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>Aliens have come to earth and have offered to give you either:
>Teleportation tech
>Invisibility(including from radar,infrared,...)
>Energy weapons
>Energy shields
>Pashers(make you jump in and out of this reality to evade damage)
>See in the future device(up to 1 day further)
Which one are you taking to upgrade your army and why(Other major powers get the others)?
(You can put them on tanks, planes,infantry,even supercarriers)
>>
>>62848053
foresight, easy
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>>62848053
Rather have Pashers/teleport tech, if I can use it to evade, whos to say it couldn't be used in other creative ways?

>>62848067
I feel only being able to see one day in the future is kinda weak, I guess if every soldier has it it could be good, but what about the times where people will need to die, then you just have a bunch of dudes who preempt their own death, imagine the morale issues.
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>>62848053
>>62848532
Teleportation Tech, hands down.
Remember, Amateurs talk Tactics, Professionals study Logistics.
>>
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>>62848580
You could teleport a nuke into the enemy HQ, really the final solution to warfare. Only problem would be finding the enemy HQ(s).
>>
Foresight.
I’mma win the lottery
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>>62848614
Fuck Scry'n'die on my enemy, I can instantly transmit materials between set points!
I can have a colony up on the Moon in a week, maybe six months on Mars.
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>>62848735
With teleportation, the possibilities are almost endless. Lots of impossible shit suddenly becomes possible. You can walk through walls, be impervious to damage, evade detection, etc... If it has no limitations, you become superhuman.
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>>62848053
teleportation tech
>spec ops becomes a lot more horrifying since the moment you know where a target is you can instantly send in guys to take him out then gtfo/really fuck up critical infrastructure at any moment with far less risk
>supply lines are also much easier to maintain since you can now plop in anything at any moment
>if your guys get encircled you can just tp them out meaning you can really afford to grind down an enemy with even less risk
>>
>>62848053
alien gf
>>
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>>62848747
Teleporting ghost division of tanks and infantry. LMAO, it would be so fucking hilariously op, teleport a bigass helicopter around with all sorts of F&F missiles, suddenly the enemy has to shoot down a bunch of missiles from different attack vectors with no source. Teleport a big rock above someone and drop it on them, could be pretty funnie aswell.
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>>62848532
>being able to see one day in the future is kinda weak
It completely nullifies teleportation, invisibility and pashers. Energy weapons won't make a difference against forsight guided fires and pre placed mines.

Energy shields should be the winner because now nothing can destroy your units, regardless of forsight.
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>>62849400
I feel that pitting your choice against the rest will likely result in a draw at most, if not getting ur shit pushed in along with whoever else is unlucky. Seeing one day in the future could draw a conflict out for ages, as every tactical move would be countered, however, some things (mainly strategic moves) cant be stopped regardless of foresight. Ablation can be used to delay enemy advance, but if the enemy has the initiative and any one of the powers above it will be a long, losing battle.

Teleportation is still the best overall, as it simplifies everything tremendously, especially logistics and retaining learned knowledge (no encirclements, prisoners, and a much reduced risk of death; as wounds would quite become trivial)
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>>62849423
We know that all wars are decided by pivotal moments. When your troops have foresight, the enemy will never have the element of surprise and will always be surprised. They won't have just one bad battle. Every battle will be bad for the enemy. Your infantry will be impossible to kill because they'll know when every bullet is coming their way 24 hours in advance. They'll never step on a mine or be in the vicinity of an artillery blast. Every enemy logistical strike is anticipated and pre-emptively mitigated.

Strategic moves? Even using nukes would just trigger a pre-emptive MAD response from foresighters. Teleport tech doesn't equal spaceships or knowing where other habitable planets are, so teleporters are as assured to die as anyone else in that scenario.
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>>62849513
>Strategic moves? Even using nukes would just trigger a pre-emptive MAD response from foresighters. Teleport tech doesn't equal spaceships or knowing where other habitable planets are, so teleporters are as assured to die as anyone else in that scenario.
Including yourself, dumbass, which you SAW COMING!!!
>>
>>62849534
"We're all puppets, Laurie. I'm just a puppet who can see the strings."

It's just worth pointing out that MAD still exists in a world with teleporters and foresighters.
>>
>>62848053
Teleportation. All warfare is based upon logistics, and this trivialized it. It also renders all the other technologies useless.

>invisible
I teleported a bomb in your base. I don't care if I can see you.
>energy weapons
I teleport
>Energy shields
I teleport a bomb inside you. Congrats retard.
>pashers
The bomb I teleported inside you is motion activated, second you come back to reality it's gg
>seeing the future
I teleported the bomb into your base today, seeing tomorrow doesn't help
>>
>>62848053
Assuming it is Necrons and they invaded from outside the planet instead of rising from below you do have options:

>They already use superweapons so you can nuke them with impunity, they can't rez from that and it permanantly reduces their numbers
>They can't teleport to places they don't know exist or have never seen, US, Russian, PRC, French, UK, Indian, Israeli and DPRK leadership is mostly secure.
>Constant atomic bombardment of Necron forces reducing their permanant numberds
>Fanatical resistance using whatever means available

The best current Earth would do is if it was a somewhat honorable Necron was in charge, they would see that we will make it cost ineffective from them to wipe us out and act in a way that amuses it or triggers some honor program in it's head.

We get left alone for a while until the Eldar show up to trick up into fighting for them or Trazin puts us in a box.

https://www.youtube.com/watch?v=IJL70Lvt8OI
https://www.youtube.com/watch?v=mcGR3rSFkQY
>>
>>62848053
Seeing into the future would kinda suck desu. Your visions would constantly warp based on your choices and nothing would make sense anyways.
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>>62848053
See in the future device is way too OP and anybody who picks anything else is wrong.
>>
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>>62849821
Elaborate, some things simply cant be stopped in 1 day. Its not like if Stalin knew Hitler was going to invade he could've stopped it even with a months warning much less a day. 1 person can only do so much, they are otherwise normal people.
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>>62849769
>It's just worth pointing out that MAD still exists in a world with teleporters and foresighters.
Yeah, but Teleportation allows me to do a lot more than just knowing what is going to happen a day in advance, especially since the foresight should be causing a huge cascading causality feedback loop...

>>62849813
Exactly.

>>62849821
But what if you change your present in such a way that it alters what would have happened in the future you saw?
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>>62848053
depends on the power supply of said gift, but either energy shield or teleporterd
>>
Teleportation, and I no longer need an army. Anyone pisses me off? Teleported into space. Anyone has some fancy shit that they think they can threaten me with? It's mine now, and they've been teleported into space. When you can teleport anything anywhere there is very little you can't do.
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>>62849909
It depends on exactly what you can see. Can you see literally everything that is happening everywhere on the planet for the next 24 hours? What every single person is doing, saying? If so, it's over. It's not even close. Just listen to the decision makers and counter them any way you can.
>>
>>62848053
Foresight.
>>62849775
Retard kun they'll know you did that beforehand and simply evacuate the base. They'll also know which room it goes in so they might just abandon that part of the bunker so as to not draw suspicion.
>>
While the enemies of The Emperor still draw breath, there can be no peace.
>>
>>62849775
>I teleported the bomb into your base today, seeing tomorrow doesn't help
It says "up to 1 day", meaning 1 day max. They could see 5 minutes into the future too, or an hour, or 30 seconds.
Assuming you can just see a whole entire day in advance, it may actually be possible to counter teleportation by simply knowing where they will teleport. You could put a land mine on the exact spot enemy agents are going to pop in at, or trick them into ambushes and traps via your foreknowledge, then steal their teleport tech to reverse engineer it. You can avoid all their bombs and attacks because you know when and where they will do that.
>>62849909
It would definitely help with the minute-by-minute strategy of a battle. Your men will never be ambushed or flanked ever again, as long as you have good communications you can coordinate their strategies by telling them what's about to happen. But on that note, scope also depends. I must ask how do you see the future? Is it from a personal view, so you only see what you yourself will do, or can you see anything all over the whole world from any perspective at any time you want? The actual nature of the device and how it works is crucial, because it could even mean that covert ops is obsolete as you can see literally anything that anyone in the world will do before they even know they will do it. I'm assuming it's some command device, like a computer maybe. If it's like an implant that you can give everyone then it may actually be OP, allowing even basic footsoldiers to know literally everything that's about to happen to them well in advance. Like they say, knowing is half the battle.
>>
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The Spartans at Thermopylae would have used the foresight device to kill the traitor and so win the battle. Tell me this doesn't change history as we know.
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>>62850079
>Retard kun they'll know you did that beforehand and simply evacuate the base.
Yes and? It's still a base gone. You only have a finite amount of bases and material. Also unless you can evacuate every base on Earth in a day everyday then you're shit out of luck.
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>>62850147
Depending on just how good it is they can launch a pre-emptive strike and kill your teleporters.

They will also be able to know if it works or not the moment they give the order.
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>>62849400
>It completely nullifies teleportation, invisibility and pashers
Only in the short term, it's useless when you have to respond in a manner that requires more than a day of prep.
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>>62850066
I interpret it as being able to know everything you would normally know, except a bit earlier.
If someone teleports a bomb into your base all you'd know is that the base is going to blow up, but not the exact how or why.
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>>62850160
I don't see how foresight is useless for plans that require multiple days of of preparation. Foresight effectively makes all decision making proactive. The user is always creating or controlling a situation rather than just responding to it after it has happened. A permanent 24 hour headstart on any planning is going to be difficult to counter. Not impossible, as the enemy can try to plan something in secret or make a plan of attack that's barely perceptible and slow acting. But again, the foresight guys will be proactive. Always spying, or attacking. You've got watches, they've got time. That's why I'd bet on that power.
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>>62850168
It would be like that Nick Cage movie where the MC can see 2 minutes into the future from their perspective, but it's for any possible action he can take. So if he loses his keys, he can simultaneously foresee the next 2 minutes for multiple places he could check first; The couch first, the desk, or his bed, etc. Effectively, he only has to look ahead 10 seconds because he's multi-threading his foresight.
>>
>>62850316
Foresight is only useful if you actually have a way to respond to the threat you can foresee. if you can't put a response together in 24 hours it isn't going to be of any use beyond preemptive damage control.
>>62850330
It says "See the future device", so logically it lets you visually see an event that is going to happen in the next 24 hours, so you should only be able to see one variation at once.
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>>62850340
>Foresight is only useful if you actually have a way to respond to the threat you can foresee. if you can't put a response together in 24 hours it isn't going to be of any use beyond preemptive damage control.

These are major powers so they should be capable of this yes.
>>
>>62850342
not necessarily to a degree it will be actually able to do much.
We can see hurricanes coming weeks in advance and damage control is still the only thing we can really do.
Now quickly prepare for an army group teleporting straight into your headquarters (they know you have the future sight device and are prepared for ambushes).
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>>62850340
>so you should only be able to see one variation at once.
If the future isn't set then that thing would be changing its output whenever someone uses it and decides to make a change. I imagine there would be recordings from the device that people would make for each possible choice.
>>
>>62850373
Clairvoyance shit is way to complex and depends on way too many factors to be a fun thing to discuss unless a bunch of rules are established beforehand.
There's a reason Laplace's Demon is considered to be logically impossible.
Teleportation + even the most limited form of clairvoyance you could interpret from the information in the OP would still be ridiculously OP, but the foresight itself is too vague to really be considered as a factor on it's own.
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>>62850387
I dunno about that. I'm having fun talking about it. Humans right now are uniquely able to imagine the future and all kinds of impossible alterations to physics. What we can do is much more than instinctively burying a bone or squirriling away some acorns. Our ability to envision the possible routes to our ideal tomorrow is fundamental to our success. It stands to reason that foresight isn't just seeing the future, but shaping it.
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>>62850349
>Now quickly prepare for an army group teleporting straight into your headquarters (they know you have the future sight device and are prepared for ambushes).
how can you be prepared for your enemy knowing literally everything you're going to do in the next 24 hours?
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>>62850469
If a subject doesn't have pre established boundaries, the first point of order in any discussion should be to establish those boundaries because otherwise people will just keep talking past each other and go into "Nuh-uh" "Yuh-uh" type of arguments.
I just like my discussions to be somewhat grounded with rules so everyone is talking about more or less the same thing.
>>62850477
>your enemy knowing literally everything you're going to do in the next 24 hours
Depends on what kind of clairvoyance we're talking about.
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>>62848053
Weapons and shields are just flat out boost.
Foresight is an insane force multiplier.
And invisibility is just worse phaser, which itself on par with teleportation is a complete gamechanger.
Whoever picks teleportation wins. It's just as OP as nukes would be in early industrial warfare. You won't be able to compete even if you know what's coming.
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>>62850505
>You won't be able to compete even if you know what's coming.
>sabotage the bombers
>poison/blackmail the pilots
>evacuate
>bomb them first
all this before they can even take off
>>
ITT: my dad is stronger than your dad
>>
there was a tv series about a government agent going back in time to solve problems iirc
>>
>>62850543
>>62850505
It all boils down to whether foresight can deal with what teleportation can do. I mean imagine fighting the world's best boxer as someone with foresight. You may know your opponents moves, but can you actually dodge them? You better make sure you can do it for each punch, because a single mistake can be costly.
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>>62850567
>a tv series about a government agent going back in time to solve problems
>https://en.wikipedia.org/wiki/Seven_Days_(TV_series)
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>>62850578
there are no rules in war
just kill the fucking boxer in his sleep before the match even starts
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>>62850625
Except you can't reach the boxer because he's a million miles away and all you got is the info that he's already fucked off somewhere else.
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>>62848580
>logisticscuck

With teleportation you don't need logistics. I can create a shield around me that teleports anything about to hit me into outer space or the middle of the sun. I can teleport electrodes onto a would be assailants prostate or clitoris, electrocuting them into an endless orgasm.
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>>62850578
What if you didn't have to fight the boxer? What if you knew the route he was going and dropped a rock on his head?
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>>62850860
>I create a shield
Then pick the energy shield option anon dont go THAT far.
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>>62848053
>see the future
>win the lottery
lmfaoooo!
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>>62850099
>If it's like an implant that you can give everyone then it may actually be OP, allowing even basic footsoldiers to know literally everything that's about to happen to them well in advance. Like they say, knowing is half the battle.
Yea but it also goes the other way around. Think about unit cohesion when everyone can now see how they will die or get wounded.
Soldiers would have to be connected into some hive mind which stops them from running away from the path where they get fucked.
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>>62850910
If the boxer in this analogy is the teleporter then there is no route, he teleports you to him, or teleports you into deep space, or telefrags you by putting the rock in your chest or head. Nothing personnel, kid
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>>62848053
Teleportation. Invisibility is negated by area-denial, energy weapons by line of sight, shields by infiltration, phasing by weight of fire and foresight by simply engineering contingencies with time intervals.

Teleporting bombers, carriers, glowies, nukes and hell, why not just entire bases? If you plan in invading somewhere, just pre-build multiple bases with defences and logistics, station multiple companies in them and then drop them along whatever offensive line you want. From there, learn the terrain and use smaller-scale teleportation to tele-drop munitions or special forces into enemy fortifications and C&C. Tele-drop special forces teams into the enemy palace/parliament/whatever and just kidnap the entire government, ruler and all. If you have the manpower, you could end a war in a day with a handful of friendly casualties and almost no civilian deaths.
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>>62848053
Like some other anons have pointed out, the only logical move here is teleportation tech.

If used as commonly depicted, bam logistics solved.

If used considering what it actually implies (conversion of matter to energy/info and back again) then you've become a ridiculous godlike force. Beaming in nukes, instant healing, having backup selves, insta-death-ray, etc.
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>>62851083
You're adding powers to teleport for no reason. It won't instantly heal anyone, create backups of people, or be made into death rays.
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>>62850989
Why bring up nukes when they're already unstoppable in their current form?
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>>62848067
FPBP, you see the outcome of any attack and know if you should order it.
Also I would break the stock market.
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>>62851116
>Also I would break the stock market.
It's unlikely you could do much besides day trading.
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>>62850842
>he's a million miles away
ok then how can he reach me?
remember I have foresight
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>>62851207
>make 40% a day
>every day
>for years
>for decades
I think I'm going to break it when 5% of global GDP is my day trading.
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>>62851106
You could teleport parts of the sun onto people as a sort of death ray, no sure how he got the rest of those things though.
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>>62850974
except he doesn't know *where* to teleport because I have foresight
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>>62850477
>how can you be prepared for your enemy knowing literally everything you're going to do in the next 24 hours?
How are they able to process that information?

>>62850946
>Yea but it also goes the other way around. Think about unit cohesion when everyone can now see how they will die or get wounded.
Exactly, the Clairvoyants fail to comprehend just how difficult this potentially infinite amount of information could be to process.

Meanwhile, even if it's just the ability to send shit from Teleport Pod A to Teleport Pod B, that's still a HUGE game changer.

>>62851230
>no sure how he got the rest of those things though
Those are common overlooked applications of Star Trek's Transporter tech, since it basically re-creates a snapshot of your body and can thus do shit like create identical clones.
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>>62851243
Cool, enjoy running forever and always looking over your shoulder.
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>>62851230
>You could teleport parts of the sun onto people as a sort of death ray
You and what space ship? You and what sun proof suit? No, you can't do that with just teleport tech. Bombs would be more than fine to send, though.
>>
>teleporters vs prescients
I think I'm gonna make a thread on /tg/ guys
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>>62851274
Enjoy teleporting where you think I am and explode.
Verification not required.
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>>62851253
that's not really healing, just replacing the dead guy with a clone.
>>62851275
Depends on how the teleportation tech works, it could just as well allow you to move stuff from point X to point Y while you yourself are at point Z.
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>>62851276
This shit kind of already happened with General Grievous hunting jedi in star wars clone wars. Grievous was not force sensitive, but he had lightning reflexes and a mechanical body that was fast enough to counter jedi precognition. There's also no way to prepare for an enemy who can spin their torso 360 degrees and wield 3+ blades at once while breakdancing. The gist of it was that he was better than the jedi until he fought ones that also had excellent fighting reflexes, like Mace Windu and Obi Wan.
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>>62851284
>that's not really healing, just replacing the dead guy with a clone.
Yeah, but if you replace damaged parts with tele-cloned one...
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>>62851363
still not really healing, more of a transplant, and that requires the tech being similar to the ST transporter.
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>>62851284
>it could just as well allow you to move stuff from point X to point Y while you yourself are at point Z.
That's bullshit and you know it. Teleport tech doesn't give omniscient awareness and control of all co-ordinates of space-time.
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>>62851382
The Sun is pretty easy to locate, anon.
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>>62851111
The ability to use nukes in novel ways. Teleport functioning, low-yield, but big and flashy, nukes into the enemy's largest cities' shopping districts. Watch as millions flee in terror, completely paralysing all internal travel and communications without risking a single life trying to capture or destroy key sites. Keep the nuke there as a massive, obvious reminder to the civilian population of why they should comply and pressure their government to entirely capitulate. Detonate one or many to demonstrate your capabilities and resolve, getting the effects of dropping a nuke without killing tens of thousands.

Teleport nuclear missiles into orbit and demonstrate ultimate domination of the gravity well in an obvious and awe-inspiring way to people who doubt your tech, without doing any actual damage or violating anyone's sovereignty/airspace.

Teleport into silos and steal enemy nukes as the ultimate fuck you to chimpout thirdies constantly screeching about GIV GIBS OR NOOK.
>>
>gain teleportation
>visit distant planets
>wander around muttering “nothin personnel”
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>>62851399
good luck setting up a functionning teleporter there
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>>62851429
>it could just as well allow you to move stuff from point X to point Y while you yourself are at point Z
>>
maybe we can tone down the magical sci-fi bullshit and have a discussion about perfect logistics vs perfect intelligence?
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>>62851431
that's just omnipotence at this point
let's have foresight as omniscience to make it balanced then
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>>62851438
>a discussion about perfect logistics vs perfect intelligence?
"No plan survives contact with the enemy."
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>>62851446
Not really.
All you're doing is moving shit from point A to point B, there's a lot between that and omnipotence.
And lets not pretend that balance ever mattered in this discussion, given how one of the options was just "Energy weapons"
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>>62851438
It's so perfect that it basically ends the conversation. Only having 24 hours to stop a terror attack is a tall order, and in the course of stopping the attack can you cause another disaster you didn't see coming? Do you get one shot or get hundreds of millions of visions of every possible permutation of events based on your actions to stop it? I have to imagine you get one premonition with perfect clarity, but the events really worth averting are generally pretty complex with causes and effects that the disaster you're averting is only one part of.

You could stop a suicide bomb, but it might embolden a series of lonewolf shooters who could only be known 24 hours ahead, when they're likely already in hiding and armed, ready to kill whatever team you send in. On the other side, how do you stop a guy with a dirty bomb, when you only have a day's notice and he's already in the city, ready to blow it?
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>>62851276
okay guys here it is >>>/tg/94365664
>>
>>62851438
>perfect logistics vs perfect intelligence
Foresight/prescience doesn't mean you can always do something about it. If I teleport a ready to blow nuke into Vandenberg or Norfolk, it doesn't matter if you know it, you can minimize the damage but it's getting nuked. Having teleportation means practically infinite initiative as travel time and logistical preparation goes out the window, it doesn't matter if plans are known since the side with teleportation can still attack, retreat, or reposition before the other side can even muster up a force to respond to something you saw.
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>>62851477
I'll do you one better, if it's just the explosion they can predict, you just send it there, let it sit for a week, and then detonate it.
That gives them just 24 hours to evacuate as many people as possible with little to no chance of interception.
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>>62851495
nice but this is assuming that the teleporters know about the prescients being prescients though
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>>62851529
I think that's something you'd catch onto pretty quickly.
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>>62851477
Okay NTA but I'll answer you with a copypasta from the other thread:

Are you actually retarded? The moment this plan comes together, like Teleporter A think about building a nuke? BOOM! The Prescients now know about it. They know the exact megatonnage, what it looks like, when it's going to explode, and so on. We'll be generous and say it takes the teleporters 5 minutes to go from "thinking about the plan" to "executing the plan?" In those 5 minutes, the Prescients have a counter. You literally cannot win against the Prescients because the moment you come up with an idea that you're going to implement, they will know it, and they will counter it.
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>>62851542
except if the prescients are actively trying to keep it a secret
which the should
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>>62851554
There are only so many times you can perfectly counter a maneuver before your opponents realize somethings up.
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>>62848053
I'd like to change my answer to prescience. You build up your psy-corps and create a system whereby they view the future for events, then describe them in detail and have attending artists render recreations of events and details. The past versions of that same psy-corp then view that event of them loudly, clearly announcing and drawing the foreseen danger, then do the same themselves; thereby creating a daisychain of psychic visions back to the foundation of your psy-corps. Thousands of analysts then work through this temporal intelligence and assemble timelines of cause and effect to plot out events set in motion months or years earlier. Use that information to assassinate all other users of ayylmao tech at their most vulnerable and force everyone to go back to normal tech and become the benevolent guiding hand of mankind.
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>>62851562
they can just pretend they don't know from times to times to keep it a secret
that's what any semi-competent intelligence service already does irl
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>>62851589
Fair enough.
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>>62851584
how do you daisy chain prescience?
>mymindisfulloffuck.jpg
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>>62851604
By predicting your own predictions.
Yes, it's as retarded as it sounds.
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>>62848053
what rare or historically significant weapons would trayzn have in his human/earth firearms exhibit?
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>>62851604
You foresee the perpetrators of a terror attack in Chicago a year ago finally being brought to trial and their long and complicated plans being laid out for the jury. The past you sees this event 24 hours prior and announces it, repeat 372 times. A year and a week ago, your past self sees this and announces it, letting your analysts assemble the flow of events and dispatches an FBI team with their prescient to pull off a perfect preemptive strike to kill the terrorists and dismantle the bomb.

This is now Minority Report.
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>>62851620
Colt Peacemaker & 1911, Mosin, AK47 & AR15
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>>62851632
pretty clever ngl
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>>62851106
>>62851230
>>62851253

I mean teleport one end of your death ray system to close to the sun, open it up and presto.

And yeah, you keep pattern scans on deck for fatal injuries, maybe back em up often so ya don't lose weeks/months.

And if you have full backups you should be able to beam up replacement organs n shit. If you have the pattern recognition/processing power to beam shit in the first place I don't see why you couldn't do it on the fly. Someone gets shot in the chest, you do a quick scan, beam out the damaged structures at the same time you beam in new ones.

I admit some of its sounds dumb at first, but when you consider the basic requirements of teleportation you could do a shitload of wild stuff
>>
>>62851549

Logistics is the issue here though. If you know there's gonna be a nuke above your five major cities in exactly 24 hours, good fucking luck responding to it/assembling a response.

They're still gonna get glassed. Look how long it took to organize evacuations from Florida for the last hurricane, something we knew was going to hit with decent effect for a solid week.
>>
>>62851657
see>>62851632
>>
>>62851632
Give the analysts their own prescient to foresee meta-analytics that they can transmit back in time, alter the time stream accordingly, then throw out, because there's an entirely new future now. Adjust the course of the organisation itself through this meta-analysis to keep it from being subverted, destroyed etc.
>>
>>62851678

Im just gonna fuck off to the moon and let you see space rocks fall on your ass a year from now. Good luck with that.
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>>62851710
The day before you decide to leave, a CIA team pumps anaesthetic gas through your AC and blackbags you for future crimes.
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>>62851363
Exactly, and then consider what other crazy shit you could do, like blinded? Deafened? Just swap out the structures in a simultaneous remove/replace beam, or just beam you over 3 ft, but fixed. Or the same with but you leave your cancer behind.
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>>62851697
good job, you went from Minority Report to the Second Foundation in one post
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>>62851438
Where's the fun in that anon?
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>>62848053

As an individual see in the future will make you a billionaire in the stock market within a week and would be extremely useful if you can change that future and it's not a set in stone situation.

For a country or large company teleportation would make trillions as you would completely take over cargo ships, trains, planes and any other transportation method that isn't cars and crash the oil markets, as an individual you would likely get assassinated but as a state you would become insanely powerful and wealthy buy controlling even just a teleportation station in every city. assuming it requires some Stargate type portals. If it is something like a cell phone even better.

But just by being able to teleport a single shipping container from china to Europe in a few seconds you could make tens of thousands of dollars per minute. If you could do it for thousands of containers it would be mind-blowing profitable.

The worldwide logistics and air travel industries are worth trillions.

And you could come up with so many ways to make money. Like buying cheap land somewhere in the middle of the US and buy a building in new York, set up a direct teleportation stations between the 2 and now you can sell those land plots within 1 minute drive to Manhattan for 1000% profit.

In theory if you create a car sized Portal at the bottom of the sea and connect it to a Portal on land you could build a massive pipe and turbine making infinite electricity as the water pressure would be enormous and able to provide energy for a city like an electric dam does.
Now you can make infinte electricity for nearly free.
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>>62851720
"Teleports away from your CIA team"
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>>62850543
>explodes your ass before you arrive anywhere
your move dipshit
>>
>>62851750
>it's magic, I ain't gonna explain shit
miss me with that fun
>>
>>62851764
>crash the oil markets
what if the teleporter is powered by an internal combustion engine?
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>>62851230
>>62851275
>>62851399
>>62851429

Could maybe use a magnetic bottle to protect the sunward side?

Additionally, if you have transporter tech you're prog gonna want a near solar array anyway.

So far we've talked about the benefits of teleportation, but the 2nd step could be used by itself for manufacturing. A near limitless around of power coming from the sun could be used to build matter from scratch. Those galaxy-spanning habitats aren't gonna build themselves..
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>>62851794
I already moved 24h ago
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>>62851837
You seeing future doesn't mean I can't see present, genius.
The difference is that it takes you time to do anything when I can reach anywhere instantaneously.
Clairvoyancecucks only option is to surrender 24h before teleportchads decide to kill them.
>>
>>62851837
>my plan is to keep my forces running and disorganized until I run out of places to run to
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>>62851283
Again, what stops me from teleporting you someplace? Like say the middle of the ocean? All you foresee is that it's gonna happen, and unless you can find me in a day or less, all you're gonna see is yourself drowning. Knowing what's going to happen is useless if you have no power to change it. All you see is how fucked you're going to be.
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>>62851941
>I can reach anywhere instantaneously
but I know about it before you do
>>62852012
no my plan is to wait for you where you will appear and fucking kill you
>>62852045
>what stops me from teleporting you someplace?
me killing you before you even try
the daisy chain trick gets rid of the 24h limitation as per >>62851584
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>>62852684
>but I know about it before you do
And? What the point if all you can see is your death?
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>>62852684
>daisy chain trick
knowing future changes future retard
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>>62852844
and how exactly do you plan to kill me if you don't know where I am you stupid fuck?
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>>62852854
yeah and that's precisely why I'll win
>>
>>62852844
>>62852965

>travel back in time to 1930's Germany.
>Kill Adulf Putler before his capture of the Weimar Republic and the subsequent World War
>Return to present
>MFW

Counterpoint: No it doesn't
>>
>>62852684
Oh so we're allowed to game the system and set our own rules then? Cool, I set my teleporter to teleport me to a random location on the other side of the planet if it detects anyone with prescience within a mile of me.
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>>62848053
Pashers is such an OP power in all honesty.
Imagine jumping into a vault and robbing it blind and just to fuck with the police, you let them surround you and just jump out of reality back into your house.
>>
>>62854437
It's simply a weaker version of teleport. Teleporting across a minefield beats walking across it, regardless of invulnerability.

It's only use would be extreme area denial, such as making a room with your computers mega irradiated and thus only survivable for a pasher.
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>>62853476
The future sight boys counter that by putting a mine on the exact spot you'll automatically teleport to.
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>>62848614
>Only problem would be finding the enemy HQ(s).
You can't hide critical infrastructure.
>>
>>62854642
Nope, I also set it so it won't put me on top of mines.
>>
>>62850946
On the contrary, if they know how they're going to die, they can just avoid it unless it's something completely unavoidable. Simply use real tactics and not meatwaves and you'll be fine, you're supposed to use your future visions to avoid such things in the first place.
If you know your enemy and you know yourself, you will win every battle.
>>
>>62855014
>they can just avoid it unless it's something completely unavoidable
No shit?
>>
>>62855128
>use vision to see a sniper or incoming ambush that a normie would not have seen
>avoid it
>use vision to see that the earth is going to explode
>die I guess
Sometimes you just can't do anything anon.
>>
>>62848053
invisibility for rape
>>
>>62851835
>Additionally, if you have transporter tech you're prog gonna want a near solar array anyway.
So it's a good thing my fiction has near solar wormhole devices as a cheap means of powering a Starship?
...And that I put three of them into a Scorpotank with a big smiley face on the front as a glacis plate?
>>
>>62855014
Yeah, only if the enemy does everything the same way regardless of what you do. Which it wont.
>>
>>62855002
Then they use spike pits. Or bear traps laced with poison. Or whatever else you forgot to account for. They've already killed you. You just don't know it yet.
>>
>>62852961
Why the fuck do you think I don't know where you are? I know where are you just as well as you know where am I. Only thing I don't know is where you gonna be, which I don't need frankly.
>>
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>>62855569
Probably because teleportation isn't omniscience. You'd have to use a computer to teleport to known coordinates, or you need to see where you teleport to. Otherwise you'll likely teleport into the ground, or a wall. Instant death, that is.

You also need to match your velocity with the earth's rotation, or else you'll go splat after jumping to the other side of the planet. If teleport tech doesn't change your velocity, you are limited to teleporting in short jumps, or to the corresponding latitude in the opposite hemisphere that has the same radial spin as where you are now.

Enjoy your "OP" powers, I guess.
>>
>>62848614
You can teleport all your political enemies into the sun/space.

You can use teleportation to raise funds and play markets as well.
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>>62848053
teleport tech
i teleport all of my country's garbage to the enemy location
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>>62848053
>Teleportation tech
>>
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>>62856520
No you can't. You don't know where the fuck anyone is. You just know how to teleport to your local walmart.
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>>62855514
Then I rig my teleporter with a dead man switch that teleports the earth into the core of the sun. Good job, you just killed yourself and everyone else because you just couldn't leave me alone.
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>>62857506
shut up I already killed you yesterday
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>>62848053
>teleportation
I hate traveling
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>>62857515
I know, we're in hell, me for the whole port earth into the sun thing, and you for killing me despite knowing that would happen.
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>>62858665
I couldn't resist, you're too annoying.
>>
>>62858665
>>62858681
Maybe the real eternal torment was the enemies we made along the way?
>>
>>62855481
You can keep looking at the future anon. The question is if you can adapt around what they're about to do fast enough.
I think the main argument ITT is whether future vision or teleportation is more useful, those seem like the only two that may actually stalemate. You could argue that one could even use future vision to disrupt said teleporter logistics, whereas a lot of the advantages of teleportation in battle largely depend on knowledge. I'd like to bring to mind the onion of survivability. Don't be there. If you have to be there, don't be seen. If you are seen, don't be acquired. If you are acquired, don't be hit. If you are hit, don't be penetrated. If you are penetrated, don't be killed.
The best way not to be there, or to not be seen, is to know where you will be seen. In dealing with teleporters, the best thing possible is to hide. You cannot be telefragged if they don't know where you are. If they do know where you are, you cannot be telefragged if you know where, when, and what they are going to use to teleporter-kill you.
It plays into that onion. Likewise, you're pre-emptively peeled most of their onion. They cannot not be there, for now everywhere is there. They cannot not be seen, for you see all. They could still avoid being acquired and below that. But you already have perfect knowledge of them. And the wider you can distribute this powerful information warfare tool among your forces, the better they will be.
I can see the obvious benefits to teleportation, however. Personally, I say that warfare between the future vision and teleporter armies stagnates into a cold war. The former will know anything in advance, the latter can do anything but not without the former knowing it before they even know they're going to do it. The teleporter army cannot even make a plan against the future vision army because the latter will know about that plan a day before they begin making it.
>>
>>62858946
let me rest in peace you pesky nuisance
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>>62849400
wont save you from teleporters. so you can see one day in the future? well, at 12 pm, you just fucking explode. doesnt matter where you are, what you are doing. a live grenade gets teleported into your stomach. all you can do is see it coming.
>>
>>62860579
Teleport tech doesn't give omniscient awareness and control of all co-ordinates of space-time.
>>
Teleportation because it means you solved physics and can make all the weaponds you want from the tech that makes teleportation work.
>>
>>62860777
Prescience because you solved causality and you don't even need weapons anymore.
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>>62855606
>You'd have to use a computer to teleport to known coordinates
so i do. actually, a drone, really. send the drone through, and now you can see, hear and move around the location you teleported to. can only teleport near? no problem, use the drone to get closer, and use its camera, to designate the next teleport location.
>teleport into the ground/wall
oops, next drone
>velocity of the earth
not a concern to a drone
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>>62860765
see the drone post. all you need is a map from your local gas station and a drone, and you can get anywhere and see anything.
>>
>>62863057
>>62863064
yeah nobody will notice your fucking drone goofing around
>>
>>62863107
oh no!
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>>62848053
Release the Vipers
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>>62848053
teleportation or spaceship engine tech. you want the dual use tech that can travel and colonize the stars.

although being told you're in a crowded 40k universe is basically the worst outcome.
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>>62849400
>foresight completely nullifies teleportation, invisibility and pashers
not really, if all options foresight sees is certain loss, it doesn't matter.
>>
>>62866006
>Seeing tomorrows lottery numbers is useless if you can't change them
This is quite possibly the most retarded argument I have ever heard in my life.
>>
Teleportation.
Since this is about an army, no other army can deal with teleportation tech so their advantages get void.
Having the ability to see 24 hours into the future wont help you outmaneuver a teleportating army, since they will always exceed your speeds.
The ability to phase reality still sounds like the most broken tech that an army can get a hold of, since you could hopefully reverse engineer it and who knows what bullshit you can discover.
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>>62866190
>Having the ability to see 24 hours into the future wont help you outmaneuver a teleportating army, since they will always exceed your speeds.
A 24 hour head start seems plenty enough to outmaneuver any teleporting army imho.
Intelligence > Logistics
>>
>>62867214
Its still a weak choice, since your army has no way to overpower energy weapons, pierce through shields, detect the invisible enemy and deal with teleporters.
>>
>ayys give me technology to see 1 day into the future
>look into tomorrow
>mfw tomorrow I will write down predictions from the next day and the next
>can now predict an infinite time into the future
>somewhere in the future write down how to make all the ayy tech I didn’t choose
>use infinite foresight and superior tech to conquer the world, the ayys, and the rest of the galaxy

Problem ayys?
>>
>>62867265
>Its still a weak choice, since your army has no way to overpower energy weapons, pierce through shields, detect the invisible enemy and deal with teleporters.
Plus we don't know the limits of your foresight or whether or not causality will have an affect on it.
Remember how Military Intelligence is an oxymoron.
>>
>>62850105
???
The Greeks won that war anyhow anon.



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