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File: RabbitHole-Lize(CuteMMD).png (2.95 MB, 2560x1440)
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Previous Thread: >>2850817

>Guides & Resources
Pastebin: https://rentry.org/MMD4Chan

>Videos
https://www.iwara.tv
https://www.nicovideo.jp
http://video.fc2.com

>Models
https://mmda.booru.org
https://bowlroll.net
https://3d.nicovideo.jp
https://seiga.nicovideo.jp
https://rentry.org/masterpost
https://rentry.org/MMDPrem

>Search terms
MMD, mikumikudance, R-18, 紳士の社交場, 紳士向け
MMDモデル配布あり, MMDステージ配布あり , MMDアクセサリ配布あり
MMDモーション配布あり, MMDカメラ配布あり, MMDエフェクト配布あり

>3DCG
Pastebin & Catalog: https://rentry.org/3DCG4Chan
>>
to all the person that answered my sdef bdef question, thank you so much now I can try again rigging an old swimsuit that is so freaking annoying to rig because there is cape part
>>
https://www.youtube.com/shorts/YP8OCLfsNtk
cmon bros I have asked this for days
what motions is he using?
>>
>>2858546
Here, you had asked this once several days ago. There's a difference.

How to answer your own question:
1. Install the Shazam app or the AHA music extension for Chromium browsers.
2. Identify the track.
3. Google it, along with the names of artists and "mmd motion dl."
4. Check the videos in the output and find the source of this unironically original motion.
>>
>>2858546
looks like a JohnyL motion
>>
>>2858547
>2858429
The links I gave are from videos made on Genshin modding and not mmd. I'm very curious how.
As for mmd,
https://www.iwara.tv/forum/requests/420ec76d-dee9-4723-a776-f0baa616e9d0
Gentleman's Frame: oppai
DeepLens: しめじなめこ
Thanks for the reply from the last thread.
>>
>>2858547
>2858429

Do you know how to add a frame to the panels with gentleman's frame? I read the readme and it mentioned scaling it with Si, I've seen people giving them a colored border and was wondering if it's also possible in the settings, or just a separate object also parented to the same dummy bone
>>
anyone have this models?
https://www.aplaybox.com/details/model/n8KZVRr1CRWU
https://www.aplaybox.com/details/model/bkP1uzQr0l8Q
>>
File: sfgag.jpg (645 KB, 1920x1011)
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>>2858604
I guess.
I've never used that effect yet... well, it's not adapted to MikuMikuMoving, now that I've taken a look. There was an adapted version, but the link is dead. I've tried making my own, but it's sorta broken, hiding stuff it shouldn't, and I don't feel like wasting more time on it.
I just rely on the rendering order approach (https://archived.moe/e/thread/2772778/#2775432), using the trusty round hole made in PMXE with simple primitives—a circle-shaped plane with 0.01 opacity and a torus that frames it. It also doesn't require fully copying the code of any shader you want to use with it to make it work within the frame and does not reduce the resolution of the viewport.
>>
Pass help?
https://www.aplaybox.com/details/model/EuGWNd3lSv7Z
>>
>>2858636
says video number,
go to the video and copy the number
>>
anyone have this motion ?
https://www.youtube.com/watch?v=M4zjhN9V5t0
>>
https://www.aplaybox.com/details/model/MQqX9vY46Gzo

Can someone grab this?
>>
anyone know the pass

https://bowlroll.net/file/308791
>>
>>2858693
ts 7jxsdz2ehung
>>
anyone have this motion ?
https://www.youtube.com/watch?v=3MISsJsvlDQ
>>
>>2858749
Check tstorage. If not, I'll upload it.
>>
Quick question. Did anyone happen to get Kafuji's newest model?
>>
File: jvXZ5[1].png (911 KB, 640x360)
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anyone have this model?
https://bowlroll.net/file/128137
>>
anyone have the video
ORYZIAS BIKINI DANCE by REO?
the one with medaka kurokami in it?

i've looked everywhere for it but it seems REO nuked his old videos off the planet and cant find a place to watch it
>>
https://www.aplaybox.com/details/model/YJsSTbHfQuxW
Is this not downloadable for anyone else?
>>
>>2858756
thx
>>
Anyone have this model ?
https://www.aplaybox.com/details/model/h7UImK1zlJN2
>>
File: 10762678.jpg (116 KB, 734x673)
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anyone have this old quappael model?
>>
>>2858802
I think I have it, let me look
>>
File: hq720.jpg (94 KB, 686x386)
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Whats the actual name of this Miku model?
>>
>>2858972
Looks like ab8b api miku.
>>
>>2858974
Thanks.
>>
Did anyone get Poppy by Ren?
the video is no longer available

https://www.youtube.com/watch?v=Jb4FvwUY-bs
>>
>kemono down
>>
https://tstorage.info/h70rwlyr0eoya
does anyone know the password for this?
>>
https://bowlroll.net/file/317559
can someone help? stuck with this for a while now
>>
>>2859057
ためいき
>>
Can anybody help with the pass:

https://www.aplaybox.com/details/model/daEz9oqqjWUv

What is this station B BS and how do I find this crap in the future?
>>
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>>2859067
Truly, it's a mystery.
I should note it's in the description of the video though, so you will need to click on the player to get to its page.
>>
File: Uzuki.jpg (311 KB, 1024x720)
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>>2858458
>https://rentry.org/MMDPrem
>New

Kantai Collection - Uzuki
https://witchcraft130.booth.pm/items/5652645
>>
File: Seia.jpg (101 KB, 560x420)
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>>2858458
>https://rentry.org/MMDPrem
>New

Blue Archive - Yurizono Seia
https://www.dlsite.com/maniax/work/=/product_id/RJ01188998.html
https://www.melonbooks.co.jp/detail/detail.php?product_id=2391761
>>
File: jsn_loli.jpg (109 KB, 900x1200)
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Also upcoming model by Jsn,
https://fantia.jp/posts/2703991
>>
Does anyone know if there is a tutorial that explains how to convert Unitypackage models to xps? I found this model for free and I want to try converting it.
https://vrmodels.store/avatars/31244-auska.html
>>
>>2859089
deviantart
>>
File: ddfg.png (803 KB, 474x794)
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how to make the skin look glossy / wet like in the picture
>>
A little help please

poses pack
链接:https://pan.baidu.com/s/1hmEzUftAYRzjqwOJCAWtjA?pwd=kiw0
提取码:kiw0
>>
>>2859134
pee on her
>>
https://kafuji.gumroad.com/l/sakura_haru

Anyone got her?
>>
>>2859140
lol
good one
>>
>>2859137
is a big file
>>
>>2859134
don't know what material was used in the picture, assuming it's Ray MMD try the skin_marusu gloss/wet/wet+ materials

in general with Ray MMD you increase the "smoothness" values to make it shinier
>>
>>2859155
raycast material albedo
>>
Have either of these been shared yet?
https://www.dlsite.com/maniax/work/=/product_id/RJ368260.html
https://www.dlsite.com/maniax/work/=/product_id/RJ01174565.html
>>
>>2859164
Yuck
>>
>>2859157
lol plastic skin
>>
>>2859140
damn r kelly be everywhere
>>
>>2859185
yeah why not.
have you seen iwara. just plastic
>>
>>2859190
no pubes, plastic skin... some people just dig that barbie doll look
>>
>>2859217
japanese barbie
lol
>>
>>2859137
The other big file is just thumbnails, useless
Poses
ts qi5w0bjq7j3k
>>
>>2858823
have fun
ts j8q1uv6citcc
>>
>>2859260
Thanks!
>>
https://www.youtube.com/watch?v=3DaC1u2XXXo
anyone have this motion ?
>>
>>2859070
DAMN, yes, yes I am retarded. Noted for the rest of my life, since I never click and of the tabs since I can't read ccp..... thank you.
>>
>>2859134
throw water on them
>>
>>2859257
Thanks!
>>
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Anyone has a full version of this?
https://seiga.nicovideo.jp/seiga/im10805380
>>
Does anyone know about this model?

https://www.iwara.tv/video/jZiW5ByyHWxQGi
>>
>>2859342
ts
>>
>>2859303
https://tstorage.info/cirf0s6g8fgw
>>
How can I tune the RGBA式おっぱい剛体 breast physics for perkier response?

I can change the mass of some of the rigidbodies but then as soon as I enabled physics they sag instead.

Any guideline how the various numbers work together?
>>
>>2859089
There you go anon, pw is 2859089

I removed the shaders etc, just lef tthe fbx, converted pmx, and textures

ts so3onc52xm75
>>
File: master physics.jpg (1.99 MB, 1791x949)
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>>2859410
They should be perky by default though. Ironically, when I load the sample kappa in MMM, her tits go upward with physics rather than sagging in their default state. I feel like I explained it before, but I can't find it in the archives, so, first things first, there is an English translation of the PMXE ReadMe:
https://www.deviantart.com/amenrenet/art/PMX-Editor-Read-Me-Translation-Part-1-927996146
Secondly, here's an explanation from me:
Surely, you remember Newton's second law from school? It works just like that. Less mass, less momentum = milder movement. Lower damping means longer duration of effects from model movement or collision. Repelling forces the body away from any colliding ones, while friction makes it stick. Body sizes below 0.01 radius spheres appear to stop working.
Joints are responsible for scaling the other multiplicator, the acceleration (the bounce figures), as well as for limiting the extent to which rigids in a physical pair can move relative to the joint and each other. Oh, here's a pic from before, a.k.a. that explanation:
https://archived.moe/e/thread/2823507/#2828028
>>
>>2859445
Thanks, that much I kind of figured out already, my question was specifically about the RGBA式おっぱい setup, which is apparently too advanced for my little brain...

I liked that setup because it was plug&play and had the breasts in the same state when physics is turned on as the "off" state, which of course makes a lot of other things much easier. But I think the response is more appropriate for D+ cup breasts... however I couldn't figure out a way to, effectively, reduce the mass of the "apparatus" (or increase the spring constant, or basically the natural frequency) without also making it look weird the instant physics is turned on.
>>
>>2859448
Perhaps you would like to make a recording, because I can't tell what's wrong. (Although I suspect you may want to turn off or tone down the sliding.) The author explains his system here:
https://rgba.blog.jp/archives/10475373.html
>>
can someone share Red Velvet Chill Kill motion please?
>>
>>2859368
Can't seem to find it. Or maybe I'm just dumb :/
>>
>>2859452
sorry I don't know how to record in pmxe
>>
>>2859485
https://tstorage.info/?op=catalogue&k=RJ341230&search=+Busqueda+&ftype=&fsize_logic=gt&fsize=
>>
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>>2859496
You use screen recording software, such as OBS. Recordings can be converted to vp9 webms without an audio track or uploaded to a file sharing website such as files.catbox.moe.
>>
>>2859089
>Does anyone know if there is a tutorial that explains how to convert Unitypackage models to xps?
how about mmd because i've gotten plenty of these packages off sites like cgtrader and it's like, i don't want someone to do it for me, i want like a guide that says what to do exactly start to end
i feel like everyone just wants us to have to wait for someone to do it and that's if they want to do it for you and that's so volatile
>>
>>2859552
I use a random unitypackage extractor, take the fbx, open it on blender, and export it to pmx using mmd tools, then just fix the textures and shit
>>
>>2859547
Thanks!
>>
Anyone has a full version of this?
Previous link was broken
https://www.dlsite.com/maniax/work/=/product_id/RJ410760/?unique_op=af&utm_medium=affiliate&utm_source=nitamono.nitadls.com%2Frj410760%2F
>>
does anyone have the full version of HyunA - Nabillera? tstorage only has a 1 minute version :(
>>
>>2859379
Thanks!
>>
Whats the best way to make an animation?

I have been trying MMM, but theres so many headaches. IE, legs seem to start spazzing out when i move a center down and some models

Whats the best pipeline? Animate in blender, move to mmd?
>>
Pass please
bowlroll.net/file/45326
>>
>>2859634
If you mean videorelated, it's likely caused by bad modeling practices. Namely, not fixing the deformation order of IK bones after moving them above their chain in the list. While PMXE doesn't consider it an error and it works with MMD's IK solver, it is definitely an oversight. Although that can also happen with, say, a mocap motion that combines FK and IK retargeting (like the ones made by mobiusP).
Ademar claims Blender is much easier to animate in, but I don't know.

>>2859640
Have you tried googling the link before asking? (Assuming your government doesn't censor VK links.)
(For reference, the Nico number of the associated distribution video/image is the most common Japanese password.)
>>
Does anyone have MisterPink Edit of YYB Miku?
>>
Anyone have?
https://www.aplaybox.com/details/model/ujEyX7MO14Gs
>>
>>2859603
https://www.mediafire.com/file/qwnfb08ysxgtra1/RJ410760.zip/file
>>
>>2859654
https://tstorage.info/9dwog38sgbmb
>>
Speaking of MisterPink, anyone have his edit of Bismarck from kancolle?
>>
>>2859712
https://tstorage.info/03h0z6to072i
>>
>>2859728
Thank you so very much!
>>
an anyone help me on what the password actually means for this one

https://bowlroll.net/file/304945

saids for this the hint is MY NICO SAIKYO RETTO JOTO NO. WITH SM

sm im assuming is from a nico video from the author but before that im not getting what the author is trying to say.
>>
>>2859707
Thanks
>>
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>>2859761
"The number of my (best?) 劣等上等 Nico video, including sm."
Since the hint truncates elongated vowels (ou), the advice to type it out would not be very useful here without basic Japanese knowledge, but if you see such strange-looking words, the first thing to do is to try typing it out somewhere like Google Translate with kana input enabled. Maybe some advanced IME software would be able to figure out which word you want though.

How to find it:
0. Try googling the username along with "nicovideo." In this case, you will likely fail to find anything useful for some reason, so this step can be skipped.
1. Go to the user's bowlroll page.
2. Click the Twitter icon by the avatar.
3. Look for any links that could point to his account, starting with the bio. Lit.link is used for link collections, so click there first.
4. Nice, there's his Nico account link. Now click it.
5. It conveniently directs you to his video list, so all you have left is to search for a matching video name and copy its number to the password input field.
6. ???
7. PROFIT!!111
>>
>>2859770
P.S. Although a Google search of the username coupled with the motion/song name will bring you to the result in a single step.
>>
>>2859770

funny thing is i found the niconico ive been trying to see if any of his videos would work been at it all day im really struggling on this one here thought it'd be easy to no avail im just not getting the right video number.
>>
Does any one have any good quality animal d**ks or at least a model that comes with one? I tried searching in google and the only one that fits the criteria are from someone called "Yaoiwolf" in iwara and the d**k models he has seems to be long gone.
>>
Anyone got likeabaka's rin model?
>>
>>2859689
is this the full version?
model has no vag
>>
Anyone has a full body of this?
https://yokechiya.booth.pm/items/5285628
>>
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>>2859801
Idk what you're doing then.
>>
>>2859770

>>2859819
>i got it i did something silly on my end appreciate the help
>>
>>2859817
Check the archives or tstorage, an older version was shared a few months ago.
>>
>>2859561
simple, concise, I was looking for something like this Thanks bro. I know how to use blender, but it was the first time I saw a model in Unity and I wanted to try converting it, but I don't know the program XD
>>
>>2859814
On the model page you can download the demo_version and compare
>>
SpeakingofMisterPink,
Does anyone have this in PMX format?
https://booth.pm/ja/items/4951792
>>
>>2859817

https://www.mediafire.com/file/sbhf41hmronyp8z/5285628+-+Owari_Gal.zip/file

or only base

https://bowlroll.net/file/310176

pass: KIHW22LLJ8U

unzip: TH98JUG7H7
>>
>>2859847
And Bunny And Swimsuit please? Gentlemen.
>>
>>2859870
sorry I don't have them
>>
One question, does anyone know the name of the author of motions where at the beginning of his videos Sour Rin always appears walking from left to right with a melody like a music box, I can't find his movements that I downloaded and I don't remember his name, I think He publishes his videos on YouTube and bilibili and his downloads are on bowlroll and aplaybox
>>
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>>2859884
迫奈熏 (Ponx).
>>
>>2859883
so i will wait To Anyone to Leak this Owari bunny and swimsuit models.
>>
>>2859814
They are all like that, dlsite does not sell with a vagina.

Maybe some for the majority not
>>
>>2859905
I am truly impressed by your positivity
Good luck .......
>>
>>2859839
No problem bro, I had the same concern but asked around and turns our you don't need to fuck with Unity if you dont give a shit about using the avatars for VRC. So any extractor will just rip everything that is in a unitypackage like it were a zip file, then you just trash what you don't need :)
>>
Can someone help with this password?
https://bowlroll.net/file/301801
https://www.nicovideo.jp/watch/sm42326971
>>
>>2859689
Thanks!
>>
I just saw this... https://www.nicovideo.jp/watch/sm7951730
It's ancient, so I doubt it, but would that motion be available anywhere? (Or a similar one...)
>>
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>>2859929
Most of his passwords are solved the same way and consist of three or two parts.
https://archived.moe/e/search/text/privatter/

>>2859942
I think you will have some trouble with that when there's no indication it was ever made publicly available. The sole incomplete "child" might be the result of a trace from the video or a private p2p exchange.
As for similar ones, try googling obvious terms, such as "mmd skating motion," "mmd ice motion dl," or their Japanese equivalents ("mmd スケートモーション").
>>
>>2859942
mmdcup original motion ,shared nah
It's pretty impressive, don't you think so?
>>
>>2859942
https://web.archive.org/web/20090907174008/http://zoome.jp/zui/diary/10/
Should be this/another entry in the blog
OP provided the pmm, not a vmd, the readme says the data is included
I accept blood sacrifices
>>
oh boy, twitter trannies
oh wait now it's x trannies
>>
Does anyone have this?

https://www.youtube.com/watch?v=Ckyp1qjetjc
>>
Does anyone have the full version of ganyu from Tarara Tarako?
Please I'm desperate to have it
>>
>>2859895

thanks!
>>
>>2859953
holy shit you're awesome, I'll name my firstborn Anon in your honour. How did you even find it?

Also holy shit that's a lot of IK on skater Miku... no wonder.

>captcha mmnh
>>
>>2859966
and I forgot my pic in the excitement
>>
>>2859953
I'm even more impressed that this mediafire is still up after 15 years...
>>
>>2859966
Thank you, it's an honour
Was just lucky, I tried wayback machine on the blog url OP provided and thankfully it was saved, and as other anon said the mediafire file was still up which is nothing short of a miracle
>>
Did anyone got this before ?
https://www.aplaybox.com/details/model/IpWpZf3RYNCR
>>
>>2859668
ts 4fdn2n2p1sqp
>>
>>2858619
ts jo50foz282im
>>
so i know this is a long shot but does anyone have sm28506243 - 【紳士用MMD】第六回 GUMIがPiNK CATで参拝客を集めてくれました
in decent quality its an ancient gumi vid where she has a butplug cat tail and it falls out mid way through the dance
>>
>>2859990
best i could find was 480p
ts vf4v1gxi98ep
>>
>>2859956
You haven't checked the OP have you?
>"...check the scraper first before asking in the thread."
>>
Does anyone have the latest two cameras for the 000MMD?
https://www.youtube.com/watch?v=OYnnCXyxwAs
https://www.youtube.com/watch?v=905FNB-y_Hc
>>
>>2859953
Someone was already able to get to work, for me the mmd freezes or closes, I tried using PmmDump but show an error, I tried the oldest available version of the mmd and also freezes.
>>
>>2860093
It works for me, with MMD 9.32 x64. Although after getting prompted for the location of the umpteenth accessory file I gave up and cancelled loading the rest.

But it seems to play perfectly fine, all the way through the end.

Maybe at some point you chose loading the wrong model/accessory file? That could definitely cause crashes.
>>
>>2859929

Basically how he sets those distributions up are in seperate passwords first password will always be from liking the video the second will be on the link he provides on that video description then the last password is on that privatter link on that you just clicked on usually involving a number

pass is まぜんたからふる1200
>>
What would I need to download to do this with my Mmd models?

https://youtu.be/6UsK1-ukIVg?si=15K7DcgwTAfLX0uZ
>>
>>2860095
thanks I'll try again
>>
>>2860189
>https://youtu.be/6UsK1-ukIVg?si=15K7DcgwTAfLX0u
Unity
>>
>>2860203
mmd
>>
So did Seismic's Liru model ever get leaked or something? I know it's not a .pmx but even getting a hold of the model in any format could lead to someone converting it into one
>>
This may be lost to time, but does any one have this motion?
https://www.nicovideo.jp/watch/sm20879710
>>
>>2860224

blender can open it, yeah
>>
>>2860225
Hole effect
>>
>>2860189
nicovideo.jp/watch/sm24724196
>>
>>2860208

just downloaded unity. unfortunately it can't open the mmd model even though i got several packages downloaded.
these are the models and packages:

https://www.dlsite.com/maniax/work/=/product_id/RJ280050.html

https://www.dlsite.com/maniax/work/=/product_id/RJ248321.html

https://mmd-for-unity-proj.github.io/mmd-for-unity/

https://stereoarts.jp/

https://github.com/ShiinaManatsu/MMD4UnityTools/releases/tag/v1.1.1
>>
>>2860246
model is for mmd
>>
>>2860246

www.youtube.com/watch?v=zSC2hKaG5AA&ab_channel=DiMosheR
>>
>>2859987
thanks.
>>
>>2859953
Please accept this offering of Raymoo's virginal blood to honor your superior wisdom.

>>2860189
>>2860252
The distribution source and password for that effect are quite hard to find nowadays, now that the author's Nico and Google accounts are nuked.
https://twitter.com/ekyozyu/status/1443035126389100546
>>
>>2860274
check again
twitter.com/ekyozyu
>>
>>2859953
You're lucky, if it weren't for MF
>>
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>>2860275
I think you misinterpret, I just posted the link that allows you to learn both the password and where to download the effect.
>>
>>2860277
OK
>>
We would like to have a member of the game development department and would like you to share...!

https://www.aplaybox.com/details/model/YJsSTbHfQuxW
https://pan.baidu.com/s/1_4aCcTUxMtshThrgCteUMA (pass:n78x)
>>
>>2860288
This post smells Chinese
>>
>>2860289
One hundred percent.
Chinese models are here to stay
>>
>>2860288
ts dl6t1ru8dqsu
>>
>>2860305
Thank you very much!
We now have all the members!
>>
does anyone have the password?
https://bowlroll.net/file/307803
>>
>>2860227

got a link to the .blend file DL?
>>
pass help
https://bowlroll.net/file/317933
パス:すいちゃんは〇〇〇もかわいい~
〇〇〇の言葉プラスsm除く動画番号
tried きょう43737973 but does not work
>>
>>2860224
>>2860320
It was leaked, but you have to re-rig the whole thing.
>>>/h/7854979
https://files.catbox.moe/k08lbg.zip
>>
>>2860337

You're a god, thanks man!
>>
>>2860340
Honestly, I doubt it will be useful, at this point it's easier to remake it from scratch.
>>
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>>2860312
https://seiga.nicovideo.jp/seiga/im11407591

>>2860336
Don't forget to give the bideo a rike, baka gaijin, or you won't learn it's the day after. (Although it's still easy enough to guess, even if unusual.)
>>
File: naked camping.webm (3.81 MB, 1920x1080)
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Thanks for the campfire suggestions last thread, any further ideas to make it look even better?
>>
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>>2860351
MeraFireParticle's smoke element (although it doesn't seem to combine with Ray-MMD super well, since the intended black oily smoke from the tank turned into a pathetic campfire-like stream) or SoftSmoke (haven't tried combining it with Raycast yet), plus a more voluminous model (Ctrl+X with face selection, object management > tension movement mode or scaling (dragging the handle center while holding Alt scales along all axes) are good tools for it), maybe with bones to position individual sticks as needed.
>>
>>2860357
Thanks, I tried some smoke effects as well as getting them to work like ray-mmd fog, but couldn't get it to look good... and in case a fire like that shouldn't have a lot of smoke anyway (don't wanna make it look like babby's first campfire), at least in my experience.

So I'll probably be skipping the smoke... but yeah, the fire base itself needs work. I'm trying to get the logs I'm working on to look like embers with ray-mmd emissive properties, but that's harder than I thought it would be.
>>
Can someone help me with the password for this file?

https://workupload.com/start/JNze6PwPxGX

This is the file at this URL

https://www.dlsite.com/maniax/work/=/product_id/RJ01188998.html/?locale=en_US
>>
>>2860361
Where did you get the workupload link?
Maybe there is a hint there.
>>
>>2860359
For an ember-like look, I think you could try using different shaders (like HatchingShader?) combined with a fitting sphere map. You can also try increasing material property values such as texture and opacity/alpha beyond 1 (100%) with morphs, although it might be a bug/feature that only works under certain conditions (MMM + GreenerShader + something else?). You can also try Raycast material masks, as suggested in regard to your characters' tan textures by someone else in past threads.
>>
>>2860364
This is the link I created to share files.
also, this file was downloaded from rapidgator and maybe damaged
>>
>>2860349
THANKS!
I should give a like first
>>
>>2860367
>rapidgator
Did you get it from a site like ddlshare, haitenjp and the like?
If yes, those are scams, blank files to make you buy premium dl access, or watch their ads.
>>
>>2860351
No idea about the fire, but that flowing water looks awesome, never seen anything like it before. How is it made?

>>2860359
>at least in my experience.
You do a lot of naked camping huh
>>
>>2860370
Oh, I downloaded it at PLG.
It's a site called leech premium
>>
https://www.aplaybox.com/details/model/bDW6i0BtlRSB
Can someone get this please? I just want a Shun model.
>>
>>2860371
>How is it made?
That was a bit of a happy accident, I set the Ray-mmd water material for it but the ripples were too small. I couldn't easily scale the material itself but I could make the waves larger by scaling the UV. Then I noticed the stage (Gスカ式森の中の川) already had a couple UV morphs for the river. They turned out to make the texture "flow", which then also applied to the Ray-mmd water simulation. Without the stage morph I would never have guessed that!

>You do a lot of naked camping huh
That's a viscous rumour and I resemble that remark.

But actually it's the only reason to go camping with girls. Still, I could never get them to do a dance... so this will have to do.
>>
>>2860372
I think it's a scam
>>
>>2860382
Oh right, it would be wise to give up.
>>
>>2860382
All those sites are scams
>>
Hmm. If so, does anyone already have this model?
>>
I mean the model at this URL.
https://www.dlsite.com/maniax/work/=/product_id/RJ01188998.html/?locale=en_US
>>
>>2860419
Why you don't an in-thread search?
>>
Are there model which have a proper breathing animation/rigging/morph/whatever? I.e. where the chest actually expands instead of just trickery with deforming the upper body and hiding the hole in the back...

I want to learn how it's done.
>>
>>2860422
what?
>>
>>2860424
This is the hardcore version of a breathing rig. Or at least it looks like one.
The passive motion is done by bones.
But it's a pain in the ass to replicate it.
https://bowlroll.net/file/126464

The best and easiest way is to make a morph to do it.
>>
>>2860424
tuto
www.youtube.com/watch?v=rpY3Zw650xU&ab_channel=KanaFuyuko
>>
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>>2860425
Welcome to the internet, newfriend. Hope you're old enough to be posting here!
How to do a search in your browser (on PC):
0. IMPORTANT: Stay on this webpage!
1. Using your mouse pointer, select a relevant keyword, in this case your link or, for proper searchability, just the important part, RJ01188998. You select by clicking the left mouse button at the start of the keyword and dragging the cursor while holding it down. Once you think you've selected enough to filter out potential irrelevant combinations (such as RJ01156342 or RJ011188429), release the left mouse button.
2. Without any further mouse clicks, locate and press the F button (key) on your keyboard while holding down the Ctrl button, which should be in the bottom left corner of your keyboard, hard to miss.
3. If a search input field with your keyword appears on top of the webpage, congratulations. If it says it found 1/1 hits (matches to your keyword, normally just "1 out of 1"), you don't need to do anything, unless you've selected too specific of a keyword, in which case you must shorten it with Del/Backspace keys after selecting it in the input field and retry. But if it says 1/4 or another number, like it should for you, then press F3 until you see all the hits and read the associated details.

The above may not work depending on your browser, in which case you must google a method that could be used with yours or check the hotkey settings.

>>2860424
Vertex morph to expand the torso + bone morph to move the bones (full upper torso chain + shoulder P bones (or not), a few counteracting degrees) in a group morph to move the torso. Alternatively, weigh the front and back to different bones parented to regular torso bones, then a single bone morph will do. It also makes clothing change easier than copying the vertex morph changes. Could be harder to do with SDEF though.

>>2860429
It doesn't <actually expand> the chest though.
>>
>>2860430
Thank you for your kind attention.
I thought we were talking about the complex structure of this website, but I am relieved to know that it is much simpler than that!
>>
Anyone has a full version of this?
https://fantia.jp/products/597911
>>
>>2860422
>>2860430
Not that anon, but isn't that link password protected, and possibly from a scam site?
>>
Does anyone have this Bronya-OL by _Alicia(aci)?
https://aci.booth.pm/items/5041490
>>
>>2860377
ts limn87n555lw
>>
>>2860417
What do you mean by this model?
>>
>>2860524
Thank you
>>
Does anyone have this Karen Ortensia model?
https://youtu.be/X6RPPM0rGYY?si=95J3XrZo8AHyjAHK
>>
>>2860555
Sorry, it's this model.
https://youtu.be/YwGtHQgzMaQ?si=GpEndFCys53OYTq8
>>
>>2860533
>>2860419
>>
What's better, rendering at 4k and downscaling to 2k for iwara's ridiculous filesize limit, or rendering straight at 2k?
>>
Does anyone have kurauchi's idol master MMD models?
>>
>>2860431
You're welcome, anon!

>>2860516
You have a point. Although that file at least offers the chance of cracking it and finding out whether it's indeed invalid.

>>2860588
Unless you distribute the 4k version through alternate means or leave it for your personal enjoyment (provided the video has a sufficient level of detail to justify it or you have a VR viewing set), there's no point in downscaling. Well, that's the business model of many creators I've seen on iwara and Twatter.
>>
Has anyone gotten the G-IDLE - WIFE motion yet? I don't see it on t-storage yet.
>>
>>2860357
>>2860359
actually, setting Si and Tr way way down the MeraFireParticle smoke actually looks pretty good, the only remaining problem is that I can not get it drawn over the water simulation of ray-mmd (the band just above the red circle). Same with the ActiveParticleFire. The river is just a plain texture with the water.fx material, and other material shaders are fine so it's something with the water simulation I guess. Maybe because it still uses material_common.fxsub instead of the 2.0 version like everything else? In any case I just have to be a bit careful with the camera to avoid this situation.
>>
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>>2860699
yeah burn everything
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>>2860699
noooo, I burn
>>
>>2860699
Good find.
It actually does get drawn, but far weaker—in MMM for sure, and I think I kinda see it in your screenshot too. It seems to be caused by Raycast-pertinent transparency conflicts, because Ray-MMD water is just a tiny bit transparent. The same thing is observed with the glass material.
SoftSmoke fails even worse.

The conflict can be "resolved" by changing the following line in Programmable\Water\material_common.fxsub, clearing the effect cache of MMM, and restarting the software (might not need that with MME):
> gbuffer.buffer4.w += material.alpha * MAX_FRACTIONAL_8_BIT;
>> gbuffer.buffer4.w += 1.0;
(For less damage, you can instead change the definition of MAX_FRACTIONAL_8_BIT to (256.0f / 256.0f) at the start of the file.)

However, clearing the cache partially breaks the render for me:
https://litter.catbox.moe/44zznt.mp4
Again, might be a MMM-only issue.
>>
anybody have this model ? https://www.aplaybox.com/details/model/a9XdYetuC42j
>>
>>2860718
Hmm, maybe I didn't do it right, but when I remove the line with "material.alpha" and replace it with yours, the water turns completely invisible and I just see the river bed, while the MAX_FRACTIONAL_8_BIT change has no appreciable effect. Same with keeping both original and new line.

I made a copy of both files and renamed them so I could easily change the material shader to see the difference. And MME has no cache anyway, as soon as I save the file, the effect is reloaded. It might have something to do with how the surface is set up in the model, in mine the river had an alpha of 0.8 with additional alpha in the texture. I tried changing both but couldn't get the fire to show properly. Maybe you would like to try with the same stage? It's https://bowlroll.net/file/122352

Anyway thanks for investigating, but for now I think I'll be able to cope with camera angles.
>>
File: burnbabyburn.webm (1.94 MB, 1920x1080)
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These burning embers kinda turned out better than expected. Maybe I don't even need the ActiveParticleFire anymore?
>>
someone has TWICE's motion - The Feels by NatsumiSan
>>
>>2860748
Looks nice! If you want to hide the lightsource ball thing dont forget to uncheck it in main and mateerial tab MME :)
>>
>>2860752
I've turned off the light source... where are you even seeing it?? Only the firelight.x flickering and the embers are there. The (invisible) light sphere used to be floating above where the embers are now (in >>2860699 and >>2860351).
>>
>>2860755
Ah my bad, I thought the glow below the logs was a lightsource sphere, guess it;s just one of the log ends
>>
Does anyone have or know about this stage?

https://www.nicovideo.jp/watch/sm38091488
>>
https://bowlroll.net/file/316069 . Did anyone got this motion & cam? please share.
>>
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>>2860815
You can click URL and read description.
>>
>>2860764
Oh, now I see what you mean... yeah that's the log face, it goes a little further into the "white hot" emissive layer than the others. Each of them has two UV morphs to shift the emissive texture, one to scale the emission region and one to shift it. A little excessive maybe but easy enough to add, and makes them all look a little different.
>>
>>2860832
>https://bowlroll.net/file/316069
got this motion, why do people use tstorage to share stuff instead of mediafire and similiar website?
https://www.mediafire.com/folder/ulcjmvalpnqn6/Smart_by_ponx_迫奈熏_6d5f92249ca6d6dbf0e0c040c390a89f

and im asking once again does anyone have this model https://www.aplaybox.com/details/model/a9XdYetuC42j
>>
>>2860918
https://www.aplaybox.com/details/model/a9XdYetuC42j
Not public yet. says in description, maybe later
>>
>>2860918
oh shiet, thank you very much.
>>
https://bowlroll.net/file/309809
https://www.nicovideo.jp/watch/sm43037438
help???
>>
>>2860944
go to
dic.pixiv.net/a/アリス・マーガトロイド
copy the name 7 characters
>>
>>2860918
plz reupload
>>
>>2860864
I already did it but it returns you to the same place, that's why my question
>>
>>2860979
https://www.mediafire.com/file/wcfpj1ii4o99erw/Smart.zip/file
>>
>>2860918
Reup on tstorage. Everyone uses tstorage because it won't be taken down due to dmca.
>>
https://3d.nicovideo.jp/works/td91893
good day to be a granblue nigga
>>
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>>2860988
>>
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>>2860742
As MME (in my case, at least) maintains the appearance of materials even if you alter the contents until you either reload the .fx file with a changed .fxsub or restart the program (unless there are other means to reset it) if you include .fxsub in the .fx file itself and change it, it does appear to have a cache. (Users\%username%\Appdata\Local\D3DSCache, maybe?) In MMM, you see changes to .fx and .fxm immediately, but the states of all .fxsub files ever loaded are stored in its own cache until you clear it. A rather retarded swap, IMO.
My MMD observations match yours, but it happens regardless of the material I set, including cloth (which I use for things like texture-based fishnets) and body (which also works well for semi-transparent textures, like tattoos). Full opacity changes things, but the water material disappears with it. Just like I said in regard to embers, you can increase it beyond 1 to get a compromise between the default look and visibility against the fire. (Material morph for the river, add opacity +1.2 (it basically goes from 0 to 1 again, and you can also reduce the opacity below zero to get the same effect; just lowering the opacity to 0 doesn't improve the appearance.))

Also, this is what I got in MMM (by merging the .fx file with .fxsub to skip the cache step and redefining the alpha of gbuffer4; the "damage-limiting" option has no effect now):
https://litter.catbox.moe/5wz9f9.mp4
Can't say I like how it changes.
>>
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Stupid question time: What causes this error? Everything is set up and installed. So what causes this? I'm using 9.32 (64bitOS) for MMD, I have all directx files installed, all dependencies, etc... OS is Windows 11.
>>
Does anyone have a vibrator model that vibrates? You know the ones that have morphs to change vibrating speed, and these depend on hidden bones etc
>>
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>>2861013
It's not stupid if the answer cannot be googled or found in the archives or instruction files.
Does compatibility mode with earlier Windows version, running as admin, or rebooting solve it?
If not, provide dxdiag and list of files in your MMD folder, excluding the UserFile subfolder. I also suggest trying MikuMikuMoving and seeing if it (https://bowlroll.net/file/182016) works there.

>>2861014
Incidentally, I do.
https://bowlroll.net/file/312519
The original MMD version is automatic due to a software bug but lacks the enhancements.
>>
>>2861013
I would try dxdiag or whatever it is on win11, it smells like a driver issue.

Do other effects (that are not ray-mmd) work?
>>
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>>2861017
Here's something strange. It's saying my version of Directx is DirectX 12, but it's also saying that version is disabled. How do I re-enable it?

https://files.catbox.moe/th7uug.txt

>does compatibility mode, etc..

Unfortunately, no. My previous laptop had Windows 11, everything installed fine and MMD worked like it was supposed to. Really the only differen with this one was the hard drive was 100gb larger. But everything else is the same from my previous laptop.

pic related is main folder contents and data folder contents. Everything in each folder is fully visible as well. So do let me know if anything is missing.

> I also suggest trying MikuMikuMoving and seeing if it (https://bowlroll.net/file/182016) works there.

I'll happily try this. It's this error with ray that's prevented me from making videos.
>>
>>2861017
>https://bowlroll.net/file/312519
Thank you my good sir
>>
>>2861023
Do you mean "DWM DPI Scaling"? It doesn't actually say anything important is disabled. My drivers are a bit older, which might mean something. (Windows updates often break things.) Since you're using a laptop, are you really sure it's 100% the same graphics chip and processor as before?

There are some reports of DirectX-related errors from users with your Windows build online, might be just statistics though.
There are also reports that your processor does not support MMD properly, even if you don't seem to be experiencing or have already resolved this specific issue:
https://learnmmd.com/http:/learnmmd.com/intel-gen-12-processor-blocks-mmd-stage-white-panel/?amp=1
https://www.deviantart.com/miku-daveo/art/MMD-running-on-windows-11-pro-885520565

I must note that MMM seems to put much higher load on the graphics card. Since I often get down to 2 FPS in Ray project preview renders with effect display enabled, it will be even more noticeable with what you have and probably result in many hours of rendering time with heavy models and item attachments:
https://gpu.userbenchmark.com/Compare/Nvidia-RTX-2060-vs-Intel-Iris-Xe/4034vsm1268515
>>
>>2861013
you unlocked the files downloaded?
>>
>>2860992
didn't know there were so many rats already. hopefully one of them does the summer skin
>>
>>2861079
two of them are from the same person, the new one on the right is just an update version of the middle
don't remember where the left one came from
>>
>>2860962
already tried マーガトロイド遣い and アリス遣い that why I asked here
>>
Anyone have this model ?
https://www.aplaybox.com/details/model/xi5C5tiSYwQd
https://www.aplaybox.com/details/model/fYWFPY6Im9UU
>>
>>2861128
Now consider searching the exposed part of the hint on that page, big brain. Some more food for thought: in nearly all cases, each circle replaces a single character, similarly to asterisks and other "unpronounceable" symbols in Western censoring tradition.
>>
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>>2861079
>hopefully one of them does the summer skin
i'd go for summer io tbqhdesu
>>
>>2861130
can you just say the password? I even put alice遣い, this one of the few password where I genuinely give up because I don't understand
>>
>>2861141
>>2861130
to add, I don't know what im supposed to look for when they said 7 character when there's 5 circle thing on the password that whats throw me off from the very beginning hence I'm waving the white flag
>>
>>2861142
okay I just try it again and IM FUCKING STUPID
遣い litterally translated to usage in Gtranslate so I though the guy mean Alice usage or something
the password is the title of alice margatroid like how hakurei is a "miko of hakurei shrine" and marissa is a "ordinary magician" or yukari is "Youkai of Boundaries". okay thanks for the hint this is the fourth time I got deceived by hint like this
>>
Anybody got the motion HELLO VENUS - Sticky Sticky?
https://youtu.be/-kDEvbyN-Cs
>>
Anyone have new tarara models?
>>
I need a bit of help figuring out a password.

The password hint is as follows:
パス:すいちゃんは〇〇〇もかわいい~
〇〇〇の言葉プラスsm除く動画番号
(ヒントはイイね欄)

My idea was "きょう43737973", that did not work though.

>https://bowlroll.net/file/317933
>https://www.nicovideo.jp/watch/sm43737973

Any help is appreciated, thank you in advance!
>>
How am I supposed to approach making expression to be turned into morphs? My rough idea was to take a list of morphs from some properly made model, then make my equivalents iterating through that list: add a new shape key, move the vertices around to my liking, add the shape key to morph list in MMDTools, move on to the next one. Or am I supposed to add and weight bunch of bones to the face (eyebrows etc) and pose them for each expression, then save the mesh deformations as shape keys? Regards, sadfrog.
>>
>>2861190
bones in the face is the best but it is difficult to move one by one
>>
>>2861190
www.youtube.com/watch?v=6GdbwbVZMg0&ab_channel=3DAnimationInternships
>>
>>2861190
If you were to weigh the face to bones, you may as well just make bone morphs instead of vertex morphs. But you can't rely on just bone morphs because vertex morphs allow you to modify any vertex, while bone morphs are limited to just "larger scale", more rigid transformations, and you can't scale bones in MMD either. So any morphs that require you to, say, make straight angles (in the case of the "square mouth" morph) or scale geometry like eyes or pupils, are out (although there is a hilarious hack to scale things down: 1. have 2 bones in the same location 2. weigh the mesh 0.5/0.5 to the two bones 3. rotate the bones by the exact same amount in opposite directions, and it will scale the mesh down). You'd have to combine them as group morphs with helper vertex morphs at the very least. However, bone morphs do have the advantage of being not-linearly-interpolated in the case of rotations. Plain vertex morphs move vertices in a straight line between the original and target positions, but bones allow you to rotate around the bone's pivot. You should also consider being limited to 4 vertex groups per vertex outside blender for bones, it can be a difficult limitation with face rigs.
Personally, I think that unless you're making an original model using modeling for subdivision (in which case the geometry you actually work with is sparse enough to time-efficiently be able to fine tune each vertex individually), you're best off making plain vertex morphs manually using proportional editing (blender's term for soft selection), which allows you to grab a vertex and tweak the influence curve + its size, to quickly modify many vertices at once using a handful of actual operations.
>>
>>2861181
>>2860430 has just what you need, anon, please remember it in the future.
>>
>>2860349
>>2861307

Thank you for the tip. Though, I have no idea what to do with the hint.
I do not know how "前の日" in half-width Katakana is supposed to help
with the original password hint of "〇〇〇の言葉プラスsm除く動画番号".

Please have mercy and help me.
>>
>>2861318
キノウ
>>
I wanted this motion, but the DL link leads to a youtube short with no links. Am I retarded?

yt: https://www.youtube.com/watch?v=REN1eSU5YbU
"DL": https://www.youtube.com/shorts/i_Bv8L_Nb7s
>>
can anyone able to get this off aplay please?
https://www.aplaybox.com/details/model/Cqbo11VS7bDo
>>
>>2861324

Thank you!
>>
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>>2861318
>>2861324
So the author has changed the kudos message already, wew. This is one of the reasons why I only explain hints instead of spoonfeeding passwords directly.

>>2861328
No, Google/Youtube is. They can't remember your settings, you have to tap many times in each individual video in order to set to your phone's native 1080p resolution to be able to see the details, the search is fucking broken, and their shorts interface is fucking broken shit of a landwhale faggot.
https://www.nicovideo.jp/watch/sm43572970

Incidentally, a longer motion was released by the author of a nice tool called ASVCnv a few days ago:
https://www.nicovideo.jp/watch/sm43742805
>>
>>2861345
Thanks a lot anon. :33
>>
>>2861345
Oh my god, TDA everywhere
>>
Thanks for the (You)'s
>>2861202
To the point, thanks.
>>2861207
Yeah, I was thinking of something among these lines, except I'd "bake" the expressions as shape keys for vertex morphs for MMD purposes. I don't know, it felt the most flexible but also roundabout way to do it. I saw some models doing something like that, expressions being all vertex morphs yet all the face bones with weights left hidden in the model (for extra freedom if desired, I take it). I just don't know if that's the common approach to face rigging and normally people simply don't export these bones to the pmx file or what.
>>2861215
Cool, thanks a lot, this is extra insightful since I didn't experiment with bone morphs much. Now that you brought it up, I did model the head with subsurf on, but it's not like I can't do some proportional editing within reason.
>>
>>2861076
That, I know for a fact is the case. I always check for that automatically.

>>2861072
I can't say definitively, now that I think about it. I know my last laptop had an iCore7, so the cpu is still the same. But as for video card, I know I had an AMD VRAM, but I can't remember which one as far as specs go.

Though it may very well be that a windows update broke everything. Admittedly, I'm waiting for a couple settlements to pay out, so if nothing else, I can wait and just build a new computer like I did with my last desktop. That way I know what will work, and I can put manjaro on it. From what I've been seeing on development, it's able to run Blender. So I'm just gonna go full blender for everything in relation to video making.
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>>2861380
While not as flexible, bone morphs bloat your model's filesize less (which starts to matter when you constantly tweak it and accumulate gigabytes' worth of backups with low free disk space; not sure if they use less processing power in destination software). They are rare, of course, since people don't normally do advanced face rigging (and they also don't work in Blender and probably other software folks use, like Metasequoia), but I think having at least the upper & lower lip bones along with a lower jaw bone like that of Ademar's Izumi is advantageous for both lewd and gag works.
See Karin Anon's models: https://archived.moe/e/thread/2772778/#2772849.

>>2861384
Beware that you'll have to recreate effects from scratch for Blender if you want to "steal their look" after watching someone's video. Blender cannot into HLSL. Secondly, if MMM is simply poorly optimized (MMD is just slightly better), Blender's rendering speed is a whole abyss behind, so be sure to take that into account if you wish to post something for a special occasion.
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>>2861396
MMM is slow when rendering, I would say that it takes the same time as Blender.
MMD is fast, very fast and light, that's why it's still popular
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>>2861400
Dunno, I haven't experienced the horror stories of rendering 1 frame even in 30 seconds. My latest video with mostly pre-baked physics and few lightweight characters took 15 and 20 minutes to render for each half (68 sec, 76 sec), while the previous 203-second one, involving a heavy scene, mocap motion, and 4 more complex dancer models, two baked and two unbaked, took a record 1 hour 43 minutes to render. (1080p 60fps, UTvideo YUV420 BT.709 DMO.)
>>
Is there a way to make water slosh around when animating pool sex?
MMD effects preferrable, I've never used MMM or blender
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>>2861406
MirrorWater for sloshing around (not great, will not necessarily work), WaterParticle_v1_32_64 for splashing (WaterParticleすべる用; at least in MMM, the effect works only when moved itself, but you can attach it to the character's leg or something and copy-paste an up-and-down loop for as long as needed), and maybe some other water-related effects that I haven't worked with from BeamMan (query: ビームマン 水エフェクト) or Soboro. Fluid Simulator is probably better, assuming you can make it work how you need.
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>>2861409
Thank you!
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Call me retarded but this have been driving me batshit for a bit.

https://www.deviantart.com/mlplottery/art/MMD-DL-Honkai-Impact-3-Summer-Wars-Beach-Stage-950107327

Been trying to use this stage but I can't get the water to appear. I've gone through the readme and attached the water accessory and adjusted the parameters but i just get a blank texture.
>>
>>2861427
Works on my machine, not counting the skinning issue in MMM. I can only replicate it with the Ctrl+Shift+E combination, which in my case breaks all effects permanently until restarting MMD (the button doesn't work at all, and hitting the combination again does not fix the effects).
By the way, even though there's not much point, you can also map that to the "seabed sand" material or create your own horizontal plane of water above it.
>>
>>2861433
How would I go about creating a plane of water to throw above it? I'm still painfully new to this all. Wouldn't be still be throwing effort at making this work if I could find a similarly nice beach map with a rocky outcrop.
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>>2861436
If you've restarted the software and confirmed it's not what I described, maybe you're missing required software or your hardware is incompatible with MMD/MME. Does the MMEffect log say anything unusual?
>> How
PMX Editor (new file) > PMXView > Edit > Simple Primitive > Plane+ > DIR 90 in the leftmost box (rotates 90 degrees on the X axis, the one your camera is aligned with by default) > Add > close the SP dialog > scale (see >>2860357, all vertices should be selected by default after creating a new primitive) and reshape as needed > edit texture as needed > save as new file.
>> beach map with a rocky outcrop
Beach and Night Sky Stage from the same source (kinda), sm41601209 (sign up/in and like the video), im11271750 (minimal), pl2 beach stage (pic related). Looking at the reference stage again, maybe Batokin Island also qualifies.
>>
anyone have full version
https://kuroyuzu.booth.pm/items/2166763
>>
could some kind guy download and share this models please!

https://www.aplaybox.com/details/model/fYWFPY6Im9UU
https://www.aplaybox.com/details/model/fpRpzGq7qSD0
>>
Add this to the wishlist! (° o °)

https://nanodasp.booth.pm/items/5694430
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>>2861329
>>
>>2861329
ts cn2mpbec8d8m
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I brought her here
Deleted the PSD file because it was too large
ts wvns21n27gze
>>
http://mmdhentaimotion.blog.2nt.com/blog-entry-209.html

does anyone have this motion? the link is down...
>>
>>2861439
So turns out I was retarded and didn't have MMEffect installed. Had to reinstall MMD to get that to work for some reason too. But I can finally see the water now. Thank you for the help in realizing that. I also stole all those maps too.
>>
>>2861493
I had a lot of problems with MME, turns out quite a few 64-bit links of MME out there are actually just renamed x86 instead... and that just silently won't load in 64-bit MMD.
>>
>>2861476
Nice! Thanks
>>
anyone got the motion for the magic bomb dance?
>>
>>2861517
If it's blocked in your region, use a proxy to access the description of https://youtu.be/prYUq9m9vDk, like I had to.

>>2861493
Yeah, that's retarded, alright.
>>
>>2861476
Cute mute.....
Thank you!
>>
>>2861467
here is the 1st one
https://tstorage.info/q2tzw8x5m53n
>>
https://www.aplaybox.com/details/model/fVCm5NG1k3X8

Has this / or booth variant been shared? Or can someone share this?
>>
>>2861468
does anyone have this model
https://nanodasp.booth.pm/items/5694430
>>
I'm looking for someone who can help me with this problem... Everytime I add a motion to this base it becomes very glitchy
https://sta.sh/213hojnt8azi
and unfortunately, after a lot of attempts I still couldn't manage to sucessfully fix all these errors so if some kind anon could help me with this...
Here's the base: https://www.mediafire.com/file/0e6k8z13kp4zdon/Usagi+Tsukino.zip/file
>>
>>2861739
Have you tried normalizing the weights?
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>>2861757
I did, and when that didn't work I even tried to solve it by deleting the bone 上半身3 and changing the name of some morphs, but still nothing
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>>2861759
It is the original base, bone weight missing
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>>2861761
I'm afraid I don't have the original base anymore... Just that one with the hair :(
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>>2861763
no problem,hang on a minute
>>
Looks like the links for Suya's model had been nuked. DMCAd the links himself
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>>2861764
Alright :)
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>>2861764
https://ufile.io/dzrbc6rv
one bone removed
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>>2861775
Thanks! I'll take a look at it rn
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>>2861779
https://ufile.io/b08srjxz
fix some issues
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>>2861739
Aside from what you could've easily done yourself after consulting with https://learnmmd.com/http:/learnmmd.com/pmxeditor-pmxinfo-analyzing-optimizing-mmd-models/ ,
the upper body weights were largely missing due to poor weighing technique, that's about it. Also the lower legs clipping through thighs.
https://files.catbox.moe/roe03w.rar

I neglected to do this and don't want to reupload the edit for a fourth time, but I heavily recommend disabling local parent rotation inheritance for 上半身3, because it messes with frontal ribs in an ugly way. It's not even used in any other model, AFAIK, so it will definitely cause compatibility issues. I also recommend changing the English naming of and slightly moving the 下半身 bone to make it easily selectable and avoid confusion.
>>
>>2861783
Multiplying morphs without necessity is not a fix, anon. The duplicates of morphs and rigids are only there because of poor merging procedure, no point in having them. Retaining 上半身3 is also not a bad idea for the rare motion that actually uses it:
https://files.catbox.moe/0u9oy2.txt — though I suspect most, if not nearly all, multi-hits are only there because the author was a noob and will disappear if you use the "delete unnecessary frames" function.
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Think I've spent more time trying to learn MMD this week then I have working. God I love WFH. Trying to tackle effects right now and shits mega dense. How do you guys usually handle it? Feels way too easy to get lost in. I've been playing around with rays and It really messes up the water texture i have on my stage making it completely flat and piss colored. Tried following some youtube tutorials which have been helpful but they're mostly geared towards indoor environments.
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>>2859444
Thanks Anom, I hadn't seen it.
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>>2861809
Handle what?
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>>2861797
Are you going to share the motions?
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>>2861809
link to pose?
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>>2861896
Unless they are no longer publicly available, nope.
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>>2861898
F*ck
>>
>>2861657
thanks!
>>
nanodasp.booth.pm/items/5694430

model had been nuked. DMCAd, more soldiers are falling
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>>2861933
My guess is it wasn't censored properly.
>>
>>2861933
>>2861941
Yeah.
https://www.pixiv.net/en/artworks/118445051
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>>2861933
We need more soldiers for the front line
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>>2861830
Think I'm answering my own questions as I go along here. Looks like it's just gonna be a bunch of trial and error to find effects that suit my needs. If I had to rephrase the question it'd be what kind of effects do you guys usually use for outdoor night scenes? I'd like to do a night time beach scene though my current stage isn't making that easy since it has a bright ass cloudy sky that the water derives all its color from.

>>2861897
https://mega.nz/folder/EmZU0B4D#nY1nrZ-QfGfx9KWxXsEK3g

First crack at making a pose so let me know if I fucked that up on the export somehow. Can't get it to save the facial manipulation settings though I'm not sure if that's intended or not.
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>>2861966
Only MikuMikuMoving can save morphs to pose files & read them. MMD has to do with VMDs.
Pro tip: for greater compatibility, do not use any of these three bones to rotate the body. (The waist mostly due to its absence on many models, otherwise it tends to be in roughly the same location relative to its children, unlike the center and groove, which vary a lot.)

I use Ray-MMM, o_Diffusion, GreenerShader, ToonShader. In the past, I could also use PostMovie改変 Time&Weather in addition to GS.
>>
>>2861809
try setting the material to programmable\water.fx
>>
Does anyone know how I can apply nice armpits to an mmd model? Or like, a model with existing nice pits so I can just do a shoddy overlay + photoshop.
>>
>>2862015
I THINK Quappa's models do. Since some of them have the underarm hair morphs & all. So you might wanna check those out. That's the only suggestion I can give ya.
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>>2862015
>>2862044
Alicia Solid Kai (アリシア・ソリッド改) by YY_works has the best ones I know of due to autistic anatomy replication, lifting the corresponding pec (breast) with both the shoulder and arm bones. The catch is that copying the bone structure limits your upper arm anatomy to SDEF if you have an elbow texture and care about its true orientation. (I was unable to find another solution to properly transition between the anatomy bone set and regular arm bones.)
Tarara Tarako's models also have decent armpits. Izumi Shimizu has alright ones. Surprisingly, a crude one like Usagi from above has decent shoulder weights as well. And yeah, QuappaEL's ones are on par with TararaTarako's.



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