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File: Barbarians.png (1.6 MB, 1404x652)
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Every time I search for a cool "barbarian" in some RPG, no matter if it's dark fantasy or not, it's always the half-naked dude or chick that looks like he / she has just wake up after an university party.
It gives the same vibes that you get from watching an historical film and for some reason, the filmmakers hate natural colors and must put a filter that ruins your immersion.

Is it there a good RPG with proper "barbarians"?
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>>
>>96458618
Barbarians are = anyone not Main™ nation. Which is almost universally is a version of the medieval Europe, or sometimes not!Roman Empire.

Against that, every other primitive civilizations are barbarians, from celts to arabs to finns to gooks.
They're all less refined, speak nonsense and act retarded.
That's the gist.
>>
>>96458951
>do not try to fool classics majors
So, when your advisor told you there would be jobs waiting for you if you get that Classics degree.....
>>
>>96457768
DND made them super lame with the
>rage x number of turns per day
absolute bullshit.
>>
>>96457822
I've been saying this for years. A core mechanical failing of DnD has been the proliferation of unnecessary classes

Barbarian, Monk, Paladin, and Ranger should just be subclasses of Fighter
Warlock should a subclass of Sorceror
Bards should be a subclass of Rogues.
Artificers should be a subclass of Wizard.
Druids should be a subclass of Clerics.
>>
>>96465180
Surely someone must have done this for 5e by now. Right?

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>Game is called 'Warhammer 40k'

>Warhammers only do Damage-2
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>>
>>96448551
>Game is called generic universal role-playing system
>It is, in fact, generic as hell.
>>
>Game is called Infinity
>Rules are innumerable and beyond comprehension
Nice
>>
>>96448551
It's called 40k because that's how much they expect you to spend on it.
>>
>game is called Only War
>have to manage resources and play politics for gear
>>
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>>96448551
>Game is called Mork Borg
>There is no funny alien cyborgs
Why?
>Pic is the GM
Ah.

I don't play 40k and I don't have any of the books, but I have ONCE AGAIN heard some people talking about how powerful the space marines are, compared to normal people, and I had a sudden thought I need rules knowledge to disambiguate.

If a unit with 1 surviving standard guardsman charges a unit with 1 surviving standard marine what are the dice rolls that determine the results of that one charge? Assuming the luckiest rolls possible, is it possible for that guardsman to kill that marine?

If it isn't possible to do the 1-turn kill, what are the rolls the marine will make in retaliation, and what are the odds that the guardsman survives those to get another try against the marine?

(I'm not sure if "standard marine" and "standard guardsman" make sense - if you're playing a specific codex, will there be rules that make *every* marine non-standard, or is there a type of marine that every chapter gets? And same for the guardsman. If there's no "standard," then I guess I'm thinking of a Cadian charging an Ultramarine, just for being the two poster-boy codexes)
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>>96462570
Guardsman hits on 5+
Space marine rolls armor save 3+ or dies

Space marine hits on 4+
Guardsman rolls armor save 5+ or dies
>>
>>96462570
Guard rolls 2d6 to charge. Sane people like 7" charges so he makes it in half the time
He needs a hit of like 4+ so he hits half the time, call it 25%
He wounds probably also on a 4 or 5 so call it 12.5%
The marine has a 3+ save and two wounds. So 4%, and then the whole thing has to happen again, so we'll call it a 1/1000 chance

Actually its less because the marine hits back, but also more because the guard can try again if he survives the second turn, so... close enough
>>
>>96462861
Thank you :D

> As for the specific odds of outcomes, I direct you towards the Quick Start Rules on the official website

You must forgive me for not expecting GW to give away anything for free :(

I found a link* that has both a "download core rules" and a "quickstart guide" but the "core rules" returns 403 forbidden, and the quickstart rules don't have unit stats.

*warhammer-community com/en-gb/articles/7VlmRolQ/download-the-new-warhammer-40000-rules-for-free-right-here/
>>
>>96463237
Also thank you.
>>
>>96462727
That's funny cuz Guardsmen players think the exact same thing and go ten extra miles of glazing.

Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96393394


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>>96463438
Forgot this part:
>>96463195
>Just bend and twist the universe and have these particular werewolves be talkative?
Absolutely fucking not. No kid gloves in D&D.
>>
I give out double XP. When they get treasure home and when they spend it on something I love or is reasonable.
Now, I have thought about what if they buy a healing service from the village cleric.
Couple of wretches and one retainer is badly hurt from the last adventure. They were carried home and took to the cleric.
I have yet to figure out what healing services would cost in B/X world. Days food and water costs 1 gold coin, not peasants yearly wage. With that in mind, it should be around 100 gp per spell level, no? 500 gp? Price of the spell scroll or the inconvenience price for the cleric to lose a spell slot?
Then I can finally set up a multiplier (0.5-1.0) for the XP for Gold spent.
Thanks.
>>
>>96463751
>I give out double XP. When they get treasure home and when they spend it on something I love or is reasonable.
XP for money spent is NuSR crap, ditch it.

>I have yet to figure out what healing services would cost in B/X world. Price of the spell scroll or the inconvenience price for the cleric to lose a spell slot?
Both the DMG and ACKS have rules for that. The DMG, in particular, is required reading.

>Then I can finally set up a multiplier (0.5-1.0) for the XP for Gold spent.
Yeah, set it to zero.
>>
>>96463817
Can you put on a trip?
>>
>>96462567
Genocides happen in faction braunsteins bruv

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>96464698
You too, that's neither canon nor premade OC. You can tell by the lack of specific description of what they look like, what their personality is like or even name.
>>
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How does your jumper use his perks in combination to make them better than they would be individually?
>>
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>>96464956
More than just perks but:
Paragon from SupCom -> Endless gold
Alchemy from Master of Magic -> Turn gold into mana
Magic Flow from Shield Hero -> Spend mana to improve any action without upper limit
>>
>>96465148
If you have a source of endless mana, pick up the Mana Shield spell from Diablo 1, which converts damage into mana drain.
>>
>>96465198
Well, with that setup you do run into physical limitations. The alchemical process from MoM spits out mana in crystal form, and while I imagine you can simply absorb the crystals to fill your mana pool that pool's size doesn't change. Moreover it's one mana point per crystal so you'll quickly hit a limit on how much you can carry. You'd be better off just making or buying Diablo mana potions.

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"Luv me (AI) slop" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES
>Current meta, complete with deck lists

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>>96465118
I Kneel, N-sama
>>
How come mtg foils are so dogshit? How come when I look up the issue online no one can seem to pinpoint a cause? Every post is just a brush off of “foils degrade faster than normal cards” but none of my old foils curl like the current ones, if at all. The current ones come out of the package curled, even if its slight, and others I have curl so noticeably its evident through the card sleeve. How come discussion online about this issue is so muted?
>>
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>>96465158
say the word anon, feel the power
>>
>>96465166
JotC has such bad quality control they regularly ship damaged cards or cards with the wrong text, and you think they care about your pretty foils arriving like a can of Pringles?
>>
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>>96465191
Coming Fall of 2026, NAGGERGUY

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Why are they always the weakest class? Why do designers hate them so much?
>Have you tried not playing DND?
It's not just DND.
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lol dumb fuck
>>
>>96465217
>maps are 100gp
what kind of economy is this?
>>
>>96465222
Are you illiterate?
>>
>>96463244
They absolutely are fucking not!
>>
>>96465215
You are responding to the section of said discussion that is about TDE5, my man.

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Choose Your Side Edition

>Previous Thread
>>96437893
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>96464665
Merits are like most thing in WoD ruleset - extremely poorly balanced. Most are garbage, some are useful, and rare few like Lucky or Eidetic Memory are absolutely busted.
>>
>>96464369
All the crafts in M20 plus all orphans and hollow ones uniting to become the disparates. I'd say that the treatment crafts get over the different editions is a thinly-veiled metaphor for what minorities and niche cultures go through, but the writers probably don't see the irony at all. lol
>>
>>96464665
Hot take. More things should be overpowered. If everything is busted, nothing is.
>>
>>96464593
I think the main problem with the whole Hecate thing is that I can't see Giovanni, a clan of merchants and necromancers that clawed it's way to the top among vampires, actually showing how weak they are these days by allying with their own enemies.
Like, a few years ago they had 20+ million wraiths imprisoned and they were getting ready to cause a nuclear apocalypse.

The only thing even worse in V5 is Lasombra and how nonsensical the whole "joining" Camarilla is. Nevermind the Camarilla's demans.

>>96464665
Most Merit and Flaws aren't worth it but are there to give flavor to your character.
>>
>>96465154
>a clan of merchants and necromancers that clawed it's way to the top among vampires, actually showing how weak they are these days by allying with their own enemies.
>Like, a few years ago they had 20+ million wraiths imprisoned and they were getting ready to cause a nuclear apocalypse.

You know I'm going to be honest I never really found the Giovanni lore plausible. They usurped a much larger and more important clan than the Tremere did, did so without any aggressive propaganda to muddy the waters, and have been getting away with neither sect seriously fucking with them for 500 years? Married with how mind-bogglingly stupid Augustus's final plan is, I don't believe he could've pulled something like that off.

The other 3 independent clans get a lot of (deserved) flak, but I'd argue that the Giovanni are just as bad as the Assamites in terms of questionable writing and wildly fluctuating importance/power. They, like the others, work a lot better as a smaller faction on the sidelines. It even makes Augie's ghostpocalypse plan make more sense.

Work in Progress "Second Edition Addition" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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Painted up that truck from Wargames Exclusive. Probably went a bit too heavy on grime, but hey, it's Orks, who cares?
I've named him Tonka, because Tonka Tuff.
>>
>>96464191
Did you really censor the nipples?
>>
>>96464982
It's masking tape sprayed gold, they can't have nips out in GW because kids go there.
>>
>>96464958
if you want it removable, use magnets
>>
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>>96465102
my old and trusted local arts & crafts store of 30 years recently went out of business and im all out of magnets
and no i was not quick enough for the firesale it was all cleaned out

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Previous Thread >>>>96341983

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.


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>>
>>96441989
Beast Boy gets mythical creatures and alien wildlife to hit harder, though that's a little too "random bullshit go" for me, the restriction of real animals breeds innovation
>>
>>96441989
Why wouldn't it be relevant?
>>
>>96441989
Animal Forms is quite strong for its cost, it's nearly as versatile as a narrow Omni Power while only costing two thirds as much, and doesn't have the unique drawbacks of Omni Power. What would prevent it from being relevant at any power level?
>>
>>96465012
In M&M2e, a Variable Power is 8 points per rank, with each rank giving you 5 points to spend more or less however you want. Beast Boy limits that by, 1, being only able to transform into animals, and 2, only ever being green. This turns an 8p/r power into a 6p/r, which is enormously more affordable and only barely less powerful.
>>
>>96465085
Okay? Is this supposed to be answering my question? I don't get why you replied to me.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>96460360
My sincere thanks anon
>>
Searching for Heroes of Tara.
>>
Anyone got Shadowdark's Cursed Scroll 4? Can't find it in the Nu-SR archive yet, and earlier posted links are no longer active.
>>
>>96448455
For czepeku, you should look for a master post, instead of the individual posts, and download from the master
>>
>>96462800
thank you, sir

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I feel like making something, ideally something OSR-adjacent. This is kind of an open-ended question: what RPG supplement or other cool thing does /tg/ want to see? Think something you'd pay between $3 and $5 for.

I've got some game design and writing experience. I can handle graphic design and illustration (and sound too, if relevant). I just want some input on what you think might be cool. Trying to decide what to put a little time into.
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>>96463772
You don't seem malicious, but honestly, you don't seem too bright either.
>I want to make a thing
>some kinda thing that's cool and sorta like another thing
>and then I'll charge money for it
1) Why don't you already have any ideas of your own?
2) why didn't you to go the OSRG and, instead of posting, simply read the thread. See what people are talking about. Look at what already exists and find what doesn't
3) What possessed you to believe that openly asking this board what is thinks is cool would get you serious answers?
>>
>>96464475
Recommending the /osrg/ is like telling someone with an open wound that they should seek medical attention in an open sewer.
>>
>>96463772
>guys, I have an idea how to make money
>well...I don't really have an idea but you will help me get an idea
>>
>>96464572
I'm aware. He said he wants to make OSR material though. He chose the sewer already.
>>
>>96464475
I have lots of ideas. Mostly I wanted to see what /tg/ might think was cool. It's less about having ideas at all and more about trying to see what other people might be interested in. I figured about 3/4 of it would be insults and jokes, which seems about right, but sometimes people give interesting feedback.
>>96464598
Coming up with "an idea" is the easiest part of the process. I literally have hundreds of ideas, I'm not trying to source "ideas" as much as figure out what other people think might work. That other anon who recommended somehting from Sumerian or Aztec culture, for example.
>>96464610
Why is OSR the sewer? I guess I'm not tied to that idea specifically, my thought was that it would be good to make supplementary material because OSR stuff tends to be more system-agnostic, and I thought that might get a better response.

Getting anons riled up like it's Monday, welcome to another rocking thread of the Board Games General.

Previous: >>96428867

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
What off meta plays/builds have you seen severely irritate other players?

Are you a scripted openings or wild child type?


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>>96464450
>not fear a heavy game
that's not the point, neither I nor does anyone in my group fear heavy games, but if you don't even gauge for interest in the games you want to bring you'll just be hauling pointless weight around for no reason, it just looks incredibly stupid to not even have the slightiest semblance of plans or make known what the options are
>>96464520
should be other way around
>>
>>96464372
Every time I coordinated ahead of time we ended up playing something else.
>>
>>96464069
Kek
>>96464123
I've tried it twice before and never got a response. Wasn't sure if I was breaching some social code at the gulag or something.
>>
>>96464551
Of all hex and chit wargames, bar none. It skinnies down the game play without deluding the experience. Combat is quick, there's a lot of tactical fun. You still get to chuck dice all over the place.
>>
>>96464649
>should be other way around
My group likes novelty and isn't afraid of slop of any weight, so no.

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How do you deal with shit like this
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>>96459761
But he said that exact same thing can't be done at >>96455244
Which is it, anon? Is magic subjective or isn't it?
>>
>>96459772
He just said it was subjective. Are you retarded or something.
>>
>>96463833
So it's subjective, but anon isn't allowed to make mathematics and magic separate, meaning it's got specific rules surrounding what is/isn't magic, making it...non-subjective
>>
>>96464025
>but anon isn't allowed to make mathematics and magic separate
Are you blind? Or just wilfully stupid?

He said:
— Because “math is magic” and “math isn’t magic” both inhabit the same world
He then asks:
— What does this mean?

The conclusion is: [magic is subjective]

All you’re doing is proving the imagine in >>96448026 correct. You’re an idiot or something.
>>
>>96464302
Nah, he's saying that because he's a dipshit who wants to spout "magic is subjective" then screech when anyone actually tries it. Especially with anons making their own settings or heaven forbid playing a game where they get to use magic.

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Previously on /slop/: >>96444948

▶ Thread Task: Roll Will save. Someone's fucking with your mind!

▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
bing.com/images/create/
designer.microsoft.com/image-creator
huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
huggingface.co/spaces/black-forest-labs/FLUX.1-dev
fluxpro.art/
replicate.com/black-forest-labs/flux-dev
huggingface.co/spaces/multimodalart/stable-cascade
huggingface.co/spaces/google/sdxl

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>>96460140
>Someone's fucking with your mind!
Hah. Joke's on them. I lost my mind years ago and all that's left is Spooy Scary Skeletons on repeat 24/7
>>
Furries are such an unflattering combination of attention-starved and low effort.
>>
>>96460294
Cool leg markings
>>
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