>Nagas>Opidians>Serpentmen>Yuan-tiSnake and person. Snerson? Discuss all things snakepeople related here. These guys are my go-to mid-level baddies, they're so fucking cool and evil.
>>97233803That sounds like a lot of LA. I know sneople were hard to play in 3.5 because of it.
>>97234578LA was inflated partly from a really awful process around it (just look at Savage Species overriding its own results for being stupidly high, or that one time it was explained and looked too weak so the writer added a racial hit die as an improvement...) and partly because a LOT of the designers didn't actually want people playing Weird Shit.Given what Totemist can pull in the field full-time, such a package COULD have been quite cheap.
>>97232116Ka nama kaa lajerama.
>>97232266Do snakes know the riddle of steel?
Why are snake folk always portrayed as evil?,snakes ain't that bad
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.PREVIOUS THREAD>>97206318
Soon gonna GM the BFRPG "Monkey Isle" module, anyone that got any heads up or tips when it comes to GM OSR hexcrawls?
>>97235777Yeah, play a much better game.. The only reason bfrpg ever existed was because BX was hard to source in the early 2000s.Bfrpg is a half baked dumpster fire that is only still an extant novelty because it is "open source".Mechanically, the game is just bad, and the content for it is some of the most unpleasant dry material I've ever digested.
>>97235777Didn't run BFRPG specifically, but here are my 2 centshexcrawls are driven by two things, random encounters and rumors. Monkey Isle seems to have a boring random encounter table, too much rolling for encounters (roughly 3 times the amount compared to the original Isle of Dread), and lacks a rumor table.The latter is a game killer on such a giant map. Players need to have rumors to direct them towards points of interest. My advice is to think how are you going to handle it. You can make a random rumor table yourself or have specific rumors about several close by POIs prepared which are going to get presented to players in village X or Y.PSDon't listen to the BFRP hater
>>97235857Actually do listen to the hater, because this isn't an echo chamber and if you're going to be posting on 4chan of all places you should be expecting to hear all sides.
>>97232251>lowkeyThey're borderline fetish monsters.
Any problems you have with Warhammer 40k/Games Workshop over the past few years, anon? Do you see it getting better or worse?
>>97229880As someone who played warhammer fantasy before I am baffeled how important named named characters are for the 40k armies, in fantasy they were fluff pieces that were banned in tournaments.I really do not like that I have to play angron instead of a no name greater demon or korn, I used to enjoy playing with my "own" army with namless lords and heroes.
>>97233646We didn't gatekeep hard enough.
>>97222984I don't mind the Horus Heresy, but Primarchs turn 40k into Marvel. Who gives a shit about chapters sacrificing themselves to stop a daemon primarch when Bobby or Lion can whoop their ass in a DBZ fight and save the day.
>Monopose models, they look good but ruin customisation>Unit upgrades being free ruins the fun of list building since there's no reason to pick anything other then the most optimised choices>The whole 'a unit can only have what comes in the box' autism (unless you're havocs)>The weird ork boyz situation where they made a schizophrenic 10 man kit and then wasted resources making beast snaggas instead>Emperor's Children not getting predators or other standard marine stuff for no reason>The primaris marine designer having a fetish for heavy stubbers But most importantly, it feels increasingly less like a hobby and more like a corporate product
>>97236405The more mainstream something is, the more it becomes a corporate product. That's why we should have gatekept harder.
Have you ever roleplayed a female character?
>>97236089Her being a female is a major character point: She was spared of the mining pits or the gallows, and "sold" to a nunnery to live out her life in "repentance and labor" after being branded on the cheek with a letter and the judge was lenient.
>>97234824>The only reason dudes play women is because of autogynophilia and other perverse fetishes.Correct and based.>am autogynophillic
>>97236128>As a GM, I've played the role of characters who were male, female, or even just beings for whom gender does not apply.Incredibly gay. Settings should be only male. Just because you're the GM doesn't mean it's not gay for you to play a femnoid.
>>97236403You are nogames and retarded.
>>97236411Yes, you sound gay as fuck.
What are the funniest wargame mechanics you've ever encountered?
>hear a rich merchant has purchased your local tavern>go to check it out>see this mural painted on the wallyou ordering or leaving?
>>97233261unironically VTM is better suited for what they want but they don't want to be edgy punk vampires for some reason?
>>97236019brand recognition is a helluva drug
>>97231864I might be retarded, but I don't see any overt red flags here.>>97236019>>97236076Brand slavery to DnD really. On top of VtM being washed down enough that no one cares but not so washed down as to actually get normie appeal. Also, no Critical Role for free marketing
>>97236113for me, burgers. Call me autistic but it's just a lazy cosmopolitan modern food spread. Complete with the slant-eyed elf eating with chopsticks
>>97236252Oh I had not noticed, thanks. Yeah I guess if you're going for historical accuracy it would be a red flag though modern (post 5) DnD stopped caring about that. Largely as a result of Californian influence, I would assume
>Session 1 of buddy's new campaign>It's clear he hasn't read the rules at all and is totally winging it
>>97230596>>97230753Not reading the rules is only a problem if you make it one. I ran a three year campaign of Dark Heresy and mostly just checked the armory and the occasional talent/trait for equipping NPCs, but mostly just vibed in whatever gear I could think of. I didn't worry about balancing encounters since I knew come tight spot the players would quickly flick through the book to find some rule that let them get out a spot, or just outmanouver me by actually knowing what their talents did.I got to focus in designing the adventurers and players got to pull cool moves on unexpecting baddies.A year later I finally read through the rules and realized that kino stuff like 1d5 weapons doing more crits, scattered grenades needing line of sight (or bouncing off walls), random mooks doing crits just like PCs, vehicles not having HP (just module damages until useless) or most of the psychic disciplines being actually from RT, BC or splatbooks was a real surprise to me.
>>97230596This holds to most games by <30 year olds these days, doubly so for D&D as they played some vidya and saw critical role and decided they play the ttrpg without bothering to learn the actual rules. When you point out how the actual rules say they go "uhh acshually the DM decides how the rules go". It's irredeemable shit all over.
>>97235184lol TRASH
>>97235184It sounds like you actually read the rules, though. You just didn't meticulously go through the list of all traits and gear items available, which is something I don't expect most GMs to do. In fact, it's the GM's job to make stuff like that up anyways. The GMs I have problems with are those who don't even know what dice or modifiers to use for basic skill checks. The GMs whose understanding of the game is so poor that I can't even play my character properly. Everything on my sheet might as not be there before the GM isn't even using the rules I need for my character to work.
>>97232744>HE'S actually put together a group, with players, and is out there running the gameIf you can't do something perfectly then you shouldn't do it. Get it right or stop.
Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different. I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times. Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
>>97232001It sounds like you spent a long time running a game where there were no real consequences for anything, swerved into a game where there were serious but complex and unpredictable consequences for everything, and swerved again to make the consequences more straightforward and obvious. And now you're wondering why your players are struggling to keep up.Did you discuss these changes with them, or just expect them to pick up "clues"?
>>97232001Have you tried putting in place systems to give players tips/answer their questions in a very explicit way?I play Mini Six a lot, and one way you can spend a Hero Point (akin to inspiration in 5e) is to get info from the GM. Sometimes that's a "I'm stuck" but sometimes that's more like "Hey, GM, we're trying to X but worried about Y. What's your take?" and the GM makes a best faith attempt to put the players on the track they want either by saying "I wouldn't worry about Y" or reminding them of the Y expert they met two sessions back. Generally characters are more plugged-in to the world than your players can ever be, so it's not a cheat to give players a limited resource that mimics that connection.Plus, if the way to replenish that resource is "go do hero shit" then you get a virtuous cycle of players knowing what to do and then getting it done.
>>97218634>As far as investigation games go, that tends to work better in dedicated systemsI'm using a dedicated system, is there anything different than normal for setting up?
>>97233945Not only was i clear about it, it was structured this way basically on their request.>>97236121I have one player who is playing an investigator, and has a built in "I'm stuck" mechanic. But he refuses to use it or gets frustrated when I just "give him the answer". Another player also did a few things to effectively put him in contact with a god-like entity with near omniscience, but he also only uses it if he's completely lost.I also do cut in as they're discussing something really wrong with something like "based on x, y, and z, your characters would not make that assumption but instead think something else" and they'll generally agree with this assessment.
>>97236294>I have one player who is playing an investigator, and has a built in "I'm stuck" mechanic. But he refuses to use it or gets frustrated when I just "give him the answer".*fanfare.wav* Congratulations, this situation is no longer your fault.
>dwarf speaks>scottish accent
>>97233303that originated it i think>>97233309there's no reason they'd sound norse either>>97236327anon has a point
>>97233385>american >not obese >not violent>not retarded >blondeAt least they got the melanin right
>>97236369I mean he's retarded and guillible going by the comic
>>97233279Imagine making a cultural impact on fantasy so much that all dwarves speak in scottish nowBravo JacksonNow, Cameron is on his third Avatar movie and so far has contributed absolutely nothing to fantasy cultureOh, this wasn't /tv/
>>97233279dwarves should have dwarven accents
Since what I am making is inspired by a lot of /tg/ things like chess and dungeon and dragons and board games, I want to see opinions.I am making something like your own tabletop single player battle.The idea is that you have a party of 256 posible characters with their own traits, and then you put them in a map, like chess, and then see them simulate their behaviour.So, my goal is to make an npc simulator, where you're like a dungeon master.Dunno really what I am making, but hopefully anons here like my game.
Men who make/roleplay female characters, why do you? Why do you think it bothers /tg/ so much?>inb4 I don't because I'm not a faggut, hurr durr
>>97164532>literal john50Whew
I find it both funny and sad that there's incels for whom women are more alien than literal aliens.
>>97236124Better that than transitioning. Literally any possible decision is better than become a filthy tranny.
>>97164532Is the show worth watching? I liked their mechas in SRW but I don't give a shit about lesbians.
>>97164532>losers who are looking for something to be mad about so they can feel something genuine in their miserable lives.Fuck you for being essentially accurate
Yu-Gi-Oh! General #590A Few Points EditionPrevious thread: >>97134848Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Comment too long. Click here to view the full text.
>>97235663Easiest and laziest way to give Duel Masters a try is via emulating one of the GBA games.
>>97235898homosexual poster
>>97236000>collector marketCollectors (exclusive, you know the type) and """investors""" are parasites to a game. They contribute nothing to the actual game and I would argue even detract from the game because they think they know shit but don't.
>>97236064>>97236332I agree. I definitely like being able to get affordable copies of staples to play with; or the fact that it drives the higher rarity versions of cards I actually like down. However, it means that shops are struggling to move sealed product which directly impacts the overall health of the game more broadly.
>;
The /btg/ is dead! Long live the /btg/!Now I have a BattleMech too, ho, ho, ho! Special Christmas Edition Previous Thread: >>97217175================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97235628It's been like 2 years since your gayop and it's christmas, it really is time you grow up already.
>>97235901You're the one who still refuses to answer a batchall.
>>97235376>I might ditch the entire thing of controlling hexes with nothing in them to gain territory and money.I'm not so sure about this, since if you aren't coloring in the map it calls into question why you bother with a map at all...
>>97235376Every hex should give SOMETHING of value, even if it's small, or just a bonus like faster overland movement speed.
>>97236308>just a bonus like faster overland movement speedThis and passive income, sure it's not a lot but it's something.
Give the princeps the reigns edition>Previous Thread:>>97216117>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8https://pastebin.com/8riDmnhS>30k TACTICA & TIPSComment too long. Click here to view the full text.
>>97235810Just an Engineer with some parts chopped off
>>97235980It really is like that huh
>>97235908>>97235810Love that guy, damn shame he doesn't have rules anymore. I suppose his 1/game haywire attack would just status the hell out of a vehicle rather than killing it, but it was still nice to have a support-focused Magos and his lore is some of my favourite in all of 40/30k.
>>97236265I haven't even checked. But I remember Decima Invictus. The vengeful Decima. The Battle-Hardened Hatred (Everything) Decima.I hear the times of techpriests with multiple mechadentrite attacks (servo-arm/machin array/dataspike) is gone, but I remember it happened.
Is dreadclaw just regular drop pod(old) with resin bits glued on? Or is it larger?
I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
I started to dislike 40k when the stratagems and weird objective play came to the game
>>97231537Literally every edition before 8th had less bullshit to memorize
>>97234943Even the absolute mess that was 7th, it was pretty modular and you could ignore most of it.And still you didn't get surprised outside of what a unit already had in their unit description.
>>97226259I would be down to have a gander at this
>>971861088th wasn't the best but it was the last edition worth playing. The accompanying edition of Kill Team that used a lot of its core rules and datasheets was nice for the sake of homebrew and modularity as well.