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File: 1.png (1.28 MB, 1920x1440)
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Rules for me:
>No basemeshes/kitbashing, everything must be modeled or sculpted.
>Complete low frequency.
>At least some mid frequency.
>High frequency is optional.
Requests are welcome and you are welcome to criticize and even post your own superior sculpts, no rules for you!
>>
sculpt my son
>>
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> low frequency, mid frequency, high frequency
Would you care to elaborate the terminology?
>>
>>995877
not Op but common terms from sculpting, low frequency is the general outline of a shape as a volume.
Like a human shaped correctly but without any surface features like a person wearing a skin suit.
Mid frequency would be major surface features like the bulges of where individual muscles are, nose, lips eyelids etc.
High frequency then are fine surface details like skin wrinkles and texture.

Named such because of the frequency of occurrence. Like how in an audio signal the lower frequency means big bulgeous sinusoidal looking waves.
The mid frequencies means a squiggly wave with a lot of shape to it but still something you can kinda hold in memory what it's shaped like.
High frequencies are very detailed and jagged to a point of indefinite detail approaching noise.
Fine detail that is important for something to look finished but is just dressing ontop and could really be anything without changing much.
The low and mid frequencies is where you establish if you have something that even warrants doing any high frequency details.
Best high frequency work in the world can't save something that doesn't have good low and mid detail.
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>>995880
Thanks!
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>>995873
a dough, a bell.
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>>995873
Okay I'm almost done blocking it out. Hippos have really weird feet.
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>>995910
LFG
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Okay This is as far as I got.
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>>995959
>Okay This is as far as I got.
Good effort so far but the legs are a bit too long and could stand to gain a few pounds too
>>
>>995986
Yeah so much of his legs are hidden under the fat. His knees are practically invisible so it was quite confusing to get right. Not having a stable ground plane doesnt help. Is there a way to keep the grid in zbrush from changing whenever you place a geometry below it?
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>>995873
ok, 15 minute sketch
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>>996053
>>995873
put ~10 more minutes refining the face, i think thats enough for a quick model, would need 3 hours to polish up the face and main forms
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>>996057
Mogs the shit out of mine. Though the face looks a lot more like a juvenile hippo. when I started I couldn't find much reference of actual babies and the head ended up being more defined like yours.
Looking at this hippo >>995873
The baby's front maw is squashed in much more. You nailed the legs/feet tho. Did you use zspheres or just basic primitives?
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>>996039
>Is there a way to keep the grid in zbrush from changing whenever you place a geometry below it?
Are you really that much of a basic faggot? Draw settings has an elevation slider. How you even managed to learn zbrush when you are this stupid amazes me.
>>
>>996060
move brush + dynamesh, i jsut grabbed forms, dynameshed, sclupted up with clay and dynameshed, and like 100 x this way untill i had a mesh i could sculp
but past the initial stages it gets slower and slowe, now i would have too look for better refs where before i only neede overall shape pics
>>
>>996072
Damn that sounds tedius. I'm going to try it sometime tho.
>>
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Day 3: I managed to whip up this "Raboon" like bipedal creature.
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>>996083
its reakky fast
sometimes i just use sculpt pro instead
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>>996111
Do you use seperare parts and then merge them together or just do it all from a single mesh pushing and pulling?
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Today I sculped a weird fish with too many fins.
>>
any tips for learning sculpting? I really can't get into it, I do all my modelling quad by quad.
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>>996175
Dick around with the tools on your own for a few days exploring how they work and what you can do with them, then start watching videos of how people sculpting things well work and just replicate the techniques they use.
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>>996180
>nebulous af
>>996175
I am OP and I will explain my process.
First thing I do is get tons of reference for whatever it is I am thinking of sculpting. Sometimes this is harder than it seems since good reference can be tricky to find. Today I am sculpting this thing but I am not too interested in the skull just the front part that looks squid/prawn like. Normally I would try to get some octopus and prawn references. It is okay to get references that contradict each other since they are just a guide and ultamately you should be understanding the forms you are creating more or less. This is the hardest part, understanding form. It is something that can be really hard to learn even I still struggle.
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>>996206
An easier way to guide yourself is breaking down your reference. First pic is my original reference. A good strategy is to edit the reference so that it only shows the part you need. Next blurring the image helps to outline the main forms. Capturing the sillhouette also helps. Breaking down the biggest shapes into pieces is good too.
>>
>>996130
i do what ever, the point is to be destructive, the faster you work the better
so sometimesd i pull out shapes and inflate, sometimes i marge down some primitives
>>
>>996206
>nebulous

No straightforward, because after having attempted something yourself and struggled with it for a while you will have grown new neural pathways that you currently lack, this is a primer for being able to just witness what someone else is doing and making sense of it even if they don't explain it to you. You can learn a lot just by applying yourself and paying attention.

There are a lot of things I could verbally tell someone about sculpting but that would require that someone to speak the same language and get what I'm talking about. First stop is you having to do a lot of foundational language acquisition to discover how and where you fail and what you're struggling with the most.
>>
>>996216
>after having attempted something yourself and struggled with it for a while you will have grown new neural pathways that you currently lack, this is a primer for being able to just witness what someone else is doing and making sense of it even if they don't explain it to you. You can learn a lot just by applying yourself and paying attention.
I mean no shit. Thats how you learn basically everything. He was asking for advice on specifically 3D sculpting and you give him some generalized sophistry.
>There are a lot of things I could verbally tell someone about sculpting but that would require that someone to speak the same language and get what I'm talking about.
Once again; no shit. His post was written in english so it is safe to assume he speaks english. If he is on this board he can understand basic things like topology and polycount. Actually explaining a technique or practice would be helpful instead of of just saying: "Git Gud" like you are. Here is an example:
>it is better and easier to sculpt at a low resolution when starting out so bigger shapes are easier to manupulate.
>>
>>996214
Destructive you say? When you say it is better to work faster why do you think that is the case? Isn't it better to make deliberate shapes and try your best to replicate the forms or study your reference/anatomy no matter how long it takes?
>>
>>996231
I didn't say 'git gud', and I did not refer to the language of English, I refereed to the language of sculpting.

Re-examine the post anon because your take away is confused as to it's content.
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>>996208
Then I try to make some clean shapes and get the sculpt to match the sillhouette.
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Day 5
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Day 6: Biologically accurate dragon.
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Day 7
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Working on a scenic base for my warhams and I've realised I've bitten off more than I can chew.
This is 2 days work learning as I go.
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>>996496
You made that in zbrush?
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Day 8
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>>996505
autocad :/
I've set this piece aside as I've realised how massive it would be IRL - roughly 120mm square - more a scenery piece and not for a scenic base.
inb4 scale it down
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Day 9
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Day 10
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Day 11
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What's good for clay-like sculpting? Blender's mesh based sculpting doesn't really allow for the sort of things I want to do. I'm still new enough to this that I don't know what I should be looking for, beyond "I want to be able to do this". I want to add/remove "material" so I can build on top of things, dig under things, etc.
>>
>>996924
I recommend Chavant NSP Medium, I find the green is easier on the eyes, because you won't find what you're looking for digitally
Dyntopo with constant details and the clay brush works alright, but it does not compare to real sculpting
>>
>>996929
I have considered just using actual clay and then using one of those programs that creates a 3D model based on multiple photographs.
>>
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Day 12
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Day 13. I am quite proud of this one.
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silly little guy from yesterday night
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>>997100
>>997123
i like these dudes
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>>996929
is this reusable? i got liek 100e to spend on some clay and tools
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>>996929
The thing about real sculpting is that there is a whole other completely missing from the digital process: Touch. I prefer digital sculpting because I use Zbrush and it can do anything except poly model easiy which is what Blender exporter is for.
>>997165
Don't know about that stuff but I like to use Monster clay because it hardens when cool but will always soften when it heats up. It's a wax based clay. Not something for the light of heart or of hands for that matter.
>>
>>997165
You can resuse Chavant Medium, it's plasticine and won't dry on you, but you also have to warm it up so it's softer, unless you like a workout

>>997182
I live in a digital world, digital sculpting is useful, traditional is to relax
>>
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>>997123
pretty rough sculpt of my friend's head. I tried to use dyntopo this time instead of only remeshing.

>>997153
thanks !
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Day 14. Sculpting is starting to become second nature. What can stop me?
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>>997190
chudcado

>>997200
I can't wait to get to your level
>>
Lately, ive been attempting to learn from cd projekt red's heads. ilke their style
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Day 15
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>>997246
It’s really all about mid frequency. If you get that right the rest will look good even if you just spray it with alpha brushes.
>>
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>>997271
Average russian
>>
>>997347
fuck meant to quote
>>997246

I'm happy with this one I feel like I'm progressing
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Day 16
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>>997347
>>997348
retopologized him today
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>>997429
Okay now make some expressions using shapekeys. Make him smile and wink.
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Day 17
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>>997449
Sure! I want to add the finishing touches on substance and give him hair first though. His skin looks way too smooth for a russian for now.
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>>997496
Oh that looks fucking great anon!
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I think im getting there
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Day 18
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>>997564
Oh yeah looking fantastic.
>>
I wish Blender had a functional draw curves tool like Zbrush
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>>997496
>>997501
Thank you! I polished him today. And...
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>>997663
... I sculpted his banana phone!
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I have no idea what I'm doing.

first sculpt ever in progress
originally it was going to be chibi and then it just turned out like this
it's pretty fun, may continue
>>
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Day 19
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>>997673
Nomad? Don't feel bad, Anatomy is one of the hardest things to learn. Also getting the software down. Did you just push and pull? For some reason I always struggle doing it that way. I rather sculpt every major part of the body seperately then merge them together later.
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>>997696
blocked it out with shapes, merged them, and winged it, yeah
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Day 20
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>>997813
me irl
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>>997664
ffs, for some reason it didn't post yesterday. This website is really tuning to shit

>>997695
I love this, so goofy
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>>997894
It's supposed to be those horrible demon dogs in the harder Chalice dungeons.
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Day 21. I just realized that nothing in the rules says I need to make a new sculpt everyday just that I have to make sure it is completed mid frequency. Gonna make this a two parter. Here is the blockout.
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>>997908
Well completed low frequency anyway. Going to try to shoot for the stars and get some high frequency tomorrow.
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>>997899
turned him into a giga tyrone
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Day22. Man how in the hell do you go about modeling/sculpting antlers anyway?
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>>997956
Now you can make 3D cuck porn with wojaks and chuds. Might be a niche for that sort of thing.
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>>997977
>modeling/sculpting antlers
snake hook
>>
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>>998002
Yeah with sculptris. I mean just the complexity of the shape. It’s like sculpting tree branches.
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Day 23. I woke up late today so here is some polypaint for once.
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giga chud
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>>998104
You're on a roll anon. Just do all the jacks and chads and chuds. Do them all.
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Day 24
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Day 25
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>>998130
roger
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>>998131
awww this one is so cute
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Day 26
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>>998304
polished him a little bit
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Day 27
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Looks interesting. Go for it!
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>>998431
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>>998717
lit version
>>
Have you ever finished a single sculpt before and not leaving things half done? Asking seriously. Reminds me of that turbo autist on discord who hangs out with the pros.
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>>998731
Well considering the rules I set up for myself are for low and mid frequency and the fact that nearly every one of these were done from scratch, yes half done is more than enough for something I did in a day. Maybe you should learn to read and you should post your own sculpts. I'm sure you must be the superior sculptor talking like that.
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Day 28
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>>998744
>>
>>998731
You know the most important part of the sculpt is the big and medium shapes. All the detailing and fine tuning in the world won't fix a dogshit blockout.
>>
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>>997190
Remade him. I feel like it looks way better. Thank you OP for inspiring me to partake in this challenge.
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>>998843
You should use shapekeys to make him angry or smug or have him do the onions face.
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Day 29
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>>998938
the powah of autism, gj m8
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Day 30
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How about a bottleneck adapter? 38mm to 40mm, can you handle 2 inches?
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>>998741
No, Im just a begshitter. I don't find your stuff cute it probably why you never made it in 3d despite years of anatomy maxxing.
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Day 31
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>>999125
I'm flattered you think it took me years to get to this level in anatomy of all things, probably my weakest area of knowledge when it comes to sculpting.
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Day 32
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Day 33
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Well it was fun while it lasted. I must say it went on much longer than I expected. I feel like it was much harder than my daily animation challenge. Thank you all for participating and for your feedback.
>>
>>999319
>>999412
looked at all your posts, nice progress. did you follow some kind of sculpting course beforehand?
seems like you already had a pretty solid understanding of anatomy and stuff. also, would you recommend sculpting brushes like pic related?
>>
not him but what should I sculpt? lately life hasn't been good, I want to improve my sculpting but I don't have the will to practice
>>
>>999507
do some simple shit, maybe one model a day
something like the enemies from Yoshi's Island, or some Dragon Quest monsters, pokemon, shit like that that's not too realistic or difficult and already has a lot of references to draw from. added benefit of being able to use sites like spriters resource / models resource to get a good look
I've found that the calendar method is really good for staying disciplined. each day you do it, you cross the day off the calendar. the idea is that you'll be incentivized to keep the streak going since a gap in it would look like shit, according to the Atomic Habits book at least
>>
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>>999482
You honor me but to be honest with you I feel like my anatomy is still quite rusty. I just look at a lot of reference and break down the basic shapes like I explained here. >>996208
I've been using zbrush for a few years now so I'm pretty adept on the technical side of things. I use Blender to supplement lots of modeling operations that are a pain to do in Zbrush so I am always moving models back and forth between both softwares.
As far as my brush palette goes, these are basically the only ones I ever use.
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>>999507
Try this thing.
>>
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>>999508
yeah I should at least try to do a 30 minute pokemon a day so I don't stop sculpting
I'll go outside and buy a physical calendar too
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>>999674
nice
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>>999682
thanks
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>>1000419
are these all made out of spheres as the base meshes, for the head, arms etc?
good work btw, keep it up. also if you wanna push yourself you can slap on some paint in the sculpt mode. I think it just uses vertex colors for it



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