In your game, do you treat bows as strength- or dexterity-based weapons?
>>97223103Depends on the game.
I prefer 3.X's approach where you need Strength to use hard-hitting bows but accuracy is Dexterity based, though from an autistic rabbit-hole perspective would want to have this Strength requirement modeling mechanical energy such that it neatly covers attaching a crossbow stock and drawing mechanism to an existing bow.
>>97223103Truth nuke: all weapons are both strenght- and dexterity-based
>>97223103I thought the new CAPTCHA was supposed to stop bots.
>>97223103Like all weapons in my game, the quality of the weapon, the user's technique rating associated with the weapon, and her strength rating, modified by the skill used, determines effectiveness.
>puckee spamStrength requirements, Ranged skill.You don't put more strength into your draw, that's some video games bullshit. Once you hit the strength requirements to reliably draw the bow, all that's left is hitting more precise. And that's governed by hand-eye-coordination, perception and your skill with ranged weapons.
>>97223129>>97223130>>97223140its a puckee spam thread why are you replying>>97223154why would a captcha stop anyone? if you're mentally ill enough to set up a spambot you're retarded enough to just buy a pass for a couple of dollars a year. its what the GPT4chan guy did
For every 2 points of Dex above 10, add 1 to your roll to hit. For every 3 points of Dex above 10, make an additional attack per attack action at a cumulative -2 penalty. For every 4 points of Dex above 10, increase the crit range of the weapon by 1.For every 2 points of Str above 10, increase the damage of the weapon by 1. For every 3 points of Str above 10, you can reroll 1 damage die per attack. For every 4 points of Str above 10, your melee attacks may cleave to another target within range and your ranged attacks gain 50% of their base range in additional range.
>>97223129Your latest game?>>97223171A nice and granular solution, but keeping track of this could get annoying quickly.
>>97223203OD&D gives a missile attack bonus depending on dex.
>>97223103This looks like shit.
>>97223165He's just samefagging.
>>97223281This post is shit.
>>97223165>its a puckee spam thread why are you replyingBecause I have little better to do.>>97223163>You don't put more strength into your draw, that's some video games bullshit. Once you hit the strength requirements to reliably draw the bow, all that's left is hitting more precise.Technically there's complicated strain dynamics where at the lower edge of being able to draw the bow it's difficult to not tremble and surplus leads to growing endurance. And then you get the funkiness of adjustable draw-weight bows, which include the relatively simple Penobscot type in addition to the super-complicated compound designs.
>puckee spamming his AI commissions againhttps://www.reddit.com/r/DnD/comments/1aewxu2/art_comm_remy_avinvale_halfelf_ranger_by_dennis/https://archive.4plebs.org/tg/search/image/vq9S5hcS2M3CN1u__iPslg/
>>97223103>t bows as strength- or dexterity-baseddexterity helps aiming, strength pulling especially if it is not some easy to pull bow and not a war bow.
>>97223103Dex base with bonus dmg for sufficient Str.
>>97223165>it's not another 40k thread so it's spam
>>97223103Both, I made a ranged finesse-type trait for certain weapons because DEXfags shouldn't have all the gun fun.
>>97223203We don't play games here anon.
>>97225210A good solution.
>>97223103Damn, this looks terrible!
>>97223281>>97225054>>97225366I miss when we had jannies to deal with spamming faggots.
>>97223103If I was autistic and wanted a not too unwieldy system I'd largely just crib 3.5's bow rules.A bow requires dexterity to hit. But bows come in varying STR ratings. You can add your STR to damage, but only up to the power of the bow.
>>97225481If jannies did their job, this thread wouldn't be here.
>>97223103Kill yourself fuckee.
>>97225627Culture war faggots thrive on misery. The retard is a blessing from rapeape's point of view.
Choke on fishbones pucktard
>>97225825Puckee doesn't do culture war bait, he's "just" compelled to have at least two of his shitty commission litter the catalogue at all times.
>>97226332I would really love to find out how many people are actually making all these spam threads. I assume 4. Puckee, rage baiter, 40k baiter and nogames nonquestions.
>>97223165Spam thread or no, it's a good question. GURPS essentially uses both ST and DX for bows, but I spent years trying to kludge that kind of solution for 3.5 until I saw the light
>>97223171One recommendation.The ability to quickly load and draw a bow- particularly a powerful bow- has much more to do with strength than dexterity. The bonus attack should have to do with strength not dex. I'd swap the "every 3 points" bonus. It also makes sense for dexterity to allow for a damage die re-roll (as it reflects a greater degree of precision)
>>97223103Neither. You aim with your Sense obviously.
>>97223103The idea of dex as an attack stat is a mistake. Every physical action, even speed, is a result of strength.
>>97223103
>>97223103>puckee spamming his commission againhttps://www.reddit.com/r/DnD/comments/1aewxu2/art_comm_remy_avinvale_halfelf_ranger_by_dennis/https://desuarchive.org/_/search/image/vq9S5hcS2M3CN1u__iPslg/>32 times
>>97223103STR for range/damage. DEX for accuracy. Anything else is dumb.
>>97223103>Bows:Every type (and poundage) of bow has a baseline strength requirement. Accuracy is determined by dexterity/hand-eye-coordination, but for every point of strength you are missing to reach the baseline requirement, you get increasing maluses to accuracy and damage. Strength above the baseline has no benefits, other than tiring you out less per shot.>Crossbows:Also have baseline strength requirements, which are (sometimes significantly) lower than bows, depending on crossbow type. Dexterity is still accuracy, but being below baseline strength threshold only makes you slower at reloading, while extra strength can potentially make you faster at reloading the crossbow.
Depends on the type of bow.
>>97223165Don't pretend like you wouldn't fuck the half-elf in the OP.
>>97223103Perception-based.Just like dodging.As it should have been
>>97227798Also, stronger bows have BOTH Strength and Agility (Agility, not Dexterity, those are separate stats) requirements to use them.
>>97227801Lot of systems do this for longbows. (Like in OP pic)
>>97223103strength for pulling the string (damage) and dexterity for aim (hit chance)
>>97223103Dexterity for aiming, strength bonus for damage. Also, the bigger bows (with higher damage) have a minimum strength to draw them.
>>97223103I hope you didn't pay money for this fuckee, it looks like shitty genai sloppa lol
>>97227891>Muh longbowsNobowz and Eternal Anglo are the only people wankingthis shitWhich is also from where the whole "mus STR" meme comes.Also: puckee in OP has a recurve bow, so hello, nobowz
>>97223103I was gonna answer but I got distracted because this looks like SHIT!
>>97227798Makes sense to me
>>97225182OP who makes threads with puckee images never, ever replies. It's bait.>>97227097This image needs to be redacted, Pam.
>>97226332Part of culture war is pruning the sane. /pol/ was build on rightoids, leftoids, and most importantly shizoids and within an atmosphear of constant aggression.
>>97227298>a good piece of art becomes commonly posted>PUCKEE IT'S PUCKEE Is this boogeyman in your head responsible for every popular thing in the world? Are 40k and D&D big because of "puckee spam"?>>97228625I've been discussing quite a bit in here, actually.
>>97223103They're Wood-element weapons, due to Wood's emphasis on expansion and the 'thrusting/linear power' motion.
>>97223103I'm running 5e right now, so it's straight dexterity. I buffed some of the strength options because 5e kinda favors dex over strength. It still does at my table, but not by as much.>>97223140Not really important unless you have a way of mapping that in your game world though. Certainly some weapons need strength more than dexterity- a mace, for instance. Similarly, there's no way a rapier doesn't require dexterity primarily. A system that correctly accounts for all these variables would be neat, but you'd ultimately be doing a lot of work to track stuff that only matters a little bit.
>strength bonus for damageYou can't put more strength into your draw.It either breaks the bow or the arrow slips off.If you want more punch per shot, get a bigger bow. Which is governed by a strength requirement.
>>97228887>a good piece of artlollmao
>>97223103Missile weapons are mostly Perception based for accuracy. Damage is based on the weapon itself, and for bows range is based on Strength.
>puckee thread
>>97228887The piece is ass, and it's literally from his reddit account.
>>97223103Strength.
>>97228887Die Puckee
>>97228957>get a bigger bowAnglo hands have typed this shit
>>97230001"Puckee" doesn't exist. Now talk about the thread topic, faggot.
>>97223103Perception and Agility with a Strength requirement to use.
>>97227798This game has unironically best rules for bows and crossbows>You either pass the minimum requirements of specific bow type, or you can't use it, period>Bows use both general body agility and raw strength, in different ways, depending on bow type>The stat governing your attacks is Perception, because it's about aiming your shot, given you either can or can't draw the bow in the first place and don't need rolls for that>Taking extra time to aim requires to pass Strength check>By themselves, crossbows have no stat requirements, and if you stick to regular ones, they are strictly superior to bows due to that>Crossbows up to certain weight can be reset manually, but you need to pass Strength or Agility check (whichever lower)>You can only do this as many times as your Constitution (1-5)>Bows and crossbows deal damage from two sources: raw projectile and aiming>This way you can use a hunting bow to kill a human if you know where to hit, or you simply draw a longbow/crossbow and use the raw dice pool of those to get shit done>With heavy enough crossbow and good aim, you can take down anything you wish>Due to the way how defence against projectiles is counter, "lucky peasant with a crossbow" is very much a thing, unless you have a shieldThis game has many various issues (like the lack of grading - everything is either ass or superhuman, no middle ground), but bow and corssbow rules are perfection
>>97223103YesStr controls range/damageDex decides if you hit or not
>>97230369>That thing with hundreds of hits in the archive is totally not real. Trust me!The Pucklfucks are starting to glow.
>>97223103Sid-stepped the question entirely by not having skills, and instead having 12 attributes."Melee" and "Ranged" are separate attributes, as well as "Unarmed" which does both what it says and covers what would normally be a strength roll (eg forcing a door open).>>97223163This sounds very reasonable.>>97230884That makes sense. Do other weapons work the same way, or just bows?>>97227798But perception is naturally the most useful utility skill in any game that its in, so balance-wise I don't think it makes sense for it to also contribute to both damage and damage reduction.
>>97230884That makes no sense, the bow has a maximum draw strength and you can't infinitely increase range and damage.
WIS
>>97233387Elaborate, please.
>>97223203Just write it down on your sheet and make it the player's responsibility to declare it each time. All the DM should have to do is explain it once, then glance at the sheet if he forgot to make sure. Use it or lose it.
>>97230366Then get a composite bow. This just shows your own narrow perspective.There are plenty of cultures (often asian and african cultures) in which it was a sign of a great warrior to be able to draw powerful bows.
>>97233552Zen Archery feat
>>97223103Look at those tiny out of proportion baby hands.What shitty art.
>>97234351How big are the hands of the women you interact with regularly?
>>97234358He's either British or German.
Bumpfag thread
>>97223140>>97223130/thread
>>97234320I don't know what that is.
>>97223103the only correct way is:- Dex for aiming- Strength for damagesimple as
>>97239801That's every weapon though.
>>97223103This looks like shit, damn.
/thread.
>>97234320based
>>97240302Looks like pseudo-freeform bullshit.
>>97223103All weapons are bothstrength add to damage dexterity add to hit/accuracy
>>97223103Fantasy so precision based. This >>97223140is true but trying to split hairs just muddies waters needlessly and I'm a simple person who prefers a simple answer.Let the fags who wanna argue argue. I got a story to tell and fun to be had.
>>97234047Western cultures, even. https://mythicbeliefs.com/odysseus-bow/
>>97245951>I got a story to tellSo write a book.
>>97231684>so balance-wiseWho fucking cares for balance, other than 1d6 of autistic asshats?Especially when it comes to witcher-related stuff. The game anon posted has>Racial splats that don't add up to the same total value, and certain races are just plain better than others (humans, witchers, half-elves and dryads)>Certain character picks give you superior gear right from the start (witchers get their swords, dryads get their bows, if you are making a knight, you are getting a horse and a solid weapon/armour with the package [just need right stats and it's point-buy] etc)>If you are making a caster, you are obligated to pick skills that make you an even better caster (they are mandatory, not optional) because the lore says so>Armed and unarmed combat, along with any form of casting and thieving skills, are Dex based, and this is a game where higher stats shower you with bonuses and increased chance of success>Ranged combat is deliberately designed to be more lethal and impossible to shrug off with higher skills than melee>Combat moves aren't even pretending to be balanced, because three of the best ones are the cheapest, the strongest and the most straighforward to use (and they are further underlined as such in the rulebook, not just some meta conclusion)>The perk system is deliberately and intentionally broken, because the authors wanted players to just get to the "epic adventure" feel in 5-6 sessionsThis list goes on and on, reallyIf anything the fact that aiming and dodging are under Perception and high-end bows require sufficient Agility to use at all IS a game balance, because if they were using Dexterity, Dex would be just "do all" stat.And this is a lesson learned from their prior project (well, a project they were involved with as a publisher), where Dex was a "do all" stat and they wanted to dominish it. Dex is still powerful, but a lot of stuff "traditionally" associated with Dex got moved to Agility (including defense bonus) and Perception
>>97234047>Get a bow that doesn't require user's stregth, because it wasn't made by mongoloids from the Isles, so you can apply your STR bonusNigga, you clearly didn't think this shit>>97246062... that's an exampe of being SMARTER, not stronger. Odysseus' bow is explicitly a recurve bow. The reason why Penny's suitors can't string it comes from the fact they are dumb faggots trying to use raw strength, while also being clueless how to even string a bow. Odysseus just does the counter-intuitive thing of directing the force and thus strings the bow, then turns the suitors into his target practice.
>>97223165Whats a puckee thread? I dont usually click these threads
>>97247419A redditor who spams his commissions on /tg/ and has been doing so for a few years now>>97202272
>>97247428I didn't even full view the op hahahaah figured it was AI hahahaha but fascinating, seeing this i can recognize many threads he started
>>97223103>he uses statsIf you have bow based skills, that determines your capability.>avid bow hunterGood shot in various conditions with compound bows at short to mid range>weekend historical reenactorSome knowledge of one or two types of bows and their maintenance. Some mid-range target skill>medieval peasant (Briton)Serial rapist with excellent knowledge and fuckhuge strength loosing arrows at staggering distances… in volleys.>competitive archerSolid skill with most bows and flawless maintenance with their personal bow. >trick archerModerate knowledge of most bows but exceptional skill at close-to-medium range striking all manner of targets from all positions.
>>97228932>I’m running 5e right nowAm I to understand that 5e combat is now so slow that you have time to post this while players sift through abilities to determine what pinkie they can wiggle this round?
>>97247428Based.I hope he keeps doing it. I hate pseudo-janny schizos like you more than anything.Can't wait for the next thread.
>>97245874Hardly.
>>97246420Anyone who actually plays games cares, retard.
>>97248573>calling a redditor who shits up the drawfag thread basedKys
>>97238227lol
>>97248678Anyone who actually plays games knows balance is not needed for anything, because this is not a competitive hobby, you absolute never-game
>>97223103Do you think she her underams smell like pitsweat?
>>97223103Neither, my system (Modern/Contemporary fantasy) has a dedicated marksmanship stat which is tied to firearms, bows, crossbows as well as general perceptiveness, more influenced by your Skill investments than your stats.Melee Weapons, Thrown Weapons, and Explosives are tied to Strength, and melee/thrown weapons get to add their associated Skill Ranks (up to 5) to the Damage they deal (max 2d6), while Ranged Weapons do not without specific character options.
>>97249934Nah, crybabies like (you) are worse for the board.
>>97249934>kysOf course the toxic dickhead is a fucking literal child
>>97252053What are the options?
>>97223103This is god-awful art, it looks like shit.
>AI art>AI prompt
>>97251535Balance is more important in cooperative games, retard.
>>97253910I would say they are important in both.
>>97223103>>>/ic/7826581LolLmao even
>>97240302/thread
>>97252006Depends on when she washed last.
>>97252583Too long of a list to put in a 4chan post, but your Damage is tied to your Skill Ranks from a 1d2 to 1d12 (1-5) with some features allowing you to bump it up to 2d6 or in the case of most casters dropping down to a flat 1 damage. Weapons are more defined by their Tags, which include areas of effect, reach, magazine size, and so on as well as range modifiers and weapon type. Weapons do not have unique Damage of their own.There is also the [Exotic X] Tag which has the X value be a Species in the game, meaning if you aren't of that Species you must have a 10 (max value) in the relevant Core Stat for that Weapon's Skill (i.e., a katana, used by the not!elves, requires 10 Might if you want to use it and you aren't a not!elf).Spellcasters inherently suffer in terms of what kind of Armor or Weapons they can use; fullcasters cannot use armor at all (Armor adds modifiers to Defense Checks, as I hate static AC), and their Damage Tier with Weapons of all types drop 2 tiers, and 1 tier for spell damage (with the exception of the not!sorcerers, who are the dedicated blasters and ignore this reduction to spell damage). THere are also no free damage spells; all the Cantrips in the system are utility options in capable of causing harm. So, better carry a (sub-optimal) weapon so you won't be caught lacking when you run out of MP.Gonna be running it some time probably early-mid 2026 once the game in that time slot now wraps up.
>>97231684>But perception is naturally the most useful utility skill in any game that its in,But that's wrong you retard.
>>97254485?Post art
>>97223103Please keep your AI spam to the AI spam general, it doesn't belong on the rest of the board. Thanks!
>>97254435NTA, but I do not think the capacity to see things before they see is not the best advantage you can have in most ttrpg games you can have.Most games do not have a ruleset that allows you to surmount an overwhelming first strike. It mirrors real life; Strike first, strike last.
>>97223103In my system, bows are a STR weapon. Furthermore, they have low base damage, that increases the higher your strength is. :))
>>97254559
>>97254831Dang now I miss the ODST game my friend ran.
>>97254831Objectively worse than OP's on a technical and visual level. You have no room to talk about what art looks good.
>>97254667>NTA, but I do not think the capacity to see things before they see is not the best advantage you can have in most ttrpg games you can have.Only useful if you're constantly being ambushed. The fewer ambushes run by the GM, the weaker that skill gets. Doubly so if the system has some sort of passive skill system.>Most games do not have a ruleset that allows you to surmount an overwhelming first strike. It mirrors real life; Strike first, strike last.HYTNPDND? Because there's plenty of games where striking first doesn't garuntee victory. In fact, most games. Only D&D is retarded enough to have the concept of a "surprise round" - and even that isn't guaranteed victory.
>>97223103Damn! This looks like SHIT!
>>97255629see>>97254559If your art is not on the same technical level or level of fidelity as OP's, you have no room to complain because you have no idea what you're on about.
>>97255616On the contrary, >>97254831 is actually art, while OP is AI sloppa. It is an image, not art, and there is no skill in it.
>>97255686Zero skill in >>97254831. At absolute worst they're the same, at best the sloppa looks better.Anti-AI tards are drooling Luddites. I say this as someone who doesn't use AI for art and does actual art for money.
>>97255637I guess you have no room to complain about a doctor botching surgery if you couldn't do any better.
>>97255637Regretting your purchase, puckee?
>>97255777>Comparing pixels to life-altering surgeryRetarded take.>>97256013IDK who the fuck that is because I don't' keep up with /tg/ drama, but I don't pay for art because I can draw my own.
>>97223103They're REF
>>97223129Why would the game matter?We don't talk about games here.
cute freckles half elf
>>97227324>be bodybuilder>get swole>shoot further>feelsgoodman
>>97240302/thread.
>>97223129>OP says "In your game">"Depends on the game">Doesn't elaborateI get that it's not a very deep thread concept, but that's just obtuse.
>>97223103Ugh! Shit! This looks like SHIT!
>>97223103>
>>97257189based
>>97223103Does this ranger look introverted to you guys? I think so.
>>97258104It's not like anyone on this board has games to discuss. That's why everyone needs a specified system for every thread because otherwise they have nothing to contribute.
>>97223140>Strength minimum to wield>Dex for odds of hitting
>>97223165>its a puckee spam thread why are you replyingI don't know what a Puckee is nor do I care
>>97223103nobody uses bows in a future spacefaring civilization where people have laser guns
>>97254831100% SOVL
>>97223103This looks like shit...
>>97254134hawt
>>97266045You could have laser bows in your setting.
>>97271926Why would a laser now require a specific draw strength? It's just an inconvenient laser gun.
>>97272083>Why would a laser now require a specific draw strength?Could be like a child-proof lock (or supersoldier exclusive), or a type of weapon that doesn't store ammo but instead converts the energy input into energy output and the stronger you are the better it is.
>>97272302It's an explanation. Just seems pretty redundant when you could just have a battery in the thing and not have to worry about any of that, but maybe it's a last resort kind of weapon.
>>97225182It's Puckee. Fuck him and fuck you.
>>97248573If you want Puckee's inane threads to choke out discussion, sure.
>>97255757How do people still use luddite as an insult in current year +9, they've been right like every time lately, tech just keeps making the world gayer and lamer.
>>97273088The Unabomber was right lol
>>97223103>ai image>ai prompt
>>97273001what discussion?
>>97258104I know it's hard to understand for a gameless one like you puckee, but I'm in multiple games. One doesn't even have an attribute-based system, making your question EXTRA useless
>>97277623>I'm in multiple gamesName three.
>>97223103this looks like shit >verification: not required.
>>97277787Ventangle Nechronica Sword World
>>97277961post player birth certificates and state IDs.
>>97258275Turn your monitor on
>>97223103All non medical weapons deal D6, no attribute adjustment. Unique maneuvers per weapon to ensure maximum player engagement. Dead simple to GM, a blast to play.
>>97284847What the hell is a medical weapon?
>>97223103This looks like shit to me, mods need to ban AI art outside of >>>/trash/
>>97223103In based 3.5 they can be both. Also>muh historical accuracy bowsIt's fantasy, fuck off.
>>97223165I've seen this a lot, who the fuck is puckee?
>>97288849The latest non-existent boogeyman.
>>97223103This looks like shit, puckee. Maybe save up a couple of your welfare checks to commission an artist who doesn't use AI as a crutch.
>>97289103I tried google, all I got were results for urinal cakes.
>>97289955Dennis Frohlich is not AI.
>>97223103Is this half-elf ranger objectively cute?
>>97293316He's pretty obviously just touching up genai slop. Can't believe you're so stupid that you paid him to do it.
>>97223103According to GURPS, all muscle-based damage is based on ST, with DX being the attribute for aiming. ST also affects things like minimum equip requirements and maximum range, while DX can be used to increased damage by making attacks at harder to hit locations, like eyes for a damage multiplier.
>>97293975Look at his history and style.
>>97223103Wow, this looks great!
>>97296396I think she cute
>>97223103Dex because it creates balanced options for players. "Realism" isn't that relevant to my game about dragons and wizards.