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Previous: >>11339992

Post your original doujins or captioned images. Hand-drawn or AI is fine, as long as it’s your work and includes text or some form of sequential storytelling. WIPs (works in progress) are welcome. Share ideas, resources, feedback, drafts, or finished pages.

Recommended program to start out with making captions is inkscape, since it streamlines adding stroke (outline) and drop shadow to text for contrast and legibility:
https://inkscape.org/
Video example: https://files.catbox.moe/geumji.mp4

Boundfat's standardized font list:
https://desuarchive.org/d/thread/11339992/#11361958

Boundfat's gaussian blur/glow stroke (outline) text tutorial:
https://desuarchive.org/d/thread/11339992/#11362048
Video example: https://files.catbox.moe/x5mxk5.mp4

ConCor's smegma art studies, ibis Paint X timelapses, and resources (rentry not created by them):
https://rentry.co/twroibui

Sister thread:
>>11312231 Custom Futanari Captions Thread (no ai)
>>
File: 1734718898237577.png (2.49 MB, 1344x1728)
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Request Anchor

(probably no need for this, since you can just reply to the specific caption-maker you'd like to deliver your request, but some people still requested into the void, so may as well put this here)
>>
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edit #63. original from /slop/ on the /trash/ board of a wordfiltered imageboard. non-wordfiltered part of the source link:
.moe/trash/res/40.html#10324

apparently this character ("renge" from "blue archive") is supposed to have a horn, but there's not really anything i can do about that

it was my mistake suggesting in parentheses in the request anchor that "caption-makers" are the only people who can post content in this thread; sorry. i didn't originally plan on posting a request anchor, so i didn't think that through. obviously any original content that includes dialogue or storytelling is welcome

recording that "gaussian blur" video example for the OP made me realize that there was no reason i had to keep making the same mistake i explained at 0:52 that i willingly kept making for the sake of standardization. so i stopped making it, and reduced the "gaussian blur" "stroke" (outline) layers i use from three (3) total to two (2) total, to compensate for it appearing a lot darker (and being slightly bigger) from no longer being partially obscured

i'm kind of running low on stuff to caption. i personally only caption ai-generated images, since i consider genners infinitely more approachable (unless they have a small-ish enough following on twitter that i assume they'll notice me quote retweeting them shoehorning a gratuitous fetish caption onto a completely vanilla gen on my zero-follower account), and i am super bad with procrastinating, so idk if i will ever be arsed to browse old >>>/d/ddg threads looking for new gens. i could always actually bother trying to edit-in smegma again (which that and pee is my main passion), but it's so stressful for me to try with no drawing skill that i'm still procrastinating about it. i still have a skin tone edit i've been procrastinating about putting time into doing, too. so i guess i'll just kinda flounder-around until i hit a wall of having literal NOTHING i'm inspired to caption, then idk what i'd do
>>
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>>11370028
i put more time into the skin time edit, but it just looks so bad still. the skin tone edit is a lot better (i didn't even notice the purple glare in my first attempt), and i definitely think the actual selection i made looks marginally better. but i think i'm just approaching not keeping any of the blood unselected, because the traces of cum on the edges of the blood just looks so bad, and it hardly seems possible to /only/ select the blood at some parts of it. i already spent over an hour only managing this this session, so i guess i'll just dick-around for another 11 days until i feel i have to try again just so i can caption it...
>>
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pee warning. original from >>>/trash/slop:
https://desuarchive.org/trash/thread/74302090/#74307094

mirror:
https://web.archive.org/web/20250405005607/https://litter.catbox.moe/eny3ob.png

edit #64
>>11376555
here is a mirror for the gen in this edit, as well:
https://files.catbox.moe/ok0h5w.png
>>
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This is my first time doing one of these. Man, I love Tanya so much it's unreal.
>>
I have some ideas for a doujin where two pairs of conjoined twins have sex. The twin bimbos have two heads, three boobs, and two pussies meet twin traps with two heads and two penises.
>>
A two panel one! I'm hoping to make a bigger sequence, I've got pieces of it, but not sure how to piece them together. Is that guy who made the really helpful tutorials still here?
>>
>>11377679
>Is that guy who made the really helpful tutorials still here?
he left us long ago...
>>
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edit #65. original by 0.4 in >>>/d/ddg:
>>11377079

my first time using more than one (1) font in an edit. i used two (2). also my first time color-coding text, if you don't count my adding a trans pride flag background to trans-related words in edit #20 >>11359124. it was a lot easier than adding the trans pride flag background, since changing text color is just a click away

i really struggled with choosing what colors to use, or, at least the saturation to use for them. i found that bold colors were too distracting, so i settled on pale colors, and having the guy's color be paler than the girl's color, so as to put more emphasis on the girl's speech. but i'm not satisfied with the shade of blue i settled on for the guy's speech, but at a certain point, every time i fucked with it, i felt it always looked worse. i also struggled with the fact that i worried the guy's blue being too pale would be interpreted as queer or limp dick, but making it much bolder made it kept clashing with the pretty pale gold of the girl's text, so i couldn't do much with it. i might have to learn color theory to understand how to choose and employ colors properly. i hope it won't be too difficult, since i'm not like an artist learning about bounce light and how to immersively saturate or desaturate colors n shit. but i might learn some of that anyway in the process, but i'll try not to get too stressed-out over it

the second font i used was "satoshi black", from the same site i got "pally bold" from:
https://fontpair.co/fonts/fontshare/satoshi

they definitely changed the site since i chose "pally bold" from it. "pally" doesn't even use the "bold" version in the preview anymore, so had i chosen a font from it today, i probably wouldn't have chosen pally. i also feel they literally multiplied the font count by several times over... i also noticed a spooky font that might not've been there when i chose pally, which i might use one day:
https://fontpair.co/fonts/fontshare/comico
>>
>>11377740
i also found that since i fixed my "gaussian blur" "stroke" (outline) layers to no longer be partially-obscured by my normal "stroke" layer, that it's simply too bold now to even dupe it once to have two (2) layers of it total; i didn't notice such until the basically white background of this image made such super clear to me. when it was partially-obscured, i used three (3) layers. now i am down to one (1), having changed nothing but ceasing to make three (3) pixels of its 7.5 pixels obscured anymore. it's shocking. since fixing it being partially-obscured, i was too lazy desu to actually compare doing it incorrectly to doing it correctly, to attempt to match it, to make fixing it not appear to be a distinct change from how i'd done it until then. but i was also too lazy to be trying to redo my presets for the "gaussian blur" to match it as 1:1 as possible. so only using one (1) "gaussian blur" "stroke" layer now is the only difference i can be arsed to do
>>
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So, captions get posted here instead of /trash/ now?
>>
>>11377782
where's the caption thread on /trash/? i searched for one weeks ago and found nothing:
https://find.4chan.org/?q=caption
>>
>>11376854
Brother, put some feather on your selection, also up saturation on your edited parts of the skin, adjust colour tone to not make it look so ashy. If available, use HSL edit and not curves.
>>
>>11377792
no idea what "feather" is. is that a brush? i actually did start reducing "hardness" on my brush when i put time into it that time, when for the first time i went at it, i used 100 "hardness" and "force" (other stuff were just default for whatever the brush happened to have them as, besides size). when i did my first skin tone edit >>11368414 i felt i had more freedom for skin color, but in this one the glare just looked so bad if i did anything but make him just the silhouette of an locked character, i guess because the guy's skin unedited was so pale. but i only watched some skin edit tutorials specifically, then some generic curves/levels/hue-saturation gimp tutorials on youtube and fucked with those. i didn't entertain changing individual colors as is possible in curves (and definitely elsewhere), because i figured the skill ceiling for that would be way higher than just changing a value across the board, and i had low standards, i guess. idk what "HSL edit" is, either, but just plugging "HSL gimp" into a search engine it shows some stuff related to color, so i guess i should look into it. thank you. cheers

above all else, i am super lazy, though, so i procrastinate about everything. but i technically have the motivation to do stuff sometimes...
>>
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pee/smegma warning. original by blurry eyes in >>>/d/ddg:
>>11377752
https://mega.nz/folder/CCgHgSJL#h5FRO0k-UqJT7w93R-qsUg
>Blurry Eyes - Mega > Request > 00031-26881624.png

edit #66

another disproportionately long time spent dicking around with colors and color saturation without any knowledge of color theory. i don't want to talk about it. literally took so much longer than the caption and the typesetting combined

only thing worth saying is that even without knowledge of color theory (specifically which color evoke which emotions, which i assume is part of it), between stocking's two hair colors (and regardless of blue being a perfect contrast to panty's gold anyway), pink felt like it diminished her piercing words, so i had to go with blue. i'm also more conscious, i guess, of knowing where on the color spectrum to go when choosing complimentary colors. so i am learning, i guess, even if by bashing my head against the wall. next time i will just try to remember to just watch a fucking video on color theory on 2x speed like i should've done in the first place

also, i literally forgot to reduce my font's ("pally bold") spacing to one (1) pixel between the lowest and highest lowercase letters until i literally finished the caption and started typesetting it. so i changed my "pally bold" preset to literally overlap the lowercase letters by a lot, so that whenever i switch to it i can immediately go "what the fuck" and realize i have to zoom-in after picking a font size and figure out the one-pixel gap for it before typing a single word of the caption in it
>>
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>>11375662
>>11375671
>>11376240
Thank you everyone! Took a break for a while cause so many games came out/got updated, but have been messing around with different AI settings as well as getting some grasp on clipstudio, no more having to draw my own text bubbles and I can use the built-in poser to get compositions I want. Here's an example panel of doing that, still a very long way from putting this all together into pages. This would only be 1 panel of 3 on a page, taking my time with it all to keep experimenting. Took another goblin TF comic request, won't be particularly long cause I just wanted to use it to get used to these new tools.

I'm still using paint.net for the quick and easy edits that AI can then clean up cause the UI is so simple and easy, but CS should be a big step up when it comes to panelling, bubbles and text. Have yet to make an example I can show off of that, though.

>>11377680
>>11377679
To be honest, I was just going off whatever I imagined, there wasn't any real guide around what I was doing. Just "does this fit and look nice?" or "do they ever do this in actual manga?". Experiment and don't be afraid to start from scratch, you'll still have all the assets, it's just deciding where to arrange them that can take some retries. Look up comic panel flow examples/tutorials from people who know a lot more than I do, and generally, go back to whatever you made after a few minutes of looking at it and try to imagine you're reading it blind so you can determine whether the order makes sense.

I'm completely new to clipstudio, but might be able to provide some advice on using that for panelling once I've got some experience with it.
>>
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>>11377679
>>11378487
Going off this, here's some examples of when I was putting together my last big comic. At first I was doing it by drawing out a simple layout and doing it piece by piece, but later on was instead making all the images first then deciding where to put them in relation to eachother. I usually make a script where I'll note which panel should be larger or where I might want them aligned, but that naturally changes a lot once you're actually making it. This lead to a lot of cutting and overlapping, but that's fine, just part of using AI assets. Also ended up flipping panels horizontally a lot, so there's inconsistency in character details like the direction of their hair (I added accessories and such last to keep those consistent at least) but honestly I don't think people really care about that. The story itself already had a big inconsistency on purpose, because I didn't think anyone looking to jack off would care about Marin's eyes not being naturally red and inserting an explanation would have gotten in the way of the story.
>>
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>>11378503
Oh yeah, it goes without saying, but all of this is wrong, do not copy how I layout and panel things. I broke pretty much every rule possible cause I'm not a real artist, just a guy playing around and trying to learn how to do any of this through trial and error. Would rather make something that is wrong before I do things right, you know? But you can start by doing it right instead.

So first off, stick to vertical pages, not my mishmash of landscape 2 page spreads. That was just me experimenting.
Second, use gutters, the little gaps between panel borders. Only reason I didn't before is cause I was lazy and wasn't using good tools for it. Not necessary 100% of the time, but for separate scenes, they are. Make vertical gutters thin and horizontal ones a little thicker.
Third, look at pixiv and filter to manga and just look at how people on there lay things out. Full colour gets away with a lot, but the fundamentals of layouts still apply. You don't need to stick to a fixed template, but putting things in a clean, readable order is a craft that's been going on long before any of us were born and there are some things we can consider to be general rules.

See basic explanations here https://globalcomix.com/news/details/260/creator-tips-and-tricks-10-more-tips-for-paneling-
Pic is example templates from there alongside random examples from pixiv, they don't follow an exact template but they do generally fit into an order similar to the basic templates.
>>
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racism warning (probably). original by blurry eyes in >>>/d/ddg:
>>11378541
https://mega.nz/folder/CCgHgSJL#h5FRO0k-UqJT7w93R-qsUg
>Blurry Eyes - Mega > Request > 00060-4033415471.png

edit #67
>>
>>11378858
noticed 3rd paragraph incorrectly has the second letter in a stutter capitalized. fixed version:
https://files.catbox.moe/2opyq1.png

just another thing to add to the proofreading checklist: check ensure there aren't any capital letters where they shouldn't be

to be fair, missing this was a unique case of the line cutoff interrupting it, and i doubt i would've missed it otherwise, but still
>>
>>11378487
>>11378503
>>11378586
Thanks for the insight, anon! I appreciate the detail, learning from the efforts/mistakes of people who've done it before you is invaluable, especially when they can articulate them that well!
>>
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edit #68. original from >>>/d/ddg:
>>11377481
>>
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Man I wish I was half-assing this still. Keep second guessing every single little aspect when I'd otherwise just put down whatever and move on. Any critiques?
>>
>>11379344
i'm the poster above you, so i have never dabbled-in literally anything but "stroke" (outline) text, and only adding "gaussian blur" "stroke" layers thanks to your tutorial last thread, haha. so i REALLY cannot offer ANY advice on font choice, italic/bold text, colored/inverted colored text/stroke, speech bubbles (and which you choose for which scenario), angled text; anything; let alone formatting a comic, which is a whole nother can of worms. so please take anything i say with a grain of salt!!!!

but, that said, personally, i think the 2nd speech bubble in the 2nd panel has an oddly-phrased sentence:
>you make more mess than you clean!
the simplest amendment i can think of would be:
>you make more [of a] mess than you clean!
and i get that in the last panel, your typesetting is forced by obscuring the person's face not being an option. but even so, the second speech bubble being higher than the first made my eyes land on it (and even read it) first, so i was utterly confused about the order to read the speech bubble. i personally have struggled with stuff like this a lot, but if i can afford to, i try to make cascading staircases pretty much, where the metric for the staircase is the first character in the paragraph. for example, in this caption i made last thread (extreme content warning; do not read) >>11371529, due to the default line spacing on my font (pally bold) being so bad (or at least not optimal, from my not having manually counted the minimum difference to ensure zero overlap yet), my options for typesetting were very limited. there are essentially two rows of paragraphs in that caption, and the last row is not ideal (for me) at all; in the second row (the 4th and 5th paragraphs), the 4th paragraph starts higher than the last paragraph of the first row (the 3rd paragraph). and the 5th paragraph is the biggest mistake, since its first character starts after the 3rd paragraph of the previous row, making a staircase, as if it's to be read next
>>
>>11379351
Good point about the position of the text bubble breaking the flow, I wasn't happy with it being there anyway. Can move the image further up and make space to put it in the lower left instead. Thank you!
>>
>>11379360
np. glad i could help
>>
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edit #69 (nice). original from >>>/d/hddg:
>>11378921

captionless version with dark spot under neck removed:
https://files.catbox.moe/fdhn4p.png

i've been doing small edits to gens for a while now, but stopped mentioning such (and linking the captionless version) after about the second time i did it, since they ranged in complexity (sometimes only covering a few pixels up with the surrounding background color); i just switched to silently linking them in my rentry. i was really surprised the first time i tried removing an extra digit (a sixth toe) in edit #53 >>11371213 and it looked really good, even though i didn't even try at all (compared to say, my first and only skin tone edit so far, where i redid it multiple times, saving each as their own group, then chose the best among them). it gave me the confidence to try harder with such edits. but pic related was the most complex i've done so far. it doesn't look like it, but this was several hours of work for me, across several days. the gen demanded it, because between the skin-colored spit bubble and the hair/shadow under her chin, it looked like she had a triangle goatee. i only even noticed after i started captioning it raw. i still don't understand how the "healing" tool works in gimp (despite watching several youtube tutorials on it on 2x speed), since it always just copies the wrong color (???), so i only used the "clone" tool and brushes at low hardness and force. i've never used my drawing tablet for anything but trying to draw smegma before, and i didn't bother plugging-in a mouse, so i just used my thinkpad's clit, and i struggled to do curved lines that looked okay. so that especially isn't perfect. but i think what i managed helps a lot, so i had to make an exception to mention it here. i also understand the importance of hardness/force and can perceive the nuance of colors a lot better now, so i think trying to edit-in smegma wouldn't be nearly as stressful anymore, so i plan to try it again soon
>>
>>11380611
ran out of space, but it also occurred to me since my last edit that i could reduce the opacity of the "gaussian blur" "stroke" (outline) layers i do, since i feel two (2) is too dark, and my last edit made me feel that one (1) was too dull. but i dicked-around with it and found that even 120% blur (total, across two [2] layers) ended-up being borderline too dark on my 2nd-last edit, and maybe even still too dark on my last edit, albeit far less noticeable. i could barely notice the difference between 125% and 120% blur when i exported both as .pngs as tests, so i didn't think it was worth bothering trying to eye the perfect blur % between 100% and 120%, to standardize it across dark and light images alike. one (1) layer at 100% at my arbitrary "gaussian blur" "stroke" size (2.5x the "grow" size of the normal "stroke" layer is fine enough for me, even if it's a bit subtle on darker images like my last edit, so the text doesn't stand-out as much. but, again, standardizing it is a balance of considering light images, too. so the convenience of just doing one (1) layer makes me inclined to just not care past that. maybe i will one day bother to add a few % to it via another layer, or not bother standardizing it at all, instead doing it contextually per gen, but that would be so much more work, and i am very lazy and procrastinate about everything
>>
>>11380612
>maybe i will one day bother to add a few % to it via another layer, or not bother standardizing it at all, instead doing it contextually per gen, but that would be so much more work, and i am very lazy and procrastinate about everything
i changed my mind already; i keep looking at (now my 2nd-last edit) and keep feeling that the text isn't bold enough. i will just do the "gaussian blur" "stroke" (outline) layers contextually from now on. don't know how bold i will make them yet, but standardization doesn't work for this. for normal "stroke" layers yes, but i don't want to fuck with that anymore
>>
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edit #70. original by 0.4 in >>>/d/ddg:
>>11380276
>https://files.catbox.moe/xp583g.png
>>
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pee warning. original by 0.4 in >>>/d/ddg:
>>11380276
>https://files.catbox.moe/h4yqwo.png

edit #71
>>
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smegma warning. original by 0.4 in >>>/d/ddg:
>>11380316
>https://files.catbox.moe/27l98o.png

edit #72

this caption made me realize that using different font sizes in the same text box potentially requires using different "stroke" (outline) sizes for them. i didn't realize that the first time i did that in edit #54 >>11371529, likely because since i did my "gaussian blur" "stroke" layers incorrectly- such that they were partially-obscured-, the difference in boldness wasn't as noticeable. but it was easy to deal with (even if tedious), since i only had to use "quick mask" and a brush with 100% hardness and force to deselect the text in the "alpha to selection" i didn't want selected. also, doing this caption made me finally standardize the gap between speech speech and the smaller-font speech below it, since the first attempt at the gap was way too tight, so i had to do my OCD measuring and rearranging from top to bottom after pulling the proportional gap from edit #65 >>11377740
>>
>>11380893
unfortunately only had the thought to look up the difference between "transparent" and "translucent" after posting, and apparently the former means you can clearly see through it, and the latter means you can't clearly see through it. the latter suggests thicker precum, so i would've used that instead had i known
>>
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pee warning. original from >>>/d/ddg:
https://desuarchive.org/d/thread/11317224/#11317729

edit #73
>>
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edit #74. original from >>>/d/hddg:
>>11379435
>>
>>11382081
i guess catbox does have thumbnails, because the thumbnail for this is broken in my catbox album... hope it figures itself out eventually...
>>
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edit #75. original from >>>/d/ddg:
>>11382024
>>
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edit #76. original from >>>/d/ddg:
https://desuarchive.org/d/thread/11265595/#11267093
>>
>>11382088
forgot to say that it definitely DIDN'T retroactively figure itself out eventually; i had to delete and reupload the image when catbox uploads stopped having broken thumbnails. and it didn't have a thumbnail in the "view files" page of catbox, either
>>
holy shit!!! the wayback machine (archive.org) just excluded catbox!!! so much shit just retroactively lost forever. the wayback machine was so much more convenient than archive.today at archiving catbox, since it actually saved full-res images from albums without having to do it manually, which no one did. so much media lost, as well, since no one even knows of archive.today, so so much stuff was ONLY archived on archive.org. i have to reformat my rentry, now, to switch to archive.today mirrors, if available... i last linked a wayback machine mirror on it as recently as four (4) days ago...
>>
>>11383244
also, not relevant to the thread, but i didn't even think about videos... archive.today can't even archive videos... this shit is sad
>>11377026
replacement mirror for this gen:
http://archive.today/2025.04.05-005609/https://litter.catbox.moe/eny3ob.png
>>
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Not the big Robin comic, but just something fun.
>>
>>11383486
lmao. based
>>
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edit #77. original from >>>/d/ddg:
>>11383222
>https://files.catbox.moe/o0pfoh.png
>>
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edit #78. original from >>>/d/ddg:
>>11383222
>>
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welp, i just took on another nightmare edit of doom. i honestly think my first attempt- which i never meant to be perfect; only to be an honest go at it- looks a lot better. i still have to look into the color saturation options the anon earlier put me onto, which i haven't even begun to look into because my laziness knows no bounds... sorry

idk if i can really be arsed to put time into edits like these, though. i just want to make coomer captions, and edits affording me the opportunity to confidently do such are really just a means to an end, for me, and not fulfilling in themselves, for me. i don't even link the captionless versions of my edits anymore for that reason, since i don't consider them noteworthy for their own merits. i guess if i manage this or the vampire skin tone edit in >>11376854 (which i've been dragging my feet about even putting time into anymore for something like a literal month now), i probably would link the captionless versions of them here, though. but none of this really matters, anyway, because realistically i will continue to drag my feet about ever finishing either of these edits, and instead just do images i can either caption raw, or quickly edit in order to caption them in the meantime... where "meantime" means slowly approaching forever without even ever picking-away at them again...
>>
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edit #79. original by blurry eyes in >>>/d/ddg:
https://desuarchive.org/d/thread/11297430/#11297494
https://mega.nz/folder/CCgHgSJL#h5FRO0k-UqJT7w93R-qsUg
>Blurry Eyes - Mega > Request > 00017-4267641635.jpg
>>
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pee warning. original from >>>/d/ddg:
https://desuarchive.org/d/thread/11297430/#11298893

edit #80

i have officially RUN OUT (!) of gens to caption!!!!... at least, gens i'm most passionate about captioning, that i can either caption raw, or do a quick edit to to make them captionable. even picrel was kind of a struggle caption, since grins are too forward to spin as lowkey, which severely limits opportunity for casual and subversive dialogue, so i usually consider them "uncaptionable", but i managed to mostly diminish the forwardness of the expression thanks to the blush and casualness of the pic otherwise. i feel i fluked it

my personal tier list of stuff to caption is:
uncut pp > horsecock > knot > [power gap] > inverted nipples

... and that's kinda it. i have other preferences like fat girls and flat chests, but neither of them have to be cis girls to be such, and they kinda fall into the general concept-i-take-to-its-logical-conclusion thing as any other fetish i've done, so they only hold so much weight (no pun intended) on their own. i view inverted nipples as similar to phimosis pps, which i view as the most girly, so i view it as making the convo for my preference in girl pps

the only options i feel i have now are to caption cis girls primarily (the horror...), to work on the skin tone or smegma color change edits i've been procrastinating about (pain...), or edit in smegma myself- with zero drawing skill-, to afford me far more opportunity to caption what i'm most passionate about: pee and smegma. i did say >>11380611
>also understand the importance of hardness/force and can perceive the nuance of colors a lot better now, so i think trying to edit-in smegma wouldn't be nearly as stressful anymore, so i plan to try it again soon
... but my procrastination is the death of me. i can continue floundering around by captioning new gens posted in >>>/d/ddg for a second, but idk how i will ever reach even 100 captions as things are right now
>>
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this is gonna sound stupid, but i didn't realize i could literally just add color to selections via sliders n shit; i literally just clicked around under the "color" tab until i landed on this. i did reread anon's post from earlier on changing color, and i think i understand it, now, besides "HSL edit", which i am still procrastinating about looking into

i might change the color beyond how it is in picrel; i just wasn't sure whether the fingers should cast a shadow that desaturates the color of the wood, or anything, so i thought picrel was fine enough to just send it, but i realize now that i can dick around with it a lot more outside of the recording
>>
>>11385684
No worries anon, don't burn yourself out.
>>
>>11386086
o, thanks for the friendly reply, haha. but i'm not burn-out creativity-wise; it's just that, for example, even though i love girl pps most of all and have hella amounts of them saved, i don't really now how to spin them. like, take these from the same thread, by the same genner:
https://desuarchive.org/trash/thread/71369153/#71380108
https://desuarchive.org/trash/thread/71369153/#71380313
https://desuarchive.org/trash/thread/71369153/#71381163

these are all great, to me; they are more than just naked 1girl; the first two are no panties flashing, and the third is far more casual than just flashing; it's stretching her leg, and her only coincidentally having a blatant erection that's leaking precum through the clothing. it's stuff like the third gen that inspires me most; when gens have layers of depth to them, so they really just write themselves in how the dialogue would play out. but i feel the third gen either isn't casual enough of a scenario for me to be just off-the-wall casual with it, or is too conventional of a scenario period, so it literally writes itself in a way everyone knows already. i guess it's both. i can't do anything with it that people wouldn't see coming a million miles away

these are just three random gens i picked; it's a similar story for most of them. i can look at any gen i captioned and tell you how i feel they uniquely afforded me opportunity to caption them, such as say, my last caption, where even though it was a struggle from the huge grin being forward- thus demanding forward dialogue to meet it-, it's still a casual enough scenario where you can spin it many different ways. gens can succeed in being immersive porn while failing to be casual, and i feel that a lot, now that i look at gens with new eyes (besides really stuff posted to twitter, since i'm scared to quote retweet any semi-large or smaller genner with the gratuitous fetish captions i make). but as i see more gens i'll see more opportunity to caption
>>
>>11385684
in hindsight i think the black sclera and pale colors in this gen was the perfect opportunity to try inverting the text/stroke colors here, but it didn't occur to me until just now. i just did it on the 3rd paragraph as a test and am not sure it looks better, but it is better contrast for sure, so if it occurred to me before i probably would've done it. will keep an eye out for opportunities like this in the future
>>
>>11385684
>>11386155
i went back and made inverted text/stroke (outline) versions of this caption:
https://files.catbox.moe/ajachp.png - 120% blur
https://files.catbox.moe/o1cc5n.png - 100% blur
https://files.catbox.moe/nmruo0.png - 80% blur

i didn't just make a definitive single version of it, because the original having 120% blur was specific to the contrast the non-inverted text demanded; having to change it when i realized i didn't even prefer the inverted colors anyway was effort i couldn't be arsed to do, so i just exported some alts instead. i didn't even do the inverted colors in a non-destructive way, so i just discarded them as unsaved changes instead. at least now i know i'm not in the business of doing inverted colors text/stroke (outline), since this was the perfect opportunity to do it, and i didn't prefer it
>>
>>11386169
>since this was the perfect opportunity to do it, and i didn't prefer it
actually, i think i'm wrong. i think the last paragraph looks especially bad, because the blur stroke (outline) being white is basically invisible against her pale skin, so it looks like i just took some black text and slapped it on an image with no stroke (outline) to ensure contrast. so i think contrast should be determined by the stroke (outline) color, so for this gen, its pale colors goes well with the black stroke (outline)

i still don't think i'm going to dabble in inverted text/stroke colors, though. if anything my caption just before was the actual perfect opportunity to try inverted text/stroke colors, but i think it looks plenty aesthetic as is, so it didn't even occur to me to change it; it's just uniquely that pale gens and pale text is like a double flashbang, so i thought inverting the text/stroke colors would help, but personally i don't prefer it
>>
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pee/smegma warning. original by blurry eyes in >>>/d/ddg:
https://desuarchive.org/d/thread/11204125/#11206584
https://mega.nz/folder/CCgHgSJL#h5FRO0k-UqJT7w93R-qsUg
>Blurry Eyes - Mega > Monster > 00046-2058661310.png

edit #81

>>11386032
in the end, even being able to add color, i couldn't manage to immersively make the color between the fingers much lighter than in the video, i guess because it's saturating such a dark grey. i managed to make it a little lighter, but that's all. thankfully i can kind of get away with it here, but in other circumstances i will need to learn more about changing the color of stuff to feel okay with how it ends up...
>>
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rape warning. original by blurry eyes in >>>/d/ddg:
https://mega.nz/folder/CCgHgSJL#h5FRO0k-UqJT7w93R-qsUg
>Blurry Eyes - Mega > Monster > 00081-2800540896.png

edit #82

learned many things with this edit. firstly, especially coming off of the last edit, i felt the warm colors in the last edit particularly complimented the stark white text + black stroke (outline) of my raw captions, so i wanted to use warm colors in the caption text, which obviously demanded not just defaulting to the pale text colors i've used exclusively until now, so that was worry, but the actual problem was that no matter what colors i chose, it looked bad. for the bee girl's text i sampled an orange/brown from the cave, to provide a color of rich honey. but i kept having to make it paler and paler to not clash with the cave color. i also made the stroke (outline) of the 4th and 5th paragraphs far bolder for extra contrast, finally shedding another ocd restraint i had of trying to standardize everything at the cost of contextually making things look better. but that only highlighted the elephant in the room i had yet to realize, of the black stroke (outline) severely hampering my efforts to add warm colors. so i somehow had a breakthrough, and tried making the stroke (outline) the honey color instead. it instantly worked. i literally didn't even change the girl's stroke (outline) color at all; it was simply what i was looking for, right away

i was worried that making the guy have a colored stroke (outline) would come off as queer, but it was simply the only option, so i went with it. i was worried at first that just paint bucket filling the "gaussian blur" stroke (outline) layer would be impure- having traces of the previous color-, but i tested it, and it didn't, so it wasn't any harder than changing the text color to get the guy's stroke (outline) color pale enough. i still have yet to learn a lick of color theory- due to procrastination-, but i'm glad i managed this, even so
>>
>>11386642
>i also made the stroke (outline) of the 4th and 5th paragraphs far bolder for extra contrast, finally shedding another ocd restraint i had of trying to standardize everything at the cost of contextually making things look better
unfortunately i think i made them too bold. what happened was i just copied the boldness i'd tuned for the default black stroke (outline) i do. i didn't realize that the contrast between the text/stroke (outline) colors being poorer now means that the stronger the stroke, the worse the contrast, actually, since the background doesn't aid as much in providing contrast. i feel doing colored stroke (outline) was a unique case here, so i don't know when i will ever do it again, but still. duly noted for next time. as well, i could've tried changing the honey stroke (outline) color too, but it already works as is, so no need

... but actually, i just opened it in gimp and started playing around with the duplicated layer of "gaussian blur" stroke (outline) text for those paragraphs, and i don't think lowering the opacity makes it much better, because the pale colors in the background are just their own version of providing poor contrast. so i guess i should've just chosen a different stroke (outline) color instead. but i didn't notice those paragraphs being a problem until i slept on it. but i definitely do want the stroke (outline) to be bolder; it makes the text over the wings so much more legible. but it's a tough balance. i would've figured it out had this occurred to me when editing, though
>>
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>>11376237
I guess I'll be the first to use this. I made fanfiction of Bonnouji Yura's top tier tentacle birth doujin >>11314317
https://rentry.co/syv3q7vs
/r/ing some stuff in his artstyle. Or just a pic, anything is good.

[spoiler]I gather you probably meant "Delivery Anchor" but whatever. Quick shot in the dark. Hopefully someone likes my idea enough to gen some cool shit for me.
>>
>>11386986
idk if this is the type of thread where genners would take requests, haha. i figured if the gen were a vehicle for the caption then maybe, but i just copy pasted the OP from the original thread, and i guess it's more of a sequential storytelling thread than an OC thread period, so just a single gen without even multiple panels would have made the last OP disappoint. but i guess a genner might be more inclined to read your work and be inspired by it here than in say >>>/d/ddg , so maybe it makes more sense to shoot your shot here than there

and while i have opened >>11351094 ("Color and E/d/it Thread") before and seen that they have a deliveries anchor, they ONLY have a deliveries anchor, since the expected outcome for their thread is a deluge of requests, with scarce deliveries. this thread's default posts are expected to be unprovoked OC, with scarce requests, let alone deliveries. plus it's extra burden on the person delivering to anchor their delivery. i didn't think to provide one desu, but i'm not sure it's necessary
>>
>>11386988
Yeah fair. Didn't seem likely.
>>
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>>11386642
>i was worried at first that just paint bucket filling the "gaussian blur" stroke (outline) layer would be impure- having traces of the previous color-, but i tested it, and it didn't
this is NOT TRUE btw. while it's true that the test i did (checking paint bucket filling it would leave traces of the previous color) does NOT leave traces of the previous color, it is STILL IN FACT IMPURE!!!! i bothered making a 450 font size test to demonstrate, but i guess at larger font sizes the destructiveness of paint bucket filling stroke (outline) layers isn't as visible, so it was a waste of time. but here are exports of the unedited stroke (outline) layers vs. the paint bucket filled layers, and you can clearly see that the complexity of the gradient is NOT PRESERVED!!!!! i honestly thought i was going schizo when i found that my "gaussian blur" stroke (outline) percentage of choice for my last edit (and the current one i'm working on, which was what made me finally realize this) was too bold, but no; it's that changing the color turned virtually all gradient into being the boldest color. paint bucket filing existing stroke (outline) layers should only be treated as a test, since it a destructive edit- in it literally compromising the integrity of the stroke (outline) layer- and should therefore not reach the finished product
>>
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pee/smegma warning. original from >>>/trash/slop:
https://desuarchive.org/trash/thread/73632816/#73634983

edit #83

i think i'll pick up coloring the stroke (outline) layers of the text to match who's speaking from now on, albeit using a much darker color than i did in my last edit, since the purpose is no longer to provide warm color to a gen devoid of such. i honestly would've gone with a darker color for this edit still, but i got tired of trying to distinguish between imperceptible color differences at any reasonable viewing distance, so i just sent it at a certain point, and will probably do the same for every edit following. also, when i said >>11387234
>i honestly thought i was going schizo when i found that my "gaussian blur" stroke (outline) percentage of choice for my last edit[...] was too bold, but no; it's that changing the color turned virtually all gradient into being the boldest color
while paint bucket filling "alpha to selection" layers does indeed destroy the gradients of them, in my last edit i actually bothered redoing the normal stroke (outline) layers plus the "gaussian blur" stroke (outline) layers, so since for the bee girl's dialogue i never changed her stroke (outline) colors, the gradient on it was never compromised; it actually /was/ simply that changing the color provided different contrast, so i needed to reduce the opacity of the "gaussian blur" stroke (outline) layers to compensate. since i paint bucket filled the male speech in that edit, however, his was indeed compromised
>>
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>>11384068
i put more time into this because desu i thought my first attempt already looked really good, so i thought if i tried harder that i could manage it, but i think it actually looks worse, now. i think the idea of trying to select only the dark parts specifically is a lost cause when the boundaries between what is light or dark smegma is so vague; i think i'm better off just literally selecting all the smegma indiscriminately and changing the color that way, as my first attempt coincidentally more or less was. but i've exhausted the willpower i had to put time into this today, so next time inspiration strikes me i'll probably just make a caption requiring minor editing- if any at all- to unwind

desu i don't even know when i would've next put time into this edit- let alone the vampire blood fellatio skin tone edit-, but /ddg/ (the ai thread i get most of my edits from) had someone complain about the board being unprecedentedly slow as of late, which caused /ddg/ to linger on page 10 with genners holding back their edits, making the low traffic even worse >>11387236. then a few genners collectively flooded the thread for the remaining few dozen images to get it to image limit to make the new thread without anyone complaining about it being made "early". i saw several gens in that image dump that i'd like to caption, when prior to such i felt i had literally run out of images to caption unless i compromised and looked for cis girls to caption. so with the increased opportunity to procrastinate, i felt i should at least try to stop procrastinating, in some way. i did at least try... will hopefully try again soon

also, when i said >>11387350
>while paint bucket filling "alpha to selection" layers does indeed destroy the gradients of them
i meant doing so TWICE; not just once. i don't know of a way to do stroke (outline) without "alpha to selection" anyway, so i'm glad the first paint bucket fill seems very high integrity. too bad any following ones are not
>>
>>11377026
just saw this character in the wild again and learned she's not an OC, and learned her name ("uzawa reisa" from "blue archive"). now my tweet of this on my 0-follower account didn't mention her name when it should have. for shame. i thought i looked at the metadata and didn't see a character name, but i just looked at it again, and it's right there. i definitely just skimmed it, and missed it cause it was the first tag after the "BREAK", at the start of the line. feels bad. if it didn't have metadata i'd have tried plugging tags into boorus to see if a character fits the description like i usually do. will try to be better about this. doesn't super matter (again, 0-follower account), but i am OCD, so sucks to've just not called her by her name when i could have. will retroactively add her name to my rentry, anyway
>>
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>>11387661
it's not perfect, but i'm probably just gonna send it, at this point. the stray unintended selected pixels from using a brush with low force/hardness, i don't know how to do anything about it, since i can't see them in the selection. i'm sure i could go in gimp settings and change selection settings to show me them, but going in settings every edit seems like a huge pain in the arse. i guess i could just keep it on, but that seems annoying. the only way i can think of to not have this happen in the first place is to select with the free select tool instead, then take a low force/hardness brush to it on a second pass, but that is so much work, when edits like these aren't the fun part of editing, to me; captions are; i just do these edits because i have to, depending on the gen. but maybe for future edits i'll do the two-pass strat. at least i'm learning
>>
>>11386641
>>11387350
Thanks for your captions anon, foreskin, smegma, and spreading it in and on a woman's body are my biggest kinks and they're so rare, especially spreading cock cheese inside their pussies.And your photoshop edits look great when they look mildly white/yellow
>>
>>11388309
wow, thank you!!!! it's my biggest kink, too!!! except i guess i might technically like girl pee and smegma more, but i'm much less creative and graphic with that, since i don't like girls using their dicks, haha. i was going out of my way to not plug my rentry and catbox album so far, since i especially didn't want to just do so right after creating the thread, but here's my rentry, if you haven't seen it, where i add a pee or smegma warning to anything where the caption references such:
https://rentry.co/ambihurts
https://catbox.moe/c/7vd589

i think any smegma captions are ALWAYS guy smegma, actually, lmao. i don't really have opportunity to do anything creative with girl smegma, since i don't like girls using their dicks. but pee might be either guy or girl pee (or both). and only my next edit will be changing the color of the smegma, haha. and it's girl smegma, and will probably be the first caption i make about girl smegma. but i am hoping to surely one day try drawing in smegma myself. i've been procrastinating about it a lot (a LOT...). the last time i tried drawing smegma was edits 10 and 12, which were both girl smegma, and i didn't understand brush hardness/force at all, so i just used 100 on both, and it was not good. i think i can do it better, now, but i keep procrastinating about trying... i even have a drawing tablet to do it, too, even though i have zero (0) drawing skill. all i need to do is try. but, idk when i will... sorry

there's also the anon in the OP- ConCor- who CAN and DOES actually draw smegma, though only on girls, from what i've seen. their links are in the link in the OP, but here it is for convenience, anyway:
https://rentry.co/ccedit
https://catbox.moe/c/h3yc3o
https://e-hentai.org/uploader/concor

they mostly post to the no-ai futa-specific caption thread here >>11312231, which is the sister thread mentioned in the OP
>>
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smegma warning. original by 0.4 in >>>/d/ddg:
>>11383841

edit #84

captionless version with smegma turned pale:
https://files.catbox.moe/t5yor0.png

>>11387780
i couldn't figure out how to increase the visible selection threshold in gimp settings, so i just made a layer of the blown-out, flattened "curves" effect and toggled it on and off with "quick mask" on, to see where i had to apply a 100 hardness and force brush to. i couldn't be bothered to actually do it perfectly, since i wasn't trying to go all the way up against the selection, and have to redo it with a low hardness and force brush, so it still isn't perfect, but i did what i could, at least

also, gimp has a lot of quirks about it i've had to learn to compensate for, but this edit made me come across the most fucked up one so far, in that if you have a selection active when exporting, it FLATTENS any color effects you've done to anything done to a selection, making it pitch black. it looked really unsettling. do not recommend
>>
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smegma warning. original by 0.4 in >>>/d/ddg:
>>11383867
>https://files.catbox.moe/dcbnpx.png

edit #85

captionless version:
https://files.catbox.moe/4uggtw.png

this wasn't the most demanding edit i've done- that still goes to edit #69 >>11380611-, but it /was/ the one where i had to edit the most things. again, i've stopped linking the captionless versions of my edits a long time ago- since edits like these just take time for me, now, and aren't stressful to me anymore, nor do i learn anything new doing them-, but i will make an exception for this, since i'm talking about it. i removed the horizontal line in the inverted nipples, removed the extra line near the bottom edge of her teeth, removed the eyelids that are too high to be eyelids, and removed the watermark bottom left. but unfortunately the watermark was the last thing i did, which i didn't even notice until i thought i was done with the editing, but i was at a complete loss about how to deal with it, since until now i've only been using the clone tool, or outright drawing in the edits myself, with zero drawing skill. i didn't understand how the healing tool worked despite having watched multiple videos on it, so i watched a video on it on 2x speed by a guy i watched a curves tool video on:
https://www.youtube.com/watch?v=4VcthL001Uc

and he ACTUALLY taught me how the healing tool worked. i understand literally everything about it now. it trivialized removing the watermark that i had no idea how to remove, and would've trivialized doing the gradient when removing the pseudo-double eyebrows, which i really struggled with drawing in manually, and was why i didn't even try drawing over the watermark myself, since it was covered in fog. i literally laughed out loud when i removed it with the healing tool, since it was so easy, and i'm not sure whether it was a happy laugh, or from finding it absurd how i'd painstakingly drawn in shit i didn't have to prior. at least now i know
>>
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edit #86. original from >>>/trash/slop:
https://desuarchive.org/trash/thread/78250632/#78255138

>>11387234
i realized this edit that using "colorize" in gimp doesn't destroy gradients like paint bucket filling an "alpha to selection" layer twice does, and it has instant previews without committing to any color, so it is far more convenient than paint bucket filling twice, anyway. the only thing about it is that using it doesn't add the color you choose to your "color history", so if you don't manually add it, you might find yourself absentmindedly, tediously changing the color of everything to match what you chose, only to find that you did it with the wrong color, but didn't notice because you're dealing with imperceptible color differences
>>
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pee/smegma warning. original from >>>/trash/slop:
https://desuarchive.org/trash/thread/78250632/#78255439

edit #87

(reposted cause i forgot the content warning at first)
>>
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misandry warning. original from >>>/d/ddg:
>>11387273

edit #88

>>11392072
i already learned the following >>11386032, but i guess i forgot about it and had to have a schizo moment as i realized it again when making this edit, but the "colorize" tool in gimp is merely saturating the existing color with your chosen color; it is not a true replacement for- in my conventional use case- remaking my stroke (outline) layers when i want to change their color. so it is a handy tool to change colors to some extent, but since you're estimating how much you have to saturate it by to shift the color by the slightest bit you're looking for (in my OCD use case), it's a bit of an unpleasant experience



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