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Hello /k/, I'm currently working on a sci-fy looking game, but the setting demands Real Life weapons that look futuristic like the: H&K G11, USFA-Zip 22, Welrod pistol and TOZ-81 Mars.

So i was wondering if you guys could send me various unconventional and unusual weapons, that fit my description, anything from the first to the latest firearm is welcome.
>>
Gyrojet
WA-2000
FN-2000
OICW
P-90
XM-8
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Probably this.
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>>62894654
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>>62894654
Name?
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>>62894664
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>>62894635
>setting demands Real Life weapons that look futuristic
Shit setting
Design something new lazy fag
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>>62894635
Here you go.
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>>62894802
"Foldable Machine Gun" lmao
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>>62894834
Sci-fy is a very general term, so i don't you would be able to properly visualise what i have in mind. And since this idea is so bad why are you wasting your time commenting on it?

I can understand constructive criticism, but you are just ranting.
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>>62894850
Thanks a bunch, i really needed a machine gun.
>>
>sci-fy looking game
Could mean almost anything.
Answers depend hugely on what it means.
Post something to give us a frame of reference.

>your art/ref boards or inspirations
>your own concept art or wireframes if you got em
>your stack (modeling + engine)
>will the weapons have any custom animations? (reloads etc.)
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>>62894834
>"Design something new lazy fag"
Yeah that really works for Bethesda doesn't it? Sci-Fy guns most of the times suck because they are not functional.
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>>62894878
NTA, but you seem to be making the same big mistake that a lot of game devs do: you are thinking about looks instead of function. And, the stuff you picked has no consistecy whatsoever. A G11 and a Welrod coudn't be farther apart technologically or aesthetically. You're asking what guns fit a theme, but the theme just seems to be guns that happen to appeal to you aesthetically. It's circular logic whether you realize it or not.

Take a step back. Explain the setting and why it is the way it is. Then think of guns that make sense for the setting. Let the rules of your sci-fi world determine the function of your guns.

If you just want to pick guns that tickle your autism we can't really help with that because there's no real logic or consistency to the stuff you listed. It would just be people picking guns at random.

> why are you wasting your time commenting on it?
you asked a question. he answered it. pretty simple. If you don't want opinions don't ask for them.

Anyway, I'm not trying to be an ass, I'd like to help, but what you are asking for is vague.
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Lone eagle looks pretty futuristic. It’s a single shot target pistol that comes in a bunch of calibers though so not sure how good it would be in a video game setting…. This ones in 444 marlin.
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>>62894635
>>62894652
Seconding guns/ammo on the Gyrojet system, shit is so fucking cool and has been done actually long ago but seeing it re-envisioned in a futuristic setting would be goated.
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>>62894917
If he isn't interested in clarifying at least some of >>62894907 then he isn't actually developing a game, plain and simple. The animators who do the guns in AAA titles and other games with polished weapons handling are highly sought after talent. Putting zany guns in games is a lot more work than kitbashing something tried and true.
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>>62894907
>>62894907
>"Could mean almost anything.
Answers depend hugely on what it means.
Post something to give us a frame of reference."

You are certainly correct, I'm still searching for something that comes close to what i have in mind, the choice of IRL weapons, it's supposed to make the game more grounded.

Now take a note that when i mean "grounded" i don't mean technologically nor time periodically grounded, By grounded i mean: Not wacky, Quirky, Silly.

The world setting or better, the Universe setting of this game would be a Space cold war. Imagine a mix between classic sci-fi, espionage movies such as 007 and star wars (the classic trilogy).

In question of gameplay, It would be a mix between spaceship battles and ground troops combat, the problem I'm having is to find a way to perfectly translate the player between these two scenarios.
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>>62894907
I end up posting a reply without linking a image, so here it is, i haven't made much concepts for the game itself, i have only made this quick moodboard so far, like a previously said Space Cold war.
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>>62894917
Okay so i answered your question by replying to another fella. And no, don't worry about the gun function, I'm not going to make the same mistakes as Bethesda with wacky silly guns that make no sense, I'll be obviously modifying and changing the gun looks and functionality. Alongside not using all of them. About the setting and themes I'm looking for, you can take a look at my other reply.
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>>62894977
>kitbashing something tried and true.
>Glue random jagged garbage to the handguard, say that makes it sci fi, but explain that it's realistic sci fi because the gun underneath is still the same gun from the 1950s and works the same way and provides the same performance.
That's not sci fi, it's trash.
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em2
calico
mateba
pss vul
sw asp
hk vp70
hk caws
neopup
neostead
mossberg 500 bullpup
korobov bullpup autism
vektor pistol and bullpup
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>>62894917
>you asked a question. he answered it. pretty simple. If you don't want opinions don't ask for them.

Look as much as i am open to feedback, i didn't asked a question, i requested weapon designs, he just went "Trash idea lol" even if that is considered feeback, it's not a very helpful one.
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>>62895050
>That's not sci fi, it's trash.
Yeah, that's what I'm trying to avoid here.
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>>62894635
Kriss Vector
Magpul FMG-9
FN-2000 (rounds eject forwards)
FN P90 (rounds eject down, mag loaded from top)
Luty (a lot of gen 2 SMG can be made by hand, perfect for any criminal faction that can't buy a gun legally)
Lago Arms Alien Pistol
Any Coilgun/Railgun
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>>62895018
>Okay so i answered your question
Where? Was it >>62894981?
Because I still don't follow. You say you want "grounded" guns that are not wacky, quirky, or silly. Yet those words could certainly describe most of what you posted in OP. All of those guns are quirky niches.

>Universe setting of this game would be a Space cold war.
What's the purpose of such primitive guns as manual-action single shot pistols in that scenario? These seem like odd guns to pick if your game universe has space travel in it. Or are you planning on just copying the looks of real-life guns while making up something entirely fictional regarding how they work?

>>62895087
>i requested weapon designs
The point is that you requested a reply. People rarely give you the kind of reply you want, if you haven't figured this out yet it might really be the first day on the internet. I totally agree his response wasn't helpful, but it's easy as hell to see why you got that reply.
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Take this thing and make the furniture white.
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>>62895209
Sorry, but i prefer the wood over futuristic plastic
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>>62895237
>wood
That's Bakelite anon. Are game devs really this stupid? It could explain some things....
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>>62895237
It's bakelite, which is like plastic but made with asbestos. You could use galalith as justification/inspiration too I guess (although I believe it's pretty fragile)
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>>62895181
Oh it's here: >>62894981

>The point is that you requested a reply. People rarely give you the kind of reply you want, if you haven't figured this out yet it might really be the first day on the internet. I totally agree his response wasn't helpful, but it's easy as hell to see why you got that reply.

Yeah that's unavoidable unfortunately, it's just hard to have patience with these kind of people, that probably don't get enough attention at home from their parents, even if it's expected.

>What's the purpose of such primitive guns as manual-action single shot pistols in that scenario?

Well, most of the guns will have bullets, which have been proved to work even o zero gravity. The reason why they are using "primitive equipment", it's because that's the current equipment available for them. Imagine if we managed to achieve space colonization during the days of cold war. I can already see you coming with the argument: "These guns are not from the same time period", well it's fantasy and they could probably have been developed due to the advanced technology, so it's not out of place.
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>>62895259
>That's Bakelite anon.
Oh excuse me, i completely misunderstood your comment, thought you told me to replace the gun wood with metal or plastic to look more futuristic.
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>>62894635
Replace the zip 22 abortion with a Beretta 76. 70 series Berettas don’t get enough love.
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>>62895315
Also bruh again, sorry I'm a bit of a rush at the moment, I'll take a closer to the comments when i get home
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>>62895284
No bakelite is made from formaldehyde
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>>62895292
>imagine if we managed to achieve space colonization during the days of cold war
might I offer a look at For All Mankind?
https://www.imfdb.org/wiki/For_All_Mankind_-_Season_2
The guns are white for the same reason as the astronaut suits are white: Heat.
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>>62895292
>The reason why they are using "primitive equipment", it's because that's the current equipment available for them.
That feels wrong for two reasons:
First, the G11 you picked is incredibly complex. In case you weren't aware, people describe that gun as "Kraut Space Magic" because of its incredible engineering complexity. If the setting/aesthetics demand primitive feeling weapons why are you including something like the G11?

Second, all the guns you picked are wierdo niche guns that are rare and obscure even today. The idea that those would be the current equipment available makes little sense. The concept of a gritty world where space-travel is possible but people are still using guns makes a lot of sense, but the guns encountered would most likely be stuff that was common and produced by the millions. It would be much more likely that people would have AKs, ARs, Glocks, pump-action 12gas, etc. Ask yourself why people in this scenario would be using obscure 20th century guns but somehow the common ones would be absent?
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>>62895329
Maybe i could have both
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>>62895348
Well, lemme clarify this, first off i used the H&K G11 alongside the other as examples of what kind of guns i wanted.

Although these guns are obviously obscure because they failed, I'm not going to directly copy and paste them into the game, i would use them as a inspiration to design other guns, or even create a mark.II with mechanical revisions. I'm kinda looking more for a base to start, rather than making something completely out of my mind.

Second off, i would include conventional guns such as the standard AK, with a few minor changes here and there. But this project is in a very early stage, so changes will obviously come soon. Even though i really appreciate your feedback, since it's opening my eyes for some flawed concepts that i didn't notice at first.
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>>62894635
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>>62894635
Hey OP, there's already a thread:
>>62877639
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>>62894654
It's good enough for gundam so it's good enough for ops game. I actually wish the thing was more common in media, it's really cool. Practically though they've been replaced by those chassis that you throw glocks in to.
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>>62894635
>Welrod
Check out Brügger & Thomet VP9/Station Six pistols, which are a modernized take on Welrod.
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>>62894635
hk sl8
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>>62894635
>I'm a game dev
Kill (You)rself.
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>>62895780
But- but- but i'll make a game about killing commies in the space.
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>>62895661
Damn, thanks
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>>62895632
Not that big, but it helps a lot, thanks.
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>>62895498
>Second off, i would include conventional guns such as the standard AK
It's not just a matter of including them, it's a matter of which are more prevalent. Now maybe in your fantasy world the G11. Welrod, etc, were common guns, in which case it makes sense that they appear prominently in your game. But focusing on the niche guns before you've included the common guns doesn't make sense. As a different example, imagine you were making some post-apocalyptic movie/game with cars, like Mad Max. Maybe the hero or the villain has some rare fancy model, but you'd see ten thousand F150's, Corollas, and Mustangs for every one rare exotic. Here it sounds like you're talking about all the rare exotics but you've left out the common stuff.

On an unrelated note, if you want to steal cool-looking gun ideas a great way to do this is to look at high end auction catalogs, they usually have good photos and you will see a lot of oddball guns. But like I said, do think about the how-and-why behind why these guns exist in your game world and why people are using them.
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>>62895910
I thought that was obvious, that's why i didn't bothered to explain, but yeah, in this universe, these are the standard firearm selection, they are not the majority exactly just evenly distributed. Of course, taking the ranks, armys and roles in consideration.


Also, about the "quirky/silly" thing, what i mean by that is, i don't want guns that look like "Pew-pew" kids cartoon guns, neither generic geometrical weapons that you see in every sci-fy game out there. I wanted something that looks real but uncommon. Otherwise i would end up making something like cyberpunk or starcitizen, they don't provoke your curiosity about their design, they are just "Le generic futuristic gun".
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>>62895716
This looks like a scope less, short barrel AWP.
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>>62896458
>I thought that was obvious, that's why i didn't bothered to explain, but yeah, in this universe, these are the standard firearm selection,
You have a lot of explaining to do, because those are very odd weapons to be so common. Those guns are rare today for good reason--they're terrible designs in one way or another. This means you have a storytelling challenge to explain why they're prevalent, easier for some designs than others.
The G11, for example, is mind-mindbogglingly complex to manufacture. Maybe in your world you could explain that problem away with whatever high-tech manufacturing they had. But the Zip-22, for example. That's a piece of shit gun that's very awkward to aim and shoot, has terrible ergonomics, terrible performance, and you have to basically flag yourself with the muzzle to cock the damn thing. Why would that gun be prevalent in your world?

> i don't want guns that look like "Pew-pew" kids cartoon guns, neither generic geometrical weapons that you see in every sci-fy game out there.
Okay, gotcha, I understand what you meant now.
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>>62896617
In the case of the Zip-22 guess you could probably modify the weapon? The concept of the magazine also being the handle makes it more compact to carry around. You could also improve the iron sights, maybe translate some features of the mac-10, since they seem similar in some way, but yeah it's a terrible concept. Even the mac-10 which is considered a failure in the battlefield, can still be used in urban environments.But with all those adjustments its much easier to just make a Mac-10.

Well anyway, about the manufacturing and adoption of those odd weapons can be explained with technology and lore, also like i mentioned, i would add modifications or Mk.IIs of them, it's not that much of a problem when it comes to narrative and story telling.
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>>62896458
It's genuinely hilarious how easy it is to tell you're some noguns euro and that you used cyberpunk as an example of bad firearm design. The dudes who made the guns in cyberpunk are knowledgeable about firearms and nailed the aesthetic perfectly. Shit, they know enough that some psycho thought it would be sick to make a toggle lock revolver with a magazine because such an absurd thing fits perfectly in to the setting. Stop thinking you're better than others.
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>>62897017
Noguns Euro? Dude if you job was being a hunter, you would die from hunger. Due to such a poor aim, I wish i was Eupean, it's better than my shit hole country.

Also, isn't cyberpunk that game where a cockroach from HL1 outsmarts the avarage NPC from cyberpunk, Wher cars have no suspension or independent damage on body parts?
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>>62894635
OP you're shooting yourself in the foot with the "take real gun and maybe slap some unnecessary bits on it" approach. Focus on gameplay or world building. As someone with quite a few years in the industry I can tell you're a hobbyist and starting in the completely wrong end of the project. I mean, by all means if your goal is just playing around with your autism hyperfixation... but this isn't congruent to making a worthwhile game
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>>62897424
What donyou suggest then?
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>>62897363
Don't deflect you filthy SEA ape. The rest of the game, regardless of your misinformation, is irrelevant to you being flat out wrong about the weapon design. Did you even bother looking at them past some mindless shitposts on /v/? I would guess not. They're quite interesting and fairly grounded. Even the basic cheap ass vending machine pistol or stamped shit stick early game rifles are cool. You sound like an ignorant retard.
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>>62894883
Is this bait? That's not a machinegun.
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>>62897620
Sorry bud, i worte that in the moment i was in a rush, i didn't take a closer look
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This shit was solved before you by fallout 2
If you don't use CAWS in your game I'll kill your dog btw
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>>62897635
Also consider this shitty chink thing
I think it looks cool
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Beretta U22 Neos Carbine
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This is a good thread. I'm saving this for when I finally get to my sci-fi game.
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>>62899543
Still mad that the damn carbine kits are somehow over 1k if you can find them…
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The Lewis gun with its meme shroud has always been a fixture of steam punk art.
Early polymer rifles have long been associated with the space race.
Anything in 40mm that's been repainted with polymer finish. Single shot smart munitions have a lot of plot value, like judge dred.
American automags, 44 automag, Whitney wolverine, done to death but an easy pick.
Metal storm, the stupid single barrel variants. With any infantry rifle stock you like, maybe a nausica style kar98 with metal storm barrel.

SPIW, posted here a hundred times. The nerds choice. Basically like a shotgun full of nails in rifle configuration.

Anything caseless, the g11 being the most obvious but this system could be adapted to single shot weapons. But less used is the idea that plasma/laser weapons use physical ammo, which works much better on screen because they can be appreciably "out of ammo", but then also not need to be reloaded when that suits you, how many "shots" a plasma cartridge gave might vary so your heroes pistol might never really run out, where the villains shotgun rifles might always run out. Whatever, you're the writer.

A lot of compressed air weapons or harpoon guns are treated as space age. Either firing mythical metal that defeats plot armour, or in space itself.

There are also a lot of really cool RPGs that could be adapted as infantry weapons, think the akira lazer. Miniaturised LAW, all kinds of tube fired or recoilless guns. These are easily to carry so make sense on screen, the hero can't be running around everywhere with a bazooka.

Anything with an unusual magazine, the calico is a fixture. The rhino revolver, all a bit old hat at this point.

The Russian piston cartridge pistols. Which theoretically could be fired from any gun that accepted rifle rounds and had a manual action. So like...a special silent round that went into the heroes ordinary bolt action rifle.

Falling block rifles can look futuristic in an odd way,
>>
A lot of modern shotguns have gimmicky furniture, like the typhoon.
12g shotguns have that dread factor where they could be loaded with slugs, incendiary, non lethal



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