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Gaslight Horror Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
Cthulhu by Gaslight Investigators Guide to be released at Gen Con
https://www.chaosium.com/blogcover-reveal-the-cthulhu-by-gaslight-investigators-guide-will-be-available-in-exclusive-prerelease-at-gen-con/

Current Book Club Topic:
Shadow Child by Joseph Citro
https://www.goodreads.com/book/show/266528.Shadow_Child

Questions for the thread:
>Have you run an investigation in 1890s England before?
>If you could have any era get official support in Call of Cthulhu, which would you pick and why?

Questions for Horrorverse refugees:
>Do you think faeries have potential as horror monsters?

Previous Thread: >>93279210

Please try to keep arguing to a minimum. Don't respond to bait/drama posts.
And as usual, try and keep it alive, or at least undead
>>
Book Club starter questions:
>What works?
>What's cool about it?
>Why is it so effective?
>What is the best part of it in your opinion?
>Thoughts on the characters?
>Is the villain effective?
>If you had to pick a moment that really scared you, which would it be?
>Is there anything you feel could have been expanded upon?
>What would you change?
>Would you use it as inspiration for a game?
>>
>>93358196
>Do you think faeries have potential as horror monsters?
Every single old story about the fae is basically a horror story about not getting involved with inscrutable and often malign eldritch entities, so yes. Jenny Greenteeth alone can fuel a campaign.
>>
>>93358223
>What works?
The general mystery of what's going in the novel. You get some idea of what the monsters are about halfway through, but it's only ever really explained fully in the final act.
>What's cool about it?
The mixture of rural New England with fairies is a neat idea, along with the red herring of a pre-Columbian Celtic expedition to America.
>Why is it so effective?
The absolute dread it conveys, taking the idea of fairies completely seriously. The cousin's husband is traumatized after his experience and it just escalates from there with the old woman explaining just how fucked they all are.
>What is the best part of it in your opinion?
The husband getting lost in the woods and seeing the hanging corpse before being trapped. It's a really suspenseful scene.
>Thoughts on the characters?
The MC is pretty sympathetic, especially when he's absolutely broken by the end of it. I like that every character is generally pretty reasonable in their own way, not being an outright asshole the minute something weird happens.
>Is the villain effective?
The fairies in general are really creepy, particularly with the sadistic ways they kill people. Goodman/Brian in particular is a very intriguing concept for a villain, having the same psychopathic mentality as the rest of the species but retaining just enough of his humanity to be sympathetic.
>If you had to pick a moment that really scared you, which would it be?
The assault on the house was horrifying. The sheer brutality of the fairies was shocking, especially the bait-and-switch of implying that one was raping the cousin, only to reveal that it was actually eating her alive instead. It does a great job of showing how something so small could still be scary.
>>
>>93358414
>Is there anything you feel could have been expanded upon?
Probably more about the fairies, maybe even a chapter from the perspective or detailing how they turn humans into more of themselves or if any of the current fairies are part of the original generation or if they're all former humans. The markings on their little stone thing seem to hint that they share their traditional mythological origin, being the degenerate descendants of the Celtic gods.
>What would you change?
The parts where the MC wants to fuck his cousin. They were really weird and just felt out of place, especially considering it (thankfully) never goes anywhere.
>Would you use it as inspiration for a game?
Absolutely.
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>>93358196
>If you could have any era get official support in Call of Cthulhu, which would you pick and why?
I think Colonial America would be really cool. Real The VVitch vibes. Who knows what’s lurking in the woods? What ancient horrors exist waiting to be unearthed? Plus, could really play into the Salem Witch Trials.
>>
>>93358300
Never heard of her before, but looking her up, she seems like she could be the inspiration for a lot of modern urban legends.
>>
I'm considering running a GUMSHOE game with one of the horror settings and I'm looking for players. See >>93347771 for times and contact info.
>>
>>93358196
The fae make a good horror inspiration outside of just tentacles and space gods
The big thing about the fae is that they are less malicious and more mischievous, but their “mischief” is fucked up and can be torturous. They make deals and play mind games and can have exceptional power, but their weaknesses are a range from esoteric like rituals and sigils or as simple as hitting them with cold steel. The most likely hook is children Peter Pan style being taken, no ransom or anything, followed by small effigies being left at the door of the grieving family
>>
What scares military folk?
I have a guy in my extended group who seems determined to poo-poo my horror games and says "well that's not really scary" and makes out that army guys wouldn't be worried by zombies, deep ones, bodysnatchers, etc. He won't elaborate on what IS scary by his lights.
He also goes out of his way to look into what I'm running so I get the feeling he's at least somewhat interested. Confusing.
Is there anything I can pitch that might meet his standards? Alternatively, should I just assert some boundaries, call him a cunt and stop answering when he asks about my games?
>>
>>93362221
Just don't play horror games with that guy. It isn't about what people find scary, it's about having a table that is willing to buy into the premise. Some people just aren't going to, no matter what.
>>
>>93362221
Look up horror movies where military guys are out of their depth and base it off that.
Predator, Aliens, Day of the Dead and Dog Soldiers are good places to start.
Key points: Unknown enemies, or enemy where their weakness isn’t something a soldier would have in their kit (the troopers in Dog Soldiers may have machine guns, but none of their bullets are silver, which means they can’t permanently damage the werewolves they’re fighting.) Being outnumbered also helps out.
>>
>>93362221
He sounds a little cuntish but throw something that can’t be brute forced. A place needs to me exorcised, a being that bullets don’t work on is harming people, anything that takes him out of his depths and he has to function around the fact that he’s powerless to hurt it conveniently
>>
>>93362221
>bodysnatchers
The scary thing about them (at least in the original novel) is that they look identical to the humans they replace AND they know everything those humans knew, so it's impossible to tell who's a human and who's a replacement by looking at them or even interrogating them. The average soldier wouldn't be able to deal with such a problem through conventional military means.
>>
anyone in here tried Death in Space? Ive had the rules for a bit but never tried playing anything until last night. seems fun and straightforward and the setting is kind of interesting. Seems like its mostly designed for more of a survival suspense type of vibe(compared to mothership), but easy enough to twist into straight horror
>>
>>93362221
>What scares military folk?
Budgets and funding cuts.
>>
>>93362790
Ain't gonna lie, after realizing the author bandwagoned 3 systems during development I can't bring myself to play it; they clearly wanted a successful system rather than a good system and were willing to shift focus schizophrenically to achieve that.
>>
>>93358196
>Do fairies have potential as horror monsters
Actually, amusingly, some of the original classics of horror use fairies as the main monster. The White People and The Great God Pan both use fairies or fae creatures, like nature spirits or other beings while Algernon Blackwood's The Willows also uses fairies as rhe threat.

If you change your viewpoint slightly from 'explicitly celtic fairies, which are generally terrifying creatures like the recaps, to 'traditional folk creature' you can also see youkai and haints as creatures like this. Old Sticks is a version of the Devil heavily inspired by the fae/fairies.

The establishment of rules and laws.can lure people into a place of comfort, meaning that the surprise of those rules being subverted, played around ot exacted works very nicely for horror.
>>
>>93362337
>>93362378
>>93362686
You are treating the players premise with far more good faith than the argument obviously is. The guy who says "well,y dude is a military guy, [thing] wouldn't scare him" isn't going to engage in a horror game. It doesn't matter what thing you put in the game.
>>
>>93363334
I addressed that the guy is being shitty but he’s still on board with the game in the OP so I’m just spitballing the issue. If even after introducing something that can be shot/stabbed/or exploded or anything like that and he’s still an asshole then just kick him out of the games, plus /hsg/ needs all the bumps it can get
>>
>>93363145
didn't know that. I don't like how for a game that tries to give off a bleak, doomed atmosphere, there's next to no mechanics for mental strain/breaks etc, seems like a glaring omission. almost feels like that aspect was added on later which would make sense with what you're saying. there's clearly a strong emphasis in the mechanics on "mechanical" stuff no pun intended, like stuff breaking down, finding spare parts, emergency repairs, etc. I'm going to keep messing with it, maybe lift some stuff from mothership. I should mention I'm doing it solo so I can make it as stupid and convulated as I need
>>
>>93362221
If your players aren’t scared of deep ones you aren’t running this right. Deep ones aren’t dumb animals or savage brutes. They’re intelligent and have access to sorceries and sciences that humans can only dream of. They’re also an ancient race on the verge of extinction and getting desperate. One scenario I’m going to run for Call of Cthulhu is what I call the Clinic of the Drowned. The players were terminally ill patients in the postwar 1940s who’re receiving miraculous treatment at the Marsh Memorial clinic. Tumors disappear, neural degeneration reverses itself, and decayed flesh springs back to life and health. The strange bug-eyed doctors are insistent on everyone talking their pills, however. Patients who leave always seem troubled as if they’ve been told a horrible truth, and a few have needed to be institutionalized. When the players get into the basement what they discover is a massive tank of fish flesh tended by strange fishman scientists. After they’ve been restrained and stopped screaming a deep one with gold-rimmed coral encrusted spectacles explains that they’ve been implanted with healthy regenerative cell culture harvested from Dagon’s bone marrow. The pills are to prevent their full transformation and will be cut off if they tell anyone about this. As for why they’re doing this “Humans fear death more than anything. As the years pass you will voluntarily forsake the weakness of prairie ape meat for the eternal strength and youth of the Ocean folk’s flesh. The final pill bottle will sit unopened and you will join us beneath the waves to dance in splendour and joy forevermore. Our race will rise again, and the towers of Ghudigbx will above the ocean and make the cities of New Yahk and San France-Sisko seem as the mud huts of the Etruscans.”
>>
Looking at running Future Perfect for Delta Green. Would love tips from people who have run/played through it.
Detwiller really likes hiding the Critical Location behind a "smart Investigators will..." and just leave you to work out the clues that actually lead players there huh?
>>
>>93365047
>>93362306
Just want to clarify: my actual players are on board and cool. This guy is part of our wider group (e.g. I play RftG with him) but never plays in my RPGs.
>>93362337
>>93362378
>>93362686
Good shit.
>>93363113
Kek.
>>
>>93363441
Run your game as a Kafka horror where they have to navigate the VA and Army bureaucracy after their crippling shrapnel injury is classified as non-service related while they uncover that the stripper they married after 2 months of dating has been unfaithful and at least one of their kids isn't their child and also the APR on that Camaro they bought with their enlistment bonus is three times higher than average.
>>
>>93366756
Why would I play a game about my own life?
>>
>>93365685
I mean, the one option is to just disallow military careers if you're dead set on him playing.

The whole "well my guy is an elite operator who survived the Somme and has an 80 in firearms so he isn't afraid of stupid fish people thing," just gets my goat, man. We get it, Steve, you're a big tough man, but we're playing a horror game where part of the fun is roleplaying as a horror protagonist, stop fucking metagaming, you can't *win* Call of Cthulhu.

I mean, literally all of the memorable horror game stories are about how a character dies, went insane (and died) or did a really cool unlikely thing right before they died but some people just can't get into that headspace.
>>
>>93358196
>>93358223
What is the gayest horror setting?
>>
>>93363205
Admittedly, in the Great God Pan, Pan is most likely something that isn't at all the actual nature God of the same name but something we erroneously gave that title to in bygone eras because we had no other means of referring to it.
>>
>>93368468
A twink's 29th birthday party.
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>>93363205
It’s interesting your interpreted The Great God Pan as being about fae. Because despite the fact it predates the man’s works, Pan in the story feels much more like a Lovecraftian god.
After all, you apparently can only encounter it by a procedure to view beyond standard reality, and doing so makes you irrevocably catatonic and messes with your biology.
>>
>convince group to play CoC
>all of them go all in on guns
>gently suggest that at least one of them becomes the group's driver even if they don't want to play as a journalist or something
>argue amongst themselves, nobody wants to back down, I let it drop
>struggle all session with not being able to handle most challenges since "gun" isn't a solution for research, fast-talking, etc
>near end of session, flee to car to escape, they crash
How can I communicate the need to be a party of specialists to them without forcing them into it?
>>
>>93369470
It sounds like they've communicated to you that they want to play a shoot'em up. Maybe try to meet them halfway?
>>
>>93369643
I guess I could try pulp but I feel like this isn't satisfying. I wanted something different than a "kill all the monsters!" game like we normally play. And they could try and just play the game the way it asks instead of forcing me to bend over backwards to accommodate them doing the same thing as always.

So again. Do you have any ideas on how to communicate the need for specialists to players or do you only have "just kneel to players or quit the game" as a response?
>>
>>93369470
You don't want to play the same game. Either give up on CoC or find a different group to CoC with.
If they just didn't know how to play, things would be different. But it sounds like it just isn't their sort of fun.
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>>93369716
I mean shouldnt the fact that they crashed their car prove that they need someone who knows their stuff if they want to move fast? That should be enough of a lesson, you let everyone go gun and then they didn't even get to die by the gun.
If they choose not to learn from it then this clearly isnt the system for them
>>
>>93369470
Ah, the classic first time Call of Cthulhu player mistake: Thinking guns are important.
This is something they’re just going to need to learn. Also, remember this isn’t DnD, and openly carrying around a weapon can be suspicious. I’m not sure how loaded they are, but carrying a rifle in the middle of a city is sure to garner some strange looks and maybe a policeman stopping them to ask questions.
Above all, try running them through some investigations where action is at a minimum. Don’t give them a chance to shoot their guns, and instead try to reward their other skills.
>>
>>93369716
I don't think "meet them halfway" is the same as "kneel to the players," but here's some ideas:
1) Give them access to a specialist NPC who they can consult. But he's reluctant to go into danger, so they need to either bring potential clues to him or provide an escort for him in any dangerous situation. That gives them a choice between easing into an investigator role or complicating their tactical situation.
1b) Let the specialist guy get kidnapped. Now they have a problem that's 90% with guns, but still requires a little investigating. And it emphasizes "hey, specialist guy is useful, I wish I knew heiroglyphics."
2) Give them situations where just having some very basic skills lets them avoid a large, dangerous gunfight.
3) Skills in CoC improve by being used, so if you throw in some basic opportunities to use them, the characters who do will improve. In a party where everyone is Mr. Guns, being Mr. Guns-and-Library distinguishes them and becomes self-reinforcing as they use it more.
4) Run investigations that don't rely on skill checks, but still need to be figured out. Your players might be gunmaxing because they don't want to be useless and figure that shooting is probably handy and fun. Show them that solving a mystery can be fun too, and they'll probably be more interested in taking those skills.
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>>93369470
Instead of "gently suggesting," maybe actually fucking tell them?

>Hey, I'm not going to say there won't be any combat in this game, but combat isn't as important as investigation, exploration, and social situations. You're going to have a bad time if you just put all of your points into guns, melee and brawling

Alternatively, limit them to a single or even no careers like soldier or law enforcement. Setting the scope of the campaign isn't railroading. Even better, run some small one shots with pregens randomly assigned, so they can see how the game actually works.

Also, just be ready to not run horror games for this group. If they don't want to play a slower investigation style game, they don't want to. Forcing it is just gonna make everyone unhappy.
>>
>>93369716
You sound like a passive aggressive dickhead.
>>
>>93368652
>>93369225
Well, Pan is implied to be some kind of ancient being that was interpreted as a nature spirit and I think that's a perfect way of depicting the Fae. The idea of the Gentry could be something like Nyaleothep; a more visible face to an enigmatic force.

You can compare it to Soren too for traditional folklore as horror.
>>
Been reading that Dead Drop book that got posted last thread and I got to say I really like the concept of From the Dust. It doesn't really use or hint at Lilith at all but she has a lot of information provided for her to make her an extremely compelling threat that can recur and isn't just Nearly
I don't know how I feel about the adventure itself as written, having to interview an entire construction site seems just be there to pad out the timer for the 10 days before the kids get offed. If I were to run it I would definitely try to condense it a bit but in general it might be my favorite of the scenarios in that book.
>>
>>93368468
Changed. That or any similar fetish horror setting.
>>
>>93358414
Did you find the book free online anywhere? It sounds pretty interesting, I'd like to check it out.
>>
>>93365047
>“Humans fear death more than anything. As the years pass you will voluntarily forsake the weakness of prairie ape meat for the eternal strength and youth of the Ocean folk’s flesh. The final pill bottle will sit unopened and you will join us beneath the waves to dance in splendour and joy forevermore. Our race will rise again, and the towers of Ghudigbx will above the ocean and make the cities of New Yahk and San France-Sisko seem as the mud huts of the Etruscans.”
Assuming he isn’t lying or trying to trick the PCs, explain why I shouldn’t take this deal. A vague sense of losing my humanity, which probably doesn’t exist or matter in a Lovecraft setting anyway? And if this is CoC, it’s not like his plan could actually be stopped by a few random humans. Delta Green I could see allowing for a suicide plot to delay the plan, but… Is the secret right answer taking the fishpill?
>>
>>93375348
The sense of losing your humanity is probably the biggest one. I mean, plenty of Lovecraftian protagonists have gone mad from realizing they’re not human or be horrified at giving up their humanity. In CoC, I’d probably rule you accepting the deal as dropping you to 0 Sanity on the spot.
Further, while you might not know this at the time, becoming a Deep One means becoming a worshipper of Cthulhu and supporting this goals. And there’s no sense that Cthulhu actually gives a shit about the Deep Ones. They might get wiped out just as easily as humans do when Cthulhu and the Star Spawn rise up.
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>>93375348
There is no right answer, but just what you or your character would do. Do you eternally submit to the god under the sea is a debaucherous fish cult or do you live the last of your days as a mortal man knowing what lies under the waves and powerless to truly stop the assimilation, only delay it long enough for a few more generations to live in peace?
>>
>>93375348
You’ve already have the fishman within you. The pills aren’t going to turn you into a fishman; they’re to stop the transformation. As you grow old and face death the temptation to not take them increases more and more
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>>93365390
Ignore the radiation pulse stuff at the tunnel. Otherwise it’s a pretty straightforward and fun scenario. Also make sure to drop the Dino in at the right time for maximum enjoyment, and consider boosting it’s skills a bit, I say that because it totally missed all its attacks and just got blasted away in like 3 turns when I ran it.
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>>93377704
Deep ones worship of cthulhu is more like how primitives worship volcanoes. They don’t like him but he destroyed them once and they hope to appease him enough he won’t pour his love and joy out on them again.
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Now, while the plot of these types of systems and games is “humanity is doomed, you are just buying time”, in play it’s not unheard of players outsmarting the Keeper with good plans and strategies despite not being supernatural beings. How do you handle those moments where the horror or monster gets got by your players? Usually I’d give them the W because they are so rare, with consideration for the next scenario being possibly tougher cause now you know they can handle it
>>
Judging from your tone and your choice of picture that's probably just pointless bait so I'll give you and answer but withhold the [you]
If the players can pull something out of the fire they get a win, it's not easy and they work hard and risk the characters for it so if they can hold off the tide for even a day it's worth it.
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>>93380076
I think the idea of players "outsmarting" the Keeper is a little off-base. You're not opponents in a board game, and as Keeper you shouldn't be designing your scenarios in such a way that the PCs are just straight doomed.

Humanity might be screwed at a cosmology level, but that's also not something that you're going to overcome with a clever plan or a lucky pierce.
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What would a fea scenario look like?
They don’t kill people but do torture them, sometimes they even replace children. The geography would be woodland unless there’s some desert or snow fae I don’t know about. Cold iron is the typical weakness but what other methods would there be to dispel the threat
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>>93380076
Honestly, even cosmic horror that fixates on hopelessness isn't particularly scary to me.
People harp on and on about 'horror is about unknown', and then take all the unknown out of the result.
Tension and panick revolve around balancing on the tightrope. Trying not to fall is scarier than landing. You have to leave the door cracked in order to get fear, otherwise your emotions will give up - even if you still try.
But it needs to be a fight, they need to struggle for it.
GMs aren't being 'outsmarted', they just understand the above.
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>>93380076
It’s perfectly possible to achieve victory in a cosmic horror scenario. Look at The Dunwich Horror or Randolph Carter.
The issue is how much knowledge you came out of the encounter with and whether that ruins your world view. Once you know about Azathoth, Cthulhu or the other greater beings, you can’t go back to a normal life. Because now you always have it hanging over your head that it will all end one day. Not just your life or your friends’ lives, but everything. Civilization, humanity, the Earth, heck even all of reality. And there’s nothing you can do to stop that. You may have stopped Azathoth from waking up this week, but what’s stopping him from waking up the next? Cthulhu may not be getting up this year, but what about in two or three or ten?
No human has the capacity to defeat the gods. And once they either awaken or have their full attentions directed in Earth’s direction, we’re all screwed. Imagine trying to live your life with that hanging over your head, and tell me you’ll be hunky dory because you stopped this year’s Deep One cult.
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>>93374989
archive.org
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The time has come to be judged
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>>93358196
How about Clickers?
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>>93380076
Humanity isn’t always doomed! You could end a game of Hunter: the Vigil by actually stopping some apocalyptic ritual, or putting a supernatural serial killer away for life (at least until the sequel). The idea that the PCs and humanity in general is always doomed is pretty specific to cosmic horror, not horror in general. Some of the best horror films ever made end with the survivors clearly “winning.”
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>>93380336
I know some people like their fae to be very powerful, hyper-intelligent magic users, but I think creepy little bug-people are also fun. The threat is that they're good at hiding, hard to keep out of places, and you don't know what they want or what they're capable of.
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>>93380336
>What would a fea scenario look like?
I think, that you are putting too much structure into something, that should be by default intangible, eldritch or unfathomable by default. You have the usual, cold iron, literal interpretation of agreements/pacts, time dilatation of real/fae world, on top of that you have powerful words, such as name of Christ, etc.. Try to approach it in more folk/fairy tale-ish aspect. Guillermo del Toro's "Pan's Labyrinth" and "Hellboy II: The Golden Army" can extend your vision of possible fae related plot devices. If you are looking for pure horror scenario, "Don't Be Afraid of the Dark" is mediocre movie, but good Haunted House (fae variant) structure for one shot.

>Long story short, try to get your mindset into folk tale teller and go with the gut.
Maybe your fae would be deathly afraid of specific crucifix, not because of savior's image, but the unwrought iron, that represents link to material plane, retaining it's prehistoric connection to our world. Or because of discworld explanation, where it was, in fact, magnetite fucking up their navigation senses. Or maybe you need to find little clockwork wargaming spacemarines, that are capable of ripping fairies apart and were designed by toy-maker, who's child was stolen.
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>>93380076
I refuse to say humanity is doomed when I run a horror game. You might be doomed but humanity always trundles on, mostly unaware. Yes there are cosmic entities that drive you insane or big meat beasts that will eat a house but that doesn't matter. Humanity will probably get up, dust itself off, luck our wounds and keep going along. A lot of these games don't understand how resilient humans as a whole are not to mention how stubborn we are. Saying we are doomed from these horrors always seemed dumb and will continue to be
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>>93388737
How does humanity dust itself off and lick their wounds after pic related?
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>>93390611
Uhhh adapt??? Obviously
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>>93358196
>>Do you think faeries have potential as horror monsters?
Absolutely, I would like to run something heavily focused on folk horror with fae heavily involved.
>>
is DG really just a 'super poz liberal fagfest' in its newer forms, or is there some nuance to what /pol/ is telling me?
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>>93392288
DG had a lot of its origins in the conspiracy theories of the 90s and the GWOT. Those tended to be more "antigovernment" rather than left-wing/right-wing, but even then political factionalism was working its way in. Think of it this way: prior to the fall of the USSR, we always had an external enemy to direct our fears towards. There were big conspiracy theories in public circulation (Moon landing hoax, JFK, aliens) but they tended to be less partisan, or at least felt more like a "both ends against the middle" situation. In the 90s, with the USSR gone, that started to shift. The Clinton Impeachment was very divisive, but it looks almost quaint by modern standards. September 11th have us a few bonus years of "external boogeyman" -you'll note how the 9/11 conspiracies had adherents on both sides of the political spectrum. But by the Obama administration (really, the second half of Bush 2), conspiracies were very left-vs-right, and unfortunately they're only getting moreso. TDS is a real thing, but so was Obama Derangement Syndrome before it. So Delta Green has followed roughly the same trajectory. If the authors were Republicans, we'd see scenarios about FEMA camps and Death Panels instead of ones about police brutality and immigrant kids in cages.
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>>93380076
I've never used the "humanity is doomed" angle nor any sort of colossal monster destroying worlds. It's much more entertaining when the scenario is when life just gets weirder one day and how long has it been like that.
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>>93392288
Not really, especially compared to the rapidly advancing baseline for how fucking obnoxious and long the just-scroll-passed-them segments are starting to get.
The lore about Tcho-tcho alone would simply be too "uncomfortable" were ut properly pozzed up.
The entire thing stems from a really bizzare segment in the core book wherein they essentially say
>when Trump became president, Delta Green did what it always has done with no change
>but also Trump smells bad and looks stupid and he's not invited to my birthday party
It's out of place and silly. But self contained. It's like one paragraph of a TDS leak. It's not worth getting upset over.
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>>93394311
>But self contained.
Especially in comparison to how big a faggot Ivey is about Trump in real life.
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>>93394356
Take a glance at Detwiller's bluesky to see how terminally online and retarded he is.
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>>93395277
Shit I meant Detwiller.
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>>93393177
>human sacrifices selected and carried out under the guise of heartless and penny-pinching bureaucracy
>Black Rock is a Mythos cult using DEI to force its adherents into positions of power across all industries
>wokeness is a figleaf for Deep Ones, Tcho-Tcho, and all other non-human groups to get away with their schemes
>media actively promotes Mythos ideology to destabilize society for their masters
Right-wing DG is remarkably similar to left-wing DG.
>>
>>93392288
>>93393177
>>93394311
What's the rationale between OORAH macho military and tradecraft pandering mixing with numale sissy politics? I seriously don't get it. If these weirdos spent any time around grunts would they just interrupt and screech every time they heard "problematic hate speech" or some shit? How do these people even live?
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>>93400253
Cultural throwback. Back in the day conspiracy thinking was usually soft left or soft libertarian, and military influence was limited to Vietnam and GW1 vets angry about being used as a right wing death squad. The whole counterculture was left wing.
Now there is no counterculture and the right live in a fact free environment, taking over conspiracy media. Just look up thread where police brutality and death panels are being compared despite one of those things never ever happening.
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Anyone played Kingdom Death Monster?
haven't played many tabletop horror games so idk how horror-y it really is but it's pretty fun
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>>93401077
Remember when the left pretended to care about free speech? Remember when 'conspiracy theory' used to be wacky stuff like aliens and hollow earth instead of simply stating the objective fact the people in charge are all power mad liars who cannot be trusted?
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>>93401191
Remember when the left could plausibly be considered a single entity? Or the right? Remember when we weren't atomised, screaming nodes in an enormous foam of soundproof cells?
Remember when we had a chance?
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>>93401191
>Remember when the left pretended to care about free speech?
They always have and still do, the boundary between speech and abuse is a constant point of contention within the left, which is where big-boy conversations take place. It's not my fault that you've uninvited yourself from that conversation.
Remember when the right took responsibility for their pro-corporate politics, and pretended that this would lead to a better society?
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>>93401203
>Remember when the left could plausibly be considered a single entity?
No.
Dumbass.
The left is a conversation, that's what makes them different from the right, doing good is hard and the conversation is never over. The right is a shallow consensus about who to hate (but not why).
>>
>>93401225
>>93401208
Lying doesn't help you, The left doesn't care about individuals, in this they agree with the fascists. I was never in the 'conversation;', I am not an authoritarian so I believe individual rights matter. I was 'left wing' as long as they pretended to care about liberty in opposition to the neocons and started being labelled 'right wing' when they stopped.

Left and right are almost meaningless leftovers from revolutionary France, snidely pretending that only collectivists have 'big boy conversations' makes you look like a jackass.

>loving your people and homeland is hateful
>believing the state should be disempowered is hateful
>believing people have a right to protect themselves and their property is hateful
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>>93382950
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>>93401077
>The whole counterculture was left-wing
>Forgetting Ruby Ridge, Waco, Oklahoma City, and the Unabomber
If you define "counterculture" in a way that excludes right-wingers, then yes, they're all leftists.
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>>93401225
>The left is a conversation
NTA but no, it's not. It's not a conversation. Where's the conversation when you're all desperately scrambling to stay inside the purity spiral? Leftists never question their own. They never defend any innocent that gets targeted by their most radical elements. If a member of a "protected group" decides the most insane fucking shit as community law you all go along with it to avoid the axe. At most you'll quietly disagree, emphasis on quietly, while cursing right wingers for somehow fostering such an environment. You're utterly demoralized cowards ruled over by your mutant masters. There's no conversation there. Just a mix of browbeaten quitters, freakish psychopaths and programmable NPCs.
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>>93401208
"Tee hee I've defined anything I dislike as abuse. Nothing personal kid."

This is the same semantics game where the left defines it's violence as speech and the rights speech (read: observations of how the world actually works) as violence. Same story as always.
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>>93402085
The counterculture was punk music and so on. Your examples are just terrorists and the mentally ill.
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>>93402892
But not racist punk music, right? They're just chuds.
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>>93403022
I'd use the term "shitbags." Given how racist the mainstream used to be (and arguably still is, but in a different way) it's hard to call nazi punks counterculture. They're just statists who don't like their dads.
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>>93402892
>federal government deliberately murders his family for no reason
>terrorist

Bootlicking freak. Law enforcement murdered a guys family because he was entrapped into breaking a pointless and illegitimate law, why do you think this is ok? People should be able top live their lives without worrying what corrupt pedophiles halfway across the country think.
>>
>We'll make the thread about modern politics
>And then post the worst, most inflammatory takes possible
But sir, how will that improve our horror gaming?
>Horror gaming?
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>>93403511
Ironically, baiting or framing innocent people who knew too much about Bigfoot and imprisoning them for life or killing them using law enforcement, and then finding said law enforcement not guilty of anything through judicious manipulation of evidence and law, is exactly the sort of thing Delta Green does.

Delta Green asks players to do a huge amount of extremely immoral things in the service of some nebulous and ill defined “greater good”. Delta Green are not good people.


Arc Dream’s personal politics are laughable and naive and totally without self awareness considering the material they created that made them financially comfortable in perpetuity. However it is a very good game system and fictional world they’ve created, so I look past their aging GenX hysterics as I regularly play DG and just never give them money.
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>>93403743
It's truly another case of "if only this was based as it is in left wing fever dreams"
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>>93402143
You've just described the right pretty accurately.
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>>93358196
>Have you run an investigation in 1890s England before?
I'll run Victorian era games for any genre at the drop of a hat. Love that time period.
>If you could have any era get official support in Call of Cthulhu, which would you pick and why?
Probably 1980s-1999 just to minimize cell phones and for nostalgia. I'm the last person to ask since I liberally alter scenarios and mythos elements to suit whatever the campaign needs or just drop the mythos stuff entirely.
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>>93403568
>Detwillerfag
>caring about horror games
Lul. Lmao.
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>>93401150
Kingdom Death is amazing, but takes ages of set up.
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So Jack Frost has an extended introduction sequence that, atleast on my first read through, is entirely superfluous. But it does have the concept that's interesting of playing as MAJESTIC assets. I know there are some pre schism adventures out there, but have you guys ever explicitly played anything published or homebrewed as MJ12? It seems like an interesting way to turn things on their head
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I really like Mindflayers as advanced aliens, are there any modules/stories exploring this?
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>>93405857
Don't know of any others, not super what you asked for but it might be helpful: I'd encourage you to run standard Delta Green and then later reveal (or simply provide evidence for) the gang is actually MJ12 all along.
The government apartatus of DG is pretty much explicitly a lovecraftian monster - unknowable, shifting, entirely out of the control of man, and likely to kill or enslave us all in the end.
The 90s Poker Night into Confluence (? Help I've been buried in documentation at work) night be a fun chain for that.
Or that one with the big blue hands for more modern seshes.
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>>93407126
Lords of Madness D&D 3.5 book covers mind flayers and many other aberrations.
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>>93404599
>unironically zero argument, just a 'no u'
Is this the intelligent conversation of the left?
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>>93392288
tl;dr
no, but a lot of the newer villain factions have heavy shades of reddity 'muh right wing nazi incel radicals trump buzzwords' unlike the actual hypernazis of the carrot crew

Which I will cop to finding goddamned hilarious.
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>>93408458
It's pretty jarring when it pops off but you can work around it. God's Teeth is the most glaring example, but the Labyrinth has its weird bugaboos in the form of the Center for the Missing Child (where the author turned the Atlanta Child Murders into his personal fanfiction about how it was ahctually a KKK/police alliance) and Witness Alliance (a left wing doxxing group presented as a possible ally of DG, despite them being inimical to DG's modus operandi of secrecy and coverups). The Good Life is an insane scenario regarding racist Ghouls and is a thinly veiled power fantasy about "going Delta Green on racists" (actual quote btw).

Right now it's a case of looking at the authors and making your decision to purchase or pirate accordingly. Iconoclasts is a fantastic operation that made explicit note of how Israel funds ISIS to destabilize Syria (no really) and you can trade Intel and favors for shit like an A-10 strike when you need it. Star Chamber is another one where the dude who was correct says that "if Hitler had rounded up the Tcho-Tchos, his face would be on the 1000 baht note" and the bad guy was the Current Year leftist female Quaker.

Again, you've got to filter the material but there's nothing retarded in either of the core books, and that's all you really need. I've only used the supplemental stuff to draw out odd mechanics that aren't present in the main book and rituals.
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>>93392288
Above post should have been in response to this.
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>>93392288
I dislike Delta Green because the game misses the major joke of the Deep ones: they’re the superior race exploiting Americans just like the Americans did to Africans and the Indian tribes. They could wipe out humanity if they wanted to, but they don’t want to. What they did in Innsamouth was horrid, but humans routinely do worse to each other. Is dragging a few young people off to isolated breeding colonies really worse than the trans-atlantic slave trade which enriched New England? Was the slaughter of the Innsamouth townsfolk all that different than the way Americans dealt with troublesome tribes of Indians? Yes. Because it’s fishy bastards doing it to white people. Manifest destiny isn’t very fun when you’re the savages being subjugated. The average deep one cares about the murder of a few New England primitives about as much as a Victorian cabdriver cares about the slaughters going on in the Belgian congo: it’s awful but it’s also none of my business. The Deep Ones aren’t primitive savages; they’re sneering European imperialists. From a deep one perspective sex with a Human is bestiality, and we’re the beast in that equation.
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>>93409055
Imagine being this much of a self hating cuck that you side with the literal fish rapists
This shit is really like that meme about people supporting the bugs in Starship Troopers because they represent black people or something.
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>>93408657
>The Good Life is an insane scenario regarding racist Ghouls and is a thinly veiled power fantasy about "going Delta Green on racists" (actual quote btw).
The funny thing is that in Targets of Opportunity the Ghouls are literally trying to push the Overton Window in the order to make cannibalism legal and have supported various progressive causes in order to achieve this goal
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>>93358196
Sort of tangential to the threads theme, but does anyone have any stories of particularly effective mad scientist/doctors characters or villains?
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>>93377704
>In CoC, I’d probably rule you accepting the deal as dropping you to 0 Sanity on the spot.
Absolutely. Regardless of how cool it theoretically maybe is to be a fish person betraying the whole of humanity rather than continuing to take some pills (or the true Lovecraft solution: jumping out a window to your death) is sanity 0 for sure. I’m curious about this though
>becoming a Deep One means becoming a worshipper of Cthulhu and supporting this goals. And there’s no sense that Cthulhu actually gives a shit about the Deep Ones.
>>93379253
>Deep ones worship of cthulhu is more like how primitives worship volcanoes. They don’t like him but he destroyed them once and they hope to appease him enough he won’t pour his love and joy out on them again.
Are the Deep Ones “intelligent and have access to sorceries and sciences that humans can only dream of,” or are they blind idiot cultists worshipping a god that (at best) doesn’t know they exist or (at worst) will boil the oceans and genocide them without a second thought? Or is it a hubris thing? Where the Deep Ones are super smart and versed in the mythos but are so self-superior that they assume the gods literally must favor them somehow? That they’re the one exception to the rule?
>>93409055
>I dislike Delta Green because the game misses the major joke of the Deep ones: they’re the superior race exploiting Americans just like the Americans did to Africans and the Indian tribes.
Without expanding on why, this seems like a much better reason not to take the fishpill. You are always going to be a former prairie ape to them and will probably be tossed aside the moment they get sick of having you around.
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>>93398580
It's funny that, in the context of the setting, it would be entirely correct to claim that there was a actual Illuminati-like organization for vast swaths of human history (the Cult of Transcendence), with all the associated bells and whistles and unwitting and witting servitors ect, with a internal structure as vast and complicated as any classical schizoid infographic, but it collapsed unceremoniously during the Obama admin mostly through its own inertia and infighting. You could probably make jokes about how they failed to make the Rapture happen in 2012 or something along those lines.
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>>93410491
In COC knowledge itself is often dangerous and hateful. The deep one’s know of the true nature of the world.

>the most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.


The deep ones know that Cthulhu’s victory is inevitable and they can’t stop him.
The stars will eventual be right and

>Mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy. Then the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom.

That’s not just a bad future. That’s the inevitable future. You can kill cthulhu with an atomic bomb, mustard gas, or a boat’s prow, but

> that is not dead which can eternal lie,
And with strange aeons even death may die.

Eventually all that you love and care for about humanity will be burnt away. And what is left will join great Cthulhu in dancing in the ruins of human civilization. They will be as children: joyful and innocent and heartless.
>For the present they would rest; but some day, if they remembered, they would rise again for the tribute Great Cthulhu craved.

And the deep ones will join in this madness and wipe away the degenerative mockery of what was once humanity because the alternative is be destroyed. This is the future.It cannot be stopped; it can only be delayed.
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>>93409055
>Webbed hands typed this post.
Get torpedoed, fishfucker.
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>>93403743
Lol exactly, DG players are part of an actual deep state conspiracy that is (depending on era) an actual illegal organization that answers to no one except a couple of aging bureaucrats or a black project that makes the CIA look open and accountable.
>>
>>93410172
I felt like fighting racist ghouls is kind of missing the point. DG is about having to sacrifice your scruples and do distasteful things you'll never talk about in order to protect humanity. Yet somehow the only thing the authors can imagine worse than humanity's extinction at the hands of alien gods is the fact that sometimes people are mean to each other.

What they should've done was have a (disgusting, ignorant) racist gang be right about the ghouls, for the wrong reasons, and planning their own attack against the ghouls. Then they can be either a red herring, a complication, or even possible allies in taking out the ghouls. Bonus points if you pin it on them afterwards, I suppose.
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>>93408657
Wayne Williams is definitely a murderer, but there was some weird shit going on with the Atlanta child murders
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>>93414426
>Bonus points if you pin it on them afterwards, I suppose.
See now THAT is what dirty glowy tricks should be up to.
Work up local elements, get them to do some heavy work for you then you can have them carry the blame while you walk off smelling of roses. Man if I ever get around to run into that I might just have to add it in.
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>>93400253
>What's the rationale between OORAH macho military and tradecraft pandering mixing with numale sissy politics?
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>>93394311
>>but also Trump smells bad and looks stupid and he's not invited to my birthday party
I don't really get why people gnash their teeth about this so much since the book itself only states that Trump's term was prone to leaks, which is fairly relevant to DG considering that they're ultra-glowies.
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>>93419350
Because you don't need to justify sticking to your routine and its blatant why it was included.
The President matters to DG as much as who wins the superbowl. Unless it's the Washington Gillmen, they don't care.
>It's raining in Tokyo, so I will not take a trip to Japan
>and never have or will due to lack of desire and funds
It's out of place and silly. Acknowledging this is hardly a "gnashing of teeth", and trying to be hyperbolic is only going to hurt your position.
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>>93403743
>Delta Green asks players to do a huge amount of extremely immoral things in the service of some nebulous and ill defined “greater good”. Delta Green are not good people.

This is basically going "Uh, did you know that pickle rick is like, depressed?"
It's all understandably to prevent everyone being eaten, except for the time EVIL ICE was a thing, you don't get a depiction of the competency crisis hitting Delta Green
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>>93358196
i am sorry if this is a stupid question, but i let myself be talked into running coc for the first time and which edition should i get?
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>>93420134
7 if you want an easy time finding help elsewhere.
6 if you have advantage/disadvantage
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>>93420303
okay, given that i am new to the system i think i'll go 7th then and after i am more familair i look into 6th

thank you, anon
>>
Are there any DG/CoC scenarios that involve the beetle-like future inheritors of the Earth? Iirc, the Yithians end up claiming them as hosts, but it seems like there's be some scenario they might show up in.
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>>93420925
Yeah, plenty of modules that take place outside urban areas where you can find their direct ancestors.
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>>93414426
I think this was the premise behind Srar Chamber where the guy who had the anon shitposter opinions was right about everything and the agent who attended BLM rallies was so open minded she let Aklo invade her brain.

Also Slug Hunt was lol in this fashion as well, even if the authors tried to force you into "confronting evil cops" it made note that it was likely DG would utilize them if they survived. Apparently this should force a SAN roll because the agents who probably have done worst things are so put off because DG uses ugly tools. Lmbo.
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I've been looking around for a new system to try with good pre-written modules and I've found that people swear up and down about Call of Cthulhu adventures: are they actually decent/runnable mostly as is?
Me and my group have been on a tabletop RPG hiatus for a couple of years, I had a huge burnout after DMing for 8 years, but right now I don't have enough time and mental energy to create campaigns from scratch, or having to do 80% of the work even while using pre-written stuff (looking at you, Pathfinder).

Most of my playgroup would be relatively happy to try CoC, but one of the is worried about the fame that the system has to churn trough characters during a long-running campaign. Does the
>broooooo, CoC is so hard, you see an Eskimo and you characters turns insane, roll a new one every two weeks
have an actual basis in practical play of the system, or is it just idiots trying to shank eldritch horrors because they haven't bought into the setting.
If that's the case, I've seen there is also Chtulhu Pulp, how does it compare to vanilla CoC?
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>>93421446
It’s up to the keeper whether you lose sanity for seeing an eskimo.
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>>93421771
Yeah, I suppose that was a bit too tongue in cheek lmao
To be a bit more specific, what's the usual character turn-over rate in a medium length campaign (say, 30 sessions or so)? The player I mentioned above is mostly worried that his characters will last a few sessions and then he'll have to roll and create a new one: is it reasonable for one PC to survive through a whole campaign if the players are not idiots, or is the system inherently very lethal even if players take good precautions and planning?
>>
>>93421446
>>93421923
So there are actually mechanics for restoring sanity, but like researching tomes it requires long stretches of time. You can poach some mechanics from Pulp Cthulhu, such as the spend half of your luck if you have over a certain threshold to protect a character from certain death and have them return next scene is a pretty solid one.
A lot of scenarios are brutal, and if people think they can just go in guns blazing they really wont last long, but I've run a handfull of scenarios and I've only killed two investigators so far.
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>>93421923
The primary format for CoC are self-contained mini-adventures.
There are campaigns but they're not the standard mode of play.
Therefore character death mattets less and is part of the fun. Like a horror movie.
Play RAW first, then adjust based on your preferences. You don't even know if it's a problem for you yet.
The answer is, however, it depends:
>on the scenario
>how harsh the Keeper wants to be
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>>93421347
>Slug Hunt
Post proof that this exists.
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>>93420925
Bad Moon Rising for CoC has the party get abducted by the Great Race of Yith, put into stasis, and awaken when the Yithians have become the beetle people.
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>>93421446
The thing with CoC is that no matter how experienced your Investigator is, your survivable doesn’t meaningfully increase. A single bullet is just as likely to kill a new character as a veteran one.
That said, investigations are most deadly at their finale, and you’re unlikely to get killed before that. And if your characters have been smart and come properly prepared, the finale can be very survivable.
If you want to do long form campaigns, definitely get Pulp, as that greatly increases the survivability of characters and even enables them to cheat death.
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>>93422265
Excuse me, it's called God's Law. Just found the pdf.



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