Starting Anew Editionaaah happy new year sub-edition>Previous>>97258877>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>97278737Well, if you and the enemy can punch through solid concrete that means you can both easily deal with such hits. So wouldn't things like choke holds and limb twisting be the best way to deal with each other?
>>97278691At high enough Potence you can literally poke your finger at a dude in sight & do damage so at that point it wraps around to being ranged
>>97278691If your enemy has superhuman strength, it's better not to touch them at all
>>97278739Not only is that not true (a vampires Potence doesnt give them Fortitude, werewolves are more focused on Regeneration than soak, etc.) but thats not how lethality works in WoD. A scrawny armed vampire with a silver knife swinging for Agg, against a buff werewolf's lethal, is gonna be a completely different fight. The best practice is finding a way to do Agg damage & then getting as many dice as you can.
>>97278739>Not just punching the other guy's head off before he punches your ownDo Werewolves really? Though yes, logically I suppose grappling and wrestling would allow you to leverage technique better than gambling on which one of you has super-superhuman strength instead of just superhuman strength. Though, would depend on who has the initiative to attack first.>>97278758>Punch through solid concrete and easily deal with such hitsTechnically as a game convention these two attributes of your character are separate so it's not actually a worry. In a scenario divorced from game stats though yeah you'd probably resort to grappling or weapon-based combat using something like a Klaive or a big fuck off hammer/sword for everyone else to leverage your strength.>>97278763Pic rel?
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Starter Dungeonshttps://archive.4plebs.org/tg/thread/86342023/#q86358321PREVIOUS THREAD>>97226728
>>97277429that might actually work in a business senseselling AI-GM-chatbot subscriptions is a much better business model than selling a book and then your customer is fine for life because he can find endless entertainment in the product he already got from younot a future I wanna be part of though
>>97277765Simple fix: stop calling it OSRG.
>>97278396But this is OSRG. Your thread doesn't even include the full OSR. That's why this thread is needed. This thread existing doesn't give you the right to shit it up.>>97277384>I bet you could train a model just using Gygax's books and forum posts. No, you'd have to do a lot of work to get it to have anything at all in common with something Gygax might say. There's so much LLMs can't do and so much that they can do and it's not intuitive yet. Like you can't give it a rulebook and have it run a game, because it's not like it's reading the rulebook and then internalizing that and then pushing everything else through that filter, as a human would. It just can't do that. I bet a specialized LLM could get within like 60% of emulating whatever Gygax presented publicly though, but no one is gonna build that because its so specialized.
>>97278542I'm betting that I could turning test it, using AI quotes and quotes from Gygax, and most people wouldn't be able to recognize which quotes are the real ones.
>>97278629>Be it known to all players bold and foolhardy that when a character undertakes an action of singular rashness, exceeding the bounds of common sense and prudent counsel, the Dungeon Master shall pause the proceedings and weigh the matter gravely. If, in the DM’s estimation, the act is possible yet perilous, the player must declare the precise intent and method, leaving no detail to chance or later dispute.vs.>It Is necessary to have a reasonably well-detailed, large scale map for conducting adventures outdoors. Naturally, the initial adventuring in the campaign will be those In the small community and nearby underground maze. For whatever reason - player desire, guest or geas, or because of your own direction adventuring will sooner or later move to the outdoors. What you must do to handle this is not difficult following the general procedures given below.
How would you implement undead PCs in a game, in a way that feels flavorful and meaningfully different from regular PCs?
>>97272112it very obviously DOES you failed abortion because its YOU you cuntall goddamn fields
>>97275227Incorrect.
>>97255834This looks like SHIT! Puckee, your new years resolution should be commissioning actual artists instead of ai sloppers.
>>97255834>How would you implement undead PCs in a gameJust dont.Solves your whole issue.
>>97255944>that's an extreme threat to the fun of the game if your PCs are supposed to be undeadThere are campaigns for players to all be dragons. I daresay it's uncreative to say that giving your PCs a weird powerset closes more doors than it opens.What about giving quests where other adventurers would be fucked but the undead PCs have an edge? Maybe an area with a shit ton of Gazers or something that would be a high-level challenge for normal players but is low-level to your undeads, and that is what makes them special and puts them in the right place at the right time for other events?
Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session. 3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>972787844. Calendar- Those who go full “one-to-one” time are fine in their own right. I’m a fan of an in-game clock. Pre-ordain some of the events. Give players clues to these events. Fire the events if the players don’t intervene. Force the world to move if the players don’t move it.5. Bad guys can be understandable in their motivations and unsympathetic at the same time- however RPGs are exercises in solipsism. If you want players to hate an enemy, make the enemy ruin their stuff, kill their friends, etc. They will not care- necessarily about “the big bad” unless they know the big bad makes their life worse.6. Assume competency- Not player competency. Character competency. Their character, when expert, should be given insight and information without gating it behind waiting for the player to ask the right question or roll the right dice.7. I hate “Insight” rolls- I feel like whenever a player asks, “can I roll insight/investigation?” to get an answer, I’ve failed to immerse them in the experience. Clues aren’t gated behind rolls. They are discovered. The cost of discovering these clues is: time (you can discover clues but it’ll take time to do so and something will happen as a result), risk of interruption (the guards arrive, a monster arrives, a rival arrives), and red herring (false clue, misunderstood clue). As a general rule, if I give red herrings I give one red herring for every FIVE clues at a minimum. Give clues. Make them more obvious than you think. I promise players will feel so fucking clever.
>>972787898. Notes and whispers- One trick that has gotten great results is if there’s a piece of very complex or detailed information I tell the players in private or hand them the information so that their player (and by extension, character) can share with the group.9. Minimize out of character- try to minimize OOC talk if possible. Allow some degree of narrative control. This won’t come naturally, so feel free to prompt this with, “tell me what X does as he’s getting ready to leave the inn”. Prompt roleplaying. Prompt in-character behavior. If you can, encourage as much first person as possible. Getting an entire table to interact in first person is really unique and interesting. Discourage “mother may I” play or asking for rolls. Instead have the players describe what the character tries to do and let the GM ask for a roll. “Can I roll history?” should turn into, “I search my memory for whether I’ve heard this legend or not”. Honestly? I hate “knowledge rolls”, they should be scarce, in my opinion. A character should, generally, know something (what they “know” might not be the full truth) and I like preparing ahead of time what characters know. 10. How to Fail Forward- A lot of people talk about fail forward and say things like “failure should not stop the flow of the game” which is good advice, but they don’t necessarily say how. Here’s my advice, when the players fail to accomplish an action (one that would otherwise halt the flow of the game), do not be afraid to say bluntly11. GM Descriptions are 3 sentences maximum. Every description should include at least two pieces of sense information. 12. Pauses in description allow me to introduce complications or move the timeline forward. Prepare new complications to introduce when there is a pause in flow. If your complications or experience are direct consequences of previous character activity- that’s top tier GMing.
>>9727879813. Prepare obstacles but not the solutions to those obstacles when possible. When characters come up with solutions, it’s okay to say “no”. Try for “no, but..” but it’s okay to simply say it doesn’t work and to think of something else. Use this sparingly, though. Saying “yes” too easily can dissolve tension/difficulty/problem solving. Not saying “yes” or “yes, but..” enough will discourage creativity. 14. If the potential for conflict is visible, then it will never be passed over (this doesn’t just mean combat). When in doubt, introduce conflict. 15. Your characters can write your session- When the engine is firing on all cylinders and your players are fully immersed make sure to ask them what they plan to do next session. This will help you prepare your setpieces and encounters. Random tables are very helpful. I encourage you to pre-roll MOST of them prior to session. Rolling also helps me prep for sessions and brainstorm. You MUST keep idea documents to help organize these. Bonus tip: whether you like it or not, you save yourself an incredible headache by playing with like-minded people in the same season of life as you. Be careful with the more socially extreme/loud personalities. Quiet, overtly “boring”, politically milquetoast nerds are the lifeblood of any stable group. I'm very open to any new tips /tg/. I've learned a lot from this board (including most of this info). I'm open to hearing disagreements as well.
OOP editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55U https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
what would happen if hover bikes
>>97276762That's illegal!
Happy New Year guys!
>>97275849
In my games, high level wizards turn to stone.
>>97239213>>97241861>>97243918bumpfag was here on christmas day>>97268675>>97271310bumpfag was here on new years evebumpfag will be here thirty years from now asking people how gods interact with their setting's runic magic systembumpfag will die with his wrinkly old hands wrapped around his phone waiting to rescue his elemental goblin thread from archiving
>>97195417ok
>>97274601lol you’re so silly
>>97195417>blind but all-knowing >obsessed with crystals >mutated and covered by said crystals>made immortal by said crystals >lives in a crystal cave >started sorcery + academia >most legendary wizard around Does this remind you of someone?
>>97195417So the Ideal Master from Elder Scrolls? They became soul gems.
Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world>sounds good, throw my application in and get in>trying to make a character from a destroyed noble house destroyed from said demons>no info or lore or anything so just make one background that can fit in>ask GM if it's okay and if I can fill it in with finer details>he just says nah you're good>is there a map?>he just gives me some random borders map that looks like it was generated from some website>yeah choose a region where your noble house was from I'm still working on the details>his username is some pretentious TheLoreMaster btw>whatever as long as he can provide a good story as the game goes on>me and other players make our characters>he then tells us to create a shared backstoryComment too long. Click here to view the full text.
>>97277056>Maybe it's because i'm an eslNo you're just retarded and forgot the start of the post by the end of it.>Game takes place as a show of sorts, where all adventurers are watched through magical scrying and have their own little cameras that follow them around
>>97277200Well, i may have drink a little bit too much during the new year's eve. Gomennethat premise is so mongoloid my brain automatically filtered that shit out
>>97277240idk. i think it could be cool
>>97272003I'm a shit GM and I don't do D&D
>Be paladin>Collect coins from public fountain>Guards show up>Those coins are property of the ruler!>GM: If you resist arrest in any way, you'll fall.>What if the other party members help me get away?>GM: Coordinate with them to do so and you'll fall.And that's the last time I played.
If you could choose the set of core classes (in the PHB/core book and ideally the rest of the classes are designed around them) what would you choose?They don't have to be identical to their current incarnations.For me its,>Ranger,absorbs a lot of the fighter but keeps the independent survivalist schtick.>Paladin, Divine warrior with special abilities but no spells>Rogue,Sneaky stabby martial, basically as he is now>Wizard,>Druid,>Cleric,Default to being lightly armoured wandering friar tuck type character, but with options to put on some armour and bonk.
>>97278684many tabletop campaigns consist of things other than endless combat encounters
>>97277820what are games that are not that?
>>97277187Classes are gay
I would prefer Warrior/Thief/Mage, with universal feats Mages select a casting stat (Sage=Int, Mystic=Wis, Prodigy=Cha) and a power source (Arcane, Occult or Primal). So theoretically you could be a Wisdom-based Arcane caster.A Paladin-style character can be built as a Warrior with some spellcasting feats, or as a Mage (Occult) with combat feats and weapon proficiencies.
>>97278684>think there's a niche for a rogue-adjacent mundane support class; a guy who shouts encouragement and doesn't actually do much on his own, just sets other people up to do cool stuff, without using tinkly-wee singing/magic. A master of Pocket Sand, if you will.Warlord, but sneaky. Interesting.
>gain traction from GW losing community goodwill>immediately start killing your own community goodwill before you even have a product fully outWhat is this business strategy called?
>>97278536Pretending the religious push to destroy entertainment doesn't exist actively earns a deeper grudge.
>>97266388is this intellectual property in the room with us right now? does this © symbol ilicit any strong emotions in you?
>>97272832>>97273359The catch is that the internet is the only reason the game exists. The rare grass-touching 40k player who wants this kind of thing just plays Black Templars.>>97274993Infinity did something similar.It comes across as backhanded if you really think about it though.>>97276981I feel like if they were that interested in actual religious history they wouldn't tip their fedoras so hard. Even an athiest would find some things about it that are neat and nuanced.
>>97266372Are they actually selling minis yet or is it just rulebooks?
>>97278550>itz da (stick)joos!First, which organization are you even referring to?Second, what makes you think they give a fuck about tabletop in this century?I know so many Christians who play D&D.
Holiday cheer editionPrevious:>>97223714Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqSeasonal TQ:>How do you deal with friends&family absolutely resistent to any form of game teach?>Will anon repeat his autistic data gathering endevour this year?Actually interesting TQ:>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
>>97278140Thoughts on Shackleton base
>>97277331>Bgg for components , rulebook for how it plays like a real boardgamerI like to see how the game looks and have a brief overview. It helps me when reading the rules - some are not that good.
>>97270384>Carnagie, Tiletum, GWT Argentina, Endless winter, Flamecraft, Libertalia 2ed, Lacrimosa, Weather machine, Mosaic, Ahoy, Encyclopedia, Cat in the boxCat in the box was very popular but I guess the onslaught of new tricktakers killed it. Also, maybe I'm misremembering but I think there was online/yt buzz about Encyclopedia being goty when it came out and that died in a week. >Bloodstones, ICE, Darwins Journey, Nucleum, Distilled, Apiary, Expeditions, Kutna Hora, Daybreak, Evacuation, The fox experiment, Septima, Arborea, Last lightNucleum is good. It's just less elegant compared to brass games. But it had some neat ideas. Really wanted Bloodstones but the rounded tile stacking on too small areas on the board killed my interest.
>>97277948It really is just pretentious nonsense for the kind of person who simultaneously can't think for themselves and the idea of reading a rulebook to understand a game is too complex for them, but also wants to feel superior by consuming le intellectual reviewer content. I genuinely pity them trying to fill the void of being nogamers by reading such drivel to try and feel superior to some kid playing monopoly and enjoying it>>97278230Bloodstones was right on my radar as something gentler to get my non wargamers more into that side, but holy crap was it just a boring uninspired game. If it wasnt for the production, it would be target shelf level forgotten generic crap
>>97278272Eh, I just had a bit of fun roasting spacefag. Personally, I don't get much out of his reviews, it's too much about how things feel and how immersive they are. Which is a legitimate approach, but not all games are designed theme first. I would argue that there are good games with little to no thematic coherence but there are little to no good games that care only about theme and immersion. Fags like spacebiff, susd and designers like wehrle beg to differ, and from their popularity it seems they might represent a bigger part of boardgames than I'd have guessed. For this audience space biff probably feels magical. They're all faggots of course, but that goes without saying. I do hate this design school of narrative first/the game is an experience and gameplay and balance are more sidenotes than primary design goals - I am in for the challenge, banter and exploring the system. I'm glad both sides exist, though. Just like space-faggot.
Have you ever roleplayed a female character?
>>97234702In two one shots, In one I was just female Isaac Clarke and in the other I was a psychotic elf monk.
>>97234966I've played with three different trannies and only one of them was an ok player (but still too quiet).The other two were a drama queen and a retard who constantly needed help with everything.
>>97234966Yes, we're easily the best players
>>97234966Only ones I've run games for have been consistently>overbearing about their character build even in games that don't have character builds to the point of just declaring their dnd generic race existed in the game world >didn't understand the rules very well if at all >direct to murder hobo more than anyone else, ready to perceive slight at anything irl or in game>constant references to irl media They're just what we would previously have called spergs. Tabletop games have always had them, they just have a more leveragable social excuse currently.
>>97234966I have one player in an online game I'm convinced is trans (or at least deep into the identity BS) and they're, like, fine. They pay the 2nd most attention despite being on call during the game and the fact they want to fuck everyone means they actually engage with the NPCs on some level. The bard player in my high school game that trooned out was an annoying loudmouth and only got louder after they trooned, as in literally yelling shit at the top of his lungs at random. I do not really miss playing with him at all.
Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.>What is NSR?>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.>What is this thread NOT for?Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)>stay on topic>gamesShadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc. >links, resources, more games!, etc:https://pastebin.com/0W8WmbCk (BROKEN we're working on it) Comment too long. Click here to view the full text.
>>97267726Cairn is literally just "what if I wanted to play Basic D&D but I was too retarded?". It has no qualities or advantages compared to something like Moldvay, thus can't justify its existence.
I ran Miami 86. For a Cairn hack I have to admit it handled shoot outs much better than expected. I'm not sure how much my players retained it was 80's Miami, I started worrying I was being overbearing when describing random stuff just to help the vibe. Pseudo 80's shit a la Stranger Things kinda killed a lot of things that also existed in the 80's, but that's how vintage goes. Still, I wish the system had something I can't imagine that solves that issue, it's not that it's a bad book but it's hard to run when you need everyone at the table to have a certain cultural reference point.I still have to see how well it works for longer campaigns. It has some support with NPCs and locations and generators, but I feel it's all a bit weak.
>>97276717>can't imagine why people would play more than one game>literally incapable of imagining someone using different things for different moments>calls others retardedDon't do this. I know you're trying to bait to get a bump. You can do that once or twice a thread, but if you do it a dozen times the thread is just shit and no one wants to be part of it.This general doesn't need constant posting, it needs new people checking and getting into it.Go learn from the horror or mecha generals.
>>97278104While I undersatand your suspicions, I'm sorry to have to inform you that i am 100% sincere and not bumpfagging. Mork Borg (as much as it gets memed on), Mythic Bastionland, Vaults of Vaarn, Black Sword Hack etc. are all games with a sound justification for existing, games that provide something unique of their own. You don't have to value them but the people who do have good reasons for it.Cairn is like Knave: it's just a half-finished shitbox for people who can't tolerate B/X's roughly thirty pages of rules and that's brainless and contemptible. (And Cairn 2e is like Knave 2e is that it's still just as unfinished but tries to mask that with a profusion of trash tables)
>>97278340B/X printed version when
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping3Peaceful EditionPrevious Thread: >>97257736
>>97278511I could endure the isekai/real world elements if the cyoa was any good, but it isn't
Are there any LotR cyoas that seem like they could work for MP?
>>97278582No. There are barely any to begin with honestly. But reddit did make a PDF one recently, not sure how well it would work when some of the options are The One Ring but better and a copy of the Two Trees in the land of the elves.
>>97278582There's one that looked neat. Don't know if it'd br any good.
>>97278582I don't think the setting works for MP.
New Year's Eve Samba editionPrevious >>97216789>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97275786Deck issue right now. I think it's getting really close to being something solid, but its missing something. More ways to interact with the opponent or consistent ways to remove problem cards beyond Retaliation, maybe?
>>97275804There were 8 more Release of the Sealed Knights that I gave a playset to two of our players that play Chronicle. Hell I'm tempted to build it too.0 Justimons and DGOs were pulled, I'm hoping to pull Icemons at least in the next set.
>Happy New Year! You won’t want to miss the exciting events unfolding in #DIGIMONLIBERATOR in 2026! Thank you for your continued support this coming year!
>>97276854Thanks Liberator team.
>>97276854I just want liberator to end in hope that it gets us Alysion sooner. I've enjoyed Liberator though
Stories, art, don’t care. Post it or don’tWhite human male and orc female pairings are the key to fixing the realm
>>97275117Orcs aren't real anon, and your world of warcraft pigogres are as far removed from Tolkien's goblin men as hot green-women with tusks ae.
>>97269826>There is less focus on corruption and wacky stuff, ironically, and way too many futas and femboys.If you played TITS that's pretty consistent.Well less Femboys but a lot of fucking futa, frankly too much.every second female NPC is packing extra equipment and for once i'd like random events not to have a chance of gayshit.Hell In CoC a lot of women had that removable
>>97275117that's not an orcorcs are squat, bow legged swallowskinned needle teethed degenerates with fans not tusks and certainly not whatever closet furshit you got going on there. they're Children of Arda, they have harsh faces that resemble men distantly not that of animals.
>>97269956>>97270351Orc boys are down right peculiar.
>>97235202Im pretty sure I went to highschool what that person.