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This thread is dedicated to all kinds of solo games.

Downtime edition.

Resources: https://rentry.org/srpgg
Previous thread: >>92588976

>Thread Question: What antics do your characters get up to in their downtime?
>>
>>92668997
Sci-fi: Pleasure/gambling neutral satellites/moons or a nice cabin on a deserted planet.
Fantasy: Training, learning or living in a community and helping out during healing time. Can never have too many willing meat shields/quest hooks, you know?
Horror: NEVER LET YOUR GUARD DOWN THAT'S WHEN THEY TAKE YOU! Go full survivalist paranoid and when you think you're safe PARANOID HARDER OR THEY'LL GET YOU!!!
Supers: Family/friend time. You can let them down so many times during a game if you play as a secret identity super. It's nice to give your NPCs a reason to endure the shit you're putting them through with your missed appointments and failure to do what you said you would do for them.
Post-Apo: Building shelters/vehicles/weapons/traps.
Western/Samurai: Train and learn. Travel and make low level enemies/friends that may pop up later.
>>
>>92668997
A thing that helped me is playing in scenes. A scene ends when the location and/or time changes or when a challenge has been resolved.
I only ask a question and maybe a follow up question at the start of the scene and build things around the answer. I make the difference between a yes and no very different. I only put 1 challenge per scene (fight, puzzle, natural obstacle, convince an NPC, etc.). I try to vary challenges as much as possible, even if my PC ends up choosing the same type of action as before to resolve it (hitting things is a popular tactic of one of my PCs).
My games were a mess before that. Too many questions all the time, too many challenges. I would just die, drop the game or too many things were happening that it just felt silly. And too many world building question just made the world a mess with no real immersion.
With less questions and more importance to their answer, everything just clicked for me.
But others might have a different experience with solo.
>>
I think I'm playing a stupid good guy sociopath.
She's named Olga. She's strong and willful.
Not the sharpest tool in the shed. I think she was left outside the shed and is full on rusted, really.
Anyway, she's plundering this tomb for a legendary suit of armor. She encounters an NPC. He starts to tell her how he came here and was branded my the tomb and is now one of it's guardians against robbers. He looks really calm and... mind-controlled. The fact she's female must be why she didn't register as a robber to him and he's talking her ear off. Or the magic of the brand is faulty or something.
Olga decides to free the poor guy by taking off the brand on his forearm with her dagger.
The guy feels no pain and doesn't even react/attack. Olga scratches her head. She can see the brand shinning through the blood and muscles down to the bone. Okay.
She cut off his forearm with her sword.
Now he's in pain and doesn't look mind-controlled anymore! She use her torch on the stump to stop the bleeding. Can't let the poor soul bleed to death. He faints, but survives.
"You're welcome, my friend."
Olga leaves him there exposed in the middle of the corridor among the rats and continue to explore the tomb.
"Maybe I should call myself Olga the Helpful. It has a nice ring to it."
>>
>>92671315
>i am olga
>i am helping
>>
>>92671793
>>
>>92672036
>these rustic yet noble townsfolk are so insistent on being self-reliant despite their circumstances
>it makes me wanna help them more
>>
Anon from >>92640818 here.
>session 1
>start exploring the area around the landing spot
>there's some kind of a border guard/sea patrol tower a couple of miles to the east of the camp
>the guards apparently knew about our arrival before our ships even hit the beach
>lolwut,jpg
>we didn't send any messages forward
>four guards, who appear to show a degree to hostility to my people, try to surround and capture me
>manage to defeat all of them
>decide to inspect the tower before going back to alert others
How did they know about us in advance? Why the animosity? How widespread is it?
Since this is the first time I'm playing Scarlet Heroes, this was mainly a learning session, less focused on doing something "constructive".
>>
>>92672100
>>
Sell me on Scarlett Heroes.
>>
>>92668997
>What antics do your characters get up to in their downtime?
Lots of parties and feasts in his stronghold. A lot of plotting and schmoozing with his allies in the war-room, planning what they're going to invade next and their course of attack. A whole lot of walking around the stronghold walls and looking out over the village that he owns.
A lot of slave training, maintenance and sex. He has a harem of a couple dozen girls, so that requires a lot of work. Also he hosts girl on girl gladiatorial matches in his basement where the winner has their way with the loser.
He owns a flying boat that can travel through space, but after a few years of fighting space-elves and tentacle aliens, he decided he likes it more on the hard ground.
>>
>>92674413
I wish my games were as cool as yours.
>>
Made my Sundered Isles character and then noticed I'm plagiarising one of the maybe five pirate books I've ever read lol
>>
>>92675301
also by default rules (only on a 10) cursed die stuff basically never happens
>>
>>92674297
It's basically old D&D (aka OSR, which is easily the best dungeon crawling game out there) but with power scaled up so that one player character can take the place of a whole party. Cut through swathes of low level enemies saying "I am a genius!" until you get in too deep and the dice turn and you say "Oh no!" and maybe die
.
Plus SH has lots of good tables for solo gaming, and old D&D was good for that anyway, with nicely designed (if not always nicely communicated) gameplay procedures that give you a solid, well-tested structure to work with.
>>
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post a screenshot of your journal NOW
>>
>be Tony Hawaii, He Who Hunts in the Shadows
>spent the past hour eating ice cream and pointing my eyepatch-shaped scouter at random people around the park
>spot a suspicious looking woman
>she's wearing a hoverbike helmet and a skintight hoverbike suit, tastefully unzipped from the top
>zoom into her cleavage with my eyepatch scouter
>[I-CHING: 41]
>wow, those tits are OVER FORTY, whatever that means
>she's looking around like she's waiting or searching for someone
>she didn't notice me checking out her twin 41's yet

i think scouters are mandatory items for all sci-fi settings
they're so damn useful
>>
>>92674297
It's as good a jack of all trades book as you're going to get.
Has everything you need to begin (rules, monsters, loot tables, dungeon/urban/exploration generators) is very easy to add supplements on top of because its OSR-based and its one of like 3 solo products on the entire market that's actually been tested/planned out enough to have somewhat balanced solo rules.
Personally I use like none of it now but I don't think I'd have got to where I am without it. Like most of the supplements and rules I use with other systems were first used with SH because it's so easy to run it.

Downside is that combat gets boring but I think that's just a fairly inherent flaw of OSR D&D, I've not seen anything else in the subgenre do it better
>>
>>92676352
Kinda to be expected, IMO. OSR is not really about the combat, not in the way many modern games, are where everything revolves around combat and your eleventy different powers you can activate to alter the way you interact with enemies in a fight.

Upside of that is it's fairly easy to run larger combats with loads of people fighting, as the complexity grows linearly with number of combatants, instead of exploding.

And I hate "muh builds" so it suits me fine if everything's simple. Making OSR combat interesting to me involves adding features to the terrain and environment, and making use of them, rather than adding more detail to the abstraction of combat itself.
>>
>>92668997
Has anyone tried solo ACKS?
>>
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I'm getting more and more mad release after release of Mythic material. It seems that little by little Tana is trying to force mechanics that are literally "do what you expect" and less oracle. Fuck, if I was expecting something I wouldn't be rolling on the fucking table. What's the point of having Expected in a random event, which is literally created to be unexpected?
>>
>>92677004
I think he's trying to cope with people's desire to roll more and more dice until their game careens out of control
>>
>>92677004
I kind of get it after having some really shit games caused by too much reliance on randomness, but the magazines are hit and miss for sure
>>
>>92674297
Basically OSR, but your damage output is increased. You damage whole hit dice instead of just individual hit points, and you also have fray dice which deal additional damage.
>doesn't that "damage hit dice" thing mean enemies technically have less health instead of you dealing more damage?
That's one possible interpretation I guess.
>>
>>92674413
What system do you use?
>>
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Hey Anons, a few threads ago I said I usually randomize what my next game will be and I ended up having to play a game based on the Madame Web movie (using Mythic's rules for adapting movies) and see if the result would be better than the actual movie. For now...
>the movie begins with Cassandra Webb and Ben Parker going to rescue someone who has had a car accident on a bridge. That someone is Ezekiel Sims himself (the villain).
>on the way back, the ambulance is attacked by several people dressed as spiders, which causes Cassandra to crash the vehicle and fall unconscious, having a dream about spiders.
>when she wakes up in hospital (along with the rest of the ambulance crew except Ezekiel and the spider-men) she discovers that she has been blamed for the accident.
>decides to look for Ezekiel to try to prove his innocence. She discovers that he was researching spiders in Peru and studying a tribe that worshiped spiders.
>she goes to his old apartment. It's abandoned. She begins to have visions and discovers jars with strange spiders in them stored in a room.
>she takes them to her friend Dr. Connors, who quickly analyzes them and confirms that they are from Peru. He gives her the number of a specialist, and through the specialist, Cassandra finds out Ezekiel's current address
>before leaving, she has a vision of him killing three teenagers on a beach. Ezekiel's apartment is on a beach
>cassandra goes to Ezekiel's apartment but the guards throw her out. She decides to look for the beach from her vision, and sees the girls there, one of them being her neighbor, Anya
>she convinces them to run away, and they manage to get to safety before Ezekiel follows them
>back at Anya's apartment, Cassandra explains that she seems to be having visions of the future and that Ezekiel wants to kill them.
>they don't believe in her, because, hear this
>Ezekiel (45) is the boyfriend of one of the girls, Julia (15)
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>>92680172
>apparently, Ezekiel has a clinic that uses these spiders for therapeutic purposes. Julie had a terminal illness and her father, who worked for Ezekiel, managed to convince Ezekiel to perform the therapy free of charge for her
>after that, he's been grooming her ever since, giving gifts and offering trips.
>in fact, the three of them were on the beach because Ezekiel took them there before simply disappearing without saying anything
>when Cassandra says he's a predator, she's thrown out of Anya's house
>after that, she's about to call the police when, searching for some stuff on her house, she finds a old receipt among her mother's stuff
>a receipt from a clinic in Peru where her mother stayed, paid by Ezekiel Sims himself
I would say for now it's wacky but it's more interesting than the actual movie at least
>>
Hot pants anon, where are you? Are Hot Pants and Maria safe?
>>
>>92677004
>>92677040
Most people roll too much. I used to be one of them.
But also, Mythic is based on the unexpected VS expected, so it kind of make sense like when you roll for scene setup or to determine if your expectations are true. But applying it to everything is a mistake. If you decided to roll on a random table you've already taken that option out of the running.
I think the problem is that a lot of players don't trust their own imagination and don't really take the story so far into account, they just roll for the next thing to happen. That can make for very disjointed games with not much player involvement. Like writing with dice, in a way. Or a random boardgame.
The expected results forces the players to get away from that playstyle and interact more with the fiction and game world.
>>
>>92680172
>>92680325
Noice.
I like to play sequels to movies I loved that no one but me cares about aka they don't have fanfiction.
Not that I write my games out, but I just want more of the movies I like and don't trust current Hollywood to give me something even decent.
I've played a campaign that was the sequel to Raging Phoenix. It was so much fun. Coming up with crazy martial arts moves was part of that fun.
Deu, the main character, even became a teacher to Pie, the girl they rescued in the movie. Training montage leveling up was so fun. I got the whole cast reunited for the final showdown. I almost died taking out Jaguar Paris, the main villain (but not the true leader of the Jaguars), but was saved at the last minute by Pie who I thought had been killed. The oracle was very kind to me for once.
To go with the gonzo martial arts in the movie, I made Jaguar Paris use a mix of Savate/Soccer/Swing Dancing/Headbutting fueled by psychoactive mushrooms. Which isn't that weird since in the movie the main character does Happy Drunken Muay Thai Break Dance/Ballroom Dance fueled by grief.
>>
>>92681116
>I like to play sequels to movies I loved that no one but me cares about
Holy shit, I never thought about doing that... It sounds so cool.
>>
>>92681263
Not when the game sucks. I was lucky for half the times I did this. The other times not so much. I think it's because for me doing sequels requires more prep than usual and I have to always keep on point with the tone and setting when my usual way of playing solo is more freeform and world-building heavy.
TV Tropes is a good source when it comes to this. It gives you the basic tropes of the movie so you can figure out the best rpg to use and what other mechanics/solo tools would be setting appropriate.88as
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>>92679163
Scarlet Heroes!
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>>92676779
If you're already building a campaign setting from scratch, it's a great way to test out scenarios using a single PC and his or her henchmen. If you aren't planning on spending a lot of time on setting prep, then I'd recommend something else. ACKS really front-loads the GM's work, so just know what you're getting into.
>>
>>92680172
I did that in my mind. It was a full lesbian orgy type of deal with mama web as the dom.
>>
>think about moving to purely paper setup
>hate shuffling through pages for oracle rolls
>have to print and cut cards, if the system uses any
>writing journals by hand takes too long compared to keyboard

>keep playing in digital setup
>hate scrolling through PDFs
>some dice rules like “roll 3 and keep 2, except you have to respect dubs” aren’t easily doable in digital dice
>copypasting card text to text editor feels hollow and not immersive at all

>try tabletop simulator
>making editable sheets is a fucking chore
>texts look like garbage unless zoomed in


there’s no winning move
i hate it all
>>
>>92682511
>some dice rules like “roll 3 and keep 2, except you have to respect dubs” aren’t easily doable in digital dice
That's just 3d6dl which most rollers can handle, you then just mouse over to check for doubles
>>
should we be worried that someone's trying to stir shit against solo rpgs? it really only takes one autist to ruin a general
>>
>>92682961
Nah. Every so often someone will pop in here and say something like
>Wow, what a pathetic way to spend your time
And they'll just receive two or three earnest responses about why people like soloplay, then the thread continues as normal. Anti-solo posts made outside the general almost never bleed into it.
>>
>>92682961
Calm yourself down by writing a book.
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>>92682511
Whenever I see other people's setups for analogue play, I'm always amazed at their books and notebooks, and sheets they have laid out.

I think the trick is to come up with a setup that works for you naturally and one that utilizes the space you have available.
>>
>>92682961
What the heck are you talking about?
>>
>>92684215
>>92682961
I don't think this general is big enough for that honestly, but autists will be autists I guess.
>>
>>92682511
>Tabletop simulator
Unusable for anything beyond moving pieces around and rolling 3D dice
>>
>>92682511
you're just stalling. fucking play a game and don't whine
>>
Prototype of my experimental diceless TTRPG that's meant to be played with the text completion mode of an AI language model.
https://pastebin.com/ABKkKBSE
tl;dr You're a deity who has to guide mortals achieve a certain goal. Main game mechanic is you have a resource called "Power" that you spend on manipulating the AI's output.
>>
I need oracles that enforce a headbands, leotards and bikini armor 80s-90s sword and sorcery aesthetic when it comes to generating physical character descriptions
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Any game for samurai that isn't L5R?
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>>92687055
that ass
my face
you do the math
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>>92687060
Focus.
>>
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>>92687055
What do you want out of being a samurai? This is from a 4chan anon. Haven't used it, but it looks great if you're down for something very rules lite.
>>
>>92687325
Anything that may be interesting that you guys have laying around. May use an idea or two if I can't use the full rules.
Except gurps. Fuck gurps.
>>
Man, I HATE going back to a low charisma character after playing a high charisma character for so long. My previous character's whole schtick was that he was very good at persuading people without being a manipulative asshole. Goblins attacking him? "Hold up there Gobbos, I brought you some stuff and I've come from the neighboring tribe with a trade agreement." Run into a wandering warrior on the road? "Hey there, looking for work? I know you want to duel and all, but maybe questing with me can help you hone your skills and find a suitable dueling partner that can give you the death you seek. After all, I'm just a humble traveler."

I started a new campaign today with a brand new character and while they're pretty decent in most stats, their charisma is awful. I went into a tavern and generated the clientele. At the tavern are two amazonian mercenaries looking for work. I even get social bonuses due to recently acquiring a new quest in the direction they're heading. But despite giving myself 4 attempts to persuade them (Two attempts each), I failed all four times. I could have been accompanied by big beefy warrior ladies, but NoOoOoOo... I have to be a charismalet...
>>
>>92686479
Ask an AI to generate a d100 table of words that enforce a headbands, leotards and bikini armor 80s-90s sword and sorcery aesthetic when it comes to generating physical character descriptions
>>
>wrapped up another game in 8 scenes
It's a weird feeling when everything goes well.
>>
>>92682914
what's a good standalone dice roller
>>
>>92688407
I made a dice tray out of a shitty wooden printer paper box and a piece of cardboard with some felt stapled to it that one's my favorite
>>
>>92686479
lol this is why suggestive tables rock
>>
>>92687647
A man needs a prompt
>>
>>92688548
Pic?
>>
travenler
>>
>>92687055
Bushido
>>
>>92687726
My last game was like that, then scene 7 happened and it wasn't just a lone werewolf we were hunting, but a clan of 5 and our little plan to capture 1 turned into a bottleneck nowhere to flee situation.
We killed 2 before the TPK. Better than expected for a new party of 4 fresh out of the farm.
>>
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>>92686479
Be careful what you wish for.
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>use made up solo setting in my new social game
>players explore my little homebrew locale and finally meet my PC
>thief player pickpocket my PC with the best roll possible
>steal the talisman I spent 2 months real time looking for and almost died getting
>my PC doesn't even notice until the party is out of range
>>
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>>92691791
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Am I being retarded or are these tables in Sundered Isles just not finished?
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>>92691791
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>>92691791
gonna cry?
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>>92692227
>>92692243
It's fine. The player doesn't know what it can do. It protects against missiles. So anything thrown or shot will be stopped by the magic force field. Even magic items/spells and cannonballs/big rocks.
But things falling naturally will pass through. I'll gibe them hints and possibilities of learning about the talisman from some sources before making a ceiling fall on them lol.
>>
>>92692243
Didn't you already make your own thread to shit on solo and paranoid about how we will ruin the hobby for you?
>>
>>92692030
The culture one is 5x10 so I think it's just labeled wrong each result should be for two rolls like 21-22 instead of 21
>>
Oh my God don't tell me we have resident schizos now too
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>>92694273
I had always just assumed it was people shitposting to stop the thread from falling off p10
>>
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>>92694514
we've all been there
>>
>You do not delve into ruins to loot and defile. Instead, you seek to learn more about the people who once inhabited a site and the fate that befell them.
>To that end, your progress on an expedition doesn’t just represent the physical spaces you traverse.
>Marking progress also signifies your deepening understanding of that place’s legacy.
Fuck off Shaun, you made a pirate game where it's mechanically possible to murder innocent people just to rob them, I'm looting the ruin.
>>
>>92695574
What kind of xitter watered crap is this
>>
>>92695574
Real pirates are safe and ethical. I bet you think it's 'cool' to smoke tobacco and drink rum as well
>>
>>92695574
At least it's possible to ignore.
>>
>>92695733
desu it kinda makes sense, he's built the ruin tables to be all about uncovering past mysteries for characters who are suited to it, there's plenty of action on the other types of location.
I'm just moaning because I rolled up a refugee camp in a ruin and thought it would make sense to have my character scavenge it to pay for passage off of the island.
Think the best way to do it is to just replace the ruin with an overland journey to a rumoured shipwreck and have the ruins come up later on in the character's story when they're chasing after magic
>>
>>92695574
>You do not delve into ruins to loot and defile
>Instead, you seek to learn more about the people who once inhabited a site
On behalf of the British Empire, I would like to point out that there is no contradiction or even distinction between these two things.
>>
>>92695574
>literal solo role-playing game about P I R A T E S
>we'd better make sure we don't get too colonialist here. wouldn't want anyone to get hurt by the idea of plundering ancient riches
>here's how we'll do it: "YOU (the player) (the person controlling an imaginary character) (the individual who is playing a game in their brain by himself) do NOT. DO NOT. behave in this utterly commonplace for fiction way
I liked ironsworn just fine but I sure am glad I moved on from it if this is what sundered isles is like
I'm playing tales of argosa in a tropical jungle island setting, post-shipwreck, and the first damn thing I'm doing is plundering a ruin with my brown elf companion
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>>92687555
This is why you don't neglect the charisma when you're a one man show, if nobody's the face, it has to be you.
>>
>>92695574
>>92695776
I mean if you're playing a pirate in a pirate setting, why are you exploring ruins instead of attacking ships and being a terror on the seas? Why are there even dungeons, sorry, ruins in the first place?
>>
>>92698264
there are about a million pieces of media that involve pirates stopping at islands or other coastal regions to pillage the ruins of ancient empires for riches
where do you think those exotic treasures come from? the cursed doubloons, the talking skulls? when the dread captain becomes suddenly utterly obsessed with a ruby, talking to it and creeping the fuck out of his crew and eventually going mad because it's possessed by a demonic spirit, where do you think he got it?
have you ever read a story about pirates, or even where pirates are incidental entities, in your life? so, so, so many times they're there to bite off more than they can chew by making landfall and raiding ruins where something horrible happens to them. please read unmodified REH conan stories.
furthermore- sundered isles isn't even just a game about being a pirate. it's about being a guy in the sundered isles, which has a lot of pirates

listen to me. it's ok to be wrong, everyone's wrong sometimes. but you shouldn't risk being wrong while presenting your take in such a dismissive and high-horsed manner. please acquire culture. please read books. the fantasy of being a pirate is much wider than yarrharr shiver me timbers boat-on-boat violence. if anon wants to follow the treasure map he pillaged to the glass ziggurat of xambuul that is entirely within the domain of being a god damned pirate, who does what he wants because he is free
>>
>>92698332
>where do you think those exotic treasures come from?
NTA, but normally? Spanish treasure galleons. The Spaniards are the ones that go inland and rob and kill and steal, with a bunch of soldiers, then they load them up on boats only to get ambushed and outmaneuvered at sea by wily pirates. The treasure is usually spread far and wide so it's better to wait until they gather it all up and put it on a conveniently-robbed boat!
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>>92698402
sure, that happens, too. I'm not going to claim to be a flawless pirate story loremaster but outside of real life I don't think it happens an especially majority amount of times to the degree that it should preclude the pirates themselves going into ruins
basically I just do not think there's an issue with raiding ruins as a pirate when it's an actual classic thing for them to do (in literature)
I don't really think anyone going pure historical would use sundered isles for it
>>
>>92697515
>B-b-but you're doing a heckin' Colonialism! :(!
Yes, yes I am and if you left it up to the locals these Cycloptic ruins, these vast edifices of a bygone age, from which we can learn so much about, would be untouched and left to remain ruins.
Colonialism or Ignorance, those are your choices, pick one and if its the latter then I don't respect your opinion on the subject enough to listen further, because you just admitted to being a fucking grug.
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>>92698728
>a fucking grug
>>
>>92697665
There's a Ironsworn hack called "Iron Valley" that mixes the system with a semi-customizable Stardew Valley/Harvest Moon/Rune Factory setting that has a whole page dedicated to telling you, the solo player, that tells you you aren't allowed to play it if you [long list of thing].

As if anyone would say:
>"Awww man, I can't play this game because they told me I can't."
>>
>>92698728
U wot m8?
I'm mocking the author for the, "You have to be a good boi academic and only investigate out of curiosity" spiel. As if people didn't fund serious scientific expeditions with the promise of loot, or use scientific curiosity as a fig-leaf to justify looting, and everything in between.
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>>92698957
I'm agreeing with you on that and joining in on mocking him.
>>
What is supposed to qualify for a mythic thread?
>World events going on in the background (raiders in the north)
>Very general goals (get some more money)
>Thematic events/elements (monster attack)
Or is it just specific character goals like quests?
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>>92699352
Threads are adventure objectives
Raiders could be a character, monsters should definitely be a character for their specific location and general goals don't need to be listed at all.
If you heard a rumour that the raiders are planning a raid/have carried out a specific raid recently that could be a thread. Then when it comes up you can RP it as encountering someone fleeing the raid, the still burning site where the raid happened or a raider scout depending on circumstances.
Only thing I'd be wary of is that if you're already using a dungeon generator adding the chance for more monsters can lead to too much combat.
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>>92699352
I've always considered it all of those things, so long as it keeps the narrative of your game moving.
>>
Anyone know a good resource for generating hexmaps, but of space? Like a galactic map?

My character recently stole a starship, and I'm thinking the best way to not be found is to be off-planet.
>>
>>92699352
You can make it work any way you want, but the usual way is that threads are like goals/objectives.
I've used them in the ways you mentioned. It work perfectly and you don't have to change anything. But remember that the more threads you have, the less they will come up in play since you'll roll on a longer thread list. Make sure you have the focus of the adventure in mind. If raiders are important, make it a thread. If not, just use them in the characters list.
>>
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>>92699416
If you don't mind something simple.
>>
>>92695574
I'm still using only the core Ironsworn rules. I can do everything with them easily in any setting. Every supplement/games based on it just removes things I can do and puts in things I already do with the core rules, but with more options/less imagination.
How does the "do it this way" of Sundered Isles work with the world book? Is there still a world book to create your setting in it or was that removed? Starforged removed a lot of the optional stuff and tips to play in other settings and genre already.
I like my Ironsworn to be more of a toolbox thank you very much.
>>
>>92699619
People new to solo asked Shawn for a more guided playstyle, more defined settings and less generic random tables. This is the reason Delve and Starforged were made the way they were. But they were still generic enough. Sundered is too specific imho. Some tables are based on very specific playstyles instead of more generic worldbuilding and imaginative prompts.
It's not that bad, it can be easily ignored or modified with no effort. It's just more newbie friendly. The first Ironsworn was made with a GM in mind as the player, but with enough tips that a player not used to GMing could pick it up. This is now reversed. It's made for players with less or no GMing experience.
>>
>>92699677
>Sundered is too specific imho. Some tables are based on very specific playstyles instead of more generic worldbuilding and imaginative prompts.
well it is basically supposed to be a setting book
He improves/tweaks some of the mechanics because he couldn't help himself but overall it's just supposed to be a setting for starforged.
Also imo I kinda find it less restrictive, Ironsworn always felt like it was an ultra-specific setting and narrative approach that doesn't actually work for most of the fantasy players are referencing.
>>
>>92699558
This is perfect for what I need. Anything more than this would probably bog me down.

Thanks Anon.
>>
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>>92691791
>>
>>92699742
>ultra-specific setting and narrative approach
It's very, very easy to modify that using the few paragraphs in the playing in other genres and settings chapter.
Quick way:
Iron Vows are now promises/quests/missions to yourself or others.
You can use tracks for anything in IS, so even a setting with no promise/quest/mission will work.
Even reactive tracks/adventure/story tracks will work. Using a track as a 3 act structure kind of deal is fine.
You'll just have to decide how experience works in the new setting. What kind of tracks give you experience? For a one-shot you don't even need to bother with XP.
Use Roles if you don't want to spend time reskinning Assets. Experience using Roles is explained at the back of the book.
Find a map to your new setting if needed. Some settings or genres might not require a map. Divide the map roughly the same way the Ironland map is divided. Use the same Region random table, but with your new map/regions.
Find random names tables or use your imagination.
Use most of the other tables as they are if they fit. If they don't, use the Action/Theme table or find new tables.
Decide what your Supply represents. In a superhero setting, maybe it's ammo/gadgets fuel/armor parts and not food.
Writing it out is longer than actually doing it. It takes like 5-10 minutes at the most and a lot can be done on the fly during the game without losing time.
Oh, and use the Alternate Stats Array depending on the tone of your game. From gritty to pulpy.
Mounted/car/plane/ship combat works the same as regular combat. Rename Health to something else for your car. Supply is for gas, armor, ammo and gadgets.
Forget things you don't want to use. Journey not a thing in your game? Forget it. Make your own simple Moves if you need to. It's explained how in the back of the book.
>>
Very helpful little pdf. Not solo-specific, but it helped me a lot anyway.
>>
someone pls recommend me a dice-roller only tool
im going on a business trip and the only personal device im gonna have is my phone
>>
>>92699416
I think every edition of Traveller has one, and there are usually supplements to add detail to each solar system (number of planets, which one is inhabited, etc)
>>
>>92700685
just google search "roll 2d6"
>>
do (You) play using digital tools or paper? why do you prefer your method? what is your setup like?
for me i use Joplin to write things and use physical dice for rolls
>>
>>92700685
https://play.google.com/store/apps/details?id=com.ccp.rpgsimpledice&hl=en_CA&gl=US
>>
>>92700828
A physical notebook and dice/cards. PDFs for the rules, tools, tables, setting books, etc.
>>
Does anyone know of any adventure modules or books that draw an outline for the events of an entire war?

I want to make my large scale conflicts a little more interesting.
>>
>>92701412
Microscope
>>
>>92700158
>be a fan of your players
>Fronts
to the garbage it goes
>>
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I made this just now. Thoughts?
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>>92703360
Saved, good stuff.
>>
>>92703360
>why not
>why not
>why not
bit weird and defensive

>you don't have to spend any time modding it
you knew that was a lie when you wrote it
>>
>>92704042
>bit weird and defensive
Almost every thread a troll implies that solo roleplaying = nsfw solo roleplaying = jerking off and anyone who says otherwise is a coomer in denial.
>>
i have decided that i hate the clock system in Starforged
the rules surrounding it are very unintuitive to me and i end up focused on the mechanical rolling instead of roleplaying in my head
i understand that it provides a clear delineation between "normal mode play" and in-combat play but i don't like how it plays
>>
>>92699544
>But remember that the more threads you have, the less they will come up in play since you'll roll on a longer thread list
That makes sense... I've been wondering why my threads never get rolled
>>
>>92704369
I will not deny the allegations, because they are true
>>
>>92704369
ok I don't see why you would engage with that
also >>92704618
>>
>>92704429
I quite like it but imo you need to get complex with it and have multiple clocks running for different outcomes, otherwise you just end up with them basically being health bars
>>
Anybody have a compilation of Hot Pants Anon's posts? Digging through the archives is a pain in the hot pants.
>>
this is why he doesn't post anymore
>>
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>>92705169
What?
>>
>>92702980
Don't forget "five room dungeons" the dungeon building technique for meme-loving redditors.
>>
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>>92704714
i just don't like the progress/clock system in general. the rulebook always harps on about roleplaying the action out in your head instead of rolling mindlessly, but then it has stuff like this where it takes FOREVER to fill in a progress mark.
i wonder what the original intent was for this system because i'm clearly not using it correctly.
>>
>>92703360
It's a pre-emptive response to lazy trolling, making it both pathetically defensive and totally pointless.
>>
>>92704369
I mean, my current Silent Heroes character actually is fap bait, so...
>>
My biggest actual complaint about Sundered Isles is that he didn't convert the derelict section over.
No idea why either, it makes perfect sense
>>
>>92704446
They won't come up in random events, but it's your duty to follow them as your PC. You don't have to wait for a roll to make a thread progress, close or derail.
>>
>>92705787
>where it takes FOREVER
It only takes forever if you do nothing but Secure an Advantage. SaA is preparation. You DO things by facing danger, if you're not filling in scene challenge progress you're literally not doing anything.
>>
>>92704042
>bit weird and defensive
We get these questions literally every thread.
>>
>>92691791
Solo bros? I thought our characters were stronger than those of grouplets...

>>92700828
I write slowly and have bad handwriting so it's always digital for me
>>
>>92706391
My current game had a sex scene, but it wasn't for fap. My barbarian guy is a Face and uses his good looks to get by a lot. Not for sex and seduction, but to get into places, get things and interact with people too fancy for a barbarian normally. People like him. He's a charming pretty boy with a quick smile and engaging personality. I like playing people that are different from myself.
But last session he entered a dungeon room with a succubus in it. He used sex this one time to distract her enough that he could cut off her head. It wasn't sexy. Kind of funny and murdery, but not sexy. I even made him do a Fear Check for flavor because he was herm... inside her when he did the deed. The head cutting deed. He went all Showdown in Little Tokyo on the succubus. It's just old D&D with the optional Fear&Luck rules of the Red Sonja module, so there is no permanent damage from Fear Checks. But it felt right to make one after him doing something so horrific. He failed, so I guess he's not a total sociopath.
This is the first game that I played solo that had sex in it. And only because, you know, random succubus encounter.
>>
>>92704042
>>92705947
>It's defensive
I literally wrote it as a defense, you faggot.

I made it because those are LITERALLY questions we get every single thread. From now on in the solo general, when people come here with their bullshit we can direct them to this image and any further prodding at the question can be reported as off-topic, spam, and trolling.
>>
>>92708586
>we get every single thread
Not really. It's petty rare these days. Maybe a year ago it was true. Now it's like every 3 threads.
That guy making his own thread paranoid about solo taking over the hobby is new though.
>>
>>92708653
>That guy making his own thread paranoid about solo taking over the hobby
I don't know what you're talking about. :)
>>
>>92708586
>I literally wrote it as a defense
Yes, and that's retarded.
>I made something to feed persistent trolls
>>
>>92708665
Me neither. I guess it was just a fevered dream I had.
Now let's all go back to playing on zoom with zooms and paying monthly for our digital DnD books while letting Wizards of the Coast have total control to our access to our digital books that they can take away from us if we don't play how and what they want us to play!
>>
>>92680378
Oh yeah, what happened to drowbro? Hope he's doing alright, love his art.
>>
Anyone that's familiar with 5e:
About how powerful are individual player characters at the highest tier of play in 5e? I know different editions of D&D end up with characters at different power levels. About how strong or capable is a 18th to 20th level Barbarian in 5e?
I'm considering playing a solo game of 5e and I want to know if it's viable at all to just play with a single character without something like that "DM Yourself" book.
>>
>>92708117
Ordinary solo: PC has to resist sex from NPC to accomplish something in the game world
Lewd solo: PC has to initiate sex with NPC to accomplish cooming irl
Actually... I don't know that. I've never played lewd games. How is it? I know there's a thread, but I'm just looking for a general idea of how people play them, not specific details.
Is there real life cooming? Is sex the main point of the games or just a big part of it, but still a normal rpg in all the other ways?
>>
>>92708798
>I've never played lewd games. How is it?
It's one of those things where it's very different for each person playing solo. Some people, that IS the focus, while other people just have the rules there just in-case an erotic scene comes up naturally (I think this people are more sort of "Collectors" who want a mechanical system for ANYTHING that pops up in their solo game.)

Me personally, I run my lewd content like it plays out in old Sword & Sorcery novels. Sex isn't the main drive, but if my main protagonist runs into an attractive tavern girl or maybe he saves a damsel in distress, then maybe I want to know how big her boobs are. (Because it's solo play and I'm not bothering anyone,) Maybe I don't want the sex scene to just fade to black and we pick up afterwards, maybe I want to know exactly what both characters do in the scene and how good they are at doing it.

From what I've read, I don't think many people actually fap while playing. I think they write out what happens and use it as wank material later. I personally do this thing where I use it for inspiration for future events in my game. For example, I had a minotaur character who slept with most of the female guards in this one town and had a reputation for it. If he committed a crime in that town and a female guard showed up, they'd usually let him off with a warning due to his reputation as... A big guy.
>>
>>92708777
3e is the real superhero game. 5e comes close, but not quite.
In 5e healing between encounters is very powerful and doesn't even require a spell.
There's also a loophole with falling unconscious when wounded as magic can get you back to the fight in 1 single round.
Playing PCs over level 14 is hard as it requires homebrewing. Challenge rating doesn't apply after level 14. You'll need to eyeball the enemies HP and other things. Or find someone who already did it and use their homebrew rules.
At level 20 the game becomes unplayable in my opinion unless you give your PCs vulnerabilities, curses, etc. so they can have a challenge.
>>
>>92708872
>At level 20 the game becomes unplayable in my opinion unless you give your PCs vulnerabilities, curses, etc. so they can have a challenge.
Really? That's interesting. That is basically what I needed to know.
>>
>>92708777
>>92708872
But that's for a party. I have no experience with 5e and a single PC. I don't like that game, but my players know nothing else and don't want to change.
I'm thinking that a level 20 lone PC could work. But I'm not sure. I feel like there's something wrong with the rules in combat that would make fights really boring and easy against a certain number of enemies, but then when going over that number it would be unwinnable by the PC.
But I haven't done the math, it's just a feeling. I could be wrong.
>>
>>92708843
Thanks.
>>
>>92708777
Honestly I'd say this:
5e is a bit of a weak system inherently, the tweaks you need to make for solo make protagonist characters even stronger since your options are:
>Break the action economy
>Gestalt them to bullshit
If you want a game that's less superhero and more 'Heroic fantasy', ACKS is breddy gud.

On the other hand if you do want to go superheroics then Mutants & Masterminds adapts surprisingly well to fantasy.
>>
I think I screwed myself over with my capeshit game.
I made this stat about my hero's motivation. At 0 he quits. A the max of 10 he gets to create a team. Each point is a different motivation. Like Take Care of the Neighbourhood I Live In. Random events are created by rolling a D10 on it. I also roll a second D10 with it. A match of an opposite number creates a new motive (If I have 2 points, rolling a 9+9 or 10+10 will give me a new motivation. Maybe a new NPC in my life to protect or something). Rolling a number I have creates an event for it (No match needed). Motives each have 5 event points. Success bumps it by 1. Failure lowers it by 1. It starts at 5. At 0 the motive is removed in a really bad way (family member motivator dies, for example). At 10 it's removed in a good way.
So it means that if my PC is too successful he will never create his own team by reaching 10 Motivations. But if I keep motivations that have been resolved, he'll end up with nothing to do.
>>
>>92709115
It sounds like there needs to be another bonus in there for just maintaining things that he's previously fixed. So like, If he takes care of his neighborhood, he should accumulate another +1 for every "round" or increment of time where the neighborhood stays good. Meanwhile, I guess you could do the same for bad things that he can actually control. Like, if someone dies get a -1 until he does something to redeem the situation and make it neutral again.
>>
>>92705138
Anon stop fapping to the other man's wife and just create your own, holy shit
>>
I have done it. I have fuckign done it. I have mating pressed the bratty Zeltron bitch who was teaching me the ways of the Sith. When I pinned her down I was but a learner, now I am the master.
>>
>>92709734
You fool, you played right into her hands, now she has emotional leverage over you.
>>
>>92709786
No worries, it was against her will. I think.
>>
>>92709734
Congrats anon. Be mindful of her trickery though. Curious as to how you're gonna handle the follow up.

My game just took an interesting turn. My character is resting at an inn, about to go follow up on some leads, when I rolled for a random event in the tavern, two random cloaked women have approached him suddenly claiming that they want to speak with me in private... I'll have to keep track of the number of rolls to take to determine if this is a trick in a second, but so far, who knows?
>>
>Playing a modern horror game
>Some spooky zombie stuff is going on in this town
>At the beginning of this session, found a little asian girl hiding in an abandoned grocery store
>She's scared to death and is trying to find a way home. She 100% WILL NOT be left by herself
>Realize that I have to give her SOMETHING to defend herself
>Out of guns, out of ammo, also don't want to give her my trust knife. After scavenging, I come up with a fireman's axe
>I don't imagine it suiting her, but it's better than nothing
>First encounter with zombies outside, rest of the party all fumbles and misses, she scores multiple hits, taking most of the zombies down on her own despite not being proficient with the weapon and it being oversized
>Next fight, we have to get through an allyway
>We take some of the zombies out, but she scores a critical and damage overflows into the next zombies. Taking out three with one swing
>By the time we get to our destination, I have decided that she has gained enough experience to earn a character level and that she has gained proficiency with two-handed axes.
>>
>>92710385
You better protect that smile anon, axe waifu is best waifu.
>>
>>92710385
>local Asian literally too angry to die
>>
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>>92710385
Any great tips on getting the feeling of horror out of a solo horror game?

I can only think, maybe I'm asking the wrong questions or not making the right kind of interpretations to get an emotional response that it needs. Like it's tough to get a sudden shock, or build the tension, or see the rising chaos, or get lost in the sinking dread

just want to feel
>>
>>92711001
for me music and atmosphere is like 80% of it
>>
>Grilled Solutions, LLC
>it's been a week since Strong Wind died in combat
>Jeb Clanksen, the bastard who usurped the captain's seat from me, calls for an EXTREMELY URGENT EMERGENCY MEETING PLEASE ATTEND
>he clears his throat (why? you're a fucking cyborg) and makes a grand and extravagant speech about needing a replacement shooter
>no shit moron
>everyone else nods and claps
>Clanksen sends out Brother Shootius and F-69 to find us a new recruit
>i pull them aside and tell them to hire someone good and DO NOT FUCK THIS UP
>Princess Unicorn makes up an incoherent excuse and goes off shopping
>Clanksen hogs the terminal browsing various job boards (and imageboards)
>it's up to me to fix the wrecked shit from our previously botched mission
>i finish welding together two halves of a broken lasgun when Princess Unicorn returns
>she bought nothing and did literally nothing for like 8 hours
>uh, ok
>Brother Shootius and F-69 returns moments later
>they got a balding human in spandex suit with them
>his name is Cardiomeister and he likes running
>no, he can't run fast or anything, he just likes the idea of running
>no, he's never shot guns before
>i stare daggers at Shootius and F-69
>Shootius gives me both thumbs up and a smug grin as if he picked up a combat savant
>Clanksen barges in
>he found a VERY WEALTHY patron who's going to pay us TONS OF CREDS for an easy job oh also we need to launch RIGHT NOW because Clanksen accidentally clicked "accept" on the job page
>i look at the job description
>it's a local courier's union
>they want us to pick up a cargo pod that got dropped accidentally near an active sand crawler nest
>mission hazard pay: none
>patron benefits: none
>>
>>92712920
Five Parsecs From My Sides
>>
>>92712920
>en route to the sand crawler nest
>i can see six stabby bastards hopping around on hind legs
>Princess Unicorn spots the crashed cargo pod some yards away from them
>we land opposite from the crawlers, far away from the cargo pod
>the stabby bastards start charging at us as soon as we get out
>Brother Shootius lets out an autistic screech and goes fucking ham on his auto rifle
>he manages to pop two crawlers
>F-69 tries to shoot his lasgun but it fizzles out
>he bleep-bloops at me angrily about the poor welding job
>i give him the middle finger
>Cardiomeister fires his bolt-action and almost hits Clanksen in the ass
>my ears ring as we absolutely unload on the bastards
>one stabby fucker left
>Brother Shootius charges forward screaming, smashing his fists into the stabby bastard's head
>we secure the area as Shootius repeatedly punches the stabby fucker's pulped-up body
>on the shuttle ride back to our ship, Shootius lights up a cigarette and gives me the thousand-yard stare
what the fuck
>>
>>92712920
>>92713011
love how fucking stupid this is, always a fan of the "sane man surrounded by the insane" trope
what shit are you using for this game?
>>
>>92713038
five parsecs from home
>>
>>92713044
huh, first time hearing about this one, i'll give it a shot
do the teammates come as dumbasses RAW or did you have a different oracle/system to showcase all the dumb things they do when you're not looking
>>
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>>92713123
>do the teammates come as dumbasses RAW or did you have a different oracle/system to showcase all the dumb things they do when you're not looking
it was revealed to me in my dream (i made it up in my head).
the game's setting feels somewhere between neutral and slightly dark. your dudes have 1 wound and will absolutely die or get maimed horribly if you roll badly during the post-battle phase.
>>
>>92713212
Do you find that lethality to be kind of a bummer when a fun character dies? I think I would get too attached to the idiots.
>>
>>92668997
>>Thread Question: What antics do your characters get up to in their downtime?
dating a little cutie, we got noodles
>>
>>92713232
not solo, but when I was GMing a pokemon game, a rival died and it bummed everyone out so much the game ended
>>
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>>92713232
kind of, but i try to roleplay it off in the same vibe as the Black Knight scene in Monty Python.
i can also houserule it to something less lethal:
>"that mission was TOO wild, man. i'm done. i wanna put babies in my girl's womb before i croak."
>come-to-space-jesus moment (character joins a space monastery which might in turn show up as a patron in future missions)
>character actually dies but comes back as an annoying ghost
>everyone gets pulled over by space police and character gets arrested due to an outstanding warrant
>>
>Bump fag
>>
Does Obsidian work okay for solo roleplaying on your phone?
I'm probably not desperate enough to need to play whilst on the go but I was wondering if its even feasible or if you're better off just doing pen and paper
>>
>>92687325
>>92687055
There’s also another a solo focused game called Ronin. It’s pretty good.
>>92703360
MUNE did it better, even albeit coming from a deendee brain
>>92715744
It’s feasible. I use the excalidraw plugin and it works just as well on mobile as on pc. You can even sync it for free through something like dropbox or drive (or just sucker up and pay for obsidian cloud)
>>
>>92687055
This shit is living rent free on my head.
>>
>>92668997
I've been pondering amazons, and I came to an idea that seems simple, yet I'm too stupid to tackle it, how harder would it be for a civilization of amazons mostly 1.5-2.5 times larger than humans to feed itself well?
Magical beasts, super-nutritious food?
>>
>>92716363
Dinosaur meat and cum from captured slaves.
It's high in protein.
>>
>>92716381
Dinosaurs could work, but they're a bit too extinct!
Cum, though, I'm unsure. Is it that nutricious?
>>
>>92716396
>Is it that nutricious?
Go ask the guys at /fit/, most of them practically live off the stuff.
>>
>>92716473
hohoh
I'll look at them.
Thanks.
>>
>>92716483
yeah I bet you will
>>
SF/Sundered Isles question.
If I roll a weak hit on a expedition and face a peril at the waypoint and then roll something like "signs of a predator" am I supposed to actually play that as an encounter or do I just keep it as a background threat?
Basically what's the difference between "a peril" and "a threat"? Because even if I put the peril on a clock it still seems outright better than making suffer moves.
>>
>>92680378
>>92705138
I've just been busy/stressed. We've awakened the necromancer and he's a 7 foot tall, massively decorated gigachad lich who's not really evil but just autistically in love with "the beauty of bones". He's highly artistic and broke into song like a Disney villain when we got him out of the ice and revived him with a philactery that Sikret had with her (a ruby). Apparently he and the other lich made a pact and traded philacteries out of friendship in case the other were destroyed. He offended Hotpants by saying that Drow skellies are "much too diminutive in stature to please the eye" and called Maria and "insect-like abomination", and urged me to "shed my burdensome flesh" to reveal my inner beauty. In short, insanely based.
>>
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>>92716957
Holy kek. Based.
>>
>>92711001
Parts Per Million has a small pdf about playing horror rpgs. It's not solo specific, but all his things are solo friendly. You can get a full watermarked pdf for free on DriveThru if you want to check it out.
https://www.drivethrurpg.com/en/product/366299/scarier-horror-play
For solo he's got a good Call of Cthulhu solo engine called Monophobia. It's very simple but works well. A thing that worked well for me in it is to make things less random and more suspenseful by using counters. So the more you fail, the closer to bad stuff happening you are. I like that for horror. It's basically jump scare versus suspense. Suspense is usually superior to get the horror feel. Jump scares are fine, but most people's reaction to them after the rush of adrenaline is to laugh.
>>
>>92716957
>friendship philacteries
based based based
>>
>>92716957
>saying that Drow skellies are "much too diminutive in stature to please the eye" and called Maria and "insect-like abomination"
HOW DARES HE
>>
>>92716957
>find his stash of old necromantic grimoires
>it's actually just books of bone porn
>finally find his spell scrolls hidden in a special cache
>they're all self-care spells about making bones whiter and shinier
>>
>>92717374
>ENLARGE YOUR BONES WITH THIS ONE PILL
>DOCTORS HATE HIM!
>>
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>>92717034
>>92717292
I had a lot of fun with the song
>>
>>92717575
>Does Maria clap?
I don't know why this part is so funny to me. Snorting right now.
>>
>>92717374
Sheesh, talk about a boner...
>>
>>92716573
Honestly the right answer is whatever makes for a better narrative. You're thinking too gamey in a narrative system. Have the first one be signs of a predator and then later if you get a miss have it show up. I would personally make a 4 segment clock and run a scene challenge trying to avoid it and if I failed it would be a fight. If I was short on time I might just face danger or take off some resources.
>>
Is Mythic 2e any good? It's been quote a while since I've played solo, I was totally unaware there was a second edition until just now.
>>
>>92717836
Yeah, it takes most of the stuff from mythic variations and presents it in one refined book.
Obviously you're buying it for the tables but there's a bunch of decent storytelling/how to play solo advice in there as well.
Personally I bought a copy because I find it easier to read the tables that way but you could just get the mythic app/download the tables and not really lose out on anything if you already understand how everything works in mythic.
>>
>>92716573
The suffer just let's you speed things along if you don't want a narrative focus/ delay in the narrative in the travel so to avoid a real time delay.
>>
I imagined it literally like a Disney villain scene since the oracle said "song performance" and I asked the oracle if he'd actually sing his theme song. Extremely embarrassing rendition follows:
https://vocaroo.com/1mtK5MdpF3PH
>>
Meant for >>92717591
>>
>>92718393
It reminds me of the Cutie Honey movie when the bad guy starts to sing out of nowhere for no apparent reason but it still works lol
https://www.youtube.com/watch?v=2HlzZZYXD9k
>>
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>>92718734
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>>92716573
I set this expedition as formidable & I'm pretty exhausted with the game by the end of it and I really didn't roll up that many interesting locations during it.
The system definitely works better if most actual objectives are set at dangerous or below with the less specific vows being harder, especially if there's a chance of diversions.
Obviously its a bit worse on a new character because everything is a weak hit but still it doesn't change that much with more assets.
>>
>see greens of people having entertaining moments in their game sessions
>meanwhile my sessions are just me rolling the oracle and reenacting the result in my head with very little deviation
>try to imagine harder
>it’s just “what the oracle said, but harder” in my head
it’s over for me
>>
>>92719569
honestly it's something you acquire over time
try to take it slowly, you're keeping nobody waiting
>>
>>92719569
Try rolling on the oracle twice in a row and combining the results, that forces you to think creatively.
Also don't sweat it too hard, play how works best for you.
>>
>>92716396
>they’re a bit too extinct
Anon, amazonians and lost worlds practically go hand in hand
>>
>>92720378
>big tiddy amazons riding dinosaurs as mounts in a moebius-esque setting
this will be my next setting
i got a heavy metal ost vinyl gathering dust somewhere
>>
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>>92716957
You ever considered making a blog or something to document your solo adventures, anon? It'd allow for more detail and be less fleeting than a /tg/ post... Also I find reading about other people's solo games very inspirational but good sources of that are very few and far between
>>
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>>92716329
Sadly that's the only fanart she has (that is good).
Yoshino Rinka from PSX Samurai Shodown: Warriors Rage
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>>92718393
holy sovl
>>
What would be a good solo RPG for a 10 year old? He has ADHD and just likes rolling dice and action.
>>
>>92722020
Feel like I'd recommend a book at this age, like choose your own adventure, flip to page 87 if A) or 91 if B) kind of books. They were my jam when I was that age. Tons of rereading or skipping back and forth if the author has a whole lot of breadth in the branches.

Solo ttrpg style game?
Modules are dense or sparse reads with terrible connective tissue to provide a story directly to the player. Formulating a story from them is an uphill battle of referencing outside material and consistently making notes. Once you understand the setting or have a setting in mind, the game of pretend and imagination can kick in, but will it from just reading a module and a monster manual.
>>
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Almost done reading ironsworn so i can actually play
>>
>>92723846
but have you MEMORIZED all the tables BY HEART?
>>
>Grilled Solutions, LLC
>Princess Unicorn shows up with a friend in tow
>apparently her friend just got out of prison and needs a job
>it's a fucking naga psionic with huge tits
>name: Sssucc
>Clanksen almost trips over himself shaking hands with her vigorously
>F-69 plays the AWOOGA sfx (where did you even download that from?)
>Brother Shootius immediately breaks out into sweat and asks emprah for forgiveness
>Cardiomeister blushes and awkwardly adjusts the crotch of his spandex suit
>i look at her resume
>she used to be in an armed psionic supremacist group before taking a plea deal with the space police
>uh, guys?
>Sssucc is already coiled around Clanksen and jerking off his entire body like a giant fleshy slinky
>Clanksen moans out an auto-tuned chromatic scale
>i can already tell she's hired
>(crew upkeep increased by +1 credit)
i deserve this for playing the campaign turn before bed
oh surely nothing could possibly go wrong right? just set up the game for the combat round tomorrow? fucking idiot
>>
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Just want to shout out to Hot Pants Anon, who inspired me to buy a set of watercolour paints. If anyone else is considering it, do.
I watched a 6 minute youtube video on how to use them.
>>
>>92724877
>dude, what happened to my saucer?
>>
>>92724877
Cute ayylmao!
I'm really glad that I got you to start drawing, anon - seriously. There's a whole bunch of ways to use watercolors, and it gets really personal. I think only oil is more flexible. If you make a drawing in pencil you can simply learn to make even washes or gradients and fill inside the lines. Flat colors look great in watercolor because there's a lot of texture that you can't reproduce quite right digitally (pic rel by Ivan Bilibin he's one of my all time favorites, look up Jean Giraud too). Best thing about watercolor for me is that I can make little sketches on the fly in odd places outsde of home and still manage to paint some color in with a little plastic palette I take with me all the time. I prefer regular brushes but because I'm often outside I have plastic brushes with a reservoir called Pentel Aquash. The Derwent ones are really good too. You cannot do certain things with them because they're always wet to a degree but for just painting some color in they're great.
>>
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>>92725112
Thanks! I will check out the artists. the kit came with one of those reservoir brushes but I was just using that to wet the paper, thought that was what it was for. For some reason I always thought of watercolours as just the shit paints you give kids. but that was really fun. Hoping to make pictures of sceneic moments and collect them in a 300slot buisness card index thing. end up with an album of my adventures.
>>
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Ironsworn + post-apocalyptic hex crawl (One Page Solo Engine) worked surprisingly well. Got done in by a crazy hermit after accidentally stealing his melons but I kind of want to keep going to finish my quest and save my companion
>>
>Pick up a lizardfolk temple assassin after saving her life from some enemy priests
>She consistently proves her usefulness by knowing the local area, how to negotiate with various groups, speak several languages and helps the party bypass an entire dungeon through knowing theology and rolling several 18+ in a row
God I love OD&D and not having to feel guilty about bypassing fights.
>>
>>92725478
What are you using for the hex map?
>>
>>92725601
RPG Engine
>>
>>92718393
Based King in White. I'm afraid your PC doesn't stand a chance.
>>
>>92720534
>heavy metal
Womanowar
>>
>>92720708
>pic
What's the game they play?
>>
I read that roleplaying should be encounter based rather than plot based. I wonder if it makes a difference in solo play? What do you think, should I plan out a story and play through the scenes one by one or plan a series of encounters that could end in any direction with no set plan for the future of the game?
>>
>>92726819
>should I plan out a story and play through the scenes one by one
I don't see why you'd do this regardless of playing solo or playing with a group, to be honest.
>>
>>92726819
if you're prepping out solo at all, do a rough outline of a region with room to discover new things
if you're prepping for a group, do not prep out a story or "scenes" please dear god do not do either of those things. prep out a location with some situations and let the players choose to interact or not, and how
>>
>>92726819
>I read that roleplaying should be encounter based rather than plot based
It's better in social and solo if it's based on the setting and possible hooks.
But that's not some golden rule. Investigations are better with a plot. You still use hooks and factions, but there's more to mysteries than that.
Scenes=/=plot btw, any type of game can use scenes.
Personally, I like to use a structure to my game, but it's just a way to time it. X scenes maximum, for example. Sometimes I put some obligatory events at some points of the structure, but they're just generic types (Enemy faction advance their plan, NPC X gets in trouble, etc.), I never flesh them out beforehand and they all depend on the type of adventure I'm playing.
A good way to use plots is found in these:
https://thenwdm.itch.io/
with the Key-Lock system. It's an easy way to use plots without them being too much... like plots.
>>
>>92726819
Depends on the setting and what kind of game you want to play.
If you like stories and plots, go nits, but I would suggest reading the plot outline tips of Ironsworn (the core book is free). You basically make a plot outline with the steps needed to accomplish your goal. Then you play and as things change by events and your actions, you modify that outline.
Let's say step 4 is finding the sword of Romak, a sword used by a legendary warrior to defeat a dragon. But you find out in play with oracle rolls that it,s just a legend and the warrior and the sword never existed. Now you must find something else to fight your own dragon with. That can be your new step, discover if there is such a thing that you could get a hold of.
You can add/remove steps in the outline as needed. So in this case you might add, after finding out there is a spell scroll that can help, a journey to it's location and a fight with it,s guardian. But in play maybe the guardian is a wizard and you need to convince him, not fight him. So you change that fight step to a parley.
>>
>>92726819
It's the same principle, you can sketch out a long term goal but you should be flexible in how you arrive there.
I tend to play by creating a character and giving them a vague long term gameplay-based goal like "become a rich merchant" and then detailing the whole journey there via emergent scenes.
Like my current Sundered Isles character wants to become a master of magic but my first island has a refugee camp and an empire faction who wants to round up the refugees and send them to work to their deaths in the mines.
If I want to I can now run a whole "quest" around rescuing or selling out the refugees before my character moves on. If I want to tie it into the overarching plot, I can ask the oracle and maybe it turns out one of the two factions has some info on magic for the character so finishing the quest would constitute progress toward my goal.
Everything to do with the island was from random tables &/or my interpretation.

In GMing you can absolutely "cheat" and have a bunch of prepared encounters/npcs/settings and you just pick the most appropriate from them (unless I'm mistaken this is the idea behind the Quantum Ogre concept)
But for solo there's no actual reason to do that, it's just potentially needless busywork.
>>
>>92726819
>>92728043
It's also fun to compare your original outline with the final one, so I would keep each outline on it's own index card or whatever you use.
>>
With the default books do you think Starforged or Sundered Isles is a better setting for an exorcist/inquisitor type?
I want to play them fairly straight as someone investigating reports of aberrations. So I dunno to go with SF for the precursor vaults or SI where I can use the cursed die to get ghosts and stuff.
>>
>>92726819
>>92728043
>>92728086
The use of the outline is to keep you on point with the story plot and to include things you WANT to play, so not everything is randomly generated.
Think of it like a player seeing the cover to the module he'll be playing. There's a castle, a dragon, a wizard casting a spell on it and a big forbidding forest in the background.
So if a step is a journey through a forest to do a specific task, you can still keep the journey even if that task doesn't apply anymore, just use it to do something else. You were promised a dark forest trek by your GM so he has to deliver.
The dragon turned out to be an illusion by cast by a Lich? You still have that warrior VS dragon legend you learned about, so it fits and makes for a good twist. And the illusion itself counts, even without a legend to go with it. So if you wanted a dragon in the adventure, you still have it in a way. If you really, really wanted a dragon, find a way to use one. The Lich didn't know one of his illusion casting was near a real dragon's territory and it's pissed off and taking it out on the nearby village. Try to convince him to take his anger on the right person.
A simple 4 steps outline can spiral into an epic 10 step adventure, but the outline itself will prevent things from going too off track.
>>
>enter dungeon room
>a weird thing to interact with
>negative
>Inspect+Tactics
>An orb that follows the first person to enter the room and siphon from each stat/skill he uses or that he gain/loses points in
>warrior PC enters first
>orb be mirin my musclehead
>party can't figure out how to get rid of the thing
>party jump over a chasm
>warrior loses 20 point from his jumping skill
>later
>fight breaks out
>warrior loses twice the HP as the orb siphon from each wound
>later
>warrior must make a Spot Hidden roll
>critical failure
>lose 20 points from skill and goes blind
still can't figure out how to get rid of the thing with no magic user in the party
>crossing fingers for a random wizard encounter of the friendly or neutral kind
>warrior gets into another fight while blind
>dies
>does the orb disappear?
>Extreme No/Random Event PC Positive Attach+Benefits
>PC comes back to life fully healed with skills and stats restored and all the points he lost in skills points and HP are now permanent and can't ever be lost except from spells/magical weapons attacks
>does it make him immortal since he can never lose some of is HP?
>Yes
>Does he still age?
>No
>Can he siphon his enemies HP and skill/stats points when fighting? Impossible Odds
>Yes
I'll limit it to a single drain per fight using a roll to determine if he succeed or not and it will only be a single point of HP/Stat or 5 points of a skill at a time. A max of 10 points and 50 skill points for a full campaign/a year or two.
If he gets too powerful, I'll introduce some drawback. Maybe an enemy wanting the orb and having to kill him for it. Or a loss of unused skills that weren't siphon from others to show how he's losing himself.
>>
>>92671315
>My name Olga
>Olga wants to snu-snu every soft meek prince-boy in land
>>
Any recommendations for a good a pre-genned dark fantasy campaign to run? I'm just finding my feet on solo RPG and I would like to have the safety net of a story and setting in place to give me a high chance of a good experience.

I was thinking of using Runecairn since it's geared towards a single player character.
>>
>>92729144
depends on what you want. more consiritorial politicing, action, survival.

Shadows over Bogenhaffen is a classic dark fantasy adventure in the warhammer world, though you may want to save it for actual group play. Not specifically currated for solo. But for a firm setting and story warhammer fantasy is pretty well stocked and easy to situate yourself in (I also have a bit of a problem with setting that are “hard to grasp” and hard to get a general sense of without investment)
>>
>>92729433

Probably Dark-Souls style survival, action to keep things simple initially? I'm unlikely to find a group, life's just not working out like that.
>>
Trying out physical journaling and this feels like an insane way to play if you're not doing it for vanity reasons.
It's drastically slower than doing it on a pc and you still need either an electronic device or a bunch of books open to consult from.
>>
>>92729820
>dark souls style survival.
Whats survival here? You mean a bit of resource management? Dark souls isnt particularly survival since most of your important shit gets refilled at checkpoint areas.
If you want short easy camapigns, I might recommend looking at the old Dungeon magazine publications here:
>https://annarchive.com(forwardslash)dungeon.html
often they will have short campaign scenarios that take between 2 and 20 pages. Some have specifically made for solo scenarios like:
>https://annarchive.com/files/Dungeon%20Magazine%20%23009(dot)pdf


ofc, its mostly AD&D, IDK what system you are using, but if you just want scenarios and a few maps, then its pretty good regardless of system.
>>92730609
Kinda depends on what you are doing. If you are playing some advanced version of gurps with 50 skills on your sheet and 5 part turns and trying to put that all in a journal, then, yah, but if you have a bare bones system or you keep your mechanical bits to the side and use the journal for, you know, journaling (what's the jist of what just happened), then its not really a problem.
>>
>>92730921
>jist
*gist
>>
>>92728787
That's your future villain.
>>
>>92668997
Playing traveller. Landed on the planet anselhome in the sword world's. The local darrian minority inside the planets defence force has staged a coup around the same time my crew were on a mission for sword world confederacy intelligence to retrieve an ancient darrian AI from a secret dig site. The coup forces got to the digsite weeks before we got there and now that we are in the atmosphere we can't get off planet without being shot at by anti ship missiles. Our best bet to find the AI after it was taken from the facility is to work with the small group of loyalists outside of yhr capital working on breaking the siege there.

So far we've got the local darrian descended tribes on side as our first mission but our second mission has been brutal. We had to raid a communications outpost near Karatal held by the coup forces to destroy a jammer and retrieve parts that could extend the radio range of the loyalist camp so they can co-ordinate with the other hold outs. The raid itself went fine with a few gunshot injuries here and there until a random encounter on the way back to the camp had what was essentially a predator drone blow up our ATV afyer an extensive chase scene.
We were stranded at midday in the desert and the radio parts we stole blown up wit the ATV. 2 of our team a mix of our standard ship party and a kommando team from Gram (Sword World's Confederacy capital world) were dead with practically everyone else injured. Our only choices being to cannibalise our robot for his comm unit parts to fix the transceiver and call for help (which would also give away our allies camp) or to march for a day and half to sanguine sands we chose the march.

Gradually one by one people began to drop from heat stroke until there were more unconscious then able to carry the others and we had to leave the transceiver and our robot behind. We made camp for the night. Then it got cold and another of our group died from a combination of blood loss and hypothermia.
>>
Are all bonds measured on a single track in ironsworn? Or should it be like a per faction type thing?
>>
>>92732766
Per character/faction.
>>
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>cyberpunk setting
>character is an underground street fighter, but the amount of implants he put in himself has caused him to develop a split-personality disorder
>whenever the other personality activates, he just “blacks out” and I have to deal with the consequences of whatever he's done. His other personality is also apparently a sadistic killing piece of shit.
>ends up in prison thanks to that
>I spend a good chunk of an adventure trying to bond in prison. My PC joins a gang, beats up some skinheads, etc.
>there is an attempted prison break, one of my PC's allies is leading it, he tries to join in, but his ally uses him as bait to escape and leaves him behind
>the guards arrest him and surgically incapacitate him so that he can no longer escape, removing practically all the implants he had except the ones that allow him to live
>they take him to a torture chamber, wanting to interrogate him
>in the middle of the torture, my PC blacks out
>wakes up in the city, with all his implants. An entire sector of the city is under martial law and special forces troops are after him, wanting his head
What the fuck has his other personality done now?
>>
>>92724862
>anon picks up an esscort
man I want to try 5 parsecs again but it felt like a lot of work last time
>>
>>92732908
What system are you using for this?

>>92730921
Thank you, friend - I meant a campaign which was less about fixing the economic instabilities of a town where food is worthless due to undeath, and more about discovering a ruined roman aqueduct leading across a heretofore unfordable river in the rain soaked mountains
>>
>>92733804

Everything about 5PfH and 5LftBL is fantastic except the actual shitty gameplay on the table. I understand some people just sub-in other game systems there - I wonder if Planet28 would work?

Reminds me of rolling up a full Battletech setting with individual star types, planets in orbital slots with different atmospheric compositions, government types and technology levels, etc. only for it basically not to matter in the day-to-day game.

The whole 'any engagement with a system is gaming when playing solo' falls kinda flat when you're building up a setting with the intent to play, but that play falls flat.
>>
>>92724862
just have sex with her and fix her
>>
>>92732766
Not sure what >>92732810 means, but in Ironsworn you have a single bonds track, and every time you forge a bond you mark a tick on it
>>
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>playing Self Insert Fighterman, washed up on the beach of a jungle after the galley I was a slave on got blown out by a kraken or something (I was below decks Rowing)
>scavenge around and find a plank but nothing else of use. hooray I'm playing age of conan again
>travel along beachhead, find more wreckage
>while scavenging through that, knife at my neck
>it's a sexy brown elf pleasure slave who is now escaped like me
>she's a magic user but my lunkhead hasn't figured that out yet even now
>scavenge, find clothes for myself, a rope, and sexy elf finds her book in a sealed chest (lucky as fuck actually)
>there's a cave entrance, check it out
>just a hollow. decent place to camp out for the night
>night encounter
>two tribal locals investigating the wreckage outside
>heads, some of which I recognize, at one of their hips
>successfully sneak up and clobber/knife them
>dried berries, spear, two torches, and an axe GET, things are looking up
>with light, check cave thoroughly. find an old campsite from some explorer with a map pointing to a pirate town up the coast, as well as some ruins, a DANGER ZONE, and a hunting grounds
>fuck all that let's go to town
>on the way there find a foliage-hidden tomb entrance
>stupidity wins and we go in
>elf carrying a jar full of silver coins from burial offerings and axe
>I'm carrying spear and torch
>weird groaning idol, pass it up, she says it's probably cursed or something. don't smash it even though I wanna
>door leads to tomb with 1 (one) (a single) skeleton (with the Boss template)
>drop my shit and wrestle it for its spear, win but have to give it back up before my eyes get clawed out
>elf hurled a canopic jar, scattering it to pieces
>I kick at the skull and get a 1
>nearly die from resulting AoO
>elf hurls another canopic jar, it gets stuck on its head, flails around, gets it off, and charges her
>she narrowly lives and I dunk another jar on its head to kill it
>both half dead
>ok this tomb better be sick
>one flask of oil
>>
>>92734554
right I forgot to mention we're fucking stuck down here. the door sealed behind us. also I'm out of rerolls from dodging a scything blade trap.
and the magic-user's magic is probably not helpful down here (glimpse of the true gods which is essentially Cause Fear)
this fuckin sucks man
and this shitty environment is not conducive to getting chocolate elf lovin'. there's about an hour and a half of torch left. I'm gonna die a fucking virgin
coming down here was a mistake
>>
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Jeb Clanksen status:
He traded his rifle for a blade. He suddenly wants to "follow the way of the samurai" and fucking bows at me whenever we meet in the hallway. I'm pretty sure he used my flak jacket to make that kimono because I can't find the damned thing anymore. I think he's just trying to impress Sssucc and sleep with her (do cyborgs even have cocks?).
We just finished a patron mission where he almost stabbed himself (nat 1), gave himself a haircut (glare sword reroll, also nat 1), and then completely failed to parry (story point reroll, 2) a slow-ass attack from a drugged-up thug. Knocked out cold for the rest of the mission.
He got away without any serious injury but he won't shut up about "studying the blade" now. I'm placing a spending limit on our account just in case he goes off splurging our credits on kendo lessons from dubious scammers.
>>
>>92734636
>here lies anon, entombed
>he never scored in this life either
>>
>>92734993
nah suck it
3 rooms later I found a cyclopean stone disk that opened the door back up
we made it to town, almost got re-taken by some slavers. we took it from 2v5 to 2v3 pretty quick, and survived a round, and then she managed to chop one of the guys' fingers off turning it more or less into a 2v2 and their morale broke and ran before I got clubbed into submission. now we are getting our collars picked off by some rogue
then we're gonna find someone that wants this topaz-encrusted flute we also found. then we're going to party off that money for like a week straight.
possible complications include:
-this rogue has spied our vase full of silver, but not the flute
-the slavers are probably butthurt and know our faces
-it's a near-lawless pirate town called Bastardport so anything could go wrong at any time
-I am half dead again from the fight in the streets
>>
>>92735111
>fighterman caroused and got into a bar fight, starting with those slavers that ran from us before. a bar fight so bad it spilled into the streets and also other bars. broke a rib in the process, the bar has a fully dunkable floor they drop down when the fighting gets to wild to throw the whole patronage into the sea. but the thing is healed in 3 days, so actually whatever (minimum roll on 3d6 holy fuck). banned from the bastardport harbor bar for two years! two stinkin years!
>elf was mouthing off in the presence of a tax collector and we are now deeply in debt and penniless once more, but at least we are not debtor-slaves. might skip town, but the tomb we got the cool stuff from has more to it and is hidden very close to town so we might as well delve again and see what we can find
>also now we are level 2
>also the oracle said we banged
>spent 1 of my 2-per-adventure rerolls for my performance to turn it into a great success
>healing sex for the escaped pleasure slave (and for the escaped boat-rowing slave)
I was hoping to get another body before we went back to the tomb but suddenly having literally zero money again and a debt is pretty bad for getting a hireling
skipping town seems good but elf wants to fuck around in the tomb, and also check out the ruins that were marked DANGER on the map from the explorer's camp, for reasons besides riches. she's convinced there's magic to be found. fighterman still think she's just some crazy fearless broad with an axe, 9 strength, and a dream, but she always seems to carry every fight because of dice, and has no idea she's a fucking s*rceress. but we're ride or die at this point (probably)
I am having fun
>>
>>92734109
>What system are you using for this?
3D&T Alpha
>>
>>92732766
In original core Ironsworn, yes. It's just a way to time your character's end and how well it goes. You can ignore it if it doesn't fit your take on the setting. You still need to keep a list of your bonds anyway for when making moves. Some moves gives you bonus for individual bonds you have.
In Starforged it's a track for each bond.
>>
I find that making a list of things on cards and drawing them instead of rolling on random tables is more fun for me. Like having a stack of personality cards, motivations, random events, etc. that I want to experience in play. Dealing the cards and revealing them when appropriate is also more fun than drawing them during the game. Not sure why, but for me it is.
>>
>>92736700
You must have like a million cards
>>
>>92736743
No. I try to limit the number to things I want to experience in play or what is part of a published module. Now that I think about it, this is how it started. I read that you could play published modules that way and I just did the same thing for my randomly generated ones.
>>
>>92734109
welcome.
>and more about discovering a ruined roman aqueduct leading across a heretofore unfordable river in the rain soaked mountains
Halls of Ardun Val are pretty great for that experience. Its a massive abandon temple complex devoted to thoth, the god of Knowledge and light. Bunch of thing came in during and after its abandonment, and you may put the pieces together of what happened, our you could just go looting. But again Its made for a normal rpg group, so IDK if its particulrly good for solo.

Youll probably find a few with that general premise in the dungeon magazine too, its a pretty common sort of dynamic.
>>
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>>92735564
>3D&T Alpha
Never, EVER, come here again, you hear?
>>
>>92737050
He's alright. Calm down, Jed. We have bigger fishes to fry. Bring a jug of hootch, we're goin' troll huntin'. There's this fella that,s been shitting on us . This youngun even made his own thread recently! We can't have that. It's time to make that city slicker oink like the little fat sex toy piggy he is!
>>
>>92737290
There is a 3D&T thread? How did I missed it.
The new 3D&T sucks by the way.
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>>92737290
We actually don't. He blacked out his response because he knew what he did.
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>>92737833
Wait
Maybe I'm retarded
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>>92737980
>Maybe
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>>92738301
some more special than others.
>>
>>92737025
arden vul is awesome and all but it's tremendously hard to run because there's SO MANY interconnecting parts. running it out of the book at a table and getting the intended experience out of it is immensely hard. the way all the factions interplay with each other makes it basically undoable without spoiling the shit out of yourself and spending too much time with your nose in the book
there's always caverns of thracia
>>
>>92737025
>Halls of Ardun Val
Stolen. Now what's this about a ruined aqueduct? Because I want to steal that as well.
Anything Greco-roman is on my thieving list at the moment.
>>
>>92738400
it's greco-roman and vaguely egyptian with a ton of history related to a not!Roman empire and includes aliens and space ships and laser guns, hidden in the depths. it's written by a history professor and he went absolutely all in on it. really incredible work.
I just wish he'd had a better editing/layout guy for use at a table. I personally wouldn't want to run it solo. I made a token attempt once and it just felt awful, so much flipping around and so many things I felt I had to retcon because of later reveals.
there's a rather good actual play of it ongoing for over a year now, if you're interested in such things. might serve as a sampler, though I guarantee your opening experience with it will be super different if you're running it for a table
players are just a buncha guys
https://www.youtube.com/watch?v=UL0rYJw-Q9M&list=PLtBYin1uOBmCs1hSQQqxesYPbod7Y5Cfq



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