>Setting Basically late medieval to early Renaissance Europe >Magic Not really available to players, expect in the form of extremely rare high level magical weapons and items. BBEG should possess magic abilities >Player characters European presenting male fighters only, maximum one low level hedge wizard or shaman>Races All NPCs and PC should be human, finding a non-human village like elves should be extremely rare, unlikely, and magical experience
>>97223122I like this stuff. Been trying to cook something (crunch-wise), but in fantasy postapo setting that is vaguely Age of Decadence-inspired (if less grimdark and stupid).
>>97222512>Basically late medieval I ALREADY DONT FUCKING CARE
I can only describe the perfect setting where i would love to play in, picrel. Nothing fancy really.
>>97222512I would change PC to, any of them can learn magic. Late into the story and with a high price of course. And it might never actually succeed
>>97223638>Age of Decadence Neat, hadn't seen this but I live under a rock. Thanks anon.
Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
>>97217677>>97217788Could be worse, at least it's not Sabrina/Bewitched/I Dream of Jeannie shit where there is no limits or rules, anything goes no matter how stupid because we don't need to have rules.
>>97217677Magic should fit whatever setting and story it exists in. That's the only "should" there is in regards to magic. Trying to declare any take on magic as a one-size-fits-all solution all fantasy should adhere to is dumb as fuck.
>>97218359The bridge and the exorcism wasnt flashy though.
>>97217677I agree, however i understand more people seem to like flashy magic. How i think of it is people like lovecraftian and hate lovecraft. They like the seeing what the giant monster can do, where people like you and i prefer to leave that part up to the imagination. I think gandalf is cooler when he isnt showing off all he can do, but most people would just rather have wizards that are more like superheros or anime characters. To each their own
>>97217677Nah, that sounds lame as fuck. Give me wizard societys with flying cities and army destroying giga spells.
Any problems you have with Warhammer 40k/Games Workshop over the past few years, anon? Do you see it getting better or worse?
>>97223168>The focus on competitive tournament faggotry has made 40k one of the most bland wargames I have ever playedThis is why we're actively fighting WAACfaggotry over in /btg/, selling to tryhards may be profitable, but it ruins the experience for everyone else.
>>97223274Loretubers are boarding on a million normalfags a day who are "in it for the lore".
>>97223325The lore fucking sucks. Idk why people get so invested in it. /yourdudes/ are all that matter. Here’s my custom Craftworld. Don’t give a shit about the other ones or any “named character.”
>>97223560People are, in general, not very creative.Thus they cling to media that influenced them regardless of quality.
>>97222984>Any problems you have with Warhammer 40k/Games Workshop over the past few years, anon?Not really, but that's heavily related to the fact that I dropped their games long ago.
Work in Progress, Pink Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
test model before going all in going alright so far
>>97223065as I read it, bro said kits with 70 parts or so, kinda implying that he'd be needing the aformentioned implements to paint them individually. If that's not the case my bad for having shit reading comprehension.>gunplathat much subassembly seems a lot even for gunpla. the only thing I could think of that goes that far is maybe a super over the top warship model >>97223297>what's an excessive amountfor normal size minis, anything more than 2 pieces, maybe 3 at most. most times I just leave off the head, if anything.>armiger painted in like 20 piecesseems a bit much to me; though, I haven't painted any knights yet, honestly. Just glancing at armigers, I'd probably just do the weapons and leg + shoulder armor separately for maybe 6 pieces + the main mf.
>>97223297>>97223785What's even the point of sub assembly if you're planning on doing highlights and not making it look like a toy?
>>97223799Sub-assembly is overall preferred when you have multiple pieces that are otherwise hard to reach and/or movable.
>>97223799because different parts want to be painted differently. The legs and body I did with metallic paints with an airbrush, while the flat panels were hand painted with regular paints. And doing things like the gold trim are easier when I just have to rotate a mostly flat panel instead of a 4 inch model. And airbrushing inks for that heat treated metal look on the vents and meltas is easier when I don't have to block off any other parts
>>97171444 >What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>97221443>warzone eternalTerrible, TERRIBLE, choice but alrighty.
Ordered the Void 2.0 box set on Friday. Anyone else picked up any Void from Seb Games?I remember back in the day the Viridian plastics were super handy for conversions (I still have some Viridian rifles in my bits box) but never actually played a game or put together an army.
>>97220652
>>97221188Yeah I figure its not huge changes to the rules otherwise anons here would have complained at least a bit. I was holding off on buying a print copy of 1st ed to see if 2nd had a lot of the supplements folded into it or if I would have to sort it out myself.
>>97222407I'm waiting to see if they release the urban war gynoids as a box again instead of individually. The Hydra box also swapped out the different chunks of hydra for the little skullpiles and the mother, which is cool but I'd like the different markers for the hydra more.
Shard Bugs
>>97220725Sorry I diedIt was just a small puncture no worries friend, thank you for the concern though>>97220737Just pulled this actually while I was typing thisGot a good laugh outta me too
Luna pull, lets go
>>97220968Following up on this one after finishing up the regular packs saved the token and boxtopper for last, Managed to get the full setGoing to post my other rare pulls later and let the thread simmer for a bit while afk
Posting gore since I'm crankySleep apnea keeps waking me up, think I've only gotten maybe 10 hours of sleep the past three daysI'll work on cropping the rest of my pictures I guess
>>97222555Oh shit double trips didn't notice at firstCheck out this card I pulled from the topper pack after waking up a bit
Mobile Siege Platform EditionA thread for discussing the Star Wars franchise and its various media and tabletop games.Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNOld links>https://pastebin.com/yUVx32wBComment too long. Click here to view the full text.
>>97223685So you're not even a Star Wars fan and showed up to bitch about things. Got it!
>>97223685Hey it's another middle aged manchild that loves pew pew lasers and cool laser swards!
>>97223685>>97223878Samefagging samefag is samefagging again. Hopefully some day you will notice just why nobody shares your opinions and calls you a faggot every time you show up.
>>97223986Why are you Disneycucks always schizo as well
>>97223319Not necessary if you are planning on playing only with your friend.But the core set does contain some stuff you'll need when playing against anyone else like objective cards, dice, scoreboard, measuring/movement tools and terrain.But if the guy you play against has a core set, just grab 2 boxes and you are good to go. You can buy dice, terrain, objective cards and movement/range rulers separately anyway.> I want to avoid another dead-end buy-in like LegionsSorry to hear. I'm struggling to get some real Legion games in myself, only starter games to try and get people to buy into Legion.
RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more. Talk about:>RIFTS(tm)>Heroes Unlimited>Palladium Fantasy>Beyond the Supernatural>Dead Reign>Robotech (lol)>TMNT & Other Strangeness + After the Bomb>Splicers>Nightbane>Savage RiftsComment too long. Click here to view the full text.
>>97221402At the bottom of RIFTS Earth
>>97218541>Where can I find werewolf stats in Rifts?Dark conversions. It's just one page so here you go. Not exactly a as fleshed out as vampires but similar gimmicks.
>>97222096Thanks. Jesus, this new captcha is one surefire way to kill this board.
>>97223853I like it. No typing or clicking on picture, or moving a slider & then typing a secret code. It's a quick three pics with an obvious odd man out, takes me a second to do it as opposed to the others
>>97187745>idiots out there think the CS are somehow the bad guys...They are. They're fucking Nazis. The corebook straight-up says that there might be a few decent people serving the Coalition who might somehow be ignorant of what they do, but the military as a whole is outright evil.In short, go fuck yourself, you fascist apologist.
Have you tried Space Gits? It's an unusual skirmish game by Mike Hutchinson (made Gaslands). It seems to be the ultimate casual skirmish that you play while chugging beer.A lot of mechanics are dexterity based, for example instead of losing health or wounds, your fighters add D6's to their dice tower, which has to be moved alongside them (and when it drops over, they drop down). Shooting is also quirky - you roll dice equal to the number of shots and then trace lines between a shooter and each die to see if you hit the target. Landed shots use die's result, so a single roll is made to-hit and to-wound, which I think is neat.I'm going to try it this thursday. My only two complaints so far is that close combat seems bland (its basically rock-paper-scissors) and it's really easy to deny it by spamming shove. My other complaint is that the rulebook's art is atrocious vomit.Everything else checks out though, it even seem to have a basic campaign system.
>>97222076Seems overly gimicky but fun once or twice. Dexterity based games tend to be cute in concept but most of the fat nerds playing them are very bad at it and get weird, and then one guy is very good at it and gets weird. >ultimate xyz>chugging beer makes you sound like marketing.
>>97223147Where's Chit on my Hex?
>>97222132Robot Nipple Twisters is pretty fun, ngl. My favourite part is the granularity of keyword mechanics for nipple dimensions and mecha customization.
>>97222132That’s cause there are so fucking many of them that it’s easier to just make one the way you want than to try to parse through all the existing ones.
>>97222322>>97222870Found it, it was Space Fleet, pic related.
We've reached the point where GMs are now producing AI slop responses both in and out of character.
>>97223885I'm not great at wrangling AI, either, but I ahve a couple of friends who seem to pretty consistently get useable art out of it. I feel like it works better for location art than character art, though. The reason I find it useful for RPGs, in particular, is that a campaign is not an art gallery and oftentimes, in my opinion and experience at least, finding something meeting fairly specific criteria is more important than finding the absolute best or even the absolute most "soulful" art available. AI art's not great but it can meet pretty specific demands, at least in the hands of those friends I mentioned who are better at using art AIs than I am.
>>97223906I can understand people getting it to do their homework for them but outsourcing their fun hobby to it is just bizarre.
>>97223948If it works for you, anon, then that's good. I personally find that there's enough free resources out there that AI feels rather superfluous, but I get that sometimes there just isn't something yet available that fits that specific mental image you want to convey to others.
>>97223329I can't wait for an actual full-rounded ai tool for substituting the GM figure, it will contain 99% of retard poseurs out of the hobby.>inb4 p&p will die!No, as long as physical wargaming exists there will be a niche for p&p ttrpgs, it will simply return as a wargaming branch if anything.
>>97223333Quads of truth
Go To Church Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97223001You say that, but I went from 0 to 38 in twelve sessions. Granted, some of that was the librarian not keeping a lid on their shit, but still. I'd like to maybe keep a character a little longer rather than feed marines into a fucking grist mill.
>>97223291It's just not everyone who has the time or energy to make that kind of stuff. We can't all be that guy who has Callidianon drawing stuff that happens in his game - don't get it get you down, anon.
>>97223291I do them as the GM myself, extremely low quality paint shitpost or baby's first image editing are my skill level.>>97223503>12 sessionsI mean, that potentially is a lot of missions and XP. If they all were chaos related, it's not unlikely that, realistically, a mehreen would get that corrupted
>>97223981We averaged three sessions a mission, and only one was chaos-related.I was slapped with ten corruption for looking at a chaos dreadnought through a camera. Hence my antipathy toward the concept.
>>97224016Oh lol that's just extreme then, the anger is understandable. Corruption should only be doled out by contact/proximity with actual notable sources of corruption. Melee with CSM or demons doesn't really warrant it.
So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?Yeah? You dumb shit.>Thread Question:What conspiracy trope do you use the most and how mythos-adjacent do you make it?>Unofficial Resources:https://delta-green.neocities.org
>>97221965I read his based on Alice in Wonderland earlier. It is barely functional stuff that nods at the theme. I guess you could play it but I don't know why you would.
>>97221693Things were so much better when Lepus was in charge. The Program spends too little on crazy ex-military psycho bastards. Time to make some NRO Section Delta little dark age edits.
>>97221949Someone did standard issue king in yellow scenario: soviet edition.Like every kiy scenario you've ever read, but with Agentov and Handlerski instead of pig americans.
>>97201029If they're DnDfags you can just run Last Things LastJust make sure to add some simple puzzles (or even nuzzles) to give them something to do besides follow clue A to clue B (common scenario problem! Many Such Cases!) since by itself way too simplistic even for Stereotypes.
>Any winning predictions? 1st and 2nd really depends on the votes of the submitters.
Previously: https://desuarchive.org/tg/thread/96936967/When last we met, we made G.E.T.S. (Generally Entertaining Team-built System). Thus far, it seems to be a fairly minimalist system.Now, we shall make our first setting for this system.If your proposed idea gets doubles, it is canonized. Any canon characters, worldbuilding, themes, et cetera can be modified (but not outright contradicted or discarded) by triples, quadruples, et cetera.Let us continue.
The main conflict is the struggle against alienation.
What if they had three dimensions of space and three dimensions of time?
>>97204853As opposed to arachno-capitalism?
>>97182787also rolling for this
benis
Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.My questions for the thread:1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
>>97220564I think Bolt action uses an initiative system like that. Chips also help track who has gone, as well (placing the chip in front of them).I like it, doesn't have the "back and forth" of the initiative idea I had but is sure a hell of a lot easier to manage.>>97220320Oh, I see what you mean. I've sort of solved the distance problem for my game. In my system I use a series of "range and reach" bands. In order there's Volley range (very abstract, maximum range), Bow-range, Javelin-range. Then, if close enough you enter spear-reach, sword-reach, and dagger-reach. Some weapons (like large two-handed swords) can fight at "spear reach" and some spears (like pikes) are treated as having a reach advantage. Unless stated otherwise, closing to engagement in a fight results in the two combatants closing to the longest reach. Changing reach requires some amount of success.One system I think does it well is Song of Swords. You might already know about it, but in the event you don't, players declare an orientation (aggressive, cautious, defensive) allowing for a choice of maneuvers and determining initiative order (when both players choose the same orientation, a roll off occurs that includes weapon reach and "adroitness" [wits+dexterity or something]). What's interesting about it is that each fight gets to do "two things" per bout and the player with "initiative" switches between who won the roll-off.
I'm also thinking about action declaration, as well. As it stands there are several ways for "maneuvers" (beyond "strike" or "parry") to be resolved.1. Player A vs Player B. Player A declares a maneuver and rolls against a static defense. Outcome depends on roll. (5E and similar derivatives) 2. Player A vs Player B. Player A rolls to attack, player B rolls to defend and a successful attack may also allow for additional "special effects" (such as choosing the hit location, bypassing armor, disarming an opponent, etc) (e.g. Mythras)3. Player A and Player B declare an offensive "maneuver" and defensive "maneuver" respectively. Result of the maneuver is based on the opposed roll (e.g. Song of Swords)4. Player A rolls against a static defense (similar to 5E) but also may perform "mighty deeds" based on the result of that die (specifically DCC).Lots of folks like Mythras for all of the choices, but I find it leads to a lot of analysis paralysis. Same as any system that includes a long list of maneuvers. Mighty deeds is sort of elegant in that if you roll the mighty deed die high enough you get to do the cool thing. Very cinematic. I wonder if there's some middle ground where you can take a roll-off system (offensive roll vs defensive roll), allow the players to narrate what they *intend to do* without referring to some list of maneuvers, compare the different successes (I'm a big fan of roll and compare successes) and, based on the number of bonus successes you roll, have a way to determine the effect of the outcome.
>>97221155You're missing the potential for double blind declarations.
>>97221759I truly am. I suppose it mimics what occasionally happens in fencing. Making decisions anticipating an outcome rather than brute force reaction.
>>97197145>2. Are there initiative systems that you find work well?7th Sea 1st edition.Round is divided into 10 phases.You roll a number of d10 equal to your Panache (2-6) and whatever you rolled shows in which phases you act. You can have more than one action per phase. Whenever you expend an action a die with that number rolled is removed from your initiative pool. If multiple characters have actions in the same phase the first to act would be the one with higher sum of initiative dice still on the table.For example Character rolls 2, 3, 8 (Panache 3) while a Pirate rolls 3,9 (Panache 2). Character expends action in phase 2 to throw a bunch of Brutes overboard the ship. In phase 3 both Character and Henchmen have an action, but since Character expended his phase 2 die his initiative total is 11 instead of 13 and thus Henchmen would act first. It may seem convoluted at first, but after you get accustomed to it its fucking perfect for swashbuckling adventures that 7th Sea is made for.
The Three Emperors EditionPrevious thread:>>96939608>Thread Question:Do you plan any big projects for the next year already?>Community Summary of Wargames:https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing>List of Historical Tactical, Strategic, and Military Drill treatises:http://pastebin.com/BfMeGd6R>ZunTsu Gameboxes:Comment too long. Click here to view the full text.
>>97218509thanks a lot! any other games you would recommend for solo play?
>>97221074Think I've already given you enough recommendations for a few dozen hours of play but oh well. For solo make sure to stay away from Card-Driven games. And again chit pull is your friend, after Reds you could play more Ted Raicer games like The Dark Sands. Ambon Burning Sun might be another good one, with the invasion mechanic you're not controlling enormous unwieldy forces which you struggle to forget which counters have moved, it's self-contained beach heads.Non-hex games I've recently enjoyed are Operation Bollebank and Habsburg Eclipse, which are dedicated solo only.I see that you are in a terrible timezone so I'm not going to offer any multiplayer with you but maybe someone else in this thread or in /bgg/ might.
>>97222158i'm not that interested in boardgaming multiplayer desu, but thanks for all the suggestions
I miss Cleopatra
>>97223201I mean she's been dead for 2k yearsand my depictions don't look a thing like the real one.But seriously: Clash of spears or saga?