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hey fa/tg/uys I come from that thread >>>62848053 on /k/ and thought this could be relevant to your interests
one faction can teleport
the other can see the future
how would you build a balanced game around this?
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>how would you build a balanced game
we just don't know
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>>94365664
Wrong place to ask, these people only play 40gays, Cash-grab the Cardening and Poker.

Best bet? Do it EDF style. Constantly on the edge of annihilation as they subvert paradoxes inside anomaly bubbles. Every time a battle ends, history itself shifts to fit the new paradigm.
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>>94365681
kek sorry I forgot about that
also I think I'm retarded as I just realized that you can't be prescient in a board game
or can you?
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>>94365706
>Do it EDF style. Constantly on the edge of annihilation as they subvert paradoxes inside anomaly bubbles. Every time a battle ends, history itself shifts to fit the new paradigm.
could you rephrase that in layman's term please? I'm a bit retarded as you may have noticed
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also why the fuck is my link broken?
>>62848053
you can't link to other boards?
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>>94365731
It's cool, I'm just as retarded because I thought you said time travel, not teleportation.

On second consideration, if the prescience is perfect teleportation would either be irrelevant or unpredictable. Meaning you can only teleport in a given area and not a precise location. From there, you'd probably want some kind of chaos theory nonsense computer to try to predict the teleports.
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>>>/k/62848053
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Gimping prescients is the only way, and even then they're going to have an extraordinary advantage that's essentially insurmountable if allowed to play out to it's logical extent.

Put to proper use, prescience is essentially infinite money. Even if the setting outlawed gambling, you couldn't really outlaw speculative investing without also crippling the economy, and even just having a slight advantage in speculative investing means incredible returns. Even if the prescients are nowhere near 100% accurate in their predictions, have only extremely limited control of their powers, and cough up blood every time they use their abilities, the kind of advantage of even just being able to look five minutes into the future could offer is something to the tune of billions upon billions of dollars.

While teleporting is neat, and would let you steal just about whatever you want, it's really not comparable to speed and efficiency that even just a single mildly intelligent precognitive person would be able to generate wealth.

Give the teleporters free, instant, and perfect teleportation, including the teleportation of others and objects, and they're still at a severe disadvantage, because any plan they might form or action they might take can be potentially foreseen and countered, especially with infinite wealth in the hands of the prescients.

All in all Prescience is not a very good game/RPG power, and the only way to really allow it is to have it be so underwhelming that it's entirely unsatisfying.
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>>94365769
>You know someone is about to teleport to you and blow you away with a shotty
>There's nothing you can do about it
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>>94365783
>shift the potted plant a foot to the right
>Guy teleports directly into the plant, they Cronenberg-fuse into a horrifying hybrid, and then beg you to kill them.
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>>94365823
>This, however, doesn't stop the other 14 Teleporting Shock troopers about to blitzkrieg into your office.
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>>94365832
>14 more precisely arranged plants
>also I'm not even in the room
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>>94365832
The 14 other potted plants would though.

We could play through these playground-level antics all day, but you might want to remember that in this game, I always get the counter move, and the counter move always wins.
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>>94365858
Okay NTA but I'll answer you with a copypasta from the other thread:

Foresight/prescience doesn't mean you can always do something about it. If I teleport a ready to blow nuke into Vandenberg or Norfolk, it doesn't matter if you know it, you can minimize the damage but it's getting nuked. Having teleportation means practically infinite initiative as travel time and logistical preparation goes out the window, it doesn't matter if plans are known since the side with teleportation can still attack, retreat, or reposition before the other side can even muster up a force to respond to something you saw.
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>>94365769
Not a problem if the prescients are sufficiently nerfed. Like, they can only see tiny snippets on a very very near future (mere seconds later)
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>>94365947
Are you actually retarded? The moment this plan comes together, like Teleporter A think about building a nuke? BOOM! The Prescients now know about it. They know the exact megatonnage, what it looks like, when it's going to explode, and so on. We'll be generous and say it takes the teleporters 5 minutes to go from "thinking about the plan" to "executing the plan?" In those 5 minutes, the Prescients have a counter. You literally cannot win against the Prescients because the moment you come up with an idea that you're going to implement, they will know it, and they will counter it.
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>>94365966
>sufficiently nerfed
it seems that just having the teleporters knowing about the prescients being prescients would be enough
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>>94365664
This depends way too much on how powerful the prescients are. Honestly though even if they're weak they'd still have such a great advantage that the teleporters wouldn't really have a chance.
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>>94365990
I teleported a nuke on a timer into NYC a week ago. You see it explode a day ahead of time. You now have 24 hours to convince all authorities of a unified response and either search every square inch of the epicenter or evacuate as many people as possible.
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>>94365990
I get your point but prescient doesn't mean omniscient though.
How would you know about people thinking about doing something?
You would probably only know about the consequences of the executed plan.
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>>94365947
>it doesn't matter if you know it, you can minimize the damage but it's getting nuked

Not if there's a way to disrupt some part of the process, which includes using a fraction of that infinite wealth to eliminate the nuke at any point in its development/production/priming process.

I think you're sort of misunderstanding just what infinite wealth really allows you to do when applied to something like prescience. Infinite wealth is already an incredibly horrifying super power that enables one of my favorite forms of completely wasteful forms of destruction, the De-orbitting Satellite Meteor, but it also allows plenty of other insane tricks like buying the entire world's stock of enriched uranium or even just bribing the nuke's programmer to make the nuke set off 5 seconds before the display indicates, so that the teleporters just nuke themselves by accident.

At the end of the day though, the entire though exercise is kind of moot, because played out to its completion the ultimate result would just be the teleporters working for the prescients. And, if the teleporters ever got it into their heads to try and betray the prescients, whoa I wonder if they're going to see that coming.
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>>94366078
One year later I foresee the perpetrators of your terror attack in NYC finally being brought to trial and their long and complicated plans being laid out for the jury. The past me sees this event 24 hours prior and announces it, repeat 372 times. A year and a week ago, my past self sees this and announces it, letting analysts assemble the flow of events and dispatches an FBI team with their prescient to pull off a perfect preemptive strike to kill the terrorists and dismantle the bomb.

Checkmate atheist.
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>>94366078
It all comes down to narrative requirement; ie, what the story wants to happen will happen.

That's the biggest problem with Precognitive abilities; They're very much narrative powers. They just give characters information, and the question of whether that information is useful is largely dependent on the nature of the story.

If the Prescients are supposed to win, they'll have severe limits and restrictions on their powers, but they'll somehow manage to miraculously get the exact pieces of information they need.

If the Prescients are supposed to lose, they'll be seemingly omniscient except for one blindspot, and that blindspot will be exploited.

In a game, it's going to be incredibly unsatisfying, because either the power has any sort of real efficacy and will thus be broken beyond belief by allowing the player to select the information they want and need, or it's going to just a question of whether by chance you get the info you need and you're just a slave to the narrative.
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>>94365716
Make both abilities not 100% exact. Teleporter writes what he does on his turn. Prescient tries to predict it. Gm secretly rolls and reveals info based on success. Prescient says what he does his turn then teleporter, if he doesn't fuck his teleport, then resolve and watch shitshow. Probably faster with a limited number of actions (Attack, Defense, Move, Other) using a classic deck of cards.
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>>94365966
>Like, they can only see tiny snippets on a very very near future (mere seconds later)
>>94366122
In the original thread it was one day into the future via device.
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>>94366196
>In the original thread it was one day into the future via device.
just have the device watch itself?
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>>94365716
>also I think I'm retarded as I just realized that you can't be prescient in a board game
>or can you?
teleport player has to announce his moves for the next turn to the player that can see into the future.
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>>94366196
Are the teleporters aware of the precog's existence though? Aware of the limitations?

To go back to the 'plant a nuke 1 week in advance' aspect, think about what that actually requires and accomplishes.
The teleporter can (presumably) teleport into a secure facility, teleport out with the nuke, has the requisite knowledge to bypass any security measures on the device itself, and can set it up a timer for it in the city he wants to target.
The missing nuke is going to be found out pretty quickly, and if the precogs are building up wealth to influence the world, tipping off authorities to where it can be found with a day to spare is feasible.
It's also possible that a precog instead predicted the theft of the nuke itself. It isn't as though precognition is only limited to predicting detonations after all.

But beyond that, lets say that the precog can't convince anyone else or stop the bomb in time. What then?
The precog can still leave the city before the nuke goes off. The teleporter has nuked a city for no real gain. The precogs at most have lost some investments. The teleporters have made themselves known as a dire threat to everyone on the planet. And even mundane agencies can take steps against teleporters.

The hypothetical demonstrates the limitations of the precogs, but it isn't anything actually resembling a path to victory.
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>>94365751
>>94365664
to crosslink, triple arrow and board letter
>>>/k/62848053
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>>94366933
>Are the teleporters aware of the precog's existence though? Aware of the limitations?
Existence probably, the original brief was "Aliens come down and offer you one thing from this list of tech to upgrade your army" with the other options going to other World Powers.
Hence it's not One Precog verse One Teleporter, but rather one Military Superpower gets Precog (Devices that let you see up to a day in advance) and another gets Teleportation Technology.
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>>94367582
That just seems to tip things further in the precog's favor then, since there's going to be some implicit authority. They can see into the future to predict the theft of a nuke in the first place, as well as propose the implementation of countermeasures.
In the context of modern warfare, defensive countermeasures are pretty hard to come by, and precogs are exactly that.

If an enemy superpower wanted to nuke a city, they could already do it. It would just be more obvious who was responsible and they'd get immediately nuked in return. Teleporters don't really solve that though, especially since you need the intel regarding where you teleport to arrive at a target.
Being able to teleport doesn't instantly give you the location and layout of every enemy military installation, after all.
Teleporters can cause a lot of chaos, but if you cause too much chaos then you've got a destabilized enemy superpower that still has nukes.
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>>94367746
>They can see into the future to predict the theft of a nuke in the first place
Thing is, how would they know what to be looking out for?
Even with authority and 24 hours heads up, stopping someone from teleporting bombs into your vital pieces of Infrastructure is going to be damn near impossible.
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>>94367776
>Thing is, how would they know what to be looking out for?
Well, >>94366122 brought up the proposal of daisy-chaining predictions, where if a precog can see their future self writing down a prediction of something, then you can effectively detect something multiple days in advance, if not sooner.

Beyond that though, nuclear strikes or other large-scale terrorist attacks seem like the most obvious thing to watch for. Watching news headlines of the next 24 hours seems like it would give you a good idea of what to focus on.
>stopping someone from teleporting bombs into your vital pieces of Infrastructure is going to be damn near impossible
Stopping someone from doing the same thing with missiles is also damn near impossible.
Precogs offer a modicum of defense, while teleporters simply double-down on the extreme degree of offense that modern superpowers already have access to.
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>>94367834
The thing you are overlooking with the Precog is how that information needs to be processes and how it effects causality.
What you see will probably effect how you act going forward, thus you either can't do anything to alter what you see or need to be constantly looking at an ever changing picture.
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>>94367956
Please go back to your 40k general, mister wet blanket.
Verification not required.
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>>94367944
Just like how a teleporter also requires additional processing power so that they actually teleport precisely to their intendent location instead of ending up 1000 miles away in the sky because the Earth rotates and orbits constantly.
I'm assuming that the abilities function as intended, because otherwise teleportation is even more of a crapshoot.
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>>94367979
Please go back to your nogames shoryshitting board
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>>94365664
>One faction has teleport
>One faction can see the future
It's fucking trivial to build a skirmish game around this. Teleportation is just fast movement. You give the player a set number of tokens. They spend those tokens to move their units. Want it more interesting? Let them spend a token to dodge attacks or make reactive moves.
The "future sight" player gets tokens too. They can use them to redo actions. For example, their future knight steps on a landmine and blows up from a bad roll. The player spends a token to undo it, then tries something else, knowing where the landmine is.
This setup lets both players enjoy their faction’s abilities. Balance comes from tweaking token limits. The only worry is how the future player’s rerolls affect things. After a few playtests, you could balance it by giving their units a lower chance to hit or a higher chance to get hit.
It's all easy as shit and you don't need to bother with any theorycraft nonsense about how their cultures develop or whatever.
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>>94365664
>almost nothing in this picture was hand-drawn, it’s all traced-over CSP models
I hate computers so fucking much I could die. In fact just typing this on a m*chine makes me sick
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>>94367834
What good will it do to watch the news? A nuke will only show up on the news if the prescients fail to stop it. Once you predict that a city will be nuked you're already too late. If you're going to stop it you won't predict it going off, unless your prescience is faulty.

The premise is a faction that can see the future. If they can then change it, then what they saw was not the future.
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>>94368729
The same good it does for the other faction to teleport naked into outer space, because all it says is they 'can teleport' not 'can teleport accurately' or 'can teleport and take things with them'.

"What if one faction's superpower was completely useless, actually?" is certainly a way to answer OP's question, but it's also the most boring way to answer the question.
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>>94368798
The thread so far has seemed pretty hard in favour of prescients by assuming they can predict AND change the future. By dialing it back to just prediction there's actually a discussion to be had.

Teleport is already nerfed, the equivalent to perfect prediction with ability to change the future would be to combine teleport with time travel since it's faster than light travel if it's instantaneous.
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>>94365858
I teleport a deadly virus with a 48 hour incubation period into all your drinking water.
There you go, your guys who can see 24 hours into the future are all dead by day two.
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>>94368856
It started extremely heavily in their favor and was already nerfed to a 1 day limitation for how far they could predict/change things.
That's a lot, and it's already required the teleporters to use a lot of less orthodox angles of attack beyond just warping in and unloading a gun.

But let's assume you're correct and that's the only way to balance things. How would you implement precogs that can only predict but can't change the future into some sort of board game or wargame about those two factions going against eachother? What mechanical advantage do the precogs get?
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>>94365664
The key factor here is the limitations of the prescience. The limitations of the teleporters matter at a tactical level, but the limitations of the prescience define what strategies are event viable in the first place.

For example, if the prescience only can see 5 minutes into the future? Its a very effective tool, but they can still find themselves in situations where they simply don't have the ability to make a win happen with 5 minutes warning. How often they can 'check' the future for an update is also important: if their prescience is always active and always checking for future updates, thats a hell of a lot stronger than them only being getting intermittent flashes of future knowledge and don't have full control of when those flashes happen.

The most direct answer to your question:

>how would you build a balanced game around this?

Is that I wouldn't. This makes for an extremely shitty game. Future vision is incompatible with human-run games, because the future vision needs to be able to predict whats happening with extreme accuracy, and no human game operator can provide such detail and then reliably stick to it. This is especially true when play agency is involved, because the one thing that will be taken for certain is that if you tell the players that they are destined to do A, they will do B instead purely out of spite or curiosity.
You can make a video game work in this context, but only because the computer can perfectly remember what is supposed to happen and run that same 'level' as many times as it takes to resolve. But at that point you are just using prescience to explain respawning at the bonfire in Dark Souls: if at first you don't succeed, die and die again.
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>>94366122
>One year later I foresee the perpetrators of your terror attack in NYC finally being brought to trial, but they just teleported.
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>>94368959
Now, if I was concerned with making this into a 'balanced' scenario for a story I wanted to tell that would allow for both sides to be viable threats to each other?

The prescience works very well, but is not 'true' future sight. They see a deterministic future based on the natural flow of cause and effect around them. This is, usually, highly reliable with only rare deviations from their predictions based on extremely unlikely outcomes, which mostly doesn't matter.

Teleportation, however, is not covered under their deterministic model. Instantaneous travel between two points with no regard for any kind of physical motion violates cause and effect on the scale that the prescience operates at. What this means is that the MOMENT a teleportation occurs in close proximity to a prescient, all of their near-future predictions start feeding them false data. Given a brief window of time to adapt, the prescience starts predicting based on the new normal and their powers become accurate again, but until that happens what they see is NOT what will happen. Teleportation essentially flashbangs their future sight, and they are on their own to survive until they can see again.

This means that the precogs have a tremendous advantage over all, because their future vision works 99% of the time and reaps enormous rewards for doing so. But they are *specifically* vulnerable to teleportation ambushes, which are the one thing they cannot see coming. Keep in mind, however, that this doesn't mean that the precogs automatically lose such a fight when it happens. The teleporters have the element of surprise, but normal human bodyguards don't have any precognition to flashbang and will fight back at normal effectiveness. If the teleporters don't win the fight in the first few seconds, they are just in a normal gunfight. And if the teleporters don't *leave* the fight soon enough, the precog's powers start working again and now the teleporters are the ones at a huge disadvantage.
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>>94368016
>Just like how a teleporter also requires additional processing power so that they actually teleport precisely to their intendent location instead of ending up 1000 miles away in the sky because the Earth rotates and orbits constantly.
Not if you are teleporting between two prepared positions like a pad or a pod...

>>94369076
I mean the original premise was "Alien rolls up, lets you pick ONE of these Techs for your army, then gives the rest to the other world powers."
In that context we mostly went with Teleporters because fuck, that revolutionizes logistics, but the Precogs are all "BUT WE CAN SEE THE FUTURE!!!"
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>>94365664
>the other can see the future
This could be represented as pre-rolling dice. Either the prescient just has a pool of results to work with that he can apply to the actions as he sees fit, thus getting the outcomes he needs when and where he needs them, and finding less important actions to dump the failures into, or; both players declare and roll all actions they intend in the turn, and only the prescient can see the results. Something like that.
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>>94369277
>Not if you are teleporting between two prepared positions like a pad or a pod
Sure, that allows for a lot more accuracy, but it also doesn't work with a lot of the proposed attack avenues in this thread. If you can sneak a high-tech teleporter pad into a location you want to get into, then you can sneak a lot of other things in there as well.

It'd probably still be amazing for internal logistics, in the same way that seeing the future is great for investments.
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>>94369345
>Pre-rolling dice
That's a great way to do it and it'll be tons of fun for the player.
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>>94368927
For games with some abstraction you can let them pre-roll dice, peek ahead at cards, see the other players cards or other hidden information, look at face down tiles etc, while the teleporters get stuff like "infinite" moves, the ability to attack in multiple places at once, the ability to keep units or cards off the board and pop them in and out of the game.

Prescience with the ability to change outcomes would be more like getting to decide dice results or stack a deck, since they should always just be creating the future in which they win.Which might be fun as a one-off to demonstrate the mechanic, or to establish the faction as a villain in a narrative, but isn't really going to work as a balanced game.
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>>94371081
>see other players cards
That doesn't work though. By seeing their hand, you're viewing multiple possible futures of what they might play next, and choosing which of your own cards to play accordingly. Which in turn, changes the state of the board, and alters what they'll play.

Being able to act on information in advance at all implies some ability to change the future. If you look in advance and see your opponent has a nuke combo lined up, and you play the card to stop it, that's the exact scenario that was just suggested it'd be unable to alter.
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>>94365664
"We know what's going to happen" dint an interesting ability in an rpg, because it become a set scriptwriting exercise rather than an evolving situation. You can play around this though, by making change possible, with consequences. I'd do it kinda like a mix of Frag (from continuum: role-playing in the yet) and the setup for los magos del tiempo
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>>94371477
Any plan that takes longer to payoff than the extent of the futuresight is able to succeed.

Eg, you can see 2 minutes in to the future. I give you a drink that knocks you out in 5 minutes, then promptly leave. You may see yourself falling asleep, but there's nothing to be done about it, nor is retaliation against me possible before you lose consciousness.
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>>94365664
Using GURPS
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>>94365664
I teleport to Mars and build a moonbase to live in. I teleport nukes from my moonbase to everyone I dislike. Problem?
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>>94372372
>Mars exploded in a massive chain liked detonation of nuclear warheads 24 hours ago.
>Authorities are at a lost for how such an event could happen.
>Given the lack of remaining existential Mars on which to conduct an investigation, it is unlikely that answers will ever be found.
>But one thing is clear
>The prescients appear to have gained the upper hand.
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>>94365664
Teleporter faction has lots of AoE and area denial weapons/effects, but they have to announce every action/intent, allow the Prescients to react/setup as an actual turn, and then the teleporters actions go off. Balance is built around prescients having a huge intel advantage every round, but they still have to move around like anyone else and preempting teleporter moves can still eat up their actions so it becomes a game of who keeps pressure on who.
Probably wotks best as a squad/skirmish game, with objectives both sides want to capture intact to justify the teleporters not just popping in with a briefcase of Big Kaboom set to blow a second later.
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>>94366092
You don't. But the moment it becomes a plan that they settle on and they're going to implement, the Prescient knows about it.

>>94366196
Yes obviously if there's limitations then it becomes a rules lawyering question. But if it's completely unrestricted perfect precognition, then it always wins. Play some MtG against a competent Blue player.

>>94368856
No, that just makes it useless. Go read Lem's "The sixth sally, or how Trurl and Klapaucius created a demon of the second kind to defeat the pirate Pugg"
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>>94368145
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>>94368588
this is cool and I like it
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>>94368861
except the guy dying from the virus can see himself seeing himself dying 48h before it happens and do something about it
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>>94368959
>Future vision is incompatible with human-run games
except it is
see:
>>94366184
>>94366487
>>94368588
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>>94369277
intelligence>logistics
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>>94369483
shit I can't tell if you're being serious or ironic
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>>94373940
>No, that just makes it useless.

Seeing tomorrows lottery numbers is useless if you can't also change them?
In a scenario where the enemy nukes your city it's useless to have 24 hours warning, even if you can't stop the nuke?
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>>94375649
>Seeing tomorrows lottery numbers is useless if you can't also change them?
It's useless if you also can't change the winner of the lottery to you, by buying a ticket with those numbers.
If you have any capacity to act on the information that results in a different outcome than exactly what you saw, then you clearly have the ability to change the future.
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>>94382815
Presceince isn't (necessarily) omniscience, it would be possible to foresee certain aspects of the future and then change the details you didn't see. I don't think anyones imagining a precog that would get an instant view of the entirety of the universe, thus precluding any change. But IF that is what you're imagining then precogs are still powerful since they essentially provide perfect recon with the caveat that you can't effectively act on it until a day has passed.
Plenty of lotteries let you choose your own numbers, but the lottery is a sidetrack, a simple counterexample against the claim that you need to change something for a glimpse of the future to be useful.
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>>94365716
Battletech and star trek starship tactical combat simulator has this, with its tactical advantage style reverse initiative
Initiative loser goes first, winner goes second, damage is resolved simultaneously
If the winner has enough of a mobility advantage they can sometimes pull bs like maneuvering behind an advancing foe

In this case, I don't think it would be too bad to have phases where the teleporters move first, then the prescients move second, then attacks are declared, teleporters first, prescients second, and then resolved simultaneously
>>
As this infinite circle jerking should have established by now, its all about the specific limitations put on the abilities. You've established that the prescients can only see 24 hours in advance but *what* can they foresee? Can they watch CNN from tomorrow? That's a concept. Can they constantly see the flow if change that every action they are currently taking alters that CNN feed of the future? It becomes esoteric.
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>>>/k/94365664
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>>94383267
Okay so you're adding restrictions. That wasn't in the OP. Unrestricted teleportation vs unrestricted precognition.
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>>94365664
Prescients cannot change the future.
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>>94366184
kek this actually sounds pretty
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>>94365664
I wouldn't because you can't
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>>94365966
If you can see five seconds ahead, decide that in five seconds, you will look five seconds ahead. Your future sight will reveal what your future sight will reveal in five seconds in five seconds. You can string these together to look infinitely far into the future.
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>>94365823
So your predictions can be wrong? Then you can't actually see the future.
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>>94402798
and now you spend your whole life doing nothing else beside looking at yourself looking at yourself?
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>>94405705
No, you see the results of your prediction, like I said. Try reading.
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>>94402798
No, you see yourself standing there five seconds in the future. You don't see what your future self sees, you just see what you are doing at that moment in time: which is nothing.
For what you to describe to work would require that your future vision shows you *specifically* what you yourself are experiencing in the future, which means that you have actually an extremely limited scope of information bordering on useless in a fight. For example, in the future you get shot int he head by a gun and die. Unless the guy shooting you was standing directly in your field of vision, all you know is that the world goes dark in 5 seconds and with no actual information as to how or why you died or what you would have to do to avoid it. Congrats, you still take a bullet in 5 seconds.
It would ALSO require you to LITERALLY see the future when you look ahead. As in, your future vision *replaces* your actual vision when you use it. Which would mean that using your prescience would render you *temporarily blind* to whats going on around you in the present. Unless you are banking on your just speaking out load whatever it is you see in the future, at which point you are limited to what you can convey in five seconds and banking on that information not getting mixed up or garbled in any way as you repeat it to past versions of yourself in a game of telephone.
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>>94406290
No, when you make your prediction in the future, you report what you see out loud, which you can see in your past prediction.
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>>94406290
You aren't limited to what you can convey in 5 seconds, since you can string predictions, as I explained.
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>>94406290
Since you seem to have severe comprehension difficulties, I'll break it down for you even further.

Let's suppose I'll be murdered in 60 seconds.
At 55 seconds, I look 5 seconds ahead and see I'll be murdered.
At 50 seconds, I look 5 seconds ahead and see that I've predicted that in 5 seconds I'll be murdered.
At 45 seconds, I look 5 seconds ahead and see that I've predicted that in 5 seconds I'll predict that in 5 seconds I'll be murdered.

As you can see, by induction, this process can be extended any number of times to cover an infinite amount of time.
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>>94406416
>At 55 seconds, I look 5 seconds ahead and see I'll be murdered.

Correct

> At 50 seconds, I look 5 seconds ahead and see that I've predicted that in 5 seconds I'll be murdered.

This is the part I disagree with. How, exactly, do you perceive you perceiving that in the future? See my original post as to how there are no good answers there. Your plan only works from a zoomed out perspective that never requires you to answer HOW it works, just declare that it does.
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>>94406467
"Prescience" means you know what happens in the future. Sorry your semantic redditor games don't work here.
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>>94406474
Shit worldbuilding. How prescience functions from the perspective of the precog is directly relevant to all possible uses of their power.
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>>94406910
I explained how it works, work on your literacy.
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>>94406978
"limited prescience is actually infinite prescience" is the most retarded take so far in this thread.
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>>94407284
It's the only correct take, in fact, as I've demonstrated.



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