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File: hucuck cuckheart.jpg (375 KB, 1335x902)
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Oh you thought Huron Blackheart was a chaos lord threatening the Imperium? Actually his victories were all because of WOMEN, you CHUD.
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>>
>>97387093
Femstodes will be bought by someone on /tg/ for sure, have doubts about Sargotta since she's a normal human in a marine army.
>>
>>97387147
You lot have complained about Necrons for years, as well.
You could not, y'know, complain about everything that isn't a carbon copy of the nostalgia boner you have for 4th edition.
>>
>>97387168
NTA but you're shifting the goalposts now. No one calls nucrons woke, and I say that as someone who mostly likes the changes to necrons.
>>
>>97387093
>>97387139
fuck hotkeys.
My point is this is GW, Huron and most of his squad are fucking questionable and the fact that they set them up as a unit even more so.
it feels like GW is trying to set up Special character command squads which is gay as hell.
many of these models do not represent the character of the red cosairs, i don't care if they're mortal, woman or not.
>>
>>97387168
are you illiterate?
because i said "THIS IS LIKE SAYING, OH YOU FUCKING DON'T LIKE NU-CRONS, BECAUSE LE REPRESENTATION."
it's like you're incapable of understanding perspectives of peo- oh
you're just retarded.
that explains a lot.
anyway bud, so to make it simple for you.
Me no like Nucrons because the nucrons changed how things felt.
Me no like the Nusqauts because they don't feel right,
Me no like this because it doesn't fit the universe and no feel right.

do you understand?

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ELF PIRATE MASTER RACE ELF PIRATE MASTER RACE ELF PIRATE MASTER RACE!
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>>97386481
it literally is a generic character, it's just a different flavor of seer
>>
>>97386499
This; a space elf jedi is a space elf jedi. Which is exactly what this one is, of course. Literally senses disturbances in the Force.
>>
>>97386141
You missed the janny applications.
>>
>>97383747
Great remake of the RT classic mini
>>97383904
Indeed. Sandman influence is all over the original Jes Goodwin's Eldar concept art

The only downside it's the lore of the new mini. Since when Eldar travel the warp using their seers? It's retarded
>>
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>>97387103
Yeah looked up the Lexicanum, they mention it too. Error seems to stem from Battle for Mymeara content, at least the Navis Primer that also mentions Void dreamers doesn't have them go through the warp, pic related.

Prototype edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97386820
Anons always posted their non-sport collectible cards here and there was always some nice discussions about it
>>97386883
what a turist
>>
>>97387023
This seems neat. What's the pitch? You can't just drop an exotic tcg on us without a pitch.
>>
>>97387038
I suck at writing and I am an ESL :(
>Lore
You need to "understand" your opponent by assimilating their thoughts into yourself. You can "manifest" creautures of emotions, sins etc that need to grow stronger with the help of other manifestations or thank to your own will (aka spells), if it's stronger than the enemy, you can absord the opposing manifestations
Gameplay: Seems unique, a bit like pokemon you start with your first manifestation on the board (mulligan if you dont find it in your hand)
You cannont cast any more first manifestations if one is already on your side of the board, but you can cast support manifestations and spells, when both players pass the bigger manifestations win and the winner get all the opponent manifestations on the board as victory points, meanwhile he can choose if to add his own victorious manifestation in a special zone (basically a second hand) so he can play those when he want, or under your deck.
The game end when there are no more manifestations, the player with more VP win.
>Deckbuilding
30 cards, no duplicate, and 500 points you can use on manifestations, you need to strike a balance between first manifestations (when they end you lose), support ones and spells.
>Resources
You can discard cards as resources to cast other cards, there colors like mtg (blue was divided in two, which is fantastic imo)
>>
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bought 2 boxes of each set. seems like I got insane luck in the beta ones.
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>>97387034
I wonder if picking up a copy of the Monsters! artbook now still nets me the Great Beast promo card, since it was exclusive to the first edition but still shows up in the specific one I'm looking at. I should ask the seller. Card's sadly a lot cooler than the Cthulhu promo too, despite the nice effects on it that one is a very bog standard pop rendition of the guy and I'd have liked something more in line with the book. I'll probably pick up a box of Dinosaurs late this year if the cards are on the same level of quality.

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Now that he lost all credit for his scientific accomplishments, what exactly was the point of this guy? Like what purpose did he serve in his own empire?
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>>97386602
You have a general for these inane shitposts.
>>
>>97387018
Yeah it's such a shame that a bumpfagged Puckee thread got bumped off
>>
>>97387004
Good to know that your inane question has nothing to do with playing games, nogames.
>>
I genuinely wonder how many of the glut of 40k threads can be attributed to the same person. if there's more than 3 people making these threads I'd be shocked.
>>
>>97386602
Like all Turks, everything he accomplished is someone else's work he claimed credit for and eventually he ends up failing due to a combination of his own hubris, general ineptitude and atrocious social skills.

It's perfectly in character.

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How can card shops survive the rise of armed thefts?
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>>97386313
>plus since it's pokemon that's super gay and retarded and you have to figure out who the fuck you're selling this garbage to
They probably already got some cynical scalper in mind who just buys them to his warehouse to sit on them in hopes their value goes up. There is insane number of people these days who unironically try to pull off the Beanie Babies retirement plan by hoarding collectibles.
>>
>>97384943
>Your pieces of paper with nintendo characters on them aren't worth a human life.
Those stealing pieces of paper don't count as human.
Also post hands.
>>
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>>97386478
It's like /biz/ except instead of gold and botcoin it's cards. Though there was a /tcg/ on /biz/ for a while, it beat out the /real estate general/ and /start a business general/ threads. I think silver going ballistic pushed all the small generals off the board though.
>>
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By reprinting the product to fulfill demand so these 2 cents of cardboard stop being an artificially scarce currency that gets shortprinted on purpose to appease scalpers and paypigs and nobody else.
They made this bed and deserve no sympathy.
>>
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>>97385731
Clearly the robbers were white. They stole Pokemon, not Yu Gi Oh, read the article.

Previous thread:
>>97275454

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97386811
You forgot the subject.
>>
>>97386919
Ah fuck me
Somebody make a new thread with more effort
>>
You had one job..
Finally a decent TQ but you fucked it up

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hahahahahhahahahahaha
HAHAHAHAHAHAHHAHAHAHAHAH
HAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAH
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>>97385451
>failed to act
lol what is the average 4channer going to do about it?
this whole thing is about the bifurcation of the species between people who have the social desirability to be included in increasingly limited production roles and generalist consumers outmoded by specialization and/or victims to the halo effect
it all comes back to this because if it were as simple as just producing the things you wanted to consume, there wouldn't be a problem in the first place
>>
>>97386748
>Custodes for their part are the product of molecular level assembly and none of the muscular or cellular level standards of humans, or even amniotes apply to them.
So you say there's no reason for them to be female
>>
>>97386814
Or male. They are either only in the sense Greek statues are, their maker wanted them to look like something.
>>
>>97381933
>how can we make our product lame and gay, hmm...
do hire more faggots and dykes so they can self-insert, GW
>>
>>97385580
When a mommy and a daddy custodes love each other very much...

Work in Progress, Classical Greek Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
WIP Secret Santa archives

>2025
https://imgur.com/a/I2xxkxJ
>2024
https://imgur.com/a/g7MfJE5
>2023
https://imgur.com/a/e9QOmJJ
>2022
https://imgur.com/a/2OWxHpg
>2021
https://imgur.com/a/TKfeLxU
>2020
https://imgur.com/a/TeduVrJ
>2019 Rebuild

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Basecoating my corsair wraithlord

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Planning to expand our DaggerHeart campaigns with this bookset but unable to buy it over here + (would lowkey prefer getting it for free)

anyone got a PDF of it?
>>
>>97386789
Talk to long john silver about it, he has a lot of stuff.

How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
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>>97386598
Humanizing something doesn't mean you have to feel bad or that it is wrong to kill it, it just means that they have a story. Not bothering robs the situation of its gravitas, and makes the setting more shallow for literally no reason.
>>
>>97385570
You just have to manage the collateral damage. How much disease can you excise until you cut out too much healthy tissue in the process for the whole system to heal?
>>
>>97386763
He implies ghetto niggers aren't capable of human feelings.
>>
I've always wanted to see a Lord of the Rings story that takes place after the War of the Ring has concluded. A band of a half-dozen Orcs and two Goblin Warg-Riders from Mordor fleeing in the wake of Gondor and Rohirrim entering it, because they don't want to be wiped out (whether or not the Men actually intend to do this isn't clarified).

These Orcs are still evil, to be clear. But we'd basically follow a sort of reverse-Fellowship as they travel from Mordor north, to Dol Guldur, because they're chasing rumors that Dol Guldur hasn't fallen, is holding out in the wake of Sauron's defeat.

And the point would be to show that while they're evil, it's because they were shaped to it, not born to it. And it doesn't consume their every waking moment. We get moments of camaraderie, of humor, genuine friendship between the Goblins and their Wargs (who, remember, can speak) and of course the entire journey is one of desperate hope.

Of course this being a tragedy, as they near Dol Guldur they'd come across an Orc fleeing from it - it's fallen to the Dwarves. Dwarves to the north, Men following from the south, this band of Orcs trapped in the middle.

So the story concludes with them deciding to make a last stand against the Dwarves and Men, preferably at some historically significant ruin. And the final chapter is the battle in which they fall, one by one, while we also see them working together, defending each other, being aggrieved when one of them falls because they knew them...essentially everything that would go into a last stand if the characters were Men or Elves or Dwarves, it's just that instead we're following Orcs and Goblins and Wargs.

They probably take up a song during the whole thing, something Orcish, something about battle that's nevertheless also somehow about the pointlessness of it all. Something tired.

The last surviving Orc, run through by a sword, manages to finish the song.

"It's done."

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>>97386976
Love it
>while they're evil, it's because they were shaped to it, not born to it
Hate it

File: Da FAQ 2025-10-3.jpg (1.47 MB, 1224x1584)
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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97386644
Epsilon Station was shut down by the owner because he couldn't support it anymore.
>>
>>97386296

go
/d/xD5iaN
>>
So here's a shot in the dark...
Back in the late 90s, there was a book on set and prop building for Star Trek. I don't remember the name but if it's available or even any information on it, I would be very happy.
>>
Looking for Book of Dungeons drawing rpg from Gunpwder Studios and Flik Silverpens Guide To Drawing Dungeons...if possible
>>
>>97385194
Witch Hunt 1983 StatCom Simulations Inc. is the game (in pdf form) that has eluded my collection for decades. I don't believe it's ever been scanned. And it had one supplement, which I might soon drop the $200.00 for. I don't even think "GodAnon" can procure a pdf copy of the Witch Hunt corebook.

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For some time now, I've been developing my free game, an RPG/strategy interactive fiction simulator about a Dark Lord/Lady trying to conquer/destroy a fantasy world using intrigue, corruption, dark magic, and brutal military force.


I have already sought and received your help several times, for which I am grateful.

I am planning another major update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find loot—portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I'm expanding the Dark Lord's interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it's highly non-linear and dependent on player decisions (plus random generation), I can't test every combination myself.

That's why I'm seeking the help of testers.
Here is test version - no need for download, it is playable online in the browser, no need to register or download: https://adeptus7.itch.io/playtesting
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>>97378890
>RPG/strategy interactive fiction simulator about a Dark Lord/Lady trying to conquer/destroy a fantasy world using intrigue, corruption, dark magic, and brutal military force
so Dungeon Keeper+?
then that's /vst/, not /tg/
>>
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>>97378890
>>97378890
Back to your containment thread, slopfaggot. Your kind aren't welcome amongst humans.
>>
>>97385740
Hi, no, not Dungeon Keeper+. Of course SG ia one of the inspirations, but probably not main (e.g. Crusader Kings was more important). Its focus is not on on building and defending your lair (however there are elements of it), but influencing outside world, establishing cults and spy network, corrupting and cursing nations, leaders and other characters to change them into desired direction, institage wars or waging them yourself when the enemy is weakened etc. Why /tg/? Because I know that local anons helped with their ideas in creating many games (like Chapter Master) - and because I already make such threads few times, on the occasion of the previous updates and usually I got good and useful feedback.
>>
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>>97380043
>>
>>97378890
Hi, I tired this a few months ago when you first(?) posted it. The intial run through was fun, got the weird metaphysical end. The second run through as a fighter type was much less interesting in general. Cute idea though, thanks for making it.
Is there a /v/ for flash games, vine types, cyoas etc? This is more or less a cyoa, might try talking to that general if you haven't.

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>get back into 40k after 9e killed my group
>check out all the lgs's near me
>every single group just plays symmetrical tournament scenarios
>they all organize over discord, join it to get some games going
>most of it is people posting 40+ minute ai generated warhammer fanfic videos and soijacking over it
>mfw
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>>97384115
While I agree that there's not really anything wrong with a competitive game, I more or less agree. Warhammer doesn't make for a good competitive game and the attempt to make it one is destructive at best.

Take your chess example: chess doesn't really stack up because you can't have a "Chess" campaign with spots on a map, a story, characters, pieces that distinguish themselves, etc.

I found the campaign section in the 4th edition rulebook to be inspiring. My first experience with wargaming was LoTR where a guy printed out a map of Middle Earth on a big board with flags to represent factions, cities, and armies, and then had players pick them up and make characters for them while trying to take over Middle Earth all wrapped up in a story, it was fantastic.

People spend months on D&D campaigns and they spend months on other things of the sort. Likewise, I don't believe that gutting out the game's characterful rules including an attempt at simulating the battlefield where models can interact with the table and vice-versa could be an alternative for a traditional wargame. I don't think this makes 10e the right edition for the whole 'have your buddy over to play a good game together'.
>>
>>97384005
OnePageRules if you want to keep playing in the Warhammer setting, but have simpler rules
>>
>>97375961
Sometimes the 1k / 1k split team games tournaments happen.
>>
>>97360152
The subset of people who just guzzle reams and reams of poorly written slop fanfiction is pretty strange.
>>
>>97360674
no. its isnt.

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Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?

Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
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>>97386543
I doubt that.
>>
>>97386550
What's the issue? Instead of Acrobatics, you take a skill in crafting a certain item. Then you double your prof if you have proficiency in appropriate tools as well. If you have neither, you're not able to make a functional item, they will have at least two flaws. You can use Arcane for enchanting, but if you have proficiency on a homebrew "Evocation" skill, you can make a flaming sword with much lower risk of failure.
>>
>>97384463
Thanks for confirming it kek
>>
>>97386077
Wrong.
>>
>>97386586
lmao TRASH

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Previous thread: >>97295718

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: what's the best classic GURPS cover art?
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>>97377472
Start creating your setting. The first steps are you figure out your fetish and your political ideaology.
>>
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>>97379108
When i get confident as a gm i may contact you.
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>>97377472
Read whatever book catches your fancy.
>>
>>97376955
As an additional GURPS source, Pyramid 3/87 (page 17) gives slaves an approximate value of $21,000/slave, which is about $350/month by the "5 years of full time pay" metric.

This feels really expensive. I remember GURPS: Aztecs pricing it at:
>Household Slave: $1,000
>Without faults, able to sing and dance well: $4,000
And half that in the countryside.
>>
>>97387032
The new Basic Set won't even have the slave section


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