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Figure drawing is a fun and good way to get better at drawing humans.

Some free resources:

https://quickposes.com/en/gestures/timed
https://www.quickposes.com/en
http://reference.sketchdaily.net/en
https://quickposes.com/en/gestures/random
https://www.characterdesigns.com/non-nude-photo-index
https://www.lovelifedrawing.com/tutorials/
https://app.posemy.art/
https://line-of-action.com/practice-tools/hands-feet-practice
https://www.rkgk.org/

Might as well check the archives and active /ic/ threads for references:

https://warosu.org/ic/thread/7019067#p7019080
https://warosu.org/ic/thread/2015637
https://warosu.org/ic/thread/6864584
https://warosu.org/ic/thread/2023233
https://4chanarchives.com/board/ic/thread/2015637

Previous thread >>7284338
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>>7313526
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got to this boxy shit in hampton

I think I have my box orientations mixed up? like the torso one should have the top visible and the pelvis one the bottom?

This all feels very autistic, please tell me drawing boxes will help me once I grind it out, and it's not just a "trap"

I haven't watched the video for this chapter yet, but the details are a bit hazy so far on how to combine gesture, landmarks and "volume". it's more or less draw gesture as before and then draw the boxes while using the landmarks as guiding points?
>>
>>7313704

like you're trying to understand what side of the box you should be seeing?
>>
>>7313689
These are pleasing to look at
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>>7313526
Glad to see a new thread
>>7312711
I try not to make long breaks. I made drawing every day a habit, even if it's not much as long as I draw every day it's good. Even if it's just a shitty box the fact that I drew today matters.
>>
>>7313786
*Take
Damn I'm tired
>>
>>7313704
>I think I have my box orientations mixed up? like the torso one should have the top visible and the pelvis one the bottom?
yes
>please tell me drawing boxes will help me once I grind it out
It does help with building an awareness for the forms, as do cylinders and cross-contour lines.
As long as you're actually trying to identify the form and not just arbitrarily using boxes because you think you have to, it will help.
>>
>>7313704
also consider the horizontal axis of your boxes. Your shoulders should be slightly more tilted up on the right side (you got the direction right, but need to get the degree right as well), and the opposite for the pelvis: the right side should go down much more.

Also, I think it helps initially if you draw mostly with straight lines (very straight), so you can judge angles better. Good effort though, keep going!
>>
>>7313689
program? brush?
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>>7313526
Tonight's figure

>>7313704
the only thing i can tell you is keep trying and keep copying other figures but be critical (what is that line doing or why is he drawing that) keep a copy of a full body écorché on hand, 1 for muscles and another for bones to refer to when you get stuck with something. wiki media commons is a good place to search. Also use the box as a placeholder, a guide mostly for depth, not as the final outline, draw them lighter.

>>7313786
I think your knees are a little left behind in relation to all the other parts.
>>
>>7313704
You are not ready to go to this stage yet. You are drawing outlines.
There is a page in the book that shows you where your gestures should be before moving on. Nothing wrong with trying whatever you want of course.
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>>7313704
top box is fine, pelvis box should be facing the same way so you'd see the underside of it not the top
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Doing gesture drawing digital for the first time. Took 30 sec on each. Any feedback?
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>>7314395
slow down, take your time, don't treat gesture as a type of drawing, but use gesture as a tool to draw your figures, are you following along any video tutorials or books?
>>
>>7314400
Thanks for the advice. I'm on the first chapter of hampton's book. and i use sketchdaily for this.
>>
The timer is one way to make you draw quickly, but the hidden feature is making a third of the models ugly so you go even faster.
>>
>>7314368
Love these. What's the model pack you're working with, Anon?
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>>7314603
Thanks. Ref is this honey.
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very rusty. need to hit the books and finally learn something
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>>7314146
Uhhh maybe, I try to study other artists for that as well.
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>>7313793
>>7313822
Thanks, it did click for me today as I was walking around imagining how people's pelvises and torsos are aligned each moment.

I will focus on drawing straighter lines.

>>7314146
Thanks. I have Morpho on my desk but I haven't really been referencing it. I drew the box strong because it was the focus of this exercise. I wanted to try my hand at what the examples showed.

>>7314232
I don't remember a page like that. I'm not really doing gestures in the way he proposes, but I don't really care because gesture is just a preliminary step where the only goal is to get something on the page + nail the "story of the pose" as he says. Look at pic related, it's super messy and has way more lines than necessary (room for improvement), but I think anyone who has used the figure ref sites for over a month can tell which ref image this is, kek.

I haven't been drawing many finished works lately sadly, but I feel like this is good enough for a step one that I can then build on and refine.

>>7314376
That's also a way to look at it. The pose is a bit more exaggerated if you tilt the torso so that the top of the box is showing.
>>
>>7314777
Gesture is a tool of design (the book has the word “design” in it, if you didn’t notice). A way to set the composition of the figure and guide the flow of the figure.
Obviously you can achieve the same result of gesture through multiple ways. Unfortunately your picture is more akin to a blind contour drawing. It is stiff.
One of the reasons why Hampton wants you to start with a gesture drawing is because each subsequent step of the process of adding form on top of the drawing will stiffen the pose.
The reason why Hampton wants you to do the gesture in a few strokes (10-14) instead of a freeform mess, is to force you to make decisions and think about the lines before you put them down. To make the decision process easier for you he restricts the lines you can use to only CSI. You are expected to think about the design of the figure you are drawing. Not blindly following the reference but exaggerating the rhythms present to further the design of the pose.
Obviously you don’t have to agree with how he sees figure drawing and can do whatever you want. But if you are stepping into his dojo it would be wise to listen and follow him as closely as possible whilst you are there.
Afterwards you can take whatever resonated the most with you and ignore the rest.
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I got rusty
I'll try to put one gun 2-3 girls as warmup for drawing while makin comics
>>
>>7314700
Kind of stiff but I like the construction. Try to exaggerate more.
>>
>>7314792
While what you're saying makes sense, he doesn't really focus on stroke count or tidiness in his examples. and in fact his drawings on these pages have lots of lines that are basically contours

I don't feel like he really presents a clear method like you're saying.
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>>7314816
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>>7314855
Do you like my gesture, anons
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fun figs

>>7314871
use a 2b or softer, I can barely see your marks
>>
>>7313717
I'm glad you like it

>>7313827

Photoshop 2020 with a simple charcoal pencil from Lane's Photoshop Master Pack
https://www.artstation.com/marketplace/p/doYNb/lane-s-photoshop-master-pack
>>
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trying to simplify figs
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>>7314853
>I don't feel like he really presents a clear method like you're saying.
Not sure if you are the same guy, but he mentioned watching Hampton's videos.
In the videos he explains that he regrets not giving out a concrete procedure for the gesture out of fear of being too restrictive. Then he proceeds to show how he wants the students to use a few strokes to finish the gesture.
If you have watched any of his newer stuff, you'd see that it is all he talks about now (https://youtu.be/8c6Peo0ychw?si=qAanE5kCZ-YGvmIu&t=252).
Pic related is what he started sharing with his CGMA classes just because of this discrepancy. Not sure why he doesn't release a 3rd edition of the book by now. He could easily fix this common point of confusion he himself admits is there.


>he doesn't really focus on stroke count or tidiness in his examples.
What HE does is not the same thing what he wants YOU to do. There is a difference between reinstating/reinforcing the same line and scribbling aimlessly. The figures in your picture are past the initial stage of gesture. They have additional structure on them in the form of wrapping lines and shapes for the torso and etc. There also is a difference between "basically contours" and contour lines. Obviously gesture lines can coincide with a contour line here or there but it is quite obvious when you are following too closely them. One of them is that you are trying to reproduce the likeliness of the figure through gesture. All of this is written on the page you have posted yourself.
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>>7315197
Okay I think I got it. Maybe I could add a line opposite the spine but I think I'm closer than before
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>>7314748
you're grinding, nice
>>7314146
i like the shadow on the glutes
>>7314368
love the neck connections, so cool
>>7314700
nice job on the back area
>>7314816
love the pinch side
>>7314933
nice shadow shape
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>>7313526
On a road trip at the moment, didn't want to fall off the wagon, but will have limited time.

(You)
Great job, keep it up!
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first fig session in a while, glad to be back at it
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>>
hey :3
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>>7314700
I promise I start studying soon.
>>7314825
part of the derusting process boss
>>7315243
heh felt like that was the place I struggled the most actually. your hustonian figures looking lively as always
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Trying to paint.
>>7315243
Oh yes, at least trying. Very cute expression btw.
>>
>>7313526
Give learning material on vanishing points for poses in perspectives, please
I understand it in basic shapes and combos of shapes, but I get to human figures in basic shapes and my brain just stops thinking, and I then I find grave mistakes later
Like, how do skillful artists deal with it, exactly? In a simple wide stance, even if you find and draw the shared lines for both sides' body parts, how do you draw the feet being at the right sizes and leg proportion positions given a three point perspective?
>>
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While I have my doubts whether drawing porn is ultimately good or bad for me and my personal development, etc. I have to admit that these porn drawings from May have a lot of force and energy to them...

Maybe I should let go of morality and draw more porn...
>>
>>7316856
If you want to draw porn might as well study porn artists you like.
>>
>>7316425
i don't know perspective, but wouldn't it just be studying + drawing from reference, drawing on the vanishing points, and noting/memorizing general proportions and ratios?
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>>7314661
thanks for the ref kind anon
I did some 1-2 min sketches, might clean them up later today
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>>7316425
post your work first nigger
>>
>>7316856
Our society is ruled by "gatekeeping". You know what I mean, don't you?
"Moral filter" it's just that, a filter to gatekeep a valuable asset, an skill, a "power tool". When you see, "respected" people in the arts like Jeff Watts, or Proko, or Kim Jung Gi, you unconsciously give them a pass about very obvious things, shown blatantly at your face. Like a bunch of young students around a NAKED "model" in a sensual pose for them, for hours, and another model, and another, every day. Would you hire a naked woman to pose for you? Would you hire REGULARLY people to be NAKED in front of a crowd under your authority? Did you ever even dared to ask a hooker for a meeting, or how much they charge? But they do. The "prokos" does it everyday, they hire whores ("models") to film them naked and sell "reference material" making money out of their nudity, just like pimps, even when he's married. He's beyond "moral filters". You give them that "power", that "entitlement"... What do you think that is? But a ritual, with sex drive as the core element. Sex if life, sex make your brain to jump through loops on fire to "get it". Whatever that is.
Yes, you see it all the time in this board, the coomers have that "edge", their work have that dynamic thing, that weird appeal, you don't know what it is, but it's there. Feng Zhu, point blank, call it "sexy" that element that makes something "right to the eye". Seduction, is what "appeal" is, it's a sexual thing.
Everyone who unlocks the "coomer mindset" invariably gets "better", it taps into that raw power, infinite animalistic power. To see shit, and to make it happen. Drawing is easy, imagine what the power of sexual drive can grant to the elites? You know what I mean, they are insatiable, they don't want just to "draw gud", they want MORE... power, money, immortality. And they will do whatever it takes... Yes anon, your inner gooner will grant you your artistic wishes, but be aware of its demonic powers, it can consume your soul.
>>
tl;dr
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>>7316906
filtered
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>>7316870
I don't look at much porn art nowadays. I prefer to fire up some videos and see what strikes my fancy.

>>7316900
Yeah, this more or less sums up what I feel. There is something vampiric or demonic about it for sure. Like it's cheating in a way.

Like I feel like you can get a big boost temporarily by exploiting your primal urges, but if that's your "one trick" then eventually you'll fry your brain and won't be able to kickstart yourself even with porn.

I would say I have a non-addict's relationship to porn, I watch it maybe once a week on average, which I assume is quite a low number by modern standards. Perhaps I'm aware of the precarious nature of this balance and that's why I'm so cautious.
>>
>>7316900
if you would jack off to something like this it's a you problem
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>>7316884
calling it done
>>
>I GIVE THEE... DERWENT!
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Getting back into gestures, been too long and I've gotten rusty
>30 seconds
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>>7317301
Digital gestures are way harder than trad, not sure if that's a good or bad thing
>45 seconds
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>>7317302
>60 seconds
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>>7317304
Next gesture sesh I'm gonna use a smaller brush and focus on construction, but focusing on shadows can be fun, need to loosen up though
>90 seconds
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>>7317305
>120 seconds
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>>7317306
Almost clocked 3 straight hours today, was gonna do a 5 minute sesh but my brain is fried. Gotta build up that endurance
>180 seconds
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Hope this is allowed here. Practicing figures again after hiatus.

ref here >>7267367
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How to draw the anatomy of the hands?
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figs
>>
Is there some software that allows you to do timed-drawings, but with your own reference pictures? I just want to select one of my reference folders, set a time, and have it shuffle through each picture in there at that pace.
>>
>>7318244
I use the app called GestureDrawing! you can find links to dl it in the archives
>>
>>7318244
I'm on linux so I use SXIV for those on linux:

>find <directory/folder> -type f | shuf | sxiv -i -S <no. of secs>

If you're not I'm sure that image viewing software have slideshow options and they should allow you to change the number of seconds you view it in, give it a search. In the livestream dot com days there was this dude that wrote a gesture drawing program for people but the computer I had is long gone so I can't help you there.
>>
>>7318244
eternal WIP
https://idlecanvas-wagmi.web.app/gallery.html
>>
>>7318244
Image viewers can do slideshows and random sort, you just have to config the time properly. You could grab sylikc's jpegview and change the slideshow time in the conf file
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>>7318244
You mean something like GestureDrawing! probably.
>>7318233
Good shadows.
>>7317856
By using construction?
>>7317320
Very nice stylisation.
>>7317307
Yea it might get tiresome to just grind nonstop.
Drawing uses a lot of brain activity.
>>7317004
Simple yet lovely.
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>>7315659
really nice
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I'm getting over the gesture part faster, but the things I put over it seem to have the same quality. How do I get better at that part?
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>>7318244
I use this program. It's paid but worth it, especially if you et a bunch of packs from the reference thread. Lets you structure a class session too
https://cubebrush.co/advanches/products/d9q6yq/gesturedrawing
>>
https://github.com/CJSwitz/pose-plus
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Which do you prefer?
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Hehehe, realised after posting that sticking up 6 images in a row is really obnoxious.
>30 seconds
>60 seconds
>2 minutes
>5 minutes
I think I managed to get in the groove for the 5 minute session, really wasn't feeling the 30 second gestures though.
What do you guys focus on when doing gestures?
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Is it counterproductive to attempt the same pose several times?
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>>7319116
Right is less stiff and has more defined shapes
>>7319541
Nope. If you want to learn heads, you do them several times until you get better, no?
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>>7319541
no, study it, learn in, understand it
>>7319178
try to think of gesture not as a contour but as a connection, use it as a tool to draw the figure, dont treat it as a type of drawing, use gesture to connect the forms,
>>7319116
right side is more dynamic,
>>7319057
think of gesture as the connection between the forms, vs the contour or outline of the figure, use tubes, balls, and eggs, they are the simple forms to represent the body
>>7318988
nice variety of poses
>>
>>7319590
>>7319611
I see, that makes sense, thank you.
I was just a bit caught up in seeing people quickly shooting through different poses so I wondered if I was missing the point of the exercise or doing it wrong.
>>
>>7319116
Use references
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Imaginary poses
>>7319611
Thanks, bro. Very nice dynamics. I really like the flow.
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Made a ~1 hr drawing from photo.

I just couldn't get the chin/neck area right, I was trying to fix it even in the sketch/layin phase but somehow I wasn't feeling it. There is volume missing in the back of the skull as well. The ear and hair are areas that could be improved too.

I like how the nose turned out, I kind of just nailed it instantly and I like how it looks. The expression is good too.

I gotta make these one (or more) hour efforts more often. I think this could lead to more progress for me than if I spent an hour watching some video course.
>>
>>7319856
Ideally you should spend 1 hour studying and 1 hour drawing.
>>
>>7316856
lmfao
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>>7319611
I used to draw boxes, but when I jumped the gun and learned anatomy too fast I got annoyed at the boxes because I'd end up drawing the contours over them anyway. Is this what you want?
>>
>>7319997
actually wait it is better
>>
>>7319611
Hey anon, I love your figures! I used that one as reference to an animation here >>7320174
That pose is really hot.
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>>7320292
I kneel
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Quick ones to end the night. Might come back to them tomorrow and clean up
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>>7320292
I fucks w/ that design
>>
>>7319541
The way you’re approaching it, yes. You need more variation in the way you approach the drawing, too many of these are similar. Maybe one drawing emphasize the lie of gravity being correct , in the other make sure the spine is proper, in the other use basic forms, in the other maybe use stronger lines, etc. Manipulate the reference each time so you learn the different ways to approach a figure
>>
The coomers have come for you, /fig/.
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>>7321269
good boy
>>7321591
I dont get why you even invest time to make my pose scribbles alive, anyway not bad.
Also ref model
>>
>>7321591
cool and I like it so fun
>>
>>7321858
I see, so instead of trying to progressively refine the gesture to get a likeness with each attempt, I should try to identify different aspects of the figure to focus on with each attempt.
Is this more like what you would suggest? In one attempt I tried to find the sweeping rhythms, like what was said in a Michael Hampton video, while in the other I tried to quickly build the body using basic forms.
>>
>>7322030
nta, and while I think clothed references can be a great exercises in pushing your figurative understanding through "seeing" what's underneath, in general you want to be working with almost bare or fully naked models - especially as a beginner.
>>
>>7322035
Alright, I'll try to leave clothed references for future me.
>>
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>>7315720
at least I drew today I guess
>>
>>7321888
When I was first learning, redraws of my beginner steps gave me strength and direction. Might not feel like it yet, but I'm seeing some good attention to fundies that most beginners lack, keep it up homes ya got potential.
Also your softbrushing made me wanna practice the lasso+softbrush technique (highly recc), and most importantly big black shiny Tyr'anee boobs make me go ahooga.
>>7321870
My apologies, I was drunk/tired and thought I was posting in /sex/. I'll keep my figures here more tasteful
>>
>>7320005
Now you see. Making everything a box will give your drawovers better perspective and make shading a breeze.
>>7321536
Nice silhouettes and great flow, truely you are feeling ze form.
>>7322030
Here's some alternate ways to approach the figure:
>Quick construction (ball for head, line of action, shoulder/hip lines, boxes)
>Contours (just draw the edges of all the forms, usually as a triangle or four-sided prism)
>Silhouette (quickly sketch the left and right side of the figure in one line each, then build contours from there)
>Single line (keep the pen on the paper and just freeform sketch the whole thing, follow your gut)
>Chiarascuro (draw all the shadows as flat shapes, trying to fit them together)
There's a really good image floating around that shows a bunch of these and more, if anyone has it
>>7322111
Any time I feel like I'm churning out the figures and I'm unhappy with the result I usually look back later and realise they were pretty good. These are pretty damn good.
>>
referenced a picture on twitter

been studying Jack Hamm recently. His book is an underrated treasure, maybe even better than Bridgman and Loomis.
>>
>>7322427
https://archive.org/details/drawing-the-head-and-figure-by-jack-hamm/mode/2up
This one?
>>
>>7322431
yup!

he teaches great shapes to memorize and master, and the basic shapes are the most important part of the figure drawing, of course
>>
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sometimes figure drawing feels like more of a procrastination
>>
>>7322311
its just right airbrush and understanding where opace light.
Brush/technique I use from this video, but withrow texture: https://m.youtube.com/watch?v=IB-SsPeF7ZY&pp=ygUWa3JpdGEgc29mdCByb3VuZCBicnVzaA%3D%3D
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>>7322111
I think I start my floating head arc soon.
>>7322323
Was more about me skipping a day. Need to form the habit again
>>7322427
Glad to see you are still around here
>>7319611
The fluidity is insane
>>7319057
IMO going slower is more important than going faster at the beginning
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>>7321536
Cleaned it up a bit.

>>7322323
thanks!
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>>7323226
Looking good
>>7323425
Cute
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will start using an écorché when drawing figures, I noticed a big difference. Critics will be appreciated.

>>7323425
This mark on the top right for the skin fold is really nice.

>>7323226
nice figures

>>7322909
>>7324147
I notice too many ( ) lines especially on the abdomen area, maybe add some straight lines or variance to help the rhythm. Great job!

>>7322531
the left one is fantastic, question, shouldn't there be a valley right below her belly in that position? like the diaphragm sucking up the belly?
>>
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The worst part of improvement is knowing you can do better when you have a bad day kek. At least I feel like my gesture is getting better
>>
miniatures plus girl sketch
>>
was on ambien when i did this so her extended arm is a bit short
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>>7320177
i glad you love it
>>7323226
gesture>all
>>7325344
the emotion in the hand with the arrow is nice
>>7324147
laying back pose is so dynamic
>>7325093
the way you got the underside of the chin in both, nice
>>7325186
love that last pose
>>7325188
miniatures? like your ref?
>>
>>7325561
miniatures as in the sketches are v small :)

these are some raphael studies and a really pretty statue
>>
>>7325583
oic, really nice
>>
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Morning practice, right was challenging.

>>7325561
Thanks, I'm trying to find rhythmical ideas overall, flowing from the jawline to the top of the trapezius where it meets the neck has been useful.

Superb faces look like old B horror movie posters. what are the red lines for?

>>7325583
I like how soft the shading is.
>>
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More imagination
>>7325093
I see, well I do try to play with forms. Good construction btw.
>>7325561
Very cute faces.
>>7325186
Bad days happen. Like it doesn't matter what you do it just doesn't work.
>>7325188
Cool guy.
>>7325344
>>7325583
Pretty good rendering desu.
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this guy right here filtered me
where's the scapula? I think I can see the scapula but I don't understand that muscle, what's that bump?
can somebody draw the skeleton or this muscle
>>
>>7326208
post the version without the red marks, also im p sure you can't see the scapula from that angle and his stance is like in a shrug so it wouldn't be rotated, just moved upwards. im also learning anatomy so idk for sure though.
>>
>>7326208
Scapula is the shoulder blade, you're pointing at the deltoid
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just doodling from imagination
>>
>>7326228
>>7326229
you're right the scapula is not really visible
it's the deltoid and rhomboid
>>
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is there any thread for faces I don`t find it
>>
>>7326977
Made a quick one. If it takes off I'll flesh out the OP
>>7326984
>>
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>>7314368
Imagination shit

>>7325561
You share my appreciation for noses and chins. Respect.

>>7326053
Keep hustlin. Skip faces when studying figure if they take too much time.
>>
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Busy day, I'm happy with the process I'm following now, but I'm trying to run before I can walk, will do something easier the following days, superpose are becoming my favorite references.

>>7327003
great job! love the face.

>>7326127
The middle one is great, drawing the belt would help with the sense of direction, , feels a little ambiguous without it.
>>
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A few more imaginary figs.
>>7327003
Thanks, I will. I don't want to skip faces because I want to improve them as well. And drawing a lot of faces is the best practice!
>>7326977
Damn...
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>>7327003
It finally happened to me. I fucked up the feet by drawing one side on both legs. On a pretty carweful drawing.

>>7323425
Sexy. I recognize some of those slampigs.

>>7327632
Thank you man, nice ass and boldness in shapes and design. I screwed up early by trying to copy too much, without making any choices I like.
>>
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>>7322323
It's funny, I use the single line as a warmup exercise and like how things turn out but as soon as I get into figures it looks like ass
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How do these look? Fluid enough?
>>
>>7328110
Use references
>>
>>7325781
>>7325583
what lead grade?
>>
>>7327872
Been enjoying taking it slow as hell. This has to be half an hour or so. A timid attempt at ribs.
>>
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>>7328167
Retard.
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>>7328169
retard
>>
>>7328111
I have used references
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>>7314661
>>
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>>7328218
You have really nice forms. Bridgman?
>>
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figs
>>
>>7328356
Stiff, proportions aren't optimal, weight-balance is lacking, lifeless faces, needs work on line-economy and also need to "feel" the form.
>>
>>7328334
To me, those breasts, while not unrealistic, look sad and floppy
>>
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Today's work, need to keep working in the process way too many things off, but happy with the results.

>>7328218
great knee

>>7328334
This looks very mossacannibalis.

>>7328356
I agree with the balance thing the other anon said (even if he sounds kinda sour).

>>7328593
Average Sannoh player.

>>7328451
Love the hint of the dent in the leg on the lower girl.
>>
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>>7326977
damn why I made this crap, anyway this dude help me alot:
https://www.youtube.com/watch?v=lGL878oEh9k
https://www.youtube.com/watch?v=XW8S7nGUoLQ
https://www.youtube.com/watch?v=HnXNn6rCBeA
I know what best brush is some squarish one with use airbrush for soft shadowing and my theory confirmed here:
https://www.youtube.com/watch?v=eOrYXD2ugtk
>>
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>>7325781
thank you, the red line is me playing with the shadow shape design
>>7326053
same
>>7327003
respect+
>>
regular and .5 mechanical pencil for details. both HB
>>
>>7328218
Very strong forms, I love your style
>>
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>>7322323
I decided to fuck around with that and different ideas I had for 30 sec gestures, which one seems to be the best?
>>
>>7329163
whats your goal with these?
>>
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Been following along with Vilppu on and off for a while now. What's the prognosis? Anything I need to work on?
>ggayx2
>>
>>7329182
To get faster but also have more information for the non sketch parts
>>
>>7329265
>have more information for the non sketch parts
what does that mean?
>>
>>7329271
If you finish the drawing you'll need to put in anatomy, the contour, and perspective. At this point all I have is how long the parts are and the angle. What's the point of scribbling all over an observational drawing if that's all I can do with my gestures?
>>
>>7329286
watching any courses or reading any books?
>>
>>7329347
Vilppu, Hampton figure drawing books. I got completely filtered by the part in Vilppu where he starts doing anatomy bits and though that anatomy was what I needed, so I went to hampton and then realized after going through it all that it only helped a little bit and the core issue was still there.
>>
ayo hold up
>>
>>7329431
your gestures needs to be redone, they do not read well... or to put it on other words it looks not fluid, theres no "life" to them, they feel lifeless and so will be eversthing added to them be "lifeless".
Work on flow and proportions, while you draw gestures yu have to "feel" the movement, the weight and also the form. Theres barely anything to see them in your "gestures".
>>
>>7329437
Flow? I think I know what you want, I'll get something eventually
>>
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figs
>>
>>7329582
what in the hell inspires you to draw that?
>>
>>7330324
stop feeding the trolls please
>>
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1 min gestures
>>7328469
>>7328639
(>_<)
>>
Post photo references you would like me to draw
>>
>>7329163
>>7329431
You might need a starting point. Look at the post here
>>7315197
>>
>>7325186
I'd love some feedback on the 5 minute poses here. Really trying to /feel the form/ and improve my understanding of the shape of the parts in space. Worried that for being 5 minute poses they're not 'enough', I dunno.

>>7325561
Thanks anon, i appreciate that. Was super proud I could even attempt it as no way could I have in Jan

>>7329431
You look kind of like you're having the problems I did when I started where you're seeing parts but not really the whole. What helped me was doing a ton of 5 seconds poses where all I did was draw the line of action to try and feel the full pose
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>>7331458
Didn't upload the pic. To crib the other anon, retard
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I refuse to give up.

>>7330639
don't give up, love the one at the center the one taking a photo

>>7331459
I like the first one the one with the perspective arrow and overall good job with the negative shapes. About the time thing worry more about the goal and not about the time, it takes as long as it takes with time and practice speed will come naturally. Watch the pros they are not worried about the time they are preocupite with the process.
>>
>>7331459
I think its worth watching others gesture process, I watched this one this week and is so calm and precise for a 1 min very ballsy.
https://www.youtube.com/watch?v=mlyWyfIE-Iw
I like her suited figures.

>>7328120
Sorry I use june gold 2mm black leads they are oil based so almost 0 glare which I hate from graphite, but charcoal is the best but messy.
>>
This might be more your speed
>>
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30 min drawing. I don't like drawing under time pressure (lunch break) but I'm glad I did something at least.

I think the ass part is not too bad. The spine is nice. Arms would need a lot more work.

I think on this super small A4 size I should do studies of separate body parts instead. I could spend more time analyzing and looking, and I could include more detail without going insane
>>
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How are my figures anons
>>
fuck hands
>>
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>>7328218
Back study

>>7328356
Ty. Yeah Bridgman is great to teach you bold design choices and even looseness in figures. Those are starting to look pretty sexy, especially the shaded one.
>>7328639
Tnx man keep going
>>7328915
Thanks a lot dude.

>>7331520
Asscheeks are never baloons like that. A lot of the times they tend towards a more squareish look thay flows with the rest of the body.
>>
>>7333164
This is not what a back looks like. What fuckin backs are you studying?
>>
>>7333164
>>7328218
>Asscheeks are never baloons like that
Nigga I know you ain't giving anatomy advice in here.
>>
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>>7333164
Earlier attempts

>>7333407
What are you trying to say? I dont understand black speak. You have advice? You going to do something about it? I dont follow.

>>7333404
Roided bodybuilders. Got a better idea? What does a back look like?
>>
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What happened to Asuka anon? Has he not posted since last thread? I always loved seeing his art and sketchbook.
Still not worthy enough to post in this thread, but I refuse to post without an image. Gonna lurk back into the shadows after this post.
The figures here done using the method from this video (the far right one was me following step by step): https://www.youtube.com/watch?v=ZH6E_n51-BQ
I've never seen anyone on /ic/ talk about this guy, what do you all think of him? I think his tips have helped me understand figures a lot more.
>>7334172
Just replying to your latest post, but this applies to all of them: so beautiful. I actually did a few studies/copies of some of the figures you've posted here, I love all the overlapping forms and squish in your figures. And parroting the other anon, the Bridgman influence is really apparent, which I think is great because I love Bridgman's artstyle.
>>7333058
Agreed
>>7332787
Not that I am in any position to judge, but pretty good. On the left page, I think you're drawing too small. It'll be really hard to get stuff right at that size, gotta draw bigger to be able to see the form better. The studies on the right look good, that Bridgman elbow is awesome.
>>7331520
Wow awesome stuff, I'm only just now starting to try and incorporate shadows into my figures, but I like how this looks. I want to start doing more anatomy overlaid on the figures too, not just for study, but for aesthetic. These look real clean. Really like how defined the calves are on the far right figure.
>>7328356
Epic to see you still here, I've always liked your figures. Your hip-waist connection seems better than it was before.
>>7328451
Nice perspective on these figures. Also sickeningly cute figures (in a good way.)
>>7328762
You feel the form, not a single jagged edge in sight; that's really impressive. Your figures are great.
>>
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Raffaello copy

>>7333164
>Asscheeks are never baloons like that.
you are absolutely right, these were copies/mappings from eroticize stylization

>>7334393
Thanks anon, post more often, I find your figures really pretty, I really dig your upper bodies. This is the main ecorché I'm using. I printed them out and have them handy when I'm drawing figures, it's extremely useful,
https://postimg.cc/gallery/XZqmd31

>LLD
I like his content, I agree with his advice of measuring everything when you start and the anatomy book video was nice. But its hard to compete with powerhouses like Steve Huston and Richard Smitheman currently on youtube or personalities like Proko and Marco Bucci.
>>
>>7333058
you basically gotta treat hands as their own 'figures'. Like when you move from just faces/heads to drawing bodies too you're thinking in terms of four appendages attached to a flexible central mass (torso bean). Hands are built similarly, they're four appendages attached to a flexible central mass.

People want to think of them as blocks, and that works for very simple beginner gestures and stuff, but if you *really* want to draw them, treat them as figures.

>but that doubles the amount of time I spend drawing

yeah
>>
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>>7334453
>>
bump
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>>7334393
Haha thanks I'm currently mostly busy with a few different projects which is why I don't post much currently.
>>
>>7313526
Will drawing figures from reference help me with whatever issues I have when drawing things like picrel?
>>
does anyone have good resources for sex poses? all the general nude sites aren't really good for that and the library runs dry pretty fast, and I don't want to search literal porn sites for them, they feel too staged.
>>
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Final figure of the week
>>
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left is from a particularly terrible day but redrew the same ref from 4 months ago and im pretty happy with my progress, recently started framed perspective and hampton figs and they are super helpful
>>
>>7316900
Not reading that essay
>>
Everybody else here is so much better than me.

I'm think getting worse at drawing lol.
>>
>>7337555
i think it'll help somewhat. more helpful has been studying model sheets and anatomy books though. figure drawing just cements everything I already learned, imo

>>7337612
the most realistic references are from real life. see if you can ask your nanpa ikemen yuujin to post with one or two of his gfs for a photoshoot

>>7335786
this is amazing

>>7338653
i like how faithful you are to your observations. that's my weak spot, always making things up and not learning anything
>>
>>7338377
amazing amazing leg shapes

>>7337531
nice spherical forms. vilppusan would be proud

>>7334776
old masters are so hard to copy, but I think they are the final solution to learning to draw. from what i can tell, the best artists are the ones who copied Michelangelo and know their art history

>>7334393
i like that channel. they're one of the better art instruction channels out there

>>7334172
nice, solid forms
>>
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>>7339712
Haha I sure do hope so
Good lines btw
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>>7339692
>>7339701
>>7339712
nice figures
>>7339870
i like the cigarette and glasses detail on the right figure
>>7338653
i like the way you did the little test drawing to the side
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What up my dudes?

>>7334393
Hey man, I was on a 3 week road trip. I tried to keep up with the drawing, but there wasn't much time on the trip.

Wow, looks like everyone is doing really well. Good job /fig/! I'm going to try and start up my dailies again, but I have quite a bit of work to catch up on.
>>
getting back into the groove of things

>>7339870
thank you. nice forms again

>>7340516
I think you have some of the best figures on this board. so well done

>>7340555
reminds me of renaissance art!

>>7340783
your art reminds me of tableguy!
>>
forgot image lol
>>
>>7340929
>>7340930
How long does it take you to do each figure? Also any tips or guides do you recommend? I like yours a lot.
>>
>>7340933
thank you! it takes me around 7-10 mins per fig, depending on the pose.

Best Guides I can recommend are these:

Ethan Becker Dragging Art over Reference:
https://youtu.be/RXb-Y_kz2aU

Dorian Iten Accuracy Exercises
Level 1: https://youtu.be/HMX3K3YMbd8
Level 2: https://youtu.be/ecJO1LnjXpA
Level 3: https://youtu.be/LPywXVsRKT0

Basically, memorize shapes from art, anatomy books, masters, then apply them to figure drawing and your art. I think that's the fastest and most reliable way to learn to draw. The above videos are how I'm trying to train myself to learn proportions and accurate copying. lately, I realized that accurately copying something you're seeing, whether in life or in a photo or in art, is an infinite skill, and observational skill is basically the "stem" of an artist's education: everything else hangs off of it. Your ability to do form, anatomy, lighting, perpsective, even imagination drawing, it all hangs from whether you can copy something accurately.

An example of what I did earlier: >>7340758
it took me around 17-18 tries to get it to that level of accuracy, and honestly, it's still not there. I think I'm going to keep workingon the same reference image tomorrow.

sorry for the wall of text
>>
>>7340938
Thank you so much for the in depth reply and video resources! My figures look stiff and the anatomy looks awkward.

You have a process or method of constructing a figure? I always get too caught up in the details as well.
>>
hope no one minds my spamming. im done for tonight. oyasumi

>>7340964
no problem! figure drawing takes a while to learn, just keep doing it, and you will get better

for constructing, I just lay in big shapes and then draw on top of that. I learned a lot from Vilppu, pretty much a lot of my process comes from him. I dont' do his gesture thing anymore though, I just go right into forms, but I feel like I am still able to keep rhythm in my drawings because I practiced the gesture so much. The David Finch guide is also a great way to learn the basics

https://davidfinchart.com/where-to-start-and-where-to-go-from-there-a-roadmap-to-professional-quality-art/

I have done the whole Bridgman thing btw, in that guide. Can recommend.

But the most important thing is not this rudimentary stuff, but the fact you're copying art you love and memorizing appealing shapes, and honing your accurate eye. Even if you have no art theory, no anatomy, you can become better than 99% of artists just by focusing on drawing what you love
>>
nice figis
>>
>>7340938
Where is the perspective? I don't see it in the video and your images although showing perspective in a loose way do not have boxes and such.
>>
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What should my next steps be?
>>
>>7339701
amazing work btw, do you by any chance have some delightfully pleasant ikemen yuujins to pose for you? also do you post your art somewhere?
>>
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I'm exploring some ideas on figures after discovering the work of josh hunter black what an incredible artist.

>>7340555
I really like the drapery on this one.

>>7340930
I like the faces you put in the figs, I can't do that at the moment.

>>7340783
welcome back

>>7341582
Everything is drawn with the same value so you end up with a barely readable figure, especially in the hips and joints circles, I think you could get rid of the circles and instead draw the limbs as a single tube with some overlap at the joints. Try using the same brush but set it to 50% opacity, if you need a darker line just use a second pass.
As for proportions, start by keeping the ratio of upper to lower body at 50. You put a lot of effort into this, congratulations!
>>
>>7341651
>>7341582

I messed up and deleted part of my reply, I forgot what was posted but I think you should work on line economy and proportions
>>
>>7341668
Line economy? Are you asking me to draw less of the boxes and cylinders?
>>
>>7341677
>line economy
some people say is to draw less broken lines others how much ink on the the pen, in your case I think you can benefit from both, too many broken lines and all the lines are the same value (too much ink), draw lightly at first and when you commit to a line make it darker.

>Are you asking me to draw less of the boxes and cylinders?
draw your boxes more lightly, reduce your line opacity do some gestures and pyw

I remember what I said first, do simplier poses avoid foreshortening, twisting, stretching poses for the moment.
>>
misc figures

>>7341651
thank you. your figures exhibit really amazing arm control. i cannot put down lines like that without making tons of careless mistakes

>>7341583
sadly, my komyushou prevents me from meeting people like that :'(

also, i don't really have a blog, sorry. when my Japanese gets better I plan to restart all my social media and pretend to be Nihonjin

>>7341582
you can make lots of progress just by drawing a lot! Anything works for a beginner. Do you have a daily figure drawing schedule?

once you have a daily schedule down, I recommend doing lots of slow, deliberate master copies. each copy should take 20 or so minutes. When you're done with the copy, check your accuracy by overlaying your drawing on the reference. Do that every day, and you will rapidly get a lot more accurate. Building your accurate eye is very important for everything you do, and it should be the main thing you work on improving

Refrence these Krenz lectures for the full theory (turn on subtitles)
https://youtu.be/kbKqIJcIUCw
https://youtu.be/dgjx6y6B_G8
https://youtu.be/594WhCme2pQ

>>7341294
the videos are about learning to draw accurately. I like to think of accurate copying as your "drawing IQ". The higher your IQ, the better you are at everything else. It's your foundation. And with art, you can increase your IQ!
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>>7341651
I can't seem to do both proportions and gesture at the same time. Gesture isn't about measuring and asks you to not use straight lines, but if you have to measure the angle and length straight lines are the best.

See how in this picture the first is a gesture and the the second is a more accurate set of proportions, but is all straight lines?
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>>7342690
Actually, I was just thinking, "what if I said fuck gesture and just drew the boxes that I saw". The angles and proportion are still kinda wrong, but this is pretty clear looking. I'll keep fooling around a bit. I think this means that gesture drawing confuses me somehow when I'm actually trying to put the shapes down. That sounds wrong, but I can't think of another explanation for this result. Can you?
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>>7334172

>>7334393
>so beautiful
A jeez man thanks.
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>>7339712
>nice, solid forms
Also ty, I love those tall long legged figures.
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>>7334393
>You feel the form, not a single jagged edge in sight; that's really impressive. Your figures are great.
form felt, confirmed
>>7340929
>I think you have some of the best figures on this board. so well done
thank you, im glad you enjoy them
>>7341993
really nice
>>7342387
cute
>>7342740
love the pinch
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>>7342788
i wish i could steal absorb your gesture powers
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>>7341993
Master copy? You mean like copying bridgman?
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I'm getting more comfortable doing this, but still too much stuff to work on, tomorrow will be better.

>>7342788
your shapes are wonderful very fluid

>>7342740
I like the hair, the skin fold is a little too acute very eye catching.

>>7342387
really hard to read

>>7341993
thanks but clearly you have much better control than I do.
Just because I see you place your figures like a character sheet I will say that width of the lower body is different in some thicker than others, if not ignore me.

>>7342690
>>7342729
I think you are marrying too soon to a single idea of what gesture is and what it is trying to accomplish. Gesture is an opinionated framework and changes from artist to artist and even industry. To keep it short, watch other artists how they do it and what they achieve, NMA has several videos of pros doing gesture sessions for free, walt stanchfield gesture drawing for animation and several other resources.
>>
I've realized that my 2 min gestures look a little bit worse than my 1 min gestures (or look the same as 1 min gestures). I feel like when I have more time I try to draw it more detailed therefore making the gesture more stiff or unfinished. Is this normal lol?
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>>7343378
why are you limiting yourself to 2 min and 1 min drawings
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>>7343378
>I've realized that my 2 min gestures look a little bit worse than my 1 min gestures (or look the same as 1 min gestures). I feel like when I have more time I try to draw it more detailed therefore making the gesture more stiff or unfinished. Is this normal lol?
Yes this is normal for beginners. You should start the gesture the same whether its 30 seconds or 3 hours. Place the gesture down as if you have only 1 minute, then you spend your extra time on forms or shadow or whatever you want.

Its extremely important to capture gesture quickly every time.
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>>7343418
>Place the gesture down as if you have only 1 minute
>Its extremely important to capture gesture quickly every time

why is that? is this only in the context of timed figure drawing?
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>>7343488
Its in the context of doing literally any geature drawing for any reason. What youre doing during the fast drawings is the more correct process than whatever youre doing that makes you slow down and second guess things.

Do the correct thing. Do it in the fast drawings and make yourself do it in slow ones. This is the process of gesture.

If you want to learn it more technically, I think you should read the book Force: Life Drawing
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>>7342740

>>7342788
>love the pinch
Thanks I stole it

>>7343151
Thanks.
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Does it look normal? The muscles of the forearm and their beginning cause chaos ?
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>>7344117
*
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Hello /fig/ first time posting here and I apologize in advance for being a newbie at figure drawing.

I used Hide Channel's methods for mapping the figure. They look flat but how do they look for just capturing the figure? Any other methods do you guys recommend for figure grinding?
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>>7344124
watch steve huston on NMA, or check his youtube
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5 min figs/gestures
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>>7344551
nice, your lower body is more dynamic than the upper body.
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>>7343677
>>
i desperately need a good go to place for figure drawing reference

is there anything akin to new masters academy figure drawing videos/croquis cafe that is still running?
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>>7343151
> walt stanchfield gesture drawing for animation
This was an interesting read. I guess I'll be studying the drawings in that book and a few other disney books
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>>7344953
quick poses
line of action

Stay clear of giving Croquis Cage your money. They’re fuckin thieves.
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>>7340555
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>>7345378
Based crosshatcher. This shit is fucking hard and barely anyone appreciates it.
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>>7340555
>>7345378
deeply impressed.
What's your background? Self taught? How many hours a week and for how long have you been drawing?
I wish my studies looked even close to that.
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>>7345486
what materials do you use, anon?
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>>7346085
Vilppu and Eaton man, that's the shit you gotta watch to get better at figure drawing. and don't half-ass it listen to what Vilppu is saying and do what he's saying, go through his checklist.
>Self taught?
pretty much
>How many hours a week
not enough, this month so far I clocked in only 40 hours or so
>how long have you been drawing?
like 7 years but only since 2021-2022 I've been taking it seriously
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>>7346091
Natural charcoal, for the most part, and nitram (which is basicly natural charcoal as well, but stiffer than usual) for hatching and details.
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>>7346199
>Eaton
Which Eaton?
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>>7346199
thanks for the insight. Eaton is new to me
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>>7346589
thank you. I've heard Nitram is good, I should probably check it out myself. anyways, your figure looked good, keep it up.
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>>7346782
>>7346790
Scott Eaton
he made this thick-ass video course where he goes in depth through every muscle and bone you need to know as an artist, a real work of autism he brings in MRE scans and photos of dissections to get the point across
a bit hard to find, I pirated a copy on CGPersia
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>>7346843
I'm going through it right now, it's fucking awesome. He also has one on facial anatomy, which also kicks ass.
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>>7347006
gmi
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>>7343151
I skimmed the book and now I'm studying the drawings within. It's kind of weird how the images in gesture drawing for animation rarely seems to use a middle line and yet asks you to avoid thinking about contours, but I I'll try it.
>>
>>7346843
ty
>>
Ohayo, minasama

Good work to everyone. i heard people are getting caught in spam filters, so I won't reply to everyone, but keep up the good grind

>>7343151
>Just because I see you place your figures like a character sheet I will say that width of the lower body is different in some thicker than others, if not ignore me.
That's really interesting, because I was consciously switching methods between them. I think the left one, I was trying to be accurate optically, in the second from the left, I used Vilppu's method, so she ended up with a bigger bottom, and on the third, I used Loomis and drew in bones and stuff, etc. The method you use really does have an effect on the outcome of your art

>>7347224
personally, I don't think about gesture at all when drawing, and I never practice it. I don't think it's one of the important things a beginner should focus on. Much more important are proportions, shapes, form, and anatomy. If gesture is causing you to lose your mind, feel free to take a step back from it
>>
>>7347570
I actually went for proportion first, then anatomy. As in, I would measure with my pen and compare differences in length and angle. I know enough of the simplified anatomy that I can use it to inform the shape. People here told me I was too stiff and I simply didn't think I they looked good, so I'm trying this new approach. If this final check doesn't work, then I'll probably just go fuck it and partially move on.
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>>7347570
>>7347959
That being said, the last time I tried to focus on measuring it still wasn't quite there. I guess I'll have to work on both. This was about two months ago.
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>>7347959
>>7347976
fair enough. accuracy is something that takes a long long time, and a lot of effort. It won't come right away, but it's good you're working on it. if you get a chance, try to spend 10-30 minutes a day doing the exercises here >>7340938. Measuring with a pen and arm is mendokusai, I think those videos do a much better job at teaching you it.

Another part of it though, is that figure drawing is just so complex, you cannot draw a good figure with good measuring alone. Tackling something like Jack Hamm, whose book is like a library of predetermined shapes of the figure that you should memorize, would help a lot. Combining his book wtih the accuracy exercises will be really op. Take time to memorize perfectly the front view of the face, the side view, the 3/4, and keep practicing those views until you can draw them in your sleep, with perfect accuracy when overlayed on Hamm's art. Then do the same for every bodypart.

Last thing, i you want to improve the stiffness in your drawings, I would try to do more studies of artists who draw dynamically, rather than these stiff 3d models. I know posemaniacs is popular in Japan, but I just don't get it. This guy is a great, dynamic artist: https://x.com/sim_kyrm/media
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working through my nma refrence libary
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Does anyone have a PDF copy of The Human Machine which doesn't suck? Constructive anatomy, the hand book, the head book, and life drawing all display well in high res on my 4k monitor and phone, but 'The Human Machine' (at least the copy I have) is borderline useless with illegible drawings.

Picrel: A is from 'The Human Machine' and B is from 'Constructive Anatomy'
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>>7348562
nice job
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>>7348562
how long about did you work on that?
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>>7347570
The arm on canvas left seems a bit short considering that his torso is mostly frontal (its slightly turned I know, but only slightly). Somehow by raising his arms you made it seem like his deltoids are disappearing into his pecs when there should still be some space for the delts to exists.
それは完全に間違っている。もっと解剖学を勉強した方がいい。
>>
>>7346085
>>7340555
Hi Naf, big fan. It's funny seeing you here again
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>>7348796
around 2 hours its not too large just a3
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>>7348852
graphite, I would assume? what soft/hardness range did you use?
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>>7348855
yep i used 2b/3b for the shadows and darker halftones and a 2h for the lighter halftones
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>>7348860
what's your process for adding value? do you start with the darkest darks? how far do you get in x value before adding y value? or is it less systematic?
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>>7348863
i usually bring things up uniformly not necessarily with the darkest darks but in a 2 value system kinda way which i take from Steve Huston its not really systematic but i follow a process of surrounding the lights both in drawing and painting
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>>7348876
interesting. well thanks for indulging me and keep up the figs, anon.
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>>7348819
背が低い男を差別しないでください!

But really, thanks for the crit. Also, about his delts, I felt so tempted to draw it in, but in this picture it seems like he has no delts. I know it's just an illusion tho, and I shouldn't be a slave to ref. I'm not trying to make excuses
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>>7348910
>picrel
he better have '14' on his other wrist
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>>7348912
no, he just has this
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>>7348913
gay
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>>7348821
I'm not naf the fuck you talking about?
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>>7349137
hm, youre style just reminds me of him then. cool stuff anyway
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Willow charcoal and white pastel.
>>7346819
Thx. Nitram is okey, i would say. On itself, its good. But its very expensive and the quality control is low. Some of the sticks are extremely hard, so hard you cant draw with them at all. The hardness in generally is very weird. If you want to try it, buy the soft ones. They are harder then normal natural charcoal already.
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>>7349179
nah I'm pulling your leg naf is a huge inspiration of mine, I wish I were one tenth as skilled as him
what tipped you off is probs the fact that I use an inking brush that he published on pixiv but my stuff doesn't hold a candle to him
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>>7348562
nice, reminds me of Jeff Watts

>>7349186
are you Brian??

>>7349923
your figures have a super comfy feel to them. idk how to describe it. nice work
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Haven't posted here in a while, been studying Mattesi and Morpho.
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>>7351400
Sorry in advance if anatomy studies aren't appropriate for this thread. I mostly used sight-sizing but didn't plan out the dimensions all the way or use all the needed landmarks.
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>>7352049
beautiful
do you have any tips on how to get good like you



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