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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Ed43_HnWAAUbokR.jpg (419 KB, 2048x1502)
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What are the happiest, most idealic rpgs?
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>>3469544
>idealic
did you mean idealistic or idyllic?
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>>3469588
Idyllic
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>>3469544
rocket slime, Mario+ Luigi RPG, popolocrois, Lunar
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>>3469577
Rance is sorta depressing when you know how stuff works. The world is pretty shit.
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>>3469598
The managed to ruin Lunar by injecting a bunch of cuckoldry and level scaling in the PS1 remake. Honestly I don’t know which is worse.

I played the PS2 version of FFX2 a while ago but now I want to play the international version to play Shinra's monster arena thing. I saw somewhere that some monsters are missable or something and you need to do NG+ if that happens? How does it even work, like what am I in for?
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sex with Paine
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>>3465433
I don't think the monster stuff is translated.
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>>3465433
You can always play the HD version since its based off that one, the graphics wasn't as bad as how they made FFX so its still passable. Monsters were fucking broken btw but fun as hell to use. Its like when they removed the catnip exploit they replaced it an even more broken system and that was the monster creator capture system. Monsters could do all kinds of crazy shit even though you couldn't fully control them, they make the game a breeze.

Some monsters couldn't be gotten until a 2nd playthrough if I remember right so I don't think there was anything truly missable. The game was pretty much designed for multiple playthoughs anyway.
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>>3465433
Just gonna necro this cos I have a question about the remaster that I can't get a straight answer on
How does the FFX/X-2 Remaster run on Switch? Are there any performance issues? Some people have said none, others have refuted it and said about washy textures and some lag issues.
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>>3468645
Don't own a Switch but if the fucking Vita could run the game just fine then I don't see why the Switch can't but then again, this is Nintendo.

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-75% on Steam
What im in for? Big Fallout1 and Fallout2 fan here
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In Wasteland 3:
Should I make custom characters or chose one of the premade?
Picking custom character might mean I miss dialogue and stuff for the premade characters, unless ther eare none.
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>>3466610
Bump and answers
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>>3466610
I don't think there are any dialogues for the premades. It's like Fallout, those are just there to get a quicker start.
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>>3469461
Ah, I guess it's better to go custom characters then.
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>>3466610
Play a custom character. The premade ones don't have backstories or unique dialogue like D:OS2.

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This game's plot makes absolutely no fucking sense.

Crono, Lucca, and Marle are teenagers in the year 1000. Lavos comes in 1999. So why the fuck should they care about Lavos?

Let's say they live to be 120 years old. That's in the 1100s. Lavos is almost 900 years away. If they have children in the 1010s and their kids also reached 120, Lavos would be around 870 years away.

They won't ever have to deal with Lavos. Their kids won't deal with him. Their grandkids won't deal with him. The great-grandkids will be born 900 years before Lavos. Add twenty greats and he's still a couple centuries away.

SO WHY THE FUCK DO THEY CARE ABOUT LAVOS
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>>3455953
Because they went to the future and directly saw what happens if Day of Lavos is allowed to happen?

Anon, this is a game written for middle schoolers to understand.
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>>3469386
the protagonists will be dead by the time day of lavos comes theres no reason for them to care at all
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>>3469483
No reason to care about mountains either but mountain climbing is fun.
>>
This thread is still up? Fucking hell
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>>3469483
the protagonists are the only ones that can deal with Lavos. additionally, about a quarter to 35% of the way in, the game establishes that most of the bad shit is indirectly due to Lavos's influence. basically it's a classic adventure game with young heroes who understand they're the only ones that can do anything about it. there's also some post game endings that deal with them just screwing off I think.

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Hey, /vrpg/, Henry has come to see us!
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>>3463971
Decorated german
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>>3462723
This might be the breakout hit of the year. If they dumb it down in the right places, and optimize combat this game could easily be very big. I expect the problem with KC2 to be that it's probably going to be $70 full price. This game was always meant to be for a certain audience and then put on sale for the normies who want a medieval simulator.
>>
I beat the game today and, golly, it was surprising to learn that Sir Radzig is Hentry's father! I didn't see that coming and I'm surprised that Henry takes it so well without expressing any sort of betrayal or indignance. As the player, I understand the information being withheld because Radzig wanted Henry to be humble and, given the circumstances of the game, to earn his status. Otherwise he could've quickly become entitled and ill-disciplined as Hans Capon.
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>>3469073
In that scene he's watching his parents getting butchered
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>>3463478
Based and Galahadpilled

Dying series that refuses to die
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>>3468654
can you tell that to the guy who keeps making Fallout and Morrowind threads please?
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>>3468654
so basically this whole board then, okay
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>>3460666
Wow that one asshole in the comments bitching about them not updating the graphics. As if translating the whole game wasn't enough Jesus some people are so entitled
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>>3463578
Combat is okay besides bosses but the whole game just doesn't feel like a tales game at all and you can tell it didn't start out as one initially
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>>3468934
Honestly I'm kind of pissed they're considering doing anything like that at all. A fan translation should be separate from any other changes.

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Name a better RPG pre-made party member than Kim Kitsuragi.

>Kim at the disco.mkv
https://www.youtube.com/watch?v=mgY7V-nB3VI
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>>3460674
Im trans btw
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>>3469404
We know
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>>3469390
Game doesn't shit on her for this, she is overall portrayed as a kind and inteligent. That's hardly a characterisation you'd expect from the "chudslayer 3000: the video game", wouldn't you?
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>>3469455
Ah so, you were köping
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>>3469390
that's why I love them. Young women are so vile in comparison but old women I always give a hand

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What is most dark and depressing RPG game out there? I liked that quest in Fallout Nevada about pedo kidnapper that holds children in his basement and that you can make a deal with him (best trader in the game). That gave me some True Detective vibes
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>>3455696
Not Fallout, that's for damn sure. Fallout is a happy bright ray of sunshine compared to Arx Fatalis.
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>>3459786
Half of them aren't even dark or depressing, they're just angst-core for teenagers.
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>>3456134
It makes me think if someone on the FromSoft team had some miscarriage while in the brainstorm
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>>3462655
The tree spirit keeps them safe and they end up in an orphanage in Novigrad...
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>>3466638
cope

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>import my BG1 character to BG2 by copypasting my save folder
>my Lv8 Thief is now a Lv21 Thief with a bag of holding filled with +4 weapons
>check a lets play to see if this is normal, they are starting in a prison while I'm starting in a blue cavern with giant skull rocks
What's happening???
>>
You imported into ToB, the expansion to BG2, not BG2. Usually, when you launch the game with both installed, you'll get a prompt which game you want to go into.
>>
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>>3469423
ty
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>>3469421
>cat faggot has no brain
Like clockwork.
>>
>>3469448
Enjoy the cookies, anon.

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Imagine having the creative freedom to make over a dozen full-fledged RPGs with continuous plot and lore, and wasting it on 90% slice of life soap opera in the most generic fantasy setting possible.
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>>3468991
https://github.com/Kyuuhachi/InstantKiseki?tab=readme-ov-file
https://github.com/chyyran/skyinstaller

Here are the essential mods for Trails in the Sky, voice acting and instant text speed
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>>3468995
I don't get the hype for the VA. The NPCs sound phone-in as hell.
>>
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what did xhe mean by this?
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Kiseki is the Greatest game series of all time desu.
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>>3469424
*trails

Lol. Lmao even.
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Is there a Fallout 4 mod that gives the game a completely different story? I like the gameplay of Fallout 4, but its story is fucking terrible.
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>>3469261
America Rising 2
Completely new main quest focused on Enclave
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At this point i think ive watched more Fallout 4 critique videos (Mr. Caption 3+h and creetosis 12+h) than i have Fallout 4 playtime
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>>3469345
>ive watched more Fallout 4 critique videos (Mr. Caption 3+h and creetosis 12+h)
No surprise, /vrpg/ posters just repeat what they hear on youtube
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>>3469373
which youtuber did you get that thought from, /vrpg/ poster?

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Post games where the choices aren't obvious pick good choice for good thing and bad choice for bad thing.
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>>3467248
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>>3467236
>aight cool talk
Who fucking speaks like that lmao, im from white part of europe
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>>3466969
Neolibtard trotskyites are not right-wing
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>>3467618
i think it was a shitpost- i dont think anybody cares what part of Europe youre from Esteban, you can pretend to be Chinese for the meme you gwai lo
>so white he wont even say words from outside his village
>>
>>3466972
>everyone is shit and your the sole beacon of morality/common sense
also
>"safe town"
>mayors corrupt and has dictatorial powers
>guards/police are useless against rabid dogs or common thieves
I rather help my friend be a better and more well mannered thief honestly.
>fuck this place in particular not being railroaded into being a paladin

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What are some of the worst rpgs ever made?
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>>3468618
That would require RPG developers (particularly RPG Maker developers) to magically become competent writers, which we both know isn't happening.
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>>3467527
Dragon Age 2.
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>>3469120
i would describe ruina's writing as sufficient more than excellent
the real hurdle is tuning all of the systems which most rpgm devs don't bother to try
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>>3467527
Popular Game
Highly Rated Game 3
Most Played on Steam: GOTY edition
Played by a Popular E-Celeb 2
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>>3469212
you're not being funny or witty with a response like this.

When did RPGs stop being about roleplaying? Were they ever really about roleplaying?
Most players play essentially the same character, who makes roughly the same decisions, with the cosmetic change of being a different class and using different skills. Your roleplay is going college but changing your major. But if you were to really roleplay you'd have to make decisions according to some made up principles and ideals of your character; roleplaying as introverted character means you can't start a conversation with a named NPC drunkard screaming on the side of the road, that questline is not for this character. In RPGs your character has no personality and inconsistent principles. We all know this. I wonder if ancient RPG gamers had different approach to roleplaying in vidya, as they came from pen&paper sessions with different kind of roleplaying. Were Might&Magic, Wizardry, Ultima, early The Elder Scrolls, played differently by people at the time compared to how someone born after 2002 would play them?
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>>3468508
>Then I encountered Crassius Curio who wouldn't let my character advance unless I undressed for him (and also kiss him in another quest)
I am now installing Morrowind
>>
If you want an example of a non-zoomer doing what you describe Zaric Zhakaron has a ton of gameplay recorded like this with games like Daggerfall.

>>3468534
You guys are being the tryhards here. It is not difficult to understand what OP is talking about. If I made an NCR supporting generally sane character in NV I would not kill half the NCR I see for loot and XP knowing in advance that there's a pardon waiting in Vegas. This is mechanically inefficient but I am making decisions in the game by asking, "How would my character deal with this situation" rather than, "How do I beat the game". If my character was moral I would not randomly take objects from people's homes, even if they were not flagged as stolen or gave a hit to my morality. Roleplaying can be as simple as, "I am a dwarf so I will use a weapon Dwarves naturally use like an axe". Not having the RP freedom to travel 1000 miles to the capital and inquire to the local bishop about the tax policies of a region before you set up a winery does not invalidate the entire concept of playing a role you spastics.
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>>3468508
>and also kiss him in another quest
You can bribe him or pay a fee or something like that to get around that, if you're thinking of the Hlaalu hortator quest
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>>3468561
To give the short version, the main focus of the game in the very early stages was dungeon crawling. The first module that I'm aware of to really have major stuff outside of that was Tomb of the Lizard King, but at it's core it was setup for delving into the eponymous tomb.

After that you had Ravenloft, and a range of other stuff that spent a lot of time outside of the dungeon.

>>3468584
I don't think OPs idea exists.

>>3468358
Part of the buy in for any premise is that you have a limited set of characters you can play. If we're sitting down to play Tomb of Annihilation, you show up with a character that is going to have a good cause to kick around a inhospitable jungle looking for a dangerous artifact. If the adventure is taking place at the college your character better be someone with a reason to stick around for whatever the adventure is.

>>3468337
All of those games, rpgs in general, and pen&paper are the same in the regard that the locations, and stuff to do is fixed. The GM prepped a lich's tower, and you only get to pick how to overcome the obstacle. You don't get to fuck off to Antarctica.

>>3468534

Comment too long. Click here to view the full text.
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>>3468337
A lot of people want to be able to do everything. They despise the idea of being locked out of any content in response to their actions.
And then there are a lot of devs who have the attitude of "why do something if some people aren't going to see it".

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Why do so many westerners try to make their own jrpgs but not the other way around? For every semi popular retro jrpg there is some indie fuck making a rip off but you don't see eastern takes on crpgs (ie, bg, fallout) or open world rpgs (Bethesda).

At best they make lots of drpgs like wizardry but that genre might as well be another flavor of jrpg now.
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>>3427134
The game, as in, strictly gameplay, is really good, but the story and characters are super cringe. Such as shame really.
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>>3467014
>Chained Echoes' art wasn't even good
The portraits look off, which is a pretty big thing to miss the mark with. Everything else in the game looks good/decent, but the creator should've gotten the portraits drawn by someone else for sure.
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>>3428325
Wish these games didn't get the worst writers.
Stuff like Alter AILA Genesis and The Way are wonderful Western love letters to JRPGs. Though I suppose they were blessed with being developed before this decade.
>>
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>>3468612
blame greed. among free games, there are no bought reviews and paid shills. the reputation of good quality echos on forever.
rpg maker devs started to produce garbage once they saw dollar signs because now they couldn't just reuse assets and had to rely on overpaid "artists" or make everything themselves and burn themselves out. the beauty of "stolen assets" is that at worst it's filler for your actual vision and often goes unnoticed anyways, especially as a remix or palette swap. it was unacceptable to ask money for that. but in today's world you can trace over jrpg art, make a half-assed copy of an existing combat system and sell it on steam to subhumans. but sea of shills went the extra mile and made their characters ugly, fat, non-white which reeks of ESG money. the lack of typical 'heroic' beauty is always a huge red flag.
i don't know where the shitty writing comes from. it might be a symptom of losing interest and getting burned out or trying to shoot for some sort of mass appeal instead of, you know, just crafting your own story, no matter how offensive or weird because now you're beholden to some foreign entity and not the art itself. or it might be just sellouts and soulless assholes taking up game development as a job.

the monetization of indie games killed the scene. and it's coming for modding, too.
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>>3469182
"Indie" is fucking dead.
"Hobbyist" is the current meta for independent, usually solo devs who aren't in it for the wrong reasons.
Though, I'm sure greed will come for that as well, before long.


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