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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: marecreator_RELOADED.png (3.77 MB, 1400x1881)
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(formerly known as /tempo/, or T:EM/P/O)
A conglomerate of content creators since we couldn't keep our own threads up alone. If you're working on something, be it musicfagging, writefagging, drawfagging, poetfagging, craftfagging, or game-devfagging come by and post for some feedback or give some of your own. If you want to start content creating why not start today?

This thread is intended for ALL SKILL LEVELS, from complete beginner to seasoned expert. Don't get intimidated. We're all just hobbyists here to have fun and help each other make more pony stuff.

Active Community Projects:
Mare Fair >>41354221 (September 27th - 29th)

Resource Bin:
https://ponepaste.org/9401 (really needs updated, bug me about this later)

Tempo Music Archive:
https://docs.google.com/spreadsheets/d/1GrDEeCc9B7mAkQWAx_eoRdw4bF_W-5bsaAm4otvjfWE/edit?usp=sharing

Drawing Room:
https://magma.com/invite/DXPPI_ZG

Previous thread:
>>41294734

Current /bale/ thread: (a great place to learn/practice drawing)
>>41354708

PPP thread for all your AI-generated voice needs:
>>41354496
>>
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sorry but I didn't feel up to making the thread roundup thing, but I figured it'd be good to get this thread up sooner than later with the board nuking and stuff
if anyone wants to do one for the last half-thread, please go right ahead, otherwise I'll probably maybe try to lump it in with the one for this thread in the next create thread
>>
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I made some walking animations.
>>
>>41359589
Cute good mare
>>
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Drew an eepy mare
>>
>>41359589
woah, this looks awesome
>>
>>41359589
Look at them go!
>>
>>41359936
>compressed eepy
Cute, post uncompressed mare, please
>>
>>41360001
https://files.catbox.moe/223ac3.png
>>
>>41359589
>https://files.catbox.moe/223ac3.png
this Unity game looks cool so far, good job on the progress
I hope you'll be able to finish it in a few month, because most indie games get stuck after a bit of time in development and get abandoned
>>
>>41360072
(bruv I didn't mean to quote a random image)
>>
>>41360062
Thanks
>>
>>41359936
Love cute mare
>>
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>>41359261

Music
>>41296884 (Open up youre eyes orchestra)
>>41331748 (Sufjan Stevens AI parody)

Game-dev
>>41318311 (WebRTC-based multiplayer)
>>41352427 (Swimming animation)
>>41353838 (Pony AI)

Craft
>>41299938 (Filly plushie WIP)
>>41309430 (playdough IWTCIRD)
>>41311733 (Mead)
>>41317304 (Aryanne plushies)
>>41317307 (Zipper plushie WIP)
>>41319741 (Zipper plushie finished)
>>41324103 (Aj plushie WIP)
>>41338867 (Aj plushie finished)
>>41344351 (Dark Rainbow Dash plushie)
>>41345856 (WIP Bon-Bon plushie)
>>41348146 & >>41348881 (Glimmer dong (NSFW))
>>41350477 (Dark Rainbow Dash plushie)
>>41352311 (Bon-Bon plushie finished)

Art
>>41300432 (Couch mares)
>>41300467 (Canvas wipe)
>>41306098 (Comic 1/4)
>>41306099 (Comic 2/4)
>>41306103 (Comic 3/4)
>>41306107 (Comic 4/4)
>>41307534 (Canvas wipe)
>>41316944 (Filly)
>>41322142 (Eris)
>>41323746 (Comic cover 1/2)
>>41323750 (Comic cover 2/2)
>>41324829 (Speed drawing)
>>41324691 (Anon)
>>41331214 (Canvas wipe)
>>41331311 (Canvas wipe)
>>41333026 (Suggestive animation 1/3)
>>41333281 (Suggestive animation 2/3)
>>41344512 (WIP Walking animation)
>>41351190 (Suggestive animation 3/3)

Video
>>41300958 (Discussion)
>>41299444 (audiobook)


Program
>>41309879 (Pony cursors)
>>
>>41361189
Thank you anon
>>
>>41359589
I wish there were more MLP themed game jams although with GR15 it'd be near impossible to get people from the dev threads to participate.
>>
>>41359261
>pic
Why is the rainbow one so DUMB? She has wings for god's sake. Just fly lol.
>>
>>41362681
Does that apply to ads too? Can you imagine a site wide game jam?
Though it'd be great to have at least one game per board, I'm not sure there are that many creative types outside of /mlp/ willing to participate in a random project
>>
>/ppp/ didn't make an appearance at /mlp/con
>no new thread since the STILL UNAPOLOGIZED FOR board wipe
Is it truly over?
>>
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I modified picrel to make Rarity's private parts sexier (see file "3266844.jpg"):
https://gateway.pinata.cloud/ipfs/bafybeigg7zlkvmf7uhia47qrwpxmybfvw2dtazuvvuaxijgx5hotqh7h4q

Synthesizing marecock was a relatively intensive task. It resulted in an important running daemon of mine to get oom'd. From GitHub, bootchk's resynthesizer is like photosh*p's content aware fill (source code in the above folder). It didn't work super well on this task, and I don't think content aware would work better either. However both of those tools are great for certain tasks. That folder also includes the .xcf file, either for completeness, or for the rare case that someone wants to edit it better than I did (which is certainly possible). (Oh wait, that XCF file doesn't include edit history.)
>>
>>41364226
AI does NOT belong in /create/.
YOU did not create anything, AI did. Why would you even spend your time on prompt gagglefucking to generate a worthless NSFW Rarity marecock image? At least try to generate something truly impressive. No one is impressed with a mare with horsecock. Get out of here retard.

>>41359589
MVP!! Best creation on this board so far. I wish you finish the game, good luck!
>>
>>41364226
Like the biggest problem with this is: from a distance you can see an outline of what it was before. I did a "lazy fix" using resynthesize+blur and I feel like it looks better:
- before: bafybeig...7h4q/3266844.jpg
- after: https://files.catbox.moe/6v7ulb.jpg

>>41364396
Eat dirt, and sure I'll leave.
>>
>>41364116
there was one >>41354496 it just got pushed over page 10.
the lack of ai contentfags is truly a sad state of board.
>>
>>41364589
Is it over? 15's done doing anything but playing tf2 and doing shrooms. Clipper's free hugs or whatever is basically his finale. The rest of /ppp/ don't seem to be doing anything at all. Where's the progress? We were at the forefront of AGI in every field, and now it's a whole lot of nothing.
>>
There seems to be an uptick in doomposting lately
>>
>>41364109
I don't how viable ads are, usually the ads I see when I browse my phone are usually shitposts or shilling some random shitcoin. I think you'd get more traction from advertising on itch.io
>>
>>41364850
I have few smaller and larger project that I want to use ai voices/art for, sadly the irl work is eating up pretty much al my time and will to get anything done. Probably a lot of other people are preparing for Mare Fair (either as attendee or panelists) so that also saps a large chunk of creativity from people.
>>
>>41364850
>>41365969
I'm working with clipper on a fairly high effort panel for mare fair, after that I'll probably be lending my voice again to help with some other projects he has planned. He's far from finished, lol
I've been meaning to edit a video together too, just been caught up with mare fair stuff
>>
How do I get into chopslop? Is there a collection of vocal samples somewhere that I can download?
>>
>>41365063
Probably G5ers jumping ship after how awful season 2 of TYT has been.
>>
>>41367353
That would imply there was ever a significant number of G5 fans which is, well, doubtful.
I think it's just a seasonal thing.
>>
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>>41350477
Dark dashie is done. working on blue cute now.
https://cytu{period}be/r/ponyplushplace
>>
>>41351190
Is really well animated. Great show accurate style.
>>41359589
This is really really cool. IDK why but it makes me think of dynasty warriors for some reason.
>>
>>41367826
20% afroamerican
>>
>>41367779
Sad, I don't see any of the characters from G5 posted outside of the generals.
>>
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I'm editing together a video where I talk about pony convention conbooks for like an hour and a half, I'm looking for some background music to add to it
The kind of video I'm taking inspiration from (Scott the Woz's Scott's Stash channel) usually uses vidya bgm, which doesn't get hit by copyright, stays in the background well, and doesn't get too repetitive
My first thought was background music from the show, but it has a lot of audio queues and stuff that can be kind of distracting. Any ideas for where I could find an hour and a half of good commentary background music?
>>
i like this.
>>
>>41369606
Lately I’ve seen a few posts that look like replies but aren’t replying to anyone, so if you’re the newfag here’s a tip. You can reply to posts by clicking on the post number, or putting the number in front of two arrows like this >>41369606 (no spaces). Look up what lurking is then do it for a while before posting so you can fit in
>>
>>41369191
>vidya bgm
https://downloads.khinsider.com/
While I think this shouldn't hit you with YT copyright, I would recommend picking the song you like to use and upload them under the unlisted option and wait out like an hour for the bot scanner to give you a green light.
>>
thought it'd be fun to dub a green I saw in /bale/
https://pomf2.lain.la/f/45hy94jw.webm
>>
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Comission finished!
>>
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>>41370411
very nice
>>
>>41370411
Kek, berry good job.
>>
>>41370415
I like your style. Very close to the show's.
>>
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not really that /create/ive, but I finished my commentary video thing about pony con conbooks >>41365974
https://www.youtube.com/watch?v=MFbjsUtjj38

>>41370116
thanks for the tip, grabbed a bunch of music from official MLP games. There's some fun stuff in the old gameboy and DS games
>>
>>41370873
artstation.com/age3rcm
>>
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>>41367826
working on blue cute part 2
https://cytu{period}be/r/ponyplushplace
>>
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Made a Fluttershy
>>
>>41373192
why you're not using your unique identifier? And do not use your nickname? I remember you used it here before a lot of times
>>
>>41374913
I wonder why he stopped using it...
>>
>>41374913
>recommending namefagging
Anon please don't. How many namefags do you see itt? That should've been a clue.
>>
>>41374473
Anon that's adorable. Is that an official tutorial?
>>
Cleared the canvas athttps://magma.com/invite/DXPPI_ZG
png:https://files.catbox.moe/mdcdpk.png
psd:https://files.catbox.moe/1532yy.psd

Previous canvas:>>41331214
>>
>>41375621
Bought the book second hand but it seems to be officially licensed by Hasbro 2018
>>
>>41374913
not sure
>>
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>>41359589
I added combat system. The dash, stagger and attacks all look kinda clunky with the current animations, so I'll try to work on those next.
>>
>>41376950
I love you game anon
>>
>>41376950
It will be mainly unicorns? (judging by the floating knives )
or you plan to add the other pony tribes
>>
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>>41359252
>.5
>>
>>41367826
>didn't say darkie dashie
>>
>>41376957
I would like to have all three races, but give pegasi and earth ponies short distance levitation (with glowing eyes instead of a horn?)
It's a significant change from the show, but the alternative of holding things in hooves / mouth would probably look goofier and be way harder to animate.
>>
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Why does everything take so long to do
>>
>>41377902
Why do I keep running out of materials
>>
M a r e s
>>
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>>41373669
Does this look good for florb?
>>
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>>41378540
Also, here's dashie.
>>
>>41371543
Is that snes cover of we're doing marefair/sequel I'm hearing on second song? Can I have a sauce?
>>
>>41359252
Is there gonna be another Halloween game jam this year? I might make something if there is.
>>
>>41376950
So based on this footage the game will have the aim lock-on like in For Honor? But what if you're being attacked by 2-3 enemies from different sides at once and you want to hit/stun different targets in a short period of time? Hitting the "switch target" action can get overwhelming quickly. Or I think it's generally fine if this game is being made exclusively for consoles
>>
>>41378543
my wife is so pretty
>>
>>41378878
>what if you're being attacked by 2-3 enemies from different sides at once
You can turn the lock-on off and just aim your attacks with left stick.
Or flick right stick to the sides to change lock-on target.
So far I'm aiming for the combat similar to that of Dark Souls.
>>
>>41376950
I messed with game design years ago and this is very impressive. If Hasbro was smart and made a twilight adventure game for kids, it would be something like this.
>>41378540
please tell me zippers ordered it.
>>41378543
cute!
>>
>>41378054
Imho it eould be good to have a collectathon like banjo kazooie with enemies. Not ehat i think would be the best but fits the s1-2 fim we actually got.
>>
>>41381010
stop.
>>
>>41381016
Excuse me, what? There's no point leaving the bumps in the thread.
>>
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For a project made by a single person who just barely knows how to make a game, and just barely knows how to code, is a game engine like Godot better, worse, or equal to Unity and Game Maker? Godot has its always-free, open source business model, node-centric design that I'm sure is significant to someone who knows better than I do, and is very lightweight and modular, but Unity and Game Maker have been around for such a long time that there are so many tutorials, stack exchange solutions, and free/cheap assets everywhere. My experience is a bunch of abandoned projects and the ever-slowly-worked-on fishing game I occasionally post about, all of which were in Unity. I THINK the runtime fee has been dropped for games that don't make enough money, and I hope I am in fact not dumb and can in fact read. I've never touched Game Maker and I don't see myself making anything that warrants the Unreal.
>Making your own engine would-
no
>>
>>41382482
I used Godot once and it seemed generally okay. Plenty of tutorials online to help you figure out how stuff works. One thing I liked is that all the project files are actually text, so you can open them in a text editor to do find/replace or other bulk edits instead of clicking on 999 different boxes in the editor UI. I did run into a few editor bugs IIRC, but as long as you save often and commit changes to git regularly, it shouldn't be a big issue.

I'm mainly an enginedev and haven't used Unity or Unreal, so I have no basis for comparison there.
>>
>>41382482
I've used a little of both Unity and Godot, and imo both are fine choices if you know what you're getting into. For 2D games especially. A lot of things are similar and you can generally implement everything you might want in either engine, but there are some key advantages to both.

>Godot
I personally really like the node-centric design. I think it's a large improvement over Unity for organization and keeping all the components tidy. The fact that it's free and you have the guarantee that they won't pull some shady licensing bullshit is likewise really assuring (plus it's better to use and support open source if you care about that sort of a thing).
There are more tutorials than you'd think. Most of the problems you can run into, as well as ideas you'd like to implement, are usually explained in a video or an easily searchable forum post. We're no longer in the "you need to figure out everything yourself" phase, thankfully.
It also has the option of using Python-like GDScript instead of C#, which is nice if you don't know latter. It then translates it into C anyway so you're not losing performance, but it's easier to get into, especially for people without C/C++ knowledge. Though this is probably less relevant for you since the fact that you have some Unity projects means that you likely know how to C#. Godot supports it, too.
I also liked how light and self-contained it was, compared to Unity's sprawling app (you need to install both Unity and Unity Hub, then always kept logged in to the latter). It was kind of a lot faster to launch for me.

>Unity
There are A LOT of tutorials. That alone is nice, but that also means LLMs know much more about it. If you have access to Sonnet 3.5, you can use the AI to both help you design your project as well as implement most of the common things. How important it is will depend on your LMM usage.
Note that I haven't used Godot 4.x, but back in the days of 3.x versions it used to be markedly worse for 3D games, and had no plugins for extra stuff like VR support. This might've changed since I remember them talking about prioritizing improving 3D, but I'd bet Unity still has it 3D done better based on experience alone. Speaking of which, some features are simply more rich in Unity. The particle system is something that they boast about a lot, and for a good reason—it's super handy and has (had?) more features and use cases than Godot's particles.
Unity also has its massive asset store, which features some pretty good free, pre-made assets with a single button import. Importing them is not actually as good as you'd like due to the heaps of common errors that tend to pop up, but it gives you a head start when looking for assets if you're not using custom-made ones.
>>
>>41382482
Use Raylib and release it on the Dreamcast.
https://www.youtube.com/watch?v=H5JIaYu-vN0
>>
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>>41382602
>balanced and detailed comparison by an experienced anon
based and code-pilled
>>
Anyone want to participate in a Princess Celestia art pack?
It's on NHNB.
>4chan thinks its spam
https://pomf2.lain.la/f/4nw49pe5.txt
>>
>>41382482
From my experience:

Want the best performance and better graphics? Want best performance for procgen? Aiming at 3D/2.5D? Unity. More functionality, better game performance, but long compilation and loading times, bigger project and game sizes
Want lightweight, easy and fast development, better editor UI and instand code compiling on runtime? Aiming at 2D games? Godot. Lightweight, faster compiling, better editor UI, but less functionality and worse game performance (mostly in 3D)

I'd recommend Godot for beginners if you want simplicity and want to create 2D games or simple (low poly/retro) 3D games (though 3D will still have worse performance than the same game made in Unity)
But if you're feeling you've got enough development skills and want to make games seriously (and commercial), Unity will be a better choice in a long run. It's just way superior than Godot in terms of game performance and functionality, but this comes in exchange of disc space (several GB per project on average), loading and compilation time on every game run in the editor (this one gets annoying very quickly)

Also you can try s&box, you can get access for free, and it's gonna support standalone game build so you can sell your game, so it's basically a free Source 2 game engine
>>
>>41382482
After really getting into the weeds with Godot's node system I can't go back to Unity since their ECS implementation is so shit. It's just a much more elegant system, plus it helps if you think less about it like you're setting up a visual scene and more like you're constructing a class and determining the relationships between each object.
>>
>>41384083
You should also shill this in the draw thread
>>
Cleared the canvas at https://magma.com/invite/DXPPI_ZG
png: https://files.catbox.moe/gv40rl.png
psd: https://files.catbox.moe/fw3wq0.psd

Previous canvas: >>41375930

Fantastic canvas this time around!
>>
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does partial rap adaptation count?

> It was all a dream
> I used to read EQD magazine
> Salt-n-Pepa and Heavy P up in the limousine
> Hangin' pictures on my wall
> Every Saturday Alex S, Aviators, Tombstone
> I let my tape rock 'til my tape popped
> Chuggin' zap in Apple Acres, sippin' on private stock
> Way back, when I had the red and black lumberjack, with the hat to match
> Remember Magic Duel? ah-ha, ah-ha, you never thought that friendship would take it this far
> Now I'm in the limelight 'cuz I rule right
> Time to get paid, blow up like the Canter Trade
> Born loner, the opposite of a winner
> Remember when I used to sniff old books for dinner
> Peace to Rock H, Mistie M, Mage MB
> Somnambula, Flash, The Beard Starski
> I'm blowin' up like you thought I would
> Call the castle, same number, same hood
> It's all good
>>
>>41384083

Hey ! Whats NHNB ?
Also the link seems to not work, or am i supposed to do something different with it ?
>>
>>41387085
Anon, the link is a text file with a link to the thread on nhnb and it works.
>>
>>41387085
nhnb.org/fim/res/356.html
>>
>>41384083
>>4chan thinks its spam
Skill issue
>>
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>>41382602
>>41382521
>>41384162
>>41385138
Thank you. I'm not planning to port the fishing project to Unity because it's so far along in development right now. I fumbled my way towards making a seemingly fully functional save system last night. I do have a 2d mare shmup planned for later (which I have probably mentioned several times before. I have a bad memory) and I sense Unity may be the right choice for it, since I kind of want 2hu's wonky 3d scrolling backgrounds, and it seems like Godot might not be optimized for it. Depends on how good either engine is at handling a few hundred rainbow projectiles on screen. I did make a Unity prototype for it. It managed to maintain 60 fps with 500 bullets moving in a straight line, but I abandoned it because of how poorly everything was coded and I'd have to restart anyway.
>>
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>>41387411
Correction: I remembered wrong. it cannot handle 500 bullets. The FPS counter is wrong and I actually experiencing seconds per frame. No, I did not know about ECS when I made the scripts
>>
>>41387411
That depends, if you're not using ECS or the Jobs system then C# in Godot might be faster for some reason. The main overhead in Godot seems to be the native Variant class which Godot uses to change one data type into another. This gets called a lot in GDScript since it's mainly a dynamically typed language and even if you statically type your data there's no way to completely avoid Variants from being created. However if you use C# which is statically typed you avoid this overhead which gives you better performance, and in some cases better than Unity's default C# because the GameObject Monobehaviour dichotomy has a larger overhead than Godot's node system.

It's a bit a rabbit hole if you want to deep dive into Godot's performance and a lot it ends up going out the window as soon as someone brings up the "Just use C++ and GDExtensions if you care about performance" card.
https://www.youtube.com/watch?v=8v5SrgkC_dI
https://www.youtube.com/watch?v=hZvCCvo3AHc
https://www.youtube.com/watch?v=mNa0m2fvGOc
>>
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>>41378543
https://cytu{period}be/r/ponyplushplace
Stuffing florbs tonight
>>41380441
He's buying the zippers plush.
>>
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>>41376950
I added some new animations for attacks, stagger, dash and running.
>>
>>41388425
I personally like static types more because it makes code a lot more readable and predictable. How do you make sure a function is called with applicable arguments? Best options are comments and hope.
>>41388810
I see the mare faces enemies at a diagonal to the camera. Have you succeeded in creating a "target lock" system like Zelda and Souls games have?
>>
>>41389032
GDScript is optionally typed, you can enforce typing by giving it a type during assignment or when declaring a function. When you do that Godot treats it as strongly typed and you get performance and stability benefits on top of it.
>>
>>41389032
>Have you succeeded in creating a "target lock" system
Yeah, you can see it in the last video from 0:20 to around 0:40 or here >>41376950
I guess it's not that visible, because there's no mark that would be overlayed on targeted enemy yet.
>>
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>>41359252
Hey OP, its soon to be 2025, can you please put the whole website behind https and upgrade websocket to wss when you will have time? You already use Let's Encrypt certs so it should be trivial, more-or-less. Thanks.
>>
>>41388810
DAMN that looks good, you cooked it well
>>41390057
never cook again
>>
BGM uploaded new jams: https://www.youtube.com/watch?v=WsW0vALlih0
>>
>>41390696
While it's a nice song (most of BGM's songs are!), /create/ is more for stuff you /created/ yourself, not sharing what other people made.
>>
>>41362681
A lot was lost when mylittlegamedev died.
>>
Cleared the canvas at https://magma.com/invite/DXPPI_ZG
png: https://files.catbox.moe/00g3eg.png
psd: https://files.catbox.moe/4bjct5.psd

Previous canvas: >>41386955
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>>41390057
Pony fan web sites don't require HTTPS.
>>
>>41392475
that's alotta rump
>>
>>41392781
Everything should be using HTTPS. Not having encryption as the other Anon said is just inexcusable now as it's free and trivial to set up.
Really we're getting to a point where browsers will likely stop allowing people to even visit sites without encryption because it shouldn't be something the average inexperienced computer user should worry about or not. Even allowing such a thing is what allows stuff like SSL stripping to work still on sites without HSTS and etc.
>>
>>41393670
Also by "not visit" I should clarify to mean I can see browsers doing something like displaying a big-ass warning like they do with self-signed SSL certs and whatnot already, just to make it clear something very wrong is going on.
Obviously there's always going to be some HTTP stuff out there and they can't fully block it unfortunately, though newer iterations of HTTP like HTTP/3 correct this mistake and don't even have an option for unencrypted traffic.
In the past few years though things have reached a point where pretty much all major websites people are loading in browsers are using some sort of HTTPS as these stats show: https://transparencyreport.google.com/https/overview?hl=en
Chrome already downgraded sites using HTTP to being classified as "not secure" years ago for instance: https://venturebeat.com/business/chrome-will-start-marking-all-http-sites-as-not-secure-in-july/
And such options exist already in browsers to enable HTTPS-only mode, tis the default too in a browser like Tor, so it really wouldn't be too hard to enable.

For some other reasons I forgot too, visiting insecure sites while you may not think is a big deal on some random pony site for the purposes of privacy still opens you up to MITM attacks. An attacker (e.g. random internet cafe haxxor or your ISP) can totally rewrite the page, for instance adding some sort of JS malware or links to phishing etc into an otherwise trusted site.
Note this also the case with other programs on the computer. While a having a virus locally kinda screws you over it takes less for a virus to rewrite network traffic, something such a thing would be incapable of doing if it was encrypted because only the browser process would be capable of properly decrypting it.
This is done a lot in fact already, I've had ISPs in the past inject bullshit into webpages to say if you were getting close to a data limit, and of course in the past other programs on the computer like adware have injected stuff into the page this way (stuff like Superfish did even through TLS due to a root CA being installed on the machine so this method is hardly foolproof but yeah, it adds a bit of protection none the less).

Tldr, get your shit together and add encryption, you are just a shit dev if you don't have it and no one will take your stuff seriously without it.
>>
>>41390057
>>41393670
The login page is already encrypted. The websocket traffic is encrypted at the application layer using http://www.noiseprotocol.org/ (this is part of the security story for connecting to untrusted game servers), and as far as I know, there's no benefit in adding a second layer of encryption by switching to wss://. Only static files are currently served via HTTP.

>it's free and trivial to set up
Last I checked, it was nontrivial to set up HTTPS when hosting with S3 on a custom domain. If I move to a different hosting setup (which I've been considering for other reasons), then I'll enable encryption if there's a reasonable way to do it.
>>
>>41393890
There's no way, so much stuff on the internet uses AWS, if anything it should be easier than doing it manually. No way a big company would make it that nontrivial to set up when literally everyone will want it.
Never used AWS though so idk, but it's pretty simple to set up doing things manually so I'd expect these wank cloud providers to make it easier.
>>
>>41393900
Most stuff on the internet is run by big companies with dozens of ops people, where it's no trouble to have someone spend a few weeks developing custom automation for whatever weird thing they need (example: https://docs.aws.amazon.com/acm/latest/userguide/email-automation.html)

In this case it looks like there is a way to set it up with fully automated renewals (which is an improvement over the last time I checked):
>set up Cloudfront cdn with S3 as the origin
>update dns to point to Cloudfront instead of to S3
>create a new certificate in AWS Certificate Manager (ACM)
>update dns with dns validation records for ACM
>configure Cloudfront to use the new ACM certificate
Though honestly I'd rather spend the time migrating off S3 entirely
>>
>>41393890
>and as far as I know, there's no benefit in adding a second layer of encryption
Im not a security expert, but I've seen some article that claimed that even if you serve both the encryption-code AND encryption keys over HTTPS you are still isn't secure as you could be due to a number of factors, like "browsers hostility to cryptography":
https://web.archive.org/web/20111228144542/https://www.matasano.com/articles/javascript-cryptography/
>>
>>41394132
>even if you serve both the encryption-code AND encryption keys over HTTPS you are still isn't secure as you could be
The article's main point is that if someone MITMs the user's connection to your web server (or to any of the several servers your page fetches resources from), they can replace all your clever javascript crypto code with a backdoor. This is true, and it's the reason why I've considered enabling HTTPS for Everfree Outpost's static files. However, I don't consider this urgent because it would be exceedingly difficult for an attacker to insert themselves as MITM for another user somewhere else in the world.

>browsers hostility to cryptography
This part of the article is out of date. The article talks about browsers lacking certain APIs and support for low-level code, but browsers have since gained the necessary APIs (e.g. https://developer.mozilla.org/en-US/docs/Web/API/Crypto/getRandomValues), and it's now easy to compile crypto code to WebAssembly.
>>
>>41394317
Neat, thanks for explaining.
>>
uhhh uhhh uhhhh ponies
>>
>>41394550
Networking is honestly fucking cancer, society would be much better off if the internet was only allowed to be static HTML pages.
>>
>>41394604
It's true, computers get faster and more ram and bigger network pipes, and the internet just gets slower, more bloated and ram-hungry, and less responsive.
>>
>>41394604
True. The internet has gone down hill since 2012.
>>
>>41393706
If you're at an Internet cafe, don't access secure stuff. If you're at home and your ISP is MitMing your connection, then get a less shitty ISP, or VPN to a less shitty ISP. Anyone who REALLY wants to intercept your traffic is probably either the government, a large company, and all of those entities can just generate fake, legitimately-signed certs to MITM you anyways!

HTTPS is a scam.
>>
>>41394604
>>41395024
>>41395032
centralization is what killed the internet. what we need is to get rid of "social" websites like fagbook and corptube (they're rather anti-social when you really think about it). no, 4chan is not a social website, it's a forum board.

fediverse sounds like a good idea tho.
>>
>>41366715
I was interested in that too anon, but as best as I can tell you have to build up your own library of chops. Maybe you can be the one to make a common sample set?
>>
>>41396942
I'm not entirely sold on fediverse. Too milky eyed wishy washy.
>>
>>41366715
I saw someone posted a mega link of some voice clips but it was a couple weeks ago.
>>
If I want to create a community about cartoon shows that includes ponies, but you need to discuss in a certain critical way, how would I go about advertising myself and where should I hold it? my own imageboard, a normal PHP website or a Discord? or all 3 ? or The Youtube's comment section?
Also do I need to lead by example and do I need to pay NC to popularize MLP critics again? that's >implying MLP reviewers were ever popular and their opinion respected as a guideline.
>>
>>41397616
Discord is cancer. Do you want cancer?
>>
>>41398419
I don't have money for a server if it ever becomes big.
>>
Cleared the canvas at https://magma.com/invite/DXPPI_ZG
png: https://files.catbox.moe/afqtfh.png
psd: https://files.catbox.moe/f5lscg.psd

Previous canvas: >>41392475

Sweet dreams, Dusky
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>>41398712
Onionshare
>>
>>41399000
Will the end user require to use it?
>>
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What is productivity. Fuck..
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>>41401331
I want to make a game but I'm so ass at drawing
>>
>>41401513
Make a good old fashioned ascii roguelike
>>
>>41401513
Use AI to draw & animate. Pick up Dall E 3, do it faggot. Anyone with a shit PC can use it.
>>
>>41391022
Dead as in a doornail or dead as in he stopped posting?
>>
>>41401595
based
>>41401636
cringe
>>
>>41401773
Dead as in the old tale, owner turned furfag and ditched everything, letting site and domain expire without caring to pass on the torch. Right prat.
Happened to mylittlegamedev and equestriagaming.
>>
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working on dis
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dropping a sneak peek of the Flim/Flam cosplay I've been working on. Sewing machines are DIFFICULT [/spoiler]for me[/spoiler]
>>
>>41402272
looking good
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I'll get started on that thing tomorrow...
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>>41402107
Damn that sucks, I miss pony vidya.
>>
>>41403081
Revived equestria gaming. At least everything is accessible since 2011, although new content is terribly slow coming. I blame my terrible productivity levels. Bleh.
>>
>>41402266
who cares faggot
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>>41404189
I care!
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>>41370411
kek
That accent is thick. As something else in this video.
>>
For the ones interested or willing to help (even a single image, a 10s loop music, or writing a small dialogue) the bfed thread is up again
>>41404381
>>
>>41402266
A cutie!
That's some lucky Anon to have a loving mare for himself.
>>
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>>41370411
well done!
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>>41402791
It's tomorrow.
>>
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>>41405682
I lied
>>
>>41405835
And you are still lying, comfy in your bed.
So rest well Anon, and when you feel it, grab your favourite drink, and doing it will be a breeze!
>>
Cleared the canvas athttps://magma.com/invite/DXPPI_ZG
png:https://files.catbox.moe/5cd2c3.png
psd:https://files.catbox.moe/bu8bq2.psd

Previous canvas:>>41398855
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>>41404189

>Artfag content is posted in a thread specificaly made for it
>Still finds a way to be mad about it.

God, I hope you get Aids you absolute waste of a human being.
>>
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A more correct looking celestia, I want to perform every existing sexual act on her
>>
>>41406331
not breeadable desu
she looks weird, something looks off
maybe the eyes, snout, excessive makeup
>>
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>>41406340
?
>>
>>41406360
I dunno, still looks meh and does not cause erection even a little bit. Maybe it's the artstyle

Maybe other anons think different, if I will be in the minority then I think it's just me
>>
>>41406368
Honestly it's hard for me to belive because the more I look at it the more I like it, but the same was true for a lot of my past works which I am afraid to look at now
>>
>>41406360
>no thoughts; head empty
>>
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>>41388748
Finished one Floob. Four more to go.
>>
>>41406368
I think its the head shape. Eyes could be a little bigger. Ears could be bigger. Muzzle smaller and more rounded. Looks like clopician who has bad face models IMO.
The quality and skill is there though.
>>
>>41404239
Welcome to Costco
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>>41406937
Give me the f l o r b.
>>
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OP, please do the login server fixful for EO. Seems to have broken like 3-4 hours ago.
>>
I'm thinking of starting a clubhouse+movement of contributers.
It's going to be an in-depth analysis review series voiced by AI on Youtube videos.
It will also be posted on Fanfiction websites that allow for blogs or any written works.
Then a Discord server since it already evolved enough to become almost like a forum.
After that we'll create a hybrid website between an anonymous imageboard and a PHP forum devoid of javascript.
We will have our own wikia and wikipedia page.

There would be 2 separate channels; one for the normies like us to discuss and one for the elites who talk like they're Shakespeare and make /tg/ blush with how detailed they are in their analysis and perspective writing.
It would include comics, cartoons, movies, TV Shows, specific video games that contain a lot of narrative like Nine Sols and Soul Reaver.
We will have our own general on /co/, /tv/ and other places.
We will include a "Best cartoons of 2010s and 2020s" list to share with everyone. I think I already made that one, let me find it in the next post.

We will have our own articles written by the elites about how to review a cartoon properly and how to discuss it properly, forums will look at us and point "why can't we be like those guys?" not everyone is allowed on /elite/ only the creme de la creme and you must allow your posts to be edited.

It would also include fanfiction with a twist, all fanfiction must be closely related to improving said episode, movie, etc. without turning into a rationalfic or a self insert. Meaning just take the concept and rewrite it entirely. Meaning take a good concept everyone agrees on such as the Alien Earth Wars and write a story about it. Take Prometheus and actually write it as if it was At The Mountains of Madness Giger style.

Let me know if you faggots are interested in helping out ... moderating ... managing the Youtube channel. Pressing a button on ElevenLabs till the AI reads everything. Using tools to create video reviews on Youtube, etc.
connections to articles, TV tropes, Doug Walker, AVGN, etc.
>>
>>41408661
Unfortunately it's pretty severely fucked this time. I'll try to fix it tonight once I'm off work
>>
>>41409201
Oh no, I'm sorry to hear that. Thanks for putting so much effort into keeping the whole thing online for us.
>>
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I looked for a mlp uno card 'edition' on internet, but almost all of the made by fans are not so good, so I tried to made one.
what do you think? And what should I change? :)
>>
>>41409778
Neat, that's rather specific. I generally like your choice of pics, though that Twilight outfit is a little unusual.
>>
>>41409778
Could do without bacon hair, but ignoring her, I'd buy it.
>>
>>41409838
>>41409868
Thanks for your opinions! With Twlight I search one with a dress, but you have a point.
If they had an image to replace them (same with summer) I would ask you to share it with me so I can edit it.
>>
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>>41406937
Working on faux fur manes all night.
https://cytu{period}be/r/ponyplushplace
>>
>>41405918
ouuuhh pony erotic
>>41409778
I'd match the pony coat color to the card color type
>luna is blue, should be on blue cards
>pinkie and cadence are pink, should be on red ones
>AJ's gala dress is green, goes in the green slot
>>
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>>41410774
Dammit ponka, stop folding your spatial dimensions like that
>>
>>41408661
>>41409216
I've got a new version of the login server built and tested, but there's a bit more work to do to configure it properly and deploy it, which I'm planning to do tomorrow morning. Sorry for the additional delay.
>>
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hi guys, i am trying to make a low poly twi. i'm having some trouble with her hair (specifically where her horn is). is there any way you guys recommend doing her hair part or does this look OK? is it janky? should i just opt for no part and mash it all together?
>>
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>>41410977
movie twi may be your way to go. if not pick some figurines and toys as ref
>>
>>41410840
No worries, thank you for dealing with this so quickly? What caused it to break that suddenly, if there's a simple explanation for that.
>>
>>41380441
yeah and this crazy potroast is making florbs too holy shit
>>
>>41410329
there she is hol shit
>>
>>41410933
>>
>>41408661
>>41411508
I think I've got it mostly working now.

It seems like the redirect back to the server list after logging in (or out) only works some of the time. If you try to log in/out and it seems like it's stuck loading forever, try cancelling and going back to play.everfree-outpost.com. The "using guest account" / "logged in as X" indicator should be updated even if it got stuck in the redirect.
>>
>>41406360
Anon saying that this is close to clopician is onto something. I'm probably not the best person for feedback since I hate clopician's style, but the muzzle on this Celly looks very large and the shape is a little too pronounced for my tastes.
>>
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progress!
>>
>>41412576
you're the game anon?
>>
>>41412441
I was going to post about how I dont like his style either but then I found this https://kemono.su/patreon/user/11621279/post/56752371 and changed my mind. His celestia is pretty good, I will use her as a reference from now on. Most of his work is still very fucked up.
>>
>>41412595
sorry no, just an experiment
>>
So I'd like to work on an animation that's long-ish and has something worth showing off. So I made a poll with some options:

https://strawpoll.com/6QnMQRV5bne

Mainly posting it here because I don't know the best place to post it, but wanted to let everyone pick whatever option you like best (only two MLP options for now, sorry).
>>
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>>41412692
>two MLP options
>but one is actually Fallout Equestria instead
>>
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>>41412930
>>
>>41412576
looks good. reminds me of the low poly pony kissing the camera animations.
>>
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bump
>>
https://files.catbox.moe/z53jy2.gif
>>
>>41413669
Why is his dick yellow?
>>
>>41392475
I want to trust Applebloom with my banking information
>>
>>41412073
OP, will you be at mare fair this year?
>>
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Twi looking like she could use a hayburger or two.
>>41412576
Cute 3D Twiggie!
>>
Cleared the canvas at https://magma.com/invite/DXPPI_ZG
png: https://files.catbox.moe/esxn8m.png
psd: https://files.catbox.moe/4eyc88.psd

Previous canvas: >>41392475
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>>41413683
Lipstick
>>
>>41410329
chippu-san, why u no make derpy?
>>
>>41413683
>>41415730
https://files.catbox.moe/2vc1f0.gif
>>
>>41416977
Tbh animation needs more polish
>>
>>41388810
I made a rough blockout of the first level. It's a forest.
>>
>>41419898
This has the potential to be the game hasbro needs to make but won't because they are retarded. Just like thems fighting herds. Story doesn't have to be complicated. Simple as Chrysalis captured Celestia or something.
>>
>>41414858
Yes, I'll be there
Might bring a small v3 demo if I can get something together in time
>>
>>41419389
huh? how so?
>>
>>41416977
unf anal tugging
>>
>>41416977
Is this part of a game or just an animation.
>>
>>41421017
that's what she said
>>
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>>41416759
I still have time
>>
>>41421042
i will never be a woman.
>>41421017
YCH animation base
>>41420951
Yay! it worked!
>>
>>41423278
Nice try.
>>41421017
Part of a game actually, I don't plan to make it very big (I'm too lazy to make a big game, with my attention span I can only make small games lol),. It will be like BFE but shorter, and the amount of sex animations you can chose is limited per playthrough, so you have to replay the game to see other animations, that's how I implemented the replayability
I usually don't share the info about any of my projects that are far from release and just WIP yet, I only occasionally share my animations
>>
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>>41425140
>>
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>>41425140
no game here
>>
>>41425432
YES THERE IS
I KNOW THAT
WHAT YOU'RE SHOWING IS A GAME ENGINE
CUTSCENE EDITOR
You're making a game and LYING because it's just WIP
I KNOW you WILL release it
>>
>>41425641
Toon Boom isn't a game engine
>>
>>41425641
Anon... why do you make me feel?
>>
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Bump
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>>41425641
Anon are you retarded?
>>
>>41426650
I think the poor guy's just desperate, been edging himself too long, waiting for another good pony sex game to come out.
>>
>>41359252
Who remembers the threads from the first T:EM/P/Os?
>>
>>41427766
I was actively posting around tempo thread #30 or so, with uhh mad god, voxxin, pohonohonoono and others
took a long break after though
>>
>>41427809
I've been missing a lot of them. Really surprised this "clan" of the community has made it into 2024 relatively the same.
>>
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>>41427813
I don't write music anymore but yeah there's a lot of returnees
nice to see you too, anon from long ago
>>
>>41427837
The notes get heavier as their meaning becomes more deep. It was easier to make music when I didn't know what I was even doing. Was it the same for you?
>>
>>41427886
sorry, nothing that deep! I still don't know what I'm doing
it's just low priority when there's other stuff I want to or have to do
>>
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>>41426650
Bro it's /mlp/, it's full of retards
From cloppers and weird feteshists to actual pedos (those who clop on children/underage/teenage characters)
This guy is retarded but isn't even the worst one, he just really wants a horse pussy
>>
>>41428133
>From cloppers and weird feteshists to actual pedos (those who clop on children/underage/teenage characters)
All me btw
>>
>>41426650
cute, i like the heart
>>
>>41428679
meant for >>41426586
>>
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I'm in between projects right now and I feel more stressed deciding what to do, than when I had something hanging over my head. How odd. There might be more to it though, with marefair soon and stuff.
>>
Cleared the /misc/ (overflow) canvas athttps://magma.com/invite/DXPPI_ZG
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I'm in the middle of reworking the camera system. Today, I added collisions to the camera, so that when the player walks around a corner, the camera automatically swings to the side. In this webm, I didn't touch the right stick at all.
>>
>>41430300
smooth af
>>
>>41430300
very nice
>>
>>41427886
I kinda know how you feel anon. I wish I could sit down and just write like I used to. now it feel like I overthink too much and it kills whatever spark of inspiration I have.[/spoiler]doesn't help that my software and settings get fucked and I spend hours just to get it working
>>
https://soundcloud.com/xcchi/trying-to-wip
been recently taking a look at soundbandit and twozzle songs. Idk they kind of reminded me why im on the ride in the first place. I want to sample quite a bit from the. while see it all, for the first time in years I thought that i was proud to be a brony and not in an ironic, satirical, or shitposty way. forgot what that was like
>>
Cleared the canvas at https://magma.com/invite/DXPPI_ZG
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>>41430690
Sounds nice anon, hope you keep going. Reminds me that i should probably give pony music an attempt too instead of just holding it off, sorta stumped on ideas though.
>>
>>41430668
Got around it sometimes by just playing with a new genre or style.
>>
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>>41423241
Topping off my mares before the fair.
https://cytu{period}be/r/ponyplushplace
>>
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>>41433418
Be sure to put air holes in so they can breathe, anon!
>>
>>41430891
GYATT
>>41433418
Nice. I'll try to catch the tail end of it.
>>
>>41430930
I've been creatively bankrupt for months. All i have in progress are parodies and covers, nothing original, and moving at a snail's pace. I feel like the ideas used to come faster
>>
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Horse house
>>
>>41435165
Small horse house full of small horses!
>>
>>41436309
>6309up
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The tiny mare of creativity wants you to work on your project today
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>>41437432
I haven't worked on any of my projects in months
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Practicing my sewing, making a bean bag chair.
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>>41437432
Been working a project for over a month now, and it's 3 weeks left until the deadline and it's only about half finished. So yes I will work on my project today, tiny mare of creativity
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>>41437432
The tiny mare of creativity is very pretty but I am terrified of her alicorn powers.
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Linkies are ready for Mare Fair!
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>>41438521
is that mochi fabric?
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>>41438528
No, it's light Chinese minky, about 2mm ply. I like it because it's cheap and smaller plushies look better with the short hairs.
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>>41438521
Cute!
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>>41430300
I'm mostly finished with the camera system. In this webm you can see the Combat Camera with switching between targeted enemies using right stick, player being off to either side and camera shakes while dashing or running. Also Vista Camera, which can be used to show off the scenery, with modifiable curves on which the camera and it's target slide.
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>>41440385
Cool
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>>41440385
>Godot
What the FUCK? I thought you were using raylib cause that UI looks like it was made with imgui.
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>>41440385
Based
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So I tried to use clopician as a reference.
>>41406360 does look like shit i admit it
But pic related is sex right?
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>>41440385
This isn't Unity?!
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>>41406360
>>41442098
>But pic related is sex right?
Yeah remove the snout and yeah she'll look sexable with just the eyes and toothpaste hair.
Anon stop coping.

The only way to make 3D look good is by cheating... a lot. Personally I don't call it cheating/tricks, because at that point just throw all of animation and magic in the trash if suspension of disbelief is cheating and cheating is a bad thing to you.
https://www.youtube.com/watch?v=2pJSceTyn1Q&ab_channel=eva69
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>>41442271
>>41442271
>The only way to make 3D look good is by cheating
I disagree, if it looks bad it just means the artist is not good enough. There must be a way of making something that activates the right neurons.
>>
Has anyone here worked with the leaked FLA builds from the show? are they easy to work with and can they be ported to Toon Boom/Harmony, GoAnimate, Adobe Effects, Photoshop and even be used for rigging through Spine, Live2D Cubism and other stuff?
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>>41440385
very cool!
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>>41442752
I've worked with them. Depending on what you need, the difficulty could range from trivial to extremely difficult. But it's possible, and a couple of us have built tools to make it easier.
You can find the files in original-fla-files and the XFL copies in xfl-files:
https://drive.google.com/drive/u/0/folders/1kk8Xb5Xht4wahyHYOIVpMRtB69eg3Yhl
You'll want to first figure out what you need to do the full conversion. The options here are:
- Nothing but the XFL files. If there's a tool that does the conversion already, it will probably run directly on the XFL files.
- Batch processing using Adobe Animate on the XFL or FLA files. For this, you'll want to use our modded copy of Adobe Animate that supports batch processing.
- Custom processing with the XFL files. For this, you'll want to use our xflsvg repo for parsing, manipulating, converting, and exporting XFL files.
- Any mix of the above.

If you need to use Adobe Animate (good luck), you can get a modded copy here that's usable for batch processing. The standard copy of Adobe Animate can't be used for batch processing since it throws popups that can't be programmatically closed. Password is >pic.
https://drive.google.com/drive/u/0/folders/17hgz4fbIqYetvxHh2MX1KdTP6efIauUU
There's a file there called autoanimate.zip. The source is here, split between animate-scripts– JavaScript code that can be loaded as Adobe Animate scripts– and autoanimate– a python tool to automate running scripts on batch files in Adobe Animate:
https://github.com/synthbot-anon/synthanim
If you need to do custom processing with Adobe Animate, you'll need to clone that repo, add in your own scripts to animate-scripts, compile & pack them with babel and webpack, and copy the results into autoanimate/animate-scripts-dist. After that, I would recommend patching (or subclassing) the AnimateInterface class, which you can use programmatically to batch process files. You can check __main__.py in autoanimate to see how to use the AnimateInterface class.

If you're programming a tool to work with XFL files directly, you can use this repo:
https://github.com/synthbot-anon/xflsvg
You can probably use it without any modifications. Just use the XflReader class to read in an XFL file, and create your own XflRenderer class to handle the conversion.

If you need help with this, you'll be able to reach me a lot more reliably on the PPP thread.
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>>41442752
>ported to Toon Boom/Harmony, GoAnimate, Adobe Effects, Photoshop and even be used for rigging through Spine, Live2D Cubism
Fuck that garbage port them to blender instead.
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>>41443452
>Password is >pic.
It might help if I posted the actual pic.
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>>41438534
How does it compare to shannon cuddle? I take that mochi has even shorter pile?
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>>41398855
You forgot to censor the mare sucking POV dick
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>>41443452
So where are the .fla versions of the stuff in renders?
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>>41440385
Nice work!
I saw imgui so I assumed it was your own engine, I didn't know Godot used it.
Keep grinding!
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>>41440385
my mans about to put hasbro to shame and get a C&D
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>>41445141
It's not in renders. That folder only contains image & video outputs. The FLA files are in original-fla-files, and the equivalent XFL data (easier to work with) is in xfl-files.
Each XFL file contains a folder for each character asset. I think that's what you're looking for. Note that the character assets change between clips (one XFL file = one clip).
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>>41445914
nothing to C&D there
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>>41446251
so the characters don't have this stuff with them?
just the fla files do?
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I want to pony music but while my skills have finally caught up to my standards, my ideas are wet and limp. I've been able to make a couple of musics, but it's all just sound, nothing I've made clicks good 'nough with the long list of different music ideas that's been building up in my head. More importantly I want something I can animate along to, too.
I miss when everything I made felt cool and awesome because I made it and I haven't figured out what a "better" is yet.
At least I can draw the ponies for now
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>>41447609
Correct. The renders don't have it, but the FLA & XFL files do.
That Discord image is made up of a lot of smaller assets. (Legs, tail, wings, head, eyes, horn, and so on.) Each asset file describes how the asset is broken down into smaller pieces, down to (DOM)Shapes that describe how to draw the primitive shapes using vector graphics.
You can check the "Render traces" section in the readme here for an explanation:
https://github.com/synthbot-anon/xflsvg
A "render trace" contains the same data as an asset in an FLA / XFL file.
Each asset is broken down into a timeline-and-layers table. Each time step denotes a frame, and each layer denotes a smaller asset or a shape. Everything eventually comes down to DOMShapes, which describe how to draw a vector image. If you want to import an asset into some different animation software, you'll need a way to convert these tables and DOMShapes into the target format. Xflsvg can help with that, but only if you know how to manually create files in the target format. Otherwise, you'll probably need to use some tool to convert the XFL or FLA files directly.
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>>41447698
>At least I can draw the ponies for now
These are some very pretty ponies.
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Does anyone have 3d low poly pony models? Pretty please
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>>41447725
low pony models!
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>>41447725
https://bowlroll.net/file/21994
They are .mmd so you need an addon to import them to blender
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>>41447892
Thanks anon
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>>41440385
>Godot
good luck with shader compilation https://youtu.be/oG-H-IfXUqI?si=W67F364L932sJT8U&t=607
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>>41443497
> Fuck that garbage port them to blender instead.
Using 3D software for 2D animation... -_-
> can they be ported to Toon Boom/Harmony, GoAnimate, Adobe Effects, Photoshop and even be used for rigging through Spine, Live2D Cubism and other stuff?
Read the docs bro. Toon Boom says it can port .fla and .swf files. After Effects can import Flash files too. For photoshop just export body parts as .PNGs
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>>41442752
From my experience, do not port things from flash to toomboom. its not worth it. just learn to make it from zero there
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>>41449101
>Using 3D software for 2D animation... -_-
Blender's got a pretty good 2D system
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>>41443452
What if one were to use them for a video game? also can they be somehow used in Unity?
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>>41449101
Blender's Grease Pencil is amazing I wish more people would learn it but 2D animators are too stuck in their ways. Most of them are still used to the old flash workflow even though it's extremely limiting by today's standards.

https://www.youtube.com/watch?v=pKmSdY56VtY
https://www.youtube.com/watch?v=u9lj-c29dxI
https://www.youtube.com/watch?v=hzqD4xcbEuE
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>>41450423
Can it really match the style of mlp? Seems very specific and if you make 3d models of the ponies then shaders would handle the outlines anyways.
>>
I'm starting to work on some actual enemies. Here's a concept of a weeping tree enemy. Still figuring out the design.

>>41440907
>>41445445
Thanks. Yeah, it's Godot with imgui addon. Having imgui together with debug drawing helps a lot during development.
>>41445914
The only thing I'm taking is ponies and their three races: earth, pegasi and unicorns. No FiM characters or Equestria, so I think I'm good.
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>>41450654
Excellent anon. This really excites me. The minimalist design looks great and is great for performance too. Do whatever you want, but I imagine a general world/game layout something like this. (in minecraft not using any hasbro assets because they will kill projects they could never make themselves). I can buy you a few beers/burgers if it helps it become reality. I can already tell you have the skill Hasbro doesn't.

ponyville, plant based enemies
> flower field, fluttershy's cottage, tutorial section
>aj's farm, harder but still training on controls
>ponyville urban, a lot more enemies, ponies fighting them too, rarity/pinkie/twi's houses are set pieces, boss fight is evil earth pony spirit

everfree forest, flying based enemies
>entrance, zecora's cottage, bees/bats/vine enemies
>ghastly gorge, platforming section with minimal enemies
>appleoosa boss fight with evil pegasus spirit

canterlot, magic based enemies (changelings)
>edge of city, large dynasty warriors scale battle you fight your way through
>canterlot urban, platforming, surprise enemies
>royal castle, big, pretty set area that gives you a break before the final boss fight with chrysalis
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>>41449883
I think there are tools to convert XFL into some Unity-supported format. I don't know how rigging works for Unity, but it's probably not the same as for Flash. I'm guessing you can reuse all of the images (DOMShapes), but you'd have to re-rig all of the assets.
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>>41451048
That's why I suggested blender, export the symbols as 2D segments and you can make a puppet rig with the armature system and then export that to Unity. I don't know of any free 2D software that could create rigs like that but ijt should be trivial to do it in Blender.
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stayed up all night to finish this little shit for mare fair. i could have finished everything like a month ago but im lazy. also her head is so heavy i had to brace it against the wall for the photo. i misjudged how large the pattern would make it. it just barely fits in my large suitcase.
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>>41451265
Good job, like the hairstyle
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>>41451085
>>41451048
You're going to need a Youtube tutorial. Would be a shame to waste those Flash builds.
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I am making chrysalis
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>>41453152
I am going to make her pregnant.
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>>41450600
>Can it really match the style of mlp?
Why couldn't it? An anon did this in Blender a while back
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>>41453573
And a peek behind the curtain
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Quick question: does anyone have any really, really stupid music like https://www.youtube.com/watch?v=uOhKVtwy6OQ ?

I need some MLP themed retardation songs and didn't know where to ask.
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Making the first art for my game finally after doing a week or so of pure programming. It's for the error screen which should never be seen. Just gotta finish it up in the morning and cut it up so I can layer it properly in Godot.
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>>41453573
>>41453577
Yeah Grease Pencil is cool, the only thing I don't like is that the drawing experience feels very slippery but to get around it I just make my line drawing in FireAlpaca and then I import the image into Blender and use the trace function to create a grease pencil object from the line drawing automatically.
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>>41453573
>>41453577
ah... finally found another fellow grease pencil + pony artist

I'm still learning but IMO it's totally viable

https://youtube.com/shorts/Eu6FIAuLoLo?si=WktrBlZv5FqK93hg
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>>41450600
Also, I made this last year
It looks like shit but it's a proof of concept



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