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File: 1675070840951.pdf (1.59 MB, PDF)
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Previous thread: >>93213791

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by those who pay attention to file extensions.
Never post direct links to the archive anywhere.

If you're wondering where to start:
The Basic Set covers everything, including a lot of optional rules you probably won't use.
A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
How To Be a GURPS GM is a good read even for players.
GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: Have you built anything with Meta-Tech yet? If so, how was it?
>>
>>93279951
GURPS Bio-Tech page 62 also talks about attributes for Miniature Humans, specifically that extremely small humans should have much less ST and possibly less IQ due to their reduced brain mass.
You could realistically set your fairies at 1 or 2 ST, unless you're making Nac Mac Feegle explicitly-physics-ignoring types.
>>
didn't DF have a whole section on fairy PCs
>>
First foray at making an ODST from Halo using Action 4 and Ultra-Tech.
>>
Don't forget that magic costs extra energy to effect larger sized targets, so playing wizards isn't going to let them circumvent their small size.
>>
>>93281173
Dungeon Fantasy 3 p. 8
>>
>>93281156
This is my Fairy bro
He has Might spell at 20 bro
>>
Could your GURPS character beat Goku?
>>
Could a /tg/ anon not shitpost?
>>
>>93281947
where do you think we are
>>
Cabal says that, to become a master, you have to pass an impossible test with no time to prepare, such as surviving your own decapitation.
So, how do you survive getting decapitated?
>>
>>93282500
I mean, Cabalists are all mages. Master mages have plenty of tricks up their sleeve.
>Soul Jar
>Transform Body to a race that can survive decapitation e.g. Dulahans or other undead
>Body of Air/Fire/Water/etc., assuming that passing a blade through the neck counts still counts as "decapitation" even if it whiffs with little effect
>Steelthwraith, with the same caveat as before
>Reflex + Decapitation
>Delay + Ressurection
>The "body" that was decapitated was actually a golem/illusion/whatever that the mage has been puppeteering since Day 1.

"Now Anon," you may argue, "the test allows for no prep time, and many of these spells require ample prep time; they don't count!" To that I say that any Cabalist worth his salt has half a dozen contingency plans for his sudden death in place at any given time already; they're all paranoid megalomaniacs, of course they're always prepared for some upstart rival to chop their head off. They probably start each morning off with some quick calisthenics, a warm coffee, and fifteen minutes of stacking spells to cheat death.
>>
>>93273877
its neither hat I would want to hand players as a cheat sheet booklet to not need to reference the basic set so much, nor dies it include any of the stuff I would want GURPS for. is a strange booklet whose appeal I just don't see.
>>
It there like a hyperlinked version of the core book?
Just something you can click through to find information quickly.
Even a fan wiki where all the rules annd information is laid out to build characters with?
>>
>>93283532
there's the GCA app, and you can connect it to a slightly modified compilation PDF and it'll send you to the relevant page when you click stuff.
>>
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Am I reading this right?
If you modify your bullet to do a non-damage effect, you get a discount based on the normal damage. e.g. if your gun usually does 3d pi, you get a 15 point discount on the actual ability you want (ignoring any modifications to Acc, Range, RoF, etc. for the sake of a simple example). So you could get Binding 10 for 5 points (or rather, the equivalent dollar cost).
But if you just want more damage, you have to pay for all of it. So instead of just paying the difference between 3d pi and 4d pi (5 points), you pay the full 20 points (worth of cash).
This seems rather counter-intuitive. Not only does it work differently for different cases, but the way in which it is different is exactly the opposite to what I would expect. Just enhancing an existing effect seems like it should be easier than completely replacing it.
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>>93283490
>its neither hat I would want to hand players as a cheat sheet booklet to not need to reference the basic set so much,

What would you want to use for this?
>>
I might have to play 3E as that’s the only books I can buy within my budget or print off.
4E’s use of colour pages make it a non-starter and the cost of them physically is too much.
>>
Anyone ever run or play Reign of Steel? It's probably one of my favorite takes on a Terminator-style AI apocalypse future. The fact that there's 18 super AIs with their own agendas just adds so much character and chaos to the setting, I love it.
>>
You bullied him too hard. I hope you are proud
https://forums.sjgames.com/showpost.php?p=2531071&postcount=2721
>>
>>93285373
That's pathetic. He needs to grow a fucking spine.
>my mental health!
Literally hate people who talk like this. They only invoke their mental health to justify piss poor behavior or not fulfilling their obligations or expectations.
>>
>>93284146
I have not, but I've been thinking about putting together an Infinite Worlds game where the players are patrol agents assigned to Steel, and need to run guns to resistance fighters and try to steal advanced machine tech while avoiding capture and not letting either the machines or humans learn about parachronics.
>>
>>93285629
Oh, come on, give him a break. His spine probably buckled under the massive weight of his body and his ego
>>
>>93285373
Sounds like he's got one foot in the grave already
https://www.patreon.com/posts/health-report-104298560
>>
>>93285986
Guess that leaves Cole as King GURPSfag
>>
>>93285986
Oof. I generally don't like making fun of people on their deathbed, but this retard sure loved bragging about how tough and hardcore he is. Doesn't look like he learned any humility since then.
>>
Might be a bit too autistic but are there any rules for using flamethrowers in enclosed spaces? My party is in a multi-level underground bunker complex and am wondering if using an M2 flamer would burn up all the oxygen.
>>
>>93283532
>>93283624
That's hard
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>>93281239
Very cool anon
>>
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Hello!
I'm creating some pregens for a cyberpunk oneshot (I've mentioned it in other /GURPSGEN/ threads).
Right now, I'm stuck with the Infiltrator, my idea is that its a streamer (future youtuber) with high spy skills.
So far, I'm thinking of
Advantages: Very Beautiful, Charsimatic, Talent (Smooth Operator)
Disadvantages: Code of Honor, Enemies (Corporation)
Skills: Acting, Disguise (mostly make-up), Escape, Forgery, Fast-Talk, Sex Appeal, Shadowing, Stealth and finally Judo when things get personal and she has to fight and flee

I'm thinking of adding something like Fame/celebrity statos (but only when se wants to be recognized), and some kind of clicke/"In the know" fans, and the Corporations trying to occlude her, trying to make her look bad.

What would be your reccomendations? Any idea?
>>
>>93287372
Sadly no, I tried looking for them when I was equipping a space station's security force with flamers and couldn't find any. I did manage to cobble together some usable rules for how long humans can breathe in enclosed areas with limited air, but I hit a wall when trying to figure out how much oxygen fire itself would eat up; far as I got was finding out fires typically output ~13kJ of energy per gallon of oxygen consumed, but converting from GURPS damage to kJ was too difficult.
>>
>>93274183
You'll find that other methods are much slower.
https://youtu.be/JVVFp9t8Rk4

Guy is going at a leisurely pace, and taking time to aim, but even a simple belt was over 15s. Really, 3 seconds to draw the string back is generous.
>>
why do all the gurps writers keep dying
is gurps cursed or something
>>
>>93290764
No, GURPS just made the mistake of assuming that SJG would continue to give a damn about it.
It’s not Munchkin, so it does bring in the money and Steve couldn’t care less. He refused to let it grow in the 90s when it was more widely known because he was sick of licensing issues. He let 4E die by 2010 because it wasn’t selling.
Now it has no young writers who want to write for it but unlike Chaosium, which is in the same boat, there’s no leader with a desire to make it their Magnus Opus. Also art sells and GURPS art peaked in the 90s.
>>
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I always read the combat rules first when looking at a new system. I looked at all of the possible types of attacks you can make in GURPS, and it seems a bit complicated for my purposes. Are you expected to make use of all of those options in your games, or is it modular like the supplements are? Can I simplify combat for my tiny brain to handle better?
>>
>>93291144
>or is it modular like the supplements are? Can I simplify combat for my tiny brain to handle better?
yes and yes
>>
>>93291173
Thanks. Was worried I might fuck up some major element in the rest of the core rules or something. I think cutting out certain aspects of combat can make supplemental advantages and stuff not work, but I guess I can just avoid those or change them myself.
>>
>>93291144
More or less, yeah. If you want simple combat, ignore things like bleeding, All-Out options, hit locations (just assume torso), retreats, rapid strikes and dual-weapon attacks, special moves like entangling or arm locks, and so on. The only somewhat-complicated thing I suggest keeping in regardless of how simple you like your combat is Deceptive Attacks (-1 to target's defense for every -2 you take to your attack) because that's how you keep duels between master warriors from being 45 minutes of missing each other until someone randomly crits. But other than that, yeah you can (and should) tailor things to the needs of you and your group.

Best thing, you can introduce these more complicated aspects slowly as the game progresses, letting the expanding options mirror your PC's increasing skills. Alternatively, lock them behind the Unusual Background advantage to make them unique tricks only the player can do; this both gives them a powerful niche and offloads needing to juggle more rules onto the player (e.g. if only the Assassin can target the vitals, you can bet that they'll be motivated to remember how it works rather than rely on you to memorize it).
>>
>>93291261
Thanks. Those seem like good ideas to me.
>>
>>93291261
>you can introduce these more complicated aspects slowly as the game progresses

This 1000%, did it in my current campaign after struggling to teach a new party the rules and it worked flawlessly. In my experience it also helps to give each person a separate class of gun to specialize in so they can learn the unique rules on their own. The PC I gave a shotgun to ended up researching all the autism rules on his own and now seems to have a pretty good grasp on combat in general.
>>
Are there any good free tools to remove a (square) grid from a battlemap I find online? It looks too busy when put into foundry.
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>>93284146
>>
Why is it easier to find 3E books than 4E books?
>>
>>93293497
Aren't a lot of the 4E kickstarter things?
>>
>>93288268
If it's cyberpunk Judo probably isn't gonna cut it. I'd also add a hidden monowire or armblades or jsut a gun somewhere in her body.
Search and Computer Operation (Or however else you want to do hacking) is probably also important.
Her fans could be depending on how devoted they are be a contact, a patron, or an ally, really depends on what you're going for.
Her separate Celebrity Status may be handled with morph or alternate form, I don't remember exactly which one gives you a new face. Then buy Status or Reputation for when she wears her real face.
>>
>>93293605
Not KS but core books and supplements.
I can get a copy of almost any 3E for 30 bucks or less with shipping but a 4E book goes for 50 total, minimum.
And a bunch of them are just not available at all.
>>
>>93293703
>morph or alternate form
Alternate Form gives a single different form, Morph is a wildcard version of it. Both can be limited to be purely cosmetic.
>>
>>93293712
Larger, longer print runs for 3e combined with many places willing to sell 3e stuff for cheap since it's secondhand and not as in demand.
>>
What was the highest character point total you ever played or DMed at?
>>
>>93294118
Mid 400s, I think. Started as a 250-point game that both ran for a long while and where I was WAY too generous with character points.
>>
>>93294118
1000+ but all the characters were space marines from 40k. Worked out pretty well because everyone they were fighting was around the same level.
>>
>>93294118
>DMed
Shame.
Highest I've played was 500, highest I've ran was mid-400s
>>
>>93293712
Many of the 3rd edition books are half the size of their 4th edition counterpart, and have very poor production quality (paperbacks with shit binding where the pages are just glued in place and fall out after moderate use). They are also low-clay black-and-white, which isn't necessarily a bad thing, but was cheaper than the high-clay full colour printing used for most 4th ed. books. On the other hand, the 4th edition print-on-demand books from Amazon cut a lot of corners too.
>>
>>93294118
400. I ran a Monster Hunters campaign one. It was fun to run but I hated preparing stuff for it.
>>
>>93283532
SJGames can be quite diligent when it comes to fan-made wikis and shutting them down. I've been working on a private wiki in my spare time, though I haven't been able to work on it in a month. The eventual plan is a searchable hyperlinked database of the basic set (with some extra specific limitations/enhancements from Powers) that you can use on a computer or phone. Feel free to take what I've made so far as a jumping off point for your own work.
I put a copy of it in the mega HTML folder
>>
>>93300078
Looks pretty handy so far! Great work, anon.
>>
>>93300078
>there are two HTML faggots now
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>>93300358
I've got my own version on Obsidian too.
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>>93300358
We need to contain it before it becomes pandemic.
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>>93300358
Middleman formats like WikiText, Markdown, and LaTeX are <em>fake</em> HTML. <em>Real</em> HTML faggots are capable of appreciating the beauty of the raw markup.
>>
twintlantropa
>>
>>93301434
HEY
don't you talk smack about LaTeX
>>
>>93301562
Whoops, I forgot that LaTeX outputs to PDF, not to HTML. But HTML still is better. Pages are so 20th-century.
I also uploaded those HTML versions of Twists and Atlantropa.
>>
>>93301692
Twist deez nuts
>>
Another ODST, this time a sniper that can also open doors and safes.

>>93287435
Thank you, anon.
>>
>>93300962
Whoa anon, like the whole basic set in obsidian? Or just custom stuff for your campaign?
>>
>>93300358
Not really html, I used TiddlyWiki
>>
Hey HTMLfag, I've been wondering, what game are you currently playing/running/prepping, and what was the previous one?
>>
>>93303024
Mainly skills and attributes plus some world building stuff for an old Hellenic campaign.
>>
>>93303636
Learn /gurpsg/ lore. HTMLfag stated multiple times that he has never actually played a game
>>
>>93303135
I use it for leisiure and for work. Wonderful personal journaling system; I think I'm better at reading the markup than the final output X-)R00HTR
>>
What does dodging represent in a gun fight and how is it meant to make sense? And whatever the answer, how does it work when you're dealing with multiple different attacks from multiple different directions?
>>
>>93284146
I've thought about running a terminator game in the past, more straight up actual terminator than this though.
>>
>>93309695
I think there's a Pyramid article that fixes this problem by saying: "During your turn, you may declare that you are taking 'evasive movement' against ONE enemy. If that enemy attacks you with a ranged weapon, you can use the Dodge defense against that attack. Otherwise, Dodge cannot be used against ranged attacks."
>>
>>93309695
Basically you're just trying to actively not be where the gun is pointing at any given time; imagine there's a massive stick coming out of the barrel at all times and you just don't want it to touch you. While the meta order of operations may stretch the credulity of this--in-universe you're constantly ducking and weaving, but by the rules of the game you only roll Dodge after you've been shot at, and only then if the bullet would hit--the results are more or less accurate to what data we have from real-world shootouts. Crippling Dodge against firearms may make things *seem* more accurate but the end result would actually be less realistic and cause more shots to land than they should.

I think a cumulative -1 for repeated Dodging and need to roll defenses simultaneously to attacks (so you don't know if the shot would have even hit before you roll) can help mitigate things feeling weird without actually changing the results too much.
>>
>>93309747
That sounds interesting. One idea I was brewing up is an evasive movement free action that have you a -1 to some things and a -2 to other things, but allowed dodges. Issue is that's more videogamey than realistic.
>>
>>93310089
>constantly ducking and weaving
Does that at all match real life though? Feels like an idle animation from a turn based strategy more than something real people ever do in an equivalent scenario.
>>
>>93310250
GURPS assumes people are moving around a decent amount in combat, even if they RAW stay in their same hex. And in a real life scenario people don't stay put. Instead, they run, and running serpentine is a strategy for surviving an active shooter. That's basically the same concept I described above: you are constantly moving to try and not be where the gun is pointing.
>>
i thought it was stupid that they allow dodging against ranged attacks but not blocking
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>>93309747
It's on Tactical Shooting p. 17.
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>>93310408
>And in a real life scenario people don't stay put
They do for the most part. People aren't ducking and weaving during fire fights, gang bangers sometimes jump around like absolute retards but that carries a major action penalty.
>>
GURPS Gang Bangers
>>
Any supplements for designing ammunition? I want to make 9mm electroshock rounds.
>>
>>93311775
Not even GURPS Vehicles is that autistic.
>>
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>>93311595
>>
I like the simplified combat rules from After the End 2 which ditches the combat map for a more abstract set of modifiers.
>>
>>93311392
Please read an entire post before replying to it.
>>
>>93312672
I did, the rest just wasn't worth quoting.
>>
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>>93311775
Meta-Tech
>>
Attempt at remaking a character I played on another system many years ago.
A normal guy who ended up with his mind uploaded on a mass produced combat android then subsequently abandoned/escaped.
I wanted to keep the cost down at 250 points like other Action characters but making a robot template is expensive, so I went ahead and gave myself 50 more points.
I think he ended up a bit too skilled, the original idea was to have a naive/unskilled character brute forcing his way using a mech body.
>>
>>93313017
Oh neat thanks
>>
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Does spending points on being fast with a crossbow (such as buying extra attacks and extra readies to use with a repeating crossbow) ever beat out spending the same amount of points on being fast with a bow (such as stuff like pic.rel.)?
>>
So is meta-tech a new must buy that contains rules that should have been in the basic set?
>>
>>93315385
Only if you want the entire "use points to buy up wealth to afford to pay cash for things you statted with points to begin with" nonsense.
>>
Is there anything like this for 4E?
>>
>>93315816
A resource that lists historical ranks?
>>
>>93315879
Yeah, a rank table with the cost on it.
>>
>>93315909
https://gurpsland.no-ip.org/articles/Ranks.htm
Also Social Engineering: Pulling Rank
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>>93315953
Thanks for the link.
>>
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>stealing stuff from GURPS Space Atlas, WEG Star Wars and various books
>now have far too many factions and planets to fit into a single sector or campaign

Time to be ruthless.
>>
Anyone got the Pyramid 2 HTML archive?
https://warehouse23.com/products/pyramid-volume-2-html-archive-the-full-collection?_pos=14&_sid=aeee114f6&_ss=r
>>
>had a dream I was GM'ing the bank heist one-shot that I have planned
still haven't ran it yet because a few players don't have their character sheets done yet
>>
>>93318092
How'd it go in the dream?
>>
>>93318733
They got into the vault but it was filled with a ton of little safes deposit boxes that all had dial combination locks on them. So they spent a bunch of time trying to crack each one while fighting off cops.
Also for some reason there were a bunch of boxes of diamond tipped 9mm ammo in the vault. That probably came from playing a survival crafting game with friends last night.
>>
>>93316416
I think all the material is in our archive, but not well organised and without images.
>>
>>93318774
>how rich are you?
>*show diamond tipped 9mm*
>>
Thoughts on the Roma Arcana setting? Reading through it, magic Roman Empire that's lost the favor of the gods, it's not bad, but the dinosaurs kind of break my immersion.
>>
>>93321519
Yeah the dinos being just there are an artifact of the era the setting was written in, but other than that I'm a fan. I'm a dork for overly complicated magic systems though, so my favorite part is the various mystery schools and Egyptian and Jewish sorcery. It's just more fun if magic is broken up into schools/traditions rather than everyone being Magery 3 generalist casters.
>>
i would just replace the dinosaurs with elephants and mammoths and aurochs
>>
How do I make a spider-mutant-man that can shoot strings to make webs as a trap/obstacle?
>>
>>93322004
model it as an innate attack with affliction
>>
>>93322004
Like most super heroes, you'll have either a bunch of different abilities to simulate all the things you can do with your power, or at least many different mutually exclusive modifiers and Selectivity.

I think for Legally Distinct Arachnid-Lad to lay some traps, you have the Binding ability that underlies your typical shoot-your-goo-to-tie-up-baddies ability, and then you apply modifiers like Area Effect, Persistent, and Wall alongside Selectivity, to toggle between normal direct attacks and covering an area in a trap. You could also use the rules for Limited Enhancements (p. B111) to make Area Effect both cheaper and less desirable as a default, maybe Takes Extra Time to represent the time it takes tho shoot your webs across an area, Costs FP (if the webbing is biological and making that much at once taxes your limits) or Limited Use (if it's artificial webbing and you only have enough supply for a given number of big ol' webs), or maybe something as utilitarian as Reduced Range if you can't create that many webs at a distance.
>>
>>93321963
>the dinos being just there are an artifact of the era the setting was written in
I'm ignorant about this. Could you tell me more?
>I'm a dork for overly complicated magic systems though, so my favorite part is the various mystery schools and Egyptian and Jewish sorcery. It's just more fun if magic is broken up into schools/traditions rather than everyone being Magery 3 generalist casters.
Definitely agree. Adds depth, immersion, and fun. I also find myself liking the suggested campaign of having the players be agents of a city's patrons. Lots of room for a good campaign.
>>93321979
Good advice. Given the setting is about the gods no longer favoring the empire, I think mythical creatures from ancient legends fit just fine without the additional of dinosaurs.
>>
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>>93322482
>I'm ignorant about this. Could you tell me more?
Nothing too deep, just that dinos were kind of enjoying a resurgence in popularity, starting with Jurassic Park in '93 but sustained via other series for over a decade; the one series in particular that I was thinking of when I typed that was Dinotopia, which was a hugely popular series of books among kids my age, and that lasted into the mid 2000s. It even got a TV series just two years before 4e Fantasy came out.

All of this just to say that it's not surprising to see dinos sort of shoved into a setting. They were popular enough and people had them on the mind, so it's not a stretch that someone looking to add something to a fantasy setting for some easy spice would come up with dinosaurs.

Also the first picture in the Roma Arcana chapter reminded me of pic related.
>>
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TQ:
Building Fallout meta tech weapons,armor, and drugs. Started small with the power fist and super sledge, took some advise in the last thread. Built off $1000 base. The power fist is having interesting interactions with the karate +2 per die modifer, not sure if i like it yet.
>>
>>93322724
What would a pipboy cost?
>>
>>93323218
Video game version that stops time? Or the more realistic one that is mostly a portable computer, map, gps, radio? I was planning to make the 2nd type.
>>
>>93323245
What would VATS be in GURPS?
>>
>>93322004
The key abilities are Binding and Innate Attack with the Wall modifier. Typical web-slingers also have the Climbing Line and Swinging perks (GURPS Supers p.31).
>>
>>93325195
Hit locations
>>
>>93326276
Enhanced Time Sense.
Maybe Lightning Calculator, although that's a lame advantage.
>>
I seem to have misplaced my Iron GURPS roll tables, and they're not in the OP. Can any kind Anon post his, I feel like making a new setting.
>>
>>93285642
This sounds so fucking cool, I wish I could play in it.
>>
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Catgirl bioroid
>>
Catboy bioroid
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>>93330250
gay but your heart is in the right place
>>
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>>93330028
Yes.
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>>93281030

Added Saethors Bane that's been waiting for a minute and the new Pyramid Volume 2 HTML Full Collection.
>>
What do you think of these racial templates for a TL3 fantasy game. Humans, naturally, have no template. Some of them are based on Fantasy Folk with some changes to fit in with the lore. Characters are 150/-75/-5

>Elf (54)
Attributes: ST -1 (-10), DX +1 (20), IQ +1 (20)
Advantages: Attractive Appearance (4), Magery (15), Unaging (15)
Disadvantages: Code of Honour—Elven Pride (-10)

>Dwarf (14)
Attributes: ST +1 (10), HT +1 (10)
Advantages: Extended Lifespan 1 (2), Damage Resistance 1 (5), Magic Resistance 1 (2)
Disadvantages: Greed (-15)

>Hobbit (15)
Attributes: ST -1 (-10), DX +1 (20)
Advantages: Reputation–Friendly Folk +1 (5), Increased Will +2 (10)
Disadvantages: Code of Honour—Hospitality (-5), Gluttony (-5)

>Lapine (47) - Rabbit people from Lepelond, a brutal feudal Kingdom.
Attributes: DX +2 (40)
Advantages: 360-Degree-Vision (25), Super Jump +1 (10), Acute Hearing +1 (2)
Disadvantages: Combat Paralysis (-15), Lecherousness (-15)

>Sirin (40) - Bird People from the icy tundras of the Kyivan Sír.
Attributes: DX+1 (20) HT +1 (10)
Advantages: Flight—Winged* (20), Sharp Beak (1), Acute Vision +2 (4)
Disadvantages: Fragile (-15)
*Sirin characters are recommended to buy the Flight skill as well, which enables them to more easily fight and perform actions while airborne.
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>>93294118
425 I think. fun magical girl game over discord, was fun.
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>>93331165
Just use Dungeon Fantasy or GURPS Fantasy, no need to reinvent the wheel.
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Is there any good templates for 100 point modern and near-modern characters?
Where you are expected to bolt a few lenses or extras on.
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>>93331285
>Just use Dungeon Fantasy or GURPS Fantasy, no need to reinvent the wheel.
it's not a dungeon crawler or hack and slash, and I'd rather make my own world with templates that are accurate to that world
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Sell me on your favored magic system.
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>>93331165
I'm not a fan of folding social norms (like CoH or Greed) into racial templates but that's my own hangup, feel free to ignore it.

I worry that your first three races don't bring enough to the table to meaningfully differentiate them from humans. Aside from Unaging for example, which is a very niche trait IMO, a human can buy everything on the elf's racial template. Obviously there will be in-universe differences between an elf and a graceful, attractive, arrogant human mage, and those difference provide ample fodder for roleplaying, but I also like to ensure there are also plenty of mechanical differences too. Something as simple as Speaks with Animals/Plants or a Contact Group of nature spirits or a minor Detect, some gimmick or niche a human can't easy usurp with the points they aren't spending on a template.

Combat Paralysis is fucking BRUTAL and basically ensures that any Lapine PCs are going to get ganked. It also begs the question of how their kingdom manages to be brutal, or even exist at all given that any would-be invader could curbstomp them.

There are multiple varieties of Fragile that cost [-15], but I assume you mean Fragile (Brittle). Unless the Sirin are themselves as icy as their homeland, I think something like Weakness (Crushing) or hell (Physical Damage) in general would be more appropriate for living creatures that are quite frail.
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>>93331455
Thank you, anon. I appreciate the feedback. I'm wondering what I can replace Combat Paralysis with, I agree that it's quite brutal, especially for an entire species and it doesn't work very well diagetically.
Yes, Sirin are Fragile (Brittle), which represents their hollow bones, it may be better for me to specify that.
Re: Elves and their mechanical differences from humans, these elves are also more urban, having lost touch of their reverence for nature. Still, being able to speak with animals might be a fun addition. I've also given Dwarves Dark Vision.
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>>93331455
>>93331497
Okay, for now, I've removed Combat Paralysis from the Lapine template all together, Elves can now Speak to Animals, Dwarves have Dark Vision and Sirin now have Vulnerability - Crushing Damage x2 (-20) instead of Fragile (Brittle). ty :)
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>>93331294
>Is there any good templates for 100 point modern and near-modern characters
Horror has you covered there
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>>93331165
are the rabbit boys spry?
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>>93331907
they look like picrel, animalfucker
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>>93331573
>>93331949
Fwiw, and I know it's just illuminations, but these rabbits don't look like they have 360 degree vision. Or combat paralysis, but that's already been brought up.
To that end, and also with regards you the anon who doesnt like puts social normz in a racial template (I agree), I'm the guy who's been reading through Rona Arcana and I quite like pic related. I think it might suit your situation - not every bunnyman has combat paralysis, but it's a trait emblems of the race. Obviously members of the Owsla don't have it.
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>>93331984
Fucking hell, please forgive the typos. Phoneposting.
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>>93331984
thank you anon, this is useful. I've removed Combat Paralysis already, don't really know what I was thinking there. I do allow players to buy off cultural disadvantages, reasoning that they would have had to work to overcome them
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>>93331999
For sure. Nice digits. Combat paralysis could easily make several, representing a race that tends to freeze under pressure and duress. I don't know what you mean when you say they come from a brutal kingdom, but if it's one of oppressive hierarchical, the peasant lapines could have easily have combat paralysis.
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>>93332118
I was imagining them freezing in combat like prey, but really that's deer. Rabbits run away (pretty fast) in my experience.
And yes, they come from an especially strict feudal hierarchy. I think combat paralysis is a little bit too far in both directions, though. For players it sucks because, even though it's a big combat heavy game, it's a fairly massive disadvantage in a fight. And as a GM, pretty much any Lapine NPC would be easily curbstomped by my 150pt players. They'll be playing as nobility (or at least characters who are trying to become nobility) pretty close to the Lapine homeland.

>Speaking of illuminations
how would you stat picrel, anons?
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>>93332156
Rabbits do stay still sometimes. There was a video of a ferret (I think?) attacking a rabbit, and most of them just froze up instead of scattering. Either way even pray animals fight each other just fine, freezing is mainly reaction to predators, which might be better represented as a few levels of Fearfulness.
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>>93331285
>don't make your own game in the system for making your own game
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I'm sorry, this is a DnD 5e question, but you guys were recommended since you guys have experience with long turns.

My full question is here >>93332861, but tl;dr how do I speed up turn taking for 6 players? It's disengaging to the combat experience, and I can't find a suitable solution.
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>>93332983
it's different in GURPS because on your turn you only get to perform one maneuver. sometimes your turn is just "I aim" and then you move on. in dungeons and dragons you have an action, a bonus action, movement, various free actions, object interractions and other bloat. my simple solution is to play literally anything but DnD or Pathfinder
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>>93333028
I wish I could, but for the time being I'm locked into this. It seems all those choices really muddy the waters for the new players. Guess I'll keep reading to see if I can find something. I appreciate you willing to humor me in your guys's thread. It
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>>93333039
serious advice, the egg timer thing isn't too bad an idea. also you should encourage your players to think about what they want to do before their turn. maybe get some post-its and line them up to show initiative order so they know when it's about to get to them. quicly reitarate what's going on, like if they're threatened by an enemy, when it gets back to each player's turn. I run a dnd game with a 6-person party and it's similarly sluggish even with experienced players. my GURPS elitism aside, it's the game's fault, not entirely yours.
Sometimes a GURPS turn takes a while, but only because you'll roll an attack, the enemy rolls a dodge, then you roll damage, take away the target's Damage Reduction and then times that by the damage type (x1, x1.5 or x2 usually). it's more focused, each turn is an action and what takes time is maths, not decision making.
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>>93333091
>maybe get some post-its and line them
I like that idea. Seems really good to have them be tracking something themselves.
>quicly reitarate what's going on
This is good too. I should make a habit of this, so it sucks them back in narratively.

Thanks anon
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>>93333106
nw :) in dnd i will usually say something like "the goblin is within 5ft of you, the owlbear is pecking at your friend nearby". works better than "your turn dude"
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>>93330250
Canon (Ludwig Braun from THS Personnel files). I mean it even says "catboy" in his description.
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>>93331455
>It also begs the question of how their kingdom manages to be brutal
Easy, anon, just make it like the medieval Baltics with the locals subjugated by an invading minority
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>>93330556
God bless you.

>>93331165
Combat Paralysis seems odd for rabbit-folk, since the rabbit 'freeze' is generally just them trying not to be seen. When they know that hiding is useless, they will flee (or, sometimes, fight). Very nasty disadvantage for a PC too.
Giving any race more DX than elves seems to undermine one of the most iconic elements of elves. Doing so for some random furries seems especially pointless.
Hobbits having only -1 ST seems odd. Classically they are 50% human height. Even with extreme 'sumo' build, that would seem like ST 7 at most, and modern halflings are more often portrayed as barely any stockier than humans.
Both dwarfs and halflings should have negative SM.
Is there any reason you couldn't roll hobbits and lapines into one race? Both have a lot of stereotypes in common; small, timid, fecund, live in burrows.

>>93332156
Seems like a very weird example of Extra Head.
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Is there any guidance for Meta-Tech where you can achieve the same effect by modifying either the base advantage (with enhancements and limitations) or the price (by adding cost factors). For example, Reliable 1 and Effortless (+1) give basically the same effect. If my device gives +1 to skill rolls when using it, which should I choose? Do I need to work out what would be most cost effective by essentially building the same device twice?
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According to the Basic Set, black bears are harder to intimidate than brown bears!
https://www.youtube.com/watch?v=o0VnGuW1JVA
Apparently a warning shot is sufficient to drive off about three-quarters of aggressive bears. This suggest that a sudden loud noise might be worth a fright check at -3 for an IQ 4 wild animal!
In most cases, bears shot with .44 magnum pistols 'stop' their attack after one hit, many bleeding to death some time later. However some have taken at least five hits before going down or retreating. This seems roughly consistent with GURPS rules, although HT 13 might be over-selling bears' durability.



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