money for the domestic
>>
>>2407078
the intelligentsia are all progressive liberal philanthropists and dont work as hard because they are upset that the english crown is expanding its control in the indian subcontinent
>>
blobbing should increase research speed since it allows direct access to new and undiscovered locations
>>
YO LIL BLOBBIE
I JUST TOOK A FAT SHIT AND ATE IT
BET YOU WANT TO NOCB ME NOW HUH YOU ULM WC BASTARD
>>
>>2407081
progressive liberal philanthropists liked british imperialism
>>
>but it's not "fun"
>but i'm being punished for painting the map
>but there are too many mechanics
>but i have to spend all my time microing
>but you have to wait decades for policy to take effect
>but diseases are killing people
>but every nation doesn't get arbitrary magical buffs
johan, i kneel, you've completely btfo'd blobtards, eu4shitters, manababbys, dopamine-adddled zoomoids, and content creators forever in perpetuity.
>>
>>2407097
who are you quoting
>>
yo little blobbie, I just lost half my pops to a cold.
do you feel dumb for that teuton horde game now?
>>
>completely independently discover the Turkish Trebizond exploit while fucking around in Anatolia
>every jewtuber is on it
lol
Will they slap on a hard "must be Muslim and Turkish" on every Ottoman reform and tech now or what?
Also sucks you miss out on the Restore Roman Borders casus belli but honestly it's ahistorical to the point of retardation, your Greek Orthodox ass is not invading England. The antagonism reduction from the Ottoman reform is honestly better for the natural borders of Egypt/South Italy/Balkans.
>>
>>2407097
im also trans btw if that matters
>>
I dont get this schizo's point. There is no direction for you to follow so blobbing is literally the only thing you can do in eu5.
The funny thing is, you get debuffs for low average control and for having subjects, so you are punished for the only thing this game allows for.
As it stands now, there is 0 difference between, lets say, blobbing into germany, hungary or eastern slavs as Poland
>>
Cores should be removed. They're a relic of a game with a high degree of abstraction ie. EU4. In this game you can model the satisfaction, loyalty and rebel tendency of each individual pop. Base the control level and unrest from those instead of a magical 50% culture threshold.
Remove integration as well. You have an economy system, borrow from Vicky and introduce bureaucracy. You don't click the magic cabinet button to abstractly "integrate" a province, you need to actually integrate it into your new state. You need buildings, paper, and bureaucrats. Accepting the culture and court language of existing bureaucrats in areas you province will make integration faster, like the Ottomans integrating Greek Byzantine bureaucrats to run their state. Or take a lesson from Mughals and import your own Persianate bureaucrats into your Indian conquests.
>>
>>2407109
>blobbing is literally the only thing you can do in eu5.
Incorrect. You can developmax your homeland and build up the economy. That was the best part of Imperator anyway, seeing civilization grow and expand from nothing.
>>
>>2407112
In Imperator you actually have things to spend money on
>>
>>2407112
>you can play tall!
Tall is boring as fuck. And you can't really scale that well with only 1 province or location.
>>
>>2407112
>You can developmax your homeland and build up the economy
Do you think that you can't do that if you're also taking other people's land in wars? Is deciding what buildings to make next so extremely difficult for you that you couldn't do it if you also had to drop down to speed 5 every now and then to stackwipe the AI with your mercenaries? Is placing down roads and mass building the new burgher or soldier building you tech'd so exciting and tense for you that you enjoy staring at build timers ticking down for 50 real life hours? I mean I really don't understand this argument.

You get a couple new laws and government reforms every age, which each take a couple clicks to lock in, and may let you push one or two values a bit further, but that's all set and forget. After 100-200 years your estates are completely toothless and only have the privs you want them to have. Managing vassals is done by keeping your diplo slider on and doing Improve Opinion on each of them. Tinto know that these mechanics are simple and boring as hell, which is why 1.5 in the roadmap talks about how they're going to overhaul them.
>>
What the fuck is the war goal in a restore Roman borders CB war? The CB tooltip implies it's to capture and hold the enemy capital, but I do that and still have "defender ticking -25" all the time.
>>
>>2407138
>What the fuck is the war goal in a restore Roman borders CB war?
Holding arbitrary Roman Borders land I think
>>
Privateering seems busted or AI just can't combat it.
>>
>>2407109
>There is no direction for you to follow
Make up your own goal? Are you a 15 year old autistic zoomer with no imagination? Can you only follow the yellow paint in video games?
>>
>>2407158
holy fucking retard
>>
>>2406695
>RoI was over a dozen years ago
I said nu-Paradox, did I not? It came out after EU4.
>>
>>2407162
you don't have to sign your posts
>>
>>2407172
original joke boy
get back to spam increasing RGOs and smashing the braindead AI while le making your own fun!
>>
>>2407097
half of that isnt even true, different nations, religions and cultures do get magical buffs and they will keep adding more and more of those in every patch, there arent too many mechanics in the game if anything it is too barebones and extant mechanics do not serve the purpose they are supposed to and there is literally not one single player in the game who actually bothers to micromanage their trade
>>
>>2407111
I'm not sure rebels really exist in this game, I have never had a major revolt or problems arise from revolts.
>>
>>2407112
at what point do you go from tall to blob
>>
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can you truly be said to be punished for blobbing when you can just scale your economy in your high control locations and losing out on a small amount of research each month is mostly irrelevant since you can just keep expanding and scale past any need to out-tech any ai opponent, especially since you can just merc up and obliterate them
>>
>look up estate privileges meta
>a bunch of privileges you should ALWAYS give no matter the country
>a fuckton privileges you should give most of the time no matter the country
>a few situational privileges
>a bunch of privileges you should NEVER give no matter the country
No wonder any country feels the same.
>>
>>2407188
>i-i can still blob
>j-johan lets me as long as i develop a tall area of my nation like a good boy first!
blobtards in full ensieg rn
>>
>>2407188
correct. nothing you do in the game is appropriately punishing or rewarding. you might as well just use observer mode
>>
>>2407190
In fairness a lot of the privileges are situational edgecases where deciding to take them or not matters, but some of them are straight "kick yourself in the balls and die" tier.
>>
>>2407190
>look up meta
>UHHHH WHY DOES EVERYTHING PLAY THE SAME
jesus christ the modern paradox audience is retarded
>>
>>2407190
I lost interest in the privileges system when I found out that the ones that reduced food consumption in exchange for RGO size had been bugged since release. Why even try anything new if it's always a coinflip for whether the mechanic even works?
>>
>>2407196
even if you did not look up a video on what is good to pick you would naturally converge on what is good to pick anyway which in eu5 is remarkably easy since there are very few estate privileges where you actually have to think about if you should give it out or not
>>
>>2407192
This is like saying that you can't blob in EU4 because governing capacity means you can't effectively harvest your non-stated full core land due to low autonomy and that you are forced to play tall and build/develop primarily within your full core full state land.
>>
>>2407199
The fact that you felt the need to look up a video on the meta of a single player game shows that you're a retard though.
>>
>>2407201
you cant even tell when youre replying to different people
>>
>>2407200
this makes no sense on multiple levels btw
>>
>>2407204
You will build the Temple, Workshop, Barracks and Manufactory and then blob and like it, sandboxxie.
>>
estates are another gamified and pointless system and vastly inferior to what existed in vic2
>>
>>2407203
I accept your concession
>>
>>2407158
This! I am glad we have a true simulation where dynamic historically plausible things happen in every game like Kiev dominating eastern Europe! Railroadsissies lost.
>>
>>2407222
Hate mission trees, hate the bajillion modifiers, hate the buffs from easy as shit missions. I will enjoy EUV for it does not have mission trees.
Mission trees are for cucks because you always get cucked out of completing it
>>
>>2407225
I'm trans btw
>>
>>2407225
have fun with your soon to be abandoned product :)
trans rights are human rights xister!
>>
>>2407222
this but unironically
>>
If I wanted a recreation of history I'd go watch a video. I think its cool that different countries colonize and come into power than what happened historically. The main issue is that it is the SAME ahistorical countries.

So much of history *almost* didn't happen and hinged on abitrary events or close battles. If you went back in time and squished a butterfly, history would likely play out way differently. That is what the game strive to "simulate"
>>
>>2407206
The whole government reform/estate privilege/parliament/laws/succession/country type system needs to be completely overhauled tbqhwy
>>
>>2407242
>The whole [...] system needs to be completely overhauled tbqhwy
>>
got to say i find the "both sides calling each other trannies" epic
truly some great posts itt
>>
>>2407256
/gsg/ isn't sending its best
>>
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>>2407112
Imperator is literally THE blobbing game.
>>
>>2406412
Thisnis what happens when you build foreign buildings. (Trade Posts, Overseas Trading Posts, Slave centers), the pops are sourced from your capital.
It's the #1 reason you shouldn't build Overseas Trading Posts. The pops you lose aren't worth the meager trade capacity you get.
>>
What am I supposed to do about control on islands? I'm playing Byz and just got Crete and Cyprus back. I thought the main way was supposed to be maritime presence, but if I tell my navy to patrol the seas around, say, Crete, it'll just pick one sea tile to sit in and slowly build up presence. REAL slowly. Like, leaving it in that sea tile for 100 years won't get it to max maritime presence levels of slow. And then I'm supposed to let it move over to the next tile to repeat it again just to get control here?

Don't tell me vassalize it. Am I really expected to have a permanent vassal for each island because the game's mechanics don't let me control a piece of land that the real Rome and later Byzantium controlled with no problem for centuries?
>>
>>2407276
1. Early ships are really shit at generating maritime presence, to the point it isn't worth bothering with them, just have a single ship with a crown character as admiral for crown power +25%.
2. When you finally unlock light ships you should be absolutely spamming them in to a doomstack to get maritime presence up quickly. As many as you have sailors for, 50+
>>
>>2407278
OK, but that's still a retarded system. I need to pay all that gold to make 50+ light ships just to park them on a single sea tile to get some control on a fraction of the island?
>>
>>2407282
It works by provinces. You park a 50 stack on a "province", that simultaneously increases naval proximity in 4-6 sea tiles, then when they're all at 100 you break off however many ships are needed to maintain 100 maritime presence (usually 10 with the first light ships, tapering off to 5 with upgraded ones) and start again with the next province.
Yes, it's a lot of micro, but the results are the sea is dirt cheap to spread proximity over. With a dock, wharf, and protected harbor in locations a and b it's basically 100% control.
>>
>>2407286
This chore is part of what made me quit. A patch where they just fixed the naval patrol mission would be a gamechanging update for me.
>>
>>2407292
Naval patrol missions works already.
>>
>>2407297
Not if you want to maintain 100 presence everywhere. It should park them in one province and then split off a maintenance fleet like the OP described.
>>
This game would be infinitely better if they increased the passive gain of things (assimilation, conversion, development, integration) and REMOVED cabinet advisors from the game all together.
>>
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Just noticed small nations are sitting with 200+ buildings in their cities at the end of 15th century.
Is this common or a recent bug?
>>
>>2407313
Why would that be a bug? There is no downside to building more and more unless you desperately need migration to the location.
>>
>>2407315
I don't get why they made the punishment for being over the building cap an emigration push.
1. It's unrealistic, in real life more people would want to come to the place with more jobs.
2. In the game it just expounds the problem forever. People leave, which reduces the building cap further, so more people leave, etc, etc. You're basically forced to cuck yourself.
>>
>>2407317
They probably still have a net positive migration, especially if they add a court wizard.
>>
>>2407313
>>2407315
>>2407317
>>2407318
>Just play tall!
>Playing tall results in your country depopulating
Lol
>>
>>2407325
>people don't want to live in a vertical favela
>this is bad game design o algo
>>
>>2407326
meanwhile in history everyone wanted to live in constantinople, rome, paris, london et cetera even though they were insane disease infested pits of death
>>
>>2407326
>Thriving metropolis rife with opportunity and services
>Um, no thanks
>Rural province with no infrastructure?
>YABBA DABBA DOO
>>
Sandboxxietroons smothered EU5 in the cradle.
>>
>>2407332
Ironically troons are the ones keeping EU4 alive through Anbennar. Without them it would be deader than EU5.
>>
migration is totally fucked in this game desu, for starters why is it limited to only being within the market?
>>
>>2407329
they didnt doe. people moved to these cities because they were forced by the government (paris, london) or because of local harassment (constantinople, rome)
>>
>>2407334
saying the quiet part out loud but it's so there isn't a repeat of victoria 3 style migration where the entire new world becomes indian by the 1860s
>>
>>2407341
you could avoid that by adding laws to limit foreign migration, tech requirements/penalties etc for migration between markets of different distances and so on
as an example an indian pop making it all the way to europe is extremely unlikely before a certain timeframe because they arent even aware of most of europe and even if aware of european markets it would need enough migration attraction to want to move there instead of a neighboring market
cascading migration would also be relatively unlikely since pops are cultural rather than ethnic so it would probably be assimilated to some persian and then turkic or levantine before arriving in europe and promptly being assimilated to swabian or whatever (cultural assimilation is another issue)
>>
Daily reminder that the schizo obsessed with blobbers is a retard that plays neither EU5 or EU4 and just desired to hate on the latter for some obscure reason.
I suspect farming easy (you)s
>>
>>2407226
Never asked, you can be a proboscis monkey for all I care.
>>2407231
It is in the name so of course they are human rights. What are you retarded? Unless of course you are implying that trans people are less than human, if so then you need to reconsider your life.
>>
>>2407225
>>2407232
Sunk cost fallacy
>>
>>2407352
>Sandboxxie directly admits he's a mentally ill tranny
Kek
>>
>>2407348
It would add a lot of computational power needed and with it, lag. Something the game already has too much of. Currently migration is simply a check if bigger number true. That system works while using relatively low CPU demand.
What you're suggesting would go from this simple check to having to add tech checks, distance checks, for EVERY location.

On the pure issue of what Paradox is willing to do, they will never put ANY effort into simulating anything that upsets their neoliberal sensibilities. They wouldn't have Europeans restrict non-European migration. They wouldn't add objections to certain cultures coming in, it would just be a free for all. Java, China, and India start overpopulated, so every single game start would involve hundreds of thousands of Chinese emigrating to Japan and Korea. Hundreds of thousands of Indonesians emigrating to Cambodia. Hundreds of thousands of Indians emigrating to Persia.
In a game where Iraq becomes Mongol in 100% of playthroughs I would rather keep migration limited to individual markets if it means we avoid this bullshit.

Victoria 3 is a prime example of how your theory would go in practice. For THREE YEARS of the game's development there would be a mass migration of Indians to the US and Canada every single game. Dozens of states would become majority Indian. When this was brought up on the forum what do you think Paradox did? They ignored it. If the user dared mention that the US and Canada wouldn't accept Indians in the 1840s on racial grounds they were banned.
EVENTUALLY they fixed this by adding a discrimination mechanic, but that didn't change the fact the game was broken for years and their response was it was WAD because they were simulating "a better world" where "people didn't care about made up concepts like race."

I mean look at fucking slave centers in current EU5. They free the slaves instantly because Africans won't take their own as slaves. How long do you think it will take for that to be fixed?
>>
Didnt timmy buckbrake the golden horde which led to its collapse? why does a gross east slav coalition kill it every game instead?
>>
>>2407363
They can't simulate major events with nuance. Even if they did it this way Timmy would BTFO them and then the Russians would sit around like impotent cucks grieving their fallen master.

I've said before and I say again, they need some sort of a power vacuum mechanic whereby other nations smell blood in the water and start dogpiling. It could have been complacency but redditards got mad their blob was being curtailed.
>>
>>2407364
>I've said before and I say again, they need some sort of a power vacuum mechanic whereby other nations smell blood in the water and start dogpiling
To be fair, this happens with the GH but because war mechanics are jank supreme, they somehow sit for centuries with a broken economy and an army of 200 people yet no Slavs take land from them. They're perpetually in civil wars which breaks the war mechanics.
>the Horde is declining! Here's a free CB, go get their land!
>whoops it seems "rival warlord" sieged this border province first, and you can't annex it anymore since they automatically take control of it, guess you aren't taking land :( try again in 15 years
>>
>>2407370
Yes, but that's artificially created through free CBs and events. I want a dynamic system where a country that has no possible rivals, a corrupt and entrenched ruling class, and no impetus for existing becomes decadent and weak, and all their neighbors decide to start shit.
When the Ottomans went to war with the Mamluks the Ottomans were a dynamic strong power facing enemies on all sides. The Mamluks however were a husk barely keeping able to perpetuate their own rule. There NEEDS to be a mechanic that simulates this dynamic.
>>
>>2407364
>I've said before and I say again, they need some sort of a power vacuum mechanic whereby other nations smell blood in the water and start dogpiling. It could have been complacency but redditards got mad their blob was being curtailed.
This already happens but nations just find it impossible to properly gather warscore especially against GH who wind up in a rebellion at the same time
>>
I am neither a sandboxer or railroader. I just enjoy numbers going up and down.
>>
>>2407370
>>2407376
This can be very easily fixed
>if you're in a war with a country and they get into a civil war, both factions immediately join the war against you, so you can't cheese truces
>if a country is in a civil war, you can either use any regular CB which gets you in war with both factions, but it also opens an "Intervene in Civil War" CB that only puts you at war with one side but makes taking land very expensive, 4th Crusade style
>>
They clearly set expectations too high and delivered too little.
Why even show those Swedish, Indian, VLM blobs in the trailer if your game actually discourages territorial expansion?
>>
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>EU4 vs EU5
>>
ever notice how people criticizing eu4 will list actual mechanics and playstyles they dislike (ulm wc, mana, etc) but people criticizing eu5 just say "eu5 bad" "player numbers"
almost as if they lack the intellectual capacity to articulate their feelings
>>
>>2407385
eu4: 4/6/5 ruler with conqueror, charismatic negotiator and zealot
eu5: got the idiot trait at age 2, was given a diplomatic education, embezzler + babbling buffoon and greedy
>>
>>2407392
That is the opposite of what happens.
>>
>>2407383
They had no choice VtM2 plummeted their fiscal year
>>
>>2407392
least disingenuous EU5 shill post
>>
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>ulm wc, mana, etc
>meanwhile eu5
>>
>>2407448
Blobbing in 5 is even easier than 4, especially early in the game when warscore is mostly given by battles and early regular troops.
But sandboxsissies' clitties leak when you point it out and immediately go back to shitting on EU4.
>>
I refuse to go back to playing a game without pops
>>
>>2407455
So do I and probably everyone else who is shitting on eu5 itt.
As it stands now, it sucks to play either of them
>>
>>2407455
pops are merely another scaling modifier to me
>>
>Create vassal out of freshly conquered sunni lands and give it to a character of my religion to convert said lands
>Character immediately converts to islam instead
What am I doing wrong?
>>
>>2407486
use feifdom i think
>>
>>2407486
He saw the trvth of Mohammad's (pbuh) words and knew that his liege was an infidel.
>>
https://forum.paradoxplaza.com/forum/threads/upcoming-eu5-dev-q-a.1923577/
The QA thread is just full of people calling out the retarded way Johan is handling the game. This QnA might break him
>Lol
>>
>>2407541
>QA thread
Watch them cherrypick all the questions that praise the team and ignoring all the ones that make them look bad.
>>
>>2407541
>Q5
>Q9
Mindraped beyond salvation.
>>
>>2407547
Johan?
I agree.
>>
>>2407486
Created vassal inherits the province capital culture and religion regardless of who you put in charge now.
>>
>>2407546
they're going to have an llm summarize the thread and generate ~10 softball questions, and then have the llm answer the questions for them. then johan will respond a few times in the thread in brusque, broken english that clearly doesn't match the style of his main q&a post
>>
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Every couple of months, I get hit by the flag for disloyal vassals. My vassals are all loyal and have positive opinions of me, then a month where nothing changed ticks over and bam, they're all at -200 opinion of me. When I hover over the opinion breakdown, it doesn't even look that bad to me. Looks like it should be positive, in fact. What is causing it to spontaneously plummet to -200 all the time?
>>
>>2407592
you're playing the game wrong, blobber. vassals are cheating and this is the game warning you to stop cheating
>>
>>2407560
My bet is seven questions total, and while they'll all be softballs they'll also throw in one absolute fluffball like "what's the most EPIC moment you've had in your internal multiplayer game" that a real person totally asked them, you wouldn't know them though because they go to a different school
>>
There is just too much negativity going on for them not to feature at least 1 negative question.
It's going to be a really soft question which they are going to response to with shit like "we're already looking at it and you can expect changes in the near future"
>>
>>2407616
I can't imagine the response to that being good. Really I don't see anything they can do to improve their PR situation at this point. They just have to start making better patches faster.
>>
What is the meta for a number of locations i should give my custom subjects to not get diminishing returns while annexing?
>>
>>2407631
There's no hard and fast answer because you still get a scaling annexing speed boost for having 10x or more population than them. But really, the important limiting factor isn't annexation speed, it's the Divinely-given rule that says you can only tell one subject to change their culture or religion once every 10 years. "Optimal play" now requires you to think about the next hundred year's worth of antagonism you're going to generate, how much land you're going to take with it and how many cultures are in it, and what 10 flips you'll do in it. The best general guideline I can give is to make subjects along culture boundaries and split each culture into 1 to 3 subjects - maybe more if it's a huge one like Castilian or English, and half as many if you need to flip religion too.
>>
The cope is off the charts in the forum.
"It's da chinese review bombinggg!!!"
kek
>>
>>2407631
20. The answer is 20. Don't listen to that other retard lol
>>
>>2407631
>meta
Just play unranked, lil gup, you will never make it platinum
>>
Lol
>>
>>2407681
She's not wrong tho
>>
>>2407681
Nazi general pfp czechs out
>>
games so ass even the mods don't bother defending it anymore
>>
niggas really treat games like politics. yes guys keep telling johan to step down, the people who spent years working under him will magically make everything better when he's gone if we just keep changing p̶r̶i̶m̶e̶ ̶m̶i̶n̶i̶s̶t̶e̶r̶s̶ lead devs
>>
>>2407699
Imperator became a much better game under Arheo
>>
>>2407699
johan is a good idea guy. he is total dogshit at execution and taking responsibility or being flexible. he's autistic, in the worst way.

literally put a real hard nosed programmer and design lead to take his spot. focus on fixing the massive spaghetti code mess of broken and not working mechanics. then you start to add shit. it's not rocket science. throwing shit at the wall is not going to make the fundamental pieces of the game work as they should.
>>
>>2407710
they should hire you, you seem like a smart guy who knows exactly what to do
>>
>>2407711
yeah, i wouuld actually sit and play the game for an hour before launching a major patch. to catch such extreme bugs like
>parliament not working (buug detected 1 minute after launch by players)
>navies never dying (reported 1 minute after a patch in december, still not even acknowledged)
>your king randomly becoming another nation's ruler, locking you out of marrying him to someone
>battles ending in stack wipes even if it's 3 dudes vs 10000
>unifiying the HRE causing a crash
>the crash reporter not working when you try to submit a crash log
>losing cores 1 tick into a new game (players reported this 1 minute after the patch)
and so on, and so on. Look johan, i know you're scamming paradox by collecting 31 people's salary and lying about having a team there, but you could atleast PLAY THE GAME YOURSELF BEFORE RELEASING PATCHES AND UPDATES YOU FAGGOT NIGGER
>>
>>2407718
oh and let's not forget the dozens of cases of a modifier having a + when it should be a - and vise-versa. there's nobody at the helm in tinto. no testing. no code audit. nothing.
>>
>>2407718
>>2407719
oh yeah or how about
>making formables locks you out of DHEs
why did this happen? as "ryagi"(johan) said
>lol we fucked up the flags, sorry!
How the fuck does that even happen? im convinced its all being ran through an LLM which decides to change some shit at random, breaking shit that worked before and nobody should ever be touching.
>>
>>2407054
Because
>the playerbase pisses and shits itself when facing the slightest inconvenience
>its difficult to implement hard cap shortage bottlenecks in a way thats fun
If you can just throw money and optimize a production chain around a shortage, that's fun
If there's just no Lead available in your area and you're permacucked from using Printing workshops, that's not fun
Shortages that are fun:
>food (you can build infrastructure around it and eat the cost if you can't)
>luxury products where you just get salty nobles if they don't get their choccy
>Iron/Salt/Fibre Crops, basically anything where you can throw money at it to increase production
Shortages that are not fun:
>can't build this because there's no Tin in your marketplace
>can't build this because there's no Marble in your marketplace
>can't build this because there's no Lead in your marketplace
>want to import it? enjoy navigating the trade UI lmao
That said apparently the trade UI has been improved but I haven't tried it yet
>>
>>2407718
Ryagi and Johan don't answer my private messages, but for €100,000 a year I would be willing to work at Tinto as the guy who forces the devs to answer
>how does this make the video game more fun?
>what history is this helping simulate?
before being allowed to make code monkeys work on any new mechanics. I think that this deal would save Paradox millions.
>>
>>2407681
dino x space aliens is the right of all sentient races
>>
>>2407723
>If there's just no Lead available in your area and you're permacucked from using Printing workshops, that's not fun
thats realistic tho
>>
Does automated naval transport work for anyone? Every time I send my soldiers to a location that requires ship transport and it asks if I want to handle it automatically, I click "yes" and then just nothing happens as neither the boats nor my armies move.
>>
ah another day of microing my pops, production efficiency, and development while reading blobber seethe on my second monitor
yep, life is good
>>
>>2407733
The real kicker is that once you unlock the next age in a building you can no longer build the one from a previous age. So if you unlock printing workshops, you're permanently banned from building Scriptoriums.
>>
>>2407760
we cant allow the player to have productive clerics
>>
>>2407681
>Comparing those to two is like comparing dinosaurs to space aliens and thinking about how they could procreate. Ergo: it serves no point.
God, why do they have to speak like such fucking faggots all the time?
If you want to LARP as a victorian gentlemen then by all means use words like "ergo" unironically, but you can't combine that with quirk chungus similes that make you sound like an aging basedgoy who just got done wanking to star wars porn.
>>
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100 years of measles on the rhine
>>
>>2407723
>apparently the trade UI has been improved but I haven't tried it yet
Has anyone used trade orders? I've tried to use them but the AI literally just seems to completely ignore them.
But you can still manually make the trades, so they are possible, the AI literally just doesn't acknowledge them in any capacity. It's like they coded a UI for a mechanic that doesn't exist.
>>
Does anyone know how to fix the stackwipe slop? I was trying to figure it out by browsing game files, but I did not find anything helpful.
>>
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>>2407775
I have no idea how the disease panel works.
What are these numbers?
>>
>>2407781
1: total deaths from measles the entire game
2: your population
3: total immunity of your population to measles
4: people in your country that have died to measles
5: number of locations in the Measles Pandemic of 1367
6: number of people globally that have died in the Measles Pandemic of 1367
7: number of your population that have died in the Measles Pandemic of 1367
>>
>>2407781
The numbers don't functionally matter and if you can't intuitively understand them and draw enjoyment out of the numbers going up then you just don't need to look at that screen
>>
>>2407775
AIIIIIIIIIIIIE WHY ARE YOU BLOBBING????????????????????????
>>
>>2407780
Knowing the faggot del sverige that Johan is, it's probably hard coded. Much like the HRE unification crash, the bug is in the hard coded internal c++ logic files.
>>
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1. number of pops you directly lost to disease
2,3. current pop, the graph shows the relation between the two (though it doesnt make as much sense since pops that died to disease in territory before you conquered it doesnt count)
4. currently active diseases with numbers for how many pops you lost to the type (measles here) over the campaign + how many of them are currently active in your country (it should show off the total number of measles outbreaks but the game forgets about old diseases so its broken)
5. number of affected countries
6. global deaths to this particular outbreak
7, country deaths to this outbreak
>>
more pops dead to smallpox than two (2) plague outbreaks
>>
The sandboxxie argument of "you shouldn't ever blob" would be slightly less retarded if there was literally anything to do in the game besides make formables (see: conquering) or achieve absurdly specific DHE conditions. Even krakow in vicky2 has more unique events and flavor than all of the top ten "unique content" tags in EU5.
>>
The thing with blobbing is, there are so many locations and there is so little railroading that you need to blob even if all you want is to achieve historical borders and then keep playing tall.

Sweden at the game start is already big, micromanaging all those locations is hard but if you want to form Scandi you will end up with like 3 or 4 times that many.
Haven't played much as Poland but from what I know people usually just conquer Lithuania to form PLC. And don't even get me started on micromanaging your locations as Russia.
Hell, even Holland into Netherlands requires you to "blob" because there are so many fucking locations
>>
https://forum.paradoxplaza.com/forum/threads/special-moderation-rules-for-eu5-eu5-is-not-part-of-the-europa-universalis-series.1923756/
Kek which of you is this
>>
>>2407681
Hundred flowers campaign, kek.
>>
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>people are trying to dodge the rule about player number threads by talking about the reviews instead
>shills and paradrones try to blame all negative reviews on the chinese
so when is any and all negative feedback going to get banned?
is johan gonna go full führer mode?
>>
>>2407847
Player numbers aren't negative feedback, neither is review numbers.
>>
>>2407854
Fucking hire real programmers and retire johan
>>
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>>2407854
>
>>
this post causes Johan and his butt buddies to explode into rage and beat their underage prostitutes btw
>>
chat, i hate johan but i hate blobbers more, which side should i be on in this shitflinging contest?
>>
Why do sandboxtroons try to depict railroadchads as blobbers? Is this their new discord marching orders?
>>
>>2407809
that isnt blobbing because it was historical and if you play a historical tall nation like england its okay to blob into india and the usa
>>
EU5 has a negative migration attraction and the event where pops migrate to its rival fired and there are 100 players migrating to the EU4 province each month for the next 60 months until the location is left with 1.
>>
>>2407877
And I will be that one, you blobbing fuck.
>>
>>2407880
How many locations can you obtain through conquest and diplomacy in Europa Universalis 5 before you stop being 'Tall' and start being a 'Blob'?
>>
File: WHOLESOME HONG KONG WC.png (3.2 MB, 1920x1080)
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Lord, they're making me open the folder again...
>>
Eu4troons and sandboxxies are the same group.
>>
if you take a single location that is outside of whatever your selected nation did historically, you are blobbing
ulm is forever limited to one province that you can manage the buildings in
>>
>>2407882
1806 is a pretty casual date for a WC.
>>
Ideal game is having perfect, aesthetic, historical borders and staring at the map, unchanging, while you build up inside those borders.
https://www.youtube.com/watch?v=N69cQuAqgSg
I will not be taking questions on this.
>>
Notice how a single post of an EU4 WC completely kills the blobbers and they leave the thread, defeated. They are ashamed of what they are, they can't defend it. Sure, they can blindly attack EU5 for not being "fun", but when you expose them for what they are they shrink away.
>>
>>2407890
https://www.youtube.com/watch?v=y2pxGoxMVBs
>>
>>2407899
https://www.youtube.com/watch?v=eYquMmyFdow
>>
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>>2407890
>>2407886
Is the ultimate EU5 campaign playing Ulm as an OLM and building up a small German town for 500 years?
>gsg evolved so far we became city builders again
>>
>>2407900
>>2407902
>1 person once did a wc in eu5/victoria 2
>this excuses 50% of the eu4 playerbase being wcs and 99% being blobbers
>>
>>2407905
>>
>>2407899
I'm trans btw
>>
what is blobbing
>>
>>2407905
The reason people don't do WC's in EU5 is because the game is too boring and the performance is too bad. It's not that it's too difficult, it's that people can't be arsed to press the buttons long enough.
>>
>>2407918
Most people also do not do WC's in EU4, or any other Paradox game for that matter.
>>
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>>2407904
Ironically the original Ulm meme comes from someone doing just that. They solely expanded through vassals.
>>
>>2407921
This is blobbing.
>>
eu3 invented the decentralized vassal meta.... vgh....
>>
>>2407920
Ye but content creators and challenge runners also don't want to bother
>>
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>>2407907
The vast majority of people don't play ironman generally, and an even smaller percentage of WCs do.

The fact even 2.2% of people do WCs is disgusting, let alone the fact the actual statistic is much higher.
>>
>>2407933
It's actually smaller since a good portion of those who have a WC achievement used an achievement unlocker or the console.
>>
ulm
>>
Unifying Spain is blobbing
>>
>>2407936
How much of a fucking loser do you have to be to unlock achievements for a grand strategy game?
>>
>>2407944
I don't understand why people do it, but it is fairly common. A simple Google search will show you various download sources for unlockers and YouTube videos with tens of thousands of views talking about how to unlock achievements using them.
>>
>>2407943
I unironically agree in the sense that if you start as Castile and unify the peninsula it should feel like an achievement
Instead they had to force the AI not to accidentally eat portugal and granada still lives to 1600
>>
File: spanish empire.png (3.38 MB, 3840x4339)
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spain can take all of this without blobbing but if they colonize a single location in the thirteen colonies it becomes a blob
>>
>>2407955
>spanish alaska
I sleep
>spanish andorra
!!!!BLOB ALARM!!!!
>>
spain is historically a tall nation
>>
>>2407881
5.
>>
"blob" literally just means stuff i personally do not think a nation should take
>russian tajikistan
holy basederino
>russian afghanistan
PU who did a stinky
>british nepal
ah based based
>british tibet
get this blobbing shit out of my face
>french vietnam
ooh la la
>french yunnan
MERDE
>ottoman sudan
a natural extension of their claim as caliph
>ottoman ethiopia
noo the heckin based christian niggerinos
>scandinavian mecklenburg
necessary propagation of their baltic trade
>scandinavian england
wtf it's not the viking era clean that shit up

as always my opinions are objectively correct and anyone who disagrees or plays differently from me is wrong entirely unironically and will be spammed with wc images until they go back to /r/eu4 whence all blobbers came
>>
reminder that consistent and continuous bullying, especially in the gaming world, 100% works in the long run.
>>2407861
THE RETARD OF CATALONIA
>>
>>2407861
this is what johan looks like when he (read: claude 3.7) is thinking hard about how to fix the game
>>
>ai france makes parliament cb to take my capital
>they dont have a land connection to it
>they dont want a single location because too much antagonism
>>
>>2408006
dont worry when they make a peacedeal they will take a bunch of locations and then suffer more of a coalition that will never fire and will be weaker than them forever
the best chance is that they either get memed on somehow during the early HYW or that eventually during their religious turmoil you can snipe them and fuck them up and cause the coalition to also attack them (they wont release anything of worth)
>>
>>2408006
based antiblob ai
>>
Paradox's cardinal sin was soliciting feedback from jewtubers that just want the game to be a slop video farm
>>
>>2408035
but the game isnt what the youtubers want
>>
>>2408036
yes but johan compromised his vision by caving to them and in the result made a product that no one wants instead of one that only a dedicated audience wanted
>>
>upgrade from 1.1.9 to 1.2.3
>Crash on launching
>Crash on main menu loading assets
>Crashes loading a new game
>Crashes when hoving over certain tooltips
Ebin *reverts to a more stable yet shitty version*
>>
>>2408037
johan doesn't have a vision to compromise
>>
>>2408040
Why don't you try not playing on a potato.
>>
So is the floor falling out on eu5 now?
>>
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Didn't realise this was an event. It's not listed in the DHE so I guess all Euros can get it.
>>
>>2408075
Probably just a dynamic version of Portugal getting Macao yeah
>>
>>2408067
Yes, EOS soon
>>
>>2408087
Evolution of Statecraft, the update that finally kills the game and forces Paradox to create Oldschool Europa in 2030?
>>
>>2408067
transitioning to a f2p gacha
>>
Is this thread just two underage slavs dickriding eachothers crying about how the game is shit?
>>
>>2408091
Worse
Two underage indians
>>
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our lovely measles epidemic is still going strong 135 years in, now accompanied by a second one that happened to spawn in my country but apparently moved out without killing our people
france is attacking again which is odd because they still dont want any land but they wont peace out for humiliation and money either so there is literally no deal i could offer them
unfortunately i spent all our money building up the economy, making towns everywhere. german urban rights let you pave over everything and still get rural amounts of rgo size for anything mining related
will deal with this war tomorrow
>>
1.3 when
>>
>decide im gonna try an ISIS/caliphate run
>it takes 40 years to integrate literally any province
boy this sure is fun!
>>
>>2408132
Cry more, blobber.
>>
>>2408132
Yeah, it's pretty neat
>>
>>2408125
After you do an Ulmer world conquest.
>>
>>2408132
Go play eu4, blobber. I would actually prefer even longer integration times.
>>
>>2408133
>>2408143
kys sandboxtroon
>>
>>2408144
>hates sandbox
>plays a country with no flavor in a LITERAL sandbox
>>
>>2408145
>implying any country in eu5 has flavor
lol
lmao
>>
>>2408146
I've played Russia, England and Ottomans, and I got sick of the dynamic events every year.
But let me guess, if it's not a mission tree giving you free cores and modifiers it's not flavor, right?
>>
>>2408148
Very few mission trees in eu4 gave free cores.
Usually it was a temporary mod that wasn't even game-breaking.
As usual eu5fags exaggerate everything.
>>
>>2408151
Pulling up the EU4 wiki for Russia:
First mission, rally the army, requires having 80% force limit.
Gives claims on entire Russia region.
Second mission, invade Novgorod, requires owning 15 provinces in Novgorod.
Gives claims on Ruthenia.
Third mission, conquer Ruthenia, requires owning 20 provinces in Ruthenia, gives claims in Poland.

You were saying, blobtard?
>>
>>2408153
a perma claim isn't a core. try again chuddie.
>>
>>2408153
>>2408148
You type like a tranny, sandboxxie
>>
>>2408157
lmao
>>
>>2408159
aww, mad you got called out for being a braindead blobberino?
>>
>You can compare this game to its direct prequel, chuddie.
Are these people serious?
>>
>>2408163
You can and I do. EU5 is much better because it has pops and doesn't have mana. It also discourages blobbing instesd of encourages it.
>>
Uh oh sandboxxietroon is having another melty
>>
>>2408168
>marvel movies are good because they're popular
>>
>>2408153
Those are claims you absolute tard. Not cores.
>>
In glad we have a historical sandbox where kyiv is the only power east of bohemia
I also like byzantines curbstomping ottomans every game
I also like portugal not existing past 1490
I love bohemia annexing austria
I enjoy naples blobbing all of italy and taking time with no consequence
I like timur dying of old age at 32
I like every single country being ran by randomly generated dynasties because all the historical ones die out in two generations
I like China being the hegemon of Europe
I like indians and Africans being given the exact same unit and ship types as Europeans
I like Japan being completely unplayable since launch
I like AI written Tinto talks
This is a historical sandbox, chud. If you want the game to play out like history just go read a book lol
>>
I don't understand what I'm meant to do about culture. If I expand, I'm going to have other cultures in my lands. I can improve my own culture's influence via art, but it seems to cap at a certain point because despite max art spending, my monthly cultural influence now goes down instead of up. Even with soft capped cultural influence, there is absolutely zero conversion happening in my lands, mainly due to being spiritualist, but pushing humanist early game is not feasible. I can accept one or two cultures, but that's it. I could tolerate more, but tolerating seems to do literally nothing so why would I? So I'm left with a bunch of unconvertable lands that are constantly rebelling against me, and if I make them all vassals, the vassals are disloyal because together they'd overpower me. It seems impossible to solve any way other than "never expand".
>>
>>2408182
Sorry chud this is a tall game
Also you will hit building cap in 50 years so don't go too tall, that's like blobbing but upward! Do nothing and hope you'll get a 1% monthly proc for a painter DHE. Ahhhhh, the flavour!
>>
>No cooldown on Enforce Landfriede
:D
>>
For a non meme answer to culture and conversion, you spam libraries (requires a town) to get your cultural influence up. It decays at 5% a month so no matter what you'll only ever build 20x your influence/tradition as a bank.

Then you set YOUR opinion of the target culture to enemy, and accept that culture. This will give you cores on it after you integrate the conquered province for 30-40 years. Then when it's cored, you increase control with a wizard and then assimilate to your culture with another wizard. You do this until the target province has 50% of your primary culture in each spot, then you de-accept the target culture and you'll get back the -75% acceptance assimilation debuff.

If this all sounds very fucking retarded, it's because it is. You have to integrate to core, and if you don't core you have a flat -10 assimilation malus. So you need to accept a culture you plan on killing off to get to the 50% threshold to then be able to flip it back to discriminated and call them properly.
>>
>>2408182
>I can improve my own culture's influence via art, but it seems to cap at a certain point because despite max art spending, my monthly cultural influence now goes down instead of up.
Libraries, Universities. Also as you begin to blob into other cultures lands and eliminate their nations, their cultural tradition falls faster and faster.
>>
Also, I'm going to autistically break down exactly what the cost of killing off a single culture is. Using bohemia as an example, to kill off silesian.

First, this isn't going to include calculation for making their culture like yours, which requires you to have 25 favors with their dominant nation, or to have that dominant nation as a vassal. The cooldown on non-vassal is 10 years, and 50 years for a vassal. let's say that culture has a view of yours as "enemy" (see greek:bulgarian) that would mean 4 rounds of this. 40 years minimum for favor swapping, 200 years sitting on a vassal.

But, let's ignore that retarded dogshit system entirely.

First, integrate. 30 years probably early on because your cultural influence will never be much higher than their tradition until mid 1400s minimum. That's one wizard for each province. 30 years doing that instead of encouraging development or working on your sliders.

Now it's integrated, great. But you need cores because the control malus and built in -10 assimilation malus. You better hope this pop has 2.5% of your total pop amount, or you can't accept it. Lol.

So now you set your view of them to enemy. going from neutral to enemy is 20 prestige, going from discriminated to accepted is another 10 prestige.

You then park two wizards on a single province, one assimilating, the other increasing control. This process can last 10-30+ years depending on how many of them [the pop you want gone] exist. Of course, once you hit the cap of control possible you'll then be microing your control wizard to other stuff and putting him back there every few years to ensure fast assimilation.

Ok, now you've gone and afk'd for a couple hours, and you now have 50% of your primary in each location in this province. You can then remove the accepted status for 7-10 stability each level and 5 prestige, so another 10 prestige and 15-25 stability. But you still need a wizard there indefinitely if you want to have 70-90+% of that area as your pop
>>
>>2408197
because now that plurality of discriminated pops will tank the satisfaction which then hurts control, lel. so now you've got to leave that assimilation wizard until you're happy.

and this is the bare minimum, for one province, for one small culture, of which there are dozens and dozens in any region.

thats anywhere between 80+-250+ years depending on which culture and how many provinces, with 2 minimum wizards and preferably 3 on a cycle of micro and watching timers. It's fucking
retarded
>>
>>2408186
there is a cooldown but the ai ignores it, previously people would declare multiple wars in order to cheese past the cooldown however i have tested it and the AI emperor will enforce against you even if you declare a new war 1 month after having another forcibly peaced
>>
>>2408197
>>2408198
Serious question, what is your issue with just keeping land integrated? Why must literally every tile be your core?
>>
>>2408202
In order for the line to go up as much as possible, the territory must become as integrated as it possibly can be.
>>
>>2408202
Because you hit a hard cap of being able to accept cultures. Even as a unified italy, you will hit the cap of 4 cultures if you accept every italic culture. this is why you want to just eliminate them. and integrated provinces have that -10 flat assimilation debuff, which means you can't do shit about them unless you get some serious buffs and park a wizard there for 50+ years.
>>
>>2408181
>and taking time with no consequence
>time

I like phoneposters who forget to turn off their autocorrect
>>
>>2408206
4 culture acceptance mana* sorry.
>>
>>2408207
you showed him xister!
>>
>>2408205
>>2408206
But why? Why does everythinf have to be min-maxederino? Why can't you just accept you won't have optimal control modifiers over a place that isn't your culture and embrace it as part of the historical simulation?
>>
>>2408211
I'm trying to play tall so I need to min-max my provinces.
>>
>>2408216
Play tall in your own culture provinces. Keep the non-culture ones as a colonial periphery.
>>
>>2408211
Because with how slider costs work, having non-cores is worse than having anything at all
>>
>>2408218
I'm playing a nation that historically played tall (England)
>>
>>2408224
Then you shouldn't have to convert anyone.
Accept the Scots. Highlands are a backwater so they don't matter.
>>
>>2408223
Slider costs are based on the wealth of the locations. Just build up in locations you have 66%+ control in and ignore locations you don't have control in.
>>
>>2408202
Cores are 400% as good as integrated land. It's extremely obvious why people want to core as much land as possible.
>>
>>2408226
Part of playing tall is making the most of the provinces I have available to me, so I have to be able to accept or convert every location in the isles to maximize productivity.
>>
>>2408229
And if it's below 66% control it's useless. Ergo, that's why you want cores. I didn't design the systems. I just play the hand that's dealt me.
>>
>>2408232
It's not economically profitable, but it can still have its uses. Armories, docks, wharfs, and training fields can still be built for generating soldiers/sailors. Also whatever goods are built there will still go to the market, where you can trade them for a profit or use them to to make better goods in your core.
>>
>>2408231
The highlands are never going to be worth shit due to their mountain terrain and distance from London, you don't need to bother coring them.
>>
>>2408230
But it isn't necessary to play the game. For me it's more fun to play with the self-imposed and realistic handicap of having different parts of your empire be different cultures.
>>
>just handicap yourself bro, that's real fun!
Lol sandboxxies are mentally ill
>>
>play as england
>accepting lowland scots is easy and frictionless as they already basically are the same as you
>beating the highlands into submission is a multi-decade long affair requiring disproportionate involvement of the state due to the rugged terrain and objection of the natives
can someone tell me what part of this im supposed to be mad about? this is based, realistic, and historical
sorry eu4tards but the blobbing will STOP
>>
>>2408239
>i hate simulating history, i want a one faith one tag one culture wc any%
>>
>>2408245
>Eu5
>Simulating history
Oh yeah like mamluks and golden horde existing until 1800s kek
>>
>>2408251
So you want to make it even less historical by converting every single culture to yours?
Least self-contradictory blobber.
>>
>>2408238
Building things isn't necessary to play the game either. Holding parliament isn't necessary to play the game. Assigning wizards to do anything isn't necessary. What is this argument that you're stupid on purpose yet everyone else needs to explain their actions?
>>
>>2408253
For me not being a min-maxxing fuck is vastly more entertaining than one faith one tag one culture wc every game. I'm sorry you lack the ability to immerse yourself in the game.
>>
>>2408252
I'm trans btw
>>
>>2408255
>Playing the game is le minmaxxing
>Calls eu5 historical
>Calls artist DHEs immersive
Holy shit it's actually johan
>>
>>2408256
Good for you, pal. Most blobbers are.
>>
>>2408257
Converting the entire world to your culture is min-maxxing, yes.
EU5 is aiming to be historical, yes.
Artist DHEs are immersive, yes.
>>
>>2408255
>Ask question
>Get answer
>Instantly start making up shit
>Be a cunt
How do you not see what a pathetic loser you're being right now?
>>
>>2408259
>>2408258
Hi johan
Please retire and let someone competent fix your game
>>
>>2408260
What exactly have I made up? You freely admit you want to culture convert everything to make it a core, if holding a mirror up to you being a blobbing fuck upsets you so much maybe consider the implications of that.
>>
>>2408263
I'm trans btw
>>
why are you afraid to create large vassals? ireland and scotland weren't ruled by directly by england until near the end of the game.
>>
>>2408262
Please stop complaining you can't blob anymore. It's very tiresome. You can go back to EU4 if that's all you want, EU5 is for people who aspire to greater things.
>>
>>2408264
You're very brave for admitting that, now if you'll just admit you're a blobbing retard who is terminally butt bothered because he can't get his Ulm WC as fast as he can in EU4 you'll be free.
>>
>>2408260
You are responding to a baiter, why would you expect anything else?
>>
>>2408268
The only person being baited is me, by blobbers. But ultimately I win because EU5 will never be a game for blobbers no matter how much they cry and shit their pants.
>>
2408270
2408267
2408266
Sandboxxietroon having a stinky kek
>>
wc in hell, blobtard
>>
>>2408255
playing tall is inherently a minmaxer playstyle
>>
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>>
>>2408276
Playing tall is mutually exclusive with blobbing out so much you need to culture convert other regions.
>>
>>2408266
>EU5 is for people who aspire to greater things
Maybe if those greater things is to arbitrarily handicap yourself and play to obtain as few provinces as possible but also not maximize the use of that land available to you.
>>
>>2408279
No it isn't, what if I play tall around the Rhine and need to convert the Lorrain and Francien pops?
>>
whoa settle down there chud, xhe might call you a blobber!
>>
>>2408280
Yes. As happened historically. Not treating it like a video game you need to get to the next level of.
>>
>>2408282
Seething, lmao. You hate what you are.
>>
>>2408281
You can accept those pops and stay within the cap. The cap is to prevent you blobbing.
>>
>>2408283
>Why is the video game in a series of video game adaptations of a board game about expansion allowing players to take territory and expand?
>JOHAN SAVE MEEEEEEEEEEEEEEEE
>>
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>>2408283
ahhhh such flavor, such historicity!
>>
i only play historically so i pick nations that died and when the year reaches when they were annexed i end the game
>>
Playing as Lithuania, won the Teutonic crusade war and took a handful of locations from the Livonian order in the peace deal. Now what? My RGOs are shit and I have not been able to bounce my economy back to green 4 years after the war.
>>
>>2408287
hehe SLUTsk :D
>>
>>2408286
Why would I be calling for Johan to save me? He already has. It is you who need saving, now you have no way to blob.
>>
>>2408287
>Holy Roman Empire
Stop blobbing, that was never a unified polity.
>>
>>2408294
its ok, johan hardcoded a crash in 1.2 when you unify the HRE, special for you!
>>
>>2408287
>scrolled right to not show the blob he's embarrassed about playing
Absolutely mindbroken.
Blobbers not beating the self-hating allegations.
>>
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>>2408296
i am just enjoying the FLAVOR of the game!
>>
>>2408287
>only 250 income
>AS THE FUCKING UNIFIED HRE
hahahahahahahaha i couldn't play this poorly if i actively tried to
blobbers truly are pathetic
>>
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>>2408298
i cant hear you over all this FLAVOR
>>
>>2408297
>all of france
>all of britain
>257.47 income
hahahaha im going to post this every time you demand blobbing is made easier
>>
>>2408299
>half of fucking europe
>the most profitable areas in the world
>+104.88
i am laughing in real life. Blobbers eternally BTFOd by themselves.
>>
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>>2408301
do you be upset tho
>>
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>>2408302
this kills the sandboxxietroon
>>
>>2408303
>fucking losing money
I am upset because I just laughed so much I coughed and now my eyes are watering. Holy fucking shit. You are beyond parody.
Do you even know how to open the building menu? Do you know what control is?

PLEASE post more, I am begging you, I haven't laughed this hard in literal years.
>>
>>2408304
>he's expanding RGOs where he has no control now
Oh god, my sides hurt.
>>
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>>2408308
:))
>>
Is the game good now ?
>>
>>2408311
>revealing he solely plays meme runs
never seen so much spaghetti spilt
>>
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>>2408310
perfectly working game btw
>>
>>2408313
ill do a vlm world conquest just for you trannybro
>>
>>2408314
>losing money again
>AS CASTILE
Anon, I want to state categorically and unequivocally I am sorry for bullying you. I didn't realize you were unironically mentally challenged. You enjoy the game anyway you want, champ, it's okay.
>>
>>2408316
NTA but he is clearly reinforcing both navy and army and it's only few years into the game.
I know you wanted to sound knowledgeable but it's not 1.1 patch anymore where money is just printed.
>>
>>2408310
That improves the value of the market and tax through estates and trading.
>>
>>2408322
He's just a dumb faggot who doesn't play the game
>>
The gaslighting from the Johan loyalist in these threads is mind boggling even if unironic.
All he does is shitting on people who play the game in ways he doesn't like and has never posted a single screenshot of him playing.
Mindbroken by an objectively better 13 years old game.
>>
>>2408327
Or he's just shitposting.
Why do you fucks always go such high drama.
Its like you guys forgot where you are.
>>
If you play EU5 do you have steez and, if so, why
>>
>>2408335
Merely pretending to be retarded doesn't really apply when he's been doing it consistently for 7 months
>>
>>2408337
Eh. I've been doing a run of Zelda 2 on the NES practically every day because it helps me not feel sick.
If that guy likes shitposting, just ignore it.
>>
>>2408339
>Zelda 2 blobber
Grim
>>
>>2408347
How do you blob in Zelda 2? Have I been playing it wrong?
>>
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Why can't blobbies, railroadchads, sandboxxies, just work together to make eu5 great again? It all feels so artificial....
>>
I strongly urge PDX to stop focusing on inventing new mechanics. Instead, take the already overly complex game and streamline it properly. This will improve gameplay, make it easier for players to understand, require little development budget, and reduce CPU load. What's not to like? If the game were already years old with mountains of spaghetti code, I could understand the hesitation. But EU5 is still in its early stages! The right path is to cut redundant mechanics now. Miss this window, and a few years later when the code really does become a tangled mess, you won't be able to simplify it even if you want to.

If you really want to add new mechanics, add more situations and more special international organizations. Even modders vibe-coding can write those – it's much easier than changing core mechanics. The workload is smaller, yet the variety of experiences and playstyles it offers to players is far greater. Neither players nor modders like frequent changes to the fundamental mechanics – it makes it harder to learn the game. But players also need novelty. Continuously releasing new situations and IOs provides a steady stream of new content, while avoiding the problem of players feeling lost because the basics keep changing. And the workload is small. Why not do it?

I truly love Paradox games. I was ten years old when I first saw a screenshot of EU4 – I didn't even know what game it was, but I dreamed of one day being able to play it. When EU5 was announced with its exquisite mechanics and content, I was overjoyed. I really don't want to see it ruined. I truly hope it gets better and better. Sigh...
>>
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Can EUV DLC not be cream api'd?
>>
>>2408362
*sighs*
*shakes head in dismay*
>>
>>2408355
breaking everyones pots for rupees is blobbing
>>
>>2408404
But there are no pots or rupees in Zelda 2.
>>
>>2407720
>decompile the game
>it's actually just one massive LLM running everything with no hardcoded game logic
>>
So when do you think the game will be in a playable state? Holding out on buying for now
>>
>>2408416
As in neatly polished? 1-2 years or so
It's currently playable but there's a bunch of jank and bugs in the game that will obviously be fixed in the next year or so, so if you want a finished game you can hold off and pick it up on sale or something.
>>
>>2408416
It is only barely playable now. In the last patch trade didn't fundamentally work and every single nation had to be an autarky while also providing every imaginable resource to every single one of their markets and all of the markets nearby, because the AI can't click the build building button for shit. In this major patch trade works ALOT better but on the flipside when the patch dropped clicking any province dropped FPS to 1 and overall game performance was down by half. They've since fixed the 1FPS province/country bug but game assets load much slower, asset streaming is still broken, and overall the performance is still about half of what it was for no reason. Also there are a bunch of really questionable decisions like if your country is big you just take a massive penalty to research speed for no reason. And fun other stuff like that which was clearly designed by an LLM.
>>
>>2408427
>>2408420
>>2408416
Blobber seethe!
>>
https://forum.paradoxplaza.com/forum/threads/patch-1-2-4-out-now.1923830/
>Patch comes out
>Zero mention of the HRE unification crash
This semen slurping game isn't for me.
>>
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>>2408471
>game actively punishes G*rman unification
>>
>>2408471
>still no swiss confederation fix
I don't understand why they just don't fix it. Its a very simple fix.
>>
>>2408471
>no two sicilies fix
>>
>>2408471
this patch made my pop growth (towns and granaries everywhere) go up like 0.2%, up to 1% growth in my cities now
>>
>>2408480
johan fixed the game boys
>>
>>2408471
>Fixed Shinto AI countries committing Seppuku excessively.
loled
>>
>>2408483
Its fine. Japan is still unplayable even with that fix.
>>
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>>
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>>2408486
same vibes
>>
Why did they make it so you run out of peasants like in Vicky 3?
Even in vicky 3's timeline it is absurd to have so few peasants, EU V should end with the vast majority of your pops being peasants unless you are a small italian city state or something
>>
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BVLGAR BROS
>>
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>>2408487
>>
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>>2408490
this guy's great lmao
>>
>>2408499
>Banned
Lmfao
It's joever
>>
>>2408500
johan confirmed doesn't care that the hre is broken
>>
>guy who doesn't give a fuck about pdx simps banned for screaming about an obvious bug which is ignored
>Banned
Lmao
Death to johan
>>
I am now appealing to steam for a full refund :)
>>
>>2408499
Holy based
>>
>>2408506
It was me. I fixed kamikaze would work but those faggots don't recognize actual issues
>>
It's ok got, maybe the Cruz of HRE politics (unification) will not crash your game in 1.3 :)))
>>
Absolutely embarrassing company
>>
>>2408499
>>2408500
>banned in <50 minutes after signup
Time to speedrun paradox forum account bans
>>
>>2408511
It's almost like REPORTING CRASHES is anathema to the reddit nigger faggot forums. I post cuz it was IGNORED.
>>
I pray every day that Johan gets ass cancer
>>
>>
>Mein Johan... the serfs are getting uppity over a bug causing the game to crash whenever you unify the HRE. They are spamming the forum, demanding a fix!
>unifying the HRE? Nobody plays for that long, it's just one guy. Ban his ass and reign in the rest with evasive answers

Honestly, I can respect that. They are openly shitting into their consoomers' mouths
>>
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-109-20th-of-may-2025.1923829/
>>
>>2408526
@grok summarize this
>>
>>2408527
The HRE crash is not fixed.
>>
>>2408523
Based. I just wish Johan was this honest
>>
>Pavía said:
>A fix for it is already done for 1.3. The reason why it's not being picked into 1.2.4 is due to it being a bit tricky, so we prefer not to fumble and make proper testing with a bit more time available.
Proper testing? What is that?
>>
>>2408528
BANNED
WE DO NOT DISCUSS HRE CRASHES
>>
https://forum.paradoxplaza.com/forum/threads/forming-hre-crashes-the-game.1922344/post-31289465
Don't worry Anon, a literal outsourced jeet/AI agent has confirmed your bug is real! Please wait 3-6 months for a fix :)
>>
>>2408530
in house MP games where everyone plays the same nations
>>
>>2408532
praise vishnu for this development
>>
>>2408532
>Have system that worked in 1.1.9 and before
>Break it
>Don't acknowledge it's because of hard coded CPP files which got changed for no reason
Lol
>>
>>2408526
>3 new mechanics, 2 reworked situations and a new disaster
surely this will all be tested properly within the next week, and any lingering issues that the open beta testers report for free will be swiftly addressed before the full release
>>
I don't give a fuck about uniting-the-hre-crash.
I'm pissed cause they can't change one variable and fix the fucking swiss confederation.
>>
>>2408539
The swiss confed fuckuo is exactly the same as the HRE crash, though. They just don't check anything and let jeets change toggles.
>>
>>2408539
who would even want to play switzerland without an international credit mechanic and usury system in place?
t. johan
>>
1.3 will go live later this month, says Johan on 20/05, seven working days away from the next one.
>>
>>2408540
"They" meaning Johan, who is embezzling the studio and pretending anyone else works there
>>
>>2408538
There's an open beta so get to work, QA department ;)
>>
>>2408545
>Become
>Submitted 50 bug reports
>Not s single one (crashes) acknowledged
Lol
>>
But at least the tranny jannies of pdx banned me right? Who could imagine being told they ignore crash reports?
>>
>>2408543
>20/05
There is no 5th day of the 20th month.
>>
>>2408545
I think they view open betas like prereleases, and they only begrudgingly let us have them. Last time beta tester reports got the same QAjeet reply and then ignore treatment as regular bug reports do.
>>
>>2408550
*Bans you for reporting unfixed crashes*
>>
>>2408548
godhan has imposed a new calendar system on his subjects in europe
>>
Pdx forums are indistinguishable from reddit. Cock sucking retarded faggots and mods who will never ever let real criticism bleed through
>>
I said a(the bug) b(where it occurs) and was banned because le redditors were mad about the presentation. Nah. Fuck this semen slurping studio
>>
>>2408554
don't worry someone made sure to ask if there's a bbc rework in this patch
>>
Sometimes a retarded niggerfaggot dev studio needs to be told they are. Imagine living in a world where this doesn't exist(eu5)
>>
EU5 is some of the most fun I’ve had in a paradox game in decades. I don’t get the hate. Maybe I’m too autistic tbqh
>>
It's OK though, I will be spamming the paradox forums about HRE crashes from now :)
>>
>>2408548
stop using your disgusting measurements and adapt to the rest of the world, filthy new worlder
>>
>>2408559
Run event hre.102
>>
>>2408562
(User was banned for this post)
>>
>>2408561
The Nobles do not adapt to the peasants.
It is pounds, not kilograms.
It is feet, not meters.
And it is Month/Day/Year, not whatever you eurofags use.
>>
>new patch
>new AI generated MTL Chinese mod with a waifu on the cover that reworks the entire game and makes it fun
How do they keep doing it?
>>
Lol
>>
>>2408565
booty blasted americuck lmao
>>
is ai hiring insane amount of mercs for anyone else?

georgia with 5k regulars and 20k levies hired 50k worth of mercs, wallachia with 14k levies hired 30k
No idea how they are affording it, it would cost me years of saving with 10x their eco
>>
>>2408569
Previous patch really increased the amount of money AI spends on mercs. It's really hard to gauge the power of a country now
>>
>>2408569
>Ai
>EU5
>>
>>2408569
Every war is a deathwar now, they can't actually afford it
>>
>>2408568
Keep up, we are now mad about HRE unification
>>
>>2408569
that was supposed to be fixed in the previous patch kek lmao
>>
>>2408574
BANNED
>>
>>2408569
Do mercs actually use any pops or is there just an infinite pool of professional soldiers that can be summoned from the void to fight for you?
>>
>>2408577
They do through some arcane background system that steals your pop growth
>>
>>2408577
I'm pretty sure they use up the pops of the mercs themselves who are army based nations.
I could be wrong tho.
>>
>>2408577
They drain pops from the area it says they're from and if you look at the locations individually it should says somewhere that you're losing pops with "Trying out their life as a mercenary"
>>
>Location has zero proximity
>Build road connecting it to capital
>Location still has zero proximity

So why did I spend all that gold on the road?
>>
>>2408581
Lack of game knowledge
>>
>>2408581
>WHY IS THERE 0 PROXIMITY BETWEEN LISBON AND VLADIVOSTOK, I'VE BUILT A ROAD THERE AYYYYEEEEEE
>>
Eu5 is the reddistest of reddit games. Us chuds don't matter
>>
>We didn't want to take too much time away from 1.2.4 stuff. Won't be long till you can see yourself and give feedback on it anyway.
No blogpost for 1.3 beta confirmed
>>
>>2408577
I thought mercs were just armies other nations leased out?
>>
Hre unification fix NEVER
>>
So when are they adding the Iberian Holy Orders back in?
>>
>>2408588
Lol
>>
>All vassals stuck at 49.99 loyalty despite having max opinion of me
>Small rebellion inside my own lands happens
>All vassals flip to independent nations supporting that rebellion

This is such fucking bullshit.
>>
>>2408592
why aren't you maxxed diplo spending and supporting loyalists in your vassals?
>>
>>2408593
Because I don't have the money or diplomats to do that all the time. Why the fuck does being 0.01 under make them all get to become independent nations any time a tiny, two location rebellion breaks out and turn it into a war that will wreck my economy and manpower for decades to come?
>>
https://www.reddit.com/r/EU5/comments/1thy9ai/after_12_update_eu5_is_now_mostly_negative_on/
You know it's bad when even reddit of all places turns on you.
>>
>>2408595
because it's realistic, CHUD
>>
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>>
>>2408595
I don't know if you ever tried playing as a subject but the moment you can create an independent faction you can invite the entirety of europe in it it's fucking dumb as shit
>>
>>2408598
That's not the only thing an AI programmer is taking a look at
>>
Kiev
>>
>>2408598
Banned
>>
Just remove complacency for fucks sake
Half of this game's mechanics are redundant
>>
>>2408604
Declare a bogus war and give away 100 warscore worth of shit to someone and the revanchism will be like -1 complacency per month or something dumb
>>
Clearly Johan just doesn't want input
>>
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Trust us bros
>>
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>>2408605
>>2408604
okay maybe not that much but peacing out of a coalition war you don't want to fight by offerring to get humiliated (43ws) is enough to get -0.08
>>
CRAWLING IN MY SKIN
>>
>>2408607
>we dont have proof but we saw promising results
What the fuck?
>>
>>2408604
complacency is johan's pet mechanic, it's never getting removed now
you should realize by now who's making this game
>>
>>2408612
Complacency is a good idea implemented poorly
>>
>>2408607
How's that possible lmao
What a bunch of clowns
>>
>>2408613
>good idea implemented poorly
that's most of EU5
>>
>>2408613
nah it was a bad idea johan cooked up in an afternoon when he saw that people were expanding more than he expected from his office mp experiences
>>
>load up savegame
>fog of war is disabled until i unpause
will they ever fix this?
>>
>>2408464
>lag is blobber seethe
You are brown.
>>
Post the chad chat got banned
>>
>fort has 15 men defending it
>siege it with 56k
>we would lose an assault
>they hold out long enough for the ai to get new mercs and come kill me
>>
>>2408672
>we would lose an assault

it lies
press the button lil bro
>>
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wat nou
>>
>>2408684
holy debt
>>
>>2408686
debtmaxing is how you win wars against countries 10 to 20x larger than you
>>
how does assault combat function mechanically?
>>
>>2408712
You press the button and that captures the fort or as you may say this snibs the snab
>>
*automates everything apart from armies*
*doesn't understand how proximity works*
*gets mad territory takes time to integrate*
*can't comprehend non-mana mechanics*
wtf theres nothing to do in eu5 im going back to eu4
>>
*stare at my 8 locations for 380 years*
*dont build over the building limit because that would be blobbing*
*assist my ally in a war*
*occupy a location*
*ally peaces out and gives me the land before i could transfer occupation*
*scream and tip over my desk because the game FORCED me to BLOB*
>>
>>2408684
Anon, get those noble taxes higher. With 100 stability they should be at 20% loyalty permanently.
>>
>>2408752
But unironically except I'd just release the land they gave me as a vassal and then give them independence.
>>
>>2408736
>>2408754
.
>>
>>2408759
vgh
>>
>>2408759
lmao they actually got you to buy by putting this in the trailer
get rugpulled, blobberino
>>
>>2408759
Wouldn't they have lost the Free City status
>>
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>>2408752
>8 whole locations
Cover those up you blobbing slut
>>
>>2408764
Der ewige blobtard just uses console to get his blob, an unlocker to get his cheevos, and a blacked subscription to get his cum out.
>>
>black dick out of nowhere
quintessential america moment
>>
notice how he doesn't even refute it, just gets upset it's brought up
>>
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>>2408684
uhhh YIKES
>>
>>2408759
Europe is my city
>>
This makes the simulationist piss and shit xemself in fear.
>>
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no it doesn't, all of that is reasonable chinese territory and not blobbing
>>
>>2408781
hve they colonized alaska yet
>>
qin were blobbers
>>
we've been over this, it is not possible for anything that is historical to be blobbing
>>
they were blobbers in their own time
>>
qing = simulationist
ming = blobbers
>>
what if i re-reconquista, it was historical to conquer the peninsula
>>
>>2408799
Time isn't real
>>
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oder-neisse isn't blobbing for russia because
>historical (held by warsaw pact)
>aesthetic
>have cultural claim through being unifier of slavs
>follows natural geography
but taking east germany IS blobbing because
>no cultural ties
>unaesthetic
>doesn't follow natural geography
alaska, despite being historical isn't allowed because i personally don't like the idea of a non-continuous russia
ezo is also allowed as a presumed natural extension of russia winning the russo-japanese war
>>
>>2408815
why not the rest of manchuria and korea since that was also a goal of the empire
>>
muscovy were playing tall
>>
>>2408367
12 hours late but yes it can.
>>
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>>2408818
It looks ugly on a map, but I guess you can puppet them.
>>
>>2408821
no italy or lowlands?
>>
>>2408821
that looks even uglier on the map
Spain should be focused in the med, not the new world tbdesu
>>
>>2408785
ACKSHUALLY this map doesn't make sense. It labeled only Qin in the red, but 475 BC is an arbitrary time when Sima Qian decides the warring states period had begun, and at that point the Qin state was weaker than it used to be. They reached a previous apogee under Duke Mu in the 600s BC. And they were originally enfoeffed in the 900s BC. And Qin were considered half barbarians anyway. If anything they were importing "Chinese" culture from the east. Qin itself was a product of Chinese expansion, they were a border march established by pushing out the Rong and Di, non-chinese barbarians.

These are the precursors of Chinese states in 3000BC, chalcolithic material cultures with full blown cities including plumbing systems, rammed earth walls, systematic weapons production for armies, etc. (keep in mind this is 4000 years after Catalhoyuk and 2000 years after Uruk, so not out of the ordinary)

A map of Chinese expansion would start in the yellow river valley, then bridge it with the yangzte river valley, slowly radiate out, expand in 316 BC when Qin conquered Bashu (sichuan), then explode around 200-100BC when Qin and Han conquered the south and southwest
>>
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>>2408822
the boot is okay due to their united med heritage but the lowlands is illegal because it was due to dynastic shenanigans that wouldn't be replicated in game
>>
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>>2408832
>5000 YEARS OF CIVILISATION
>look inside
>wang check gang
>>
>>2408838
UK really should have seized Alaska during the Crimean War
>>
>>2408838
what about portugal? do they get all their scattered ports in africa and asia?
>>
>>2408838
the player should work beyond the limitations of the game engine
>>
>>2408598
Rip France. They will make it so England wins 96% of the time and castrates France in the first war, easily winning subsequent wars
>>
File: non-blobbing Netherlands.png (94 KB, 5616x2160)
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these are the non-blobbing borders for the netherlands
north eastern US is a natural extension of nieuw-amstoordäm if they colonized well
same story in south africa
belgium and flanders of course
hormuz is to represent them being a natural trade empire
australia becuase they colonized that irl
new zealand because new zeeland... duh...

all of japan is because of dejima
stop telling me its blobbing because it isnt
>>
>>2408853
good. france should be made to suffer for ruining so many of my games.
>>
>>2408855
>>2408838
>>2408821
>>2408815
literal map painting
>>
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non-blobbing Italy
>>
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>>2408843
GREEN portugal (thats right none of that sjw blue) get this
>>2408859
somebody has to teach the blobbers what's allowed and what isn't
>>
>>2408821
You forgot that spanish Habsburgs held Portugese crown in Iberian Union
>>
>>2406118
>victoria 3 does economics better
Necroreply, but holy shit can people stop pretending that vic3 does ANYTHING right with their economy. All this time and it's still worse than vic 2
>>
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>>2408862
Actually these are the borders for non-blobbing Italy.
I would elaborate each and every point, but the seething blobboids persecute me so...
>>
>>2408853
usually even if england manages to win the first war (historically accurate) france just curbstomps them in subsequent ones
>>
File: non-blobbing Kyiv.png (82 KB, 5616x2160)
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>>
>>2408876
kek
>>
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as the tteutonic oder it's your mission to eradicate the eastern heritics, so...
>>
>>2408880
vgh... esoteric xristian tengrism....
>>
>>2408880
Why do they have lands of modern day Russia and not just russian core lands?
>>
>>2408871
holy shit is that-
>>
File: non-blobbing Germany.png (95 KB, 5616x2160)
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i reckon even the most left wing redit CÜCK understands what blobbing is and isn't now so i'll stop...

but remembers, if i see you posting your smarmy lgbt blobs in here again youll regret it
>>
instructions unclear, took a location of an unaccepted culture and religion
>>
File: file.png (2.77 MB, 1001x1600)
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>heritics
>>
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guess you want a lil more huh
>>
>>2408908
>no Theodoro
>>
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>>2408910
discontinuous land gets a huge penalty in my calculation of what's blobbing and what isn't, the only real exceptions are colonies like port arthur
>>
File: non-blobbing Poland.png (97 KB, 5616x2160)
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now poland is allowed to take all of russia because of this :
https://en.wikipedia.org/wiki/Polish-Lithuanian-Muscovite_Commonwealth

and it ISN'T blobbing
but if they take finland it is blobbing
>>
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ethiopians can have all of egypt because of the copts and all of israel because they're beta israel
but if you take socotra its blobbing because that's arab land that they've never had any claim to, spurious or otherwise
>>
File: non-blobbing korea.png (92 KB, 5616x2160)
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you might be thinking "but these are all blobs!"
but you'd be a retard because they all have legitimate claims
for example if we take a country with no claims like korea taking ANY land outside of the peninsula is blobbing

the land they held in manchuria before the unification of the three kingdoms was too long ago to be a credible claim and only a blobber would try to use that logic to blob
>>
File: non-blobbing japan.png (94 KB, 5616x2160)
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but JAPAN can take korea with impunity, because that was their goal in the imjin war

also i guess you could take the philipines but i don't like it because theyre poor and brown so that's blobbing too
>>
>HRE crash not acknowledged or fixed
Dead game
>>
File: BLOBBING Spain.png (96 KB, 5616x2160)
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so now we know what blobbing ISNT let's look at what blobbing IS

morocco is blobbing because there is no feasible way spain would have been able to hold that territory in the early modern era, the most that is acceptable before it becomes blobbing is one or two port locations, like ceuta and melilia in real life

taking random french territory is also blobbing, there is no logical explanation for why spain would have taken this

randomly taking portuguese land is both unaesthetic and ahistorical, as such it is blobbing

look at north america as well, we see random colonizing with no historical or aesthetic value in north america, this is blobbing

now you know the difference between blobbing and not blobbing you can be more educated in your playing choices, have fun and as always, be ambitious!
>>
>Sandboxxietroon posting some dogshit
4000 players incoming
>>
Boxxiebros.... Is this our game?
>>
File: non-blobbing Scotland.png (95 KB, 5616x2160)
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the game will not be pure until all the blobbers have gone
if that requires the playcount reaching 1, me alone, it will be worth it
>>
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>>
>>2408981
>Non blobbing scotland
>India
>>
>>2408991
that worthless northern Russia part absolutely is blobbing
>>
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>>2408998
1. Not worthless, it was an important trade connection for many countries, including Novgorod, England, and Sweden.
2. As this is a Scandinavia that has subsumed rulership over the Finns then they naturally must extend to these areas both as a buffer zone against Russia and as they are the same language family.
https://en.wikipedia.org/wiki/Uralic_languages
Hungary would be blobbing though because it's landlocked. Northern Russia only gets a pass because it's contiguous and had trade links.
>>2408996
Scottish governors made up a majority of the administration in the British Raj.
>>
>>2409004
it looks like shit therefor it is blobbing
>>
>>2408991
vikings ruled the rus tribes so including all of the russian empire is not blobbing.
>>
>Play Byz
>Expand a bit into Serbian and Bulgarian lands
>Create two vassals, one for Serbian culture lands and Bulgarian cultural lands
>Somehow vassals combined are more powerful than me
>Never loyal
>Never pay me or help in wars
>Have to increase diplo spending to make them loyal
>Increased spending on loyalty leaves me no money to spend elsewhere, even causing me to have to lower army maintenance to nothing
>Vassals just get stronger relative to me as a result
>Constantly rebelling and calling in half the world to help them against me and keeping me poor paying for the tiniest bit of positive loyalty from them (which just lets them get stronger and me weaker, upping how much I need to pay to keep them loyal)

So what the fuck am I meant to do here? Not have vassals in the first place? Not expand at all? Go over cultural limit accepting them all? There doesn't seem to be any option available to me other than to sit here in my starting territory and not do anything.
>>
>>2409059
>There doesn't seem to be any option available to me other than to sit here in my starting territory and not do anything.
whats the problem?
>>
>>2409059
use multiple smaller vassals
>>
>>2409059
what is "a bit"?
just take all your cores until you fix your economy then beat naples and sicily for greece.
>>
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>>2408312
It's decent fun, especially as smaller tags or tall builds. Just like in EU4, starting as a major takes out half the fun of the game. Also like in EU4, all countries in a region are very samey and mostly differntiated by starting/location. At least different parts of the world feel pretty different.
Basic gameplay loop of building up your country, expanding, beating rivals, integrating conquests, and repeat is fun as always. Having more levers to pull on in that regard makes the buildup a bit more interesting than in EU4, but the war system is highly mid.
Diplomacy, IOs, Japan, etc. are all still broken to greater or lesser degrees. Documentation is terrible. RGOs, food, and goods demand really needs fine tuning, but can occasionally be engaging. Needing to suddenly fix a salt/iron/wood/coal ahortage to prevent your armies from imploding is pretty cool desu, albeit all too rare.

To sum, scuffed but fun, but repeat playthroughs in the same region will feel very similar without self-imposed challenges
>>
>>2408684
Dissolve monasteries for gold.
>>
>>2408488
That is the game working as intended, actually. One of the most important trends of the 1400-1820 period in Europe (and to a lesser degree East Asia and India) was the increasing integration of rural workers and farmers into the market economy. In 1350, even in places like Italy, rural farmers generally focused on subsistence farming while perhaps growing a regionaly specialty for export. IE, a bunch of peasants with maybe 1-2 levels of RGO. By game end, there were basically no subsistence farmers at all in places like England. In game terms, that's a maxed out RGO with very few, if any peasants and some villages/basic resource buildings on the side.

The part that's bad is that this process is basically finished by 1600 in most of Europe
>>
Ulm.
>>
>Johans game saving update drops (with no HRE unification fix)
>Nobody cares
>Thread dies
Lol
>>
>>2409119
Are you fucking retarded? Literally 90% of people in 1900 didn't live in cities. And the vast majority were subsistent and not a craftsman/laborer.
>>
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>>2409148
>>
>>2409148
even though that's objectively true that goes against the pro-urbanization communist propaganda they teach in college. You'll never get through to him even if you had a time machine to take him back to the eighteen and nineteen hundreds and even if you took him back to look at the cities he would tell you that not all cities were like that and even if you used your time machine to take him to every city in all of europe to prove to him that as late as 1900 there was near no urbanization and that it is a post-war world restructuring, he would completely shift the goalposts and tell you that it's actually a good thing and thank god the world came to sanity and shuttled him and his people into tiny urban housing where he produces nothing because otherwise everyday life would be unthinkable without receiving welfare from the welfare state controlling his every move at the expense of the workers in the countryside.
>>
if you think about it towns and cities are blobbing
>>
>>2409180
this but unironically the nation next to ulm that's just an open fucking field with nobody in it is actually the optimal way of playing the game. First you have to get devastated by the black plague and make sure not to lock anything down so you can get down to 1 population and it's just you, the king of the field. That's the REAL playthrough. after 200 years I managed to build a house for my guy
>>
lord lambert gooning to his ukraine gore collection imagining the victims are blobbers, playercount posters, and people who misgender rome as b*zantium
>>
>>2409182
It's such a shame how hard that guy fell off. It's weird to think he used to be associated with Arumba, his subsequent retardation has almost slightly sullied Saint Arumba's good name.
>>
https://www.youtube.com/watch?v=InuVJeTYdUQ
blobGODS we are so fucking back
>>
>>2409148
Maybe in Russia or any other Eastern European hellhole.
Oh wait there was only Russia in Eastern Europe during that period period.
>>
>>2409193
VGHHH
>>
>>2409193
Wasn't this guy pushing against blobbing? why is he doing this.
>>
Almost impossible to tell the difference between posts made by troons and posts made by thirdies these days. What does this mean?
>>
>>2409088
There's literally nothing fun with the current gameplay loop desu
You literally just spam buildings in Poopenfarten on the Rhine and win.
>>
>>2409193
>completely normal word
>"I'm not gonna even try to pronounce that xD"
Why are youtubers like this
>>
>>2409119
Wasnt there a lot of emigration at that time to the Americas ? If anything those countries couldnt even employ all the peasants they had.
>>
haha.... im in danger
>>
>>2409296
Emigration to the Americas started ballooning in the 1800s with the peak being at the end of 1800s and early 1900s. Before 1800s most colonial immigration was from the actual colonial nations. I think from Sweden one fifth of the population left to America during the peak years.
>>
>>2409326
Jesus, why would you uglify the UI that much?
>>
>>2409331
swedish pops blobbed into the usa and the usa lost their cores
>>
probably played a dozen austria games and the tyrol event has only happened to me once.
>>
>>2409326
>that Ui
ughh brother...ughhh
>>
one thing i hate is that fur isnt 6-8 trade value
>>
>>2409331
>I think from Sweden one fifth of the population left to America during the peak years.
ermmm but my middle school history teacher told me sweden wasn't relevant to the colonization history of america during my project!
>>
>>2409326
>that UI
sovl.....
>>
>>2409332
its just glorp, what other ui is better?
>>
>>2409379
see >>2409381
>>
>>2409381
>what other ui is better?
Unironically vanilla.
Vanilla doesn't have all that garbage listed under the tabs in upper right.
>>
>>2409383
tell johan to increase the size of the bottom bar and I'll consider using vanilla
>>
>>2409383
Upper left i mean.
>>
>>2409383
its handy for quick reference. you havent played the game
>>
>>2409388
>you havent played the game
Ah the retort always used by someone with no argument.
>>
2409389
fix the hre unification crash johan
>>
No.
>>
>>2409390
Also not an argument.
>>
its joever
>>
>>2409400
Still ugly.
>>
>>2409400
You have been raped.
>>
>>2409326
why is kyiv red
>>
>>2409400
thank god for ai logic
>>
converted moscow to sunni
>>
jesus lord this mod option is cracked lel
>>
>>2409435
NONONO NOT LIKE THIS
>>
https://www.youtube.com/watch?v=99_qehhZUds
why doesn't eu5 have anything as great as this in it
>>
Kiev
>>
File: file.png (110 KB, 1453x430)
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>>
>>2409439
we tried :(
>>
>>2409443
They replaced Waldetoft with ai
>>
>>2409451
I know in vanilla they have random events to declare war on bordering neighbours but I'm not sure how it interacts with the mod. Seems like kind of an oversight.
Maybe if you live long enough there's an event chain for timmyxplosion somewhere
>>
gentlemen... its been an honour
>>
>>2409435
>Timurids are outside our diplomatic range
Johaaaaan fix your fucking game
>>
pain.
>>
>>2409435
"diplomatic range is from capital to capital, nor border to border" is one of the weirdest imperator rome pieces of DNA they decided to keep
>>
thank allah
>>
1403 timmy
>>
>>2409484
meant to include
>>
>>2409487
>big horde
lol
>>
>With great pleasure we hereby announce the initial test-release of MEIOU and Taxes for Europa Universalis V.
>This initial version is neither feature-complete nor bug-free, but we believe it is stable, fun, and offers a significant enough change in player-experience from Vanilla to warrant a test-release to be put out to the public. It is not a full release yet, but one distributed via this Discord server in a new area: M&T-EUV-test
It's fucking up
>>
>>2409502
MEIOU was the worst mod eu4 had.
I assume it'll be the worst mod in eu5 too.
>>
>>2409502
so based, make the game even more tedious and run worse
>>
>>2409512
Johan literally destroyed the Europa Universalis franchise trying to do MEIOU but better.
>>
Is EuV the only Paradox game where locations can be a net negative to your economy (and it's not a rare occurence)?
>>
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>>2409515
Yes and? That doesn't change anything about what I said.
>>
>>2409518
It just says a lot about Paradox that their devs with much more resources and access to the engine can't outdo the modders they are explicitly trying to copy.
>>
>>2409521
Modders always 100% of the time do better than the devs.
No exception. Any game.
>>
>>2409523
no middle managers, no retarded colleagues
being a competent dev on a project like eu5 must be infuriating
>>
>>2409502
what does it even do? they only put out one blog post in december and the whole game has been johan'd since then
>>
>>2409517
You get a tax and levy penalty when going over your domain limit in CK3 too.
>>
>>2409541
yeah but you can just make a vassal there, in EuV vassals debuff your crown power for whatever reason. There is no downside in Ck3
>>
>>2409502
>heavy bloat mod for a game already bloated
YIKES
miss me with that shii
>>
>>2409296
There wasn't a lot. Total emigration from Britain to America pre-1800 was only like 200k people total (100k of which were scotch-irish). Sailing ships just aren't very good at moving lots of people long distances
>>
File: 20260521164113_1.jpg (506 KB, 1920x1080)
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france attacked again, hre finally decided to defend us and we dunked on the frenchies
apparently losing 150k mercenaries (recruited from france and italy) still gives a ton of war exhaustion but our reward is lorraine and northern franche comte as vassals
>>
>>2409570
I hope you balkanize them and liberate a free and independent Occitania
>>
File: 20260521184117_1.jpg (510 KB, 1920x1080)
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*blobs*
lets see if this deters the french from further attacks, they're down to 8.2 million pops from 10.5 million before they started messing with the rhine
levy casualties on our side are entirely by emperor saxony and their allies (like austria)
the war cost us another 30k ducats as we dont have a standing army yet but the economy is booming and french war reparations do the rest
honorable mention to our british ally who managed to mobilize 40k soldiers and didnt try occupying the undefended french posessions in england, preferring to walk in circles in kent while losing the naval war



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