Work in Progress, Pink Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>97219932What about my Iphone 7 though?
Paint frog
>>97227570>fork over $600 for a phone specifically designed for taking great photos>take pics like that
>>97215340OK, just about finished my 4 gifts for relatives. Just have to clean off the worst excesses of the wash and Im golden.
>>97222835>crocodile clipsJust make it yourself lmao
From the creators of Obojima, a third-party 5e setting directly based on Miyazaki and Ghibli films, on the official channel for Obojima:https://www.youtube.com/shorts/Sxd-p2Gaj5E>*video shows picture of gnoll*>As soon as you humanize the faceless monster, now, you got a huge problem. It ceases to become fantasy adventure. Keep monsters monstrous, cause you need to have things to kill. If you keep it cinematic and cartoony, you'll have a good time killing monsters. If you start getting into simulation, where...>*video shows more and more pictures of gnolls*>What is the howler culture? What is the nature of intelligence? And like, do they have a soul? And like, you're done playing fantasy game and now you're into the moral nature of our world and existential stuff.Are they right?
>>97221768Where? All I see is a youtube link for two faggots suckling the shit from each other's worm-infested anuses
>>97216984You can give monsters culture and their own identity while keeping them being assholes you won't feel bad for while cutting down.
>>97220168Are you going to shit yourself and cry about it?
>>97216984This is why you always make the mobs you want your players to kill abhorrent. When describing encounters make sure to drop lines about how smelly and ugly they are, have chewed on human bones laying around their layers, make their behavior petty and brutish, ect.
It's fascinating that this would otherwise be an opinion that /tg/ fully supports if it were articulated in less of a retarded way, but they couldn't even get the basic "ontologically evil" monster premise right. /tg/ supports the idea of monsters being evil and deserving to be killed on sight because it is internally consistent that beings created by an evil God or summoned with dark magic or inflicted upon the world from a cosmically aligned plane of evil should be killed without a shred of moral ambiguity or ethical debate.But they didn't fucking create a setting where evil beings that require murdering are threatening a quaint little countryside town. They didn't even try to justify it. They don't seem to understand why anyone would even need to be told why monsters deserve killing. They chose to just handwave the entire fucking issue, instead. What the fuck does it even mean for your story to be both cinematic AND cartoony at the same time? Why are they pretending like establishing the nature of intelligence and if monsters have souls is somehow out of place even in the depths of mediocrity that is 5e? Morality is baked into the fucking game. These fuckers have put forth less mental effort than the infamously low bar that D&D presents as the basis for it's premise. That would be impressive if it weren't so infuriatingly stupid.
Wasted edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97227270True. It has been a disaster for the 21st century. We could have had so many nice things if the world wasn’t run by people who are literally legally obligated to exploit good ideas for short term profit
>>97225693Member when people during previews thought this was going to be OP?
>>97226474This is true. Also warhammer cultivates discussion actually about the game. Implications of new balance slates, whats good now and whats up and coming. Even the people that hate the new edition participate in discussion on what can be improved with it and often they'll play older editions because its pretty easy to get warhammer players to try something new. You can most all the same models or proxy them for something else. In MTG there isn't really that element because they change the game every 3 fucking months. You don't even have time to breathe between slop waterboarding sessions before the next dumptruck full of garbage gets thrown onto your face. If WOTC made a green 2 cost that was a 5/5 and drew you a card every end step I wouldn't even blink at this point. Theres no design theory, nothing makes sense, everything feels like it was designed to sell packs and nothing more.
>>97227481JOTC could design a single W mana 4/5 lifelink haste hexproof vigilance flying first strike trampler and it would STILL get outvalued by red/blue every month for its 3 year legality. There is literally nothing that could be designed for mono white that can deal with this yearly Izzet permanent domination of Standard. Nothing. Not a goddamned thing.
>>97227481or you could just play premodern, a format comprised of cards only from before hasbro took over and that they cannot interfere with
I think that D&D 2e/3.X/5e, Pathfinder, and Draw Steel's cosmologies all have major issues with scale and in-game practicality. Setting authors tend to get weird about scale whenever extra worlds are involved, and these are no exception.These games' settings want to fulfill multiple conflicting desires:• #1: One or more "flagship" fantasy worlds: the Realms/Greyhawk/Dragonlance trio in 2e, mostly just the Realms in 5e, Golarion in Pathfinder, Orden in Draw Steel.• #2: A vast universe full of so many other worlds, so that GMs can feel cool about their own homebrew worlds somehow sharing the same universe.• #3: Otherworldly planes full of celestials, demons, devils, fairies, and the like.• #4: These planes are so vast that they influence many worlds simultaneously! We have heard since 2e about how the Blood War has spilled into and ruined many worlds. Pathfinder's Hell has "countless malebranche," each specifically tasked with conquering a whole world for Hell.• #5: The adventures that take place on a "flagship" fantasy world are of super-great import. Their stakes and consequences ripple throughout even otherworldly planes.• #6: The planes and their cities and hierarchies should be approachable in-game and understandable, not totally mind-boggling.(Continued.)
These lead to some weird contrivances, such as:• Virtually everything important in the cosmos centers around the "flagship" worlds, like Earth in Marvel or DC. In 5e, the Abyss and the Nine Hells suffer upheavals in leadership based on events in the Sword Coast. In Draw Steel's Crack the Sun mega-adventure, all of the cosmos lives or dies based on an adventure that unfolds starting in Orden.• Non-flagship worlds are immaterial in the grand scheme of things.• Populations are odd. In 3.5, Sigil, the city at the center of the cosmos, has a population of 250,000. In Pathfinder, Dis, 1/9th of Hell, has a population of 9.5 million, only 5.7 million of which are devils. (Pathfinder's Hell is supposed to be threatening "countless" worlds.) In Draw Steel, Matt Colville says that Orden's largest city has a population of ~1.5 million ("The vast majority of Capital’s citizens live a life basically the same as your average Londoner in Shakespeare’s time"), and this is supposedly the largest city in all the cosmos... even though other worlds have outright space opera levels of technology.I do not know. It makes the stakes of adventures feel so bizarre, artificial, and inauthentic whenever they get raised to a cosmic level.I am a much greater fan of, for example, Keith Baker's approach to cosmology in Eberron. (Note that I say Keith Baker's approach, not WotC's. The two are very different.) That is, Eberron is a self-contained world. Its cosmology is specifically tailored to and calibrated for that world, rather than saying, "These planes touch and influence all worlds!" The mortal world is the crux and fulcrum of the cosmos because it simply is, and there are no other worlds around to get sidelined.What do you think?
>>97227489Edna, I don't know what to tell you. Good worldbuilding is better than bad worldbuilding? People should get that a universe is a big fucking place and nothing that happens on one planet means a goddamn thing to someone 5 parsecs away?Personally, I don't do big, universe-spanning stories with cosmic stakes, or when I do, it's way more about the people and what they're doing on a personal scale than what happens to the world around them, which is really its own kind of bleakness but sometimes that's kind of the point.
>>97227489>>97227492It's also a problem with numbers. 3e onwards can scale and level infinitely, but there's a point where that +1 to hit, or even +5, or +10 becomes naught but a rounding error. The Immortals Handbook books tried to create cosmic-scale D&D and had some really cool ideas, but the balance and number inflation resulted in it being hot garbage.One big issue is that the games are designed with the idea that +21 is only a slightly better than +20 which is already in the realm of epic heroes, rather than "You're not a guy with +21 to the roll, you're one of the ten guys in the world with +21 to the roll, and there's five with +22, and one with +23, the guy with +25 is the weakest member of the Great 10 and..."Another big problem is the d20, the bigger the core roll, the harder it is for a modifier to mean something. Though cosmic adventures are possible, the simple fact is that numbers break down at a certain point, and you end up having to do things like "My infinity is bigger than yours" or "Only paragon-tier and higher heroes can inflict damage on this monster".
Go To Church Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97222013The fact they're ensorceled soulbound suits of armor which are animated by magic alone, and exist only as pawns in the game of their masters. They mirror the truth of the lesser servants of Tzeentch and are thus cursed for their weakness to be incapable of percieving the strings which tug them ever onward.
>>97222013>which part of rubric marines scream Tzeentch?I'm really confused by this take. They're bright blue and gold, magic powered automata, shoot magic bullets, and each squad has to be led by a sorcerer to function. What isn't tzeentchian about them?
>>97225101Sign. That’s true I guess>>97225192But all Tzeentch’s servants are but pawns of his game though>>97225903The fact that they don’t have any ambitions, hope, or free will I guess. Sign, I wish it was the Alpha Legion that fallen to Tzeentch instead
>>97227408>they don’t have any ambitions, hope, or free willThat's for the sorcerers, who are also marines. Your argument is weird and doesn't really hold any water.>Sign??
>>97224016actually what is the scale of corruption for DH/DW/RT? I've only ran BC where the effects of corruption are much more granular and it gives you a better idea of how to award it but in other RPGs its just 100 you fall. Generally my corollary has always been you don't get it just from proximity to warp stuff (excluding exposure to the raw warp itself) by interacting with it. I.e not from being near a ritual or dark tome but taking part or reading the tome (radical shit). For BC I generally only award it for mundane shit like dueling a powerful loyalist/rival in single combat or killing psykers for khorne unless they invoke the god and make their eyes fall on them. Obvious for more baroque acts that please a god or doing rituals, warp stuff etc. you are getting a point regardless.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97226929you could take the map/encounters from fallout 4's "nuka-world" and heavily re-skin it
What are some good (free) resources for gnarly OSR adjacent monster art?So far Ive just been pilfering old Super Sentai concept art
>>97227101Maybe try the NuSR thread, there's probably some good artpunk stuff but I'm not familiar with that scene
>>97225811Pregens are never a bad idea for a oneshot.
Thoughts on Vagabond Pulp Fantasy RPG?>https://www.drivethrurpg.com/en/product/512122/vagabond-pulp-fantasy-rpg-core-rulebook
I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
>>97226845Firstly, no, their books are printed in China, so not everything is kept in the YooKay. And secondly they charge wayyyyyy over the odds to Aus/NZ, Secondly, a kit that’s AUD$231 in Japan is $285 in Australia, that’s a 23% increase in price over Japan for just a little more travel. Same kit costs the equivalent of AUD$255 in the US, AUD$212 in the UK and AUD$237 in Poland. Don’t piss in my pocket and tell me it’s raining mate.
>>97218744This model has been around for years and years and years. I bought it forever ago for $15 and now it’s “back” for Warhammer The Old World at over double that price
>>97225289AoS also has significantly smaller armies. On average your chaff unit is 100pts - maybe a bit below that if you play Cities of Sigmar. Heroes in AoS are what tanks cost in 40k. A fun fact is every 40k Battleforce this year was under 1k - some by 500 or more. Every AoS box was at least 900-1100pts
>>97227421it's funny because i'm pretty sure it was only like 25 bucks at launch, gw has raised prices pretty fast in 2 years after seeing the 'opportunity'.
>>97221959Given most of GW's actually decent games are skirmish ones, yes obviously they are cheaper. You're looking at 1-2 boxes of minis for a complete force, so around $60 on the low end to about $150 at most.
>only elves have access to magic and can be casters
Yes elves shit What are you retarded
>>97220012Retarded page 10 bump.
>>97211563This is unironically Muslim logic. No really, they unironically argue against Jesus like this>You believe Jesus pooped! How could God poop!Though to be fair, that's just an extension of what Quran 5:75 says.>Christians say Jesus is God, but Jesus ate food! How could God eat food!The assumption that eating and shitting are somehow incompatible with immortality and divinity is arbitrary if we assume physical forms, which elves generally have.
>>97220032You’re retarded!
>>97193397>>97198315>>97193662>Sword and Sorcery setting.>Elves are a rare, functionally mythological, ancient race of noble men and women, and are the only race able to use magic.>As a result, they've historically been feared, and also exploited, until they ceased to be a part of the world some countless thousands of years ago.>Sorcerers, mages and wizards can study magic all they like, but they can't actually harness it without using something that can.>This way, you can tell a Sorcerer is always going to be a dodgy bastard as, either they're using slight of hand to jape people into thinking they're magic (and just using magic tricks and weird trinkets like needle-rings and false robes)...>Or they're (most likely) using bits of dead, or living, elf, and then doing weird and disturbing things to them to do magic.>One sorcerer is going around digging up elf bones, grinding them into powder, mixing them with bat dung and throwing them at people because the balls explode with magical fire when they hit something.>Another sorcerer just found a bunch of old elf magic items, and is bullshitting his way through life with the powers of the part of the owner's soul still trapped inside.>A particularly grand and powerful sorcerer, feared throughout the land, uses a poison ring and paralytic needles in case he ever needs to fight someone, but otherwise just has a live elf in his stronghold that he's trapped and tortured into submission.Comment too long. Click here to view the full text.
Do you prefer playing anti-heroes or just straight up heroes?
>>97227592Villains who have a vested interest in participating in society.
If elves weren't the pinnacle of all creation than why do they get the privilege of working in Santa's workshop?
>>97227600Because they're really easy to enslave.
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.PREVIOUS THREAD>>97206318
>>97227429Good insight! Personally, I like using the mm2 gaze attack table because it makes the ability feel *feel* more deadly, while actually making it slightly easier, and rewarding/punishing shielding and surprise, respectively. Tangentially, do you prefer active attack gaze, or 'always on'? I think always-on is better with the table, and active attack is better without it.But then, do you make an active gaze attack against *everyone*, or one target, or a cone, etc?
Im thinking about making the roll for a WM happen each turn rather than every other turn, but rather than a guaranteed WM per se, it will be a roll on a table, with a possible monster.tentatively:1-2 Monster3-4 Sign of monster5 Haphazard (brick falls on head, etc)6 Misleading sign of monsterNot looking to reinvent the wheel, just shaking up my play a bit.
>>97226728No thread question? I guess I will ask a question then.>How do you run Fish People in your games?Fish people are one of my favorite enemy types in general. Most of the time I have them either on a coast or they will climb up and attack boats that are sailing near their lairs. I think soon I will recreate a Shadow over Innsmouth for my players.
>>97227525I mentioned using buzzsaw mantis shrimps before, but piranha swarms are great too. personally id never include fish"""people""" in my games, disgusting to even ponder them
>>97226957Based!
Thread #006 Dark Imperial Blood EditionWelcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread>>97129837Previous Thread>>97024850Brief rules>We have no story teller, we are acephali>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you>all nicktuku will be diablerized on sight>all OOC discussion should be spoileredTHREAD QUESTIONComment too long. Click here to view the full text.
>>97224898>Which do you think is freakier, guys, this resistance, or being intentionally blood bondwanna try?
>>97220082Many such cases, actually. You folks just accentuate more about the sabbatard renegades with mental illnesses.
>>97224898Can it be learned? That resistance to the bond? Induced? Inquire if you would.>I have one brat in my life I do not need another.I said what I said. You're not nearly schizophrenic/cute to be considered.
>>97198846>one damned cigaretteI can't have a cigarette, I could smoke a pack but my dead lungs don't work. Even if I force blood in them it won't absorb the nicotene, it won't make my brain pulse, because my brain is dead. How the fuck does a dead man smoke cigarettes. I hang outside clubs, hopign to smell that stink, to find that vixen, that one who's too drunk and smoking too much when its too cold with no jacket. Fuck I want to breath in that stink, but instead I wait. The drunk are easy, just wait. They'll make a mistake. And there it is, she stumbled left, she left the crowd, she only has one cig left and I am left carrying her. Just around the corner , out of sight, out of ear shot. It only takes a moment, I run my hands over it, my nose over it. That smell, that ashy burnt smell, I bite. It's a foundational issue. Why did you put one cigarette at the bottom. Why do I need just > One last cigarette Forever. I turn her around, I bring her back. I recognize her friends, I've been following their smell, it's not the first time. I should just stop. I'm a dead thing, I don't need this. But my head aches for it, my blood sings for it. I put my ciggie back in it's pack. They carry her away. They laugh about how trashed she gets. Her head lols on their shoulder and for a moment, unknown to the rest. Our eyes meet. >She winksI exhale, I can finally get about my night. I finally feel that pressure in my head let up, I feel not alive but ready to put up with all the bullshit and all the clowns, my circus of corpses. Fuck. I should really quit smoking.
>>97222828>I don't want to benefit from someone else being in thralldom. Only reason I can tolerate this is a bond is somehow better than the default Malk mental package and I refuse to treat her like a thrall.Oh, I don't mean it like that, babes! Not into that sort of slavery myself, comes with the Tremere turf to not like it overmuch.I meant more, she got a good reading for questions relating to how well her bondage would go. She'd benefit from it, in some way - and she's liking it. That means that the bondage will perhaps continue for a decent while, to good results; and that means that you, yourself, are probably not going to suddenly die tomorrow. Can't be bound to a pile of ash, now can she. Inferring good things for yourself out of readings for other people is a fine art, where you've got to balance an urge to see yourself not die horribly with realism and a bit of skepticism. This, I think, definitely leans towards a justifiable good reading for you, all in all. So you benefit.>>97224898>I was making fun of my sire nagging me, British accent and all that...Oh, I can tell, I just wanted to scold you a little. I don't get to call people bat-babies very often.And your resistance thing is fun! Not sure if it's actually real or you all are just insane and are knee-deep in interwoven blood bonds, but I have heard about blood bond resistance, even if mostly through third- and fourth-hand studies and that relative I mentioned who is all about the fucking vitae ranting on and on about the bonds. >Which do you think is freakier, guys, this resistance, or being intentionally blood bond to your childe?Oh, easily the latter. The former is just a quirk of the curse, the latter is most probably some sort of fetish, or a bit of masochistic penance. Definitely freaky.>>97224573>I will quit when your puppetmasters are dead and our kind isn't made to hide in the shaodws for their benefit. Comment too long. Click here to view the full text.
>They were never an actual threat to the world because the literal God of the world and his angels would never let them win. Do you cuck your dark lord on purpose or give them an actual fighting chance in your game?
>>97227404Eru personally stopping Sauron would mean repeating Numenor on a planetary scale, that is not a happy ending for anyone
>>97227404>>They were never an actual threat to the world because the literal God of the world and his angels would never let them win.There is nothing that Tolkein wrote thats indicates that would be true. For Eru, it was more important that its creation stood up for itself than succeed by his hand alone. If they had failed to destroy the ring, that would not have been the end of it; Sauron was defeated at the height of his power once before.
>>97227404>he hasn't figured out why the Beleriand was destroyed and sink in the ocean during the war of wrathHaradrim hands wrote your post.
>>97227404Every dark lord can threaten a world, and every god can stop them, and a god can also threaten a world. The problems start when a god's influence expands to another world. That's when -they- show up.
>>97227556>For Eru, it was more important that its creation stood up for itself than succeed by his hand aloneSomeone who actually read the books and understood them
The /btg/ is dead! Long live the /btg/!Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.Previous Thread: >>97195724================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97227383> they claimed that saying people wouldn't watch their videos is "internet bullying" and a "threat", which is incredibly patheticNow, maybe there’s some extra context that I’m missing, but to me what doesn’t read as “not watching videos is a threat” and more “saying that you’re going to stop watching if I don’t do X is a threat and/or bullying”Which it is, albeit incredibly minor and not worth caring about.
>>97227428It's maybe one step above "I wont be your best friend anymore!" which makes reacting like this way worse.If anything it's the sort of person who immediately launches into tirades about bullying who's always the manipulative one. He's gonna say they're gaslighting him next.
>>97227456He's already deleted the comment chain. Or at least it was gone when I checked it yesterday
Fucking pirates had two lances of ASF and they are destroying me. Muh fucking FEDCOM air cover cant dogfight to save my or their lives.
>>97227393>>97227398It's not even C&D; 'Hey if you fix this and relaunch we're cool'
Considering rewording this section, which wording is better? The original boxed in green, or the hand written version in blue?
>>97226946Lastly, I'm a little confused by LOS can't be drawn through more than 6" of area terrain. So if the unit being targeted *behind* the area terrain is sitting behind a piece of area terrain with a footprint greater than 6", they cannot be targeted? This might get confusing, especially if the footprint has different widths. For instance, in the picture, are you okay to shoot so long as ANY part of the target is not protected by 6" of area terrain depth? What if the distance measured to the target model to pass through <6" area terrain is outside of range, however, the closer distance (through >6" area terrain) is within range?You have to prepare yourself for utterly autistic navel gazing.
>>97227068>anyone playing wargames are going to insist on absolutely autistic specificity when it comes to rule descriptionsThis cannot be understated. "Autism" isn't even a strong enough word to describe it, "Literal Lawyer from Hell" isn't enough to describe it, I would sooner trust a fucking gypsy to return a £10 note the next day than to trust a wargamer to follow the intention of a clearly-written rule.
>>97227068>>97227080Thank you for the detailed reply, it took me a while to address your points.Aurtism-proofing the rules is very hard but I'm slowly working my way through, that's actually kinda what I'm doing here. LoS rules are one of those things that no one ever reads because we all "know how it works", but I still think its important to capture the actual rules correctly on these gritty details that make up the foundation for the game. That said I do think that its a fools errand to object-orient every single detail into keywords like some people try; rules through intent and context are much easier to both understand and learn without a teacher than when the rules come across as a reference document. There is a fine balance I'm trying to walk.Ill try to go through your points. But lets start with>reasonably be said to beFor the sake of these line of sight rules, lets establish the assumption that elsewhere I have rules governing the abstraction of a models ability to occupies any of the space that its base resides on. In this regards you could for instance have a small trooper hide up along side a buttress of a ruined building in a manner a larger creature of mech could not.Similarly the stuff about ignoreing terrain features is covered elsewhere, where it specifies that with area terrain its actually ok to pick up and move about the identifying bits (for instance trees) in order to actually reach and move your models. I should have been more clear about that part, thats why I didnt talk about it in the blue re-write.
>>97227068>>97227080>When firing at targets behind (but not inside) the area terrain, does *any* part of the model count?This is a good point and I will make sure to clean it up. I actually see that what I have is in error with my intent, which is to use the same rules as if it were a brick wall, to say it follows rules for being partially obscured (an already defined term). As they are now you could actually form an edge case where being outside but with your toe behind the feature would grant you protections while stepping your toe in would not. Good catch.>In general, if there are different circumstances that can apply the same condition, split these up into different sentences.In this case of line of sight through area terrain, which I define as if a "uniform fog", there are four main cases to think of that I can identify.>unit A shoots unit B, both in the same area terrain piece.>unit A shoots at unit B who is within their own area terrain>unit A shoots at unit B who is behind some intervening area terrain>unit A shoots from within area terrain at unit B who is exposed.Of these cases only the last one should result in unit B gaining no benefit from the area terrains protection.I think the first two cases can be combined into the statement that says so long as the target is within area terrain they gain the bonus, the attackers position is not a variable here. For case three we need to govern intervening terrain. And the rule for case four which dictates that terrain you (the firer) are within doesnt count as intervening. Since being inside the terrain does not depend on terrain intervening, the rules for case 1 and case 4 do not contradict one another.Comment too long. Click here to view the full text.
>>97227068>>97227080That said thank you for your suggestion on the through terrain part. I get criticism for being overly verbose so recently I have been trying to prune things down, but that is never worth it if the cost is being confusing.>For instance, in the picture, are you okay to shoot so long as ANY part of the target is not protected by 6" of area terrain depth?The general rules for line of sight in the general principles chapter state that so long as you can draw uninterrupted LoS to part of a target then you are ok. So in this case 6" of area terrain behaves exactly like a brick wall would. To determine LoS you would draw rays from the firer to the target, and if any of them can connect you have LoS. In the case of varying widths (like a roaming forest) I suppose you would just need to measure carefully.