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Previous Thread: >>92537533

>Pastebin: https://pastebin.com/h8Tz2ze8

ANONS TOP NINE BOARD GAMES
>https://pastebin.com/jTvpg8bQ

>TQ
How far have you traveled for gaming?

Which time zone are you in?
>>
>>92560228
The black exile visits every game in the geek top 100. Chapter 49

>>92570707
>How far have you traveled for gaming?
15 hour roadtrip with the lads to participate in a math trade
>Which time zone are you in?
Wouldn't you like to know, fed.
>>
>>92570945
>15 hour roadtrip with the lads to participate in a math trade
You must have gotten something incredibly good or had alternative motives. And where the fuck do you live where that's even necessary. Idaho?
>>
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So I finally got the girlfag up in complexity (so fucking tired of Splendor) and of course she loved the animal shit. She made the comment she wished it was co-op and ever since I've been stumped trying to find something that fits that niche
You'd think animal breeding + co-op would be prime gulag material, even if you'd consider something like Robinson Crusoe as "worker placement"
Or am I dumb and there are cooperative Uwesque games out there?
>>
>>92570967
>You must have gotten something incredibly good
Yeah, chaos in the old world plus expansion
>or had alternative motives.
road trip with the lads is always fun
>and where the fuck do you live where that's even necessary. Idaho?
Wouldn't you like to know, fed.
>>92571223
>cooperative Uwesque games out there?
I think there's one expansion that turns viticulture co-op,
>>
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>>92571292
>Yeah, chaos in the old world plus expansion
i would do the same.
>>
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>>92571292
The fact it requires the base game in addition isn't nearly as bad as being forced to play the game again never played Tuscany so maybe I'm biased
>The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.
Jamey never ceases to amaze me
>>
>>92570945
yea that game was pretty mid, how time travel is reduced to just debt and outside of that its a bog standard too many things to do eurogame
>>
>>92570707
>How far have you traveled for gaming?
5500 miles. I usually travel to cons a couple times a year to play bigger stuff or historical games that I can't get my regular group to play.

>Which time zone are you in?
MST

>>92571361
Tuscany makes the game playable and fun. There's no reason to play the base game unless you are playing with casual boardgame players that have never played a worker placement game before.

Viticulture World is terrible and would not recommend to anyone even if they enjoy co-ops.. I've played maybe 5 times and never once came close to winning even against the tutorial scenario.
>>
When is the new edition of Through the Desert dropping?

>>92570707
>How far have you traveled for gaming?
90 miles back when I lived in rural South Dakota.
>>
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>>92569868
The English rules cover this explicitly, albeit they abuse the word "involuntarily".
>When a player involuntarily invokes Ra because the auction track is full and he does not choose to play a God tile, he may pass even if all others pass.
>>
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>>92569868
>>92571927
The German rules have the same punchline but they don't muck about with descriptions of voluntary or involuntary. The only thing being checked is whether or not the lot is full.

>Neben "Ra" ruten oder ein Ra-Plättchen autdecken, gibt es noch eien dritte Möglichkeit, wie es zu einer Bietrunde kommen kann: auf der Spiel_Reihe liegen acht Plättchen, d.h. sie ist komplett belegt. Der Spieler, der nun an die Reihe kommt, darf kein weieres Plättchen aufdecken . Entweder setzt er Götter-Plättchen ein (s.u.) order er erhält die Ra-Figur und leitet damit eine Bietrunde ein.

>Fur das Passen gilt entsprechend der drei Möglichkeiten:
> ->"Ra" rufen: Der Spieler, der "Ra" gerufen hat, muss eiene seiner Sonnen bieten, wenn _alle_ seine Mitspieler gepast haben. Hat aber wenigestens ein anderer Spieler ein Gebot abgegeben, kann der Ra-Spieler auch passen.
> ->Ra-Plättchen aufdecken: Hier können _alle_ Spieler (auch der Ra-Spieler) passe. In desem Fall gerschieht mit den Plättchen auf der Spiele-Reihe nichts.
> ->Spiel-Reihe komplettiert: Auch hier konnen _alle_ Spieler passen. In diesem Fall werden die acht Plättchen der gerfullten Spiel-Reihe ganzlich aus dem Spiel genommen.
>>
>>92570707
>How far have you traveled for gaming?
Not far at all. ~45 min drive was the absolute maximum. You could count or session in the mountains but that was basically holidays together.
>Which time zone are you in?
I suppose that question is mostly for burgers but still; CET
>>
>>92570945
That Back to the Future reference tho.
>>
>>92570707
>How far have you traveled for gaming?
Back in Uni we traveled 12h on a train with 7 or 8 changes along the way to go to play in a VtES nationals tournament in Heidelberg. We arrived at 7 am, played since 9 until 6pm and then traveled another 12h back with 6 changes along the way. It was all to use a weekend ticket on German railway for 30 euros for 5 people. I came in third.
>Which time zone are you in?
Fuck off FBI
>>
>>92570945
Excellent work up top.
>>
>>92570707
>How far have you traveled for gaming?
Maybe an hour in public transit? I do not go to conventions.
>Which time zone are you in?
GMT+7. But seriously, fuck you GMT.
>>92570945
Is that a? >>92572380 it is! Nice work anon.
>>92571377
Is that time you killed me a satisfactory use of "time travel"?
>>
>>92572501
Are you coming to Euro GP Warsaw this year?
>>
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This game is so underrated. With a few of therule fixes, it's a 9/10 for me, even if it takes 4 hours to play
>>
>>92573074
It's just root, but even worse.
Additional, after 3+ plays you gonna notice how railroaded the gameplay is.
>>
>>92573109
>It's just root, but even worse
It's much more like Dune than Root. Only similarity with Root is the asymmetric factions, really.
>>
>>92571851
Is it just arbitrary scores you have to hit or are the objectives too railroady?
>>
>>92572621
>Is that time you killed me a satisfactory use of "time travel"?
havent played it but the rules do seem dank enough to be considered a good time travel
5d Chess with multiverse time travel which is actually 4d but that's semantics is also a good one, and if someone can make a "multiverse time travel" variant for Homeworlds i will personally fly to him and suck his dick
>>
>>92573074
love this game as well
totally replaces Dune for me because the rules are so much less messy
>>
>>92572863
Nah.
>>
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>Dead by Daylight expansion announced
Did anyone even give a shit about the base game?
>>
>>92575163
I followed nothing after the KS ended. Was the game even well received?
That this is getting support after Sakura Arms is left to flounder stings.
>>
>>92575198
I saw a thread on the 'lag arguing that it was very well balanced if you play with 3 (1 vs 2), but in a full 5 player game (1 vs 4) it's way too easy for the survivors.
>>
>>92571361
>never played Tuscany so maybe I'm biased
Tuscany and Visitors are great, but yeah it sucks that it took two expansions to make winemaking the primary strategy in the winemaking game
>>92572380
>>92572552
>>92572621
There's more time travel in that corner of the picture than in the entirety of anachrony
>>92572621
>Is that time you killed me a satisfactory use of "time travel"?
Absolutely. I'm not a huge fan of the actual game, because it gets fiddly with more than one module, but the time travel mechanics are great
>>
>>92570707
>How far have you traveled for gaming?

For competitive tabletop war gaming 3,000 miles. I was gonna fly from the east coast to Germany to rep America in an international team tourney but then Covid canceled everything.

Am I the only one who thinks Fury of Dracula is a dogshit design? I'll play anything, but fuck that game puts me in a bad mood.
>>
>>92575877
Never heard of Fury of Dracula, what makes it so bad?
>>
>>92575877
Honestly all hidden movement games are shit and Fury of Drac is the least shit of them
>>
>>92573157
There are two scoring tracks - a VP track that acts exactly the same as the base game and a combined prestige track. Everyone needs to hit 25 VP individually and also get 10 points of combined prestige. The scenarios just changed some things around mechanically for each game - the scoring requirements stated the same.

The one thing I did like that was the ability to enhance worker placement spots with improved actions by buying bonus tiles. I haven't seen that in other worker placement games.
>>
Lads, on the subject of Dune Imperium.
Do I:
>try to scoop a second hand complete bundle in the indeterminate future
>buy uprising by itself
>buy uprising and the expansions for OG
>wait for what seems an inevitable ultimate edition that combines all the best parts given the designer has gulag posted his preferred way to play is with a frankensteined setup
I played a bunch over the past few weekends in a slow farewell to a friend heading overseas and want my own copy, but having only played the base game and feeling it too determined by early skirmishes/base deck flops I want the hard bgg truth.
>>
>>92570945
The black exile visits every game in the geek top 100. Chapter 50
>>
>>92576401
Poor little guy, stuck in a Lacerda game
>>
How do i fix Siegestorm?

Aggro strats stomp everything because the game uses lifedecking, so when you're being rushed you're also being milled, and the game ends up being a race to deal over 10 damage in a single turn
>>
>>92576401
We're halfway there, sweet
>>
>>92576335
i would just get uprising and eventually they'll put out an expansion designed for it specially
>>
>>92576853
It is a lacerda, but it's actually not bad
Theres another game of his that's basically the same game but simpler (also lacerda), Bot Factory
>>
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>"omg yas I love board games!"
>their favorites are Uno and Cards Against Humanity
>"1 hour? sorry that's too long for me"
>scrolls on Instagram for 2 hours
>"omg it's my turn? what happened? I wasn't paying attention"
>>
>>92577523
Yeah, that was my initial leaning. Thanks for the reinforcement. I figure I can always experience the base fame and expansions through the digital version too.
>>
>>92576335
uprising beats all
>>
>>92577736
Should be legal to murder these subhumans
If I sense that I have that kind of person at my table I ask them to put the phone away or leave because they're taking up a seat for a potential interested player
This has happened only once so far luckily and they were understanding, if a little humbled
>>
https://boardgamearena.com/gamereview?table=501075567

I won but only because the other two guys were new I think.

Any middle east experts care to analyse the game?
>>
>>92577414
Seeing that it's published by Awaken Realms, I'm afraid the only winning move is not to buy in the first place.
Not being overly shitty here, but, you know, just AR things.
>>
>>92577736
I try to see the occasional
>>"omg I love board games, my favourite game is risk!"
As a good sign for enthusiasm.

The rest seems unsalvagable but luckily I have not encountered such a living stereotype in my life. I'd say this is a burger thing but by this point in my life I know better than that.
>>
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Lads I fucking love lost Cities.
I usually sniff at light 2p games but Knizia just manages to design something that is trivially easy to learn, has depth and juuuust the right balance of skill and luck to make you want to play another one.
My knees are bloody and bare by now
>>
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>>92575198
>>That this is getting support after Sakura Arms is left to flounder stings.
L99 just give me goddamn sakura arms already
>>
>take equinox with me to the boardgame club
>end up with a group of 4, not ideal for equinox
>I know one guy, he likes heavier games
>suggest to play his game instead of mine
>wanted to try out chtulu wars anyway
>he also brought a new player, figure she could handle it
>during the game she constantly asks what to do, just hands him her spellbooks so he can pick what she should unlock
>meanwhile I get gangbanged by everyone
>I cant really do shit, and everyone else plays really slowly
>>
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I played cascadia last night. Honestly, pretty good for a casual audience. I can see why it gets the praise
>>
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>>92579461
That pic is some FF tactics/FE career progression crack. I need a game like that. Sure one came out a few years ago (someones tower?) that is all about career progression, but the actual fighting sucked and the art for all the professions was minimal to nonexistant.
Give me class changing, ability collecting, wombo combo, grid based gameplay. SOMEBODY!
>>
>>92578813
What faction were you playing? Sucks your first game of CW went like this.
>>
>>92577414
add effects that work with the graveyard, and then other effects that work FROM the graveyard
In MTG, the worst matchup mill decks have are Battle of Wits (who start with a 300 card deck) and any graveyard matters (Dredge, Reanimator, certain burn decks that use Flashback spells that can be played from graveyard); and thats just one game out of hundreds different card games.
>>
>>92579558
crawling choas. I had 3 portals for 1 round before black goat and chtulu decided to attack me (the red goat was fair enough, but the chtulu was just her being retarded. She just let her main competition walk around defiling the land, summoning the big yellow thing and performing rituals. Only got sulky after he promisedd to move off her portal, only to just instantly abduct the occultist she put onto the portal he just cleared out)
>>
>>92576401
>he's disassembled
I love you
>>
>>92577736
>>"omg yas I love board games!"
>>their favorites are Uno and Cards Against Humanity
>>
>friend introduced me to Valeria: Cards Kingdom
I don't care how basic it is, shit's fun.
>>
>>92577736
Story of my life, I hate when people play with their phones during a game.
Also my local post office is holding my copy of Zoo Vadis hostage and tracking says it's not even out for delivery, why won't those bastards deliver it to me the expected arrival date was yesterday
>>
>>92576853
>>92577694
redpill me on lacerdas
it's the one name I keep hearing in bg discussion but whose games I've never seen or played
>>
>>92580808
Overpriced, overproduced, and overcomplicated euros that offer middling experiences equal to or worse than your average euro game, I think too much of the praise for him comes out of sunken cost both from the cost to buy them and from the time it takes to learn them. That said, On Mars is genuinely great.
>>
https://icv2.com/articles/news/view/56749/embracer-spin-off-asmodee
>embracer group giving up
So how does this affect me?
>>
>>92576401
You’re actually so good at this.
>>
>>92576335
Uprising is maybe slightly worse than the base + all expacs, and easier to get and cheaper, so I would just get that.
>>
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It's that time again my fellow fa/tg/uys. I will give a hint, it's by based Vlaada.
>>
>>92581453
Codenames: The SImpsons
>>
>>92581453
Galaxy Fucker
>>
>>92581453
Rome Total War: what if everyone was a furry edition
>>
>>92581453
Dragon Dildos
>>
>>92581453
Tash Kalar
>>
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>>92575054
You should come it will be fun, I promise.
>>
>>92581453
>>92581468
oh wait no you said Vlaada not Knizia
then uhhh idk, but i hope you're happy with the purchase
>>
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>>92581453
Something about dungeonz
>>
>>92581486
Fuck no, I don't care about nuVtES. The damage the last 3 WW expansions (KoT onwards) did to the game will never be fixed, instead they banned a bunch of non-PC cards like Gyppos. I can't take the tournament scene seriously anymore.
>>
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>>92581609
WW doesn't run VtES anymore, Black Chantry does, and Black Chantry is made of VtES veterans. They sometimes have to bend knee to Paradox, who (for now) holds the general World of Darkness license - such as for the handful of "offensive" card bans. But Black Chantry fights back on most of the Paradox-proposed bullshit. Every banned card got functional reprint at same or slightly higher power level (DD here is Gypsies substitute).
And they even balance the rules (Villein and Ashur Tablets, aka the worst of KoT bullshit, got nerfed).
Come and rise from torpor, dear Elder, we endured the signs of coming Gehenna and nigh is calling again.
>>
>>92581453
estrogen pills and some rope
>>
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>>92581466
>>92581467
>>92581468
>>92581480
>>92581485
>>92581492
>>92581585
Damn, I thought at least one of you would get it.
>>92581751
Rent free.
>>
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for me, its bingo
>>
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>>92582035
>that one guy that always pulls the one element no one, and i mean NO ONE needs right now.
>>
>>92582035
>three fucking versions of rise of augustus
why
>>
>>92581964
So, 'high-tech' draconic space dildos. Got it!
>>
>>92580794
Update, even going to the post office won't help me get my package UPS is just being fags as usual
>>
>>92577967
Lol fag
>>
When the fuck is mage knight UE going to get a reprint?
>>
>>92575163
I played it once. It was alright.
>>92580757
Anything you would compare it to that it does better?
>>
>>92582756
Probably after the new update
>>
>>92582857
By update do you mean expansion? Or is there going to be a new edition?
>>
Looks like Lego board games are gonna be a thing again.
>>
>>92575198
>>92578681
how likely is a sakura arms reprint to occur during what's left of the year?
>>
>>92582904
And I am retarded by forgetting the pic.
>>
>Ashton too dumb for Fallen Kingdom
>>
>>92582898
New expansion. New character, new enemies, new campaign.
>>
>>92582993
Apparently.
The west coast azn tastes continue to baffle.
>>
>>92582904
i liked some of their games, using a cardboard template to set up the ayys in the fence building game was neat. hope the games aren't as forgettable as the previous batch
>>
>>92583038
i'm just going to stop watching any of their videos not by Daniel.
>>
>>92582632
Update, FINALLY came in.
Also cool thing about the reprint, now the Zookeeper chip doesn't just have the blue sticker, the plastic itself is also blue. I didn't see that in any unboxing videos, nice. Chips aren't as heavy as I was expecting (I have some iron cored ones that are monsters) but they have a REALLY nice surface texture, the edges feel like a hardened sand or clay (I suppose the name) tjey really did live up to the "clay" deal. Can't wait to play it later!
>>
>>92573074
It's not underrated, it's just in the exact same space as the much more popular and hard to get to the table Root and COIN series. Not many people are gonna choose Crescent Moon over those
>>
>>92583112
it's literally nothing like Root or COIN (which aren't even in the same space as each other)
>>
>>92582916
They didn't announce it at the end of 2023 when new Sakura content has been out for a while now. If a new release happens, it would be via Kickstarter. For they you want to build up hype. If they would want new Sakura arms stuff, they would announce a Kickstarter in 2025 at the end of 2024. But my pet theory is that they still have a lot of old stuff laying around and printing new stuff would make the old boxes outdated.
>>
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>>92583086
Wisest decision. I keep bouncing off of his reviews while Daniels stuff has been great, even for games I've got zero interest in playing.
>>
>>92580808
I'll echo >>92580924
statement; althought I don't think his games are necessarily worse than average. As anon said, On Mars is actually pretty good. Not great, mind, and the price is beyond stupid. Problem is that lacerda is a faggot and his designs are just uselessly complex. Like, Pax Ren is incredibly dense. You get a lot out of the ruleset. Lacerdas are just complex. Lots and lots of little things stacked upon each other. Eg: Here's 8 worker placement spaces and each one works a liiiiittle differently for no real reason. Kinda less than the sum of its parts, if you ask me. But he does have a lot of bootlickers that praise his every release, so there must be something to them I'm not seeing.
>>
>>92583281
>But he does have a lot of bootlickers that praise his every release, so there must be something to them I'm not seeing
Nah, it is just sunk cost; they paid a lot so it HAS to be good; it has cool looking components so it HAS to be good; it took 2 hours to go through the manual and the minutiae of every step for every action you must perform in a particular order, so it HAS to be good.
>>
>>92573074
I'll never play that over Pax Pamir, Cuba Libre, Root or Time of Crisis.
>>
>>92583663
Well if you put it that way, I can't really disagree here
>>
>>92583712
none of those games are about actual negotiation
>>
>>92583995
I'll never play that over John Company, Sidereal Confluence, Churchill, or Junta.
>>
>>92584040
i love JoCo, SideCon, and Churchill - Crescent Moon still hits the table for me. different moods
>>
>>92584118
>different moods
That's totally fair. Which chords does it strike for you?
>>
>>92583712
>>92583112
>>92573109
People get into this game thinking it's gonna be like Root, when it has almost nothing in common with it. The most common complaints are "lack of agency", which is a common fallacy only a problem if the group isn't competent at negotiation. The game isn't popular because it's extremely group-dependent - it only takes 1 person in the group not skilled at negotiations, and the fragile balance between factions is shattered. Bringing in new players is also hard because of this balance. With a group of 5 competent players, the game is superb, however. I'd love to do a recap of the last game I played, which I felt really highlighted how well negotiation in the game works.
>>
>>92584141
the diverse faction positions on a small map creates a lot of tension. there's no randomness in conflict so the game is very measured and limited actions makes every decision crucial
since one player can have influence over a hex while another controls it militarily there are always shared incentives. organic features emerge that give players something to offer, to protect, or to target
the asymmetric factions create a neat little economy between each other, with direct bartering for sultan cards and nomad mercenaries. the threat of conflict, betrayal, and destruction is always present. since the maps are variable different setups lead to strange new bedfellows each game in terms of temporary alliances
it's more aggressive than Sidereal Confluence, less chaotic than John Company, and obviously fields a higher player count than Churchill
the way map control leads into economic resources is much like Dune, but it goes further by allowing for player pieces to modify that dynamic. power cards are bought in a pax-like market - but each card corresponds to a player faction and to buy their card means giving your money right to that player. and buying cards takes one of your precious actions rather than being its own phase. i find this more interesting than Dune's blind auction system (though everything in Dune is so perfectly thematic). it's also nice that you can count on this game ending reliably after a regular 4 rounds. i've found it's balanced well so with experienced players the ending is still climactic
>>
>>92584482
Seconding a lot of the stuff you wrote. There's so many good things I can say about the game, but you covered a lot. I would recommend anyone playing this to include some of the updated rules (all the scoring ones, turn order, and whatever else seems appealing to you, I don't like all the changes myself), and to give every player a pen and small paper notes.

Being able to communicate in silence adds another layer of depth to the dealmaking, and also a lot of tension for other players. It's really unsettling to see other players exchange a large amount of notes in short time, regardless of whether it's your enemy or your friend. That makes it much more exciting than just communicating in a private chat, for example.
>>
>>92583110
My first games of ZV I played with my family who are pretty novice and I could never convince anyone to buy or sell their abilities so we just didn't use them. Hopefully soon I can play an actual game with some people.
>>
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>always thought Thallya rode some train sort of thing because the cards mention a steam engine
>actually it's a motorcycle
wat
>>
https://boardgamegeek.com/filepage/277797/rulebook
What do we think of it?
>>
>>92580808
I did a comparison with splotter awhile ago.

>Splotter games
Do A to obtain B if you manage to predict what your opponents are going to do. Predict badly and you are out of the game.

>Lacerda games
Do A to obtain C when D has generated enough F so that you can slot it into compartment G to obtain B after compartment G has C, H and I accumulated and done a full rotation with H aligning with K.
>>
Imperial victory - Chad

Globalization victory - normie

Renaissance victory - high IQ nerd

Holy victory - incel stormfag ('DEUS VULT')

[PATRON VICTORY - TRUE RENAISSANCE MAN, MASTER OF THE GAME, CONNOISSEUR OF ARTS]
>>
>>92588650
Fug ju.
Losers lose.
Winners win.
>>
>>92588650
Imperial victory is boring as fuck, it's just "have more yellow square cards", I'd just houserule it out of the game entirely
>>
>>92588641
>Splotter
More or less. You can also just opt out of the mind games by playing in such a way that they'd have to go out of their way to have a chance to interfere with your plans, and hope that they dont actually bother doing that
But then why play a splotter game

>Lacerda
A bit exaggerated
>>
>>92588915
it offsets renaissance victory though

also Byzantine victory has a nice twist on it (thats the 'Hipster' victory I guess. LOL!)
>>
>>92588834
>Fug ju.

Thats a bit rude...Could you apologize?
>>
>>92588948
I apoll.
>>
>>92588650
The TRUE renaissance man is a master of all victories and has archieved transcendence through reformation holy victory in the original setup
>>
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>>92589569
>has archieved transcendence through reformation holy victory in the original setup
This. This right here. I have never achieved a now satisfying win in gaming. Ever.
>>
>>92589590
Does that ability touch all green pirates or only green pirates in Mamluk?
>>
>>92589929
All pirates, but that makes me think 1 thing, does it apply also for other players?
>>
So I thought pax ren was this complex game, but a 4-player game could be only 2 hours? Not downtime mecca like terraforming mars?
>>
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Does this mean FFG is going to die or what
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>>92589965
Yes. All abilities that mess with victory checks are relevant during all players' victory checks. Even for abilities where that interpretation directly contradicts the text on the card.

>>92589969
There's essentially no bookkeeping.
You have to refresh the market at the end of your turn if you bought cards. I can't think of any other "automatic" alterations to the game state.
On the flip side this means you have to inspect the game state to see how things are going (there are no tracks being updated to summarize things) which can get tedious.
>>
>>92580994
>>92590036
You're late, no one here cares for your co-op games
>>
>>92589965
>>92589929
Worth adding: pirates count for each theocracy. If you turn ottoman and mamluk red, a green pirate on their shared border is going to give +2 population for checking theocratic numbers.
>>
>>92590149
Yeah the holy victory check counts how many matching pieces are on each theocracy then aggregates those counts. Pieces in margins are considered to be on both map cards so in your example both theocracies get to count the pirate.
>>
>>92590149
As a more interesting example: if Ottoman is a green theocracy and Mamluk is a red theocracy then a green pirate between them would add one to the green count and one to the red count. These cancel out for checking green or red victory but they're two more pieces a gold victory needs to overcome.
>>
>>92590055
>All abilities that mess with victory checks are relevant during all players' victory checks
That's what I figured, but one can never be sure.
>>
>>92590149
>>92590183
>>92590222
it's this confirmed anywhere? I find it perfectly logical but semantically speaking, "count as" could work as "replace" for the purposes of the count, meaning that Green Pirates for this purpose are only Red and not both.
>>
>>92590260
https://boardgamegeek.com/thread/2620819/zionist-state-ability
>>
>>92590288
Thanks.
>>
I had a globalization win the other day with only one more concession instead of two. A bug in BGA or did I miss something? I checked all the cards in the tableau
>>
>>92590324
could be a bug, do you remember how many repressed pawns were there? Maybe BGA missed not counting them for a particular kingdom or something.
>>
>>92580110
These are the same type of people who say "omg Monopoly Deal is so complicated," they are beyond saving.

>>92578199
If someone's favorite board game is Risk then they probably have good potential. Risk actually is a good "gateway" game.
>>
>>92590324
I don't see a relevant bug report.
https://en.boardgamearena.com/bugs?sort=id_asc&game=1910
If you fish up your replay you could submit one.
>>
>>92590324
Post replay

>>92589969
Could be, but 40 games tend to go the distance since you have 3 other players trying to stop you. A lot of moves between your own moves. Also, with more players keeping track of everyone's tableau becomes very challenging. It's a 2-3p game for me
>>
>Stationfall is an Eklund game
That explains a lot.
>>
>>92588650
>Globalization
>normie
It’s literally the “win more.” If you have two more pawns than the other player, you were dominating them
>>
>>92591122
It doesn't feel like an eklund game at all though. It's not by Phil, by the way.
>>
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>>92591215
>Matt Eklund is the Goro Miyazaki of the Eklunds
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>>92590036
>No more TI
And nothing of value was lost
S
>>
>>92591257
>>Matt Eklund is the Goro Miyazaki of the Eklunds
Given he is half of the design of pax ren, naaah.
>>
Stationfall is hands-down the most innovative design of the last few years. It's not perfect by any means and some characters should be balanced, but the idea is awesome.
>>
>>92591412
can you imagine trying to pitch the concept to a publisher
i know it's a buzzword but i'm impressed how elegant they managed to make it
>>
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>>92591412
>>92591611
Based fellow appreciatiors
>>
>>92591611
Their go-to publisher is a kickstarter scummer. They would simply not publish the game if they didn't take enough pre-orders to cover their costs.
>>
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https://www.youtube.com/watch?v=oInokeWKUAk
Pickup and delivery bros.....
>>
>>92591412
It's honestly a pretty cool thing, shame it is so utterly niche. I really like the idea of it, but the game didn't do anything for me other than be a pretty good whacky shenanigans story generator
>>
>>92592134
>>92588267
Buy an ad, faggot
>>
>i need a limit on my collection
>reach said limit
>struggle not buying board games
>my inner monologue: "okay but expansions don't count as new board games right?"

how do i stop consooming?
>>
>>92592148
>don't discuss board games on the board game thread
are you perhaps retarded
>>
>>92592202
Tell yourself that if you need to cull games for shelfspace you will physically eat the game.
>>
>>92580994
>>92590036
Lots of ways this could go. Might end up with only p500 style game sellers for north american releases. I'm not a fan of asmodee, but this hurts the hobby in a general sense. Like if McDonald's bought dairy Queen, took out a $1 billion loan using DQ stores machines as collateral, then making DQ into its own company again. All that happens is DQ dies, and McDonald's has more money.
>>
Looks like the parent group / company (Embracer?) of Asmodee is going through some changes after hemorrhaging a butt-load of $$$$.

https://embracer.com/releases/embracer-group-announces-its-intention-to-transform-into-three-standalone-publicly-listed-entities-at-nasdaq-stockholm/

https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=270944

https://embracer.com/about/operative-groups/asmodee-group/
>>
>>92592207
a "hey guyze look at this thing that i'm totally not paid to advertise! what's OUR thought on it? (haha get it i use OUR instead of YOUR so it feels like i'm part of community!)" is not suitable to be called discussion
how about you discuss the game instead of shilling for it?
>>
>>92592318
Shouldn't that shit be fucking illegal or something??
>>
>>92592384
Shut up schizo
>>
>>92576401
The black exile visits every game in the geek top 100. Chapter 51

>>92576853
The lacerda section of the top 100
>>92579921
Thanks bro
>>92581158
I am absolutely very bad at this, faking it til I make it
>>
>>92592402
Wasn't even the same anon
Seeing how you aren't even trying to refute the shilling accusations and don't talk about the game, I will assume it's utter trash.
>>
>>92592391
https://youtu.be/-DY4_SPQuds?t=158
>>
>>92592384
>"hey guyze look at this thing that i'm totally not paid to advertise! what's OUR thought on it? (haha get it i use OUR instead of YOUR so it feels like i'm part of community!)"
Ah, not just retarded, but also le ebin schizo. All I wrote was "pickup and delivery bros..."
>>
>>92592402
>>92592502
>everyone i dont like is a schizo
ah yes, of course
now buy an ad or start discussing the game instead of shilling it
>>
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>>92592436
I don't think O'Toole personally makes the boxes. He drew the art that gets printed on them.
>>
>>92592391
a lot of things that should be illegal aren't because people with a lot of power kindly told the goverment to fuck off
see also Ford vs Dodge Bros and how that impacted companies to prioritize the shareholders instead of the customers they make product for
>>
>>92592581
>keeps replying to multiple people as if they were one
>"I-i'm not a schizo but everyone else is a shill!"
Sorry about your retardation. Hope your parents are relieved of the burden soon.
>>
is picrel actually worth picking up if I can get it at a 50% discount? is the hype deserved, or is just pure autism?
>>
>>92592599
>sure, we caused the apocalypse, but for a beautiful moment in time, we created a lot of value for shareholders
>>
>>92592628
Anon I've followed the reply chain and I think the best way to end the shill-retard circle would be if you actually talked about the game
As an aside I'd take 5 angry or paranoid anons over one successful shill all day
>>
>>92592629
Not worth it. The system gets stale 5 missions in and then you have 999,999,999,999,995 missions left with no one interested in playing them with you.
>>
>>92592681
There's no ending it with these retards. No matter what I post he's gonna reply to some other random post and let his schizophrenia believe there's some grand conspiracy against him.
Not a lot to talk about the game until I can get a copy to try, since all the reviews I've seen agree that the rulebook is ass. I'm interested because I love pick up and delivery but it might be just another grandiose slop in a small box like the previous 45 devir releases.
>>
>>92592749
What pickup and deliver games do you like the most?
>>
Shit thread, as usual. I started working on a guide for a friend to get better at Pax Renaissance. Would love your input. Thinking of posting it on the gulag as well, but it needs more work:

'Due to the lack of strategy discussion about this game, I decided to try my hand at writing a short guide to get better at the game.
(Though I hesitate to call it a 'strategy guide' since the game is rather tactical in nature and any long-term strategy is usually not possible or meaningful.)

About me: I have played about 100 games and am currently in the top 10 at BGA. I don't consider myself a very strong player – rather, the community is still very small (?) and a meta hasn't really developed. English is not my 1st language, so please bear with me.

First of all, it's essential to be familiar with the rules to be able to get good at the game. I don't mean you have to study all the fringe cases – the rules have alot of details that
rarely come into play – but it is essential that you know exactly how a peasant revolt works, or how who participates in a conspiracy etc. You should be able to see immediately what it takes to take over a regime with a one shot without having to consult the rules. (Again, I'm not a rules expert. I still haven't figured out how pirates move.)

So, here are my tips at how to get better at the game, ranked by importance:

#1 Be familiar with all the individual cards in the game. This can only be done by playing the game – ALOT. Know which cards can pop up that could affect you and your tableau. For example, marrying into Portugal maybe looks tempting but be aware of the crusade cards that could take it away from you.

Janissaries and especially Jihad are great starting cards. (A jihad on turn 1 into Ottomans gives you all you need for an immediate holy victory – this can be achieved as early as turn 3).
>>
>>92592835
#2 This ties in to #1 – PAY ATTENTION TO THE TABLEAU. Sure, you could get that queen and marry into Hungary, but if Vlad the Impaler is right behind her maybe it isn't the wisest choice. Be aware of the cards your opponent will be buying after your turn and try to prepare for it. Use the trade fair to remove nasty cards you dont want your opponent to buy! Even if you don't need the money, its often a good idea to run a trade fair just to get a harmful card out of the game.

#3 Early game you are gonna need to create a source of income. This can be from your tableau ('commerce' OP or 'repress' OP), from selling cards but most commonly and effectively it's from TRADE. To be able to benefit from trade you are gonna need concessions.

Being able to dominate the trade nodes in the early part of the game is key. If you can grab control of the trade routes in the east in the beginning (by marrying into Hungary, religious wars in Byzantium etc.) go for it! It's a very strong move that your opponent has to react to, either by harassing your concessions or by working around you and creating trade shifts.

Most commonly you place concessions by grabbing regimes but there are other strong cards that lets you place concessions. (The 'phonecian alumn' card and the western Mamluk card that let's you run a trade fair for free are two favourites.)

Alot can probably be said about having a game plan and the timing of buying comet cards, but I usually just try to follow my intuition. However I rarely buy them unless I have a real threat on the board (being able to win next turn). Or I just focus on creating the threat, forcing my opponent to spend his money on the comet just to block me.
>>
>>92592629
for a 50% discount? i think it's pretty fun if you have a dedicated group
>>
>>92592841
That said, don't fall in love with your cards and be ready to sell of regimes that look threatened. Also, having a huge tableau is tempting but its not the aim of the game. It's easy to get caught up with building a monster eastern tableau..only to be defeated by two measly western cards for a quick renaissance victory.
>>
>>92592835
>>92592841
Try removing the reddit spacing. Hope this helps
>>
>>92592877
Thanks your shitpost helped alot
>>
>>92592823
trains aside, I really like oracle of delphi, xia, and wasteland express the pickup delivery corporation in planet unknown gets a special mention
>>
>>92592884
Glad to hear it, a lot of people don't understand how coming off as a mouthbreathing troglodyte is hurtful to their message so I'm glad you're not one of those people
>>
>>92592681
I'll take the bahama taxi shill over this fucking mouthbreather
>>
>>92592835
I also wrote up a pax een guide which is a bit more involved, but I'm not top 10 so I'm not sure if it's worth posting
>>
>>92593021
Id be interested in reading it. Didnt mean to sound like Im bragging
>>
I will never play Pax Renaissance
>>
>>92593043
Pax ren is a deeply tactical game, it is all about reading the market and figuring out what you could do (and what your opponent can do) with the market, you're not reading the board to see what you should do, and then waiting for the market to give you that option. You see what the market can let you do, and then decide what will be best for you. In my first game I saw the papal states had a lot of suppressed concessions, I waited for a peasant revolt card, only for it never to appear. Instead, I shouldve looked at what I could do with the cards in the market, and if a peasant revolt in papal states popped up, consider it.

What that in mind, these are the strategies and tactics I did figure out:
win conditions:
There are 4 win conditions, and 3 of them are heavily reliant on controlling kingdoms.
Imperial victory: self-evident, you need to control kingdoms to complete this victory type
renaissance victory: you need republics and law prestige for the renaissance victory, to get republics you need to have kingdoms, and either strawman them or vote them.
globalisation victory: you need to have concessions and exploration prestige for the globalisation victory. You can place concessions when you regime change a kingdom (take taking a kingdom or flipping them), and portugal is a reliable source for exploration prestige.
religious victory: This one is the least affected by your control, although using a campaign to influence the amount of true believers in a theocracy can help you set it up. (like killing the papal knight to create a muslim majority).
(1/5)
>>
>>92593280
(inc autism warning)
Your first concern should be trying to get kingdoms under your control. Not only do they give you direct benefits (+1 to your kingdom count for imperial victory, and a concession for globalisation) they also allow you to soften up a country for an attack one-shot. A kingdom's campaign is a very versatile attack onto any of its neighbouring nations, unlike cards that usually only target one specific nation. Once countries get a second unit on them most one-shots can no longer overpower them. The kingdom's campaign can let you weaken a nation for the one-shot.
The second concern is how you get your money back. Even if you buy only the leftmost card, you will have to pay the facedown card. You need a way to recover that coin. You can do so, either through a trade fair or through commerce. Luckily, concern #1 helps you resolve concern #2. A regime change lets you place a concession, which can then receive trade money.


The start:
At the start you get overwhelmed with information, with 10 cards immediately being visible. What should you buy, and what do you leave for your opponent to buy? The cards are all over the place, both in power level and in relation to other cards that are available. But I've found a few guidelines I use:
-east is more explosive than west, but west is stronger in the longterm. East has more powerful attack cards, but west has more prestige. Tradeshifts favor west over east.
-byzantium, hungary and ottoman are powerful nations to control at the start, you can place a concession in the black sea traderoutes if you get them. Both east and west trade flow through the black sea. Ottoman and hungary both have 2 knights they can use to campaign with. Mamluk can get you a concession on the east trade route, but it only has rooks.
(2/5)
>>
>>92593290
-in the west france is very powerful with 2 knight cities. Papal states is very vulnerable. However, west kingdoms, especially HRE and france, have difficulty levying troops. Either there must be a lot of money on the face down W card, there must be very few concessions on route, or you must tax.
-kingdoms are vulnerable early when they only have 1 unit on them (except ottoman with its 3 starter units), you should take a country if you get a card with two agents that attack, one tradefair can block you by reinforcing the kingdom
-dont take a kingdom if there is another attack card into that kingdom, non-coronation, non-holy war oneshots leave a kingdom very vulnerable
-be weary of taking a kingdom if there is a card with certain OPs in that kingdom. If someone can suppress or siege in a country you take, that kingdom can be crippled into uselessness, leaving it vulnerable to any future one-shot that pops up. It might be smarter to just buy the card with the offensive OPs. If you opponent buys the card that can conquer that kingdom, you can just harass him, if he doesnt take it, you can then buy it yourself and take the kingdom without worrying about the kingdom being sabotaged
-if nothing else, commerce is nice, it lets you collect money even if you do not have the consessions in place, it also lets you get money to immediately spend on taxes or campaigns or votes.


Again, Pax ren is all about tactics. Marrying into ottoman is usually a good idea, it is a very stable kingdom with 3 defenders, lets you place a concession in the black sea traderoute, and it can campaign into its weaker neighbours. But if there is a jihad in ottoman, it can easily be taken away. If there is a tax/siege/repress in ottoman someone can torture your concession and prevent you from ever assembling a knight army to strike out with. Getting concessions in byzantium-hungary or hungary-ottoman is great. But if there is a tradeshift to novgorod those concessions are useless.
(3/5)
>>
>>92593298

Some other tips past the start:
-you can sell kingdoms you own. If someone can vote away a kingdom, sell it, then they cant vote it (and you get 2 florins). If you cant hold a kingdom, just sell it if you need the cash.
-republics also give various prestige types, including law, and most have vote. You can use this to create a chain. Use a card to vote a kingdom into a republic, then use the republic's vote to flip the next kingdom, use that new republic's vote to flip another kingdom. This way you can suddenly generate multiple republics and law prestige for a renaissance victory.
-turning into a republic counts as a regime change. You can vote on your kingdom to liberate repressed tokens and place another concession, then use the newly minted republic's vote to flip it back into a kingdom (and place another concession!). This lets you free ruling class units to reinforce your kingdom, or generate concessions for voting/globalisation victory.
-buying cards away from your opponents can be just as important as buying cards to expand your own power. Even if a conspiracy might not immediately take away your kingdom, getting taxed or sieged isnt fun
-having extra cards that influence your own country opens opportunities too. Siege your own knight to make campaigning cheaper, or tax your own concession to generate an extra knight for your campaign. Siege a wrong religion rook to avoid a holy war.
-be mindful of votes. Ive had someone spend a lot of coins to buy an attack card against one of my kingdoms. Only for me to vote it back to my control the next round.
(4/5)
>>
>>92593298

-Stopping whatever your opponent is doing can be just as strong as building your own base of power. Run a tradefair to reinforce a kingdom he is trying to take over, siege a non-believer so his holy war cannot be used, conquer the country he bought a queen for.
-Try to set yourself up to be able to succeed in multiple victory conditions. Usually your opponent can block one victory condition, but not multiple. For example the card "academia" in hungary. It has a discovery prestige, counts as a republic for the renaissance victory condition, and gives you a vote power in east. You can use the vote in east to create republics to generate extra concessions. Those concessions in combination with the discovery prestige treaten a globalisation victory. Meanwhile, the vote+republics that generate law prestige can threaten a renaissance victory. Even just buying more law prestige cards later on can make it more difficult for your opponent. Thanks to the card counting as a republic, you dont have to spend an action on east ops to use the vote to create republics. As a result your opponent now has to be mindful of 1) law prestige 2) you taking kingdoms that have law prestige in their republic mode 3) getting too far ahead in concessions.

(5/5)
>>
>>92593081
And you will never be a woman
>>
>>92593310
>-turning into a republic counts as a regime change. You can vote on your kingdom to liberate repressed tokens and place another concession, then use the newly minted republic's vote to flip it back into a kingdom (and place another concession!). This lets you free ruling class units to reinforce your kingdom, or generate concessions for voting/globalisation victory.
You ever flip a bunch of republics over for an imperial victory?
>>
>>92593325
Thanks for the read. Youre right, its a bit more involved than mine, I was afraid of overwhelming and scaring away newer players..
>>
>>92593436
I've done it to block an imperial victory, but not to get one myself. Usually if you have a bunch of republics that you're +3 if you make them all kingdoms, you can win with globalization as well.

>>92593465
If they have the tism to learn the game,they can handle reading a guide.
>>
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>>92592980
No. Just no.
>>92593081
And with the # of great games out there, that's fine.
Won't stop the discussion about it.
>>
/pax/
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Just got back from Japan. I asked for recommendations while I was there and you guys didn't really deliver so I don't want any shit about buying Uno.
This was my haul, cost about €400.

(Sorry about the busy tablecloth)
>>
>>92593582
Why is human Yurina so angry and why does she become happy when she's a goddess? Why does she cut qwixx in half?
>>
>>92592218
but i organized my games in camping backpacks/pizza delivery bags and now i never run out of space
>>
>>92593611
I love the art in it but Dungeon of Mandom is one of Oink's worst games.
>>
Is it possible to get warriors of mandanga in the US?
>>
>>92592629
Pretty good discount so I'd say go for it. It got old for me fast bit I still have fun because I'm playing with my bros. Mostly just want to get them through the campaign so we can move on to KD:M which I enjoy more. I'm talking about Gloomhaven though. I don't know if Frosthaven is any better or worse.
>>
>>92592436
>he's back on mars after casually surviving an orbital drop
Is there a board game character stronger than the black exile?
And I'm referring to gulag visiting black exile with the Jol-nar suit and Scythe mech (with the not actually a 4X ability) equipped with his lantern and control of the GWT meeple hat and Underwater Cities sub, a complete exile, with Rodney Smith's DNA implanted in his chest so he can perform advanced crokinole flicks as well as being extremely skilled in rolling dice and counting victory points.
>>
>>92593611
Nice haul
>>92593633
isn't mandom just welcome to the dungeon plus expansion? If so then it's definitely above average for oink.
>>
>>92593604
Fuck you brad talton junior, I laughed.
>>
>>92593611
You didn't buy the game I suggested so I will be giving you shit for Ghibli Uno.
Take The "A" Chord and Let's Make a Bus Route both look very nice.

Also, holy shit, isn't Viking See-Saw that game anon talked about months about where you weigh objects on a "pirate ship?
No wonder I never found it. I put pirate in all of my searches! It's a Knizia game too WTH...
>>
>>92593633
>>92593704
I bought mandom because it was the last day and I still had some yen to spend. I wanted Maskmen but couldn't find it at the time.

>>92593730
I tried to buy what anons recommended.
Are you the anon who recommened Iki with the ukiyo-e art? because I actually saw that but the recommendation didn't come until after I left that store and I never saw it again.
It was generally very difficult to find specific things. I never got a copy of American Bookshop which I asked about in every store.

There was a bunch of things that had like 3 ratings on the gulag that I couldn't verify language dependence or if they were any good at all. I couldn't tell if they were new or shovelware and anything I was looking for was out of print. The list of Japan recommendations needs to be constantly refreshed it seems.
>>
>>92593953
>I wanted Maskmen
based, I love maskmen
>>
>>92593953
My recommendation was String Railway.
The game components are not language dependent. English rules are easy to find (it's out of print in English).
The game is 15 years old, it's a filler game but not shovelware, and it is still in print in Japan.
>>
>>92594029
>>
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>>92594029
Oh ya, I did look that up but never saw it.

This photo is from a Don Quijote (so not a board game store specifically) but they had a pretty large selection. What you see is typical. Bunch of oink games and games you know. And then things with titles in Japanese that take forever to look up. That blue one in the bottom right looked interesting to me but it was one of those very few ratings games.
>>
>>92593611
Was Japan just like the Japanese animes?
>>
>>92594029
Oh look what i just found
https://www.kickstarter.com/projects/playforkeeps/the-string-railway-collection-and-my-favourite-things
You can still pre-order the new version.

>>92594218
Pretty much. I didn't leave wishing I had been born Japanese. They were very demure. I don't think their economy is every going to recover.
>>
>>92594204
If I had watched this commercial I would have bought that blue game (Secret Admirer)
https://www.youtube.com/watch?v=WU0H47CaTnA
>>
>>92594398
Anon do be gay like that
>>
>>92592629
I love Frosthaven but I don't recommend it at all as your first "Haven" game and you NEED to have a group of people willing to push through it.

It does have great drop in and dropout mechanics so they don't always all have to show up to play but you gotta have at least 1-2 bros willing to push through this shit
>>
Space Biff called campaign-mode Arcs
>perhaps one of the finest board games ever crafted.
if only I could still respect him after he was filtered so hard on Aegean Sea
>>
>>92594890
>campaign-mode Arcs
No opinion on the base game? I sure as fuck I'm not gonna buy two boxes to play trick taking and I am a known leder enjoyer
>>
>>92594988
he considers the base game excellent in its own right and Wehrle's most lucid work
>>
>>92594890
Well he is always up wehrles anus. Probably because they share a view on game narratives. Also very similar to Wehrle, space-biff clearly has something interesting to say, but surrounding it is a sea of faggotry so vast I don't feel like it's worth engaging. Bigny(?) of SVWAG also practically radiates this vibe.
>>
I want to thank the anon who suggested Stationfall last week, it was a blast! I'm curious if anyone has character sets they like for 5 players? For game 3, I plan to use the tutorial set, remove Chimp and Troubleshooter, add Boarder, Security, Corpsicle, Consort.
>>
>>92596269
awesome, glad to hear it went well!
I haven't played it enough to start using custom sets, we either went with a suggestion or just randomly drew to meet player count.
Also watch out for Legal, that dude really turns the standard arc of the game on its head.
If you havent yet thrown a downed body into a damaged escape pod, slammed the eject button, and watched it blow up on descent, can you really say you've played it?
>>
>>92595130
Wehrle’s most effective statements are the messages the games have themselves without commentary.
The moment he opens his mouth it gets a lot dumber.
>>
wingpan is a below average game
>>
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>>92593633
>>92593611

Take the oink pill. You're correct. They aren't all good but they are all... kawaii desu
>>
>>92596835
>Kariba
Based based based
>>
Wow, I didn't expect Zoo Vadis to be THAT short.
At least it's easy to set up, but wow I seriously finished my first three player game (albeit with the classic rules) in under twenty minutes
>>
>>92575163
I missed the Kickstarter and have no interest in the game if the base box doesn’t even actually come with hooks. I could forgive the generators being cardboard, but not having hooks in the base game is pretty shit
>>
>>92596835
>no tiger and dragon

Bigger than their others but the quality is still there. Nice tactile mahjong tiles.
>>
fellas, I don't know if this is kinda off topic but, anyone have board game themed wallpapers? I am looking for an Agricola pape but had no luck. Share yours.
>>
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>>92597602
If you go on wallhaven and search board games you'll find some but they're mostly girls playing chess naked.
Pic related was my wallpaper for a while
>>
>you can get cthulhu death may die for about 70-80 bucks used
>someone is trying to sell it for 500 cause he painted it
i admit its a good paintjob, but come the fuck on
>>
>>92592629
I played JotL and it took us 6 months to finish. We had a great time, but we were also glad it was over. This game is like 5x longer, so we decided against getting it.
>>
is anyone hype for Red Dust Rebllion still
>>
>>92598055
now what I was looking for but I'll take it
>>
>>92597444
You right. On all accounts. We have it but it doesn't fit in that cabinet. I have seen their version of STAMPS around at the LGS but its like ¥50,000. so the collection shall remain incomplete.
>>
>>92598078
There surely is a word for it I don't know but that seems like the classic case of someone valuing the time they themselves spent working on something
Case in point, pic related (a custom GoT board) popped into my feed for a ridiculous 2500 euro.
>>
>>92597602
Don't have that one but I did find these a while back.
>>
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>>92598400
>>
>>92598400
I wanted to make fun of wallpapers but this is actually pretty neat
>>
>>92593611
> "Dungeon of Mandom"
> <Awww-shit!_Roll-for-anal-circumference.jpg>

Damnit /tg/!!!!
>>
>>92593611
>That modern art version
Holy shit the japs actually kept the horrible/cool art of the first edition and scaled it down? Pretty neat.
It is one of the few games in my collection I tolerate being obscenely oversized.
>>
>>92598055
pwhoar more please
>>
>>92598055
Would that as OP get the entire thread pruned again? Asking for a friend.
>>
>>92599166
I say go for it, it looks like a legit game of Ticket to ride. It's a bit strange that a station was needed so early, but the mods shouldn't have a huge problem with that
>>
>>92592596
He folds up every box
>>
what games would you bring for work game night?
>>
>>92600041
The Mind, Strike, Secret Hitler, Deep Sea Adventure, Kingdomino
>>
>>92599935
He farts in then seals every box.
>>
>>92592436
Lacerda games is just a phase rookie boardgamers often goes through on their way towards heavier games.

I rarely hear about players have more than 5-6 plays of a single Lacerda.

I often see people have tons of plays of Rosenberg, Friedman, Knizia etc, but never Lacerda.

Feels like Lacerda games is just an experience that is tapped dry after you have understood the rules as the game after that always seems to lack replayability.
>>
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>>92594398
Uncanny
>>
>>92598243
I do love the artwork and the game conceptually but (1) Carmichael is a faggot (2) the religious/ecoterrorist faction seems extremely stupid to me, thematically and (3) I remain unconvinced anyone but herman can turn the coin system from "Interesting experience" to "actually a good game"
>>
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>Vantage is an open-world, cooperative, roguelike adventure game for 1-6 players designed by Jamey ((Stegmaier)). Vantage features an entire planet to explore, with players communicating while scattered across the world. With nearly 800 interconnected locations on cards and over 900 other discoverable cards, the world is your sandbox.
7.5th Continent sounds awesome, thanks Jamey!!
>>
>>92603457
gg smeggy, boardgaming had a good run but someone had to figure out the magical formula of "popular videogame(genre) but worse in almost every conceivable way"
>>
>>92603457
Is viticulture his only good game?
>>
>>92604117
The visitors are garbage and some papas and mamas are just plain stronger than others. It's his least shit production
>>
>>92604117
Scythe is a good game and I'm tired of retards who are personally offended because he called it a 4x
>>
>>92604190
I think scythe is shit on too much for what it is in board game circles.

I use it as a first step towards heavier games since despite it's size it's really well organized and presented.

Unlike a lot of other games, I can play a game of scythe without ever checking the rulebook because the iconography is top tier.
>>
>go through an online boardgame store catalogue to fill out an order for free shipping
>They sell seafall for 62 euros
Lmao. Imagine trying to sell that legacyslop for anything over 20 euros
>>
>>92604353
>>92604190
>Bro, what if we make a wargame set in WW1 with mechs, but then punish players for fighting.
>What if we give everyone fixed starting positions but some are better than others
>What if we're so terrible at balance we can't allow certain boards with certain factions
Scythe is typical stonemeierslop but it took tapestry before people caught on to it. People were coping that hard saying it wasn't a wargame and it was totally not garbage
>>
>>92596723
I just go wyrmspan and my group liked it, how is it compared to wingspan? Our group is just starting pretty much, some in our group talking about Dune Imperium and wondering if that game is good too and if I should pick it up
>>
>>92604555
imo Wyrmspan is more interesting than Wingspan mechanically
I much prefer Dune Imperium Uprising to either, so I'd recommend picking it up
>>
>>92604555
r/boardgames is the place to be friend
>>
Thoughts on SUSD?
>>
>>92605336
nta but unironically is there any place that's good as an intro to board games as a medium? the geek's rankings are super recency biased and the pastebin in the OP here just lists random reviewers and contextless anon rankings. somewhere that goes into the history and development of genres or specific designers would be cool, or really just anything with actual depth to counterbalance how hype driven online boardgame discussion can be.
>>
>>92596723
>below average game
>45 dollars
checks out
>>
>>92598243
I just want to see how complicated it is at this point
>>
>>92605362
it goes Tom>Daniel>Paul>Calandale>Vasel>Quinns>pre-SVWAG Bigny>Elaine> Ashton>Zee>Efka>Sam>Matt
>>
>>92605632
check the mini history write up on euro games here:
https://martinfowler.com/articles/eurogames/
>>
>>92605708
>>92605632
Also, a classic rant railing against the shift from german style euro games of the 90s to the more modern design sensibilities we see in euros today:
https://boardgamegeek.com/blogpost/18955/posted-for-posterity-barnes-article-on-the-game-th
>>
>>92605682
>Calandale
my nigga
>>
>>92605721
>>92605708
>>92605632
lastly, PhasingPlayer does something I rarely see in the hobby: in depth interviews with designers, albeit super niche and indie dudes. The games these guys have worked on are not exactly popular, available, or accessible, but for getting an inside look into this part of the hobby, it doesn't get any better than this.
https://www.youtube.com/watch?v=o6j0g3wTSfQ&ab_channel=PhasingPlayer
https://www.youtube.com/watch?v=b_C52hWXd0k&ab_channel=PhasingPlayer
>>
>>92605721
always funny seeing Wehrle posts pop up on old threads
>>
>>92605756
>20 minute how to play video for PaxRen
Why does no one ever post that here? It's always the 1 hour video from matenason.
>>
>>92605901
>Why does no one ever post that here?
Because I don't want to spam his stuff in the general.
He is a hidden gem, that's for sure.
>>
SpaceBiff is the best reviewer on the internet and, fortunately, the most prominent one whose tastes often align with my own.

Been back and forth on Arcs because, even though my group loves Root, I haven't been sure whether we really have room at our game days for another Wehrle design. But with such glowing praise, and taking into account that it's apparently more accessible, I think I'm gonna have to pull the trigger. Sounds like this could end up as one of my favorites.
>>
>>92606216
>SpaceBiff is the best reviewer on the internet
Seconding this. He is also getting much more blunt and direct in his criticism on games that he dislikes, and I am here for grumpy Thurot essays.
Even if they are against games I love. Cmon Dan, no way Aegean Sea is on par with After Us.
>>
>>92605336
Yes, this thread is not for discussion of any board game, let alone playing them.
>>
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>starlit citadel announces they are coming back to reviews
>holy shiiiiittt let's click and see -
>two new hosts
>>
>>92595015
No he didn't - he thought is was meh and hoped the campaign expansion fixed it. Then he got drug by Wherle fans that make up a large amount of his audience so he over compensated for the campaign expansion review.

It's anyone's guess how Arcs will turn out at this point but my guess is meh because adding a campaign has never made uninspired gameplay better.

He was 100% right on Aegean Sea, too
>>
>>92607552
it's a game designed for the campaign. the base game is essentially a tutorial for the campaign. He also played an old version before if that's what you are referencing. Base game plays fine on it's own, but that campaign is fun and very interesting.
>>
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>>92601188
>>
>>92607552
you're thinking of his review of the prototype which was not finished. here's his thoughts on the final product overall:
https://spacebiff.com/2024/04/23/arcs/
>Arcs is best when placed within the structure of its three-act campaign, but it’s one hell of a game even without it. In a format that never fails to surprise me even after all these years, Arcs is one of the tallest peaks I’ve encountered yet.
arcs was originally conceived as the "campaign expansion" from the ground up. they only pivoted to a base game/ expansion model because it was feasible and it's a better product strategy to provide an accessible SKU
Aegean Sea is very good and i was disappointed by his lack of willingness to engage with it
>>
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MYSTERY NIGGAS
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>>92606216
shit taste, go back to r/boardgames or the gulag
>>
>>92606320
>>92606216
Well he surely is the undesputed king of style over substance. I do like to read his thoughts on a game I've already played but find his reviews relatively useless for what I want from a review.
>>
>>92605336
Imagine losing your boardgame virginity to a stonemeier game.

>>92605632
Nowhere. You just buy random games that seem cool to play with your group and talk with other people about what you played. I don't know if it it is still the case but I remember the sub having a ton of comments compared to updoots. Unlike anything else on that hellsite.
>>
>>92606216
He can write, that's different from being a good reviewer.
His reviews say nothing about the games he's reviewing. He's also clearly biased, since he receives free copies.
>>92605756
He's not the only one, Homo Ludens is another example.
Phasing Player was fine at first, then he pushed too much towards the "look at my niche taste, I'm such a hipster!" phase. Moreoever he's been barely making any videos.
>>
>>92605632
As stupid as it is, I'd actually agree with >>92608887
If you have nothing to base your opinions on, you kinda have to stumble in blindly. Sure, you can check reviewers and let's plays to get a rough feeling for a game, but if you have no frame of reference it's almost impossible to know what you're getting into. I'm afraid you'll have to try and see.
>>
>>92606320
I unironically think bigney of svwag is the best reviewer out there. He communicates clearly what there is to be liked and disliked and really has a grasp on how to describe the mechanical nature of the game and what's interesting about them.

And all that said I cannot listen to him as he is the worst woke faggot in a sea full of them. I really tried, but it's impossible for me to not get annoyed by his stereotypical outbursts.
>>
>>92609793
That is why I prefered him when he was a literal who on youtube.
All The Games You Like Are Bad was a superior review format than this all encompassing running commentary on the hobby.
>>
I’m gonna have to buy the rest of the AHLCG expansions sooner rather than later aren’t I?
>>
>>92609809
I suppose it must've been better then. It's a real shame, though. He's a genuinely great reviewer, but my annoyance about his insistence on dragging his political views into boardgaming and incessant virtue signalling is greater.
>>
>>92609921
Not really, no. You might say man, this game depends a lot on getting something new to explore, I'll rather not get into it
>>
>>92605362
Pricks
>>
>>92609921
Honestly? Just play it on TTS. It's not worth the money to play it in person with all the shit you'd have to buy anyways.
>>
>>92604190
>>92604353
>>92604484
I unapologetically like most of the gameplay elements of Scythe, but the faction balance destroys it. The expansions fix it somewhat, but not enough.
>>
>>92610418
why is there always somebody claiming that newness is needed? there is a lot of replayability with a modest collection. different paths on campaigns and completely new investigator decks. I have played each campaign at least four to five times. One of the best co-ops for sure.
>>
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I backed this. Cringe or based?
>>
>>92581743
The power scaling in nuVteS is retarded. Every new roster is like 6 cap, full set of disc in sup, titled + a power. And anarch of course. Every discipline is now protean or Dom because fuck they need to sell that horrendous 5ed. They nerfed Pentex because new player can't fucking play anything but platinum protocol and the tournament meta is the same 3 deck circlejerking.
Fuck black chantry
>>
>>92611465
Oh I fully agree, but I found that the AH cardgame lives off novelty. Adjusting difficulty isn't statisfying because the additionall challenge is that rolls are worse on average. In my (admittedly limited) experience, a scenario worked like this
>First play
>You only know your goal and stumble through the scenario
>You very likely lost
>Ok we now know x triggers y, which is bad so we'll avoid that. Doing Z early was beneficial considering N happens later. Let's do this next game
>Repeat until you win
>Game has lost most of its appeal because the explorative element is infinitely more fun than going through the motions whilst hoping to not autofail critical rolls or get a shit creature draw early on.

Don't get me wrong, the game is very strong thematically and has its moments. But after winning a scenario, the secrets have been lifted and I have very little desire to go back. This might of course be different from person to person but I have a hunch that I'm not alone in this and it's the reason for the myriad of expansions existing.
>>
>>92611560
>>92581743
I was never the biggest WoD fan, but after the whole rudy-themed fiasco I do not think I will ever touch the franchise again. This does read interesting, though.
>>
Agricola niggas, I have some questions for you:
>How good is the new Ephipparius deck
>Is Farmers of the Moor good or bad?

Got me Base Agricola with all 5 current decks available in my language, and I'm enjoying it so much... I think I need all Agricola now
>>
>>92611557
Wow, big yikes, I meant to post this to r/boardgaming. I'm trans by the way...
>>
>>92611650
The game has lots of content because it's a deck construction game. Even if you have a perfect memory to remember every scenario's mechanisms. it still doesn't mean that you will be able to execute perfectly with every deck or playthrough.
>>
>>92611557
I want you to consider what lead you to seek validation for kickstarting a game.
>>
feeling like a mindbug paypig
>>
>>92611944
I am not transgender but I support trans rights.

>>92612171
I just want to know what my /bgg/bros think.
>>
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i kneel
>>
>>92612424
finally he went too far and he knows it
and it's only the beginning, too, once the genie's out of the bottle you can't put it back in
>>
>>92612424
God i love this timeline.
Can you imagine if Rodney went down the quackalope route of exclusively teaching mini laden coop campaign games?
>>
>>92570707
>The black exile has a smile worth protecting
>>
>>92612555
>trips confirm WatchItPlayed will take over the world
What's his tax policy?
>>
>>92611557
I'd rather just join the local jamsession blowing my heart out
>>
>>92596269
Just randomize it lol

That's a "balanced" character randomizer online too.
>>
>>92605632
Tabletop simulator. Try before you buy. Worked wonderfully for me, I almost only own games that I really like, with the exception of a few shitty kicktarters that I got baited into backing by group orders and retail discounts.
>>
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>>92612424
What an absolute chad
>>
>>92613191
>>
>>92613191
>>92613256
can you post the "when do you know you've gone too far" pic of Rodney on the stairs looking at the COIN games set up in his basement pleasures den?
>>
>>92612697
I really dislike TPS, the controls are clunky and counterintuitive. Nothing replaces the tactical feeling for me.
I normanlly watch a playthrough or two before buying a game.
It also helps that facebook groups in my are make selling/trading pretty easy.
>>
>>92613411
I originally wanted to post the barbarossa one but I'm currently not on pc
>>
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>>92613411
>>
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>>92613411
Shoot wrong file.
>>
>>92613487
TTS controls are fine when you get used to the hotkeys and combining left click, right click, shift, crtl, and alt.
drawing a hanf of 7 cards at the push of a number key, shuffling the deck in an instant, being able to peek at the underside of things without moving them, these are the conveniences I'll miss if i ever start physical gaming after handling my living arrangements
>>
>>92613487
Uuuh what about them is counterintuitive exactly? They're really convenient to use, no shuffling, instant drawing, you can look wherever you want without giving away your intentions, zoom in on hard to read pieces, faster setup, saves, no need to clean, scripting makes rules harder to fuck up and setup instantaneous. The only things that are worse are real time games and handwriting. Obviously it doesn't replace hanging out with your friends around the table or tactile feeling of the pieces but the game experience is mostly superior.
>>
>>92613927
>you can look wherever you want without giving away your intentions,
This is a high tech form of cheating.
>>
>>92613927
And most importantly of course it's free games
>>
>>92613936
Is this bait?
>>
>>92613949
No I mean it. Removing channels to gauge intentions diminishes the experience by robbing better-fit players of deserved advantages. Following another player's gaze is player skill. So is remembering the game state so you don't have to look at things repeatedly.
>>
>>92611557
I'll probably pick up Cat Blues at some point. I never played the original.
>>
>>92613936
>>92614012
technically, a players' cursor is always visible, and it rotates with the camera, AND you need to hover over an object to view it in full size (like for reading card text). Plus the devs have added visible-to-all icons in a player's color to wherever a player looks on the underside of a card, looks through a deck/bag, and under the chat window they have a "%playername% is typing..." type thing which is visible even if the player's using a /whisper command to make an invisible message and then some TI4 autists took that further by making their own variant of the whisper command that announces the fact that a whisper was sent from player A to player B if they're done in their format

but also, angleshooting does not make you a better player, if you can't figure out what your opponent's intentions are based purely on the board state and not on their personal state, you're a weak player, and your "skill" is meaningless. Fight me on VASSAL you fuckin casual
>>
>>92611839
Never played Farmers of Moor, looked lame to me
>>
>>92614012
There is an interesting discussion to be had about this topic but that point is stupid. Are poker players with sunglasses or caps cheaters as well? Is having a wider table cheating because I can't kick other players shins when they try to concentrate?
>>
>>92611839
Farmers makes the game worse.
No idea about the new deck, but new cards to change the meta are always welcomed.
>>
>>92614433
Skill issue. Get longer legs.
>>
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>>92614107
>Fight me on VASSAL you fuckin casual
No thank you. My buddy spanking me at Summoner Wars in front of a live studio audience was humiliating enough.
Fuck this fatty.
Fuck the dice gods.
>>
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>>92614669
but ashton told me the undead are underpowered
>>
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>>92613411
Actual timeline
>>
>>92614669
Summoner Wars is an RNG heavy game though, so if you didn't play a Best of 3 then the loss doesn't count.
>>
>>92604543
>The same people who got filtered this hard over Scythe are the same people who told me over and over that fucking Kemet was a good game
Carry on, bgg, your story checks out
>>
>>92611839
I heard the new deck is fanmade and is very well received in terms of both balance and fun. Too bad it isnt distributed internationally.
>>92614796
This looks fun. What game
>>
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>>92614904
>so if you didn't play a Best of 3 then the loss doesn't count.
>never did this
>mfw my 20% W rate can be invalidated
>>
>>92615894
Looks like Barbarossa
>>
>>92614904
Reminds me. Wasn't that randomized pre-built deck game played with something nuts like it's best if 3 but loser of first game gets to choose to swap decks for the second?
>>
>>92616635
Keyforge I think it was called?
>>
>>92608016
I never noticed that but it's awesome! The black exile should just be our mascot at this point.
>>
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>>92616758
>>
>>92613714
>that little table with cuba libre
is that going to be the next trend, buying different sized tables for each game?
>>
>>92617273
I've heard people say that
Too much of RNG is not good for you, baby
>>92617273
But, I don't know about that
>>92617273
As many times as we've played and
We've bought cards and drawn cards
>>92617273
It doesn't seem to me like it's enough
There's just not enough of it
It's just not enough
>>92617273
Oh, oh, babe
Oh babe
>>92617273
Dominion, I
Can't get enough expansions, babe
>>92617273
Girl, Abandoned Mine to Secluding Shrine
I can't get enough expansion, babe
>>92617273
Oh, some things I can't get used to
The base sets gotten dry
>>92617273
It's like the more you give, the more I want
And baby, that's no lie
Oh no, babe



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