Thread 451: Fuck your parents EditionBushi-Navi EN: www.en.bushi-navi.com/Deck Log:decklog.bushiroad.com/ (JP)decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4rWeiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/DivineZ Parallactic Clash Ep 2: https://www.youtube.com/watch?v=1i_whZ8w2w0Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373Comment too long. Click here to view the full text.
>>97397775Prison's only good when people forget about it, as soon as it looks relevant, their opponents just pick decks that either counter it or not care about it at all, which then causes Prison to become irrelevant again.
Battlefield Diva ApocluneCONT: SentinelAUTO: When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.The sprout nurturer HastiAUTO RC: When an attack this unit boosted hits if you played an Normal Order this turn, cost[Soul-Blast 1 and retire this unit] draw 1 card
Word on the street is that the ending credits potentially spoils an upcoming Fantome unit because all the unit artists are credited together, and the one that sticks out like a sore thumb is Liael's artist.
>>97399645anon its obvious that gab have erika body
Moon edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97399421Because FF fujos would have made wotc a brand new digital asshole if they made their husbandos any different and practically kill mtg in japan forever.Always think with money and target demographics in mind.All the D*I investments aren't worth inciting the turboautistic rage of millions of salarywomen who have absolutely nothing else in life except gooning to Kuraudo and Kuraibu, so Raceswap of the Coast didn't even try doing it with the female characters.
>went to 2HG prerelease with newbie friend >first paper magic I've played in 13 or so years>built him a decent rakdos deck but ran out of time and threw together a god awful selesnya last second while panicking (looking at my pool, literal worst possible choice in hindsight)>got our shit utterly rocked>just about refunded our price of entry our initial pulls (full art eirdu, foil boom tender, formidable speaker, blood crypt and mirrorform) and won some free playmats in a raffleWe take the good with the bad
>>97399088Irrefutable TRVKE.>>97399433>>97399451Seething contrarians (and numagic zoomlets, judging by pointing to troondrazi as "good design")
>>97399310>Unplayably bad UBRosewater would never.
>>97399667My condolences on your skin color.
This is a specification for an exterior ballistics software that can be used to calculate damage at long range in tabletop RPGs like Phoenix Command or GURPS where that sort of question arises with some degree of frequency. It takes in physical characteristics of a projectile (diameter, length, mass, etc.) and uses an ODE method to calculate velocity after a period of time has passed. I'd recommend either C++ or pure C for the programme as, particularly if you are generating tables for many types of projectiles, it can get very computationally intensive.For the specification, start with the formula for drag force, $F_d = \frac{1}{2}\rho v^{2}C_{D}A$, so $\frac{\rho v^{2}C_{d}A}{2m} = a$. The issue is $C_D$, which must be determined empirically. We have an advantage in that drag curves all look more or less the same in terms of shape and proportionality (multiply the drag coefficient on a G7 drag curve by about 1.9 and you will likely be pretty close to the drag coefficient at that mach number on a G1 drag curve). Thus, we define our generic drag curve as on the below table. When a bullet is between mach numbers you have the option of linearly interpolating between them, which is less realistic but easier to write code for and will run faster, or using a more complex formula such as Lagrangian or Newtonian Interpolation, which are more accurate but slower. The typical air density (rho) at sea level is 1.225kg/m$^3$. A typical speed of sound at sea level is about 340 m/s.
I personally feel that tabletop games shouldn't be too simulationist, but congrats
>>97392975Yeah, if you need a computer to help with the maths then that's real bad. If you have to worry about how computationally heavy the math is so the computer won't take too long doing it...And the real kicker with highly complex "simulationist" wound systems is that they quickly end up going way beyond what any scientific data can cover for them (going fully quantitative in situations where the science is in many cases barely qualitative), meaning the"realism" is just something the author pulled out of his arse.
>>97393090This is derived from the old COMPUTER MAN model that was cooked up by the US in the 70s and then the Germans' Verwungsmodell Schutzen from the early 2000s, both programmes having been develop with a lot of inputs from experts in the field of wound ballistics as surgeons and researchers.
>>97392570>150 is essentially 100%So why have lethality in the 1000s?
>>97397044You die faster. It's the difference between a punctured intestine (will almost certainly kill you but will take a lot of time), and a 5.56 round through the heart (will certainly kill you but will do so in seconds).
It fucking sucks.Long live V20.That's the thread.
>>97397239>You wouldn't download a car
>>97397617I download shit all day long, but even at the price of free, I still prefer 2nd edition over V20.
>>97382844Okay but Requiem 2e is imo the best Vampire game
>>97397637Really, what about 2e makes it your jam? Most people seem to recommend either revised or v20.
>>97398113NTA, but 2e rocks. way more edgy and there's no "you're having the wrong type of fun" garbage.
RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more. Talk about:>RIFTS(tm)>Heroes Unlimited>Palladium Fantasy>Beyond the Supernatural>Dead Reign>Robotech (lol)>TMNT & Other Strangeness + After the Bomb>Splicers>Nightbane>Savage RiftsComment too long. Click here to view the full text.
>>97390176Shut the fuck up you fat schizo janitor slob. This "fandom" isn't for you, it's for people who actually play Palladium games and not just jack off talking about it on random messageboards.
>>97392575Nice. We have a TW necromancer in our group. Spoopy gadgets. >>97392626Very cyberpunk. >>97392633Not that's just silly. >>97392950Needs more aura. >>97392955pic related
>>97397255Nigga i play once a week, same dudes nearly 20 years.Where are you even getting I dont play savage aids boy?
>>97397255Fuck off savage
>>97398533Fuck you, samefag, contribute something intelligent to the thread other than bitching or stfu!
We should have a chudhammer 40k where we ignore everything after 5th edition
>>97399273chudhammer is whatever table I'm currently at
>>97399364
heyjust got my first paint set on my birthday any tips for beginners?
>>97394427Search YouTube and watch a few beginners painting videos.But then TRY TO FUCKING PAINT.Plenty of lazy, pathetic, and/or retarded faggots never actually paint, and throw up pathetic, faggot excuses like 'but it won't be as good as I imagine in my head' or 'unlainted is better than my paint job.'wrong.Unpainted is always the worst. And no shit everything looks better in your head than reality. But you have to put in the work to make stuff look decent.
>>97394427Buy some primer. Grey is best imo
>>97394845Do it. That's how you get power
>>97394427unironically thin your paintyour first minis will suck anyway, but keep paintingmaybe use cheap brushes first, you will destroy them fast before learning how to take care of themyou can paint some cheaper toys too for trainingkeep going to paint at least weeklymaybe find some club
>>97394427vallejo is good even if it looks bad quality
Pathfinder Card Game 3rd WHEN Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97177684/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
>>97399355>psychic archetype catches a nerf with no redistributing of lost strength>psychic itself ALSO catches a nerf on the way to try to punish Magi, and just means magus will go take a completely different archetype for a different focus spell now>Thaum wand implement buffed, but it's still the fucking wand implement so lol lmao>mfw this and all those other changesgod I hope the changes this guy lists aren't it, that's hysterical and almost depressing
https://2e.aonsrd.com/creatures/60-emissar-angel>Emissars, or propaganda angels, are a divine embodiment of radical hope and the celestial answer to information warfare. Some emissars spring from the sainted souls of revolutionary leaders or celebrities who used their platforms to help people in life, having been transformed into a celestial in their afterlife. Others spontaneously form out of the condensed faith and desires of a movement or ideal.>Emissar angels take on the role of celestial spin doctors and political organizers, inspiring their allies to rally together and keep pushing toward a goal even when defeat seems inevitable. Emissars often support mortal causes that align with their own beliefs and goals, and while they always hope to change hearts with an inspiring speech or an act of radical kindness, emissars aren't afraid to fight for what they believe in—no matter the cost to themselves. As soon as a battle ends, their first priority is caring for their allies and saving any enemies who might be swayed to join the cause. While their allies usually appreciate their unshakable hope and upbeat attitude, their opponents resent what can be construed as the emissars' toxic positivity and comforting lies.
Genuine question as someone that's played 5e for 8 years, played 3 campaigns of PF2e, and played OSE.Is PF1e playable? Like can I pick up and run it semi quickly? How do I run it so me and my friends play it in the most playable state? I want something that runs well on foundry and is like a normal dungeon crawling game.
>>97399548I don't expect all options to be equal, so the fact that they buffed it, Chalice, and Mirror at all is already a win. Thaum doesn't really need anything. The Psychic stuff is inexcusable and makes me worried for Runesmith and Necromancer. All their releases for like the last year+ have felt weirdly half assed and filled with errors or things needing clarification. 90% of the Draconic Codex spells could have used another pass either for clarity or being unprintable garbage. Then they don't even put out errata? I'm more surprised when things end up being good these days.
>>97399355So like...does Paizo just hate Mark Seifter and anything he worked on? I don't know how you can view a class that E V E R Y O N E has complained about in some way and fashion, and think it needed to be NERFED in multiple ways. They couldn't even give it a triple focus point refresh as part of the core progression, it's still a feat.This isn't even page space concerns, the Psychic was always a numerical issue over a design one (albeit Unleash Psyche could use a rework). And you made the numbers worse?? Do they just think that 2e needs its own 1e Shifter, a class so painfully dysfunctional and never can get anything good??Hey, is that Potential Man dude still around? I think you win, won't stop your spam anymore...>>97399624Ehhh. You gotta learn and there's plenty of awkwardness built into the system like how Full-Round Attacks work, but it is playable. Would recommend Elephant in the Room to get it in its most playable state, and maybe shop around for homebrew like Legendary Games or Dreamscarred Press's work if some class/archetypes don't quite scratch the itch.
Previously on /slop/: >>97361059â–¶ Thread Task:. Fantasy, modern or sci-fi sports. Go, Sportsball!â–¶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
>>97395129It looks like she's coaching the Hawks (think of the Hawks ice hockey team from The Mighty Ducks).
>>97395652prompt?
>>97399489Tried a few, simplified variations of the old Patrick Nagel minimalist prompt. Not quite getting there, but feels like a step in the right direction.>minimalist, high contrast style illustration by Patrick Nagel, full body standing portrait. profile view. featureless black silhouette of <subject> rough, thick outlines. flat colors. Geometric Shapes. Minimal Color Palette. <additional misc details>
This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.Fail Forward Edition.>Last Thread: >>97062042Resources:https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/orhttps://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/Comment too long. Click here to view the full text.
no one asked, but here is my spell list. the problem with other lists? they're arbitrary. this one is too, but at least it's mine (should cover spells from B/X, Shadowdark, DCC, Errant and Whitehack)
>>97397934VIDEO LUX CORPUS!!!
I'm really in the mood to play some sort of Player vs World sort of game where waves of monster or things are attacking and you need to either just do what you can to survive or even have mechanics for building up a resistance/base to defend and potentially even attack back. I've been reading the Chrysalis series and the Waves that the dungeon spawns in that make me want to have some sort of settlement building campaign where we need to grow to survive attacks but I wasn't sure if there was some system that existed for this sort of thing, regardless of it being solo friendly specifically.
>>97397934SEND NUBES
>>97397934This is sick, thanks for sharing.
God in the Machine editionPrevious >>97347837>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97399237blue TS deck focusing on neptune + venus
>>97399285I wouldnt mind the snow-ice if we knew we are getting a Yukinamon line
Hey it's that anon from the last bread that took the Sakuyamon starter deck to his first locals. Is this a good list?https://digimoncard.io/deck/full-power-sakuyamon-x-antibody-140256I just want something to get me started while I learn how to play and deck build on the side. Also is there something else I can use instead of ShineGreymon Ruin Mode? It's about out of my price right now. Thanks.
>>97398465Grandgale's inherit is pretty big. It's not reliant on the opponent having a body which has been the quintessential green problem for years now.
>>97399237Backwards fish (Invisimon) becomes an actual deck next set
Previous thread: >>97295718GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: what's the best classic GURPS cover art?
Is there a gurps index that lists where every single advantage, skill, and gear is located and in what book?
>>97394849It's hardly cinematic, decent shooters get very good draw times. Mine's glacial but I barely train and don't expect to draw on anyone in my lifetime so it's all good
>>97397396It really is just Basic Set, Martial Arts, Powers, and Power-Ups. Some skills and perks from Tactical Shooting and Gun-fu. Then maybe DF, or even Horror. You might find one strange unique case in Supers or Psionic Powers that is a total stretch but sounds fair in paper.>gearBasic, LT, HT, UT, DF, MA, AtE, and Zombies. Maybe Monster Hunters as well I don't know I don't like it.Don't you dare include spaceships or transhuman space under the gear category anon.
So in another thread, people recommended I just use GURPS for a more classic Fallout game, problem is I never got a single explanation of just what supplements and such would be recommended to read up on and use (not counting After The End of course). Could I get a explanation here? Very new to GURPS and honestly would like to know how to play and run it.
>>97399585Basic Set, ATE, High-Tech and Ultra-Tech (maybe Bio-Tech idk)
Smuggie edition>Previous Heresy>>97369180 >HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>Titanicus Compendiumshttps://gofile.io/d/qdYzem>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8Comment too long. Click here to view the full text.
>>97399404>little hairThat SoS must all be shaven is a crime. I would post the image of that SoS with black hair who looks like the emperor, but nah
>>97399404If you genuinely think SoS are "problematic" you're a miserable piece of shit that only wants to find problems in everything.Because everything is problematic if you try hard enough.
>>97399441the phrase was employed in intended good humor and no i don't actually see anything problematic about it in this setting of grim darkness and all of that but at the same time, y'know, it is what it is. i don't fault the pivoting away from it however much and the SoS wouldn't be as rad as they are without said design note
>>97399169Amazon money ridiculous, or so speculation goes. But if it wasn't forced from someone needlessly petty, then it amounts to nothing more than poor creative decisions internally.
>>97398129You mean these?
Any experiences with this? Any recommendations for it if you have played it?
I DONT THINK 2D20 SYSTEMS ARE GOOD ANONS I SAID IT
>>97396862FINALLY actually trying to explain the issue, thank you. The few tidbits I can recall seeing didn't indicate weapon durability, which would be rather important to tying the crafting into the attritional risk-reward loop, and balancing food and water scarcity are rather tedious to manage and generally bear a limited audience given the bean-counting nature of the challenges entailed.>You should want better things for yourself.I'll just hack D&D 3.X into such things as the filthy nu-/pseudo-grog I am, still has a lot of the attritional design inherited from the TSR days to work with for it and Eclipse gives an excellent starting point for binning the usual complaints about power scaling and classes being a straightjacket.>>97396880Still has little bearing on the design of the game rules themselves, because you can section off content like this for virtually anything. And there's good-faith reasons for such separation regarding redundancy for module play and cross-referencing the physical copies, though from an advertising perspective the "complete system" should be a boxed set with these conditionally-optional materials included.
>>97397444>Still has little bearing on the design of the game rules themselves, because you can section off content like this for virtually anything.A lot of the player-side character building mechanics have to do with the crafting and cooking systems. If you have a cordon off a sizable amount of your game because it isn't useful unless you buy a separate product, you might as well just play another game.
>>97393206It's easy to play and the mechanics are easy to learn. There isn't much in the way of classes to choose from outside of a few obvious ones. Like, you want to play Enclave? Not gonna happen. There's an overabundance of scrap to be gathered as you play, so if you like to micromanage your inventory on pen and paper, you'll find some fun there.
>>97397764Honestly one of the most helpful posts in this thread, thank you. Don't mind no Enclave too much because that can be easily homebrewed it if needed.
>local discord>"we need a gm! we playing d&d!">join groupchat>decide to run a one shot>tell them the premise>3 days later nobody has sent anything>tell them that if they dont all have their characters ready, i will not run the gamegee i wonder why theres a gm shortage
>>97396362>"we need a gm! we playing d&d!">player>choosing the gameThat was already a massive redflag. Anything after that was just bonus.
>>97396362>gee I wonder why there's a gm shortagePity them, but don't feel like you need to help them. These are the normies that made the game lame and gay.
>>97396362>tell them the premiseHere lies your error and saving grace: you dared to define what your game enticed (which implicitly set boundaries about chargen and gameplay) so the game they expected in their heads, and that they didn't even bother to signal, was made null. If you're really that driven in running a d&d game for strangers here's the trick for players retention: just say you're going to DM, nothing more and nothing else, allow everything a la carte in chargen and work whatever shit oc donut steel you get presented in a game that hasn't to be more deep than a continuous gauntlet interspersed with some non-combat skill roll and SoL quirky bullshit playacting (if the group includes faggots and women). That's D&D and that's the extent of the hobby when playing with people outside your cultivated circle of friends. Nobody wants to play anything else than Fortnite D&D.