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Yu-Gi-Oh! General #545

Turtle Mini Edition

Previous Thread: >>93082590

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:https://projectignis.github.io/download.html
●EDOPro:https://discord.gg/ygopro-percy
●YGO Omega:https://discord.gg/duelistsunite
●Dueling Nexus:https://duelingnexus.com/
●Master Duel:https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●https://www.duelingbook.com/

>TCG Event Streaming
NA:https://www.youtube.com/user/OfficialYuGiOhTCG
EU:https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official:https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference:https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook:https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki:https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator:https://yugioh.party/
Stock Market:https://yugiohprices.com/
Database:https://www.db.yugioh-card.com/
For boomers:https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG:https://roadoftheking.com
TCG:https://yugiohtopdecks.com/decklists

>News Sites
OCG:https://yugioh-starlight.com/
TCG:https://ygorganization.com/

>Upcoming Releases
OCG:
●Rage of the Abyss (Jul 27)
●Deck Build Pack: Crossover Breakers (Aug 24)
● Structure Deck: Advent of Blue Eyes (Sep 7)
●World Premiere Pack (Sep 28)
●Supreme Darkness (Oct 26)

TCG:
●The Infinite Forbidden (Jul 19)
●25th Anniversary Tin: Dueling Mirrors (Sep 19)
●Rage of the Abyss (Oct 11)

TQ:
If Yu-Gi-Oh was to experiment by going into another game genre like they did in the early days, what would you want to see?

Thread CaC:
Create Centur-Ion Support card(s) that don't support the King Calamity Turn Skip.
>>
>>93156330
here's how to fix Yu-Gi-Oh!:

-increase the card size
-retrain every old school classic card
-give every card an ability
-every monster card has arrows on them
-monster effects are limited to non-target banishment maximum
-banishment is only effective for one turn unless otherwise stated by the card
(ex: while your opponent possesses more lifepoints than you the card doesn't return to the field)
-target destroy and negate destroy are limited to spell and trap cards
-xyz, link, pendulum, and synchro summoning are gone
-fusions now rely on star levels as requirement
-for fusions extra deck small star counts are white cards, high stars are black
-ritual monsters are replaced by gemini monsters, they are red cards
-they are initially played as a spell or trap card, and they move to the monster zone when normal summoned, and gain their abilities as more summons are used on them
-they're the only monsters whose abilities rival those of spell and trap cards, and they're the strongest monsters in the game
-when a player reaches half life points they are allotted two normal summons per turn, or a single 5/6 star monster
-there's a new card type called gateway summoning, they are purple cards
-they are summoned in the field zone or to the top of the graveyard, they have arrows on them
-they allow destroyed cards to avoid going to the graveyard and instead return to the field
-when they're destroyed they remain put in the graveyard or in the field zone and their arrow effects cease
>>
>>93157213
Now all you gotta do is plug all that into an automated program and see how it turns out.
>>
>>93157213
Are you sure you are even wanting to play Yu-Gi-Oh rather than a different game entirely? This hypothetical game you are suggesting seems to have more differences from Yu-Gi-Oh than Hearthstone has from Magic.
>>
>>93157213
>-every monster card has arrows on them
>-xyz, link, pendulum, and synchro summoning are gone
I'll give you one (You) just for this. Don't spend it all in one place!
>>
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>Synchros have been around for sixteen years
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>>93157213
> you can only play one card of each kind per turn, just like the god inventor intended it in the manga
fixed the game. maybe you can limit effect monsters too. because effect monsters are toxic and overpowered.
>>
>>
https://www.pixiv.net/en/artworks/119966763
>>
>>93160384
Let's see...the TCG is about 22.25 years old, OCG is about 25.25 years old...

>Synchros: 16.25 years (OCG) / 15.75 (TCG)
>XYZ: 13.25 years (OCG) / 13 years (TCG)
>Pendulum: 10.25 years (OCG) / 10 years (TCG)
>Link: 7.25 years (OCG) / 7 years (TCG)

Or presented in another way:

>Synchros: 64.4% of game's lifespan (OCG) / 70.8% of the game's lifespan (TCG)
>XYZ: 52.5% of the game's lifespan (OCG) / 58.4% of the game's lifespan (TCG)
>Pendulum: 40.6% of the game's lifespan (OCG) / 44.9% of the game's lifespan (TCG)
>Link: 28.7% of the game's lifespan (OCG) / 31.5% of the game's lifespan (TCG)

In about 1 year, we will reach the TCG tipping point where Synchros would have existed for 75% of the game's lifespan, and in 1.5 years we will reach the point where Pendulums would have existed for over 50% of the TCG's lifespan.
>>
>>93163583
How long did it take him to break that rule?
>>
>>93166272
Four pages later, if the rules do not count setting as playing. Two, if the rules do.
>Turn 1 - Yugi
>Sets a card and summons Gazelle the King of Mythical Beasts in attack mode
>Turn 2 - Rare Hunter
>Plays Graceful Charity and summons Stone Statue of the Aztecs in defense mode
>>
Give me the rundown on Centur-Ion, what makes them good and enjoyable?
>>
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Here how to fix Yu-gi-oh;

>Stop hiring monkeys and low functioning autists to design card effects
>Stop trying to sell power to nerds and prooplayers
>Stop listening to yugitubers and pooplayers since they don't give a single shit about the game and just want to farm clout off of you retards and sell the shit they win
>Stop pushing for hyperconsistency since the current game is the fucking result
>Let me design the game from now on
I'll even reverse the ban on unofficial sleeves and mats and print more animu waifus cards
>>
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>>93168488
It's artwork is inspired by a bunch of different mecha anime, most particularly Gurren Lagaan.
It focuses on easy Synchro Summoning of 1-2 level 12 monsters on your turn and then via its field spell and acting as continuous traps in the S/T zones, a single level 12 synchro on your opponent's turn.

Because the archetype works via a Level 4 tuner and Level 4/8 material, it only has so many options for the Level 12, and unfortunately one of them is Crimson Dragon which can use its own effect to go into a King Calamity on your opponent's turn. That's why OP probably specified avoiding the King Calamity lock for any Create-a-Cards. I've found they have a decent grind game to them if you avoid the King Calamity lock, but it's harder to find lists for that style with the heavy focus on turn skip turbo.
>>
Is Impermanence for 5 bucks a good deal?
>>
>>93168488
>what makes them good
Crimson Dragon and RDA King Calamity lock for easy and cheesy wins
>what makes them enjoyable
Generic synchro engine that natively supports Level 8 and 12 synchros out-of-the box that can play around ash blossom. Their field spell also has generic destruction protection as long as you're running any of their archetypal cards. The deck itself falls in that sweetspot for spreading out their effects, so it's capable of doing good shit without being too good at what it does. The plays it can make feel earned.
>>
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Need help.
I am getting good results but I want to know what cards I should Shop around for or trade for?

Any cool combos with Traptrix I should know?
>>
>>93172703
Ragnaraika works well with the archetype but you'll be running Ragna more than you will Traptrix in that case, plus it's new and by principle expensive. What I'd consider doing is getting a set of Parallel Exceed and either siding out some Drolls to make space or just run a 43 card deck.
>>
>>93172842
yeah I am shopping around for 3 parallels.

>43 card deck
I am oddly strange about that since all the conventional wisdom I get from yugi-tubers and ygopro decks is that I MUST run a 40 card deck.
>>
>>93173015
It functionally depends on the deck, and Traptrix is a deck that can pretty comfortably go as high as about 45 cards given how Sera and Rafflesia in particular function. It's not unusual for Branded decks to run 60 cards for instance, or 50 for Voiceless Voice.

Also, you'd be better of swapping out Extrav for Traptant as a draw card, or at the very least Prosperity so that you don't end up cucking yourself by banishing important ED cards. I'd also maybe consider swapping out either Cularia or Allomerus for Zeus if it's within your budget, given that he's an $8 card.
>>
>>93173068
>Traptant as a draw card, or at the very least Prosperity
Just realized I forgot to update the pot. It is a Prosp pot right now.

Not sure if Traptant is too good. Since if it is negated it is a 2 card cost minimum.
I'll look for a Zeus. I'm testing swapping a Cularia with a Masq and seeing if she works well with protecting my link 3 and link 5 cards.
>>
>>93173015
card count is largely irrelevant; its all about the ratio between starters, extenders, garnets, and non-engine. play around with calculators until you get something satisfactory.
>>
>>93172703
Extrav is more for decks that dont care about their extra deck much if at all(see eldlich or to some extent lab). Also if you can, you might want to side Lord of heavenly prisons so your traps dont die the second people side in backrow hate.
>>
>>93175331
Searching Arachnocampa fulfils that role as a searchable in-archetype option. Protection's a little weaker since it's opt destruction protection on a card-by-card basis, but it's more conveniently accessible and triggers Sera.
>>
>>93175312
this.
I run a 60 card deck with several engines.
>>
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>>93175357
Piles are fun. I was using this one on sims for a bit. Part of me wants to make it irl as well but imnesty among other things are pricy af.
>>
>>93175450
>GY.slop
gross.
>>
>>93175450
I've really been liking the darkwurm, donut, revolution dragon package in GY piles. searching pend ced feels strong in decks with bystials, the darkwurm is a good discard/mill, and the donut is prime allure fodder
>>
>The combined ATK and DEF of Dark Magician and Dark Magician Girl are equal to Blue-Eyes Ultimate Dragon.
I'm sure that's not intentional, but it's definitely real cute.
>>
>>93176993
also I've won a handful of games where it went long and I reborned dis pater or number 38 with the scale eff of revolution dragon
>>
>>93173015
Cut phantom knights, extra, and nib for the 3 parallel. Consider called by in main.

For your extra deck: cut 2 and add IP or SP and accesscode to go for game.

Side deck should be overhauled to reflect the meta. I'd go: 3 kaiju, 3 ghost mourner, 3 dimension prison or spell bound, 3 back row removal, and 3 of another board breaker bc trappers struggles going second, maybe dark ruler no more
>>
>>93173214
>Not sure if Traptant is too good. Since if it is negated it is a 2 card cost minimum.
Yeah it's not great, but it's very slightly superior compared to Extrav since it can also set up your GY with a Holeutea or other Hole trap (which you either use for Holeutea's effect or off of Dionaea's summon). The fact that you have Prosperity invalidates both though.
>>
>fan of the og anime and gx
>Every game I've seen online uses super complex stuff

Are games every kino these days like the anime?
>>
>>93180421
>your reference point is the only 2 anime in the entire franchise that don't strictly follow the rules (5Ds breaks them here and there but not often)
You shouldn't use them as your reference point. Only 1 non-canon filler arc in DM actually follows the game's rules, where they waited until the end of the entire freaking series to explain what a simple Chain was, and both Duelist Kingdom and Battle City used custom rulesets. GX also just made shit up a lot of the time and didn't actually adhere to the game's rules (though it was much better about it than DM in that regard).
>>
>>93180566
That makes me sad
>>
>>93166338
I think it was a translation error. The Yugioh manga is riddled with them. They probably meant to say that you can only play 1 of each of those cards per turn.
>>
>>93180928
Sucks but it's the truth. Watch literally any of the anime series that come after GX for something that's remotely similar to the actual game. 5Ds breaks some rules here and there, it's the crux of Team Taiyou's gameplan since they summon monsters in face-up defense position, but barring in-universe magic and anime-only cards, it's mostly faithful to the actual game.
>>
How did season one rules even work?
>>
>>93181875
Tabletop RPG mechanics with competitive DMing. "See, now you lose because my Flying Elephant is immune to Garnecia's earthquake stomps! This means my monster can attack yours freely from the air while yours is stuck uselessly flailing on the ground!" [ATK point counter adjusts to reflect the tactical advantage and reduce the Life Points to 0]
>>
>>93181875
Tabletop/Realm of Imagination logic
>>
https://news.yahoo.co.jp/articles/66bfb186e264440bcc4534d13057fd97ec83f9b0
While we're on the subject of the anime, RIP Manjoume's VA
>>
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>>93156330
show me your coins champs
>>
>>93180421
You can try Junior Journey. It uses the first set of game rules back from before 2002.

Here's the first episode:
https://youtu.be/K5mzxsH1s9k?si=XRgOmdUETBCMpfp1


Here's the second GX episode with fusions: (the first they didn't fusion summon)
https://youtu.be/mKBKNp1X_2U?si=6Dqzsl1i3bTFOg0g


Here's the whole series if you wanna watch it
https://m.youtube.com/playlist?list=PLMr2265yrWMy2zvrgkvVdfgh4W1EYABnz
>>
>Finally figured out how the expansions folder works in Edopro.
Better late than never, that's gonna save people a lot of copying and pasting going forward.
>>
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>>93156330
Nearly got sharked today, what compels a man to cheat in a game with such low stakes?
>banish 6 with extravagance
>run 2 of every important card exactly for this reason
>draw into called and another key card
>noice
>check banished cards to see what combo line i have to pivot to
>banished my 2 wyvern, apollousa, accescode, dweller and dugares
>well shit, masquerena + dolkka/laggia it is
>"ummm you can't interact with face down banished cards sweaty"
>the fuck? yes i can, looking at cards you banished with extravagance/desires is not only completely legal, it's recommended since you could activate something like a search card only to find out you banished all the targets with desires
>"ummm no? you can't look at face down banished cards, period, i'm gonna have to call the judge so they give you a game loss"
>so call him, retard
>sharker explains the situation
>"yeah that's not illegal, he can look at HIS face down banished cards all he wants, but not show them to you or look at YOUR face down banished cards", he then proceeds to use desires as an example just like i did
>sharker gets red in the face and starts yelling about me doing a illegal play
>the store owner has to pause every other match to resolve the issue
>takes him 10 seconds to google it, sharker is in the wrong
>takes it like an absolute bitch, he just throws his cards, mat and deck box in his backpack and storms off, swearing to never shop there again
>didn't even matter because i'm both an awful player and i play a table 500 deck
>still end in 5th place, get a deck box as a consolation price
At least it taught me that i need a way to get a non-dino in the GY, always, but linkuriboh is banned, almiraj>gardna only works on a normal summoned archosaur, anima alone doesn't work and i'm not paying $150 for s:p little knight. Pitknight earlie or dharc maybe?
>>
>>93186546
You can (unironically) run Baba Barber if you're desperate for a way to get it off of the field. The dino that summons itself when banished also works with Baba Barber, kinda, but it's not something I'd strongly recommend unless you're desperate.
>>
>>93186610
Oh sorry, I selectively ignored the "non-" and thought you meant you needed to get a Dino into the GY. Please excuse my retardation, but also consider the shitbrew potential
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>>93187028
>>93187097
>candidates are poor retrains the egyptian god that is somehow the weakest in spite of having the most support
>>93187265
>psct doesn't exist here and the card text doesn't even read plainly in normal english
>>
>>93187265
>field spell instead of normal trap
FFS anon!
>>
>>93187028
>>93187097
Biden is the better card, if I'm correct in parsing "Pay 1000 to Special Summon" as a badly PSCT'd Inherent Summon (it doesn't have a 'you must' clause that would modify special summoning via other effects, after all). Trump is just a sittier version of Ra thar can't use any of the support while Biden is a basically free special summon of a level 4 that is far easier to search.
Like I think you can do a full accesscode line with him and a hand trap and you can certainly get S:P out.
>>
https://www.pixiv.net/en/artworks/120060487
>>
>>93186610
>>93186624
I appreciate the suggestion, but the generic link-2 is just so i can at least end in tyranno and another monster if i banish my 2 copies of wyvern. It won't matter after i acquire my prosperity playset (i'll wait until next banlist, which should drop soon), but for now i have to account for shitty extravagance mills.

>pitknight earlie
I always link summon to the left extra zone, so her negate can actually come up as she will be pointing to the middle and extra zone.
>knightmare cerberus and phoenix
Not good going first, excellent cards otherwise.
>sky striker azalea and camellia
Azalea isn't good going first, camellia however is decent, she takes a monster with her if she's sent to the grave then comes back to my field next turn, plus she's cute so if she's not too expensive i'll consider her over earlie.
>donner
Not good going first, also eww furfag card.
>lambda
No relevant effect.
>dagda
I'd have to run an artifact card, and the only good one is banned.
>dharc
Not good going first either, but if the opponent uses lightning storm/raigeki or just beats over it i get to add an ovi.
>wee witch
Much like dharc she also adds an ovi to my hand when killed, but she also makes my tyranno weaker, 3000 ATK/DEF is actually pretty important, it makes generic boss monsters unable to beat over it.
>reprodocus
>sorcerer of sebek
>haggard lizardose
No relevant effects going first or second, i'm aware of the eschatos/protos shenanigans of reprodocus but that requires running a lot of bricks.
>>
the only change I want to "fix" yugioh is just to treat all "when" effects as "if". Missing the timing is the dumbest thing about older cards.
>>
You fix YuGiOh by beheading all localizers and releasing extensions are filled with massive errata of old monsters to restore their original names and art
>>
>>93198080
It doesn't come up the majority of times on older cards and serves as a strong balancing mechanic in the modern day. One that more decks should be utilizing, on that note.
>>
>Just realized Magical Girl Meeeg's name is supposed to be a drawn-out short E sound, like a sheep sound.
>>
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Any Campaign code ppl?
34c86abf
>>
Anyone tried speed duels with 40 cards? And maybe two skill cards instead of one? Or is it just retarded.
>>
>>93200952
What's the point at that point? Just play the TCG with DL skills.
>>
Someone bought me a Yu-Gi-Oh pack for a laugh. How do you tell the difference between a normal card and the CR version? Is there symbol or anything on the card that tells you?
>>
Where is my Gusto support...
The deck feels impssible to salvage nowdays
>>
besides toon monsters, would any other monsters work differently if konami removed all the reminder text for abilities? it feels like such a waste of space to explain what a spirit or union does generically every time.
>>
>>93203223
collector's rares have an embossed look like ultimate rares, but they have the standard rainbow foling like an ultra rare.
>>
Is it viable?
>>
>>93204883
Once Konami start utilizing more keywords and abbreviations, they will just unlock more effects on cards. The future is every other main deck monster being both a combo piece and handtrap at once.
>>
>>93205717
im not saying they should invent new keywords like they did with flip monsters, i just think its unnecessary to explain how gemini summoning works on every gemini monster.
>>
>>93205709
It's an aunexpected Dai/oneforone target first and foremost and snake eyes second. Rota is on the table but there's better uses for a warrior search than a beater.
Here's the thing about vanillas fot beater. They are basically a removal spell but are also susceptible to any kinda of removal as well. If they pop it once you declare BP then you've wasted it. You would have been better off playing a spot removal like ultimate slayer/raigeki/evenly.
>>
>>93205709
No. The ATK stat of a normal monster will almost never mean anything in the modern day, no matter how low its level is. Something like that, as the other anon mentioned, would only ever be used off of Unexpected Dai or Original Sinful Spoils to crap it onto the field for synchro plays. The one good thing it has going for it is its body, where it could be used to crash into something during the BP then used as fodder during MP2.

Big problem is that, once again looking at Original Sinful Spoils, you could use Jet Synchron as your target instead, and get fodder for 2 synchro summons, or more with Promethean Princess in the game's genepool, instead of just one. The damage output of those two monsters you summon, in addition to their effects, would far exceed that of one vanilla beater.
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>>93204948
Sweet, that means I got a 40 dollar card
>>
>>93203223
>>93208849
pics or it didn't happen
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>>93157213
This isn’t even yugioh any more man, you’re just inventing an entirely new game.
>>
>>93209103
Need to add "new game is boring" to yugiboomer.
>>
>>93208971
I'm not at home atm but it was Knightmare Phoenix or Phoenix Knightmare, whichever one.
>>
one monster, one trap and one spell per turn. way better than the stupid special summon spam nowadays. i am really sick of turn one unbreakable boards with like 5 bossmonsters with 9999 attack and 5 effects on top. gonna make my own rules
>>
>>93209526
Ok fag. Try to make a comprehensive ruleset for it and posting it here instead of just saying bullshit.
>One monster, one trap, and one spell per turn
I just want you to think about the fact that Yugi is able to summon Slifer in a single turn using King's Knight, Queen's Knight, and Jack's Knight to fulfil the material requirements for its summon, and also that the climax of the series had Yugi summoning all three God Cards in a single turn.

If you want something that's dumber than the dumbest anime, then power to you, but I would at the very least recommend using the anime (Grand Championship arc in particular) as a reference point for any rulesets you want to make.
>>
>>93205740
>>93208522
Appreciate the feedback. I wanted to make it a target for stuff first and a beater as the backup plan, but it seems that is hard to actually pull off. You clearly need to be stronger than boss monsters and threaten lethal with a single card to be worth it as a normie, but I definitely think there is a point where the attack points actually matter, like Gren Maju shows. I figure the gameplay is like you play 1 in the deck and its like 1 tool in the toolbox, maybe even solely going second sideboard material. Then you are either 1 card from lethal in a simplified gamestate, or its just a material you can maybe revive and push for lethal with very little setup. Is there a good archetype or 2 to make it even easier to summon?
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>>93209707
forgot to attach
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>>93209680
that stuff only happened in the anime, i double checked the manga for those 3 pick rules.

here is my idea:
>every card has mana cost
>monsters with effects have higher cost
>simple effects like attack up or draw one card are one mana.
>stronger efefcts like destruction or bounce back to hand start at 4 and 5 mana
>you generate mana every single turn
>you start the duel with 3 or 4 mana to give you a rolling start
>you can discard cards to pay for mana you don't have on hand
>you can sacrifice cards on the board as well. monsters with high cost give more mana
>monsters and spells go from level 1 to level 10
>ritual monster go from level 11 to 12. all of them have effects but need 3 monster sacrifices + a ritual card
>a simple rule of thump for every level a monster can have 100 to 300 power. stuff is linked to rarity. rare cards have more power
>there are black (cursed) spells that cost nothing (something like raigeki) but have some bad cost (don't know yet)
>effect monsters need to restricted. 5 max per deck
>you can fusion summon without poly from hand and field
>fusions are linked to type and element, just like forbidden memories
>for fusions you need a extra deck
>sacrifice starts at 1300 attack. and go up at 1,2 and 3 every 500 attack after that. you need 3 sacrifices for blue eyes white dragon
>>
>>93209707
if you're trying to make it better for lethal in simplified games id consider having it be a gemini that gains something like double piercing, or an armedes type effect. as a 1 of in the main its just a brick so maybe a discard to draw 1 hand eff could be good alternate option, because right now its way too shitty to open this. its essentially a -1 cause it rots in your hand unless you can push for a grind game, something thats much less likely to happen when you're already down a "real card" compared to your opponent
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>>93209707
The thing is that if you want to make a normal monster that can out-perform effect monsters without just giving it a metric shitton of ATK, you need things that give it effects. Konami recently printed a few Luster Dragon cards that generically support Normal Monsters that do a pretty decent job (two of them are effectively Unexpected Dai for any Normal Monsters), and something like Phantasm Spiral does the same. You'd basically want to focus your efforts on designing continuous spell/traps, or even something simple like E-Tele that gives them protection, rather than focusing on making a really big beatstick.

>Is there a good archetype or 2 to make it even easier to summon?
Snake-Eye, yes. It's an archetype that revolves around crapping out Level 1 FIRE monsters. Some people run Flamvell Guardian in it as a joke, but use Jet Synchron if they want to actually commit to synchro plays. The new Luster Dragon support could also bring it out, but that's because it again generically supports Normal Monsters. It's basically Dark Magician/BEWD/REBD support in disguise.
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>>93209715
I would make it 10,500 ATK to threaten instant kill through most mid-boss sized monsters.
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>>93209796
>that stuff only happened in the anime, i double checked the manga for those 3 pick rules.
And as mentioned earlier in this thread, it takes no more than four pages for those rules to be broken in the manga
>>93166338
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>>93210020
i said one monster, one spell and one trap.
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>>93210072
That still gets routinely broken in the manga
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>>93210178
nope.
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>>93210224
Can you articulate what would make that ruleset better than what GOAT-era gameplay offers? Can you explain in simple terms why a ruleset that's slower than that would be healthy for the game? If the first turn player gets an overwhelming advantage, what's the point of playing when the difference in momentum boils down to a cointoss that not even GOAT-era yugioh is subjected to?
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>>93210280
goat still has broken cards like raigeki. in my opinion cards need to have a cost. i like the slow build up of the manga duels. you start out with a simple monster and lay a trap. your opponent might destroy your single backrow and attack your monster with his monster. i don't like it when people summon a boss on turn one. i might only tolerate something like discarding your whole hand and sacrificing 4 hand cards to summon a valkyrion. atleast you risk something in the future, because you have no cards on hand on the next turn.

i make this homegrew stuff up for myself. i want to make my own cards in a magician school setting, where wannabe harry potter teens duke it out with devils and dragons.
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>>93210344
raigeki is literally banned in goat, unfortunately you dont seem to know what you're talking about.
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>>93210411
why is monster reborn banned completely and black luster soldier legal?
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>>93210480
Not him but it's not based on current player understanding of the cards but it's the original ban list released by Konami in 2005. Yugioh has always had a monster preference so a very powerful monster like BLS is legal at 1 while a very powerful spell like Monster Reborn is banned.
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>>93210532
sorry, for getting the raigeki thing wrong, but i would have sworn that thing was still at one. in my opinion the super overpowered cards should get a ticker like in duel links or the old tag force games, where you can have a single pick outta ten. you wanr raigeki, monster reborn or BLS? nope, you only get one of the three. and stuff like black whole should not be on the same rank as raigeki. when raigeki is rank S, black hole is only rank A. people reset forbidden memories like 20 times, just to get raigeki over black hole.
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>>93210480
bls at least requires you to set up your own gy in order to summon, reborn has less skill expression because it summons from either gy. at least thats the modern reasoning applied to a 20 year old decision. in reality reborn is banned because it was old, bls was not because its newer. maintaining freshness is a very important factor in a tcg that is trying to be something more than a flash in the pan.
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>>93210586
Not really related to the discussion, I just wanted to point out the amusing context behind it. Forbidden Memories Dark Hole is actually a stupidly broken card for its time trapped in an unfavorable ruleset, destroying the entire field for no cost in a game where you can only play 1 card per turn. Further balanced by the fact that ending your turn on an empty board allows the AI to unlock access to its Fusions and Spells.
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>>93210772
i don't understand. raigeki is always better, because you keep your own monsters safe. black hole is only better in niche situations, where you are stuck with a cursed monster like lava golem.
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>>93210844
Dark Hole becomes considerably stronger by not only being stapled to Heavy Storm, but also be able to play multiple cards per turn and sequence their order in a way that very often results in the most profitable outcome for you.
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>>93210886
make heavy storm and black hole a single card with both effects
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>>93210844
If Dark Hole in Forbidden Memories is anything like Dark Hole in Duelist of the Roses, the difference is basically that it was a destructive version of Evenly Matched. It indiscriminately destroyed every card in DotR.
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>>93210844
dark hole was significantly better than raigeki back when witch and sangan were at 3.
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>>93156330
Is multi-universe good in Earthbound Immortal decks?
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>>93156330
>If Yu-Gi-Oh was to experiment by going into another game genre like they did in the early days, what would you want to see?
Yes, Im a super casual fan in the sense that, I like the archetype, characters, some of the anime, the flavor, but Im not really interested in the game. so give me alternative of enjoying it on other ways.

I would like to play a yugioh team on my Heroclix group... but the build point for the pieces are horrendous, they have been powercrept hard.

But would like more modern architypes figures instead of just the classic season 1 monsters. Could easly see a Dragon maid pack of figures that exchange figures witht he side line.
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>>93201369
Mostly due to the cardpool
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I pulled ultra rare Fish Sonar, it looks pretty cool
Pls gz
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>>93216868
Nice pull. Gz
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>>93217515
Thanks
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>>93210344
>goat still has broken cards like raigeki
Retard-kun...
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>>93172703

>>93172842

He could cut Terrifying, Void trap, Shade Brig, and Anti-spell from the main deck honestly

Terrifying is meh, Void trap is...ok, Shade Brig really isnt needed anymore since the Field spell and Holetea came out, it was honestly just a cope option prior to those cards
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>>93156330
Opinions?
Not sure if I should start building above the 40 card limit.
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>>93218139
If you make a 41 card deck nerds will lose their fucking minds
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>>93218139
maining handtraps, breakers, and 1 random anti spell is pretty retarded. hts are best when you draw 2-3 of them, just playing 5 is really not an effective use of space, like pretty much every modern deck can play through one ash. maining breakers in a deck full of trap cards makes zero sense, what do you do going first when you open evenly, evenly, ash, exceed, and a tt monster? your deck dies to veiler so at least run non-engine thats good going first and second dude. overall the deck lacks focus. pick a singular non-engine strategy and go all in, being half-assed about it like you are will only get you half-assed results.
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>>93218329
Got a suggestion for the non-engine?
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>>93218351
well first off imperm and veiler are just better than ash blossom right now, if you want more than 9 next is probably mourner, then nib (everyone with a brain is playing around it), droll, and ogre. thats just my opinion though, im partial to hts right now because a lot of power in the format is in the GY and hand in the form of follow up rather than big crazy boards so breakers really feel like they do absolutely nothing against meta decks. like you can evenly a snake-eyes player, make a board, and they just kill you anyway cause they had 5 cards in hand and you had to make a half baked board through a 4 mat apo.
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>>93218139
Why even play I:P without S:P?
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>>93218421
I thought it might give me some protection on my higher links. And I can Quick Effect and Link into my Underworld taking one of their monsters.
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>>93157213
>increase card size

Stopped reading there.
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>>93218427
Bro, if you, as a traptrix player, have reached a gamestate where you're making a higher link than Sera or putting enough bodies down for I:P to quick link into Underworld you should already be winning. Its such a win-more mentality. At least play the best generic ED monster in the game man, its like you're not even trying. if you said its cause you're poor i would have understood, but you're reasoning is actually retarded as fuck.
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>>93218466
I understand, just getting back into the game at the moment. Been to a few locals. Not wanting to spend $100+ on one card just yet.

desu I've been getting good performance out of my Traptrix deck so far.
I'll swap Ash with effect veiler and see how that goes.

What is your opinion on Zeus? Is it worthwhile investment?
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>>93218518
At least play Unicorn if you cant afford S:P.
>What is your opinion on Zeus? Is it worthwhile investment?
Dude, the ultra rare version is $10 wtf are you talking about?
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>>93218569
I mean is it worth getting for the deck lol.
I'll look at Unicorn and see about getting that.
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>>93218587
You tell me. Are you finding it easy to get an xyz on board and attack your opponent through their interaction when going second but cant push through past that? Is having that as an option better than some other niche card in your ED? Just playing a card cause you were told doesn't make you any better at deckbuilding, thinking about why a card would be better than what you're currently running is important.
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>>93218587
Zeus is a fully generic monster that works in any deck that's capable of Xyz Summoning, with the payoff of being able to wipe any field during a bad game state. You don't really need to put much thought into adding it to a deck.
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>Underworld Goddess link-2 in INFO
That's huge for the format, and not in a good way.
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>>93219848
The only thing it does is make it so you only need to invest 3 of your monsters for Goddess instead of 4, or alternatively turns every Link-5 into Goddess (after targeting a card on the field, which largely defeats the purpose that Goddess herself serves since it's an extra deck kaiju that gets around immunities). Probably would've been a big deal four formats ago, but not this format.
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>>93219903
Bro, it's a Light Fiend with purely generic materials. It bridges any deck into the Fiendsmith engine. You don't know shit if you think it's not going to make an impact.
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>>93219917
Fiendsmith engines already utilized Unchained link monsters for Goddess-style removal.
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>>93219903
>>93219977
dude its knightmare mermaid all over again. now any 2 monsters is full fiendsmith combo.
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>>93219977
I gave you the opportunity to save some face and you doubled down on your stupidity. Bravo, /tg/.
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>>93220044
100% this guy said that mermaid would never be good on release
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WIP!!!!!!
These guys seem sorta nuts on paper. Trying to make them work.
Please give me tips, guys.


So basically, Ken and Gen Summon each other to the opponent's field, but I can hand rip or +1 draw.
Guaranteed access to both Triple Tactics as soon as Ken or Gen resolve, which is so good.

Goal:
>Get Ken or Gen out as fast as possible, and resolve either effect (I can handtrap bait one If I want the other).
>Xyz into Acid Golem
>Use Geonator Transverser to swap (depending on the situation)
>Profit???
Anywhere else I could go with this?
How do I win?

Hurdles:
>Acid Golem has materials
>Giving Opponent Monsters

Any tips? I just know there's some niche packfiller that would help this deck so much.
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>>93220348
https://ygoprodeck.com/deck/diabellstar-mikanko-382633
a mikanko build with this gameplan going first won a ycs a while ago
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>>93220428
Oh really? damn ok. I'll take notes.
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>>93220485
you'll obviously have to do a pretty decent rework since isolde is banned but im sure there's a decent deck sleeping in there somewhere
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Feels amazing that I pulled ZEUS on release and sold for $50, shame it wasn't starlight.
Maybe I will buy it back for my PKs now
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>>93220543
right right. thanks again.
I'll brainstorm tonight
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>>93220348
People were theory crafting with these dudes a while back, maybe restrict your searches back to when the set they were in dropped.
None of it really panned out though. I'm not talking in the meta even, just that they aren't very good. For 6 slots you can do better 3-axis engines or staples that net you similar advantage.
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>>93218139

I play an uh...not standard version of this deck so I dont know how much help I could give
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>>93219848
Oh, they finally confirmed that? I remember people wondering if we were going to be in a format with or without her.
>>
All good or interesting strategic cards in this game are useless in meta and most always were
Generic this and archetype that, lick my generic archetypal balls Kotrooni
Maybe balance your game instead of generic multi search multi negate multi everything while still needing a shit archetype or three "splashed in" to function because archetypes are so OP nothing functions outside of them other than ultra generic nukes. A game full of cool situational cards that can never be played because no situations will ever arise because the game will never go beyond your third hand at most and that's already amateur hour.
A game where in any given meta only one to two of the three card types will ever be useful and even then only certain subtypes and the most useful one is an unofficial scattered over the other three that you use without it ever hitting the table

THERE IS NO HEART IN THESE CARDS! THIS IS NOT COPYPASTA! ÀAAAAAAAIIEE
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Should they make megatins twice a year so they can accelerate the reprinting cash so they can actually hit problem decks?
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>>93223468
That would be a great solution.
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>>93223468
Megatins? No.
Summer mini-box reprint set? Sure.
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>>93222210
Is Ghost Orge that good?
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>>93227150
ghost orgy
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>>93222613
>Reee only a few cards are meta of all the bulk that exists
>Reee my scrimblo card isnt very good
>Reee handtraps
Go play the meta of another card game and you'll see the exact same shit. People PLAYING TO WIN are going to be playing as optimally as possible. You're not just a giga casual in yugioh but you're a giga casual to card games as a whole and don't understand what it means to play a meta.
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>>93227150
They're playing it as an E tele target hence it being next to it in the list. It's basically link fodder to a worse (very telegraphed) trap.
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>>93156330
I'm going over the official rulebook (version 10) since I'm introducing some friends to the game, and I noticed that it still has the awful "you may only summon Extra Deck monsters to the Extra Monster Zone or a zone being pointed to by a Link monster" shit. The 2021 rules update link mentions it being overruled, but the PDF still hasn't been updated.
Are there any other issues with the PDF I should point out?
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>>93228349
As long as you read the revision to MR3's text then you're perfectly fine. It would be nice for them to give us an actual current rule book for PDF at the very least but with how long it's been I wouldn't count on them doing it



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