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File: 1705479893758743.png (2.1 MB, 1324x1101)
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If you are a /int/ermediate or /beg/inner in art, please use this thread to post pieces for critique or ask for advice.


>STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
w/ic/i: https://sites.google.com/site/ourwici/
Hardcore: https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view

>WHERE to get study materials
annas-archive.org
>>>/ic/artbook
>>>/ic/video

>Want to practice figures?
quickposes.com
sketchdaily.net
characterdesigns.com
lovelifedrawing.com
posemy.art
line-of-action.com

>>Don't know what to draw?
>>7092050

>PYW and give your feedback
What can be improved? are there any resources videos or books you'd recommend to them? maybe a redline or a technique, be specific
Try to reply to someone as you post your own work.

Previous thread: >>7157578
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>>7160801
Made this for a basketball youtuber lol
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>>7160847
are you a famous artist? How do you grow social media?
>>
Super /beg/ here. Haven’t really drawn in like 25 years, but just started drawing “seriously” for the last 3 weeks or so after trying many times to get back into drawing. I for once actually like the way this figure turned out. It’s still shit, but I’ve never drawn a figure I actually liked/felt good about in my life. Feels good man. Gives me some confidence and makes me help squash that defeatist attitude of not even wanting to try since I suck.
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>>7160851
good work anon
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>>7160851
Hell yeah dude, nice work.
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No problem right guys
Gonna outline now
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>>7160848
Nope but flattered that you'd ask that,

I think in order to grow in social media I think you'd have to find something that you enjoy drawing plus something consistent that people would wanna come back to. It would also help to do collabs with other artists and be social with other people's art and probably parttake in fandoms and use those hashtags or whatever is popular that you also enjoy

Probably consistent quality/uploads unfortunately I have neither lol
>>
>>7160857
this is nice, anon. You're improving!
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tried drawing with no reference. thoughts :^)?
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I still am not drawing because I was labeled NGMI.
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>>7160862
I see. Wishing you luck on your journey. your great skill will pay off one day, I'm sure of it
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I think I finally did something good enough for me to upload to some art site, though im embarassed at the upper left corner.
>>7160873
Cute, though I would like to see a full body rendition, how you would have drawn the left hand and perspective of the legas from that pov.
>>
>>7160857
I get the feeling her tits should be up almost by her chin, they seem antigrav
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hello /beg/, time to draw
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>>7160873
Linework is weak, and unconfident.

Sketchy lines should be a stylistic choice and not a crutch to figure out

The hand is too small, perspective is off, also you forgot to draw clothes
>>
>>7160903
With a neck that long/head that big the shoulders should be a bit wider

but nice proportions, with a little tweaking she'll look cool

>>7160902
nice perspective on the pelvis, upper torso needs to be adjusted a bit to match

>>7160857
>>7160890
This anon is right, gravity should pull down on her
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>>7160881
ty anon, I'm just a hobbyist so for me drawing itself is the payoff, a way to chill while talking with friends/family after work
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Im the one from previous thread. Sorry to ask again but can i get tips on the jar exercise from ktd? Maybe the "deaw the shapes of light/shadow" only work if i dont shadow like im doing? Since i have no idea how to represent the lightning. Also how could i represent the liquid in it?
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I'm not sure how to approach the learning process or If I should keep just doing the same. I've been drawing for a week now, previously I drew for around two months and a half before I had to stop(my biggest regret).

Right now I'm focusing a lot on figure drawing, mostly 1-2 minutes per picture. My main intention was to get used to the form of the human body and get a better understanding of shapes, construction, etc. Usually I finish a set of 20 pictures and then I focus on trying to build a construction of whatever I drew. And then just having fun drawing anime girls, my biggest motivation is that I want to draw one particular character well and everything just feels like build up for that goal.

Should I just keep going as I feel like? I haven't thought about perspective, shadows or whatever. I just want to keep drawing but I feel I have no direction I'm just drawing whatever I feel in the moment.

I'm having the time of my life right now, I'm enjoying myself in a way I haven't in a long time and I love every moment of this.
>>
>>7160938
Show your reference image, then copy it into a program, and turn up the contrast. Copy those shapes. Liquid is usually darker on the edges if that makes sense as light goes through but depends
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>>7160971
Don't just do studies. Do actual pieces. They will be terrible at the beginning but you will learn how to think creatively and also to apply your knowledge and learn about gaps in your knowledge.
>>
>>7160971
Practice timed figures for gestures, but work on full illustrations as well, which character do you wanna draw? What poses, look up references and spend 1-2 hours on one big piece/study.

Your figures are fine but you need to draw LARGER and spend more time on a single piece before you understand where your deficiencies are and what you need to work on.
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>>7160801
i drew this to comemmorate the thread
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>>7160971
Drawing in general is a combination of studying and practicing, you are doing your fair share of studying, now it's time to put time on making complete works, if you are starting, then when you try to make a full drawing, the areas you are lacking will present themselves to you(and you can just ask here), and that should show you which paths you can take to continue to study.
>>
>>7160903
cute
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>>7160065
>>7160083
Bee + Pussy = Bussy. Simple math.
>>7159603
>>7160487
A lot of soul
>>7160104
"Sci fi girl uncertain whether she killed the right dude or not"
>>7160106
"Clown girl paralyzed in yoga-related accident”
>>7160125
Good shapes
>>7160359
Hundreds of these
>>7160135
Still life
>>7160359
Hundreds of these
>>7160413
What red blob senpai said
>>7160512
Do you copy any plates from books?
>>7160535
You can try squeezing more midtones / values into your forms (what the other anon said about “more form”) (refer to “anatomy of sphere lighting”)
>>7160558
He has returned
>>7160572
Good mileage
>>7160628
Yes, you must continue fighting
>>7160634
This seems to be the current lineage then, you --> Gesture anon before he left --> Now schizo anon (that's me). Unfortunately, I've only been called one of those things so far (esl), so I have not unlocked all of the /ic/ achievements yet. Well, people confuse me for Pawell so I guess that's a start.
>>7160642
That was gesture anon who wrote out that original post - I wish he were still around. He's kinda the reason I'm mass-replying now. Well, I haven't much else to say, I hope your life gets easier.
>>7160658
Master draftsmen such as Michael Hampton have already gone through the process of studying the actual real-life anatomy so we don’t have to - it would take us decades to successfully convert that information back into forms that actually work in drawing. In other words, until you gain that information from somewhere else first, you’ll always keep drawing the same thing, and in this case, the human figure itself will not reveal forms that you can actually use to depict the figure with properly (unless you’re an old master from the renaissance)

Shit portrait, mickey hampton up left, morpho portrait, taco torso, morpho arms / eyes, morpho clothing, memory repetitions, and imagination figures
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>>7161010
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>>7160992
>>7160976
>>7160975

Thanks. I'm going to be retarded, but what is a full illustration/actual piece? Something I make on my own? This is something I done recently as an example of what else I'm doing. First two pictures just tried to copy from the anime straight up. Second I tried something on my own. This is the other half of what I do after figure drawing, just random sketches about whatever, mainly about a pose I saw or something I think it's fun.
>>
>>7161017
>but what is a full illustration/actual piece?
Ideally something with a foreground and a background.
>>
>>7161017
A single drawing for the page, with lineart, inking, color(if you want to, I normally stop at just inking the lineart), you will notice there's a big difference on how a drawing looks when it's not blurred by sketch lines.
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>>7155906
So... is this the new thread...then? I'm so confused now
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>>7161024
Yes. The other one is younger than this one and this one has more posts. Fuck that other new thread.
>>
>>7161020
>>7161018
Thank you everyone. I guess I can start with bigger drawings and try something with a background/volume? I want to work on clothes though(at least for things I have in my mind that I want to draw), I have no idea how to draw them I just recently started to look references to draw and try to understand tension and fabric. Right now all I have is pencil and paper so inking and lineart feels a bit weird to approach, I guess I can use a pen for lineart or something like that. I've been thinking about getting a tablet but I have to inform myself about it.
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past few days practice, trying to understand chest/pelvis boxes tilt
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>>7161017
Something that is fully rendered, no need for a background if that's not what you're aiming to get good at but it would give you a better idea of what the lighting is as opposed to a white void.
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I don't really like this form of practice. It's very exhausting and frustrating. I need something else.
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sketch book
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>>7161087
>It's very exhausting and frustrating
effective forms of practice tend to do that
it's just your brain being lazy
>>
>>7161093
I'm a lazy fucker.
>>
>>7161101
just mix it up with easier stuff or plain doodling
no use in burning yourself out
>>
Day 5 of grinding lines and shapes with pencil on paper for about an hour per day. My straight lines still aren't straight enough, my circles still aren't equal enough, my ovals still resemble ovoids more and my line quality overall is still really shaky and fuzzy since I keep going off the mark when repeating the line. When is it supposed to get better?
On the brighter side, I think I did get a little better at measuring and reproducing the shapes. Just a bit.
I don't know if I should start trying to take a shot at drawing what I want now or just keep doing what I'm doing until I can confidently get a clean line going where I want it to go 100% of the time. Until then I probably won't be able to get anything even remotely decent out anyway.
>>
>>7161087
This is stupid, lol. You're trying to poorly replicate random shapes...then what??
>>
I know they are not being very diverse, im trying as hard as possible coming up with outfits without taking other outfits as inspiration, also the blasted heat where i live barely lets me think, im kinda forcing myself to draw everyday even when im dying.
>>
>>7161114
>im kinda forcing myself to draw everyday even when im dying
This is the way. You're doing great (imo), anyways a treat to see your work.
>>
>>7161115
Thank you, i actually needed that praise today.
>>
>>7161113
Rude bastard.
>>7161105
Alright.
>>
>>7161114
Good work man. Don't give up. It's actually cool what you're doing. That's how daily webtoons get made. If you get a consistent enough and clean design you could attempt to do a webtoon if you find someone with a funny story.
About that pic, the foot that is up it would work much better if placed down near the middle of the dress. Also you could use some free font, some pixel style font, that would make your pics look much better, wich will motivate you to do more of them. Stay strong bro
>>
>>7161137
Thank you, and yeah my handwritting is horrible but theres no text tool where im doing those drawings so its hard for me.
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>>7160801
Have I achieved good shape language?
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>>7160801
very kino op pic
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how do i improve the lineart here
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made a lady
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>>7161179
the face looks dumb - not appealing at all
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Sat down for 4 and a half hours setting this up and losing so much ass blood from sitting in my chair but it was worth it. It's fun experimenting with color palettes like this.
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>>7161017
>>7160971
whatever brought you this far is already a better approach than most others
you are having fun, making progress - people should ask YOU for advice not the other way around <3

>>7161179
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>>7161192
I feel like this is just a matter of taste but I did wonder why the face doesn't really look angry, just kind of... Idk, it's not expressive enough. I tried a bunch of stuff but couldn't do it
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another oc.

hows everyone grind doing, you all chill?
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todays timed figures
5x1min, 5x2min, 2x5min
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>>7161204
I like your style.
I want to try and do a cyberpunk inspired comic of sorts but with my current style i think it would be too much work.
>>
>>7161221
practice maxxing discipline pilled gmi chad
consider adding a 1x15min drawing at the end to push yourself into evaluating your sketch construction under the scrutiny of how they hold up / help with adding more detailed anatomy

not to actually focus on detailed anatomy, but evaluate your quick sketches as if you were continuing them into more and more finished figure drawings

>>7161064
focus a bit less on the clean outlines and more on big shapes / masses / flows / etc of the figure
your construction / understanding of proportions and anatomy is not good enough yet to be abandoned for the sake of clean drawing
those red constructions underneath... try to add a step between them and the final black lines. try to make that intermediate step a fusion of simplified easy to grasp forms and vague organic shapes.

>>7161114
the maids dont have to be unique in order to be cute. the average maid deserves love too ;_;

>>7161087
what is the point of this practice? if it is visual measurement and accurately copying shapes... you dont look like you need practice in that regard. it looks like you *can* do it with a bit of effort but that is neither good nor bad. the person who drew the original anime girl did not copy 2d shapes, he constructed the figure and simplified it into a cute anime style then described the shapes with confident lines. being able to copy is just a milestone to prove to yourself you have functioning eyes hands and brain to then move on to "real" figure drawing with one less uncertainty on your mind
>>
>>7161233
>if it is visual measurement and accurately copying shapes... you dont look like you need practice in that regard
If he still says it's exhausting and frustrating, he might use some more of it. You have to really nail the observation and copying first. Figure drawing, construction and confident lines all come later.
>>
>>7161221
>>7161233
that is to say, taking one of your 1/2/5 sketches and spending 15 minutes trying to refine (a copy if you dont want to ruin the original) it into a more detailed figure drawing. do not spend 15 minutes on a simple gesture mannequin, that would be a waste of time and boring lmao
>>
>>7161244
not to shit on that anons practice too much but
>If he still says it's exhausting and frustrating, he might use some more of it.
just copying a drawing in this sort of "2d shapes mode" does sound exhausting and frustrating. so much so that i personally could not do it, i would have to actively force myself to not start thinking in 3d forms and gesture and all that stuff

some exercises do not get less frustrating with more skill
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I never draw porn and i never render. AIGMI? I didn't use reference
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>>7161247
>i would have to actively force myself to not start thinking in 3d forms and gesture and all that stuff
That's because you're way too used to thinking in 3d forms and gesture now. There's probably a significant gap between that anon's skill (as well as mine) and yours, which gives you a biased perspective on the matter.
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>>7161204
Cool character. I drew him, hope you dont mind
>>7161246
Hm maybe I should try that, thanks for the tip
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How does this work? I'm only using the default G-pen and blend tools. Can't figure out the hand shadows and which parts I should emphasize with lineart
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>>7161195
what are you saying here?
>>
A nugget of advice no one asked for from someone who is close to industry pros and foreign animators

learn perspective and your art will improve immediately, chances are you already have a good library of shapes in your mind and now you need to understand how to use form. everything uses perspective, it is the practice of capturing things in the way our eyes see those things. (avoid drawabox tho its a shit website)
>>
>>7161298
pyw
you guys love to talk the talk, but can you actually walk the walk?
>>
>>7160801
why does the colored ver looks worse? or maybe i just like linearts more
>>
>>7161307
looks the same to me
>>
>>7161192
nothing looks appealing in that mentally ill coomer mess
>>
>>7161313
pyw
>>
>>7161247
NTA but what's the first step to start thinking in 3D forms and gesture? I've been copying references for a while now but just can't seem to make the leap to construction and using references "properly".
>>
>>7161276
The hand is the best part of this. I wouldn't worry about blending with your current skill level. If you want to add colour to your drawings just use a hard brush and maybe an airbrush for subtle gradients like in your reference drawing. Working on your drawing accuracy/appeal will improve your art like nothing else.
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>>7161283
more or less the same as with the penis example just below that - overlapping shapes should have a line that is as thick as anywhere else as opposed to shapes (like the breast) that smoothly transition / vanish where a line would become thinner and thinner and/or even become interrupted hatching marks

>>7161318
i have (tried) to answer more or less the same question so many times maybe i should just make a tutorial image on this topic lel

my approach focuses on intuition, experience, gut feeling, instinct etc - as opposed to careful conscious construction. there are artists who have incredible figures through careful construction but the amount of focused real deal anatomy study needed to overcome its limitation in depicting flowy organic forms and gesture is overwhelming for me

of course i do use construction, but more as a loose mindset while sketching and placing a couple landmarks on a gesture never as a distinct step of drawing vanishing points, boxes, proportion measurements etc

i cant find a good piece of advice on what your "first step" should be... because my approach to practice figure drawing consists of a single exercise that i repeat as often as my discipline allows. so there is no first step, just the same exercise over and over for years lel

that exercise is copying reference of a subject (for me either the full figure or just zoomed in body parts) within a very short time limit a couple of times in a row

i have experimented with different sequences, so far it appears an increasing sequence is best (for me) and the total time limit (that i set for myself) is 20 minutes. so for example 3.0 --- 3.5 --- 4.0 --- 4.5 --- 5.0 minutes in which i copy the same reference while a timer is running and making a "beep" sound to signal me to drop the current drawing, hide the layer, create a new layer and start the next drawing.

[cont]
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>>7160851
Hope you stick with it
>>7160857
Anime girl handcuffed and forced to pole-dance for all eternity
>>7160847
>>7161069
It’s powdery-noise-texture anon
>>7160873
Looks cute, keep grinding
>>7160886
Good forms
>>7160902
Amen
>>7160903
Slinky
>>7160971
>>7161017
GMI
>>7161024
The current thumbnail for this one is an old one I remember seeing months ago, so the old OP who was making the threads must not be around anymore (he would often make the new thread thumbnail as a collage based off of the previous thread’s artwork). Post wherever, the goal is to make it anyways, whether people acknowledge your art on the way there or not has no bearing on GMI'ism. It’s like how some Japanese artists don’t make their first post online until they’ve literally reached /adv/ status already. (Also I should’ve checked the catalog first before posting in that other thread; won’t be making that rookie mistake again)
>>7161064
What the 2nd anon said about nailing the structure first in the underdrawing / red layer
>>7161101
You can be lazier as you get better. In fact, if you ever make it, you can probably just do nothing at all at that point and still get paid just for tweeting random shit, then you can be as lazy as you want.


>>7161091
Cute top left pouting
>>7161182
Triangles
>>7161179
Stomach + Pussy = Stussy.
>>7161193
Excellent
>>7161204
Cool
>>7161221
What the first 1st anon said about doing a longer drawing
>>7161228
Good hard round brush
>>7161253
Gotta render - it's part of the whole package for something like coom
>>7161255
Soul, good forms
>>7161276
It may be more beneficial to study from other works that artists have already done, since they would have already solved the same problem you’re encountering now
>>7161307
Needs some shadows
>>7160524
That painting shit is not easy, nice work
>>7161375
Previous thread saved; last time red blob senpai was here was back in late January or so

Imagination rendering, morpho memory copy, Disclaimer study, imagination figures
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>>7161375
>>7161318

copying the same thing over and over is far superior for learning than switching it every single drawing
focusing on only drawing (no consideration for cleanliness, values, color etc) is what allows this exercise to be done so quickly and you can practice xyz a couple dozen times in the same time it would take you to draw a detailed finished picture where you get to attempt to draw xyz only once
doing it *FAST* on a timer forces you to focus on only what is important
doing it quickly multiple times in a row allows you to try different approaches so close to each other in time - making it obvious what works and what doesnt
(doing them so quickly also has the benefit of literally not giving you enough time to feel bad about mistakes lel)

as for the mindset while drawing that allows (in theory, hopefully not only for me but for you as well) this "natural forcing" of learning 3d shapes and gesture etc is this:

try to depict the whole subject. do not start by "rendering" one part and moving onto the next, leaving you with half a drawing when the timer runs out --- instead approximate the whole subject with for example a stick figure - next if you have time you make the whole stick figure wide and mark important points - next if you have time massage/sculpt/smudge that mess into something resembling big masses of the anatomy - next if you have time try and find individual body parts and muscles etc within that and restate them more clearly.

a time laps video of this process looks like your subject is being filmed out of focus and the camera slowly adjusts itself to reveal a more and more clear picture

during this, the time limit and haste will force you to make as efficient lines / marks / brush strokes as possible. the most efficient first stick figure will approach (your personal style of) a gesture drawing. the large masses breakdown while gradually develop into your personal anatomy mannequin and so on.
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Wondering how I can render this, suggestions welcome
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>>7161386
looks like shit and you should kill yourself
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>>7161389
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>>7161228
thank you, and hmm, your style great although it might be a good idea to experiment simplfying when doing it in the context of a comic ? Then again comic making itself is nothing to slouch at.

>>7161255
ayo, this looks pretty damn soulful,thanks, reminds me of something off of yoshitaka amano
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>>7161318
>>7161375
>>7161382

the most efficient breakdown of some complex 3d form (like the human figure) has to be simple and effective and accurate and so on

in order to stay within the time limit you will automatically make decisions (not subconsciously but between consciousness and subconsciousness. with your instinct) that depict as much of the subject as possible with as little work as possible

also to place the various body parts, landmarks or even the initial stick gesture correctly, your brain will have no choice but (over many repetitions of this exercise) to perceive the subject as 3d. if you saw a cube rotating in front of you, you would instantly understand its shape and size. if you were to look at the shadow that is cast by a rotating cube, the wobbly of that shape seems much more chaotic and random and you would recognize it as a 2d projection of a cube only because you have a life times worth of experience interpreting visual phenomena around you


so all in all, in order to switch to "feeling the form" i recommend this exercise which forces you into a state of mind in which "feeling the form" has a higher chance of occurring simply by increased probability - and the more it occurs the more reliably you can switch into this state willingly. and this same exercise will make your 3d breakdown of subjects more effective and elegant once you do feel the form

do a lot of quick exercise, make a lot of mistakes, your personal intuitive understanding of the human figure is much easier refined with this sort of repetition than with single large consciously effort exerting pictures

me personally, if i do 5 of these over the course of a week i am very happy with myself. when i "developed" this exercise i did on average 3 per day. just to give you a framework of intensity
>>
Reposting since it seems only one person saw in the other thread (whom I am still thankful for the input)

I have a big problem of taking incredibly long to draw. I spend forever thinking about how to make the right move when drawing and by the time I lose patience and give up the drawing is only 60% done, and I'm just doing shoddy pencil doodles. Should I just "give up" on trying for perfection and learn through experience no matter the quality or is it better to try my very hardest on the first shot and achieve something I consider visually passable?
>>
>>7161403
how long do you spend on a drawing? post some examples. also are you talking about drawing exercises or finished pictures?
>>
>>7161233
>what is the point of this practice?
Exactly what you said. Visual measurement and copying shapes. I was trying to train my eye to see shapes more accurately and to be able to match them accurately. I had the issue of not being able to place down lines and shapes how I want them. Also I was trying to passively work on my pen control, since my lines were being quite shaky and off-balance a lot.
>you dont look like you need practice in that regard
I'll take that as permission to move on from this then.
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Can I get some advice?
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>>7161436
>I had the issue of not being able to place down lines and shapes how I want them.
>my lines were being quite shaky and off-balance a lot.
Oh hey, I'm really struggling with this right now. Did you do any specific exercises aimed at remedying that, or just copied different references you liked?
>>
>>7161508
nice to see you back, 6-months schizo
how's it going
>>
>>7161513
Suicidal
I am too depressed
I just wanted to draw and be good
>>
>>7161508
buy a graphic tablet, you're and adult
>>
I just remembered why my progress stopped.
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I've drawn a lot today
feels good man
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she just looks stinky
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>>7161403
You just need a system, a "system of shapes". Someone could say, "Well that's what -having an style- means, and that takes a life time". But that's not what I mean, It could sounds stupid, or silly, but those ancient videos of classic animation guys doing the "you can draw anything with bean shapes, squares, circles and triangles" and they go and draw micky mouse or woody wood-pecker, that shit is real. But of course you need to modernize that classic cartoon style trend. You can use the same system with classic superhero comic style. American superhero classic comic is all about anatomy, pose, and perspective action. All of that coming from basic shapes and designs, because that's necessary to produce large amounts of work weekly.
Basically, you need to learn how a simple shape of an arm looks to you, a simple shape of a leg, a torso, a head, you need your brain to attach simple SHAPES to those things. "A leg" must have an immediate simple and basic shape visualized in your head, a fixed silhouette. Eventually it won't be an endless torture to do a complete idea of a pose or a simple scene.
https://www.youtube.com/watch?v=ayQsCau0hj8
https://www.youtube.com/watch?v=p8uhz7W7WSY
>>
>>7161527
I have a screenless shitty wacom
>>
>>7161547
stinky girls deserve love too ;_;

>>7161541
>constructing the eye even though it will be covered up
gmi

>>7161508
bro you are regressing or have accidentally reversed the dates
take care of yourself
if you are really depressed to the point of suicidality get help. therapy friends or just a motivational ted talk. anything.

>>7161502
very sexy
break up the line of her ass crack, her butt cheeks look too tall. instead add the venus dimples somewhere along those butt/hip lines to give it more 3d feel

>>7161381
have you ever tried figure drawing classes? be it in person or as a video course?

>>7161253
post an example of something you draw a lot, difficult to judge your skill on your first nsfw pic ever
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>>7161555
use it
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>>7161557
I regressed due to depression
>>7161558
I already tried and those drawings were bad
Its harder to use
>>
>>7161559
quit drawing then, it's all difficult
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>>7161555
BASED screenless chad.
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>>7161407
I have ADHD and can spend upwards of 2-3 hours on what should be <30 minute doodles sometimes, particularly stuff that is stylized, but worst if it's something truly original from my head. I am slow at drawing exercises too, taking probably 15-20 minutes per box on average for the 250 box challenge and I'm at ~190.

This middle school-tier doodle from a few days ago took me an hour (conservative est.) on and off before I gave up the rest of it.
Admittedly I don't draw a lot in the first place, so my fluency with a pencil is poor. In the mean time I want to try this method of copying another artist's style in the hopes it will get me to draw for fun more, but after 2 hours of another half done sketch last night I got a bit frustrated. I spend a lot of time with my eyes glued on a reference picture.
>>
>>7161557
>have you ever tried figure drawing classes? be it in person or as a video course?
What video courses would you recommend?
>>
>>7161551
I'll check these out, thanks anon.
>>
>>7161563
>>7161565
>>7161557
>>7161527
Stop replying to this fuckin crab troll.
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>>7161510
I'm actively following a course I pirated off the Course thread. Mine has a practice sheet where you can trace lines and circles on a practice sheet, but I found that so mind-numbingly dull I just did master copies instead, which are also on the course task list. The anime girls I copied were professional illustrations made for the anime.
You can copy references, or draw basic shapes and forms, pen control is mileage as much as everything else is.
>>
>>7161555
screenless wacom is all you will ever need
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good morning sirs
time to draw
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>>7161547
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Is it even possible to improve for me and become a pro? Too late at 23?
Any real advice?

>>7161563
I dont want to
Id love to be a pro but I doubt I have what it takes in talent
>>7161577
I am not a crab I will post some weird shit if you piss me off
I want to improve for real
>>
>>7161573
>I have ADHD and can spend upwards of 2-3 hours on what should be <30 minute doodles sometimes
curious. i have mild adhd and it makes me lose focus after about 10-15 minutes after which i have to switch what i am doing for a couple minutes to then come back and continue

i have no concrete reason for saying this, just my first instinct tells me this might not be linked to adhd, but rather a fundamentally wrong(ish) mindst. it doesnt look like you are doing any sort of construction or sketch underneath that drawing... instead it looks like you are trying to get the lines perfect on your first attempt

you dont copy another artists style by just copying their final drawing. you deconstruct their picture into fundamental parts (pose gesture anatomy-stylization face-stylization line-type etc) and practice each to bring them closer to that artist - then when you create original pictures they will gradually look more and more like the style you admire

since you are doing drawabox you must be still early in your art career, right? (i personally think drawabox is worse than a waste of time)

post a couple picture of the artist/style you are trying to achieve and a couple more of your drawings (also some of your boxes too)

also,
>in the hopes it will get me to draw for fun more
style aside, what subject matter would be fun for you to draw? naked women? comic heroes? fantasy monsters?

do you draw only on paper or digitally too?
>>
>>7161574
>What video courses would you recommend?
sorry i have no idea lmao i never got into video courses. there is a constant background noise on /ic/ of people recommending vilpu or whatever all of their names are. i personally just happened to be reminded of something like "croquis cafe" which was (is?) a channel on vimeo (i think) with just a 15 minute session of progressively longer gesture/figure drawing poses held by a live nude model. nothing fancy but the presentation and the live model holding a pose made that practice feel nice

you can never go wrong with incremental gesture/figure drawings like that anon above with his 1-2-5 min mannequin sketches from reference >>7161221

>>7161588
is that sai? based and gmi pilled
also very SOVL and cute
>>
>>7161590
>Is it even possible to improve for me and become a pro? T
yes
unlikely
>Any real advice?
draw more, talk less
>>
>>7161600
Why not a pro? What was my problem? In my first year actually when I was trying, what went wrong? Did something go right?
>>
>>7161307
>>
>>7161590
Fuck off stupid crab nigger. I’ve seen you post this same shit every day this week. All you do is complain and nodraw and make excuses when people give you actual advice. Eat shit and fuck off.
>>
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>>7161659
FUCK YOU FUCKING PIECE OF SHIT
DO NOT PISS ME OFF
I WANT TO IMPROVE
>>
>>7161665
posting the same drawings as months (years?) ago
you're ngmi because you don't draw, simple as
>>
>>7161683
I want to draw again but I am lost on where to start again. I dont know if to use Drawabox or what?
>>
>>7161691
Lame excuse. Every time you start talking shit you just do it, don't cha?.. Drawing is the same. Draw shit. 4ch is perfect for art-trolls.
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>>7161595
I definitely have focus issues and drift off to something else, or sometimes my mind goes blank for periods of time that feel accelerated.
>construction or sketch
Almost never. I did a couple of constructions as part of some tutorial I stumbled upon but never really understood how to use them aside from teaching a body ratio guideline. Because I'm also struggling to find stuff to draw for fun I figure I shouldn't be pushing so hard into serious territory until I can at least get on my own feet drawing for myself regularly first.
>perfect lines on first attempt
yeah.
>early in career
You could say that. I started in July, but motivation and inspiration to draw have been so slow I might as well have started holding a pencil last month. I picked drawabox because it seemed like the most concrete and straightforward course for someone that autistically struggles to deviate from rules like myself. I was pretty happy to follow along but I am stuck on the one bit that catches everyone with the 250 box challenge.
>subject matter
TTRPG style characters, robots, horror art; a lot of things. Funnily though, my greatest drive is actually to draw quick, funny sketches. To make a quick doodle in 5-10 minutes that looks good is what I've always been envious of.
>style
A couple of days ago I watched a video about copying someone else's style to improve. I haven't gotten serious into it, but I had picked out Alex Ahad (Skullgirls artist). I figured that going forward for the time being, this method would be the best since it gives a kind of drawing to stick to and direction for myself to improve towards as opposed to miscellaneous doodles directed nowhere. Girl on the right was supposed to resemble his style but isn't developed enough to really see any resemblance
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>>7160916
thank you for pointing my mistake, I tried to fix it, is it better now?
>>
>>7161706
the smiling friends pic made me laugh. i read the text in zachs voice and the fact that i cant really read what the large stone inscription says other than "hate" and gibberish makes it even more deranged and funny

also your boxes are perhaps the first ones that im impressed by and im not saying this to be nice. if you can make lines like those with as much confidence as they suggest you have already a big strength over your fellow begs

that poor girl on the right however... im sorry but you should draw a gun next to her head to put her out of her misery =(

that skullgirls artist is nice, not japanese enough for me personally but you could have picked way worse idols to strive towards. so it sounds like you dont really aim for detailed, realistic stuff, but rather simplified, clear at first glance, well designed drawings that dont pretend to be anything other than pleasant to look at 2d images

how much time do you spend drawing per day on average? with some carefully chosen exercises there is no reason why you could not be creating nice skullgirls doodles that dwarf your current drawings in a matter of weeks. (as long as you are fine with omitting color and nice rendering for now)
>>
>>7161728
i think yours is one of the rare, genuine cases of this being your style and not a flaw. if you fix your exaggerated proportions it stops being fundamentally what you set out to draw. i personally like the version before you corrected it
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>>7160801
I had no idea what I was doing.
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>>7161706
i want to suggest a couple of exercises to you - i want to write more but i cant right now. ill be back in about 2 hours
>>
>>7161742
Anon can you tell me where to start again
>>7161508
>>
>>7161728
Looks better to me but the eyes before looked more like they were intentionally bigger before so I wouldn’t necessary correct it
>>
>>7161728
As the other anon said, this is probably one of the rare instances where you've accidentally broken some proportional rules but it actually works and is appealing in a strange way. In the same way that some people's art styles can get away with super long expressive legs, I think the long neck works for this particular drawing or design.

I'm not sure how it'll carry over to other drawings but I like it.
>>
As a beg (paper and pencil) should i shadow the whole image + blur and using an eraser to mimick lights or should i just shadow with lines and use more lines for the parts that there's more darkness and just leave the light parts and the rest without "shadow"? What's the best when you're starting?
I'm >>7160938 if that helps in anything.
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man...
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Probably the last post of this for awhile. Got some different color palettes going. Going to try and illustrate a portrait and a more standard character sheet.
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>>7161811
Is she trying to kill him?
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>>7161786
Check out this video https://youtu.be/DQ6nXdpj1zI?si=ITfA5EEoXbBKbXOO
And I recommend getting a Tombow Mono Zero eraser for fine erasing and a blending stump or two
Make sure you practice drawing a lot of straight lines, curved lines and basic shapes like boxes, cylinders and spheres
I usually do 10 minutes of warm up where I just put down lots of lines, spheres and basic shapes on the paper
im this guy if you're wondering >>7161541
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>>7161734
>>7161746
>>7161760
haha thanks for your answers and feedback anons, but I'm confused! What should I do to polish my style? If I leave the proportions exaggerated I feel like I'm doing something wrong. Picrel is a drawing I made without thinking about proportions, that's how I usually draw, but since I'm a /beg/ and never studied proportions or perspective I'm sure it's technically wrong.
>>
>>7161814
with love
>>
wip
>>
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Draw him
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>>7161815
I'll check out the video, thanks. Hope they have the tombow brand here. THanks for the suggestions.
>>
If i fail on an exercise on KtD should i keep going to the next one or repeat it?
>>
>>7161847
>KtD
I wonder when newfags are going to stop falling for that meme
>>
>>7160903
>>7161728
>>7161827
Dang anon I really like your style
I also like the way you draw hair, I need to learn to draw it the way you do cause no matter how many times I try, I can't draw hair the normal way
>>
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Permabeg here. How am I supposed to use these books? Do I just copy the stuff in them til I'm capable of doing similar things from memory/imagination? The books have the appearance of having "steps," but they are both very "draw the rest of the fucking owl."
>>
>>7161847
Instead of repeating, just fix the first drawing you did, then continue.
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>>7161849
>>
The howie's back, anons.
Remember, no (You)s.
>>
>>7161849
what is the Final Solution to the Pawel Question?
>>
>>7161868
Who knows, anon. Who knows.
>>
>>7161865
How do I stop being a howie? I'm not THE Howie, to be fair, but I'm starting to notice some very alarming similarities between him and myself. I do have a history of overthinking everything, I suppose that might be the core of the issue.
>>
>>7161872
what the fck is a howie?
>>
>>7161878
And we have the first retard, gentlemen!
Who's next?
>>
>>7161872
You don't need a thinking brain to draw a gaping sexy ass and a couple of big tits swinging
>>
>>7161865
Where
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>>7161745
>>7161375


>>7161834
head could be bigger, neck shorter, shoulders narrower, hips wider, fingers more varied in position (use that old trick of cartoons and anime: middle finger and ring finger drawn together, index and pinky spread) and her right (our left) leg could be rotated towards the ground more for a more realistic center of mass / pose... but only slightly more realistic and that would ruin the nice thigh gap. which is a bit unfortunate: those two lines painting into the thigs are found in different angles - or - representing the butt cheeks when viewed from between the thighs. sorry for the unsolicited badly done "redline" i started on a single layer in black color just for fun and decided alter on i might post it
but overall very enticing. a sort of emotional connection that is better than straight up porn in my opinion!
>>
>>7161878
The guy who's just asking "how" instead of just drawing.
>>7161879
Like I said, I'm not Howie, so that guy's fine.
>>7161881
Not what I want to draw, (un)fortunately. And you're wrong anyway.
>>
How many floating loomis heads have you grinded this week?
>>
>>7161884
>And you're wrong anyway.
How would you know that? If you can't even get motivated to do coom (whatever your 'inclinations' may be), then you better go learn to do anything else, like I don't know, go train bears in a circus.
>>
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Study from photo.

I feel like I toned back the pose a little, the chest area should be smaller to have her lean forward be more easily readable. The whole pose could be pushed further.
>>
>>7161891
Not enough, also partially due to me getting distracted practicing eyes which for some reason is the thing I do most after not having drawn anything the past 14 years
>>
>>7161883
Legitimate critique is always appreciated.
>>
>>7161731
>large stone inscryption
It's AM's slab from I Have No Mouth and I Must Scream.
>boxes
They probably aren't as impressive as you think, as most still aren't perfectly straight. I also have a bad habit of "I can do that better" and just drawing the pen line again (even though I am not supposed to according to DaB).
>time
Wildly inconsistent. Last night I spent probably 2.5 hours, most days, if I drew at all, I spent probably 30-45 minutes on boxes.
>pleasant to look at 2D images
More or less. One day I hope to draw more than such, but I should become good at an easier style first.
Colour is irrelevant to me at this stage. I have no digital (other than a mouse) and no colours at my disposal.

>>7161742
Any suggestions at all are appreciated. I am pretty directionless.
>>
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>>7161926
Forgot to send my work, yeah I know I did this 30 minutes
>>
>>7161907
=)

>>7161910
>>boxes
>They probably aren't as impressive as you think, as most still aren't perfectly straight.
i cant say for sure of course but to me their lines look as straight as one would ever need in figure drawing, and very confident, intentional, expressive etc. i draw on a small(ish) screenless tablet all from the wrist - i cant achieve such long confident lines with my current setup and even if i had a big screen tablet, i lack the practice

speaking of tablets, do consider stepping up to a tablet, they are cheap nowadays. i use an xp-pen deco 01 v2 - it costs between $60 and $80. (almost) any cheap chinese knockoff will serve you will, but make sure to buy a recent model. when looking through different vendors and models you will notice (position of buttons, shape of the plastic, position of cable etc) how there are only 3 or 4 different tablets in existance that are just rebranded. whenever wacom steps up to a new model, the chinese knockoffs step up too - staying one or two generations behind wacom and the previous chinese generation gets discounted slightly and sold to clueless customers

>0.5 - 2.5 hours a day is good enough to see improvement and motivate you into drawing more i would say
>>
>>7161883
First anon here
I just dont know what to study like at all
Is it true you need to be good at observational drawing before trying anything else
Im so lost and confused
>>
>>7161910
>>7161939

okay first exercise:
every day take out a piece of paper and fill it with doodles. no matter how many doodles, what size, quality or speed (ideally you do them as quickly as needed to finish that piece of paper before you get bored), and when you *do* get bored increase the speed and reduce the quality to get it over with quicker. you can draw symbols, logos, smiley faces, animals, objects around you or attempt full figures - it does not matter. your goal is to fill the piece of paper with drawings while explicitly not giving a fuck about being careful. when you are done (as quickly as 5 minutes or after an hour if you got lost in time) you put it away for the next day. and every day you do this exercise, you look at the previous days paper (so you can see your own drawings after a nights rest with fresh eyes, some doodles will look surprisingly better, some darlings will look staggeringly amateurish in retrospect) and then tear it apart and throw it away!

not only is this a nice low-effert low-stress warmup for the day but it will also let you experience how it feels to not worry about the outcome of a drawing - since you will destroy and throw it away the next day (feel free to take a picture of it, the fact that you destroy the original is what matters)

do this every day for a while. if you dont feel like drawing at all, just fill the page with wild schizophrenic lines in 30 seconds. (not that this has any positive effect, it just allows you to continue the exercise every day therefore forming the habit quicker)

if you dont know what to draw, try to draw the first image that comes to mind or the last picture you drew that you cared about - and try to create a copy that is as ugly as possible.

also important: do not use references for this exercise! its supposed to be an intimate outlet for your inner artist unrestrained by references. just like trying to make things perfect, trying to copy a ref is an unwanted burden during this exercise
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some yokai watch doodles i did also, i locked in a few days ago and remembered i could just draw cubes lol
>>
>>7161939
Not sure why, but I feel like I should save digital until after my drawing is passable.

>>7161950
Definitely sounds like what I need. Consistent, careless, all for fun. Thanks a bunch.
>>
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>decide to see how painting is coming along without the sketch layer
>
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>>7161910
>>7161939
>>7161950

second exercise:

pick some appealing picture you would like to be able to draw yourself one day from your inspiration folder / favorite artists gallery and try to recreate it

first just with a stick figure

then with a stick figure that is made of cylinders and ball joints (a generic mannequin figure)

then with a slightly more organic looking mass of shapes (that still have solid shapes where needed, joints where the figure is supposed to bend etc)

do at least three copies like this but if you feel like it you can go further and make it as refined as you want. the goal is to become confident in breaking down the pose, gesture, anatomy, proportions etc. you will develop a framework for understanding the figure that is based on recognizing common patterns and proportions which can be then generalized and applied to all sorts of styles and body sizes. ideally you develop a sort of personal mannequin design that has your most commonly used or preferred landmarks and proportions drawn on it (imagine how easy it would be to draw humans if everybody upon birth got all sorts of measurements tattooed onto their body lel)

do this exercise at least once every day. usually i would recommend to just do standard gestures and figure drawing, but it sounds like you would like to move towards something presentable as quickly as possible while not caring too much about realistic anatomy
>>
>>7161883
I agree with most of the changes you posed, but I think the original's head and shoulder size fit the "buff tomboy" archetype better for what they were going for (although her left shoulder does seem a bit misplaced). Also, wouldn't her ass cheeks not be visible between her thighs in shorts like that?
>>
>>7161989
the stickmen is the the best. the rest is awfull :<
>>
>>7161988
lmao

>>7161968
>Not sure why, but I feel like I should save digital until after my drawing is passable.
i have not felt this way myself when i was starting out but i understand what you mean. it is your decision and as long as you feel fine staying traditional there is no reason to force yourself - however i wager that when you do finally switch to digital you will look back at this mindset and conclude that it does not / did not / would not have mattered one way or the other. aside from a week or two getting used to it, there is really not much difference. digital is a buff to convenience and a slight debuff to your line quality which everybody adjusts to quickly

>>7161993
>Also, wouldn't her ass cheeks not be visible between her thighs in shorts like that?
i think so too, but i personally felt the thigh gap was too "empty" once the contour of the inner thighs are smoothed

>fit the "buff tomboy" archetype better for what they were going for
NOBODY should go for buff tomboys. the only acceptable types of women are wide hips breeding mommys and lolis!

>>7161910
>>7161939
>>7161950
>>7161989

all i can think of for now is just a piece of advice: when drawing a picture start out with weak, soft, light lines. do not press down hard. digitally one would draw, reduce the visibility of the layer down to eg 50%, create a second layer on top, and continue drawing there. on paper though, you need and should start with light lines. drawing everything perfect from the start is very difficult (and mentally taxing) however drawing a perfect line while you clearly see the IMperfect first attempt is much easier
>>
>>7161989
>>7162012

if you start by drawing lightly, you will have a whole image to guide the placement of all those inter-related parts when you draw over it on the second pass with stronger lines. that is basically construction in a nutshell. you draw an attempt at your picture and it is flawed because it is difficult. then you draw an attempt right on top of the first one, and you have the underlying drawing as a guide.

>>7162008
yeah well im tired ;_;
>>
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Can anyone help me how to start again from zero, what plan or course or training to follow
>>7161508
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>>7162022
You don't need to start from 0 anon, your drawings aren't that bad. Just keep going at your own pace and prioritise your mental health. Don't worry about making it attitudes or whatever. Your health should come first. Are you sleeping well? Probably not, right? That's a much worse problem and solving it will improve your art much more than any drawing guides will ever be able to.
I've been depressed for a while too, but it had a cause. Are you sure that depression is really all you're dealing with? Maybe it is, but it can't hurt to see a doctor anyway, right? If it's something else, the earlier you detect it, the easier it'll be to find ways to treat it. Modern medicine has come quite far after all.
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>>7162062
The dude is a crab. Stop replying to them.
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>>7162067
Yeah, you're probably right... Oh well...
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>>7162062
Yeah, I barely sleep these days
The drawings are super old I just gave up.
Trust me, I want to try drawing gain but just have no idea how.
I've got notebooks, paint, a tablet, etc. I just have no idea now.
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>>7162074
I am right. They've been posting the same 3 pictures that they supposedly drew and making threads about how much they want to draw again, but don't know how, etc all week. Needs to get banned.
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>>7161728
Definitely looks better anon, I respectfully disagree with the other anons, the size of the eyes was fine on the original but style and proportions are two different things and I think the changes you made were really good.

I would also adjust her body to be a bit longer to fit proportionally but again it's your art and your choice to do with it what you think looks best for your aim
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>>7161691
>>7161508
>wants to learn how to draw
>hasn't drawn anything in two years
Well there's your problem. No offence but there's no point in trying to convince you to practice if you won't draw anything anyways.
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>>7161926
>deleted
Kek. Get fucked crab faggot.
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>>7162012
>but i personally felt the thigh gap was too "empty" once the contour of the inner thighs are smoothed
That's fair. That's like the ONE flaw of the female body: that awkward bit of negative space between the legs.

>NOBODY should go for buff tomboys
I'm gonna have to agree to disagree with you on this one... however, I'm right there with you on >the only acceptable types of women are wide hips breeding mommys
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>>7162086
He is some kind of annoying leech flooder, but not a crab.
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>>7161837
Is that Mike Stoklasa?
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First time doing figure drawing. Pretty beg and trying to follow the wiki. I kind of feel like I'm getting it but also not sure what I'm supposed to be getting out of this. Advice welcome.
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>>7161989
Damn, this exercise is definitely going to take me an hour per set. I'll do it though. I'll bat for you, Anon! Starting tomorrow, that is. Hopefully after a week, assuming I haven't lost the will to draw I will have something to show.

>>7162012
>pressure control
That's gonna suck major dick with my level of fine motor skills. It does make sense to have a test run that you can just correct later though.
Thank you everyone!
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Soap beg! Eyes.

>>7162100
the highest value of the wikis is the recommended list of literature / courses. I dont want to diss them, but you need to realize wikis are with zero guarantees. meanwhile materials from bridgman or loomis stood the test of time and cannot be edited by crabs or nodraws
>>7161954
i like the viking
>>7161855
the books have letters and images in them. if you read the letters, they will tell you what to do
>>7161847
at the end of chapter 1 the book tells you what to do
>>7161796
i kneel
>>7161786
you will be taught how to render in chapter 2,3 and then 5 i think. think less, keep drawing. pro beg tip: buy charcoal stick. your life will get so much easier compared to shitty pencil
>>7161736
lol homofish.
>>7161720
nice anime
>>7161403
go here adorkastock.com set up the timer to be 60 seconds, pull out canvas and draw the gesture. when current picture poofs, swap to new canvas and do another gesture. Do at least 1000 of them, 100 daily. and remember: gesture is not contour
>>7161111
practicing primitive shapes is kinda redundant. you get better at linework every single time you draw. you could be advancing keys to drawing right now and get extra fundies, instead you grind boring stuff while getting no fundies
>>7161091
nice
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>>7162100
>not sure what I'm supposed to be getting out of this. Advice welcome.
1. to become faster and more accurate, recognize patterns in anatomy that you internalize and therefore free up brain resources to notice ever more subtle parts of the anatomy therefore increasing the amount of detail to which you can draw the figure
2. become more and more confident in breaking down and analyzing figures so that understanding reference, constructing original poses or studying other artists becomes easier

these are the "byproducts" of regular figure drawing like this, do not stress about it, all of this happens automatically in the background while you keep these exercises up. you just have to focus on making the best possible sketch in *whatever time limit you set yourself*
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what is better for a /beg/: grind multiple studies fast or spending 2 hours on a single one?
pic very related
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>>7162151
more, faster
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:|
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>>7161827
i really like your style anon
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>>7162100
>first time doing figure drawing
that is really really good for the first time. Don't let doubt cloud your judgement and just keep going, you show a lot of promise!
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have fat women on the brain tonight
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Its funny how drawing a horse from reference is so different to drawing it from my mind
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>>7162100
>first time figure drawing
>way better than I am after a week
What is this demoralization attempt?
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>>7162110
>go here adorkastock.com
This sounds great, I'll keep this challenge in mind for later.
>gesture is not contour
By this do you mean I need to break down the pose into basic shapes as opposed to tracing the "edges" and directly drawing a person?
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>>7162100
Pretty good. You are recognizing stuff like limbs disappearing behind other body parts, the waist hinge, feet not laying on the same line, general face direction.
Continue while practicing shapes and proportions.
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How the fuck do i get better at constructing figures? Do i need loomis, perspective or just more anatomy grinding?
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>>7161382
>>7161400
>>7161742
We are blessed.
>>7161403
Mileage - you have to go for it in drawing. It's spontaneous. Perfectionism causes analysis paralysis which is deadly in something like art.
>>7161502
Femboy hypnosis
>>7161541
Good
>>7161547
The girl sitting next to me smells REALLY STINKY but she looks kind of intimidating so instead of asking her what fragrance she's using, I'm just going to sit here and pretend I'm not trying to burn this scent into my brain.
>>7161587
Amen
>>7161588
Sniff sniff
>>7161627
That TNT is about to go off in her mouth
>>7161706
Yo, I have no mouth and I must scream reference. That’s one of my favorites.
>>7161736
Thousands of these
>>7161796
I look forward to the portrait
>>7161811
Like the hair draping over
>>7161827
You have some shapes and forms completely memorized already then if you did this without thinking about proportions - with that being the case, if you did (think about them while drawing), I'm sure you could manipulate your figures further however you wanted. You can find another artist you like / who has a similar style and copy them if you want to polish your style.
>>7161834
I look forward to further updates
>>7161954
Soul
>>7161989
>>6396973 - I remember an anon from a redline thread back on Wed, Nov 30, 2022 said to do the same thing, but he would do his from Battle Angel Alita (I must memorize everything on /ic/, I must know all draw-anons who frequent here)
>>7162100
Hundreds of these (just look at /fig/)
>>7162151
I try to do just 1 right and then do it from memory at least 10-20 times within the next few days after the study was completed (that might make you never want to draw again however)
>>7162161
Anime girl dodges elbow attack (in fashion)
>>7162162
When anons draw each other's OCs (wholesome)
>>7162218
Form was felt
>>7162234
Vilppu Animal Anatomy
>>7162246
She must travel a lot or have teleportation abilities
>>7162260
I do a lot of memory copies of plates I copied

Imagination doodles
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I hate this demonic thing so much.
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Working on something for anon. Coming out horribly as you can see.
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>>7162292
Timelapse. I am supposed to be doing several so excuse the empty canvas.
Looking back on it I realize how shitty it all is and how I end up crawling in circles.
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>>7160801
so I tried drawing a lava glob

I think I made the brighter parts of the thing too thick and cartoony, thoughts? Something about it just leaves me unsatisfied
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>>7162110
These are pretty good ur gmi
[spoiler] maybe... wagmi [/spoiler]
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AKUMA MODE-!? If you know, you know.

Definitely need to work on male muscular arms and forms. But all the gesture work made the two zombies in the back really fun to draw. Who knew zombie poses were fun gesture studies. After doing the whole clean lineart character sprite from the last few days, this stupid sketch was a really fun diversion from that stress.

>>7162260
I feel like you're being hard on yourself, this is great. Grinding is the way to go. But don't consider it grinding. Just do it and you'll start to get more natural with it.

>>7162151
A bit of both. Do a bunch of studies but when you discover one you really like then try to push that one further.

>>7162100
Figure drawing is basically instilling and imprinting the shape and form of the human body into your mind so you can be more comfortable drawing characters. The more you do these the more you'll remember shapes and patterns that are common in the body.

>>7162293
Excuse the silly question, but are you using a reference? Instead of detailing out the drawing one by one, I'd suggest just drawing out the body construction first repeatedly until you arrive to one that you like. Do iterative drawing with each of the construction drawings and you'll get something much better than your first attempt.

Don't try detailing until the construction is good. For me, I tend to repeatedly do body sketches until I find a gesture or construction sketch that I like THEN I take it further.

Also it's a little ironic, but you're also not drawing in circles -- or rather you're drawing in boxes! Try to make more round and organic shapes than pure boxes, especially for the thighs and legs.

I'll post a timelapse of my own gesture sketch if it helps.

KTXXA4
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>>7162293
Here's my own gesture drawing time lapse if it helps!
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How do you do that recording thing?

>>7162267
Pretty much both.
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>>7162348
It's a feature in Clip Studio Paint. You might have to enable it on but you can export a Timelapse that's based on all the actions you took.

Here, watch my absolute struggle.
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>>7162351
Oh, i use sai so i guess its a no-no for me.

The only times ive gotten like a process thingy was from garyc and it doesnt record what you delete so you cant see the whole process of the drawing which sucks.
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>>7162368
hey that came out really good. Cool process
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>>7162377
Looks nice, but the hard edge on the skin shading could be softened a little
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Starting to try and get up a little early and sketch at the office before I need to start working. Tried a chair from an extreme angle and wheels are deceptively annoying to get right. Need to do some cylinder and ellipse practice. Kids, learn to draw now while the world encourages it, it only gets more inconvenient as you age.
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>>7160801
>"beginner" thread
>every single one absolutely BTFOs and mogs me
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>>7161728
>>7161827
I dont know if youre still here anon, day 3 absolute /beg/ here, would you be alright with me using your drawing when practicing drawing by copying?
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>>7162410
/beg/ and /int/ thread, anon. and technically because we don't have an advanced thread, all the advanced are forced to post here too. don't feel too bad (or do, I don't care how you feel)
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I never know how to finish drawings when they get past this stage. I always ruin them when I try to ink.
How do I "finish" a sketch?
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>>7162419
NTA but you don't have to ask if you don't intend to post it, and as a 3-day /beg/ you shouldn't be posting anything anyway.
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>>7162426
advanced don't post in these threads. They post in alt and drawpile
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>>7162291
you are wasting your time on this medical knowledge
just draw hips from multiple angles on real people
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>>7162441
noo the wrong FILE FUCK
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>>7162433
I mean I was gonna be posting the result when done even though it won't look good, but I guess if I shouldn't be posting according to you anyway then never mind I suppose
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>>7162450
forget him, post it anyway
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>>7162110
>the books have letters and images in them. if you read the letters, they will tell you what to do
Considering I'm one of the few people around here that actually defends you, I don't appreciate this tone. Also the words in those books aren't exactly helpful.
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>>7162480
>defending pawell
kill yourself
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>>7162377
your drawings looks amateurish for some reason
If we figure out why it will help both of us
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>>7162480
>Considering I'm one of the few people around here that actually defends you

kek, pawell is actually retarded
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>>7162484
>>7162498
They draw more than you do and posts their work and critique consistently. Literally neither of you are contributing to this thread or this board. Stay mad.
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>>7162503
powel is in no position to be giving criticism or advice
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>>7162498
So is most (if not all) of this board, apparently. No big deal.
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>>7161855
Yes, its literally that simple. Its a grind but a fulfilling one.
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>>7162503
you are either pawell himself or you are new to this general
no sane person would think highly of that shizo
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>>7162520
I'm around for years and Pawel is fine. real schizos are vile nodraws
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>>7162339
>>7162342
Excuse the shitty cropping but these two were my refs
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>>7162503
begs are too stupid to take good advice, even if pro level work was posted to a "pyw", begs still find a way to avoid help. i think beg or going beyond beg is a real iq test
>>7162510
confirm
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>>7162503
>draw more
he draws many quick scribbles without engaging even half of his defunct brain. have you seen his absurdly large gallery of meaningless dribble spanning his entire art career? it is indistinguishable from experiments meant to show the cognitive decline of alzheimer patients
>posts their work
pawell "posting work" is the equivalent of a mentally ill patient throwing shit into the center of a room and everybody else - too tired to deal with him - just quietly steps around the feces
>critique consistently
if you think pawells post count as "critique" you might be as retarded as he is. i want to say chatgpt can spit out better and more personalized advice but ai is getting pretty good and this might be mistaken as a compliment
>Literally neither of you are contributing to this thread
pawell is not "contributing" to the thread, he is a newcomer beg trap leading unwitting begs astray
and the only way he is contributing to the board is by having the decency to only dribble his shit in this single containment thread
just because people dont bother associating their art with every post about pawell does not mean only anonymous crabs hate on him. i have been trying and failing to bully this disease out of here since day one
i loathe people like him so god damn much and the fact he is influencing beginners negatively is literally the only reason why i even bother insulting him because some irrational part of me hopes that deep down his schizophrenia will allow some of it to sink into his mind and hurt him
>Stay mad.
raise your expectations for who you associate with
mercy for the guilty is cruelty to the innocent. in this case its pawell vs begs trying to improve
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>>7162339
Thanks a lot for your critique anon but I struggle to put down the rough figure so much that I get some half-assed construction like you mentioned and then take it from there.
>Other shapes
I can barely construct shit with half-assed boxes. Could really use some figure drawing course or something to get this shit out.
Sorry for the shit response but I am a bit disappointed and tilted looking at it the next day.
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>>7162409
Sorry to be a bit spammy, but just fucking around with my work doodles and seeing what kind of hatching and outlines look appealing to me.
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>>7162531
>He draws many quick scribbles without engaging even half of his defunct brain.

What does this even mean?
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>>7162538
Why would you draw such pure unadulterated evil, that most unhinged malevolence manifested into a office printer?
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Bridgman just got delivered
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>>7162517
No, you're not supposed to blindly just grind the images. When you're on the mannakin you should be trying to make it match photo references and practicing coming up with poses that feel realistic.
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>>7162545
And what about adding flesh to the mannequin?
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>>7162543
Because I need to be able to one day purposely convey the banality of evil that is the life of an office wagie.
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>>7162456
sure thing, I know its not good so no one else was gonna see it anyway
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>>7162218
>>
>>7162548
That's a later step, but if it's a new concept to you, you should be take a little time with the mannikin so you get familiar with using and creating posts with realistic weight distribution and center of balance. That's easier to practice with a mannikin when you're not concerning yourself with volumes and shading.
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>>7162553
day 3 absolute /beg/ my ass
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>>7162545
No of course not, I would hope someone wouldn’t be brain fucking dead enough to just turn off their brain and copy the images without reading any of the text. Your read the book you grind the exercises you improve you get more experimental.
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>>7162587
I mean I dont win anything by lying here anon
Also just to clarify it took me an hour to draw this which is way too long and you can see that despite that I clearly didnt get the hair, eyes or composition of the face correct
Pic related is all my work from day 1 + 2 excluding the digital version of me practicing lines and shapes with the drawing tablet akin to what I did in my sketchbook prior to getting the tablet
Sorry for the messy image, I didnt want to spam it all separately
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>>7162605
I think a lot of /beg/s don't understand that there's no step-by-step teaching tool and books don't teach you, they're merely references that help you teach yourself
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>>7162503
>They draw more than you do
quality>quantity
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>>7162620
Chat, is this true?
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Good and bad things about the piece.
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>>7162610
>that line control
>that shading in the eyes
>that hatching
>those impeccable ovals
>those head forms

>day 1

fuck it, i give up. what's the point. this is what talent looks like.
>>
wip
any major crits?
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>>7162339
Is it unsalvageable then?
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>>7162630
Did it ever occur to you they’re full of shit? Or that “day 1” isn’t “I’ve literally never drawn anything before and this is literally the first day I’ve ever done it?”
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>>7162548
construction doesnt help you do that, that is it's biggest failing
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>>7162382
Something like this maybe?
>>7162496
I'm just as clueless as you!
>>
Fuck, I think I might actually be mentally deficient.
I'm not sure if I get the process. Let's say I have some idea of a character drawing in my head. Am I supposed to just find a reference for the pose I have in mind, use construction to recreate it keeping the differences in proportions between reference and character in mind, and then add the details of said character on top?
For the record I haven't drawn anything in over a decade, and when I did draw something I didn't use references at all. But now I'm too self-critical to just freely doodle without a care in the world and thus want to approach it "properly".
>>
when are you supposed to use gesture over construction?
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>>7162657
You're supposed to use both
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Meet sir toyota
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>>7162653
>use construction
there's your issue!
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>>7162659
I keep getting conflicting answers about this and it stresses me out. Some people say it depends on what you're drawing, others say it depends on your experience level and others says you always do both
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>>7162653
Get off the idea that you need to find the right way to do something in art. Every artist finds what works for them and it might change depending on the project and it will definitely change over time as you refine your process. One charactet might come out fully formed and one might need many iterations and some will require you to research outside topics and find references for things you're unfamiliar with.
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good morning /beg/
time to draw
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>>7162657
You should developed a feel for whether or not your figure feels too stiff or too flat and apply gesture or construction respectively for each problem. However its mostly more convenient to start with gesture so your figure feels more natural in its space and then start building construction on top of it to give depth (you do also think about depth during gesture as well but unless you're Kim Jung Gi reincarnated you're visualization will be lacking and you need 3d shapes to map out the figure). I personally never really use gesture outside of starting a drawing unless I wanted to completely start over. And I started doing that less when i began the habit of creating multiple thumbnails for a concept at the start, it just really saves time.
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>>7162662
Because you can do it a million different ways. IMO if you're drawing humans or animals it's best to start with gesture, find your landmarks, apply construction.
Keep in mind it's very easy to lose the gesture while adding construction, this is why most artists will tell you to push the pose.
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>>7162662
The answer is that it usually depends on the subject and your experience. The more comfortable you are with drawing something the less construction and gesture you really need to setup. For example, I've drawn 3/4th's view faces for years and it's sort of my comfort zone so I can sort of bullshit draw a face with just a circle for the cranium and a jawline. 3/4th's view faces are my comfort zone.

If they aren't your comfort zone then it helps to plan out all the facial planes and proportions.

Full body gestures aren't in my comfort zone, so I've been constructing sketches out of gestures and construction shapes of the body. Though, because I've been practicing them I'm slowly getting more used to them and I can sort of wing some aspects of the gesture now.

There's no wrong or right way, be aware of what you're comfortable with and draw. If you're still uncertain about how to plan out a face or body, then use construction.

Gesture also really tends to matter only if you have a good chunk of the body within the frame of the canvas. For example, a 3/4th's view portrait is probably a character that isn't doing anything crazy. But if you want to draw a character doing a specific action or pose, gesture is there to help make sure that pose or action is readable.

>>7162653
Pretty much yeah, lol. I'll even go further and say you'll probably need multiple references if you're trying to get a specific action pose or something. But relay what I said to the other poster to yourself. But to elaborate even further:

The reason you want to use construction to recreate it so you don't have to worry about keeping proportions when you're detailing. You don't want to be drawing some elaborate tattoo on someone's arm only to realize that the forearm is too long or something.

Think of it like this: Construction is there so you can make mistakes and fix them so the detailing process will be much, much easier for you.
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>>7162630
You're flattering me way more than I deserve I consistently see the things I could have done better and I need to learn fundamentals to avoid those specific mistakes (I'm a little bitch about it because it seems daunting as fuck) The only reason for the shading in the eyes is because I have about a year of experience painting Warhammer miniatures which helped me out a little with color theory and understanding how to make highlights
>>7162639
Just to clarify, from my understanding one is considered an absolute beginner in drawing when you have little to no experience in drawing and also lack foundational knowledge in regards to fundamentals and anatomy correct? When I was 15 (30 now) I sometimes would doodle anime faces by looking at screenshots from Naruto, Bleach and Death Note episodes and just copy what I saw without ever really bothering to learn how to do it, after that I never touched a pencil again until now since I recently got the urge to learn how to properly draw after giving up on miniature painting
English isn't my native language so if I made a mistake by the way of phrasing things then my apologies
>>
>>7161854
>I also like the way you draw hair, I need to learn to draw it the way you do cause no matter how many times I try, I can't draw hair the normal way

thank you anon! and it's completely understandable, it took me a long time to be able to draw hair like this, some little tips I could give you about how I draw hair would be:

1. search Google or Pinterest for "hairstyle ideas" and try to copy the ones you like the most, start with something simple and don't bother copying the women's faces, just the hair.
2. loose your hand and don't hold the pencil so tightly, first try doing short hair hairstyles to practice making short confident lines, and then move on to long hair hairstyles so you can practice making long confident lines.
3. don't draw every hair or you'll go crazy, draw strands and then add some lines inside it to simulate hairs.

I don't know if this is the correct method, but it is the one I use. hope it helps.

>>7162083
wow, yours looks great anon, I can definitely see the subtle changes but they really change the way I see the image. I'll try to make the body a little longer next time. thank you so much for the correction, I really appreciate it.

>>7162162
this is so cute anon! this is the first time someone has drawn one of my ocs besides my best friend. I'm really grateful that you like my style and my oc, you made my day. if you have any ocs, I would like to draw one of them as a token of gratitude.

>>7162267
thank you for the advice anon, I'll try to find artists with a similar style and try to do some studies.

>>7162419
>>7162553
thank you for asking first anon, and yes, I'm completely fine with that. although I wouldn't recommend it because maybe some proportions are not done well, but if that's what you want then go ahead. in the end it turned out pretty good! please never stop practicing.
>>
>>7162635
I'm not sure who this is, but I'm going to say that it never hurts to draw something again, especially if you're learning. You'll surprise yourself. Never get too caught up or attached to a specific sketch. You can always improve it!

>>7162634
The child has some wild proportions going on where they seem a little squished or short. I've got a feeling about this so I'm just going to say it: Be careful with being too zoomed in on a canvas. These sort of proportional oddities become masked and clouded if you keep your canvas zoomed in on a specific location for too long while you detail a drawing out.

>>7162625
I think the face and rendering is really good! I'm sure it's a WIP so I won't spend too much time on the hair and the neck/shoulders but I feel like the blonde hair is blending too much into the BG square's vanilla tone. Pick something on the opposite end of the color wheel, like blue. Then I'd shift the blue of the background to a different color to contrast. Honestly, inverting the vanilla and blue colors would work really well. Meanwhile, the shoulders could use more shape and volume to them. They feel not as defined and shaped, so her head reads as being super massive at the moment.

>>7162621
There's definitely a balance to this. If you chase quality too hard you're going to burn yourself out. But if you grind endlessly without analyzing what you're doing or learning then you're not going to go anywhere. The goal is somewhere in the middle of quality and quantity. Average quality with average quantity. Strive for quality occasionally when you're feeling it or can see a sketch that could be interesting with proper rendering.

>>7162534
Figure drawing classes/video courses can help. Just watching how multiple artists construct their drawings and seeing the patterns in the shapes will give you a good idea of how you should be interpreting construction shapes. And no worries, I also have that next morning "Damn, this sucks".
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>words words words
you guys are fucking retarded nodrawing niggers
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my homie , yuri.
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>>7160873
Fatten that wrist a little bit
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/beg/ here. Are this ok to line work already?
It's supposed to be 1 oc with different hairstyles.
>>
>>7162704
>Are this ok to line work already?
no
take linework from an artist you like and put it beside your work, and compare critically
>>
>>7162704
Your linework is not what you need to worry about right now. Your work is not proportionate or appealing. I would focus on drawing from life. Timed and realism studies mixed in with your own cartooning and simplifying realistic shapes AFTER drawing them accurately

Focus on heads for now. https://www.youtube.com/watch?v=2T7cDY7YDsg
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>go outside to draw in a park
>intense, autistic focus on the subject
>guys near me drinking talk about smoking the joint later cause they think I'm an undercover cop
kek, that's being a weirdo for you. It did make me feel old
>>
do you think you can tell if an anon is a male or a female (or a troon) just from their artstyle?
>>
>>7162715
I feel like guys tend to accentuate the features in women they find attractive when you're drawing them (giving them fat tiddies or thick thighs for example) Girls just draw women normally
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>>7162708
>I would focus on drawing from life. Timed and realism studies
sod off crab
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Hello beg, may I have a text drawing prompt please? I ask for a scene that is moderately difficult, no porn but girls in lewd outfits are okay. I'm not gonna say I'll draw anything (e.g. I'll reject things I consider gross like body waste etc.) but I'll do my best to draw what you suggest and post it. I am ultrabeg though so don't count on a high quality execution. pic unrelated.
>>
>>7162707
>>7162708
Ok, I'll consider.
Is there any reference of people doing what I would aim to? I can only see people mimicking the loud house art style in that matter. I don't hate that style, I just don't like it.
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>>7162695
Nice mermay.
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>>7162291
Hundreds of these
>>7162292
>>7162293
That's still good mileage - studies help break us out of the muscle memories we've formed so far - studies are a disruption to the homeostasis of how we are used to moving our pencils / our 3D forms we fall back on naturally.
>>7162327
These are insanely difficult copies you're trying to do
>>7162339
>>7162342
We are lucky to have such anons
>>7162351
Saved, god damn it
>>7162370
Anime girl resistant to over 10,000 pounds of ocean pressure
>>7162377
Hundreds of these
>>7162409
Clean shading
>>7162428
>>7162660
>>7162704
Many more thousands of these
>>7162669
Amen
>>7162625
GMI - always good to see portraits. Also, fucking painting in color will be the end of me. That shit is esoteric.
>>7162695
Excellent
>>7162696
GMI
>>7162713
I remember a very similar story a few months ago where an anon did this - but it was with a girl, and she got up and left

Horrific color attempt top left, color study top right, yet another memory rep of that Morpho arm + hand, portrait from reference bottom right
>>
>>7162738
>Anime girl resistant to over 10,000 pounds of ocean pressure
nta but isn't she a robot?
>>
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I would like some feedback. I started drawing about 1.5 years ago, having month long breaks a few times. This is my current level. This is my first finished piece, I did everything from imagination. Up to this point I only did studies. I realise I don't actually know how to use painting software and have no idea what proper lineart is. Apart from those things what do you think I should focus on right now?

The pose is stiff, right hand has no forearm and I never actually did a background, just studied a bit of composition.

What's should be my next step?
>>
>>7162747
... and the tree has no 3rd dimension
>>
>>7162704
>>7162707
>>7162708
he might have meant
"is it okay to *move onto* adding clean lines?"

in which case, it is difficult to say. you will notice by how easy or difficult it is to do clean lines ontop. as a rule of thumb, if you are struggling with the line work, your sketch needs to be developed further. however this applies less to very simple, cartoonish shapes like you have here. but yeah there is nothing that looks way under developed so go ahead

>>7162696
one hand hand your style is very neat. on the other hand you make him look almost too cute. are you working on a boys love mange of yuri x kane? lel

>>7162695
very cool! improve the position / cropping / rotation to make her not look like she is just randomly floating on the canvas. also the legs, while nice themselves, merge into each other in an unfortunate way. keep an eye out for things like this during the initial gesture and adjust the pose if necessary

>>7162634
neck too short, arms too long, shoulders too wide etc. not necessarily an indictment of your skill as drawing clothed figures make it easy to not notice... did you construct (at least roughly) the nude figure before adding clothes? if not, make a habit of doing so! also, children while having smaller bodies have (almost) normal sized heads.

>>7162625
painting itself is very competent, however proportions and accuracy of facial features are much weaker in comparison. yours is not a "polished turd" but be wary of going down the path that leads to polished turds: neglecting fundamental skills while becoming strong in high level skills. also make a habit of not leaving parts of your paintings unfinished (or rendered to a lesser degree) like the hair, this breeds selective weaknesses that drag you down. even a shitty attempt at your weak spots is better than abandoning it - in terms of learning and how nice your pictures look
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wip
It won't be a complicated picture, so anatomy will be very simplified and so on.
It's more of a shitpost.
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>>7160989
heh
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>>7162370
Thanks, i only have like 2 of those saved, heres the other one.
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>>7162761
>very cool! improve the position / cropping / rotation to make her not look like she is just randomly floating on the canvas. also the legs, while nice themselves, merge into each other in an unfortunate way. keep an eye out for things like this during the initial gesture and adjust the pose if necessary
So fucking funny when a no drawing nigger like yourself think you can criticize drawings
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>>7162526
I really should've made this connection earlier but you're basically using the reference equivalent of Panic Attack in Rock Band 2. There's foreshortening, perspective, and lens distortion.

In other words, this is a really challenging reference if you're not at all comfortable at representing 3D space in 2D form.

That being said, I'm going to try and practice what I preach and give this a shot. Mama didn't raise no bitch.

Is it perfect? Not really, but my first sketch as you saw was absolute dogshit. But once I got a better idea of the assignment I could take into account what I needed to do.

This was a struggle (as you can see). But what helped me is finding landmarks and measuring distances. What this means is finding relationships between landmarks.

That might sound fancy and technical, but that just means noticing that the reference woman's right elbow (her right) ends where ankle joint of the foot. Her left hand stops where her left knee is. Etc.

I could definitely try this again and probably produce something far better, but I'm heading to work soon. But hopefully this is helpful.

In general, I'd recommend less dynamic, foreshortening heavy references. Just get some references with people standing fairly normal.
>>
>>7162696
This is sick. Anon, you're really going to get me to get off my Fighting Game shit and make some Red Alert fanart in unity.
>>
>>7162761
I dont know man I just thought the fella looked cool, maybe my style sorta lends to it lol

>>7162787
Yeah hardcore,Been getting back into the games myself, last I played was years ago.
>>
Be real with me guys. Is ktd actually a meme or the shitposters are just trolling?
>>
>>7162776
(You)

>>7162747
that pic has a very pleasant vibe. soulful, clear at first glance, simple, direct, uncomplicated... i like it

at your skill level there is no definitive "next step" as every bit of drawing, from reference or imagination, finished pics or practice sketches, will be beneficial to you. add to that the potential for sucking the fun out of the art process by focusing too hard on exercise routines - and i would recommend you just keep drawing whatever you feel like.

it seems you have fun while drawing, while not technically of high quality, that picture shows imagination and an immediately recognizable "story" - you will grow to be proud of this as time goes on. imagination, creativity and a central unifying theme in an art piece is underappreciated by beginner artists (and a lot of the non artist audience) in my opinion

however if you do want to refine your art at an increased pace and focus at the cost treating (part of) your time spent drawing as "hard" work: in general terms you would create practice sketches/drawings/paintings with the aim of learning rather than creating a finished picture. these practice pieces would focus on *whatever it is you decide to focus on* and sacrifice/ignore most other elements to facilitate quicker and more narrow repetition/trial and error.
these practice pieces would ideally be a mix of a) from imagination to test yourself and push you to the limits of your skill so your weaknesses get exposed to better decide what to to focus on in your practice and b) copies of pictures you admire to gently start nudging your art in a direction you want

but the absolute best thing you could do for your art career paying me a modest $14.99 per week to be your personal art coach :^)
>>
>>7162747
>>7162805
i forgot to mention
(if you do want to practice in a focused way) do NOT replace ALL of your art with practice. you will kill your motivation. even when grinding art you should always keep drawing for the enjoyment of it!
>>
>>7162812
What you draw for "enjoyment" unironic question.
>>
>>7162818
im a hypocrite in that matter... i am not drawing for fun nearly as much as i want to / should :(

even though it is about the mindset while drawing - not caring about flaws just letting whatever you want to see flow onto the canvas - the most reliable way for me to enter this "purely for fun" state of mind is to pick subjects that (for some reason) reliably make me enjoy the process and not worry about the outcome

when i do sketch for fun it is almost always either reference of animals or generic portraits of my waifu. especially my waifu, i dont care about the outcome, (well i do carr, i just stop worrying) because just drawing her (=being in her presence) is fulfilling
>>
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>>7162818
>>7162833
and sometimes just meme pictures like this
>>
>>7162812
>keep drawing for the enjoyment of it
What can you suggest for finding the enjoyment in drawing even when the result is disappointing due to a lack of skill? Or, better yet, for drawing without caring about the quality at all?
>>
Notice how this no-drawing paragraph spouting nigger isn't posting work? Curios.
>>
>>7162839
Cute
>>
>>7162851
(You)
>>
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>>7162738
>Hundreds of these
True, sometimes you just wanna relax in your comfort zone of curvy women standing upright however.
>>
>>7162496
Does this look any better?
>>
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Ink practice before bedtime
Then I fucked it up by applying watercolor to them (ink started washing out and blended together with the watercolor, even though speedball india ink should be waterproof)
Maybe I need to wait at least 3 hours before applying colors. Or maybe I just have to switch back to fine liners because I know for a fact that they can handle watercolors easily without the ink going to shit
>>
>>7162738
you shouldnt give criticism when you are this shit. It muddies the water
>>
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>>7162840
It's definitely easier said than done but getting into the mindset where you're comfortable with the idea that you're going to be making drawings that don't really match your expectations or quality you're striving for. I'm the anon who posted the Akuma RE2 sketch and it really isn't close to what I wanted to convey in terms of quality but I still had fun drawing it even if on some level I wasn't satisfied with it.

Be content with just drawing and letting go of perfectionism, especially if you're learning. Your drawings won't be perfect and they'll have mistakes but that's okay. You're doing it.

Personally, I like having two separate mindsets that you can freely shift between. On one end you have the mentality where you really push yourself and try to strive as close as you can to the quality you want to achieve. This is where you're cleaning up lines and going hard on rendering and really pushing the artwork to reach possibly beyond your own abilities.

On the other side of this is another mentality that I like to call the comfy trash pile. This is where you cut loose and just draw whatever you're into without worrying about if it's good or not. Draw a character from a game or a show, make up your own characters, do quick and loose are studies. The idea is that everything here is going to be kinda bad but you're doing it to have fun and not be too stressed out.

Balance these two sides and don't focus to heavy on one over the other. Sometimes artwork from the quality mindset will end up in the trash pile and sketches from the trash pile might surprise you and end up in the quality mindset pile.

This is how I combat burning out. A few days ago I was stressing over cleaning up lineart and driving myself crazy but then I spent an hour drawing silly caricature doodles of FGC personalities on the drawboard and it was relaxing. They were purposely bad drawings and a few ended up being kinda funny and I actually like them.
>>
>>7162935
i love these so much, do you have a blog anon?
>>
What book would you recommend to learn anatomy in a simplified way? Morpho?
>>
>>7162982
yeah, Morpho is the best, especially the simplified forms book
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Trying to learn how to paint
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>>7162685
>if you have any ocs, I would like to draw one of them as a token of gratitude.
ahh im glad you liked it. your art reminds me of a bit of a mix between 2000s anime and doll design from that period which is really fun, been tryna incorporate that stuff into my own style recently too
i never do finished drawings of my oc's so here's one i could find
>>
pretty dumb that there's not an easy way to transfer art from procreate to windows
>>
>>7163064
you can save your art as a PSD. virtually any art program should be able to open a PSD file even if you don’t have photoshop. not sure why’d you need anything else.
>>
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absolutely fucking kill yourself, mariel
you derange tranny
when will you fucking leave this place. you are the fucking cancer of 4chan.
nobody fucking cares about your shitty oc
NEVER reply to MarielX
NEVER fulfill any request from this troon
NEVER help him.
>>
>>7162782
Thanks anon.
>recommend less difficult poses
I want to stop drawing flat and insipid boring shit. Wanted to try a more difficult pose and as you can see it went horribly bad.
>>
>>7163103
I love you, Mariel-channnnn uwuwu
>>
>>7163169
You can definitely do more difficult poses, but try some that don't have heavy foreshortening or awkward angles. There's a ton of reference packs that are "figure drawing" focused that try to keep the lens distortion at a minimum.

That being said, you are you. If you really, really want to get these more difficult poses down keep at it. I'm scared of trying them myself but you gave me a good reminder to try to do some more tricky poses.
>>
Can anyone here vouch for Titanium alloy pen nibs? Getting a little tired of the regular Wacom nibs running out so fast despite using low pressure
>>
>>7163221
I do not understand why do you need titanium for that but I imagine metal with scratch surface harder. try use toothpick maybe
>>
>>7162977
Thanks a lot, but I don't
I keep posting here once in a while so someday I might make one
>>
Dear begs and esteemed ints, I am reiterating my request >>7162729 it seems to have been ignored and now high above in the thread.
Pls gib scene to draw.
>>
>>7163221
never used them, and personally i would worry about them wearing through the tablet surface

buy a replacement pen+nibs from some chines brand, maybe even a replacement plastic scratch cover that fits your tablet

wacom is known to make their nibs soft and their tablet surface abrasive to make money on replacements. i have been using an xp pen for over 5 years and have switched my pen nib exactly once... and that was because i bought a whole new xp pen tablet after the first one had issues with the cable lel

dont buy wacom. it is the apple of drawing tablets
>>
>>7163295
three cat girls in various bikinis or swimsuits depending on what designs fit their personalities
sitting side by side on a glass surface eating ice cream
a small close-up shot from below showing their cute little butts compressed on the glass and their thighs flattened under their body weight
>>
>>7162657
>>7162662
On the sliding scale of gesture vs construction, it really comes down to goal of your drawing, style, as well as personal preference. The key is how much of each to use in order to get the look that you want.

If your goal is to draw a character fluid and dynamic, where the lines themselves communicate movement, then it's better to use more gesture than construction in order to emphasize the curves and overall "flow" of the figure. If you are going for a more rigid, yet realistic drawing, use more construction and less gesture to make the proportions more accurate and the pose more "realistic".

Obviously, too much of either will hurt your drawing: All gesture with no regards for construction will cause your forms to be inaccurate and you could lose clarity. All construction with no gesture will make for a perfectly proportioned and anatomically correct figure, but will be quite boring. So it's up to you to find that "middle ground", and decide for yourself where you want it to be.
>>
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>>7163379
Thanks anon, interesting prompt, the shot from below will be very hard but I'm on it.
If anyone else has any other ideas I'll still be checking the thread once in a while.
captcha: MAWMWW almost meow, good premonition
>>
>>7160834
>>7160834
new (old) thread, do not make duplicates
>>7160834
>>7160834



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