>beamng.drive>rivatuner limiter enabled>frametime completely flat and stable>cpu/gpu utilization far from max>occasional stutters/freeze frames that are not picked up on graphwhat could cause this? where in the pipeline can this happen?
>>1476727the trick is to limit your fps to juuuust below the amount of frames your gpu is capable of outputting, also if you're already doing this: some games don't play nice with rivatuner and you would be better off limiting it IN-game as opposed to doing it in rivatuner