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Yu-Gi-Oh! General #547

Minn "C" 2nd Edition

Previous Thread: >>93240459

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:https://projectignis.github.io/download.html
●EDOPro:https://discord.gg/ygopro-percy
●YGO Omega:https://discord.gg/duelistsunite
●Dueling Nexus:https://duelingnexus.com/
●Master Duel:https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●https://www.duelingbook.com/

>TCG Event Streaming
NA:https://www.youtube.com/user/OfficialYuGiOhTCG
EU:https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official:https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference:https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook:https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki:https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator:https://yugioh.party/
Stock Market:https://yugiohprices.com/
Database:https://www.db.yugioh-card.com/
For boomers:https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG:https://roadoftheking.com
TCG:https://yugiohtopdecks.com/decklists

>News Sites
OCG:https://yugioh-starlight.com/
TCG:https://ygorganization.com/

>Upcoming Releases
OCG:
●Rage of the Abyss (Jul 27)
●Deck Build Pack: Crossover Breakers (Aug 24)
● Structure Deck: Advent of Blue Eyes (Sep 7)
●World Premiere Pack (Sep 28)
●Supreme Darkness (Oct 26)

TCG:
●The Infinite Forbidden (Jul 19)
●25th Anniversary Tin: Dueling Mirrors (Sep 19)
●Rage of the Abyss (Oct 11)

TQ:
What is your most hated staple?

Thread CaC:
Create the next Multchummy card(s)
>>
I opened a Blazing Vortex pack and got a secret rare Underdog :)
>>
hello tourist here
i´ve been nostalgic about yugioh lately
and downloaded ignis pro and some
decks from the time when i played the
game. but my problem is the way the AI
(feelin Lucky)plays with those decks.
there is no logic in the turns. so now
i want to know if there are other AI engines
that i can somehow use for the game
>>
>>93310788
Unfortunately Feelin' Lucky is the best general AI we've got for now. All of the other AI options have custom-made instructions that tell them how to play the deck that they are assigned to and even then, they can only play that specific build of that deck, because adding different cards than what they know breaks their decision-making process. For strictly casual play, I'd recommend starting off against ABC Dragon Buster, Blue-Eyes, Cyberse and Lightsworn Dinosaur AIs.
>>
>>93310183
I got Eldlich the Mad Golden Lord SR too! Second to last pack in the box.
>>93310788
>>93310857
I didn't realize there was a free vs AI YGO sim now.
Are the AI scripts open source? I might try and write some if I have something to go off.
>>
>>93310857
thanks for answering, i see so im stuck with feelin lucky. i guess its better than nothing for now.
>I'd recommend starting off against ABC Dragon Buster, Blue-Eyes, Cyberse and Lightsworn Dinosaur AIs.
heh i have no idea what any of these are anon
when i played it was goat, chaos, handcontrol, reaper etc etc

>>93310868
yes its even here in the OP
>>
>>93310868
Here's their link for contributions to the AI.
https://github.com/ProjectIgnis/windbot/
>>
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>>93308056
What are the odds that this "Minn 'C'" gets instabanned in the TCG?
>>
So now Speed Duels is confirmed kill whats the next grift? yugioh edh?
>>
>>93311260
One of these things is not like the other
>>
I miss Pendulum Format and i'm tired of pretending i don't.
>>
>>93311270
They are all staying with us forever and will forever just be meta dependent sideboard cards.
>>
>>93311270
With the effect requiring you to have no cards to activate it combined with that shuffle back downside (as weak as it is since you are unlikely to hit the metric if you have other handtraps), I have my doubts that it will.
I think its more likely that the decks that will be played will have a gameplan for if each of the different Maltcharmys are dropped. Like if Purulia is dropped, you go for lines that don't normal or special from the hand, while if Fuwaross is dropped, you go for the lines that search and special from the hand.
This may manifest as Purulia being a weaker version of Plan A of a deck, while Fuwaross favors the Adventure Engine or Kashtira Fenrir/Unicorn style stuff.
>>93311826
Might import Rush Duels finally. Maybe a Winter/Christmas release to cap off the 25th anniversary in the TCG market.
>>
>>93308056
YO THERE'S A NEW SPEED DUELS COMING ON NOVEMBER 22nd WHY DID YOU NOT PUT IT UP. sleeping on the good stuff, OP.


it's gonna have Noah cards in it.
>>
Do you guys think ocg is gearing up to ban Maxx c once the full suite of multchummies get released? Is yugioh finally gonna be playable on master duel?
>>
>>93313942
Someone on /dng/ guessed that it's actually so that OCG players have an easier time adjusting to the World Championship restricted list, which sounds much more believable to me.
>>
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>>93313779
I had seen the previous thread had autosaged to be the third from last on page 10. I had tried to rush it out to give a link to this new thread there, but just barely missed my shot.
>>93313942
I do think its coming, but knowing the OCG lists, it'll probably go to 2 or 1 before the ban.
>>
>>93313942
>>93313962
This and getting TCG used to maxx c again, so they can unify the banlist. It's funny how it comes across as pure seethe, japan loses the 25th anniversary world championship (where they can't have access to maxx c) to a super generic pile deck that is pretty much only played in america, and they make an entire archetype/series that is pretty much maxx c spread across 3-5 cards, just so they have a better fighting chance the following year.
>>
>>93313779
Yeah it also coincides with the death of speed duels.
>>
>>93318902
indefinite postponement, for all intents and purposes speed duels is complete. I have the first two battle city boxes, and many different decks from different OG characters. I'm very excited about this next box, and I'm not about to be a negative nancy.
>>
>>93319627
Yeah don't get me wrong, I love SD but I'm a bit bent out of shape that they're basically killing it. Putting on pause is corpo speak for axing, like hell konami is going to give it life again.
I was really hoping they would go onto 5Ds and make basically Edison+. SD is really good but I wanted just a touch more going on.
>>
>>93320216
There's still a distinct, nonzero possibility that they continue the product line. They were making good note to drag their feet and start backpedaling right when they would have broken into the synchro era, and even acknowledged that in their obituary post. Could mean the product's dead, but could just as easily mean that they're curating their own Speed Duel version of GOAT format by releasing Speed Duel 2 (it's the same but with Synchros).
>>
>>93320216
>>93320267
I doubt they do synchros and such. I foresee some kind of return to the Legendary Decks series. They will be branded Speed Duels from now on, however this probably wont be for at least a year.
>>
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>>93320267
I have my doubts they'll continue the product line, for two specific reasons:
1) The Battle City Box felt like it was intended to be the original end of the product line, and the success it had ended up giving the game some degree of life support. However, I'd expect that things were slowly dwindling since, especially since Europe was the stronger market for keeping Speed Duels live and they didn't release Streets of Battle City there.
2) The Yu-Gi-Oh! Sevens anime has been released on Disney with an English dub, but despite the anime leaning towards being an advertisement of the Rush Duel game, the actual product has not been released. I feel like this means that Rush Duel should have released, but something was stopping them. I expect this would be some exec worried about a parent picking up the wrong one for their kids because they mixed up "Speed Duel" and "Rush Duel" since the names are synonyms. They may have delayed it in the hopes of Speed Duel dying out (thinking it was a flash in the pan), but eventually contract obligations forced them to put it out.

Of note, the English dub of Sevens is now complete. They may be intending for a second try at this strategy, but with Go Rush this time, possibly aiming for a Spring 2025 intro window, making the announcement in December as the finality of the 25th anniversary. But just so plans do not fuck up, they are officially ending Speed Duels as a product line rather than letting it linger on this time.
>>
>>93308056
I was inspired by the Millennium architype and the Shining Sarc series so i decided to make some god card retrains. Forgive the Mucho Texto because they're anime references that are meant to fit into multiple archetypes.
>>
>>93324045
I just realized i forgot to put "Millennium Monsters" instead of just "Millennium" there, cringe. Oh well, here's Yugi's
>>
>>93324045
>>93324059
Ra was the hardest since Marik doesn't have a consistent deck so I made a card that supports Ra, Millennium, and GraveKeepers. Probably busted but grave keepers ain't exactly meta
>>
>>93324045
>>93324059
>>93324071
Have you considered how small the text will be on the cards, anon? From what I recall, even the densest cards have only 7 lines of text on them, and you're hitting 9.
>>
>>93324363
I know Golden Castle is 8 and Pendulum Dimension is 9, but those don't also have stat lines at the bottom. I admit they're way too long. 10 line Ra is an abomination.

The only real alternative I can think of is making separate millennium monsters that let you add the respective god cards and modify them on summon. That has the issue of turning the base gods into garnets but that's acceptable. I just think the signature attack support approach Konami takes by giving the gods their anime effects in pieces feels bad since the idea is that they're supposed to be unwieldy boss monsters that stand alone on their own effects.

I should really rethink it, thanks for the (you)
>>
If divine gods ever get retrained just make them extra deck monsters. One Synchro, one XYZ, one Link
>>
>>93324045
>>93324059
>>93324071

Good attempts, but I don't think they all *needed* to be tied to the "shining" or "millennium" archtypes. Let me try:

The God of Obelisk: God Warrior of Blue-Eyes
(this card's name is always treated as "The God of Obelisk")
Requires three tributes to normal summon (and cannot be normal set) unless you tribute a fusion monster requiring three materials. This card's summon cannot be negated. Neither player can target this card on the field with card effects except by DIVINE attribute monsters, and this card cannot be destroyed by an opponent's card effects except by the effect of a DIVINE attribute monster. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls and deal 4000 points of damage to them. This card cannot declare an attack the turn this effect is activated. Once per turn, during either player's turn, you may; Tribute this card and one other monster you control: special summon 1 Blue-Eyes monster from your hand, deck, graveyard, or extra deck, ignoring its summoning conditions.

Remains mostly the same, but takes on the property of being able to be tributed for with one three-mat fusion (like XYZ Dragon Cannon, perhaps?) or to tribute for a Blue-Eyes, both referencing things Kaiba has done with Obelisk.

(1)
>>
>>93326549

Saint Dragon, the God of Osiris: Shining Thunder Force
(This card's name is always treated as "Saint Dragon, the God of Osiris")
Requires three tributes to normal summon (and cannot be normal set) unless you tribute a monster that mentions "Shining Sarcophagus". This card's summon cannot be negated. Neither player can target this card on the field with card effects except by DIVINE attribute monsters, and this card cannot be destroyed by an opponent's card effects except by the effect of a DIVINE attribute monster. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Summoned to your opponent's field: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. While "Shining Sarcophagus" is on the field and your opponent would summon a monster or activate a spell or trap card whose effect includes the effect of summoning a monster, you can (Quick effect); Send this card from the field to the graveyard: Negate the summon or activation and destroy it.

The addition here is a backwards reference to Yugi defeating Osiris by sealing Monster Reborn in the original gold sarc. Instead of being defeated itself, Osiris now junks itself to stop an opponent from doing that. Tributing a single Shining sarc monster to summon isn't quite in line for Osiris, but it does help it mesh with the rest of the shining sarc support that Yugi's cards got, and it keeps the pattern of making it easier to summon that Obelisk (and later, Ra) has.

(2)
>>
>>93326558

The Sun of God Dragon: Ra's Blazing Cannon
(This card's name is always treated as "The Sun of God Dragon")
Requires three tributes to normal summon (and cannot be normal set) unless you tribute a "Slime" monster (except Slime Toad). This card's summon cannot be negated. Neither player can target this card on the field with card effects, and this card cannot be destroyed by an opponent's card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You may only use each of the following abilities once per turn. Once per turn, during either player's turn, you may;
(1) Tribute as many monsters you control as possible: this card gains attack equal to the combined attack of those monsters.
(2) Pay life points until you only have 1 life point remaining: this card gains attack equal to the combined life points paid.
(3) Discard a spell card: Gain life points equal to this card's current attack, and if you do, the attack of this monster becomes 0
(4) Pay 1000 life points: Destroy all monsters your opponent controls. This card cannot declare an attack the turn you activate this ability

Basically, an attempt to put all of Ra's abilities onto one card. Is now supported by the Slime monsters that were previously made to get Ra into play faster (with the single-tribute ability I previously gave to Obelisk and Osiris). Discarding a spell to revert Ra's attack into LP is obviously a reference to when Malik discards De-Spell against Yugi, but I believe you already covered that. No need to mention Sphere Mode or God Phoenix because their own abilities already overlay the stated parameters onto Ra by themselves.

The problem is, of course, the legibility. These are going to be microscope-requiring monsters.
>>
>fiendsmith engraver is $100 per copy (pre-release price, but still)
>the jellyfish is $80
>almost every other secret is $40+
Holy hell this set is super stacked for resellers, and since people will be too busy trying to pull the expensive cards they'll probably pay no attention to gimmick puppet, not that it'll be expensive, everything but the xyz's is a common, i'm expecting to pay $10-ish for playsets of every common and around $20 for the supers.
>>
>>93326565
>slime toad has to be mentioned in cards now instead of frog the jam
Poetry holy shit
>>
>>93308056
Hey, I was looking into making a Dark Magician deck. Do you guys have any card suggestions?
>>
>>93326632
Check out the starter deck on duel link
>>
>>93326685
thanks
>>
>>93326685
I meant Master Duel
>>
>>93326599
False. Slime Toad's JP name is "カエルスライム" the "スライム" being the "Slime" found in "神・スライム", "ガーディアン・スライム", and "リアクター・スライム".
However "リバイバルスライム" would have to be renamed from Revival Jam to Revival Slime (or be mentioned directly on cards)
>>
>>93326784
>their Japanese names were both already in katakana English and the translation was still fucked up
lmao
>>
>>93324045
Randomly letting you use a BEWD Fusion Monster as its full material seems random. So does the Special Summon restriction, since in most cases you'll be summoning it from other locations (the GY in particular), almost never the Hand.
>You can also Tribute face-up "Millennium" in your Spell and Trap Card Zone
While that would also allow you to use some of their archetypal S/Ts, It'd make more sense to just let you use "Millennium" Monster Cards as tribute (which don't care if they're monsters or S/Ts, as long as they're Monster Cards)
>Tribute effect
Doesn't really seem like it's worth it in my opinion, even if it's a quick effect board wipe.

This is how I'd do it personally

Obelisk the Tormentor, Millennium Soldier
>[Level 10/DIVINE/Divine-Beast]
>[ATK 4000/DEF 4000]
(This card ia always treated as "Obelisk the Tormentor" and a "Millennium" card)
Requires 3 Tributes to Normal Summon (cannot be Normal Set). When summoned this way, you can also tribute "Millennium" Monster Cards you control. Unaffected by non-DIVINE monster effects, also, cannot be targeted or destroyed by Spell/Trap Cards. Once per turn, you can tribute 2 monsters; activate one of the following effects:
● Destroy all cards your opponent controls, also, this card cannot declare attacks this turn.
● Until the end of your next turn, this card gains 4000 ATK, also, if it attacks a Defense Position Monster, inflict Piercing Battle Damage.

I tried to incorporate both of its anime effects, where it can gain "infinite" (4000) ATK by tributing 2 monsters, but also set it up as a game ender by letting it inflict piercing damage. It doesn't have the Special Summon restriction that your CaC or the original have, so strictly speaking it's an improvement over the original
>Unaffected by non-DIVINE monster effects
This text is only used in a Skill Card for Duel Links (A Bountiful Ocean), but that just means I can use it here to cut down on text
>>
>>93326870
>their Japanese names were both already in katakana English and the translation was still fucked up
If you think KoA hates the TCG, whoa boy you must not have been alive when Upper Deck were the ones running the show. Give KoA shit for the way they seemingly maliciously translate card names just to spite/"be different from" the TCG players who named them months ago? UD just gave no fucks whatsoever and fucked around as they pleased. Harpie's Brother? Kinetic Soldier? Axe of Despair needing "This card is always treated as an 'Archfiend' card"? Give KoA shit for shirt-printing the cards people want? UD's rarity distribution by the box was incomparably horrendous, with *maybe* the only saving grace being that they didn't upshift every single desirable card to secret or higher. Give KoA shit for waiting several months to release a set in English, or waiting months/years to release desirable OCG cards into the TCG, or for removing desirable staples from structure decks/not releasing structure decks in order? UD gave the TCG the worst starter set of any game ever and totally cludged it with which set they chose to start with and cludged it even more with how they massacred their preconstructed deck lineups in the pre-structure-deck era.

Then again, with Kevin Tewart at the helm even back in those days, it's not surprising how fucked up UD was at managing the game.

>>93327070
>Randomly letting you use a BEWD Fusion Monster as its full material seems random.
I think that was meant to simulate Kaiba tribute summoning it using a single three-material fusion monster (though Kaiba tributed XYZ Dragon Cannon, not BEUD). But that's just my guess.
>>
>>93327070
Yeah I should have reworded the special summon clause. Was a bad attempt. As for the fusion, it’s like >>93327275 said. I was just referencing the battle city rules about multi mat fusions and tribute summoning while trying to make it blue eyes support. Also thanks for the non-DIVINE keyword knowledge, that’s helpful. This is definitely a lot more elegant than what I cooked up.
>>93326549
I like the “I sacrifice god!” reference at the end. Better for actual blue eyes support.

I will admit trying to make all of these millennium support as well as god card and a third archetype support was a mistake. I should make a separate god card support card that’s also a millennium monster to tie them together.
>>93326558
I do like the disruption of sacrificing it to stop a summon. That plus the floodgate and protection means it’s hard to deal with. Definitely good going first
>>93326565
You know I dont know why I didn’t just have Ra support the slime cards. That definitely works better.
>>
>>93327692
>Also thanks for the non-DIVINE keyword knowledge, that’s helpful. This is definitely a lot more elegant than what I cooked up.
The way you worded is is how it's conventionally written on most cards. This is the only card across the multiples games and formats that's written that way, and again, it isn't even really a card, but a skill. It's precedence for CaCs to phrase it that way though, I take what I can get.
>>
>>93327070
I think you could make the latter effect have it "gain 500 ATK x Level/Rank of the tributed monsters" without making a new line? It'd in practice be similar, but you could also shitpost the Titan Firestorm from that Pyramid of Light movie and have it mean something more (Slifer and Ra being tributed would be a 10000 ATK boost with this), as well as enabling some Mecha Phantom Beast memes with the Levels their effects enable you to reach.
>>
Fr fr how da hell you counter that gimmick puppet ftk cancer? :(

Went to locals and my first match was against this deck and i like playing rouge (earth machine)so you know they'll be crushing me on turn 2 and that field spell is broken as fuck muh niggas :( any ideas on how to update my earth machine deck against the meta? :(((( even got crushed by tearsworn guy :((((
>>
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What do you think?
Wicked Butterfly
>>
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>>93324071
>>93324059
>>93324045
>>93328030
>>93326565
>>93326558
>>93326549
>>93327070
>>93327692
I decided to cook again and try to make something. In decided to carve out the millennium support as a separate monster. Honestly Tablet lost for a millennium is probably a little OP but it's hard to tell.

I also decided to make Battle City and I Sacrifice God!!! as cards to reference some anime bs. i'm curious if these are too OP, not good enough, or decent enough to have a spot in the meta.
>>
>>93331312
Right after posting i realized I forgot to list Dark magician Fusion Monster instead of just dark Magian for Slifer. RIP
>>
>>93329831
You're fresh out of luck buddy, you'd need an entire deck change to fight meta. Locals isn't all about winning tho, meet some new people and chat them up
>>
Any fun flip or flip support cards I should pick up for mimighouls?
Big fan of the idea of gifting mimics to people that annoy the shit out of them.
>>
>>93331918
I recommend picking up some copies of Swords of revealing light, annoying stall card that flips all the cards you gave your opponent in one go
>>
>>93331936
>swords
It would get protection from Cerberus, too. Crazy. I don't know if it's needed, but I'll definitely mess around with it. Nostalgia cards are always fun.
>>
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>>93326685
>>93326746
Thanks again, also I made this card box because I was bored, what do you guys think?
>>
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>>93332399
The hieroglyphs are supposed to say "YuGiOh" but I'm unsure if I got the alphabet right.
>>
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>>93332411
>>
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Was shopping at an antique store and came across a deck for sale full of classic cards from the 90s for like 2 bucks. Most of them were in shit condition except for this beauty. Anyone know wtf this is and where it came from? Figured I'd share it here for some laughs.
>>
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>>93332399
>>93332411
>>93332420
Looks nice! Hopefully it's also durable enough.
>>93332803
Seems like your average fake card you would get from a flea market like pic related.
>>
>>93326632
Adding red eyes fusion and red eyes dark Dragoon is always fun
>>
>>93332420
I really like this part anon. Looks cool.
>>
>>93326632
>>93333059
Don't even need to. Fallen of Albaz and a few copies of Branded Fusion with a Lubellion in the extra deck does the same thing. Mana Dragon Zirnitron is another possible, since it can special summon itself when you lose your Eternal Soul to give you some recovery, and is also another dragon effect monster to use as material for Dragoon.
>>
>>93332803
Early 2000s fake cards that chinese manufacturers vomited on global markets to capitalize on kids and parents not knowing better and couldn't find actual cards. These things are a dime a dozen if you buy "old son's yugioh bulk lot, $20" boxes from a grandma on facebook if you want more.
>>
>>93332399
Neat stuff.
Is it from a 3D printer filament box?
>>
>>93334120
>>93333052
Actually, it’s a cardboard box with sharpie doodles.
>>
>>93334175
Yes, that much is obvious. I meant the source of the box. The style is often used for selling 3D printer filament wheels and I was curious of it was one or not.
>>
>>93334189
I dunno, I just had it sitting in my room, not sure what the box originally had inside it. Sorry, I misread the post.
>>
>>93334226
If it helps, it looks like those shitty little boxes that Amazon ships small electronics in sometimes. iirc I got one when I ordered a wireless microphone. Absolutely not important though.
>>
>>93335546
I do know it still had some bubble wrap left inside so maybe.
>>
The above anon making custom cards of the Egyptian Gods got me thinking about some other manga/anime-inspired cards, and... Tell me what you think:

Undead Mammoth Graveyard
(Dark)
(*)(*)(*)(*)
Zombie/Effect
You may place this card face-up in your opponent's spell/trap card zone as an equip spell card equipped to an opponent's monster. During each of their standby phases: The equipped monster loses attack equal to the original attack of this card.
1200/800

I'm not hoping that it's particularly good. In fact I know it wouldn't be good by today's standards. But it's the closest we could probably ever come to *that* moment from the manga/anime.
Kaiba had Negate Attack at the ready even before he threatened to jump off the roof. That win was legitimately even in spite of his psychological warfare attempt.
>>
>>93339152
>(*)(*)(*)(*)
nice boobies, very nice
>The equipped monster loses attack equal to the original attack of this card.
In order to equip it to a monster, you need to convert it to an Equip Spell, and Equip Spells don't inherently have ATK. In this case you'd just declare 1200 ATK as the decrease value.

Undead Mammoth Graveyard
>[Level 4/DARK/Zombie]
>[ATK 1200/DEF 800]
You can target 1 monster on the field; Equip this card (from your hand or field) to that target as an Equip Spell with the following effect:
● The equipped monster becomes a Zombie, also, if it became a Zombie by this effect, it cannot activate its effects. During each Standby Phase: The equipped monster loses 1200 ATK.

I'd do it like that. While it would still almost certainly see no play, it'd have merit in stunning a monster in addition to lowering its stats. You could justify the effect activation stun by saying that a living monster fused with it begins to rot, and thus not be able to activate its effects. That isn't how it went down in the anime since BEWD is a non-Effect monster, but it'd give it just a little more merit.
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>>93339152
Effective enough at replicating what happened. I'd probably cut the "original" part of "original attack" to be like how it is written for Inzektors / Relinquished, don't think there's any cards that can buff the attack of a monster being treated as an equip spell anyway (but hey, maybe that's the next big thing for Inzektor support).
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>>93326590
Tewart's going to hell for what he did with the rarities, and moreover how few SCRs are being pulled in this set.
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>>93339372
Make it be a quick effect, and I could see it having some play countering specific decks. For example, stopping decks from as easily going into the Fiendsmith line by dropping it on mini-Goddess. Doesn't even power creep Effect Veiler because that can be used reactivity after an effect activation, while this one needs to be used proactively before an effect activation, if I'm remembering my PSCT right.
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>>93345422
I'd want it to be a conditional quick effect. We have enough quick effect handtraps in the game as it is already, and I don't believe there's anything conceptually wrong with giving it extra setup.

Something to the tune of
>You can target 1 monster on the field; Equip this card (from your hand or field) to that target as an Equip Spell with the following effect (This is a Quick Effect, if you reveal 1 "Polymerization" or "Fusion" Spell Card in your hand when you activate this effect):
Which is contextually relevant to what transpires in the anime, since the Mammoth/BEWD Ultimate thing was the result of a fusion

>while this one needs to be used proactively before an effect activation, if I'm remembering my PSCT right.
That's correct. It doesn't negate the activation or the effect, but it prevents future activations from that monster after it's equipped with the card. That being said, the effect isn't OPT and can be used to bait out bad interactions at worst, lock up a nasty monster at best.
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So I don't know if /tg/ has heard but Master Duel recently entered the Yubel format.

How the fuck do you play the mirror? What is the wincon? The only one I've figured out is to go second, answer your opponent's Unchained links, and stall out behind Phantom so long as they have fewer cards in deck than you. Should we all just be running Radian or Geistgrinder Golem for each other?
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>>93348098
I'm not gonna pretend to be an expert on the deck, but you can put Geistgrinder Golem on your opponent's field and then spank it while Nightmare Pain is on the field. It's got multiple ways to summon itself to your opponent's field.
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Is there a good site to order custom proxies from? The site I get my magic proxies from doesn't do yugioh

Was looking at Yugioh orica
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I’m the guy who made the box and I was wondering about deck recommendations for my dad. He’s working on a Blackwing deck rn but I’m just wondering g what other decks he can try out.


Also I’m not sure if I made another one of these post because my wifi is a bit weird.
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>>93348326
What level of complexity are you looking for? Any aesthetic or playstyle to keep in mind?

If you're looking for a simple modern synchro deck, try Tenyi/Swordsoul. It's a Wyrm pile that specializes in both bringing out Synchro and Link Monsters. Some key parts of the engine are expensive, but you can make it cheaper by leaning more heavily into the Tenyi side than the Swordsoul side.
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>>93348386
Thanks for the recommendation, I’ll try to ask my dad tomorrow about what he would like to play to see if he wants anything specific.
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>>93348326
If he is working on blackwings just flesh out his blackwing deck. It's playable at a local level so once your dad gits gud he can start topping.
Or it was prior to the fiendsmith engine being released. Not too sure if the new wave of power creep shuts it down or not.
Regardless, blackwings are cool. And also great if you have a local edison scene, too. If he likes them they're worth learning.
If he just likes birds maybe pick him up raidraptors eventually? They're also pretty combo heavy, kinda cheap at $50, and end on three towers so can take wins.
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I'm planning on making an Ishizu deck for fun despite the ban/limits of her cards but I can't decide to go gravekeeper or pure Ishizu cards.

I found two deck lists from Master Duel I like but can't decide between them
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>>93346165
How about sending polymerization from hand or deck to the graveyard as a cost? Specifically the OG rather than any of the Fusion spells.
Maybe it could add it from Graveyard to hand if it leaves the field if it had been an equip spell?
It does only negate future activations of cards rather than resolving or continuous effects, after all. Making it be Fusion Sage with extra steps should be fine.
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>>93348668
It wouldn't be worth it under those conditions, even if you can send a copy from your deck as a cost. It just turns that poly into a (pseudo-)garnet (because you don't wanna neg 2 to do something Ghost Mourner can do better for free) and makes it clunky to use. Making it an on-reveal with any Fusion/Poly spell means that it can comfortably slot into any deck that runs Fusion monsters and isn't Runick.
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new madolche cards come out, I buy them. simple as that.
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>>93349425 me
more than likely, desserts and meowcaroons are going to be 10cent cards a few months from now and the new madolche queen will probably stay a dollar, but you never know and I want them NOW. Would be funny if any become the next Madolche Salon and go for $20.
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>>93318141
This sounds like something they would unironically do.
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>>93324045
>>93324059
>>93324071
Not sure why we're giving everyone Obelisks's hexproof but upgraded, but ok. Ra needs more time in the kitchen, there's too many words about three different ways to calculate its attack.
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>>93352413
All of the Gods had hexproof in the anime and manga. Anything of a lower Divinity than themselves couldn't affect them, so while Slifer and Obelisk could affect each other, neither could affect Ra. The Wicked Gods were the same, where Wicked Avatar had Ra's divinity while Eraser and Dreadroot were Slifer and Obelisk respectively.

As for the spell/traps, they could only be affected by them for a single turn. That shit doesn't make sense in the actual game though, so you just make it so they can't be targeted or destroyed by S/Ts.
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Idea, make God cards truly the best cards that are insane and beat everything. On paper, God decks are the best decks.

...
Release a Common Link-1 monster named "God Capture Jar", that can be Link Summoned using ANY monster. Bypasses all god protection and effects, sends all God monsters banished face-down as long as this card is on the field, this effect cannot be negated.

So yeah, gods are the best, but they're hard countered by this God Capture Jar that can be splashed into any deck.
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>>93352905
You don't even need to make that new capture jar, your idea was the original function and half of the entire point of the movie Pyramid of Light, so you can just use that.
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haven't played yu-gi-oh in years and was trying to get back into it. What the fuck are with these 2 spots above the monster zone? The game was already kind of confusing to learn completely back then
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>>93354568
SYNCHRO-WHAT? HUHHHHHH?
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>>93354568
They're extra monster zones. You're missing out on at least 15 years of game advancement and quite literally four summoning mechanics.
Check youtube for some video tutorials. Try out master duel on pc or mobile and go through the single player campaigns.
If it's too much for you to take in, no worries. The time you stopped playing yugioh likely has an active community as an alternative format. Different time periods have of competitive play have their own dedicated fans and you can find people to play with on forums, discords, reddits, or even locally if you're lucky.
Goat, edison, ice and fire, and hat format are fairly popular online with goat and edison being the most popular.
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>>93354760
>ice and fire
Water and fire* fire-water format
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>>93354760
yeah, thanks for the valuable info anon. Last time I played was back in 2008 and 2009. Still have all my old cards. I liked the simpler format. I'll download master duel though to get the hang of things again.

I get them wanting to refresh the game and keep it relevant though. some people were leaving yu-gi-oh when I left. I just want to get back into it. If not, just playing online like you said. I might sell my old cards or give them to anons
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>>93354568
Extra Monster Zones. Monsters can be placed in those zones when Special Summoned from the Extra Deck.

QRD
>Each player can only control 1 at a time, but they can choose which one they control
This can be overruled with a useless tech called Extra Linking, it does nothing in the modern day so don't worry about it.
>Fusion, Synchro, and Xyz Monsters can optionally be summoned to this zone when summoned from the Extra Deck
>Monsters can ONLY occupy this zone when summoned from the extra deck
This wording is important because you can't Monster Reborn a monster to the EMZ, only a Main Monster Zone (the normal ones)
>Pendulum and Link Monsters MUST be summoned from the Extra Deck to the EMZ, or a Linked Zone (a zone a Link Monster points to)
This is a carry-over from Master Rule 4, but also keeps Pendulum monsters in-check. This doesn't apply if they're summoned from the GY or Banishment.

Here's a little infographic on Pendulum and Link Monsters and how they work. Links can seem like a lot at first, but they're really easy once you start playing them out.
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>>93354791
One thing I have consistently been forgetting to update this infographic with
>Link Monsters cannot be put into Defense Position. This also means they cannot be flipped face-down (which automatically puts them in defense position)
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>>93354784
Just play Edison.
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>>93354784
>I liked the simpler format.
The current format is highly complex unfortunately. Casual decks see a little bit of it, but meta in particular is miserable. Upside is that the casual pool of cards has a little bit of everything for everyone, so if you can find a space or friend group to fuck around with people, you can have a pretty fun time with the game.

Speed Duel is pretty simple, but they just announced that the product line is going on a potentially-indefinite hiatus. It followed anime releases and shipped with box sets containing pre-constructed decks, containing mostly old cards with some new ones, and some format-specific changes. It wrapped up around the end of GX, so you might actually like it a lot since that was around your time.
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>>93354568
The two middle zones are the Extra Monster Zones (EMZ). You can put a monster summoned from the extra deck in them if you want. You can pick whichever of the two you want if both are open but only 1 at a time* and the other player gets to play with the other. Some gain effects if you do so (IE Mathmech Final Sigma).
Or it's intended for Link monsters as you have to put them there first and then other link monsters have to go into a zone a "link arrow" is pointing to, often down to your own field. *: If you can connect enough arrows to point to the other EMZ you can claim the 2nd, which is really just to flex on the other person unless they're need to be playing Links in which case it cucks them. Refered to U- or V-link. Don't worry about this as it basically doesn't matter.
Pendulum monsters also follow the above conditions if and only if from face-up extra deck. From hand they don't care. DO NOT FALL FOR THE "PENDULUMS ARE THE DEVIL" BOOGEYMAN, it's really not a complex mechanic. Konami has also basically memory-holded the mechanic so it never shows up in the meta anymore.

TLDR Unless you plan to play Pendulum or Link monsters it's a free zone for a monster from your extra deck. You get to pick 1 if both are open, otherwise it's 1 per player [unless you're flexing for a gimmick mechanic that is mostly obsolete].
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>>93332803
lots of Chinese bootlegs from back then they get pretty funny
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>>93343239
I say this as someone who pulled a Mulcharmy, a Requiem, and a QCSR Hat Tricker in one box, Tewart has been deserving of a lynching ever since the Upper Deck days. Fucking insane how one man has been responsible for ruining this game in the English-speaking world for literally its entire runtime. Konami had one chance, ONE CHANCE, to rid us of his faggotry after taking over after winning their lawsuit against UDE, AND THEN THEY PUT TEWART BACK IN CHARGE AFTER UDE FIRED HIM FOR BEING A SHITBAG.
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>>93355904
>and a QCSR Hat Tricker
send it to me
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In the unlikely event you are here, I don't know what your hand was but I'm willing to bet it wasn't as bad as mine.
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>>93354784
If you want to pick up from around where you left off, since you left around 2008-2009, the format closest to your experiences would likely be Edison format. There's a good variety of both simpler and complex decks within the format with a pretty strong variety for what you can pull off. There's even good odds that a decent number of cards you have can very well be useful.

But if you want a really neat thing you can do with your old cards, you could make a draft set (nicknamed 'Cube') using them. You basically assemble all the cards you want into a single large stack you carry inside a box, then to play it:
>Each player participating in the draft is given a number of cards face-down (I've typically seen 5 or 7)
>Each player picks one card from their selection, and then passes the remainder to the person to the left.
>This continues until you can't pass any more cards to the left, then a new round starts with a new set of 7 cards.
>Continue going through rounds until everyone has a decent number of cards (ex. 12 rounds of 5 cards, 9 rounds of 7 cards)
>From the cards that were chosen, everyone assembles their decks and you duel with them
You can even do various custom rules: declaring that monsters count as every type, normal summons not needing a tribute, life points being different values, 30 card minimum for main decks, or so on.
Additionally, rather than one big stack, you can make different rounds pulling from different stacks, like 10 rounds of Main Deck cards and 2 rounds of Extra Deck cards, but can also split it up by Monster/Spell/Trap or whatever you want.
Most important thing to remember when building a cube: make sure there are a lot of ways to remove monsters, spells, and traps from the field. They are very much needed to help people be able to turn the game around.
The best part of making one of these is that its basically break it out in any situation where you could a board game, and it being a draft format has it be pretty relaxed.
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>>93355920
I would, but I traded it already. Neither I, nor my friend or his girlfriend who went to the sneak peek, pulled the rabbit, so knowing that I'd never use it I traded it for some stuff I needed instead. Traded the Mulcharmy as well because I wanted a bunch of staples off a friend and I figured the price would drop after the YCS because it's not as good as the one that just got spoiled in Rage of Abyss. Saving the Requiem, not sure whether I'll sell/trade it, or keep it to use as a Cherries target, because I'm not spending 500$ on Fiendsmith stuff just to validate one pull.

Ironically, the pull I was happiest to see in my box was Light and Darkness Dragon Lord, because I really wanted one for my Branded deck. Kind of silly to be happiest about pulling a 5$ ultra when the rest of my box was stacked with a 20$ secret, a QCSR, and a secret that paid for the entire box by itself.
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>>93356422
To be fair, anon. Who ever said that the price of a card on the secondary market should be the biggest metric in dictating how much you value a card?
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>>93343239
The pull rates for this set are completely fucked six ways to Sunday.
>friend and I both pulled QCSRs
>saw at least one Engraver pulled
>at least two each of Mulcharmy, Dominus Purge, and Engraver
>but my friend has to scrounge for White Woods ultras and someone else said that out of an entire case they only pulled two Genroku

I don't know about the secrets because I haven't watched any unboxing videos, but at least in my own experience it's the ultras that were short-printed this time around. Genroku in particular, but it looked like at the sneak peek I went to that every ultra not related to the Exodia support was short-printed to fuck and back.
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dead thread dead game rush en release when?
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>>93357850
this but more Speed Duels
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https://www.pixiv.net/en/artworks/120608514
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>>93356844
It would be really funny if people were freaking out about the secrets and they ended up being the easiest to get.
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It's been a couple years since I last posted an update to the Yu-Gi-Oh! MSE template I've been using (and posted mostly in /ccg/). There isn't too much new, though I added a frame for generic tokens as well as Pendulum Link monsters, since someone might have ideas for those. The main difference from previous versions is that I spent a couple days sorting through the remaining spaghetti code and improving it to the best of my ability while fixing bugs and little issues with the template.
https://files.catbox.moe/i3b9gb.zip

There are a couple further tweaks I may implement soonish, namely:
>making the copyright notice shrink the further you fill it up instead of relying on a size toggle
>similarly shrinking the text of the type line, since Z-ARC's entire line doesn't fit in it, this might be tricky due to the combined_editor function
>text between parentheses shouldn't be italicized in Normal monster flavour text
If anyone is familiar with MSE scripting, I could use a hand with the latter two.
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>>93361333
I think they'll still be incredibly difficult to get, since you only get two (?) per box in a set with 14 secrets. That's going to make getting any one (and especially, a playset of the ones you actually need) extremely difficult. But aside from maybe Engraver specifically, from personal experience it didn't seem like any one secret was any harder to pull than any other secret.

Now, if someone with statistical data comes along and tells me I'm wrong, so be it. I'm only speaking from my own personal observations.
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Reminder that Rush Duels is exactly what yugiboomers want from a Gameplay standpoint. It's old school yugioh refined.
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>>93364328
It's still not quite there for me, since it just feels like an entire format of speedrunning Forbidden Memories, that is, just constantly throwing cards away until you get to use the 10 or so that you actually want to play it.
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>>93364328
>the only yugitubers I watch are teamspergx1 and the gay autistic niggers polycule
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>>93364507
I should elaborate. I'm a boomer by all means and I don't want anything rush has to offer. It hardly feels like yugioh. Yugitubers that act like boomers have destroyed the image of what old yugioh was, the shit like "WE PLAYED OLD YUGIOH LIKE IN THE ANIME" is a blight.
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>>93364596
You get what you deserve
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>>93364596
modern game is dead Rush is inevitable
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We don't need Rush Duel. We just need a clearly-defined casual space for lower levels of play. Speed Duel achieved that because it had a closed card pool explicitly tailored for lower levels of play, but even something as simple as a preconstructed deck format would go a long way.

Y'know what they could do with Rivalry of Warlords format? Actually support it and write up more decklists instead of the stinkers they host on their website. Nobody's gonna willingly run a freaking Amazement deck. They could also just let starter/structure/tactical try decks into that card pool and call it a day, that's practically what TT is anyway.
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>>93364738
Likely. I've given up hope for the most part that there's a suitable replacement/revisit. I get we're annoying, but it's kind of the worst state of being and that's all we can do. Everything from that age is commodified and we get served slop. BUY DARK MAGICIAN #26032 IN SCRIMBLO RARITY. I don't want that shit give us something like special rarity Breaker or Dekoichi. (We did get secret rare prints from speed duels but you get the idea.) Hopes are up with the Rarity collection 3 but not too high.
>>93364927
That's bullshit and you know it. The doomers say that shit every format, that X is going to kill the game yet it keeps going. Another yugituber talking point to stir up and milk for content.
Rush might come but it's far from the solution. People are just going to do the same song and dance for Rush then. People just want something to look forward to in the game's lul between set releases. The thing is, if we do get it then we're going to have way too much product floating around and we're going to see the same fatigue that MTG has going on where there's 100s of new cards each month.
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>>93365120
I think its less just needing a casual space and more we need one that's a bit supported. Time Wizard could be it with Goat/Edison in spite of some people sweating it. Common Charity could be it. Rivalry, as you mentioned, could also be it. The old Battle Pack drafts could also be it as well. Speed Duels was it for a little while as well, but fell to the same issue.

Konami's been kinda shit at supporting them, putting in even less effort than what they do for the main game. Though weirdly, the lack of support has mostly been on the advertising end because for some reason reason they've been doing a decent amount with prize support that has at times outclassed the main game?

I swear they used to do a ton better with this crap.
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>>93365235
what are you talking about this just released to no hype at all
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>>93365410
Well anon, that could have something to do with the fact that everything was rarity bumped from as low as Rare to as high as Secret Rare. The pull rates in that set are abysmal and everyone knows what it's going to do to our meta. That's what happens when that crooked rat fink Kevin Tewart is allowed to ruin sets.
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>>93365410
>Just released
Anon, it's only been pre-releases so far. The full, official release isn't until the 18th in most international markets, 19th in North America, 20th in China, and 24th in Korea.
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>>93365235
>I don't want that shit give us something like special rarity Breaker or Dekoichi
I definitely agree with Breaker, he's probably my favorite old YGO card, both because of his power and his design being cool
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>>93365450
>That's what happens when that crooked rat fink Kevin Tewart is allowed to ruin sets.
I will say this every single chance I get, Kevin Tewart deserves to be lynched for everything he's done to ruin this game, from literally day 1 of the TCG until the present day.
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>>93365410
NTA but are you retarded?
Fiendsmith
Madolche
Millen. (as an engine for 3 free bodies)
That's the meta stuff and all I kept an eye on but Im sure boomers at up the exodia stuff.
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>>93365410
if you squint your eyes and look at it from a topright angle it kind of looks like a cute blonde anime girl wearing a blue hat
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This thread's autosaging on page 10. New Thread
>>93371693
>>93371693
>>93371693



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