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Work in Progress, HAPPY NEW YEAR! Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97285748
I like the transitions, but the edge highlighting needs to be touched up to be thinner
>>
yeah, this is why I don't post here, my stuff would be ridiculed like those...
>>
>>97286313
We help though.
>>
>>97286313
Being here without posting your stuff feels kinda pointless honestly lol. Also how do you expect to improve if you don't get feedback?
>>
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Finished this group first day of the year, though the one furthest to the right was painted several years ago. Men at arms for the third crusade and later.

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>gm said no theatrics or monologues
>two guys leave
Is not being too loud that difficult for some of you?
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>>97276231
this is what i tell my players when they refuse to settle down. usually followed by me threating to call the police unless they vacate my property.
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>>97281357
Literally nobody said that
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>>97284524
no theatrics theater kid go be quirky somewhere else
>>
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>we're gonna be doing a ttrpg but you can't be passionate or put effort in or enjoy yourself, you can only engage with it in an ironic joyless fashion
Yeah I'd have left too you guys sound boring as shit, assuming you're not a nogames just making this up, which you probably are
>>
>>97284530
Big talk from a nogaems

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97283686
>>97283851
Welcome, friend. You seem to have a good measure of "the spirit of the game" and I'm sure you'll have a great campaign going forward. Others gave you fantastic advice. GFC is an absolute treasure as is Melan (the Beyond Fomalhaut fellow linked above). I'd also recommend Prince of Nothing's Age of Dusk blog, though he primarily does module reviews. His musings are good stuff, though, and his No Artpunk module contest collections are rock solid. I would also urge you to poke around old articles from magazines like Fight On! and Dragon. Lots of stuff to shamelessly steal for your games in there.
As someone who converted his group from PF and 5E to AD&D, I feel it's crucial to set the hook early. I don't mean in a storygame way, mind you, but give them something they want to get done. A solid dungeon that they can't reasonably finish in a handful of sessions, but with the promise of more treasure if they push on. Something like that. Obviously you have a better measure of your players than we do, but if you are enjoying the OSR style then you'll have to convince your group, through gameplay, that it should be your primary game after the first few sessions. You could run one of the established classics like Keep on the Borderlands or what have you. Or you could mess around with Appendix A from the DMG and roll your own dungeon. If you go that route, I recommend being a bit malleable with some of the interpretations of the results. It's a great way to start getting a dungeon hammered out, but don't be beholden to what it creates. Use the results for inspiration and guidance, but get creative with it! GFC has a great video regarding traps that shows a great method for making your own.
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>>97285258
(Cont.)
As far as making a setting goes, I recommend not fleshing out everything before you start. Give yourself an aesthetic you're aiming for (mine is "somewhere between Tolkien and Conan by way of Frazetta"), decide what sort of biome you want to start the players in (frozen north, deep woods, coastal region etc.) and hammer out the rough shape. At least one major city if appropriate, maybe some hamlets and villages, key landmarks. Then establish some basic stuff regarding political things like rulership and antagonizing forces. I feel that things move much more smoothly if you just let things develop organically though you may prefer a more rigid method. Beyond that, just go for it! Sit down and start putting stuff to paper. I'm sure you'll have something great shaping up before you know it.

Also, I second Wilderlands of High Fantasy. The booklet can be a bit difficult to parse but it's fantastic for stocking hexmaps.
>>97284550
I really like LL. I would like to pick up a copy but don't really have the need at the moment as I don't play B/X. I may pick up 2E when the physical book releases.
>>
>>97283513
If you don't know how to compile c++ code then maybe you shouldn't be in the hobby.

Also, hello!
>>
>>97285291
>2e labyrinth lord.
I didn't even know this was coming out. I thought the main creator retired from making stuff. Looksl ike he is moving away from b/x and ogl in general for 2e.
>>
>>97285507
>>97286253
From what I saw last time I looked into it, it seems that LL 2e is gonna be bollocks, sadly.

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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Didn't realize Yu Yu Hakusho had a tcg but based anon for voting for it.
>>
>>97284101
I really want the rules to be translated...the game is played with 3 platers but I hope you can play woth 2 only too
>>
>>97286310
So just translate it yourself. There are more tools than ever and multilingualism is so common to find help if needed. It would be a challenge but manegable, so get started
>>
>>97286329
can't sorry.
>>
>>97286338
English is your second language, why do you expect someone else to do this for you to the point you keep randomly begging here about it. Just nut up and do it

Previously on /slop/: >>97261394

▶ Thread Task: Moonlight

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>>97286136
At a certain point along the way, the default "woman" in that model became older and less attractive, necessitating additional prompting language (which is a problem with Bing's limited character length).
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>>97284951
I nearly puked reading that
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>>97285903
Morning, brochito
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Anyone got renders a la Beksinski-dark fantasy mix?
>>
>>97285903
That general is dead on arrival.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Sheev I'm NJO edition

Previous: >>97217145

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97285371
Looks like kiddie trash. EU shouldn't really be judged because shit like the Ewoks and Droids TV shows or this exist
>>
>>97285397
>star wars is srs bizness
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>>97283431
He ALMOST did from my E-Web, but it couldn't get through the final dodge token shared from Leia.
>>
>>97283357
>Damn, that terrain looks really dense.
Both players started on skirmish games, so we have fun overloading tables with terrain.
>>
>>97285371
They should have just accepted each other and continued as a throuple instead of succumbing to jealousy. That would have been the Jedi way.

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97283797
He said he was tired of the West althoughbeit
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>>97281124
Poland lost
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Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
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>>97285835
thats not scary
>>
>>97285835
Lovecraft was a product of his time: the things he considered sanity-bending only work if society isn't demoralized to the point of apathy.
>>
>>97285745
It wasn't just Howard & Howard, Lovecraft's Tsathoggua is very different from Smith's
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>>97286024
Retard.
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>>97286287
Smith had more direct references to Lovecraft than Howard in his work closest was probably one of the John Kirowan stories
But Tsathoggue(in pic) certainly does not act like the old one as Lovecraft's are portrayed

How do I make a campaign revolving around the gimmick Arios Theoman's sword Escude revolves around work?

To explain
>Arios is the "hero" of the setting
>He has a magical sword that gets more powerful the more humanity dies
>It's a dilemma - he needs the sword to be at least 30 percent powered up to be able to even hurt the demons ravaging his world, but to do that he needs to allow humans to die - or even actively curtail their population himself so as to paradoxically save them

It's a killer concept - but I feel like as a campaign it becomes hard to gamify since the players could literally just do nothing, allow the sword to get powered up, and kill the big bad without any moral dilemma at all
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>>97284818
30 percent of the world's current population relative to when he picked up the sword. So if the population is a million when he picks it up, 300,000 people have to die, not sure if it's net or margin
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>>97284375
That's retarded.
>>
>>97284375
Why didn't they make a magic sword that didn't need people to die and was just at 100% all the time?
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>>97284375
I guess you could give each PC a distinct legendary weapon or artifact that gives various buffs depending on the current human population. It could be something as simple as "+X to all stats", as crucial as "ignore X points of any demon's innate supernatural damage resistance", or it could be something unique to every weapon.
You should also have a "human population" statistic that the PCs can check with their weapons at any time. It doesn't have to give an exact number. You can just give a hint like "the weapon feels colder than when you last held it, as if the sollective life force of humanity is dwindling" or an abstract rating like "3 out of 10 jewels on the legendary scepter's head have faded black."
When the PCs complete a quest, you might adjust the human population depending on how well the PCs succeeded in their quest. You might determine this with a random roll, use a character of modifiers depending on how many objectives were accomplished, or just go by vibes.
If a PC dies, you might allow the weapon to be passed along to a new PC, or you might allow the old PC to be revived at great cost to the human population (it might require willing sacrifices, or maybe a fraction of the remaining population just gets magically Thanos-snapped at random). I think allowing PCs to revive at a cost is a neat idea, since it creates dynamic difficulty (if the PCs do well, then more people are saved, but things get harder for them; if the PCs are struggling, then they can just power up at the cost of human lives) and saves the trouble of having to roll up a new character.
If the PCs choose the easy path to power, or too many humans die, then make sure they feel the consequences. Places where the PCs can rest and resupply become sparser, replaced by ghost towns. Human allies and support networks become fewer and more expensive. Demons become more numerous (but not individually more powerful). And so on.
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>>97286300
forgive me, I might be having a stroke
>sollective life force
collective
>character of modifiers
chart of modifiers

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Is it really good etiquite to have seriously "heavy" and depressing themes in your tabletop campaign as opposed to just lighthearted evening fun or cynically detached/ironic grimderpness?
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>>97286063
Well that would depend entirely on the people playing the game, now wouldn't it?
>>
>>97286166
Sure, but no one actually knows this prior to (presumably awkward) experiences. And some things don't depend on anyone because they are entirely inoffensive and people will just want to game anyway.
But fooling the PCs in an elaborate plot guided by an otgerworldly entity to destroy the entire world because it is fundamentally base and sordid after being witness to irreconcileable suffering and never once having been validated in any significant way?
>>
>>97286063
even the most comedic games should have some stakes to the characters' actions/choices
>>
>>97286063
Is your party on board? If yes, then have fun. If no, then it's fucking terrible. If you're playing with people you know, then it's easy to figure out. If you're playing with strangers, this is why you have a meetup to talk about the game and create characters together so that everyone can find out what everyone else wants from the game and kick the most problematic people before they kill the game
>>
>>97286063
It's good etiquette to talk with the people you play with to agree on the game you want to play, then to play that game. Which should be obvious to anyone that has interacted with human beings before.

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97275520
The perfect circle.
>>
>>97264376
As always, this is posturing storyfag/armchair designer nonsense that doesn't work with real continuous gameplay.
>>
>>97237174
Have finding black cats "curse" your PC and salt repel evil spirits.
>>97247843
There's overlap. Lodoss was directly d&d. Early games like Wizardry or FFI were still attempts to convert tabletop to a machine. They have Goblins/Mimics because d&d had it.
>>
>>97279504
This
>>
>>97217677
what game?

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I've spent the last year, studying, and designing a custom Arthurian set, originally intended to be based on Le Morte d'Arthur (like how P3k was based on Romance of the Three Kingdoms).

However, as I continued to study, and look into different (and some obscure sources) this turned into a much more wider net.

This set, which is no where near finished includes
>Welsh Triads and The Magnibong
>Pre-Vulgate Arthur traditions
>Vulgate/Post Vulgate/Lancelot cycles
>some English/Welsh fairy tales
>and even a bit of the Victorian Arthurian revival (especially for art).

I avoided the Italian and German romances entirely, and tried not to include weird outliners except when needed. Outside of art, nothing is sourced from the 20th century or onward. Also all art is public domain.

I'm mainly posting here for feedback. Some will be art recommendations, flavor text (especially sourced) will be always welcomed.


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>>97284358
Defensive firebreathing is interesting, and it's appropriate it's a little more awkward to activate.

>>97284516
Bomb.

>>97284735
Love that Lost Woods effect.

>>97284757
Absolutely. That kind of utility on a land is absolutely worth any price in life alone.

>>97285357
Card draw is green, if you pay for it.
>>
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>>97286237
>anon makes a non-woke post
>third worlder automatically thinks that anon must be American
Amazing, really.
>>
>>97286237
He also sees a brother and sister studying together and automatically thinks they're fucking, sees a simic card with ability stuff and thinks of white women fucking black men, and sees a basic bitch art for some discard card as a personal insult against him. Deliberately puts all the Witherbloom black guys and ignores the white ones just so he can think of more cuckoldry.
The American mind is a wonder to witness. You can say or do literally anything and they will construct a way to make it about raceplay porn.
>>
>>97286267
Only Americans see some random scene with a black guy in it and immediately think of cuckold porn. It literally happens nowhere else.
>>
>>97286225
>only masturbate to how inclusive it is by comparison and it's fans do the same
...you mean like Harry Potter? Have you seen the new games or the "Hermione was actually black" stuff lol

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97280102
>>97280143
We could easily do both through traits, let me see.
>>
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>>97280143
How about this, + Posse rules on the Ranger?
>>
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>>97283065
Works for me. The discipline of 4 means he'll probably have to bring some alcohol to stay in the fight, but for a cowboy that's perfectly thematic.
>>
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>>97284842
Fixed some dead pixels and misaligned layers.

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Are all realms in your fantasy setting traditional kingdoms or do you like including other types of governments as well?
>>
>>97285981
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1ipl8a9/artcomm_king_edward_vi_of_eredan_by_tomasz_ryger/
https://desuarchive.org/_/search/image/HYBKW4xLP1-cLSr0iyVT4Q/
>18 times since February 2025
>>
>>97285981
Most are kindgoms or principalities. I do have a Venice-inspired republic and one small area with pseudo-democracy, but nothing too weird.
>>
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>>97285981
My kingdoms are ruled by royal and wise kings descended from high men, greater than their lesser ilk
>>
Theocracies, Empires, Merchant Republics, Principalities

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97275133
>You’re not allowed to point out a company doing shitty things
>look I got fucked and I dont even care!
>>
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>>97256201
It's only edgy because the main focus of the game is humans fighting against demons.
Imagine if 40k focused solely on Imperium fighting against Chaos, at the exclusion of every other faction.
>>
>>97283685
You know what you must do then anon, get more basic troops
>>
>>97284800
I’m so WYSIWYG that I learned basic 3D modelling so I could properly ‘digital kitbash’ models.
>>
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