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Welcome to the Auto Vidya General, the thread for discussion of racing and driving games. Join the series. It's free.

Previous thread >>28063800

>Wiki
https://get-good.net
>Mumble
IP: mumble.get-good.net
Port: 64738
Password: 4ch
>Chat
https://chat.get-good.net
>Equipment Guide
https://docs.google.com/spreadsheets/d/1uLKMbKwweUZ3QvFeNs8UeycZbDyo0McxGj7T6uTaTNo

>Check the doc for the latest league info, we're racing GT3 in VKOVGT3E, the premiere GT3 simulator for PC on Saturdays
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q
>>
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>>28085435
>>28085510
>>
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>It's 2020
>Cars are expensive
>Fuel is expensive
>Road tax is expensive
>Emissions are killing all the polar bears
>Over crowding is at it's worst
>People are complaining about cars getting bigger
>People are complaining about cars being too complicated
>Suddenly the heavens open
>A triumphant fan fare proudly escapes from the clouds
>I descend, cheap shitbox in one hand, donation box in the other
>The masses see my 80mpg+ shitbox
>They laugh
>They start shouting "gay" and "faggot" at me
>Drag me to the floor
>They piss and shit in my donations box
>Throw pennies at my face
>Smash my shitbox to pieces
>They drive away in their leased $1200+ per month Crossovers and SUVs
>I scrape up what few pennies I can
>Curl up into a ball and begin to sob uncontrollably

I tired... I really tried... :(
>>
>>28085508
rember
>>
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>>28085516
>make a car that is ugly slow and gay
>even video game people won't buy it
>>
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>>28085539
>transmisison has left the chat
>>
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this just showed up on my steam feed, any good or just arcade trash?
>>
>>28085543
good but it's undeclared early access so it's janky and incomplete.
really fun driving physics, good tuning, good ffb, great map --- but the game itself is pretty shallow and the rival ai is bad.
>>
>>28085543
>mobile game
ehh
>>
>>28085547
not a fan of how floppy the handling looks desu. checked out a few videos and I don't think it's for me. Looks fun for the drift bros though
>>
>>28085586
my cars are usually whacked out for manji drifting so they are wobbly by nature
it does have that telltale unity physics wobble and when you go over bumps and stuff, not a big fan of that either. also, on controller there is a forced-on steering assist that is supposed to make it easier for gamepad players to drift but it just ends up being weird. it's really good on a wheel will a fully upgraded car but the effort to get there just isn't that much fun.
imagine a very elaborate ac or live for speed drift rp mod where you have to buy the ability to adjust camber and toe for every car. you have to buy gas and tires
>>28085560
it's got the moldy stench of the initial intent of mobile game horseshit and yet it's been rebalanced and un-mtx'd in a way that makes it work as a janky carpg sim.
>>
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>playing old NFS games for nostalgia
>look through NFSU1 OST
>remember Body Rock by the X-Ecutioners well
>find the original version of the song
>mfw it was basically an instrumental with the chorus because the real song was too explicit for EA only 21 years later
>>
>>28085837
the theme song to hot pursuit 2 is explicitly and unsubtly about eating pussy and had entirely new lyrics written for it to make it sort of vaguely about street racing
>>
>>28085698
No I mean it's literally on mobile like the app store with touch screen and everything. That's the joke.
>>
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>>28085866
yeah? war thunder is on mobile too.
it's a russian dev, mobile is a big market in east yurop.
the big thing about carx is that it's a totally homegrown car physics engine with similar fidelity to lfs, gmotor and ac. it's not a marketplace asset flip and it drives a lot better than it has any right to. however it's still a very low quality game.
i'm not exaggerating when i say it feels like an rp mod for a sim, the quality of everything aside from the car physics is literally roblox-tier, it's hilarious.
>>
>>28085837
>>28085848
Lostprophet's song was renamed to just 'Ride' because EA didn't like the foreshadowing that is 'To Hell We Ride'
>>
>controller vibration stopped working out of nowhere for my black box nfs games
Has anyone else had this issue? Seems to be happening for both my pdp and xbone controllers which are both wired.
>>
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challypunk 2077
>>
>>28085516
what sort of unholy engine did you make for nobody to like?
>>
>>28085837
Celldweller's One Good Reason in MW was straight up the instrumental because the lyrics are from the perspective of a guy actively contemplating suicide
>>
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new repo
https://github.com/Zizin13/FatalDecomp
>>
>>28085508
what games on steam have a miata i can drive
>>
>>28086469
arsetto corass
>>
>"We're back" said the voice coming from Shadow gov speakers. Yet I felt something is missing... Went to racecarsim dot com to download some SCGT mods... It's down... It hasn't been so over in a long time. Yet all-knowing shadow gov says otherwise. It's beyond over now ?!...

>>28085516
>37 safety in 2020
40 or 45 is the minimum value for all countries since 2010, of course nobody likes your car.
One funny thing in the game is that "premium track car buyers" won't like a car with a sequential gearbox because it lowers the drivability stat quite a bit. Also why are there so many fucking loading screens, opening a car project takes two.
>>
>>28086495
Gearboxes are a bit fucky in the game, from that to how manuals crash sales, even on cars too anemic to use automatics or how I want to make a 60s muscle challenge, but even a mildly torquey engine can start eating any transmission with more than 3 gears
>>
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>>28086320
606cc turbo 3 cylinder. I sure as shit wouldn't want one IRL, but it did shockingly well for it's size. The car has a 0-60 of 9 seconds, which really took me by surprise. To be fair, I built this whole thing just to try and make a mega efficient concept car, I wasn't really trying to make it "likeable", but regardless, I'm still amazed at how poorly it did. My previous, arguably worse testbeds have usually ended up with at least one positive market.

>>28086495
>40 or 45 is the minimum value for all countries since 2010, of course nobody likes your car.
Oh wow, knocked the quality slider for safety up a couple notches and now they fucking love it, thanks. I don't really make cars past the early 2000's, so this has never been a problem for me before. Any tips on how to increase reliability? I've noticed that the stat importance is something like 27.5%, but both me and the AI are fucking miles away at 5%. Gearboxes are usually the issue for me, but this one is fine, and seeing as my engine is comfortably over 100, I'm kind of at a loss.
>>
>>28085516
>>28086552
>80mpg 9s 0-60
europeon's wet dream
>>
>tfw retarded
am I doomed to fwd touring cars and low power rally forever or what
>>
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>>28086561
u no it bby
>>
If you aint playin Rally Cross (1997) then what are you even doing https://www.youtube.com/watch?v=u2e5X6K0VQ4
>>
>>28086621
Busting a nut to Gyaru porn.
>>
>>28086621
busting a nut to gyarus licking assholes
>>
>>28086625
>>28086627
well stop it
>>
>>28086627
>>28086625
any with a gyaru taking a fat shit? i like that
>>
>>28086628
say that in kansai-ben or I will not listen
>>
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>>28086628
>>
>>28086625
I love how the MC of this series is supposed to be their classmates, aka be the same age, but is a fucking shota 2/3rds of their height
>>
Norv here and my cat just had to be euthanized and I'm extremely sad and I can't find a car game for this feel and there isn't one and it's all over and ruined and fucked.
>>
>>28086688
So sad that I forgot to ask what I came for which is if there's new announcements on the new TXR game.
>>
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Looks like the car roster is going to be good.
>>
>>28086691
You can check the Youtube channel yourself. Maybe tomorrow we'll get the gameplay we thought we'd get last week.
https://www.youtube.com/channel/UCaldWMH7_QabA1FSBl8zopg
>>
>>28086694
what makes you think that? we've only seen regular run of the mill jdm cars so far, honestly I'm afraid it's going to be another sbx/itc situation with a very limited car roster
shutoko/kaido used to have a shitton of car variety with all the shitboxes, foreign cars and variants/trims of the regular cars
>>
>>28086711
Because those are just good and soulful cars. What I don't like is that it looks like an unreal engine game in the videos but I guess it's fine. Some random youtuber also said that the car roster is going to be huge so maybe it wont be limited. Even then I like all of these cars and I don't need more. Fun factor really doesn't increase if you go from 20 cars to 200. You're still just driving.
>>
How do I get into game modding?
>>
>>28086688
That you?
>>>/vg/501322631
>>
>>28086747
"Game modding" describes anything from making a custom skin to recreating the entire source code. You should already have in your head an idea of "I want to do X with Y game" and then figure out what you need to learn to do that.
>>
>>28086751
Yeah.
>>
>>28086752
I want to mod in cars to old NFS games
>>
>>28085837
I wished NFSU2 riders on the storm was censored
All they had to do is tell snoop dogg to shut the fuck up
>>
>>28086625
>>28086641
source you sons of bitches
>>
>>28086711
this, hoping for more showa era classics
>>
>>28086719
>fun factor doesn't increase with more content
It does if you actually like cars rather than see racing games as just another genre of video game. You are not the arbiter of fun
>>
>>28086876
Image search nigga
>>
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[Tokyo Xtreme Racer NEWS]
just a short cinematic teaser
https://youtu.be/bFCXbtMhd9U
>traffic cars are not yellow OFFICIAL vans
we are SO back
>>
>>28087085
ayo where tf are the hondas at cuh
>>
>>28087085
We waited 2 weeks for this?
>>
>>28087085
those engine sounds are fucking garbage holy shit

>>28087107
honda and toyota won't allow their cars to be used for street racing games that specifically depict illegal racing, this is why all the recent nfs games have been so neutered, why the crew 2 has no cops, and why txr used unlicensed cloned cars in the past.

clearly, money talks or there would be no hodas in NFS at all but the conspicuous lack of toyota says to me the two biggest jap car companies are still overly concerned with their image and will probably not be in new txr unless genki can pull a c1 grand prix and make it all look above-board.
>>
>>28087158
>the conspicuous lack of toyota says to me the two biggest jap car companies are still overly concerned with their image and will probably not be in new txr
Anon, the Poopra, Tofurolla and GR86 are already confirmed
>>
>>28087160
so then that confirms it will be a C1GP reboot with fake street racing and not a real TXR game
>>
>>28086957
That's not what I said, retard, and also when you played FH for example, how many cars did you use? I used less than 10. Couldn't care less about some dogshit SUV bloat and other pointless shit.
>>
>>28087324
i like racing against varied cars instead of the one i'm driving copypasted several times
>>
>>28087325
Ok.
>>
>>28087164
>it will be a C1GP reboot with fake street racing and not a real TXR game
what is txr3
>>
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>>28085508
I still can't believe Jimmy Broadbent and Super GT are real racing drivers,i was watching them shitpost on gran turismo for christ sake
>>
>>28087423
>https://tokyoxtremeracer.fandom.com/wiki/Cars_(TXR3)

toyota seems to intermittently not care but honda clearly fucking hates genki
even when there are licensed cars they are always conspicuously absent.
>>
Can’t believe F8 is finally decent now. Multiplayer slaps and they finally fixed the graphics
>>
>>28085586

Eh, I can get into it, I normally hate sim cade physics but this is out there enough without cars having turbo grip like crew or test drive, makes it stand out and feel unique. Drives like need for speed should have, but missed the mark. It’s less jank and feels more natural like a normal car, but set up for drifting and not some weird baked in frostbite jank physics
>>
>>28087164
since when is c1gp a street racing game, it's literally a genkified gran turismo
>>
>>28087533
because they made that and TXRD2 with the same corporate-friendly sanctioned folkrace setting specifically to cater to Honda marketing's autism and no other reason.
>>
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>>28087538
txrd sure but c1gp was never meant to be a street racing game it's basically kattobi tune 2
>>
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>>28087557
>c1gp was never meant to be a street racing game
complete bullshit, it is literally txr but they shut the highway down and you get irl circuits instead of bayshore/yokohama. it's the exact same "plot" as kaido battle where the mountain roads were forgotten about and became sanctioned racetracks for some nebulous reason

the only reason it was made that way was for honda marketing, nothing more.
>>
>>28087565
they literally released a street racing txr game a year later without hondas, c1gp is as it is because of gran turismo not because of honda, it's the trackday txr
>>
>>28087593
genki makes a game or two without illegal street racing and gets honda, then turns around and makes a game people will actually enjoy and can't get honda. what part of this was supposed to disprove my point?
honda doesn't want to glorify kanjo racers but they're okay with motorsport no matter how thin the veneer of officiality is.
>>
>>28087601
>what part of this was supposed to disprove my point?
if getting a couple hondas in the game was the main goal then why give up instantly once you achieve that, c1gp is thematically completely different to the other genki games it's like saying cod shifts timelines because activision got a gun licence from some manufacturer
>>
>>28087610
>why give up instantly
they didn't? they made several games under the same premise all of which had honda licensing.
there's no way i can know "why" they decided to continue making street gang highway battle games but i would assume it's because that shit is fucking awesome, rules are for losers, and fuck honda they're cucks
>>
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>Trainer Note: For the "Super Acceleration, Super Brakes and Super Jump"

How do you cope with fucking cheaters?

I swear to god it's always some chinky cheater, yellow fellow can't even turn but he's pulling away and wins with a 15+ second gap. I can even report this faggot.
>>
>>28087716
>I can't even report this faggot.
fix
>>
>>28087158
Wangan Midnight Maximum Tune is about illegal street racing and Toyota doesn't care. Toyota isn't against street racing in games they're just racist against non japanese devs. Same reason Forza devs had to beg Toyota to let them use the cars despite it not being a series of illegal races.
>>
Love trying to play with any car that isn't AWD in a Slight Mad Studios game, snap oversteer here we come!
>>
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So why does Shutokou Battle need licensed cars anyways? It's not even an autistically accurate sim racer, who gives a fuck? I have heard people who exclusively play arcade racers complain about unlicensed cars being a pet peeve of theirs. It's clear to me the death of the arcade racer has been caused by their own fanbase of dunder heads who don't actually know what they want. TXR0 gives you unlicensed cars with crazy speeds and straight up jgtc style racecars meanwhile the sequel TXR3 adds licensed cars but limits every cars top speed cucking the player out of fun with the cherry on top being that engine swaps are bugged and even if they weren't the top speed limit would still ruin their inclusion anyways.
>>
>>28087085
>shit car models
>terrible engine sounds
ok now I'm hyped they might actually pull off the ps2 bargain bin game vibe
>>
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>>28087783
>TXR0
>sequel TXR3
>>
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>>28087085
Honestly don't get the hype for TXR. I never played it as a kid so I don't suffer from rose tinted glasses, and while the customisation, tuning, soundtrack, and gang aspect is good, the core gameplay is just so fuckin' bland that I completely lost interest.
>>
>>28087851
In Japan TXR3 is known as Shutokou Battle 01
>>
>>28087852
i think its mostly IM DYING FOR A NEW (non-simulator) RACING GAME PLEASE JUST GIVE ME ANYTHING PLEASE
>>
>>28087770
>Toyota isn't against street racing in games they're just racist against non japanese devs.
false, they are in cru motorfest

>Same reason Forza devs had to beg Toyota to let them use the cars despite it not being a series of illegal races.
i thought this was more because Polyphony has the license and they have to do some stupid cross-licensing shit like with FM4 and Porsche
>>
>>28087852
it was a really impressive game on the dc and ps2
consider it had a map as big as AC SRP with nearly every popular Japanese car of the time but on a beige game console from 1999 with 16 megs of ram
>>
>>28087898
no it wasn't lol, it was a goofy budget racing game series that had a unique gameplay loop so it gained a small following, it blew up after the influx of midlife crisis japanese banker simulator larper crowd watched the best racing game you've never played videos on youtube
>>
>>28087898
Maybe for the first game, fair enough, but my gripe is with the third installment in particular. My problem isn't with the car list or map size, it's actually playing the game that's the issue. The maps aren't fun to drive on for me, and it feels incredibly repetitive. After the 3rd hour, I just felt like I was retracing my steps with every race. I feel like if it had the same tracks/environment as NFS or Midnight Club, it probably would've been one of my favourite games, but looping around those highways lap after lap was just mind numbing...
>>
>>28087924
play the toegay games then they are a bit less repetitive
>>
>>28087852
They just are incredibly repetitive,and only got away with it because back then games were shorter.Reminds me of Chapter 2 in MGS5,mindless grind
>>
What are the racing sims I should have these days? Assetto Corsa, rFactor, Automobilista? Then what's the best option for rally?
>>
>>28087994
RBR and DR2. As for AMS I'd assume you're talking about 2. BeamNG is good. Raceroom is a sleeper although they're still stuck on DX7.
>>
>>28087994
f1 challenge and rally trophy
>>
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>>28087994
>racing sims
check pic
>rally
free - modded RBR (rsf rbr - easy and quick install)
cheap - dirt rally 2.0
50 euro (20 on sale) - EA WRC (aka dirt rally 3)
>>
>>28088025
how did you get into my computer, add grand prix 4 and nascar racing 2003 and it's perfect
>>
>>28087924
it is a lot more impactful i think if you're japanese because it's a relatively accurate recreation of a real life highway. westerners just see a ribbon of road, they can't read the signs or know where they are it's just "a highway" but to japanese gearheads it's the fucking nurburgring.
>>
>>28088025
>EA WRC

Garbage.
>>
>>28088031
I'll never forgive pajeetmasters for dropping the ball on the wrc game, they deserve to rot in ea hell
>>
>>28087908
>it was a goofy budget racing game series
it takes itself quite seriously and has pretty realistic physics with in-depth tuning

>>28087924
wrong, 2 is peak, TXR1 was only the C1 and Yaesu bypass, TXR2 had the entire Bayshore run down to Yokohama and back plus the C1 and the loop around to Tatsumi PA, basically what we know as the AC SRP map.
>>
>>28088041
>txr
>takes itself quite seriously
what
>>
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>>28088045
bro you literally race satan and char aznable
>>
>txr takes itself quite seriously
ah yes the seruious racing simulator txr where you race against gundam impreza and buddha driving a jgtc r34 at 400mph lmao
>>
>>28088039
I feel you but also I told you beforehand and you also should have known years ago.
>>
>>28087887
Nope just plain old racism. How else could you explain Toyota being cool with japanese street racers but not western ones?
>>
>>28087994
don't bother with anything other than RBR
>>
Why did mid-engine designs disappear from rally racing?
>>
>>28088060
The psp game has a lolicon as one of the wanderers, you can even unlock his car the loli on the hood.
>>
>>28088060
yeah it's a japanese street racing super smash bros, every car meet autist archetype and anime character whose entire personality is "goes fast" is represented.
the funny part comes from the game having a completely stone-faced presentation despite the humorous driver descriptions and silly bosses and wanderers. it takes itself completely seriously.
>>
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If this was one of you faggots in the green itasha Porsche, GG, it was a close race
>>
>>28088081
so txr is a post-modern pre-reddit parody of muh ludonarritive dissonance on top of a banger racing game, truly the goat
>>
>>28088116
kojimbo could learn a thing or two from the genki writer/janitor team
>>
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Asking here because I don't feel like fucking with discord:
I just found out you can build cars in Automation and then export them to Beamng. So is there a makes championship? Regulations set, run qualifying with minimum required results to take part, pick the tracks for each round to be downloaded, run a points championship, and have a judge to rewatch the races for foul play and assign points penalties or ejection from the series? The prize would be a 50 dollar gift card to whichever real world sponsor you put on your car; it could require homologation based on Automation campaign production. Does anything like that exist, and if not, is there any reason it can't?
>>
>>28087994
RBR is the king of rally
Assetto corsa has mods for literally everything so it's skyrim tier
ams2 is okay, it has great vr performance and good graphics. The car physics are a mixed bag but it can be fun.
That's about it. Don't bother with irenting.
>>
I just got this mod, game runs great on the nightly build of psx2, with the HD hud icons and textures pack and 360 camera cheat it's just kino. Best single player arcade racing game ever.
>>
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>>28088162
fucking forgot pic but you guys probably already knew what it is
>>
>>28088115
>fartza
you'll probably see him in the /vg/ thread for the game
>>
>>28088159
>RBR is the king of rally
that's kinda a "in the kingdom of the blind the one-eyed are kings" situation
>>
>>28088174
no it's more like a "the game has almost 20 years of modded content that can't be topped" situation.
>>
>>28088179
except nobody even tried it yet
>>
>>28088116
yes, exactly
it's pure kino
>>
>>28088182
retards who bought ea wrc aren't people
>>
>>28088188
sure but retards who think rbr couldn't be topped by a half-competent developer and a wad of cash aren't people either
>>
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>>28088197
>rally game
>half-competent developer
>and a wad of cash
>>
>>28088204
see >>28088174
>>
>>28088205
base rbr is fucking dire you retard they made that shit on negative money
>>
>>28088206
ok,and?
>>
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>>28088217
>rally game
>half-competent developer
>AND a wad of cash
>>
>>28088223
see once again >>28088174
>>
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>>28088227
you are somehow still missing the point

>rally game
>half-competent developer
>AND a wad of cash
>>
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>>28087062
didn't think it would work with such a small crop
>>
>>28088234
nigga how would you feel if you didn't eat breakfast this morning?
>>
>>28088234
literally textbook definition of "in the kingdom of the blind the one-eyed are kings" are you retarded
>>
>>28088245
you are in love with that phrase and you are seething. RBR is in the same situation STALKER is in. 20 years of dedicated incremental fan updates and autism beats a studio product every time.
>>
>>28088239
the same way you feel when you realize rally game, competent developer, and wad of cash are mutually incompatible concepts and you will never have all three
>>
>>28088248
I'm just repeating it in case you might understand what it means, seems like it still didn't go through
>>28088248
except stalker is being worked on by every second autist in eastern europe, rbr has what, a single boomer autist sniffing his own farts while reverse engineering the "fucking dire" base game lmao
>>
>>28088262
why do retards always think they're right
>>
>>28087324
I have roughly ¾ of the entire car list in my garage. I'll take things out and fiddle with them because it's fun to try different things and experiment with them. One of my favourite things to do in FM7 was to use the super SUVs in online races and try to beat people legit with them. I thought it was hilarious to build and tune a Jeep or Range Rover to outrun Ferraris.

Again, you are not the arbiter of fun.
>>
>>28087164
If they're making the game in Unity, it'll be cracked and have total conversion mods available day one.

>>28087852
Because it's 'Wangan Midnight/Initial D simulator'. The actual licensed versions of those manga have significantly fewer cars, tuning, and more arcade-y physics. Genki games towards the end of the PS2 gen weren't far off Gran Turismo both in physics and car count.
>>
>>28088197
Rallye games won't be good until they can randomly generate 50+ mile stages that are actually different every time. I shouldn't be able to memorise the entire route to the point I can run it without the codriver.
A big part of rallying is the road stages, where they have to travel from each SS to the next. Without that it's basically hillclimbing, and no rallye game has ever had that. The golden age Safari Rallye was three thousand miles long on average.
>>
>>28088296
where am I wrong, the fact that noone will attempt to make a decent rally sim and the only competition for rbr is pajeetmasters regurgitating its 1998 handling model for the 25th time doesn't mean "rbr can't be toppled", it just means it won' be, hence "in the kingdom of the blind the one-eyed are kings"
>>
>>28088324
modern rally drivers watch onboards for weeks before rallies they know every stage inside out nowadays stage memorisation is not the biggest issue, rally games being completely static with zero road evolution, pollution, no dynamic weather, no tyre strategy or tyre wear and mechanical degradation is the biggest issue, I'd take a rally game that drive half as good as rbr if it had stuff like this
>>
>>28088163
does this work on real hardware?
>>
>>28088309
Bud you just typed out ¾. Fun is a foreign concept to you.
>>
>>28088333
has any rally sim simulated latent dust kicked up from the previous driver on a not-windy day? i remember IRL drivers always complaining about this in interviews
>>
>>28088325
That "perfect" rally game is never going to happen unless some star citizen shit takes place. Theoretical possibilities are meaningless when only practical outcomes matter in the real world. Game development is time budget and manpower limited. RBR has at least 100+ stages at this point, at least 30 of them are actually really good. A new rally game might release with what, 5-10 stages? Higher level of detail fidelity means it takes longer to work on and polish. So it would take forever to catch up to the level of content RBR already has, not to mention the gameplay refinements that came in that time as well. A new rally game with modded RBR levels of content is not even financially viable to make.
>>
>>28088337
It would be a huge pain in the ass to write the patch onto a disk I'd assume
>>
>>28088350
it doesn't need to be perfect, it just needs to be better than rbr which is not an impossible bar to jump at all, in the end its still a 20 year old game contorted into what it is today around its limitations, I'd happily give up 99 percent of rbr content for a clean slate
>>
>feel inspired to play some raycing games with my wheel
>install AC
>barebones as fuck and needs mods
maybe some other time
>>
>new fh5 season
>still no fl5 civic
why live?
>>
>>28088371
yeah AC is grim.
try forza motorsport for a simplicity’s sake
>>
>>28088371
play GTR2
>>
>>28088366
As far as limitations go the only severe one is graphics. The core gameplay is rock solid. The only thing missing is fancy stuff like stage deformation and dynamic weather etc which help with replayability. I'd rather play a lot of new stages than the same stages with slight variations. Rbr even has wet and snow versions of certain tracks so it's not even like it's that far behind there.
I think the next closest thing to being a truly revolutionary step in the rally genre will be if or when the beamng modded rally scene can take off with a good amount of tracks and real cars
>>
>>28088371
It's been so long since I've played AC without content manager I can't even relate
>>
>>28088394
>fancy stuff
it's not fancy stuff lol it should be the bare minimum in 2024, in its current form rbr is another hotlapping sim but this one is on gravel, adapting to constantly changing variables is what makes rallying rallying and rbr has almost zero variables to take into consideration while driving
>>
>>28088416
DR2.0 goes in the direction of what you're talking about and I never felt like seeing the broken down cars once in a while or experiencing the slight variation in the stage deformation really made that big of a gameplay impact for me to play it consistently over RBR. That's an enhancement that serves replayability more than the core game. The core game is just the driving and physics and rbr has that nailed. ngp is on version 7 or something. At the end of the day it's still a game and I'd rather try a new stage every week than try the same stages but sometimes the rain puddle on turn one is slightly larger.
>>
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You know what a real racing game is? Carmageddon! I liked that game, the sequel to be precise. Lots of fun track mods ported from other games. It's basically the best way to play nfs 3/high stakes or destruction derby 1/2. Just add in the tracks and mess around, it's great!
>>
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>>28088312
>If they're making the game in Unity,
if they're making it in unity it's fucking doomed holy shit dude
the last thing i want is for the cool janky homegrown japanese driving game to get infected by marketplace slop. if it's in unity i pirate.
also modding unity games sucks absolute ass, miss me with that java bean factory shit
>>
>>28088460
carmageddon is pure kino
the real crime, aside from fucking THQ Nordic squatting on the IP, is the fact the android port will soon be lost media, it's especially cool because it's actually running on an early version of the game engine used in reincarnation/max damage but with the C1 assets ported into it. would give my left nut for a pc port or even just gamepad support.

in the meantime there is this
https://github.com/dethrace-labs/dethrace
>>
>>28088431
dr2 stage evolution is a completely half assed gimmick attempt of what I'm talking about
>I'd rather try a new stage every week than try the same stages but sometimes the rain puddle on turn one is slightly larger.
and I'd rather feel like I'm driving in a real rally rather than one in a vacuum, even if rbr had new stages weekly (which it doesnt) after driving them twice the novelty wears off
>>
I swear playing simcade games makes my simulation muscle weaker.
>>
>>28088333
Every rallye nowadays has around 200 miles of special stages. Even with recce and memorisation, that's too much road surface to actually fully memorise. The number of accidents and mistakes even top WRC drivers make is testament to that. And they don't memorise the road stages which are five times as much driving, and are also timed (though they're classic TSD rallye wherein they get penalised for going too fast as well as too slow).

>>28088350
This is why I think procedural generation is the future of rallye games. the first dev that can figure out how to plug in some basic geography and aesthetic data points into a generator that will then generate countless miles of stages with each one different from the last will have the corner on rallye games. Dirt 4 was a very minor baby step in this direction, but they cheated it by instead having premade stage sections that the generator would then stitch together in different patterns.
>>
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thoughts on the gt lite pro?

definitely going to pickup some kind of sim seat during black friday sales, the cheap gt lite looks like it will completely destroy my back, the pro seems alright
>>
>>28087783
Because Shutoko Battle isn't only a racing game, it's also a celebration of the tuning culture of the time. There are multiple cameos of real life tuners and other car community figures in the games, in SB01/TXR3 alone you get Junction Produce, RIDOX (Manabu Orido's brand), MCR, WEST etc.
Zero has the literal owner of Abflug and Mid Night club member with his famous pink 930, White Charisma drives one of the many iterations of the TBK REsonance RX7
>>28087852
It's a game that caters to a special crowd of people, if you're not into the late 90s/early 2000s JDM scene it's just not made for you
>>
>>28088337
>>28088356
yes it does, the mod was tested on real hardware, you can either burn the ISO to a DVD or just run the game through OPL
>>
>>28088978
I don't think you really need the manufacturers badge and name to put famous tuning companies and figures in the game. I'd imagine it would work the same way you don't need Porsche to put in Ruf or Gemballa cars. Car licenses can cost a lot depending on the manufacturer and if you can save money to invest in other areas of a game I don't see what the big deal is. I mean the cars in Zero are unlicensed and they look pretty close to the real cars.
>>
>>28088583
>that's too much road surface to actually fully memorise
no it isn't, modern rallying is basically hotlapping out of memory
>The number of accidents and mistakes even top WRC drivers make is testament to that.
and 95 percent of those mistakes come from variables not present in rally games
>>
>>28088956
doo doo
>>
>>28088025
>all free tier toaster computer games that are inferior in every way to AC/ACC
Why even bother
>>
RBR is dog trash and anyone who disagrees is an over invested delusional fanboy.
>>
>>28088296
I ask the same for retards who think some Nintendo 64 looking game with racing on ice physics is superior to even Dirt 3.
>>
>>28089099
muh ice physics is shitter talk, it lacks a bit of lateral grip on gravel and low speed mechanical grip on tarmac but it's still infinitely more connected than shit rally, the physics are the least of rbr's problems
>>
>>28089097
reality check
it's mid at worst
>>
Fix status?
>>
>>28089156
>a shitulator has setup exploits
wow that's crazy and never happened before
>>
>>28089156
lmfao the response is even funnier this boomer retard is literally a 16 year old jaydeem ac modder mentally
>>
>tfw no Honda's in txr and evo
why even drive???
>>
>>28089713
Confirmed 100%? Racing games without civic hatches arne't racing games.
>>
>>28089713
Anon, they've shown 6 cars so far, don't be a downer yet
>>
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The psp game is the best because it has the K.I.T.T. car
>>
>>28089818
that is KARR not KITT
>>
>>28089029
It isn't, which is why pacenotes are still a thing.
>>
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>>28088583
>procedural generation is the future of rallye games.
I think procedural random stages would be awesome if it could be done, I'm picturing a high score "endless mode" rally game which would be sick ngl. The issue is a lot of procedural generated stuff in games just ends up being so soulless. A lot of my favorite stages have some unique sections and roadside details, the camber of the road in cubilete mexico or the windmills in Sweden in wrc gen. When props start repeating because of procedural generation they feel less like real places and it breaks my immersion. Like oh yeah, I just saw that same apartment building before a mile ago. Maybe on the perfect rally game the stage routes and calls could be randomly generated, but the maps could be massive, GTA sized areas, with real streets and side roads and landmarks. Then after the rally you could actually travel to the next area and it would feel like a lived in world. You could even stop for gas and have NPCs walking around. Stuff like spectators and props for the rally would be added dynamically. There could even be a group B mode where it's a 1980s style area and spectators crowd up the roads.
>>
>>28090660
Isn't that just Test Drive Unlimited 2? Big GTA style map and all?
>>
Seeing how the flooding fucked a bunch of peoples houses and cars I wonder... what about a car game like my summer car but instead of restoring a car it's more about maintaining a car and fortifying your house/garage to survive flooding and snow storms.
>>
>>28090660
slowroads.io exists
>>
>>28090090
it is, pacenotes today are not for directions but for pace
>>
For years now I've lost hope in all new games, but with AC EVO I feel like we're in for a treat. Really hope I don't get dabbed on. Even if the game isn't perfect on release I'm sure that eventually they'll make it good. Having big expectations that this will become my new main game.
>>
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It's comfy frosty time, truckbros.
>>
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What am I in for bros, and are there any better PS2 game recommendations
>>
>>28088956
I bought one, it was so incredibly fucking shit I got rid of it a day later.
>complicated to put together
>all the tubes are slightly out of line, have to bend them into place
>difficult to set up each time you want to use it
>difficult to fold away
>still takes up a ton of space when folded
>pretty heavy
>above three problems make it a pain in the arse if you want to store it in another room when not in use
Also those strap things do NOTHING but get in the way.
>>
any enthusia heads ITT?

https://youtu.be/pUex2w1lk4E?si=TEDe53u5sQrCVP0C
>>
>>28091617
Imo the serious issue with all these seats is the nut crunching caused by the wheel mount, you have to get into the seat like it's an f1 cockpit which is annoying and you have to sit with your knees together which gets uncomfortable fast.
I just took the wheel hoop off my playseat challenge and just desk mount the wheel, pull the challenge up under the desk and clip the pedals to it.
this means I can either play casually in an office chair or use the racing seat, and it's much lighter without the wheel on it so it's easy to put away.
however this would be impossible without the adjustable legs on my desk so that is a bit of a prerequisite.
>>
>>28091711
The GT lite pro has a swinging mechanism to allow you to get in and out easily, however it also suffers from tubes not lining up so it's difficult to close. The shifter being mounted on the right in >>28088956 might make the mechanism hard/impossible to use and all the cables have been removed too which is another complication.
>>
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>>28088956
should've gotten one of these bad boys
>inb4 muh clutch pedal
everyone uses paddle shifters fuck off
>>
>>28090994
They literally tell the driver of upcoming corners and hazards
>>
>>28089128
The RBR physics model is trash. The FFB model is even smellier trash. Graphics are Nintendo 64 tier, and that's massive for any sense of immersion.
>>
>>28092091
bait used to be believable
>>
>>28088394
I wonder why beamng rally isn't big. Must be a royal pain in the ass to use the map editor or something?

Anyways I fired up rbr for first time in a long time while internet down, went thru stages from A-Z, holy fuck there's a lot of fun ones now. And I hope the celica I like a lot never gets the sierra cosworth treatment, forgotten forever never to be revived in nu-ngp.
>>
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https://www.youtube.com/watch?v=16Y4Qxhuwz8
>>
>>
>>
tubby :)
>>
>>
>>
>>
wtf do race 1 what the hell man
>>
>>28092400
>I wonder why beamng rally isn't big
It isn't RBR therefore it is bad. There is a million custom maps, making a rally game would be trivial if not for the fact that the game still isn't RBR and so will never be as good as RBR, the perfect game.
>>
>>28087994
-iRenting: the only realistic option if you want to easily/frequently/conveniently race against other people. rip your wallet.
-AC: general purpose sim, for when you want to drive senna's f1 car on a freeroam, or race a ford transit van around the 1960's version of the ring
-beam.ng: you know what this is for. but its also good for rally.
-rbr: for rally

also
-ACC: dishonorable mention as a much cheaper substitute for iRenting. you won't be able to race as easily/conveniently, and you won't get as large a playerbase and you won't be able to race single seaters/prototypes/old cars/etc. but ACC + LFM will get you racing cheaply.
well, not really, since you still need a rig/wheelbase/wheel/pedals/triples/vr/the pc to run them all on, at a total cost of at least 3k if you were buying the whole set from scratch with modern standards in mind. which kinda makes the iRenting sub seem like not a big deal if it means you're getting full value from all the other things you have/will spent/d money on. hence why i don't thing ACC is really worth it over iRenting.
>>
>>28092916
brotha how can you be this buckbroken by a 20 year old niche rally game lmao
>>
just about to pull the pin on the 9800x3d build costs about 2k aud to upgrade from the old 13600k i have
>>
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>>28085508
What is blud doing?
>>
Is it that hard to make an arcade racing game without brake to drift?
>>
>>28092996
not worth it imo, wait for the 9900x3d in a few months
>>
>>28093327
kk im not that impressed by the shit black friday deals guess ill get a mobo and ram and wait
>>
>>28093267
FH5
>>
>>28093337
>the only one able to make an arcade racing game without brake to drift is a studio with gorillion dollars from microsoft
It's Joever
>>
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>>28093267
unironically its time to take the boomer pill and only play old games and pirate the new games (unless its indie). there's something relieving and soulful about playing games trapped in a time where they weren't constantly thinking of ways to monetize it via battle passes or microtransactions. development was spent making the game fun and not """engaging""".

there's so many good games out there you probably haven't touched in a while or at all, and luckily there are also games with passionate modding scenes that work on the game FOR FREE and lets you experience these old games in new ways.
>>
>>28093470
Well yeah, I am now in the process of playing all the games I didn't get to play as a zoomer who grew up with only a PC and no console. Currently playing through Burnouts, then I want to play Midnight Clubs, TXRs and Gran Turismos 1-4 (only played 5 when I eventually got a PS3).
>>
>>28091594
obligatory gran turismo 4
>>
drs is enabled this week
>>
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>>28093800
FUCK
>>
>>28093800
drive ro survive.... kino
>>
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>>28093267
>Is it that hard to make an arcade racing game without brake to drift?
braking causes cars to drift, that's how real-life physics work
by using the brakes gently to throw the weight of the car forward the rear end becomes light and easy to slide. in order to make this motion work consistently some games like nu-NFS use a physics push to kick the back end of the car out, however in NFS Unbound you can completely disable this functionality and use inertia to drift instead. There are also Pro Drift tires that behave more like a simulator without any drift helpers at all
>>
>>28094124
>braking causes cars to drift
fwd chads know this well
>>
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greetings, ive got a g920 for $100 that i suspect is busted. i dont have the power supply for it and when i plug it in the white led blinks, but g hub recognizes it and the shifter and pedals but no buttons work on anything and windows doesnt show that any buttons are pressed. is this normal behavior?
>>
>>28094358
yes without the power supply its a brick
>>
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*teleports behind you*
>>
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carx street livery editor now working
>>
turns out the mighty 7900xtx is struggling to hit 5k 60hz in beamng vr modded fully maxxed out in mp
how long will it be til the 9900xtx is out? Hopefully its still RDNA otherwise ill have to skip it and wait for the udna 1900x or whatever the fuck they call it
>>
>>28094358
pretty sure you can mod other power supplys to work https://boxthislap.org/g27-power-supply-substitution/

all ive got is a modded g27 with g25 pedals and billet boss adaptor and larger paddles has plenty of ffb stock

https://www.aliexpress.com/w/wholesale-logitech-g27-wheel-adapter.html

get a nice wheel and theres tonnes of mods to do on ali
>>
>>28085516
You should try the campaign mode in Automation
>>
>>28088157
I know 2 discords which do automation + beamng championships, but you'd have to wait for a new one to start:

BeamGP (season has 1 round left): .gg/WvtSargXvw

Downtown (they're at like round 2, but you can't enter mid season): .gg/dWB36VamDF
>>
>>28092970
Beamng can also be a general purpose sim, if you can find a map for what you want
>>
>>28087994
What sort of racing are you looking for?
>multiplayer
iRacing
>endurance
GTR2
>ovals
NR2003
>rallye
RBR
>general purpose toybox
Assetto Corsa, RFactor
>>
>>28095210
since AC has WAY more cars and maps mods available, im suggesting it over beam.ng for this usecase, despite beam.ngs awesome car and crash physics. and also why im suggesting it over rf2, which is better as a driving sim.
>>
>>28094972
Modding a new wheel on probably would end up for a bigger in diameter and weighing more rim, which is a no no in my opinion on the low torque Logitech wheels

also, >>28094358 get a 24v 2amp PSU for it and if it has problems staying calibrated or calibrating at all but it lives - heres an ifixit diy guide, 10$ fix

Seeing you say you suspect it busted https://www.ifixit.com/Guide/Logitech+G27+Optical+Encoder+Replacement/42113
>>
>>28095335
the G29 and up use a redesigned hall effect encoder, not an optical one, so this is irrelevant information.

>low torque Logitech wheels
you need to actually use a g923 instead of parroting bullshit
>>
>>28095335
>Modding a new wheel on probably would end up for a bigger in diameter and weighing more rim, which is a no no in my opinion on the low torque Logitech wheels
my g25 died but my g27 is a tank cant kill it
>>
>>
>>28095207
Amazing, thank you! Downtown is exactly what I was hoping to find. You wouldn't happen to know if they have any youtube videos of the races? I can't find any. Anyway, very exciting stuff, hopefully autobeam racing gets bigger.
>>
>>28095346
mb
>>
Motorfest update is breddy gud
>>
>>28091701
i love how they fully modeled this random parking lot in the game just to do this
>>
>>28096208
I guess they were super proud of their physics system, ive heard people say its better than GT4 in that department
>>
>>28096107
Why should I play The Crew instead of Forza Horizon.

Other than the fact that it's not a total disaster like TDU: Solar Crown?
>>
I feel like playing a one-make racing game because sometimes they feature the weird models that are fun to fuck with. I guess the options are between World Racing 2 for a Mercedes-Benz and Audi focus, Test Drive: Ferrari Racing Legends, or Need for Speed: Porsche Unleashed.
>>
>>28096229
Don't forget Ford Racing 2, A game that had no business being as good as it was.
>>
>>28096222
It feels like the devs put a lot more passion into making it than the latest Horizon installment desu, it goes on pretty big sales from time to time so at ~20 bucks it's well worth picking up
Also Grand Races are funny 30-man mayhem
>>
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https://t3hd0gg.com/project-r/#download
>>
>>28093756
Already 4 steps ahead of you breh
>>
refurbed g920 for 150 off woot (amazon). cop or drop?
>>
>>28096356
Cop if it comes with pedals and shifter but you can get cheaper if you scour offerup/facebook
>>
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>>28096356
do it faggort
>>
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>>28096370
>>28096361
the farm simulator wheel looks p cool if im being honest with you guys
>>
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>>28096379
it has no ffb sadly but the buttonbox is really cool
>>
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>>28096379
the wheel is complete shit and the side joystick is not great

thrustmaster makes a bespoke sidestick for FS that is much better, and you can pair it with a nice racing wheel that also works great with other games
>>
>>28095335
i could of probably been more specific
the led blinks and the joystick control panel shows all the buttons to press but no buttons show as being pressed, idk if thats what >>28094378 was implying. i got a power supply coming tomorrow so ill see what happens
>>
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Just bought the JP copy. My personality is now complete. I have also successfully visited every Japanese track in the series.
>>
>>28096460
>visited every Japanese track in the series.
Like, IRL?
>>
>>28096413
that's right, the wheel won't work without the power supply
>>
>>28096107
>>
>>28096600
>>
Why don't they make mid-engine rally cars anymore? Even as a concept?
>>
>>28096645
regulations say the FIA rally cars gotta use road car frame and suspension mounting points
it is also cheaper, especially now that lower FIA divisions have the same cars but detuned/less aero

>Even as a concept?
too busy making electric car
>>
>>28096645
cool rally cars died together with cool cars, they are too busy rallying eggshit these days
>>
>>28096676
That doesn't stop them from making mid engine road cars to use. What stops them is the requirement that the car be based on a mass-production model and nobody wants to build 5000 mid engine hatchbacks a year because none of them would actually sell.

>>28096684
Watch RGT. It's mostly Alpine A110s and privateer-converted Porsche cup cars, but it's better than nothing.
>>
>>
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get yer drs beetle now
>>
How do i get faster at turning left?
>>
>>28086625
>>28086627
based
>>
>>28097390
Become American
>>
>>28097390
Become Soviet
>>
https://youtu.be/wdYIAtYYn3A
>>
Recently I played Midnight Club 2 on PC it was a fun experience, reasonably hard. Great soundtrack too. Wasn't expecting it to be that way. When I was a kid I only played NFS and Gran Turismo 3 didn't know much about it
>>
>>28096684
>>28096676
Oh I thought it was because mid-engine was bad for off-roading.
>>
Whoever recommended Ford Racing 2 to me, thanks and also fuck you. Thanks because out of Porsche Unleashed and Ferrari Racing Legends, it's the only one that works on W10 without much hassle, and fuck you because the hard challenges in this game chafe my ass, I literally do not know how to take these lines any smoother and I'm still like a second away from passing.
>>
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>>28097840
ehehehehe, you're welcome~
>>
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>>28085508
Evening gents, I'm currently making a brand new action movie, and I've decided to make a twist on the blaxploitation genre, by replacing the black man with an autistic man as the main star, so I'm letting you be the main star so long as you design the hero car too.

Classic action movie challenge:
>Automation will be judged using the Ellisbury Update - This is the current version, however if Al-Rilma beta is released during this challenge, it will not be judged.
>The car must make over 250 estimated sales when priced at approximate cost or greater.
>Car Trim year must be set between 1955 and 1971
>No Stressed Components/Fix warnings
>5 quality points either way
>unleaded and leaded fuels only
>No strictly race dependent parts - Automation does quite clearly define race and non-race parts in-game.
>Car must have a tow bar added - It wont be held against you if you make it invisible for styling purposes.

Gallery & Uploading
>Previous rules on gallery.
>Upload images and .car file - Upload a .zip if you've modified the file after exporting
>Submission deadline will be on the 5th of December, BeamNG challenges will begin on the 7th of December

Further deets and rule updates here: https://wiki.get-good.net/index.php?title=4th_gear_3
Sign up on the sheet: https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=44558644#gid=44558644
>>
someone please explain to me how assetto corsa is supposed to be the "industry standard" in realism because I think coming from a background of driving karts, cars of all sizes and engine/drive configurations, the game is absolutely fucking RETARDED
is there some special fucking setting you need to enable to get actual grip on any vehicle
because I'm pretty sure my fucking IRL shitbox shouldn't be able to take turns with more steering input at 300% the speed of high end sports cars
>>
>>28098024
>he didn't max out the simulation value slider
>>
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>>28098064
what the fuck is that
does it allow me to brake oversteer into corners
if so, why isnt it on by default
>>
>>28098024
>assetto corsa is supposed to be the "industry standard" in realism
I don't think anyone has EVER said that, unless they were either shitposting, underage, a slav, or all three combined.
>>
>>28098024
every other game is a simcade at best
>>
>>28098129
>every game is a simcade at best
ftfy
>>
>>28098024
every shitulator is cooked in some way the more you play them the more apparent this becomes
>>
>>28098024
I'm not a simfag by any means but I thought iracing was the industry standard
>>
>>28092516
It's just parts and decals?
>>
>>28096645
They do, its called cross country
https://youtu.be/J70kvStejR0
Found out about them when attending Good wood Festival of Speed. Lots of mid engined V8s and rotaries.
>>
>>28098179
sup dave go work on your tyres instead of shitposting
>>
Heel-toeing on my controller in PCars 2 is cramping my hand, I might have to stop being lazy and break out the G27 again. Especially because heel-toeing is apparently an important part of keeping your grip around corners.

>>28097885
The only thing I didn't like about it was that final gen Thunderbirds were the hardest to control as if they weren't constructed like Miatas and the 5th Gen Mustang concept sticks to the road like an F1 car.
>>
>>28096734
What game is that man it looks good.
>>
is a logitech wheel enough or do i need more?
>>
>>28098619
I think it's Carmageddon
>>
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>>28098619
the goat
>>
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>>28098651
>me waiting on dethrace to support any input other than keyboard
>>
Automation won't let me make a transverse rear-engined inline 6 so I guess next best thing is make a small longitudinal I6 because who needs weight distribution if you're half as heavy as a boxer 6 eh?
The only things that make sense rear-engined in Automation are I3s and B6s I supppose, since transverse isn't an option.
>>
>>
You know what? Now that I got the 100% save off the internet to work on my ps3 unlocking everything thats locked behind online mode. (literally 99.7% of the games unlockables) This arcade racer is not so bad actually, it's kinda alright. I like dicking around with the mode editor like making the suspension ultra soft with slippery tires, and no anti body roll full on ice physics roly-poly bumper cars.
>>
I'm pretty sure /ovg/ is the most positive video-game-related social media I consoom on a daily basis. I'm pretty sure that just means that my social media intake skews cynical.
>>
>>28099254
>/ovg/ is the most positive video-game-related social media I consoom on a daily basis.
lol
>>
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>>28099254
hello how's ur dey?
please don't forget to show up on the next gt3 race, it's brand's hatch, i hope you do well!
>>
>>28099254
>I'm pretty sure /ovg/ is the most positive video-game-related social media I consoom on a daily basis.
That's kinda sad ngl
>>
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>>28099254
>>
I WOULD WANDER THROUGH A HURRICANE
CRAWL UNDER THE POURING RAIN
A MILLION THINGS I WILL DO
BUT SORRY, I WON'T DIE FOR (You)
I CROSS BURNING DESERT
SWIM THE COLDEST SEA
THE ARE THINGS THAT I WON'T DO
NOOO, I WON'T DIE FOR (You)
>>
cruising c1 inner in the re amemiya fc rx7
>>
>>28099824
I wish r2k had difficulty options it gets boring beating the ai by minutes per stage
>>
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I've been playing enthusia on pcsx2 because it was mentioned in this thread and im pretty shocked that I haven't played it until now, the physics feel really satisfying especially for a ps2 game
>>
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>>28092516
>>28098200
yeap, also bonus cars and all the major unofficial patches and scripts, updated textures and reflections, shit like this
some of it is pretty broken though, like vinyl selection screen crashes the game sometimes
>>
>>28099940
for some reason the analogue throttle/brake has been completely fucked for me every time I tried enthusia
>>
>>28099940
Never heard of this game even though I'm the PS2god.
>>
>>28099940
My only gripe is the courses being way too wide
>>
>>28100111
I like how it's the same chick on every cover, like they went to some local modelling agency and rented a girl for an hour.
>>
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last chance
>>
>>28100667
>>28100667
>>28100667
It's so over



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