Goblins have existed in folklore for centuries in various forms, but where and when was it decided that Goblins are green? in 1st edition d&d, thwey're described as having various skin shades, green not being specified or standing out among the.a lot of people assume warhammer, but spiderman had a green goblin before warhammer, so what the fuck
>>97357994camouflage?
>>97351927It was Spider-Man's fault.
>>97357994Why do your posts always read like a bot or HR surveyor drafted them?
>>97357994I don't know what to tell you but need isn't a super be all end all reason for every detail.
>>97353685The modern orc is based on the green Martians from John Carter.
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
>>97371954>>97372465Needs to be something an agrarian slave would be doing as a child. It's part of the background.>>97371963We already have one of those, amusingly enough.
>>97372495>We already have one of those, amusingly enough.Sounds like a perfect setup for some friendly competition.Who can basket weave the hardest.
>>97371641how about Valet?
>>97372495>an agrarian slave would be doing as a childShepherd's dog
I want to have the party pick up a cursed item that turns the group against each other from withinBut how to subtly affect them without it being obvious something is wrong?
So I tend to run high-powered games with lots of homebrew and shenanigans going on in PF1e/D&D3.5e/d20 systems/etc. and I've used plenty of optional rulesets and such and tend to allow copious (some would even say insane) amounts of 3pp and alt content as long as I have a chance to review it first and it seems like it'd fit. Among other things I have used the Mythic rules for some of my games and overall I do find some of the content rather overboard even for my games. I have also granted players customized extras (that occasionally scale) before, once I called them "atavisms".I am trying to design an "add-on" system that's a bit more regular for my games instead of the random campaign specific stuff I've done for people. I'm just not entirely sure what to call this though and I was hoping you lot might have some interesting suggestions (barring making up my own word ofc).Thus far some name ideas include> atavisms> blessings> boons> awakenings (there is a 3pp system for these)> gifts> modifications/mods> templates> splats (WoD reference)> sides (eating lol)Comment too long. Click here to view the full text.
>>97372311Well, one thing you should probably explain to the thread is exactly what these 'add-ons' are. I understand that they are some benefit given to the character outside of standard character creation material, but what exactly comprises one of these benefits. Your previously-chosen terminology seems to imply it is some internal benefit to the character (ala feats/class/race etc.), but your image implies something like Dark Souls starting trinkets, a decidedly external factor.For the former:'Deviation' might be an idea, but carries more negative implications than positive. 'Augmentation' is purely positive, but has some more cybernetic connotations, probably not appropriate to D&D and friends.'Accelerations' is generally positive leaning with less outside-context baggage (unless you're playing with /pol/acks I guess), but is a bit odd to use for this sort of nature.'Laws' might give some divine commandment feels and seem extra special when compared to 'rules', but since you're playing D&Derivatives, the related alignment might make that a confusing term.'Crown' is somewhat similar, a point of authority and majesty, that might not appeal to more rebellious characters; could also have problems depending on the coinage terms used in your games.'Jewel's tend to represent some supernatural potency in fantasy settings, but might be seen as frilly and effeminate, depending on your players.
>>97372476Well, I kinda didn't exactly know what else to put as an image either to be fair. Though the gift idea could include actual physical items as well, such as a scaling magic item or something like the D&D3.5e Weapons of Legacy.Ultimately these "add-ons" are supposed to do the following (possibly with specific rules or story elements depending on the game)> provide extra power(s) and versatility> scale as the player increases in level or through other means (such as obtaining upgrades via story or challenge completion)> be relatively independent from the character's race/class/etc and overall build choices> be able to be invested into WITH build choices if the player wishes (but not essential)> provide difficult to obtain capabilities or replicate or improve upon specific features found within the system> DeviationAye that does carry more negative connotations> AugmentationYeah that's very tied to cybernetics in TTRPGs, though I do often include "advanced" tech (often magitech), though many vidya (especially RPGs) do use the word "augment" for things unrelated to tech so it's not too much of a reach> AccelerationsComment too long. Click here to view the full text.
Previously I based the "atavism" concept on a very cheap RPGMaker game on Steam called LiEat (highly recommend it, very cute and heartwarming, very easy too especially if you find the OP maxed out "cheat" items in each episode, full price is like 3 USD and it's often on sale) which had creatures (people) called "dragons" that were born of someone's "wish" or deep desire (hatched from an egg) and had a power related to granting said wish. Some examples include> character who often loses companions in battle wishes for a companion they won't lose, creates "dragon" that auto-rezzes after a bit after being "killed"> thief character who wants to be able to break in and out of places better, creates "dragon" that can teleport through shadows> character with constant nightmares, creates "dragon" that eats dreamsIn the campaign I'm running with it I'm also using a powerful undead template from the Spheres website (the Darkseed template) for rare and extremely powerful boss entities. Just in case one of my players sees this I'll keep the reason secret but there are some rumors and theories that the Darkseeds are supposed to be opposite the "dragon" characters (which I've renamed to avoid confusion with the actual dragon creatures). The "dragon" characters are considered unique existences and noone really knows how or why they exist yet either.The atavisms that I've used for it so far are mostly made up of a handful of talents or feats or small features at Lv1 or something equivalent to that (often mixed in some unique "rules breaking" way or modified slightly) and a small bonus to a relevant stat and then thus far at least scales at Lv3 and every 3rd after granting approx 1-2 feats or talents equivalent each time that tie in to whatever uniqueness is going on.
Some "gift" ideas I've come up with so far include> a caster gun (like Outlaw Star) and improvements to it> certain Deific talents from Spheres> the Light Body Technique from Spheres (grants mobility features and stuff as you level)> access to (and an improvement to) the Sparking subsystem for Path of War maneuvers (basically stamina-based spontaneous weaboo fightan majik)> a special weapon akin to the Black Blades from the Magus Bladebound archetype (possibly connected to Arcane Strike shenanigans)> something like the D&D3.5e Item Familiar, possibly adding in something like the D&D3.5e Factotum's Inspiration or the Investigator's Inspiration> some sort of scaling "fuck that thing" ability like the Blood Hunter Ranger's Favored Target (1/2 powered Favored Enemy w/e type I choose) or the Inquisitor's Bane "that fucker" or the Signifer's Fist item's Bane "the thing I just hit"> some sort of flexible scouting/investigation/spying progression thing including like the Blood Hunter Ranger's Hunting Ground (Favored Terrain that can be changed w/1 hour of hanging out somewhere) or mechanics similar to the Scout/Scoundrel Spheres of Might and/or Investigation/Survivalism/Subterfuge Spheres of Guile> affinity to advanced tech (or "ancient" advanced tech) and increasing bonuses using that stuff> something like the FFd20 Blue Mage Savant archetype's ability to "see and copy" a spell (also like the Sharingan of Naruto infamy)> something flexible like a limited amount of Adventurer (BESMd20) or Freelancer (FFd20) points> a special set of bells based on the ones used by the Abhorsen of the Old Kingdom book series by Garth Nix (bells to undo and combat necromancy) and some associated powers> various other "powerful unique items" like the caster gun, black blade, Abhorsen bells, Weapons of Legacy, etc... probably tied to different themes and concepts> access to special custom Akashic Veilweaving capabilitiesComment too long. Click here to view the full text.
Though I want to create this as a "system" or optional ruleset for general use as opposed to the "atavisms" I custom made for specific characters in my current campaign, I could also make some based around the atavisms I made for that campaign. Some of the ones that aren't already included in the post above include> a "depleted" relic weapon designed to combat the undead and some anti-undead features> improved archery fuckery including the Eyes of the Hawkguard veil and a spammable Trick Shot psi-like ability, was going to advance to include Arcane Strike and some of its bonus debuff feats> teleportation/movement shenanigans including the Runecloth of Doorways veil and some stuff from the FFd20 Red Mage Vermilion Duelist (including spending stamina for extra swift actions)> endurance/survival type features basically making the character able to endure just about any travel or environment, also Keep Watch SLA so they don't need to sleep> AoE based defense/protection capabilities such as The Duelist's Point veil, Guardian Sphere, Shield Sphere, etc> the ability to inspire and lead others in various ways including the Personal Theme Song feat, Warleader sphere capabilities, and etc> access to the Gadgets feature of the Technician basically crafting short-term useful items rather quickly, MacGuyver vibes> some (rather insane) crafting bonuses (I'm probably not going to do this one again lol)> becoming a (literally) glowing example of battlefield endurance, shedding light and being able to keep fighting below 0 HP as well as being able to buff/heal closeby allies> small constant AoE buffs (the Purring feats) and the ability to see into people's surface thoughts a bit (was for a seducer/diplomat type of person)> immunity to pain and access to Shield sphere and defensive capabilities and some medical knowledge> immunity to poisons, able to detect poisons, craft (alchemy) bonuses, and a bunch of poison/venom perksThere's more but you get the idea I'm sure.
I'm working on a journey system with a few specific goals. One of which is to hone down on events that can happen to parties during a journey which - ideally - present the players with interesting problems to solve.Working document is here if you'd like to peruse: https://files.catbox.moe/7hfxya.pdf I'm curious if any experienced GMs have ideas on interesting journey complications (both positive and negative) that- ideally- might allow for opportunities for players to problem solve?Picrel is the list I've got right now (very basic)
>>97361206Not possible for you, clearly.
>>97364151>Archotech Go on…
>>97363943>This is excellent for ideas, I love it. Thank you!I'm glad it's helpful! No problem. I like your ideas as well.
>>97358910Looking at it from completely the opposite end of schizo-kun, a completely utilitarian take would boil these down into base mechanical categories, with optional flavour available.>disease becomes a generic hazard, which can be expanded to include natural traps (quicksand, bog, razor nettles, poisonous spores, lava pools, cliffs etc)>animal problem/encounter becomes a generic obstacle to overcome through various checks, and also covers stuff like difficult terrain (fallen logs, uneven turf, rocky screes and so on)>hostile encounter is already generic.I feel like weather should be an ongoing effect though, otherwise it just becomes a weird blip instead of shaping the entire experience (like actual weather does).It needs more tradeoffs, imo. You've got a good one there with the shortcut (a 50/50 chance of making additional progress). That's the biggest, most important choice - HOW you get there. Do you wanna climb the valley for the better view, risking exhaustion, or are you gonna follow the windy floor and take a time penalty?I've tried my hand at a few travel systems in my time, but none ever really stuck the landing. Think it's because they need a really good core gameplay loop - something simple but evocative, satisfying and addictive without needing a shittonne of prep. Still searching.
>>97372780This is thought provoking. I think my current iteration is to separate journey fortunes/complications from encounters. Namely, Pathfinding specifically determines the following: Do you reach the desired destination at the end of this leg of the journey (and, if yes, how long does it take you to get there) and did you experience a complication or good fortune on the way.A few things I've revised:>Pathfinding rolls are now opposed rolls against a roll made by the GM (in secret). This allows for some obfuscation of the result as well as let's the pathfinder treat the roll as their character's perception of how well they know the route.>Encounters and journey complications/fortunes will be SEPARATE. >Encounters will include environmental choices including the tradeoffs you mention: do you choose route A or B? Do you do X or Y? Agree that weather needs to be more pressing and its duration should matter more. We are all chasing that white whale. I think I'm going in the right direction.
Thread 450: New anime season EditionBushi-Navi EN: www.en.bushi-navi.com/Deck Log:decklog.bushiroad.com/ (JP)decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4rWeiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8YDivinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373Comment too long. Click here to view the full text.
remember that everything supernatural happening in Divinez is yuyu fault for hating meta players that much
He is basically the antichrist.
>>97368828Those ended with his death. That was the point.
>>97368815I'd say Tzeentch would be closest to Christianity, because it's so focused on hope, and overcomplicated metaphysics that feel like magic, and the desire to change fallen human nature.
bump
>>97368876No, because Truth and speaking truth is integral to Christian theology. Christian’s are taught to speak the truth even if it leads to their deaths. It’s as far away from Tzeentch as you can get.This whole convo is cringe. Stop comparing your soap opera setting to established world religions. It only makes you look like retarded teenagers.
>>97349107What does this guy even do now that all his science feats got stolen?
Which 40K character's death has affected you the most?
>>97370879It's funny because most of the Warhammer players I know are turbo "China did nothing wrong, communism will work this time, ICE is sending transgender kids to alligator jail" leftists.
>>97372039Those books were pretty cool>That guy had been alive among Night Lords since before the Heresy"Mistress?"
>>97368702Idk, kinda of hard to think of anyone who died in 40k or 30k, who stayed dead, and/or didn't have it coming. Huron Fal I guess?
>>97372613Let's be honest. You don't know any Warhammer players. In fact you don't have friends and your only social interactions are experienced indirectly through ragebait you see posted on twitter.
>>97372039Thanks you for reminding me.
has anyone given though to the state of mathematics in fantasy settings and how it affects the setting and characters in it? e.g.>tribes in not!Africa struggle with trade because they can't count past 2>how traders to calculation to determine prices, risk, etc>how well astronomers understand the motion of the heavens>how the characters think (i.e. logically, or numerically, or in a poetic / non-mathematical way)
>>97370781tracking time has been pretty important for a long... time
>>97368289>There is a reason why your woke shit doesn't sell...what RPG is outselling Dungeons & Dragons right now?
>>97367777Not necessarily, which is the appeal of imagination.
>>97367640>>tribes in not!Africa struggle with trade because they can't count past 2As far as I know, this is a lot more common in South America and Australia than in Africa.
>>97367640Not in fantasy, but I did have first contact between two of my sci-fi species be weird because the first thing they did to try and communicate (no universal translators in setting) was send prime numbers to each other.Except for one species, the first eight prime numbers are:>1,2,3,5,7,11,13,17While for the other the first eight are:>2,3,5,7,11,13,17,19That's right, one of them considers "1" prime and the other doesn't. Basically the former just don't mind the fact that all of the theorems involving prime numbers have to say "except for 1". The latter think that they're *lunatics*.So far neither has made contact with any other species so they don't know whether it's common for 1 to be considered prime or not.
don't care about impracticabilitydon't care about realismdon't care about feasibility don't care about highly autistic internally consistent character motivationsIs it cool?yes = i include itIs it uncool? no = who cares
>>97369656Is there a name for holding the sword that way? I know there must be. Like "things i thought were the coolest when i was 13", but shorter...Anyway, thats what gives away he's a total slut. Not so much his clothing choices but holding his swords a la starkiller is what signals hes a whore
>>97372238Yeah. The technical term is called holding it upside down.
>>97361131>impracticabilityYou don't know what this word means.Realism, feasibility, and internal consistency are cool. People who think those thinks aren't cool are nogaems retards.
>>97372754>realism>horned helmets
>>97372821>You can't think realism is cool AND fantasy nonsense is cool simultaneouslyAutism and low IQ makes it hard to understand the point I've made. It's not your fault.
Prototype editionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate RulerComment too long. Click here to view the full text.
And just when you thought I was done, the most unsurprising plot twist ever: another kitty. Finally got my Rainbow Wocky without having to drop $70 on it.7/6
>>97372693Are you a woman?
>>97372788im watever u want me 2b if u got the $$$ bb
>>97372815This is /acg/, none of us have money.
>>97372860I certainly have a lot less of it after buying those Neopets cards, lol. I think I dropped like $700 on the cards I posted.
Should an elven wizard be more powerful on average than a human one? Explain your answer.
>>97369592>>97369635Personally I figure not only do different people advance levels at greatly varying rates, but that everyone has a natural "cap" where their natural abilities do not allow them to level up any further So a typical NPC might take a few months, or a few decades to advance to level 1-3, but never advance beyond that But a PC character can potentially go from level 1 to 20 over the course of a weeks long mega dungeon crawl because of their raw potential Very mary sueish obviously, but that is what a lot of people who play these games are looking for >>97356728Depends on the setting, but for standard DND I would say yes, elven wizards are on average more powerful than humans, and while maybe 1 in 1000 humans has the raw potential to become even a mid-level wizard, for elves it is more like 1-10
>>97370305>while maybe 1 in 1000 humans has the raw potential to become even a mid-level wizard, for elves it is more like 1-10I can 100% see this being the case
>>97368531>puckee spamming his commission againhttps://www.reddit.com/r/DnD/comments/1m5p93c/artcomm_edmund_cruft_medieval_fantasy_dd_peasant/https://desuarchive.org/_/search/image/s-9odapy5EaryUxR4j2RRw/https://desuarchive.org/_/search/image/2bloBO94VPyI8EioQNuUyw/>combined 18 times since June 2025
>>97372038Dang, what a loser!
>>97369507I agree
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97371710>picOne of the few pieces of fanart where Scathach is actually hot
>>97372592Scathatch is never hot
>>97372274You don't understand, I NEED THIS.I MUST BITCH ABOUT THE HORNY JUMPS.THEY R 2 OP 4 JUMPCHIN
>Get the perk from Terraria that lets me treat Companions as Summons>Get the perk from Rise of Legends that doubles how many summons I can bring out>Get the perk from Bayonetta that doubles how many summons I can bring out>Get the perk from Final Fantasy Type-0 that adds and extra summon>Acquire a team of six Eevees>Solve all my problems with the fluffy swarm
>>97371208An excellent club.
2026 editionPrevious: >>97198774>News & RemindersArena Championship 10 won by Michael Debenedetto-Plummer (Mono-Red Prison, United States, he/him)Complete winter achievements for rewards December 16-January 6From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025>Useful Linkshttps://pastebin.com/QFA0hqaA>TQWhat's your New Year's resolution?
3-1 with this right now (loss was hullbreacher wheeling), but it's a bit too controlling for my tastes. All of the games have been so grindy, including my opponent literally milling out due to lack of threats once.Still gem-positive 8 drafts in, so things are going well. RW is a less reliable deck though (it was still 4-7 wins for free even if you missed last iteration), which makes it a little trickier
Why do ppl play lifegain? it's not easy to beat it just takes longer, which makes grinding harder.
>>97367761I really fucking hated the Avatar set even beyond other UB because the art is so fucking cartoony and childish. I HATE children.
PLAY MY DECK MY DECK IS FUN
>>97371778On a scale of 1 to buying an avatar for this game I'm probably somewhere in the middle.
I'm looking for duelist / flintlock-wielding girls who'd fit into a Warhammer Fantasy RPG. Sadly, it's really hard to any that don't look too anime.
Kislevite.
>Everyone• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!>Requesters:• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.• Stay on topic.>Drawfags and Drawfags-to-be:• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.Comment too long. Click here to view the full text.
>>97215274IM preatty sick and buisy with work so this is going to last a while.Something like this. this is a bit of a basic to twist, strech add and change. i need to read up on the gamesystem and the accompanying lore, i did not make the time for it., But i tried to make something scify medieval combo
>>97371637Forgot to ask.Need something more elegan or bulkyer?
>>97370293Magnets.
>>97371661I was imagining something on the sleeker/elegant side, leaning into the vanquish/anime inspiration in terms of stylistic mentality as opposed to a bulkier western concept of power armor, kinda along these lines https://imgur.com/a/e6YUP71That said >>97371637 is crazy, and greatly appreciated, friend, thank you! I really dig the chain mail texturing around the upper thighs, neat detail. I hope you mend up soon; and if you need something to read while recovering, you could do worse than checking out Mage. If you check out the 'Technocracy Reloaded' book you'll probably get a good grasp of the general direction my mage is going.
I have a centauress character I would appreciate being drawn:>greek>red curly hair>big tits>human ears>green eyes>light brown horse hair/furOften see with her husband:>also Greek>dark curly hair>dark brown horse hair/fur>muscular