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File: strangeworld composite.png (2.97 MB, 2560x1440)
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Abstract papes

I made this one today. I dont have much else to share but anything that is cool or abstract would be nice to add to my collection.

I'm so starved for papes im literally making my own
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File: wp547.jpg (492 KB, 1920x1080)
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contribootin'. Nice pape, btw
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File: Heavy Petal 1.jpg (778 KB, 1920x1080)
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File: Heavy Petal 2.jpg (688 KB, 1920x1080)
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File: 1606422752969.jpg (4.57 MB, 4096x2304)
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File: BlueOil.png (4.4 MB, 3840x2160)
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>>7974686
neat! how'd you make that?
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File: Policies paper (HIGH RES).jpg (2.14 MB, 8000x4500)
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File: Pro-Global-adstract-3.jpg (475 KB, 2944x1656)
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>>7974686
I really like it
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File: bayer_gradient.png (3 KB, 1920x1080)
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>>7980686
Compressing pixel art with JPEG is a heinous crime.
I made the pattern a bit bigger to get integer scaling.
Don't want me no blurry pixels.
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>>
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>>7981687
>>7981688
If anyone has more like these, that'd be great. I really like the fluid abstract stuff.
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File: Image8.jpg (1.31 MB, 1920x1080)
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File: 113.jpg (354 KB, 2560x2048)
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>>7981689
*
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>>7981689
* *
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>>7981689
* * *
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>>7981689
* * * *
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>>7981689
* * * * *
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File: 43362.jpg (5.36 MB, 5326x3325)
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>>7974686
love it.
could you make a dark version of this?
like a black background please?
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>>7981687
>>7981688
>>7981689
nice
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File: Scheinkubus.png (706 KB, 3440x1440)
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>>7988978
Not OP, but here's a version with the brightness inverted.
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I'm looking for one I had, but lost. It was vivid splatters of blue on black with splashes of yellow/orange here and here. Anyone know what I'm talking about?
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Bump
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>>7981689
Check out https://unsplash.com/de/@pawel_czerwinski , he made a lot of these and I have downloaded dozens of them; you may need to scroll down a bit
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File: red.png (612 KB, 1920x1080)
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I made some shaders recently, friend told me I should share here.

[code]
precision highp float;
uniform float time;
uniform vec2 resolution;

void main(void) {
vec2 position = (gl_FragCoord.xy*2.0 - resolution.xy) / resolution.y;
float x = sin(time + position.y*position.x) + gl_FragCoord.x*gl_FragCoord.y;

float r = 0.0-sin(x);
float g = 0.0-x;
float b = 0.0;

vec3 rgb = vec3(r, g, b);
gl_FragColor = vec4(rgb, 1.0);

}

[/code]
They all move by the way.
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File: waves.png (349 KB, 1920x1080)
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>>7991340
>>>>forgot code blocks don't work here

precision highp float;
uniform float time;
uniform vec2 resolution;

void main(void) {
vec2 position = (gl_FragCoord.xy*2.0 - resolution.xy) / resolution.y;

float r= sin(time+.5);
float g = position.y + cos(distance(0.0, position.x+time));
float b = position.x + sin(distance(0.0, position.y-time));
vec2 gb = vec2(g,b);

gl_FragColor = vec4(r, cos(fract(gb+time*.2)), 1.);

}
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File: squareish.png (298 KB, 1920x1080)
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>>7991340

precision highp float;
uniform float time;
uniform vec2 resolution;

void main( void ) {
vec2 position = (gl_FragCoord.xy*2.0 - resolution.xy) / resolution.y*2.0;
float x = distance(0.0, sin(position.x)) + distance(0.0, sin(position.y));
x = fract(smoothstep(0.0, 1.0, abs(x-sin(x*10.+time)) ));
//if x-= sin(x*10.+time) gets used more it can make the lines thinner and more frequent

float r = sin(time)/10.0-position.x;
float g = position.y;
float b = position.x;

vec3 rgb = vec3(r, g, b);
gl_FragColor = vec4(rgb+x, 1.0); //if any more of x is added, the image becomes lighter
}
>>
test bump
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File: A6PdzVh.jpg (1.65 MB, 3840x2160)
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>>7975027
abstract cunt
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>>7974686
this is really cool, how did you make it?
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>>7974710
>>7974711
>>7975042
>>7978043
>>7981687
>>7982968
>>7982970
>>7982971
really like these
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>>7993868
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>>7993869
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>>7993869
>>7993870
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>>7993871
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>>7993872
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>>7993873
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>>7993874
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>>7993875
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>>7993877
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>>7993878
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>>7993880
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>>7993881
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File: image_1280385511.jpg (5.76 MB, 3200x1800)
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>original 8192x4608 image
https://files.catbox.moe/rvnljl.jpg
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Random preset with jwildfire
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File: 1680w.png (5.35 MB, 1920x1080)
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>>7974686
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>>7991340
Is it written in C?
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>>7974686
Made this myself, dunno if the colors are that nice but I was in the mood for purple so made it purple (green for daily dose).
>>
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File: screenshot-Venmo-combat.jpg (127 KB, 1280x715)
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>>7995984
OpenGL Shading Language
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>>7985764
nvidia needs to hire this artist
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>>7974686
>>7989076
When it's inverted it almost looks like soundcloud rapper tattoos

Great stuff good thread
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>>
BrĂĽn
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>>8013033
this is nice, i really like this one
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>>7981907
Holy fuck I love this
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>>8014789
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OC
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>>7974686

been using this one for a while. i cant have papes that have too much going on (the clutter hurts my eyes) and this one is perfect without being just a boring solid color. plus the heavy black on the left helps me see my icons better
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>>8005764
is this from something? Very cool.
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File: Wallpaper Material.jpg (1.35 MB, 1920x1080)
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Here's one i made yesterday
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>>7995984
It's a shader retard. It's written in GLSL.
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>5760x3240
https://files.catbox.moe/a0p294.jpg
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>>7974686
i could really use this but with black background, looks neat
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>>8031366
Right here: >>7989076
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>>7991335
Jesus, I don't even know where to start, ty anon
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>>7981907
vampire hunter D?
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>>7985764
I tried with Inkscape
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>>
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Ehh, fuck it, I've been here for over a decade and never contributed. Here are some favorites.
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>>8041820
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>>8041821
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>>8041822
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>>8041823
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>>8029855
cool af
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File: BlueButterfly.jpg (2.56 MB, 3840x1080)
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>>8001200
sometimes dual screening an abstract image only makes the image even more random and abstract...

and sometimes it unintentionally does this...
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>>7985764
This is Nvidia Shield logo.
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>>8017984
A simple edit revealed someone unexpected...
>>
>>
bump
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File: 25432228014_c3a18b8e62_o.jpg (1.9 MB, 4608x3072)
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File: The Blueprint.png (3.89 MB, 2560x1440)
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>>7996050
loved it anon, thx
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Gotta say this thread is a real treat for finding new wallpapers now i've got an oled monitor.
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