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File: ring mana.jpg (14 KB, 200x75)
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All discussion of playcounts is banned. The people making these posts have never played the game and already got blown out on this. Please direct such posters to their appropriate general (>>2431755) and report their posts as off-topic.


# News

They're adding Crusader Kings 3 style character travel.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talk-121-expeditions.1938849/


Old Thread
>>2467981
>>
OP is a faggot (shocking, I know)
>>
Green = good
>>
https://youtu.be/5vaur8i4TNQ

Can't wait for 1.4 so actual retards here will cry about "mana" when just a few months ago they were crying about stability and legitimacy being used for everything
>>
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>>2478068
>need to apply effort to stop being racist
EU5 has unparalleled realism
>>
>>2478229
>lose three rings
>somehow that doesn't make me hate minorities even more
>>
.
>>
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>>2478289
>green numbers going up
EUV is saved, I know this because I spend a lot of time playing complex economic simulator games where the green number going up is a good thing
>>
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am I retarded or moroccan light cav is OP at the beginning? I have 16k army with a decent leader and modifiers, Im getting blown up in a defensive battle vs 3k of theirs. Absolutely brutal
>>
>>2478359
Depends who you are, they get tribal levies and those are all cav which is significantly better than peasant levies
>>
>>2478362
Ive just started playing eu5, chosen portugal cuz they are usually comfy. Im tempted to restart the campaign but this time as morocco reconquering the iberian peninsula
>>
>>2478289
eu3 SURGING
>>
>>2478215
Looking forward to people who have never written a line of code calling the devs retards for not using their system to simulate politics.
>>
>>2478359
It's very hard to simulate the actual reasons for Spain not conquering north africa after taking Granada so they gave them early game OP units to kick the can down a century (most people stop playing by then)
>>
>>2478376
eu5 should have had a political system like v2
i assume its gonna come in 2 years in a dlc
>>
how the fuck do I even compete with Indian populations? my huge empire stretching from Georgia to Kashmir barely has 10 million people meanwhile the avg Indian Raj has 15 million and 5 alliances
>>
>>2478363
Yes if you are Portugal you get significantly weaker peasant levies while they get tribal cavalries. You will pass them in age 2 or 3 in power, until then you need to either outnumber them significantly or get a african ally that also has tribal cavalry.

>>2478406
If you mean how do you win a war, you do that the same way you do against others, get a good defensive location and win with roll modifiers, mountain + forest fort ideally next to a river guarantees a win against a significantly larger force + as a player you can intelligently build a strong army and get the good army techs and modifiers. If you mean pass them in pop you can't, pop is basically static. If you want to pass India in potential economic output you just have to conquer India. Of course your actual production could be much higher than theirs if you properly urbanize but you can't really do anything to your pop except build granaries and put granary town in every location.
>>
Ive been noticing my cannon that i have mostly for sieges losing a majority of their numbers anytime i have a battle. Do you want to stick them in reserves? Cause i currently just have them as far in the back lines as possible behind the rest of the regulars. Also, if i wanted to try and do a combined arms army where do you want to put the ranged units like arquebusier?
>>
>>2478420
Canons have very shitty combat stats way into the game so you want them in the reserves
>>
>>2478194
"The one simple trick to understanding EU5 Tinto don't want you to know" - Ludi (probably)
>>
>>2478420
Cannons move automatically back, you just need more retards in your army, you should have a full combat width without the cannons and then they start working semi correctly. They still take some losses so you need few extras to reliable get the max siege though.
> Also, if i wanted to try and do a combined arms army where do you want to put the ranged units like arquebusier
>ranged
I assume you mean light units, there's no "ranged" units except cannons. To answer your question the positioning of the units doesn't really matter except infantry is better in the center and cavalry on the flanks so if you are doing combined arms make sure to put cavalry on the flanks. As far as heavy/light is concerned it doesn't make a difference. I think (heavily based on wibes though) it's slightly better if you put all your light units on one flank and all the heavies on another though in practice it doesn't really matter.
>>
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This seems kind of cool, but I wonder what's going to happen when our respective identical old crones kick the bucket and our shared heir triggers a union?
>>
>>2478463
For the record there was supposed to be a marriage union with my queen and their queen's son, but we're apparently skipping that step and going straight to union because he died at 33, although I'm not sure which side gets seniority.
>>
best part of playing as china is sending 100s of thousands of peasants down on my enemies. half of them might die but that's a sacrifice im willing to make.
>>
Haven't played this game in a while. Every time I come back some unresolved bug like heirs moving to random courts come back from the past to kick me in the nuts.
>>
Any big mods out for EU5 yet? Beyond the Pale/Albert style stuff?

All I want to do is:
>play castile
>form spain
>become glorious golden empire on which the sun never sets

Is EU5 worth it over EU4 for this? I know there are a few content/immersion mods but I assume nothing substantial
>>
>playing EU5
>get really autistic and annoyed if a country isn't ruled by the dynasty it was ruled by in that time

fucking hohenzollerns keep going extinct while I'm hunting for trastamaras
>>
>>2478499
>Is EU5 worth it over EU4 for this?
Spain is playable in EU5, it's just a matter of if you enjoy the gameplay or not (it's the same on every country)
>>
>>2478502
>can marry france
>please big valos cock breed my wifes
>>
sending an expedition down to Zimbabwe to conquer the gold mines so that I have enough goods to feed my Persian jewellers
>>
>>2478499
They're drastically altering the core of the game every few months ( they're adding missions and mana now) so I think it's safe to wait a few years before you try getting imersed in it.
>>
>>2478513
It really sucks that this just doesn't work in this game conceptually. If you have the trade reach to get to the place you are conquering then taking it from the AI doesn't actually give you more of the resource in a meaningful way unless you specifically micro trade which is fucking cancerous as hell to try to attempt.
>>
>>2478521
how about I just embargo everyone else or conquer every single country from Oman to Zimbabwe so no one can trade in the way?
>>
>>2478522
If you conquer everything to "get" gold you should just be moving your jewelers to the gold RGO's in the first place. That's the core problem of conquering for resources. You could try the embargo route though at least.
>>
>try to min max privileges and social values
>>
>>2478377
>the actual reasons for Spain not conquering north africa after taking Granada
Which are?
>>
>>2478499
There are no big mods because they keep patching the game too much and too fast, constructing a big mod now is like building on sand
The second reason there's no big mods is the same reason Starfield barely has any mods, lack of interest in the game
>>
>>2478545
>>2478545
Being busy colonizing the americas, wars in northern Europe and Italy, having the ottomans interfering against them
>>
>>2478545
Ottoman backing, not really worth the effort beyond certain ports, plus inability to project power into the interior, navally and militarily the region was stronger than you'd expect.
>>
>>2478499
I saw someone had made a version of Third Odyssey don't know how it compares to the original or if they've just moved BYZ to the new world though
>>
>important building is missing input goods
>local governor is missing its gold input, yup that sounds important
>jump through hoops to import gold from africa by building a bunch of trading posts, and then interact with manual trading for the first time
>turns out it was running at 97% without the gold
Man, it's so hard to judge things in this game. Trying to figure out if it's worth the trouble to import the missing materials or not.
>>
>>2478572
Only for critical stuff like capital buildings, exploration supplies and the like. In the generic case if a building isn't working you should solve that by either building more markets or demolishing low production efficiency production for the buildings missing the good.
>>
>>2478564
No it was pretty much all Ottoman backing, when the Ottomans turned the tides the Spanish seized half of the coast and made multiple large states their bitch
>>
Unironically, I find EU5 harder to enjoy because I don't understand much of it. EU4 was very board gamey and easy for me to understand.

EU5 is just a roleplay idler for me because I don't fucking understand how all the goods, markets, and buildings work.

In EU4 I just painted the map in the order of the trade routes. In EU5 I just click green and try to kill the guys next to me. IDK what I'm doing.
>>
>>2478586
this falseflag brought to you by paradox tinto claude instance 7646
>>
Dead game.
>>
>>2478547
>lack of interest in the game
Probably easier to mood a less complex game too. Can't really break the economy in eu4 like they keep doing in eu5.
>>
>>2478590
It's not a false flag. Explain to me IN SHORT TERMS how making money works in EU5. If you can't do that, I'm going to continue being a greenchad and automating most of the game while I focus on conquest.
>>
>>2478595
Building green is how you make money in the game
>>
>>2478596
Then how come all the trade and market tutorials on youtube are like 1 hour long.
>>
>>2478597
autistic people
>>
>>2478597
It's like the video game version of people who save money by using half sheets of toilet paper to vipe
>>
>>2478597
Because making a 5 second long video that just says build green you cockmongler doesn't get views
>>
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>>2478526
I only conquered a port and Zimbabwe and it's working
>>
>>2478597
This general is 90% butthurt EU4 fags who are STILL seething they don't understand the game.
The ultimate irony is if they spent half as much time playing the game instead of seething it isn't risk they'd understand the game and enjoy it more than PU snore.
>>
>Across the Pillars
>To be released on Q3 2026
Should there not be some news on this by now? Its September in less than 2 days
>>
>>2478618
fix your game johan
>>
>>2478623
cry more risklet
you are NEVER getting monarchpoints back
>>
>>2478624
>NEVER getting monarchpoints back
Ringmana?
>>
>>2478631
Yes, an example of them making the game WORSE to appeal to retards like you. Despite this it's still nowhere near as simplified and casualized as you're whining for it to be.
You shitters won't be happy until pops are removed.
>>
>>2478635
try making good games instead of seething at your own playerbase johan
>>
>>2478635
I'm not the guy you're shrieking hysterically into your Johan body pillow about. but great contradiction "NO MONARCH POINTS! OK YES THEY ARE INTRODUCING MONARCH POINTS" I can only assume Indian?
>>
>>2478644
EU5 was good and it's gradually gotten worse and worse to appeal to a motley contingent of redditors, content creators, EU4 babbys, casuals, and other assorted subhumans.
Tag yourself!
>>
>>2478649
>eu4 is bad because it is built entirely around monarch points
>eu5 is good because it doesn't have any
>they're adding a smidgin of monarch points to appeal to the eu4 shitters who are too retarded to understand the main systems of eu5 (pops, development, supply/demand, trade)
>despite this token gesture eu5 still won't have enough mana or casualization to be a bad game OR bring the braindead retard scum back on board
where's the contradiction?
i assume you suffer from black and white thinking, a problem associated with autism, which would also explain your parasocial love of eu4, despite it being a shitty risk clone for teenage retards that you should have grown out of by now
>>
>>2478606
I always thought it would be funny to make videos with the classic clickbait thumbnails with stupid red arrows and shit then the video is three seconds long of me peaking a mic yelling basic gameplay like, "BUILD GREEN".
>>
>>2478656
1. Time of video would give the joke away.
2. Youtube Algorithm would mean your video is literally never seen as they don't put videos shorter than a minute in the recommendeds
3. joke would be funny a couple of times until you realized your channel has 6 million videos of the exact same joke
you could get round 1 and 2 by making 99% of your video be outro, but you'd need some sort of screen and audio randomizer so the AI couldn't detect it was essentially dead air
>>
>>2478650
>EU5 was good
The game they released last year was enjoyable for like 2 playthroughs max.
>>
>>2478663
that's more enjoyable playthroughs than in all their last 5 grand strategy games combined
>>
people who like eu4 have no love of history, geopolitics, culture, or anything, they just blindly follow memes because there's literally nothing else to do in that game
don't believe me? take a look >>2478133
this user has installed a mod for various countries to have the "-chan" suffix or variations of it and made it his mission to blob the entire map with these
that's your average eu4 player
>LET PEOPLE ENJOY THINGS!
no, all eu4 players are retards and the reason they don't like eu5 is because it isn't retarded enough for them, sadly due to the nature of populism and the sheer critical mass of these retards they actually have influence over eu5's development, and hence eu5 is getting worse and worse with every update pandering to these people
>>
>>2478586
>>2478595
>Explain to me IN SHORT TERMS
Game just have a lot of moving parts, is not that complex but it does need it's time to understand it and to explain it, it was the same for eu4 so keep that in mind except they added even more stuff this time, markets are just a part of it.
>>
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>>2478675
>meanwhile
>>
>>2478678
what am i supposed to be looking at here
>>
>>2478678
>franceflag
post your blob
>>
>>2478683
newfag
>>
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>>2478683
>ryagi unironically has never played the game
>>2478685
i had fun until there was literally no content or dynamism in the game, just ai mindless blobbing
>>
>>2478688
>>2478690
what the fuck does kiev have to do with eu4fags being retarded
one ahistorical thing in eu5 doesn't mean the game is less complicated than eu4
god damn it this is what happens when you try to have an honest discussion with manashitters
>>
>>2478372
Ive started paradox titles with this game, I still think its one of the greatest of them all. I dont understand why people like the 4th one, it was a downgrade compared to the 3rd
>>
>>2478691
kyiv empire
random african tribes having plated knights and mass recruited musketeers
korean manchuria
mamluks surviving until end of game
spanish portugal
tunisian sardinia
bulgarian balkans
georgian steppe
interaction mana
regular unit mana modifier that makes a dude with 7 days of training 10x stronger than noble levies
india building war galleons
you've never played the game once
>>
>>2478675
Why don't you go find a game which is actually made for hard core history fans instead of targetting the biggest widest consumer base
>>
>>2478695
>ahistorical events as a result of poor railroading having ANYTHING to do with mechanical complexity
it's my mistake for thinking an eu4let had any notion of reading comprehension

you can change these things with a single days worth of coding, hence the mods that already do, paradox is just too lazy to do it
you can NOT fix eu4 with any amount of modding or development, the mana system is too ingrained, furthermore they wouldn't want to if they could, the playerbase of eu4 is casual shitters and blobbers like yourself who only care about funny meme mods like adding -chan suffixes and whatever other depths of depravity i'd find if i cared to go to the eu4 workshop
>>
>>2478696
>a game which is actually made for hard core history fans
that's eu5
hence the endless screeching from eu4fags that it isn't yet another meme blobber
why don't YOU go play civ if you just want to paint a map
>>
>>2478697
>>2478699
>poor railroading
>"everything i hate is railroading"
brown retard alert. the game exists as it does right now (see: soulless fantasy dogshit) becase of your retarded opinions making johan think having the PLC or any historical events happen is >le railroading
meanwhile every single game has >>2478695
you're the railroadtroon. you're why eu5 is a failure.
>>
>>2478700
I'm not using railroading as a pejorative, you illiterate baboon. Railroading is a good thing, the game should be railroaded. Keuw should always eat shit to Lithuania, Muscovy should always blob, Habsburgs should live until end date, all wars in Iberia should be dynastic ones (other than the conquest of Granada).
I'm telling the EU4fag that EU5 is good because it has pops, supply/demand, tangible goods, development, literacy, etc, etc. All concepts containing verisimilitude that aid immersion into the game.
The lack of railroading is a bad thing, and their methods of incorporating it are poor (like the retarded "egypt flu" they're adding), the only railroading they've added so far that I feel makes the game better is the unification of China after the Red Turban Rebellion, but even then there should be something down the line to simulate the Ming (or whichever dynasty wins the chinabowl)'s structural weakness, allowing the Qing to come to power organically.

EU5 will not be good until it is a literal 1:1 recreation of history with only the player's actions and the AI's reaction to them changing the course of events.
>>
>>2478699
>that's eu5
obviously not since they're altering it to catter to the eu4 players that you despise.
>>
>>2478711
true, but instead we'll have a frankenstein abomination that appeals to neither neurotic autists like myself nor casual mana blobbers like yourself
they should have either committed to making it eu4 2 or victoria 2 2, not tried to run it to the end zone with this amalgamation of shit they're intent to turn it into

it'll still be closer to my idea of a good grand strategy game than yours, and i'll still play it, but i'll forever be assmad they're adding ring mana and instant response estate interactions giving money, stability, or legitimacy instantly
>>
Just skipping through this. Anon doesn't think EU5 is a good game, Anon doesn't think EU5 is going to be a good game, the only version of EU5 Anon actually liked existed for about 6 days last November and the only defence Anon has for EU5 and is writing entire paragraphs over is that its not EU4 (even though it will be in like 9 months).
>>
>people who like eu4 have no love of history, geopolitics, culture, or anything, they
I think those people blogposts about history (none reads) or maybe books (none reads either), not play video games.



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