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For discussion of D&D 3.0, 3.5e, PF1e, and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> (pathfinder 1e)

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>>97227451
Don't forget that by RAW this also means that the only class that can natively have sex with a ghost is a Monk.
>>
Can I get some feedback on two chronomancy spells I've homebrewed? not sure what their spell levels should be.

>Temporal Shield:
You create a sheathe of distorted spacetime around you. While time passes normally for both you and your surroundings, you become near-impervious to direct damage, as swords and arrows can never hit you and spells flicker out harmlessly around you.
For 1d4+1 rounds, all physical attacks against you automatically fail, you take no hit point damage or ability damage from spells, spell-like abilities, and supernatural abilities, and you may move freely as if affected by freedom of movement. You still take damage if you move into an already-existing hazard (such as a wall of fire or acid cloud).

7th or 8th level?

>Temporal Anchor:
When you cast this spell, note your hit point amount and location in space.
After 3 rounds have passed, or at your choosing (a swift action), this spell takes effect, at which time your hit point amount and location in space is immediately reset to when you first cast this spell, and you are cured any and all of the following adverse effects inflicted after temporal anchor was initially cast: ability damage, ability drain, blinded, charmed, confused, dazed, dazzled, deafened, diseased, dominated, energy drain, exhausted, fatigued, insanity, nauseated, possessed, sickened, stunned and poisoned.
Any attempts at teleportation or planar travel automatically trigger temporal anchor's effect.
If your original point in space is occupied, you are shunted to the next-nearest free space and take 1d6 points of damage.

8th or 9th level?
>>
>>97227508
Seems lore-appropriate somehow.
>>
>>97227558
These both feel like 8th level spells, the first by being a more defensive oriented time stop and the latter enabling silly effect combinations
>>
>>97227865
Yes, Time Stop was the springboard for Temporal Shield. I realized I needed to revise it heavily to make spell interactions more clear:

>You create a sheathe of distorted space and time around you. While time passes normally for you and everyone around you, swords and arrows slow to a standstill and most spells flicker out harmlessly when in immediate proximity to you. For 1d4+1 rounds, direct attacks against you automatically fail. You take no hit point damage from physical or magical attacks (including supernatural abilities), you gain spell resistance equal to 15 + your caster level, and you may move and act unimpeded as if affected by freedom of movement.
>You may still take damage if you move into an already-existing hazard (such as an acid fog or wall of fire). Aside from the spell resistance offered by temporal shield, it does not otherwise convey special protection against harmful spells that may kill without inflicting hit point damage, such as blasphemy and implosion.

At this point it's looking more like a 9th level spell to me since the caster's offensive ability is completely unimpeded.

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>
Depends on the type of bow.
>>
>>97223165
Don't pretend like you wouldn't fuck the half-elf in the OP.
>>
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>>97223103
Perception-based.
Just like dodging.
As it should have been
>>
>>97227798
Also, stronger bows have BOTH Strength and Agility (Agility, not Dexterity, those are separate stats) requirements to use them.
>>
>>97227801
Lot of systems do this for longbows. (Like in OP pic)

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Hey /tg/ here's the origins and explanation of the xenomorph and its setting.

-Explains the Weyland Yutani world and offers a bonus animated story
-Explains various features of the xenomorph such as how it actually sees without eyes
-Explains HR Giger and Dan O Bannon's original inspirations for the xenomorph
-Explains logically how the xenomorph is closer to the truth and is a combo of 2 civilizations.
-Provides 3 entire civilizations for the xenomorph
-Shows images of what the real xenomorph homeworld looks like and its bestiary
-Links to 1 extra bonus document explaining the Space Jockey's world.
-Great music fitting the atmosphere of the setting throughout the document.
-Great artwork along with the explanations.

Enjoy. May you use this setting and explanations in your own games well.

https://heyzine.com/flip-book/6bd0377d5c.html#page/6

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>>
Anyone here could spruce it up a little. Most of the info is barely 2 pages long at the beginning, middle and towards the end, excluding the little story that's just the same thing at the middle but in a much longer story format and not that good, I much prefer the raw info.
>>
I roll d20 to wear the perfect organisms' skin like armour. If above 10 I wear it succesfully, if below 10 I get raped by it, if 20 I get to fuck the suit.
>>
>>97120921
I wonder what Japan's deal with him was.
>>
>>97221899
They already had too many freaks, they were full.
>>
>>97221899
They're xenophobic. :^) of anyone who isn't Japanese, let alone asian.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Crash Landing Edition
Previous Thread: >>97210356
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>>
>>97227686
We made our own hot girls.
>>
>>97227846
*LOUD INCORRECT BUZZER*
>>
>>97227846
>10 year old with breasts bigger than her head
>filipino boy
>scalie
>a cube
>Pomni before Pomni
some lineup
>>
>>97227852
Fuck, Mio's faceclaim is so hot...
>>
>>97227686
>>97227846
>>97227879
MHAmigos....

If elves weren't the pinnacle of all creation than why do they get the privilege of working in Santa's workshop?
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>>
>>97227678
Where is my VN about a depressed elf girl who makes old timey toys she knows nobody wants anymore?
>>
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>>97227749
>>
>>97227749
One would think that because the elves are magic they'd be able to magically make the stuff kids want regardless of the era
Like they can bring forth all the tech needed to make a phone and they just have to put it together
>>
>>97227688
>Santa chooses goblins instead of elves to make his toys
>Becomes basically Sauron crossed with Jack skellington or robot santa from futurama
>>
>>97227864
Yeah but in my headcanon here they can't. You meet a depressed elf gf and help her learn there is more to life than making wooden trains.

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obviously, clan skryre is the most advanced society in the setting. do you think they had access to warm, running water? you could use warpstone to heat the bath houses for example, and they had plenty of access to metal for plumbing.
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>>
>>97223075
at this point you dont even like skaven. you're just making up your own rat girls and pretending they're genderswapped skaven.
>>
>skaven
>bathing
>>
>use the hot water-steam to clean-bathe, then sneak-stab rivals when they clean-bathe!
>Skyre technology dispenses warp lightning into water, killing every skaven present.
>Somewhere, Thanquol squirts the musk of fear.
>>
>>97223075
>Look up picture
>Spend way too long searching because every search engine is AI fucked
>Finally get the full image
>Solo bathing time
All this work and she's not even getting rimmed by Snivel Claw. What a let down.
>>
>>97226687
I mean, if we're assuming a full gender-swap of the Skaven race, the rat-girls would be 'normal' whilst the rat-men would be bloated, unsightly and almost immobile 'Broood-Fathers' sporting a multitude of cocks of many different shapes, styles and mutations.

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>author adapts his D&D campaign into a well-written, highly-entertaining animated series

Why has nobody done this since?
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>>
>>97218769
Your results came back positive for Dumbass. It's terminal.
>>
>>97224206
George Orwell was a fabulous writer.
Problem is it's written by a -modern- commie.
The pinko trash of the last cycle could at least write a stirring polemic.
>>
>>97224206
Was someone butthurt that the American Empire analogue got wiped out by a bunch of savages? Was this same person of the opinion that he'd be in the upper echelons of this empire instead of an Indebted wage slave?
>>
>>97226786
>American Empire
Go ahead and tell me what the empire is. Hint: You haven't the faintest idea.
>>
>>97198481

Wasn't there a fantasy manga (I forgot the name) where the early plot point is that no one wants female adventurers in the party because they won't be able to carry others out if something happens?

Clear example how a work can both have an "adventurer guild" and be based.

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Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97227709
I use the wiki and quality varies wildly obviously. I have still not seen a decent Bolshack Dragon and that's the main characters fucking card.

The original Bolshack isn't even a good card, just incredibly cool.
>>
With >>97225249 being a prime example, and not just about MtG but about life in general, younger folks usually have more of a tendency to project some idealized image of the past into their brain and be very vehement about it. The people who were actually there know better usually.

Now don't get me wrong, older folks have a different but somewhat similar bias as well, idealizing their own teen years. So the important part is to see which overlaps are where on a timeline, because these are two kind of biases that are very strong in people. One is about the perfect outside (ideal past), other about the perfect inside (ideal me).

Point is, if you identify any of these posters, don't argue with them, it's pointless. They have beliefs, not opinions.
>>
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Do non-game trading cards go in this thread?
>>
>>97226253
Is it really "the Aeons Torn?" It looks like how it does when it shows up in Innistrad with normal tentacles and not the original crooked tentacles and hands.
>>
>>97227799

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Have anyone here played this? How does it compare to the older 40k RPGs like Dark Heresy and it's derivatives? How does it compare to WFRP?
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>>
I mean it's okay. It's like a watered down version of Dark Heresy, and the way they're doing supplements means they won't put out anything interesting for years.
>>
>>97220814
Elaborate please.
>>
>>97224424
It reduced a lot of the little specific rules and does progression different. But it's still basically the same game
>>
>>97220814
>>97220814

They are really focusing on the whole patrons thing for this one, and so far it looks like every book is going to be (Patron Organization) Players Guide and (Patron) GM's Guide.

You're never going to get gems like Disciples of the Dark Gods or Lure of the Expanse which add things to the game instead of retreading old lore material.
>>
>>97227266
It pisses me off so fucking bad they didn't just make a fixed up DH. The smartest move they made with that game was the focus.

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How do you like your mutants?
Do you like them looking more like anthros or circus freak shows?
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>>
>>97227263
They should look reasonably capable of supporting human physiology, unless there is a lore purpose to having a dick grow out their head
>>
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>>97227263
>>97227403
As long as they have multiple tits!
>>
>>97227554
Filled with what?
>>
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>>97227848
Ah, a man of taste I see!
>>
>>97227554
Fuck off, ND.

Vista edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>
>>97227042
So it's not that hard to balance the encounter and enemy for a fully equipped and decked out group?
>>
>>97227140
You'll basically be balancing the same way you would for a group that's been playing for a while. The power curve on things is actually really more like a step ladder in game; almost all your PCs if they're a corporate troubleshooting team will be hardened, so you'll just balance encounters based on that and what gear you've given them.
>>
>>97227021
The gutterpunk feel in the core rulebook is leftover from Mike's notes adapted from Cybergeneration and v3. Past the core rulebook it's not really consistent (the core rulebook suggests a job where the crew earns 2,000eb each be equal to taking on fort knox, but in the first job book Tales of the Red half of the jobs pay this for something tailored for starting players).

This game has lots of opportunities for exciting mid-to-high level cyberespionage play. In fights where corpos are paying for gear used the players can take advantage of exotic tools like EMP grenades, biotoxins, custom gear from the R&D department, and have to deal with those same threats from their rivals. Speaking of support like from R&D corpo players could get detailed intelligence, heavy artillery, killteam cover, vehicle support or tactical deployments.

Make the crew love the corpo slave lifestyle and never want to give it up, even if it means doing immoral things. If the crew doesn't know how bad things could be, have an old contact call in a favor. No corporate support, they're getting barely standard gear and by the end of it they'll have taken a lot of crits. They'll never want to run without their corporate toys again. Or maybe use >>97227042's ideas. All of the corporate toys stay with the corporation, so the players only have light gear when going home. A couple of bad scraps on the commute and maybe they'll want to live in a corporate dorm and never leave their masters!

You can also enforce obedience by each player having a neural implant, chip slot, and modified KillChip to blow their head off, or a modified Pain Inhibiter implant that actually inflicts pain like in Robocop.

Also definitely look up hardened encounters >>97227181 and the updated guide for making them in Danger Gal Dossier >>97200502
>>
>>97227181
>>97227656
That's awesome. Thank you for the advices, I'll keep them in mind.
Really looking forward to running this now.
>>
>>97225611
I feel like Mike wouldn't stand for something like anti-grav in the game.

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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So how does Ilmater feel about:
>killing somebody that is about to cause suffering
>causing pointless suffering to yourself your character considers character building, like self flagellation
>>
>>97225949
There wasn’t that much to Saltmarsh that made it unique. Just a generic coastal town with some new and old friction and smugglers. That’s why it can fit anywhere.

The generic D&D setting was popularised by Dragonlance novels rather than Tolkien. Eg wizards casting limited spells rather than being angels or something. Most D&D settings fit that general mould to fit in the usual races and tropes. My personal favorite kitchen sink setting is Mystara. I like the different nations and hollow world. Adventurers can even become Immortals if they get powerful enough. I doubt WoTC will wipe their ass with it anytime soon because it depicts real world nations and ancient cultures. Something that is apparently inherently racist or some shit.

It is kind of cool to think there is a Saltmarsh in every world. Kind of like a site of special power or something. Maybe in Dark Sun it would be literal and have a Saltflat wasteland rather than all that water.
>>
>>97226390
The first:
>The one who causes suffering is burdened in ways that are unknown to all but themselves. By stopping them, you take on the burden of killing someone so troubled
The second:
>Self-flagellation speaks of something darker you struggle with. So long as you grow from it, or it serves purpose, it has merit.
>>
>>97215991
God no
Divine handler was awful in 2014 and removing it was objectively a good thing because now you actually have room for less goody goody aasimar
The reason they're less popular is because visually they're perfect humans
Tiefling are varied, they're hot, they're flawed, they have narrative hooks in their lower plane connection, they have media hooks in the form of characters like Karlach, Woljif, Kalikke, and Kanerah (and indirectly characters like rimworld impids and that girl from dispatch who are visually similar)
When was the last time we really got a compelling angel character in popular media? Castiel?
>>
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>>97222633
It's a holdover from when wizards were actually physically weak (2e)
3e onwards has been slowly removing the physical limitations of the class

Deck the boards with solos burning
While the poles and leafs
Scream REE REE REE

Tis the seasons to be folly
All AffO freaks go
'wege 'wege 'wege

OP dons his gay apparel
Lacerda, Knizia hand in hand
Troll /bgg/ threads we feel compelled
Fucking birds and FIRST, my (you)s sell well

Welcome to the Holiday Edition of the Board Games General!


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>>
>>97226084
>that torturing schoolgirl game
Final Girl?
>>
>>97226991
Oh my sweet summer child
>>
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>>97226991
https://haven-games.jimdofree.com/ボードゲーム
>>
>>97226136
That's Shadow Raiders not Shadow Hunters.
>>
>>97226401
better late than never anon
it's unplayable without the changes to me now
do they let you cross-mix Beach Cup and the Original on BGA?

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Do you prefer playing anti-heroes or just straight up heroes?
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>>
>>97227592
I play turbo-edgelords exclusively.
>>
>>97227746
So, self-righteous heroes
>>
>>97227748
That's almost all heroes
>>
>>97227592
Do you prefer playing games or shitposting?
I know, tough one

>>97227672
73 here. This is 74th
>>
>>97227793
kill yourself faggot

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From the creators of Obojima, a third-party 5e setting directly based on Miyazaki and Ghibli films, on the official channel for Obojima:

https://www.youtube.com/shorts/Sxd-p2Gaj5E
>*video shows picture of gnoll*
>As soon as you humanize the faceless monster, now, you got a huge problem. It ceases to become fantasy adventure. Keep monsters monstrous, cause you need to have things to kill. If you keep it cinematic and cartoony, you'll have a good time killing monsters. If you start getting into simulation, where...
>*video shows more and more pictures of gnolls*
>What is the howler culture? What is the nature of intelligence? And like, do they have a soul? And like, you're done playing fantasy game and now you're into the moral nature of our world and existential stuff.

Are they right?
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>>97216984
This is why you always make the mobs you want your players to kill abhorrent. When describing encounters make sure to drop lines about how smelly and ugly they are, have chewed on human bones laying around their layers, make their behavior petty and brutish, ect.
>>
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It's fascinating that this would otherwise be an opinion that /tg/ fully supports if it were articulated in less of a retarded way, but they couldn't even get the basic "ontologically evil" monster premise right. /tg/ supports the idea of monsters being evil and deserving to be killed on sight because it is internally consistent that beings created by an evil God or summoned with dark magic or inflicted upon the world from a cosmically aligned plane of evil should be killed without a shred of moral ambiguity or ethical debate.

But they didn't fucking create a setting where evil beings that require murdering are threatening a quaint little countryside town. They didn't even try to justify it. They don't seem to understand why anyone would even need to be told why monsters deserve killing. They chose to just handwave the entire fucking issue, instead. What the fuck does it even mean for your story to be both cinematic AND cartoony at the same time? Why are they pretending like establishing the nature of intelligence and if monsters have souls is somehow out of place even in the depths of mediocrity that is 5e? Morality is baked into the fucking game. These fuckers have put forth less mental effort than the infamously low bar that D&D presents as the basis for it's premise. That would be impressive if it weren't so infuriatingly stupid.
>>
>>97216984
>From the creators of Obojima, a third-party 5e setting directly based on Miyazaki and Ghibli films, on the official channel for Obojima:
>Are they right?

They're explicitly wrong in such a weird, ignorant, and conflicting way, that they make a great example of media illiteracy. Which I've been told is a problem, but I'm only recently starting to personally notice more and more as I realize maybe as much as 80% of all conflict surrounding dialogue about media/literature online is people literally do not understand the material they're talking about.

If I had to contribute anything intelligent to the thread, in respect to the other Anons who've already made lots of smart comments: Miyazaki actually commented on this exact thing when he was getting into his dislike over Lord of the Rings. Specifically, he subscribed to the notion that "ontologically evil societies" (not singular supernatural entities mind you, but entire races, societies, people etc. He didn't lay this criticism on Sauron, but on the Orcs, that's an important distinction.) was a form of projection, a kind of coping/seething mechanism that let an author torture their bogeymans as opposed to anything constructive or emotionally healthy.
>>
Miyazaki is just mad it doesn't have a paper thin facade over it. He'll have the worlds most detailed tank crushing it's way through a fairy village with incredible animation and he'll look at you and go "wow, isn't this terrible?" while he poorly conceals his erection.

A brave twelve year old tomboy that really likes old men will face the camera and tell you that the true message is about brotherhood and maintaining a connection to society and you can still kind of hear him screaming at his employees in the background.
>>
>>97221764
Bitch I've played SWTOR. Alderaan had it coming.


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